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	<updated>2026-04-05T10:09:14Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45118</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45118"/>
		<updated>2026-03-12T18:57:17Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=The Vessel|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=This is a portrait of an empty shell, meaningful only to those who knew it well.|playerName=Josh|languages=|birthPlace=A summoning circle in Manquel|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast&lt;br /&gt;
Three - Ravel City Streets&lt;br /&gt;
Two - Personal Demiplane|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One &#039;&#039;&#039;is ???????, present during the ending of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
(Eloise [Seven] was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was bumped off by a chest bump from [[Mundy]] in Episode 19. Mevvit [Four] was killed by Viralyn Kiyoni quietly after combat in Episode 30. Coatlina [Three] sacrificed herself during the [[Saurus Siege|Saurus Siege of Ravel]] in 466 PR., Episode 50. &amp;quot;May you choke and smother&amp;quot; [Two] was slain by [[Red (Fantasial Freeze)|Red]] in her personal demiplane during Episode _: Two of One)   &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
One is an amalgamation of two fire-affixed divine-level entities, brought together by the combination of the Taurus Binding and the Anchoring of the Breeze. It is a massive, everburning thing - part serpent, part baleful orb. To look upon it is to stare directly at the sun.  &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
A desire yet unwritten.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
??????????  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The [[Illumian (Player Race)|Illumian]] &amp;quot;May you choke and smother&amp;quot; [Two] was a magic anomaly, born from a phrase of creation spoken by Ruktoka Ornill with her full soul. Ruktoka lived in Amusa, but did not live in a happy marriage, and so her child was born of a hateful phrase. As a Child of Pure Word, the phrase shone above May&#039;s head every waking moment. The constant reminder of Ruktoka’s hate strained the family dynamic to a breaking point, and the child May was abused and battered by her adoptive father and siblings. It was a cruel life, to be sure, and the child wished desperately for a change to set her free. &lt;br /&gt;
&lt;br /&gt;
May’s wish was granted when a strange visitor clad in armor came to visit. To the young Illumian, he was as a god, but he introduced himself to her as a [[X (The Paladin)|Paladin]]. He commanded elemental forces to bury May’s house in a rockslide with the rest of the family inside. The brutality of Ruktoka and the Ornill family&#039;s death was cathartic; for May, the Paladin had granted her wish and set her free from abuse. Her heart was his. More still, the Paladin told May why he sought her out; he was looking for individuals with the ability to harness the energy of the Elemental Planes to destroy Quelmar. He asked if May would join him in his quest; the child who had known no love took his hand.&lt;br /&gt;
&lt;br /&gt;
The Paladin trained May in using illusory magic to change the Words of Creation above her head to “Shining Flame, Farseer”, and to keep the magic going even as she slept. When May had mastered this, the Paladin gave her a mission to bind and control a great elemental spirit from [[Elemental Plane of Fire|a distant realm]], with the rest of her life to accomplish it. May then decieved her way into being adopted by the ArchCrystal Tower, and devoted all her energies to mastering complex rituals and abjuration magic, preparing the way for her master’s goal. She accomplished these things before adulthood, proving her worth by casting the Taurus Binding for the first me in decades. This shook the elders, who were grateful to see May set off as a traveler, looking for further magics.&lt;br /&gt;
&lt;br /&gt;
It was after years of scouring Quelmar for the right conjuring ritual that May located the text for the Anchoring of the Breeze deep in the sands of Pteris. She also found a list of names that were marked “Forbidden”, one of which was the destructive elemental spirit the Paladin had in mind. From there, May tapped her network of spies for a suitable time and place to cast the Anchoring of the Breeze. She would use the cover of a scrap of Prophecy from Levinkan which warned of an oncoming Freeze, locate a proper place to cast the Anchoring of the Breeze, and control the Great Flame Spirit with the Taurus Binding. The stupid aarakocra she’d hoodwinked years before would make an excellent vessel, and the decrepit drakkotaur professor from [[University of Xyrneiros|Xyrneiros]] would be sure to help a young mage on the rise! After her helper [[Dark Silvio|Silvio]] secured a location outside of Manquel, May could taste victory. She could already imagine the smile on the Paladin’s face as Quelmar burned to ash– all because of her!&lt;br /&gt;
&lt;br /&gt;
What happened, exactly? May remains unsure. The summoning circle had been carefully laid at the aarakocra’s feet to draw the spirit into his body. Both masters of magic would chant their respective chants. The bodyguards, one dumb half-elf and one dumber gnome, would keep any passerby at bay. But that professor – at the last possible moment she switched names! Halfway through the ritual May realized it – what was the second entity being chanted? Once she discerned the name, May almost laughed – adding fire to fire would help Quelmar burn even faster! It was all playing into her hands, but then an unexpected noise. A local farm girl, drawn by the chanting and strange lights, walked towards them with her crooked teeth and gaping mouth. May recognized the warping of magic first; the farm girl was a null, likely descended from a [[Balabag]] family with antimagic in their blood. Under these constraints, she’d tear the combined rituals apart and ruin the Paladin’s plans! Furious and vexed, May pivoted with the grace of a panther. She understood the magic would be warped, shut her eyes, and let her thoughts turn inward. She didn’t know how this would go wrong, but something inexplicable would happen. May knew her will was strongest, and her only goal was to take control of whatever vessel emerged. She would see Chi’s vision come true, no matter what. &lt;br /&gt;
&lt;br /&gt;
(Previous: Born in 290 PR, Coatlina Lochairon [Three] is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Coatlina managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
&lt;br /&gt;
It was a young Coatlina’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Coatlina would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years the Lochairon offspring grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
&lt;br /&gt;
After these disappearances, Coatlina realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Coatlina became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Professor Lochairon&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
&lt;br /&gt;
Late in life, Coatlina sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that she met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Coatlina agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Coatlina pause as to their true intentions. In the end, Coatlina agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, the professor was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Coatlina undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Coatlina remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
&lt;br /&gt;
Mevvit Ashwing [Four]&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of those in Pteris, and physically weak chicks may survive to adulthood where they otherwise would not. Mevvit was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Mevvit had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Mevvit journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further the aaracokra&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Mevvit&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Mevvit&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Mevvit was thrilled, lost in his dream of the future. &lt;br /&gt;
&lt;br /&gt;
So it was that Mevvit did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Mevvit&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Mevvit snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing he remembers is being washed away in the fiery arcane torrent.  &lt;br /&gt;
&lt;br /&gt;
Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
&lt;br /&gt;
The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
&lt;br /&gt;
Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
&lt;br /&gt;
His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
&lt;br /&gt;
Eloise [Seven] is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Eloise wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Eloise tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Eloise came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Eloise set out to see more of the world and see her dream of becoming an adventurer come true.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
As a divine-level entity, One can effectively communicate with all beings.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
One is stitched together from pieces of the eldritch entity Chthuga and the Turquoise Serpent Xiuhcoatl - both fire deities in their respective pantheons. As such, One embodies two natures of fire; the Annihilating Flame that burns out even other Old Ones, and the Regrowing Flame that clears old growth to make way for the new. &lt;br /&gt;
&lt;br /&gt;
== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039; &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
# &#039;&#039;&#039;Final Combat.&#039;&#039;&#039; It is clear that Two&#039;s nature is different from the rest of the Numbers - she is meddling with the eldritch energies at her disposal, twisting those afflicted by SLOBS, like Seraphina Softpaw, and raising the dead, like [[Kiun Xeo]].  Confronted by other heroes, Two executes [[Maverick]] and slips into her demiplane located within the Manquel Bastion. The other heroes follow and, after brutal combat, put her to rest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45115</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45115"/>
		<updated>2026-03-12T14:41:42Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Two}}&lt;br /&gt;
{{Infobox_character|name=The Vessel|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=This is a portrait of an empty shell, meaningful only to those who knew it well.|playerName=Josh|languages=|birthPlace=A summoning circle in Manquel|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast&lt;br /&gt;
Three - Ravel City Streets&lt;br /&gt;
Two - Personal Demiplane|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One &#039;&#039;&#039;is ???????, present during the ending of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
(Eloise [Seven] was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was bumped off by a chest bump from [[Mundy]] in Episode 19. Mevvit [Four] was killed by Viralyn Kiyoni quietly after combat in Episode 30. Coatlina [Three] sacrificed herself during the [[Saurus Siege|Saurus Siege of Ravel]] in 466 PR., Episode 50. &amp;quot;May you choke and smother&amp;quot; [Two] was slain by [[Red (Fantasial Freeze)|Red]] in her personal demiplane during Episode _: Two of One)   &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
One is an amalgamation of two fire-affixed divine-level entities, brought together by the combination of the Taurus Binding and the Anchoring of the Breeze. It is a massive, everburning thing - part serpent, part baleful orb. To look upon it is to stare directly at the sun.  &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
A desire yet unwritten.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
??????????  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The [[Illumian (Player Race)|Illumian]] &amp;quot;May you choke and smother&amp;quot; [Two] was a magic anomaly, born from a phrase of creation spoken by Ruktoka Ornill with her full soul. Ruktoka lived in Amusa, but did not live in a happy marriage, and so her child was born of a hateful phrase. As a Child of Pure Word, the phrase shone above May&#039;s head every waking moment. The constant reminder of Ruktoka’s hate strained the family dynamic to a breaking point, and the child May was abused and battered by her adoptive father and siblings. It was a cruel life, to be sure, and the child wished desperately for a change to come, for her family to meet a cruel and unusual end that she might be free. &lt;br /&gt;
&lt;br /&gt;
May’s wish was granted when a strange visitor clad in armor came to visit. To the young Illumian, he was a god, but he introduced himself to her as a [[X (The Paladin)|Paladin]]. He commanded elemental forces to bury May’s house in a rockslide with the rest of the family inside. The brutality of the Ornill family&#039;s death was cathartic; for May, the Paladin had granted her wish and set her free from abuse. Her heart was his. More still, the Paladin told May why he sought her out; he was looking for individuals with the ability to harness the energy of the Elemental Planes to destroy Quelmar. He asked if May would join him in his quest; the child who had known no love took his hand.&lt;br /&gt;
&lt;br /&gt;
The Paladin trained May in using illusory magic to change the Words of Creation above her head to “Shining Flame, Farseer”, and to keep the magic going even as she slept. When May had mastered this, the Paladin gave her a mission to bind and control a great elemental spirit from [[Elemental Plane of Fire|a distant realm]], with the rest of her life to accomplish it. May then decieved her way into being adopted by the ArchCrystal Tower, and devoted all her energies to mastering complex rituals and abjuration magic, preparing the way for her master’s goal. She accomplished these things before adulthood, proving her worth by casting the Taurus Binding for the first me in decades. This shook the elders, who were grateful to see May set off as a traveler, looking for further magics.&lt;br /&gt;
&lt;br /&gt;
It was after years of scouring Quelmar for the right conjuring ritual that May located the text for the Anchoring of the Breeze deep in the sands of Pteris. She also found a list of names that were marked “Forbidden”, one of which was the destructive elemental spirit the Paladin had in mind. From there, May tapped her network of spies for a suitable time and place to cast the Anchoring of the Breeze. She would use the cover of a scrap of Prophecy from Levinkan which warned of an oncoming Freeze, locate a proper place to cast the Anchoring of the Breeze, and control the Great Flame Spirit with the Taurus Binding. The stupid aarakocra she’d hoodwinked years before would make an excellent vessel, and the decrepit drakkotaur professor from [[University of Xyrneiros|Xyrneiros]] would be sure to help a young mage on the rise! After her helper [[Dark Silvio|Silvio]] secured a location outside of Manquel, May could taste victory. She could already imagine the smile on the Paladin’s face as Quelmar burned to ash– all because of her!&lt;br /&gt;
&lt;br /&gt;
What happened, exactly? May remains unsure. The summoning circle had been carefully laid at the aarakocra’s feet to draw the spirit into his body. Both masters of magic would chant their respective chants. The bodyguards, one dumb half-elf and one dumber gnome, would keep any passerby at bay. But that professor – at the last possible moment she switched names! Halfway through the ritual May realized it – what was the second entity being chanted? Once she discerned the name, May almost laughed – adding fire to fire would help Quelmar burn even faster! It was all playing into her hands, but then an unexpected noise. A local farm girl, drawn by the chanting and strange lights, walked towards them with her crooked teeth and gaping mouth. May recognized the warping of magic first; the farm girl was a null, likely descended from a [[Balabag]] family with antimagic in their blood. Under these constraints, she’d tear the combined rituals apart and ruin the Paladin’s plans! Furious and vexed, May pivoted with the grace of a panther. She understood the magic would be warped, shut her eyes, and let her thoughts turn inward. She didn’t know how this would go wrong, but something inexplicable would happen. May knew her will was strongest, and her only goal was to take control of whatever vessel emerged. She would see Chi’s vision come true, no matter what. &lt;br /&gt;
&lt;br /&gt;
(Previous: Born in 290 PR, Coatlina Lochairon [Three] is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Coatlina managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
&lt;br /&gt;
It was a young Coatlina’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Coatlina would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years the Lochairon offspring grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
&lt;br /&gt;
After these disappearances, Coatlina realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Coatlina became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Professor Lochairon&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
&lt;br /&gt;
Late in life, Coatlina sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that she met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Coatlina agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Coatlina pause as to their true intentions. In the end, Coatlina agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, the professor was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Coatlina undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Coatlina remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
&lt;br /&gt;
Mevvit Ashwing [Four]&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of rest of their people, and physically weak chicks may survive to adulthood where they otherwise would not. Mevvit was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Mevvit had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Mevvit journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further the aaracokra&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Mevvit&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Mevvit&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Mevvit was thrilled, lost in his dream of the future. &lt;br /&gt;
&lt;br /&gt;
So it was that Mevvit did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Mevvit&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Mevvit snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing he remembers is being washed away in the fiery arcane torrent.  &lt;br /&gt;
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Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
&lt;br /&gt;
The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
&lt;br /&gt;
Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
&lt;br /&gt;
His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
&lt;br /&gt;
Eloise [Seven] is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Eloise wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Eloise tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Eloise came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Eloise set out to see more of the world and see her dream of becoming an adventurer come true.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Three speaks Draconic, Elvish, Common, and a smattering of other languages well enough to read.&lt;br /&gt;
&lt;br /&gt;
Note: Despite speaking many languages across many lives, Countdown here has [[Geas]] on them preventing any of their lives from knowing or speaking their own names from across any lifespan.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
One is stitched together from pieces of the eldritch entity Chthuga and the Turquoise Serpent Xiuhcoatl - both fire deities in their respective pantheons. As such, One embodies two natures of fire; the Annihilating Flame that burns out even other Old Ones, and the Regrowing Flame that clears old growth to make way for the new. &lt;br /&gt;
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== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039;  &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
# &#039;&#039;&#039;Final Combat.&#039;&#039;&#039; It is clear that Two&#039;s nature is different from the rest of the Numbers - she is meddling with the eldritch energies at her disposal, twisting those afflicted by SLOBS, like Seraphina Softpaw, and raising the dead, like [[Kiun Xeo]].  Confronted by other heroes, Two executes [[Maverick]] and slips into her demiplane located within the Manquel Bastion. The other heroes follow and, after brutal combat, put her to rest.&lt;br /&gt;
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[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
{{DEFAULTSORT:Two}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45114</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45114"/>
		<updated>2026-03-12T14:34:53Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: Two&amp;#039;s real backstory now included&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Two}}&lt;br /&gt;
{{Infobox_character|name=The Vessel|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=This is a portrait of an empty shell, meaningful only to those who knew it well.|playerName=Josh|languages=|birthPlace=A summoning circle in Manquel|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast&lt;br /&gt;
Three - Ravel City Streets&lt;br /&gt;
Two - Personal Demiplane|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One &#039;&#039;&#039;is ???????, present during the ending of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
(Eloise [Seven] was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was bumped off by a chest bump from [[Mundy]] in Episode 19. Mevvit [Four] was killed by Viralyn Kiyoni quietly after combat in Episode 30. Coatlina [Three] sacrificed herself during the [[Saurus Siege|Saurus Siege of Ravel]] in 466 PR., Episode 50. &amp;quot;May you choke and smother&amp;quot; [Two] was slain by [[Red (Fantasial Freeze)|Red]] in her personal demiplane during Episode _: Two of One)   &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
One is an amalgamation of two fire-affixed divine-level entities, brought together by the combination of the Taurus Binding and the Anchoring of the Breeze. It is a massive, everburning thing - part serpent, part baleful orb. To look upon it is to stare directly at the sun.  &lt;br /&gt;
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== Regrets and Desires ==&lt;br /&gt;
A desire yet unwritten.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
??????????  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The [[Illumian (Player Race)|Illumian]] &amp;quot;May you choke and smother&amp;quot; [Two] was a magic anomaly, born from a phrase of creation spoken by Ruktoka Ornill with her full soul. Ruktoka lived in Amusa, but did not live in a happy marriage, and so her child was born of a hateful phrase. As a Child of Pure Word, the phrase shone above May&#039;s head every waking moment. The constant reminder of Ruktoka’s hate strained the family dynamic to a breaking point, and the child May was abused and battered by her adoptive father and siblings. It was a cruel life, to be sure, and the child wished desperately for a change to come, for her family to meet a cruel and unusual end that she might be free. &lt;br /&gt;
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May’s wish was granted when a strange visitor clad in armor came to visit. To the young Illumian, he was a god, but he introduced himself to her as a [[X (The Paladin)|Paladin]]. He commanded elemental forces to bury May’s house in a rockslide with the rest of the family inside. The brutality of the Ornill family&#039;s death was cathartic; for May, the Paladin had granted her wish and set her free from abuse. Her heart was his. More still, the Paladin told May why he sought her out; he was looking for individuals with the ability to harness the energy of the Elemental Planes to destroy Quelmar. He asked if May would join him in his quest; the child who had known no love took his hand.&lt;br /&gt;
&lt;br /&gt;
The Paladin trained May in using illusory magic to change the Words of Creation above her head to “Shining Flame, Farseer”, and to keep the magic going even as she slept. When May had mastered this, the Paladin gave her a mission to bind and control a great elemental spirit from [[Elemental Plane of Fire|a distant realm]], with the rest of her life to accomplish it. May then decieved her way into being adopted by the ArchCrystal Tower, and devoted all her energies to mastering complex rituals and abjuration magic, preparing the way for her master’s goal. She accomplished these things before adulthood, proving her worth by casting the Taurus Binding for the first me in decades. This shook the elders, who were grateful to see May set off as a traveler, looking for further magics.&lt;br /&gt;
&lt;br /&gt;
It was after years of scouring Quelmar for the right conjuring ritual that May located the text for the Anchoring of the Breeze deep in the sands of Pteris. She also found a list of names that were marked “Forbidden”, one of which was the destructive elemental spirit the Paladin had in mind. From there, May tapped her network of spies for a suitable time and place to cast the Anchoring of the Breeze. She would use the cover of a scrap of Prophecy from Levinkan which warned of an oncoming Freeze, locate a proper place to cast the Anchoring of the Breeze, and control the Great Flame Spirit with the Taurus Binding. The stupid aarakocra she’d hoodwinked years before would make an excellent vessel, and the decrepit drakkotaur professor from [[University of Xyrneiros|Xyrneiros]] would be sure to help a young mage on the rise! After her helper [[Dark Silvio|Silvio]] secured a location outside of Manquel, May could taste victory. She could already imagine the smile on the Paladin’s face as Quelmar burned to ash– all because of her!&lt;br /&gt;
&lt;br /&gt;
What happened, exactly? May remains unsure. The summoning circle had been carefully laid at the aarakocra’s feet to draw the spirit into his body. Both masters of magic would chant their respective chants. The bodyguards, one dumb half-elf and one dumber gnome, would keep any passerby at bay. But that professor – at the last possible moment she switched names! Halfway through the ritual May realized it – what was the second entity being chanted? Once she discerned the name, May almost laughed – adding fire to fire would help Quelmar burn even faster! It was all playing into her hands, but then an unexpected noise. A local farm girl, drawn by the chanting and strange lights, walked towards them with her crooked teeth and gaping mouth. May recognized the warping of magic first; the farm girl was a null, likely descended from a [[Balabag]] family with antimagic in their blood. Under these constraints, she’d tear the combined rituals apart and ruin the Paladin’s plans! Furious and vexed, May pivoted with the grace of a panther. She understood the magic would be warped, shut her eyes, and let her thoughts turn inward. She didn’t know how this would go wrong, but something inexplicable would happen. May knew her will was strongest, and her only goal was to take control of whatever vessel emerged. She would see Chi’s vision come true, no matter what. &lt;br /&gt;
&lt;br /&gt;
(Previous: Born in 290 PR, Coatlina Lochairon [Three] is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Coatlina managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
&lt;br /&gt;
It was a young Coatlina’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Coatlina would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years the Lochairon offspring grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
&lt;br /&gt;
After these disappearances, Coatlina realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Coatlina became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Professor Lochairon&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
&lt;br /&gt;
Late in life, Coatlina sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that she met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Coatlina agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Coatlina pause as to their true intentions. In the end, Coatlina agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, the professor was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Coatlina undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Coatlina remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
&lt;br /&gt;
Mevvit Ashwing [Four]&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of rest of their people, and physically weak chicks may survive to adulthood where they otherwise would not. Mevvit was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Mevvit had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Mevvit journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further the aaracokra&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Mevvit&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Mevvit&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Mevvit was thrilled, lost in his dream of the future. &lt;br /&gt;
&lt;br /&gt;
So it was that Mevvit did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Mevvit&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Mevvit snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing he remembers is being washed away in the fiery arcane torrent.  &lt;br /&gt;
&lt;br /&gt;
Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
&lt;br /&gt;
The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
&lt;br /&gt;
Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
&lt;br /&gt;
His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
&lt;br /&gt;
Eloise [Seven] is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Eloise wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Eloise tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Eloise came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Eloise set out to see more of the world and see her dream of becoming an adventurer come true.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Three speaks Draconic, Elvish, Common, and a smattering of other languages well enough to read.&lt;br /&gt;
&lt;br /&gt;
Note: Despite speaking many languages across many lives, Countdown here has [[Geas]] on them preventing any of their lives from knowing or speaking their own names from across any lifespan.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
A good sense of tactics and combat. Three is able to channel an internal fire in two ways; one as a source of luminescence in dark places, and the other as a scorching fire on their blade. They have since gained the ability to manifest a blade of their own without the need for weapons. &lt;br /&gt;
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Due to some magical awakening within their blood, Three has gained the ability to resist the cold of the Freeze without any need for other clothing. Additionally, they no longer need to eat, drink, or sleep.  &lt;br /&gt;
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Three&#039;s weapons are: &amp;quot;The Way Forward&amp;quot; - a magical longsword Three carries at all times, and &amp;quot;Blood Dart&amp;quot; - A red lance, looted from a pirate ship off the coast of Ravel  &lt;br /&gt;
&lt;br /&gt;
== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039;  &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
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[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
{{DEFAULTSORT:Two}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45113</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45113"/>
		<updated>2026-03-12T14:22:41Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: &lt;/p&gt;
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&lt;div&gt;{{DISPLAYTITLE:Two}}&lt;br /&gt;
{{Infobox_character|name=The Vessel|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=This is a portrait of an empty shell, meaningful only to those who knew it well.|playerName=Josh|languages=|birthPlace=A summoning circle in Manquel|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast&lt;br /&gt;
Three - Ravel City Streets&lt;br /&gt;
Two - Personal Demiplane|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One &#039;&#039;&#039;is ???????, present during the ending of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
(Eloise [Seven] was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was killed by a chest bump from [[Mundy]] in Episode 19. Four was killed by Viralyn Kiyoni quietly after combat in Episode 30. Three sacrificed herself during the [[Saurus Siege|Saurus Siege of Ravel]] in 466 PR., Episode 50. Two was slain by [[Red (Fantasial Freeze)|Red]] in her personal demiplane during Episode _: Two of One)   &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
One is an amalgamation of two fire-affixed divine-level entities, brought together by the combination of the Taurus Binding and the Anchoring of the Breeze. It is a massive, everburning thing - part serpent, part baleful orb. To look upon it is to stare directly at the sun.  &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
A desire yet unwritten.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
??????????  &lt;br /&gt;
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== History ==&lt;br /&gt;
Two grew up in Amusa, an [[Illumian (Player Race)|Illumian]] child whose phrase of creation was &amp;quot;Shining Flame, Farseeker&amp;quot;. She would have grown up with loving parents and several siblings, had a freak rockslide not buried them inside their house, with the young Two barely surviving. She was tested, then taken in by members of the ArchCrystal Tower, and grew older pursuing the great Illumian traditions of magic and learning. She became accomplished at a young age and became a specialist in complex rituals and abjuration magic before reaching adulthood. &lt;br /&gt;
&lt;br /&gt;
Two was restless despite her accomplishments. Without a real comfort in the world beside magic, she became a traveler. Two gained much knowledge over decades of exploration, scouring the corners of Quelmar for a friend as well as a chance to prove herself capable of saving those who could not save themselves. The odyssey hardened her, but there was happiness too, and Two fell in love with the lapping of waves on a boat, the sight of new places on the horizon, and the taste of local delicacies. &lt;br /&gt;
&lt;br /&gt;
In was in Levinkan&#039;s royal court that Two heard a fragment of prophecy, warning of a coming Freeze of the great Quelmar Ocean. Two took the gnomish diviners at their word, seeking a way to improve upon magic she had discovered in her travels to prevent disaster. She found a retired professor from the [[University of Xyrneiros]] and an [[aarakocra]] to aid in her goal, and found between the three of them a location in south Osugbo where ley lines would provide a swell of energy to ensure their success.  &lt;br /&gt;
&lt;br /&gt;
Late in the planning of their ritual, the professor expressed misgivings and requested a different being to be summoned by the [[Anchoring of the Breeze]]. Two disagreed, saying that the ritual was Ta-Shedet in nature and summoning a different entity could end in disaster. The two master wizards could not agree, and Two realized too late, halfway through the dangerous chanting, that the wizened drakkotaur had gone into business for herself. To make matters worse, Two saw a young girl approaching the ritual circle, too curious to stay away. Two recognized a rare skin blemish upon the girl&#039;s skin marking her as a null, likely linked from a Balabag family. It was agony for Two to watch her best laid plans go so awry, but the farm girl&#039;s curiosity was unstoppable - and then the antimagic blood ripped the gossamer threads of the ritual apart. Two delved deeply inward, hoping to maintain some sense of self... and now her eyes are open again. &lt;br /&gt;
&lt;br /&gt;
(Previous: Born in 290 PR, Coatlina Lochairon [Three] is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Coatlina managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
&lt;br /&gt;
It was a young Coatlina’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Coatlina would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years the Lochairon offspring grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
&lt;br /&gt;
After these disappearances, Coatlina realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Coatlina became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Professor Lochairon&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
&lt;br /&gt;
Late in life, Coatlina sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that she met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Coatlina agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Coatlina pause as to their true intentions. In the end, Coatlina agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, the professor was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Coatlina undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Coatlina remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
&lt;br /&gt;
Mevvit Ashwing [Four]&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of rest of their people, and physically weak chicks may survive to adulthood where they otherwise would not. Mevvit was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Mevvit had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Mevvit journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further the aaracokra&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Mevvit&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Mevvit&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Mevvit was thrilled, lost in his dream of the future. &lt;br /&gt;
&lt;br /&gt;
So it was that Mevvit did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Mevvit&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Mevvit snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing he remembers is being washed away in the fiery arcane torrent.  &lt;br /&gt;
&lt;br /&gt;
Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
&lt;br /&gt;
The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
&lt;br /&gt;
Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
&lt;br /&gt;
His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
&lt;br /&gt;
Eloise [Seven] is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Eloise wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Eloise tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Eloise came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Eloise set out to see more of the world and see her dream of becoming an adventurer come true.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Three speaks Draconic, Elvish, Common, and a smattering of other languages well enough to read.&lt;br /&gt;
&lt;br /&gt;
Note: Despite speaking many languages across many lives, Countdown here has [[Geas]] on them preventing any of their lives from knowing or speaking their own names from across any lifespan.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
A good sense of tactics and combat. Three is able to channel an internal fire in two ways; one as a source of luminescence in dark places, and the other as a scorching fire on their blade. They have since gained the ability to manifest a blade of their own without the need for weapons. &lt;br /&gt;
&lt;br /&gt;
Due to some magical awakening within their blood, Three has gained the ability to resist the cold of the Freeze without any need for other clothing. Additionally, they no longer need to eat, drink, or sleep.  &lt;br /&gt;
&lt;br /&gt;
Three&#039;s weapons are: &amp;quot;The Way Forward&amp;quot; - a magical longsword Three carries at all times, and &amp;quot;Blood Dart&amp;quot; - A red lance, looted from a pirate ship off the coast of Ravel  &lt;br /&gt;
&lt;br /&gt;
== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039;  &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
{{DEFAULTSORT:Two}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45112</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45112"/>
		<updated>2026-03-12T14:20:26Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Two}}&lt;br /&gt;
{{Infobox_character|name=Two|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=&amp;quot;I am merely in tune with my truest self.&amp;quot;|playerName=Josh|languages=Common, Draconic, Elvish, and others as the need arises|alias=Master of Ritual Magics|birthPlace=Amusa|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast&lt;br /&gt;
Three - Ravel City Streets|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One &#039;&#039;&#039;is ???????, present during the ending of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
(Eloise [Seven] was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was killed by a chest bump from [[Mundy]] in Episode 19. Four was killed by Viralyn Kiyoni quietly after combat in Episode 30. Three sacrificed herself during the [[Saurus Siege|Saurus Siege of Ravel]] in 466 PR., Episode 50. Two was slain by [[Red (Fantasial Freeze)|Red]] in her personal demiplane during Episode _: Two of One)   &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
One is an amalgamation of two fire-affixed divine-level entities, brought together by the combination of the Taurus Binding and the Anchoring of the Breeze. It is a massive, everburning thing - part serpent, part baleful orb. To look upon it is to stare directly at the sun.  &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
A desire yet unwritten.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
??????????  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Two grew up in Amusa, an [[Illumian (Player Race)|Illumian]] child whose phrase of creation was &amp;quot;Shining Flame, Farseeker&amp;quot;. She would have grown up with loving parents and several siblings, had a freak rockslide not buried them inside their house, with the young Two barely surviving. She was tested, then taken in by members of the ArchCrystal Tower, and grew older pursuing the great Illumian traditions of magic and learning. She became accomplished at a young age and became a specialist in complex rituals and abjuration magic before reaching adulthood. &lt;br /&gt;
&lt;br /&gt;
Two was restless despite her accomplishments. Without a real comfort in the world beside magic, she became a traveler. Two gained much knowledge over decades of exploration, scouring the corners of Quelmar for a friend as well as a chance to prove herself capable of saving those who could not save themselves. The odyssey hardened her, but there was happiness too, and Two fell in love with the lapping of waves on a boat, the sight of new places on the horizon, and the taste of local delicacies. &lt;br /&gt;
&lt;br /&gt;
In was in Levinkan&#039;s royal court that Two heard a fragment of prophecy, warning of a coming Freeze of the great Quelmar Ocean. Two took the gnomish diviners at their word, seeking a way to improve upon magic she had discovered in her travels to prevent disaster. She found a retired professor from the [[University of Xyrneiros]] and an [[aarakocra]] to aid in her goal, and found between the three of them a location in south Osugbo where ley lines would provide a swell of energy to ensure their success.  &lt;br /&gt;
&lt;br /&gt;
Late in the planning of their ritual, the professor expressed misgivings and requested a different being to be summoned by the [[Anchoring of the Breeze]]. Two disagreed, saying that the ritual was Ta-Shedet in nature and summoning a different entity could end in disaster. The two master wizards could not agree, and Two realized too late, halfway through the dangerous chanting, that the wizened drakkotaur had gone into business for herself. To make matters worse, Two saw a young girl approaching the ritual circle, too curious to stay away. Two recognized a rare skin blemish upon the girl&#039;s skin marking her as a null, likely linked from a Balabag family. It was agony for Two to watch her best laid plans go so awry, but the farm girl&#039;s curiosity was unstoppable - and then the antimagic blood ripped the gossamer threads of the ritual apart. Two delved deeply inward, hoping to maintain some sense of self... and now her eyes are open again. &lt;br /&gt;
&lt;br /&gt;
(Previous: Born in 290 PR, Coatlina Lochairon [Three] is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Coatlina managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
&lt;br /&gt;
It was a young Coatlina’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Coatlina would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years the Lochairon offspring grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
&lt;br /&gt;
After these disappearances, Coatlina realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Coatlina became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Professor Lochairon&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
&lt;br /&gt;
Late in life, Coatlina sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that she met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Coatlina agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Coatlina pause as to their true intentions. In the end, Coatlina agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, the professor was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Coatlina undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Coatlina remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
&lt;br /&gt;
Mevvit Ashwing [Four]&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of rest of their people, and physically weak chicks may survive to adulthood where they otherwise would not. Mevvit was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Mevvit had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Mevvit journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further the aaracokra&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Mevvit&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Mevvit&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Mevvit was thrilled, lost in his dream of the future. &lt;br /&gt;
&lt;br /&gt;
So it was that Mevvit did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Mevvit&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Mevvit snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing he remembers is being washed away in the fiery arcane torrent.  &lt;br /&gt;
&lt;br /&gt;
Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
&lt;br /&gt;
The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
&lt;br /&gt;
Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
&lt;br /&gt;
His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
&lt;br /&gt;
Eloise [Seven] is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Eloise wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Eloise tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Eloise came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Eloise set out to see more of the world and see her dream of becoming an adventurer come true.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Three speaks Draconic, Elvish, Common, and a smattering of other languages well enough to read.&lt;br /&gt;
&lt;br /&gt;
Note: Despite speaking many languages across many lives, Countdown here has [[Geas]] on them preventing any of their lives from knowing or speaking their own names from across any lifespan.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
A good sense of tactics and combat. Three is able to channel an internal fire in two ways; one as a source of luminescence in dark places, and the other as a scorching fire on their blade. They have since gained the ability to manifest a blade of their own without the need for weapons. &lt;br /&gt;
&lt;br /&gt;
Due to some magical awakening within their blood, Three has gained the ability to resist the cold of the Freeze without any need for other clothing. Additionally, they no longer need to eat, drink, or sleep.  &lt;br /&gt;
&lt;br /&gt;
Three&#039;s weapons are: &amp;quot;The Way Forward&amp;quot; - a magical longsword Three carries at all times, and &amp;quot;Blood Dart&amp;quot; - A red lance, looted from a pirate ship off the coast of Ravel  &lt;br /&gt;
&lt;br /&gt;
== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039;  &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
{{DEFAULTSORT:Two}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kiun_Xeo&amp;diff=44763</id>
		<title>Kiun Xeo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kiun_Xeo&amp;diff=44763"/>
		<updated>2026-02-17T02:32:20Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: /* Act 2, Fantasial Freeze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kiun Xeo is an NPC turned minor antagonist during the [[The Fantasial Freeze|Fantasial Freeze]]. He lived from 419-467 PR.&lt;br /&gt;
&lt;br /&gt;
=== Act 1, Fantasial Freeze ===&lt;br /&gt;
Kiun Xeo was brought into the Fantasial Freeze as a counterpoint to [[Xilas LaCroix]]. The Xeo and LaCroix families were both wealthy, and both owned lavish manors in the city of Ravel. The Xeo were the weaker of the two families, and Xilas sought Kiun&#039;s head; thus, Kiun hired heroes to defend his manor from vampire attacks by night. The PCs were successful in defending the Xeo estate, but some clever lockpicking by [[Red (Fantasial Freeze)|Red]] revealed they weren&#039;t squeaky clean either. No, the Xeo family were worshipping and bankrolling the actions of an [[Amaun]]-worshipping fire cult that was causing trouble in the area. Playing on Kiun&#039;s fears, the PCs convinced him to hide out in [[the Haven]] for his own protection. While Kiun was away, the Xeo manor was trashed due to a party thrown by [[One|Five]]. &lt;br /&gt;
&lt;br /&gt;
=== Act 2, Fantasial Freeze ===&lt;br /&gt;
Kiun was present in the Haven when Balabag came looking to seize Manquel&#039;s territory, Bastion included. Led by Captain Maximillian, the soldiers were looking for whoever was responsible for the fire cult&#039;s actions. Kiun was turned over to Balabag and imprisoned. Sadly, Xilas found Kiun in his cell and murdered him, leading Kiun to become Blowted. He made a deal with the Bearah for power, but ended up not fighting in the Saurus Siege of Ravel. Instead, after Orbis was locked away, he spread the fire cult&#039;s influence across southern Osugbo, clashing with the Sorghum Knights and Blowt remnants.&lt;br /&gt;
&lt;br /&gt;
Kiun&#039;s end came when he, accompanied by his two golems, attacked the Haven on New Years Day, PR 467. Kiun sought revenge against the players who had wrecked his manor, who saw him imprisoned, who led to his demise. Unfortunately, the heroes of the Freeze were not going to stand by and let Kiun have his way; his life was ended by a punch to the face from [[Gaul|Gaul de Gaulle]].&lt;br /&gt;
&lt;br /&gt;
=== Abilities and Personality ===&lt;br /&gt;
Kiun was a shapeshifter/druid; he was known to transform into a gorilla in battle, and he took the form of a great fire serpent in his final battle. Being wealthy, Kiun could afford two iron golems for his personal protection, and his tactics made use of slipping out of danger so the golems could smash things.&lt;br /&gt;
&lt;br /&gt;
Kiun was a headstrong figure in Ravel, a member of the aristocracy, and spoke for much of his house. He was a pious man, dedicated to his cause of choice. He also gave generously of his wealth to all who helped him, although the apocalyptic nature of the Freeze loosened his purse strings. His family survived him, and Xeo descendants look on Kiun kindly.&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kiun_Xeo&amp;diff=44762</id>
		<title>Kiun Xeo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kiun_Xeo&amp;diff=44762"/>
		<updated>2026-02-17T02:31:29Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kiun Xeo is an NPC turned minor antagonist during the [[The Fantasial Freeze|Fantasial Freeze]]. He lived from 419-467 PR.&lt;br /&gt;
&lt;br /&gt;
=== Act 1, Fantasial Freeze ===&lt;br /&gt;
Kiun Xeo was brought into the Fantasial Freeze as a counterpoint to [[Xilas LaCroix]]. The Xeo and LaCroix families were both wealthy, and both owned lavish manors in the city of Ravel. The Xeo were the weaker of the two families, and Xilas sought Kiun&#039;s head; thus, Kiun hired heroes to defend his manor from vampire attacks by night. The PCs were successful in defending the Xeo estate, but some clever lockpicking by [[Red (Fantasial Freeze)|Red]] revealed they weren&#039;t squeaky clean either. No, the Xeo family were worshipping and bankrolling the actions of an [[Amaun]]-worshipping fire cult that was causing trouble in the area. Playing on Kiun&#039;s fears, the PCs convinced him to hide out in [[the Haven]] for his own protection. While Kiun was away, the Xeo manor was trashed due to a party thrown by [[One|Five]]. &lt;br /&gt;
&lt;br /&gt;
=== Act 2, Fantasial Freeze ===&lt;br /&gt;
Kiun was present in the Haven when Balabag came looking to seize Manquel&#039;s territory, Bastion included. Led by Captain Maximillian, the soldiers were looking for whoever was responsible for the fire cult&#039;s actions. Kiun was turned over to Balabag and imprisoned. Sadly, Xilas found Kiun in his cell and murdered him, leading Kiun to become Blowted. He made a deal with the Bearah for power, but ended up not fighting in the Saurus Siege of Ravel. Instead, he spread the fire cult&#039;s influence across southern Osugbo, clashing with the Sorghum Knights and Blowt remnants.&lt;br /&gt;
&lt;br /&gt;
Kiun&#039;s end came when he, accompanied by his two golems, attacked the Haven on New Years Day, PR 467. Kiun sought revenge against the players who had wrecked his manor, who saw him imprisoned, who led to his demise. Unfortunately, the heroes of the Freeze were not going to stand by and let Kiun have his way; his life was ended by a punch to the face from [[Gaul|Gaul de Gaulle]].&lt;br /&gt;
&lt;br /&gt;
=== Abilities and Personality ===&lt;br /&gt;
Kiun was a shapeshifter/druid; he was known to transform into a gorilla in battle, and he took the form of a great fire serpent in his final battle. Being wealthy, Kiun could afford two iron golems for his personal protection, and his tactics made use of slipping out of danger so the golems could smash things.&lt;br /&gt;
&lt;br /&gt;
Kiun was a headstrong figure in Ravel, a member of the aristocracy, and spoke for much of his house. He was a pious man, dedicated to his cause of choice. He also gave generously of his wealth to all who helped him, although the apocalyptic nature of the Freeze loosened his purse strings. His family survived him, and Xeo descendants look on Kiun kindly.&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kiun_Xeo&amp;diff=44761</id>
		<title>Kiun Xeo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kiun_Xeo&amp;diff=44761"/>
		<updated>2026-02-17T02:30:10Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: Created Kiun Xeo page posthumously&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kiun Xeo is an NPC turned minor antagonist during the [[The Fantasial Freeze|Fantasial Freeze]]. He lived from 419-467 PR.&lt;br /&gt;
&lt;br /&gt;
=== Act 1, Fantasial Freeze ===&lt;br /&gt;
Kiun Xeo was brought into the Fantasial Freeze as a counterpoint to [[Xilas LaCroix]]. The Xeo and LaCroix families were both wealthy, and both owned lavish manors in the city of Ravel. The Xeo were the weaker of the two families, and Xilas sought Kiun&#039;s head; thus, Kiun hired heroes to defend his manor from vampire attacks by night. The PCs were successful in defending the Xeo estate, but some clever lockpicking by [[Red (Fantasial Freeze)|Red]] revealed they weren&#039;t squeaky clean either. No, the Xeo family were worshipping and bankrolling the actions of an [[Amaun]]-worshipping fire cult that was causing trouble in the area. Playing on Kiun&#039;s fears, the PCs convinced him to hide out in [[the Haven]] for his own protection. While Kiun was away, the Xeo manor was trashed due to a party thrown by [[One|Five]]. &lt;br /&gt;
&lt;br /&gt;
=== Act 2, Fantasial Freeze ===&lt;br /&gt;
Kiun was present in the Haven when Balabag came looking to seize Manquel&#039;s territory, Bastion included. Led by Captain Maximillian, the soldiers were looking for whoever was responsible for the fire cult&#039;s actions. Kiun was turned over to Balabag and imprisoned. Sadly, Xilas found Kiun in his cell and murdered him, leading Kiun to become Blowted. He made a deal with the Bearah for power, but ended up not fighting in the Saurus Siege of Ravel. Instead, he spread the fire cult&#039;s influence across southern Osugbo, clashing with the Sorghum Knights and Blowt remnants.&lt;br /&gt;
&lt;br /&gt;
Kiun&#039;s end came when he, accompanied by his two golems, attacked the Haven on New Years Day, PR 467. Kiun sought revenge against the players who had wrecked his manor, who saw him imprisoned, who led to his demise. Unfortunately, the heroes of the Freeze were not going to stand by and let Kiun have his way; his life was ended by a punch to the face from [[Gaul|Gaul de Gaulle]].&lt;br /&gt;
&lt;br /&gt;
=== Abilities and Personality ===&lt;br /&gt;
Kiun was a shapeshifter/druid; he was known to transform into a gorilla in battle, and he took the form of a great fire serpent in his final battle. Being wealthy, Kiun could afford two iron golems for his personal protection, and his tactics made use of slipping out of danger so the golems could smash things.&lt;br /&gt;
&lt;br /&gt;
Kiun was a headstrong figure in Ravel, a member of the aristocracy, and spoke for much of his house. He was a pious man, dedicated to his cause of choice. He also gave generously of his wealth to all who helped him, although the apocalyptic nature of the Freeze loosened his purse strings. His family survived him, and Xeo descendants look on Kiun kindly.&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=44760</id>
		<title>Ennui</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=44760"/>
		<updated>2026-02-17T02:03:24Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: /* Attacks and Weapons  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
== Who is Ennui? ==&lt;br /&gt;
Ennui is a [[tiefling]] spy for [[Balabag]] and a recurring NPC in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ennui is the worst. He is soft-spoken and decently handsome, but that&#039;s due to his tiefling charm more than any personal work. Because he&#039;s a spy and a charlatan, you can&#039;t trust him, and he&#039;s not strong or brave. He&#039;s just kind of there, polluting the space with his presence. And did I mention he&#039;ll stab you in the back if given the opportunity? &lt;br /&gt;
&lt;br /&gt;
== Fantasial Freeze ==&lt;br /&gt;
Ennui was meant to be a top spy for Balabag, sent to Ravel to monitor the town and eventually spread a synthesized wendigo disease among Ravel&#039;s people. Instead, he was beaten in melee by [[Quimbleton]] and [[Savile]], two frail wizards. Later in the Freeze, Ennui was sent to kill [[One|Four]] and failed miserably. He is trusted by Captain Maximillian of the Balabag army, but no one else significant can vouch for him, The [[The Fantasial Freeze/PCs|PCs in the Freeze]] think he sucks.&lt;br /&gt;
&lt;br /&gt;
== What happened to Ennui? ==&lt;br /&gt;
Ennui died and became Blowted partway through Act 2 of the Fantasial Freeze. He became a minor antagonist to the heroes, although Ennui was always looking for a way to up his power; he briefly joined forces with [[Jenny Kaboom]] to try and take down [[Savile]]. He participated in the Saurus Siege of Ravel on the side of the Bearah, escaped [[Orbis Alius|Orbis]] before the Rite of Unmaking sealed it away, and is now living life on the lam. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ennui will stab you if you let your guard down, and he&#039;s pretty good at sneaking. He&#039;s soft as Cottonelle otherwise, so just be prepared to bonk him on the head and send him packing.{{Worldbuilders}}The powers Ennui gained from the Bearah involve putting his opponents to sleep and cutting their throats; since Orbis Alius is locked away, Ennui&#039;s abilities are vastly diminished.&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=44759</id>
		<title>Ennui</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=44759"/>
		<updated>2026-02-17T02:02:11Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: /* What happened to Ennui? */ Update post-Megagame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
== Who is Ennui? ==&lt;br /&gt;
Ennui is a [[tiefling]] spy for [[Balabag]] and a recurring NPC in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ennui is the worst. He is soft-spoken and decently handsome, but that&#039;s due to his tiefling charm more than any personal work. Because he&#039;s a spy and a charlatan, you can&#039;t trust him, and he&#039;s not strong or brave. He&#039;s just kind of there, polluting the space with his presence. And did I mention he&#039;ll stab you in the back if given the opportunity? &lt;br /&gt;
&lt;br /&gt;
== Fantasial Freeze ==&lt;br /&gt;
Ennui was meant to be a top spy for Balabag, sent to Ravel to monitor the town and eventually spread a synthesized wendigo disease among Ravel&#039;s people. Instead, he was beaten in melee by [[Quimbleton]] and [[Savile]], two frail wizards. Later in the Freeze, Ennui was sent to kill [[One|Four]] and failed miserably. He is trusted by Captain Maximillian of the Balabag army, but no one else significant can vouch for him, The [[The Fantasial Freeze/PCs|PCs in the Freeze]] think he sucks.&lt;br /&gt;
&lt;br /&gt;
== What happened to Ennui? ==&lt;br /&gt;
Ennui died and became Blowted partway through Act 2 of the Fantasial Freeze. He became a minor antagonist to the heroes, although Ennui was always looking for a way to up his power; he briefly joined forces with [[Jenny Kaboom]] to try and take down [[Savile]]. He participated in the Saurus Siege of Ravel on the side of the Bearah, escaped [[Orbis Alius|Orbis]] before the Rite of Unmaking sealed it away, and is now living life on the lam. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ennui will stab you if you let your guard down, and he&#039;s pretty good at sneaking. He&#039;s soft as Cottonelle otherwise, so just be prepared to bonk him on the head and send him packing.{{Worldbuilders}}&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=44758</id>
		<title>The Fantasial Freeze/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=44758"/>
		<updated>2026-02-17T01:55:37Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active [[Player|Player Character]] Count: 30&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PC Name&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![[Class#DDWN Classes|Class]]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|Wiki Word Count/WSP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton|Quimbleton Fiddleford]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaxzo&#039;Ilan|Waebreena]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Jacob&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[One|&amp;quot;Countdown&amp;quot;]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Accursed|Hexblade]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Josh&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Softpaw|Clover]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Jenelle&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1014/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine|Clementine Kiyoni]]&lt;br /&gt;
|[[Birdhag]]&lt;br /&gt;
|[[Bard]]/[[High Mage]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Lacer]]/[[Healer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tessa Night|Tessa]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Christina&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1776/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ravii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Accursed]]/[[Duelist]]&lt;br /&gt;
|???&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecilia]]&lt;br /&gt;
|[[Otomo]]&lt;br /&gt;
|[[Beastmaster]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Emmett&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1744/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oswald]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|Soldier&lt;br /&gt;
|Matt&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1316/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Takeshi]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Dawn&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mundy]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Nathan&lt;br /&gt;
|&#039;&#039;&#039;Ghost&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gale]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Kate&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|943/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Enrik]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Champion|Champion/Expert]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Thomas&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuki]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Bri&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1921/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Nearlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jollyfist|Jollyfist Burnale]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Fighter&lt;br /&gt;
|???&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Rook]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Will&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Sven/Ben/Gustafar]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cranston]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Taylor E&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Kip]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Manny&lt;br /&gt;
|&#039;&#039;&#039;Ghost&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Cassandra&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jenny Kaboom]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Merchant]]/[[Alchemist]]&lt;br /&gt;
|Merchant&lt;br /&gt;
|Jackson&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sameera]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Sabi&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|150/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Maverick]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Social Worker&lt;br /&gt;
|Jeff&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Savile]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]/[[Merchant]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;A̸͍͠ͅḻ̶̠̌͘i̵̝͕͌̚v̴̪͓͂͂e̷̲̹͋&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;A̸͍͠ͅḻ̶̠̌͘i̵̝͕͌̚v̴̪͓͂͂e̷̲̹͋&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Isabelle]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Trig&lt;br /&gt;
|&#039;&#039;&#039;A̸͍͠ͅḻ̶̠̌͘i̵̝͕͌̚v̴̪͓͂͂e̷̲̹͋&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Retired Player Character Count: 30&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;PC Name&#039;&#039;&#039;&lt;br /&gt;
![[List of Quelmar Races (DDWN)|&#039;&#039;&#039;Origin&#039;&#039;&#039;]]&lt;br /&gt;
![[Class#DDWN Classes|&#039;&#039;&#039;Class&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|&#039;&#039;&#039;Wiki Word Count/WSP&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecil Alaxorsa|Alsace LaCroix]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Champion/[[Duelist]]&lt;br /&gt;
|Chef&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kludzu]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Osric]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|???&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1041/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Farmer Lyell]]&lt;br /&gt;
|Human&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|Farmer&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dak]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Riley&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[My Neighbor Craig]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Mickaylee&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[En]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|Skinshifter/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Fären]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Freida]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Rae&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Alcordyn]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Niko&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaul]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|Nico&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldwintinaflial Blankedfeld|Eldwintinaflial]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Ben&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Horizon]]&lt;br /&gt;
|???&lt;br /&gt;
|[[Vowed]]&lt;br /&gt;
|???&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lairus]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|204/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoko]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Casper&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fahrlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Asími]]&lt;br /&gt;
|[[Elric|Elf]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Billy&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viralyn Kiyoni]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|[[Accursed]]/[[Champion]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Thimbol]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eltolinde Lykaios|Eltolinde]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ramad Shadewalk|Ramad]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fridtjof]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|[[Paul]]&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Annabelle]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Monk]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosamund]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Elora&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Putney]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Jay&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Wind]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Carter&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr Burdock]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Adebimpe]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Isaac&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Caul Davre]]&lt;br /&gt;
|Corpse-Stitched&lt;br /&gt;
|Necromancer&lt;br /&gt;
|???&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dremaria&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Christine&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=44460</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=44460"/>
		<updated>2026-02-07T17:43:14Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: /* Session 51: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Seven (Fantasial Freeze)|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Seven (Fantasial Freeze)|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Seven (Fantasial Freeze)|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[One|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[One|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[One|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[One|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[One|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[One|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[One|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Sven (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[One|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[One|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session MegaGame: Nuking/Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: Disperse ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[One|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 53: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 55: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 63: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 64: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Series Finale&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=44459</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=44459"/>
		<updated>2026-02-07T17:41:16Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: /* Session 52: */ Save James time!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Seven (Fantasial Freeze)|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Seven (Fantasial Freeze)|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Seven (Fantasial Freeze)|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[One|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[One|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[One|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[One|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[One|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[One|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[One|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Sven (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[One|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[One|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session MegaGame: Nuking/Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[One|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 53: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 55: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 63: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 64: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Series Finale&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=44458</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=44458"/>
		<updated>2026-02-07T14:53:38Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: Name update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Two}}&lt;br /&gt;
{{Infobox_character|name=Two|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=&amp;quot;I am merely in tune with my truest self.&amp;quot;|playerName=Josh|languages=Common, Draconic, Elvish, and others as the need arises|alias=Master of Ritual Magics|birthPlace=Amusa|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast&lt;br /&gt;
Three - Ravel City Streets|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two &#039;&#039;&#039;is a [[human]] [[Accursed|Hexblade]], present during the ongoing events of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
(Eloise [Seven] was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was killed by a chest bump from [[Mundy]] in Episode 19. Four was killed by Viralyn Kiyoni quietly after combat in Episode 30. Three sacrificed herself during the [[Saurus Siege|Saurus Siege of Ravel]] in 466 PR., Episode 50.)   &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Two is a 6-foot-tall human with platinum blonde hair and pale, [[dusky]] skin, akin to quartz. Their appearance is neatly groomed and their clothing style is a deep red cape over burnished armor, white and burgundy fabrics. Two&#039;s eyes are red, their teeth are straight and white, and their default expression is appraising, calculating, and careful.  &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
The many faceted form of this creature is a manifestation of all of its collective desires. It protects Manquel because part of it once came from there, it hunts artifacts because the Scholar deep inside of him knows there is knowledge to be gained. It revels with its friends and finds opportunities to bond because there is a splinter of a party animal inside. But the more layers get stripped away, the more the true desire of &#039;&#039;&#039;One&#039;&#039;&#039; seeps through...a desire yet unwritten.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Two is more used to the company of their own thoughts than the gabbing of others. She has spent many years exploring on her own or locked in libraries perusing tomes. Combined with a fraught upbringing, Two tends to see others for their usefulness rather than the contents of their heart. She is pragmatic, diligent, focused, and guarded, though speaking about the wonders of magic or staring at the sea tends to soften her. She is also a foodie. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Two grew up in Amusa, an [[Illumian (Player Race)|Illumian]] child whose phrase of creation was &amp;quot;Shining Flame, Farseeker&amp;quot;. She would have grown up with loving parents and several siblings, had a freak rockslide not buried them inside their house, with the young Two barely surviving. She was tested, then taken in by members of the ArchCrystal Tower, and grew older pursuing the great Illumian traditions of magic and learning. She became accomplished at a young age and became a specialist in complex rituals and abjuration magic before reaching adulthood. &lt;br /&gt;
&lt;br /&gt;
Two was restless despite her accomplishments. Without a real comfort in the world beside magic, she became a traveler. Two gained much knowledge over decades of exploration, scouring the corners of Quelmar for a friend as well as a chance to prove herself capable of saving those who could not save themselves. The odyssey hardened her, but there was happiness too, and Two fell in love with the lapping of waves on a boat, the sight of new places on the horizon, and the taste of local delicacies. &lt;br /&gt;
&lt;br /&gt;
In was in Levinkan&#039;s royal court that Two heard a fragment of prophecy, warning of a coming Freeze of the great Quelmar Ocean. Two took the gnomish diviners at their word, seeking a way to improve upon magic she had discovered in her travels to prevent disaster. She found a retired professor from the [[University of Xyrneiros]] and an [[aarakocra]] to aid in her goal, and found between the three of them a location in south Osugbo where ley lines would provide a swell of energy to ensure their success.  &lt;br /&gt;
&lt;br /&gt;
Late in the planning of their ritual, the professor expressed misgivings and requested a different being to be summoned by the [[Anchoring of the Breeze]]. Two disagreed, saying that the ritual was Ta-Shedet in nature and summoning a different entity could end in disaster. The two master wizards could not agree, and Two realized too late, halfway through the dangerous chanting, that the wizened drakkotaur had gone into business for herself. To make matters worse, Two saw a young girl approaching the ritual circle, too curious to stay away. Two recognized a rare skin blemish upon the girl&#039;s skin marking her as a null, likely linked from a Balabag family. It was agony for Two to watch her best laid plans go so awry, but the farm girl&#039;s curiosity was unstoppable - and then the antimagic blood ripped the gossamer threads of the ritual apart. Two delved deeply inward, hoping to maintain some sense of self... and now her eyes are open again. &lt;br /&gt;
&lt;br /&gt;
(Previous: Born in 290 PR, Three is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Three managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
&lt;br /&gt;
It was a young Three’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Three would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years Three grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
&lt;br /&gt;
After these disappearances, Three realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Three became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Three&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
&lt;br /&gt;
Late in life, Three sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that Three met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Three agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Three pause as to her true intentions. In the end, Three agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, Three was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Three undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Three remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
&lt;br /&gt;
Four&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of rest of their people, and physically weak chicks may survive to adulthood where they otherwise would not. Four was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Four had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Four journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further Four&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Four&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Four&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Four was thrilled, and began to dream of the future. &lt;br /&gt;
&lt;br /&gt;
So it was that Four did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Four&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Four snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing Four remembers is being washed away in the arcane torrent.  &lt;br /&gt;
&lt;br /&gt;
Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
&lt;br /&gt;
The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
&lt;br /&gt;
Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
&lt;br /&gt;
His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
&lt;br /&gt;
Eloise [Seven] is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Eloise wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Eloise tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Eloise came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Eloise set out to see more of the world and see her dream of becoming an adventurer come true.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Three speaks Draconic, Elvish, Common, and a smattering of other languages well enough to read.&lt;br /&gt;
&lt;br /&gt;
Note: Despite speaking many languages across many lives, Countdown here has [[Geas]] on them preventing any of their lives from knowing or speaking their own names from across any lifespan.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
A good sense of tactics and combat. Three is able to channel an internal fire in two ways; one as a source of luminescence in dark places, and the other as a scorching fire on their blade. They have since gained the ability to manifest a blade of their own without the need for weapons. &lt;br /&gt;
&lt;br /&gt;
Due to some magical awakening within their blood, Three has gained the ability to resist the cold of the Freeze without any need for other clothing. Additionally, they no longer need to eat, drink, or sleep.  &lt;br /&gt;
&lt;br /&gt;
Three&#039;s weapons are: &amp;quot;The Way Forward&amp;quot; - a magical longsword Three carries at all times, and &amp;quot;Blood Dart&amp;quot; - A red lance, looted from a pirate ship off the coast of Ravel  &lt;br /&gt;
&lt;br /&gt;
== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039;  &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
{{DEFAULTSORT:Two}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=44431</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=44431"/>
		<updated>2026-02-05T03:57:36Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Two}}&lt;br /&gt;
{{Infobox_character|name=Two|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=&amp;quot;I am merely in tune with my truest self.&amp;quot;|playerName=Josh|languages=Common, Draconic, Elvish, and others as the need arises|alias=Master of Ritual Magics|birthPlace=Amusa|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast&lt;br /&gt;
Three - Ravel City Streets|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two &#039;&#039;&#039;is a [[human]] [[Accursed|Hexblade]], present during the ongoing events of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
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(Seven was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was killed by a chest bump from [[Mundy]] in Episode 19. Four was killed by Viralyn Kiyoni quietly after combat in Episode 30. Three sacrificed herself during the [[Saurus Siege|Saurus Siege of Ravel]] in 466 PR.)   &lt;br /&gt;
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== Physical Appearance ==&lt;br /&gt;
Two is a 6-foot-tall human with platinum blonde hair and pale, [[dusky]] skin, akin to quartz. Their appearance is neatly groomed and their clothing style is a deep red cape over burnished armor, white and burgundy fabrics. Two&#039;s eyes are red, their teeth are straight and white, and their default expression is appraising, calculating, and careful.  &lt;br /&gt;
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== Regrets and Desires ==&lt;br /&gt;
The many faceted form of this creature is a manifestation of all of its collective desires. It protects Manquel because part of it once came from there, it hunts artifacts because the Scholar deep inside of him knows there is knowledge to be gained. It revels with its friends and finds opportunities to bond because there is a splinter of a party animal inside. But the more layers get stripped away, the more the true desire of &#039;&#039;&#039;One&#039;&#039;&#039; seeps through...a desire yet unwritten.&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Two is more used to the company of their own thoughts than the gabbing of others. She has spent many years exploring on her own or locked in libraries perusing tomes. Combined with a fraught upbringing, Two tends to see others for their usefulness rather than the contents of their heart. She is pragmatic, diligent, focused, and guarded, though speaking about the wonders of magic or staring at the sea tends to soften her. She is also a foodie. &lt;br /&gt;
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== History ==&lt;br /&gt;
Two grew up in Amusa, an [[Illumian (Player Race)|Illumian]] child whose phrase of creation was &amp;quot;Shining Flame, Farseeker&amp;quot;. She would have grown up with loving parents and several siblings, had a freak rockslide not buried them inside their house, with the young Two barely surviving. She was tested, then taken in by members of the ArchCrystal Tower, and grew older pursuing the great Illumian traditions of magic and learning. She became accomplished at a young age and became a specialist in complex rituals and abjuration magic before reaching adulthood. &lt;br /&gt;
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Two was restless despite her accomplishments. Without a real comfort in the world beside magic, she became a traveler. Two gained much knowledge over decades of exploration, scouring the corners of Quelmar for a friend as well as a chance to prove herself capable of saving those who could not save themselves. The odyssey hardened her, but there was happiness too, and Two fell in love with the lapping of waves on a boat, the sight of new places on the horizon, and the taste of local delicacies. &lt;br /&gt;
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In was in Levinkan&#039;s royal court that Two heard a fragment of prophecy, warning of a coming Freeze of the great Quelmar Ocean. Two took the gnomish diviners at their word, seeking a way to improve upon magic she had discovered in her travels to prevent disaster. She found a retired professor from the [[University of Xyrneiros]] and an [[aarakocra]] to aid in her goal, and found between the three of them a location in south Osugbo where ley lines would provide a swell of energy to ensure their success.  &lt;br /&gt;
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Late in the planning of their ritual, the professor expressed misgivings and requested a different being to be summoned by the [[Anchoring of the Breeze]]. Two disagreed, saying that the ritual was Ta-Shedet in nature and summoning a different entity could end in disaster. The two master wizards could not agree, and Two realized too late, halfway through the dangerous chanting, that the wizened drakkotaur had gone into business for herself. To make matters worse, Two saw a young girl approaching the ritual circle, too curious to stay away. Two recognized a rare skin blemish upon the girl&#039;s skin marking her as a null, likely linked from a Balabag family. It was agony for Two to watch her best laid plans go so awry, but the farm girl&#039;s curiosity was unstoppable - and then the antimagic blood ripped the gossamer threads of the ritual apart. Two delved deeply inward, hoping to maintain some sense of self... and now her eyes are open again. &lt;br /&gt;
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(Previous: Born in 290 PR, Three is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Three managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
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It was a young Three’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Three would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years Three grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
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After these disappearances, Three realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Three became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Three&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
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Late in life, Three sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that Three met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Three agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Three pause as to her true intentions. In the end, Three agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, Three was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Three undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Three remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
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Four&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of rest of their people, and physically weak chicks may survive to adulthood where they otherwise would not. Four was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
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After several years of study, Four had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
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In his efforts to solve this riddle, Four journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further Four&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
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In following years, Four&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Four&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Four was thrilled, and began to dream of the future. &lt;br /&gt;
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So it was that Four did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Four&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Four snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing Four remembers is being washed away in the arcane torrent.  &lt;br /&gt;
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Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
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The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
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So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
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Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
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His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
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Seven is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Seven wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Seven tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Seven came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Seven bid her parents goodbye, unperturbed by their strange looks, and set out to see more of the world.)&lt;br /&gt;
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== Languages ==&lt;br /&gt;
Three speaks Draconic, Elvish, Common, and a smattering of other languages well enough to read.&lt;br /&gt;
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Note: Despite speaking many languages across many lives, Countdown here has [[Geas]] on them preventing any of their lives from knowing or speaking their own names from across any lifespan.&lt;br /&gt;
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== Powers and Abilities ==&lt;br /&gt;
A good sense of tactics and combat. Three is able to channel an internal fire in two ways; one as a source of luminescence in dark places, and the other as a scorching fire on their blade. They have since gained the ability to manifest a blade of their own without the need for weapons. &lt;br /&gt;
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Due to some magical awakening within their blood, Three has gained the ability to resist the cold of the Freeze without any need for other clothing. Additionally, they no longer need to eat, drink, or sleep.  &lt;br /&gt;
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Three&#039;s weapons are: &amp;quot;The Way Forward&amp;quot; - a magical longsword Three carries at all times, and &amp;quot;Blood Dart&amp;quot; - A red lance, looted from a pirate ship off the coast of Ravel  &lt;br /&gt;
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== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
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# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039;  &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
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[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
{{DEFAULTSORT:Two}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Illumian_(Player_Race)&amp;diff=44160</id>
		<title>Illumian (Player Race)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Illumian_(Player_Race)&amp;diff=44160"/>
		<updated>2026-01-19T17:36:02Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: Gee, I wonder which one Two could be...&lt;/p&gt;
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&lt;div&gt;{{Worldbuilders}} [[File:Illumian.gif|thumb|381x381px]]&lt;br /&gt;
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== D&amp;amp;D 5e [[Race]] Features ==&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase.&#039;&#039;&#039; You add 1 to your Intelligence score. Additionally you gain ability score increases assigned by the sigils you select.&lt;br /&gt;
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&#039;&#039;&#039;Size. &#039;&#039;&#039;Illumians range from 5 to well over 6 feet tall and tend to have slight builds. Your size is Medium.&lt;br /&gt;
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&#039;&#039;&#039;Speed.&#039;&#039;&#039; Your base walking speed is 30 feet. &lt;br /&gt;
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&#039;&#039;&#039;[[Languages]].&#039;&#039;&#039; You can speak, read, and write [[Common]], Illumian, and one extra language of your choice. Illumian is a language only used in special occasions and formal events which often consists sharp consonants, reverberating slurs, and double speak being able to convey long messages in succinct phrases. Mostly it is used in the Cabals, Illumian libraries, Illumians formerly addressing higher Illumians, and the like.&lt;br /&gt;
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&#039;&#039;&#039;Glyphic Insight: &#039;&#039;&#039;You are proficient in Arcana checks &lt;br /&gt;
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&#039;&#039;&#039;Born Utterance:&#039;&#039;&#039; It is said that when an Illumian is born in the word it is ushered in by a phrase of creation. As an action you can display a 10 word phrase above your head giving bright light out to 15 feet and dim light out another 15 feet. This phrase is typically in old Illumian but it maybe in any language you know. You can change the phrase or dismiss this as a bonus action. If you should die, regardless of the state of your body, as a reaction you can use this ability over the site of your death. It lasts for 1 minute.&lt;br /&gt;
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&#039;&#039;&#039;Sigils of the Old Language.&#039;&#039;&#039; As an Illumian your body has detailed birthmarks reminiscent of the language of Truespeech. Though two are more distinct and common among all of the others. You may select 2 of the sigils below gaining their modifications and abilities associated with them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Aesh&#039;&#039;&#039; (vigor):&#039;&#039; Your Strength score is increased by 1. When you would make an attack roll after you would roll but before you know the result you may add a 1d6 to the roll. If it would be successful you add your character level + your strength modifier to the damage (min 2). Once you have used this you must complete a long rest to use it again.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hoon&#039;&#039;&#039; (life):&#039;&#039; Your Constitution score is increased by 1. When you or an ally adjacent to you takes damage you can use your reaction to heal 1d10 + character level + your constitution modifier (min 2) in hit points. Once this is used you must complete a long rest to use it again.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Krau&#039;&#039;&#039; (magic):&#039;&#039; Your Intelligence score is increased by 1. You gain a 1st level spell slot, which you can use to cast any 1st level [[wizard]] spell you have learned. Use your intelligence for save DC&#039;s or attack roll. If the spell has a duration it only lasts 1 minute if it would usually last for more time. Once this is used you must complete a long rest to use it again.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Naen&#039;&#039;&#039; (mind):&#039;&#039; Your Wisdom score is increased by 1. After you would roll a mental ability check but before you know the result you may add 1 + your Wisdom modifier (min 2) to the result. Once you have used this you must complete a long rest to use it again.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Uur&#039;&#039;&#039; (grace):&#039;&#039; Your Dexterity score is increased by 1. After you would roll a physical ability check but before you know the result you may add 1 + your Dexterity modifier (min 2) to the result. Once you have used this you must complete a long rest to use it again.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Vaul&#039;&#039;&#039; ([[soul]]):&#039;&#039; Your Charisma score is increased by 1. If you would suffer disadvantage on an attack roll, ability check, or saving throw as a reaction you can declare one of the d20 rolls you make to be made with advantage even if it would be normally made at disadvantage as long as it is made by the end of your next turn. Once you have used this you must complete a long rest to use it again.&lt;br /&gt;
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=== Creation of Illumians ===&lt;br /&gt;
From Races of Destiny, p. 78, by David Noonan, Eric Cagle, and Aaron Rosenberg [published by Wizards of the Coast]:&lt;br /&gt;
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&#039;&#039;The most important event in Illumian history is the founding of the race itself—an event that happened mere centuries ago. Tarmuid was a monk, scholar, and powerful wizard who lived in a far-off island monastery. A natural linguist, he began to notice certain patterns in ancient magic texts he was translating. Over time, Tarmuid discerned a common pattern to how various ancient languages expressed magical concepts. After years of research and experimentation, Tarmuid developed his own language, based on the underpinnings of magical expression. Tarmuid called this language, invented from the bones of long-dead languages, Illumian. As Tarmuid became more adept at speaking Illumian, he noticed that each word he spoke carried residual magical power that infused both the speaker and anyone who heard the words. Tarmuid sought a way to use the language itself to create a vessel that would be receptive to the power within his words. After countless failed experiments, Tarmuid developed the Ritual of Words Made Flesh, a spoken rite that would transform any human who heard it into a creature infused with the power of the Illumian language. Through the ritual, what was once human would become Illumian—the Illumian language in tangible, humanoid form. Tarmuid performed the ritual on himself, becoming the world’s first Illumian. He quickly shared his discovery with the humans living in the monastery, and they too became Illumians. Only after creating several hundred Illumians did Tarmuid begin to worry that the Ritual of Words Made Flesh could be twisted to other purposes, creating less useful transformations or even utterances that would destroy those who heard them.&#039;&#039;&lt;br /&gt;
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The inception of Illumians and their language occurred far from Quelmar, but as the centuries passed visitors found their way through the planes to settle among the other races. The largest population of Illumians currently exists within Galik, and they have formed a loose diaspora that covers most of Amusa in one form or another. They occupy the ArchCrystal Tower and contribute greatly to magical study and learning.&lt;br /&gt;
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Within that sphere of study, the creation of individual Illumians has shifted as well. The potent language of the Words Made Flesh aligns with particularly gifted speakers of it. There are now three methods by which an Illumian may be born:&lt;br /&gt;
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* One who chooses to become Illumian may undertake the same ritual as Tarmuid did in ages past. They recite the incantation, invite the sacred language within their being, and become forever changed, though largely themselves still.&lt;br /&gt;
* Illumians are a natural breeding race, and their offspring are full-blooded Illumian. Cross-breeding with other races has shown the magic in Ilumian blood to be a dominant trait, and more than 3/4 of children born to interracial couples are Illumian.&lt;br /&gt;
* The power of the Illumian language can manifest in the very act of speaking it in emotionally charged situations. There are several notable instances of Illumian children forming from the ether itself, as their parent (singular) speaks with their full soul. The child arrives as a baby, the phrase used to create it already glowing above its head. This phrase of creation is the defining characteristic of the new Illumian&#039;s soul, and the manifestation of their parent&#039;s will shapes much of their personality and growth.&lt;br /&gt;
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[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Maximillian_Brightsteel&amp;diff=44108</id>
		<title>Maximillian Brightsteel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Maximillian_Brightsteel&amp;diff=44108"/>
		<updated>2026-01-18T00:31:46Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: Made a Maxi-page&lt;/p&gt;
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&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a minor [[The Fantasial Freeze/NPCs|NPC]] appearing during the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== At the Beginning of the Freeze ==&lt;br /&gt;
Prior to the events of PR 446, Maximillian was a respected captain after twenty years serving in the Balabag military. He was known for being a capable leader of men, fighting from the front atop his loyal horse. (During the Freeze, his horse was named Berkshire.) Unmarried and career-focused, Maximillian intended to work to expand Balabag&#039;s territory as he had been ordered to for the past six years.&lt;br /&gt;
&lt;br /&gt;
== During the Freeze ==&lt;br /&gt;
When the Ocean froze over, Maximillian was responsible for tracking many of the PCs and investigating the movements of Ravel and Manquel. He sent troops to engage some PCs in a Lush Pocket early in the Freeze, trying to seize. When that failed, he planned to use available troops to seize territory by force. This led to an uneasy standoff with the Manquel Bastion, and worry that full blown war was coming. Over the course of the Freeze, Maximillian&#039;s stance on Ravel softened, particularly when recruited by one Jollyfist Burnale to assist in the Saurus Siege of Ravel. His experience engaging with the [[Blowt]] and other forces of the Bhearah led to his resignation from the military, and a journey to embark upon. Below is his missive to his commanding officer, written some days after the battle:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[REDACTED]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commander of the Armies of the Balabag Sovereign&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dated 466 PR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subject: Resignation Effective Immediately&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sir,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             For twenty years as a loyal soldier of [[Balabag]] I have fought for the interests of our fair city. I have served several notable campaigns in defense of the peoples of Balabag, defending the weak and upholding justice. These are years of my life I would not trade for anything, and I have no regrets about the time I served. However, in light of events in recent weeks between here and the [[Ravel|city of Ravel]], I cannot in good conscience continue to serve as a member of this army until meaningful change is affected within Balabag’s leadership.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             You are well aware of the excursions I have made into Ravel territory; the attempts at [REDACTED] [[One|“Countdown”]], the initial [REDACTED], and missions north to [REDACTED], I have been kept abreast of the many local heroes found in and around Ravel’s borders. Their [REDACTED] Balabag’s efforts to expand its territory in this decade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             My months of observance came to a head in the Battle of the Blowt, which is one of many monikers being used to describe the events related to the Rite of Unmaking. I participated in the battle per [REDACTED], fighting alongside these heroes and seeing the devastation that Blowt forces wreaked upon the port city. Mired in this conflict as they were, I found myself admiring the way their coordinated efforts focused on the rescue of the animalfolk citizenry, rather than relishing the conflict. I was present as they [REDACTED], even requesting I spirit away an orphaned kitsune baby at great peril to themselves. I did as was asked, and the babe’s quiet cooing as it huddled against my armor showed me a perspective I did not know could exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             My witness to these events has shaken the long-held beliefs cultivated in me through my tenure in Balabag’s armies; that human blood is more precious, that we are somehow more enlightened and worthy than other races, particularly the animalfolk that dwell to the south. I am convinced nothing could be further from the truth, and I hold many parties responsible, [REDACTED] and Vepa Itali especially. I do not begrudge anyone for my previous actions, but I will no longer be a victim of this city’s propaganda. My resignation is effective upon receipt of this letter. You have been a dear friend, and I hope we can speak again in the future when tensions are less high. As my final warning to you – [REDACTED], [[Aiken|Aiken Zimmermann]], and the remaining [[The Fantasial Freeze/PCs|[REDACTED]]] will likely be too much for your depleted forces to handle. I have seen them fight a lich and live to tell the tale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             Most dearly,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             Maximillian Brightsteel&#039;&#039;&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Maximillian is steadfast, a man of principle and order. His military training can make him stubborn and hardheaded, but he is not cruel.&lt;br /&gt;
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== Languages &amp;amp; Other Factors ==&lt;br /&gt;
Common and Dwarvish. Maximillian has a way with animals, with a particular love of horses. He is also a null, born with the ability to negate some of the effects of magic around him.&lt;br /&gt;
&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=44061</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=44061"/>
		<updated>2026-01-14T04:10:46Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: &lt;/p&gt;
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&lt;div&gt;{{DISPLAYTITLE:Three}}&lt;br /&gt;
{{Infobox_character|name=Two|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=&amp;quot;These old bones have some life left!&amp;quot;|playerName=Josh|languages=Common, Draconic, Elvish, and others as the need arises|alias=Hero of Manquel, Professor of Underwater Biology &amp;amp; Environmental Science|birthPlace=Northern Osugbo|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast&lt;br /&gt;
Three - Ravel City Streets|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two &#039;&#039;&#039;is a [[human]] [[Accursed|Hexblade]], present during the ongoing events of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
(Seven was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was killed by a chest bump from [[Mundy]] in Episode 19. Four was killed by Viralyn Kiyoni quietly after combat in Episode 30. Three sacrificed herself during the [[Saurus Siege|Saurus Siege of Ravel]] in 466 PR.)   &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Two is a 6-foot-tall human with platinum blonde hair and pale, [[dusky]] skin, akin to quartz. Their appearance is neatly groomed and their clothing style is a deep red cape over burnished armor, white and burgundy fabrics. Two&#039;s eyes are red, their teeth are straight and white, and their default expression is appraising, calculating, and careful.  &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
The many faceted form of this creature is a manifestation of all of its collective desires. It protects Manquel because part of it once came from there, it hunts artifacts because the Scholar deep inside of him knows there is knowledge to be gained. It revels with its friends and finds opportunities to bond because there is a splinter of a party animal inside. But the more layers get stripped away, the more the true desire of &#039;&#039;&#039;One&#039;&#039;&#039; seeps through...a desire yet unwritten.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Two is more used to the company of their own thoughts than the gabbing of others. She has spent many years exploring on her own or locked in libraries perusing tomes. Combined with a fraught upbringing, Two tends to see others for their usefulness rather than the contents of their heart. She is pragmatic, diligent, focused, and guarded, though speaking about the wonders of magic or staring at the sea tends to soften her. She is also a foodie. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Two grew up in Amusa, an [[Illumian (Player Race)|Illumian]] child whose phrase of creation was &amp;quot;Shining Flame, Farseeker&amp;quot;. She would have grown up with loving parents and several siblings, had a freak rockslide not buried them inside their house, with the young Two barely surviving. She was tested, then taken in by members of the ArchCrystal Tower, and grew older pursuing the great Illumian traditions of magic and learning. She became accomplished at a young age and became a specialist in complex rituals and abjuration magic before reaching adulthood. &lt;br /&gt;
&lt;br /&gt;
Two was restless despite her accomplishments. Without a real comfort in the world beside magic, she became a traveler. Two gained much knowledge over decades of exploration, scouring the corners of Quelmar for a friend as well as a chance to prove herself capable of saving those who could not save themselves. The odyssey hardened her, but there was happiness too, and Two fell in love with the lapping of waves on a boat, the sight of new places on the horizon, and the taste of local delicacies. &lt;br /&gt;
&lt;br /&gt;
In was in Levinkan&#039;s royal court that Two heard a fragment of prophecy, warning of a coming Freeze of the great Quelmar Ocean. Two took the gnomish diviners at their word, seeking a way to improve upon magic she had discovered in her travels to prevent disaster. She found a retired professor from the [[University of Xyrneiros]] and an [[aarakocra]] to aid in her goal, and found between the three of them a location in south Osugbo where ley lines would provide a swell of energy to ensure their success.  &lt;br /&gt;
&lt;br /&gt;
Late in the planning of their ritual, the professor expressed misgivings and requested a different being to be summoned by the [[Anchoring of the Breeze]]. Two disagreed, saying that the ritual was Ta-Shedet in nature and summoning a different entity could end in disaster. The two master wizards could not agree, and Two realized too late, halfway through the dangerous chanting, that the wizened drakkotaur had gone into business for herself. To make matters worse, Two saw a young girl approaching the ritual circle, too curious to stay away. Two recognized a rare skin blemish upon the girl&#039;s skin marking her as a null, likely linked from a Balabag family. It was agony for Two to watch her best laid plans go so awry, but the farm girl&#039;s curiosity was unstoppable - and then the antimagic blood ripped the gossamer threads of the ritual apart. Two delved deeply inward, hoping to maintain some sense of self... and now her eyes are open again. &lt;br /&gt;
&lt;br /&gt;
(Previous: Born in 290 PR, Three is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Three managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
&lt;br /&gt;
It was a young Three’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Three would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years Three grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
&lt;br /&gt;
After these disappearances, Three realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Three became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Three&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
&lt;br /&gt;
Late in life, Three sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that Three met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Three agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Three pause as to her true intentions. In the end, Three agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, Three was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Three undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Three remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
&lt;br /&gt;
Four&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of rest of their people, and physically weak chicks may survive to adulthood where they otherwise would not. Four was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Four had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Four journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further Four&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Four&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Four&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Four was thrilled, and began to dream of the future. &lt;br /&gt;
&lt;br /&gt;
So it was that Four did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Four&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Four snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing Four remembers is being washed away in the arcane torrent.  &lt;br /&gt;
&lt;br /&gt;
Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
&lt;br /&gt;
The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
&lt;br /&gt;
Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
&lt;br /&gt;
His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
&lt;br /&gt;
Seven is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Seven wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Seven tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Seven came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Seven bid her parents goodbye, unperturbed by their strange looks, and set out to see more of the world.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Three speaks Draconic, Elvish, Common, and a smattering of other languages well enough to read.&lt;br /&gt;
&lt;br /&gt;
Note: Despite speaking many languages across many lives, Countdown here has [[Geas]] on them preventing any of their lives from knowing or speaking their own names from across any lifespan.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
A good sense of tactics and combat. Three is able to channel an internal fire in two ways; one as a source of luminescence in dark places, and the other as a scorching fire on their blade. They have since gained the ability to manifest a blade of their own without the need for weapons. &lt;br /&gt;
&lt;br /&gt;
Due to some magical awakening within their blood, Three has gained the ability to resist the cold of the Freeze without any need for other clothing. Additionally, they no longer need to eat, drink, or sleep.  &lt;br /&gt;
&lt;br /&gt;
Three&#039;s weapons are: &amp;quot;The Way Forward&amp;quot; - a magical longsword Three carries at all times, and &amp;quot;Blood Dart&amp;quot; - A red lance, looted from a pirate ship off the coast of Ravel  &lt;br /&gt;
&lt;br /&gt;
== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039;  &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
{{DEFAULTSORT:Three}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=44060</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=44060"/>
		<updated>2026-01-14T04:08:15Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: Two Time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Three}}&lt;br /&gt;
{{Infobox_character|name=Two|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=&amp;quot;These old bones have some life left!&amp;quot;|playerName=Josh|languages=Common, Draconic, Elvish, and others as the need arises|alias=Hero of Manquel, Professor of Underwater Biology &amp;amp; Environmental Science|birthPlace=Northern Osugbo|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast&lt;br /&gt;
Three - Ravel City Streets|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two &#039;&#039;&#039;is a [[human]] [[Accursed|Hexblade]], present during the ongoing events of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
(Seven was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was killed by a chest bump from [[Mundy]] in Episode 19. Four was killed by Viralyn Kiyoni quietly after combat in Episode 30. Three was killed during the [[Saurus Siege|Saurus Siege of Ravel]] in 466 PR.)   &lt;br /&gt;
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== Physical Appearance ==&lt;br /&gt;
Two is a 6-foot-tall human with platinum blonde hair and pale, [[dusky]] skin, akin to quartz. Their appearance is neatly groomed and their clothing style is a deep red cape over burnished armor, white and burgundy fabrics. Two&#039;s eyes are red, their teeth are straight and white, and their default expression is appraising, calculating, and careful.  &lt;br /&gt;
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== Regrets and Desires ==&lt;br /&gt;
The many faceted form of this creature is a manifestation of all of its collective desires. It protects Manquel because part of it once came from there, it hunts artifacts because the Scholar deep inside of him knows there is knowledge to be gained. It revels with its friends and finds opportunities to bond because there is a splinter of a party animal inside. But the more layers get stripped away, the more the true desire of &#039;&#039;&#039;One&#039;&#039;&#039; seeps through...a desire yet unwritten.&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Two is more used to the company of their own thoughts than the gabbing of others. She has spent many years exploring on her own or locked in libraries perusing tomes. Combined with a fraught upbringing, Two tends to see others for their usefulness rather than the contents of their heart. She is pragmatic, diligent, focused, and guarded, though speaking about the wonders of magic or staring at the sea tends to soften her. She is also a foodie. &lt;br /&gt;
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== History ==&lt;br /&gt;
Two grew up in Amusa, an [[Illumian (Player Race)|Illumian]] child whose birth words were &amp;quot;Shining Flame, Farseeker&amp;quot;. She would have grown up with loving parents and several siblings, had a freak rockslide not buried them inside their house, with the young Two barely surviving. She was tested, then taken in by members of the ArchCrystal Tower, and grew older pursuing the great Illumian traditions of magic and learning. She became accomplished at a young age and became a specialist in complex rituals and abjuration magic before reaching adulthood. &lt;br /&gt;
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Two was restless despite her accomplishments. Without a real comfort in the world beside magic, she became a traveler. Two gained much knowledge over decades of exploration, scouring the corners of Quelmar for a friend as well as a chance to prove herself capable of saving those who could not save themselves. The odyssey hardened her, but there was happiness too, and Two fell in love with the lapping of waves on a boat, the sight of new places on the horizon, and the taste of local delicacies. &lt;br /&gt;
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In was in Levinkan&#039;s royal court that Two heard a fragment of prophecy, warning of a coming Freeze of the great Quelmar Ocean. Two took the gnomish diviners at their word, seeking a way to improve upon magic she had discovered in her travels to prevent disaster. She found a retired professor from the [[University of Xyrneiros]] and an [[aarakocra]] to aid in her goal, and found between the three of them a location in south Osugbo where ley lines would provide a swell of energy to ensure their success.  &lt;br /&gt;
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Late in the planning of their ritual, the professor expressed misgivings and requested a different being to be summoned by the [[Anchoring of the Breeze]]. Two disagreed, saying that the ritual was Ta-Shedet in nature and summoning a different entity could end in disaster. The two master wizards could not agree, and Two realized too late, halfway through the dangerous chanting, that the wizened drakkotaur had gone into business for herself. To make matters worse, Two saw a young girl approaching the ritual circle, too curious to stay away. Two recognized a rare skin blemish upon the girl&#039;s skin marking her as a null, likely linked from a Balabag family. It was agony for Two to watch her best laid plans go so awry, but the farm girl&#039;s curiosity was unstoppable - and then the antimagic blood ripped the gossamer threads of the ritual apart. Two delved deeply inward, hoping to maintain some sense of self... and now her eyes are open again. &lt;br /&gt;
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(Previous: Born in 290 PR, Three is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Three managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
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It was a young Three’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Three would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years Three grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
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After these disappearances, Three realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Three became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Three&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
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Late in life, Three sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that Three met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Three agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Three pause as to her true intentions. In the end, Three agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, Three was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Three undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Three remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
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Four&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of rest of their people, and physically weak chicks may survive to adulthood where they otherwise would not. Four was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Four had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Four journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further Four&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Four&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Four&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Four was thrilled, and began to dream of the future. &lt;br /&gt;
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So it was that Four did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Four&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Four snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing Four remembers is being washed away in the arcane torrent.  &lt;br /&gt;
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Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
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The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
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Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
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His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
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Seven is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Seven wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Seven tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Seven came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Seven bid her parents goodbye, unperturbed by their strange looks, and set out to see more of the world.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Three speaks Draconic, Elvish, Common, and a smattering of other languages well enough to read.&lt;br /&gt;
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Note: Despite speaking many languages across many lives, Countdown here has [[Geas]] on them preventing any of their lives from knowing or speaking their own names from across any lifespan.&lt;br /&gt;
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== Powers and Abilities ==&lt;br /&gt;
A good sense of tactics and combat. Three is able to channel an internal fire in two ways; one as a source of luminescence in dark places, and the other as a scorching fire on their blade. They have since gained the ability to manifest a blade of their own without the need for weapons. &lt;br /&gt;
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Due to some magical awakening within their blood, Three has gained the ability to resist the cold of the Freeze without any need for other clothing. Additionally, they no longer need to eat, drink, or sleep.  &lt;br /&gt;
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Three&#039;s weapons are: &amp;quot;The Way Forward&amp;quot; - a magical longsword Three carries at all times, and &amp;quot;Blood Dart&amp;quot; - A red lance, looted from a pirate ship off the coast of Ravel  &lt;br /&gt;
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== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039;  &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
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[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
{{DEFAULTSORT:Three}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=43654</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=43654"/>
		<updated>2025-12-16T22:17:03Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: SAVE! JAMES! TIIIIIIIMMMMEEEE!!!!!&lt;/p&gt;
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&lt;div&gt;== Prologue ==&lt;br /&gt;
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=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
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&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
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&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
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&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Seven (Fantasial Freeze)|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Seven (Fantasial Freeze)|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Seven (Fantasial Freeze)|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[One|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[One|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[One|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[One|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[One|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[One|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[One|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Sven (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[One|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Nearlander returns and kills Fahrlander&lt;br /&gt;
&lt;br /&gt;
=== Session 46: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[One|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;Paloris&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 48: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Megagame! ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=43634</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=43634"/>
		<updated>2025-12-15T19:32:06Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Three}}&lt;br /&gt;
{{Infobox_character|name=Three|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=&amp;quot;These old bones have some life left!&amp;quot;|playerName=Josh|languages=Common, Draconic, Elvish, and others as the need arises|alias=Hero of Manquel, Professor of Underwater Biology &amp;amp; Environmental Science|birthPlace=Northern Osugbo|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three &#039;&#039;&#039;is a [[human]] [[Accursed|Hexblade]], present during the ongoing events of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
(Seven was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was killed by a chest bump from [[Mundy]] in Episode 19. Four was killed by Viralyn Kiyoni quietly after combat in Episode 30.)   &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Three is a 6-foot-tall human with platinum blonde hair and pale, [[dusky]] skin, akin to quartz. Their appearance is neatly groomed and their clothing style is very simple, cream and burgundy-colored fabrics over leather. Three&#039;s eyes are red, their teeth are straight and white, and their default expression is a wild gaze at their surroundings, youth coursing through their veins.  &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
The many faceted form of this creature is a manifestation of all of its collective desires. It protects Manquel because part of it once came from there, it hunts artifacts because the Scholar deep inside of him knows there is knowledge to be gained. It revels with its friends and finds opportunities to bond because there is a splinter of a party animal inside. But the more layers get stripped away, the more the true desire of the &#039;&#039;&#039;One&#039;&#039;&#039; seeps through...a desire yet unwritten.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Three is a grandmotherly type with fierce and honed opinions. She cares about your independence, but also you should take better care of yourself and listen to your elders. She is a patient listener and a good cook, having learned in the last century how important it is to nourish body and soul. &lt;br /&gt;
&lt;br /&gt;
Three is also very delighted to be in a body that is not old, tired, and pained. She relishes in testing its physical limits and working tirelessly in a way she never got to do before. Being bipedal is also a strange new set of motor skills to learn! Let&#039;s go for a run and chat about Quelmar&#039;s political history, or underwater plants, or ancient scraps of [[Ta-Shedet]] magic! &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Born in 290 PR, Three is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Three managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
&lt;br /&gt;
It was a young Three’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Three would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years Three grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
&lt;br /&gt;
After these disappearances, Three realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Three became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Three&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
&lt;br /&gt;
Late in life, Three sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that Three met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Three agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Three pause as to her true intentions. In the end, Three agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, Three was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Three undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Three remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
&lt;br /&gt;
(Previous: Four&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of rest of their people, and physically weak chicks may survive to adulthood where they otherwise would not. Four was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Four had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Four journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further Four&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Four&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Four&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Four was thrilled, and began to dream of the future. &lt;br /&gt;
&lt;br /&gt;
So it was that Four did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Four&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Four snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing Four remembers is being washed away in the arcane torrent.  &lt;br /&gt;
&lt;br /&gt;
Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
&lt;br /&gt;
The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
&lt;br /&gt;
Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
&lt;br /&gt;
His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
&lt;br /&gt;
Seven is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Seven wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Seven tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Seven came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Seven bid her parents goodbye, unperturbed by their strange looks, and set out to see more of the world.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Three speaks Draconic, Elvish, Common, and a smattering of other languages well enough to read.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
A good sense of tactics and combat. Three is able to channel an internal fire in two ways; one as a source of luminescence in dark places, and the other as a scorching fire on their blade. They have since gained the ability to manifest a blade of their own without the need for weapons. &lt;br /&gt;
&lt;br /&gt;
Due to some magical awakening within their blood, Three has gained the ability to resist the cold of the Freeze without any need for other clothing. Additionally, they no longer need to eat, drink, or sleep.  &lt;br /&gt;
&lt;br /&gt;
Three&#039;s weapons are: &amp;quot;The Way Forward&amp;quot; - a magical longsword Three carries at all times, and &amp;quot;Blood Dart&amp;quot; - A red lance, looted from a pirate ship off the coast of Ravel  &lt;br /&gt;
&lt;br /&gt;
== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039;  &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
{{DEFAULTSORT:Three}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Aboleth&amp;diff=43120</id>
		<title>Aboleth</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Aboleth&amp;diff=43120"/>
		<updated>2025-11-16T22:23:34Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: One wanted page down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In unfathomable depths, aboleths dream of dead empires and orchestrate plots that unfold across eons. These elusive, amphibious immortal beings physically and mentally overwhelm their victims and transform creatures with a slimy infection, reshaping other beings to be their servants and eyes on the surface of the world.&lt;br /&gt;
&lt;br /&gt;
Aboleths possess terrifying intellects and have alien mindsets. They possess perfect memories of proto-worlds and incomprehensible dominions from the multiverse’s earliest eons. Their secrets are innumerable and indescribable. Aboleths lurk in places linked to primordial mysteries: the ruins of aquatic empires, hidden magical nexuses, or weak places floating between planes of existence. In their constructed lairs, aboleths dream of epochs past, collect throngs of psychically dominated servants, consume the minds of unwitting victims, and prepare for their return to power.&lt;br /&gt;
&lt;br /&gt;
These formidable creatures resemble a cross between cuttlefish, eels, and colossal squids. They have three eyes, one located on each side of their rounded head, and a tooth-filled, gaping mouth that can swallow dolphins whole.&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=42844</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=42844"/>
		<updated>2025-11-07T16:43:26Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: /* Notable Events (Fantasial Freeze) */ Repentance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Three}}&lt;br /&gt;
{{Infobox_character|name=Three|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=&amp;quot;These old bones have some life left!&amp;quot;|playerName=Josh|languages=Common, Draconic, Elvish, and others as the need arises|alias=Hero of Manquel, Professor of Underwater Biology &amp;amp; Environmental Science|birthPlace=Northern Osugbo|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three &#039;&#039;&#039;is a [[human]] [[Accursed|Hexblade]], present during the ongoing events of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
(Seven was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was killed by a chest bump from [[Mundy]] in Episode 19. Four was killed by Kiyoni quietly after combat in Episode 30.)   &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Three is a 6-foot-tall human with platinum blonde hair and pale, [[dusky]] skin, akin to quartz. Their appearance is neatly groomed and their clothing style is very simple, cream and burgundy-colored fabrics over leather. Three&#039;s eyes are red, their teeth are straight and white, and their default expression is a wild gaze at their surroundings, youth coursing through their veins.  &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
The many faceted form of this creature is a manifestation of all of its collective desires. It protects Manquel because part of it once came from there, it hunts artifacts because the Scholar deep inside of him knows there is knowledge to be gained. It revels with its friends and finds opportunities to bond because there is a splinter of a party animal inside this one. But the more layers get stripped away, the more the true desire of the &#039;&#039;&#039;One&#039;&#039;&#039; seeps through...a desire yet unwritten.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Three is a grandmotherly type with fierce and honed opinions. She cares about your independence, but also you should take better care of yourself and listen to your elders. She is a patient listener and a good cook, having learned in the last century how important it is to nourish body and soul. &lt;br /&gt;
&lt;br /&gt;
Three is also very delighted to be in a body that is not old, tired, and pained. She relishes in testing its physical limits and working tirelessly in a way she never got to do before. Being bipedal is also a strange new set of motor skills to learn! Let&#039;s go for a run and chat about Quelmar&#039;s political history, or underwater plants, or ancient scraps of [[Ta-Shedet]] magic! &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Born in 290 PR, Three is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Three managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
&lt;br /&gt;
It was a young Three’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Three would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years Three grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
&lt;br /&gt;
After these disappearances, Three realized she could be more present in the lives of the students and faculty. WIth the dean&#039;s permission, Three became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Three&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
&lt;br /&gt;
Late in life, Three sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that Three met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Three agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Three pause as to her true intentions. In the end, Three agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, Three was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - one of forgetfulness and magical binding. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Three undid what she could in the moment; she twisted the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. Despite this realization, the Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in mental combat, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Three remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at this fateful twist at how their best-laid plans went awry. Who knows what might become of the vessel?&lt;br /&gt;
&lt;br /&gt;
(Previous: Four&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of rest of their people, and physically weak chicks may survive to adulthood where they otherwise would not. Four was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Four had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Four journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further Four&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Four&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Four&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Four was thrilled, and began to dream of the future. &lt;br /&gt;
&lt;br /&gt;
So it was that Four did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Four&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Four snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing Four remembers is being washed away in the arcane torrent.  &lt;br /&gt;
&lt;br /&gt;
Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
&lt;br /&gt;
The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
&lt;br /&gt;
Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
&lt;br /&gt;
His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
&lt;br /&gt;
Seven is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Seven wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Seven tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Seven came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Seven bid her parents goodbye, unperturbed by their strange looks, and set out to see more of the world.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Three speaks Draconic, Elvish, Common, and a smattering of other languages well enough to read.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
A good sense of tactics and combat. Three is able to channel an internal fire in two ways; one as a source of luminescence in dark places, and the other as a scorching fire on their blade. They have since gained the ability to manifest a blade of their own without the need for weapons. &lt;br /&gt;
&lt;br /&gt;
Due to some magical awakening within their blood, Three has gained the ability to resist the cold of the Freeze without any need for other clothing. Additionally, they no longer need to eat, drink, or sleep.  &lt;br /&gt;
&lt;br /&gt;
Three&#039;s weapons are: &amp;quot;The Way Forward&amp;quot; - a magical longsword Three carries at all times, and &amp;quot;Blood Dart&amp;quot; - A red lance, looted from a pirate ship off the coast of Ravel  &lt;br /&gt;
&lt;br /&gt;
== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039;  &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
{{DEFAULTSORT:Three}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=42832</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=42832"/>
		<updated>2025-11-07T04:30:23Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: /* Session 39: Traversing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Seven (Fantasial Freeze)|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** Alfonz Mordecai, a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Seven (Fantasial Freeze)|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Seven (Fantasial Freeze)|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[One|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]], Unnamed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[One|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[One|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[One|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by Blowtessence, being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the Blowtessence from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[One|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]]&amp;lt;/u&amp;gt;{{#spoiler:hide=hide_message|Kludzu}}&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Rogerre the Blacksmith, Massimo the Painter    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* {{#spoiler:hide=hide_message|The players exist in the other world, [[Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. }}&lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual blowtessence.&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[One|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[One|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Sven (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[One|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=42831</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=42831"/>
		<updated>2025-11-07T04:29:29Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: Added recap for Session 39 - Save James time!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Seven (Fantasial Freeze)|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** Alfonz Mordecai, a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Seven (Fantasial Freeze)|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Seven (Fantasial Freeze)|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[One|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]], Unnamed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[One|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[One|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[One|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by Blowtessence, being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the Blowtessence from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[One|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]]&amp;lt;/u&amp;gt;{{#spoiler:hide=hide_message|Kludzu}}&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Rogerre the Blacksmith, Massimo the Painter    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* {{#spoiler:hide=hide_message|The players exist in the other world, [[Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. }}&lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual blowtessence.&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[One|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[One|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Sven (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[One|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Traversing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=42735</id>
		<title>Ennui</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=42735"/>
		<updated>2025-11-05T04:10:03Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
== Who is Ennui? ==&lt;br /&gt;
Ennui is a [[tiefling]] spy for [[Balabag]] and a recurring NPC in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ennui is the worst. He is soft-spoken and decently handsome, but that&#039;s due to his tiefling charm more than any personal work. Because he&#039;s a spy and a charlatan, you can&#039;t trust him, and he&#039;s not strong or brave. He&#039;s just kind of there, polluting the space with his presence. &lt;br /&gt;
&lt;br /&gt;
== Fantasial Freeze Function ==&lt;br /&gt;
Ennui was meant to be a top spy for Balabag, sent to Ravel to monitor the town and eventually spread a synthesized wendigo disease among Ravel&#039;s people. Instead, he was beaten in melee by [[Quimbleton]] and [[Savile]], two frail wizards. Later in the Freeze, Ennui was sent to kill [[One|Four]] and failed miserably. He is trusted by Captain Maximillian of the Balabag army, but no one else significant can vouch for him, The [[The Fantasial Freeze/PCs|PCs in the Freeze]] think he sucks.&lt;br /&gt;
&lt;br /&gt;
== What happened to Ennui? ==&lt;br /&gt;
We don&#039;t know where Ennui ended up as the story enters the end of Act 2. Maybe he&#039;s [[Blowt|Blowted]]. Eh - he&#039;s still pretty ineffective. Hopefully he&#039;s learned to steer clear of the heroes. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ennui will stab you if you let your guard down, and he&#039;s pretty good at sneaking. He&#039;s soft as Cottonelle otherwise, so just be prepared to bonk him on the head and send him packing.{{Worldbuilders}}&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=42734</id>
		<title>Ennui</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=42734"/>
		<updated>2025-11-05T04:09:41Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Who is Ennui? ==&lt;br /&gt;
Ennui is a [[tiefling]] spy for [[Balabag]] and a recurring NPC in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ennui is the worst. He is soft-spoken and decently handsome, but that&#039;s due to his tiefling charm more than any personal work. Because he&#039;s a spy and a charlatan, you can&#039;t trust him, and he&#039;s not strong or brave. He&#039;s just kind of there, polluting the space with his presence. &lt;br /&gt;
&lt;br /&gt;
== Fantasial Freeze Function ==&lt;br /&gt;
Ennui was meant to be a top spy for Balabag, sent to Ravel to monitor the town and eventually spread a synthesized wendigo disease among Ravel&#039;s people. Instead, he was beaten in melee by [[Quimbleton]] and [[Savile]], two frail wizards. Later in the Freeze, Ennui was sent to kill [[One|Four]] and failed miserably. He is trusted by Captain Maximillian of the Balabag army, but no one else significant can vouch for him, The [[The Fantasial Freeze/PCs|PCs in the Freeze]] think he sucks.&lt;br /&gt;
&lt;br /&gt;
== What happened to Ennui? ==&lt;br /&gt;
We don&#039;t know where Ennui ended up as the story enters the end of Act 2. Maybe he&#039;s [[Blowt|Blowted]]. Eh - he&#039;s still pretty ineffective. Hopefully he&#039;s learned to steer clear of the heroes. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ennui will stab you if you let your guard down, and he&#039;s pretty good at sneaking. He&#039;s soft as Cottonelle otherwise, so just be prepared to bonk him on the head and send him packing.{{Worldbuilders}}&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=42733</id>
		<title>Ennui</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=42733"/>
		<updated>2025-11-05T04:08:59Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: Ennui deserves a page, but not a good one, because Ennui is the worst.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Who is Ennui? ==&lt;br /&gt;
Ennui is a [[tiefling]] spy for [[Balabag]] and a recurring NPC in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ennui is the worst. He is soft-spoken and decently handsome, but that&#039;s due to his tiefling charm more than any personal work. Because he&#039;s a spy and a charlatan, you can&#039;t trust him, and he&#039;s not strong or brave. He&#039;s just kind of there, polluting the space with his presence. &lt;br /&gt;
&lt;br /&gt;
== Fantasial Freeze Function ==&lt;br /&gt;
Ennui was meant to be a top spy for Balabag, sent to Ravel to monitor the town and eventually spread a synthesized wendigo disease among Ravel&#039;s people. Instead, he was beaten in melee by [[Quimbleton]] and [[Savile]], two frail wizards. Later in the Freeze, Ennui was sent to kill [[One|Four]] and failed miserably. He is trusted by Captain Maximillian of the Balabag army, but no one else significant can vouch for him, The [[The Fantasial Freeze/PCs|PCs in the Freeze]] think he sucks.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common and Infernal&lt;br /&gt;
&lt;br /&gt;
== What happened to Ennui? ==&lt;br /&gt;
We don&#039;t know where Ennui ended up as the story enters the end of Act 2. Maybe he&#039;s [[Blowt|Blowted]]. Eh - he&#039;s still pretty ineffective. Hopefully he&#039;s learned to steer clear of the heroes. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ennui will stab you if you let your guard down, and he&#039;s pretty good at sneaking. He&#039;s soft as Cottonelle otherwise, so just be prepared to bonk him on the head and send him packing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Girl_Bard_Named_Leonard&amp;diff=42697</id>
		<title>The Girl Bard Named Leonard</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Girl_Bard_Named_Leonard&amp;diff=42697"/>
		<updated>2025-11-04T16:57:17Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: Removed dead end&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=Leonard aka Leo|image=|caption=Leonard lives a long time with every one of her scars|relatives=She doesn&#039;t know it, but she&#039;s related to people that lied directly to royalty and set up a coup-- overthrowing the noble Elves that occupied its seat|languages=English, Typescript|alias=Loralei/ Loreylai|marital=Single. She picks up a new project in every town she lives in|species=Half Elf- Half Human|gender=female|height=6|weight=190|eyes=Brown}}&lt;br /&gt;
&lt;br /&gt;
Half-Elf [[Bard]]/ Lore Urchin &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Leonard, or Lyralei, commands attention through her imposing 6-foot stature and striking appearance. Her rich, warm brown skin with distinct red undertones creates an almost ethereal quality, particularly in firelight. Her deep black hair is long, straight and wavy, showing a nice flow and frame against her face elegantly while remaining practical for her adventuring lifestyle.&lt;br /&gt;
&lt;br /&gt;
Her most distinctive feature is her deeply expressive brown eyes, which possess an almost supernatural quality of connection. Observers frequently describe feeling as though she can see directly into their soul—not invasively, but with profound understanding and empathy. Her facial structure shows her mixed heritage through high cheekbones and a gentle square jaw that provides strength while maintaining feminine grace.&lt;br /&gt;
&lt;br /&gt;
A prominent scar cuts through her right eyebrow and extends to her forehead and cheek—a stark reminder of a near-fatal fall during early adventures that she was remarkably fortunate to survive.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style &amp;amp; Clothing&#039;&#039;&#039; ===&lt;br /&gt;
Lyralei favors a gothic aesthetic with flowing fabrics in midnight blacks, blood crimsons, and deep purples. Her clothing features intricate silver embroidery depicting thorned roses, skeletal hands, and musical notes arranged in graveyard-spiral patterns. Her signature black velvet cloak, lined with purple silk and fastened with a raven-shaped silver clasp, billows dramatically behind her like dark wings.&lt;br /&gt;
&lt;br /&gt;
Her beloved lute serves as both instrument and gothic statement piece, adorned with an extensive collection of charms including tiny silver skulls, obsidian roses, miniature coffins, crescent moon pendants, and mourning bells that create a haunting musical announcement of her presence.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Core Traits&#039;&#039;&#039; ===&lt;br /&gt;
Lyralei possesses a complex, romantic personality that finds beauty in decay, hope in darkness, and meaning in suffering. She approaches the world with melancholy wisdom gained from intimate familiarity with loss, abandonment, and mortality, yet maintains an underlying optimism about the possibility for redemption and growth.&lt;br /&gt;
&lt;br /&gt;
Her charismatic nature stems from her ability to acknowledge life&#039;s darkness while finding reasons to continue fighting. She believes deeply in transforming pain into beauty, isolation into connection, and despair into bittersweet hope through music, stories, and genuine human connection.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Distinctive Characteristics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Supernatural Clumsiness&#039;&#039;&#039;: Legendary ability to trip, stumble, or accidentally activate magical items at precisely the wrong moments&lt;br /&gt;
* &#039;&#039;&#039;Miraculous Luck&#039;&#039;&#039;: Accidents invariably work in her favor, creating advantageous outcomes from potentially disastrous situations&lt;br /&gt;
* &#039;&#039;&#039;Grateful Disposition&#039;&#039;&#039;: Maintains daily practices acknowledging her fortune and never takes her survival for granted&lt;br /&gt;
* &#039;&#039;&#039;Bunny Obsession&#039;&#039;&#039;: Absolute devotion to protecting and helping rabbits, will abandon tactical plans to assist them&lt;br /&gt;
* &#039;&#039;&#039;Adventure Enthusiasm&#039;&#039;&#039;: Insatiable appetite for grand quests and new challenges&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Combat Psychology&#039;&#039;&#039; ===&lt;br /&gt;
When confronted with injustice or threats to innocents, her usual melancholy transforms into focused determination. She prefers non-violent solutions but possesses a cold, tactical mindset that draws from mysterious military memories. Perhaps from a distant past? Her combat style blends classical techniques with modern strategic thinking, creating unpredictable and effective approaches.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The eMarine Dreams&#039;&#039;&#039; ===&lt;br /&gt;
Lyralei experiences vivid, recurring dreams of serving as an eMarine in steampunk warfare scenarios. These visions are so detailed and realistic that she often awakens confused about which life is real. The dreams provide tactical knowledge, combat instincts, and psychological insights that enhance her effectiveness as an adventurer while creating ongoing questions about the nature of identity and reality.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Act I – The Abandonment&#039;&#039;&#039; ===&lt;br /&gt;
A cloaked noble leaves his infant daughter at the Foundling Spire of Greenbrook.&lt;br /&gt;
&lt;br /&gt;
His only instruction: “Name her Leonard.”&lt;br /&gt;
&lt;br /&gt;
The nuns don’t question, out of respect for his bloodline. Thus begins her story under a name that doesn’t fit.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Act II – The Child Called Leonard&#039;&#039;&#039; ===&lt;br /&gt;
Growing up, she’s recorded as Leonard, whispered about as odd, teased but never broken.&lt;br /&gt;
&lt;br /&gt;
The other orphans call her Leo. The nuns call her stubborn.&lt;br /&gt;
&lt;br /&gt;
But she listens for music everywhere — the drip of rain in the cloisters, the rhythm of bells, the songs of traveling minstrels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Act III – Awakening the Bard&#039;&#039;&#039; ===&lt;br /&gt;
Her voice blooms early, powerful and haunting. When she sings, the others fall silent — even the strict sisters.&lt;br /&gt;
&lt;br /&gt;
One day a visiting retainer hears her song. He flinches, recognizing a voice that echoes through the noble halls he serves. Word spreads: there may be more to Leonard than an orphan’s name.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Act IV – Claiming Her True Self&#039;&#039;&#039; ===&lt;br /&gt;
As she grows, she refuses to let her father’s cruelty define her.&lt;br /&gt;
&lt;br /&gt;
She rechristens herself Lorelei, twisting the name forced upon her into something melodic, dangerous, unforgettable.&lt;br /&gt;
&lt;br /&gt;
“Leonard” becomes a stage name she sometimes wields like a blade, unsettling nobles who know the truth.&lt;br /&gt;
&lt;br /&gt;
But as Lorelei, she carries her own legend — not as a castoff, but as a voice too strong to cage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overview&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Lyralei Songweaver&#039;&#039;&#039; is a prominent half-elf bard known for her extraordinary musical abilities, gothic aesthetic, and complex interdimensional experiences. Born as Leonard to the scholar Marcus Songweaver and the noble musician Caelynn Silverbrook, she was raised in an orphanage after her mother died in childbirth and her grief-stricken father made the difficult decision to hide her identity for her protection.&lt;br /&gt;
&lt;br /&gt;
As soon as she could, she changed her name.&lt;br /&gt;
&lt;br /&gt;
Lyralei has gained recognition throughout the realms for her unique combination of traditional bardic magic, energy manipulation abilities, and tactical expertise that appears to derive from dreams of military service in alternate realities. She is particularly noted for her refusal to use violence as a first resort, her supernatural luck that counteracts her legendary clumsiness, and her absolute devotion to protecting rabbits.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Elvish, Necromancer, poor mans English&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
I like keeping my moves spicy! People automatically think I will take a back stance in a fight, they&#039;d better think again! I also like keeping myself on my toes. Thunderstrike, Faerie Fire, Mythic Hand, Bane, Dissonant whispers. I also have scrolls now!&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Rapier and Dagger: they are the only ones she chooses to continuously use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jollyfist_Burnale&amp;diff=42696</id>
		<title>Jollyfist Burnale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jollyfist_Burnale&amp;diff=42696"/>
		<updated>2025-11-04T16:55:14Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: Removed dead end&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jollyfist Burnale is a [[Dwarf|dwarven]] [[fighter]] in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
Jollyfist fled the Burnale mines in the Burnale mountains near east-central Osugbo after Blowt started to appear inside the mines. &lt;br /&gt;
&lt;br /&gt;
He fears that the tunnels have collapsed, and his blood brother is still trapped their, either in isolation, or worse, among the Blowt.&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/Bastion&amp;diff=42640</id>
		<title>The Fantasial Freeze/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/Bastion&amp;diff=42640"/>
		<updated>2025-10-31T01:15:52Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: /* Facility: Caravan Post */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [https://miro.com/app/board/uXjVLg5w1-U=/?share_link_id=875376281162 &amp;quot;Bitchhouse&amp;quot; @ the Manquel Garrison] (with Attached [https://miro.com/app/board/uXjVJQ_5bKs=/ Orbis Alius] Teleportation Circle) ==&lt;br /&gt;
[[File:FFBastion1.png|thumb|300x300px]]Located in [[Manquel]], based on a small garrison destroyed by a Blowt that was called there the night before, and handed over to the heroes looking for some semblance of lasting shelter.&lt;br /&gt;
&lt;br /&gt;
Home to: [[Seven (Fantasial Freeze)|Three]], [[Jaxzo&#039;Ilan]], [[Red (Fantasial Freeze)|Red]], Mundy, [[Fahrländer]], [[Dak]], Cecilia, [[Quimbleton]], [[Clover Softpaw]], Sweet Baby [[Clementine]], [[Luv]], [[Kludzu]], [[Dr Burdock]] (13/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Residential benefits, with one benefit given out at each PC&#039;s 1st [[Session]] a Month:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;The Gohei PLUS one of the following:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;u&amp;gt;Roll on the Caravan Table&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;u&amp;gt;10% Wealth Increase&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;u&amp;gt;3d12 Rations&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;u&amp;gt;A Healing Word Token&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;u&amp;gt;Add Any Weapon to Inventory&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;u&amp;gt;Add Any Armor to Inventory&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
[[File:OrbisBastion.png|thumb|300x300px]]&lt;br /&gt;
=== Basic Facilities ===&lt;br /&gt;
&lt;br /&gt;
* 1 Cramped Bedroom  (Sleeps 1)&lt;br /&gt;
* 1 Cramped Storage  (Sleeps 1)&lt;br /&gt;
* 1 Roomy Bedroom  (Sleeps 1)&lt;br /&gt;
* 1 Roomy Kitchen  (Sleeps 1)&lt;br /&gt;
* Defensive Walls (Orbis Only)&lt;br /&gt;
&lt;br /&gt;
=== Facility: Storehouse ===&lt;br /&gt;
Sleeps 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Storehouse gives all Manquel Bastion members the option for +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
* One Blowt worth of Bones&lt;br /&gt;
&lt;br /&gt;
=== Facility: Garden ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Manquel Garden produces ~100 rations of food every month.&amp;lt;/u&amp;gt;&lt;br /&gt;
=== Facility: Barracks ===&lt;br /&gt;
Sleeps 12&lt;br /&gt;
* Hirelings: 3 Bastion Defenders&lt;br /&gt;
* Defectors: 3 Balabag Archers&lt;br /&gt;
&lt;br /&gt;
=== Facility: Armory ===&lt;br /&gt;
&lt;br /&gt;
* Hirelings: 1 Storeman&lt;br /&gt;
&lt;br /&gt;
The Manquel Armory is stocked with armor, shields, weapons, and ammunition. &amp;lt;u&amp;gt;While this facility is intact, players can choose from any of the game&#039;s armors to start their session with&amp;lt;/u&amp;gt;, including more exotic armors such as Grand Plate. Armors granted in this way are assumed to have been returned to the communal stock at the end of the session, and cannot be sold.&lt;br /&gt;
&lt;br /&gt;
Bastion Defenders all gain an AC of 18.&lt;br /&gt;
&lt;br /&gt;
=== Facility: Sanctuary ===&lt;br /&gt;
&lt;br /&gt;
* Hirelings: 1 Cleric&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Manquel Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session.&lt;br /&gt;
&lt;br /&gt;
=== Facility: Teleportation Circle ===&lt;br /&gt;
&lt;br /&gt;
* Permits travel to [[Orbis Alius]], combining the previously separated Bastions&lt;br /&gt;
* Could be connected with future teleportation circles&lt;br /&gt;
&lt;br /&gt;
=== Facility: Caravan Post ===&lt;br /&gt;
&lt;br /&gt;
* Hirelings: 1 Postmaster&lt;br /&gt;
* Roll d100; follow the table below to see your benefit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!D100 Roll&lt;br /&gt;
!Interaction&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1–15&lt;br /&gt;
|New Friend&lt;br /&gt;
|You learn an NPC’s name, where they’re from, and where they’re going. Neat.&lt;br /&gt;
|-&lt;br /&gt;
|16–30&lt;br /&gt;
|Generous Patron&lt;br /&gt;
|Gain 2d6×10 gold pieces as a tip for gracious hospitality.&lt;br /&gt;
|-&lt;br /&gt;
|31–40&lt;br /&gt;
|Knowledgeable Patron&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to apply a +2 bonus to any Intelligence skill check the player makes for the session.&lt;br /&gt;
|-&lt;br /&gt;
|41–50&lt;br /&gt;
|Wise Patron&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to apply a +2 bonus to any Wisdom skill check the player makes for the session.&lt;br /&gt;
|-&lt;br /&gt;
|51–60&lt;br /&gt;
|Intriguing Patron&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to apply a +2 bonus to any Charisma skill check the player makes for the session.&lt;br /&gt;
|-&lt;br /&gt;
|61–66&lt;br /&gt;
|Notorious Cat Burglar&lt;br /&gt;
|Gain a &#039;&#039;&#039;Loot token&#039;&#039;&#039; that, when used, allows the player to find a useful, lore-rich, or otherwise meaningful item in their current location or dungeon room.&lt;br /&gt;
|-&lt;br /&gt;
|67–72&lt;br /&gt;
|Passing Cartographer&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that allows the player to learn the general location of something important to the session.&lt;br /&gt;
|-&lt;br /&gt;
|73–78&lt;br /&gt;
|Nosy Diviner&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that, when used, impels a truth or secret out of one of the other players at the table.&lt;br /&gt;
|-&lt;br /&gt;
|79–85&lt;br /&gt;
|Beastmaster’s Blessing&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to identify a monster’s weaknesses or type of attacks. Expend as a free action during combat.&lt;br /&gt;
|-&lt;br /&gt;
|86–90&lt;br /&gt;
|Busy Week&lt;br /&gt;
|Pick an interaction of your choice from lower-numbered options and roll again; multiple rolls with this result do not stack.&lt;br /&gt;
|-&lt;br /&gt;
|91–95&lt;br /&gt;
|Classified Intelligence&lt;br /&gt;
|Have one lore-related question of your choice answered truthfully; the DM determines the scope of the answer.&lt;br /&gt;
|-&lt;br /&gt;
|96–100&lt;br /&gt;
|Rare Seller&lt;br /&gt;
|Roll a magic item (from the 1000 Magic Items book) with the option to trade for or buy it at a generous discount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SPECIAL&#039;&#039;&#039;: The Gohei ===&lt;br /&gt;
This bastion has a [[Gohei]] that anyone from the bastion can take with them on an adventure, and which returns to this Bastion provided it is not lost during the adventure.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SPECIAL&#039;&#039;&#039;: Rune of Forgetting ===&lt;br /&gt;
What does this do? I forget... (found during Session 34)&lt;br /&gt;
&lt;br /&gt;
== [https://miro.com/app/board/uXjVIUU31V8=/?share_link_id=120726281908 The C3 Ravel Storefront] (With attached [https://miro.com/app/board/uXjVIFUluz8=/ Un-Ravel] basement) ==&lt;br /&gt;
&lt;br /&gt;
Located in [[Ravel]] and based on a small cafe which was formerly [[Cavii Kero]]&#039;s home and base of operation: &#039;&#039;&#039;Cavii&#039;s Colloquy and Cafe&#039;&#039;&#039; (The 3C, for short). &lt;br /&gt;
&lt;br /&gt;
Home to: [[Cavii Kero]], [[Takeshi]], [[Tessa Night|Tessa]], [[Kara]], Ravii, Ben, [[Neighbor Craig]], Assorted Onomancers (7/30)[[File:The Fantasial Freeze Bastion2.png|thumb|300x300px]][[File:The Fantasial Freeze Unravel Bastion.png|thumb|300x300px]]&amp;lt;u&amp;gt;Benefits at the Top of 1st Session a Month:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;10% Wealth Increase,&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;3d12 Rations&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;1d6 Wendigo Antidotes&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Auto Succeed 2 Research Checks&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Basic Facilities ===&lt;br /&gt;
&lt;br /&gt;
* 1 Roomy Bedroom (Sleeps 9)&lt;br /&gt;
* 1 Roomy Kitchen (Sleeps 1)&lt;br /&gt;
* 1 Cramped Kitchen (Sleeps 1)&lt;br /&gt;
* 1 Roomy Parlor (Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
=== Facility: Legal Library ===&lt;br /&gt;
(Sleeps 5)&lt;br /&gt;
* Currently housing a number of guests who are staying indoors to keep out of the cold.&lt;br /&gt;
* Combined with the second Library, grants 2 Research Tokens total&lt;br /&gt;
&lt;br /&gt;
=== Facility: Illegal Library ===&lt;br /&gt;
* Sleeps 5&lt;br /&gt;
* Combined with the second Library, grants 2 Research Tokens total&lt;br /&gt;
&lt;br /&gt;
=== Facility: Roomy Garden #1 ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ravel Garden produces ~100 rations of food every month&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Roomy Garden #2 ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ravel Garden produces 1d6 antidotes for [[Wendigo]] Disease&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Vast Storehouse ===&lt;br /&gt;
Sleeps 6&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;The Storehouse gives all Ravel Bastion members the option for +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
=== Facility: Workshop ===&lt;br /&gt;
&#039;&#039;&#039;1/3 Downtimes Spent, 2 to go.&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hirelings: 3 Craftsmen.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Sleeps 1&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;lt;u&amp;gt;Players can start their session with any mundane object of their choice&amp;lt;/u&amp;gt;, provided it can be reasonably crafted using any of the tools available to players in game (A list which includes: Carpenter’s Tools, Cobbler’s Tools, Glassblower’s Tools, Jeweler’s Tools, Leatherworker’s Tools, Mason’s Tools, Painter’s Tools, Potter’s Tools, Tinker’s Tools, Weaver’s Tools, Woodcarver’s Tools)&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Anyone players in this bastion with the &#039;&#039;&#039;Artisan&#039;&#039;&#039; feat or other crafting ability can now halve the required cost and salvage of a creation, utilizing the tools and help provided by the craftsmen here.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [https://miro.com/app/board/uXjVJOYYYsc=/?share_link_id=948349860075 The Balabag Villa Bastion] ==&lt;br /&gt;
[[File:BalabagBastion.png|thumb|300x300px]]&lt;br /&gt;
Home to: [[Yukio|Yuki]], [[Enrik]], Cecil, Gale, [[Osric]], Sameera (6/35)&lt;br /&gt;
&lt;br /&gt;
Located in [[Balabag]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Benefits at the Top of 1st Session a Month:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;The Gohei PLUS one of the following:&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;u&amp;gt;+2 on All Saving Throws,&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;u&amp;gt;+2 on Skill Checks related to one choice&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;u&amp;gt;(Magic, Pray, Notice, Know)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Facilities: ===&lt;br /&gt;
* 2 Cramped Bedrooms (Sleep 2 each)&lt;br /&gt;
* 3 Roomy Bedrooms (Sleeps 9 each)&lt;br /&gt;
* 1 Roomy Kitchen (Sleeps 1)&lt;br /&gt;
* 1 Roomy Dining Room (Sleeps 2)&lt;br /&gt;
* 1 Cramped Storage (Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SPECIAL&#039;&#039;&#039;: The Gohei ===&lt;br /&gt;
This bastion has a [[Gohei]] that anyone from the bastion can take with them on an adventure, and which returns to this Bastion provided it is not lost during the adventure.&lt;br /&gt;
&lt;br /&gt;
=== Facility: 2 Roomy Meditation Chambers ===&lt;br /&gt;
(Sleeps 0)&lt;br /&gt;
&lt;br /&gt;
# Provides +2 on 2 saving throws (Physical, Mental)&lt;br /&gt;
# Provides +2 on 2 types of saving throws (Luck, Evasion)&lt;br /&gt;
&lt;br /&gt;
=== Facility: Roomy Archive ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
Provides +2 on Skill checks on a choice of Magic, Pray, Notice, or Know. If upgraded to Vast (or a second Archive is installed) will instead allow user to pick TWO skills.&lt;br /&gt;
&lt;br /&gt;
== [https://miro.com/app/board/uXjVJQ_pZOs=/?share_link_id=979156241731 The Davenwood Farm Bastion] ==&lt;br /&gt;
[[File:DavenwoodBastionMap.png|thumb|300x300px]]Home to: [[Oswald]], His Parents Diane and Nickolas (3/12)&lt;br /&gt;
&lt;br /&gt;
Located in [[Davenwood]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Benefits at the Top of 1st Session a Month:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;10% Gold Increase&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;3d12 Rations&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;A Mount&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;u&amp;gt;(Cow, Horse, Donkey, Camel)&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;A Bouquet of Healing&#039;&#039;&#039; (Fruit of Lesser Restoration and 2 Healing Potions)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Facilities: ===&lt;br /&gt;
&lt;br /&gt;
* 2 Cramped Bedrooms (Sleep 2 each)&lt;br /&gt;
* 1 Roomy Kitchen (Sleeps 2)&lt;br /&gt;
* 1 Roomy Storage (Sleeps 2)&lt;br /&gt;
&lt;br /&gt;
=== Facility: Storehouse ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Storehouse gives all Davenwood Bastion members the option for +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Garden ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Davenwood Garden produces ~100 rations of food every month&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Stables ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Davenwood Stables allows its residence to start each session with a mount, choosing from &#039;&#039;&#039;Horse, Cow, Mule, or Pony.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Greenhouse ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Davenwood Greenhouse produces a &#039;&#039;&#039;Bouquet of Healing&#039;&#039;&#039;, which includes a &amp;quot;Fruit of Lesser Restoration&amp;quot; and 2 &amp;quot;Healing Potions&amp;quot;,&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a downtime can be spent to switch this Greenhouse to growing potent poisons)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Talk:One&amp;diff=42619</id>
		<title>Talk:One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Talk:One&amp;diff=42619"/>
		<updated>2025-10-30T15:49:26Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: /* Worldbuilders */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worldbuilders ==&lt;br /&gt;
&lt;br /&gt;
Josh W.&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Major_Cities&amp;diff=42593</id>
		<title>Major Cities</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Major_Cities&amp;diff=42593"/>
		<updated>2025-10-27T16:43:08Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} This page lists the &#039;&#039;&#039;major cities&#039;&#039;&#039; of the realm, categorized by their continent. A major city is weighed by its historical importance as well as its population size, ensuring that the city is not just full of history, but also lively and a notable urban spot in the realm.&lt;br /&gt;
&lt;br /&gt;
== Pteris ==&lt;br /&gt;
# [[Jewelspar]]&lt;br /&gt;
# [[Ostrom]]&lt;br /&gt;
# [[Dardin]]&lt;br /&gt;
#[[Al&#039;Adeaf]] (Vital merchant city)&lt;br /&gt;
&lt;br /&gt;
== Osugbo ==&lt;br /&gt;
# [[Dolmvay]]&lt;br /&gt;
# [[LaCroix]]&lt;br /&gt;
# [[Delvin|The Delvin]]&lt;br /&gt;
&lt;br /&gt;
== Amusa ==&lt;br /&gt;
# [[Galik]]&lt;br /&gt;
# [[Xender City]]&lt;br /&gt;
&lt;br /&gt;
== Levinkan ==&lt;br /&gt;
# [[Zobeck]] &lt;br /&gt;
#*(est. &#039;&#039;&#039;Levincite,&#039;&#039;&#039; later known as &#039;&#039;&#039;[[Scranton]]&#039;&#039;&#039; in CR era)&lt;br /&gt;
&lt;br /&gt;
== Kiston ==&lt;br /&gt;
# [[The Crystal City|The Crystal &#039;&#039;&#039;City&#039;&#039;&#039;]] ([[dragon]]-only population)&lt;br /&gt;
# &lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Tuckerisms&amp;diff=42592</id>
		<title>List of Quelmar Tuckerisms</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Tuckerisms&amp;diff=42592"/>
		<updated>2025-10-27T16:42:46Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Tuckerism&#039;&#039;&#039; is a character who pulls their name (and/or other characteristics) from real life people (or other pop culture icons) as a form of in-joke.&lt;br /&gt;
&lt;br /&gt;
== List of Tuckerized Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Grindseed]] (Chewbacca, Star Wars)&lt;br /&gt;
* [[Terra]] (Ansem, Kingdom Hearts)&lt;br /&gt;
* [[Bird Person]] (Rick and Morty)&lt;br /&gt;
* [[Sycamore]] (Yoda, Star Wars)&lt;br /&gt;
* [[Hillevi]] (Harley Quinn, DC Comics)&lt;br /&gt;
* [[Vimes]] (Discworld) &lt;br /&gt;
* [[11]] (Stranger Things)&lt;br /&gt;
* [[Monty]] (Monty Python)&lt;br /&gt;
* [[Chet Sexton]] (Guy Fieri)&lt;br /&gt;
* [[Spencer]] (Criminal Minds)&lt;br /&gt;
* [[Amanda]] (SAW)&lt;br /&gt;
* [[Eugene Epond]] ([[Genie]], Aladdin) &lt;br /&gt;
*[[Belial the Devourer|Dorothea Doubtice]] (Mrs. Doubtfire)&lt;br /&gt;
* [[Realmtrotter&#039;s Guide to Zobeck/Players and Characters|Forger Ramirez]] (Bender, Futurama)&lt;br /&gt;
* [[Realmtrotter&#039;s Guide to Zobeck/Players and Characters|Ratchet + Clank]] (Eponymous video game series)&lt;br /&gt;
**[[Gnome]] and Steel Defender from the [[Realmtrotter&#039;s Guide to Zobeck]] [[campaign]].&lt;br /&gt;
*[[Ratchet]] and [[Clank]] (Eponymous video game series)&lt;br /&gt;
**Two separate other characters from Jean-Pierre in community campaigns.&lt;br /&gt;
*[[Elder Mephisto]] (Marvel Comics)&lt;br /&gt;
*[[Paris Hilton]] (Media personality, businesswoman, and socialite)&lt;br /&gt;
*[[Dancer of the Boreal Valley]] (Dark [[Souls]])&lt;br /&gt;
*[[Frances|Frances Langford]] (Singer and actress from the Golden Age of Radio)&lt;br /&gt;
*[[Ren Atherton]] (Persona)&lt;br /&gt;
&lt;br /&gt;
== List of Tuckerized NPCs ==&lt;br /&gt;
&lt;br /&gt;
* [[Towson Tabletop/NPCs|Leemoy Nenard]] (Leonard Nimoy)&lt;br /&gt;
* [[Brightwater Campaign|Brendan Fraser]]&lt;br /&gt;
* [[Akasha]] ([[Vampire]] Chronicles)&lt;br /&gt;
&lt;br /&gt;
{{Quelmar Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Notable_Bloodlines&amp;diff=42591</id>
		<title>List of Notable Bloodlines</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Notable_Bloodlines&amp;diff=42591"/>
		<updated>2025-10-27T16:42:31Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
== Royalty ==&lt;br /&gt;
* Luddite ([[Jewelspar]])&lt;br /&gt;
* [[Pendergras]] ([[Sneerwell]]) (&#039;&#039;pronounced /pendɜrgrɑ/)&#039;&#039;&lt;br /&gt;
** [[Colin Pendergras]]&lt;br /&gt;
** [[Lora Pendergras]]&lt;br /&gt;
**[[Tolme Pendergras]], son of [[Colin Pendergras|Colin]] and wife [[Mila Perturb]].&lt;br /&gt;
** [[Victor and Victoria Pendergras]], twin owners of [[Pendergras Industries]] in 1250 [[PR]].&lt;br /&gt;
** [[Twilsby Pendergras]]&lt;br /&gt;
* [[LaCroix]] ([[LaCroix Kingdom|LaCroix]])&lt;br /&gt;
**[[Edgar|Edgar LaCroix]]&lt;br /&gt;
** [[Rose|Rose LaCroix]]&lt;br /&gt;
**[[Eldrina Nyx La Croix]]&lt;br /&gt;
**[[Elvira LaCroix]]&lt;br /&gt;
* Xeonhart ([[Seethe Faire]])&lt;br /&gt;
** [[Terra Xeonhart]]&lt;br /&gt;
* [[Levinkan Dynasty|Levinkan]] ([[Levinkan|East Levinkan]])&lt;br /&gt;
**[[Axel]]&lt;br /&gt;
**[[Altix]] (circa 1293 [[PR]])&lt;br /&gt;
* Troverth ([[Troverth Dynasty|Troverth]])&lt;br /&gt;
&lt;br /&gt;
== Nobility ==&lt;br /&gt;
* Amblecrown ([[Lunas]])&lt;br /&gt;
** [[Miri Amblecrown]], an esteemed lady in Lunas.&lt;br /&gt;
** [[Dona Amblecrown]], Miri&#039;s daughter who disappeared on a voyage south of [[Pteris]]. Her [[vessel]] was never recovered from the [[Ethereal Plane]] which it entered.&lt;br /&gt;
** [[Walter Amblecrown]], a distant cousin of the family who fought several small conflicts before retiring to [[Sneerwell]] where he met [[Sick of this Shit]]. &lt;br /&gt;
* Valenford ([[Jewelspar]])&lt;br /&gt;
** [[Ynnis Valenford]] &lt;br /&gt;
* Sexton ([[Galik]])&lt;br /&gt;
** [[Chet Sexton]] &lt;br /&gt;
* [[Core]] ([[Galik]])&lt;br /&gt;
** [[Anema E. Core]]&lt;br /&gt;
* [[Hearthorne]] ([[Galik]])&lt;br /&gt;
* Capella ([[Sneerwell]])&lt;br /&gt;
** [[Montane Capella]]&lt;br /&gt;
&lt;br /&gt;
* Retznem ([[Dolmvay]])&lt;br /&gt;
** [[Dolmvay#People of Interest|Blaine and Chip Retznem]], brothers who feuded over the love of the arranged bride Claudia Rusticus. Claudia left Blaine at the alter and eloped with Chip.&lt;br /&gt;
** [[System Agnostic#Chapter Three: The PR Era (Cthulhu Dark)|Arlow and Arlene Retznem]], disinherited siblings who ran a trapping and taxidermy business. Arlow disappeared under mysterious circumstances at the start of the [[The Arctic Autumn|Arctic Autumn]]. Arlene insisted that her brother was killed by a rival noble family in a setup at [[Paraska Manor]], but it could never be proven he was even at the manor.&lt;br /&gt;
** [[System Agnostic#Chapter Four: The CR Era (DIE)|Ronny Retznem]], a foolhardy jock residing in [[Ravendean]] who vanished following a catastrophe at the drive-in movie theater.&lt;br /&gt;
* Haermmond ([[Pteris]])&lt;br /&gt;
** [[List of NPCs (Sick of this Shit)#Duke Haermmond II|Dukes Haermmond]] of [[Rwendia]]&lt;br /&gt;
** [[Mayor Haermmond]] of [[Procella]]&lt;br /&gt;
*Pleth (notable [[adventurers]] and rulers of the [[Kingdom of Pleth]])&lt;br /&gt;
**[[Xender Pleth (Person)|Xender Pleth]]&lt;br /&gt;
**[[Xandra Pleth]]&lt;br /&gt;
*Fatiun ([[Isonhound]]), founders of bread shop [[Knead Bread?]]&lt;br /&gt;
**[[Willa Fatiun]]&lt;br /&gt;
**[[Wynter Fatiun]]&lt;br /&gt;
**[[Hektor Fatiun]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* Tresgood (founders of [[The Brak Foundation]]) &lt;br /&gt;
** [[Brak|Brak Treesgood]], the originator of the [[Brak]] bloodline on Cof (where [[Brakville]] was found)&lt;br /&gt;
** [[⮞Get Submodule/List of Non-Player Characters#Oregon Treesgood|Oregon Treesgood]], of the late CR era.&lt;br /&gt;
* Similan (pioneers of Electrum [[Currency]])&lt;br /&gt;
* [[Winter]] (traveling [[Bard|Bards]])&lt;br /&gt;
** [[Julian Winter]]&lt;br /&gt;
* Mallen&lt;br /&gt;
** A bloodline of select few who all go by the name &amp;quot;Mallen&amp;quot; and take up arms against the evils of the realm.&lt;br /&gt;
** [[Mallen (Beggar&#039;s Bodega)|Mallen]] (Beggar&#039;s Bodega)&lt;br /&gt;
** [[Mallen (Greedy Green)]]&lt;br /&gt;
* [[Kiston]] (notable explorers and rulers of the [[Kiston Ream]])&lt;br /&gt;
* Liver ([[The Curse of Life|cursed bloodline]])&lt;br /&gt;
**This bloodline expanded across dozens of races and cultures, marking just how &#039;&#039;ancient&#039;&#039; and widespread its blood was.&lt;br /&gt;
**One rumor suggests this is the bloodline from which the fabled [[Raven Queen]] belonged to when she was mortal, and that &#039;&#039;&#039;Raven&#039;&#039;&#039; is just a corruption of the Elven word for Liver - Rhivir.&lt;br /&gt;
* [[Ancients Alive/The Story So Far|Redmane]] (Fireborn [[Aasimar]] bloodline) &lt;br /&gt;
* Dolm (river folk of [[Osugbo]], leaders of [[DolmHarm Regality]] and founders of [[Dolmvay]]) &lt;br /&gt;
*[[Ravendeans|Ravendean]] (founders of [[Ravendean]])&lt;br /&gt;
**[[Hemlock Ravendean]]&lt;br /&gt;
**[[Castor Ravendean]]&lt;br /&gt;
**[[Nyoka Ravendean]]&lt;br /&gt;
**[[Angel Rubinstein]]&lt;br /&gt;
**[[Rose Ravendean]]&lt;br /&gt;
*[[Langford]] (scholarly [[Elf|High Elves]] residing in [[Jewelspar]] and later near [[Zobeck]] during the [[PR]] era)&lt;br /&gt;
**[[Langford|Wellam Langford]]&lt;br /&gt;
**[[Frances|Frances Langford]]&lt;br /&gt;
**[[Ardemas|Ardemas Langford]]&lt;br /&gt;
**[[Veras|Veras Langford]]&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Boons&amp;diff=42590</id>
		<title>Boons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Boons&amp;diff=42590"/>
		<updated>2025-10-27T16:42:08Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} A &#039;&#039;&#039;Boon &#039;&#039;&#039;is a powerful ability passed on directly from a greater power such as a god, via a small essence of themselves. &lt;br /&gt;
&lt;br /&gt;
The most powerful artifacts in existence are sometimes thought to be boons, though their usage is typically limited to a sole effect or a passive ability. &lt;br /&gt;
&lt;br /&gt;
Some boons are passed on directly via communing with the greater power, while others are already extracted and contained into an item or artifact, ready to be absorbed by each new owner.&lt;br /&gt;
&lt;br /&gt;
== Boons of the Dark Powers ==&lt;br /&gt;
&#039;&#039;(Transcluded from the Dark Powers page, for more detail see [[Dark Powers]])&#039;&#039;&lt;br /&gt;
{{:Dark Powers#Boons}}&lt;br /&gt;
&lt;br /&gt;
== Erathar&#039;s Boons of the Mask ==&lt;br /&gt;
&#039;&#039;(Transcluded from the Mask of Erathar page, for more detail see [[Mask of Erathar]])&amp;quot;&lt;br /&gt;
{{:Mask of Erathar}}&lt;br /&gt;
&lt;br /&gt;
==Corellon&#039;s Boon of Immortality==&lt;br /&gt;
Corellon&#039;s &#039;&#039;&#039;Boon of Immortality &#039;&#039;&#039;holds a microscopic piece of the god [[Corellon]]&#039;s essence, placed within a &#039;&#039;&#039;magical horn&#039;&#039;&#039; instrument said to have once belonged to him. A creature who harnesses the horn and attunes themselves to it is granted complete immunity to the effects of aging. If [[The Creature|the creature]] is middle aged or older, they instead age DOWN every year until they appear to be a young adult.&lt;br /&gt;
*For nearly a millenium, [[Archmage Nimz]] was the realm&#039;s secret wielder of this boon, allowing him to rule [[Jewelspar]] single-handedly until the boon was unattunted to him, killing him by instant-1000-year-aging.&lt;br /&gt;
*The next creature to wield the boon would be [[Anema E. Core]]&lt;br /&gt;
==Vecna&#039;s Boon of Undetectability ==&lt;br /&gt;
Vecna&#039;s &#039;&#039;&#039;Boon of Undetectability &#039;&#039;&#039;was contained by a book, said to once have belonged to the [[Lost God|lost god]] [[Vecna]]. [[The Creature|The creature]] who reads the book is attunted to the boon, allowing them to designate an area of their choice to be shielded from all divine magics, essentially rendering it invisible to the [[gods]] themselves.&lt;br /&gt;
*The Boon of Undetectability was attuned to [[Solomon]] in the mid 700s [[PR]], though upon his death at the news of his [[sister]] [[Iris the Hag]]&#039;s passing, the Boon became free to be attuned to anyone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Draconic Boon|Draconic Boons]], sometimes called Dragonmarks, passed on by [[dragons]] of great power in a similar fashion.&lt;br /&gt;
&lt;br /&gt;
*[[List of Magic Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Category:Lists&amp;diff=42589</id>
		<title>Category:Lists</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Category:Lists&amp;diff=42589"/>
		<updated>2025-10-27T16:41:38Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: Created page with &amp;quot;You know what a list is. Below you will find a list of lists. It is a lot of information, so stay focused lest you turn listless, and emerge list-less.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You know what a list is. Below you will find a list of lists. It is a lot of information, so stay focused lest you turn listless, and emerge list-less.&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cult&amp;diff=42588</id>
		<title>Cult</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cult&amp;diff=42588"/>
		<updated>2025-10-27T16:40:37Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} A &#039;&#039;&#039;Cult&#039;&#039;&#039; is a group of practitioners who belong to the same uncommon belief, religion, or power. &lt;br /&gt;
==Notable Cults==&lt;br /&gt;
&lt;br /&gt;
* Cult of [[Att-Annalo]]&lt;br /&gt;
** Includes the [[Altar of the Great Shepherd|Shepherds of the Lost]]&lt;br /&gt;
&lt;br /&gt;
* Cult of [[Silent]]&lt;br /&gt;
* Cult of [[Nerull]]&lt;br /&gt;
* [[Cult of the Dragon]] ([[Tiamat]])&lt;br /&gt;
** Includes [[The Draconic Redeemers]]&lt;br /&gt;
* Cult of the [[Church of Innovation]]&lt;br /&gt;
* Cult of [[Dendar]]&lt;br /&gt;
** Includes the Cult of [[Elric|Hellslither]]&lt;br /&gt;
* Cult of [[Vecna]]&lt;br /&gt;
* Cult of [[Bane]]&lt;br /&gt;
**Includes the Cults of [[Iyachtu|Iyacthu]]&lt;br /&gt;
* [[Tenorixion#Cult of Bronze|Cult of Bronze]] ([[Tenorixion]])&lt;br /&gt;
* [[Dolina#The Second Draconic Crusades and The Night of a Thousand Knocks|Grove of the Voiceless Whispers (]][[He Who Knocks]])&lt;br /&gt;
* The Cult of her Smile&lt;br /&gt;
** Located in the [[Halls of Boresham]]&lt;br /&gt;
* The Migou ([[Culo|Cthulhu]][[Culu|)]]&lt;br /&gt;
* [[The Cult of the Under Rabbit]]&lt;br /&gt;
* Cult of the [[Merca|Serpentine]]&lt;br /&gt;
* Cult of the [[GlassBreakers]]&lt;br /&gt;
** Presumably secured and quarantined into [[The BackHalls]] after 1025 [[PR]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Tavern_Songs&amp;diff=42587</id>
		<title>List of Tavern Songs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Tavern_Songs&amp;diff=42587"/>
		<updated>2025-10-27T16:40:15Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
== &amp;quot;All My Friends are Dead&amp;quot; ==&lt;br /&gt;
&#039;&#039;All My Friends are Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All My Friends are Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s a hundred years in the future&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and all my friends are trees&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Ballad of Andif ==&lt;br /&gt;
This is an unofficial ditty that swept through certain circles in [[Laergul]], the college of music in [[Jewelspar]], shortly after [[Andif]]&#039;s return (See Interlude: The Problem with Scrying). It praises her name and references a few stories spread about or by her. The spontaneous and somewhat irreverent tone of the ballad captures some of the spirit of the [[bard]], even if it lacks depth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Verse 1:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Student of Lucian, flutist of Laergul,&lt;br /&gt;
&lt;br /&gt;
She snuck in a lover and ran from this school.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refrain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Andif the elf&lt;br /&gt;
&lt;br /&gt;
Is truly top shelf.&lt;br /&gt;
&lt;br /&gt;
Listen to her or else&lt;br /&gt;
&lt;br /&gt;
You might shit yourself&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Verse 2:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With her renowned brown note, she&#039;ll strike you with Fear.&lt;br /&gt;
&lt;br /&gt;
She frightens her foes and inspires her peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refrain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Verse 3:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t call her a Lyre  - she disguises her flaws.&lt;br /&gt;
&lt;br /&gt;
She thrives with a beard or a day at the spa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refrain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bridge:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And when we thought we&#039;d heard from her last&lt;br /&gt;
&lt;br /&gt;
She returned with her Bandif, and we&#039;re having a blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refrain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Andif the bard&lt;br /&gt;
&lt;br /&gt;
The best in our backyard&lt;br /&gt;
&lt;br /&gt;
And if you ever leave us,&lt;br /&gt;
&lt;br /&gt;
Send us a postcard.&lt;br /&gt;
&lt;br /&gt;
And if you ever leave,&lt;br /&gt;
&lt;br /&gt;
Send us a postcard.&lt;br /&gt;
&lt;br /&gt;
And if you ever leave,&lt;br /&gt;
&lt;br /&gt;
Send us a postcard.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The Ballad of Kel&amp;quot; (Asar Partui) ==&lt;br /&gt;
Awoke in his chamber&lt;br /&gt;
&lt;br /&gt;
He yawned with a sigh&lt;br /&gt;
&lt;br /&gt;
Awoke in the night to meet [[Asar Partui]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give you one choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;you&#039;ve come to me, why?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Were the words of the man who beat Asar Partui&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Give me what you&#039;ve taken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you talking to I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Were the words of the man who beat Asar Partui&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You&#039;ve taken my money!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Oh no sir you lie&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Were the words of the man who beat Asar Partui&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He said bow before me&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Oh I&#039;d rather die&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Were the words of the man who beat Asar Partui&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And so with a leap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He would take to the sky&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And duel on the docks with that Asar Partui&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A flourish, a twirl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And in the blink of an eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He stood as the victor over Asar Partui!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The Day Saving Fey&amp;quot; ==&lt;br /&gt;
Every 10 years they say that there comes a great day&lt;br /&gt;
&lt;br /&gt;
Where the meek will inherit and win&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the new world we live and that day it would give&lt;br /&gt;
&lt;br /&gt;
A hero who won over a great [[beast]] of sin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She called herself Eve, and she would then leave&lt;br /&gt;
&lt;br /&gt;
The people of Delvin with a memory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of her triumph and battle, her ground shaking rattle&lt;br /&gt;
&lt;br /&gt;
When the giant was slain and felled like a tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So it goes then to shows if you&#039;re smaller than foes&lt;br /&gt;
&lt;br /&gt;
You can beat them with your clever tricks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A [[goblin]] (yarrr) a puppy (arrrf) a catfolk (Rawr) a guppy (blub)&lt;br /&gt;
&lt;br /&gt;
A [[gnome]] (hee hee hee) or a hobbit (yawwwwwn) or even a Pix! (Eve!)&lt;br /&gt;
&lt;br /&gt;
== Before He Cheats ==&lt;br /&gt;
Hit country song written, produced, and performed by Elvira and Straw.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Uncommon_and_Unique_Weapons&amp;diff=42586</id>
		<title>List of Uncommon and Unique Weapons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Uncommon_and_Unique_Weapons&amp;diff=42586"/>
		<updated>2025-10-27T16:40:00Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Quelmar Specifc}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Weapons listed on this page are masterworked or untraditionally handled, but not magical. For a list of magical weapons, see [[List of Magic Weapons]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Pteris|Pterish]] Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Thri-Kreen]] Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
!Weapon Name&lt;br /&gt;
!About&lt;br /&gt;
!Damage&lt;br /&gt;
|-&lt;br /&gt;
|Makraka&lt;br /&gt;
|&lt;br /&gt;
|1d4 slashing&lt;br /&gt;
|-&lt;br /&gt;
|Nzappa Zap&lt;br /&gt;
|&lt;br /&gt;
|1d6 slashing&lt;br /&gt;
|-&lt;br /&gt;
|Takoba&lt;br /&gt;
|&lt;br /&gt;
|1d8 slashing&lt;br /&gt;
|-&lt;br /&gt;
|Gythka&lt;br /&gt;
|&lt;br /&gt;
|1d8 piercing&lt;br /&gt;
|-&lt;br /&gt;
|Chatkcha&lt;br /&gt;
|&lt;br /&gt;
|1d6 slashing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Troverth Dynasty|Troverthian]] Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ScaleSkinner&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* ScaleSkinner was a weapon wielded by the [[OathWielders]], discovered during their adventures through the [[Troverth Dynasty]] , it functioned as a serrated sickle, whose size and shape allowed it to do extra damage (function as a +1 weapon) to any scaled creature such as a [[Lizardfolk]], [[Kobold]], [[Dragonborn]], or [[Dragon]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Cultural Weapons&#039;&#039;&#039;===&lt;br /&gt;
The weapons listed below are not unique, but could be found often exclusively within the Troverth territory.&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!About&lt;br /&gt;
!Damage&lt;br /&gt;
|-&lt;br /&gt;
|Kanabo&lt;br /&gt;
|&lt;br /&gt;
|1d8 bludgeoning&lt;br /&gt;
|-&lt;br /&gt;
|Kama&lt;br /&gt;
|&lt;br /&gt;
|1d4 slashing&lt;br /&gt;
|-&lt;br /&gt;
|Tanto&lt;br /&gt;
|&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|-&lt;br /&gt;
|Tekko&lt;br /&gt;
|&lt;br /&gt;
|1d4 bludgeoning&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken&lt;br /&gt;
|&lt;br /&gt;
|1d4 piercing&lt;br /&gt;
|-&lt;br /&gt;
|Katana&lt;br /&gt;
|&lt;br /&gt;
|1d8 slashing&lt;br /&gt;
|-&lt;br /&gt;
|Naginata&lt;br /&gt;
|&lt;br /&gt;
|1d10 slashing&lt;br /&gt;
|-&lt;br /&gt;
|Wakuzashi&lt;br /&gt;
|&lt;br /&gt;
|1d6 slashing&lt;br /&gt;
|-&lt;br /&gt;
|Chicken Claw Sickle&lt;br /&gt;
|&lt;br /&gt;
|1d6 piercing&lt;br /&gt;
|-&lt;br /&gt;
|Chain Whip&lt;br /&gt;
|&lt;br /&gt;
|1d8 piercing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Loot Weapons ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ankheg]] Claw&#039;&#039;&#039;&lt;br /&gt;
** Functions as a shovel and deals 1d8 slashing+1d6 acid damage.&lt;br /&gt;
** These were often used by clerics of [[Grumbar]]&lt;br /&gt;
* &#039;&#039;&#039;[[Copper Dragon]] Fang&#039;&#039;&#039;&lt;br /&gt;
** Functions as a non-magical shortsword of +1. Deals an additional 1d6 acid damage on hit.&lt;br /&gt;
** These were often used by clerics of [[Grumbar]]&lt;br /&gt;
*[[Lindwurm]] Weapons&lt;br /&gt;
*Lindwurm Claw Daggers  Martial weapon, light, finesse, thrown (20/60)  200 gp, 2 lb.  1d4 piercing  These fang-like daggers are crafted from the claws of a lindwurm. When thrown, these daggers have a bedazzling curving arc as they spin through the air.  Special: When attacking an enemy within 5 feet with these daggers, you make one additional attack as part of the same action. All extra attacks must be made with the same lindwurm claw dagger.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Major_Conflicts&amp;diff=42584</id>
		<title>List of Major Conflicts</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Major_Conflicts&amp;diff=42584"/>
		<updated>2025-10-27T16:39:32Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} &#039;&#039;&#039;Major Conflicts&#039;&#039;&#039; in [[Quelmar]] History are often notable for their realm-wide reach. Often times, if a story is being told in a certain period of time, it will no doubt be influenced in a small or large way by the ongoing realm-wide conflict. Each established major conflict is listed below, alongside the period of time that they effect, and a brief description of its effects. &lt;br /&gt;
&lt;br /&gt;
==[[Territory Wars]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years&#039;&#039;:&#039;&#039;&amp;lt;/u&amp;gt; &#039;&#039;The Beginning of Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Territory Wars&#039;&#039;&#039; were a prehistoric conflict, sometimes tied to Quelmar&#039;s [[Quelmar Creation Myths|creation myths]], involving the first creatures to roam the realm and their fight for dominance. &lt;br /&gt;
&lt;br /&gt;
==[[The Giving]] and [[The Plane Wars]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years&#039;&#039;:&#039;&#039;&amp;lt;/u&amp;gt; &#039;&#039;Prehistoric, centuries or maybe even millennia before magic arrived.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Giving and The [[Plane]] Wars represent a period in Quelmar&#039;s [[prehistory]] when everything else that wasn&#039;t native to the realm arrived. It is unknown how long the duration of the events took, whether they were two events or actually just one, and exactly what occurred. But it is assumed that as the realm grew and propagated with new species, lands, and powers, there were heads to butt. &lt;br /&gt;
&lt;br /&gt;
==[[The Pixie Nixings|Pixie Nixings]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years&#039;&#039;:&#039;&#039;&amp;lt;/u&amp;gt; &#039;&#039;Prehistoric, somewhere between 100 years and 10,000 years before [[humans]] arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[The Mini Wars]] ==&lt;br /&gt;
&amp;lt;u&amp;gt;Years&amp;lt;/u&amp;gt;: &#039;&#039;406-407 BR&#039;&#039; &#039;&#039;(~1 year)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A realm wide war involving [[gnomes]] and halflings. That&#039;s all that&#039;s been written so far.&lt;br /&gt;
&lt;br /&gt;
== [[War of Essence]] ==&lt;br /&gt;
&amp;lt;u&amp;gt;Years:&amp;lt;/u&amp;gt; &#039;&#039;650-651 [[BR]] (Just under 2 years in duration)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The realm is flooded with elemental creatures, including Azer, Genies, Mephits, and large elementals like Olhydra. &lt;br /&gt;
&lt;br /&gt;
==[[The Holy War|Holy War]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years:&amp;lt;/u&amp;gt; &#039;&#039;912-995 [[BR]] (~85 years)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Holy War]]&#039;&#039;&#039; was the first realm-shaking event in &#039;&#039;written&#039;&#039; history, and would define the culmination of the Era of [[Dragons]]. It was all or nothing for [[Tiamat]] and her armies as they tried to become the ruling [[race]] of creatures, indiscriminately terrorizing and destroying anyone and anything that stood in their way, whether it was man, [[beast]], or god. &lt;br /&gt;
&lt;br /&gt;
Events during the holy war almost always strictly involve [[the Holy War]] due to the &amp;quot;total-war&amp;quot; aspect of it. Most civilizations were driven underground to live alongside [[dwarves]] and other subterranean species, simply as an act of survival. The [[Troverth Dynasty|Troverth]] people were one of the few societies still on the surface, waging constant war.&lt;br /&gt;
&lt;br /&gt;
==[[Realm War I]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years&amp;lt;/u&amp;gt;: &#039;&#039;2-33 PR (~30 years)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With destruction comes reconstruction, and the decades following the Holy War came in the form of another War, &#039;&#039;&#039;Realm War I&#039;&#039;&#039; was the ongoing background attempts of civilization to emerge and reclaim the surface lands, while simultaneously building back up their cities, their roads, and other infrastructure. It was a very dynamic time for the realm, and you may need to refer to the Realm War I animated [[timeline]] to see just how the realm looked at any given point in those 30 years. Eventually things settled down and the Quelmar [[List of Domains|Domains]] were more or less settled. &lt;br /&gt;
&lt;br /&gt;
==[[The Cavalry Rush]]==&lt;br /&gt;
&lt;br /&gt;
== [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
==[[The War of the Forged|War of the Forged]]==&lt;br /&gt;
&lt;br /&gt;
==[[The Second Draconic Crusades|The Draconic Crusades]]==&lt;br /&gt;
&lt;br /&gt;
==[[The War of Many Names]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years:&amp;lt;/u&amp;gt; &#039;&#039;Very broadly speaking, 796-1295 PR (~500 years)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Around the year 800, Tiamat returns from her banishment, and the realm goes into what could be considered a &amp;quot;micro-era&amp;quot;. The back half of the PR era is fraught with so much realm-wide conflict that some don&#039;t even consider it a &amp;quot;war&amp;quot; as much as just the norm. In brief, these centuries cover a realm where Dragons are back, but everyone else has had 800 years of preparation and innovation. This time the fight is much more even footed, and slowly escalates over time, ultimately culminating in the [[Fracturing of the Weave]] and the final release of the adult [[World Breaker]] known as &#039;&#039;the&#039;&#039; [[Tarrasque]]. &lt;br /&gt;
&lt;br /&gt;
For much of the time, the battles and wars are constrained, rarely touching major populations. But occasionally Tiamat, or one of her armies, breaks through and terrorizes [[Galik]] or another city, a stark reminder that the realm is, and has been, at war with the dragons. The few times that dragons break through and dramatically alter the political landscape, skirmishes resembling [[Realm War I]] break out, with domains shifting their borders and moving around to compensate for destroyed territory, or moving in to capture and rebuild. As such, the period can also be considered both a war against the dragons &#039;&#039;and&#039;&#039; a civil war.&lt;br /&gt;
&lt;br /&gt;
=== [[The War of Dragons]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Umbral Flood]] ===&lt;br /&gt;
&lt;br /&gt;
==[[Realm War III]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years:&amp;lt;/u&amp;gt; &#039;&#039;Sometime in the [[CR|CR era]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not much has been established about this war, but it is true modern warfare in the modern era. Effectively Quelmar&#039;s World War III. {{Quelmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Fantasy_Insults&amp;diff=42583</id>
		<title>List of Fantasy Insults</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Fantasy_Insults&amp;diff=42583"/>
		<updated>2025-10-27T16:39:06Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} &#039;&#039;Note: The Wiki does not promote or condone the usage of Fantasy Insults, however, as players over the years have brutally fought against enemies of all shapes and sizes----creative language has emerged.&#039;&#039;&#039; &#039;&#039;&#039;Using these slurs is a character choice, and is often used when attacking vile deserving creatures with the vitriol of a &#039;&#039;&#039;&amp;quot;Vicious Mockery&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Dwarves]] ==&lt;br /&gt;
*Beard-[[goblin]] &lt;br /&gt;
*Flea-bearded alestain &lt;br /&gt;
*Stunty &lt;br /&gt;
*Stone shitter &lt;br /&gt;
*half-sized alcoholic &lt;br /&gt;
*Maggots &lt;br /&gt;
*rock eater &lt;br /&gt;
*Stone Domes &lt;br /&gt;
*Digger &lt;br /&gt;
*Gutter Rats &lt;br /&gt;
*Angry Footstool &lt;br /&gt;
*Rockhead &lt;br /&gt;
*Hairy [[Halfling]] &lt;br /&gt;
*Tunnel Rat &lt;br /&gt;
*Pubic Face &lt;br /&gt;
*Cave Hippo &lt;br /&gt;
*Oremonger &lt;br /&gt;
*Bushies &lt;br /&gt;
*Gut Draggers &lt;br /&gt;
*Knoties &lt;br /&gt;
*Lumberfoot &lt;br /&gt;
*Half-Man &lt;br /&gt;
*Gnomes &lt;br /&gt;
*Spuds (Both are lumpy and come from the ground) &lt;br /&gt;
*stunt  &lt;br /&gt;
*gold digger  &lt;br /&gt;
*dirt-licker  &lt;br /&gt;
*teapot  &lt;br /&gt;
*copper polisher  &lt;br /&gt;
*squash (look like squashed humans)  &lt;br /&gt;
*rock bitter  &lt;br /&gt;
*stone humper  &lt;br /&gt;
*keg belly  &lt;br /&gt;
*pyrite-muncher  &lt;br /&gt;
*giant snot &lt;br /&gt;
*Hairy Brewery&lt;br /&gt;
&lt;br /&gt;
== [[Elves]] ==&lt;br /&gt;
* Leaf lickers&lt;br /&gt;
* Butterboys &lt;br /&gt;
* Dandelion Eater &lt;br /&gt;
* Pointy ears &lt;br /&gt;
* Knife-ears &lt;br /&gt;
* Sharp ears &lt;br /&gt;
* Chinfolk &lt;br /&gt;
* Beardless &lt;br /&gt;
* Pole-proportioned dendrophile &lt;br /&gt;
* [[Fairy]] Folk &lt;br /&gt;
* Pointy &lt;br /&gt;
*Twiggers&lt;br /&gt;
*Twigga (respelling of twigger (typically representing urban Elfrican American speech))&lt;br /&gt;
* Wood-Heads &lt;br /&gt;
* Tree-thumpers &lt;br /&gt;
* Daggar Head &lt;br /&gt;
* Rabbit &lt;br /&gt;
* Keeb &lt;br /&gt;
* Leafblower &lt;br /&gt;
* tree hugger &lt;br /&gt;
* pixie  &lt;br /&gt;
* bark sniffer   &lt;br /&gt;
* left handed casters  &lt;br /&gt;
* waste of immorality  &lt;br /&gt;
* farie wannabes  &lt;br /&gt;
* tinkerbell  &lt;br /&gt;
* wedgie (they&#039;re uptight)&lt;br /&gt;
* wingless farie &lt;br /&gt;
* light weights  &lt;br /&gt;
* mushroom dancers  &lt;br /&gt;
* faithless woodland sprite &lt;br /&gt;
* dew drinker &lt;br /&gt;
* fey mongrels&lt;br /&gt;
* discount [[dryad]] &lt;br /&gt;
* daisy sniffer &lt;br /&gt;
* weed eater &lt;br /&gt;
* oozebait&lt;br /&gt;
*Leaf Lovers (by Dwarves)&lt;br /&gt;
&lt;br /&gt;
== Half Elves ==&lt;br /&gt;
* Mongrels&lt;br /&gt;
* Bastards &lt;br /&gt;
* Half Breed &lt;br /&gt;
* Mudbloods &lt;br /&gt;
* Half Bad &lt;br /&gt;
* Mayfly Babies &lt;br /&gt;
* Fling Kids &lt;br /&gt;
* Traitor Babies &lt;br /&gt;
* Half Good &lt;br /&gt;
* Mutts &lt;br /&gt;
* Mules &lt;br /&gt;
* Not Enough &lt;br /&gt;
* Halfways&lt;br /&gt;
&lt;br /&gt;
== Halflings ==&lt;br /&gt;
* Hairy doorstop&lt;br /&gt;
* Hill goblin &lt;br /&gt;
* Hairless [[Dwarf]] &lt;br /&gt;
* Leatherfoot &lt;br /&gt;
* Children &lt;br /&gt;
* Dwarfling &lt;br /&gt;
* [[Gnome]] &lt;br /&gt;
* Shaved Dwarf &lt;br /&gt;
* Sneakies &lt;br /&gt;
* Succling &lt;br /&gt;
* Ankle Biter &lt;br /&gt;
* Swine &lt;br /&gt;
* Half men &lt;br /&gt;
* Runt &lt;br /&gt;
* Arm rest &lt;br /&gt;
* sticky fingers  &lt;br /&gt;
* small fry  &lt;br /&gt;
* hobbit  &lt;br /&gt;
* shin licker  &lt;br /&gt;
* all-you-can-eat  &lt;br /&gt;
* fairy giant&lt;br /&gt;
&lt;br /&gt;
== [[Humans]] ==&lt;br /&gt;
* Soft one (from [[lizardfolk]])&lt;br /&gt;
* Round ears &lt;br /&gt;
* Pink Thing &lt;br /&gt;
* Mayfly &lt;br /&gt;
* Pinks &lt;br /&gt;
* Dust &lt;br /&gt;
* Spoon-Ears &lt;br /&gt;
* Normie &lt;br /&gt;
* Short-life &lt;br /&gt;
* pink-skin  &lt;br /&gt;
* Joe Bloggs &lt;br /&gt;
* Full-lings &lt;br /&gt;
* Smoothskin &lt;br /&gt;
* Succling &lt;br /&gt;
* Swine &lt;br /&gt;
* Quisling (a [[human]] who spends a lot of time around a dragonborn)&lt;br /&gt;
&lt;br /&gt;
* Dire Halfling &lt;br /&gt;
* Lumberfoot &lt;br /&gt;
* Pig Skin &lt;br /&gt;
* Shortlived &lt;br /&gt;
* Monkeys &lt;br /&gt;
* Doubling (by Halflings) &lt;br /&gt;
* World-blight (by elves) &lt;br /&gt;
* Tree-killers (by elves) &lt;br /&gt;
* Monkey &lt;br /&gt;
* graceless elf &lt;br /&gt;
* rabbit spawn (from the elf point of view because of how fast they seem to breed to them) &lt;br /&gt;
* milkskins (orcs on humans) &lt;br /&gt;
* whore-[[race]] (they&#039;re the reason for half breeds) &lt;br /&gt;
* Cattle &lt;br /&gt;
* Morties &lt;br /&gt;
* roundteeth&lt;br /&gt;
&lt;br /&gt;
== [[Dragonborn]] ==&lt;br /&gt;
* Dragonborn have their own word for non Dragonborns: &#039;&#039;&#039;maunthreki&#039;&#039;&#039;&lt;br /&gt;
* Lizard&lt;br /&gt;
* Fly eater &lt;br /&gt;
* Iguana Wannabe &lt;br /&gt;
* Fake-drakes &lt;br /&gt;
* Tall [[Kobold]] &lt;br /&gt;
* Snakeskin &lt;br /&gt;
* Wyrm Wannabe &lt;br /&gt;
* Scalie &lt;br /&gt;
* Boot &lt;br /&gt;
* Scalebacks &lt;br /&gt;
* Scales &lt;br /&gt;
* Lizard Brain &lt;br /&gt;
* Walking Purse &lt;br /&gt;
* Skinks &lt;br /&gt;
* Man-Eater &lt;br /&gt;
* Lizardfolk &lt;br /&gt;
* Forked-Tongues &lt;br /&gt;
* [[dragon]] refuse &lt;br /&gt;
* newt  &lt;br /&gt;
* Gecko &lt;br /&gt;
* wyrm reject &lt;br /&gt;
* overgrown iguana &lt;br /&gt;
&lt;br /&gt;
== [[Gnomes]] ==&lt;br /&gt;
* Quarterling&lt;br /&gt;
* KneeLicker &lt;br /&gt;
* Mini-elf &lt;br /&gt;
* Halfling &lt;br /&gt;
*Lawn darts&lt;br /&gt;
* Mushroom sucker &lt;br /&gt;
* Ankle Biter &lt;br /&gt;
* Fat Fairy &lt;br /&gt;
* Sniffers &lt;br /&gt;
* Tinkertots &lt;br /&gt;
* Lawn ornaments &lt;br /&gt;
* Bug-Eyed Stumps&lt;br /&gt;
* Shaved Hobgoblin &lt;br /&gt;
* Glamer-slingers &lt;br /&gt;
* Dwarflings &lt;br /&gt;
* Trickster &lt;br /&gt;
* discount dwarf  &lt;br /&gt;
* cone head  &lt;br /&gt;
&lt;br /&gt;
== Half-Orcs ==&lt;br /&gt;
* Swampskin&lt;br /&gt;
* Tusk-Face &lt;br /&gt;
* Greenskins &lt;br /&gt;
* Slimeskin &lt;br /&gt;
* Orcy McOrcface &lt;br /&gt;
* Dorc &lt;br /&gt;
* Forc &lt;br /&gt;
* Necro-Breath &lt;br /&gt;
* Pig-Face &lt;br /&gt;
* Tuskers &lt;br /&gt;
* Grunt &lt;br /&gt;
* Scumbreed &lt;br /&gt;
* Halfbreed &lt;br /&gt;
* Lumberfoot &lt;br /&gt;
* Savages &lt;br /&gt;
* green ape  &lt;br /&gt;
* broccoli head  &lt;br /&gt;
* ogre droppings&lt;br /&gt;
&lt;br /&gt;
== Tieflings ==&lt;br /&gt;
* [[Devil]] spawn&lt;br /&gt;
* Devil bastard &lt;br /&gt;
* Hellspawn &lt;br /&gt;
* Brighteyes &lt;br /&gt;
* Gargoyles &lt;br /&gt;
* Bullheads &lt;br /&gt;
* Half-Hells &lt;br /&gt;
* Pox &lt;br /&gt;
* [[Demon]] Child &lt;br /&gt;
* Handle Heads&lt;br /&gt;
* Clip-Clops &lt;br /&gt;
* Goat Face &lt;br /&gt;
* Unloveables &lt;br /&gt;
* Freak &lt;br /&gt;
* Failbirth &lt;br /&gt;
* Filth &lt;br /&gt;
* Unbirth &lt;br /&gt;
* Hell-touched &lt;br /&gt;
* Tainted Ones &lt;br /&gt;
* Tall Imps&lt;br /&gt;
&lt;br /&gt;
== [[Kenku]] ==&lt;br /&gt;
* crow  &lt;br /&gt;
* raven  &lt;br /&gt;
* parrot (in tropical/port cities) &lt;br /&gt;
* Flightless &lt;br /&gt;
* Hollowbones &lt;br /&gt;
* Pigeon &lt;br /&gt;
* Noisemakers &lt;br /&gt;
* Mockingbirds &lt;br /&gt;
* Caw-Caws &lt;br /&gt;
* Peckers &lt;br /&gt;
* Copycats &lt;br /&gt;
* Jabbers&lt;br /&gt;
&lt;br /&gt;
== Aasimar ==&lt;br /&gt;
* God&#039;s Pet&lt;br /&gt;
* Goody Two Shoes &lt;br /&gt;
* Wingless Earthbound bastard Halfbreed&lt;br /&gt;
&lt;br /&gt;
* Birdy &lt;br /&gt;
* Chickenbrain &lt;br /&gt;
* Chicken &lt;br /&gt;
* Angel Face&lt;br /&gt;
&lt;br /&gt;
== [[Kobold|Kobolds]] ==&lt;br /&gt;
* Scaly Gnomes &lt;br /&gt;
* Little Lizardfolk &lt;br /&gt;
* Yippers &lt;br /&gt;
*Reptilians &lt;br /&gt;
*Lizard Fuckers&lt;br /&gt;
&lt;br /&gt;
== Genasi ==&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
* Cold Heart&lt;br /&gt;
* Matchstick &lt;br /&gt;
* Hazard &lt;br /&gt;
* Sunburn &lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
* Gravel bed&lt;br /&gt;
* Sedimentary &lt;br /&gt;
* Slabs &lt;br /&gt;
&lt;br /&gt;
=== Air ===&lt;br /&gt;
* Leaf Blower&lt;br /&gt;
* Spark Plug &lt;br /&gt;
* Unfavorable Fart (From Orcs. Orcs aren&#039;t great at throwing shade)&lt;br /&gt;
&lt;br /&gt;
* Windbags &lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
* Algae Infested&lt;br /&gt;
* Salty &lt;br /&gt;
* Soakhead&lt;br /&gt;
*Drip&lt;br /&gt;
&lt;br /&gt;
== [[Goblin|Goblins]] ==&lt;br /&gt;
* Greenskin&lt;br /&gt;
* Gobber&lt;br /&gt;
* Slimeskin&lt;br /&gt;
* Trash Gnome&lt;br /&gt;
* Orcslave&lt;br /&gt;
* Toothpick-Nose&lt;br /&gt;
&lt;br /&gt;
== Tabaxi ==&lt;br /&gt;
* Fleabag &lt;br /&gt;
* Hairball &lt;br /&gt;
* Cat &lt;br /&gt;
* Worm farm &lt;br /&gt;
*Garfield (If they are a red dragonborn who was banished from their clan)&lt;br /&gt;
&lt;br /&gt;
== [[Aarakocra]] ==&lt;br /&gt;
* Lunch&lt;br /&gt;
* Eggers &lt;br /&gt;
* Walkers &lt;br /&gt;
* Bird-brains &lt;br /&gt;
* Dire Chickens &lt;br /&gt;
* Dry Ducks &lt;br /&gt;
* [[Mother]] Clickers &lt;br /&gt;
* Pillow Stuffings &lt;br /&gt;
* Hollowbones &lt;br /&gt;
* Pigeon&lt;br /&gt;
*Chicken&lt;br /&gt;
&lt;br /&gt;
== Firbolg ==&lt;br /&gt;
* Giant Half-Breed &lt;br /&gt;
* Overgrown Dwarf &lt;br /&gt;
* Half-Baked Goliath  &lt;br /&gt;
&lt;br /&gt;
== Goliath ==&lt;br /&gt;
* Mini-Giant&lt;br /&gt;
* Tribal Boy &lt;br /&gt;
* Stoneskin &lt;br /&gt;
&lt;br /&gt;
== Centaurs ==&lt;br /&gt;
* Clippity-Clops&lt;br /&gt;
* Horse Bastards &lt;br /&gt;
* Half-Horses &lt;br /&gt;
* Donkeys &lt;br /&gt;
* Jackass &lt;br /&gt;
* Plow Puller &lt;br /&gt;
* Oat-Gobbler &lt;br /&gt;
* Gluesource&lt;br /&gt;
&lt;br /&gt;
== Fairy ==&lt;br /&gt;
* Insect&lt;br /&gt;
* Minimus &lt;br /&gt;
* Mayfly &lt;br /&gt;
* Knotgrass &lt;br /&gt;
* [[Acorn]] &lt;br /&gt;
* Sparkling Dolly&lt;br /&gt;
&lt;br /&gt;
== Warforged ==&lt;br /&gt;
&lt;br /&gt;
* Fleshyfolk - a term used BY [[warforged]] against others.&lt;br /&gt;
&lt;br /&gt;
== Satyr ==&lt;br /&gt;
* It is impossible to insult a satyr. If you try – say by calling him a dirty little goat legged coward – he will agree with you if the description seems factually correct, and disagree if it doesn’t. Neither way makes any difference to him.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cleric&amp;diff=42582</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cleric&amp;diff=42582"/>
		<updated>2025-10-27T16:38:17Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Class using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Infobox_Class|title1 = Cleric|image1 = clericicon.jpg|caption1 = By my God&#039;s Will...|game_system = Dungeons &amp;amp; Dragons, DDWN, Pathfinder, Dungeon World|type = Spellcaster, Healer}}&#039;&#039;&#039;Clerics&#039;&#039;&#039; are spellcasters of holy power, gifted or lent power from the [[Quelmar Deities|Gods]] to help spread the religious word of their [[domain]]. &lt;br /&gt;
&lt;br /&gt;
== Notable Clerics ==&lt;br /&gt;
* [[Bolderbell]], Cleric of [[Garl Glittergold]]&lt;br /&gt;
*[[Edna]], Cleric of Edesia&lt;br /&gt;
* [[Eve]], Cleric of Life&lt;br /&gt;
*[[Maverick]], Cleric of [[Garl Glittergold]]&lt;br /&gt;
* [[Torna]], Cleric of [[Vecna]]&lt;br /&gt;
* [[Zarachiel]], Cleric of [[Kragnux (Deity)|Kragnux]]&lt;br /&gt;
* [[Coryn Alaeth]], Cleric of [[Lathander]]&lt;br /&gt;
* [[Amaris Luanach]], Cleric of [[the Moon]]&lt;br /&gt;
* [[Marion Ette]], Cleric of [[Beshaba]]&lt;br /&gt;
* [[Morten Nusi]]&lt;br /&gt;
* [[D&#039;eux Cliffhanger]]&lt;br /&gt;
* [[Helli Aliosh]]&lt;br /&gt;
* [[Joylee (Jo) Seraphim-Belphegor]]&lt;br /&gt;
* [[Dothand Raki]]&lt;br /&gt;
* [[Rhea Vav]]&lt;br /&gt;
* [[Deralickt Dadwarf]]&lt;br /&gt;
* [[Ahriman Zestari]]&lt;br /&gt;
* [[Varnaruk]]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D Player Resources Navbox}}{{DDWN Player Resources Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Archangel&amp;diff=42581</id>
		<title>Archangel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Archangel&amp;diff=42581"/>
		<updated>2025-10-27T16:37:57Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Monsters using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archangels were the first [[Angel|angels]] created by the Creator [[Quelmar Deities|Gods]] of Quelmar in the beginning of days. More powerful then your typical Solar, these Archangels were infused with the gods&#039; very own essence and given stewardship of their creations, to serve as examples and guardians for mortals. Each were bestowed a divine commandment to embody and the task to punish those who violated said godly law. The maintain the order and peace within [[Mt. Celestia]] and protect mortals from evil all across the realm.&lt;br /&gt;
&lt;br /&gt;
== The Ten Archangles of Creation ==&lt;br /&gt;
&lt;br /&gt;
* Faith&lt;br /&gt;
* Love&lt;br /&gt;
* Pacifism&lt;br /&gt;
* Patience&lt;br /&gt;
* Piety&lt;br /&gt;
* Purity&lt;br /&gt;
* Diligence&lt;br /&gt;
* Humility&lt;br /&gt;
* Selflessness&lt;br /&gt;
* Truth&lt;br /&gt;
&lt;br /&gt;
=== [[Asmodeus]], the Archangel of Patience ===&lt;br /&gt;
Before he became the Lord of the Ten Hells, Asmodeus was a celestial angel and most beloved creation of the Gods. Embodying the ideal of Patience, Asmodeus was never rash to action and was a brilliant strategist, able to predict the movement of his enemies and strike when the time was perfect. But beyond war and battle, Asmodeus&#039; patience gave him the will to concoct marvelous creations. Fighting on the front line of the war against [[Demon|Demons]], it was Asmodeus alone who could devise a solution to beat back the demons, while at the same time elevating himself to godly greatness.&lt;br /&gt;
&lt;br /&gt;
In the earliest of days, the mortal creations of the Gods did not possess the ability to live on in spirit after death, and with demons massacring mortals across the realms, this meant that the lives of their creations were quick and fleeting before extinguishing into nothing.&lt;br /&gt;
&lt;br /&gt;
According to the archdevil [[Mephistopheles]], it was Asmodeus who devised the creation of souls which would allow a mortal to join their creators in the afterlife. But at the same time, any souls that defied the gods would be used as weapons to fight back the demon hordes.&lt;br /&gt;
&lt;br /&gt;
=== [[Gabriel]], the Archangel of Truth ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Monk&amp;diff=42580</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Monk&amp;diff=42580"/>
		<updated>2025-10-27T16:37:38Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Class using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_Class|title1 = Monk|image1 = monkicon.png|caption1 = Look inside my fist.|game_system = Dungeons &amp;amp; Dragons, DDWN, Pathfinder|type = Offensive, Support, Other}}&#039;&#039;&#039;Monks &#039;&#039;&#039;are trained acolytes of the church of one&#039;s self. Whether it is a mastery over their physical power or a different form of physical projection, a monk can take its inner &#039;&#039;Ki &#039;&#039;and funnel it into a beat down. &lt;br /&gt;
&lt;br /&gt;
== Notable Monks ==&lt;br /&gt;
* [[Atman]]&lt;br /&gt;
* [[Bird Person]]&lt;br /&gt;
* [[Braeden]]&lt;br /&gt;
* [[Gorin]]&lt;br /&gt;
*[[Rada#Ira|Ira]]&lt;br /&gt;
* [[Kragnux]]&lt;br /&gt;
*[[Rada]]&lt;br /&gt;
* [[Sycamore]]&lt;br /&gt;
* [[Thokmay]]&lt;br /&gt;
* [[Zugs McFlair|Zugs]]&lt;br /&gt;
{{D&amp;amp;D Player Resources Navbox}}{{DDWN Player Resources Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Paladin&amp;diff=42579</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Paladin&amp;diff=42579"/>
		<updated>2025-10-27T16:37:23Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Class using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_Class|title1 = Paladin|image1 = paladinicon.jpg|caption1 = Don&#039;t run from me, coward!|game_system = Dungeons &amp;amp; Dragons, DDWN, Dungeon World|type = Tank, Offensive, Healer}}&#039;&#039;&#039;Paladins&#039;&#039;&#039; are armed to the teeth with weapons and defensive, typically putting them in the middle of the action. They use pure strength, holy might, and strong wills to push their agendas out in the world. Sometimes this can be religious, other times it can simply be ideology. &lt;br /&gt;
&lt;br /&gt;
== Notable Paladins ==&lt;br /&gt;
* [[Bart]], Paladin of [[Pelor]]&lt;br /&gt;
* [[&amp;quot;Hat&amp;quot;|Hat]], Paladin of [[Snow]]&lt;br /&gt;
* [[Kel]], Paladin of [[Honor]]&lt;br /&gt;
* [[Pabor]], Paladin of [[Tiamat]]&lt;br /&gt;
* &#039;&#039;[[Reesec]]&#039;&#039;, Paladin of [[Moradin]]&lt;br /&gt;
* [[Morswyn]], Paladin of [[Pelor]]&lt;br /&gt;
* [[Quarter Dwarf]], Paladin of Communism&lt;br /&gt;
* [[Ted]], Paladin of [[Sharess]]&lt;br /&gt;
{{D&amp;amp;D Player Resources Navbox}}{{DDWN Player Resources Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Poisons&amp;diff=42578</id>
		<title>List of Poisons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Poisons&amp;diff=42578"/>
		<updated>2025-10-27T16:36:59Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Quelmar Specifc}}&lt;br /&gt;
&lt;br /&gt;
== Maledictum Somnum ==&lt;br /&gt;
Made from the Velvet Tooth fungus, found natively in the [[Dolina]] swamps, where it grows only if it is undisturbed in full shade and moist conditions. When ingested (or distilled and injected) it causes random bouts of  insomnia and narcolepsy when the target is put under stress, otherwise it lingers unnoticeably in the body.&lt;br /&gt;
&lt;br /&gt;
Until put under effects of a cure disease spell, on the target&#039;s turn a d10 is rolled. On a 1, 2, or 3 the target falls asleep per the sleep spell. 4, 5, and 6 the target is unaffected. 7, 8, or 9, the target gains 10 to their move speed. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Languages&amp;diff=42577</id>
		<title>List of Languages</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Languages&amp;diff=42577"/>
		<updated>2025-10-27T16:36:36Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} __NOTOC__&lt;br /&gt;
&lt;br /&gt;
Below is a list of Languages spoken in the [[Quelmar Universe]]. Also included are dialects or sub-languages considered divisive enough that they can be considered their own language. Not included below are coded languages such as Druidic or Thieves&#039; Cant.&lt;br /&gt;
==Standard Languages==&lt;br /&gt;
&lt;br /&gt;
=== Common ===&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish ===&lt;br /&gt;
&lt;br /&gt;
* Duergic (Underdark dialect)&lt;br /&gt;
&lt;br /&gt;
=== Elvish ===&lt;br /&gt;
* [[Drow]] (Sign Language)&lt;br /&gt;
* Skovic (dialect used in northeast [[Osugbo]])&lt;br /&gt;
&lt;br /&gt;
=== [[Giant (language)|Giant]] ===&lt;br /&gt;
&lt;br /&gt;
=== Gnomish ===&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
=== Halfling ===&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
*&#039;&#039;Bremish&#039;&#039; (of [[Breme]])&lt;br /&gt;
*&#039;&#039;Troverthian&#039;&#039; (of [[Troverth Dynasty|Troverth]]), sometimes called &#039;&#039;Hadrathi&#039;&#039;&lt;br /&gt;
*&#039;&#039;Trudgeon&#039;&#039; (of [[Pteris]])&lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
==Exotic Languages==&lt;br /&gt;
&lt;br /&gt;
=== Abyssal ===&lt;br /&gt;
&lt;br /&gt;
=== Celestial ===&lt;br /&gt;
&lt;br /&gt;
=== Deep Speech ===&lt;br /&gt;
&lt;br /&gt;
=== Draconic ===&lt;br /&gt;
&lt;br /&gt;
=== Infernal ===&lt;br /&gt;
&lt;br /&gt;
=== Leonin ===&lt;br /&gt;
&lt;br /&gt;
=== Loxo ===&lt;br /&gt;
&lt;br /&gt;
=== Primordial ===&lt;br /&gt;
*Aquan&lt;br /&gt;
*Auran&lt;br /&gt;
*Ignan&lt;br /&gt;
*Terran&lt;br /&gt;
*Sanguin&lt;br /&gt;
&lt;br /&gt;
=== Sylvan ===&lt;br /&gt;
&lt;br /&gt;
=== Undercommon ===&lt;br /&gt;
&lt;br /&gt;
=== [[Vanara|Vanaran]] ===&lt;br /&gt;
&lt;br /&gt;
==Creature-Specific Languages==&lt;br /&gt;
*Aboleth&lt;br /&gt;
*[[Aarakocra]]&lt;br /&gt;
*[[Beholder]]&lt;br /&gt;
*Blink Dog&lt;br /&gt;
*[[Bullywug]]&lt;br /&gt;
*Formian&lt;br /&gt;
*Giant Eagle&lt;br /&gt;
*Giant Elk&lt;br /&gt;
*Giant Owl&lt;br /&gt;
*[[Gith]]&lt;br /&gt;
*[[Gnoll]]&lt;br /&gt;
*Grell&lt;br /&gt;
*Grung&lt;br /&gt;
*Hook Horror&lt;br /&gt;
*[[Illumian]]&lt;br /&gt;
*Kuo-toa&lt;br /&gt;
*Merfolk&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*Mousefolk (also called &amp;quot;Squeak Speak&amp;quot;)&lt;br /&gt;
*Ibixian&lt;br /&gt;
*Modron&lt;br /&gt;
*Otyugh&lt;br /&gt;
*[[Pterran]]&lt;br /&gt;
&lt;br /&gt;
* Quallid&lt;br /&gt;
** &#039;&#039;&#039;Quallid&#039;&#039;&#039; is a [[Mind Flayer]] language written by making vertical engravings on surfaces of varying depths. Usually the engravings are done in sets of three, allowing Mind Flayers to read the engravings with their facial tentacles in a fashion similar to braille.&lt;br /&gt;
&lt;br /&gt;
*[[Sahuagin]]&lt;br /&gt;
*Slaad&lt;br /&gt;
*Sphinx&lt;br /&gt;
*[[Thri-Kreen|Thri-kreen]]&lt;br /&gt;
*Tlincalli&lt;br /&gt;
*Troglodyte&lt;br /&gt;
*Umber Hulk&lt;br /&gt;
*[[Ursanid]] (also called Ursanees)&lt;br /&gt;
*Vegepygmy&lt;br /&gt;
*[[Vulpine]]&lt;br /&gt;
*[[Winter]] Wolf&lt;br /&gt;
*Worg&lt;br /&gt;
*Yeti&lt;br /&gt;
*[[Yuan-Ti]]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D Player Resources Navbox}}&lt;br /&gt;
{{DDWN Player Resources Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Deep_Forests&amp;diff=42576</id>
		<title>List of Deep Forests</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Deep_Forests&amp;diff=42576"/>
		<updated>2025-10-27T16:36:23Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
== [[Talleyrand]] (5/11/2023, Centre Gives Fest) ==&lt;br /&gt;
A small society with only 3 main inhabitants that was brought together by their need for clean water. Unfortunately the only clean water was the falls upstream of the abandoned &#039;&#039;&#039;nuclear plant&#039;&#039;&#039; (which inevitably was the cause of the dirty water elsewhere).&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Shipley]] (5/13/2023, Nerdtopia) ==&lt;br /&gt;
Once a [[dragon]]&#039;s lair, Shipley transformed into a [[human]] settlement, then a monster utopia governed by the tyrannical &#039;&#039;&#039;Crab Face&#039;&#039;&#039;. Amid community struggles and unique symbiosis, the town found unity in shared video gaming.&lt;br /&gt;
&lt;br /&gt;
== [[Trepunti]] (5/23/2023, Three Dots) ==&lt;br /&gt;
Welcome to Trepunti, a once-human settlement, now a vibrant village shared by an unlikely ensemble of &#039;&#039;&#039;Rat People&#039;&#039;&#039;, &#039;&#039;&#039;Leech Army&#039;&#039;&#039;, an &#039;&#039;&#039;Ogress&#039;&#039;&#039;, and &#039;&#039;&#039;Astral Magpies&#039;&#039;&#039;. Immerse yourself in a world where love blooms between rats and leeches, an ogress grapples with ancestral land claims, and magpies yearn for cosmic freedom.&lt;br /&gt;
&lt;br /&gt;
== [[Desidera]] (6/16/2023, Awesome Con) ==&lt;br /&gt;
In the chilling &#039;&#039;&#039;[[Arctic Autumn]]&#039;&#039;&#039;, a motley group of monsters band together, laying claim to a human settlement they dub &amp;quot;Desidera&amp;quot;. Through laughter, shared governance, and their own monstrous &#039;&#039;&#039;Olympics&#039;&#039;&#039;, they forge a vibrant community despite their differences, but later the monstrous residents grapple with power, unity, and survival in their cold, fading paradise.&lt;br /&gt;
&lt;br /&gt;
== [[Parkerland]] (6/18/2023, Awesome Con) ==&lt;br /&gt;
In the whimsical land of Parkerland, a unique decree ensures that life is filled with play and camaraderie among a diverse array of quirky monsters. Tragic love, dark rituals, and human invasions mark the town&#039;s rich history.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Diseases&amp;diff=42575</id>
		<title>List of Diseases</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Diseases&amp;diff=42575"/>
		<updated>2025-10-27T16:35:42Z</updated>

		<summary type="html">&lt;p&gt;BurgerWise: added Category:Lists using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
== Acid Fever ==&lt;br /&gt;
&lt;br /&gt;
== Blue Guys ==&lt;br /&gt;
&lt;br /&gt;
== Cane Disease ==&lt;br /&gt;
&lt;br /&gt;
== Deathsong ==&lt;br /&gt;
&lt;br /&gt;
== Devil&#039;s Limb ==&lt;br /&gt;
&lt;br /&gt;
== Dragonscale ==&lt;br /&gt;
[[Rwendia]] underwent a quarantine and reopened its gates after telling the rest of the realm a plague of Dragonscale had broken out, but it was revealed to be a publicity stunt to increase tourism to the city. &lt;br /&gt;
&lt;br /&gt;
== Faceless Hate ==&lt;br /&gt;
&lt;br /&gt;
== Festering Anger ==&lt;br /&gt;
&lt;br /&gt;
== Horrid Shrinking ==&lt;br /&gt;
&lt;br /&gt;
== Iron Corruption ==&lt;br /&gt;
&lt;br /&gt;
== Life Blindness ==&lt;br /&gt;
&lt;br /&gt;
== Melting Fury ==&lt;br /&gt;
&lt;br /&gt;
== Misery&#039;s Passage ==&lt;br /&gt;
&lt;br /&gt;
== Numbing Flu ==&lt;br /&gt;
&lt;br /&gt;
== Oozy Wasting ==&lt;br /&gt;
&lt;br /&gt;
== Pixie Typhus ==&lt;br /&gt;
&lt;br /&gt;
== Red Fever ==&lt;br /&gt;
&lt;br /&gt;
== [[Shadow Sickness]] ==&lt;br /&gt;
&lt;br /&gt;
== Soul Rot ==&lt;br /&gt;
&lt;br /&gt;
== Terrorworm ==&lt;br /&gt;
&lt;br /&gt;
== The Twisting ==&lt;br /&gt;
&lt;br /&gt;
== Vile Rigidity ==&lt;br /&gt;
&lt;br /&gt;
== Warp Touch ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
</feed>