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Endings:[edit | edit source]

4 endings were fully prepared for the descendants campaign:

  1. Players learn and figure that they can use the Tarrasque to save(?) the realm basically saving themselves but dooming the dragons (this is the ancestor echo ending)
  2. Players can decide they will be turning the wheel after all, trapping themselves (sacrificial “better than we were” ending)
  3. Players can learn to use the crystal network to destroy the island, killing dragons, and a high risk escape scenario that ultimately stops the production of Warforged along the way (good and bad ending)
  4. Players could decide not to do anything, and can work with Presidith to leave the island for good and let the realm be. (Bad ending)
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