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	<updated>2026-07-09T01:51:33Z</updated>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Norman_Grayson&amp;diff=47350</id>
		<title>Norman Grayson</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Norman_Grayson&amp;diff=47350"/>
		<updated>2026-07-09T01:26:40Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Unnamed Tribe|name=Norman Sebastian Grayson the Third|caption=So many ideas. So many WRONG ideas. There are paths upon paths upon paths and some lead over an edge that doesn&#039;t exist and yet will pull until it has a victim willingly falling into it. So many ways to be wrong. So many ways Norman HAS been wrong. - a spark of creativity|relatives=Mother : Delilah (Lewis) Grayson&lt;br /&gt;
&lt;br /&gt;
Father : Norman Hodges Grayson Jr&lt;br /&gt;
&lt;br /&gt;
Aunt : Doreen Lewis&lt;br /&gt;
&lt;br /&gt;
M Grandmother : Darlene Lewis&lt;br /&gt;
&lt;br /&gt;
M Grandfather : Randall Lewis (deceased)|languages=Quenglish, primal tongue|alias=Nobody, A wolf called Nobody|marital=Dating Vinnie Valentine|birthDate=Jauary 1, 2008|birthPlace=Chelmsford|species=Werewolf (Ragabash)|gender=Male|height=5&#039;8&amp;quot;|weight=123 lbs|eyes=Amber}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is werewolf from Quengland&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Norman is an 18 year old tech obsessed shit lord. He has been working on being more responsible and reasonable, which is hard as he sometimes fails to think through what he says and does, underneath all that edge is a good heart. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Enough of these stories are true.&lt;br /&gt;
&lt;br /&gt;
=== The Wedding ===&lt;br /&gt;
Gavin Bumgarner considered himself a perfectly normal man. But today was not an ordinary day, this was his best friend’s wedding. Not that he would try to claim any success for the happy couple being together, but they did meet because they of him. The story was front and center in his speech. He’d even included a spam joke with the wrong number of spams so Delilah could correct him. It was her favorite skit. There were a scant few hours to go, soon the building would be full of distant relatives and friends, and he would only have one chance not to mess up too terribly. He pulled out his cards, a bright neon pink, to emphasize them when he produced them later.&lt;br /&gt;
&lt;br /&gt;
“Friends, relations of both Bride and Groom, Aunt Trudy who has never forgiven me for accidentally running over her Christmas decorations, I am pleased to see all of you here to celebrate a couple who finally convinced me that love is real and can bloom even with water from a dog’s bowl.&lt;br /&gt;
&lt;br /&gt;
I worry I’ve lost some of you with that. Allow me to take you back to 1999, the year before we learned y2k was a whole heap of nothing. I have collected some video cassettes of Monty Python’s flying circus and had the foolish notion that I, myself might find a lovely paramour, or a minimum, a new friend who didn’t attend my elementary school. So I posted flyers at my college near the woman’s dorms, then hosted a viewing party at parents whilst they vacationed in Spain.&lt;br /&gt;
&lt;br /&gt;
Norman of course has always been willing to go with my crazy ideas and helped me set up. Halfway through the viewing, Norm had been struck true by cupid’s arrow. He had spotted the most beautiful woman; with eyes bluer than the sky and a smile brighter than the sun. Very sheepishly he admitted that he’d failed to work up the courage to speak to her, I said of course, she sounds terrifying. Then we heard this clatter of metal and the sloshing of water, and there she was, trying to leave early to finish homework she&#039;d forgotten, and with half a bowl of Old Red’s water soaking into her sneakers. Norman leapt into action, helping her clean up and offering my dryer’s service so that she didn’t need to trudge back in soggy socks. The results speak for themselves I do say.&lt;br /&gt;
&lt;br /&gt;
I joke because of the love I have for these two. They have been near inseparable since that day, and Norman filled with a joy that I hope I can experience. You can always tell if he’s low on his vitamin ‘D’. May we all one day be blessed with a love li-”&lt;br /&gt;
&lt;br /&gt;
And then he heard the most pitiful sob. Delilah had been on a balcony, collapsed in a pile of white lace and silk.&lt;br /&gt;
&lt;br /&gt;
“I w-was trying so-so,” she gasped, her makeup utterly wrecked. Tears flowing down her cheeks as she desperately gasped for enough breath to speak, “I can’t do this, not to him, not to my Norm!”&lt;br /&gt;
&lt;br /&gt;
“Delilah? What on- Give me a moment.” He didn’t even consider how improper it might look nor the damage the roses may have taken as he scaled the trellis to the balcony. He didn’t even noticed ripping his suit. The utter defeat on her face made her seem hollow, like something had cleaned her out from the inside. Something he was never meant to be privy to.&lt;br /&gt;
&lt;br /&gt;
“Right now, come on. I’m sure this is not nearly so bad as it seems. Loads of people get cold-“&lt;br /&gt;
&lt;br /&gt;
“The doctor rung me up yesterday, I had some stomach pain. Got tested for loads of things I can’t even name as they tried to track the problem. It’s cancer Gavin, they caught it soon enough, I won’t die if I get treatment. It was in my intestines, it’s already spread. They have to remove bits of… I won’t have children. I will never have children.”&lt;br /&gt;
&lt;br /&gt;
“Ah, here I was, worried Norm had gone and messed up the best thing that’s happened to him,” Gavin pulled the handkerchief out of his pocket, dabbing at her tears, “Blow your nose dear, we’ll get this sorted.”&lt;br /&gt;
&lt;br /&gt;
“Didn’t you hear me?”&lt;br /&gt;
&lt;br /&gt;
“I did, Lala, I did. That’s scary shit, proper terrifying. I’m gonna lodge a complaint with that office, how dare they ruin your wedding like this. I’ve friends, doctors’ I’ve met during my training, we’ll get you a second option, one that don’t take that from you. I know people doing some cutting edge stuff.”&lt;br /&gt;
&lt;br /&gt;
A bit of light came back to her eyes as she sniffed, “What if none it works?”&lt;br /&gt;
&lt;br /&gt;
“Now what I’m about to say is confidential, top secret, things Norm and I talked about because he didn’t want to stress you if this pain was nothing. I can assure you, the only future that wants is one with you in it. Everything else can be figured out later.”&lt;br /&gt;
&lt;br /&gt;
“But- but what if-?”&lt;br /&gt;
&lt;br /&gt;
“There will always be a what if. Right now, we’re going to get this off your face, get you calmed down. I’ll track the make-up artist down if your sister hasn’t already. And you will be the most radiant bride in all of Quengland. Maybe even the world, and tomorrow I reach out to everyone I know who help you fight this. Come on now, you have a wedding to be the star of.”&lt;br /&gt;
&lt;br /&gt;
=== Baby Shower ===&lt;br /&gt;
[[File:Baby shower (Delilah Grayson).jpg|left|thumb|A baby shower invitation, for a party that would be cancelled.]]&lt;br /&gt;
Doreen only half remembered how she&#039;s gotten to the hospital, still in her dressing robe. Friends who had invited her out for New Year&#039;s kept sending messages asking where she was and if she was still showing up.&lt;br /&gt;
&lt;br /&gt;
She made note of them as she tried to call her parents again. They&#039;d been refusing to get a cell phone. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Won&#039;t waste money on a fad. The damned things will die out by the end of this year mark my words,&amp;quot; their father had been adamant. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}The doors of the hospital rushed open, and there was Norman. Starting to look like himself again after sitting in the shock of it all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She&#039;s awake, and stable. So&#039;s the baby, a little boy. They&#039;re in the NICU. I&#039;m heading up. I-I&#039;ll make sure your on the list of visitors... Have you gotten hold your parents?&amp;quot; His mind always did race at a thousand meters a second. The man looked like he&#039;d run a race than sit in a lobby for six hours.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet. If I don&#039;t get them by sunrise I will personally go to their home and kick the door in.&amp;quot; She snarled.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sure you don&#039;t want to come up first? I&#039;m sure Delilah would be happy to see you and I&#039;m sure the baby would love to meet his Aunty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that moment, Doreen stopped feeling anger for a moment. In the early morning hours as the sun flirted with rising, Doreen Lewis felt a little flutter of hope. She put away her phone, her parents could wait until the new year.&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Magic_Items&amp;diff=47201</id>
		<title>List of Magic Items</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Magic_Items&amp;diff=47201"/>
		<updated>2026-07-01T06:36:06Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Quelmar Specifc}}{{Expand list}}This is a list of &#039;&#039;unique&#039;&#039; magic items known in [[Quelmar]]. Items that can be typically crafted and replicated (such as a &#039;&#039;Bag of Holding&#039;&#039;) are not included on this list. Weapons are also not included in the list below and can be found instead at the [[List of Magic Weapons|&#039;&#039;&#039;List of Magic Weapons&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
=== [[Amethyst Tome]] ===&lt;br /&gt;
&lt;br /&gt;
* The spellbook and notebook of the venerable [[Venaleth]], scholar and researcher of the realm.&lt;br /&gt;
* It had been stashed away in a library until it was recovered in 826 [[PR]] upon [[Venaleth|Venaleth&#039;s]] request and used for [[Sardior|Sardior&#039;s]] resurrection ceremony.&lt;br /&gt;
* One of the five [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]].&lt;br /&gt;
&lt;br /&gt;
=== Artifacts of Kragnux ===&lt;br /&gt;
A series of relics that formally were parts of [[Kragnux]]. Became holy upon his ascension, and give a variety of powers.&lt;br /&gt;
&lt;br /&gt;
=== Arcanic Amplifier ===&lt;br /&gt;
Artifacts that can be difficult to make, but infuse a series of metamagical abilities onto a spellcaster or another magical weapon or item. If overused, amplifiers can blow and discharge all of their metamagic.&lt;br /&gt;
* Amplifiers of [[common]], greater, and legendary rarities amplify by differing amounts.&lt;br /&gt;
* Amplifiers were popular with followers of [[Bahamut]] during his banishment, and were often used by Clerics to ensure their already small clergy didn&#039;t die out during dangerous missions.&lt;br /&gt;
* An amplifier was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
=== Basilisk Eye ===&lt;br /&gt;
When used casts &#039;&#039;Flesh to Stone&#039;&#039; (DC 12)&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Stomach ===&lt;br /&gt;
Can be masterworked using alchemists tools to make a petrification antidote.&lt;br /&gt;
&lt;br /&gt;
=== Benediction Salts ===&lt;br /&gt;
You may use an action to place a dose of benediction salts in your mouth and allow them to dissolve.  After dissolving and for the next 10 minutes your body shimmers with a faint white light.  The next time you take damage roll 3d4 and reduce the damage by the result.  All effects then end.&lt;br /&gt;
&lt;br /&gt;
=== Bone Compass ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;So, [[the Curator]] listens carefully to your request and the reasoning behind it. He ponders for a moment and then smiles.  &#039;&#039;You have a good nature and a helpful soul [[Linden]]. I will be happy to help you in your endeavor.&#039;&#039; He reaches into his surcoat and pulls out a round brass device in the palm of his hand. It has a hinged top that he opens and inside the bottom you see that it is a compass.  &#039;&#039;You have set yourself to a purpose. A cause. A dedication. This compass, should you accept it, will be dedicated to it also. So long as you possess it, it will guide you on that purpose. Now, it is not as constant as a real compass that is guided by the earth. When you are near bones of the child, it will begin to hum with power. It is them that the compass will lead you and help identify them so that you may collect them. Does this make sense?&#039;&#039;&amp;lt;/blockquote&amp;gt;A &#039;&#039;&#039;Bone Compass&#039;&#039;&#039; was once seen in [[Isonhound]], in the possession of [[Linden Rue]], it could be attuned to one bone of a creature after its death, and then used to slowly search out and discover the remaining bones of the creature, if they happened to be scattered around. Especially useful for [[Pearl Dragon|Pearl Dragons]], who achieve immortality via reincarnation, but only if all of their bones are thrown into a river after they die. &lt;br /&gt;
&lt;br /&gt;
=== [[Bracers of Racial Mimicry]] ===&lt;br /&gt;
&lt;br /&gt;
=== Black Cigarette ===&lt;br /&gt;
A magical black cigarette can be used to cast &amp;quot;Fog Cloud&amp;quot; in an 30 foot radius around the smoker, at the cost of 1 HP.&lt;br /&gt;
* Smoking the cigarette reduces its size slightly, cigarettes start with 7 uses, and disappear into ash after the last use.&lt;br /&gt;
&lt;br /&gt;
=== [[Shadar-Kai#Blackstones|Blackstone]] ===&lt;br /&gt;
Miraculous runes which allow [[Shadar-Kai]] to channel their own magical abilities and blink back into the [[Shadowfell]].&lt;br /&gt;
&lt;br /&gt;
=== [[Autom#Bluestone|Bluestone]] ===&lt;br /&gt;
A type of magic stone that allows its wielder to control and command [[autom|automs]]&lt;br /&gt;
&lt;br /&gt;
=== Buckler Buffer ===&lt;br /&gt;
Buckler Buffers were tin shields blessed with defensive magics. As a reaction, the wielder can channel the shield&#039;s defense, negating one spell which the wielder was going to be the target of (does not apply to Area of Effect spells). This shatters the Buckler Buffer.&lt;br /&gt;
* When not being used to block spells, the Buckler functions as a normal shield.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Chronosphere ===&lt;br /&gt;
An artifact created by [[Archmage Nimz]] to capture moments in time and view them through a crystal ball at a later point.&lt;br /&gt;
&lt;br /&gt;
=== Cloak of Shitty Invisibility ===&lt;br /&gt;
Invented by [[Professor Preicept Commutavi]] and discovered by [[The Oathwielders]], this pacifist cloak grants invisibility to it&#039;s user, but smells incredibly bad, leading to anyone nearby to suspect there is a creature.&lt;br /&gt;
* The Cloak was stolen by [[OathWielders/NPCs#The Rattzias|The Rattzias]] during their battle at sea, and when the Rattzias joined [[The Sheath]], the cloak once made its final appearance, helping them ambush the [[OathWielders]] one last time.&lt;br /&gt;
* Being a pacifist cloak, if any attack or dangerous action is taken while wearing the cloak, it becomes visible again.&lt;br /&gt;
&lt;br /&gt;
=== Sailor&#039;s Cloak of Dryness ===&lt;br /&gt;
This cloak was water resistant, keeping anyone wearing it magically immune to water falling directly onto them as long as the cloak was worn on the topmost layer. Functionally, it&#039;s a raincoat but magic instead of fancy material.&lt;br /&gt;
* [[Red]] was one famous adventurer who loved their cloak of dryness.&lt;br /&gt;
&lt;br /&gt;
=== Cloak of the Swamp ===&lt;br /&gt;
This cloak is made of lush green swamp leaves and crocodile leather. Its hood looks like a frog head with a large open mouth. While wearing this cloak you have advantage on Dexterity (Stealth) checks made to hide in swamp or forest environments. You can use your action to pull the hood up and cast polymorph on yourself, transforming into a Giant Toad. While you are in the form of the Giant Toad, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can&#039;t be used this way again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
=== [[Corundum Egg]] ===&lt;br /&gt;
See &#039;&#039;&#039;[[List of Magic Items#The Galadiir|The Galadiir]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== [[Tools of the Primordial Ancients|Crown of the Amusan Empyrosis]] ===&lt;br /&gt;
A legendary artifact, said to allow its wielder to control the maga and lava deep below [[Amusa]], causing firey destruction and volcanoes to emerge anywhere with a mere thought.&lt;br /&gt;
* When worn, the crown communicates with the wielder under the name &amp;quot;Yro&amp;quot;. The crown always work in a self-defensive manner, ensuring that it stays out of the public eye. Typical behavior includes manipulation and murder of unloyal subjects.&lt;br /&gt;
* One of four primordial artifacts.&lt;br /&gt;
&lt;br /&gt;
=== [[Crystal Moonwell]] ===&lt;br /&gt;
&lt;br /&gt;
* Originally belonging to [[Eros]], the solid stone inside this well begins to bubble under the light of a full moon and will melt into a strange, crystalline liquid that can be used to purify the effects of corruption and darkness.&lt;br /&gt;
* It was protected by [[Echemus]] and the [[Lunarans]] for ages until being brought to [[Seglock]] in 825 [[PR]] to shield the city against [[Dragon|Dragons]], then later used for [[Sardior|Sardior&#039;s]] resurrection ceremony in 826 [[PR]].&lt;br /&gt;
* One of the five [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]].&lt;br /&gt;
&lt;br /&gt;
=== [[Contract of Nepthas]] ===&lt;br /&gt;
A powerful contract that blinds, mutes, and deafens anyone who breaks its terms.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
=== The Blessed/Cursed Deck of Many Things ===&lt;br /&gt;
The Blessed and Cursed Decks of Many Things are a pair of wonderous items which bear resemblance to the infamous Deck of Many Things. As far as is known, only one pair exists and were created by taking two normal decks and separating the beneficial and detrimental magics of both into separate decks. The result is one deck that channels the positive effects of both decks, insuring a wonderous outcome, and one deck that channels the negative effects of both decks, insuring a horrendous outcome. Because the decks are linked, they must remain near one another (within 100 [[miles]]) or they lose their effects until they are reunited. While many of the effects present in the deck are identical to a normal deck, they also seem to have new, more extreme outcomes echoing their nature as aberrant constructs of good and evil. The decks look identical and cannot be identified as either deck unless drawn from. (Originally from user Naxxradormu) &lt;br /&gt;
&lt;br /&gt;
=== Docker&#039;s Shield ===&lt;br /&gt;
* A Docker&#039;s Shield is a cursed artifact once owned by [[Zugs McFlair]]. When equipped over the eyes, it causes permanent blindness, but gives the user 10 feet radius worth of blindsight.&lt;br /&gt;
&lt;br /&gt;
=== Draconic Soul Cell ===&lt;br /&gt;
* Draconic Soul Cells were ancient artifacts of [[The Holy War]] which were designed to house a [[Dragon]]&#039;s soul, and trick the soul into living inside an inert stone facade. During the war, [[dragonborn]] mages could reincarnate or resurrect a once great wyrm, but if the Dragon&#039;s soul was contained in a soul cell, it would be trapped in eternal [[limbo]], and resurrection would be impossible.&lt;br /&gt;
* Some Draconic Soul Cells were used as prisons, and contained amulets or gems that could be activated to release the Dragon from the cell.&lt;br /&gt;
* [[Ith]] is one notable dragon who was imprisoned in a soul cell. His release by [[Thokmay]] would require the realm to work together and find another Soul Cell old enough and powerful enough to contain Ith&#039;s spirit. This was accomplished by [[The Best Around]] when they stole a Soul Cell in [[Tawarakami]]. It would then be used in [[The Sundown]] to destroy Ith.&lt;br /&gt;
&lt;br /&gt;
=== Dracoscourge ===&lt;br /&gt;
*Dracoscourge is a Wyvernblade wielded by the [[Eladrin]] [[Bard]] [[Tristram]] Caniedydd in the pursuit of  assisting the populous of Quelmar.&lt;br /&gt;
*This Rapier acts as a +1 to hit and damage.&lt;br /&gt;
*Thrice daily with the utterance of “hedfan yn wir” (translates to Fly True) the wielder can actually fly up to a distance of 60 to a seen point or target.  If the point is in fact a creature, and you sword travels at least 30 feet, there is a special attack with advantage that will deal an additional 4d6 poison damage and the sudden onslaught will stun said creature into being unable to use it&#039;s reaction that turn.&lt;br /&gt;
*At the end of this attack, the wielder can choose to fly up to another 30 feet either horizontally or downward.&lt;br /&gt;
&lt;br /&gt;
=== Dryad Heart ===&lt;br /&gt;
*When equipped, allows its holder to cast Druidcraft at will, and can be consumed as a goodberry. Through alchemy tools, an alchemist can work the heart into a potion of Animal Friendship.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
=== [[Selune Splinter#Emerald Splinter|Emerald Splinter]] ===&lt;br /&gt;
&lt;br /&gt;
* Created in 826 [[PR]] as a result of [[Durzibethinus|Durian&#039;s]] ascension to the [[Ruby Court]] of [[Sardior]].&lt;br /&gt;
* Originally a Crystal-related item from [[Jadenhill]] known as the [[Selune Splinter]], it was transformed to become attuned to [[Durzibethinus|Durian&#039;s]] own gem [[domain]] and imbued with divine psionic power.&lt;br /&gt;
* One of the five [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]].&lt;br /&gt;
&lt;br /&gt;
=== Enchantment Polish ===&lt;br /&gt;
*This polish carries an aura of Enchantment. When applied to weapons or armor, the target of the polish also gains an aura of Enchantment.&lt;br /&gt;
*Polished items appear magic with &amp;quot;Detect Magic&amp;quot; and similar effects, but is quite misleading. The item itself remains unmagical, and only the the thin layer of polish on the surface is truly magical.&lt;br /&gt;
*Items polished with this magic do not gain magic power for the purposes of overcoming magical immunities.&lt;br /&gt;
&lt;br /&gt;
=== Eyes of the Hawk Potion ===&lt;br /&gt;
* This potion granted magical darkvision (functions much like a [[warlock]]&#039;s [[Devil]]&#039;s sight) for 10 minutes.&lt;br /&gt;
*Developed by [[Blumenthal]], Dahlia, and the Dandy Lions in the mid 400s [[PR]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
=== Falgrim&#039;s Fire ===&lt;br /&gt;
&lt;br /&gt;
* Created by [[Falgrim Norest|Falgrim Norest.]] &lt;br /&gt;
* 2D4 fire damage per round. 1D4+2 total rounds till burnout. DC 15 Dex check to put it out (Full Round Action)&lt;br /&gt;
&lt;br /&gt;
=== Fearmones ===&lt;br /&gt;
* Fearmones are a special incense that induces a catatonic state in those who inhale it. Targets who are subjected to fearmones receive almost nightmare-like scenarios in their heads that typically revolve around what that target wants or fears in life.&lt;br /&gt;
* Fearmones were used by the [[Troverth Dynasty]] against their enemies. They were the ultimate interrogation tool, and had the benefit of also neutralizing targets.&lt;br /&gt;
&lt;br /&gt;
=== Froggles ===&lt;br /&gt;
&lt;br /&gt;
* These goggles, made of a strange greenish-gold metal and dark green leaves, give the wearer the appearance of having large frog eyes. While wearing these goggles, you have darkvision out to a range of 60ft. If you already have darkvision, wearing the goggles increases its range by 60 feet. In addition while wearing these goggles, you have advantage on Wisdom (Perception) checks made in swamp or forest environments.&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
=== [[Corundum Egg|The Galadiir]] ===&lt;br /&gt;
&lt;br /&gt;
* Known in [[List of Languages#Common|Common]] as the [[Corundum Egg]].&lt;br /&gt;
* A Ruby egg once owned by [[Bleucorundum]] and eventually returned to her in 825 [[PR]], it was said to be the last hope in the event that [[Sardior]] needed to be recovered, reborn, restored, or otherwise given corporeal form again.&lt;br /&gt;
* One of the five original [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]], it was shattered as part of [[Sardior|Sardior&#039;s]] resurrection ceremony in 826 [[PR]].&lt;br /&gt;
&lt;br /&gt;
=== Gauntlet of Gate ===&lt;br /&gt;
* Created by [[Archmage Rurik]] using resonant magic, the Guantlet of Gate could be wielded and then used to pick up an item or artifact of great importance. The Gauntlet would channel the energies of the item and open a portal to where similar energies in the realm could be detected.&lt;br /&gt;
* This was used to great effect by holding one [[The 7 Arms of Sin|Arm of Sin]] to locate the others.&lt;br /&gt;
&lt;br /&gt;
=== Ghadar ===&lt;br /&gt;
*A device that can take in the DNA of a deceased creature and pinpoint their [[ghost]], if the ghost is still present on Quelmar&lt;br /&gt;
&lt;br /&gt;
=== Goldenstone Pickaxe ===&lt;br /&gt;
&lt;br /&gt;
* While not magic itself, the Goldenstone pickaxe had a very specifically chiseled head that, when dug into a patch of [[Wovenstone]], shaped the small quadrant of stone into the exact shape needed to unleash a transmutation spell, which in turn would turn the patch of chiseled stone into pure &#039;&#039;&#039;gold&#039;&#039;&#039;. &lt;br /&gt;
* These were utilized by [[Capella Consortium]] in secret to turn patches of [[the Feywild]] into gold, then snuck into [[Sneerwell]] for black market opportunities.&lt;br /&gt;
* The famous pet rock [[Rocky]] was said to have a small patch of gold on his back thanks to his owner [[Tordek]] chipping at him one day.&lt;br /&gt;
&lt;br /&gt;
=== Gulthias Flower ===&lt;br /&gt;
*The Gulthias Flower has a magical aura that lures and attracts blighted plants.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
=== Hammer of Mending ===&lt;br /&gt;
* An innocent looking hammer that can cast &#039;&#039;&#039;Mending &#039;&#039;&#039;on an item by striking it hard with a blow of the hammer. The blow does not damage the item, instead magically fixing any small damage.&lt;br /&gt;
&lt;br /&gt;
=== [[Handshaking Haversack]] ===&lt;br /&gt;
*A Handy Haversack, but can link several bags to the same internal demiplane.&lt;br /&gt;
&lt;br /&gt;
=== [[Hauhet Amulet]] ===&lt;br /&gt;
&lt;br /&gt;
* A [[Chronepsis|Chronoseptic]] magical artifact that grants its user the ability to travel through time, but it must be paired with itself from elsewhere on the [[Quelmar Timeline|Timeline]] in order to fully attune to it.&lt;br /&gt;
* Its most recent known owner is [[Ardemas|Ardemas Langford]], who excavated it from the dunes of central [[Pteris]] in 999 [[PR]].&lt;br /&gt;
&lt;br /&gt;
=== [[Grumbar#Heart of Stone|Heart of Stone]] ===&lt;br /&gt;
*A special magical item used by followers of [[Grumbar]] &lt;br /&gt;
&lt;br /&gt;
=== Heraldic Shield of Marquis de Stasch ===&lt;br /&gt;
* A magical artifact once owned by [[Anema E. Core]] that allows anyone attuned to it to use their Charisma as a measure of their armor [[class]] in place of their dexterity, but only if the user is wearing 1000 GP worth of jewelry and clothing. If the user wears less than that, the garments and accessories burst into [[flame]].&lt;br /&gt;
&lt;br /&gt;
=== Hypnic Jerky ===&lt;br /&gt;
&lt;br /&gt;
* A magically cured piece of leathery meat that induces a waking state. When eaten in a [[Dreamscape]] or other demiplane related to self-actualization, the Jerky jolts the user&#039;s soul or presence back to the Material plane. If somehow eaten by a ghost or other dream-creature without a mortal form, this usually causes them to manifest in the real world as a spectral spirit instead of a mortal resident. &lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
=== Lens of Destiny ===&lt;br /&gt;
* The Lens of Destiny was a projection device for turning memories into vivid passages of sight and sound. In essence, it was a powerful artifact meant to allow others to witness events from another creature&#039;s mind. However, the power of the lens is dangerous, and a creature projecting a memory runs the risk of never waking up from the dream-state it enters for projection.&lt;br /&gt;
* The Lens was kept in the horde of the bronze dragon [[Tenorixion]] for years, until it was pulled out of the horde and used to show the end of the [[War of Essence]], teaching the many heroes of the realm the backstory of [[X (The Paladin)|The Paladin]].&lt;br /&gt;
&lt;br /&gt;
=== Lilyring ===&lt;br /&gt;
This golden ring holds the symbol of a bright green lily pad at its center. While wearing this ring you can activate it as a bonus action, forming two large lily pads at the base of your feet. While these lily pads are on your feet you can walk across water like it is solid ground as the lily pads glide across the water’s surface. These lily pads remain for one minute. The ring can&#039;t be used this way again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
=== [[Moonflower]] ===&lt;br /&gt;
*A special alchemical ingredient with close ties to the curse of [[lycanthropy]].&lt;br /&gt;
&lt;br /&gt;
=== Mote of Elemental Earth ===&lt;br /&gt;
* This mote comes from the [[Elemental Plane of Earth]] and when used on the Material [[Plane]], can be thrown on the ground to function as a casting of &#039;&#039;Grease.&#039;&#039; This destroys the mote.&lt;br /&gt;
&lt;br /&gt;
=== [[Mystery Meat Stick]] ===&lt;br /&gt;
* The Mystery Meat stick is an Uncommon magic item of strange replenishing meat.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
=== Nautilus Orb ===&lt;br /&gt;
* A powerful energy source drawing from the chaotic energies of the [[Far Realm]], Nautilus Orbs are typically used by [[Mind Flayer|Mind Flayers]] for a variety of reasons, including communication, reconnaissance, and manipulation. Powerful harnesses of psionic energy, a Nautilus Orb can subtly push creatures to follow the will of the Flayers, infecting their dreams and nightmares with haunting visions, or by communicating in strange voices at the back of a creature&#039;s head.&lt;br /&gt;
* [[Juris]] was a half-[[gith]] targeted by a Nautilus Orb, and used as a pawn to lead the [[Illithid]] to [[Nymphsview]].&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
=== [[Ruby Court#Prehistoric Artifacts|Obsidian Artifact]] ===&lt;br /&gt;
&lt;br /&gt;
* Originally owned by [[Kristang]], a lower court member in the [[Ruby Court]] of [[Sardior]].&lt;br /&gt;
* Despite not being one of the [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]], this malleable artifact held the essence of the original [[Ruby Court]] and could be molded to function as a proxy for one of the real artifacts, if needed.&lt;br /&gt;
* It was recovered in 826 [[PR]] and employed during [[Sardior|Sardior&#039;s]] resurrection ceremony in order to reclaim [[List of Magic Items#The Galadiir|The Galadiir]] after it was stolen by [[Feredemius]].&lt;br /&gt;
&lt;br /&gt;
=== Oil of Malice ===&lt;br /&gt;
* A slow acting poison that activates each night as the infected sleeps, causing a level of exhaustion for 7 consecutive days until the target drops from fatigue. It was employed by [[Killis Goodman]] during his first attempt at capturing [[Sick of this Shit]].&lt;br /&gt;
&lt;br /&gt;
=== [[Tools of the Primordial Ancients|Orb of the Pterish Gales]] ===&lt;br /&gt;
* A legendary artifact, said to allow its wielder to control the winds above [[Pteris]], changing their speeds and directions at will.&lt;br /&gt;
* One of four primordial artifacts.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
=== Resonating Rock ===&lt;br /&gt;
*A resonating rock is a special subterranean rock (used by miners, geologists, grumbarans, and [[dwarves]]) that emits ultrasonic frequencies that pacify any [[Galeb Duhr]] in the area.&lt;br /&gt;
&lt;br /&gt;
=== Ring of Clairsentience ===&lt;br /&gt;
* A reward granted to the chronomancer Blue by his unknown patron. It allows its user to open a small psionic &amp;quot;Window&amp;quot; into the past which is non intractable, allowing its user to see a limited scope of events that occurred in the past of a place or object.&lt;br /&gt;
&lt;br /&gt;
=== [[Ring of Marquee]] ===&lt;br /&gt;
* A ring that contains a demiplane of rest.&lt;br /&gt;
&lt;br /&gt;
=== Ring of Second Chances ===&lt;br /&gt;
* If you permanently die while wearing the ring, it casts &#039;&#039;&#039;Revivify&#039;&#039;&#039; upon death and becomes instantly mundane.&lt;br /&gt;
&lt;br /&gt;
=== Rod of the Ark ===&lt;br /&gt;
*A special variant of the &#039;&#039;&#039;Rod of Security&#039;&#039;&#039; that belonged to the catfolk [[Jedit]]. Unlike the normal Rod of Security, the Rod of the Ark contains a specifically forested paradise, which can supply and sustain nearly 200 animals indefinitely. Intelligent creatures enter and exit the demiplane as normal, but beasts and other unintelligent creatures are never kicked out unwillingly.&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
=== Sandwich of Regeneration ===&lt;br /&gt;
If this sandwich is not fully devoured, it regenerates. Don&#039;t eat it all!&lt;br /&gt;
&lt;br /&gt;
=== Scales of Knowledge ===&lt;br /&gt;
Scales of Knowledge allow the user to weigh the cost of anything intransient, such as memories, years of life, artifacts, knowledge, and more. It can then be used to weigh the value of books in order to let creatures exchange life-essence and other vital non-objects for books. &lt;br /&gt;
&lt;br /&gt;
* Most notably found in [[The Library]]&lt;br /&gt;
&lt;br /&gt;
=== Seed of Amnesia ===&lt;br /&gt;
Erases all memory of the day&#039;s events from anyone who ingests the seed. &#039;&#039;&#039;Two seeds&#039;&#039;&#039;, a week. &#039;&#039;&#039;Three seeds&#039;&#039;&#039;, a month.&lt;br /&gt;
&lt;br /&gt;
=== Soul Star ===&lt;br /&gt;
The Soul Star was a star shaped magical container containing a demiplane of similar makeup as the [[Ethereal Plane|ethereal plane]]. While its original creators still remain a mystery, it was determined in the late [[PR]] era that the object was effectively an asteroid, having crashed to Quelmar from the skies above (possibly from [[The Moon]]) and was formed primarily from Wovenstone, with an additional psionic crystalline lattice.&lt;br /&gt;
&lt;br /&gt;
* Chronologically, its first known appearance was on [[The Wagon]], a mystical fey vehicle that travels [[The FrostSpine]], it sat in a pile with other collected trinkets and treasures, where it was used to absorb the soul of the dragon that empowered the Wagon, a creature known as [[Vezoth]]. &lt;br /&gt;
* When used, or when improperly handled, the Soul Star can claim the [[souls]] of nearby creatures and keep them captive inside its massive demiplane, containing thousands of souls at once.&lt;br /&gt;
&lt;br /&gt;
* Souls in the Soul Star can be retrieved with castings of &amp;quot;Dispel Magic&amp;quot;&lt;br /&gt;
* The Soul Star was used by [[The Best Around]] during [[The Sundown]] in [[Zobeck]] to destroy [[Ith]].&lt;br /&gt;
* Was left in the citadel after The [[Best Around]] used it to destroy Ith, where, as a result of overcharging it, it burnt out and gave birth to the first (and possibly only) soul [[starchild]], named [[Alenka]]&lt;br /&gt;
* Alenka was then, in turn, overcharged at [[Relith Tower]], and the many souls that composed her existence were scattered across the realm. &lt;br /&gt;
* Ironically, the soul of [[Vezoth]], finally released, reappeared in Zobeck on the same site that its sibiling Ith was once destroyed. &lt;br /&gt;
&lt;br /&gt;
=== Spirit Staff of Naven ===&lt;br /&gt;
Contained the spirit of an old king named Naven, who was able to command and control whoever wielded the staff, would take over a [[The Hertak Kobolds|Kobold]] later to become [[The Mountain King]].&lt;br /&gt;
* When commanded by Naven, the staff wielder could also expand the zone of influence and give commands to other feeble-minded creatures nearby.&lt;br /&gt;
* The Spirit Staff was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
&lt;br /&gt;
=== Staff of Noesis ===&lt;br /&gt;
The Staff of Noesis was held within a secret chamber in [[Wyvern Mountain]], discovered by [[Darya]] and later handed over to the [[warforged]] colony known as [[The Sky Net]].&lt;br /&gt;
* The Staff of Noesis imbues lost [[souls]] who are stuck wandering the [[Astral Plane]] into inanimate objects. This allows something as mundane as a chair to become a walking talking animated object, imbued with whatever [[soul]] the staff has stolen.&lt;br /&gt;
* The Staff of Noesis was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
&lt;br /&gt;
=== [[Tools of the Primordial Ancients|Staff of the Osugborn Marsh]] ===&lt;br /&gt;
This legendary staff of ancient folklore was said to allow its wielder to easily command the earth of [[Osugbo]], bending it with their will, creating mountains, volcanoes, caverns, and all other worldly features with a mere thought.&lt;br /&gt;
* One of four primordial artifacts.&lt;br /&gt;
&lt;br /&gt;
=== Steady Stone ===&lt;br /&gt;
* Upon speaking the command word, this roughly 3-inch-diameter stone is capable of maintaining a constant temperature for up to 12 hours each day regardless of external conditions. Among its uses, it is capable of keeping a traveler warm, or of chilling food or drink. The enchantment is not strong enough to sustain a temperature extreme enough to cause damage to a creature for any length of time.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
=== Temporal Stabilization Crystal ===&lt;br /&gt;
These crystals are said to have originally been created by [[Chronepsis]] herself to aid her [[Chronepsis#Eyes_of_Chronepsis|heralds]] in their responsibilities regarding her clerical domain, Life. Whatever the crystals&#039; true origin, mortal mages learned how to produce them before [[Prehistory|before Quelmar&#039;s history]] began.&lt;br /&gt;
&lt;br /&gt;
(wondrous item, rare)&amp;lt;br /&amp;gt;&lt;br /&gt;
When a creature within 60 feet of you suffers a death saving throw failure while you are in physical possession of this crystal, you may spend your reaction to rewind the creature&#039;s personal [[timeline]] to the moment before they failed any death saves, causing them to stabilize instead.&lt;br /&gt;
&lt;br /&gt;
You may use this ability even if you have already used your reaction this round by borrowing time from your own future. If you do so, you may not take any actions until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Once used, the crystal crumbles to dust.&lt;br /&gt;
&lt;br /&gt;
=== [[Topaz Astrolabe]] ===&lt;br /&gt;
&lt;br /&gt;
* A constellation globe once belonging to [[Tuschello]], it was rediscovered in the [[Northern Snowy Mountains]] in 825 [[PR]] and later brought to [[Gammelgard]] to protect the city against [[The Umbral Flood]].&lt;br /&gt;
* It could open a portal across the stars when activated, allowing for quick travel through the [[The Quelmar Great Wheel|Universe]] via the [[Astral Plane|Astral Sea]].&lt;br /&gt;
* One of the five original [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]], its divine significance was absorbed as part of [[Sardior|Sardior&#039;s]] resurrection ceremony in 826 [[PR]].&lt;br /&gt;
&lt;br /&gt;
=== Truth Serum ===&lt;br /&gt;
* Essentially a &amp;quot;Potion of Zone of Truth&amp;quot; with a Constitution save of DC of 18.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
=== [[The Vaulkner]] ===&lt;br /&gt;
* Known as the Silver Widower in Infernal, this legendary gun is supposedly able to kill any Devil, though it has a limited number of bullets.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
=== [[Tools of the Primordial Ancients|Wand of the Feytouched Spout]] ===&lt;br /&gt;
* Created by [[Istishia]], the wand is a fabled artifact, mentioned mostly in ancient folklore. It is rumored that anyone who is strong enough to wield the wand can command the oceans around [[Isonhound]], redirecting, evaporating, or freezing them through willpower alone.&lt;br /&gt;
* One of four primordial artifacts&lt;br /&gt;
&lt;br /&gt;
=== Wand of Orebliteration ===&lt;br /&gt;
* A stone-like wand that removes creatures and objects of stone from existence. By banishing stonework to a non-existent plane, the items are removed from all of reality.&lt;br /&gt;
* Typically only hold one or a few charges, and can only effect up to 20 square feet of stonework.&lt;br /&gt;
* A wand of Orebliteration was donated by [[Axel|The Levinkan]] and used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
&lt;br /&gt;
=== Wand of Quickening ===&lt;br /&gt;
&lt;br /&gt;
* If the wand has not been enchanted with a spell yet, a Bard, Warlock, [[Wizard]], or [[Sorcerer]] may choose to charge it. Choose one spell up to 3rd level from your spell list to imbue, provided it has a casting time of 1 action or 1 bonus action, and consumes no material components. Add the spell name to the name of this wand.&lt;br /&gt;
* This wand has 9 charges. While holding it, you can use a bonus action to expend charges and cast the spell listed above. The number of charges depends on the level of the spell imbued: &lt;br /&gt;
** Cantrip: 2 charges (save DC 13, or +5 to attacks)&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** 1st level: 3 charges (save DC 13, or +5 to attacks)&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*** 2nd level: 4 charges (save DC 13, or +5 to attacks)&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** 3rd level: 4 charges (save DC 15, or +7 to attacks)&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* When the wand contains 0 or 1 charges, it shatters.&lt;br /&gt;
&lt;br /&gt;
=== Wand of Ursling ===&lt;br /&gt;
* A black wand. 7.5 inches in length. 2.5 inches from hilt to end of handle. The wand was found, by [[Stumblebum|Wilhelm Folkel the Scrate]], on the body of a deceased wizard in a sirens lair located under the [[The Baleah Crossing|Baleah Crossing]].&lt;br /&gt;
* A magical summoning wand linked to the [[Feywild]], the wand conjures up small bear-like creatures known as [[Ursanids]] and psionically links them to follow the commands of the rod&#039;s wielder. However, if the spellcaster is not of a fey [[race]], it can be difficult to successfully conjure an [[ursanid]], and many non-fey (including [[Stumblebum]]) find themselves struggling to make the rod work consistently.&lt;br /&gt;
&lt;br /&gt;
=== Waterskin of Inexplicable Upgrading ===&lt;br /&gt;
* Turns water to [[Alcohol|wine]], wine to [[Alcohol|brandy]], brandy to spirits, spirits to [[Alcohol|dwarven ale]], and anything else to an alcoholic substance so potent it is classified as a poison&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Magic_Items&amp;diff=47200</id>
		<title>List of Magic Items</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Magic_Items&amp;diff=47200"/>
		<updated>2026-07-01T06:35:40Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Quelmar Specifc}}{{Expand list}}This is a list of &#039;&#039;unique&#039;&#039; magic items known in [[Quelmar]]. Items that can be typically crafted and replicated (such as a &#039;&#039;Bag of Holding&#039;&#039;) are not included on this list. Weapons are also not included in the list below and can be found instead at the [[List of Magic Weapons|&#039;&#039;&#039;List of Magic Weapons&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
=== [[Amethyst Tome]] ===&lt;br /&gt;
&lt;br /&gt;
* The spellbook and notebook of the venerable [[Venaleth]], scholar and researcher of the realm.&lt;br /&gt;
* It had been stashed away in a library until it was recovered in 826 [[PR]] upon [[Venaleth|Venaleth&#039;s]] request and used for [[Sardior|Sardior&#039;s]] resurrection ceremony.&lt;br /&gt;
* One of the five [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]].&lt;br /&gt;
&lt;br /&gt;
=== Artifacts of Kragnux ===&lt;br /&gt;
A series of relics that formally were parts of [[Kragnux]]. Became holy upon his ascension, and give a variety of powers.&lt;br /&gt;
&lt;br /&gt;
=== Arcanic Amplifier ===&lt;br /&gt;
Artifacts that can be difficult to make, but infuse a series of metamagical abilities onto a spellcaster or another magical weapon or item. If overused, amplifiers can blow and discharge all of their metamagic.&lt;br /&gt;
* Amplifiers of [[common]], greater, and legendary rarities amplify by differing amounts.&lt;br /&gt;
* Amplifiers were popular with followers of [[Bahamut]] during his banishment, and were often used by Clerics to ensure their already small clergy didn&#039;t die out during dangerous missions.&lt;br /&gt;
* An amplifier was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
=== Basilisk Eye ===&lt;br /&gt;
When used casts &#039;&#039;Flesh to Stone&#039;&#039; (DC 12)&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Stomach ===&lt;br /&gt;
Can be masterworked using alchemists tools to make a petrification antidote.&lt;br /&gt;
&lt;br /&gt;
=== Benediction Salts ===&lt;br /&gt;
You may use an action to place a dose of benediction salts in your mouth and allow them to dissolve.  After dissolving and for the next 10 minutes your body shimmers with a faint white light.  The next time you take damage roll 3d4 and reduce the damage by the result.  All effects then end.&lt;br /&gt;
&lt;br /&gt;
=== Bone Compass ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;So, [[the Curator]] listens carefully to your request and the reasoning behind it. He ponders for a moment and then smiles.  &#039;&#039;You have a good nature and a helpful soul [[Linden]]. I will be happy to help you in your endeavor.&#039;&#039; He reaches into his surcoat and pulls out a round brass device in the palm of his hand. It has a hinged top that he opens and inside the bottom you see that it is a compass.  &#039;&#039;You have set yourself to a purpose. A cause. A dedication. This compass, should you accept it, will be dedicated to it also. So long as you possess it, it will guide you on that purpose. Now, it is not as constant as a real compass that is guided by the earth. When you are near bones of the child, it will begin to hum with power. It is them that the compass will lead you and help identify them so that you may collect them. Does this make sense?&#039;&#039;&amp;lt;/blockquote&amp;gt;A &#039;&#039;&#039;Bone Compass&#039;&#039;&#039; was once seen in [[Isonhound]], in the possession of [[Linden Rue]], it could be attuned to one bone of a creature after its death, and then used to slowly search out and discover the remaining bones of the creature, if they happened to be scattered around. Especially useful for [[Pearl Dragon|Pearl Dragons]], who achieve immortality via reincarnation, but only if all of their bones are thrown into a river after they die. &lt;br /&gt;
&lt;br /&gt;
=== [[Bracers of Racial Mimicry]] ===&lt;br /&gt;
&lt;br /&gt;
=== Black Cigarette ===&lt;br /&gt;
A magical black cigarette can be used to cast &amp;quot;Fog Cloud&amp;quot; in an 30 foot radius around the smoker, at the cost of 1 HP.&lt;br /&gt;
* Smoking the cigarette reduces its size slightly, cigarettes start with 7 uses, and disappear into ash after the last use.&lt;br /&gt;
&lt;br /&gt;
=== [[Shadar-Kai#Blackstones|Blackstone]] ===&lt;br /&gt;
Miraculous runes which allow [[Shadar-Kai]] to channel their own magical abilities and blink back into the [[Shadowfell]].&lt;br /&gt;
&lt;br /&gt;
=== [[Autom#Bluestone|Bluestone]] ===&lt;br /&gt;
A type of magic stone that allows its wielder to control and command [[autom|automs]]&lt;br /&gt;
&lt;br /&gt;
=== Buckler Buffer ===&lt;br /&gt;
Buckler Buffers were tin shields blessed with defensive magics. As a reaction, the wielder can channel the shield&#039;s defense, negating one spell which the wielder was going to be the target of (does not apply to Area of Effect spells). This shatters the Buckler Buffer.&lt;br /&gt;
* When not being used to block spells, the Buckler functions as a normal shield.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
=== Chronosphere ===&lt;br /&gt;
An artifact created by [[Archmage Nimz]] to capture moments in time and view them through a crystal ball at a later point.&lt;br /&gt;
&lt;br /&gt;
=== Cloak of Shitty Invisibility ===&lt;br /&gt;
Invented by [[Professor Preicept Commutavi]] and discovered by [[The Oathwielders]], this pacifist cloak grants invisibility to it&#039;s user, but smells incredibly bad, leading to anyone nearby to suspect there is a creature.&lt;br /&gt;
* The Cloak was stolen by [[OathWielders/NPCs#The Rattzias|The Rattzias]] during their battle at sea, and when the Rattzias joined [[The Sheath]], the cloak once made its final appearance, helping them ambush the [[OathWielders]] one last time.&lt;br /&gt;
* Being a pacifist cloak, if any attack or dangerous action is taken while wearing the cloak, it becomes visible again.&lt;br /&gt;
&lt;br /&gt;
=== Sailor&#039;s Cloak of Dryness ===&lt;br /&gt;
This cloak was water resistant, keeping anyone wearing it magically immune to water falling directly onto them as long as the cloak was worn on the topmost layer. Functionally, it&#039;s a raincoat but magic instead of fancy material.&lt;br /&gt;
* [[Red]] was one famous adventurer who loved their cloak of dryness.&lt;br /&gt;
&lt;br /&gt;
=== Cloak of the Swamp ===&lt;br /&gt;
This cloak is made of lush green swamp leaves and crocodile leather. Its hood looks like a frog head with a large open mouth. While wearing this cloak you have advantage on Dexterity (Stealth) checks made to hide in swamp or forest environments. You can use your action to pull the hood up and cast polymorph on yourself, transforming into a Giant Toad. While you are in the form of the Giant Toad, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can&#039;t be used this way again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
=== [[Corundum Egg]] ===&lt;br /&gt;
See &#039;&#039;&#039;[[List of Magic Items#The Galadiir|The Galadiir]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== [[Tools of the Primordial Ancients|Crown of the Amusan Empyrosis]] ===&lt;br /&gt;
A legendary artifact, said to allow its wielder to control the maga and lava deep below [[Amusa]], causing firey destruction and volcanoes to emerge anywhere with a mere thought.&lt;br /&gt;
* When worn, the crown communicates with the wielder under the name &amp;quot;Yro&amp;quot;. The crown always work in a self-defensive manner, ensuring that it stays out of the public eye. Typical behavior includes manipulation and murder of unloyal subjects.&lt;br /&gt;
* One of four primordial artifacts.&lt;br /&gt;
&lt;br /&gt;
=== [[Crystal Moonwell]] ===&lt;br /&gt;
&lt;br /&gt;
* Originally belonging to [[Eros]], the solid stone inside this well begins to bubble under the light of a full moon and will melt into a strange, crystalline liquid that can be used to purify the effects of corruption and darkness.&lt;br /&gt;
* It was protected by [[Echemus]] and the [[Lunarans]] for ages until being brought to [[Seglock]] in 825 [[PR]] to shield the city against [[Dragon|Dragons]], then later used for [[Sardior|Sardior&#039;s]] resurrection ceremony in 826 [[PR]].&lt;br /&gt;
* One of the five [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]].&lt;br /&gt;
&lt;br /&gt;
=== [[Contract of Nepthas]] ===&lt;br /&gt;
A powerful contract that blinds, mutes, and deafens anyone who breaks its terms.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
=== The Blessed/Cursed Deck of Many Things ===&lt;br /&gt;
The Blessed and Cursed Decks of Many Things are a pair of wonderous items which bear resemblance to the infamous Deck of Many Things. As far as is known, only one pair exists and were created by taking two normal decks and separating the beneficial and detrimental magics of both into separate decks. The result is one deck that channels the positive effects of both decks, insuring a wonderous outcome, and one deck that channels the negative effects of both decks, insuring a horrendous outcome. Because the decks are linked, they must remain near one another (within 100 [[miles]]) or they lose their effects until they are reunited. While many of the effects present in the deck are identical to a normal deck, they also seem to have new, more extreme outcomes echoing their nature as aberrant constructs of good and evil. The decks look identical and cannot be identified as either deck unless drawn from.&lt;br /&gt;
&lt;br /&gt;
=== Docker&#039;s Shield ===&lt;br /&gt;
* A Docker&#039;s Shield is a cursed artifact once owned by [[Zugs McFlair]]. When equipped over the eyes, it causes permanent blindness, but gives the user 10 feet radius worth of blindsight.&lt;br /&gt;
&lt;br /&gt;
=== Draconic Soul Cell ===&lt;br /&gt;
* Draconic Soul Cells were ancient artifacts of [[The Holy War]] which were designed to house a [[Dragon]]&#039;s soul, and trick the soul into living inside an inert stone facade. During the war, [[dragonborn]] mages could reincarnate or resurrect a once great wyrm, but if the Dragon&#039;s soul was contained in a soul cell, it would be trapped in eternal [[limbo]], and resurrection would be impossible.&lt;br /&gt;
* Some Draconic Soul Cells were used as prisons, and contained amulets or gems that could be activated to release the Dragon from the cell.&lt;br /&gt;
* [[Ith]] is one notable dragon who was imprisoned in a soul cell. His release by [[Thokmay]] would require the realm to work together and find another Soul Cell old enough and powerful enough to contain Ith&#039;s spirit. This was accomplished by [[The Best Around]] when they stole a Soul Cell in [[Tawarakami]]. It would then be used in [[The Sundown]] to destroy Ith.&lt;br /&gt;
&lt;br /&gt;
=== Dracoscourge ===&lt;br /&gt;
*Dracoscourge is a Wyvernblade wielded by the [[Eladrin]] [[Bard]] [[Tristram]] Caniedydd in the pursuit of  assisting the populous of Quelmar.&lt;br /&gt;
*This Rapier acts as a +1 to hit and damage.&lt;br /&gt;
*Thrice daily with the utterance of “hedfan yn wir” (translates to Fly True) the wielder can actually fly up to a distance of 60 to a seen point or target.  If the point is in fact a creature, and you sword travels at least 30 feet, there is a special attack with advantage that will deal an additional 4d6 poison damage and the sudden onslaught will stun said creature into being unable to use it&#039;s reaction that turn.&lt;br /&gt;
*At the end of this attack, the wielder can choose to fly up to another 30 feet either horizontally or downward.&lt;br /&gt;
&lt;br /&gt;
=== Dryad Heart ===&lt;br /&gt;
*When equipped, allows its holder to cast Druidcraft at will, and can be consumed as a goodberry. Through alchemy tools, an alchemist can work the heart into a potion of Animal Friendship.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
=== [[Selune Splinter#Emerald Splinter|Emerald Splinter]] ===&lt;br /&gt;
&lt;br /&gt;
* Created in 826 [[PR]] as a result of [[Durzibethinus|Durian&#039;s]] ascension to the [[Ruby Court]] of [[Sardior]].&lt;br /&gt;
* Originally a Crystal-related item from [[Jadenhill]] known as the [[Selune Splinter]], it was transformed to become attuned to [[Durzibethinus|Durian&#039;s]] own gem [[domain]] and imbued with divine psionic power.&lt;br /&gt;
* One of the five [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]].&lt;br /&gt;
&lt;br /&gt;
=== Enchantment Polish ===&lt;br /&gt;
*This polish carries an aura of Enchantment. When applied to weapons or armor, the target of the polish also gains an aura of Enchantment.&lt;br /&gt;
*Polished items appear magic with &amp;quot;Detect Magic&amp;quot; and similar effects, but is quite misleading. The item itself remains unmagical, and only the the thin layer of polish on the surface is truly magical.&lt;br /&gt;
*Items polished with this magic do not gain magic power for the purposes of overcoming magical immunities.&lt;br /&gt;
&lt;br /&gt;
=== Eyes of the Hawk Potion ===&lt;br /&gt;
* This potion granted magical darkvision (functions much like a [[warlock]]&#039;s [[Devil]]&#039;s sight) for 10 minutes.&lt;br /&gt;
*Developed by [[Blumenthal]], Dahlia, and the Dandy Lions in the mid 400s [[PR]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
=== Falgrim&#039;s Fire ===&lt;br /&gt;
&lt;br /&gt;
* Created by [[Falgrim Norest|Falgrim Norest.]] &lt;br /&gt;
* 2D4 fire damage per round. 1D4+2 total rounds till burnout. DC 15 Dex check to put it out (Full Round Action)&lt;br /&gt;
&lt;br /&gt;
=== Fearmones ===&lt;br /&gt;
* Fearmones are a special incense that induces a catatonic state in those who inhale it. Targets who are subjected to fearmones receive almost nightmare-like scenarios in their heads that typically revolve around what that target wants or fears in life.&lt;br /&gt;
* Fearmones were used by the [[Troverth Dynasty]] against their enemies. They were the ultimate interrogation tool, and had the benefit of also neutralizing targets.&lt;br /&gt;
&lt;br /&gt;
=== Froggles ===&lt;br /&gt;
&lt;br /&gt;
* These goggles, made of a strange greenish-gold metal and dark green leaves, give the wearer the appearance of having large frog eyes. While wearing these goggles, you have darkvision out to a range of 60ft. If you already have darkvision, wearing the goggles increases its range by 60 feet. In addition while wearing these goggles, you have advantage on Wisdom (Perception) checks made in swamp or forest environments.&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
=== [[Corundum Egg|The Galadiir]] ===&lt;br /&gt;
&lt;br /&gt;
* Known in [[List of Languages#Common|Common]] as the [[Corundum Egg]].&lt;br /&gt;
* A Ruby egg once owned by [[Bleucorundum]] and eventually returned to her in 825 [[PR]], it was said to be the last hope in the event that [[Sardior]] needed to be recovered, reborn, restored, or otherwise given corporeal form again.&lt;br /&gt;
* One of the five original [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]], it was shattered as part of [[Sardior|Sardior&#039;s]] resurrection ceremony in 826 [[PR]].&lt;br /&gt;
&lt;br /&gt;
=== Gauntlet of Gate ===&lt;br /&gt;
* Created by [[Archmage Rurik]] using resonant magic, the Guantlet of Gate could be wielded and then used to pick up an item or artifact of great importance. The Gauntlet would channel the energies of the item and open a portal to where similar energies in the realm could be detected.&lt;br /&gt;
* This was used to great effect by holding one [[The 7 Arms of Sin|Arm of Sin]] to locate the others.&lt;br /&gt;
&lt;br /&gt;
=== Ghadar ===&lt;br /&gt;
*A device that can take in the DNA of a deceased creature and pinpoint their [[ghost]], if the ghost is still present on Quelmar&lt;br /&gt;
&lt;br /&gt;
=== Goldenstone Pickaxe ===&lt;br /&gt;
&lt;br /&gt;
* While not magic itself, the Goldenstone pickaxe had a very specifically chiseled head that, when dug into a patch of [[Wovenstone]], shaped the small quadrant of stone into the exact shape needed to unleash a transmutation spell, which in turn would turn the patch of chiseled stone into pure &#039;&#039;&#039;gold&#039;&#039;&#039;. &lt;br /&gt;
* These were utilized by [[Capella Consortium]] in secret to turn patches of [[the Feywild]] into gold, then snuck into [[Sneerwell]] for black market opportunities.&lt;br /&gt;
* The famous pet rock [[Rocky]] was said to have a small patch of gold on his back thanks to his owner [[Tordek]] chipping at him one day.&lt;br /&gt;
&lt;br /&gt;
=== Gulthias Flower ===&lt;br /&gt;
*The Gulthias Flower has a magical aura that lures and attracts blighted plants.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
=== Hammer of Mending ===&lt;br /&gt;
* An innocent looking hammer that can cast &#039;&#039;&#039;Mending &#039;&#039;&#039;on an item by striking it hard with a blow of the hammer. The blow does not damage the item, instead magically fixing any small damage.&lt;br /&gt;
&lt;br /&gt;
=== [[Handshaking Haversack]] ===&lt;br /&gt;
*A Handy Haversack, but can link several bags to the same internal demiplane.&lt;br /&gt;
&lt;br /&gt;
=== [[Hauhet Amulet]] ===&lt;br /&gt;
&lt;br /&gt;
* A [[Chronepsis|Chronoseptic]] magical artifact that grants its user the ability to travel through time, but it must be paired with itself from elsewhere on the [[Quelmar Timeline|Timeline]] in order to fully attune to it.&lt;br /&gt;
* Its most recent known owner is [[Ardemas|Ardemas Langford]], who excavated it from the dunes of central [[Pteris]] in 999 [[PR]].&lt;br /&gt;
&lt;br /&gt;
=== [[Grumbar#Heart of Stone|Heart of Stone]] ===&lt;br /&gt;
*A special magical item used by followers of [[Grumbar]] &lt;br /&gt;
&lt;br /&gt;
=== Heraldic Shield of Marquis de Stasch ===&lt;br /&gt;
* A magical artifact once owned by [[Anema E. Core]] that allows anyone attuned to it to use their Charisma as a measure of their armor [[class]] in place of their dexterity, but only if the user is wearing 1000 GP worth of jewelry and clothing. If the user wears less than that, the garments and accessories burst into [[flame]].&lt;br /&gt;
&lt;br /&gt;
=== Hypnic Jerky ===&lt;br /&gt;
&lt;br /&gt;
* A magically cured piece of leathery meat that induces a waking state. When eaten in a [[Dreamscape]] or other demiplane related to self-actualization, the Jerky jolts the user&#039;s soul or presence back to the Material plane. If somehow eaten by a ghost or other dream-creature without a mortal form, this usually causes them to manifest in the real world as a spectral spirit instead of a mortal resident. &lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
=== Lens of Destiny ===&lt;br /&gt;
* The Lens of Destiny was a projection device for turning memories into vivid passages of sight and sound. In essence, it was a powerful artifact meant to allow others to witness events from another creature&#039;s mind. However, the power of the lens is dangerous, and a creature projecting a memory runs the risk of never waking up from the dream-state it enters for projection.&lt;br /&gt;
* The Lens was kept in the horde of the bronze dragon [[Tenorixion]] for years, until it was pulled out of the horde and used to show the end of the [[War of Essence]], teaching the many heroes of the realm the backstory of [[X (The Paladin)|The Paladin]].&lt;br /&gt;
&lt;br /&gt;
=== Lilyring ===&lt;br /&gt;
This golden ring holds the symbol of a bright green lily pad at its center. While wearing this ring you can activate it as a bonus action, forming two large lily pads at the base of your feet. While these lily pads are on your feet you can walk across water like it is solid ground as the lily pads glide across the water’s surface. These lily pads remain for one minute. The ring can&#039;t be used this way again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
=== [[Moonflower]] ===&lt;br /&gt;
*A special alchemical ingredient with close ties to the curse of [[lycanthropy]].&lt;br /&gt;
&lt;br /&gt;
=== Mote of Elemental Earth ===&lt;br /&gt;
* This mote comes from the [[Elemental Plane of Earth]] and when used on the Material [[Plane]], can be thrown on the ground to function as a casting of &#039;&#039;Grease.&#039;&#039; This destroys the mote.&lt;br /&gt;
&lt;br /&gt;
=== [[Mystery Meat Stick]] ===&lt;br /&gt;
* The Mystery Meat stick is an Uncommon magic item of strange replenishing meat.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
=== Nautilus Orb ===&lt;br /&gt;
* A powerful energy source drawing from the chaotic energies of the [[Far Realm]], Nautilus Orbs are typically used by [[Mind Flayer|Mind Flayers]] for a variety of reasons, including communication, reconnaissance, and manipulation. Powerful harnesses of psionic energy, a Nautilus Orb can subtly push creatures to follow the will of the Flayers, infecting their dreams and nightmares with haunting visions, or by communicating in strange voices at the back of a creature&#039;s head.&lt;br /&gt;
* [[Juris]] was a half-[[gith]] targeted by a Nautilus Orb, and used as a pawn to lead the [[Illithid]] to [[Nymphsview]].&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
=== [[Ruby Court#Prehistoric Artifacts|Obsidian Artifact]] ===&lt;br /&gt;
&lt;br /&gt;
* Originally owned by [[Kristang]], a lower court member in the [[Ruby Court]] of [[Sardior]].&lt;br /&gt;
* Despite not being one of the [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]], this malleable artifact held the essence of the original [[Ruby Court]] and could be molded to function as a proxy for one of the real artifacts, if needed.&lt;br /&gt;
* It was recovered in 826 [[PR]] and employed during [[Sardior|Sardior&#039;s]] resurrection ceremony in order to reclaim [[List of Magic Items#The Galadiir|The Galadiir]] after it was stolen by [[Feredemius]].&lt;br /&gt;
&lt;br /&gt;
=== Oil of Malice ===&lt;br /&gt;
* A slow acting poison that activates each night as the infected sleeps, causing a level of exhaustion for 7 consecutive days until the target drops from fatigue. It was employed by [[Killis Goodman]] during his first attempt at capturing [[Sick of this Shit]].&lt;br /&gt;
&lt;br /&gt;
=== [[Tools of the Primordial Ancients|Orb of the Pterish Gales]] ===&lt;br /&gt;
* A legendary artifact, said to allow its wielder to control the winds above [[Pteris]], changing their speeds and directions at will.&lt;br /&gt;
* One of four primordial artifacts.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
=== Resonating Rock ===&lt;br /&gt;
*A resonating rock is a special subterranean rock (used by miners, geologists, grumbarans, and [[dwarves]]) that emits ultrasonic frequencies that pacify any [[Galeb Duhr]] in the area.&lt;br /&gt;
&lt;br /&gt;
=== Ring of Clairsentience ===&lt;br /&gt;
* A reward granted to the chronomancer Blue by his unknown patron. It allows its user to open a small psionic &amp;quot;Window&amp;quot; into the past which is non intractable, allowing its user to see a limited scope of events that occurred in the past of a place or object.&lt;br /&gt;
&lt;br /&gt;
=== [[Ring of Marquee]] ===&lt;br /&gt;
* A ring that contains a demiplane of rest.&lt;br /&gt;
&lt;br /&gt;
=== Ring of Second Chances ===&lt;br /&gt;
* If you permanently die while wearing the ring, it casts &#039;&#039;&#039;Revivify&#039;&#039;&#039; upon death and becomes instantly mundane.&lt;br /&gt;
&lt;br /&gt;
=== Rod of the Ark ===&lt;br /&gt;
*A special variant of the &#039;&#039;&#039;Rod of Security&#039;&#039;&#039; that belonged to the catfolk [[Jedit]]. Unlike the normal Rod of Security, the Rod of the Ark contains a specifically forested paradise, which can supply and sustain nearly 200 animals indefinitely. Intelligent creatures enter and exit the demiplane as normal, but beasts and other unintelligent creatures are never kicked out unwillingly.&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
=== Sandwich of Regeneration ===&lt;br /&gt;
If this sandwich is not fully devoured, it regenerates. Don&#039;t eat it all!&lt;br /&gt;
&lt;br /&gt;
=== Scales of Knowledge ===&lt;br /&gt;
Scales of Knowledge allow the user to weigh the cost of anything intransient, such as memories, years of life, artifacts, knowledge, and more. It can then be used to weigh the value of books in order to let creatures exchange life-essence and other vital non-objects for books. &lt;br /&gt;
&lt;br /&gt;
* Most notably found in [[The Library]]&lt;br /&gt;
&lt;br /&gt;
=== Seed of Amnesia ===&lt;br /&gt;
Erases all memory of the day&#039;s events from anyone who ingests the seed. &#039;&#039;&#039;Two seeds&#039;&#039;&#039;, a week. &#039;&#039;&#039;Three seeds&#039;&#039;&#039;, a month.&lt;br /&gt;
&lt;br /&gt;
=== Soul Star ===&lt;br /&gt;
The Soul Star was a star shaped magical container containing a demiplane of similar makeup as the [[Ethereal Plane|ethereal plane]]. While its original creators still remain a mystery, it was determined in the late [[PR]] era that the object was effectively an asteroid, having crashed to Quelmar from the skies above (possibly from [[The Moon]]) and was formed primarily from Wovenstone, with an additional psionic crystalline lattice.&lt;br /&gt;
&lt;br /&gt;
* Chronologically, its first known appearance was on [[The Wagon]], a mystical fey vehicle that travels [[The FrostSpine]], it sat in a pile with other collected trinkets and treasures, where it was used to absorb the soul of the dragon that empowered the Wagon, a creature known as [[Vezoth]]. &lt;br /&gt;
* When used, or when improperly handled, the Soul Star can claim the [[souls]] of nearby creatures and keep them captive inside its massive demiplane, containing thousands of souls at once.&lt;br /&gt;
&lt;br /&gt;
* Souls in the Soul Star can be retrieved with castings of &amp;quot;Dispel Magic&amp;quot;&lt;br /&gt;
* The Soul Star was used by [[The Best Around]] during [[The Sundown]] in [[Zobeck]] to destroy [[Ith]].&lt;br /&gt;
* Was left in the citadel after The [[Best Around]] used it to destroy Ith, where, as a result of overcharging it, it burnt out and gave birth to the first (and possibly only) soul [[starchild]], named [[Alenka]]&lt;br /&gt;
* Alenka was then, in turn, overcharged at [[Relith Tower]], and the many souls that composed her existence were scattered across the realm. &lt;br /&gt;
* Ironically, the soul of [[Vezoth]], finally released, reappeared in Zobeck on the same site that its sibiling Ith was once destroyed. &lt;br /&gt;
&lt;br /&gt;
=== Spirit Staff of Naven ===&lt;br /&gt;
Contained the spirit of an old king named Naven, who was able to command and control whoever wielded the staff, would take over a [[The Hertak Kobolds|Kobold]] later to become [[The Mountain King]].&lt;br /&gt;
* When commanded by Naven, the staff wielder could also expand the zone of influence and give commands to other feeble-minded creatures nearby.&lt;br /&gt;
* The Spirit Staff was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
&lt;br /&gt;
=== Staff of Noesis ===&lt;br /&gt;
The Staff of Noesis was held within a secret chamber in [[Wyvern Mountain]], discovered by [[Darya]] and later handed over to the [[warforged]] colony known as [[The Sky Net]].&lt;br /&gt;
* The Staff of Noesis imbues lost [[souls]] who are stuck wandering the [[Astral Plane]] into inanimate objects. This allows something as mundane as a chair to become a walking talking animated object, imbued with whatever [[soul]] the staff has stolen.&lt;br /&gt;
* The Staff of Noesis was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
&lt;br /&gt;
=== [[Tools of the Primordial Ancients|Staff of the Osugborn Marsh]] ===&lt;br /&gt;
This legendary staff of ancient folklore was said to allow its wielder to easily command the earth of [[Osugbo]], bending it with their will, creating mountains, volcanoes, caverns, and all other worldly features with a mere thought.&lt;br /&gt;
* One of four primordial artifacts.&lt;br /&gt;
&lt;br /&gt;
=== Steady Stone ===&lt;br /&gt;
* Upon speaking the command word, this roughly 3-inch-diameter stone is capable of maintaining a constant temperature for up to 12 hours each day regardless of external conditions. Among its uses, it is capable of keeping a traveler warm, or of chilling food or drink. The enchantment is not strong enough to sustain a temperature extreme enough to cause damage to a creature for any length of time.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
=== Temporal Stabilization Crystal ===&lt;br /&gt;
These crystals are said to have originally been created by [[Chronepsis]] herself to aid her [[Chronepsis#Eyes_of_Chronepsis|heralds]] in their responsibilities regarding her clerical domain, Life. Whatever the crystals&#039; true origin, mortal mages learned how to produce them before [[Prehistory|before Quelmar&#039;s history]] began.&lt;br /&gt;
&lt;br /&gt;
(wondrous item, rare)&amp;lt;br /&amp;gt;&lt;br /&gt;
When a creature within 60 feet of you suffers a death saving throw failure while you are in physical possession of this crystal, you may spend your reaction to rewind the creature&#039;s personal [[timeline]] to the moment before they failed any death saves, causing them to stabilize instead.&lt;br /&gt;
&lt;br /&gt;
You may use this ability even if you have already used your reaction this round by borrowing time from your own future. If you do so, you may not take any actions until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Once used, the crystal crumbles to dust.&lt;br /&gt;
&lt;br /&gt;
=== [[Topaz Astrolabe]] ===&lt;br /&gt;
&lt;br /&gt;
* A constellation globe once belonging to [[Tuschello]], it was rediscovered in the [[Northern Snowy Mountains]] in 825 [[PR]] and later brought to [[Gammelgard]] to protect the city against [[The Umbral Flood]].&lt;br /&gt;
* It could open a portal across the stars when activated, allowing for quick travel through the [[The Quelmar Great Wheel|Universe]] via the [[Astral Plane|Astral Sea]].&lt;br /&gt;
* One of the five original [[Ruby Court#Artifacts|Gem Artifacts of the Ruby Court]], its divine significance was absorbed as part of [[Sardior|Sardior&#039;s]] resurrection ceremony in 826 [[PR]].&lt;br /&gt;
&lt;br /&gt;
=== Truth Serum ===&lt;br /&gt;
* Essentially a &amp;quot;Potion of Zone of Truth&amp;quot; with a Constitution save of DC of 18.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
=== [[The Vaulkner]] ===&lt;br /&gt;
* Known as the Silver Widower in Infernal, this legendary gun is supposedly able to kill any Devil, though it has a limited number of bullets.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
=== [[Tools of the Primordial Ancients|Wand of the Feytouched Spout]] ===&lt;br /&gt;
* Created by [[Istishia]], the wand is a fabled artifact, mentioned mostly in ancient folklore. It is rumored that anyone who is strong enough to wield the wand can command the oceans around [[Isonhound]], redirecting, evaporating, or freezing them through willpower alone.&lt;br /&gt;
* One of four primordial artifacts&lt;br /&gt;
&lt;br /&gt;
=== Wand of Orebliteration ===&lt;br /&gt;
* A stone-like wand that removes creatures and objects of stone from existence. By banishing stonework to a non-existent plane, the items are removed from all of reality.&lt;br /&gt;
* Typically only hold one or a few charges, and can only effect up to 20 square feet of stonework.&lt;br /&gt;
* A wand of Orebliteration was donated by [[Axel|The Levinkan]] and used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]].&lt;br /&gt;
&lt;br /&gt;
=== Wand of Quickening ===&lt;br /&gt;
&lt;br /&gt;
* If the wand has not been enchanted with a spell yet, a Bard, Warlock, [[Wizard]], or [[Sorcerer]] may choose to charge it. Choose one spell up to 3rd level from your spell list to imbue, provided it has a casting time of 1 action or 1 bonus action, and consumes no material components. Add the spell name to the name of this wand.&lt;br /&gt;
* This wand has 9 charges. While holding it, you can use a bonus action to expend charges and cast the spell listed above. The number of charges depends on the level of the spell imbued: &lt;br /&gt;
** Cantrip: 2 charges (save DC 13, or +5 to attacks)&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** 1st level: 3 charges (save DC 13, or +5 to attacks)&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*** 2nd level: 4 charges (save DC 13, or +5 to attacks)&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** 3rd level: 4 charges (save DC 15, or +7 to attacks)&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* When the wand contains 0 or 1 charges, it shatters.&lt;br /&gt;
&lt;br /&gt;
=== Wand of Ursling ===&lt;br /&gt;
* A black wand. 7.5 inches in length. 2.5 inches from hilt to end of handle. The wand was found, by [[Stumblebum|Wilhelm Folkel the Scrate]], on the body of a deceased wizard in a sirens lair located under the [[The Baleah Crossing|Baleah Crossing]].&lt;br /&gt;
* A magical summoning wand linked to the [[Feywild]], the wand conjures up small bear-like creatures known as [[Ursanids]] and psionically links them to follow the commands of the rod&#039;s wielder. However, if the spellcaster is not of a fey [[race]], it can be difficult to successfully conjure an [[ursanid]], and many non-fey (including [[Stumblebum]]) find themselves struggling to make the rod work consistently.&lt;br /&gt;
&lt;br /&gt;
=== Waterskin of Inexplicable Upgrading ===&lt;br /&gt;
* Turns water to [[Alcohol|wine]], wine to [[Alcohol|brandy]], brandy to spirits, spirits to [[Alcohol|dwarven ale]], and anything else to an alcoholic substance so potent it is classified as a poison&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Battle_of_Mystra%27s_Child&amp;diff=47199</id>
		<title>The Battle of Mystra&#039;s Child</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Battle_of_Mystra%27s_Child&amp;diff=47199"/>
		<updated>2026-07-01T06:34:28Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Bedlam in the Badlands using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;prev&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Previous&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;conc&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Concurrent&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;next&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Next&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;image source=&amp;quot;image&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;conflict&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Conflict&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Date&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;place&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Place&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;result&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Outcome&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;also known as&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Also known as&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt; &lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Combatants&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Commanders&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
		&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Forces&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Casualties&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;civilian&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Civilian Casualties&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Battle of Mystra&#039;s Child&#039;&#039;&#039; was a famous battle that took place in the Cave of the Well-Wished in the Oppidian Savana in Pteris. It was the final clash between the last true founder of the &#039;&#039;&#039;Whistlers&#039;&#039;&#039; and the &#039;&#039;&#039;Heretics&#039;&#039;&#039;, and took place on between the Oneday and Tenday of the Sixth Tenday, Arduary 37 PR.&lt;br /&gt;
&lt;br /&gt;
The Heretics, in their crusade, sought to take out any prominent figures of magic within Quelmar in a small, religious cult following on Pteris, seeking to score big bounties in order to make their name well known. The last surviving members of the doctrine marched to Whistlewood, in order to take down Phakvohx the Bright, the current leader of the Fairytale Goblin Tribe. Upon arrival, Phakvohx fought to defend their home from the anti-magical threat, fighting for ten days and ten nights, eventually being cornered in the Cave of the Well-Wished, where Pakvohx decided to make one final stand. By waving her wand high and summoning the prophetic powers she believed in from the Goddess, a bright light erupted from the cave, encasing everyone in pure, clear, crystal, ending Heresy, and the truest believers of the Whistlers, for good.&lt;br /&gt;
&lt;br /&gt;
As one hundred years passed, the magic from the crystals began to pull on the souls of those who dwelled within, drawing out their ideals and forming two distinctly colored crystals, pulsing with desire. The blue crystals, created by the devout belief and whimsy of Phakvohx the Bright, carried an immense desire to perform more and more magic. As people discovered these crystals, they did not have an eye for the power of the Whistlers, not being ones themselves, and were left behind. These crystals were eventually discovered by [[Gobbo Greenskin]] for their whimsical power, being a descendant from Whistlers themself, and were pocketed and renamed as Magitek. When combined with mundane objects, they have the power to perform magic all on their own, as if Pakvohx the Bright was blessing them with shards of her own magical power.&lt;br /&gt;
&lt;br /&gt;
The red crystals, filled with the burning hatred and rage of the Heretics killed by an Archpriest, are incredibly volatile and dangerous to use, but if enough of them are found and fused together into weaponry, they contain a unique power to disrupt the magic of the people they are hit with. Known as Magehunter Blades, only one has found enough crystals to be able to forge a weapon, and many of the red crystals, now known as Hatrak among the underweb of people who use them, are spread out across the world, held by scorned people at the hands of mages who seek to unite and fight back against what they believe to be the sickness at the core of the world, a magick-centric society (which may or may not actually exist.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Category:Curriculum_of_Chaos&amp;diff=47198</id>
		<title>Category:Curriculum of Chaos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Category:Curriculum_of_Chaos&amp;diff=47198"/>
		<updated>2026-07-01T06:34:04Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Cabal_of_Wander-Wishers&amp;diff=47197</id>
		<title>The Cabal of Wander-Wishers</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Cabal_of_Wander-Wishers&amp;diff=47197"/>
		<updated>2026-07-01T06:33:27Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Curriculum of Chaos using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cabal of Wander-Wishers is a group of traveling kobolds with a knack for getting themselves into and out of seemingly impossible situations. They also maintain a magical tapestry of kobold lore, history, and stories. The Cabal always travels with no particular goal in mind, simply going where they believe they ought to be. &lt;br /&gt;
&lt;br /&gt;
== Most Notable Members ==&lt;br /&gt;
=== Dame Ziri the Dragonheart ===&lt;br /&gt;
[[File:Ziri.png|thumb|Art by Snejkha]]&lt;br /&gt;
A powerful Fighter and the one most recently designated to personally tend to the tapestry. Ziri is the unofficial leader of the cabal, and although she doesn’t enjoy making decisions on behalf of other people, she takes the fact that the others look up to her very seriously. Ziri is the one who leads the Opening Roar ceremony for new members of the cabal. Before this ceremony, she always takes time to speak to new members and ask them what sentiment they want their roar to carry. Ziri doesn’t worship dragons, though she thinks dragons who channel their power into great deeds ought to be looked up to. She holds great reverence for Bahamut and often joins Dusty when he prays to the Platinum Dragon.&lt;br /&gt;
&lt;br /&gt;
When Ziri first came to Oasis, it was with the burden of carrying on without the rest of her cabal, as they had been stolen away in their sleep when they traveled into the Feywild. Part of Ziri’s original purpose in staying at the Oasis was to have a place to rest while she searched for her family. Some time after her arrival with the other adventurers, Ziri seemingly disappeared from the Oasis, only to return some time later with the rest of the cabal in tow. The story of the cabal’s disappearance wasn’t anything unusual by their standards: they got caught up mediating disputes for a group of Fairy Dragons, and their disputes were plentiful. &lt;br /&gt;
&lt;br /&gt;
After a spar with Clem went horribly wrong, Ziri temporarily lost her roar, though the kind and wondrous cherry blossom dragon Sakura gave her enough encouragement to rediscover her kobold pride. Ziri was devastated by Sakura’s death, and briefly considered becoming a true dragon in order to properly carry on her legacy, but eventually decided Sakura wouldn’t want her to lose sight of who she is. In remembrance of Sakura, whatever sword Ziri is using always has a cherry blossom design engraved into the hilt.&lt;br /&gt;
&lt;br /&gt;
=== Dusty ===&lt;br /&gt;
The resident head Cleric for the Cabal of Wander-Wishers and Ziri’s life partner. Dusty’s egg was discovered outside of a cave by kind clerics who took it with them for protection. As a result, Dusty grew up in the Church of Bahamut. To the surprise of those who know him now, as a small kobold, he was incredibly rambunctious and had little patience for rules or worship. However, Dusty’s primary caretaker, a priestess named Nylessa grew ill, though she did her best to hide it from him. One day, when Dusty ran off during a terrible storm, Nylessa went out to find him. Dusty was eventually found and brought back, but Nylessa had apparently succumbed to her sickness in the field. During her funeral, Dusty sobbed and swore to finally take Nylessa’s lessons to heart. Whether it was true or not, they felt as though the other clerics in the church would always resent them for what happened. When the Cabal of Wander-Wishers visited the church to seek aid for those who had been wounded in a skirmish, Dusty was one of the only clerics available, and they did their best to help. Ziri was the one who offered Dusty the chance to travel with them, noting that they seemed happy but “confined”. They agreed, but not before making sure Nylessa’s old dragon tooth necklace was tucked safely in their cloak. Ever since that day, Dusty has happily spent their time patching up other kobolds, investigating the immense amounts of lore within the tapestry, and scolding Thunda and Zap! for their recklessness.&lt;br /&gt;
&lt;br /&gt;
=== Thunda &amp;amp; Zap! ===&lt;br /&gt;
Thunda and Zap! are a Fighter and Rogue pair who somehow manage to get into the most trouble out of everyone in the cabal. The two of them hatched at the same time inside a tavern in the shifty end of a big city. Though their emergence startled the barkeep, a grizzled dragonborn veteran named Oswald, he couldn’t find it in his heart to kick them onto the street. Thunda, technically the older of the two, constantly bothered Oswald to tell her more about all the sword-and-shield fighting he did in his younger days. Zap!, meanwhile, enjoyed working on his hiding skills by scaring patrons, often leading to spilled drinks and him having to make quick getaways. After a few years of relative peace (amidst Thunda and Zap!’s shenanigans), old acquaintances looking to collect on debts came looking for Oswald and broke his leg. It was almost shocking just how good of a job Thunda and Zap! did when it came to picking up the slack while Oswald recovered. They did so well that Oswald rebranded the bar, naming it the Kobold’s Legacy in their honor. However, those old acquaintances came back, and went so far as to threaten both Thunda and Zap!. Although the two kobolds said they were more than prepared for a fight, Oswald didn’t want to endanger them. One day, the dragonborn simply disappeared, as did the people from his past. Thunda and Zap! searched for him, but weren’t able to turn anything up. Multiple smaller businesses were going under in the city at this point and it looked like the Kobold’s Legacy would probably be next. When the Cabal of Wander-Wishers showed up, the two of them packed their bags, bid the bar goodbye, and announced that they would be traveling with the other kobolds. If anyone had a problem with that, they didn’t say anything. Thunda and Zap! like to think of themselves as the cabal’s first line of defense.&lt;br /&gt;
&lt;br /&gt;
=== Flambé ===&lt;br /&gt;
The head chef for the cabal and a talented Draconic Sorcerer in her own right. Flambé hatched in the midst of a big city. She was on her own for the most part, though she occasionally ran into a kind stranger. Flambé’s flame-based powers manifested early on in life, forcing her to spend a great deal of time just honing her control. One of Flambé’s favorite things to do was sneak up to the back window of one of the city’s restaurants—The Last Firewine—and watch the chefs work. She’d get chased away if she was spotted (because a stray kobold at the window would be a bad look), but she was able to spend enough time watching to pick up a thing or two. Eventually, Flambé would spend her nights “acquiring” various ingredients and her mornings cooking in lower income neighborhoods. This wasn’t entirely out of the goodness of her heart: wealthier people would have been more likely to shoo her away. As time went by, she became better at cooking and even developed the speciality of adding various magical flames to influence flavor. Originally, Flambé thought her dream was to open her own restaurant. When she made the mistake of making the signature dish of The Last Firewine’s head chef, the man hired people to tear down her cooking stall and run her out of the city. It was then, as she was foraging in the wilderness, that Flambé realized her true dream was just to share food with people. The Cabal of Wander-Wishers happened across her on their travels, drawn in by the fragrant aroma of her food. They asked her to come along, and she excitedly agreed, happy to have the chance to share her cooking again. Her favorite dishes to make are Black Flame Skewers and White Fire Berry Sauce.&lt;br /&gt;
&lt;br /&gt;
=== Violi ===&lt;br /&gt;
Perhaps the most mysterious member of the Wander-Wishers. Violi simply walked into the middle of the cabal’s encampment one night and began to play a melody on his lute, utterly enrapturing everyone around him. He stuck around after that and, naturally, the other kobolds asked him to share his story. Violi would always reply by writing down a lyric from one of his favorite songs. The message was clear: music was his story and that was that. Violi never speaks out loud, but this doesn’t make him any less of an incredible bard. His performances can range from fervent, inciting passionate dancing and soulful roars to melancholy, inducing calmness and introspection. Wherever Violi came from, the cabal is lucky to have him.&lt;br /&gt;
&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Cloven_Coven&amp;diff=47196</id>
		<title>The Cloven Coven</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Cloven_Coven&amp;diff=47196"/>
		<updated>2026-07-01T06:32:36Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:The Paragon Protocol using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cloven Coven is a trio of three ancient witches taking up residence in [[the Ten Hells]] and the lower planes of Quelmar.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded centuries in the past, the three witches Theresa, Mackrea, and Curia came together and formed a coven pact. While each a formidable witch on their own, now bound on coven their power greatly expanded, and the cost of them all being bound together. Together the Coven would explore the lower planes in search of knowledge and power, becoming renowned and feared across the planes by [[Devils]], [[Demons]], and [[Gods]] alike.&lt;br /&gt;
&lt;br /&gt;
At some point [[Asmodeus]] entered into a contract with the coven where they would serve as tutors for the young archdevil and spawn of Asmodeus, [[Glasya]]. Though what they received in return is unknown. While Glasya still respects her former teachers, they are among the few people she genuinely fears.&lt;br /&gt;
&lt;br /&gt;
As the years past, both Theresa and Mackrea became content in their lives, with both choosing to settle down. But Curia&#039;s hunger for power was unsatiated and she chose to journey to the newly created realm of [[Hellmar]] in search of the magic and power she craved.&lt;br /&gt;
&lt;br /&gt;
Years later during the Infernal Insurrection, Glasya would send her warlock [[Aliria Servine]] to meet with Grandmother Theresa, hoping that Theresa would share some of her knowledge with the burgeoning warlock. grandmother Theresa began to teach Aliria about the secrets of the Hells and advised that Aliria travel to meet her sister Mackrea in the swamps of [[Minarous]].&lt;br /&gt;
&lt;br /&gt;
On their arrival to Minarous, Aliria and the rest of her adventuring party, the Hellraisers, including [[Aivan Factorovich]], [[Nyrgoth]], [[Balaam]], [[Sylphine Nightfall]], and [[Endine di Valpadana]], traveled deep into the swamp to seek the counsel of Mackrea. And while Mackrea did share her knowladge, it all came at a heavy cost for each member of the party.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Grandmother Theresa, the Truest Sight ===&lt;br /&gt;
&lt;br /&gt;
=== Mackrea the Creeping Blight ===&lt;br /&gt;
&lt;br /&gt;
=== Curia the Ashen White ===&lt;br /&gt;
&lt;br /&gt;
=== Aliria the Quiet Night ===&lt;br /&gt;
&lt;br /&gt;
[[Category:The Paragon Protocol]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Paragon_Protocol&amp;diff=47195</id>
		<title>The Paragon Protocol</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Paragon_Protocol&amp;diff=47195"/>
		<updated>2026-07-01T06:32:06Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: /* The Story So Far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a 5e Dungeons and Dragons [[campaign]] set in the outer planes of [[Quelmar]]. It started in the spring of 2025 and concluded in early 2026.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/so5xNrvIgUE?si=bFlf6FMWRgXVVH-n|350|right|The Paragon Protocol Campaign Teaser|frame}}&lt;br /&gt;
&lt;br /&gt;
== Campaign Hook ==&lt;br /&gt;
&#039;&#039;&#039;[[The River Styx]] has vanished.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Without warning, its dark waters dried up, severing the vital ties between the Lower Planes and beyond. At the same time without warning, all connection to [[The Abyss]] was lost; every [[demon]], every [[Demon Lords|lord of chaos]], gone.&lt;br /&gt;
&lt;br /&gt;
Panic grips the realms. The infernal hierarchy has been thrown into turmoil as [[devil|devils]] scramble to claim dominion in the new status quo while [[Fey]] and [[Angel|Angels]] take advantage of new opportunities. Mortal scholars and warlocks search in vain for answers, fearing what this imbalance could mean. Is this the prelude to something far worse?&lt;br /&gt;
&lt;br /&gt;
Amidst the uncertainty, the [[Archangel]] [[Gabriel]] has summoned you and tasked you to get to the bottom of this mystery. Your journey will take you across the planes of Quelmar, into realms ruled by desperate tyrants, forsaken [[gods]], and ancient grudges long held in check by the very forces that have now disappeared.&lt;br /&gt;
&lt;br /&gt;
But power abhors a vacuum. &#039;&#039;&#039;With the [[demons]] gone, who will rise to take their place? And what horrors wait to return?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
These six heroes banded together by fate, the heavens, and the hells, journey across the planes in search of a way to restore the River Styx and bring balance back to the realms. They call themselves, [[the Hellraisers]].&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ Players&lt;br /&gt;
! &#039;&#039;&#039;[[Player]] Name&#039;&#039;&#039; !! Character !! [[Race]] !! [[Class]] &lt;br /&gt;
|-&lt;br /&gt;
| James Ryan || [[Aivan Factorovich]]  || [[Warforged|Modron Warforged]] || Clockwork [[Soul]] [[Sorcerer]] 20 &lt;br /&gt;
|-&lt;br /&gt;
| Jennifer Gau || [[Aliria Servine]]  || [[Tiefling|Abyssal Tiefling]] || Pact of the Tome Fiend [[Warlock]] 20 &lt;br /&gt;
|-&lt;br /&gt;
| Cody || [[Nyrgoth]]  || [[Tiefling]] || Order [[Domain]] [[Cleric]] 20 &lt;br /&gt;
|-&lt;br /&gt;
| Sarah || [[Sylphine Nightfall]]  || [[Elf|Wood Elf]] || Inquisitive [[Rogue]] 20 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Geoffrey&amp;lt;/s&amp;gt;|| &amp;lt;s&amp;gt;[[Balaam]]&amp;lt;/s&amp;gt; (Deceased)  || &amp;lt;s&amp;gt;Cursed Goat-Man&amp;lt;/s&amp;gt;|| &amp;lt;s&amp;gt;Ancestral Guardian [[Barbarian]] 20&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Geoffrey&lt;br /&gt;
|[[Atlas]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|Rune Knight [[Fighter]] 20&lt;br /&gt;
|-&lt;br /&gt;
| Matt || [[Endine di Valpadana]]  || [[Aasimar]] || Circle of [[the Moon]] [[Druid]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Paragon Protocol/NPCs|NPCs]] ==&lt;br /&gt;
Over their journeys the Hellraisers have encountered many a fey, fiend, and celestial, and have made both allies and enemies of many. [[Paragon Protocol/NPCs|Here are a list of some of the most notable NPCs in the Paragon Protocol Campaign]].&lt;br /&gt;
== [[The Paragon Protocol/The Story So Far|The Story So Far]] ==&lt;br /&gt;
=== [[Paragon Protocol Arc 1: From Heavens to Hells]] ===&lt;br /&gt;
&#039;&#039;&#039;Overview:&#039;&#039;&#039; The Party are pulled from their lives by the Archangel [[Gabriel]] and sent on a mission to find [[The Last Demon]], rumored to be on the first layer of [[The Ten Hells]], [[Duumal]]. To get there, the party travels through the fey planar port of [[The Cerulean City]].&lt;br /&gt;
&lt;br /&gt;
=== [[Paragon Protocol Arc 2: The Dunes of Duumal]] ===&lt;br /&gt;
&#039;&#039;&#039;Overview:&#039;&#039;&#039; The Party enters the desolate wastes of the First Layer of the Hells, Duumal in search of information that could lead them to [[The Last Demon]]. After a saloon scuffle at an infernal saloon, the party travels to [[The Bronze Citadel]], learning along the way that the styxian boatman, [[Charon]], had been murdered. At the Bronze Citadel, they meet many new faces, including an avatar of the greedy Archduke [[Mammon]] and the ambitious [[Pit Fiend]] [[Bel]]. The party must now contend with Bel&#039;s schemes as his plans for hellish domination could halt their quest in its tracks.&lt;br /&gt;
&lt;br /&gt;
=== [[Paragon Protocol Arc 3: Damnation in Dis]] ===&lt;br /&gt;
&#039;&#039;&#039;Overview:&#039;&#039;&#039; The party arrive on the second layer of the Ten Hells, the Iron City of [[Dis]]. The party learn that the Last Demon is being held captive by the Lord of the Second Layer, [[Dispater]] in the impenetrable [[Ironfell Prison]]. The party seeks refuge in the relaxing halls of [[the Garden of Pleasures]] under the watch of the garden&#039;s proprietor, the noble [[Genie|Efreeti]] [[Dalia Embervale]]. The longer they remain in Dis though, the more they begin to discover a cultist conspiracy of [[Giant|giants]] whose reach stretches across all the planes of Quelmar. Here in Dis, the party must navigate infernal galas, packed city streets, and hellish jails in order to find their quarry and survive, as long as they can avoid the ire of the Iron Tower...&lt;br /&gt;
&lt;br /&gt;
=== [[Paragon Protocol Arc 4: Aboard the Golden Galleon]] ===&lt;br /&gt;
&#039;&#039;&#039;Overview:&#039;&#039;&#039; The party learns the truth behind the murder of [[Charon]] and race to restart [[the River Styx]] by hunting down those responsible for destroying it, the Ordained, a band of fanatical giants who seek to resurrect their ancient god, the Shattered Mountain. Along the way they will travel the planes of [[Phlegethos]], [[Stygia]], and [[Malbolge]] atop [[Mammon|Mammon&#039;s]] personal airship, the Golden Galleon, and combat the evils of the [[dragon]] [[Barroth|Barroth the Unredeemable]], and the returning villainy of the [[Pit Fiend]] [[Bel]].&lt;br /&gt;
&lt;br /&gt;
=== [[Paragon Protocol Arc 5: Evils Converge|Paragon Protocol Arc 5: Evils Converge]] ===&lt;br /&gt;
&#039;&#039;&#039;Overview:&#039;&#039;&#039; As the many enemies of the party converge in the Hells, the party continues on their quest to recover all six runes of the Shattered Mountain and to restart the Styx. But the Ordained will not let the party&#039;s actions go unpunished, and the scheming archdevil [[Glasya]] may have her own plans in mind for both the Giants and [[Ratatrosk]]. But when the party uncovers a secret that could tear the whole realm apart, all Hell breaks loose.&lt;br /&gt;
&lt;br /&gt;
=== [[Paragon Arc 6: An Inevitable Confrontation|Paragon Protocol Arc 6: An Inevitable Confrontation]] ===&lt;br /&gt;
&#039;&#039;&#039;Overview:&#039;&#039;&#039; With Mammon captured and Glasya allying herself with the Ordained, the whole world seems to be set against the party. But the party has no time to worry, as a new threat has presented itself in the Hells, the [[Inevitable]], backed by the ordered will of [[Mechanus]]. If the party does not stop the Inevitable in time, any hopes of restoring the River Styx will be lost. But what parts of themselves are they willing to sacrifice to accomplish such a goal?&lt;br /&gt;
&lt;br /&gt;
=== [[Paragon Protocol Arc 7: The Hunters and the Hunted]] ===&lt;br /&gt;
&#039;&#039;&#039;Overview:&#039;&#039;&#039; The Hellraisers descend into the 10th layer of the Hells, [[Hellmar]], finding a corrupted and twisted mirror of the world they know. Pursued by the archdevil [[Curia]], the third member of [[the Cloven Coven]], the party seek allies in this ruined land and prepare for their finale confrontation with [[the Ordained]].&lt;br /&gt;
&lt;br /&gt;
=== [[Paragon Protocol Arc 8: Raising Hell]] ===&lt;br /&gt;
&#039;&#039;&#039;Overview:&#039;&#039;&#039; The party travel into [[Astral Plane|the Astral Sea]] to the origin point of [[the River Styx]] in hopes or remaking its waters in order to restore balance to the planes, and rebind the rampaging goddess, [[Othea|Othea, the Shattered Mountain]]. Along the way, they will be forced to confront their greatest foes yet, including [[Gabriel]] the [[archangel]] of truth, [[Barroth|Barroth the Unredeemable]], the [[Demon Lords|demon lord]] [[Ratatrosk]], and the true mastermind behind [[the Infernal Insurrection]].&lt;br /&gt;
&lt;br /&gt;
=== [[Paragon Protocol: Epilogue]] ===&lt;br /&gt;
&#039;&#039;&#039;Overview:&#039;&#039;&#039; The adventure may be over, but there are still more stories to be told.&lt;br /&gt;
&lt;br /&gt;
== [[Paragon Protocol/Magic Items|Magic Items]] ==&lt;br /&gt;
Here are the major magic items present in the Paragon Protocol: [[Paragon Protocol/Magic Items]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
*Silvery Barbs&lt;br /&gt;
**A creature can only be Silvery Barbed once per round&lt;br /&gt;
*Character creation must be with Point Buy or Standard Array&lt;br /&gt;
*Scrolls&lt;br /&gt;
**If your class can cast the spell, no roll required, the spell can be cast as normal.&lt;br /&gt;
**If your class cannot cast the spell, casting the spell scroll requires a DC 10+ the level of the spell arcana roll.&lt;br /&gt;
*Your number of attunement slots equals your proficiency bonus&lt;br /&gt;
*PvP must be agreed upon by all parties (All involved players and DM)&lt;br /&gt;
*Giving Help&lt;br /&gt;
**You can only give the help action if you are proficient in the skill&lt;br /&gt;
**Familiars can help their casters&lt;br /&gt;
*All players get a starting feat&lt;br /&gt;
*Thrown Potions&lt;br /&gt;
**As an attack action you can throw a potion on another character within 30 feet of you to give them the effect of the potion.&lt;br /&gt;
*Bonus Action Healing Potions&lt;br /&gt;
**You can use a bonus action to drink a potion. If you use a full action to drink one yourself, you can regain the max amount of hit points&lt;br /&gt;
*Cleave Rule&lt;br /&gt;
**When you kill an enemy, if there is another creature within 5ft of them and in range of your attack, you can have any excess damage applied to that creature.&lt;br /&gt;
*[[Infernal Corruption]]: While in the Hells, evil or corruptive actions taken by mortals cause them to take on fiendish aspects. Enough levels of corruption eventually transforms one into a devil.&lt;br /&gt;
*[[Demonic Corruption]]&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:The Paragon Protocol]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Paragon_Protocol/The_Story_So_Far&amp;diff=47194</id>
		<title>The Paragon Protocol/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Paragon_Protocol/The_Story_So_Far&amp;diff=47194"/>
		<updated>2026-07-01T06:31:35Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:The Paragon Protocol using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Session 1==&lt;br /&gt;
From across the realms, the members of the party are whisked away from their respective planes and taken to the radiant heights of [[Mt. Celestia]] by the Archangel [[Gabriel]]. Gabriel informs the party that [[The River Styx]] had dried up and that [[The Abyss]] along with all [[Demon|demons]] had disappeared along with it. Though rumor had it that there was one [[demon]] left and that it had been last seen on the first layer of [[The Ten Hells]], [[Duumal]]. In return for bestowing each member of the party a miracle for completing their mission, Gabriel asks the party to hunt down this demon and figure out what it knows.&lt;br /&gt;
&lt;br /&gt;
During their time on Mt. Celestia, the party begins to get acquainted with one another. They also learn that the caretaker of the River Styx, the boatman Charon, had also gone missing, and that a [[dragon]] known as [[Barroth]] had been released into Hell. The party are brought to a portal gateway by Gabriel&#039;s assistants, [[Melody]] and [[Aariel]], the sword of the solar, and are sent on their way.&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
Leaving Mt. Celestia, the party arrives in [[The Cerulean City]], a flying city in [[The Feywild]] that serves as a planar port city with portals leading to many realms. After arriving, the party head to the Janus Court to gain passage into Duumal and then explore the city. They find evidence of many [[demons]] in the city having disappeared, as well as any gates to the Abyss having been destroyed around the same time the River Styx dried up. The party reconvenes at a tavern known as [[The Scorned Horn]], owned by a sad and grey unicorn named [[Arion]]. Here they hire two guides to lead them through the first layer of the Hells: a former infernal orator and ambasador to [[Glasya]] named Virgil, and a cooky prophet priestess named Koh Tam.&lt;br /&gt;
&lt;br /&gt;
From their the party departs the Cerulean City and enter through a portal into Duumal. After some traveling, the party arrive at the small town of [[Brimstone Gulch]]. They find many infernal soldiers celebrating Hell&#039;s victory in [[The Blood War]] as well as numerous faction representatives hoping to sway these soldiers to their sides. These factions includes [[devil|devils]] of [[Bel|Bel&#039;s]] militia, [[The Fingers of Barroth]], and [[The Sinner&#039;s League]]. The party end up in a saloon called [[The Devil&#039;s Duster]] and end up in a gambling game with some Abishai on the Fingers of Barroth, draconic [[devils]] loyal to the dragon Barroth. Joining their game is the captain of the Red Wake, [[Captain Grinlocke Vorn]]. But soon the interactions sour as the betting turns to [[soul]] coins and some members of the party try to stop things from escalating further. Enraged and hoping to make a show of force to the soldiers, the Abishai attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Paragon Protocol]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Paelias_Galanodel&amp;diff=47193</id>
		<title>Paelias Galanodel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Paelias_Galanodel&amp;diff=47193"/>
		<updated>2026-07-01T06:31:08Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Tales of Quelmar using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Paelias Galanodel&#039;&#039;&#039; was a wizard who appeared in the first Tale of Quelmar one-shot (2016) who had cynically attempted to teleport himself into The Abyss. Not realizing the complications that would arise from simply trying to teleport, Paelias became trapped in Quelmar&#039;s buffer layer, known as The Underdark. However, as the spell never fully completed, he became stuck between planes, constantly shifting between the surface, the underdark, and the abyss.&lt;br /&gt;
&lt;br /&gt;
Paelias&#039; husband, Hadarai Oakenheel, would ask several adventurers to join him on a quest to find Paelias. He would discover Olga and Vladimir Petrov, as well as a Doctor Frank N. Stein, and the four of them would locate Paelias safely, and find out where he was appearing on the surface.&lt;br /&gt;
&lt;br /&gt;
A research station was set up around Paelias once they discovered his surface teleportation point. From there, during his brief appearances on the the surface, Paelias would talk to AID about what he experienced, and helped pioneer their original explorations into the Underdark.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tales of Quelmar]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Monastery&amp;diff=47192</id>
		<title>Monastery</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Monastery&amp;diff=47192"/>
		<updated>2026-07-01T06:30:53Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: /* Notable Monasteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}A &#039;&#039;&#039;Monastery &#039;&#039;&#039;is a place of study and training for monks. &lt;br /&gt;
&lt;br /&gt;
== Notable Monasteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[Thetsu#The Siksta Opuss Monastery |Siksta Opuss]] ===&lt;br /&gt;
* Trained students in the Way of the Elements&lt;br /&gt;
&lt;br /&gt;
=== [[Fang Fu Monastery|Fang Fu]] ===&lt;br /&gt;
* Trained students in the Way of the Sun [[Soul]]&lt;br /&gt;
&lt;br /&gt;
=== [[Batai|The White Petals]] ===&lt;br /&gt;
* Trained students in the Way of the Open Hand&lt;br /&gt;
&lt;br /&gt;
=== [[Karl&#039;s Abbey]] ===&lt;br /&gt;
* Trained students in the Way of the Open Hand and the Way of Tranquility&lt;br /&gt;
&lt;br /&gt;
=== Monastery of Pelor ===&lt;br /&gt;
&lt;br /&gt;
* A Sun focused monastery outside of [[Nestle]] which trained [[Cider]]&lt;br /&gt;
&lt;br /&gt;
=== The Temple of Ra ===&lt;br /&gt;
&lt;br /&gt;
* Built in the central valley of [[Isonhound]]&lt;br /&gt;
* Dedicated to courage&lt;br /&gt;
* Existed in 466 [[PR]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Sonrise/The_Story_So_Far&amp;diff=47191</id>
		<title>Sonrise/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Sonrise/The_Story_So_Far&amp;diff=47191"/>
		<updated>2026-07-01T06:29:32Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:CR using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Story So Far =&lt;br /&gt;
&lt;br /&gt;
== Chapter One: N0RM4N ==&lt;br /&gt;
&lt;br /&gt;
=== Session One (9/14/2025) ===&lt;br /&gt;
Our little group of convicts found themselves scrapping on a small island that used to house the Pendergras facility and were in the process of tearing apart the six story building. Helena (she/her) was their guard for the day and keeping watch over all of their progress. Fane (he/him) found a half-decent safe of fallen world money and valuables on a top floor and threw it down the various floors to get to the base of the building, Kranik (he/him) was breaking down filing cabinets, Nihlus (she/her) was pulling out wiring the ceilings between the floors and Henrietta (she/her) was attempting to avoid work, as usual. &lt;br /&gt;
&lt;br /&gt;
One of the other prisoners, Berlin (he/him), a slim Drakona, attempted to weasel his way into trouble with Kranik. Then when Sparkbugs began to attack Henrietta, Kranik and Fane assisted her while Nihlus became trapped inside the safe, which Berlin attempted to steal away. He is caught and taught a valuable lesson about gravity. &lt;br /&gt;
&lt;br /&gt;
When they return to the Argent Correctional Facility, they are all immediately taken to the infirmary, where Doctor Pergamon (she/her) is waiting to given them an inoculation. They are given trackers and explained that they&#039;ve been chosen by the warden to go on an expedition to turn Motherboard off and back on again to reset her from the corruption and damage done by the Sonrise Coalition. &lt;br /&gt;
&lt;br /&gt;
This idea was given to her by one of the now-sentient clanks, N0rm4n (he/him), who in his new sense of self, has decided to go against what the Sonrise has done and restore the Mother who came before. He believes he also knows exactly how to shut her down, repair and restart her, he just needs a proper escort and assistance.&lt;br /&gt;
&lt;br /&gt;
=== Session Two (10/5/2025) ===&lt;br /&gt;
The ex-cons are given their ikonis, network tethers, and quantum discs and ride along with the Warden on a barge to Caskin. The driver of the barge is Alamo is doesn&#039;t seem all that concerned when Nihlus attempts to &amp;quot;fix up&amp;quot; the barge. She accomplishes nothing. &lt;br /&gt;
&lt;br /&gt;
On the north shore of Caskin, they go to a small fenced in community that acts as a work release program and housing for well-behaved prisoners with smaller sentences. Here, the party finds their fifth, Blue (she/her)! The Warden asks Blue if she can still talk directly to Motherboard and how Blue feels about N0rm4n, since his consciousness is a product of the Son and not the Mother. Blue seems confident that they can trust N0rm4n and joins the party. Beleez (she/her), Blue&#039;s work supervisor, tells Blue that she was the best worker she&#039;s had and she never believed she belonged in the prison system. &lt;br /&gt;
&lt;br /&gt;
The warden leaves our group at this time, putting 500 quantum on Blue&#039;s disc and telling her to buy a seaworthy vessel to go to Motherboard to do the work that needs done and then to get whatever supplies they need, wherever they usually acquire them. They head to the local docks where Henrietta knows some Infernis who are pilgrims of the spire and Nihlus knows some Fungril and Faeries who are fishers. The fishers point out three people who are currently selling boats.&lt;br /&gt;
&lt;br /&gt;
* Lexington (she/her) is selling a former Tuna remnant she&#039;s made into a submersible.&lt;br /&gt;
* Boston (he/him) is selling an old merchants ships&lt;br /&gt;
* Augusta (she/her) is selling a travel barge that needs hefty repairs&lt;br /&gt;
[[File:Errar.jpg|center|thumb|The tuna remnant turned submersible ship, the Errar ]]&lt;br /&gt;
After quite a bit of begging, pouting, reasoning, and bargaining with the rest of the group, Nihlus manages to convince them to get the Tuna submersible, which they call the Errar, after that&#039;s all Nihlus can say when she is asked what she will name it. &lt;br /&gt;
&lt;br /&gt;
With a little money left, they head to Resupply, a common bounty hunter and criminal trading island that floats around the crater. Here they are able to trade scrap with Troy, get potions with Ithaca, basic supplies with Avaris, and check the &amp;quot;mailbox&amp;quot; with Babylon (she/they). Babylon tells them she currently has two &amp;quot;deliveries&amp;quot; that need taken care of: &lt;br /&gt;
&lt;br /&gt;
* On north Ossuary, there is a thief who ran off with several quantum discs that pinched from a Chuck&#039;s Gambling house. &lt;br /&gt;
* Off the coast of West Cof, there is a hammerhead shark remnant with a relic inside that acts as a filtration unit that separates augments from flesh&lt;br /&gt;
&lt;br /&gt;
The group takes the bounty on the thief, but Nihlus takes notes on the relic quest for her own means. Fane takes note of a woman he recognizes, but can&#039;t remember what from.&lt;br /&gt;
&lt;br /&gt;
Kranik is waiting outside with N0rm4n at the Errar.&lt;br /&gt;
&lt;br /&gt;
=== Session Three (10/11/2025) ===&lt;br /&gt;
Still at Resupply, the crew of the Errar heads over to talk to the Avaris (they/them), whose stand is for basic supplies and the occasional high tech device. They notice that Avaris keeps checking the door, but as they observe them more, they realize they have the kohd for ‘Sonrise’ on their neck. This causes Blue to curse Avaris, who immediately signals for security and as they are beginning to get thrown out, they hear the screech of something like an owl outside. &lt;br /&gt;
[[File:Gotham.jpg|thumb|Gotham]]&lt;br /&gt;
Moments before, Kranik and Norman were enjoying a few moments alone. Kranik shared about his life in the the gladiatorial arena on Caskin and Norman encouraged him that once they had completed their mission with Motherboard, he hoped he would see his life&#039;s goal fulfilled, though he worries that if he commits murder, he&#039;ll wind up back in prison, but Kranik assures Norman that if a death occurs in the arena, it is not a crime. Norman enjoys a moment of peace before they also hear the screech and a woman with owlish augments called Gotham swept down and grabbed him by his shoulders. She attempted to fly away with him but Kranik moved quickly enough to smash the motors thigh panels and wings, making her drop Norman, who cannot swim and begins to sink. &lt;br /&gt;
&lt;br /&gt;
The others emerge from the Resupply just in time to watch Kranik finish off the best of Gotham&#039;s augments but Blue, in a moment of blind rage, sent out her chaos and wrath and with that ripped off Gotham&#039;s head. &lt;br /&gt;
&lt;br /&gt;
Ready to make their escape, Nihlus suspects a tracker inside Norman and that&#039;s how Gotham found them. Nihlus gives him a look through and pulls out the tracker. During some downtime, Fane fishes and they put the tracker inside the fish to throw Sonrise off. Henrietta sunbathes and scars several members of the crew for life. &lt;br /&gt;
&lt;br /&gt;
Each member of the crew of the Errar is given a title by the ship&#039;s Internal Virtual Artificial Navigator, or IVAN.&lt;br /&gt;
&lt;br /&gt;
==== The Crew of the Errar ====&lt;br /&gt;
&lt;br /&gt;
* Nihlus, Captain&lt;br /&gt;
* Blue, First Mate&lt;br /&gt;
* Henrietta, Passenger Princess&lt;br /&gt;
* Fane, Quartermaster&lt;br /&gt;
* Kranik, Security,&lt;br /&gt;
* N0rm4n, Assistant Navigator&lt;br /&gt;
&lt;br /&gt;
As they arrive at Motherboard, they carefully traverse her external fixtures until they reach the central spires and then wait as Norman opens a door to go inside. While consulting the console to learn more about how to repair the Mother, he realizes that something is wrong. With Blue and Nihlus&#039; help, they open the relic cases to look into the six relics from the six islands that helped form Motherboard and find that they are all missing. &lt;br /&gt;
&lt;br /&gt;
Henrietta, knowing the calling card of different thieves&#039; guilds, recognizes that the roman numerals on the name plates are the relics are recently carved on. Using the numbers and putting the letters in order of the different islands, they discover that the calling card spells out &amp;quot;LOCUST&amp;quot;. Kranik recognizes that with the roman numerals and the name, it&#039;s a criminal group he knows from Caskin.&lt;br /&gt;
&lt;br /&gt;
=== Session Four (10/19/2025) ===&lt;br /&gt;
The crew of the Errar headed to the hammerhead shark remnant for themselves, but quickly find that they are not alone here as a cloaked remnant squid puts itself between them and the hammerhead. It turns out that it is ALSO a submersible and their crew is a group of bounty hunters who DID take the job from Babylon and display that they clearly have a great grasp on their sub and would easily best the Errar&#039;s crew in combat. They open Comms and the crew introduces themselves.&lt;br /&gt;
[[File:Jervis.jpg|left|thumb|Captain Jervis]]&lt;br /&gt;
[[File:Blooper.jpg|thumb|The Bl00p3r]]&lt;br /&gt;
&lt;br /&gt;
==== The Crew of the Bl00p4r ====&lt;br /&gt;
&lt;br /&gt;
* Captain Jervis, Infernis&lt;br /&gt;
* Firstmate Seattle, Elf&lt;br /&gt;
* Hokadate, Human Weapons Specialist&lt;br /&gt;
* Puget, Simiah Engineer&lt;br /&gt;
&lt;br /&gt;
The crew of the Errar backs down from the fight and decides they will head for the island of Caskin and pursue their lead to discover more about the thieves that had stolen from Motherboard and took the six relics. They dock in North Caskin, the same area where they bought the Errar to start with. As they head from the docks down to Blue&#039;s home village, they first realize that they are being followed. Kranik waves over a small Katari child who comes over to the group, offering to sell them fish from her little basket. She introduces herself as Houtz. The crew is endeared to her.&lt;br /&gt;
&lt;br /&gt;
While traveling to where Blue&#039;s nomadic tribe&#039;s currently location, they notice some trees being felled and at Blue&#039;s assistance, head that direction for a diversion.&lt;br /&gt;
&lt;br /&gt;
They arrive at an area that&#039;s been clear cut and a short temple has been built over the last few months. The temple&#039;s stature apparently stands so short because most of it is underground. They are greeted by the builders, as well as a layperson for the temple, but then are introduced to the real power behind the temple, Priestess Andora. She is a human who has been augmented with large spider remnant parts to look like that of an ancient creature called a drider and she states that she worships the Arach-Empyrean, who the temple has been built for here on Caskin by the Sonrise Coalition.&lt;br /&gt;
&lt;br /&gt;
Frustrated by this priestess who speaks of false gods so close to one of Motherboard&#039;s spires, Blue is prepared to fight here and now, but Kranik holds her and Nihlus back and talks them into waiting until they&#039;d rested and have a better sense of things.&lt;br /&gt;
&lt;br /&gt;
They head to Blue&#039;s village finally and there they meet many of the fungal people of the Gravekeeper Tribe. Getting a chance to explore and interact, Kranik takes up a challenge to face the tribe&#039;s strong warrior, Va&#039;delliea. Kranik very quickly shows everyone exactly what he was bred for and crushes Va&#039;dalliea in hardly any time at all before they can get a single swing in.&lt;br /&gt;
&lt;br /&gt;
After this, the crew heads to rest, provided a guest accommodation by Grandmother Fungus and attended by Solan and Shimla, two other members of the tribe.&lt;br /&gt;
&lt;br /&gt;
They are rudely awaken in the morning by the sound of a massive cable being cut, the primary network wire between Motherboard and Caskin. It has been taken down by the Arach-Empyrean itself.&lt;br /&gt;
&lt;br /&gt;
=== Session Five (11/2/2025) ===&lt;br /&gt;
Despite their rude awakening, the crew of the Errar quickly rose and were gifted Gecko gloves and a Phoenix feather from the Gravekeeper tribe to aid them in their pursuit of destroying this new threat. They raced for the Arch-Empyrean and met it when it was two-thirds of the way down the spire, around 500 feet off the ground. Henrietta rallied them together, giving them inspiration to work together better as she stayed on the ground with N0rm4n. &lt;br /&gt;
[[File:RebuiltArach.jpg|left|thumb|450x450px|The Rebuilt Guardian of Caskin, the Arch-Empyrean]]&lt;br /&gt;
Nihlus flew at a further distance from the others as she reached out with her magic, forcing hexes upon the mechanical spider queen. Blue also remained at a far distance after she got webbed and fell to the ground, using spells and Mother&#039;s wrath together to disable the internal mechanics of the Arach-Empyrean from afar. As Kranik and Fane raced to meet the creature face to face, they attacked at it&#039;s bladed legs, but found themselves caught in those leg&#039;s grip and had to keep from the blades pressing further and further into their skin as they struggled to break free. Their first major fight as a crew and they learned well to balance off of one another, the witch and the warlock causing internal damage with hexes and viruses, while the hefty brawler and warrior beat it externally, freeing themselves from and doing decent damage to it&#039;s head before the legs gave out and it fell from the spire. Landing on the ground, it still continued to fight, falling on Kranik fully while the others dodged out of the way. Only one leg left, the crew of the Errar managed to overpower the creature and Fane bashed its head in. &lt;br /&gt;
&lt;br /&gt;
Now with a pile of crumpled metal in front of them, the team scrapped it and inside, found something very odd. It was the relic of Caskin, the one that had been stolen by the Locust Guild from Motherboard. Someone had fashioned it into the webshooter of the Arach-Empyrean and now it was in Blue&#039;s possession. &lt;br /&gt;
&lt;br /&gt;
Driven by their anger over how the pieces of Motherboard were being used to destroy her and the network, Blue and Nihlus encouraged the group to head back to the temple of Arach-Empyrean to face the followers and that Priestess head on. &lt;br /&gt;
&lt;br /&gt;
Walking in and declaring that she would destroy the temple and profaning the Empyrean in front of Andora, Andora immediately moved to curse Blue, but Fane jumped in front of her attack. Fane stayed there between Blue and many attacks, starting to feel the pressure of the onslaught of attacks. Nihlus let out an arcing wave of electricity that sent all of the temple attendants to their graves, while the Lieutenant Arvy defended Andora from the crew. Arvy and Andora alone were no match for the full power of the Errar and they dispatch both, Blue reaching out with a whip of electricity to behead the false priestess. &lt;br /&gt;
&lt;br /&gt;
Upon her death, Blue performs the rites of death of her tribe and reaches to the remainder of Andora&#039;s spirit to find a memory of pride. She finds a moment where Andora was graced with the presence of Persy and how they Persy convinced Andora to perform as the high priestess by making the new goddess in Andora&#039;s image.  &lt;br /&gt;
&lt;br /&gt;
Fane steals the wig that was meant for the incomplete goddess&#039; robotic form.&lt;br /&gt;
&lt;br /&gt;
=== Session Six (11/9/2025) ===&lt;br /&gt;
After returning back to the Gravekeeper Tribe to recover a bit from their fight against the Guardian as well as the evil false temple, the crew of the Errar purchase some potions and then make for the docks! On their way through the forest, they end up getting caught by a swarm of giant mosquito remnants. One of the remnants extracts Kranik&#039;s blood but the party is easily able to get rid of most of them and run away from the rest. &lt;br /&gt;
&lt;br /&gt;
At the docks, they take the Errar and before they leave the dock, they are visited by Houtz! They quickly tell Memphis about the Guardian they encountered and that they have one of the relics and she pays them Quantum so they&#039;ll be able to continue their mission. They use their newly acquired money to pay Houtz for &amp;quot;feesh&amp;quot; and &amp;quot;brace-a-lets&amp;quot; made from seashells that have been dyed. They then head to Southern Caskin to find the Locust! &lt;br /&gt;
&lt;br /&gt;
At the docks, they mean Genoa, a dockworker who recognizes Kranik as the gladiator Gibraltar and the one who started a revolution to help the lower class but didn&#039;t succeed. She charges them double for parking to keep Kranik&#039;s identity a secret and they begrudgingly pay her.&lt;br /&gt;
&lt;br /&gt;
They take a western route through the protein producing farms on this Southern end of Caskin. Crawling over fences, outwitting security bat remnants and field dog remnants, as well as avoiding being seen by a farmer&#039;s daughter&#039;s wedding. Thankfully no one tries to seduce the bride. (The DM was genuinely worried this might come up) Once they have crossed out of the fields, they manage to find a place to bed down for the night in the edge of the deciduous forest that makes up Central Caskin. &lt;br /&gt;
&lt;br /&gt;
=== Session Seven (11/16/2025) ===&lt;br /&gt;
Not knowing the exact location of the Locus hideout, Blue uses her mycelial connection to head find a bar that houses and aids criminals called The Oaken Barrel hidden in a secret tree. Inside, they see three of the fairies that make up the Locust and they are intimidated into giving up the location of their actual hideout. One of them, Clew, tries to woo Henrietta, excited to see another sheep one, and especially one so beautiful. Henrietta and N0rm4n stay at the bar, believing they will not be viable to the fight against the thieves&#039; guild.  &lt;br /&gt;
&lt;br /&gt;
Finding the secret hideout, the crew heads in and take out everyone in the hideout, even though the Locust had been alerted by their friends back at the Oaken Barrel. They leave one alive to answer questions.  &lt;br /&gt;
&lt;br /&gt;
Blue inspects the memories of the dead Lt Barataria, who in their memory, meets with Persepolis, learning about something called the Guardian project, a way to use the relics of old: to rebuild the Guardians of Kiston to destroy the major connections to Motherboard and replace them with connections to the Son and protect them.  &lt;br /&gt;
&lt;br /&gt;
Kranik is able to find in the Lt&#039;s office, paperwork of their deal with the Sonrise as well as Serial numbers for all of the relics.  &lt;br /&gt;
&lt;br /&gt;
As they are leaving the Locust&#039;s base, they encounter two Gladiators, Lancelot and Geraltx, who show Kranik that his mother, London is currently being seized and under threat of death if he does not comply and come with them.  &lt;br /&gt;
&lt;br /&gt;
Kranik turns to the rest of the group, &amp;quot;Tell Henrietta, &#039;I&#039;m Sorry&#039;&amp;quot; and then willingly goes with the gladiators.  &lt;br /&gt;
&lt;br /&gt;
The others return to the Errar, hearing at the docks that Genoa was captured for hiding Kranik&#039;s return and that in three days will be the fight of all fights, against &#039;&#039;&#039;THE MONSTER&#039;&#039;&#039;.  They update Memphis, informing her of the Locust, the Relic Locations, Kranik&#039;s capture. Memphis states she &#039;&#039;&#039;&#039;&#039;cannot be involved, legally&#039;&#039;,&#039;&#039;&#039; with the goings on of the arena.  &lt;br /&gt;
&lt;br /&gt;
=== Session Eight (12/4/2025) ===&lt;br /&gt;
In this short episode, the crew leaves Caskin to take their relic from the Arach-Empyrean back to Motherboard.  &lt;br /&gt;
&lt;br /&gt;
On their way, they notice a large blip on the radar and head to see it. What they find is a pod of orca remnants who are bullying someone in a diving suit. They rescue the diver, recovering three of the remnants for scrap, and discover that she is a Lophi, an ancestry of deep water peoples who are hiding down below in KIM and keep their society to themselves, afraid that their resources and technology will be taken advantage by the surface dwellers. The Lophi&#039;s name is &#039;&#039;&#039;Destiny&#039;&#039;&#039; and she explains she is a surface biology researcher and she got very off track and was going to get air for her suit when the orcas attacked her. She is grateful for their help and willing to tell them a small bit about their society if the crew will take her to see Motherboard. She also reveals to them that not only are their Lophi under the water, but also that the Son has a base on the sunken island of Sarcof.  &lt;br /&gt;
&lt;br /&gt;
They go to Motherboard and are able to put the relic back into Motherboard. When Blue puts the relic in, she syncs with Motherboard&#039;s hum and is given a vision of Mother&#039;s true form.  &lt;br /&gt;
&lt;br /&gt;
Knowing they need to get money and prepare to save Kranik, they set their sights on Ossuary and leave Destiny and N0rm4n to guard Motherboard&#039;s Relic Room.  &lt;br /&gt;
&lt;br /&gt;
=== Session Nine (12/14/2025) ===&lt;br /&gt;
Before heading to Ossuary, the crew scraps the orcas, able to gain plenty for their future augments. Nihlus is also able to improve the fin attack of the Errar with the teeth of the orcas. &lt;br /&gt;
&lt;br /&gt;
Nihlus and Henrietta have a heart to heart about their recent disagreements and recover their relationship. &lt;br /&gt;
&lt;br /&gt;
On their way to Ossuary, they meet up with the Bl00p3r, who is doing another shark bounty for Sonrise. Nihlus also gets a dream of where their bounty target, Athens in, hiding in the forest on Ossuary known as Tall Grass, a sanctuary of rare remnants.&lt;br /&gt;
&lt;br /&gt;
At the dock, they learn two important details: &lt;br /&gt;
&lt;br /&gt;
* The Big Lady, Cambria, who runs the original Chuck&#039;s on Ossuary, just returned&lt;br /&gt;
* A ceremony is taking place at the Cult of the Machine Spirit. They are celebrating the final augmentation of a warrior, now completely replaced&lt;br /&gt;
&lt;br /&gt;
As they head into Ossuary, they are able to tell where to find Nihlus&#039; home, the Cult of the Machine Spirit, who have their own entrance to the sanctuary. They see the spire that is protected by the Cult, covered in kohd, ringed in it in all different sizes, both hand etched and filled with lights. &lt;br /&gt;
&lt;br /&gt;
They are first by Camphier, who guards the external gate and states that Nihlus is to return to her place in the Fairie Technomancers and no longer travel with the crew of the Errar. Arguing to see The Herald, that she needs to tell them about what&#039;s happening with Motherboard, the Herald&#039;s consort  hears and agrees to take the crew in. She tells them how something is forcing them to attack the fences of the sanctuary.&lt;br /&gt;
&lt;br /&gt;
Canalave, the Consort and Right Hand of the Herald, so she guides them to his hall, in a defunct Pomegranate Inc Headquarters building. They share with Unova, the herald, everything about their adventure, and the herald understands their plight and how they are to help Motherboard. He tells her to take her place with the other technomancers and to put a tracker on what they suspect to be another of Sonrise&#039;s guardians. She agrees. The Herald stats that without the augments of one of the Cult members, the other members of the Errar crew is not safe to go into the Tall Grass alone, especially Henrietta. They are offered one of three remnants, a grass type, water type and fire type. They take the fire type lizard looking one and head into the Tall Grass Sanctuary. &lt;br /&gt;
&lt;br /&gt;
They make their way through, being attacked by several hostiles creatures, a Snake, an elephant and a firey horse remnant, which explodes in a firey ball and sends the whole group flying apart. &lt;br /&gt;
&lt;br /&gt;
Nihlus finds several feline looking remnants to the North, including one with ribbons and rabbit like ears, though she is attacked by more lion-type remnant. The group is able to find each other once again and then heads to the Northwest area, having felt a rumble come from that area. &lt;br /&gt;
&lt;br /&gt;
They see a tall woman like remnant, had covered in long wires instead of hair that are connected to the trees around it, which seem to be data wells in disguise. They notice that at the woman-like figures&#039; feet are the bodies of Sonrise agents, seemingly the ones who helped build her. &lt;br /&gt;
&lt;br /&gt;
Carefully, they place the tracker on the Guardian and then flee back to the Cult of the Machine Spirit&#039;s compound to rest.&lt;br /&gt;
&lt;br /&gt;
=== Session Ten (12/21/2025) ===&lt;br /&gt;
As they ready to head back out into the Tall Grass to find their bounty, they watch as the Warrior of the Machine Spirit, Kanto, heads out to fight the Guardian of Ossuary, the Medusa. Before going back in they also stop at the local shops to get potions and supplies, meeting Lumiose, a human in a Katari suit, and Jubilife, a small katari with a jetpack he built himself.  &lt;br /&gt;
&lt;br /&gt;
They head to the Southwest and there is bat remnants with a stressful screech and canine, tiger-striped remnants with a vicious bite, who stand their way before they can get to Athens.  &lt;br /&gt;
&lt;br /&gt;
When they find the little hut where Athens had holed himself up, he comes willingly, just begging for relief from the dangerous place he put himself in. He turns over the stolen disks as well as his augmented arm, asking for mercy because he took a bad job and an escort out of the Tall Grass. The Crew of the Errar chooses mercy and does as requested, heading out of the Tall Grass, though noticing before they leave that it seems the fight between the Medusa and warrior has taken a hiatus or ended and it seemed the Medusa may have come up victorious.  &lt;br /&gt;
&lt;br /&gt;
The crew says goodbye to the remnants they befriended, MarkyMark and Ribbons, and promise to come back one day. They return to the Errar and set a course for Resupply.  &lt;br /&gt;
&lt;br /&gt;
They spend their last day before Kranik&#039;s arena battle against &#039;&#039;&#039;THE MONSTER&#039;&#039;&#039;, preparing for their own contributions. They turn in the arm and stolen discs to Babylon who only pays them half as she knows her client wants the body of the thief. She offers them two new bounties and they take one: &#039;&#039;Sonrise is sponsoring the capture of the crew of the Bl00p3r because they&#039;ve been giving fake filtration relics back to Sonrise after capture sharks&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
They gain some potions for the big fight and then take one more rest as they return again to Southern Caskin. &lt;br /&gt;
&lt;br /&gt;
== Chapter Two: &amp;lt;s&amp;gt;London&amp;lt;/s&amp;gt;  Avalon ==&lt;br /&gt;
&lt;br /&gt;
=== Session Eleven (1/4/2025) ===&lt;br /&gt;
While the rest of the crew of the Errar heads for the stadium, three days earlier Warden Memphis had reached out to another former convict that had worked through her program and was now out running odd jobs for her, mostly dealing with capture of wild remnants and releasing them back or rehabilitating them. Mensa, an inferbolg druid, was called and asked to intervene on Memphis&#039; behalf to help get Kranik out of the stadium without alerting Teno to her interference. Mensa [Guest played by Tyler] agrees for twice his normal pay and heads to Caskin for the game with schematics for the generators in the colosseum to provide to the crew to hopefully take down the shield that covers the surface of the arena so they can get down onto the field. He finds them easily in the stadium and they introduce themselves. &lt;br /&gt;
&lt;br /&gt;
Under the arena, Kranik has a face to face conversation with his mother, London, for the first time since his arrest. She reveals that she had been hoping to keep him from this exact fate, the fate of his own father and in an effort to do so, had actually been the person to turn Kranik over to the government of KIM so he would go to Argent Correctional and not have to die in the arena-- and yet here they were. London begs him for one more thing, to lay down his weapon and refuse to give Teno the fight and show he wants to give the people by making an example out of the former rebellion leader. Kranik trusts that he will live and he will not be alone in the arena. &lt;br /&gt;
&lt;br /&gt;
Teno comes down under the arena to taunt Kranik and provide him with his armor from his days as Gibraltar and when he mentions that Genoa will be going first to face four leopards, Kranik tries to save her by suggesting just 2 leopards to the one person. Taking this suggesting, Teno decides not to change the number of leopards but rather add a second fighter to the opening fight: London. Teno presents London with her ikonis, which was taken away from her long ago when she was forced into the Mothers of the Future program, along with her name-- Avalon. &lt;br /&gt;
&lt;br /&gt;
As the first fight begins, the four leopards start on the Western gate of the colosseum while Genoa and London enter from the East. While they approach one another, the crew of the Errar and their new friend Mensa break into two teams, heading to the two generators for the colosseum that are disguised as quite large anvils. Mensa and Henrietta use a bomb to blow the generator, causing the gate on that side to immediately open and &#039;&#039;&#039;THE MONSTER&#039;&#039;&#039; makes an early debut. A 20 foot abomination created from many remnants, riling in pain and agony from the fusion as well as a dosed amount of the Remnant&#039;s Fury, it begins to push in towards the leopards and two women on the other side. &lt;br /&gt;
&lt;br /&gt;
On the other side of the stadium, Nihlus and Blue work together to overload the Eastern generator, now in a panic to release Kranik so he can help and save the two women. Fane uses a rope to lower himself down into the arena as Kranik races him to get to the women, but they are too late to save Genoa as she is slain by a pair of leopards. London just barely holds her own with her ikonis, Guinevere, a long, thin sword. &lt;br /&gt;
&lt;br /&gt;
Mensa shifts into a fox remnant form as he jumps down into the arena, leaving Henrietta to escape and go to get the Errar to prepare it to leave as soon as the others escape. He is caught though in the tendrils of the Monster and it holds him tightly. Kranik and Fane hurry to help Mensa while Blue and Nihlus stay with London, trusting her to lead them back through the underground of the arena. &lt;br /&gt;
&lt;br /&gt;
The moment Mensa is freed, Blue stuns the Monster and they run for their lives in the tunnel below the arena, following London&#039;s navigation until they hear a loud crash behind them of the beast crashing down into the tunnel behind them. Mensa changes into a horse and Nihlus and London jump onto his back to speed ahead when a trio of gladiators attempt to stand in their way. Now barricaded between The Monster and these gladiators, Fane and Kranik do everything they can to get the fighters out of their way or stay out the way while The Monster attacks but it manages to severely damage Blue as it tries to grab her away from Kranik&#039;s hold. &lt;br /&gt;
&lt;br /&gt;
Blue, seemingly staring death in the face, only can offer what she knows best, her belief in Motherboard and reaches out to the monstrous remnant to offer it moment of relief from the Fury and the agony it&#039;s facing and in her faith, it works. &lt;br /&gt;
&lt;br /&gt;
During that moment of peace, Nihlus takes the opportunity to set up a bomb with the fuel used to arm the Monster&#039;s deadly photon laser and get a remote detonation created so that she can set it off once she seems the others are safe before getting back on Mensa and heading for the escape at last, but not without one last blast from the Photon laser damaging Mensa and London. &lt;br /&gt;
&lt;br /&gt;
The bomb goes off once Kranik, Blue and Fane are outside the range of it and a whole section of the colosseum crashes down on the Monster, taking a few casualties of spectators with it. &lt;br /&gt;
&lt;br /&gt;
The party escapes with London and Mensa in tow and in the Errar at last, they head for Ossuary.&lt;br /&gt;
&lt;br /&gt;
London is amazed and a little overwhelmed by everything, Henrietta takes the opportunity to help the infernal woman with a clean outfit. Kranik then pulls Henrietta aside to tell her that he&#039;s sorry that he didn&#039;t get to say goodbye to her himself and he thanks her for coming back and helping his mom. They then &amp;quot;totally makeout&amp;quot; [player&#039;s words] in the dimly lit hold of the ship. &lt;br /&gt;
&lt;br /&gt;
=== Session Twelve (1/11/2026) ===&lt;br /&gt;
As they head for Northern Ossuary, IVAN notifies Captain Nihlus that they are being followed by a shark shaped remnant. One of the crew recognizes this is actually built from a whale shark remnant and they should be able to outrun it by diving lower. Kranik realizes this is one of the gladiator vessels that Teno sends out to bring back escapees. &lt;br /&gt;
&lt;br /&gt;
They stay at a good depth before rising just as they reach Ossuary&#039;s north shore and head inland to meet with the Cult of the Machine Spirit and see how Kanto, their greatest warrior, did against the Rebuilt Guardian, Medusa. They learn that Kanto never returned and worse, his tracking signal is no longer responding. Arming themselves, the crew of the Errar minus Blue who stays behind with London, head into the Tall Grass forest with Mensa to see if they can find Kanto and perhaps face this Medusa themselves. &lt;br /&gt;
&lt;br /&gt;
They discover Kanto easily enough, his body is covered in a thick layer of a cold carbon based stone and it seems to be melding with his own body as time goes on, it seems he is definitively dead. As Kranik moves through the trees to find the guardian, he does indeed find it, as the eyes of the Medusa pierce back at him and casts a petrifying gaze. Between the five of them, they are able to raze it&#039;s snakes off it&#039;s head like Nihlus was guided in a vision from Mother. Fane and Kranik deal heavy damage while once again having to save Mensa who had gotten himself captured in the grip of a terrifying creature. The Medusa&#039;s gaze stays on Kranik while the others and MarkyMark attempt to subdue it. Just as the petrification begins to set on Kranik, the Medusa is slain. &lt;br /&gt;
&lt;br /&gt;
Nilhus retrieves the &#039;&#039;&#039;Eyes of the Gorgon&#039;&#039;&#039;, which is the relic that was taken from Mother so they can return it to her. She is asked if she will stay with the crew of the Errar or return to her place at the Cult of the Machine Spirit, but she turns down the opportunity and she is told her name will be waiting for her when she returns from repairing Motherboard to completion. &lt;br /&gt;
&lt;br /&gt;
Mensa though, is offered a place to stay with the Cult and study the remnants of the Tall Grass, as is his dream to learn and discover more about them. He hands off his Corrector Sprite to Nihlus to thank her for speaking up and getting him a place among her people and the crew of the Errar heads out of the Cult&#039;s grounds once again. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, on Cof, the players learn that Persepolis is very angry to see a second of her guardians fall and in her rage, neutralizes one of her own men. Immediately after, she receives a call from Teno though, asking to join forces against the mutual pain they&#039;ve received from the Errar.&lt;br /&gt;
&lt;br /&gt;
=== Session Thirteen (1/18/2026) ===&lt;br /&gt;
On their way back to the Errar while traveling to the docks of Northern Ossuary, two gladiators are approach them, attempting to take London back from Kranik. Kiel and Lancelot brace themselves for a fight and Kiel uses a device to lock up Kranik&#039;s Gibraltar armor. Fane is able to fend off Lancelot with ease while Blue was aggressive with Kiel and Kranik learns that the ink of the tattoo on London&#039;s thigh has tracking nanobots in it. Blue and Nihlus teamed up to beat Kiel further while Fane and Kranik used their combined strength to kill Lancelot. Kiel attempts to run away but Kranik is able to catch her and ends her when she gives up no further information. &lt;br /&gt;
&lt;br /&gt;
Blue searches Kiel&#039;s mind for a memory of fear and she briefly witnesses the fear that Teno instills in his gladiators, as Kiel and her twin sister were told that only one of them is able to join the gladiators and are left with a single dagger to determine who will be Teno&#039;s new prodigy. Kiel, in fear of her own twin killing her, acted first and won. &lt;br /&gt;
&lt;br /&gt;
The Crew of the Errar makes it back to their ship and then heads to Motherboard to return the second relic and level up! &lt;br /&gt;
&lt;br /&gt;
They meet up with Destiny and N0rm4n. N0rm4n is searching for more information about the ancient [[Kiston Guardians|guardians]] of the [[Kiston Isles]] with Kranik, learning about Chul, the Rebuilt Guardian haunting Oakist. They find rumors of madness, tendrils and illusions tied to it.&lt;br /&gt;
&lt;br /&gt;
The other crew members start to speak to Destiny and teach her about surface world humanoid aesthetics as well, as well as gender-presenting aesthetics and procreation for her biological research. &lt;br /&gt;
&lt;br /&gt;
With their new knowledge in hand, the party comes together and leaving N0rm4n and Destiny still to guard the relics, they set off with London, now returning to her birth name of Avalon, along with them to head to Oakist to face the next guardian. &lt;br /&gt;
&lt;br /&gt;
As they travel, Nilhus attempts to remove the tattoo from Avalon&#039;s thigh and is mostly successful, but has no idea if that will be enough to keep her from being found. &lt;br /&gt;
&lt;br /&gt;
=== Session Fourteen (1/25/2026) ===&lt;br /&gt;
Docking on the western edge of the island, leaving the Errar with a drakona called Detroit.&lt;br /&gt;
&lt;br /&gt;
The crew of the Errar heads to the defunct mall that now houses the &#039;&#039;&#039;Disciples of the Shining Smile&#039;&#039;&#039;, where Fane calls home. They are welcomed by the greeter, a batfolk called Lumbini. Everyone seems happy to see Fane and the whole of the party and are desperate for them to come meet the visitor who has come to teach in the stead of the Father who runs the monastery. Kranik takes note of a young faun who looks similar to Henrietta who has taken on the name Pradesh. He learns that Pradesh is from Henrietta&#039;s home of the &#039;&#039;&#039;Church of the Goddess of Many Coats&#039;&#039;&#039;, but left because things were changing there and he didn&#039;t want to be caught up in whatever was happening there. &lt;br /&gt;
&lt;br /&gt;
Vaishali, a half-simiah who is close to Fane, is also very happy to see him and along with Lumbini, drag him even more quickly to see Father Sravasti and the visitor. Fane becomes concerned when Vaishali and Lumbini seem to have lost all their knowledge of Mother. They check in with Sarnath, an Avian who keeps guard of Sravasti&#039;s quarters and allows only Fane in first to see the Visitor and the Father. &lt;br /&gt;
&lt;br /&gt;
When he goes in, Fane immediately has his mind taken over by the Visitor, a faun-like entity called Mara, who&#039;s very presence pushes into Fane&#039;s memories and cuts off his memory of his mission to save Motherboard and any connection to motherboard at all. He is told to bring his friends into see the visitor as well. He does so, attempting to bring Nilhus and Kranik inside, but first they question him about Mother and their mission and he answers that he wants to stay in the monastery and doesn&#039;t know of any Mother. Kranik hits Fane on the head and this brings him back around, making him realize what happened and so prepared, the three of them head inside to go face down this visitor. &lt;br /&gt;
&lt;br /&gt;
While attempting to get to her, overcoming her mind grip, a fight is started between the three crewmembers and the Visitor&#039;s controlled monks of the monastery. Fane and Kranik, with Nihlus&#039; support are surely able to overcome the monks and get to the visitor, killing him, but find that when she dies, it is actually only a robotic mannequin that an illusion had been projected over top of. As the visitor is destroyed, the people of the monastery begin to have their minds released and they grow weary and realize they are hungry, having only eaten and slept when absolutely required by their bodies. They tell Fane that the Visitor had then working on tunnels under the mall, one leading North and one leading West toward the docks. &lt;br /&gt;
&lt;br /&gt;
=== Session Fifteen (2/8/2026) ===&lt;br /&gt;
After awakening the minds of the &#039;&#039;&#039;Disciples of the Shining Smile&#039;&#039;&#039;, Fane and Henrietta help the disciples to start getting settled and getting adequate food and rest to recovery from their mind control. &lt;br /&gt;
&lt;br /&gt;
Kranik goes out of his way to talk to Pradesh again, asking him about what they experienced in the &#039;&#039;&#039;Church of the Goddess of Many Coats&#039;&#039;&#039;. Pradesh confesses that this was the exact same situation at the Church, that they also received a visitor and that the visitor had taken over the church, but his mind had remained clear and so he left to find a new safe place and once he found the Disciples, he found he enjoyed it enough that he didn&#039;t end up asking for help for the church, but then his mind got overtaken by the new visitor here. &lt;br /&gt;
&lt;br /&gt;
Blue, Henrietta and Avalon decide to stay here at the monastery to help get things in order while Fane, Nihlus and Kranik head North to see where the tunnel is leading and why it&#039;s taking them to Chuck. They decide to inspect to see if they can either get help from Chuck&#039;s or if that place had received a visitor too. They leave a communication device with Henrietta so they can keep in communication. &lt;br /&gt;
&lt;br /&gt;
Vaishali decides to follow along with Fane to see the world outside the Discipline for the first time in a while. As they are traveling, they are suddenly shot at as they ambushed in the tree by a group of infernis with mechanical wings, led by an infaernis (Faerie father/Infernis mother- Avalon) with flesh wings that grow out of her back, but with robotic limbs and enhancements. Kranik immediately recognizes her as his half-sister and Teno&#039;s Bounty Hunter for the Colosseum, &#039;&#039;&#039;Kevlar&#039;&#039;&#039;. She states that it was hard to find them with the tracker on Avalon deactivated, but it only thrilled her to have a real chase, but now she&#039;s found them and it&#039;s time to give up the fight. &lt;br /&gt;
&lt;br /&gt;
Jumping from tree to tree to fight the flying creatures, Fane and Kranik take down all of Kevlar&#039;s goons, terrifying Vaishali in the meantime with the brutal show of violence. Kelvar runs when she realizes she&#039;s alone and Kranik tells the others to let her run. Vaishali lets the others know that she thinks this is too much for her, so she&#039;s going to head back to the mall monastery. Fane lets her go and asks she has Henrietta contact them when she gets back. &lt;br /&gt;
&lt;br /&gt;
They continue to travel North until they arrive at the Chuck&#039;s there. They are all allowed inside by the bouncer, but Kranik realizes that he gets flagged by their system, and when he asks the bouncer about it, the bouncer lets him know that they just use it to ensure they can keep those with bounties real names off of any of the rosters and betting table displays. &lt;br /&gt;
&lt;br /&gt;
As they settle and learn what is on each of the floors, Fane realizes that they&#039;ve never gotten a message from the others that Vaishali got back to the monastery safely.&lt;br /&gt;
&lt;br /&gt;
=== Session Sixteen (2/22/2026) ===&lt;br /&gt;
As Henrietta and Blue join their crew at the Chuck&#039;s of Oakist, Fane, Kranik and Nihlus witness a ring match between Biloxi (an orc pulled right out of a bizarre adventure), the Vega 5000 (a huge mech styled after casino games that no one knows the driver of), and a small strange electric folk called The Pinball Wizard, who handily wins the exhibition. Pinball Wizard recognizes Fane and is excited to befriend him, offering everyone a turn at his gacuphon pet, RNJesus.&lt;br /&gt;
&lt;br /&gt;
Kranik, excited at the idea of joining such a show of violence, eagerly seeks out what looks like a very rich woman who is enjoying herself in a private box with docile remnant hounds with white coats dotted with black spots. She introduces herself as Barcelona. He asks her to be his sponsor for the next bout and she agrees, but warns that if he loses, he&#039;ll be in her debt 1000 quantum. With every confidence, Kranik signs on to the deal and then takes the stage against Frog from Shell and King Arthur Jr. The battle is quick, but Kranik is fearless and takes out the Frog from Shell in a relentless rage before the opponent can get a single swing in. When he finally turns to King Arthur Jr, he takes several harsh blows, but in the end defeats the half remnant Simiah before he loses his stamina. He wins Barcelona over a million quantam with her underdog sponsorship and a hefty cut for himself and Nihlus who had a bet placed on him. &lt;br /&gt;
&lt;br /&gt;
While the fight is happening, Fane wanders into a hallway to get away from the large audience and finds himself face to face with a katari in beautiful garb who asks if he would like to play a game. Fane recognizes the power of this visitor from the previous one he met in the Discipline, so he immediately goes on the offensive. Finding his new best friend Fane in the hallway in a fight, the Pinball Wizard joins the fight and they easily destroy the false visitor who becomes an empty vessel like the one before. &lt;br /&gt;
&lt;br /&gt;
After Kranik&#039;s win, Barcelona offers him whatever he wants and even entry to the lowest level, with invitations provided by the Madame of the Chuck&#039;s Oakist Brothel, Milan. Blue curiously takes one of the invitations and happily heads downstairs. Pinball Wizard and Fane follow. Kranik and Henrietta head upstairs to go relax and help Kranik recover with all the stimulants, health and stamina potions he needs. Down in the brothel, Blue learns about intercourse and its pleasures from a fellow fungril, Prague, in a verbal lesson. Pinball Wizard disappears victoriously into a backroom with Reno, declaring on his way &#039;New High Score&#039; and Fane learns from a beautiful woman called Lima that people aren&#039;t stopping down in the brothels as much anymore because someone is giving them all money and teaching them to gamble well on the casino floor. Usually the frequent visitors work in a cycle where they go and win money, come downstairs for a visit and when their money is spent, head back up to win more, but something is keeping those people upstairs now, hence why so many of the brothel workers are just lounging around. &lt;br /&gt;
&lt;br /&gt;
Heading upstairs to do more investigation, Nihlus and Fane discover that until Fane and PBW had knocked out the Visitor, he had been going by the name Macao and giving people on the casino floor a thousand quantum and how to gamble it to win the most. These same people when there senses returned to them found that all their money had been drained from their quantum discs. &lt;br /&gt;
&lt;br /&gt;
Deciding they should sleep on this information, Fane goes to have a nice dinner, while the others finish their evening activities and then go to bed. &lt;br /&gt;
&lt;br /&gt;
=== Session Seventeen (3/1/2026) ===&lt;br /&gt;
During breakfast, Kranik receives word that he is supposed to return to the ring that day to fight again with Barcelona&#039;s sponsorship. There is a back and forth between the crew, Nihlus channels a vision from Motherboard showing that Kranik will be beat by Pinball Wizard and Fane will be found out and in the end, it is decided that Kranik will not fight again and instead will go and tell Barcelona that he has little interest in a fighting career where he cannot kill him enemies. &lt;br /&gt;
&lt;br /&gt;
Blue is having a little bit of a weird breakdown. Boy, hope this doesn&#039;t directly affect decisions that will need to be made later in this session. &lt;br /&gt;
&lt;br /&gt;
Blue goes with Kranik down to see Barcelona in the fighting arena and tell her the bad news, but the sponsor is not alone. Seated beside her is &#039;&#039;&#039;Cambria&#039;&#039;&#039;, the majority owner of all Chuck, who offers Kranik that she will clear Kranik and Avalon&#039;s records and give them a good life here at the Chuck&#039;s on Oakist if he signs a contract to continue fighting. &lt;br /&gt;
&lt;br /&gt;
Kranik refuses, despite the temptation, not wanting to trade one lack of freedom for another. Cambria is upset by this and tells him that he then must leave immediately. He heads upstairs, gathers everyone else and they run into the Pinball Wizard on their way out. He offers to be a decoy so they can escape with Cambria noticing and not go out the front where Cambria had warned that Kevlar and a new set of bounty hunters is waiting for them. &lt;br /&gt;
&lt;br /&gt;
After safely leaving through the backway, they sneak around the front and run for the woods, but it doesn&#039;t take very long for Kevlar and her goons to catch up. 8 minions, half Sonrise agents and half Teno&#039;s join Kevlar as well as Viper, a goblin assassin. They easily take down all ten of these enemies and when they have Kevlar on her knees, prepared for death, she answers questions for Kranik, telling him that she saw fauns take Vaishali. As her final wish, she asks Kranik to take her to their mother so Avalon can decide if she should live or die. This bothers Blue because Blue, a Gravekeeper fungril, has been craving death and wishes to not see Kevlar spared. Kranik and Blue split off to go to the Disciples of the Shining Smile with Kevlar while Henrietta, Nihlus and Fane head for the Church of the Goddess of Coats. Kranik gives Fane Kevlar&#039;s Ikonis, Vivian, a powerful rifle. &lt;br /&gt;
&lt;br /&gt;
Avalon spares Kevlar and they take off her robotic leg with Teno&#039;s tracker in it so she can bounty hunt and be free of the Colosseum. &lt;br /&gt;
&lt;br /&gt;
=== Session Eighteen (3/8/2026) ===&lt;br /&gt;
&lt;br /&gt;
==== Fane (3/15/2026) ====&lt;br /&gt;
Fane sneaks around the back of the Church of the Goddess of Coat&#039;s pasture to try to find a way to get to where they might be holding any kind of prisoners to search for Vaishali. He approached from a packaging room with cold storage boxes that have kohd written on them. He takes pictures of it quickly so he can have it translated by Nihlus later. &lt;br /&gt;
&lt;br /&gt;
Heading deeper in, two things become extremely evident, there is A LOT of blood in the area, which he can tell by scent alone, and in just a few rooms over, he can hear two voices bickering. He heads in the opposite way of the voices and comes across a room where the cold storage boxes were being pumped with their liquid nitrogen for keeping whatever is inside safe. Continuing his travel, he finds a sewer system carrying blood from what seems to be several slaughter rooms, leading out into a sickening pond that is rancid. He once again hears the voices and presses forward. He peeks into the room with the voices and finds two workers who are slaughtering some of the pasture animals for processing. He presses forward. &lt;br /&gt;
&lt;br /&gt;
Jumping over the small creek of blood, Fane finds himself face to face with an elf with cybernetic enhancements. The elf tells him he can&#039;t be down here and they get in a tussle. Fane tries to force the door behind the elf open with the elf&#039;s head but that doesn&#039;t seem to workfand he ends up killing the elf instead, who had screamed for help and called for the aid of the other slaughterhouse workers. They try to hurry, but struggle to catch up to Fane in time as he grabs another worker and forces them to open the door, inside findings Vaishali and three other prisoners. Relieved, she tells Fane that she had been taken prisoner and with the others, they had been waiting in agony to be taken to be slaughtered as well, deeper into the facility than where Fane had travelled. Not waiting or curious enough to see this barbaric ritual for himself, he hurries the four prisoners out and they head for safety, Fane taking out one more worker on his way out. They head for the pasture above.&lt;br /&gt;
&lt;br /&gt;
==== Kranik &amp;amp; Blue ====&lt;br /&gt;
As they are heading late to the Church of Coats a few hours behind their friends, the ground below Kranik falls out and while he is able to catch the side, Blue falls down below and when Kranik reaches his ikonis down to her, he falls as well but thankfully not on top of her. &lt;br /&gt;
&lt;br /&gt;
In a massive dug tunnel that leads from the Disciple of the Shining Smile west to the docks, Blue can sense something reaching back out to her in the vibrations of Mother&#039;s hum, but something is completely wrong about it. It knocks Blue out, so Kranik wakes her up and tells her that they need to get out of the tunnel. They head further in and find some mouskin and simiah working on extending the tunnel still and when Blue tries to use the hum to awaken their mines away from Chul&#039;s power, it doesn&#039;t work and instead forces Chul to send out a wave of mind control again. Blue has a vision of Motherboard putting her protective wings around her to keep her safe from the control, but when she looks to Kranik, she sees that he is holding his weapon and has his violent grin and glowing red eyes. He begins to attack Blue with intent to kill, so she pushes his limits of stress with spells and after he has dealt damage to her, she finally manages to harm him enough for his mind to snap back. He apologizes and then helps her to break the control over the other four again, sending them to hide at the Discipline before they race to the Church of Coats again.&lt;br /&gt;
&lt;br /&gt;
==== Henrietta &amp;amp; Nihlus ====&lt;br /&gt;
As they head toward the Church of Coats, a large pasture area with a big red tent and steeple with a golden crown on top. Their community&#039;s great treasure is a pasture with actual animals such as sheep, alpacas, pigs, silk moths. They have textile mills, shearing barber shops, fashion houses, a large  barn, a food farm, as well as a residential area and school and as they approach, the guard at the gate tells them at a set of twin faeries have arrived, stating they are messengers from the Goddess. &lt;br /&gt;
&lt;br /&gt;
The girls go to a spa and meet people from the town, a rival of Henrietta, as well as some children. A small lamb helps polish Nihlus with hoof polish. A rabbit family comes in and the mother mentions to her children that she has to get gussied up because she&#039;s been asked to leave and she wants the children to be prepared as well. Nihlus and Henrietta overhear that they have these messengers of the Godess have fancy new rules. &lt;br /&gt;
&lt;br /&gt;
Once they are finished their salon time, the girls go to the revival happening at the steeple tent. Inside they notice that the usual leaders, Wauiku and Rotorua are missing. Nihlus takes note of a weird pair of pelts, on either side of the tent, and points them out to Henrietta. She immediately recognizes them as the skins of the the former leaders of the church. As they are about to leave, the messengers, these faerie twins called Christchurch and Auckland, call Henrietta up and tell her that she has been called to go speak to the Goddess. She is to go to the barn, go up to the loft and pray to hear the goddess&#039; voice. She doesn&#039;t fight and heads out the back of the church and into the pasture, heading up to hear from her deity. &lt;br /&gt;
&lt;br /&gt;
In a panic at this development, Nihlus runs out and heads to the main gate, hoping that she will be able catch up Blue and Kranik and is very thankfully to find them already at the gate, having just given over their weapons to the gate keeper so they could enter the Church grounds, but they threaten the gate keeper to get their weapons back and hurry to go save Henrietta from whatever lays in wait in the barn. &lt;br /&gt;
&lt;br /&gt;
Nearly at the barn, Henrietta pauses as she hears Kranik calling her name. She waits for the others to catch up with her so they can go together. As they enter, there is a sharp metallic smell as they enter and Kranik tells her that he believes this is likely some kind of slaughterhouse. She heads up to the loft and sees in front of her a pillow meant for kneeling in prayer that sits in the light of a window where one could feel the Goddess&#039; light and hear her voice. Blue and Nihlus, as they step up to the loft with her, hear a soft comforting voice tell them to come and kneel. Henrietta mourns that she cannot hear the voice and wants to know what she did and why she can&#039;t hear it. She decides to not kneel. &lt;br /&gt;
&lt;br /&gt;
The same angora rabbit faun mother who they met in the salon approaches, also meant to approach and hear the goddess&#039; voice. The party begs her not to do so and Henrietta pleads with her not to leave her children behind, as her mother left her, and that being culled from the flock is not worth scarring her children for life. The mother rabbit hears out Henrietta and heads back to take her children back with the cover of the crew of the Errar going to cause trouble with the messengers. &lt;br /&gt;
&lt;br /&gt;
Before they leave, Nihlus inspects the pillow as well as the window meant for praying to the Goddess and discovers a trap that when one would kneel on the pillow to pray, they would be bled out and then the pillow drops to become a chute to an area below the barn, where the smell of blood and gore is much stronger.&lt;br /&gt;
&lt;br /&gt;
The blood-stained Fane and Vaishali meet up with the rest of the crew, ready to join them to go face the &#039;Messengers of the Goddess&#039;. Nihlus translates the code Fane saw on the boxes that were shipping out. &amp;quot;Sonrise&amp;quot; &amp;quot;Supply&amp;quot; &amp;quot;Rations&amp;quot;. Henrietta comes to the sickening realization that the culling of her people has become a food source for the growing army of the opposition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sonrise]]&lt;br /&gt;
[[Category:CR]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Sonrise/The_Story_So_Far&amp;diff=47190</id>
		<title>Sonrise/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Sonrise/The_Story_So_Far&amp;diff=47190"/>
		<updated>2026-07-01T06:29:27Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Sonrise using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Story So Far =&lt;br /&gt;
&lt;br /&gt;
== Chapter One: N0RM4N ==&lt;br /&gt;
&lt;br /&gt;
=== Session One (9/14/2025) ===&lt;br /&gt;
Our little group of convicts found themselves scrapping on a small island that used to house the Pendergras facility and were in the process of tearing apart the six story building. Helena (she/her) was their guard for the day and keeping watch over all of their progress. Fane (he/him) found a half-decent safe of fallen world money and valuables on a top floor and threw it down the various floors to get to the base of the building, Kranik (he/him) was breaking down filing cabinets, Nihlus (she/her) was pulling out wiring the ceilings between the floors and Henrietta (she/her) was attempting to avoid work, as usual. &lt;br /&gt;
&lt;br /&gt;
One of the other prisoners, Berlin (he/him), a slim Drakona, attempted to weasel his way into trouble with Kranik. Then when Sparkbugs began to attack Henrietta, Kranik and Fane assisted her while Nihlus became trapped inside the safe, which Berlin attempted to steal away. He is caught and taught a valuable lesson about gravity. &lt;br /&gt;
&lt;br /&gt;
When they return to the Argent Correctional Facility, they are all immediately taken to the infirmary, where Doctor Pergamon (she/her) is waiting to given them an inoculation. They are given trackers and explained that they&#039;ve been chosen by the warden to go on an expedition to turn Motherboard off and back on again to reset her from the corruption and damage done by the Sonrise Coalition. &lt;br /&gt;
&lt;br /&gt;
This idea was given to her by one of the now-sentient clanks, N0rm4n (he/him), who in his new sense of self, has decided to go against what the Sonrise has done and restore the Mother who came before. He believes he also knows exactly how to shut her down, repair and restart her, he just needs a proper escort and assistance.&lt;br /&gt;
&lt;br /&gt;
=== Session Two (10/5/2025) ===&lt;br /&gt;
The ex-cons are given their ikonis, network tethers, and quantum discs and ride along with the Warden on a barge to Caskin. The driver of the barge is Alamo is doesn&#039;t seem all that concerned when Nihlus attempts to &amp;quot;fix up&amp;quot; the barge. She accomplishes nothing. &lt;br /&gt;
&lt;br /&gt;
On the north shore of Caskin, they go to a small fenced in community that acts as a work release program and housing for well-behaved prisoners with smaller sentences. Here, the party finds their fifth, Blue (she/her)! The Warden asks Blue if she can still talk directly to Motherboard and how Blue feels about N0rm4n, since his consciousness is a product of the Son and not the Mother. Blue seems confident that they can trust N0rm4n and joins the party. Beleez (she/her), Blue&#039;s work supervisor, tells Blue that she was the best worker she&#039;s had and she never believed she belonged in the prison system. &lt;br /&gt;
&lt;br /&gt;
The warden leaves our group at this time, putting 500 quantum on Blue&#039;s disc and telling her to buy a seaworthy vessel to go to Motherboard to do the work that needs done and then to get whatever supplies they need, wherever they usually acquire them. They head to the local docks where Henrietta knows some Infernis who are pilgrims of the spire and Nihlus knows some Fungril and Faeries who are fishers. The fishers point out three people who are currently selling boats.&lt;br /&gt;
&lt;br /&gt;
* Lexington (she/her) is selling a former Tuna remnant she&#039;s made into a submersible.&lt;br /&gt;
* Boston (he/him) is selling an old merchants ships&lt;br /&gt;
* Augusta (she/her) is selling a travel barge that needs hefty repairs&lt;br /&gt;
[[File:Errar.jpg|center|thumb|The tuna remnant turned submersible ship, the Errar ]]&lt;br /&gt;
After quite a bit of begging, pouting, reasoning, and bargaining with the rest of the group, Nihlus manages to convince them to get the Tuna submersible, which they call the Errar, after that&#039;s all Nihlus can say when she is asked what she will name it. &lt;br /&gt;
&lt;br /&gt;
With a little money left, they head to Resupply, a common bounty hunter and criminal trading island that floats around the crater. Here they are able to trade scrap with Troy, get potions with Ithaca, basic supplies with Avaris, and check the &amp;quot;mailbox&amp;quot; with Babylon (she/they). Babylon tells them she currently has two &amp;quot;deliveries&amp;quot; that need taken care of: &lt;br /&gt;
&lt;br /&gt;
* On north Ossuary, there is a thief who ran off with several quantum discs that pinched from a Chuck&#039;s Gambling house. &lt;br /&gt;
* Off the coast of West Cof, there is a hammerhead shark remnant with a relic inside that acts as a filtration unit that separates augments from flesh&lt;br /&gt;
&lt;br /&gt;
The group takes the bounty on the thief, but Nihlus takes notes on the relic quest for her own means. Fane takes note of a woman he recognizes, but can&#039;t remember what from.&lt;br /&gt;
&lt;br /&gt;
Kranik is waiting outside with N0rm4n at the Errar.&lt;br /&gt;
&lt;br /&gt;
=== Session Three (10/11/2025) ===&lt;br /&gt;
Still at Resupply, the crew of the Errar heads over to talk to the Avaris (they/them), whose stand is for basic supplies and the occasional high tech device. They notice that Avaris keeps checking the door, but as they observe them more, they realize they have the kohd for ‘Sonrise’ on their neck. This causes Blue to curse Avaris, who immediately signals for security and as they are beginning to get thrown out, they hear the screech of something like an owl outside. &lt;br /&gt;
[[File:Gotham.jpg|thumb|Gotham]]&lt;br /&gt;
Moments before, Kranik and Norman were enjoying a few moments alone. Kranik shared about his life in the the gladiatorial arena on Caskin and Norman encouraged him that once they had completed their mission with Motherboard, he hoped he would see his life&#039;s goal fulfilled, though he worries that if he commits murder, he&#039;ll wind up back in prison, but Kranik assures Norman that if a death occurs in the arena, it is not a crime. Norman enjoys a moment of peace before they also hear the screech and a woman with owlish augments called Gotham swept down and grabbed him by his shoulders. She attempted to fly away with him but Kranik moved quickly enough to smash the motors thigh panels and wings, making her drop Norman, who cannot swim and begins to sink. &lt;br /&gt;
&lt;br /&gt;
The others emerge from the Resupply just in time to watch Kranik finish off the best of Gotham&#039;s augments but Blue, in a moment of blind rage, sent out her chaos and wrath and with that ripped off Gotham&#039;s head. &lt;br /&gt;
&lt;br /&gt;
Ready to make their escape, Nihlus suspects a tracker inside Norman and that&#039;s how Gotham found them. Nihlus gives him a look through and pulls out the tracker. During some downtime, Fane fishes and they put the tracker inside the fish to throw Sonrise off. Henrietta sunbathes and scars several members of the crew for life. &lt;br /&gt;
&lt;br /&gt;
Each member of the crew of the Errar is given a title by the ship&#039;s Internal Virtual Artificial Navigator, or IVAN.&lt;br /&gt;
&lt;br /&gt;
==== The Crew of the Errar ====&lt;br /&gt;
&lt;br /&gt;
* Nihlus, Captain&lt;br /&gt;
* Blue, First Mate&lt;br /&gt;
* Henrietta, Passenger Princess&lt;br /&gt;
* Fane, Quartermaster&lt;br /&gt;
* Kranik, Security,&lt;br /&gt;
* N0rm4n, Assistant Navigator&lt;br /&gt;
&lt;br /&gt;
As they arrive at Motherboard, they carefully traverse her external fixtures until they reach the central spires and then wait as Norman opens a door to go inside. While consulting the console to learn more about how to repair the Mother, he realizes that something is wrong. With Blue and Nihlus&#039; help, they open the relic cases to look into the six relics from the six islands that helped form Motherboard and find that they are all missing. &lt;br /&gt;
&lt;br /&gt;
Henrietta, knowing the calling card of different thieves&#039; guilds, recognizes that the roman numerals on the name plates are the relics are recently carved on. Using the numbers and putting the letters in order of the different islands, they discover that the calling card spells out &amp;quot;LOCUST&amp;quot;. Kranik recognizes that with the roman numerals and the name, it&#039;s a criminal group he knows from Caskin.&lt;br /&gt;
&lt;br /&gt;
=== Session Four (10/19/2025) ===&lt;br /&gt;
The crew of the Errar headed to the hammerhead shark remnant for themselves, but quickly find that they are not alone here as a cloaked remnant squid puts itself between them and the hammerhead. It turns out that it is ALSO a submersible and their crew is a group of bounty hunters who DID take the job from Babylon and display that they clearly have a great grasp on their sub and would easily best the Errar&#039;s crew in combat. They open Comms and the crew introduces themselves.&lt;br /&gt;
[[File:Jervis.jpg|left|thumb|Captain Jervis]]&lt;br /&gt;
[[File:Blooper.jpg|thumb|The Bl00p3r]]&lt;br /&gt;
&lt;br /&gt;
==== The Crew of the Bl00p4r ====&lt;br /&gt;
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* Captain Jervis, Infernis&lt;br /&gt;
* Firstmate Seattle, Elf&lt;br /&gt;
* Hokadate, Human Weapons Specialist&lt;br /&gt;
* Puget, Simiah Engineer&lt;br /&gt;
&lt;br /&gt;
The crew of the Errar backs down from the fight and decides they will head for the island of Caskin and pursue their lead to discover more about the thieves that had stolen from Motherboard and took the six relics. They dock in North Caskin, the same area where they bought the Errar to start with. As they head from the docks down to Blue&#039;s home village, they first realize that they are being followed. Kranik waves over a small Katari child who comes over to the group, offering to sell them fish from her little basket. She introduces herself as Houtz. The crew is endeared to her.&lt;br /&gt;
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While traveling to where Blue&#039;s nomadic tribe&#039;s currently location, they notice some trees being felled and at Blue&#039;s assistance, head that direction for a diversion.&lt;br /&gt;
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They arrive at an area that&#039;s been clear cut and a short temple has been built over the last few months. The temple&#039;s stature apparently stands so short because most of it is underground. They are greeted by the builders, as well as a layperson for the temple, but then are introduced to the real power behind the temple, Priestess Andora. She is a human who has been augmented with large spider remnant parts to look like that of an ancient creature called a drider and she states that she worships the Arach-Empyrean, who the temple has been built for here on Caskin by the Sonrise Coalition.&lt;br /&gt;
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Frustrated by this priestess who speaks of false gods so close to one of Motherboard&#039;s spires, Blue is prepared to fight here and now, but Kranik holds her and Nihlus back and talks them into waiting until they&#039;d rested and have a better sense of things.&lt;br /&gt;
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They head to Blue&#039;s village finally and there they meet many of the fungal people of the Gravekeeper Tribe. Getting a chance to explore and interact, Kranik takes up a challenge to face the tribe&#039;s strong warrior, Va&#039;delliea. Kranik very quickly shows everyone exactly what he was bred for and crushes Va&#039;dalliea in hardly any time at all before they can get a single swing in.&lt;br /&gt;
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After this, the crew heads to rest, provided a guest accommodation by Grandmother Fungus and attended by Solan and Shimla, two other members of the tribe.&lt;br /&gt;
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They are rudely awaken in the morning by the sound of a massive cable being cut, the primary network wire between Motherboard and Caskin. It has been taken down by the Arach-Empyrean itself.&lt;br /&gt;
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=== Session Five (11/2/2025) ===&lt;br /&gt;
Despite their rude awakening, the crew of the Errar quickly rose and were gifted Gecko gloves and a Phoenix feather from the Gravekeeper tribe to aid them in their pursuit of destroying this new threat. They raced for the Arch-Empyrean and met it when it was two-thirds of the way down the spire, around 500 feet off the ground. Henrietta rallied them together, giving them inspiration to work together better as she stayed on the ground with N0rm4n. &lt;br /&gt;
[[File:RebuiltArach.jpg|left|thumb|450x450px|The Rebuilt Guardian of Caskin, the Arch-Empyrean]]&lt;br /&gt;
Nihlus flew at a further distance from the others as she reached out with her magic, forcing hexes upon the mechanical spider queen. Blue also remained at a far distance after she got webbed and fell to the ground, using spells and Mother&#039;s wrath together to disable the internal mechanics of the Arach-Empyrean from afar. As Kranik and Fane raced to meet the creature face to face, they attacked at it&#039;s bladed legs, but found themselves caught in those leg&#039;s grip and had to keep from the blades pressing further and further into their skin as they struggled to break free. Their first major fight as a crew and they learned well to balance off of one another, the witch and the warlock causing internal damage with hexes and viruses, while the hefty brawler and warrior beat it externally, freeing themselves from and doing decent damage to it&#039;s head before the legs gave out and it fell from the spire. Landing on the ground, it still continued to fight, falling on Kranik fully while the others dodged out of the way. Only one leg left, the crew of the Errar managed to overpower the creature and Fane bashed its head in. &lt;br /&gt;
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Now with a pile of crumpled metal in front of them, the team scrapped it and inside, found something very odd. It was the relic of Caskin, the one that had been stolen by the Locust Guild from Motherboard. Someone had fashioned it into the webshooter of the Arach-Empyrean and now it was in Blue&#039;s possession. &lt;br /&gt;
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Driven by their anger over how the pieces of Motherboard were being used to destroy her and the network, Blue and Nihlus encouraged the group to head back to the temple of Arach-Empyrean to face the followers and that Priestess head on. &lt;br /&gt;
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Walking in and declaring that she would destroy the temple and profaning the Empyrean in front of Andora, Andora immediately moved to curse Blue, but Fane jumped in front of her attack. Fane stayed there between Blue and many attacks, starting to feel the pressure of the onslaught of attacks. Nihlus let out an arcing wave of electricity that sent all of the temple attendants to their graves, while the Lieutenant Arvy defended Andora from the crew. Arvy and Andora alone were no match for the full power of the Errar and they dispatch both, Blue reaching out with a whip of electricity to behead the false priestess. &lt;br /&gt;
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Upon her death, Blue performs the rites of death of her tribe and reaches to the remainder of Andora&#039;s spirit to find a memory of pride. She finds a moment where Andora was graced with the presence of Persy and how they Persy convinced Andora to perform as the high priestess by making the new goddess in Andora&#039;s image.  &lt;br /&gt;
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Fane steals the wig that was meant for the incomplete goddess&#039; robotic form.&lt;br /&gt;
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=== Session Six (11/9/2025) ===&lt;br /&gt;
After returning back to the Gravekeeper Tribe to recover a bit from their fight against the Guardian as well as the evil false temple, the crew of the Errar purchase some potions and then make for the docks! On their way through the forest, they end up getting caught by a swarm of giant mosquito remnants. One of the remnants extracts Kranik&#039;s blood but the party is easily able to get rid of most of them and run away from the rest. &lt;br /&gt;
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At the docks, they take the Errar and before they leave the dock, they are visited by Houtz! They quickly tell Memphis about the Guardian they encountered and that they have one of the relics and she pays them Quantum so they&#039;ll be able to continue their mission. They use their newly acquired money to pay Houtz for &amp;quot;feesh&amp;quot; and &amp;quot;brace-a-lets&amp;quot; made from seashells that have been dyed. They then head to Southern Caskin to find the Locust! &lt;br /&gt;
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At the docks, they mean Genoa, a dockworker who recognizes Kranik as the gladiator Gibraltar and the one who started a revolution to help the lower class but didn&#039;t succeed. She charges them double for parking to keep Kranik&#039;s identity a secret and they begrudgingly pay her.&lt;br /&gt;
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They take a western route through the protein producing farms on this Southern end of Caskin. Crawling over fences, outwitting security bat remnants and field dog remnants, as well as avoiding being seen by a farmer&#039;s daughter&#039;s wedding. Thankfully no one tries to seduce the bride. (The DM was genuinely worried this might come up) Once they have crossed out of the fields, they manage to find a place to bed down for the night in the edge of the deciduous forest that makes up Central Caskin. &lt;br /&gt;
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=== Session Seven (11/16/2025) ===&lt;br /&gt;
Not knowing the exact location of the Locus hideout, Blue uses her mycelial connection to head find a bar that houses and aids criminals called The Oaken Barrel hidden in a secret tree. Inside, they see three of the fairies that make up the Locust and they are intimidated into giving up the location of their actual hideout. One of them, Clew, tries to woo Henrietta, excited to see another sheep one, and especially one so beautiful. Henrietta and N0rm4n stay at the bar, believing they will not be viable to the fight against the thieves&#039; guild.  &lt;br /&gt;
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Finding the secret hideout, the crew heads in and take out everyone in the hideout, even though the Locust had been alerted by their friends back at the Oaken Barrel. They leave one alive to answer questions.  &lt;br /&gt;
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Blue inspects the memories of the dead Lt Barataria, who in their memory, meets with Persepolis, learning about something called the Guardian project, a way to use the relics of old: to rebuild the Guardians of Kiston to destroy the major connections to Motherboard and replace them with connections to the Son and protect them.  &lt;br /&gt;
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Kranik is able to find in the Lt&#039;s office, paperwork of their deal with the Sonrise as well as Serial numbers for all of the relics.  &lt;br /&gt;
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As they are leaving the Locust&#039;s base, they encounter two Gladiators, Lancelot and Geraltx, who show Kranik that his mother, London is currently being seized and under threat of death if he does not comply and come with them.  &lt;br /&gt;
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Kranik turns to the rest of the group, &amp;quot;Tell Henrietta, &#039;I&#039;m Sorry&#039;&amp;quot; and then willingly goes with the gladiators.  &lt;br /&gt;
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The others return to the Errar, hearing at the docks that Genoa was captured for hiding Kranik&#039;s return and that in three days will be the fight of all fights, against &#039;&#039;&#039;THE MONSTER&#039;&#039;&#039;.  They update Memphis, informing her of the Locust, the Relic Locations, Kranik&#039;s capture. Memphis states she &#039;&#039;&#039;&#039;&#039;cannot be involved, legally&#039;&#039;,&#039;&#039;&#039; with the goings on of the arena.  &lt;br /&gt;
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=== Session Eight (12/4/2025) ===&lt;br /&gt;
In this short episode, the crew leaves Caskin to take their relic from the Arach-Empyrean back to Motherboard.  &lt;br /&gt;
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On their way, they notice a large blip on the radar and head to see it. What they find is a pod of orca remnants who are bullying someone in a diving suit. They rescue the diver, recovering three of the remnants for scrap, and discover that she is a Lophi, an ancestry of deep water peoples who are hiding down below in KIM and keep their society to themselves, afraid that their resources and technology will be taken advantage by the surface dwellers. The Lophi&#039;s name is &#039;&#039;&#039;Destiny&#039;&#039;&#039; and she explains she is a surface biology researcher and she got very off track and was going to get air for her suit when the orcas attacked her. She is grateful for their help and willing to tell them a small bit about their society if the crew will take her to see Motherboard. She also reveals to them that not only are their Lophi under the water, but also that the Son has a base on the sunken island of Sarcof.  &lt;br /&gt;
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They go to Motherboard and are able to put the relic back into Motherboard. When Blue puts the relic in, she syncs with Motherboard&#039;s hum and is given a vision of Mother&#039;s true form.  &lt;br /&gt;
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Knowing they need to get money and prepare to save Kranik, they set their sights on Ossuary and leave Destiny and N0rm4n to guard Motherboard&#039;s Relic Room.  &lt;br /&gt;
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=== Session Nine (12/14/2025) ===&lt;br /&gt;
Before heading to Ossuary, the crew scraps the orcas, able to gain plenty for their future augments. Nihlus is also able to improve the fin attack of the Errar with the teeth of the orcas. &lt;br /&gt;
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Nihlus and Henrietta have a heart to heart about their recent disagreements and recover their relationship. &lt;br /&gt;
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On their way to Ossuary, they meet up with the Bl00p3r, who is doing another shark bounty for Sonrise. Nihlus also gets a dream of where their bounty target, Athens in, hiding in the forest on Ossuary known as Tall Grass, a sanctuary of rare remnants.&lt;br /&gt;
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At the dock, they learn two important details: &lt;br /&gt;
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* The Big Lady, Cambria, who runs the original Chuck&#039;s on Ossuary, just returned&lt;br /&gt;
* A ceremony is taking place at the Cult of the Machine Spirit. They are celebrating the final augmentation of a warrior, now completely replaced&lt;br /&gt;
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As they head into Ossuary, they are able to tell where to find Nihlus&#039; home, the Cult of the Machine Spirit, who have their own entrance to the sanctuary. They see the spire that is protected by the Cult, covered in kohd, ringed in it in all different sizes, both hand etched and filled with lights. &lt;br /&gt;
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They are first by Camphier, who guards the external gate and states that Nihlus is to return to her place in the Fairie Technomancers and no longer travel with the crew of the Errar. Arguing to see The Herald, that she needs to tell them about what&#039;s happening with Motherboard, the Herald&#039;s consort  hears and agrees to take the crew in. She tells them how something is forcing them to attack the fences of the sanctuary.&lt;br /&gt;
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Canalave, the Consort and Right Hand of the Herald, so she guides them to his hall, in a defunct Pomegranate Inc Headquarters building. They share with Unova, the herald, everything about their adventure, and the herald understands their plight and how they are to help Motherboard. He tells her to take her place with the other technomancers and to put a tracker on what they suspect to be another of Sonrise&#039;s guardians. She agrees. The Herald stats that without the augments of one of the Cult members, the other members of the Errar crew is not safe to go into the Tall Grass alone, especially Henrietta. They are offered one of three remnants, a grass type, water type and fire type. They take the fire type lizard looking one and head into the Tall Grass Sanctuary. &lt;br /&gt;
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They make their way through, being attacked by several hostiles creatures, a Snake, an elephant and a firey horse remnant, which explodes in a firey ball and sends the whole group flying apart. &lt;br /&gt;
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Nihlus finds several feline looking remnants to the North, including one with ribbons and rabbit like ears, though she is attacked by more lion-type remnant. The group is able to find each other once again and then heads to the Northwest area, having felt a rumble come from that area. &lt;br /&gt;
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They see a tall woman like remnant, had covered in long wires instead of hair that are connected to the trees around it, which seem to be data wells in disguise. They notice that at the woman-like figures&#039; feet are the bodies of Sonrise agents, seemingly the ones who helped build her. &lt;br /&gt;
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Carefully, they place the tracker on the Guardian and then flee back to the Cult of the Machine Spirit&#039;s compound to rest.&lt;br /&gt;
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=== Session Ten (12/21/2025) ===&lt;br /&gt;
As they ready to head back out into the Tall Grass to find their bounty, they watch as the Warrior of the Machine Spirit, Kanto, heads out to fight the Guardian of Ossuary, the Medusa. Before going back in they also stop at the local shops to get potions and supplies, meeting Lumiose, a human in a Katari suit, and Jubilife, a small katari with a jetpack he built himself.  &lt;br /&gt;
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They head to the Southwest and there is bat remnants with a stressful screech and canine, tiger-striped remnants with a vicious bite, who stand their way before they can get to Athens.  &lt;br /&gt;
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When they find the little hut where Athens had holed himself up, he comes willingly, just begging for relief from the dangerous place he put himself in. He turns over the stolen disks as well as his augmented arm, asking for mercy because he took a bad job and an escort out of the Tall Grass. The Crew of the Errar chooses mercy and does as requested, heading out of the Tall Grass, though noticing before they leave that it seems the fight between the Medusa and warrior has taken a hiatus or ended and it seemed the Medusa may have come up victorious.  &lt;br /&gt;
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The crew says goodbye to the remnants they befriended, MarkyMark and Ribbons, and promise to come back one day. They return to the Errar and set a course for Resupply.  &lt;br /&gt;
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They spend their last day before Kranik&#039;s arena battle against &#039;&#039;&#039;THE MONSTER&#039;&#039;&#039;, preparing for their own contributions. They turn in the arm and stolen discs to Babylon who only pays them half as she knows her client wants the body of the thief. She offers them two new bounties and they take one: &#039;&#039;Sonrise is sponsoring the capture of the crew of the Bl00p3r because they&#039;ve been giving fake filtration relics back to Sonrise after capture sharks&#039;&#039;. &lt;br /&gt;
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They gain some potions for the big fight and then take one more rest as they return again to Southern Caskin. &lt;br /&gt;
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== Chapter Two: &amp;lt;s&amp;gt;London&amp;lt;/s&amp;gt;  Avalon ==&lt;br /&gt;
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=== Session Eleven (1/4/2025) ===&lt;br /&gt;
While the rest of the crew of the Errar heads for the stadium, three days earlier Warden Memphis had reached out to another former convict that had worked through her program and was now out running odd jobs for her, mostly dealing with capture of wild remnants and releasing them back or rehabilitating them. Mensa, an inferbolg druid, was called and asked to intervene on Memphis&#039; behalf to help get Kranik out of the stadium without alerting Teno to her interference. Mensa [Guest played by Tyler] agrees for twice his normal pay and heads to Caskin for the game with schematics for the generators in the colosseum to provide to the crew to hopefully take down the shield that covers the surface of the arena so they can get down onto the field. He finds them easily in the stadium and they introduce themselves. &lt;br /&gt;
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Under the arena, Kranik has a face to face conversation with his mother, London, for the first time since his arrest. She reveals that she had been hoping to keep him from this exact fate, the fate of his own father and in an effort to do so, had actually been the person to turn Kranik over to the government of KIM so he would go to Argent Correctional and not have to die in the arena-- and yet here they were. London begs him for one more thing, to lay down his weapon and refuse to give Teno the fight and show he wants to give the people by making an example out of the former rebellion leader. Kranik trusts that he will live and he will not be alone in the arena. &lt;br /&gt;
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Teno comes down under the arena to taunt Kranik and provide him with his armor from his days as Gibraltar and when he mentions that Genoa will be going first to face four leopards, Kranik tries to save her by suggesting just 2 leopards to the one person. Taking this suggesting, Teno decides not to change the number of leopards but rather add a second fighter to the opening fight: London. Teno presents London with her ikonis, which was taken away from her long ago when she was forced into the Mothers of the Future program, along with her name-- Avalon. &lt;br /&gt;
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As the first fight begins, the four leopards start on the Western gate of the colosseum while Genoa and London enter from the East. While they approach one another, the crew of the Errar and their new friend Mensa break into two teams, heading to the two generators for the colosseum that are disguised as quite large anvils. Mensa and Henrietta use a bomb to blow the generator, causing the gate on that side to immediately open and &#039;&#039;&#039;THE MONSTER&#039;&#039;&#039; makes an early debut. A 20 foot abomination created from many remnants, riling in pain and agony from the fusion as well as a dosed amount of the Remnant&#039;s Fury, it begins to push in towards the leopards and two women on the other side. &lt;br /&gt;
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On the other side of the stadium, Nihlus and Blue work together to overload the Eastern generator, now in a panic to release Kranik so he can help and save the two women. Fane uses a rope to lower himself down into the arena as Kranik races him to get to the women, but they are too late to save Genoa as she is slain by a pair of leopards. London just barely holds her own with her ikonis, Guinevere, a long, thin sword. &lt;br /&gt;
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Mensa shifts into a fox remnant form as he jumps down into the arena, leaving Henrietta to escape and go to get the Errar to prepare it to leave as soon as the others escape. He is caught though in the tendrils of the Monster and it holds him tightly. Kranik and Fane hurry to help Mensa while Blue and Nihlus stay with London, trusting her to lead them back through the underground of the arena. &lt;br /&gt;
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The moment Mensa is freed, Blue stuns the Monster and they run for their lives in the tunnel below the arena, following London&#039;s navigation until they hear a loud crash behind them of the beast crashing down into the tunnel behind them. Mensa changes into a horse and Nihlus and London jump onto his back to speed ahead when a trio of gladiators attempt to stand in their way. Now barricaded between The Monster and these gladiators, Fane and Kranik do everything they can to get the fighters out of their way or stay out the way while The Monster attacks but it manages to severely damage Blue as it tries to grab her away from Kranik&#039;s hold. &lt;br /&gt;
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Blue, seemingly staring death in the face, only can offer what she knows best, her belief in Motherboard and reaches out to the monstrous remnant to offer it moment of relief from the Fury and the agony it&#039;s facing and in her faith, it works. &lt;br /&gt;
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During that moment of peace, Nihlus takes the opportunity to set up a bomb with the fuel used to arm the Monster&#039;s deadly photon laser and get a remote detonation created so that she can set it off once she seems the others are safe before getting back on Mensa and heading for the escape at last, but not without one last blast from the Photon laser damaging Mensa and London. &lt;br /&gt;
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The bomb goes off once Kranik, Blue and Fane are outside the range of it and a whole section of the colosseum crashes down on the Monster, taking a few casualties of spectators with it. &lt;br /&gt;
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The party escapes with London and Mensa in tow and in the Errar at last, they head for Ossuary.&lt;br /&gt;
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London is amazed and a little overwhelmed by everything, Henrietta takes the opportunity to help the infernal woman with a clean outfit. Kranik then pulls Henrietta aside to tell her that he&#039;s sorry that he didn&#039;t get to say goodbye to her himself and he thanks her for coming back and helping his mom. They then &amp;quot;totally makeout&amp;quot; [player&#039;s words] in the dimly lit hold of the ship. &lt;br /&gt;
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=== Session Twelve (1/11/2026) ===&lt;br /&gt;
As they head for Northern Ossuary, IVAN notifies Captain Nihlus that they are being followed by a shark shaped remnant. One of the crew recognizes this is actually built from a whale shark remnant and they should be able to outrun it by diving lower. Kranik realizes this is one of the gladiator vessels that Teno sends out to bring back escapees. &lt;br /&gt;
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They stay at a good depth before rising just as they reach Ossuary&#039;s north shore and head inland to meet with the Cult of the Machine Spirit and see how Kanto, their greatest warrior, did against the Rebuilt Guardian, Medusa. They learn that Kanto never returned and worse, his tracking signal is no longer responding. Arming themselves, the crew of the Errar minus Blue who stays behind with London, head into the Tall Grass forest with Mensa to see if they can find Kanto and perhaps face this Medusa themselves. &lt;br /&gt;
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They discover Kanto easily enough, his body is covered in a thick layer of a cold carbon based stone and it seems to be melding with his own body as time goes on, it seems he is definitively dead. As Kranik moves through the trees to find the guardian, he does indeed find it, as the eyes of the Medusa pierce back at him and casts a petrifying gaze. Between the five of them, they are able to raze it&#039;s snakes off it&#039;s head like Nihlus was guided in a vision from Mother. Fane and Kranik deal heavy damage while once again having to save Mensa who had gotten himself captured in the grip of a terrifying creature. The Medusa&#039;s gaze stays on Kranik while the others and MarkyMark attempt to subdue it. Just as the petrification begins to set on Kranik, the Medusa is slain. &lt;br /&gt;
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Nilhus retrieves the &#039;&#039;&#039;Eyes of the Gorgon&#039;&#039;&#039;, which is the relic that was taken from Mother so they can return it to her. She is asked if she will stay with the crew of the Errar or return to her place at the Cult of the Machine Spirit, but she turns down the opportunity and she is told her name will be waiting for her when she returns from repairing Motherboard to completion. &lt;br /&gt;
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Mensa though, is offered a place to stay with the Cult and study the remnants of the Tall Grass, as is his dream to learn and discover more about them. He hands off his Corrector Sprite to Nihlus to thank her for speaking up and getting him a place among her people and the crew of the Errar heads out of the Cult&#039;s grounds once again. &lt;br /&gt;
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Meanwhile, on Cof, the players learn that Persepolis is very angry to see a second of her guardians fall and in her rage, neutralizes one of her own men. Immediately after, she receives a call from Teno though, asking to join forces against the mutual pain they&#039;ve received from the Errar.&lt;br /&gt;
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=== Session Thirteen (1/18/2026) ===&lt;br /&gt;
On their way back to the Errar while traveling to the docks of Northern Ossuary, two gladiators are approach them, attempting to take London back from Kranik. Kiel and Lancelot brace themselves for a fight and Kiel uses a device to lock up Kranik&#039;s Gibraltar armor. Fane is able to fend off Lancelot with ease while Blue was aggressive with Kiel and Kranik learns that the ink of the tattoo on London&#039;s thigh has tracking nanobots in it. Blue and Nihlus teamed up to beat Kiel further while Fane and Kranik used their combined strength to kill Lancelot. Kiel attempts to run away but Kranik is able to catch her and ends her when she gives up no further information. &lt;br /&gt;
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Blue searches Kiel&#039;s mind for a memory of fear and she briefly witnesses the fear that Teno instills in his gladiators, as Kiel and her twin sister were told that only one of them is able to join the gladiators and are left with a single dagger to determine who will be Teno&#039;s new prodigy. Kiel, in fear of her own twin killing her, acted first and won. &lt;br /&gt;
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The Crew of the Errar makes it back to their ship and then heads to Motherboard to return the second relic and level up! &lt;br /&gt;
&lt;br /&gt;
They meet up with Destiny and N0rm4n. N0rm4n is searching for more information about the ancient [[Kiston Guardians|guardians]] of the [[Kiston Isles]] with Kranik, learning about Chul, the Rebuilt Guardian haunting Oakist. They find rumors of madness, tendrils and illusions tied to it.&lt;br /&gt;
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The other crew members start to speak to Destiny and teach her about surface world humanoid aesthetics as well, as well as gender-presenting aesthetics and procreation for her biological research. &lt;br /&gt;
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With their new knowledge in hand, the party comes together and leaving N0rm4n and Destiny still to guard the relics, they set off with London, now returning to her birth name of Avalon, along with them to head to Oakist to face the next guardian. &lt;br /&gt;
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As they travel, Nilhus attempts to remove the tattoo from Avalon&#039;s thigh and is mostly successful, but has no idea if that will be enough to keep her from being found. &lt;br /&gt;
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=== Session Fourteen (1/25/2026) ===&lt;br /&gt;
Docking on the western edge of the island, leaving the Errar with a drakona called Detroit.&lt;br /&gt;
&lt;br /&gt;
The crew of the Errar heads to the defunct mall that now houses the &#039;&#039;&#039;Disciples of the Shining Smile&#039;&#039;&#039;, where Fane calls home. They are welcomed by the greeter, a batfolk called Lumbini. Everyone seems happy to see Fane and the whole of the party and are desperate for them to come meet the visitor who has come to teach in the stead of the Father who runs the monastery. Kranik takes note of a young faun who looks similar to Henrietta who has taken on the name Pradesh. He learns that Pradesh is from Henrietta&#039;s home of the &#039;&#039;&#039;Church of the Goddess of Many Coats&#039;&#039;&#039;, but left because things were changing there and he didn&#039;t want to be caught up in whatever was happening there. &lt;br /&gt;
&lt;br /&gt;
Vaishali, a half-simiah who is close to Fane, is also very happy to see him and along with Lumbini, drag him even more quickly to see Father Sravasti and the visitor. Fane becomes concerned when Vaishali and Lumbini seem to have lost all their knowledge of Mother. They check in with Sarnath, an Avian who keeps guard of Sravasti&#039;s quarters and allows only Fane in first to see the Visitor and the Father. &lt;br /&gt;
&lt;br /&gt;
When he goes in, Fane immediately has his mind taken over by the Visitor, a faun-like entity called Mara, who&#039;s very presence pushes into Fane&#039;s memories and cuts off his memory of his mission to save Motherboard and any connection to motherboard at all. He is told to bring his friends into see the visitor as well. He does so, attempting to bring Nilhus and Kranik inside, but first they question him about Mother and their mission and he answers that he wants to stay in the monastery and doesn&#039;t know of any Mother. Kranik hits Fane on the head and this brings him back around, making him realize what happened and so prepared, the three of them head inside to go face down this visitor. &lt;br /&gt;
&lt;br /&gt;
While attempting to get to her, overcoming her mind grip, a fight is started between the three crewmembers and the Visitor&#039;s controlled monks of the monastery. Fane and Kranik, with Nihlus&#039; support are surely able to overcome the monks and get to the visitor, killing him, but find that when she dies, it is actually only a robotic mannequin that an illusion had been projected over top of. As the visitor is destroyed, the people of the monastery begin to have their minds released and they grow weary and realize they are hungry, having only eaten and slept when absolutely required by their bodies. They tell Fane that the Visitor had then working on tunnels under the mall, one leading North and one leading West toward the docks. &lt;br /&gt;
&lt;br /&gt;
=== Session Fifteen (2/8/2026) ===&lt;br /&gt;
After awakening the minds of the &#039;&#039;&#039;Disciples of the Shining Smile&#039;&#039;&#039;, Fane and Henrietta help the disciples to start getting settled and getting adequate food and rest to recovery from their mind control. &lt;br /&gt;
&lt;br /&gt;
Kranik goes out of his way to talk to Pradesh again, asking him about what they experienced in the &#039;&#039;&#039;Church of the Goddess of Many Coats&#039;&#039;&#039;. Pradesh confesses that this was the exact same situation at the Church, that they also received a visitor and that the visitor had taken over the church, but his mind had remained clear and so he left to find a new safe place and once he found the Disciples, he found he enjoyed it enough that he didn&#039;t end up asking for help for the church, but then his mind got overtaken by the new visitor here. &lt;br /&gt;
&lt;br /&gt;
Blue, Henrietta and Avalon decide to stay here at the monastery to help get things in order while Fane, Nihlus and Kranik head North to see where the tunnel is leading and why it&#039;s taking them to Chuck. They decide to inspect to see if they can either get help from Chuck&#039;s or if that place had received a visitor too. They leave a communication device with Henrietta so they can keep in communication. &lt;br /&gt;
&lt;br /&gt;
Vaishali decides to follow along with Fane to see the world outside the Discipline for the first time in a while. As they are traveling, they are suddenly shot at as they ambushed in the tree by a group of infernis with mechanical wings, led by an infaernis (Faerie father/Infernis mother- Avalon) with flesh wings that grow out of her back, but with robotic limbs and enhancements. Kranik immediately recognizes her as his half-sister and Teno&#039;s Bounty Hunter for the Colosseum, &#039;&#039;&#039;Kevlar&#039;&#039;&#039;. She states that it was hard to find them with the tracker on Avalon deactivated, but it only thrilled her to have a real chase, but now she&#039;s found them and it&#039;s time to give up the fight. &lt;br /&gt;
&lt;br /&gt;
Jumping from tree to tree to fight the flying creatures, Fane and Kranik take down all of Kevlar&#039;s goons, terrifying Vaishali in the meantime with the brutal show of violence. Kelvar runs when she realizes she&#039;s alone and Kranik tells the others to let her run. Vaishali lets the others know that she thinks this is too much for her, so she&#039;s going to head back to the mall monastery. Fane lets her go and asks she has Henrietta contact them when she gets back. &lt;br /&gt;
&lt;br /&gt;
They continue to travel North until they arrive at the Chuck&#039;s there. They are all allowed inside by the bouncer, but Kranik realizes that he gets flagged by their system, and when he asks the bouncer about it, the bouncer lets him know that they just use it to ensure they can keep those with bounties real names off of any of the rosters and betting table displays. &lt;br /&gt;
&lt;br /&gt;
As they settle and learn what is on each of the floors, Fane realizes that they&#039;ve never gotten a message from the others that Vaishali got back to the monastery safely.&lt;br /&gt;
&lt;br /&gt;
=== Session Sixteen (2/22/2026) ===&lt;br /&gt;
As Henrietta and Blue join their crew at the Chuck&#039;s of Oakist, Fane, Kranik and Nihlus witness a ring match between Biloxi (an orc pulled right out of a bizarre adventure), the Vega 5000 (a huge mech styled after casino games that no one knows the driver of), and a small strange electric folk called The Pinball Wizard, who handily wins the exhibition. Pinball Wizard recognizes Fane and is excited to befriend him, offering everyone a turn at his gacuphon pet, RNJesus.&lt;br /&gt;
&lt;br /&gt;
Kranik, excited at the idea of joining such a show of violence, eagerly seeks out what looks like a very rich woman who is enjoying herself in a private box with docile remnant hounds with white coats dotted with black spots. She introduces herself as Barcelona. He asks her to be his sponsor for the next bout and she agrees, but warns that if he loses, he&#039;ll be in her debt 1000 quantum. With every confidence, Kranik signs on to the deal and then takes the stage against Frog from Shell and King Arthur Jr. The battle is quick, but Kranik is fearless and takes out the Frog from Shell in a relentless rage before the opponent can get a single swing in. When he finally turns to King Arthur Jr, he takes several harsh blows, but in the end defeats the half remnant Simiah before he loses his stamina. He wins Barcelona over a million quantam with her underdog sponsorship and a hefty cut for himself and Nihlus who had a bet placed on him. &lt;br /&gt;
&lt;br /&gt;
While the fight is happening, Fane wanders into a hallway to get away from the large audience and finds himself face to face with a katari in beautiful garb who asks if he would like to play a game. Fane recognizes the power of this visitor from the previous one he met in the Discipline, so he immediately goes on the offensive. Finding his new best friend Fane in the hallway in a fight, the Pinball Wizard joins the fight and they easily destroy the false visitor who becomes an empty vessel like the one before. &lt;br /&gt;
&lt;br /&gt;
After Kranik&#039;s win, Barcelona offers him whatever he wants and even entry to the lowest level, with invitations provided by the Madame of the Chuck&#039;s Oakist Brothel, Milan. Blue curiously takes one of the invitations and happily heads downstairs. Pinball Wizard and Fane follow. Kranik and Henrietta head upstairs to go relax and help Kranik recover with all the stimulants, health and stamina potions he needs. Down in the brothel, Blue learns about intercourse and its pleasures from a fellow fungril, Prague, in a verbal lesson. Pinball Wizard disappears victoriously into a backroom with Reno, declaring on his way &#039;New High Score&#039; and Fane learns from a beautiful woman called Lima that people aren&#039;t stopping down in the brothels as much anymore because someone is giving them all money and teaching them to gamble well on the casino floor. Usually the frequent visitors work in a cycle where they go and win money, come downstairs for a visit and when their money is spent, head back up to win more, but something is keeping those people upstairs now, hence why so many of the brothel workers are just lounging around. &lt;br /&gt;
&lt;br /&gt;
Heading upstairs to do more investigation, Nihlus and Fane discover that until Fane and PBW had knocked out the Visitor, he had been going by the name Macao and giving people on the casino floor a thousand quantum and how to gamble it to win the most. These same people when there senses returned to them found that all their money had been drained from their quantum discs. &lt;br /&gt;
&lt;br /&gt;
Deciding they should sleep on this information, Fane goes to have a nice dinner, while the others finish their evening activities and then go to bed. &lt;br /&gt;
&lt;br /&gt;
=== Session Seventeen (3/1/2026) ===&lt;br /&gt;
During breakfast, Kranik receives word that he is supposed to return to the ring that day to fight again with Barcelona&#039;s sponsorship. There is a back and forth between the crew, Nihlus channels a vision from Motherboard showing that Kranik will be beat by Pinball Wizard and Fane will be found out and in the end, it is decided that Kranik will not fight again and instead will go and tell Barcelona that he has little interest in a fighting career where he cannot kill him enemies. &lt;br /&gt;
&lt;br /&gt;
Blue is having a little bit of a weird breakdown. Boy, hope this doesn&#039;t directly affect decisions that will need to be made later in this session. &lt;br /&gt;
&lt;br /&gt;
Blue goes with Kranik down to see Barcelona in the fighting arena and tell her the bad news, but the sponsor is not alone. Seated beside her is &#039;&#039;&#039;Cambria&#039;&#039;&#039;, the majority owner of all Chuck, who offers Kranik that she will clear Kranik and Avalon&#039;s records and give them a good life here at the Chuck&#039;s on Oakist if he signs a contract to continue fighting. &lt;br /&gt;
&lt;br /&gt;
Kranik refuses, despite the temptation, not wanting to trade one lack of freedom for another. Cambria is upset by this and tells him that he then must leave immediately. He heads upstairs, gathers everyone else and they run into the Pinball Wizard on their way out. He offers to be a decoy so they can escape with Cambria noticing and not go out the front where Cambria had warned that Kevlar and a new set of bounty hunters is waiting for them. &lt;br /&gt;
&lt;br /&gt;
After safely leaving through the backway, they sneak around the front and run for the woods, but it doesn&#039;t take very long for Kevlar and her goons to catch up. 8 minions, half Sonrise agents and half Teno&#039;s join Kevlar as well as Viper, a goblin assassin. They easily take down all ten of these enemies and when they have Kevlar on her knees, prepared for death, she answers questions for Kranik, telling him that she saw fauns take Vaishali. As her final wish, she asks Kranik to take her to their mother so Avalon can decide if she should live or die. This bothers Blue because Blue, a Gravekeeper fungril, has been craving death and wishes to not see Kevlar spared. Kranik and Blue split off to go to the Disciples of the Shining Smile with Kevlar while Henrietta, Nihlus and Fane head for the Church of the Goddess of Coats. Kranik gives Fane Kevlar&#039;s Ikonis, Vivian, a powerful rifle. &lt;br /&gt;
&lt;br /&gt;
Avalon spares Kevlar and they take off her robotic leg with Teno&#039;s tracker in it so she can bounty hunt and be free of the Colosseum. &lt;br /&gt;
&lt;br /&gt;
=== Session Eighteen (3/8/2026) ===&lt;br /&gt;
&lt;br /&gt;
==== Fane (3/15/2026) ====&lt;br /&gt;
Fane sneaks around the back of the Church of the Goddess of Coat&#039;s pasture to try to find a way to get to where they might be holding any kind of prisoners to search for Vaishali. He approached from a packaging room with cold storage boxes that have kohd written on them. He takes pictures of it quickly so he can have it translated by Nihlus later. &lt;br /&gt;
&lt;br /&gt;
Heading deeper in, two things become extremely evident, there is A LOT of blood in the area, which he can tell by scent alone, and in just a few rooms over, he can hear two voices bickering. He heads in the opposite way of the voices and comes across a room where the cold storage boxes were being pumped with their liquid nitrogen for keeping whatever is inside safe. Continuing his travel, he finds a sewer system carrying blood from what seems to be several slaughter rooms, leading out into a sickening pond that is rancid. He once again hears the voices and presses forward. He peeks into the room with the voices and finds two workers who are slaughtering some of the pasture animals for processing. He presses forward. &lt;br /&gt;
&lt;br /&gt;
Jumping over the small creek of blood, Fane finds himself face to face with an elf with cybernetic enhancements. The elf tells him he can&#039;t be down here and they get in a tussle. Fane tries to force the door behind the elf open with the elf&#039;s head but that doesn&#039;t seem to workfand he ends up killing the elf instead, who had screamed for help and called for the aid of the other slaughterhouse workers. They try to hurry, but struggle to catch up to Fane in time as he grabs another worker and forces them to open the door, inside findings Vaishali and three other prisoners. Relieved, she tells Fane that she had been taken prisoner and with the others, they had been waiting in agony to be taken to be slaughtered as well, deeper into the facility than where Fane had travelled. Not waiting or curious enough to see this barbaric ritual for himself, he hurries the four prisoners out and they head for safety, Fane taking out one more worker on his way out. They head for the pasture above.&lt;br /&gt;
&lt;br /&gt;
==== Kranik &amp;amp; Blue ====&lt;br /&gt;
As they are heading late to the Church of Coats a few hours behind their friends, the ground below Kranik falls out and while he is able to catch the side, Blue falls down below and when Kranik reaches his ikonis down to her, he falls as well but thankfully not on top of her. &lt;br /&gt;
&lt;br /&gt;
In a massive dug tunnel that leads from the Disciple of the Shining Smile west to the docks, Blue can sense something reaching back out to her in the vibrations of Mother&#039;s hum, but something is completely wrong about it. It knocks Blue out, so Kranik wakes her up and tells her that they need to get out of the tunnel. They head further in and find some mouskin and simiah working on extending the tunnel still and when Blue tries to use the hum to awaken their mines away from Chul&#039;s power, it doesn&#039;t work and instead forces Chul to send out a wave of mind control again. Blue has a vision of Motherboard putting her protective wings around her to keep her safe from the control, but when she looks to Kranik, she sees that he is holding his weapon and has his violent grin and glowing red eyes. He begins to attack Blue with intent to kill, so she pushes his limits of stress with spells and after he has dealt damage to her, she finally manages to harm him enough for his mind to snap back. He apologizes and then helps her to break the control over the other four again, sending them to hide at the Discipline before they race to the Church of Coats again.&lt;br /&gt;
&lt;br /&gt;
==== Henrietta &amp;amp; Nihlus ====&lt;br /&gt;
As they head toward the Church of Coats, a large pasture area with a big red tent and steeple with a golden crown on top. Their community&#039;s great treasure is a pasture with actual animals such as sheep, alpacas, pigs, silk moths. They have textile mills, shearing barber shops, fashion houses, a large  barn, a food farm, as well as a residential area and school and as they approach, the guard at the gate tells them at a set of twin faeries have arrived, stating they are messengers from the Goddess. &lt;br /&gt;
&lt;br /&gt;
The girls go to a spa and meet people from the town, a rival of Henrietta, as well as some children. A small lamb helps polish Nihlus with hoof polish. A rabbit family comes in and the mother mentions to her children that she has to get gussied up because she&#039;s been asked to leave and she wants the children to be prepared as well. Nihlus and Henrietta overhear that they have these messengers of the Godess have fancy new rules. &lt;br /&gt;
&lt;br /&gt;
Once they are finished their salon time, the girls go to the revival happening at the steeple tent. Inside they notice that the usual leaders, Wauiku and Rotorua are missing. Nihlus takes note of a weird pair of pelts, on either side of the tent, and points them out to Henrietta. She immediately recognizes them as the skins of the the former leaders of the church. As they are about to leave, the messengers, these faerie twins called Christchurch and Auckland, call Henrietta up and tell her that she has been called to go speak to the Goddess. She is to go to the barn, go up to the loft and pray to hear the goddess&#039; voice. She doesn&#039;t fight and heads out the back of the church and into the pasture, heading up to hear from her deity. &lt;br /&gt;
&lt;br /&gt;
In a panic at this development, Nihlus runs out and heads to the main gate, hoping that she will be able catch up Blue and Kranik and is very thankfully to find them already at the gate, having just given over their weapons to the gate keeper so they could enter the Church grounds, but they threaten the gate keeper to get their weapons back and hurry to go save Henrietta from whatever lays in wait in the barn. &lt;br /&gt;
&lt;br /&gt;
Nearly at the barn, Henrietta pauses as she hears Kranik calling her name. She waits for the others to catch up with her so they can go together. As they enter, there is a sharp metallic smell as they enter and Kranik tells her that he believes this is likely some kind of slaughterhouse. She heads up to the loft and sees in front of her a pillow meant for kneeling in prayer that sits in the light of a window where one could feel the Goddess&#039; light and hear her voice. Blue and Nihlus, as they step up to the loft with her, hear a soft comforting voice tell them to come and kneel. Henrietta mourns that she cannot hear the voice and wants to know what she did and why she can&#039;t hear it. She decides to not kneel. &lt;br /&gt;
&lt;br /&gt;
The same angora rabbit faun mother who they met in the salon approaches, also meant to approach and hear the goddess&#039; voice. The party begs her not to do so and Henrietta pleads with her not to leave her children behind, as her mother left her, and that being culled from the flock is not worth scarring her children for life. The mother rabbit hears out Henrietta and heads back to take her children back with the cover of the crew of the Errar going to cause trouble with the messengers. &lt;br /&gt;
&lt;br /&gt;
Before they leave, Nihlus inspects the pillow as well as the window meant for praying to the Goddess and discovers a trap that when one would kneel on the pillow to pray, they would be bled out and then the pillow drops to become a chute to an area below the barn, where the smell of blood and gore is much stronger.&lt;br /&gt;
&lt;br /&gt;
The blood-stained Fane and Vaishali meet up with the rest of the crew, ready to join them to go face the &#039;Messengers of the Goddess&#039;. Nihlus translates the code Fane saw on the boxes that were shipping out. &amp;quot;Sonrise&amp;quot; &amp;quot;Supply&amp;quot; &amp;quot;Rations&amp;quot;. Henrietta comes to the sickening realization that the culling of her people has become a food source for the growing army of the opposition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sonrise]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Sonrise&amp;diff=47189</id>
		<title>Sonrise</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Sonrise&amp;diff=47189"/>
		<updated>2026-07-01T06:29:10Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Sonrise using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a personal Daggerheart [[campaign]] set in [[Posthistory|Post-History]] [[The Quelmar Realm|Quelmar]] on the post-apocalyptic [[Kiston Isle Meteoroid|floating Isles of Kiston]] that began in Fall of 2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves five prisoners and a single newly sentient Clank who are given the ambitious task of doing what every great technical engineer has taught us: reset Motherboard by turning her off and back on again. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
After the apocalyptic event that tore Quelmar&#039;s plane asunder and blew it into pieces, the forces that sunk [[Kiston]] pulled her remaining isles closer together and kept them together when everything else was blown away. This group of 6 isles now form the setting of our campaign, all linked together by a spiderweb of giant wires, held by spires, that connect to a singularity at the center where Kiston used to sit, the Motherboard. &lt;br /&gt;
&lt;br /&gt;
Over the last two years, a terrorist group called the Sonrising has been taking over datawells and spires and using them to send fallen world viruses to Motherboard to cripple her. Many prisoners of the Argent Department of Corrections had been sent to infiltrate and destroy these datawells and take down the leaders of Sonrising, Persepolis, Petra, and the mastermind, Cairo. During a one-shot at Quelmarcon 2025, these prisoners were able to destroy the final datawell that was feeding Motherboard the virus and stop Cairo from completely uploading his consciousness to the Son&#039;s network. He was able to achieve 25%. &lt;br /&gt;
&lt;br /&gt;
While Motherboard is crippled, Sonrising has started up a new major network from a spire within an old skyscraper on [[Cof]] called the Son, which contains a powerful AI, capable of giving sentience to a collected army of old automs, warforged, and clank husks that had been used under Motherboard as servants and domestic workers. &lt;br /&gt;
&lt;br /&gt;
One such husk, N0rm4n, given his own mind, reached out to the authorities, turning himself over, saying in his new free will, he has made the decision to help assist those who wish to save Motherboard and even believes he may know a way to do so. &lt;br /&gt;
&lt;br /&gt;
== The Crew of the Errar (Player Characters) ==&lt;br /&gt;
&lt;br /&gt;
=== Fane [played by Caleb] ===&lt;br /&gt;
A Simiah Brawler, Fane was once a prize fighter from Ossuary, who became a liability and after being beaten, lost his arm and was thrown into the sea. He was found by the monks on Oakist from the Discipline of the Shining Smile to learn to be more at peace and defense. On his first visit to the small isle of Argent, he ended up making fun of the wrong politician and found himself locked away. &lt;br /&gt;
&lt;br /&gt;
=== Blue [played by Emma] ===&lt;br /&gt;
A Fungril Warlock from Caskin, Blue tends to be a little airheaded and when some people offer to teach her more about repairing datawells, she found herself in an illegal data mining scheme -- and the authorities found her there too. Realizing that Blue truly was just in the wrong place at the wrong time, the Warden has put Blue on a work release program in her home island of Caskin so she doesn&#039;t spend her days in a cell block with actually dangerous criminals. &lt;br /&gt;
&lt;br /&gt;
=== Kranik [played by Jon] ===&lt;br /&gt;
A Gargantris Warrior from Caskin who dreams of being a great gladiator who&#039;s name is chanted in the crowds, his largest grief with this dream  is the organization who runs these fights is the reason he was born the way he is. The son of a Giant father and Infernis mother, he was bred specifically for the tenacity and strength he would have on the battlefield. Kranik was arrested when attempting to overthrow the current organization with a revolution, but it seems the connections that the organization holds run deeper than the gargantris understood.&lt;br /&gt;
&lt;br /&gt;
=== Dominus Nihlus [played by Nikki] ===&lt;br /&gt;
A Faerie Witch from Cof (before the rise of the Son), she has spent her life striving to be as close to Motherboard as possible, slowly replacing pieces of her physical body with mechanical pieces like the half-remnants of Ossuary. She was arrested for physically assaulting someone, citing &amp;quot;They profaned Motherboard&amp;quot; in her reasoning. &lt;br /&gt;
&lt;br /&gt;
=== Henrietta [played by Tina] ===&lt;br /&gt;
A Faun Bard from a floating city near Oakist, she is a little bit of an eccentric and has a taste for fashion and the macabre. She was caught trespassing when on an &#039;expedition&#039; to &#039;recover relics from a tomb&#039;. During her intake, she was quoted as saying &amp;quot;Sometimes sex appeal just isn&#039;t enough to not get caught&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
== Guest Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Mensa [Played by Tyler] ===&lt;br /&gt;
An Infirbolg Druid who was once a minor &#039;eco-terrorist&#039; and out on good behavior, Warden Memphis calls him in to assist the Crew of the Errar when Kranik is taken to fight The Monster in the Arena. He uses his Ikonis, an arm full of nanobots that cover his body in different forms of animals to adapt to any situation. &lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;The Pinball Wizard&amp;quot; [Played by Jay] ===&lt;br /&gt;
A halfing Wizard, PBW is a top tier fighter in the fantastical fighting arena of Chuck&#039;s. He uses electricity and his small stature to his advantage in the ring as the undefeated champion. He assisted Fane and the rest of the crew when they were navigating the Oakist Chuck&#039;s to escape. [[File:Memphis.jpg|thumb|Warden Memphis]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Warden Memphis ===&lt;br /&gt;
Head of the Argent Correctional Facility, Warden Memphis is the operative commander of the mission to restart Motherboard. She has ultimate authority over who was chosen for the team and will have to answer the KIM government if it fails and Motherboard is lost.&lt;br /&gt;
[[File:N0rm4n.jpg|left|thumb|N0rm4n|276x276px]]&lt;br /&gt;
&lt;br /&gt;
=== N0rm4n ===&lt;br /&gt;
A newly sentient Clank, N0rm4n, or Norman, upon gaining his consciousness, decided that he didn&#039;t want to follow the coalition&#039;s agenda and thinking for himself, left Cof and headed directly for the nearest government site. He told them all he knew about what had been done to Motherboard and that when he connected to her network, he believed he knew how to repair her. He asked for a team to protect and aid him and so he was put in touch with Warden Memphis. &lt;br /&gt;
[[File:Persy.jpg|thumb|Persepolis|235x235px]]&lt;br /&gt;
&lt;br /&gt;
=== Persepolis ===&lt;br /&gt;
The quite, yet calculating leader of the Sonrise Coalition, Persepolis or &amp;quot;Persy&amp;quot; was originally just a thief and hacker who worked her ways up to Cairo&#039;s right hand. Driven by revenge for the death of her lover, Carthage, and her mentor, Cairo, she leads Sonrise towards their ultimate goal: to dismantle Motherboard once and for all and replace her with their new network, the Son.  &lt;br /&gt;
&lt;br /&gt;
=== Destiny ===&lt;br /&gt;
A Lophi (Ocean Floor Dwelling Fish-type Humanoid) who works as a biological researcher for the covert society of Lophi, living down below KIM&#039;s waters. She is also the daughter of her peoples&#039; leader and despite strict rules that Lophi are never supposed to reveal themselves to the surface dwellers, she loves learning about the surface&#039;s culture and technology. Caught off guard by a pack of Orca remnants, Destiny was rescued by the crew of the Errata and now wants to help them with repairing Motherboard. &lt;br /&gt;
&lt;br /&gt;
== [[Sonrise/The Story So Far|The Story So Far]] ==&lt;br /&gt;
To learn the story of Sonrise, click the link above!                                &lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Sonrise]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Mount_Croghan&amp;diff=47188</id>
		<title>Mount Croghan</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Mount_Croghan&amp;diff=47188"/>
		<updated>2026-07-01T06:28:32Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Ancients Alive using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mount Croghan is a volcano just outside of Galik city limits. It is a cinder cone volcano with steep sides and a craggy exterior, and has erupted the most times of any volcano over Quelmar&#039;s PR era. There is a direct portal to the Elemental Plane of Fire directly within the crater, which causes the volatile pyroclastic activity. &lt;br /&gt;
=== Notable Eruptions ===&lt;br /&gt;
PR 467 - Mount Croghan erupted in a way it had never done before; a slow lava flow, relatively gentle release of gas and no notable casualties. This miraculous result was the result of [[Halcyone|Halcyone&#039;s]] emergence into Quelmar, one of the new fire deity&#039;s first interventions on Quelmar soil. Since then, worshippers of Halcyone gather near Mount Croghan and ascend to the crater as a pilgrimage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PR ??? - Known as &amp;quot;The Bad One&amp;quot;, this volcanic eruption killed thousands of innocents and saw Mount Croghan lose several hundred feet of its height, as the stone crashed down upon Galik.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Elevation - 8053 ft (2545 m) &lt;br /&gt;
&lt;br /&gt;
Prominence - 6422 ft (1957 m) &lt;br /&gt;
&lt;br /&gt;
Listing - Amusa&#039;s prominent mountains (1st), Amusa&#039;s isolated peaks (3rd)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formed by - Elemental Plane of Fire portal Mountain &lt;br /&gt;
&lt;br /&gt;
Type - Stratovolcano&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Ascent - PR 115 by Marvin G. Nomenclature&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Ancients Alive]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Mount_Croghan&amp;diff=47187</id>
		<title>Mount Croghan</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Mount_Croghan&amp;diff=47187"/>
		<updated>2026-07-01T06:28:24Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Fantasial Freeze using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mount Croghan is a volcano just outside of Galik city limits. It is a cinder cone volcano with steep sides and a craggy exterior, and has erupted the most times of any volcano over Quelmar&#039;s PR era. There is a direct portal to the Elemental Plane of Fire directly within the crater, which causes the volatile pyroclastic activity. &lt;br /&gt;
=== Notable Eruptions ===&lt;br /&gt;
PR 467 - Mount Croghan erupted in a way it had never done before; a slow lava flow, relatively gentle release of gas and no notable casualties. This miraculous result was the result of [[Halcyone|Halcyone&#039;s]] emergence into Quelmar, one of the new fire deity&#039;s first interventions on Quelmar soil. Since then, worshippers of Halcyone gather near Mount Croghan and ascend to the crater as a pilgrimage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PR ??? - Known as &amp;quot;The Bad One&amp;quot;, this volcanic eruption killed thousands of innocents and saw Mount Croghan lose several hundred feet of its height, as the stone crashed down upon Galik.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Elevation - 8053 ft (2545 m) &lt;br /&gt;
&lt;br /&gt;
Prominence - 6422 ft (1957 m) &lt;br /&gt;
&lt;br /&gt;
Listing - Amusa&#039;s prominent mountains (1st), Amusa&#039;s isolated peaks (3rd)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formed by - Elemental Plane of Fire portal Mountain &lt;br /&gt;
&lt;br /&gt;
Type - Stratovolcano&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Ascent - PR 115 by Marvin G. Nomenclature&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela_-_Player_Roster&amp;diff=47186</id>
		<title>Qamp Candela - Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela_-_Player_Roster&amp;diff=47186"/>
		<updated>2026-07-01T06:27:54Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Qamp Candela using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Please do not update or adjust the roster ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![[Player]]&lt;br /&gt;
!Character&lt;br /&gt;
!Circle &lt;br /&gt;
!Role&lt;br /&gt;
!Specialty&lt;br /&gt;
!Assignments&lt;br /&gt;
!Lvl&lt;br /&gt;
!Scars&lt;br /&gt;
|-&lt;br /&gt;
|Amia&lt;br /&gt;
|[[Charlotte Kern]]&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Muscle&lt;br /&gt;
|All-Star&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Deanna&lt;br /&gt;
|[[Andie Foster]]&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Scholar&lt;br /&gt;
|Nerd &lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tina&lt;br /&gt;
|[[Kimberly Wallace]]&lt;br /&gt;
|Hijinks and High-Tops &lt;br /&gt;
|Slink&lt;br /&gt;
|Rebel&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nick&lt;br /&gt;
|[[Malakai Noire]]&lt;br /&gt;
|Hijinks and High-Tops &lt;br /&gt;
|Weird&lt;br /&gt;
|Goth&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Manuel&lt;br /&gt;
|[[Dino De La Cruz]]&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Weird&lt;br /&gt;
|Medium&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sarah&lt;br /&gt;
|[[Vivian &amp;quot;Vi&amp;quot; Vance]]&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Slink&lt;br /&gt;
|Rebel&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Qamp Candela]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela/The_Story_So_Far&amp;diff=47185</id>
		<title>Qamp Candela/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela/The_Story_So_Far&amp;diff=47185"/>
		<updated>2026-07-01T06:27:40Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Qamp Candela using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Qamp Candela&#039;s Story So Far Page. This page has the full session synopsis&#039; for every assignment of the Illuminated Worlds session of Qamp Candela. The campaign is broken up into three separate Acts.&lt;br /&gt;
&lt;br /&gt;
* Act 1: Summer of Secrets, tells the story of the group&#039;s foraging, and the chilling discoveries they make within camp.&lt;br /&gt;
* Act 2 tells the story of the (To Be Revealed)&lt;br /&gt;
* Act 3 tells the story of how (To Be Revealed)&lt;br /&gt;
&lt;br /&gt;
Outside of the main overarching plots, many smaller stories may unfold during the campaign across sessions and roleplay which we will call &amp;quot;Arcs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Act 1 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1: The Keeper of Camp Everlight ===&lt;br /&gt;
Characters: [https://quelmarwiki.com/wiki/Charlotte_Kern Charlotte] (Amia), [[Andie Foster|Andie]] (De), [[Kimberly Wallace|Kimberly]] (Tina), [[Malakai Noire|Malakai]] (Nick), [[Dino De La Cruz|Dino]] (Manuel), [[Vivian &amp;quot;Vi&amp;quot; Vance|Vi]] (Sarah)&lt;br /&gt;
&lt;br /&gt;
Lightkeeper: Anna (10/21/2025)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Nathaniel Ashcroft&lt;br /&gt;
&lt;br /&gt;
==== Important Things That Happened: ====&lt;br /&gt;
&lt;br /&gt;
[[Category:Qamp Candela]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_-_NPCs&amp;diff=47184</id>
		<title>Qamp - NPCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_-_NPCs&amp;diff=47184"/>
		<updated>2026-07-01T06:27:31Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Qamp Candela using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Qamp Candela NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Camper NPCs: ===&lt;br /&gt;
&lt;br /&gt;
* [[Stella Whitmore]]&lt;br /&gt;
* [[Garnet Karson]]&lt;br /&gt;
&lt;br /&gt;
=== Adult NPCs: ===&lt;br /&gt;
&lt;br /&gt;
==== Counselors: ====&lt;br /&gt;
&lt;br /&gt;
* Megara Stonehurst&lt;br /&gt;
* Felix Adderson&lt;br /&gt;
&lt;br /&gt;
==== Staff: ====&lt;br /&gt;
&lt;br /&gt;
* Nurse Denise Trubbish&lt;br /&gt;
&lt;br /&gt;
[[Category:Qamp Candela]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmarch/The_Story_So_Far&amp;diff=47183</id>
		<title>Quelmarch/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmarch/The_Story_So_Far&amp;diff=47183"/>
		<updated>2026-07-01T06:27:17Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Quelmarch using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}A list of [[session]] summaries for the [[Quelmarch]] [[campaign]].&lt;br /&gt;
&lt;br /&gt;
== Session 1: Festival of Chaos (9/10) ==&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039;: Lark Lilysong (+ Soup), Dr. A, Ella, Feyre Eldarhearth, William O&#039;Connor, Fella Lumata, Pestal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Session Summary&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
-Everyone met up with Mona ([[Vanara]], The Observer) at [[The Gleaming Raven]] to head together as a group to [organization].&lt;br /&gt;
&lt;br /&gt;
-The party stopped by the market festival stalls and got some food.&lt;br /&gt;
&lt;br /&gt;
-Aurus Silverclaw (&amp;quot;Silver [[Dragonborn]]&amp;quot;, The Leader/Founder) met the party at the front lobby of the [[Osugbo]] branch office and welcomed everyone, while also introducing the rest of the Vanguard: Lexan ([[Protoforged]], The Qurator), Coffeve ([[Relith]], The Inventor), Arboreia (Walken [[Dryad]] [[Druid]], The Herbalist), Enkiri ([[Wyvernborn]], The Quartermaster), and Vivu ([[Pterran]] Clonomancer, The Historian).&lt;br /&gt;
&lt;br /&gt;
-A loud explosion occurs outside. As everyone tries to figure out what happened, a large headless chicken runs in before melting into a puddle of acid.&lt;br /&gt;
&lt;br /&gt;
-The party follows the screams and fleeing townsfolk to find a panicking man (Cyrus Feregald) who seems to be the source of the chaos.&lt;br /&gt;
&lt;br /&gt;
-Lark puts Cyrus to Sleep, while Pestal ties him up (after getting thrown back by a Thunderwave-esque Wild Magic Burst).&lt;br /&gt;
&lt;br /&gt;
-Dr. A is able to help Coffeve out in determining that Cyrus is suffering from Wild Magic Bursts. The party brings him back to the Osugbo office to figure out how to fix it.&lt;br /&gt;
&lt;br /&gt;
-The party decides to extract the Wild Magic from Cyrus, and Coffeve is able to do this with no consequences with their assistance.&lt;br /&gt;
&lt;br /&gt;
-Cyrus is now stable, and kept his magic capabilities. Aurus pays the party for their troubles, and Coffeve gives the party some potions as thanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 200 (each)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;: 100 gp, Potion of Healing x1 (each)&lt;br /&gt;
&lt;br /&gt;
== Session 2: Rings of Regret (10/16) ==&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039;: Fella Lumata, Ella, Phobos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Session Summary&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
-Fella, Ella, and Phobos each recieve a letter from an unknown sender to meet outside the gates of [[Seglock]]. A half-elf named Mirabel meets the party and leads them to a decrepit village, while evading the party&#039;s questions.&lt;br /&gt;
&lt;br /&gt;
-Mirabel leads where several others surround a magic circle containing a [[lich]]. The [[cult]] explains that a group of undead have been interfering with them, and are using the lich as bait. A wight (Hendrick Storick), banshee (Elystra Everglow), and deathlock (Daracamus Glarios) attack the cultists, calling the lich &amp;quot;Regret&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-As chaos ensues, the party is unable to decide which side to help. Phobos makes the executive decision after communicating with Regret to help the undead, and instantly oneshots a nearby cultist.&lt;br /&gt;
&lt;br /&gt;
-Ella kills two of the main leaders of the cultists with a Twinned Chromatic Orb, and the party makes quick work of the rest of the cultists.&lt;br /&gt;
&lt;br /&gt;
-Regret thanks the party for helping to free him, and Elystra explains the situation between the Death Knell Cultists and her group. Regret offers people a second chance to live their life through his magical Rings of Memory, which help the undead retain their memories.&lt;br /&gt;
&lt;br /&gt;
-The party gets loot from the cultists and one of Regret&#039;s safeboxes. Phobos and Ella each pair to a Ring of Memory, and Ella also takes an intact [[Soul]] Cage Crystal that was sapping at the undead during the battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 350 (each)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;: Miscellaneous Cult Equipment (354 gp value total), 275 gp, Death Knell x2, (Paired) Ring of Memory x2, Soul Cage Crystal, Moonlight Robe&lt;br /&gt;
&lt;br /&gt;
== Session 3: Pumpkins and Apples (11/9) ==&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039;: Lark Lilysong (+ Soup), Feyre Eldarhearth, Fella Lumata, Ella, Phobos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Session Summary&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
-Arboreia invites the party to Mapleshire to celebrate the harvest festival (and keep an eye out on things to make sure the festival isn&#039;t ruined).&lt;br /&gt;
&lt;br /&gt;
-Lark goes apple bobbing and pumpkin carving, Feyre and Ella start a dance party, Phobos goes digging in the hay for fun, and Fella eavesdrops on Elder Karsan and Lord Oakfallow for a while.&lt;br /&gt;
&lt;br /&gt;
-As the festival goes on, Lark sees two people get their faces smashed into a pumpkin and tries to capture them. Fella telepathically &amp;lt;s&amp;gt;harasses&amp;lt;/s&amp;gt; tells Elder Karsan and Lord Oakfallow about the pixie problem.&lt;br /&gt;
&lt;br /&gt;
-Eventually, Feyre and Ella notices a pixie about to harass the dancers and immediately attack it, blasting it into a cart and putting it in a jar. Another pixie appears, but successfully hides in the haybales away from Feyre, Ella, and Phobos.&lt;br /&gt;
&lt;br /&gt;
-Arboreia comes over to help find the pixie in the haybales when two people suddenly get poisoned as they are having their drinks. Lark inspects the drinks and finds that they have been spiked. Feyre examines the two affected and detects more poison hidden underneath the haybales.&lt;br /&gt;
&lt;br /&gt;
-Arboreia comes out with the pixie who was hiding in the haybales and mentions finding some strange bottles. Feyre digs out an unlabeled bottle, which Fella recognizes as Lunardraught.&lt;br /&gt;
&lt;br /&gt;
-Lunardraught is a highly potent and addictive booze made by the Lunar Hounds, who have a history with Fella. She finds one of the members, Warren, secretly spiking drinks and incapacitates him with Color Spray.&lt;br /&gt;
&lt;br /&gt;
-Warren is &amp;lt;s&amp;gt;insulted&amp;lt;/s&amp;gt; interrogated and turned over to Elder Karsan and Lord Oakfallow. A third pixie appears and promises to take the other two pixies away, and the rest of the festival goes on without any problems. Each party member is given two Fey Blessing Tokens by Elder Karsan and Arboreia as thanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 200 (each)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;: Fey Blessing Token x2&lt;br /&gt;
&lt;br /&gt;
== Session 4: Gobbling Gobblin Goblins (11/21) ==&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039;: Dr. A, Phobos, Fella Lumata&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Session Summary&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
-Arboreia asks for the party to meet up with a contact to decipher strange messages relating to &amp;quot;gobblins on the loose&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The party captures meets a [[goblin]] named &amp;quot;Runt&amp;quot;, who was responsible for scribbling the messages around town. He enlists the party to help deal with a group of goblins, while mentioning that there are &amp;quot;other gobblins&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
-Runt leads the party to the goblin camp, where the party witnesses Gubgub the goblin boss kick another goblin into a tent and hears the goblin get torn apart violently.&lt;br /&gt;
&lt;br /&gt;
-Phobos sneaks into camp invisibly, leading Runt in as bait, while Fella and Dr. A take up positions on the hill for an ambush. Gubgub immediately falls to a Wrathful Smite from Phobos and a crossbolt from Dr. A, while Fella Magic Missiles the other goblins to death.&lt;br /&gt;
&lt;br /&gt;
-As the party begins to make quick work of the goblins, one goblin ducks into a tent and releases what Runt was afraid of: The Gobblins.&lt;br /&gt;
&lt;br /&gt;
-Gobblins are large, carnivorous turkey-like creatures named after their distinct &amp;quot;gobbling&amp;quot; hunting call. Two Gobblins, as well as a Gobblin King, join the fray.&lt;br /&gt;
&lt;br /&gt;
-A long fight ensues, with the party using up nearly all of their resources, and the gobblins healing from the corpses littering the battlefield. In the end, the gobblins (and goblins) are all defeated.&lt;br /&gt;
&lt;br /&gt;
-Runt (who was cowering on the hills the entire time) gets scared off by Fella, and the party returns safely to Arboreia, who rewards them with some gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: Converting to Milestone system (also leveling everyone up to level 4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;: 106 gp&lt;br /&gt;
&lt;br /&gt;
[[Category:Quelmarch]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmarch/PCs&amp;diff=47182</id>
		<title>Quelmarch/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmarch/PCs&amp;diff=47182"/>
		<updated>2026-07-01T06:27:07Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Quelmarch using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![[Player]]&lt;br /&gt;
!Character&lt;br /&gt;
![[Race]]&lt;br /&gt;
![[Class]]&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Lark Lilysong (+ Soup)&lt;br /&gt;
|Lightfoot [[Halfling]]&lt;br /&gt;
|[[Archfey]] [[Warlock]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Talia&lt;br /&gt;
|Fella Lumata&lt;br /&gt;
|Crystal [[Dragonborn]]&lt;br /&gt;
|Lunar [[Sorcerer]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Nell&lt;br /&gt;
|William O&#039;Connor&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|Phantom [[Rogue]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Amal&lt;br /&gt;
|Pestal&lt;br /&gt;
|[[Fairy]]&lt;br /&gt;
|Swashbuckler Rogue&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Anna&lt;br /&gt;
|Feyre Eldarhearth&lt;br /&gt;
|[[Half-Orc]] (Half-Halfling)&lt;br /&gt;
|Grave [[Domain]] [[Cleric]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|Ella&lt;br /&gt;
|Variant [[Human]]&lt;br /&gt;
|Storm Sorcerer&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Jon&lt;br /&gt;
|AP-0TH-3CARY&lt;br /&gt;
|[[Warforged]]&lt;br /&gt;
|Life Domain Cleric&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Margarita&lt;br /&gt;
|Una LeClaire&lt;br /&gt;
|Half Elf&lt;br /&gt;
|Circle of [[the Moon]] [[Druid]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Craig&lt;br /&gt;
|Dr. A&lt;br /&gt;
|&amp;quot;Stout Halfling&amp;quot; (Ratman)&lt;br /&gt;
|Leech Domain Cleric&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Chris&lt;br /&gt;
|Phobos&lt;br /&gt;
|Fallen Aasimar&lt;br /&gt;
|Oath of Conquest [[Paladin]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quelmarch]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quimbleton&amp;diff=47181</id>
		<title>Quimbleton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quimbleton&amp;diff=47181"/>
		<updated>2026-07-01T06:25:54Z</updated>

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&lt;div&gt;{{Infobox_character|affilliation=University of Xyrneiros|name=Quimbleton Fiddleford|image=IMG 4898.jpg|caption=Narratively Appropriate Placeholder Image|playerName=Caulden Parkel|relatives=Arvienne Fiddleford (mother)&lt;br /&gt;
&lt;br /&gt;
Elthorn Fiddleford (father)&lt;br /&gt;
&lt;br /&gt;
Agnes Fiddleford (older sister)&lt;br /&gt;
&lt;br /&gt;
Auric Fiddleford (older brother)|languages=All languages common to Osugbo|alias=&amp;quot;Meadhall Fiddleford&amp;quot;|marital=Married to Academia!|birthPlace=birthplace|deathDate=468 [[PR]] (Last time ever seen to the Realm)|deathPlace=[[Paraska Manor]], Cause of Death Unknown|species=Human|gender=Male|height=5&#039; 11&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} Fiddleford &#039;&#039;&#039;is a [[Human]] [[Invoker]], Professor of Enchantment and Sigilism at the [[University of Xyrneiros]], and [[player]] character in [[The Fantasial Freeze]] [[campaign]].&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Quimbleton Fiddleford is a 57 year old human [[wizard]]. He stands at a proper 5’ 11” tall, and usually wears flowing, dark-grey robes with a dark-blue wizard hat. Quimbleton sports long grey hair and a shaggy grey beard that has only grown more unkempt as the freeze has progressed. He frequently is seen puffing from a long, hickory pipe and taking drags from a small metal flask of &#039;&#039;[[South Osugbo Absinthe]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
As the weather has worsened amidst the [[The Arctic Autumn|freeze]], Quimbleton often wears a buffcoat when braving the weather, which he shrugs off to cast his spells. Quimbleton carries a bundle of supplies and books in a knapsack, and carries a large staff which he uses as a walking stick on long journeys or a bludgeon if forced into close-quarters combat. &lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
Quimbleton Fiddleford was born in 408 PR to a family of artisans in [[Friþleas]]. His mother, Arvienne was an adept blacksmith, trained in the family tradition of smelting steel better attuned to enchantments and magical imbuement. His father, Elthorn, specialized primarily in crafting elven-style leather armor with tailored adjustments to make spellcasting easier. Together, Arvienne and Elthorn’s wears were incredibly popular amongst the citizens of [[Friþleas]], given its large populations of both magic users and [[elves]] in the city following the dissolution of [[Glendoveer]] during the [[The Cavalry Rush|Cavalry Rush]]. Arvienne’s craftsmanship achieved such notoriety across [[Osugbo]] that she was commissioned to craft a collection of fencing foils and several custom-inscribed daggers for the [[Ravendeans|Ravendean]] family.  &lt;br /&gt;
&lt;br /&gt;
Quimbleton was the youngest of three siblings, with his older fraternal twins—Agnes and Auric Fiddleford—taking more of a knack to the family business. Quimbleton was a bookish child—far more interested in spending a day in the library than learning the finer points of tailoring armor—and spent his childhood fascinated by stories of the great mages of the kingdom of [[Champerty]].   &lt;br /&gt;
&lt;br /&gt;
By adolescence, it became clear that Quimbleton was shaping up into something of a black sheep. While his siblings quickly took to the family business, producing weapons and armor good enough to put up for sale, Quimbleton’s attempts at smithing frequently failed to live up to his parents’ high standards. Try as he might, Quimbleton lacked the brute force to shape steel, or the dexterity to thread intricate stitches characteristic of Elthorn’s signature armor pattern. This frequently became a source of tension in the Fiddleford household. Try as Arvienne and Elthorn did to motivate their youngest son, he simply did not share the same aptitude or passion for craftsmanship that they did.  &lt;br /&gt;
&lt;br /&gt;
Quimbleton’s life could very well have been spent in the family’s blacksmith shop behind the counter, were it not for his budding scholarly aptitude. Reading from a young age, he began to dabble in increasingly arcane texts. Despite not being born with any [[Wizard|innate magical ability]], he began to practice minor charms and prestidigitations in his free time before working his way up to more intermediate spellcraft. Eventually, Quimbleton completed an application to the [[University of Xyrneiros]], and was awarded a scholarship to the University. While his parents required some convincing at first, given how far away the University was, they were happy to see their son finally realize his niche. Quimbleton was admitted to [[University of Xyrneiros|Xyrneiros]] in 427 PR and moved up the coast to attend classes. &lt;br /&gt;
&lt;br /&gt;
== College Years ==&lt;br /&gt;
During his studies, Quimbleton had a bit of a “work hard, play hard” mindset. While he took to academia like a duck to water, the newfound freedom and large amounts of downtime gave him quite the opportunity to blow off some steam. He quickly gained the nickname “Meadhall Fiddleford” among friends and certain peers, and is still banned from a handful of taverns on the [[Presmarivale|mainland]] from to this day. He dabbled in various schools of magic during the first few years of his studies—with specific aptitudes for [[College of Enchantment, Literature, and Anthropology|enchantment]], [[College of Illusions, Visual Arts, and Art History|illusion]], and [[College of Abjuration, Humanoid biology, and Linguistics|abjuration]]—but truly found his passion in the study of sigilism. With his background from a family of artisans, the mechanics of attuning and enchanting crafted objects came quickly to him, and he was fascinated by the theoretical principles which comprised the discipline. His capstone paper—On the Attunement of Mundane Objects—would become the basis for one of his first books about practices to imbue everyday items with magic. Impressed with his academic progress and achievements, Quimbleton was invited to stay at [[University of Xyrneiros|Xyrneiros]] to complete an advanced degree in sigilism within the [[College of Enchantment, Literature, and Anthropology|College of Enchantment]]. He happily obliged—his research evolving to include a strong component of cultural history. Quimbleton is fascinated by the ways in which material craft arts of different cultures interact with their different uses of magic, and the role in which magical items play in various societies. His monograph “The Runes of Old Champerty,” was lauded upon release and established a foothold for him in the world of arcane academia.  &lt;br /&gt;
&lt;br /&gt;
== Extracurricular Highlights of Quimbleton&#039;s Undergarduate Years at [[University of Xyrneiros|Xyrneiros]] ==&lt;br /&gt;
&lt;br /&gt;
* Was banned for life from [[Presmarivale|The Library bar]] on the [[Presmarivale|mainland]] for a drunken, frustrated outburst upon visiting the establishment for the first time after a night of drinking, only to discover it was named ironically. &lt;br /&gt;
&lt;br /&gt;
* Completed seven “frequente flyere” book club discount cards from [[Presmarivale|Veritie’s Qualitie Bookeselleres]]. &lt;br /&gt;
* Was ejected from [[Presmarivale|The Gnoshery]] following an attempt to disguise himself as a 400- year-old [[ranger]] named Montague Thornbush in order to gain entrance to the establishment as an undergrad. &lt;br /&gt;
* Scaled the [[University of Xyrneiros|Hall of Corellon]].&lt;br /&gt;
* Had a sculpture exhibition rejected by the [[Presmarivale|Wharfside Gallery]] for being “not weird enough”&lt;br /&gt;
* Spent a full 48 hours in [[University of Xyrneiros|The Archive]]. &lt;br /&gt;
* Earned his name on a plaque behind the counter of the [[Presmarivale|Morning Glow Meadery]] from frequent patronage.&lt;br /&gt;
&lt;br /&gt;
== Professional Career ==&lt;br /&gt;
Quimbleton did not settle down in Xyrneiros immediately—He traveled Osugbo for several years, penning successful books regarding the Kitsune Mage-Artists of Ravel, the Dwarven Fungus-Painters of the BR era, and the Sigil-Crafters of Champerty. His first professorship was in the School of Enchantment at Drȳcræft Drīfan School of Magicks, though he did not spend many years teaching there. He was quickly courted back to [[University of Xyrneiros|Xyrneiros]] with a position originally in the [[College of Illusions, Visual Arts, and Art History|College of Illusion]], but over time worked his way into the [[College of Enchantment, Literature, and Anthropology|College of Enchantment]]. Prior to the events of The Fantasial Freeze, Quimbleton is an established Professor within the university, currently on [[sabbatical]] researching another monograph on [[Kitsune]] magic crafts.&lt;br /&gt;
&lt;br /&gt;
== Spellcasting ==&lt;br /&gt;
When using his magic, Quimbleton often keeps his actual hand movements and vocal incantations to subtle gestures while offering commentary on the arcane theory behind his castings and those of his opponents. Oftentimes he will sit down in the midst of combat and light up his pipe while enchanting his allies or hindering his foes. He has a bad right knee, and does not like to over-exert himself. &lt;br /&gt;
&lt;br /&gt;
On occasion, when he is forced to use the full extent of his magical abilities, he will loose one of his tomes or journals from his pack or belt, allowing it to float in front of him under its own magical powers. The tomes will flip from page to page, providing visual reference for the notes, sigils and incantations which enable his more powerful spells. &lt;br /&gt;
&lt;br /&gt;
Beyond his tomes and spellcasting, Quimbleton frequently uses his expertise in runic sigils and magical imbuement to create small amulets or tokens the size of poker chips. These can contain previously stored spells which he can release without needing verbal or somatic components&lt;br /&gt;
&lt;br /&gt;
== Quimbleton&#039;s Book Club ==&lt;br /&gt;
&lt;br /&gt;
* “On Rhernas’ Theorem” by Balthasar Alecci &lt;br /&gt;
* “The Aquirvax Paradox and Other Speculative Musings” by [[Professor Dimitri &amp;quot;Dima&amp;quot; Kain|Dimitri Kain]]&lt;br /&gt;
* “The Graxiom Conjecture, and its Impacts on Transmutation” by [[Dr. Miriam &amp;quot;Mitzi&amp;quot; Daycobble|Dr. Miriam Daycobble]]&lt;br /&gt;
* “Enchantments, Runes, and Sigils” by Uric Olrias&lt;br /&gt;
* “Religion and Cults” by [[Dr. Michelle Vulkroat]].&lt;br /&gt;
&lt;br /&gt;
== Quotes: ==&lt;br /&gt;
&lt;br /&gt;
* “On the contrary, [[Alphonse Mordecai|Professor Mordecai!]] Great times of strife such as these are all the more critical for scholars such as ourselves. Who can foresee what knowledge we may glean today that will help the generations of tomorrow.” &lt;br /&gt;
** Quimbleton Fiddleford to [[Alphonse Mordecai]] upon meeting him in [[Ravel]]’s [[Cavii Kero|C3]].&lt;br /&gt;
&lt;br /&gt;
* “You fools! You’re trying to invoke an otherworldly entity by channeling its powers through non-mage beings. Auredias Carais wrote a series of papers back in 325 explaining just how asinine this entire idea is! Surrender! Your summoning array is something I’d expect to see from a pupil in my 100-level survey, and the constabulary will be here presently!”&lt;br /&gt;
** Quimbleton Fiddleford immediately prior to having an eldritch-related near-death experience.&lt;br /&gt;
* “Ah, you appear to have a bit of sanguine distemper. I&#039;ll fetch the leeches.”&lt;br /&gt;
** Quimbleton Fiddleford preparing to administer [[wikipedia:Humorism|First Aid]].&lt;br /&gt;
* “My name is Quimbleton Fiddleford, and I’m going to ruin your resale value”&lt;br /&gt;
** Quimbleton Fiddleford prior to carving a 40-foot trench into [[Xilas LaCroix]]’s basement.&lt;br /&gt;
* “Templeton you dolt! Have you forgotten elementary geography? We currently stand on land south of the Valavar river. This territory was ceded to [[Ravel]] by the treaty of the rubies, eponymous for the [[Slaughter of the Rubies]] during the [[The Cavalry Rush|Cavalry Rush]] of 395! You and your compatriots have no claim to this land, and your behavior here constitutes an incursion at the very least—the likes of which could result in a complete diplomatic destabilization between [[Balabag]] and [[Ravel]].”&lt;br /&gt;
** Quimbleton Fiddleford to [[Thaddeus Templeton]].&lt;br /&gt;
* “You’re not one of those crackpot scholars who’ve become convinced the world is round, are you?”&lt;br /&gt;
** Quimbleton Fiddleford&lt;br /&gt;
* “Alright, that’s about enough of that” &lt;br /&gt;
** Quimbleton Fiddleford prior to casting The Wind of the Final Repose (Sleep) on a raging [[Jaxzo&#039;Ilan|Jaxzo’llan]]&lt;br /&gt;
* “It also came to my attention after everyone submitted their sheets that you’re the only human. In essence, you are the Tim Curry of this Treasure Island”&lt;br /&gt;
** [[User:Spiderjjr45|James]] to [[User:Parkelca|Caulden]] before the debut [[session]] of [[The Fantasial Freeze]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
{{DEFAULTSORT:Quimbleton Fiddleford}}&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Savile&amp;diff=47180</id>
		<title>Savile</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Savile&amp;diff=47180"/>
		<updated>2026-07-01T06:25:03Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: &lt;/p&gt;
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&lt;div&gt;{{Infobox_character|affilliation=Cavi&#039;s Cafe &amp;amp; The City of Ravel|name={{PAGENAME}}|image=Savile.png|caption=I&#039;m just a simple tailor!|playerName=Rachael Huxford|deathDate=468 [[PR]]|deathPlace=[[Paraska Manor]], Deconstructed across realities|species=Kitsune}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} Poole &#039;&#039;&#039;(or Savvy to their friends -- never Poole) is a nine-tailed [[Kitsune]] tailor who quite purposefully stumbled into an adventure they were not prepared for. They aim to bring the liturgy of high fashion to the adventuring world -- even if they have to die trying.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The story that every Poole hears in front of the fire on a chilly evening, wrapped in a quilt, and darning yet another sock (which always seems to go missing before the next laundry day, doesn&#039;t it?) goes as follows:&lt;br /&gt;
&lt;br /&gt;
Ever since the first creature pulled themselves out of the cosmic (or divine depending on your predilection) primordial ooze, the Kitsune of this plane had begun their first steps. Ever since the first creature banged another over the head with a nice stick, [[Quelmar]] had taken its. And ever since the first leaf fell on a creature as they lounged, and they thought &amp;quot;oh, I rather like the way that looks&amp;quot;, the Pooles had taken theirs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This family of Pooles is one of the first lines of [[weave]] in the tapestry of [[Ravel]] -- literally. They were charged with weaving the first tapestry (currently hanging in city hall) of Ravel back when the city (which was then just a group of artists looking for commune) was founded. Of course their kin have spread far and wide both in the city and out since then, but they built the clothing district with their own paws, and have always owned that beautiful starry sky shop on the corner in the heart of town. The Pooles all love that shop, and you can always find any of the numerous generations of Pooles inside. Although they all carry an ageless quality about them, you can always identify which generation they come from by the number of tails they carry -- the more tails, the younger the generation (be careful of the twins though, their tails got split between them and they are not in fact as venerated as they claim)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually, when their last tail grows to its full length, each Poole gets to name a focus for themselves. Some choose a particular style of garment or fabric, others choose instead to put their time into the business side of things, or into the dyeing and creation of new clothing materials, but all stay within the family trade. Savile was no exception, and at rather young age grew out their nineth tail (rather faster than the twin who attempted to trick everyone with a rather impressive fake). Since they could toddle, Savile had been fascinated by the adventurers and wanderers perusing the armor and amulets in the clothing district. It was only natural that by the time they fluffed out, their fascination would turn to dedication.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savile pioneered stylish adventuring accessories in Ravel. Previously the thought was if it works, and will inevitably get dirty on the road (or dented by the rogue), then why bother also making it &#039;&#039;pretty.&#039;&#039; Savile was just beginning to prove though that they could sew together adventuring pieces of both stylish form and deadly function&#039;&#039;&#039;.&#039;&#039;&#039; Yet, never having been on an adventure themselves, they occasionally missed the mark a bit. While a cloak which dazzled like the sun on command sounded like the perfect paladin accessory straight from the pages of Selune, it seemed to be a bit impractical given that each individual metallic scale not only clanked louder than the bell at sight of a storm, but also had the bad habit of reflecting the actual sun into the eyes of teammates at any unfortunate angle. It only took two or three of these mishaps before Savile decided (imagine this in your best [[Quimbleton]] voice) there is Research to be done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So Savile sold off as much of their first failed line as they could, and set off to sea with Captain Crezzerin to waters unknown to find adventure of their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== Acts in the [[The Fantasial Freeze|Fantasial Freeze]] ==&lt;br /&gt;
During the Freeze, Savile did everything they could to serve the people of Ravel as her ancestors had. She planted the first garden at [[Cavii Kero|Cavii&#039;s]] Cafe to help feed the masses and spent hours studying with Quimbleton to learn to imbue the healing arts into amulets. But something, or someone, seemed to have loosened a thread in the weave of Savile&#039;s fate. As they ventured with [[Luv]] into the Unravel, Savile met this dark presence for the first time as it took [[Sven]], and wove it into their cloak. Thereafter, she seemed to have gained the power of their fallen friend -- the ability to create a fiery breath, and managed to save a prophet named Pietro in the process. Pietro, however, had also drawn the attention of the cold and as Pietro too twisted into a Wendigo before Savile&#039;s eyes, the second friend in as many days was consumed by flame. In a desperate attempt to push back, to re-weave the frayed tapestry of Ravel, Savile then spent weeks braving the darkest alleys to experiment and seek out the antidote for the terrifying disease -- even converting their garden to grow the necessary fauna. &#039;&#039;It didn&#039;t like that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tinker, Tailor, Eldritch Eye ==&lt;br /&gt;
&lt;br /&gt;
==== The Events of Paraska Manor from Savile&#039;s POV ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gods, it was cold. &#039;&#039;And it knew their names.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Savile stood transfixed by Luv scrawling all of their deepest desires, no &#039;&#039;needs,&#039;&#039; on the wall in that gaudy neon blue paint, she couldn’t help but glance over at Kara – the whole reason they were in this mess. Savile remembered that flash of fear in Kara’s eyes when they first gazed upon the never-ending freeze together. How it rooted icy in the center of Kara’s gaze until a slow, determined fire burned it away. In that moment, Kara turned back towards Savile, and the heat warmed her soul, giving her the courage she needed to fight side by side with Kara back to the damn city they had both tried to flee in the first place. That day had sewn their fates together as far Savile was concerned. So when she heard Kara was headed towards yet another frost – there was no way she was headed there alone.&lt;br /&gt;
&lt;br /&gt;
Now, however, watching Luv’s innate empathy twisted into this curse? &#039;&#039;Or power?&#039;&#039; Savile was torn. If Luv’s abilities could be enhanced and amplified, &#039;&#039;maybe Savile’s could be too&#039;&#039;. Maybe they could finally create something truly inspired. &#039;&#039;Maybe she could finally prove to the rest of the Pooles that their adventuring gear business was worth the effort&#039;&#039; – &#039;&#039;that people deserved more that just style, but safety as well.&#039;&#039; Wait, was that selfish? &#039;&#039;&#039;N̸̲̐Ö̶́͋&#039;&#039;&#039;  Either way, Quimbleton must be rubbing off on her because she needed to know more. &lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
As she turned to ask Quimbleton just what the hells was going on, he was gone and instead a seamstress’s mannequin stood before her dressed in an outfit she didn’t recognize. She could hear Quimblton’s normally rocky voice reaching a frantic fever pitch as he explained something that clearly terrified him, but she couldn’t tear her eyes away from the masterpiece in front of her. How did they get here? How long had she been staring at this? She needed to turn to Quimbleton and find out why he was so upset. He was usually right about these things. But this outfit was the most clever bit of craftsmanship she had ever seen. Textiles, and what was that? &#039;&#039;Leather?&#039;&#039; Had been stitched seamlessly together &#039;&#039;to make a playground of texture and functionality.&#039;&#039; Extra protection in the places that needed it, and style in all the others. &#039;&#039;Gods, this material was so soft,&#039;&#039; &#039;&#039;and it seemed warm to the touch like a chair in front of a warm fire&#039;&#039; – like Kara – Of course! Why hadn’t she thought of this before?? If you could imbue a material with the essence of a being, then that material could store all of their innate protections. &#039;&#039;Kara’s fire, Quimbleton’s intelligence, and Luv&#039;&#039; – &amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Y̶͙͋E̵̛̺S̷̬̀ ̷̢̂G̴̜̃E̵̠̕T̸̥̓ ̷̝̚Ț̶̊H̸̾͜EM&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savile turned just as her name tumbled from Luv’s mouth and &#039;&#039;floated in the air between them. A single thread. Savile followed it to Luv and saw it fractal and web around their forearm which twisted beneath her light touch to change between many changeling skins. The perfect material. Hadn’t Kara been asking for a bit of new armor?&#039;&#039; Savile was faintly aware of a commotion beginning around them. &#039;&#039;But Luv, the innate protector, could shield Kara forever this way. Could let Kara wear any skin, disguise at will, disappear into any crowd –&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;~ S A V I L E ~&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savile felt the letters scrawl themselves into her own flesh, and heard Kara’s voice like a lightning bolt to her soul. There it was again – that determined flame behind Kara’s stare, except this time it was freezing into self-loathing as Kara’s gaze fell on Savile’s now red and bloody fur. She flicked her eyes up to Luv’s – much closer than she remembered them being – but Luv was staring at the claw marks Savile’s tight grip had left in her arm. She looked to Quimbleton, desperate for any explanation, but she saw bright blue fear coating his gaze like frosted glass as he shakily asked her to drop the bone awl in her hand – what bone awl? When had she picked up that? Something was wrong. Very wrong. It was time for them to &amp;lt;s&amp;gt;go&amp;lt;/s&amp;gt;. &#039;&#039;Stay.&#039;&#039; They needed to &amp;lt;s&amp;gt;RUN&amp;lt;/s&amp;gt;. &#039;&#039;&#039;S̶̈́͘T̴̹́Ȁ̵̃Ý̵̡&#039;&#039;&#039; Why weren’t they listening to her? Why weren’t they leaving??!! She turned to Luv to beg them to just get out, &#039;&#039;but that thread that once connected them had spread now, weaving a knotted web around Luv that she was already trapped in like a fly. Immobilized and ready for her gentle, artistic touch. To be transformed into a stunning new work of art by her hands. The most beautiful leather armor for –&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savile bit her tongue hard as the ground fell out from beneath her and she watched with a mix of horror and relief as all her friends fled. It was for the best. Hopefully they could make it out. Something was wrong with her. She couldn’t stop herself, however, as she selfishly asked them once last time to take her too. Please, &#039;&#039;&#039;S̷̓̄ ̸̛̄T̶̞̓ ̶̈́̿Á̵̀ ̴̰͗Y̵͈̋&#039;&#039;&#039; She could have sworn she heard Luv’s footsteps falter for a second. But all too soon she was alone. Alone with her thoughts, &#039;&#039;and all the time in the world to play. To design. The possibilities began to dance her mind’s eye. One blowt was powerful, surely, but what if you could combine their powers? Wouldn’t the shell of a turtle of blowt make such a nice chest piece for a whalefolk? Savile slowly reached out her hand, and the web answered -- molding easily beneath her touch. Yes, she could certainly stay here awhile – and &#039;&#039;&#039;learn.&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Luv&amp;diff=47179</id>
		<title>Luv</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Luv&amp;diff=47179"/>
		<updated>2026-07-01T06:24:08Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|relatives=Vix: parent   {{!}}    Iri: parent|affilliation=Ravel Citizen|name={{PAGENAME}}|image=Luv Appearance.png|caption=A changeling hoping to change the world through connection and the forgotten art of intimacy.|playerName=Ian O|alias=&amp;quot;Lover&amp;quot; ; &amp;quot;Hero Of Ravel&amp;quot; ; &amp;quot;No-Face&amp;quot;|marital=Single|birthDate=437 [[PR]]|birthPlace=Håpe|deathDate=468 [[PR]]|deathPlace=[[Paraska Manor]], immolated by [[Puros Hesuchios]]|species=Changeling|gender=any|height=~6ft|weight=Fluctuating|eyes=White}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;(she/them/his)&#039;&#039; &#039;&#039;&#039;is a [[changeling]] courtesan that practices elementalist magic and is ever present in the pursuit of helping others inside of their community.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
In changeling form, Luv prefers to be appear as a pale blue changeling with long, white, undercut hair and a notch in her eyebrow. She is known for her translucent eyes that many of her companions say are mirrors into the many loves they have held and still hold onto. It is hard to see her not dressed to impress as she is always on a mission to befriend others and give them the respect they deserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luv is stubbornly left-handed when it comes to writing of any form, if someone were to pretend to be her and use their right hand when signing a parchment then it will be easily known that they have not done their research onto her. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Luv is a determined peacemaker; sometimes frustratingly so. She is quick to take ownership for her mistakes and will argue for the mercy of most, if not all, sentient beings.   &lt;br /&gt;
&lt;br /&gt;
She has picked fights with her fellow [[adventurers]] before as she argued against the willing sale of &#039;&#039;&#039;BWMD&#039;&#039;&#039;s &#039;&#039;(Bone Whistles of Mass Destruction)&#039;&#039; and the torture / caging of &amp;quot;enemy spies&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
Luv also is a determined connection maker. However people need her to reach out to them, she will and she will try at every opportunity to know who they are &amp;amp; what their life has been like. This determination makes her not only a successful courtesan but also a kind friend/lover.   &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Luv was born into the the changeling colony of [[Håpe]] and eventually decided to flee from there. Her mission became to explore the world outside because she felt the colony was losing it&#039;s love of life due to the secluded nature.&lt;br /&gt;
&lt;br /&gt;
== In-Game Involvement ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Cold Feet&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luv was in the process of working with a [[Ravel]] food kitchen to try and ensure people are well fed and happy. While working on that she met up with a group of adventurers ([[Adebimpe]], [https://quelmarwiki.com/wiki/Eltolinde_Lykaios Eltolinde], [[Clover Softpaw|Clover]], [[Lairus]], [[Jaxzo&#039;Ilan]]) who all seemed to share her wishes of helping the people of Ravel. Suddenly a group of desperate hostile thugs burst in through the doors to try and steal away blankets from the citizens inside. Luv, understanding that these thugs were only looking for blankets because they needed warmth &amp;amp; resources, chose to give away some of her money to ensure that they would leave without a single drop of bloodshed. &lt;br /&gt;
&lt;br /&gt;
After the stressful situation, Luv and the crew of heroes decided to head to the nearest quest board and see what options were there for them to take. They see a ton of options:&lt;br /&gt;
&lt;br /&gt;
* A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted [[whale]] bones&lt;br /&gt;
* A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
* A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039;&lt;br /&gt;
* Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
* Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
* Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
All options appeared to be worthwhile for the party but Luv felt very strongly towards the poster put up by the Onomancer&#039;s Guild. One could certainly say that the idea of a Kaiju-Sized Penguin would be reason enough for this to be interesting; but that is not why Luv was drawn to it. Looking at the poster one would see the words &amp;quot;ONOS GO AWAY&amp;quot; vandalized over what was just simply a cry for help. This action and the knowledge of how Onomancers are treated in Ravel quickly won Luv over to their side. Being a changeling and having seen the way fear of smaller communities can harm kind people, she knew that these people wouldn&#039;t get help from the town and she felt they needed to be seen for once. So they chose this as their quest. &lt;br /&gt;
&lt;br /&gt;
With their goal set in mind, the party went over to the tucked away building of the Onomancers. It understandably took a little bit of convincing to get the Onomancers to let them in (due to the negative reaction from most of Ravel) but once they did Luv was immediately struck with the beauty of the space. It certainly wasn&#039;t the most ornate or the most advanced, but it felt like a home; like that of the community she left behind back in Håpe. While the party spoke she felt herself falling into a rabbit hole of wondering how Håpe is doing... were they also hit by the freeze? If so are they okay? Who is checking in on them..? &amp;quot;I miss them&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
== In-Character Journal ==&lt;br /&gt;
&#039;&#039;&#039;Luv’s Journal Post [[Session]] 11:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Well I finally understand the frustration many people have towards the [[LaCroix]]. I remember hearing Tessa mention a decent bit about them in our previous adventure together but I kind of chalked it up to typical monster dealings; but little did I know that we were apparently already in their sightlines… I thought I made a new friend with an adventurer named Mundy; they seemed a bit eccentric but I mean who isn’t, if we are being honest with ourselves. But after a little bit of exploration and successfully talking us down from an avenue, turns out that the Mundy we originally met was actually a [[vampire]] spawn that was serving their lord known as Xilas LaCroix &#039;&#039;*his name is immediately followed up with an angry face and a crude drawing of his smug nature*.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I was so fucking annoyed when I found out, I thought I was smart enough to not fall for stuff like that??? But I guess even changelings can get tricked by false appearances…It makes sense too cause he explicitly killed someone in cold blood after I begged everyone to please knock out these bandits that were after my bounty. SPEAKING OF THAT, I can’t believe I have a bounty on me?? I understand that sometimes you’ll frustrate people no matter what you are doing, hell I have dealt with that with the Unravel before as I was trying to find those blankets, but this? This feels different. The Unravel Blanket saga felt like a playful bit of banter to be honest, whereas this wants me gone. I mean Arsonry and [[cult]] activity? What are they even talking about?! Who thought this up and tried to tie me into it? I just want to help!!! It’s so FRUSTRATING. AHHHHHHHHHHHHHHHHHHHHh *angry scribbles follow for a bit here* Sorry for all the scribbling and rambling, my little old journal, I’m just trying to think up new ways for me to process all this chaos. Cause if I am to be completely honest with you it can all be a bit much. There’s the absolute freezing cold that cuts people off from eachother, dying citizens on every street who are desperate for the slighted bit of sympathy, a disturbing creature group known as the Blowt that talks about penance for sins, a rampant money maker who doesn’t care who he harms as long as money is made, disgusting wendigos that are born from that very same desperate starvation that I was talking about and can easily spread to people, vampires that not only hold a ton of power in this area but also actively harm or HAVE harmed my friends, and then also some godsdamn fire [[cults]] which I honestly don’t even know that much about, fuck. &lt;br /&gt;
&lt;br /&gt;
I think I got a bit sidetracked…did I really have a point though? Honestly a lot of how I have been using this journal has been to let my mind ramble and process where I am currently…I feel like I should have a goal of some kind or maybe I should be dedicating this time that I am wasting writing to actually helping people who need it…I really should. I can’t just hide amongst my thoughts and forget everyone; not that I am actually trying to, I just.. I don’t know I guess i need a bit of time to just kind of live… selfish. Honestly ever since I honed in on my healing powers and learned how to avoid needing to eat any type of meal, drink any kind of liquid, or even sleep in my once comfy bed I’ve felt more stressed that usual. Is that the wrong feeling to be having? I mean with all this, I can get a lot more done and I can help a lot more people which is good. I mean it has to be good right? People are alive. People are healing. People are finding a reason to be hopeful…so why don’t I feel hopeful? Why don’t I feel like things are getting better? I feel like creatures of all kinds are coming out of the woodworks to harm innocents and to take away whatever kind of safe haven we have going. Is that okay to be frustrated about? I think it is…but what happens when someone who is supposed to be hopeful and optimistic is actually someone that feels like the world is rapidly becoming cruel and heartless? Where life no longer has the value and the appreciation that it should.&lt;br /&gt;
&lt;br /&gt;
I mean FUCK even I wasn’t as upset as I should have been when evil Mundy killed that bounty hunter. I was just frustrated if anything and I chalked it up to “Ehhh I guess that is the risk of what happens when you hunt someone down”... What the fuck? What’s wrong with me?! That’s far too casual of a way to look at life. Sure that person was trying to hunt me down and possibly kill or capture me but we never got a chance to know why they were doing it? What if they too were starving and completing my bounty would have been the surefire way for them to get the [[currency]] they needed to have their next meal? Or maybe they needed to be able to purchase clothes for their kids so that they wouldn’t have to risk their own life just to be able to walk outside and see the sun? See what I mean… These are all thoughts that should have entered my head when it happened but they didn’t and I feel wrong because of it… I should feel wrong about it. People matter. Their lives are important and there are so many stories that I am not able to learn anymore because of the way their tales have been stolen away from them or cut short with every hazard out there in this hellscape…&lt;br /&gt;
&lt;br /&gt;
I think I miss being held. It’s hard to make proper connections here with everyone so focused on survival, there aren’t a lot of opportunities to just hold each other and laugh until the stars come out and are soon chased away by the bright, lively warmth of the sun. Maybe I need to reach out to someone properly…I guess I could check in with Jaxzo? I know she definitely had a rough day with everything we went through and she also knows far more about this whole LaCroix group than I ever could hope to know through my own sources… That’s what I’ll do. I’ll go check in with Jaxzo. Thanks for helping me, Journal. I should really come up with a proper name for you. Feels improper to just kind of assume you don’t have one. I mean, you absolutely have a tale of your own right? Who made you? Who crafted the pages that I am currently writing my heart onto and who bound them all together to allow for such an exploration of thoughts? I don’t know yet, but I hope to find out! So please know that you are important to me, Journal. I love you. I love the people of Ravel. I love the people of Håpe. I love many a [[soul]] and I hope I get the chance to meet as many as I can in this short amount of time in the world that I have.&lt;br /&gt;
&lt;br /&gt;
See you later, LUV *the ending signature is followed by a wonderful hand drawn heart that comes off of the V, much like her signatures on the completed bounties.*&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Gnomish, and [[Elvish]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luv learned both Gnomish and Elvish from their parent&#039;s as they viewed any form of communication of great importance throughout the land. &lt;br /&gt;
&lt;br /&gt;
== RP ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CHASING THROUGH THE STREETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
During one of their times of ravenous animal form, [[Jaxzo&#039;Ilan|Ilan]] ran out onto the streets of Ravel and was unable to find their quarry. In sorrow, they went back to their lodgings and saw Luv there waiting for them. This is their conversation...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039; &amp;quot;Illan, are you okay? I tried to find you but you were no where near. Did something happen? Do you need anything to help?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Jaxzo&#039;Ilan|JAXZO]]&#039;&#039;&#039;: &amp;quot;*She stumbles inside, eyes glazed over*. ...you should have locked the door...you would all be safe, then...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV&#039;&#039;&#039;: &amp;quot;*Luv scrounges up a blanket and some food* &amp;quot;That is a very good point...but with the door locked I wouldn&#039;t have been able to see your wonderful face&amp;quot; *Luv smiles and sets them down near Ilan incase she would like*&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JAXZO&#039;&#039;&#039;&#039;&#039;: &amp;quot;*as Illan/Jaxzo sits, she glances towards Luv, a ghost of a smirk touching the corners of her mouth* ...you can convince stone to move before you, Velosken, but...my face should not be the last thing you see...*Illan shudders an aching breath before noticing the food. She pounces and begins devouring the rations*.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They then sat in silence as Luv watched on to this magnificent figure and had her heart ache as she pondered on options to help.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MISSING YOUR GUIDANCE&amp;quot;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;After a long night of providing warmth to whoever she can and occasionally receiving threats of violence, Luv finally heads back to Windows Of The Soul and falls onto her uncovered bed (she has given all blankets/sheets away to those in need). She tries for a moment to just let the silence take over her mind and guide her to rest but she knows that it&#039;s not going to be possible... it&#039;s still there. THAT feeling. It sits right there just on top of her gut, always weighing deeply into her every fiber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;YOU&#039;RE NOT DOING ENOUGH&amp;quot;. It rises in her body, now compressing her chest. &amp;quot;YOU LET THOSE ONOS DIE.&amp;quot; It tightens further, restricting her breath. &amp;quot;WHY DO YOU EVEN TRY, YOU NO-FACE?&amp;quot;. She can no longer breathe. &amp;quot;YOU CAN&#039;T REST. EVERY DEATH RIGHT NOW IS ON YOU. MAYBE THEY SHOULD HUNT YOU DOWN. ATLEAST THEN YOU&#039;D BE OF USE&amp;quot;. It rises further and now she can&#039;t even get the decency to swallow it down. Please...Please free her from it...but it won&#039;t. She attempt to swallow once more and the feeling races in a blinding speed up to cripple her mind...&amp;quot;YOU ABANDONED THEM. YOU ABANDONED HAPE. THEY WERE YOUR PEOPLE, YOUR LOVED ONES, YOUR EXISTENCE. NOW YOU KILL YOURSELF TO TRY AND MAKE UP FOR THAT. TO MAKE UP FOR YOUR COWARDICE. MAYBE THE FREEZE SHOULD HIT THEM SO THAT THEY NEVER KNOW HOW MANY YOU HURT WITH YOUR WEAK PRESENCE AND YOUR DISGUSTING INABILITY TO KEEP YOUR WORD&amp;quot; The thoughts are now overwhelming and she wails in agony as though it is the only way to release these tortures out so that they atleast have a presence outside of her own mind.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Usually Luv is openly one to enjoy speaking and knowing that she is heard but right now that same ability is hampered as speaking feels like tearing yourself through hellish shrapnel&#039;&#039; || &amp;quot;I............     .I&#039;m........so...    ..... ...       ..  SORRY&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a quiet echo of this all throughout the building as a feeling of sorrow creeps into the lights and turns them into shadows along the walls...Luv is lost. Sure she&#039;s felt sadness before but it&#039;s never outwardly hit like this. She&#039;s been so angry lately, so frustrated, so hopeful, and yet so hopeless. Every paradox choosing to take over and blend themselves together into a cacophony of emotion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After awhile, there is a moment of much needed silence as Luv gathers what remains of her psyche, a quill, ink, and some parchment to begin writing a letter...&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;quot;Dear Vix &amp;amp; Iri, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;How are you doing? Are you okay? Any new updates on how everyone is doing?&amp;lt;/s&amp;gt; I&#039;m not doing okay. I feel detached from any of the ideals I was chasing. I thought when I left Håpe that I&#039;d find all new adventures out here and be able to help people. Help them with my powers, with my strength, with my determination, and with my presence; just like you taught me too. (though you taught me so that I&#039;d help out those in Håpe) But I don&#039;t think I&#039;m doing it right...&lt;br /&gt;
&lt;br /&gt;
I made a promise to people that I would be there for them...but I wasn&#039;t and many of them died because of it. I try to tell myself that there was nothing I could have done because I have also been helping to keep others alive but the guilt still sits with me... Their faces are etched into my mind and it&#039;s like they have tattooed themselves onto my own eyelids...I haven&#039;t been sleeping. I tell myself it&#039;s because I need to be awake to help everyone and I know that that is true but I also know that it&#039;s because I hate seeing their faces. I hate knowing I made a promise and couldn&#039;t keep it. You raised me better than to do that...&lt;br /&gt;
&lt;br /&gt;
I write and I feel all this but I know that even this isn&#039;t the reason why I am writing to you now. I am writing to you because &#039;&#039;&#039;&amp;lt;u&amp;gt;I miss you&amp;lt;/u&amp;gt;&#039;&#039;&#039;. How FUCKING selfish is that?? Here I am feeling the guilt of betraying someone&#039;s trust and allowing them to die on my own watch and yet all I can do is think about you. To think about my parents and how you raised me to solve people&#039;s problems with words but also hold your own in times of conflict. About Forgo and how we would act the heroic tale of Rivan...how we would hold each other and look at the stars. About Klick and how we ran from Hari after drawing a bunny face on his boots...about our first kiss shortly after that... It&#039;s all so distracting and SO GODDAMN SELFISH. WHY AM I THINKING OF THIS ALL??? THERE ARE PEOPLE WHO NEED HELP??&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know anymore...I don&#039;t know what I am trying to do...&lt;br /&gt;
&lt;br /&gt;
Some people here call me a hero and others call me a monster...I can&#039;t tell which one is the most truthful...Is that wrong? I think I need to go back out there and help...sleep can wait. I don&#039;t know if I can even send this anyway with the big goddamn frozen oceans so now I&#039;ve just wasted valuable time writing when I could have been out there saving someone&#039;s life... See what I mean by selfish? I&#039;m sorry. I love you and I miss you. If you get this somehow, please tell everyone I am thinking of them.&lt;br /&gt;
&lt;br /&gt;
Missing your guidance,&lt;br /&gt;
&lt;br /&gt;
Blueberry/Luv&amp;quot;&amp;lt;/blockquote&amp;gt;&#039;&#039;Luv signs the sodden, tear-filled letter and closes it in an envelope that she hopes to send off somehow...who knows if that&#039;s even possible anymore though.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;TELL ME ABOUT XILAS&amp;quot;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Amongst the freezing cold whipping of the winds we see Luv strolling casually along checking out the nearby dilapidated rooftops to see if she can spot her friend, Jaxzo&#039;&#039;. &amp;quot;Jaxzo... I don&#039;t know if you are near and honestly I really don&#039;t know where a good place would be to find you...for how powerful of a frame you have, you have a tendency to vanish. But I&#039;m here, wandering around trying to find you...I want to talk. I know what we went through a few weeks ago was a bit rough and I would love to know if I can help you somehow...or atleast know you are okay.&amp;quot; &#039;&#039;Luv continues down the street wandering, unaware of wherever Jaxzo may be in this cold dreary night. She takes a moment to breathe and turns off into a more secluded alley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO&#039;&#039;:&#039;&#039;&#039; &#039;&#039;red eyes flash open from a nearby rooftop as Jaxzo&#039;llan drops down right behind Luv, probably startling then&#039;&#039; “Xas?...Ah! Luv....it appears you are the one freezing, no?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV&#039;&#039;:&#039;&#039;&#039; &#039;&#039;Luv jumps back in a startle as her skin quickly morphs into all sorts of beings, a kenku, an elf, a tiefling, a blue dragonborn, and then back into her usual typical self&#039;&#039; &amp;quot;AH SWEET RIVAN...&amp;quot; &#039;&#039;She catches her breath&#039;&#039; &amp;quot;Sorry about that, Jaxzo, I forget how quiet you can be when you want to. It&#039;s nice to see you good friend. Thankfully no, I am not cold. One of the benefits that comes from being an Elementalist is that any type of temperature just feels like home to me. Though I&#039;d be lying if I said I don&#039;t crave a good bed every now and then… How are you doing? Are you staying warm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO&#039;&#039;:&#039;&#039;&#039; &#039;&#039;A Green vein bulges in her neck&#039;&#039; “I...do not know...I cannot...feel these things like I used to. Before-” &#039;&#039;She glances back to Luv&#039;&#039; “I won&#039;t bore you.” &#039;&#039;She turns to leave.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Luv reaches out compassionately &amp;quot;No wait! Jaxzo please don&#039;t go...You could never bore me...and honestly I&#039;d love nothing more right now than to hear whatever is on my friend&#039;s mind.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Jaxzo&#039;llan stops, the wind blustering through her, rattling the chains that remain, till they fall silent once more “&#039;&#039;...I...am not dro, er, alive... I am not dead, either...I&#039;ve been locked in between by-” &#039;&#039;Her skin bristles briefly&#039;&#039; “HIM!...I wish the wind would hurt. I wish I could feel your hand…” &#039;&#039;Jaxzo&#039;llans hand tightens for a moment, then drops.&#039;&#039; “But she is dead now, myself. I-” &#039;&#039;she pauses, lost in thought&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Luv will gently pick up and hold Jaxzo&#039;s hand &amp;quot;&#039;&#039;She may be dead, but you are still very much here...and if you can&#039;t feel my hand, then let me describe yours. Let me describe how the grip of your hand, while strong, still holds within it a compassion that you may believe to be lost. How that very same grip holds so tightly onto a hope that people will see you for the kind being you are. You have an affliction yes, but that doesn&#039;t change the heart of who I&#039;m speaking to. It doesn&#039;t change the way you&#039;ve been racing to save others while fighting to take back a life that was stolen away from you...&#039;&#039;&amp;quot; Luv pauses to let her words truly sink in for a moment &amp;quot;&#039;&#039;Tell me about her, tell me about who you once were. I&#039;d love to know both parts of you... Or if you have an anger you currently can&#039;t quell then...&#039;&#039;&#039;&amp;lt;u&amp;gt;Tell me about Xilas&amp;lt;/u&amp;gt;&#039;&#039;&#039;. About the bastard who stole her away from your very being...&#039;&#039;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;After several moments of silence, Jaxzo&#039;llan begins&#039;&#039; “He came to us when the glow fungi were the most dim...My Ilhar, er, mother, was told of a large party of surface dwellers traveling through the Tunnel Networks, unaided by Dwemer Kyorek&#039;larst, dwarven patrols. Naturally, she believed such arrogance should be met and delt with personally. She found Him...with many, many others...hu-mans. But somehow, despite her cloaking herself and her guard in the very shadows of the cavern, He could see them. And he made an offer. A belbol...a gift...30 Rothe, er...cattle, in this case, for Mother was in no mood for slaves. In exchange, He would be allowed passage udossta qu&#039;ellar, to our house...Mother knew this man was dangerous, but how could she refuse such a novel request from such a brave and foolish nesst? Why not entertain herself till the time for murder was at hand? And so, under heavy guard, the... (how do you say this word?)...Em-i-ssary? Was escorted to my House, to my Home. What I will always remember from that day, if I should be cursed to walk these lands till the wind grinds the very mountains to dust, when all other memory joins the wailing dead, are Ukt Solen. His Eyes.” &#039;&#039;At this very moment, Jaxzo&#039;llan looks to Luv, and almost seems...heartbroken?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“They were...like yours...they were not filled with the misogynistic impulses that the Zhuantur Wiu, the Elder Boys, had. Nor did they reek of licentious fantasy like the FAT Mer-Chants” &#039;&#039;Green ichor pulses within her veins before she clams and returns to her melancholic, heartbroken gaze&#039;&#039; “The...they were...kind. They were...gentle...He looked at me, not as a master or mistress, not as a living link between goddess and kin, removed from mortal affairs. But as an equal...as a man wanting to know more about a strange land. And I...I was his guide…” &#039;&#039;Jaxzo&#039;llan almost seems to blush.&#039;&#039; “In my culture, any non-drow is Rothe. Slave. But somehow...He knew I did not think that. Queelas, quickly, he learned that I did not feel like my sisters, my kin. I...cared. For the Rothe, for the Zhuantur Wiu, even for Mother, who I was somehow expected to kill so I might one day become Ilharess?” &#039;&#039;Jaxzo&#039;llan begins to hyperventilate for a moment, before tightening her grip on Luv&#039;s hand, pausing, then continuing&#039;&#039; “Xilas...He knew that I was different. He said, that is what made me vunder&#039;zel...special.” &#039;&#039;Her blush returns, then vanishes, her demeanor chilling&#039;&#039; “Mother...grew tired of him, after a time. She wanted to feed him to the Quaggoth. I...fought with her. Pleaded for his life to be spared” &#039;&#039;Jaxzo&#039;llan chuckles grimly at that specific line&#039;&#039; “Mother could not kill him in any way that mattered, even if she tried.” &lt;br /&gt;
&lt;br /&gt;
“At length, Xilas was brought before Mother and he made his intentions known to us. The land of LaCroix was in need of powerful allies. The pitiful nations above had chosen to forsake LaCroix and would never expect there ruin to come from below. In addition to the Rothe, Prestige, and Riches we were to possess in such an alliance, Xilas would impart upon us our greatest ritual, L&#039;Ndeir Valbylis. The Final Binding. This was the ritual that was used to bind the soul of the goddess Lolth, now descended, back into the body of a drow, so that the goddess can rule her people from the living world. The ritual was stolen by Llar&#039;ena Xsa&#039;us Olplyen, the Thrice Damned Thieves, many generations ago. When Mother asked how LaCroix came to possess our most treasured, and most sought after, ritual, Xilas simply replied that LaCroix were VERY good archeologists.” &#039;&#039;The wind howels through the alleyway, and you can swear that there is a mocking laughter echoing against the walls, before all goes silent again. Jaxzo&#039;llan continues&#039;&#039; “Mother, at once, agreed to his prop-o-sition, with one request. That Xilas perform the ritual upon myself, to prove his loyalty to the Drow. He agreed.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A MOMENTARY PAUSE FILLS THE SPACE&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jaxzo&#039;llan takes a shuddering breath and wraps her arms around herself. She looks to Luv before continuing&#039;&#039; “I was so scared....for Him, for myself, for the both of us...I called him vigh, mad, lying to my Mother like that. But he said he was not mad, he did have the ritual, and that he wanted me to partake. He...NEEDED...me to partake...I told him that I did not want to change, I wanted to flee, for him to take me to the surface, to start anew as his and him as mine. His words...Luv, if you only heard his words...He spoke of how he knew I was frightened, how my innocence is WHY I had to be L&#039;Vrekhtasi, the vessel. He said it was my nature, so pure, so beautiful, was going to be strong enough to change the black heart of the goddess. When she and I were one, together we would walk the surface and bring my people back into the sun. And He...He would stand by my side…” &#039;&#039;Jaxzo&#039;llan begins to cry green ichor from her eyes&#039;&#039; “I....loved him, Luv...and when the time came....when we drew the anchient glyphs....spilt the blood of a thousend Rothe....surrounded by strangers in robes...all I could do was look into his eyes...as amidst the chanting and screaming and laughter...I heard him whisper...what a lovely, foolish, little girl...and then he bit down on my neck…” &#039;&#039;All at once, the green ichor bulges accross Jaxzo&#039;llans veins, her body twitches and convulses with rage&#039;&#039; “he....he.....HE TOOK MY HEART....HE STOLE MY LIFE.....HE.....LIED! AND I SHALL HAVE MY VENGENCE!” &#039;&#039;At this moment, Jaxzo&#039;llan transforms into her Warform and Howls into the night air. After a moment, the Beast drops its gaze to the cobblestones below its clawed, cloven feet, still crying green ichor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&amp;quot;Jaxzo...I... I&#039;m so sorry...&amp;quot; Luv stands ready to give Jaxzo a hug, should she want it &amp;quot;He abused not only your trust but also your love...I understand why you hate him so. Thank you for telling me.&amp;quot; Luv pauses a moment and tries to process all the visible pain Jaxzo is going through &amp;quot;If you are okay with it, I believe we should tell the others. Have your story be known and help us not only protect others from that same situation but also finally bring him to face the consequences of his actions&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;The Beast looks up, and bleats a mournful howl, almost like a question&#039;&#039; “ARwoooO?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &amp;quot;Only if you want to though. It is your story and it is your voice that should be telling it; the last thing I&#039;d want to do is steal away any part of you now. &amp;quot; &#039;&#039;Luv lightly hugs Jaxzo&#039;&#039; &amp;quot;For now though, I say we find a spot to rest. Have a bit of peace and help heal some of the wounds you carry with you. I do know how to brew a nice tea if you&#039;d like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;The Beast begins to shake with excitement&#039;&#039; “aRWOOO!” &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;About an hour will pass before Jaxzo&#039;llan regains control, but The Beast is generally pretty behaved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Luv gently holds The Beast&#039;s face and presses her forehead against them. She wants to say more; to immediately heal that of the poor being in front of her but she knows that that isn&#039;t possible right now. Right now, it&#039;s time to remind The Beast of their soul. Their connection to the lovely being known as Jaxzo&#039;llan. They have different urges and goals but they share the same presence and in doing so, share the same beauty and spirit. Luv stays for as long as The Beast would like and sheds a tear in this moment of vulnerability&#039;&#039; &amp;quot;...Thank you.&amp;quot; &#039;&#039;Luv raises her head and takes a gentle hold of The Beast&#039;s hand, as she leads them into the warmth of companionship and home.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;A MOMENT TO GRIEVE&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;(Ideal viewing here: https://docs.google.com/document/d/17JCyOzDCcEvugLwGXQqpX5iJRSWwTo_m5x2fIMLMrYc/edit?usp=sharing )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“...I am doing my best to rally forces… different heroes should be making their way to Manquel to facilitate proper defence of the city…”&lt;br /&gt;
----The lines from [[Elvar|Five]]’s message echo throughout Luv’s mind, wreaking havoc with any semblance of peace she thought she’d have today… “&#039;&#039;Are we really about to wind ourselves up in a war? Why? Why does this have to happen? Yes people are desperate but how the hell can that justify the murder of others in an effort to control a land that is barely struggling to survive… HOW IS THIS HAPPENING??...”&#039;&#039; She pauses for a moment…What is this rage building up? It feels like an old friend but it’s not one that she recognizes; at least not at first. Then it hits her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“It’s happening again… a land… a home of many is soon going to be a warzone…What do I do?? Do I just drop everything and rush out to help Five? I should… he did ask for me a-a-and they are going to need all the help they can get to repel an army. They need to save as many lives as possible. But I have people here I am trying to help. What if they need me while I am gone?”&#039;&#039; The candle in Luv’s room begins to glow brighter. “&#039;&#039;What if more people die on my watch?”&#039;&#039; Brighter it burns as the oxygen in the room is paradoxically being ripped away. “&#039;&#039;What if I can’t actually help stop anything?”&#039;&#039; Brighter yet as the flame radiates and spills overtop the container. &#039;&#039;“What if I watch my friends die?”&#039;&#039; &#039;&#039;&#039;Fire&#039;&#039;&#039; “&#039;&#039;What if?”&#039;&#039; &#039;&#039;&#039;Burns&#039;&#039;&#039; “&#039;&#039;What if??”&#039;&#039; &#039;&#039;&#039;Everything&#039;&#039;&#039; “&#039;&#039;What if?!”&#039;&#039; &#039;&#039;&#039;You&#039;&#039;&#039; “&#039;&#039;WHAT IF!!”&#039;&#039; &#039;&#039;&#039;Love&#039;&#039;&#039; “&#039;&#039;WHAT IF!!!”&#039;&#039; &#039;&#039;&#039;Away&#039;&#039;&#039; “&#039;&#039;FUCK!!!”&#039;&#039; An ashen smell claws its way into Luv’s nose as she freezes. “&#039;&#039;what if…”&#039;&#039; Smoke rapidly expands throughout and smears Luv’s once translucent eyes…&lt;br /&gt;
&lt;br /&gt;
“At least… that &#039;&#039;was&#039;&#039; the home I remembered; before it was &#039;&#039;torched&#039;&#039;…”  The smoke of a dwindling campfire stings the eyes of a young 13 year-old Luv. As she rubs them clean, where there was once a blurry personification of strength now stands the imposing figure of &#039;&#039;&#039;[[Vix]]&#039;&#039;&#039;; one of Luv’s livsveileders (“Life Guides” a.k.a. changeling parents). The moment stands achingly still for a bit as Luv’s memory reconnects…This was the night Vix had told Luv about &#039;&#039;&#039;Black Hollow&#039;&#039;&#039;; the original changeling home.&lt;br /&gt;
&lt;br /&gt;
The night had started with an innocently asked question by Luv, “Vix, What do you remember about Black Hollow?”. Initially Vix was taken aback by the out of the blue question but, much like how they act in conflict, quickly adapted to the opportunity now present. Hours quickly passed as Vix regaled an ecstatic Luv with stories of love, community, adventure, and trade. Of how Vix and Iri fell in love amongst the pulsating black wisps of the trees. How they would chase each other around the town and bump into passerbys of all kinds; dragonborn, elf, orc, human, etc. How the flowers flourished along every road and how smiles would dance across all faces when they bore witness. But much like any ecstacy provided by the high of nostalgia, it was all temporary…&lt;br /&gt;
&lt;br /&gt;
The memory reconnects back to where it began,  “...before it was &#039;&#039;torched…&#039;&#039;They couldn’t leave us be. T-T-&#039;&#039;They&#039;&#039; wanted to wipe away our very existence. And they were nearly successful!” Vix recognizes her frustration and takes a moment for breath. “We lost so many, Blue… and all we could do to survive was &#039;&#039;run away&#039;&#039;…” Those final words scrape their way through her teeth as she relives the experience. Thoughts of what she could have done ever present and suffocating while the embers reignite a vicious spark in her eyes. She watches in a haze as the campfire strengthens into a blaze; unaware that the young Luv is enraptured by every word and unspoken emotion. The high of being furious; it’s so intoxicating that not even Luv herself notices how every ounce of rage and sorrow is being channeled into this now screaming flame. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It burns.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It breathes.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;IT ENGULFS.&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It tears through the sky. Yearning for any chance, any opportunity of escape; as the two figures sit in this trapped experience…&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then it dies, smothered in water. &lt;br /&gt;
&lt;br /&gt;
Young Luv blinks back control of her mind as she spots a recently emptied pail on the ground and turns her attention to Iri, her other livsveileder, who is now gently taking hold of her.&lt;br /&gt;
&lt;br /&gt;
“Luv, what happened? Are you okay?”&lt;br /&gt;
&lt;br /&gt;
“Y-y-yeah, I’m fine. Vix was just telling me about Black Hollow…”&lt;br /&gt;
&lt;br /&gt;
“She was, was she?” Iri turns her gaze over to Vix, noticing that they, like Luv, are coming back into the real world. A solemn smile sneaks across her face. “Y’okay over there?”&lt;br /&gt;
&lt;br /&gt;
“...Always am.”&lt;br /&gt;
&lt;br /&gt;
“Of course you are, my love”&lt;br /&gt;
&lt;br /&gt;
Luv now sits wrapped in her usual blanket, running her hands along it’s recently added stitchings as she eavesdrops on Iri &amp;amp; Vix from across the home. It feels wrong for her to listen in on another but she’s rarely ever gotten a chance to hear Iri and Vix debate; it’s an enthralling experience. &lt;br /&gt;
&lt;br /&gt;
“...I know you’re upset, my love; hells, I still am too. But we both know that we can’t just forget about what we have now and go backwards…”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“That’s not what it’s about.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	“What?”&lt;br /&gt;
&lt;br /&gt;
“It’s not about going backwards!” A deep sigh is heard through the home as Vix strategizes her words carefully. “...I don’t want to go backwards. &#039;&#039;I know&#039;&#039; that the time has passed. I know the Great Story is over for those we lost. I know how thankful I am to be here with you and with Luv – Believe me, I cherish every day that that remains true…I just also know how much &#039;&#039;&#039;&#039;&#039;anger&#039;&#039;&#039;&#039;&#039; I hold towards them. I never even got a chance to say goodbye to Black Hollow; I was so focused on making sure people &#039;&#039;&#039;survived&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
“And they did, &#039;&#039;&#039;because of you&#039;&#039;&#039;.” The conversation gets harder to hear as Luv holds her breath and tries to listen as closely as possible. “...you are a natural protector, you saved so many lives that day; including mine. I’m so sorry that that was thrust upon you in that moment; it wasn’t fair-”&lt;br /&gt;
&lt;br /&gt;
“-I’d do it again in a heartbeat-”&lt;br /&gt;
&lt;br /&gt;
“-I know you would; because that’s who you are. That’s who Vix is – That’s who I love with every fiber of my being and every line written on whatever story may exist out there. You are stunning and thank you for all that you do, all that you are doing, and all that you have done.” Iri’s gentle footsteps echo throughout as they walk over to Vix and hold them. “...And you’re right. You never did get to say goodbye; so let’s do it. Let’s make a trip there. We can even bring Luv-”&lt;br /&gt;
&lt;br /&gt;
“-Iri, that’s incredibly dangerous. I don’t kn-”&lt;br /&gt;
&lt;br /&gt;
“-I don’t see how it could be dangerous. I mean…they don’t have a &#039;&#039;strong,&#039;&#039; &#039;&#039;handsome,&#039;&#039; &#039;&#039;and&#039;&#039; &#039;&#039;beautiful warrior like you now, do they&#039;&#039;? &#039;&#039;Someone who’s so irresistible that many desire an opportunity to fight them, all to feel just a touch of their body; of their force.&#039;&#039; ”&lt;br /&gt;
&lt;br /&gt;
There’s a noticeably long pause in their conversation; which isn’t surprising to Luv. This is the side of them she is used to, Vix may be the strength and the fire, but Iri has a way with words and presentation that turns any lover into a blushing fool. Luv moves her ear away from the wall and stops eavesdropping; they are going to need some privacy… and eventually some rest. &lt;br /&gt;
&lt;br /&gt;
Luv is awoken in the early morning to the presence of both livsveileders geared up for the outdoors. They hug and inform her of how they plan to head to Black Hollow this morning; excitedly Luv prepares while the other two head out to inform others of their “long hiking trip”. The trek will take roughly a week there and a week back, so Luv knows to pack food, bedding, and a few clothing options in case any outsiders they meet get too curious. A few hours later, all three reconvene and begin their adventure in the personas of a fictional half elf family.&lt;br /&gt;
&lt;br /&gt;
The trek itself proves to not be as difficult as it once was; turns out a long walk in nature is quite nice when you aren’t being chased away. The first few days are spent with laughter as the trio brainstorms what their “half-elf” family story is; Luv says that she’s an aspiring meteorologist, Vix and Iri decide that they are a roaming restaurant business that goes town to town in an effort to advertise their brand. They all know this probably won’t matter much, but it doesn’t hurt to have a story just in case. &lt;br /&gt;
&lt;br /&gt;
The last few days go well with a bit of hunting, fishing, and campfire stories; but something isn’t quite sitting right with Vix. All felt fine at the start of the trip, merely just a little pit in the stomach, understandable anxiety. But it hasn’t been going away…it’s growing. It’s taking up space with every step that’s taken. Vix initially ignores it and downplays it at every step whenever the other two would ask but it all comes to a head when they are within a few miles from Black Hollow.&lt;br /&gt;
&lt;br /&gt;
“...I know this spot.”&lt;br /&gt;
&lt;br /&gt;
“What was that, my love?” Iri pauses Luv in her steps and recognizes Vix’s now frozen position.&lt;br /&gt;
&lt;br /&gt;
“I killed someone here. They-they were chasing a family and I tried to get in between to stop them but they were much stronger than I thought…” Vix swallows but feels no relief; the pit now has moved it’s way upwards and is threatening to strangle her airways. Iri races over to distract Vix’s vision but it barely helps. “I panicked…I remember my thoughts racing and their yells for my head… then the sound of theirs’ as it fell.” She shakes as the pit  expands throughout her body, from the throat to the head and throughout her limbs. It has taken the reins. It wants to move. She needs to move. They need to see.&lt;br /&gt;
&lt;br /&gt;
“Iri… you had to. They would have-”&lt;br /&gt;
&lt;br /&gt;
Vix darts into the woods without a second thought while a bewildered Iri and Luv chase after. The branches SNAP with Vix’s speed as shrapnel breaks off across her clothing. Iri’s yells provide little more than white noise to fill the gaps between Vix’s breaths. One would normally care, but right now there’s only one thought on her mind;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“What’d they do with our home?”&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The thought races through her mind faster than any lighting bolt has shot from a cloud. It tears through her mind and wreaks a welcome havoc that provides the pit a goal. One that stops in a dead halt when she finally breaks into a clearing. “&#039;&#039;It should be here.”&#039;&#039; But it wasn’t there. She knew it wouldn’t be. She knew it was burned and cleared away, chosen to never be known. Never to be cherished with the same love her and Iri gave to it. Never to provide safety from all the world’s terrors. It’s story was shredded without a semblance of mercy. &lt;br /&gt;
&lt;br /&gt;
Vix falls to the ground; the pit now releases it’s grasp as it tries to escape. She fights it back once more but she knows it’s not a battle she can win. She needs to let it out. She needs relief.&lt;br /&gt;
&lt;br /&gt;
“...I’ve got you. We’ve got you. You haven’t lost us...” &lt;br /&gt;
&lt;br /&gt;
The tears burn worse than any blaze could ever dream to. Each drop &#039;&#039;carving&#039;&#039; their way through her cheeks. With each one gone, a piece of the pit fades. Vix can no longer see as the tears screen any bit of reality away from her; but she can feel. She can feel the pathways carved along her face. She can feel the now sodden blades of grass curling their ways through her fingers. She can feel her family, her home, their warmth, as they push into her. She always knew that their home in Black Hollow would be gone, but she knew deep down that she’d never believe it to be true unless she saw it with them.&lt;br /&gt;
&lt;br /&gt;
“...It…It really does just live in my memories now…”&lt;br /&gt;
&lt;br /&gt;
Iri picks up Vix’s face and holds it with only the tenderness that love provides as she responds, “It lives in both of our memories, you don’t have to remember it alone anymore.”&lt;br /&gt;
&lt;br /&gt;
Winds through the trees carry a symphony of healing as the trio takes this chance to finally grieve together. Luv mourns the life they could have had here, Iris mourns the loss of the loved ones from years ago, and Vix mourns the years she spent burying it all away; only to be uncovered when she finally lets the walls back down again. The pain won’t ever go away. There will always be a part of each of them that was stolen by another’s cruelty, someone’s willingness to feed into fear and hatred, and a being’s certainty that there should not be mercy in the world for those you don’t know. Yet, for just this moment there is a reminder of what they have now, what they have to hope for, and what they can fight for.&lt;br /&gt;
&lt;br /&gt;
As young Luv looks to her parents with tears in her eyes, she knows that this was needed. They &#039;&#039;&#039;needed&#039;&#039;&#039; a chance to breathe again. A chance to live again. Through the grieving pain and the somber memories she knows now the blessings that mercy can create. The importance of being curious about this world. The importance that love and support can have. She takes the chance to save this memory and these lessons; for they will be what guide her. As her lungs fill, she rubs the last bit of tears away and with them goes the memory.&lt;br /&gt;
&lt;br /&gt;
Luv coughs away the smoke now inhabiting her body as she notices the growing blaze. “You may be a part of me but you don’t control me.” she says as her powers hone in and bring the flame back to that of an ever-guiding candle. &#039;&#039;“I won’t let another lose their home for the goals of the selfish, nor will I let others act without mercy. I will help Five; but I will do it with my own guidelines.”&#039;&#039; Luv gathers her gear and sets back out into Ravel; for each night brings with it unending cries for help that she will never ignore. Too many stories have been stolen in this freeze and though she is only one person, she will fight against these losses the only way she knows how; with &#039;&#039;&#039;love.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Elemental Resilience:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Due to Luv&#039;s elementalist abilities, she suffers no damage from natural extremes of heat/cold and half damage from magical sources of those types.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Elemental Blast:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Luv can hurl an element of any kind she deems fitting to either knock out a hostile or create an exciting show for others to watch/partake in.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Harbinger&#039;s Face:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Being a changeling, Luv is able to change their appearance at will.&lt;br /&gt;
** Though it must be know that Luv rarely ever changes into a form that is different from that of her usual changeling self. Not out of stupidity or arrogance but out of a confidence of believing that it is okay for people to see her as who she is. &lt;br /&gt;
*** Her original changeling community of [[Håpe]] also followed the belief that changeling&#039;s did not evolve in this world to &amp;quot;steal&amp;quot; away the lives of others, but forged their powers as a way to spread the tales of others and keep their stories alive even when they are not. (i.e. They may turn into an elder who recently passed when they spread the same kind of wisdom that the elder may have shared before.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Henchkeeper:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Has a dwarf henchman named [[The Fantasial Freeze/NPCs#Throk|Throk]] and a [[gnome]] henchman named [[Ipanam]]&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Short Sword:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Not Luv&#039;s ideal weapon, but one that they keep on their person in case they no longer have access to their magic and have no way to talk their way out of a situation.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Small Shield:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Luv&#039;s preferred way of defense in dire situations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== TIMELINE ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Key&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BG&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bold &amp;amp; Underlined Names&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;B&#039;&#039;&#039;efore &#039;&#039;&#039;G&#039;&#039;&#039;ame&lt;br /&gt;
|Important NPCs &amp;amp; PC&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;29BG&#039;&#039;&#039; (437 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Luv&#039;&#039;&#039; is born in a small community town on &#039;&#039;&#039;[[Isonhound]]&#039;&#039;&#039; called &#039;&#039;&#039;[[Håpe]]&#039;&#039;&#039;&lt;br /&gt;
** They are born to the loving changeling family of &#039;&#039;&#039;[[Vix]]&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;[[Iri]]&#039;&#039;&#039;&lt;br /&gt;
** Håpe is a community of changelings formed after many were forced to flee from their original home of &#039;&#039;&#039;Black Hollow&#039;&#039;&#039; due to it’s torching by the citizens of &#039;&#039;&#039;Goldcrest&#039;&#039;&#039;&lt;br /&gt;
*** Many of the changelings work together to raise their young, hunt, care, entertain, build, love, etc. &lt;br /&gt;
*** The community is hidden away from any groups not changeling and purposefully tries to keep it that way.&lt;br /&gt;
* A couple of villagers are a bit surprised by her blue-ish skin but the initial surprise wears off pretty quickly due the rapid acceptance throughout the community.&lt;br /&gt;
&#039;&#039;&#039;28BG-15BG&#039;&#039;&#039; (451 [[PR]])&lt;br /&gt;
* Throughout the years Luv befriends multiple of their peers:&lt;br /&gt;
** &#039;&#039;&#039;Forgo:&#039;&#039;&#039; a primarily male-presenting changeling, who prefers his pale moss covered [[human]] persona.&lt;br /&gt;
*** Known for his obsession with the history of other personas. He has a particular fondness for the tales of one known as “&#039;&#039;&#039;Rivan&#039;&#039;&#039;” (mainly due to the name being attached to many heroic acts but having it’s use tragically be cut off after the Black Hollow burning). &lt;br /&gt;
*** Luv befriended him when she found him in the forest rushing back and forth between reading a history book and acting out the characters. She helped make the process easier by taking turns reading/acting.&lt;br /&gt;
*** Their friendship usually consists of hangouts where they talk about changeling history, interview elder changelings, and play pretend.&lt;br /&gt;
** &#039;&#039;&#039;Klick:&#039;&#039;&#039; primarily female-presenting changeling who prefers to be in the persona of a half [[tiefling]] / half [[kenku]] being.&lt;br /&gt;
*** Known for her troublesome nature. Takes a great amount of enjoyment from playing harmless pranks on others and trying to see how long she can pretend to be other children before their parents notice. Occasionally breaks into other people’s homes to place her carvings.&lt;br /&gt;
*** Luv befriended her when she found Klick impersonating her to ask out someone that Klick liked. Luv found the whole thing amusing and asked Klick why she would do that when she was already stunning as is.&lt;br /&gt;
*** Their friendship consists of high speed flees from frustrated village folk, daring each other to step out of their comfort zones, discussing fun hypotheticals, and creating unique wooden carvings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8BG&#039;&#039;&#039; (458 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* Frustrated by their village’s unwillingness to adapt to the world and allow new personas/ stories/ ideas to enter, Luv decides it’s best to leave her home behind her and start a new life elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7BG - 3BG&#039;&#039;&#039; (463 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* Luv makes her way to the landmass of &#039;&#039;&#039;[[Osugbo]]&#039;&#039;&#039; and goes from town to town in failed attempts to make lasting connections.&lt;br /&gt;
* Luv is near giving up when she comes across an overgrown shack in the wilderness that houses a [[shifter]] named &#039;&#039;&#039;River&#039;&#039;&#039;&lt;br /&gt;
** River joyfully lets Luv crash in his house for a few months while she rests and regains her mission’s determination&lt;br /&gt;
*** In this time, Luv learns of River’s history as a soldier of war and how he had been heavily wounded when he stumbled onto the doorstep of a nearby home and passed out. From there he was awoken by a wonderful Tortle named &#039;&#039;&#039;Ubo&#039;&#039;&#039;, who had nursed him back to life. &lt;br /&gt;
*** Luv gains a bigger realization of how destructive wars can be based off of River’s accounts and those of the changelings back home&lt;br /&gt;
* After a refreshing time in River’s cabin, Luv eventually makes her way to the town of &#039;&#039;&#039;[[Ravel]]&#039;&#039;&#039;. Here she chooses to stay for a bit due to the wonderful art community it has fostered. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2BG-GAME&#039;&#039;&#039; (466 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* Luv takes up residence in the nearby courtesan home of &#039;&#039;&#039;Windows Of The Soul&#039;&#039;&#039;&lt;br /&gt;
** Luv gets a bit of a popular name for herself through her unconventional means of connecting to clients through proper conversation, questions, soft intimacy, and kindness. &lt;br /&gt;
* With The Freeze now deeply impacting Ravel, Luv takes on the responsibility of ensuring people are well fed, warm, and cared for.&lt;br /&gt;
&lt;br /&gt;
== Spotify Playlist ==&lt;br /&gt;
&amp;lt;spotify&amp;gt;https://open.spotify.com/playlist/3bjQucwv3SM4R3xrglGUV9?si=1fce290ef1ba412c&amp;lt;/spotify&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Luv&amp;diff=47178</id>
		<title>Luv</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Luv&amp;diff=47178"/>
		<updated>2026-07-01T06:23:37Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|relatives=Vix: parent   {{!}}    Iri: parent|affilliation=Ravel Citizen|name={{PAGENAME}}|image=Luv Appearance.png|caption=A changeling hoping to change the world through connection and the forgotten art of intimacy.|playerName=Ian O|alias=&amp;quot;Lover&amp;quot; ; &amp;quot;Hero Of Ravel&amp;quot; ; &amp;quot;No-Face&amp;quot;|marital=Single|birthPlace=Håpe|deathDate=468 [[PR]]|deathPlace=[[Paraska Manor]], immolated by [[Puros Hesuchios]]|species=Changeling|gender=any|height=~6ft|weight=Fluctuating|eyes=White}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;(she/them/his)&#039;&#039; &#039;&#039;&#039;is a [[changeling]] courtesan that practices elementalist magic and is ever present in the pursuit of helping others inside of their community.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
In changeling form, Luv prefers to be appear as a pale blue changeling with long, white, undercut hair and a notch in her eyebrow. She is known for her translucent eyes that many of her companions say are mirrors into the many loves they have held and still hold onto. It is hard to see her not dressed to impress as she is always on a mission to befriend others and give them the respect they deserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luv is stubbornly left-handed when it comes to writing of any form, if someone were to pretend to be her and use their right hand when signing a parchment then it will be easily known that they have not done their research onto her. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Luv is a determined peacemaker; sometimes frustratingly so. She is quick to take ownership for her mistakes and will argue for the mercy of most, if not all, sentient beings.   &lt;br /&gt;
&lt;br /&gt;
She has picked fights with her fellow [[adventurers]] before as she argued against the willing sale of &#039;&#039;&#039;BWMD&#039;&#039;&#039;s &#039;&#039;(Bone Whistles of Mass Destruction)&#039;&#039; and the torture / caging of &amp;quot;enemy spies&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
Luv also is a determined connection maker. However people need her to reach out to them, she will and she will try at every opportunity to know who they are &amp;amp; what their life has been like. This determination makes her not only a successful courtesan but also a kind friend/lover.   &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Luv was born into the the changeling colony of [[Håpe]] and eventually decided to flee from there. Her mission became to explore the world outside because she felt the colony was losing it&#039;s love of life due to the secluded nature.&lt;br /&gt;
&lt;br /&gt;
== In-Game Involvement ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Cold Feet&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luv was in the process of working with a [[Ravel]] food kitchen to try and ensure people are well fed and happy. While working on that she met up with a group of adventurers ([[Adebimpe]], [https://quelmarwiki.com/wiki/Eltolinde_Lykaios Eltolinde], [[Clover Softpaw|Clover]], [[Lairus]], [[Jaxzo&#039;Ilan]]) who all seemed to share her wishes of helping the people of Ravel. Suddenly a group of desperate hostile thugs burst in through the doors to try and steal away blankets from the citizens inside. Luv, understanding that these thugs were only looking for blankets because they needed warmth &amp;amp; resources, chose to give away some of her money to ensure that they would leave without a single drop of bloodshed. &lt;br /&gt;
&lt;br /&gt;
After the stressful situation, Luv and the crew of heroes decided to head to the nearest quest board and see what options were there for them to take. They see a ton of options:&lt;br /&gt;
&lt;br /&gt;
* A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted [[whale]] bones&lt;br /&gt;
* A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
* A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039;&lt;br /&gt;
* Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
* Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
* Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
All options appeared to be worthwhile for the party but Luv felt very strongly towards the poster put up by the Onomancer&#039;s Guild. One could certainly say that the idea of a Kaiju-Sized Penguin would be reason enough for this to be interesting; but that is not why Luv was drawn to it. Looking at the poster one would see the words &amp;quot;ONOS GO AWAY&amp;quot; vandalized over what was just simply a cry for help. This action and the knowledge of how Onomancers are treated in Ravel quickly won Luv over to their side. Being a changeling and having seen the way fear of smaller communities can harm kind people, she knew that these people wouldn&#039;t get help from the town and she felt they needed to be seen for once. So they chose this as their quest. &lt;br /&gt;
&lt;br /&gt;
With their goal set in mind, the party went over to the tucked away building of the Onomancers. It understandably took a little bit of convincing to get the Onomancers to let them in (due to the negative reaction from most of Ravel) but once they did Luv was immediately struck with the beauty of the space. It certainly wasn&#039;t the most ornate or the most advanced, but it felt like a home; like that of the community she left behind back in Håpe. While the party spoke she felt herself falling into a rabbit hole of wondering how Håpe is doing... were they also hit by the freeze? If so are they okay? Who is checking in on them..? &amp;quot;I miss them&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
== In-Character Journal ==&lt;br /&gt;
&#039;&#039;&#039;Luv’s Journal Post [[Session]] 11:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Well I finally understand the frustration many people have towards the [[LaCroix]]. I remember hearing Tessa mention a decent bit about them in our previous adventure together but I kind of chalked it up to typical monster dealings; but little did I know that we were apparently already in their sightlines… I thought I made a new friend with an adventurer named Mundy; they seemed a bit eccentric but I mean who isn’t, if we are being honest with ourselves. But after a little bit of exploration and successfully talking us down from an avenue, turns out that the Mundy we originally met was actually a [[vampire]] spawn that was serving their lord known as Xilas LaCroix &#039;&#039;*his name is immediately followed up with an angry face and a crude drawing of his smug nature*.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I was so fucking annoyed when I found out, I thought I was smart enough to not fall for stuff like that??? But I guess even changelings can get tricked by false appearances…It makes sense too cause he explicitly killed someone in cold blood after I begged everyone to please knock out these bandits that were after my bounty. SPEAKING OF THAT, I can’t believe I have a bounty on me?? I understand that sometimes you’ll frustrate people no matter what you are doing, hell I have dealt with that with the Unravel before as I was trying to find those blankets, but this? This feels different. The Unravel Blanket saga felt like a playful bit of banter to be honest, whereas this wants me gone. I mean Arsonry and [[cult]] activity? What are they even talking about?! Who thought this up and tried to tie me into it? I just want to help!!! It’s so FRUSTRATING. AHHHHHHHHHHHHHHHHHHHHh *angry scribbles follow for a bit here* Sorry for all the scribbling and rambling, my little old journal, I’m just trying to think up new ways for me to process all this chaos. Cause if I am to be completely honest with you it can all be a bit much. There’s the absolute freezing cold that cuts people off from eachother, dying citizens on every street who are desperate for the slighted bit of sympathy, a disturbing creature group known as the Blowt that talks about penance for sins, a rampant money maker who doesn’t care who he harms as long as money is made, disgusting wendigos that are born from that very same desperate starvation that I was talking about and can easily spread to people, vampires that not only hold a ton of power in this area but also actively harm or HAVE harmed my friends, and then also some godsdamn fire [[cults]] which I honestly don’t even know that much about, fuck. &lt;br /&gt;
&lt;br /&gt;
I think I got a bit sidetracked…did I really have a point though? Honestly a lot of how I have been using this journal has been to let my mind ramble and process where I am currently…I feel like I should have a goal of some kind or maybe I should be dedicating this time that I am wasting writing to actually helping people who need it…I really should. I can’t just hide amongst my thoughts and forget everyone; not that I am actually trying to, I just.. I don’t know I guess i need a bit of time to just kind of live… selfish. Honestly ever since I honed in on my healing powers and learned how to avoid needing to eat any type of meal, drink any kind of liquid, or even sleep in my once comfy bed I’ve felt more stressed that usual. Is that the wrong feeling to be having? I mean with all this, I can get a lot more done and I can help a lot more people which is good. I mean it has to be good right? People are alive. People are healing. People are finding a reason to be hopeful…so why don’t I feel hopeful? Why don’t I feel like things are getting better? I feel like creatures of all kinds are coming out of the woodworks to harm innocents and to take away whatever kind of safe haven we have going. Is that okay to be frustrated about? I think it is…but what happens when someone who is supposed to be hopeful and optimistic is actually someone that feels like the world is rapidly becoming cruel and heartless? Where life no longer has the value and the appreciation that it should.&lt;br /&gt;
&lt;br /&gt;
I mean FUCK even I wasn’t as upset as I should have been when evil Mundy killed that bounty hunter. I was just frustrated if anything and I chalked it up to “Ehhh I guess that is the risk of what happens when you hunt someone down”... What the fuck? What’s wrong with me?! That’s far too casual of a way to look at life. Sure that person was trying to hunt me down and possibly kill or capture me but we never got a chance to know why they were doing it? What if they too were starving and completing my bounty would have been the surefire way for them to get the [[currency]] they needed to have their next meal? Or maybe they needed to be able to purchase clothes for their kids so that they wouldn’t have to risk their own life just to be able to walk outside and see the sun? See what I mean… These are all thoughts that should have entered my head when it happened but they didn’t and I feel wrong because of it… I should feel wrong about it. People matter. Their lives are important and there are so many stories that I am not able to learn anymore because of the way their tales have been stolen away from them or cut short with every hazard out there in this hellscape…&lt;br /&gt;
&lt;br /&gt;
I think I miss being held. It’s hard to make proper connections here with everyone so focused on survival, there aren’t a lot of opportunities to just hold each other and laugh until the stars come out and are soon chased away by the bright, lively warmth of the sun. Maybe I need to reach out to someone properly…I guess I could check in with Jaxzo? I know she definitely had a rough day with everything we went through and she also knows far more about this whole LaCroix group than I ever could hope to know through my own sources… That’s what I’ll do. I’ll go check in with Jaxzo. Thanks for helping me, Journal. I should really come up with a proper name for you. Feels improper to just kind of assume you don’t have one. I mean, you absolutely have a tale of your own right? Who made you? Who crafted the pages that I am currently writing my heart onto and who bound them all together to allow for such an exploration of thoughts? I don’t know yet, but I hope to find out! So please know that you are important to me, Journal. I love you. I love the people of Ravel. I love the people of Håpe. I love many a [[soul]] and I hope I get the chance to meet as many as I can in this short amount of time in the world that I have.&lt;br /&gt;
&lt;br /&gt;
See you later, LUV *the ending signature is followed by a wonderful hand drawn heart that comes off of the V, much like her signatures on the completed bounties.*&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Gnomish, and [[Elvish]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luv learned both Gnomish and Elvish from their parent&#039;s as they viewed any form of communication of great importance throughout the land. &lt;br /&gt;
&lt;br /&gt;
== RP ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CHASING THROUGH THE STREETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
During one of their times of ravenous animal form, [[Jaxzo&#039;Ilan|Ilan]] ran out onto the streets of Ravel and was unable to find their quarry. In sorrow, they went back to their lodgings and saw Luv there waiting for them. This is their conversation...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039; &amp;quot;Illan, are you okay? I tried to find you but you were no where near. Did something happen? Do you need anything to help?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Jaxzo&#039;Ilan|JAXZO]]&#039;&#039;&#039;: &amp;quot;*She stumbles inside, eyes glazed over*. ...you should have locked the door...you would all be safe, then...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV&#039;&#039;&#039;: &amp;quot;*Luv scrounges up a blanket and some food* &amp;quot;That is a very good point...but with the door locked I wouldn&#039;t have been able to see your wonderful face&amp;quot; *Luv smiles and sets them down near Ilan incase she would like*&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JAXZO&#039;&#039;&#039;&#039;&#039;: &amp;quot;*as Illan/Jaxzo sits, she glances towards Luv, a ghost of a smirk touching the corners of her mouth* ...you can convince stone to move before you, Velosken, but...my face should not be the last thing you see...*Illan shudders an aching breath before noticing the food. She pounces and begins devouring the rations*.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They then sat in silence as Luv watched on to this magnificent figure and had her heart ache as she pondered on options to help.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MISSING YOUR GUIDANCE&amp;quot;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;After a long night of providing warmth to whoever she can and occasionally receiving threats of violence, Luv finally heads back to Windows Of The Soul and falls onto her uncovered bed (she has given all blankets/sheets away to those in need). She tries for a moment to just let the silence take over her mind and guide her to rest but she knows that it&#039;s not going to be possible... it&#039;s still there. THAT feeling. It sits right there just on top of her gut, always weighing deeply into her every fiber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;YOU&#039;RE NOT DOING ENOUGH&amp;quot;. It rises in her body, now compressing her chest. &amp;quot;YOU LET THOSE ONOS DIE.&amp;quot; It tightens further, restricting her breath. &amp;quot;WHY DO YOU EVEN TRY, YOU NO-FACE?&amp;quot;. She can no longer breathe. &amp;quot;YOU CAN&#039;T REST. EVERY DEATH RIGHT NOW IS ON YOU. MAYBE THEY SHOULD HUNT YOU DOWN. ATLEAST THEN YOU&#039;D BE OF USE&amp;quot;. It rises further and now she can&#039;t even get the decency to swallow it down. Please...Please free her from it...but it won&#039;t. She attempt to swallow once more and the feeling races in a blinding speed up to cripple her mind...&amp;quot;YOU ABANDONED THEM. YOU ABANDONED HAPE. THEY WERE YOUR PEOPLE, YOUR LOVED ONES, YOUR EXISTENCE. NOW YOU KILL YOURSELF TO TRY AND MAKE UP FOR THAT. TO MAKE UP FOR YOUR COWARDICE. MAYBE THE FREEZE SHOULD HIT THEM SO THAT THEY NEVER KNOW HOW MANY YOU HURT WITH YOUR WEAK PRESENCE AND YOUR DISGUSTING INABILITY TO KEEP YOUR WORD&amp;quot; The thoughts are now overwhelming and she wails in agony as though it is the only way to release these tortures out so that they atleast have a presence outside of her own mind.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Usually Luv is openly one to enjoy speaking and knowing that she is heard but right now that same ability is hampered as speaking feels like tearing yourself through hellish shrapnel&#039;&#039; || &amp;quot;I............     .I&#039;m........so...    ..... ...       ..  SORRY&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a quiet echo of this all throughout the building as a feeling of sorrow creeps into the lights and turns them into shadows along the walls...Luv is lost. Sure she&#039;s felt sadness before but it&#039;s never outwardly hit like this. She&#039;s been so angry lately, so frustrated, so hopeful, and yet so hopeless. Every paradox choosing to take over and blend themselves together into a cacophony of emotion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After awhile, there is a moment of much needed silence as Luv gathers what remains of her psyche, a quill, ink, and some parchment to begin writing a letter...&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;quot;Dear Vix &amp;amp; Iri, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;How are you doing? Are you okay? Any new updates on how everyone is doing?&amp;lt;/s&amp;gt; I&#039;m not doing okay. I feel detached from any of the ideals I was chasing. I thought when I left Håpe that I&#039;d find all new adventures out here and be able to help people. Help them with my powers, with my strength, with my determination, and with my presence; just like you taught me too. (though you taught me so that I&#039;d help out those in Håpe) But I don&#039;t think I&#039;m doing it right...&lt;br /&gt;
&lt;br /&gt;
I made a promise to people that I would be there for them...but I wasn&#039;t and many of them died because of it. I try to tell myself that there was nothing I could have done because I have also been helping to keep others alive but the guilt still sits with me... Their faces are etched into my mind and it&#039;s like they have tattooed themselves onto my own eyelids...I haven&#039;t been sleeping. I tell myself it&#039;s because I need to be awake to help everyone and I know that that is true but I also know that it&#039;s because I hate seeing their faces. I hate knowing I made a promise and couldn&#039;t keep it. You raised me better than to do that...&lt;br /&gt;
&lt;br /&gt;
I write and I feel all this but I know that even this isn&#039;t the reason why I am writing to you now. I am writing to you because &#039;&#039;&#039;&amp;lt;u&amp;gt;I miss you&amp;lt;/u&amp;gt;&#039;&#039;&#039;. How FUCKING selfish is that?? Here I am feeling the guilt of betraying someone&#039;s trust and allowing them to die on my own watch and yet all I can do is think about you. To think about my parents and how you raised me to solve people&#039;s problems with words but also hold your own in times of conflict. About Forgo and how we would act the heroic tale of Rivan...how we would hold each other and look at the stars. About Klick and how we ran from Hari after drawing a bunny face on his boots...about our first kiss shortly after that... It&#039;s all so distracting and SO GODDAMN SELFISH. WHY AM I THINKING OF THIS ALL??? THERE ARE PEOPLE WHO NEED HELP??&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know anymore...I don&#039;t know what I am trying to do...&lt;br /&gt;
&lt;br /&gt;
Some people here call me a hero and others call me a monster...I can&#039;t tell which one is the most truthful...Is that wrong? I think I need to go back out there and help...sleep can wait. I don&#039;t know if I can even send this anyway with the big goddamn frozen oceans so now I&#039;ve just wasted valuable time writing when I could have been out there saving someone&#039;s life... See what I mean by selfish? I&#039;m sorry. I love you and I miss you. If you get this somehow, please tell everyone I am thinking of them.&lt;br /&gt;
&lt;br /&gt;
Missing your guidance,&lt;br /&gt;
&lt;br /&gt;
Blueberry/Luv&amp;quot;&amp;lt;/blockquote&amp;gt;&#039;&#039;Luv signs the sodden, tear-filled letter and closes it in an envelope that she hopes to send off somehow...who knows if that&#039;s even possible anymore though.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;TELL ME ABOUT XILAS&amp;quot;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Amongst the freezing cold whipping of the winds we see Luv strolling casually along checking out the nearby dilapidated rooftops to see if she can spot her friend, Jaxzo&#039;&#039;. &amp;quot;Jaxzo... I don&#039;t know if you are near and honestly I really don&#039;t know where a good place would be to find you...for how powerful of a frame you have, you have a tendency to vanish. But I&#039;m here, wandering around trying to find you...I want to talk. I know what we went through a few weeks ago was a bit rough and I would love to know if I can help you somehow...or atleast know you are okay.&amp;quot; &#039;&#039;Luv continues down the street wandering, unaware of wherever Jaxzo may be in this cold dreary night. She takes a moment to breathe and turns off into a more secluded alley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO&#039;&#039;:&#039;&#039;&#039; &#039;&#039;red eyes flash open from a nearby rooftop as Jaxzo&#039;llan drops down right behind Luv, probably startling then&#039;&#039; “Xas?...Ah! Luv....it appears you are the one freezing, no?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV&#039;&#039;:&#039;&#039;&#039; &#039;&#039;Luv jumps back in a startle as her skin quickly morphs into all sorts of beings, a kenku, an elf, a tiefling, a blue dragonborn, and then back into her usual typical self&#039;&#039; &amp;quot;AH SWEET RIVAN...&amp;quot; &#039;&#039;She catches her breath&#039;&#039; &amp;quot;Sorry about that, Jaxzo, I forget how quiet you can be when you want to. It&#039;s nice to see you good friend. Thankfully no, I am not cold. One of the benefits that comes from being an Elementalist is that any type of temperature just feels like home to me. Though I&#039;d be lying if I said I don&#039;t crave a good bed every now and then… How are you doing? Are you staying warm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO&#039;&#039;:&#039;&#039;&#039; &#039;&#039;A Green vein bulges in her neck&#039;&#039; “I...do not know...I cannot...feel these things like I used to. Before-” &#039;&#039;She glances back to Luv&#039;&#039; “I won&#039;t bore you.” &#039;&#039;She turns to leave.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Luv reaches out compassionately &amp;quot;No wait! Jaxzo please don&#039;t go...You could never bore me...and honestly I&#039;d love nothing more right now than to hear whatever is on my friend&#039;s mind.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Jaxzo&#039;llan stops, the wind blustering through her, rattling the chains that remain, till they fall silent once more “&#039;&#039;...I...am not dro, er, alive... I am not dead, either...I&#039;ve been locked in between by-” &#039;&#039;Her skin bristles briefly&#039;&#039; “HIM!...I wish the wind would hurt. I wish I could feel your hand…” &#039;&#039;Jaxzo&#039;llans hand tightens for a moment, then drops.&#039;&#039; “But she is dead now, myself. I-” &#039;&#039;she pauses, lost in thought&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Luv will gently pick up and hold Jaxzo&#039;s hand &amp;quot;&#039;&#039;She may be dead, but you are still very much here...and if you can&#039;t feel my hand, then let me describe yours. Let me describe how the grip of your hand, while strong, still holds within it a compassion that you may believe to be lost. How that very same grip holds so tightly onto a hope that people will see you for the kind being you are. You have an affliction yes, but that doesn&#039;t change the heart of who I&#039;m speaking to. It doesn&#039;t change the way you&#039;ve been racing to save others while fighting to take back a life that was stolen away from you...&#039;&#039;&amp;quot; Luv pauses to let her words truly sink in for a moment &amp;quot;&#039;&#039;Tell me about her, tell me about who you once were. I&#039;d love to know both parts of you... Or if you have an anger you currently can&#039;t quell then...&#039;&#039;&#039;&amp;lt;u&amp;gt;Tell me about Xilas&amp;lt;/u&amp;gt;&#039;&#039;&#039;. About the bastard who stole her away from your very being...&#039;&#039;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;After several moments of silence, Jaxzo&#039;llan begins&#039;&#039; “He came to us when the glow fungi were the most dim...My Ilhar, er, mother, was told of a large party of surface dwellers traveling through the Tunnel Networks, unaided by Dwemer Kyorek&#039;larst, dwarven patrols. Naturally, she believed such arrogance should be met and delt with personally. She found Him...with many, many others...hu-mans. But somehow, despite her cloaking herself and her guard in the very shadows of the cavern, He could see them. And he made an offer. A belbol...a gift...30 Rothe, er...cattle, in this case, for Mother was in no mood for slaves. In exchange, He would be allowed passage udossta qu&#039;ellar, to our house...Mother knew this man was dangerous, but how could she refuse such a novel request from such a brave and foolish nesst? Why not entertain herself till the time for murder was at hand? And so, under heavy guard, the... (how do you say this word?)...Em-i-ssary? Was escorted to my House, to my Home. What I will always remember from that day, if I should be cursed to walk these lands till the wind grinds the very mountains to dust, when all other memory joins the wailing dead, are Ukt Solen. His Eyes.” &#039;&#039;At this very moment, Jaxzo&#039;llan looks to Luv, and almost seems...heartbroken?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“They were...like yours...they were not filled with the misogynistic impulses that the Zhuantur Wiu, the Elder Boys, had. Nor did they reek of licentious fantasy like the FAT Mer-Chants” &#039;&#039;Green ichor pulses within her veins before she clams and returns to her melancholic, heartbroken gaze&#039;&#039; “The...they were...kind. They were...gentle...He looked at me, not as a master or mistress, not as a living link between goddess and kin, removed from mortal affairs. But as an equal...as a man wanting to know more about a strange land. And I...I was his guide…” &#039;&#039;Jaxzo&#039;llan almost seems to blush.&#039;&#039; “In my culture, any non-drow is Rothe. Slave. But somehow...He knew I did not think that. Queelas, quickly, he learned that I did not feel like my sisters, my kin. I...cared. For the Rothe, for the Zhuantur Wiu, even for Mother, who I was somehow expected to kill so I might one day become Ilharess?” &#039;&#039;Jaxzo&#039;llan begins to hyperventilate for a moment, before tightening her grip on Luv&#039;s hand, pausing, then continuing&#039;&#039; “Xilas...He knew that I was different. He said, that is what made me vunder&#039;zel...special.” &#039;&#039;Her blush returns, then vanishes, her demeanor chilling&#039;&#039; “Mother...grew tired of him, after a time. She wanted to feed him to the Quaggoth. I...fought with her. Pleaded for his life to be spared” &#039;&#039;Jaxzo&#039;llan chuckles grimly at that specific line&#039;&#039; “Mother could not kill him in any way that mattered, even if she tried.” &lt;br /&gt;
&lt;br /&gt;
“At length, Xilas was brought before Mother and he made his intentions known to us. The land of LaCroix was in need of powerful allies. The pitiful nations above had chosen to forsake LaCroix and would never expect there ruin to come from below. In addition to the Rothe, Prestige, and Riches we were to possess in such an alliance, Xilas would impart upon us our greatest ritual, L&#039;Ndeir Valbylis. The Final Binding. This was the ritual that was used to bind the soul of the goddess Lolth, now descended, back into the body of a drow, so that the goddess can rule her people from the living world. The ritual was stolen by Llar&#039;ena Xsa&#039;us Olplyen, the Thrice Damned Thieves, many generations ago. When Mother asked how LaCroix came to possess our most treasured, and most sought after, ritual, Xilas simply replied that LaCroix were VERY good archeologists.” &#039;&#039;The wind howels through the alleyway, and you can swear that there is a mocking laughter echoing against the walls, before all goes silent again. Jaxzo&#039;llan continues&#039;&#039; “Mother, at once, agreed to his prop-o-sition, with one request. That Xilas perform the ritual upon myself, to prove his loyalty to the Drow. He agreed.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A MOMENTARY PAUSE FILLS THE SPACE&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jaxzo&#039;llan takes a shuddering breath and wraps her arms around herself. She looks to Luv before continuing&#039;&#039; “I was so scared....for Him, for myself, for the both of us...I called him vigh, mad, lying to my Mother like that. But he said he was not mad, he did have the ritual, and that he wanted me to partake. He...NEEDED...me to partake...I told him that I did not want to change, I wanted to flee, for him to take me to the surface, to start anew as his and him as mine. His words...Luv, if you only heard his words...He spoke of how he knew I was frightened, how my innocence is WHY I had to be L&#039;Vrekhtasi, the vessel. He said it was my nature, so pure, so beautiful, was going to be strong enough to change the black heart of the goddess. When she and I were one, together we would walk the surface and bring my people back into the sun. And He...He would stand by my side…” &#039;&#039;Jaxzo&#039;llan begins to cry green ichor from her eyes&#039;&#039; “I....loved him, Luv...and when the time came....when we drew the anchient glyphs....spilt the blood of a thousend Rothe....surrounded by strangers in robes...all I could do was look into his eyes...as amidst the chanting and screaming and laughter...I heard him whisper...what a lovely, foolish, little girl...and then he bit down on my neck…” &#039;&#039;All at once, the green ichor bulges accross Jaxzo&#039;llans veins, her body twitches and convulses with rage&#039;&#039; “he....he.....HE TOOK MY HEART....HE STOLE MY LIFE.....HE.....LIED! AND I SHALL HAVE MY VENGENCE!” &#039;&#039;At this moment, Jaxzo&#039;llan transforms into her Warform and Howls into the night air. After a moment, the Beast drops its gaze to the cobblestones below its clawed, cloven feet, still crying green ichor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&amp;quot;Jaxzo...I... I&#039;m so sorry...&amp;quot; Luv stands ready to give Jaxzo a hug, should she want it &amp;quot;He abused not only your trust but also your love...I understand why you hate him so. Thank you for telling me.&amp;quot; Luv pauses a moment and tries to process all the visible pain Jaxzo is going through &amp;quot;If you are okay with it, I believe we should tell the others. Have your story be known and help us not only protect others from that same situation but also finally bring him to face the consequences of his actions&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;The Beast looks up, and bleats a mournful howl, almost like a question&#039;&#039; “ARwoooO?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &amp;quot;Only if you want to though. It is your story and it is your voice that should be telling it; the last thing I&#039;d want to do is steal away any part of you now. &amp;quot; &#039;&#039;Luv lightly hugs Jaxzo&#039;&#039; &amp;quot;For now though, I say we find a spot to rest. Have a bit of peace and help heal some of the wounds you carry with you. I do know how to brew a nice tea if you&#039;d like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;The Beast begins to shake with excitement&#039;&#039; “aRWOOO!” &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;About an hour will pass before Jaxzo&#039;llan regains control, but The Beast is generally pretty behaved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Luv gently holds The Beast&#039;s face and presses her forehead against them. She wants to say more; to immediately heal that of the poor being in front of her but she knows that that isn&#039;t possible right now. Right now, it&#039;s time to remind The Beast of their soul. Their connection to the lovely being known as Jaxzo&#039;llan. They have different urges and goals but they share the same presence and in doing so, share the same beauty and spirit. Luv stays for as long as The Beast would like and sheds a tear in this moment of vulnerability&#039;&#039; &amp;quot;...Thank you.&amp;quot; &#039;&#039;Luv raises her head and takes a gentle hold of The Beast&#039;s hand, as she leads them into the warmth of companionship and home.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;A MOMENT TO GRIEVE&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;(Ideal viewing here: https://docs.google.com/document/d/17JCyOzDCcEvugLwGXQqpX5iJRSWwTo_m5x2fIMLMrYc/edit?usp=sharing )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“...I am doing my best to rally forces… different heroes should be making their way to Manquel to facilitate proper defence of the city…”&lt;br /&gt;
----The lines from [[Elvar|Five]]’s message echo throughout Luv’s mind, wreaking havoc with any semblance of peace she thought she’d have today… “&#039;&#039;Are we really about to wind ourselves up in a war? Why? Why does this have to happen? Yes people are desperate but how the hell can that justify the murder of others in an effort to control a land that is barely struggling to survive… HOW IS THIS HAPPENING??...”&#039;&#039; She pauses for a moment…What is this rage building up? It feels like an old friend but it’s not one that she recognizes; at least not at first. Then it hits her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“It’s happening again… a land… a home of many is soon going to be a warzone…What do I do?? Do I just drop everything and rush out to help Five? I should… he did ask for me a-a-and they are going to need all the help they can get to repel an army. They need to save as many lives as possible. But I have people here I am trying to help. What if they need me while I am gone?”&#039;&#039; The candle in Luv’s room begins to glow brighter. “&#039;&#039;What if more people die on my watch?”&#039;&#039; Brighter it burns as the oxygen in the room is paradoxically being ripped away. “&#039;&#039;What if I can’t actually help stop anything?”&#039;&#039; Brighter yet as the flame radiates and spills overtop the container. &#039;&#039;“What if I watch my friends die?”&#039;&#039; &#039;&#039;&#039;Fire&#039;&#039;&#039; “&#039;&#039;What if?”&#039;&#039; &#039;&#039;&#039;Burns&#039;&#039;&#039; “&#039;&#039;What if??”&#039;&#039; &#039;&#039;&#039;Everything&#039;&#039;&#039; “&#039;&#039;What if?!”&#039;&#039; &#039;&#039;&#039;You&#039;&#039;&#039; “&#039;&#039;WHAT IF!!”&#039;&#039; &#039;&#039;&#039;Love&#039;&#039;&#039; “&#039;&#039;WHAT IF!!!”&#039;&#039; &#039;&#039;&#039;Away&#039;&#039;&#039; “&#039;&#039;FUCK!!!”&#039;&#039; An ashen smell claws its way into Luv’s nose as she freezes. “&#039;&#039;what if…”&#039;&#039; Smoke rapidly expands throughout and smears Luv’s once translucent eyes…&lt;br /&gt;
&lt;br /&gt;
“At least… that &#039;&#039;was&#039;&#039; the home I remembered; before it was &#039;&#039;torched&#039;&#039;…”  The smoke of a dwindling campfire stings the eyes of a young 13 year-old Luv. As she rubs them clean, where there was once a blurry personification of strength now stands the imposing figure of &#039;&#039;&#039;[[Vix]]&#039;&#039;&#039;; one of Luv’s livsveileders (“Life Guides” a.k.a. changeling parents). The moment stands achingly still for a bit as Luv’s memory reconnects…This was the night Vix had told Luv about &#039;&#039;&#039;Black Hollow&#039;&#039;&#039;; the original changeling home.&lt;br /&gt;
&lt;br /&gt;
The night had started with an innocently asked question by Luv, “Vix, What do you remember about Black Hollow?”. Initially Vix was taken aback by the out of the blue question but, much like how they act in conflict, quickly adapted to the opportunity now present. Hours quickly passed as Vix regaled an ecstatic Luv with stories of love, community, adventure, and trade. Of how Vix and Iri fell in love amongst the pulsating black wisps of the trees. How they would chase each other around the town and bump into passerbys of all kinds; dragonborn, elf, orc, human, etc. How the flowers flourished along every road and how smiles would dance across all faces when they bore witness. But much like any ecstacy provided by the high of nostalgia, it was all temporary…&lt;br /&gt;
&lt;br /&gt;
The memory reconnects back to where it began,  “...before it was &#039;&#039;torched…&#039;&#039;They couldn’t leave us be. T-T-&#039;&#039;They&#039;&#039; wanted to wipe away our very existence. And they were nearly successful!” Vix recognizes her frustration and takes a moment for breath. “We lost so many, Blue… and all we could do to survive was &#039;&#039;run away&#039;&#039;…” Those final words scrape their way through her teeth as she relives the experience. Thoughts of what she could have done ever present and suffocating while the embers reignite a vicious spark in her eyes. She watches in a haze as the campfire strengthens into a blaze; unaware that the young Luv is enraptured by every word and unspoken emotion. The high of being furious; it’s so intoxicating that not even Luv herself notices how every ounce of rage and sorrow is being channeled into this now screaming flame. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It burns.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It breathes.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;IT ENGULFS.&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It tears through the sky. Yearning for any chance, any opportunity of escape; as the two figures sit in this trapped experience…&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then it dies, smothered in water. &lt;br /&gt;
&lt;br /&gt;
Young Luv blinks back control of her mind as she spots a recently emptied pail on the ground and turns her attention to Iri, her other livsveileder, who is now gently taking hold of her.&lt;br /&gt;
&lt;br /&gt;
“Luv, what happened? Are you okay?”&lt;br /&gt;
&lt;br /&gt;
“Y-y-yeah, I’m fine. Vix was just telling me about Black Hollow…”&lt;br /&gt;
&lt;br /&gt;
“She was, was she?” Iri turns her gaze over to Vix, noticing that they, like Luv, are coming back into the real world. A solemn smile sneaks across her face. “Y’okay over there?”&lt;br /&gt;
&lt;br /&gt;
“...Always am.”&lt;br /&gt;
&lt;br /&gt;
“Of course you are, my love”&lt;br /&gt;
&lt;br /&gt;
Luv now sits wrapped in her usual blanket, running her hands along it’s recently added stitchings as she eavesdrops on Iri &amp;amp; Vix from across the home. It feels wrong for her to listen in on another but she’s rarely ever gotten a chance to hear Iri and Vix debate; it’s an enthralling experience. &lt;br /&gt;
&lt;br /&gt;
“...I know you’re upset, my love; hells, I still am too. But we both know that we can’t just forget about what we have now and go backwards…”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“That’s not what it’s about.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	“What?”&lt;br /&gt;
&lt;br /&gt;
“It’s not about going backwards!” A deep sigh is heard through the home as Vix strategizes her words carefully. “...I don’t want to go backwards. &#039;&#039;I know&#039;&#039; that the time has passed. I know the Great Story is over for those we lost. I know how thankful I am to be here with you and with Luv – Believe me, I cherish every day that that remains true…I just also know how much &#039;&#039;&#039;&#039;&#039;anger&#039;&#039;&#039;&#039;&#039; I hold towards them. I never even got a chance to say goodbye to Black Hollow; I was so focused on making sure people &#039;&#039;&#039;survived&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
“And they did, &#039;&#039;&#039;because of you&#039;&#039;&#039;.” The conversation gets harder to hear as Luv holds her breath and tries to listen as closely as possible. “...you are a natural protector, you saved so many lives that day; including mine. I’m so sorry that that was thrust upon you in that moment; it wasn’t fair-”&lt;br /&gt;
&lt;br /&gt;
“-I’d do it again in a heartbeat-”&lt;br /&gt;
&lt;br /&gt;
“-I know you would; because that’s who you are. That’s who Vix is – That’s who I love with every fiber of my being and every line written on whatever story may exist out there. You are stunning and thank you for all that you do, all that you are doing, and all that you have done.” Iri’s gentle footsteps echo throughout as they walk over to Vix and hold them. “...And you’re right. You never did get to say goodbye; so let’s do it. Let’s make a trip there. We can even bring Luv-”&lt;br /&gt;
&lt;br /&gt;
“-Iri, that’s incredibly dangerous. I don’t kn-”&lt;br /&gt;
&lt;br /&gt;
“-I don’t see how it could be dangerous. I mean…they don’t have a &#039;&#039;strong,&#039;&#039; &#039;&#039;handsome,&#039;&#039; &#039;&#039;and&#039;&#039; &#039;&#039;beautiful warrior like you now, do they&#039;&#039;? &#039;&#039;Someone who’s so irresistible that many desire an opportunity to fight them, all to feel just a touch of their body; of their force.&#039;&#039; ”&lt;br /&gt;
&lt;br /&gt;
There’s a noticeably long pause in their conversation; which isn’t surprising to Luv. This is the side of them she is used to, Vix may be the strength and the fire, but Iri has a way with words and presentation that turns any lover into a blushing fool. Luv moves her ear away from the wall and stops eavesdropping; they are going to need some privacy… and eventually some rest. &lt;br /&gt;
&lt;br /&gt;
Luv is awoken in the early morning to the presence of both livsveileders geared up for the outdoors. They hug and inform her of how they plan to head to Black Hollow this morning; excitedly Luv prepares while the other two head out to inform others of their “long hiking trip”. The trek will take roughly a week there and a week back, so Luv knows to pack food, bedding, and a few clothing options in case any outsiders they meet get too curious. A few hours later, all three reconvene and begin their adventure in the personas of a fictional half elf family.&lt;br /&gt;
&lt;br /&gt;
The trek itself proves to not be as difficult as it once was; turns out a long walk in nature is quite nice when you aren’t being chased away. The first few days are spent with laughter as the trio brainstorms what their “half-elf” family story is; Luv says that she’s an aspiring meteorologist, Vix and Iri decide that they are a roaming restaurant business that goes town to town in an effort to advertise their brand. They all know this probably won’t matter much, but it doesn’t hurt to have a story just in case. &lt;br /&gt;
&lt;br /&gt;
The last few days go well with a bit of hunting, fishing, and campfire stories; but something isn’t quite sitting right with Vix. All felt fine at the start of the trip, merely just a little pit in the stomach, understandable anxiety. But it hasn’t been going away…it’s growing. It’s taking up space with every step that’s taken. Vix initially ignores it and downplays it at every step whenever the other two would ask but it all comes to a head when they are within a few miles from Black Hollow.&lt;br /&gt;
&lt;br /&gt;
“...I know this spot.”&lt;br /&gt;
&lt;br /&gt;
“What was that, my love?” Iri pauses Luv in her steps and recognizes Vix’s now frozen position.&lt;br /&gt;
&lt;br /&gt;
“I killed someone here. They-they were chasing a family and I tried to get in between to stop them but they were much stronger than I thought…” Vix swallows but feels no relief; the pit now has moved it’s way upwards and is threatening to strangle her airways. Iri races over to distract Vix’s vision but it barely helps. “I panicked…I remember my thoughts racing and their yells for my head… then the sound of theirs’ as it fell.” She shakes as the pit  expands throughout her body, from the throat to the head and throughout her limbs. It has taken the reins. It wants to move. She needs to move. They need to see.&lt;br /&gt;
&lt;br /&gt;
“Iri… you had to. They would have-”&lt;br /&gt;
&lt;br /&gt;
Vix darts into the woods without a second thought while a bewildered Iri and Luv chase after. The branches SNAP with Vix’s speed as shrapnel breaks off across her clothing. Iri’s yells provide little more than white noise to fill the gaps between Vix’s breaths. One would normally care, but right now there’s only one thought on her mind;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“What’d they do with our home?”&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The thought races through her mind faster than any lighting bolt has shot from a cloud. It tears through her mind and wreaks a welcome havoc that provides the pit a goal. One that stops in a dead halt when she finally breaks into a clearing. “&#039;&#039;It should be here.”&#039;&#039; But it wasn’t there. She knew it wouldn’t be. She knew it was burned and cleared away, chosen to never be known. Never to be cherished with the same love her and Iri gave to it. Never to provide safety from all the world’s terrors. It’s story was shredded without a semblance of mercy. &lt;br /&gt;
&lt;br /&gt;
Vix falls to the ground; the pit now releases it’s grasp as it tries to escape. She fights it back once more but she knows it’s not a battle she can win. She needs to let it out. She needs relief.&lt;br /&gt;
&lt;br /&gt;
“...I’ve got you. We’ve got you. You haven’t lost us...” &lt;br /&gt;
&lt;br /&gt;
The tears burn worse than any blaze could ever dream to. Each drop &#039;&#039;carving&#039;&#039; their way through her cheeks. With each one gone, a piece of the pit fades. Vix can no longer see as the tears screen any bit of reality away from her; but she can feel. She can feel the pathways carved along her face. She can feel the now sodden blades of grass curling their ways through her fingers. She can feel her family, her home, their warmth, as they push into her. She always knew that their home in Black Hollow would be gone, but she knew deep down that she’d never believe it to be true unless she saw it with them.&lt;br /&gt;
&lt;br /&gt;
“...It…It really does just live in my memories now…”&lt;br /&gt;
&lt;br /&gt;
Iri picks up Vix’s face and holds it with only the tenderness that love provides as she responds, “It lives in both of our memories, you don’t have to remember it alone anymore.”&lt;br /&gt;
&lt;br /&gt;
Winds through the trees carry a symphony of healing as the trio takes this chance to finally grieve together. Luv mourns the life they could have had here, Iris mourns the loss of the loved ones from years ago, and Vix mourns the years she spent burying it all away; only to be uncovered when she finally lets the walls back down again. The pain won’t ever go away. There will always be a part of each of them that was stolen by another’s cruelty, someone’s willingness to feed into fear and hatred, and a being’s certainty that there should not be mercy in the world for those you don’t know. Yet, for just this moment there is a reminder of what they have now, what they have to hope for, and what they can fight for.&lt;br /&gt;
&lt;br /&gt;
As young Luv looks to her parents with tears in her eyes, she knows that this was needed. They &#039;&#039;&#039;needed&#039;&#039;&#039; a chance to breathe again. A chance to live again. Through the grieving pain and the somber memories she knows now the blessings that mercy can create. The importance of being curious about this world. The importance that love and support can have. She takes the chance to save this memory and these lessons; for they will be what guide her. As her lungs fill, she rubs the last bit of tears away and with them goes the memory.&lt;br /&gt;
&lt;br /&gt;
Luv coughs away the smoke now inhabiting her body as she notices the growing blaze. “You may be a part of me but you don’t control me.” she says as her powers hone in and bring the flame back to that of an ever-guiding candle. &#039;&#039;“I won’t let another lose their home for the goals of the selfish, nor will I let others act without mercy. I will help Five; but I will do it with my own guidelines.”&#039;&#039; Luv gathers her gear and sets back out into Ravel; for each night brings with it unending cries for help that she will never ignore. Too many stories have been stolen in this freeze and though she is only one person, she will fight against these losses the only way she knows how; with &#039;&#039;&#039;love.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Elemental Resilience:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Due to Luv&#039;s elementalist abilities, she suffers no damage from natural extremes of heat/cold and half damage from magical sources of those types.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Elemental Blast:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Luv can hurl an element of any kind she deems fitting to either knock out a hostile or create an exciting show for others to watch/partake in.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Harbinger&#039;s Face:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Being a changeling, Luv is able to change their appearance at will.&lt;br /&gt;
** Though it must be know that Luv rarely ever changes into a form that is different from that of her usual changeling self. Not out of stupidity or arrogance but out of a confidence of believing that it is okay for people to see her as who she is. &lt;br /&gt;
*** Her original changeling community of [[Håpe]] also followed the belief that changeling&#039;s did not evolve in this world to &amp;quot;steal&amp;quot; away the lives of others, but forged their powers as a way to spread the tales of others and keep their stories alive even when they are not. (i.e. They may turn into an elder who recently passed when they spread the same kind of wisdom that the elder may have shared before.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Henchkeeper:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Has a dwarf henchman named [[The Fantasial Freeze/NPCs#Throk|Throk]] and a [[gnome]] henchman named [[Ipanam]]&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Short Sword:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Not Luv&#039;s ideal weapon, but one that they keep on their person in case they no longer have access to their magic and have no way to talk their way out of a situation.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Small Shield:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Luv&#039;s preferred way of defense in dire situations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== TIMELINE ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Key&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BG&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bold &amp;amp; Underlined Names&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;B&#039;&#039;&#039;efore &#039;&#039;&#039;G&#039;&#039;&#039;ame&lt;br /&gt;
|Important NPCs &amp;amp; PC&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;29BG&#039;&#039;&#039; (437 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Luv&#039;&#039;&#039; is born in a small community town on &#039;&#039;&#039;[[Isonhound]]&#039;&#039;&#039; called &#039;&#039;&#039;[[Håpe]]&#039;&#039;&#039;&lt;br /&gt;
** They are born to the loving changeling family of &#039;&#039;&#039;[[Vix]]&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;[[Iri]]&#039;&#039;&#039;&lt;br /&gt;
** Håpe is a community of changelings formed after many were forced to flee from their original home of &#039;&#039;&#039;Black Hollow&#039;&#039;&#039; due to it’s torching by the citizens of &#039;&#039;&#039;Goldcrest&#039;&#039;&#039;&lt;br /&gt;
*** Many of the changelings work together to raise their young, hunt, care, entertain, build, love, etc. &lt;br /&gt;
*** The community is hidden away from any groups not changeling and purposefully tries to keep it that way.&lt;br /&gt;
* A couple of villagers are a bit surprised by her blue-ish skin but the initial surprise wears off pretty quickly due the rapid acceptance throughout the community.&lt;br /&gt;
&#039;&#039;&#039;28BG-15BG&#039;&#039;&#039; (451 [[PR]])&lt;br /&gt;
* Throughout the years Luv befriends multiple of their peers:&lt;br /&gt;
** &#039;&#039;&#039;Forgo:&#039;&#039;&#039; a primarily male-presenting changeling, who prefers his pale moss covered [[human]] persona.&lt;br /&gt;
*** Known for his obsession with the history of other personas. He has a particular fondness for the tales of one known as “&#039;&#039;&#039;Rivan&#039;&#039;&#039;” (mainly due to the name being attached to many heroic acts but having it’s use tragically be cut off after the Black Hollow burning). &lt;br /&gt;
*** Luv befriended him when she found him in the forest rushing back and forth between reading a history book and acting out the characters. She helped make the process easier by taking turns reading/acting.&lt;br /&gt;
*** Their friendship usually consists of hangouts where they talk about changeling history, interview elder changelings, and play pretend.&lt;br /&gt;
** &#039;&#039;&#039;Klick:&#039;&#039;&#039; primarily female-presenting changeling who prefers to be in the persona of a half [[tiefling]] / half [[kenku]] being.&lt;br /&gt;
*** Known for her troublesome nature. Takes a great amount of enjoyment from playing harmless pranks on others and trying to see how long she can pretend to be other children before their parents notice. Occasionally breaks into other people’s homes to place her carvings.&lt;br /&gt;
*** Luv befriended her when she found Klick impersonating her to ask out someone that Klick liked. Luv found the whole thing amusing and asked Klick why she would do that when she was already stunning as is.&lt;br /&gt;
*** Their friendship consists of high speed flees from frustrated village folk, daring each other to step out of their comfort zones, discussing fun hypotheticals, and creating unique wooden carvings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8BG&#039;&#039;&#039; (458 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* Frustrated by their village’s unwillingness to adapt to the world and allow new personas/ stories/ ideas to enter, Luv decides it’s best to leave her home behind her and start a new life elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7BG - 3BG&#039;&#039;&#039; (463 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* Luv makes her way to the landmass of &#039;&#039;&#039;[[Osugbo]]&#039;&#039;&#039; and goes from town to town in failed attempts to make lasting connections.&lt;br /&gt;
* Luv is near giving up when she comes across an overgrown shack in the wilderness that houses a [[shifter]] named &#039;&#039;&#039;River&#039;&#039;&#039;&lt;br /&gt;
** River joyfully lets Luv crash in his house for a few months while she rests and regains her mission’s determination&lt;br /&gt;
*** In this time, Luv learns of River’s history as a soldier of war and how he had been heavily wounded when he stumbled onto the doorstep of a nearby home and passed out. From there he was awoken by a wonderful Tortle named &#039;&#039;&#039;Ubo&#039;&#039;&#039;, who had nursed him back to life. &lt;br /&gt;
*** Luv gains a bigger realization of how destructive wars can be based off of River’s accounts and those of the changelings back home&lt;br /&gt;
* After a refreshing time in River’s cabin, Luv eventually makes her way to the town of &#039;&#039;&#039;[[Ravel]]&#039;&#039;&#039;. Here she chooses to stay for a bit due to the wonderful art community it has fostered. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2BG-GAME&#039;&#039;&#039; (466 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* Luv takes up residence in the nearby courtesan home of &#039;&#039;&#039;Windows Of The Soul&#039;&#039;&#039;&lt;br /&gt;
** Luv gets a bit of a popular name for herself through her unconventional means of connecting to clients through proper conversation, questions, soft intimacy, and kindness. &lt;br /&gt;
* With The Freeze now deeply impacting Ravel, Luv takes on the responsibility of ensuring people are well fed, warm, and cared for.&lt;br /&gt;
&lt;br /&gt;
== Spotify Playlist ==&lt;br /&gt;
&amp;lt;spotify&amp;gt;https://open.spotify.com/playlist/3bjQucwv3SM4R3xrglGUV9?si=1fce290ef1ba412c&amp;lt;/spotify&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Puros_Hesuchios&amp;diff=47177</id>
		<title>Puros Hesuchios</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Puros_Hesuchios&amp;diff=47177"/>
		<updated>2026-07-01T06:23:01Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Puros Hesuchios is the official term for the bright emerald flames that signal the might or presence of [[Halcyone|Halycone]]. They are the fusion of the draconic and eldritch fires that were once separate within the body of the god, now brought into harmony. &lt;br /&gt;
&lt;br /&gt;
=== Why They&#039;re Special ===&lt;br /&gt;
The Puros Hesuchios are notable for their offensive and restorative powers against eldritch magic and Great Old Ones. In battle, the flames will burn bright and true, and creatures of the Far Realm will tremble and flee or burn and wither.&lt;br /&gt;
[[File:Puros Hesuchios.jpg|alt=Bright green flames upon a black background|thumb|Puros Hesuchios in their full glory]]&lt;br /&gt;
If a person was damaged in soul or body by Harr-related trauma (colloquially known as SLOBS), a days-long ritual could be performed by a Halcyonite priest to cure them. The afflicted person would be regularly steamed in a sauna lit by the Puros Hesuchios, prayed over, inhale incense, perform set movements at dawn and dusk, rest, and repeat until the flames of Halcyone permeated and the Harr&#039;s power was undone. This ritual was in vogue throughout the PR 460s-470s [[Bhéara|for some reason]].&lt;br /&gt;
&lt;br /&gt;
== Notable Uses ==&lt;br /&gt;
The Puros Hesuchios purified the changeling [[Luv]] when they had been corrupted by eldritch energies in Paraska Manor...but unfortunately did not know where and how to stop. With eldritch energies seeping into every mote of air anyone breathed, it continued to devour Luv, ultimately causing their death.&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Puros_Hesuchios&amp;diff=47176</id>
		<title>Puros Hesuchios</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Puros_Hesuchios&amp;diff=47176"/>
		<updated>2026-07-01T06:21:59Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Fantasial Freeze using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Puros Hesuchios is the official term for the bright emerald flames that signal the might or presence of [[Halcyone|Halycone]]. They are the fusion of the draconic and eldritch fires that were once separate within the body of the god, now brought into harmony. &lt;br /&gt;
&lt;br /&gt;
=== Why They&#039;re Special ===&lt;br /&gt;
The Puros Hesuchios are notable for their offensive and restorative powers against eldritch magic and Great Old Ones. In battle, the flames will burn bright and true, and creatures of the Far Realm will tremble and flee or burn and wither.&lt;br /&gt;
[[File:Puros Hesuchios.jpg|alt=Bright green flames upon a black background|thumb|Puros Hesuchios in their full glory]]&lt;br /&gt;
If a person was damaged in soul or body by Harr-related trauma (colloquially known as SLOBS), a days-long ritual could be performed by a Halcyonite priest to cure them. The afflicted person would be regularly steamed in a sauna lit by the Puros Hesuchios, prayed over, inhale incense, perform set movements at dawn and dusk, rest, and repeat until the flames of Halcyone permeated and the Harr&#039;s power was undone. This ritual was in vogue throughout the PR 460s-470s [[Bhéara|for some reason]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Mistveil_Faire&amp;diff=47175</id>
		<title>Mistveil Faire</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Mistveil_Faire&amp;diff=47175"/>
		<updated>2026-07-01T06:21:44Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Tales of Quelmar using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_location|image=Mistveil.jpg|type=Travelling Circus|location=Across Quelmar}}&lt;br /&gt;
&lt;br /&gt;
Madame Zamporium&#039;s &#039;&#039;&#039;Mistveil Faire&#039;&#039;&#039; was a travelling circus, aiming to bring a world of mysticism and wonder to the far corners of [[The Quelmar Realm|Quelmar]]. From mysterious magic to contorting acrobatics, exotic food, and enticing performances, the Faire dazzled the [[common]] folk of the realm for longer than most people can remember. Visitors often talk about the near-hypnotic timeless atmosphere entering the mass of tents and caravans and constant excitement brought about, like stepping into a realm of its own. More often than not visitors left with more questions and speculation than when they entered. Who or what actually is Madame Zamporium? What is Cotton Candy and where can I get more? Was that clown... weeping? &lt;br /&gt;
&lt;br /&gt;
Many of society’s outcasts could find a home amongst the faire’s camps and performers. Races that were often looked upon with suspicion, were welcomed into the travelling family. One such example was the [[Tiefling]] [[Taru]].&lt;br /&gt;
&lt;br /&gt;
== Key Attractions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Big Top&#039;&#039;&#039;: The largest of the circus’ tents hosted the grandest displays of magic, death defying stunts, acrobatics, and clownfoolery.&lt;br /&gt;
* &#039;&#039;&#039;Theatre Tent&#039;&#039;&#039;: This venue focused more on storytelling through many mediums. &lt;br /&gt;
* &#039;&#039;&#039;Hall of Glass&#039;&#039;&#039;: This planar peep show offered the curious and cautious a chance to glimpse into worlds beyond the material [[plane]]. &lt;br /&gt;
* &#039;&#039;&#039;Enclave of Seers&#039;&#039;&#039;: Curious to what your future holds? Fame? Money? Love? The Enclave of Seers hosted a number of diviners claiming to answer the questions you seek.&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039;: Stalls throughout the Faire offered the opportunity to blow the mind of any simple [[Neilsfort]] peasant. Pooling cuisine from cultures all across [[Quelmar]], there was always enticing smells swirling the campgrounds.&lt;br /&gt;
&lt;br /&gt;
== Notable People ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Madame Zamporium&#039;&#039;&#039;: The mysterious founder of the Mistvail Faire. Despite always there to greet visitors and join in the revelry, little is known of her true identity due to her impressive costumes and iconic wax mask. A being of much speculation.&lt;br /&gt;
* &#039;&#039;&#039;Kaan&#039;&#039;&#039;: The Big Top&#039;s master of ceremonies. A suave flamboyant [[Drow]] that leads the audiences through a night of mind bending theatrics&lt;br /&gt;
* &#039;&#039;&#039;Brothers-In-Legs&#039;&#039;&#039;: These two [[Dwarf|Dwarven]] performers hosted a multitude of talents. Starting their career as a theatrical fighting duo, they since expanded their shows to include acrobatic displays, death defying stunts, and&lt;br /&gt;
* &#039;&#039;&#039;Juusto&#039;&#039;&#039;: The eagle eyed attendees may be able to find this sad clown lurking around the campgrounds. They&#039;re supposed to be with the Farie, right?&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Baba&amp;quot; Zolya&#039;&#039;&#039;: The de facto [[mother]] of the camp. This old stout woman keeps the show running from behind the façade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tales of Quelmar]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Taru&amp;diff=47174</id>
		<title>Taru</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Taru&amp;diff=47174"/>
		<updated>2026-07-01T06:21:34Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Tales of Quelmar using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox character|name = Taru|image = Taru.jpg|aliases = Craig|species = [[Tiefling]]|height = 5&#039;3&amp;quot;|weight = 128lb|eyes = Silver|birthPlace = [[Galik]] | }}&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[Tiefling]] [[Bard]] living on the road with a travelling circus.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
To the untrained eye she would appear to be just a small, soft, blue, teenage Tiefling. To the trained eye however she would also appear to be a small, soft, blue, teenage Tiefling. She is. Please don&#039;t be mean to her.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Taru grew up alone on the streets of [[Galik]], with no memory of her parents. Like many others at that young age she was often used as a tool for criminals&#039; nefarious schemes; as a lookout, delivery girl, distraction. However, she never let herself be enticed into that life. Her true passion was dance. When other kids were out looting their first targets, Taru would more likely be found trying to emulate the ballerinas through the dance school&#039;s window. When other kids were counting their ill-gotten gains, she was counting her earnings as a street performer. She did learn to pick locks, but it was only really used to gain access to the theatre rafters.  &lt;br /&gt;
&lt;br /&gt;
Her &#039;way out&#039; came with the arrival of [[Mistveil Faire|Madame Zamporium&#039;s Mistveil Faire]]. This travelling carnival dazzle Taru&#039;s sheltered senses with its eccentric flair: the colours, the magic, the mysterium. She decided that day she would stow away as they departed; a week later doing exactly that.  &lt;br /&gt;
&lt;br /&gt;
Life with the carnival was fair. As a child with only amateur talents, she was mostly resigned to camp duties rather than performing (however was once cast as ensemble in their production of Little Shop of Eldritch Horrors) Her camp mother - Baba Zolya - was an old stout woman from a far off land who encouraged Taru&#039;s passion for the arts, teaching her the songs and culture of her people.   &lt;br /&gt;
&lt;br /&gt;
=== Carceri ===&lt;br /&gt;
On one particular morning, Taru found herself waking not in her usual caravan, but instead the desolate frozen [[plane]] of [[Carceri]]. Alongside her were three plane travelling [[adventurers]] complaining about having lost their power. On the contrary, Taru for the first time felt the power behind her words and movements. After a couple close dances with death, and the acquisition of a gorgeous felt scarf, she and her compatriots managed to escape the prison realm to the safe beefy embrace of a [[Toby Carvery]] back on [[Quelmar]]. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Until she joined the [[Mistveil Faire]] she genuinely thought her name was &amp;quot;Tiefling&amp;quot; and that everyone just knew it.&lt;br /&gt;
* Has been learning to play Zolya&#039;s balalaika for about a year.&lt;br /&gt;
* Is baby.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Tales of Quelmar]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Velorum&amp;diff=47173</id>
		<title>The Velorum</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Velorum&amp;diff=47173"/>
		<updated>2026-07-01T06:20:22Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Bedlam in the Badlands using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= The Velorum =&lt;br /&gt;
&#039;&#039;the Holy Scriptures of [[Vela]], spoken by Aurora and transcribed by her partner, Kaelun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gamma, the guide to the lost ==&lt;br /&gt;
Vela, the great goddess of the stars, touched down to our lands in Quelmar with two purposes in mind. She intended to lead the lost to safety and to teach us, when we have found our way, how to lead others. This is why we were shown how to read the stars and calculate by them how to guide ourselves across great distances in the cool of the evening, when the sun has abandoned us. While the sun shows us one direction, the stars stretch out so vastly that we are able to see paths in all directions. &lt;br /&gt;
&lt;br /&gt;
It was not only her intention to guide those who are physically lost on the land and the sea, but also to lead those who had lost their way, either by not knowing what purpose their future holds, but also those who have been forced out of their path by those who surround them. &lt;br /&gt;
&lt;br /&gt;
Our duty to one another as followers of the great sail is to encourage one another. We are to cherish community but also hold tightly to the ideals of having your own path, set by your own course that you have charted and Vela has guided. No one is intended to follow a path that is set for them that was wholly designed by someone else. We are to create maps, of both the stars and ways to live a good and complete life, but a map does not show you the direction you must take, but rather the directions that you are able to take to get the end result of what you desire. In this same way, when someone comes to ask, asking for how it is that Vela may guide their path, we must show them the beneficial ways that can be taken, but allow them to put their own feet to the ground. &lt;br /&gt;
&lt;br /&gt;
If anything, Vela is not a jealous goddess. She does not harbor ill toward those who follow other gods and goddesses, nor does she grow angry or disappointed by those who would leave her path. As a guide and patroness of the lost, Vela intends for her followers to walk alongside her and take her hand for as long as they believe necessary. Some may follow her for their whole lives, striving not only to find their path walking hand in hand with her attributes and love and starlight their whole lives, while others will only join the path for a short time, wanting a moment of guidance when feeling completely lost. &lt;br /&gt;
&lt;br /&gt;
[More to come]&lt;br /&gt;
&lt;br /&gt;
== Alsephina, the guide to nature ==&lt;br /&gt;
These are paths for those who wish to follow Vela’s guidance on living in harmony with nature. [More to come]&lt;br /&gt;
&lt;br /&gt;
See also: [https://dnd5e.wikidot.com/druid:stars The Circle of Stars] subclass for Druids&lt;br /&gt;
&lt;br /&gt;
== Markeb, the guide to healers ==&lt;br /&gt;
These are paths for those who wish to follow Vela’s guidance on aiding those who are ill and wounded. Such as, “When we are not worried about our body, we can focus our mind on the path ahead that much easier, so it is your duty as a healer to aid others quickly and skillfully so they have no concerns over their physical body.” [More to come]&lt;br /&gt;
&lt;br /&gt;
See also: [https://dnd5e.wikidot.com/cleric:twilight The Twilight Domain] subclass for Clerics&lt;br /&gt;
&lt;br /&gt;
== Avior, the guide to defenders ==&lt;br /&gt;
These are the paths for those who wish to follow Vela’s guidance on arming yourself and aiding those who need defending and rescuing from forces that would otherwise enslave and encroach on someone following their own path. [More to come]&lt;br /&gt;
&lt;br /&gt;
Coming soon: The Oath of the Found subclass for Paladins&lt;br /&gt;
&lt;br /&gt;
== Suhail, the guide to leaders ==&lt;br /&gt;
These are the paths for those who wish to follow Vela’s guidance on being priests, bishops, archdruids, and other leaders of whatever groupings would form to worship and spread the word of Vela across the world. [More to come]&lt;br /&gt;
&lt;br /&gt;
== Common Blessings and Prayers of the Velorum ==&lt;br /&gt;
&lt;br /&gt;
* Vela, our Great Guide; Patroness of the Lost. She, who has taught desert wanderers to read the stars so they would never be lost again. Do you know your path? &lt;br /&gt;
* May Vela guide your path &lt;br /&gt;
* You are never lost as long as there are stars&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vela&amp;diff=47172</id>
		<title>Vela</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vela&amp;diff=47172"/>
		<updated>2026-07-01T06:20:04Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Bedlam in the Badlands using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_god|domains=Twilight, Nature|alias=Goddess of Wayfinding, Patroness of the Lost, The Way in the Dark, The Guiding Stars|plane=Astral|image=Vela.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a goddess of the stars and helping those who would guide and those who are lost.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
In artwork and sculpture, Vela is often pictured as a great woman with deep red skin like the night sky, with stars at her joints, wearing a great white sail as a makeshift tunic, most often seen, pointing into the distance to guide the way of the lost. &lt;br /&gt;
&lt;br /&gt;
Vela is known from the legend of Aurora, where a woman among the first peoples of [[Quelmar]] was cast out of her village and told to walk into the deserts of [[Pteris]], a wasteland where nothing could help her to find or mark her way, just endless sand and sky. The goddess Vela came down to Aurora and taught her how to use the starts to navigate across the desert without losing her way and led her to the next tribe. Aurora took the knowledge she gained and taught others how to map the stars to travel the great deserts. She then sent those she taught to the edges of Pteris to map all of its skies and generation after generation, they grew in number and knowledge. The navigators and cartographers left Pteris, seeking to map all of the skies of Quelmar.  &lt;br /&gt;
&lt;br /&gt;
Vela is not only known for leading those who are lost physically, but also those who have lost their way spiritually. Her followers will open their arms to the weary and those seeking some kind of solace, as a waypoint on their travel through their life, and remind those lost that Vela does not expect their devotion or loyalty, only for them to find their path, even if it leads them away from her in the end.&lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
Vela is known for granting a sight of specific constellations and insight to her followers and even just those who have lost their ways, interceding when someone is alone and has no one else to turn to. &lt;br /&gt;
&lt;br /&gt;
Once, for only one night, in order to confuse a grand army from attacking her faithful, Vela rearranged the stars so that they would be guided far away and protect the village, as an act of Divine Intervention. &lt;br /&gt;
&lt;br /&gt;
== Worshippers ==&lt;br /&gt;
[[Common]] Worshippers: the Auroran Nomadic tribe, the Crystalline Conclave, twilight clerics,  circle of star druids, celestial warlocks, paladins of ancient, devotion or glory oaths, as well as commonly druids and rangers of all kinds.  &lt;br /&gt;
&lt;br /&gt;
== Holy Symbol: ==&lt;br /&gt;
A deep red oval with white stars in the form of her constellation &lt;br /&gt;
&lt;br /&gt;
== Notable Holy Sites ==&lt;br /&gt;
It is said that in the center of Pteris, if you stand in the place where Vela first touched down and took Aurora’s hand to lead her, on the night of the new moon with a sky full of only stars, a pool of water to reflect the sky will form beneath your feet, supposedly what is left from Aurora’s tears. In Pteris, followers will make a monthly journey to this place to collect the water for rituals and spell components. &lt;br /&gt;
&lt;br /&gt;
== The Crystalline Conclave ==&lt;br /&gt;
A devoted group of Vela’s faithful, mainly comprised of Earth [[Genasi]], though they welcome all. Those who live within the conclave answer to the matriarch called the Alsephina, who is chosen upon the passing of the previous Alsephina by all of the followers who have contributed to the Conclave with either a new map or bringing a new member to the conclave, through birth or belief. The elders and teachers of the tribe are known through their titles of Ananuca, Kalausi, Markeb, Suhail, and Wattle.&lt;br /&gt;
&lt;br /&gt;
The Conclave is based in [[Amusa]], traveling throughout and working towards mapping the wilds.  &lt;br /&gt;
&lt;br /&gt;
== Hymns and Holy Scriptures ==&lt;br /&gt;
&lt;br /&gt;
=== Vela’s First Blessing ===&lt;br /&gt;
Alone, Aurora was set out in the sands &lt;br /&gt;
&lt;br /&gt;
She’d spilled her brother’s blood with her own hands &lt;br /&gt;
&lt;br /&gt;
She’d done this, she said, as he had meant her harm&lt;br /&gt;
&lt;br /&gt;
But she had slain him when he was unarmed &lt;br /&gt;
&lt;br /&gt;
And So-o alone, Aurora wandered wide&lt;br /&gt;
&lt;br /&gt;
Through the sands of Pteris, and no help she could find. &lt;br /&gt;
&lt;br /&gt;
Alone, Aurora, pity no one would take &lt;br /&gt;
&lt;br /&gt;
Alone, Aurora, with a spirit bound to break &lt;br /&gt;
&lt;br /&gt;
Lost Aurora, surrounded by the heat &lt;br /&gt;
&lt;br /&gt;
Lost Aurora, no comforts did she meet&lt;br /&gt;
&lt;br /&gt;
Then one she fell down, in to the burning sand &lt;br /&gt;
&lt;br /&gt;
She laid there until evening brought its frigid hand&lt;br /&gt;
&lt;br /&gt;
She looked up and found herself beneath a million stars &lt;br /&gt;
&lt;br /&gt;
And suddenly, four of them moved to her alarm. &lt;br /&gt;
&lt;br /&gt;
Black and red and starlight, robed in gleaming white &lt;br /&gt;
&lt;br /&gt;
Found her in the sand and helped her to stand &lt;br /&gt;
&lt;br /&gt;
A woman made of stars said “I know you by name.&lt;br /&gt;
&lt;br /&gt;
I know you’re Aurora and you’re quite afamed. &lt;br /&gt;
&lt;br /&gt;
You didn’t want to live in pain and agony &lt;br /&gt;
&lt;br /&gt;
And so struck down your brother and set yourself free. &lt;br /&gt;
&lt;br /&gt;
I have known your story and I know your heart &lt;br /&gt;
&lt;br /&gt;
Aurora, the stars will guide you, this is a brand new start.”&lt;br /&gt;
&lt;br /&gt;
Vela took Aurora’s hand and showed her one by one &lt;br /&gt;
&lt;br /&gt;
How the stars would guide her when there was no sun. &lt;br /&gt;
&lt;br /&gt;
When the stars glow above, you can see your path. &lt;br /&gt;
&lt;br /&gt;
And so Aurora crossed Pteris’ desert at last. &lt;br /&gt;
&lt;br /&gt;
Aurora found the ocean and settles in its waves&lt;br /&gt;
&lt;br /&gt;
She called out to Vela, “Is this way one saves?” &lt;br /&gt;
&lt;br /&gt;
Aurora took down charts and charts of stars up above&lt;br /&gt;
&lt;br /&gt;
Taught everyone she met about the goddess she loved &lt;br /&gt;
&lt;br /&gt;
She introduced them to how stars guide our path&lt;br /&gt;
&lt;br /&gt;
She left behind the worst she’d done and knew her way at last.&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
&lt;br /&gt;
{{:The Velorum}}&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Vela&amp;diff=47171</id>
		<title>Vela</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Vela&amp;diff=47171"/>
		<updated>2026-07-01T06:19:58Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Wicked Wilds using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_god|domains=Twilight, Nature|alias=Goddess of Wayfinding, Patroness of the Lost, The Way in the Dark, The Guiding Stars|plane=Astral|image=Vela.jpeg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a goddess of the stars and helping those who would guide and those who are lost.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
In artwork and sculpture, Vela is often pictured as a great woman with deep red skin like the night sky, with stars at her joints, wearing a great white sail as a makeshift tunic, most often seen, pointing into the distance to guide the way of the lost. &lt;br /&gt;
&lt;br /&gt;
Vela is known from the legend of Aurora, where a woman among the first peoples of [[Quelmar]] was cast out of her village and told to walk into the deserts of [[Pteris]], a wasteland where nothing could help her to find or mark her way, just endless sand and sky. The goddess Vela came down to Aurora and taught her how to use the starts to navigate across the desert without losing her way and led her to the next tribe. Aurora took the knowledge she gained and taught others how to map the stars to travel the great deserts. She then sent those she taught to the edges of Pteris to map all of its skies and generation after generation, they grew in number and knowledge. The navigators and cartographers left Pteris, seeking to map all of the skies of Quelmar.  &lt;br /&gt;
&lt;br /&gt;
Vela is not only known for leading those who are lost physically, but also those who have lost their way spiritually. Her followers will open their arms to the weary and those seeking some kind of solace, as a waypoint on their travel through their life, and remind those lost that Vela does not expect their devotion or loyalty, only for them to find their path, even if it leads them away from her in the end.&lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
Vela is known for granting a sight of specific constellations and insight to her followers and even just those who have lost their ways, interceding when someone is alone and has no one else to turn to. &lt;br /&gt;
&lt;br /&gt;
Once, for only one night, in order to confuse a grand army from attacking her faithful, Vela rearranged the stars so that they would be guided far away and protect the village, as an act of Divine Intervention. &lt;br /&gt;
&lt;br /&gt;
== Worshippers ==&lt;br /&gt;
[[Common]] Worshippers: the Auroran Nomadic tribe, the Crystalline Conclave, twilight clerics,  circle of star druids, celestial warlocks, paladins of ancient, devotion or glory oaths, as well as commonly druids and rangers of all kinds.  &lt;br /&gt;
&lt;br /&gt;
== Holy Symbol: ==&lt;br /&gt;
A deep red oval with white stars in the form of her constellation &lt;br /&gt;
&lt;br /&gt;
== Notable Holy Sites ==&lt;br /&gt;
It is said that in the center of Pteris, if you stand in the place where Vela first touched down and took Aurora’s hand to lead her, on the night of the new moon with a sky full of only stars, a pool of water to reflect the sky will form beneath your feet, supposedly what is left from Aurora’s tears. In Pteris, followers will make a monthly journey to this place to collect the water for rituals and spell components. &lt;br /&gt;
&lt;br /&gt;
== The Crystalline Conclave ==&lt;br /&gt;
A devoted group of Vela’s faithful, mainly comprised of Earth [[Genasi]], though they welcome all. Those who live within the conclave answer to the matriarch called the Alsephina, who is chosen upon the passing of the previous Alsephina by all of the followers who have contributed to the Conclave with either a new map or bringing a new member to the conclave, through birth or belief. The elders and teachers of the tribe are known through their titles of Ananuca, Kalausi, Markeb, Suhail, and Wattle.&lt;br /&gt;
&lt;br /&gt;
The Conclave is based in [[Amusa]], traveling throughout and working towards mapping the wilds.  &lt;br /&gt;
&lt;br /&gt;
== Hymns and Holy Scriptures ==&lt;br /&gt;
&lt;br /&gt;
=== Vela’s First Blessing ===&lt;br /&gt;
Alone, Aurora was set out in the sands &lt;br /&gt;
&lt;br /&gt;
She’d spilled her brother’s blood with her own hands &lt;br /&gt;
&lt;br /&gt;
She’d done this, she said, as he had meant her harm&lt;br /&gt;
&lt;br /&gt;
But she had slain him when he was unarmed &lt;br /&gt;
&lt;br /&gt;
And So-o alone, Aurora wandered wide&lt;br /&gt;
&lt;br /&gt;
Through the sands of Pteris, and no help she could find. &lt;br /&gt;
&lt;br /&gt;
Alone, Aurora, pity no one would take &lt;br /&gt;
&lt;br /&gt;
Alone, Aurora, with a spirit bound to break &lt;br /&gt;
&lt;br /&gt;
Lost Aurora, surrounded by the heat &lt;br /&gt;
&lt;br /&gt;
Lost Aurora, no comforts did she meet&lt;br /&gt;
&lt;br /&gt;
Then one she fell down, in to the burning sand &lt;br /&gt;
&lt;br /&gt;
She laid there until evening brought its frigid hand&lt;br /&gt;
&lt;br /&gt;
She looked up and found herself beneath a million stars &lt;br /&gt;
&lt;br /&gt;
And suddenly, four of them moved to her alarm. &lt;br /&gt;
&lt;br /&gt;
Black and red and starlight, robed in gleaming white &lt;br /&gt;
&lt;br /&gt;
Found her in the sand and helped her to stand &lt;br /&gt;
&lt;br /&gt;
A woman made of stars said “I know you by name.&lt;br /&gt;
&lt;br /&gt;
I know you’re Aurora and you’re quite afamed. &lt;br /&gt;
&lt;br /&gt;
You didn’t want to live in pain and agony &lt;br /&gt;
&lt;br /&gt;
And so struck down your brother and set yourself free. &lt;br /&gt;
&lt;br /&gt;
I have known your story and I know your heart &lt;br /&gt;
&lt;br /&gt;
Aurora, the stars will guide you, this is a brand new start.”&lt;br /&gt;
&lt;br /&gt;
Vela took Aurora’s hand and showed her one by one &lt;br /&gt;
&lt;br /&gt;
How the stars would guide her when there was no sun. &lt;br /&gt;
&lt;br /&gt;
When the stars glow above, you can see your path. &lt;br /&gt;
&lt;br /&gt;
And so Aurora crossed Pteris’ desert at last. &lt;br /&gt;
&lt;br /&gt;
Aurora found the ocean and settles in its waves&lt;br /&gt;
&lt;br /&gt;
She called out to Vela, “Is this way one saves?” &lt;br /&gt;
&lt;br /&gt;
Aurora took down charts and charts of stars up above&lt;br /&gt;
&lt;br /&gt;
Taught everyone she met about the goddess she loved &lt;br /&gt;
&lt;br /&gt;
She introduced them to how stars guide our path&lt;br /&gt;
&lt;br /&gt;
She left behind the worst she’d done and knew her way at last.&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
&lt;br /&gt;
{{:The Velorum}}&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya/The_Story_So_Far&amp;diff=47170</id>
		<title>Troubles in Alanya/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Troubles_in_Alanya/The_Story_So_Far&amp;diff=47170"/>
		<updated>2026-07-01T06:19:16Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Troubles in Alanya using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Troubles in Alanya; The Story So Far =&lt;br /&gt;
&lt;br /&gt;
=== 9/10 - - Alanya City - - The Red Victory - - Session 0 ===&lt;br /&gt;
A [[minotaur]], an [[owlin]], and a [[dragon]] descendant walk into a bar. Well, Sephie, the minotaur, clomps in on her hooves, and has to hunch over to clear a doorway that was never intended for someone so tall, especially with her horns. &lt;br /&gt;
&lt;br /&gt;
The patrons stare at this trio with open mouths. Few have seen anything like any of its members. And three like this together, never. Even those who have seen an owlin before are startled by Mavinda, all of whose feathers have been burned off; she reminds some of a roast goose. Valosbalandra, the dragon descendant, is superficially the least unusual. But behind her eyes is a crimson pool of ambition and acquisitiveness that is as deep as her name is long.&lt;br /&gt;
&lt;br /&gt;
The patrons&#039; stares aren&#039;t hostile, however. This is the Red Victory Pub. All are welcome as long as they cheer for the Red chariot team, and don&#039;t cause too much breakage. The trio faces their own mystery. They had heard that muscle looking for a job might find one here. But they have no idea how to go about it; they stand near the door, confused.&lt;br /&gt;
&lt;br /&gt;
They are saved by the approach of Sapphira, a [[human]] woman, whose Community of Healers brooch proclaims her a valued member of society. She points to a charismatic young man in the far corner, Endem, who she had been talking with, and says that he has a job that the trio might just be the people for. Mavinda asks what the job is, and Sapphira pauses for a moment, turns, and walks back to Endem.&lt;br /&gt;
&lt;br /&gt;
The trio follow, and Endem asks them if they can follow instructions and keep a secret. When they all say &amp;quot;yes&amp;quot;, he says that he has a job from the Security Service. It&#039;s dirty and smelly, and it might be dangerous. But it will only take an evening, and it pays 10 drachma each. Endem says that he will only give details once the party agrees. Mavinda asks if this job is shady, and Endem assures him that this job would be a service to society; it is from the Security Service after all. The party agrees, and follows Endem to the teamsters headquarters, where he blindfolds them, and leads them inside a building.&lt;br /&gt;
&lt;br /&gt;
There he removes their blindfolds, and explains that a trader from the East is trying to smuggle goods into Alanya City without paying the tariffs. This is a threat to the social order, since honest, law abiding merchants won&#039;t be able to compete. The trader is somewhere in the city sewers, and the party&#039;s job is to descend into the sewers, find the trader, and confiscate their goods. But the party is not to kill anybody, if at all possible. Alanya needs trade to continue, and they want this trader and their hirelings to participate. They just want them to learn that smuggling doesn&#039;t pay.&lt;br /&gt;
&lt;br /&gt;
That is why Sapphira is along, to heal any adversaries that the party gets too enthusiastic about attacking. Endem had asked the Community of Healers to lend a healer with experience with ugly situations, and they said that Sapphira was just the person for the job. What experience she might have is left unsaid. Sapphira is also welcome to patch up the party, if she feels like it.&lt;br /&gt;
&lt;br /&gt;
Endem opens a trap door in the floor, and a passageway leads downward, smelling of rot and filth. Sephie, in the lead, has to hunch to get through the passageway. This minotaur does not like this labyrinth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the passageway reaches the sewer proper, where there is a sluggish flow of a most unappealing liquid. But there is a walkway along it on the far side, and the party jumps over to it, without trouble. Upstream looks to lead under the majority of Alanya City, so the party heads that way. After a short time, Sephie decides she has had enough of being in the lead in this terrible place, and muscles Valosbalandra to be in front of her.&lt;br /&gt;
&lt;br /&gt;
Eventually, the party finds a passageway that seems like it might lead up to a good place to hide some loot. Mavinda heads up it, to check it out. He soon hears a voice from a nearby alcove in the passage saying, &amp;quot;You better go back if you know what&#039;s good for you!&amp;quot; So Mavinda does. A whispered discussion among the party leads to the hypothesis that this passageway is probably the way to the smuggled goods.&lt;br /&gt;
&lt;br /&gt;
Sapphira heads up the passageway, and gets an &amp;quot;I told you to go back&amp;quot;, to which she replies that it wasn&#039;t her who was told to go back. She asks why she can&#039;t proceed. Her interlocutor says that they value their privacy. She says that the party just wants to investigate what is up the passage, to make sure there are no smuggled goods. She says it so persuasively, that her interlocutor, who turns out to be a teamster thug, comes out of his alcove and whispers to her that the smuggled goods are up the passageway, but that he and his fellow thugs are charged with keeping everyone else out.&lt;br /&gt;
&lt;br /&gt;
Sapphira retreats for another whispered party conference. The consensus is that the party is going to have to fight. So Mavinda says that the party should shoot first, which he does. But it&#039;s a pathetic attempt that only serves to put the teamster guards on notice. Valosbalandra shows Mavinda how it&#039;s done with a perfect fire missile at a teamster&#039;s foot, enough to put him on notice without hurting him too much. (The GM made a mistake here. Since Valosbalandra does innate casting, a critical hit, like she got, doesn&#039;t increase her spell&#039;s effect.) Mavinda is rattled, as that fire makes her flashback to when she was burned. But she nonetheless manages to shoot an arrow right into the sword hand of the other teamster, who drops their sword, and won&#039;t be wielding one for a while. Sapphira gives Mavinda some protection from weapons. (The GM made two mistakes here. First, Protection from Weapons costs 3 EP, but the GM had incorrectly marked it on her character sheet as needing just 1 EP. Second, Sapphira should have had to pray to her [[deity]], Asclepius, for the protection; the [[gods]] are fickle, and don&#039;t always answer.) Sephie is freaked out, perhaps due to the lack of internet down here, and  runs by the front of the tunnel entrance, yelling at the top of her voice; maybe that will make the teamsters as terrified as she is.&lt;br /&gt;
&lt;br /&gt;
The party hears a high, musical voice shout encouragement to the teamsters, from somewhere beyond the far end of the tunnel. And up at the far end of the tunnel, yet another teamster bowls a big round rock down the tunnel at the three party members clustered at the bottom. He gets a strike! The rock hits all three of them, a big hit on Valosbalandra, and decent hits on the other two. It&#039;s not so much that the teamster is a great bowler as that two of these three aren&#039;t a lot better at dodging than is your average bowling pin. (Sephie has the best defense of the party, but she&#039;s out of action right now.) Valosbalandra uses epic mojo to reduce some of the damage from the hit on her. The two nearby teamsters duck into their alcoves, out of view of the party.&lt;br /&gt;
&lt;br /&gt;
Mavinda has an epic answer to that move. She guesses the location of the teamster who can still fight, shoots an arrow, and uses her epic power to make it bend around the corner, into the alcove, to hit him. He falls unconscious. Valosbalandra rushes in, and stands above him in his alcove, while gesturing threateningly at the disarmed teamster in the opposite alcove. Sapphira runs in to magically patch up the unconscious teamster before he dies.&lt;br /&gt;
&lt;br /&gt;
Another encouraging shout comes from beyond the far end of the tunnel, and the disarmed teamster flees up the tunnel, toward the shout. The party has so far made it halfway up the tunnel, and it looks like this fight isn&#039;t over yet.&lt;br /&gt;
&lt;br /&gt;
=== 9/24 - - The sewer ===&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Troubles in Alanya]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wildemere_%26_Grojsh&amp;diff=47169</id>
		<title>Wildemere &amp; Grojsh</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wildemere_%26_Grojsh&amp;diff=47169"/>
		<updated>2026-07-01T06:18:53Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Curriculum of Chaos using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wildemere and Grojsh is a student-run business ran out of the Biblioplex run by [[Grayson Wildemere]] and [[Urzmatok Grojsh]]. The two have teamed up to create a shop that sells basic potions to students that are not healing potions, since the Student Store does not have a breadth of utility potions available for sale. Though their stock is currently small, they are working to get ahold of better resources in order to make a fair market for all.&lt;br /&gt;
&lt;br /&gt;
== WILDEMERE AND GROJSH ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Oil Of Slipperiness&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Freedom of Movement&#039;&#039; or &#039;&#039;Grease&#039;&#039; for 8 hours.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Animal Friendship&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Animal Friendship&#039;&#039; for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Climbing&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants a climbing speed equal to your walking speed for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Fire Breath&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain 3 exhalations of Fire Breath (15-foot cone, DC 13 Dex Save or take 4d6 fire damage)&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Hill Giant Strength&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Sets your Strength Score to 21 for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Growth&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Enlarge&#039;&#039; for 1d4 hours.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Poison&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Deals 3d6 poison damage, and the consumer must succeed on a DC 13 Con Save or be poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Resistance&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants resistance to a chosen damage type for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Water Breathing&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grant the ability to breathe underwater for 1 hour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Auriga_Constellation_Court&amp;diff=47168</id>
		<title>The Auriga Constellation Court</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Auriga_Constellation_Court&amp;diff=47168"/>
		<updated>2026-07-01T06:18:41Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Fantasial Freeze using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Auriga Constellation Court.png|thumb|300x300px]]&lt;br /&gt;
The &#039;&#039;&#039;Auriga Constellation Court&#039;&#039;&#039; is a [[Constellation Courts|Constellation Court]] located around the Flaming Star Nebula and is primarily chaired by fire deities.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
* [[Pelor]], god of the sun&lt;br /&gt;
* [[Kossuth]], god of fire&lt;br /&gt;
* [[M&#039;at&#039;akan]], lizardfolk fire god of the sun&lt;br /&gt;
* [[Hálogi]], giant fire god of devouring&lt;br /&gt;
* [[Xuihcoatl]], Ancient Dragon God of Fire&lt;br /&gt;
* [[Brigid]], Fey and Forest God of the Hearth&lt;br /&gt;
* [[Gods of Ta-Shedet|Ra]], nearly-lost [[Ta-Shedet]] God of the Flaming Sun&lt;br /&gt;
Notably, [[Halcyone]] the fire god child of [[Xuihcoatl]] does NOT belong to this court, and instead lies somewhere alone between Taurus and Auriga.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The court opted to intervene when [[Halcyone]] ascended in 467 [[PR]] and risked burning out of control. Eventually they would send Pelor himself to appear before the God and lecture and educate him on his purpose and to remind him to reflect on all the lessons learned in [[Elvar|his many lives as a mortal]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Princess_Mikayla&amp;diff=47167</id>
		<title>Princess Mikayla</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Princess_Mikayla&amp;diff=47167"/>
		<updated>2026-07-01T06:18:01Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Realmtrotter&amp;#039;s Guide using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox character|name=Mikayla|image=Mikayla.png|alias=Mia, &lt;br /&gt;
Princess|birthPlace=[[Glendoveer]]|caption=&amp;quot;I hate it when dudes try to chase me&amp;quot;|gender=☑ Yes please|species=Elven}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess Mikayla&#039;&#039;&#039; was the daughter of a minor [[Glendoveer|Glendoveeran]] noble, residing in the upper west side of early [[PR]] [[Osugbo]]. The self declared “Cheap Queen of, &#039;&#039;like, just having a good fuckin’ time ya’know?&#039;&#039;” cared little for the ‘High Society’ she was constantly flaunted off in front of, and wanted nothing more than to distance herself from all their rules and the scrutiny. She was loud, excitable, and 100% done with the haughty sycophants that her family surrounded themselves with. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
From a young age, Mikayla was groomed for a traditional court life. Like many young women of her [[class]] she was seen by her parents as a tool for societal climb, hoping to bargain her off to some prominent suitor in the kingdom. By the time she came of age however, Mia had already fostered an adventurous spirit and a distaste for the dull gentlefolk she was offered to. It became a game to try make herself as unpresentable at these events; a wild dress sense, copious [[alcohol]], and vulgar language were favourites. &lt;br /&gt;
&lt;br /&gt;
During one such event - the debut of the [[Tawarakami#Mus.C3.A9e LaCroix|Musée LaCroix]]’s latest [[Prehistory]] exhibit at [[Vicomtesse Elvira LaCroix]]’s castle - Mikayla would become enraptured by a group of incredibly hot outsiders disrupting the evening. Following their battle with the Vicomtesse and their theft of the [[The Eye of Gruumsh|Eye of Gruumsh]], the Orc with rippling sweaty biceps ([[Fury]]) swept the princess up in one arm before escaping with her fellow conspirators. Mikayla helped the Lesbians get away from the castle and safely deliver their repatriated prize.&lt;br /&gt;
&lt;br /&gt;
After spending time with the Lesbians and finally experiencing views from outside her insular world, Mia refused to return home. Instead she continued down a path of anti-establishmentism, leading to her involvement in the [[The Cavalry Rush|Cavalry Rush movements]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Realmtrotter&#039;s Guide]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Lucy_de_Compasso&amp;diff=47166</id>
		<title>Lucy de Compasso</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Lucy_de_Compasso&amp;diff=47166"/>
		<updated>2026-07-01T06:17:31Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Curriculum of Chaos using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lucy de Compasso 1775497844067.png|thumb|300x300px]]&lt;br /&gt;
&#039;&#039;&#039;Lucy de Compasso&#039;&#039;&#039; is a Neutral-Aligned Aasimar First-Year Student at Deroulex&#039;s Select Conservatory of the Arcane. Her reputation as [[Rio]]&#039;s ex-girlfriend often gives people a pretty good impression of the kind of person she is, and it&#039;s currently unclear as to whether or not she will strive to prove them wrong. She is, however, full of surprises, as despite being a very leadership-oriented and proper noble who has expressed a love for Dragonchess, she only spends her free time, when not studying, at the Live-Action Roleplaying Guild.&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/track/79hy73bn8AZWoYF0Y9T6db?si=20c0de9037bc4a92&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
Lucy de Compasso is the light to the darkness, to sum it up succinctly. Born alongside [[Aurora Luna Wynterstarr]] as the prodigal daughter to the House of Hope, it was instilled into her at such a young age that status meant everything in this world, and that nothing else mattered - with enough status and power, you could make anyone bend to your whims. Spending time with her mother only proved this point, as she would watch as the right word at just the right time could break even the strongest-willed of men. And as her sense of justice wavered, so too did her skill in this regard grow.&lt;br /&gt;
&lt;br /&gt;
When Lucy came of age, her life had been just as set at 18 as it was at 8 - the next heir to the angelic House of Hope, spending her life in a cage of harmony, sowing trust between people only for it to be broken. A small flicker of her still hated this role she was set to play, but as plans were made for her to marry into the Martelo family through [[Rio]], she had no time to think such thoughts. She loved Rio, sure, but with the gift of his mirror-like skin to accentuate her beauty and radiance, every time she looked, she just saw...the pressure. She snapped. Shattered Rio into pieces. He retaliated, and killed her. She could never blame him for what she did.&lt;br /&gt;
&lt;br /&gt;
She was revived shortly after, and though regaining her former strength was difficult, she had a new job to do. In her absence, the House of Hope and the House of Fear had fallen into disarray, and when Lucy&#039;s mother caught wind of Aurora and Rio&#039;s presence at Deroulex&#039;s Select Conservatory of the Arcane, she was sent there posthaste to clean up her mistakes as well as to learn a thing or two about Eloquence from Silverquill&#039;s esteemed professors. But as much control as her mother has over her life...it&#039;s not a life she wants anymore. Try all she wants, but Lucy has been freed from her cage. All that&#039;s left is to atone for what she did.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Current Characters at Relationship Level 4: [[Lardriira&#039;xyra]]&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
Lucy had a minor appearance in the minor-RP-event &amp;quot;New Student Tour,&amp;quot; where she was touring the campus before his semester started. Most notably was how unnerving her presence was, but she didn&#039;t talk much with anyone.&lt;br /&gt;
&lt;br /&gt;
== Bond Powers ==&lt;br /&gt;
Lucy has the power to create and manipulate light. She rarely uses this power, but when she does, she often projects an additional set of arms from her back, nestled in between her arms and her wings. She is capable of and knows how to use her power in all sorts of creative ways, she just doesn&#039;t tend to.&lt;br /&gt;
&lt;br /&gt;
Lucy has not currently displayed any Bond Powers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Mangrove_Swamps&amp;diff=47165</id>
		<title>Mangrove Swamps</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Mangrove_Swamps&amp;diff=47165"/>
		<updated>2026-07-01T06:17:10Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Osugbo using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Famously home to the adventuring team founder and famous anarchist &amp;quot;&#039;&#039;&#039;Lydia Crocodilia&#039;&#039;&#039;&amp;quot; who was in fact a Crododile-folk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Osugbo]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Lorehold%27s_Dragonsguard_Honor_Society&amp;diff=47164</id>
		<title>Lorehold&#039;s Dragonsguard Honor Society</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Lorehold%27s_Dragonsguard_Honor_Society&amp;diff=47164"/>
		<updated>2026-07-01T06:16:57Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Curriculum of Chaos using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small shop operated out of the Dragonsguard Historical Society, Deroulex&#039;s one and only honor society dedicated to the preservation of historical relics, that sells rings to students for utility, convenience, and other general use. The shop is currently run by [[Bhedum &amp;quot;Rampart&amp;quot; Soovij|Rampart]], as he is an introductory member, in partnership with Osgir, who is able to replicate rings while having them maintain their magical effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Jumping&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you can cast the &#039;&#039;Jump&#039;&#039; spell as a Bonus Action, only targeting yourself.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Mind Shielding&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you are immune to magic that allows people to read your thoughts.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Swimming&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you have a Swimming Speed of 40 feet.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Warmth&lt;br /&gt;
|Uncommon &lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you gain resistance to Cold damage, and are unaffected temperatures as low as -50 degrees Farenheit&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Water Walking&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you can stand on and move across any liquid surface.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Animal Influence&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to cast A&#039;&#039;nimal Friendship&#039;&#039;, F&#039;&#039;ear&#039;&#039; or S&#039;&#039;peak With Animals&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Evasion&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to turn a failed Dexterity Saving Throw into a success.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Feather Falling&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you are immune to fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Free Action&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, difficult terrain doesn&#039;t cost you extra movement, and magic can&#039;t reduce your speed or paralyze or restrain you.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Poison Resistance&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain resistance to Poison damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Protection&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain +1 to your Armor Class and Saving Throws.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Resistance&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain resistance to one damage type of your choice (Chosen when attuned)&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Spell Storing&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you can store up to 5 Levels of casted spells&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Ram&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to make a ranged spell attack, +7 to hit, that deals 2d10 force damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of X-Ray Vision&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you can activate it to see through solid matter for 1 minute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Hyrule&amp;diff=47163</id>
		<title>Hyrule</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Hyrule&amp;diff=47163"/>
		<updated>2026-07-01T06:16:28Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Icewind Dale using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{DISPLAYTITLE:The Hyrule Plane}}&lt;br /&gt;
&lt;br /&gt;
Basic description of the land. Any notable characters to hail from this [[plane]]?  What is this plane known for? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notable Locations &lt;br /&gt;
&lt;br /&gt;
- kaladesh&lt;br /&gt;
&lt;br /&gt;
- Hateno&lt;br /&gt;
&lt;br /&gt;
- etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brief History :  Pre &amp;amp; Post Breath of the Wild (BOTW)&lt;br /&gt;
&lt;br /&gt;
- Pre BOTW:&lt;br /&gt;
&lt;br /&gt;
blah blah blah&lt;br /&gt;
&lt;br /&gt;
[insert Zelda abolishing Calamity, peeps should do what they want, down with the monarchy, thus begins POST BOTW]&lt;br /&gt;
&lt;br /&gt;
- Post BOTW&lt;br /&gt;
&lt;br /&gt;
[[Category:Queljammer]]&lt;br /&gt;
[[Category:Icewind Dale]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Hyrule&amp;diff=47162</id>
		<title>Hyrule</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Hyrule&amp;diff=47162"/>
		<updated>2026-07-01T06:16:22Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Queljammer using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{DISPLAYTITLE:The Hyrule Plane}}&lt;br /&gt;
&lt;br /&gt;
Basic description of the land. Any notable characters to hail from this [[plane]]?  What is this plane known for? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notable Locations &lt;br /&gt;
&lt;br /&gt;
- kaladesh&lt;br /&gt;
&lt;br /&gt;
- Hateno&lt;br /&gt;
&lt;br /&gt;
- etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brief History :  Pre &amp;amp; Post Breath of the Wild (BOTW)&lt;br /&gt;
&lt;br /&gt;
- Pre BOTW:&lt;br /&gt;
&lt;br /&gt;
blah blah blah&lt;br /&gt;
&lt;br /&gt;
[insert Zelda abolishing Calamity, peeps should do what they want, down with the monarchy, thus begins POST BOTW]&lt;br /&gt;
&lt;br /&gt;
- Post BOTW&lt;br /&gt;
&lt;br /&gt;
[[Category:Queljammer]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Caelynn_Silverbrook&amp;diff=47161</id>
		<title>Caelynn Silverbrook</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Caelynn_Silverbrook&amp;diff=47161"/>
		<updated>2026-07-01T06:15:47Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Curriculum of Chaos using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Very Long Page}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;CAELYNN SILVERBROOK&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;Late mother of Leonard -- Late lover of Marcus Valebright -- Late fiance to Theron Brightwind&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titles:&#039;&#039;&#039; Moon’s Daughter • Last Priestess of the Moonline • Veilkeeper • Mother of the Stormborn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Deceased (spirit-active)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Fey (Moonline)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; Moonspire Temple (former)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Silver hair, violet/silver eyes, luminescent markings, willowy frame&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Appearance:&#039;&#039;&#039; &#039;&#039;Stormborn Saga, Book I&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;QUOTES (IN-UNIVERSE)&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;&#039;“You are free.”&#039;&#039;&#039; — Caelynn to newborn Leonard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;“Fuck destiny. I choose her.”&#039;&#039;&#039; — Caelynn, breaking her vows&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;“They wanted a vessel. They made a woman instead.”&#039;&#039;&#039; — Anonymous temple archivist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;OVERVIEW&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Caelynn Silverbrook: The Priestess Who Chose Love Over Destiny&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE WEIGHT OF MOONLIGHT&#039;&#039;&#039; ===&lt;br /&gt;
Caelynn Silverbrook didn&#039;t get a childhood. She got an assignment.&lt;br /&gt;
&lt;br /&gt;
Born into the Moonline — a priestess bloodline so old it should be collecting pension checks from the gods — she came into the world as a prophecy with legs. Her very first breath came with fine print: Guard the veil. Hold the balance. Have no life of your own. Good luck, sweetie.&lt;br /&gt;
&lt;br /&gt;
She was born inside the Moonspire Temple, a place that straddled realms the way rich aunties straddle drama — gracefully, dramatically, and with zero room to breathe. Moonlit marble that glowed even at noon. Silver fountains fed by springs that ran between worlds, whispering secrets in languages that predated language itself. Echoes that followed you like gossip, bouncing off walls that remembered every prayer, every scream, every broken vow for the past millennium.&lt;br /&gt;
&lt;br /&gt;
The place was gorgeous. Breathtaking, really. The kind of beauty that shows up in fever dreams and tourism brochures for places that don&#039;t technically exist on mortal maps. It was also suffocating. Holy and hostile in equal measure. A sanctuary built like a trap, with exits that led nowhere and windows that opened onto other dimensions. You could spend your whole life there and never leave, never truly arrive, never be anywhere but suspended in eternal service to something older and colder than love.&lt;br /&gt;
&lt;br /&gt;
Even her name was a contract she signed in utero. &amp;quot;Caelynn&amp;quot; meant &amp;quot;moon&#039;s daughter&amp;quot; in the old Fey tongue — the kind of language that tasted like starlight and smelled like time itself. &amp;quot;Silverbrook&amp;quot; referenced the sacred consecration spring where every Moonline priestess underwent ritual drowning and rebirth, emerging bound to veil, purpose, and a destiny they&#039;d never chosen. Her whole existence came prepackaged, pre-labeled, and pre-destined like a meal kit subscription from the universe. No substitutions. No refunds. Definitely no cancellations.&lt;br /&gt;
&lt;br /&gt;
And God, she looked like something sculpted by hands older than history.&lt;br /&gt;
&lt;br /&gt;
Silver-white hair that never dulled, never aged, never did anything as mundane as grow split ends. It cascaded down her back in curly waves that seemed to catch and hold light even in absolute darkness, as if photons themselves couldn&#039;t bear to leave her. Violet eyes that sat deep in her face like twilight made tangible — soft, mysterious, infinite. But when the Sight hit her, when prophecy came crashing through her consciousness like a freight train made of destiny, those eyes snapped into pure liquid silver. Reflective. Inhuman. Terrifying in their beauty.&lt;br /&gt;
&lt;br /&gt;
Her skin held a rich coffee brown, marked with delicate silver tracings along her temples and collarbones — not tattoos, not scars, but the physical manifestation of her connection to the veil itself. Living calligraphy written in magic and moonlight. She stood five-eight with a willowy build that moved like water or wind, as if gravity had agreed to a compromise with her specifically. Everything about her screamed &amp;quot;otherworldly.&amp;quot; &amp;quot;Untouchable.&amp;quot; &amp;quot;Not quite real.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She was beauty made mythic. Beauty weaponized. Beauty used as both pedestal and prison.&lt;br /&gt;
&lt;br /&gt;
But that beauty lived inside a woman who already looked tired of everything by her mid-thirties. Not the kind of tired from missing a nap or pulling an all-nighter. The kind that sits in your bones after sixty years of being good, obedient, perfect, and slowly disappearing beneath the weight of a role you never auditioned for.&lt;br /&gt;
&lt;br /&gt;
The girl was ethereal. The woman was exhausted. Both were trapped.&lt;br /&gt;
&lt;br /&gt;
And nobody — not the Matriarchs, not the Fey courts, not the spirits who whispered through the veil — seemed to notice or care that Caelynn Silverbrook was dying long before her body gave out.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE MAKING OF A MARTYR&#039;&#039;&#039; ==&lt;br /&gt;
Caelynn was seven years old when the universe taught her the first ugly truth about duty: it doesn&#039;t love you back.&lt;br /&gt;
&lt;br /&gt;
Her mother — Silvana Silverbrook, the High Priestess before her — burned herself alive sealing a veil breach during what the histories would later call &amp;quot;The Sundering of the Northern Rifts.&amp;quot; A catastrophic tear between realms that threatened to collapse three dimensions into each other like a cosmic accordion.&lt;br /&gt;
&lt;br /&gt;
Caelynn watched it happen. Not from a safe distance. Not through a scrying glass or a vision. She watched it happen while holding her mother&#039;s hand, close enough to feel the heat radiating off Silvana&#039;s skin as the magic consumed her from the inside out.&lt;br /&gt;
&lt;br /&gt;
Watched her mother bleed from the eyes, nose, and ears while silver fire poured out of her like a star going supernova in slow motion. Watched Silvana&#039;s hair burn away to ash without ever catching flame. Watched her mother&#039;s luminous skin turn translucent, then transparent, then just... gone. Consumed. Converted entirely into raw magical energy and fed directly into the screaming wound in reality.&lt;br /&gt;
&lt;br /&gt;
Her mother died whispering prayers that sounded more like apologies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry, little moon. I&#039;m so sorry. This is the price. This is always the price. Please forgive me. Please understand. Please—&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then nothing.&lt;br /&gt;
&lt;br /&gt;
Just Caelynn, seven years old, holding a hand that was no longer attached to anything, standing in a circle of ash that used to be her mother, surrounded by Matriarchs who were already calculating how quickly they could train the replacement.&lt;br /&gt;
&lt;br /&gt;
Because that&#039;s what Caelynn was now: a replacement part.&lt;br /&gt;
&lt;br /&gt;
And instead of comfort, instead of therapy or grief counseling or even a gods-damned hug, Caelynn got curriculum.&lt;br /&gt;
&lt;br /&gt;
The Moonline Matriarchs — ancient priestesses built out of bone, rules, and what could only be described as spiritual Wi-Fi to dimensions most people couldn&#039;t even conceive of — descended on her like vultures dressed in ceremonial robes. They weren&#039;t cruel, exactly. Cruelty implies emotion, implies caring enough to inflict pain deliberately. They were efficient.&lt;br /&gt;
&lt;br /&gt;
They raised her the way you raise a replacement part for a machine that absolutely cannot stop running. No time for childhood. No room for grief. Silvana was dead. The veil still needed guarding. The prophecies still needed reading. The rituals still needed performing. Get over it, little moon. You have work to do.&lt;br /&gt;
&lt;br /&gt;
So Caelynn learned.&lt;br /&gt;
&lt;br /&gt;
She learned prophecy the way other kids learned hopscotch — as a game with rules that would eventually become reflex. She learned meditation techniques that allowed her to separate her consciousness from her body for hours at a time. She learned to read the future in star patterns, water reflections, the way smoke curled from sacred incense, the shape of shadows cast by moonlight. She learned astral projection, dreamwalking, spirit negotiation, veil manipulation. She learned three dead languages and two that had never been fully alive. She learned lunar magic — the subtle, terrible power to bend probability, to nudge fate along its grooves, to see the thousand possible futures branching from every single choice and then choose which thread to strengthen.&lt;br /&gt;
&lt;br /&gt;
She learned to sense disruptions in the veil from miles away. Learned to seal minor breaches with a thought and major ones with rituals that left her unconscious for days. Learned to commune with entities that existed outside linear time and still negotiate favorable terms. She learned the entire power toolkit of a Moonline priestess.&lt;br /&gt;
&lt;br /&gt;
She learned everything except how to be a person.&lt;br /&gt;
&lt;br /&gt;
By the time she reached her consecration at twenty-five — late by Moonline standards, but they had no other candidates and couldn&#039;t risk losing the bloodline entirely — Caelynn was flawless. Perfect posture that made her look like she was perpetually posing for a statue of herself. Perfect diction that turned every sentence into a prayer. Perfect emotional control that allowed her to witness horrors beyond mortal comprehension and still maintain that serene, slightly distant expression the Matriarchs called &amp;quot;spiritual clarity&amp;quot; and anyone with emotional intelligence would call &amp;quot;dissociation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She moved through the temple like a ghost, fulfilling her duties with flawless precision. She was everything they had shaped her to be. Everything they needed her to be. A vessel. A conduit. A tool.&lt;br /&gt;
&lt;br /&gt;
And inside, beneath all that training and discipline and perfect performance, Caelynn Silverbrook was screaming. The kind of scream that has no sound because you&#039;ve been screaming it so long your voice gave out years ago. The kind that lives in your chest like a second heartbeat. The kind that eventually becomes so familiar you forget it&#039;s there until something — a touch, a question, a moment of unexpected kindness — reminds you that this isn&#039;t normal. This isn&#039;t okay. This isn&#039;t living.&lt;br /&gt;
&lt;br /&gt;
This is surviving. And there&#039;s a difference.&lt;br /&gt;
&lt;br /&gt;
Her father didn&#039;t help. Lord Aemon Silverbrook had watched his wife burn herself alive for duty and decided the lesson was that duty mattered more than love, more than life, more than the daughter standing beside him covered in her mother&#039;s ashes. He became cold after that. Calculating. More interested in political alliances and advantageous connections than in the seven-year-old girl who&#039;d just lost everything.&lt;br /&gt;
&lt;br /&gt;
He looked at Caelynn and saw an asset. A continuation of the bloodline. A piece on a board he was playing against opponents she couldn&#039;t see.&lt;br /&gt;
&lt;br /&gt;
And when she turned seventeen, he found the perfect move.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE CAGE: THERON BRIGHTWIND&#039;&#039;&#039; ==&lt;br /&gt;
Lord Theron Brightwind was likeable. Everyone said so. Charming. Well-traveled. Generous with servants. Good conversationalist. The kind of man who remembered names and asked thoughtful questions and made social gatherings feel effortless. At thirty-two, he&#039;d already spent a decade building a fortune through strategic investments and careful planning.&lt;br /&gt;
&lt;br /&gt;
He was also completely convinced that Caelynn Silverbrook would make an excellent acquisition for his collection.&lt;br /&gt;
&lt;br /&gt;
Not wife. Not partner. Acquisition.&lt;br /&gt;
&lt;br /&gt;
The betrothal was arranged before Caelynn fully understood what it meant. Seventeen years old, still reeling from a decade of Moonline training, still trying to figure out who she was beneath all the prophecy and duty, and suddenly she had a fiancé. Lord Aemon had negotiated it himself — a political alliance between the ancient Silverbrook priestess line and the Brightwind fortune. Everyone approved. Other nobles congratulated them. Society looked at the arrangement and saw a perfect match.&lt;br /&gt;
&lt;br /&gt;
Nobody asked Caelynn what she wanted.&lt;br /&gt;
&lt;br /&gt;
Theron courted her for five years. Five years of appropriate gifts delivered at calculated intervals. Five years of proper visits that felt more like inspections than romance. Five years of compliments that landed on her skin like appraisals rather than affection.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re very beautiful,&amp;quot; he would say, but his crystal blue eyes would be cataloging her features the way a merchant catalogs merchandise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your lineage is impeccable,&amp;quot; he would mention, as if bloodlines were the primary qualification for marriage rather than, say, actually liking each other.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll make an excellent addition to the Brightwind estate,&amp;quot; he would assure her, and Caelynn would feel her stomach twist at the word &#039;&#039;addition&#039;&#039; — like she was a new wing being built onto his property, not a person he claimed to want to spend his life with.&lt;br /&gt;
&lt;br /&gt;
The gifts were expensive. Thoughtful, even. But they always came with invisible strings attached. The opal necklace he gave her for headaches appeared the morning after she looked unwell — which meant he&#039;d been monitoring her closely enough to notice, or questioning the servants about her health. Then he would request she wear specific pieces to specific events, turning his gifts into markers of his claim on her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll look stunning in that necklace tonight,&amp;quot; he would say, and it wasn&#039;t a suggestion. It was an instruction disguised as a compliment.&lt;br /&gt;
&lt;br /&gt;
He had opinions about everything. What colors she should wear. How she should style her hair. Which social events she should attend. He delivered these opinions with such charming reasonableness that objecting felt churlish, ungrateful, like she was being difficult for no reason.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think the pale blue gown would be more appropriate for this dinner,&amp;quot; he would say, and somehow Caelynn would find herself wearing pale blue even though she&#039;d planned to wear green.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your hair looks lovely down, but perhaps an updo would be more elegant for the ceremony,&amp;quot; he would mention, and her hair would be up before she&#039;d consciously decided to change it.&lt;br /&gt;
&lt;br /&gt;
He appeared constantly. In the library where she tried to find solace in books. In the gardens where she walked to clear her head. In the portrait gallery where she stood before her mother&#039;s painting, trying to remember what it felt like to be someone&#039;s daughter rather than someone&#039;s investment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caelynn, I hope I&#039;m not disturbing you,&amp;quot; he would say, that same solicitous tone, and she would have to swallow her irritation and smile and assure him that no, of course not, she was always happy to see him.&lt;br /&gt;
&lt;br /&gt;
Even when she wasn&#039;t. Even when his presence felt like a net tightening around her. Even when she wanted to scream that she needed space, needed time, needed literally anything that didn&#039;t involve performing gratitude for his attention.&lt;br /&gt;
&lt;br /&gt;
One afternoon during her twentieth year, Caelynn was in the small music room, playing harp to soothe her frayed nerves. She&#039;d thought she was alone — the servants knew not to disturb her during practice. But when she finished her piece and looked up, Theron was leaning against the doorframe, watching her with that calculating gleam she&#039;d learned to dread.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How long have you been there?&amp;quot; Her voice came out sharper than intended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only a few minutes.&amp;quot; His smile was apologetic, but his eyes gleamed with satisfaction at having caught her unaware. &amp;quot;I didn&#039;t want to interrupt. You play beautifully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you.&amp;quot; Her heart was still racing from the shock of discovering she hadn&#039;t been alone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should perform at our wedding reception,&amp;quot; he announced, not asked. &amp;quot;It would be such a lovely touch — the bride entertaining her guests. Really showcase your refinement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Theron, I&#039;m not sure—&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nonsense. You&#039;re clearly talented enough.&amp;quot; He crossed the room to stand beside the harp, looking down at her with that assessing gaze. &amp;quot;I&#039;ll have it added to the program. No need to worry about the details — I&#039;ll handle everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hadn&#039;t agreed. She&#039;d expressed uncertainty. But somehow, it had been decided anyway.&lt;br /&gt;
&lt;br /&gt;
This was her life at twenty-two, with four months left until the wedding: decisions made around her, for her, without her input actually mattering. Each day feeling like another piece of herself was being filed away, smoothed down, reshaped to fit the space Theron had designated for her in his carefully ordered world.&lt;br /&gt;
&lt;br /&gt;
And then came the festival.&lt;br /&gt;
&lt;br /&gt;
The regional spring festival was the social event of the season, drawing nobility from all surrounding estates. Caelynn attended with her father, wearing the opal necklace because Theron had sent a note that morning specifically requesting it. Requesting. Not asking. The distinction mattered.&lt;br /&gt;
&lt;br /&gt;
Theron met them at the entrance, resplendent in deep burgundy riding clothes that probably cost more than some families earned in a year. He took Caelynn&#039;s arm with easy familiarity, guiding her to their seats — front row, center, where everyone could see them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We make quite the picture, don&#039;t we?&amp;quot; he murmured near her ear. &amp;quot;Everyone&#039;s watching.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That was the point, Caelynn realized with sinking certainty. This wasn&#039;t about enjoying the festival together. This was about being seen. About reinforcing their engagement publicly. About cementing their connection in the eyes of every noble and merchant who might one day be useful.&lt;br /&gt;
&lt;br /&gt;
During intermission, Theron guided her to the refreshment area, his hand at the small of her back in a gesture that looked affectionate but felt like steering. Lord Ashwick approached — a portly man with shrewd eyes who&#039;d clearly been waiting for an opportunity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lord Brightwind, Lady Silverbrook. What a pleasure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lord Ashwick.&amp;quot; Theron&#039;s smile was warm, welcoming. &amp;quot;I trust you&#039;re enjoying the festival?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed. Though I confess I&#039;m more interested in discussing your upcoming nuptials.&amp;quot; Ashwick&#039;s eyes moved between them with calculated interest. &amp;quot;The merger of Brightwind and Silverbrook houses is significant. I imagine you&#039;re quite looking forward to the... expanded opportunities such a union provides?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There was weight to the question, layers Caelynn didn&#039;t fully understand. But Theron&#039;s response made her blood run cold.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Naturally. Though I&#039;d hardly call it an expansion in the financial sense.&amp;quot; His hand tightened possessively at Caelynn&#039;s waist. &amp;quot;The Silverbrook holdings, while respectable, are somewhat modest compared to Brightwind&#039;s portfolio. But that&#039;s not why I&#039;m marrying her, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The casual dismissal of her family&#039;s estate — delivered while she stood right there, as if she were a decorative object rather than a person capable of hearing him — made Caelynn&#039;s cheeks flush with humiliation.&lt;br /&gt;
&lt;br /&gt;
But Theron was just getting started.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m thirty-seven years old, Lord Ashwick. I&#039;ve spent fifteen years building my fortune through strategic investments and careful planning. My estate spans three provinces. I have holdings in the eastern trade cities, partial ownership of merchant fleets, property generating substantial passive income.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He spoke like a merchant reciting inventory, his voice taking on that quality of someone discussing merchandise rather than marriage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caelynn&#039;s dowry, while perfectly acceptable for a woman of her station, is frankly insignificant compared to my existing assets. My fortune will not be curtailed by such an addition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Addition.&#039;&#039; There was that word again. Like she was a minor line item in his accounts.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But wealth isn&#039;t everything.&amp;quot; His hand moved from her waist to her shoulder, a gesture that would look affectionate to observers but felt proprietary, possessive. &amp;quot;She brings other value — breeding, refinement, social connections, the prestige of the Silverbrook name. The Moonline bloodline carries considerable weight in certain circles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His gaze moved over her with that assessing quality she&#039;d learned to despise, cataloging her worth with the same attention he&#039;d give to evaluating a prize horse.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And of course, she&#039;s twenty-two, beautiful, and perfectly suited to provide heirs. The age difference is ideal, actually — I have the experience and resources to provide for her, while she has the vitality and years ahead to give me the family I want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn felt her breath catch. He was discussing her like livestock. Like a broodmare being evaluated for breeding potential. And he was doing it at a public event, in front of another noble, as if this were a perfectly normal conversation.&lt;br /&gt;
&lt;br /&gt;
Lord Ashwick looked uncomfortable, clearly eager to escape. &amp;quot;Quite right, quite right. Well, I&#039;ll leave you two to enjoy the festival. Congratulations again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He fled with poorly disguised haste.&lt;br /&gt;
&lt;br /&gt;
Theron watched him go with satisfaction, apparently oblivious to — or uncaring about — Caelynn&#039;s mortification.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ashwick&#039;s always been too concerned with appearances,&amp;quot; Theron said dismissively. &amp;quot;But it&#039;s important to be honest about these matters, don&#039;t you think? Better to be clear about expectations and value from the beginning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You just—&amp;quot; Caelynn&#039;s voice came out strangled. &amp;quot;You discussed my family&#039;s estate as if it were insignificant. You discussed &#039;&#039;me&#039;&#039; as if I were an acquisition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did I?&amp;quot; Theron looked genuinely puzzled, as if he couldn&#039;t understand why she might be upset. &amp;quot;I was simply being factual. Your dowry is modest compared to my wealth — that&#039;s not an insult, merely an observation. And you are an acquisition, in the legal sense. A valuable one, certainly, but the marriage contract is fundamentally a transfer of assets and rights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He said it so matter-of-factly, as if reducing her to a line item in a ledger was perfectly reasonable.&lt;br /&gt;
&lt;br /&gt;
When Caelynn couldn&#039;t find words to respond, Theron cupped her face in what would look like a tender gesture to anyone watching.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t look so distressed, my dear. I&#039;m not diminishing your worth. Quite the opposite — I&#039;m acknowledging all the different forms of value you bring to our union. Beauty, breeding, youth, fertility, social grace. These are all tremendously important, even if they can&#039;t be measured in gold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It was meant to be a compliment. Caelynn understood that intellectually. But all she heard was: &#039;&#039;You&#039;re valuable for what you can provide me. Your purpose is to look beautiful, bear children, and enhance my social standing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The festival continued. Theron remained attentive, solicitous, perfectly appropriate in every gesture. Several times, Caelynn caught him watching her when he thought she wasn&#039;t looking, his expression calculating rather than affectionate — like a merchant evaluating inventory, making sure his investment was performing as expected.&lt;br /&gt;
&lt;br /&gt;
People liked him. They sought his company, laughed at his stories about exotic travels, competed for his attention. Servants fawned because he tipped generously and remembered their names. Other nobles found him pleasant, useful, well-connected.&lt;br /&gt;
&lt;br /&gt;
But very few people actually &#039;&#039;respected&#039;&#039; him. Caelynn noticed this, too. They found him likeable, but there was always something in their eyes when they thought he wasn&#039;t looking — a subtle dismissal, a flicker of contempt quickly hidden.&lt;br /&gt;
&lt;br /&gt;
He&#039;d cultivated &amp;quot;likeable&amp;quot; deliberately, she realized. Because likeable was easier to maintain than respectable. Likeable got you invited places. Likeable made people underestimate you.&lt;br /&gt;
&lt;br /&gt;
And people who were underestimated could gather information very effectively.&lt;br /&gt;
&lt;br /&gt;
Three weeks after the festival, Theron broached the subject of children.&lt;br /&gt;
&lt;br /&gt;
They were in the Silverbrook drawing room, ostensibly reviewing seating charts for the wedding, when he set down his papers with theatrical precision.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve been thinking about the future,&amp;quot; he said. &amp;quot;Beyond the wedding. About our life together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn kept her tone neutral. &amp;quot;Oh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;About children, specifically.&amp;quot; His expression shifted into something that looked like excitement but felt performative, practiced. &amp;quot;I&#039;d like to start our family relatively quickly. Perhaps within the first year of marriage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn&#039;s stomach twisted. She hadn&#039;t allowed herself to think that far ahead — hadn&#039;t considered the reality of sharing not just a home but a bed with Theron, of bearing his children, of being tied to him through offspring as well as contract.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s... quite soon,&amp;quot; she managed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it?&amp;quot; Theron leaned forward, his crystal blue eyes gleaming with what appeared to be enthusiasm. &amp;quot;I think it&#039;s practical. We&#039;re both of good age — you&#039;re twenty-two, I&#039;m thirty-seven. We shouldn&#039;t delay unnecessarily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There was something unsettling about the way he discussed it. Clinical. Calculated. Like they were planning crop rotations rather than creating human lives.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suppose you&#039;re right,&amp;quot; Caelynn said, because disagreeing would require explaining feelings she couldn&#039;t articulate, and Theron had already demonstrated that her feelings were inconvenient obstacles to his plans.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent!&amp;quot; His satisfaction was palpable. &amp;quot;I&#039;ve been imagining it, actually. A son first, ideally — to inherit the Brightwind title and lands. Strong, intelligent, with your refined features and my practical nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He was warming to the topic now, his voice taking on an almost dreamy quality that clashed with the calculating gleam in his eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then perhaps a daughter. Someone we could marry advantageously when the time comes. Create strategic alliances through her match — perhaps to one of the eastern merchant houses, or a northern lordship. Whichever offers the best political advantage when she comes of age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn listened to him describe their hypothetical children not as people, but as assets. The son&#039;s education and future responsibilities. The daughter&#039;s marriage prospects and political utility. How their births would be timed to maximize social advantage. Which families they should cultivate as future allies for their offspring.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you&#039;ll be a wonderful mother, of course,&amp;quot; Theron continued. &amp;quot;You have all the proper qualities — grace, refinement, appropriate emotional restraint. Our children will be fortunate to have such an elegant mother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sure they will be,&amp;quot; Caelynn heard herself say, the words emerging automatically while her mind screamed in horror.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How many children would you prefer?&amp;quot; Theron asked, as if this were a normal question, as if they were discussing preferences for tea flavors rather than the number of human beings they would bring into existence. &amp;quot;I&#039;m thinking three or four would be ideal. Enough to ensure the bloodline continues, to create multiple alliance opportunities, but not so many as to dilute resources or complicate inheritance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Three or four sounds... reasonable.&amp;quot; The lie tasted like ash, but fighting would require energy she didn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perfect. We&#039;re in complete agreement then.&amp;quot; Theron&#039;s hand covered hers where it rested on the seating chart, his touch somehow both gentle and possessive. &amp;quot;I&#039;m so pleased we see eye to eye on these important matters. Some couples struggle with family planning, but clearly we&#039;ll have no such difficulties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They hadn&#039;t agreed on anything. Theron had stated his preferences, and Caelynn had been too exhausted and overwhelmed to object. But in his mind, her lack of opposition constituted enthusiastic agreement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The nursery at Brightwind Manor will need renovating,&amp;quot; Theron continued, oblivious to or uncaring about Caelynn&#039;s growing distress. &amp;quot;I&#039;m thinking soft colors — perhaps sage green? It photographs well and suggests prosperity without being ostentatious. And we&#039;ll need to hire a proper nursemaid, someone with impeccable references and experience with noble children. I&#039;ll have my steward begin interviewing candidates next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next month?&amp;quot; Caelynn&#039;s voice came out strained. &amp;quot;We&#039;re not even married yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Better to be prepared. I like to plan ahead, Caelynn. It&#039;s one of my strengths — anticipating needs before they arise, ensuring smooth transitions.&amp;quot; His smile was meant to be reassuring. &amp;quot;You won&#039;t need to worry about any of the logistics. I&#039;m perfectly capable of handling all the planning for our family.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That was exactly what worried her. But Caelynn forced a smile and nodded, because fighting would be futile, and she was so very tired of fighting battles she never won.&lt;br /&gt;
&lt;br /&gt;
This was her life with four months until the wedding: decisions made around her, for her, without her genuine input mattering at all. Her worth measured by beauty, breeding, youth, fertility — by what she could provide Theron rather than who she was as a person. Each day another small death of self, another piece filed away, another compromise that felt less like negotiation and more like surrender.&lt;br /&gt;
&lt;br /&gt;
Whether that cage was Theron&#039;s marriage or the Moonline&#039;s vows didn&#039;t ultimately matter. Both required her to disappear. Both demanded she exist for others. Both punished her for wanting anything of her own. The only difference was that the Moonline at least pretended the cage was holy.&lt;br /&gt;
&lt;br /&gt;
Theron didn&#039;t even bother with that courtesy.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE FORBIDDEN QUESTION&#039;&#039;&#039; ==&lt;br /&gt;
Here&#039;s the thing about Caelynn: she wasn&#039;t rebellious by nature. She wasn&#039;t some firebrand revolutionary waiting to explode out of rigid structures. She wasn&#039;t a natural troublemaker or born iconoclast.&lt;br /&gt;
&lt;br /&gt;
She was observant.&lt;br /&gt;
&lt;br /&gt;
And when you pay attention long enough — really pay attention, not just go through the motions — you start to see the cracks in your cage. You start to notice that the bars aren&#039;t made of iron and divine mandate. They&#039;re made of habit, tradition, and the collective agreement that &amp;quot;this is how it&#039;s always been done&amp;quot; is somehow equivalent to &amp;quot;this is how it must always be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Living with Theron&#039;s courtship taught Caelynn to recognize the architecture of control. The way gifts became obligations. The way attention became surveillance. The way compliments were really inventory assessments. The way &amp;quot;I&#039;m just being helpful&amp;quot; masked &amp;quot;I&#039;m making your decisions for you.&amp;quot; The way her exhausted non-resistance got interpreted as eager consent.&lt;br /&gt;
&lt;br /&gt;
And when she entered full Moonline training after her mother&#039;s death, she recognized the same patterns immediately. Different language, different justification, but the same fundamental dynamic: powerful people deciding that her suffering was necessary for their purposes, then convincing her she should be grateful for the opportunity to serve.&lt;br /&gt;
&lt;br /&gt;
So in the quiet of her own mind, during those long meditations where she was supposed to be communing with cosmic forces and instead found herself just... thinking... the questions came:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why does sacrifice run in families?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Moonline&#039;s purpose is so sacred, so essential to cosmic balance, why does it always fall to bloodline? Why inheritance instead of calling? Why are daughters of priestesses automatically destined to become priestesses themselves, regardless of aptitude, desire, or literally any other factor?&lt;br /&gt;
&lt;br /&gt;
Theron had already taught her this answer: breeding. Bloodlines that create &amp;quot;alliance opportunities.&amp;quot; Inheritance as a control mechanism. You bind people through family obligation, and they police themselves more effectively than any external force ever could.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why does duty always demand daughters?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a thousand years of Moonline history, there had never been a male heir who carried the gift. Never a son who could see through the veil, manipulate lunar magic, bear the weight of prophecy. Only daughters. Only women. Only those who could create life being asked to sacrifice their own lives in service to abstract cosmic principles.&lt;br /&gt;
&lt;br /&gt;
Theron had been explicit about this dynamic, too. Daughters could be &amp;quot;married advantageously.&amp;quot; Could provide heirs. Could be acquired and displayed for maximum social and political benefit. Could be trained from birth to view their own suffering as noble rather than recognizing it as exploitation.&lt;br /&gt;
&lt;br /&gt;
Sons inherited. Daughters were inherited.&lt;br /&gt;
&lt;br /&gt;
Funny how that worked out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why are we born into chains and expected to thank the blacksmith?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This was the question that kept her up at night. The one that felt dangerous even to think too loudly, as if the universe itself might overhear and punish her for the audacity of recognizing her own imprisonment.&lt;br /&gt;
&lt;br /&gt;
She had watched her mother die for duty, consumed by forces that didn&#039;t care about her humanity. She was dying for it herself — slowly, incrementally, one vision at a time, one piece of herself fed into the hungry machine of prophecy and cosmic maintenance. And the Matriarchs spoke casually, inevitably, about her eventual daughter or granddaughter continuing the line.&lt;br /&gt;
&lt;br /&gt;
Just as Theron had spoken casually about their three or four children, about timing births for political advantage, about marriage as &amp;quot;fundamentally a transfer of assets and rights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As if suffering was a noble inheritance rather than a tragedy perpetuated by people who&#039;d survived it and decided everyone else should too. As if trauma was a legacy worth preserving. As if the answer to &amp;quot;my mother destroyed herself for this cause&amp;quot; should ever, EVER be &amp;quot;so I guess I will too, and so will my daughter, and her daughter, forever and ever amen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn began to believe something heretical, something that would have gotten her expelled from the temple and released from her engagement if she&#039;d ever said it out loud:&lt;br /&gt;
&lt;br /&gt;
No cause, however sacred or socially approved, justified binding the unborn to servitude.&lt;br /&gt;
&lt;br /&gt;
Love — messy, irrational, defiant, wholly unnecessary love — might actually be worth more than a thousand years of perfect, joyless service or a lifetime of performing gratitude for a husband who viewed you as inventory.&lt;br /&gt;
&lt;br /&gt;
And that belief started to change her in ways the Matriarchs and Theron couldn&#039;t see but definitely could have sensed if they&#039;d been paying attention to anything other than her flawless performance.&lt;br /&gt;
&lt;br /&gt;
She started sneaking out during her training years. Tiny rebellions at first. Soft and quiet as moonlight. She&#039;d slip away during new moons when her connection to the veil was weakest and her duties lightest. She&#039;d walk in the mortal lands near the Silverwood border, places where humans lived lives of beautiful, ordinary chaos.&lt;br /&gt;
&lt;br /&gt;
She started collecting things. River stones — smooth, unremarkable, magnificently mundane objects that had never been blessed or consecrated or pressed into cosmic service. She kept them in a small wooden box under her meditation cushion. Sometimes she&#039;d hold them during particularly difficult visions, just to remind herself that not everything in existence was magical or meaningful or connected to destiny.&lt;br /&gt;
&lt;br /&gt;
Sometimes things were just... things. And that was okay. That was good, even. That was permission to exist without purpose, without performance, without having to justify your space in the world through constant service.&lt;br /&gt;
&lt;br /&gt;
She started reading forbidden poetry. Human poetry, mostly. Mortal verses about love and lust and heartbreak and joy. The kind of messy, passionate, achingly human literature the temple would never permit because it celebrated exactly the kind of emotional attachments priestesses were supposed to transcend.&lt;br /&gt;
&lt;br /&gt;
She read Sappho and Rumi and poets whose names had been lost to time but whose words had survived because someone, somewhere, had loved them enough to remember. She read about desire as a force more powerful than duty. About love as rebellion. About choosing connection over isolation, even knowing it would hurt, even knowing it would end.&lt;br /&gt;
&lt;br /&gt;
The poetry taught her that other people had felt what she felt. That longing for connection wasn&#039;t weakness but the most human thing possible. That the ache in her chest when she watched her father turn cold after her mother&#039;s death, or when Theron discussed her like merchandise, or when the Matriarchs spoke about sacrifice as if it were privilege — that ache was evidence of her humanity, not proof of her inadequacy.&lt;br /&gt;
&lt;br /&gt;
She taught herself to laugh at fate like it was a bad joke she refused to retell. Developed a dry, melancholic sense of humor that served as armor against despair. When the Matriarchs praised her dedication, she&#039;d smile that perfect serene smile and think, &#039;&#039;&amp;quot;You have no idea how much I hate this.&amp;quot;&#039;&#039; When they spoke about the honor of sacrifice, she&#039;d nod gracefully and imagine herself anywhere else, anyone else.&lt;br /&gt;
&lt;br /&gt;
When Theron complimented her beauty or grace or refinement, she&#039;d thank him sweetly while thinking, &#039;&#039;&amp;quot;You wouldn&#039;t recognize me as human if I spelled it out for you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was petty. It was small. It was all she had.&lt;br /&gt;
&lt;br /&gt;
And that hunger for &amp;quot;something else&amp;quot; — for a life that belonged to her, for experiences that weren&#039;t preordained, for feelings that weren&#039;t forbidden — started turning into something more dangerous:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I deserve something else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not &amp;quot;I want.&amp;quot; Not &amp;quot;I wish.&amp;quot; Not &amp;quot;maybe someday if I&#039;m very good and very lucky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I deserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That shift — from passive longing to active claim — was when Caelynn Silverbrook stopped being a perfect priestess and started becoming a woman who might actually save herself.&lt;br /&gt;
&lt;br /&gt;
Even if saving herself meant destroying everything she&#039;d been raised to protect.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE AWAKENING&#039;&#039;&#039; ==&lt;br /&gt;
Desire didn&#039;t hit Caelynn in one dramatic lightning bolt. It wasn&#039;t love at first sight or a sudden revelation or any of the narrative shortcuts that make for good storytelling but terrible truth.&lt;br /&gt;
&lt;br /&gt;
It seeped in. Slowly. Quietly. Like water finding cracks in stone, freezing, expanding, breaking everything open from the inside.&lt;br /&gt;
&lt;br /&gt;
At twenty-six, her hand brushed another priestess&#039;s hand during a ritual exchange of sacred texts. Just skin on skin for half a second. Accidental. Innocent.&lt;br /&gt;
&lt;br /&gt;
But that touch sent electricity straight up her arm and into her chest, stopping her breath mid-prayer. The other priestess — Mirana, a stern woman ten years her senior — had looked at her with something that might have been recognition. Might have been longing. Might have been the mirror of Caelynn&#039;s own sudden, terrifying realization:&lt;br /&gt;
&#039;&#039;Oh. So that&#039;s what that feels like.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh. So that&#039;s what that feels like.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They never spoke about it. Never touched again. Mirana transferred to a different temple within the month, and Caelynn spent weeks trying to convince herself that the moment had meant nothing.&lt;br /&gt;
&lt;br /&gt;
But she couldn&#039;t unknow what her body had learned: that touch could be more than functional. That proximity could generate heat. That she was not, in fact, the empty vessel the Matriarchs believed her to be or the decorative acquisition Theron had purchased.&lt;br /&gt;
&lt;br /&gt;
She was a person. With nerves and longing and a heart that beat faster when someone&#039;s fingers brushed hers.&lt;br /&gt;
&lt;br /&gt;
At twenty-seven, a warrior&#039;s daughter came to the temple seeking counsel for battle-visions that plagued her sleep. Kessa. Twenty-two years old. Scar across her left eyebrow. Hands that knew violence and weren&#039;t sorry about it.&lt;br /&gt;
&lt;br /&gt;
She sat across from Caelynn during the consultation, looked at the silver tracings on Caelynn&#039;s skin, and asked a question nobody had ever thought to ask:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why does your power cost you more than theirs costs them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn had stared at her, uncomprehending. &amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your power. It&#039;s the same as the war-priests, right? Touching divine forces, channeling magic, serving a higher purpose. But they get to fuck. They get to fall in love, have families, take vacations, own property, make choices about their own lives. You get... what? A lifetime of isolation and then an early death burning yourself out to fix problems that aren&#039;t even your fault?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She&#039;d said it so casually. Like it was obvious. Like the injustice was so blatant that anyone with eyes could see it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s different,&amp;quot; Caelynn had said automatically, defensively. &amp;quot;The veil requires—&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The veil requires slaves who won&#039;t ask questions,&amp;quot; Kessa interrupted. &amp;quot;And it found a really clever way to make slavery look holy. Just like nobles found a clever way to make marriage look like partnership when really it&#039;s just legal ownership with better PR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The comparison hit Caelynn like a physical blow. Because Kessa was right. The Matriarchs controlled her the same way Theron did — through careful application of obligation disguised as honor, through isolation disguised as elevation, through making her suffering look like privilege to anyone who didn&#039;t examine it too closely.&lt;br /&gt;
&lt;br /&gt;
Then Kessa left, and Caelynn hadn&#039;t slept properly for weeks.&lt;br /&gt;
&lt;br /&gt;
At twenty-eight, during a particularly complex veil negotiation, a liminal spirit — something that existed between states, between forms, between definitions — had touched her mind. Not her body. Her &#039;&#039;mind&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It had felt like someone running their fingers through her thoughts. Intimate. Invasive. Sensual in a way that had nothing to do with physical sensation but everything to do with being &#039;&#039;seen&#039;&#039;. Known. Recognized not as a priestess or a vessel or a future wife but as a consciousness, a presence, a being capable of experiencing pleasure.&lt;br /&gt;
&lt;br /&gt;
The spirit had laughed — a sound like wind chimes made of starlight — and said something that haunted her for months:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re so hungry. When did they convince you that wanting was shameful?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;d sealed the veil breach. Completed the negotiation. Returned to the temple. And then she&#039;d locked herself in her chambers and cried for three hours straight, not entirely sure why except that something inside her had cracked open and wouldn&#039;t close again.&lt;br /&gt;
&lt;br /&gt;
After that, the noticing became impossible to ignore.&lt;br /&gt;
&lt;br /&gt;
The way her breath caught when the temple gardener smiled at her while trimming moonflowers. The warmth that spread through her chest when a visiting scholar praised her interpretation of a particularly obscure prophecy. The loneliness that hit her hardest not during her duties but during the supposedly peaceful moments — meals eaten in silence, baths taken alone, nights spent in a bed built for one person who would never be allowed to share it.&lt;br /&gt;
&lt;br /&gt;
Later came the archivist. Thel. Older than her by perhaps a decade. Patient. Methodical. With a slow, attentive gaze that lingered just long enough to make Caelynn feel observed in a way that wasn&#039;t entirely about documentation.&lt;br /&gt;
&lt;br /&gt;
They worked together for months on a project cataloging ancient rituals, and Caelynn found herself taking longer breaks than necessary, asking unnecessary questions, inventing reasons to extend their time together. Thel never made a move. Never said anything inappropriate. But sometimes their fingers would brush while reaching for the same scroll, and the contact felt loaded with possibility. With what-if. With all the things neither of them could say.&lt;br /&gt;
&lt;br /&gt;
Then the queen&#039;s guard. Sera. Who adored her openly, shamelessly, with the kind of devotion that should have been embarrassing but instead felt like sunlight. Who wrote her terrible poetry comparing her eyes to &amp;quot;twin moons rising o&#039;er a silvered sea&amp;quot; and other catastrophically romantic nonsense that made Caelynn laugh despite herself.&lt;br /&gt;
&lt;br /&gt;
Who made her laugh despite the rules, despite the voice in her head insisting this was wrong, forbidden, dangerous. They never kissed. Never crossed that line. But they came close. So achingly close that Caelynn could sometimes feel the heat of Sera&#039;s breath when they stood together in the temple gardens, pretending to discuss guard rotations while really just... being near each other.&lt;br /&gt;
&lt;br /&gt;
Then the exiled Fey. Lothren. Who understood cosmic loneliness in a way most beings couldn&#039;t. Who&#039;d been cast out from their own court for loving too freely and refusing to apologize for it. Who kissed Caelynn&#039;s hand once — just once, at the end of a diplomatic meeting — and made it feel like scripture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are all of us,&amp;quot; they&#039;d said, their eyes holding hers with uncomfortable intensity, &amp;quot;searching for someone to witness our existence and confirm it matters. That&#039;s not weakness. That&#039;s the only thing that makes any of this bearable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, finally, the human ambassador. Tavius. Professional. Respectful. Careful never to overstep. Who touched her shoulder exactly once during a particularly difficult negotiation — a gesture of support, nothing more — and left her thinking about that touch for &#039;&#039;months&#039;&#039; afterward.&lt;br /&gt;
&lt;br /&gt;
Analyzing it. Replaying it. Wondering if he&#039;d felt it too — that spark, that recognition, that sense of &#039;&#039;oh, you&#039;re real too, you&#039;re also trapped in performance, you&#039;re also pretending to be less human than you are&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each encounter cracked the vow open a little more. Each one made her feel alive in ways that prophecy and duty and cosmic purpose never had. Each one taught her a truth the Matriarchs and Theron couldn&#039;t allow:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celibacy wasn&#039;t purity. It was control.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not spiritual discipline. Not sacred calling. Not elevated consciousness. Just control. A way to keep priestesses isolated, dependent, too emotionally starved to question whether their suffering was actually necessary or just convenient for those who benefited from it.&lt;br /&gt;
&lt;br /&gt;
Just like Theron&#039;s courtship had been control dressed up as devotion. Gifts that became obligations. Attention that became surveillance. Compliments that were really inventory assessments. Love language that was really ownership language with better branding.&lt;br /&gt;
&lt;br /&gt;
And baby, once you see the cage, you can&#039;t unsee it.&lt;br /&gt;
&lt;br /&gt;
Once you realize the lock was never divine mandate but just... a lock. Metal and mechanism. Something that could, theoretically, possibly, maybe be opened from the inside if you were willing to pay the cost.&lt;br /&gt;
&lt;br /&gt;
Once you understand that wanting isn&#039;t weakness but the most human thing possible — that desire is evidence of life rather than proof of corruption — everything changes.&lt;br /&gt;
&lt;br /&gt;
Caelynn started wanting. Not carefully. Not apologetically. Not with the measured restraint she&#039;d been taught was appropriate for women of her station.&lt;br /&gt;
&lt;br /&gt;
She wanted with her whole chest, her whole being, every suppressed desire from thirty-three years of being told she existed for others rising up like a tide she could no longer hold back.&lt;br /&gt;
&lt;br /&gt;
She wanted to be touched with affection rather than assessment. She wanted to be seen as a person rather than a purpose. She wanted to wake up next to someone who chose her, not her destiny or her bloodline or her potential to produce advantageous heirs.&lt;br /&gt;
&lt;br /&gt;
She wanted to eat meals that tasted like something because she was sharing them with someone she loved, someone who made her laugh, someone who saw her humanity and cherished it rather than trying to file it away.&lt;br /&gt;
&lt;br /&gt;
She wanted lazy mornings and stupid arguments and inside jokes. She wanted someone to know her well enough to anticipate her moods, to understand when she needed silence and when she needed distraction. She wanted all the gloriously mundane intimacies that make a life feel lived rather than performed.&lt;br /&gt;
&lt;br /&gt;
She wanted freedom. Real freedom. Not the carefully circumscribed &amp;quot;choices&amp;quot; Theron offered her between options he&#039;d already vetted. Not the hollow independence of making decisions that didn&#039;t actually matter while all the important choices got made by other people.&lt;br /&gt;
&lt;br /&gt;
She wanted to matter. To someone. Not as a vessel or an asset or a continuation of a bloodline, but as herself. As Caelynn. As the woman who loved poetry and collected river stones and played harp badly when she thought no one was listening.&lt;br /&gt;
&lt;br /&gt;
And for the first time in her life, she believed she might actually deserve it.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;MARCUS VALEBRIGHT: THE MAN WHO SAW HER SOUL&#039;&#039;&#039; ==&lt;br /&gt;
Then thirty-three happened. And with it: Marcus.&lt;br /&gt;
&lt;br /&gt;
Marcus Valebright arrived at the Fey courts as the new human liaison — a diplomatic position that required equal parts political acumen, cultural sensitivity, and the ability to sit through six-hour ritual ceremonies without falling asleep or losing your mind.&lt;br /&gt;
&lt;br /&gt;
He was good at his job. Late thirties. Big shoulders that came from years of actual combat, not decorative armor worn to look impressive at parties. Warm brown eyes that paid attention to everything without making you feel scrutinized or assessed. A voice that sat low and soft in his chest, the kind that made you lean in to hear him properly, that made listening feel like intimacy.&lt;br /&gt;
&lt;br /&gt;
He&#039;d been a knight before becoming a diplomat — still wore the scars from that life under his formal robes. Lost his first wife to a border conflict eight years prior. Raised his younger brother after their parents died. Understood grief, duty, and the weight of promises made to the dead.&lt;br /&gt;
&lt;br /&gt;
He was also, and this part was crucial, fundamentally kind.&lt;br /&gt;
&lt;br /&gt;
Not performatively nice like Theron, who remembered servants&#039; names because it was strategically useful. Not strategically polite like the courtiers who smiled while calculating your weaknesses. Actually, genuinely kind in the way that costs something, that requires paying attention to other people&#039;s pain and choosing to care about it even when it&#039;s inconvenient, even when there&#039;s no benefit to you.&lt;br /&gt;
&lt;br /&gt;
Their first meeting was absolutely unremarkable. A formal introduction during a diplomatic reception. Caelynn in her ceremonial robes, playing her part perfectly — serene, distant, holy, untouchable. Marcus in his official regalia, performing his role just as flawlessly — respectful, deferential, appropriately awed by the legendary Moonline priestess.&lt;br /&gt;
&lt;br /&gt;
They exchanged exactly three sentences of ritual greeting. Standard protocol. Boring. Forgettable.&lt;br /&gt;
&lt;br /&gt;
And then Marcus did something nobody had done in Caelynn&#039;s entire life:&lt;br /&gt;
&lt;br /&gt;
He looked at her — really &#039;&#039;looked&#039;&#039;, not at the priestess or the prophecy or the glowing silver tracings on her skin or the famous Silverbrook bloodline — and he saw a woman who looked exhausted.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That must be heavy,&amp;quot; he said quietly, nodding at the elaborate ceremonial headdress she wore. The thing probably weighed five pounds and dug into her scalp after the first hour. &amp;quot;Do they at least give you breaks, or is suffering through neck pain part of the spiritual discipline?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It was barely a joke. Casual. Throwaway. The kind of comment that should have earned him a polite smile and a redirect to more appropriate conversation topics.&lt;br /&gt;
&lt;br /&gt;
But it cracked her open.&lt;br /&gt;
&lt;br /&gt;
Because he&#039;d seen her discomfort. Acknowledged her body as a thing that could experience physical strain, not just as a vessel for cosmic forces. Treated her like a person who might appreciate some levity in the middle of a stuffy formal event.&lt;br /&gt;
&lt;br /&gt;
He treated her like she was real.&lt;br /&gt;
&lt;br /&gt;
Caelynn had stared at him, momentarily forgetting how to perform &amp;quot;ethereal priestess,&amp;quot; and managed: &amp;quot;It&#039;s... not my favorite part of the ceremonies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile had been small, genuine, and entirely directed at her, not at her title or her status or what knowing her might do for his diplomatic career.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Noted. I&#039;ll try to keep future meetings to a maximum of two hours if I have any say in it. Which I probably don&#039;t, but a man can dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And just like that — stupidly, impossibly, dangerously — Caelynn&#039;s heart woke up.&lt;br /&gt;
&lt;br /&gt;
Over the following months, Marcus kept showing up. Diplomatic functions. Treaty negotiations. Cultural exchange ceremonies. Always professional. Always appropriate. Always doing his job exactly as well as anyone could expect.&lt;br /&gt;
&lt;br /&gt;
But also always... noticing her.&lt;br /&gt;
&lt;br /&gt;
He asked her opinion on matters beyond temple protocol. &amp;quot;Do you think the border stabilization would work better if we adjusted the lunar alignment to account for seasonal variations, or is there a political reason everyone&#039;s pretending spring equinox is the only option?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not &#039;&#039;tell me&#039;&#039; but &#039;&#039;what do you think&#039;&#039;. As if her thoughts mattered beyond their utility for cosmic maintenance.&lt;br /&gt;
&lt;br /&gt;
He made her laugh with irreverent observations about Fey courtly absurdity. &amp;quot;I&#039;ve been in seventeen meetings this week, and I&#039;m pretty sure thirteen of them could have been one meeting. Do immortals just not value their time, or is this some kind of endurance flex I&#039;m not sophisticated enough to understand?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He remembered small things she mentioned in passing and brought them up later. &amp;quot;You said you liked mortal poetry last month — I found this collection in the capital. Figured you might not have access to recent human works out here. No pressure, just... thought you might enjoy it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The book was worn, clearly read multiple times before Marcus bought it. Not expensive or rare or impressive. Just... thoughtful. Because he&#039;d listened when she mentioned liking poetry, and he&#039;d thought of her when he saw something she might appreciate.&lt;br /&gt;
&lt;br /&gt;
Theron gave expensive gifts that announced his wealth and taste. Marcus gave a used book of poems because he&#039;d been paying attention.&lt;br /&gt;
&lt;br /&gt;
The difference mattered.&lt;br /&gt;
&lt;br /&gt;
He never pushed. Never made her uncomfortable. Never treated her as anything other than someone whose thoughts and feelings and preferences mattered independent of her utility to him.&lt;br /&gt;
&lt;br /&gt;
And Caelynn melted. Not quickly. Not all at once. But like ice in spring sunlight — inevitably, completely, without any real choice in the matter.&lt;br /&gt;
&lt;br /&gt;
She found herself manufacturing excuses to attend diplomatic gatherings she&#039;d normally avoid. Extending conversations beyond what protocol required. Volunteering for temple duties that happened to overlap with Marcus&#039;s schedule. Thinking about him during meditations when she was supposed to be communing with cosmic forces, her mind drifting to the way he smiled or the sound of his laugh or the patient way he listened when she spoke.&lt;br /&gt;
&lt;br /&gt;
She began to look forward to his visits with a desperate, hungry anticipation that simultaneously thrilled and terrified her.&lt;br /&gt;
&lt;br /&gt;
Marcus, for his part, fell completely and hopelessly in love with the brilliant, sad, funny, fierce woman trapped inside the perfect priestess.&lt;br /&gt;
&lt;br /&gt;
He saw past her formal speech patterns to the sharp wit underneath. Past her careful composure to the woman who wanted so badly to be touched she practically vibrated with it. Past the ethereal beauty everyone commented on to the person who just wanted someone to see her as human — flawed and funny and worthy of love not because of what she could provide but because of who she was.&lt;br /&gt;
&lt;br /&gt;
He courted her the way you court something precious and wild and terrified — slowly, carefully, with the patience of someone who understands that every moment together is a small rebellion against forces much larger than either of them.&lt;br /&gt;
&lt;br /&gt;
Their relationship unfolded in stolen hours and secret meetings.&lt;br /&gt;
&lt;br /&gt;
Caelynn would slip away from the temple during new moons when her connection to the veil was weakest and the Matriarchs&#039; attention was elsewhere. They&#039;d meet in a clearing near the mortal border — neutral ground, technically outside temple jurisdiction, surrounded by moonflowers and ordinary trees that didn&#039;t glow or whisper prophecies or serve any cosmic purpose.&lt;br /&gt;
&lt;br /&gt;
Just trees. Just flowers. Just two people choosing to spend time together.&lt;br /&gt;
&lt;br /&gt;
They would talk for hours. About everything and nothing. His childhood in a small border town where everyone knew everyone and magic was something that happened to other people in other places. Her nonexistent childhood in the temple where everything was magic and ritual and performance.&lt;br /&gt;
&lt;br /&gt;
His grief over losing his wife to violence that accomplished nothing, that changed nothing, that just... ended her for no reason. Her grief over never having a life to lose, never getting to build something that could be taken away, never experiencing enough freedom to understand what loss would even feel like.&lt;br /&gt;
&lt;br /&gt;
His dreams of maybe retiring somewhere quiet someday, getting a few chickens, reading books that didn&#039;t matter, living small and peaceful and ordinary. Her dreams of just... existing. Of being boring. Of having nothing more significant to do with her day than decide what to eat for breakfast or whether to wear blue or green.&lt;br /&gt;
&lt;br /&gt;
Marcus told her about the world outside the temple. About festivals where people danced for no reason except joy, where the point wasn&#039;t ritual significance but just moving your body to music because it felt good. About markets full of things that served no cosmic purpose but made people happy anyway — silly trinkets, pretty ribbons, candies that tasted like childhood.&lt;br /&gt;
&lt;br /&gt;
About families who fought and reconciled and loved each other messily, imperfectly, but genuinely. Who yelled during arguments and then apologized afterward. Who failed each other and forgave each other and kept choosing each other anyway, not because contracts bound them but because love did.&lt;br /&gt;
&lt;br /&gt;
About a life where magic was rare and precious, where seeing a priestess work was something you&#039;d tell your grandchildren about, where most days were gloriously mundane and that was the whole point.&lt;br /&gt;
&lt;br /&gt;
Caelynn, cautiously at first and then with increasing desperation, began to reveal herself.&lt;br /&gt;
&lt;br /&gt;
Her doubts about the Moonline&#039;s purpose. Whether guarding the veil actually required the sacrifice of every priestess&#039;s humanity, or whether that was just convenient for the people who benefited from having a reliable source of cosmic power they didn&#039;t have to pay for.&lt;br /&gt;
&lt;br /&gt;
Her loneliness. The way she could be surrounded by people and still feel completely alone because nobody actually saw her, they only saw what she represented.&lt;br /&gt;
&lt;br /&gt;
Her desperate wish to be ordinary. To be nobody. To walk through a marketplace without people whispering and bowing. To have conversations that weren&#039;t about prophecy or politics or cosmic significance.&lt;br /&gt;
&lt;br /&gt;
The way she sometimes fantasized about just walking away — disappearing into the mortal lands, finding some small town where nobody knew what a Moonline priestess was, living as someone with no history and no destiny and no expectations beyond being a decent neighbor.&lt;br /&gt;
&lt;br /&gt;
The way she was so, so tired. Tired of performing. Tired of pretending her suffering was noble. Tired of watching other priestesses accept their fate because they&#039;d been convinced that questioning it was selfish. Tired of being called selfish for wanting the basic dignity of choice that literally every other person in existence got to take for granted.&lt;br /&gt;
&lt;br /&gt;
Marcus listened to all of it. Never tried to fix it. Never told her she was wrong to feel what she felt. Never suggested that maybe she was being dramatic or ungrateful or failing to appreciate the honor of her position.&lt;br /&gt;
&lt;br /&gt;
Just listened. Bore witness. And confirmed what Caelynn had begun to suspect:&lt;br /&gt;
&lt;br /&gt;
Her pain mattered. Her desires were valid. She deserved better than this.&lt;br /&gt;
&lt;br /&gt;
When they finally kissed — under a new moon in their clearing, surrounded by moonflowers that glowed silver in the darkness like tiny witnesses to their rebellion — Caelynn experienced something she had only read about in forbidden poetry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Choice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not duty. Not destiny. Not prophecy or cosmic mandate or the inexorable pull of fate or contracts signed by other people before she was born.&lt;br /&gt;
&lt;br /&gt;
Just two people who&#039;d chosen each other. Who saw each other clearly — flaws and fears and failures and all — and decided, despite everything, despite the consequences, despite the absolute certainty that this would end badly:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yes. You. This. Now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The kiss was gentle. Reverent. Terrifying in its tenderness because it was the first time in Caelynn&#039;s life that someone had touched her like she was precious rather than valuable, like she was a person rather than a purpose.&lt;br /&gt;
&lt;br /&gt;
And when they pulled apart, both of them breathing hard, both of them trembling from the magnitude of what they&#039;d just done, Caelynn whispered:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can&#039;t keep doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marcus&#039;s face fell, devastation clear in his eyes. &amp;quot;Oh. I understand. I shouldn&#039;t have—&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; she interrupted, grabbing his hands before he could pull away. &amp;quot;I mean I can&#039;t keep &#039;&#039;living&#039;&#039; like this. Half-alive. Pretending I don&#039;t want things. Pretending this doesn&#039;t matter. Pretending I don&#039;t matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She took his hands in hers — bold, reckless, irreversible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I want this. I want &#039;&#039;you&#039;&#039;. I want a life that belongs to me, not to prophecy or bloodline or cosmic maintenance. And I know that&#039;s forbidden, and I know there will be consequences, and I know the Matriarchs will come for me eventually. But Marcus—&amp;quot; Her voice cracked. &amp;quot;I am so tired of sacrificing myself for a purpose that doesn&#039;t even know my name. That doesn&#039;t care if I&#039;m happy or hurting or slowly dying inside as long as I keep the veil sealed and the prophecies flowing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pulled her close, buried his face in her silver hair, and breathed out something between a laugh and a sob.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let&#039;s be tired together. Let&#039;s be selfish together. Let&#039;s choose each other and deal with the consequences when they come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And for three perfect months, they did.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE VISION SHE COULDN&#039;T ESCAPE&#039;&#039;&#039; ==&lt;br /&gt;
Three months later, fate dragged Caelynn back into prophecy by the scalp.&lt;br /&gt;
&lt;br /&gt;
It happened during what should have been a routine veil meditation. Caelynn had been alone in the temple&#039;s central chamber — the heart of the Moonspire, where the connection between realms was strongest. She&#039;d done this ritual hundreds of times. Thousands, probably. It was second nature by now. Boring, even.&lt;br /&gt;
&lt;br /&gt;
Enter the meditative state. Extend awareness to the veil. Check for disruptions, weak points, potential breaches. Make minor adjustments to the fabric of reality. Return to normal consciousness. Write a report if anything significant happened.&lt;br /&gt;
&lt;br /&gt;
Easy. Mechanical. Safe.&lt;br /&gt;
&lt;br /&gt;
Except this time, the Sight didn&#039;t ask permission.&lt;br /&gt;
&lt;br /&gt;
It grabbed her.&lt;br /&gt;
&lt;br /&gt;
Violently. Completely. Like being struck by lightning made of inevitability and drowned in probability all at once.&lt;br /&gt;
&lt;br /&gt;
She was on her knees before she registered falling. Blood pouring from her nose, hot and copper-tasting. Her eyes snapped to pure silver, blazing with light that had nothing to do with the moon and everything to do with seeing too much, too clearly, all at once without any of the gentle mediation that usually filtered prophecy into something survivable.&lt;br /&gt;
&lt;br /&gt;
The vision hit like a tsunami:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Her daughter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silver-haired. Storm-eyed. Impossible. Perfect. &#039;&#039;Leonard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caelynn saw her entire future in the space between heartbeats:&lt;br /&gt;
&lt;br /&gt;
Saw her birth during a new moon, delivered by hostile hands in this very temple. Saw Marcus holding her for the first time, tears streaming down his face, whispering promises about protection and freedom while priestesses watched with cold disapproval.&lt;br /&gt;
&lt;br /&gt;
Saw her childhood in a small cottage far from the Silverwood — mostly happy, mostly safe, always haunted by questions about the mother she&#039;d never known. Saw her asking &amp;quot;Why didn&#039;t she want me?&amp;quot; and Marcus&#039;s heart breaking as he tried to explain that her mother had wanted her so much she&#039;d given up everything else.&lt;br /&gt;
&lt;br /&gt;
Saw her grow into someone powerful. Not priestess-powerful in the controlled, refined way of Moonline magic. Something else. Something wild. Something unprecedented that the old prophecies had no framework for understanding.&lt;br /&gt;
&lt;br /&gt;
Magic that shouldn&#039;t exist in a half-human body, magic that bent rules just by refusing to acknowledge them, magic that was hers and nobody else&#039;s because it had never been trained or shaped or filed down to fit existing categories.&lt;br /&gt;
&lt;br /&gt;
Saw the Stormborn prophecy coalesce around her like moths to flame — warnings and predictions and dire proclamations from oracles who&#039;d never even met her but could sense the disruption she represented just by existing. Oracles who looked at probability threads and saw Leonard tangling everything, making the future uncertain, introducing chaos into carefully ordered systems.&lt;br /&gt;
&lt;br /&gt;
Saw her hunted. Chased by those who feared change and those who wanted to weaponize it. Saw her fighting battles she never asked for, making impossible choices, bearing burdens that would have crushed someone with less stubborn refusal to break.&lt;br /&gt;
&lt;br /&gt;
Saw her suffering as Caelynn had suffered — trapped by forces beyond her control, alone and afraid and carrying too much, never quite sure if she was doing the right thing or just making everything worse.&lt;br /&gt;
&lt;br /&gt;
But also: Saw her laughing with friends in a tavern, tipsy and free and gloriously unconcerned with cosmic significance. Saw her falling in love — messy, complicated, beautifully imperfect love with someone who saw past the prophecy to the person. Saw her choosing compassion when violence would&#039;ve been easier, when cruelty would&#039;ve been justified, when walking away would&#039;ve been safer.&lt;br /&gt;
&lt;br /&gt;
Saw her protecting people who couldn&#039;t protect themselves. Standing between the vulnerable and those who would hurt them. Using her impossible power not for grand cosmic purposes but for small acts of kindness that didn&#039;t make it into anyone&#039;s prophecy but mattered anyway.&lt;br /&gt;
&lt;br /&gt;
Saw her becoming someone kind despite having every reason to become cruel. Someone generous despite having every right to be selfish. Someone who chose love over and over despite how much it cost her.&lt;br /&gt;
&lt;br /&gt;
Saw her &#039;&#039;&#039;living&#039;&#039;&#039;. Actually living, not just surviving. Not just performing an assigned role until she died. Living with agency and choice and the messy beautiful chaotic freedom to fuck up and learn from it.&lt;br /&gt;
&lt;br /&gt;
And then Caelynn saw the other path:&lt;br /&gt;
&lt;br /&gt;
The one where she ended things with Marcus right now. Returned fully to her duties. Never conceived this child. Never disrupted the careful order everyone depended on.&lt;br /&gt;
&lt;br /&gt;
Saw the veil remain stable. The old prophecies continuing on their ordained paths. The Moonline maintaining its perfect record of unbroken service. Temples full of priestesses who never questioned, never rebelled, never chose themselves over duty.&lt;br /&gt;
&lt;br /&gt;
Saw the world continuing exactly as it always had — not better, not worse, just... the same. Unchanging. Predictable. Safe in its suffering because everyone knew their place and accepted their role and didn&#039;t cause problems by wanting more than they&#039;d been assigned.&lt;br /&gt;
&lt;br /&gt;
Leonard&#039;s existence wasn&#039;t necessary. Wasn&#039;t required by fate or cosmic balance or divine mandate. The world wouldn&#039;t end if she was never born. In fact, a lot of people would probably prefer it that way.&lt;br /&gt;
&lt;br /&gt;
Leonard was a choice. A disruption. A beautiful catastrophe born of love defying duty. A cosmic middle finger to the idea that suffering had to be inherited, that daughter had to follow mother into chains, that the price of one generation&#039;s service was always the next generation&#039;s freedom.&lt;br /&gt;
&lt;br /&gt;
The vision showed Caelynn everything, and then it showed her one more thing that broke her completely:&lt;br /&gt;
&lt;br /&gt;
If she chose to bear this child, Caelynn herself would die within five years.&lt;br /&gt;
&lt;br /&gt;
Not peacefully. Not honorably in battle or service. Not remembered fondly as a great priestess who served well and earned her rest.&lt;br /&gt;
&lt;br /&gt;
She&#039;d be bound in silver chains like a criminal. Used as a battery to reinforce the veil, her life force slowly drained to correct the &amp;quot;instability&amp;quot; her transgression had supposedly caused. Slowly consumed, piece by piece, while younger priestesses watched and learned the lesson: this is what happens to those who choose themselves over duty.&lt;br /&gt;
&lt;br /&gt;
The Matriarchs would make an example of her. A warning to any future priestess who thought love mattered more than obligation, who imagined she had the right to want things for herself, who believed her suffering wasn&#039;t actually necessary but just convenient for those who benefited from it.&lt;br /&gt;
&lt;br /&gt;
But Leonard would live. Leonard would be free.&lt;br /&gt;
&lt;br /&gt;
When Caelynn finally returned to herself — gasping, shaking, blood streaming from her nose and ears, silver light still flickering in her eyes like dying stars — she understood what the universe was offering her:&lt;br /&gt;
&lt;br /&gt;
A choice between her life and her daughter&#039;s freedom. Between continuing as she&#039;d always been or becoming something the Moonline had never seen: a mother who loved her child more than prophecy, more than duty, more than cosmic balance, more than her own survival.&lt;br /&gt;
&lt;br /&gt;
She could end her relationship with Marcus right now. Walk away from the clearing and the moonflowers and the first real happiness she&#039;d ever experienced. Return to the temple with her transgression still secret, her vows technically unbroken, her service continuing until she burned out the respectable way instead of the shameful one.&lt;br /&gt;
&lt;br /&gt;
Never bear the child she&#039;d seen. Never know what it felt like to hold her daughter. Never give Leonard the chance to exist, to laugh, to love, to live with the freedom Caelynn had been denied.&lt;br /&gt;
&lt;br /&gt;
Avoid the disaster. Accept the cage. Live out her designated lifespan in perfect, joyless service to people who viewed her as a replacement part in their cosmic machine.&lt;br /&gt;
&lt;br /&gt;
Or she could choose love.&lt;br /&gt;
&lt;br /&gt;
Choose the slim, impossible chance that Leonard might find the freedom Caelynn never had. Choose to believe that one moment of genuine choice — of real love, freely given — was worth whatever consequences followed. Choose to become the mother she&#039;d needed, the one who would sacrifice anything to ensure her daughter got to be a person instead of a purpose.&lt;br /&gt;
&lt;br /&gt;
Caelynn Silverbrook stood in the central chamber of the Moonspire Temple, blood drying on her face, prophecy still echoing in her mind, and made a decision that would reshape the world:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Asaku%27s_Travel_Journal&amp;diff=47160</id>
		<title>Asaku&#039;s Travel Journal</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Asaku%27s_Travel_Journal&amp;diff=47160"/>
		<updated>2026-07-01T06:14:55Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: added Category:Bedlam in the Badlands using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The following are entries in the travel journal of [[Ichake Asaku]], written across his 19-year and counting journey across the land of Quelmar.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The sixth day of the fourth tenday of Junonia, 117 PR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have many a question about the nature of [[Friþleas]], but in a way, it is not so different from the home I am used to. They have a need for control. I can respect a need for control, but it is my job to think, and it is my job to help. I do question why magic is the focus of their control?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I can understand the basics behind having a fear of magic, but letting it get so far as to affect a daily way of living is an interesting perspective, for I personally am of the belief that it is not magic that can be evil, but the people who use it. But as I am familiar with the brief history of Troverth, I can understand caution if an incident has happened here before. Perhaps I shall spend some times in the local libraries and museums examining the history of such a place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In any case, I was quite starving, so I stopped at a local street cart to try some food. I could not tell you what it was I ate, but it was sweet and salty. I would guess it was some kind of dairy, but not any kind I&#039;ve ever seen before. Truth be told, I don&#039;t know what any of the ingredients were in it, but it was delicious. I should try and learn how to make it sometime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have heard tale of a nearby magical university in the town over, called the [[University of Xyrneiros]] in Presmarivale. Such a concentration of magic next to somewhere that opposes it so vehemently will be an interesting dichotomy to study. I do not know whether or not they yet exist in peace, but I cannot wait to spend my days until elderhood assisting the people of these two cities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;一明・朝来There is something so...demonic...about presenting abyssal creatures as normal in the way that the Troverth Dynasty has. Countless years that I presumed to have spent learning the culture of a great nation, only to learn time and time again that its ambition, greed, and ruthlessness will eventually be its downfall. At least, having grown up speaking the tongue of the demons has made me better equipped to bring peace to Pteris...if anything, it brings me comfort amidst the darkness of being able to understand the foul things they say.&#039;&#039; &#039;&#039;[[Ichake Asaku|一明・朝来]]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;THE FOLLOWING ARE DISARRANGED EXCERPTS FROM FULLER ENTRIES NOT COMPLETED YET&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;There is something so...demonic...about presenting abyssal creatures as normal in the way that the Troverth Dynasty has. Countless years that I presumed to have spent learning the culture of a great nation, only to learn time and time again that its ambition, greed, and ruthlessness will eventually be its downfall. At least, having grown up speaking the tongue of the demons has made me better equipped to bring peace to Pteris...if anything, it brings me comfort amidst the darkness of being able to understand the foul things they say.&#039;&#039; &#039;&#039;[[Ichake Asaku|一明・朝来]]&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;...I met a curious fellow today, as well. I can&#039;t say I expected to meet a sentient skeleton along my travels, but too much has happened for me to be able to doubt it at this point. At some point, I thought it was a demon, as well, which is a funny thought. How funny to think that we will become the best of friends? It hasn&#039;t happened yet, and I know it will happen. In any case, I think I&#039;ll go find them now, to play some music. We both have a knack for it, after all.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Pelor&amp;diff=47159</id>
		<title>Pelor</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Pelor&amp;diff=47159"/>
		<updated>2026-07-01T06:12:52Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&#039;&#039;&#039;Pelor&#039;&#039;&#039; is the Neutral Good [[Quelmar Gods|deity]] of the sun, summer, agriculture and time. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Pelor&#039;s [[Cleric|clerical]] [[domain]] is Life. His responsibilities contain the protection of the common man: ensure good harvests, the rising of the sun and opposes the marauding bands of [[Orc|orcs]] that rampage by now and then. He is commonly worshipped by [[humans]], having at least one shrine near almost every [[human]] settlement, regardless of size.&lt;br /&gt;
&lt;br /&gt;
Pelor sits on many holy courts including:&lt;br /&gt;
&lt;br /&gt;
* [[The Auriga Constellation Court]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Creation ===&lt;br /&gt;
Pelor was among the [[Quelmar Deities#The Original Six|&amp;quot;original six&amp;quot; creators]] of the realm. Along with the [[gods]] [[Mielikki]], [[Gruumsh]], [[Obad-Hai]], [[Moradin]], and [[Garl Glittergold]], Pelor was responsible for the creation of the [[Material plane|material plane of Quelmar]]. According to the church&#039;s gospel, Pelor was busy even before the existence of living beings. Pelor&#039;s duties included creation and maintenance of the Sun, as well as the light it produced. &lt;br /&gt;
&lt;br /&gt;
Once living plants and creatures were introduced into the realm, Pelor took on the responsibility of overseeing and protecting the development of said life forms. Together with the gods of nature (Mielikki and Obad-Hai) Pelor nurtured and assisted with natural selection, evolution of creatures, and the eventual introduction of sentient races, including Pelor&#039;s children the [[rakshasa]]. It was not until the sentient beings began to ask the question &amp;quot;Where did the force of life originate from?&amp;quot; that Pelor truly began to gain power. Due a desire to explain the explainable, Pelor began to answer the questions of the people, and in response Pelor&#039;s status as a worshipped [[deity]] was achieved. For many years, Pelor flourished as a symbol of prosperity and life. Many prayed to the god in hopes of ensuring prosperous life, plentiful light, and safety for their loved ones and their endeavors.&lt;br /&gt;
&lt;br /&gt;
=== The Fractured Dawn ===&lt;br /&gt;
Then everything changed with [[The Holy War]]. The 100 year war was a nasty business for mortal inhabitants of [[Quelmar]] and for the gods themselves. As the war waged on, Pelor watched in horror as the life he worked so hard to protect and maintain the balance of, was shattered unnecessarily. Yet, the cause of slaying [[Tiamat]] and her [[dragonkin]] meant that sacrifices had to be made. Pelor called upon his followers to fight for the realm, and of course they did. Many of his loyal followers were lost in the fight. In the final battle against Tiamat, Pelor was among the deities that fought and eventually won, but at a great cost. During the battle, Pelor was forced to use all the strength he had, as all the gods were.&lt;br /&gt;
&lt;br /&gt;
But something went quite wrong, and in the unimaginable battlefields that only gods use to fight, Pelor was destroyed by an unholy blast---a strike from [[Lolth]] meant for [[Corellon Larethian]], but intercepted by the golden god of protection. The beam was powerful enough to kill a smaller god, but up against The Shining One, it instead caused a divine splintering. This event came to be known as [[The Fractured Dawn]].&lt;br /&gt;
&lt;br /&gt;
Split into pieces, Pelor existed in a state outside of godliness, outside of mortality; in a sort of [[limbo]]. Perhaps it was the loss of hope that had come from [[The Holy War]] or perhaps it was an effect of the spell, but his followers seemed to have no recollection of him or desire to follow him. Instead. He found that the domain of the sun and light had been reassigned by the people of Quelmar to a new character he was unfamiliar with, [[Lathander]]. The domain of protection, something Pelor had been building and encouraging, was gifted to a former [[Paladin]] of his who had died in the war, now taking the title of [[Helm]]. The follower&#039;s of Pelor&#039;s Life domain seemed to have no followers at all, and had perhaps disappeared. It was almost as if the world had forgotten that Pelor&#039;s love of Life had ever existed.&lt;br /&gt;
&lt;br /&gt;
Powerless without followers of his true name, Pelor waited in limbo for many years, watching as life became less and less precious to people. As if they had forgotten what it was like to be in the midst of a war, [[Realm War I|a new war]] began only two years after the holy war had ended, this one among the mortals of Quelmar.&lt;br /&gt;
&lt;br /&gt;
=== The Doctored Eve ===&lt;br /&gt;
After years of witnessing the bloodshed from his powerless state, Pelor experienced an unexpected surge of power. It was as if for a brief moment, the domain of life had slipped from the grasps of whoever had stolen it. &amp;lt;ref&amp;gt;See [[The Raven Queen]] and [[Nerull]] for more information on where the Life Splinter went, and what sort of skirmish would cause Nerull to momentarily lose control.&amp;lt;/ref&amp;gt; Frustrated and fed up with the war, Pelor used what strength he could muster to do one of the only things he could with this brief moment of power. He created a life. Without full control of the magic, Pelor was not able to determine or select the details of the life form. By randomness, or perhaps by necessity, [[Eve|a Faerie Sprite]] came to exist purely by miracle smack dab in one of the most bloody and violent war fronts, the Fey Front. As quickly as the power had come, it vanished and all Pelor could do was hope that this one miracle would be enough.&lt;br /&gt;
&lt;br /&gt;
As it turned out, it was. The faerie, named &#039;&#039;[[Eve]]&#039;&#039;, maintained a belief in the value of life that no other creature in the realm was able to possess in the midst of a war. Though she did not know it, each action of life saving and faith she enacted strengthened and emboldened Pelor. Though she was unaware, she was the very first follower of the Life Domain since the fall of Pelor at the end of the [[Holy War]]. The young miracle managed to exceed Pelor&#039;s expectations: managing not only to uncover the truth about his death (that he had been split by a spell into three slivers, distributed between [[Lathander]], [[Helm]], and [[Nerull]]), but she managed to, with the help of her friends, eventually resurrect him to his full power. She would later be known and revered as the Patron Saint Eve.&lt;br /&gt;
&lt;br /&gt;
=== Pelor in the [[PR]] Era ===&lt;br /&gt;
Pelor&#039;s resurrection was not without consequence. &lt;br /&gt;
&lt;br /&gt;
Firstly, it was not possible to reunite the life, light, and protection domains without fusing the three slivers all of which had developed an attachment to new deities: Light to Lathander, Protection to Helm, and Life (in the last moments leading up to the resurrection) to Eve. In a moment of great sacrifice, Helm and Lathander both gave up their powers of their respective domains, and Eve gave up her mortal body, fusing her own life force into Pelor, in order to revive the god. As thanks for her sacrifice, Pelor granted Eve a permanent place by his side as a confidante and Saint.&lt;br /&gt;
&lt;br /&gt;
Secondly, the separation of the sliver of life meant the breaking of [[The Curse of Life]], which meant that many lives would be lost and would lead to the eventual return of the [[dragons]]. Pelor believed quite strongly that the mortal races needed to unite as much as possible in order to prepare for the trials to come. Thus, as his following slowly rebuilt, he encouraged his followers even more than before to foster an environment of camaraderie and unity. His initial followers in the new world, known as [[The Evening Prayers]], dedicated themselves to facing the consequences of this new world and the newly restored balance of life and death.&lt;br /&gt;
&lt;br /&gt;
== Notable Miracles and Interventions ==&lt;br /&gt;
&lt;br /&gt;
=== The Gift of the Tiny Sun ===&lt;br /&gt;
Unable to protect themselves from the harsh winters, humans would often take refuge in caves during cold winter nights. But one night, a woman lost her clan and was stranded in the woods. As the night stretched on, the air chilled and the sky darkened more and more. On the brink of freezing to death, the elf prayed to Pelor for the power of the sun to bring light and warmth. And thus, Pelor granted the elf The Gift of the Tiny Sun in the form of fire. Fire would go on to be incorporated in the lives of magic-users and non-magic-users alike.&lt;br /&gt;
&lt;br /&gt;
=== The Unforgiven (Origin of Vampires) ===&lt;br /&gt;
A group of Pelor&#039;s followers turned from him and attempted to use his powers for evil, embuing a necromancy and disrupting the balance of life. And thus,  Pelor cursed the former followers to nearly eternal and somewhat unbearable existence, using his power over the sun domain to ensure that no [[vampire]] would ever see the light without great suffering. According to legend, Pelor would forgive the vampires and break their curse, if they would only ask.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;The Light of Pelor&amp;quot; ===&lt;br /&gt;
A non-believing scholar went on a trip to the desert. He walked for many days and nights, seeking to learn about an ancient desert [[beast]]. Stubborn and unwilling to turn back, the man eventually ran out of food and water. He nearly died of starvation among the desolate sound mounds but the God Pelor took pity on him. He imbued him with great knowledge of the creation of the Quelmar realm, and the existence of the gods and the role they each played. He shared with him the secrets of the power of life and light. With a new found desire to share his findings, the man returned from the desert, not dying by some miracle, and wrote &amp;quot;The Light of Pelor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Creation and Guidance of Eve ===&lt;br /&gt;
See [[Eve]]&#039;s story. After his resurrection, Pelor would occasionally ask Eve to assist him by returning to the material [[plane]] as an [[exarch]].&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
Pelorians believe that the life-giving sun is the best cure for all of Quelmar&#039;s ills. They believe Justice and Freedom are brought about through charity, modesty, perseverance, and self-sacrifice. Pelor priests teach that the truly strong don&#039;t need to prove their power. Pelor is wrathful against forces of evil, and is especially opposed to the undead. However, Pelor urges his followers to remember that excessive attention to things evil can blind one to the truly important things: compassion and goodness. These are what must be emphasized above all.&lt;br /&gt;
&lt;br /&gt;
Pre-resurrection Pelor was worshiped and followed mostly by human clerics, priests, and common-folk. Though there was the occasional paladin or [[druid]], Pelor&#039;s inability to resist helping the innately magic-less [[race]] made the humans kind of a passion project for him.&lt;br /&gt;
&lt;br /&gt;
Post-resurrection Pelor found a much more diverse group of followers. This was in part, due to a newly resurrected desire for faith and protection in light of the Realm War, and in part due to the efforts of [[The Evening Prayers]] - A group of early followers of post-resurrection Pelor. Post-resurrection followers of Pelor were encouraged not only to embody compassion, goodness, charity and modesty, but also community. This was something introduced to the god by his savior Eve, who, in her mortal life, greatly valued unity and the coming together of races.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:OathWielders]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Auriga_Constellation_Court&amp;diff=47158</id>
		<title>The Auriga Constellation Court</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Auriga_Constellation_Court&amp;diff=47158"/>
		<updated>2026-07-01T06:12:20Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Auriga Constellation Court.png|thumb|300x300px]]&lt;br /&gt;
The &#039;&#039;&#039;Auriga Constellation Court&#039;&#039;&#039; is a [[Constellation Courts|Constellation Court]] located around the Flaming Star Nebula and is primarily chaired by fire deities.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
* [[Pelor]], god of the sun&lt;br /&gt;
* [[Kossuth]], god of fire&lt;br /&gt;
* [[M&#039;at&#039;akan]], lizardfolk fire god of the sun&lt;br /&gt;
* [[Hálogi]], giant fire god of devouring&lt;br /&gt;
* [[Xuihcoatl]], Ancient Dragon God of Fire&lt;br /&gt;
* [[Brigid]], Fey and Forest God of the Hearth&lt;br /&gt;
* [[Gods of Ta-Shedet|Ra]], nearly-lost [[Ta-Shedet]] God of the Flaming Sun&lt;br /&gt;
Notably, [[Halcyone]] the fire god child of [[Xuihcoatl]] does NOT belong to this court, and instead lies somewhere alone between Taurus and Auriga.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The court opted to intervene when [[Halcyone]] ascended in 467 [[PR]] and risked burning out of control. Eventually they would send Pelor himself to appear before the God and lecture and educate him on his purpose and to remind him to reflect on all the lessons learned in [[Elvar|his many lives as a mortal]].&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brigid&amp;diff=47157</id>
		<title>Brigid</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brigid&amp;diff=47157"/>
		<updated>2026-07-01T06:10:35Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prehistoric}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brigid&#039;&#039;&#039; (known in the winter by her aspect the Cailleach Bhéara), is an ancient deity of Quelmar, well known by the people of [[Osugbo]], whose presence dates all the way back to [[the Plane Wars]]. She was banished &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Some believe there was a spark between [[Oghma]] and Brigid. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Prehistoric Legend ===&lt;br /&gt;
Brigid mostly existed in [[Prehistory|Prehistoric Quelmar]], as she was banished sometime around 35 [[PR]] due to her dabbling with [[Dark Powers]] during [[The Scattering]] in an attempt to save the Animal-folk of [[Osugbo]] from the newly arrived [[Human]] invaders. Centuries later the site where she was banished would also be the foundation of a massive estate known as [[Paraska Manor]], which would then symbolically become her &amp;quot;Gravesite&amp;quot;.   &lt;br /&gt;
&lt;br /&gt;
=== Emergence ===&lt;br /&gt;
Brigid returned to Quelmar in 466 [[PR]] during [[The Arctic Autumn]]. Aftewards she would return to [[The Auriga Constellation Court]] and other courts on which she sat and became a powerful deity in the realm, guiding creatures everywhere. &lt;br /&gt;
&lt;br /&gt;
It was rumored that the Bhéara was based out of [[Dolmvay]] during [[The Arctic Autumn]], as it turns out that was the site where she was originally banished. However, the Bearah was based out of [[Orbis Alius]] in a domain there known as [[Vermeint]].&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
&lt;br /&gt;
* Frost Giants spirits of [[Orbis Alius]]&lt;br /&gt;
* [[Isabelle]]&lt;br /&gt;
* [[Nickolas]] ([[Oswald]]&#039;s dad)&lt;br /&gt;
* [[Enrik]] (formerly)&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Dolmvay&amp;diff=47156</id>
		<title>Dolmvay</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Dolmvay&amp;diff=47156"/>
		<updated>2026-07-01T06:07:57Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: /* Places of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Infobox location|title = Dolmvay|image = Dolmvay.jpg|type = Moderate City|Government = Democracy, President led|location = Diimgard, Osugbo|inhabiting Race = Various|imagecaption = Dolmvay by night}}&lt;br /&gt;
== About ==&lt;br /&gt;
&#039;&#039;&#039;Dolmvay &#039;&#039;&#039;is a moderately sized city in north Osugbo with a population of over 14,500 citizens. The city grew out of several settlements along the Dolm Bay, and became the economic center of the [[List of Quelmar Domains|Diimgard]] region.&lt;br /&gt;
&lt;br /&gt;
Dolmvay was a founding member of the [[RiverGuard]].&lt;br /&gt;
&lt;br /&gt;
=== Districts ===&lt;br /&gt;
* &#039;&#039;&#039;North District&#039;&#039;&#039;, home of low and moderate income housing.&lt;br /&gt;
* &#039;&#039;&#039;Central District&#039;&#039;&#039;, home of noble housing around the capital.&lt;br /&gt;
* &#039;&#039;&#039;The Capital&#039;&#039;&#039;, home of the palace where the president lives.&lt;br /&gt;
* &#039;&#039;&#039;Market District&#039;&#039;&#039;, a southern district where hospitals, shops, and other economic services are held.&lt;br /&gt;
* &#039;&#039;&#039;Trade District&#039;&#039;&#039;, contrary to its name, most of this district is composed of military housing and buildings.&lt;br /&gt;
* &#039;&#039;&#039;Visiting District&#039;&#039;&#039;, located at the northeast entrance, contains a few taverns, a visitors center, some shops, and an emergency first aid building. &lt;br /&gt;
&lt;br /&gt;
=== People of Interest ===&lt;br /&gt;
* &#039;&#039;&#039;The Retznem &#039;&#039;&#039;were the largest family of traders who headquartered themselves in Dolmvay, taking up 4 blocks of warehouses and trading centers on the west side of the city. In 693 [[PR]] the [[Dragonborn]] [[Kragnux]] and [[Minotaur]] [[Thwack]] were essential to escorting an arranged bride to a big Retznem wedding, where they then worked as bodyguards. Unfortunately the bride ran away with the groom&#039;s brother, Chip Retznem.&lt;br /&gt;
* &#039;&#039;&#039;Gustavon, the Head of Agriculture&#039;&#039;&#039;. Gustavon gave the first quest to the party later known as [[The Best Around]] as he asked them to investigate the WereRat that had killed his crops on the outskirts of the city.&lt;br /&gt;
* &#039;&#039;&#039;President Damos&#039;&#039;&#039;, the sitting Dolmvay President between the years 680 and 701, present during the Siege on the city by [[Corduth]].&lt;br /&gt;
* &#039;&#039;&#039;Chancellor Grigor, &#039;&#039;&#039;Damos&#039; right hand jack-of-all-trades. Grigor knew how to work with people and get answers and actions out of them.&lt;br /&gt;
* &#039;&#039;&#039;[[Archmage Rurik]], &#039;&#039;&#039;the head of the Wizards&#039; guild between 650 and 712. Rurik was a talented Dwarven mage who specialized in teleportative magic. &lt;br /&gt;
* &#039;&#039;&#039;Captain Quisling&#039;&#039;&#039;, leader of the &#039;&#039;Inquisitors&#039;&#039; (the formal name of the Dolmvay city guard). He pushed to have the city guard renamed as he felt it wasn&#039;t their job to guard the citizens.&lt;br /&gt;
&lt;br /&gt;
=== Places of Interest ===&lt;br /&gt;
* &#039;&#039;&#039;The President&#039;s Palace&#039;&#039;&#039;, a re-purposed citadel from when Dolmvay was the capital of the [[DolmHarm Regality|DolmHarm]] kingdom that now serves as political center of the city.&lt;br /&gt;
* &#039;&#039;&#039;NoHarm Infirmary&#039;&#039;&#039;, run by a small team of trained clerics, can service up to 10 people at a time for a moderate fee.&lt;br /&gt;
* &#039;&#039;&#039;The [[Dragon]]&#039;s Den Inn, &#039;&#039;&#039;one of several taverns located in the city.&lt;br /&gt;
* &#039;&#039;&#039;The WereRat&#039;s Hideout&#039;&#039;&#039; was an abandoned house in the forests just outside of town that housed a powerful WereRat who had ambitions of becoming a great conjurer. His hideout was full of various surprises including a gelatinous cube. He was also the owner of [[DarkFrost]] before his defeat, letting the weapon fall into the hands of [[The Best Around]].&lt;br /&gt;
* The city was home to a regional headquarters for [[Cliffedge]].&lt;br /&gt;
* &#039;&#039;&#039;[[Paraska Manor]] -&#039;&#039;&#039; A manor turned museum that existed at least up into the early CR era.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Dolmvay3.jpg|thumb|261x261px]]&lt;br /&gt;
&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&lt;br /&gt;
=== [[Corduth]]&#039;s Siege on Dolmvay (691) ===&lt;br /&gt;
The siege began as the archmage Rurik revealed his new artifact the [[List of Magic Items#G|Gauntlet of Gate]]. With it, Dolmvay could get a hold on the remaining [[The 7 Arms of Sin]] that Corduth was hunting. However, Corduth had ears in the city in the form of hidden [[Kobolds]]. Shortly after the Gauntlet was used to discover the weapon &#039;&#039;EtherLife&#039;&#039;, Corduth swooped in to take &#039;&#039;EtherLife &#039;&#039;and &#039;&#039;NarroWind&#039;&#039; from the city.  &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Corduth, [[The Mountain King]] had already been moving forces into Dolmvay for an attack of his own---not driven by the Arms of Sin, but as an attack on the [[The Hertak Kobolds|Hertak Kobolds]] who were hiding in the city.  As the  Mountain King began his attack on the kobolds, the kobolds called out for Corduth, and all of the parties now entered a war all over the city. Other notable combatants in the battle included [[Leemoy]], who unfortunately was killed by the Mountain King&#039;s forces, and the [[The Chaos Controllers]], who fled after half of them were murdered by Corduth. &lt;br /&gt;
&lt;br /&gt;
The city itself was only armed with 5 catapults, 4 ballistas, and 3 trebuchets that were spread out sparingly around the city by tacticians from [[The Best Around]]. Unfortunately the few siege weapons meant very little chance at stopping Corduth in the air, and The [[Best Around]] confronted Corduth themselves on the rooftop of the president&#039;s palace. It was on this rooftop that the mortal [[Kragnux]] met Corduth and began a dual in the air against his mortal enemy.  &lt;br /&gt;
&lt;br /&gt;
The siege came to an end as [[The Mountain King]] was slain, and Corduth&#039;s forces stole [[The Spirit Staff of Naven]]. Corduth also escaped with NarroWind and EtherLife, taken off of Kragnux&#039;s body after Corduth dropped him onto the roof of the palace from 200 feet in the air. &lt;br /&gt;
&lt;br /&gt;
=== [[Tiamat]]&#039;s Siege on Dolmvay (792) ===&lt;br /&gt;
{{Battle|conflict = Tiamat&#039;s Siege on Dolmvay|date = 792 [[PR]]|place = Dolmvay, [[Osugbo]]|result = Tiamat Aspect Banished, Dolmvay citizens poisoned|also known as = Tiamat&#039;s Warning|side1 = Force of Dolmvay, [[Vecna]], and [[Kragnux (Deity)|Kragnux]]|side2 = [[The Cult of the Dragon]]|commanders1 = [[President Damos]]|commanders2 = [[Tiamat]]|forces1 = [[The Best Around]], [[Sick of this Shit]], [[Vecna]], [[Kragnux (Deity)|Kragnux]], [[Fingers of Kragnux]]|forces2 = Cult Dragonborns, [[Fairy Dragons]], [[Darastrix]]|civilian = ~34 day of combat, dozens more in the following weeks.}}&lt;br /&gt;
Exactly 100 years later, in late 792, members of the [[Cult of the Dragon]] gathered on a peninsula in the local Dolm bay under the cover of an abandoned tower, where they performed a ritual to summon forth an aspect of Tiamat. If the procedure worked, it would confirm the [[cult]]&#039;s belief that Tiamat had escaped her divine imprisonment and was ready to return to the realm. The aspect tore through the city, destroying several important areas of interest, killing nearly a hundred of the armed forces, before retreating to the top of the king&#039;s citadel. In an act of desperation, [[Vecna]]&#039;s cultists (including [[Torna]]), came together in public eye to summon something powerful enough to fight Tiamat&#039;s aspect.  &lt;br /&gt;
&lt;br /&gt;
Simultaneously, members of [[The Best Around]], each carrying an [[Artifacts of Kragnux|Artifact of Kragnux]], came together to summon their own aspect, bringing [[Kragnux (Deity)|Kragnux ]]back to the realm to fight off the Dragon Queen. On the roof of the citadel, the aspect was slain by the combined forces of aspects of Kragnux and [[Vecna |Vecna]] (summoned forth by clerics in the city praying for saviors), as well as members of [[Sick of this Shit]] and The Best Around.  &lt;br /&gt;
&lt;br /&gt;
Though the Dragon Queen had been slain, before she disappeared she convinced one [[Darastrix]] to poison the riverbeds of the Dolm River flowing into the city. As the city&#039;s primary source of clean water, the city was thrown into a state of plague long after Tiamat was gone. Darastrix&#039;s clever and disruptive thinking led to his appraisal within the Cult of the Dragon, and he would go on to abandon his former owner [[Zugs McFlair|Zugs ]]to follow the queen. &lt;br /&gt;
&lt;br /&gt;
==== Combatants ====&lt;br /&gt;
* [[Doraleous]]&lt;br /&gt;
* [[Zugs McFlair|Zugs ]]&lt;br /&gt;
* [[Reaper]]&lt;br /&gt;
* [[Hamjaw]]&lt;br /&gt;
* [[Torna]]&lt;br /&gt;
* [[Reesec]]&lt;br /&gt;
* [[Henric the Misfortunate|Henric]]&lt;br /&gt;
* [[Kragnux (Deity)]]&lt;br /&gt;
* [[Vecna]]&lt;br /&gt;
* [[Tiamat]]&lt;br /&gt;
Also of note, [[Anema E. Core]] showed up 1 day late, with an army he had spent years raising to stop Tiamat. [[Category:Osugbo]]&lt;br /&gt;
[[Category:Towson Tabletop]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Paraska_Manor&amp;diff=47155</id>
		<title>Paraska Manor</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Paraska_Manor&amp;diff=47155"/>
		<updated>2026-07-01T06:07:13Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Paraska Manor&#039;&#039;&#039; is a Manor built in [[Dolmvay]] sometime before 466 [[PR]], likely for some noble or powerful family that was ousted during [[The Cavalry Rush]], after which it sat vacant. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The site the manor was built on was unknowingly the same site that (during [[The Scattering]]) a band of gods banished their peer [[Brigid]] for dabbling with dark powers that threatened to tear the realm apart. Those who have heard the legendary story from Brigid or another witness have heard it described as a massive blue hole opening up in the land which lead straight to [[Orbis Alius]], a plane atween where Brigid and her loyalists were buried. &lt;br /&gt;
&lt;br /&gt;
Centuries later, during [[The Arctic Autumn]], the massive amounts of death thinned the veil, allowing Brigid to escape from her imprisonment Afterlife-plane, and taking on the mantra of the [[Bhéara|Cailleach Beara]], she began a quick and powerful attempt to empower and return her long-dead loyalists to Quelmar. &lt;br /&gt;
&lt;br /&gt;
=== The Fantasial Freeze ===&lt;br /&gt;
Even after the Arctic Autumn was over, the cold power of the Beara, who ruled the domain of Winter the way Brigid ruled Summer, extended the Freeze in the region immediately around Dolmvay. As a result, Osugbo as a whole also experienced a slightly longer and drawn out Freeze.&lt;br /&gt;
&lt;br /&gt;
In 468 [[PR]], the heroes known as [[Luv]], [[Quimbleton]], [[Jollyfist Burnale]], [[Kara Poole]], and [[Savile]] entered the Manor. Mysteriously, the Manor no longer held any eldritch energies, and only Kara was ever seen again.&lt;br /&gt;
[[Category:System Agnostic]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tales_of_the_Emerald_Front&amp;diff=47135</id>
		<title>Tales of the Emerald Front</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tales_of_the_Emerald_Front&amp;diff=47135"/>
		<updated>2026-06-30T05:33:08Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tales Of The Emerald Front&#039;&#039;&#039; is a series of mini-campaigns exploring different game systems and themes, all set across the bloodied hellscapes of the [[Troverth Great War]]. The campaign began playing in February 2026 both Online and in California. &lt;br /&gt;
&lt;br /&gt;
== Chapters ==&lt;br /&gt;
&lt;br /&gt;
=== The Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;System:&#039;&#039;&#039;&#039;&#039; [https://wargamesatlantic.com/products/this-quars-war-clash-of-rhyfles This Quar&#039;s War: A Clash of Rhyfles]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Players:&#039;&#039;&#039;&#039;&#039; David M, Craig R&lt;br /&gt;
&lt;br /&gt;
War has come to the shores of [[Bigaji-Ho]]. The [[Troverthi Restoration|freshly reformed]] [[Troverth Dynasty#CR|Empire of Troverth]] seeks to reclaim both their [[Troverth Honor|honour]] and their homeland; the glittering jewel of [[Qiuxing]] their greatest target. Blood flows as the armies of Her Imperial Highness march their way across the shining emerald fields of Osugbo, where every battle helps decide the fate of its people.  &lt;br /&gt;
&lt;br /&gt;
=== [[Tales of the Emerald Front/Bombs Away!|Bombs Away!]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;System:&#039;&#039;&#039;&#039;&#039; [https://bullypulpitgames.com/products/night-witches Night Witches]&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Players:&#039;&#039;&#039;&#039;&#039; Kelsey G, Jeff B&lt;br /&gt;
&lt;br /&gt;
As the [[Troverth Dynasty#CR|Troverthan Forces]] continue to sweep their way west, the [[Purple Talons]] play their part in slowing down the imperial war machine; all while facing down prejudice, supply issues, and waves of explosive flak. Their aircraft may be outdated, and death may lurk within every cloud bank, but these invaders will learn to fear the chugging of their engines - lest they learn how sharp their talons can be.&lt;br /&gt;
&lt;br /&gt;
=== TBA ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;System:&#039;&#039;&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Players:&#039;&#039;&#039;&#039;&#039; TBA&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Emerald Front]]&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:CR]]&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=47134</id>
		<title>The Temporal Thunder</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=47134"/>
		<updated>2026-06-30T05:32:48Z</updated>

		<summary type="html">&lt;p&gt;192.168.0.25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Open Table Campaign in Minnesota that began on May 17th, 2026.&lt;br /&gt;
&lt;br /&gt;
The campaign involves Time Travel, Giant Politics, and discovery of Ancient History.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
In 524 PR, at the celebration of &amp;quot;The Great Year&amp;quot; in Ravel, a mysterious shepherd, spurned by the actions of [[Enrik]] decades ago, froze time and murdered a well-renowned City Councilwoman, Grilma Willowblossom, before unleashing a small band of Cloud Giants on the city to steal of mysterious obsidian obelisk known as the &amp;quot;Nightstone.&amp;quot; After obtaining the obelisk, the [[Ordning]] was shattered by an unknown figure, without caring about how such an action might impact the rest of Quelmar. Now the small-folk of Quelmar must defend themselves from the collateral damage a civil war amongst the Giant&#039;s is likely to cause, and dive deep into Quelmar&#039;s history to figure out what they need to do to right the wrongs and fix what has been Shattered.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Player Characters|Player Characters]] ==&lt;br /&gt;
&lt;br /&gt;
* PCs are made up of a combination of DDWN [[List of Quelmar Races (DDWN)|Race]], [[Class#DDWN Classes|Class]], and Background&lt;br /&gt;
* PCs currently start at Level 2. But provided they survive their first session, immediately level up to 3. &lt;br /&gt;
* Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/Downtime|Downtimes]] ==&lt;br /&gt;
Each month a [[player]] can make progress on a downtime project of their choice. Downtimes are resolved in the Temporal Thunder downtimes discord channel.&lt;br /&gt;
&lt;br /&gt;
Players can also use their downtimes to work on any of the [[The Fantasial Freeze/Bastion|&#039;&#039;&#039;Bastions&#039;&#039;&#039;]] being erected as headquarters for the team.&lt;br /&gt;
&lt;br /&gt;
== [[The Temporal Thunder/Bastion|Bastions]] ==&lt;br /&gt;
Bastions are a character&#039;s Base of Operations that they live at when not at a session, start sessions from, and can use to gain multiple benefits depending on the facilities present in the Bastion. Temporal Thunder currently has two Active Bastions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ohdran&#039;s Apothecary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yuki&#039;s Lost Library&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Wiki SP ==&lt;br /&gt;
As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain &#039;&#039;&#039;1 Wiki Skill Point (WSP)&#039;&#039;&#039; per every &#039;&#039;&#039;625&#039;&#039;&#039; words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.&lt;br /&gt;
&lt;br /&gt;
Players cap out Wiki SP at &#039;&#039;&#039;10,000&#039;&#039;&#039; words (for a total of &#039;&#039;&#039;16 Wiki Skill Points&#039;&#039;&#039; that can be optionally earned).&lt;br /&gt;
&lt;br /&gt;
As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Story So Far|The Story So Far]] ==&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign is played in [[List of Quelmar Races (DDWN)|DDWN]].&lt;br /&gt;
&lt;br /&gt;
Players who play a [[Goliath]] must pick what nation of [[Giant|Giants]] they are descended from.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>192.168.0.25</name></author>
	</entry>
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