Endings:[edit | edit source]
4 endings were fully prepared for the descendants campaign:
- Players learn and figure that they can use the Tarrasque to save(?) the realm basically saving themselves but dooming the dragons (this is the ancestor echo ending)
- Players can decide they will be turning the wheel after all, trapping themselves (sacrificial “better than we were” ending)
- Players can learn to use the crystal network to destroy the island, killing dragons, and a high risk escape scenario that ultimately stops the production of Warforged along the way (good and bad ending)
- Players could decide not to do anything, and can work with Presidith to leave the island for good and let the realm be. (Bad ending)