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		<id>https://quelmarwiki.com/wiki/index.php?title=The_Pact_Primeval&amp;diff=45616</id>
		<title>The Pact Primeval</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Pact_Primeval&amp;diff=45616"/>
		<updated>2026-04-12T14:54:39Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The (First) Pact Primeval - &#039;&#039;As Told By [[Asmodeus]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
(story taken from dnd3.5 &amp;quot;Fiendish Codex II: Tyrants of the Nine Hells&amp;quot; (Laws/Schwalb 2006) pp. 5-6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to understand [[devils]] and their ways is to listen to the stories they tell about themselves. The most famous of these tales have propagated as myths throughout all the worlds of the Material [[Plane]], becoming familiar to mortals of all sorts. But as is often the case with legends, contradictions abound. For example, the tale of the Pact Primeval is the accepted version of the multiverse’s creation. But an alternate story claims Asmodeus as the fallen creator of the [[universe]].&lt;br /&gt;
&lt;br /&gt;
Countless cultures have their own versions of the Pact Primeval legend. The names of the deities featured in it change depending on where it is told, but the names of the devils are always the same. Perhaps this fact is what inspired Philogestes, the accursed philosopher of evil, to pen his famous proverb: “The [[gods]] exist in multiplicity, but Asmodeus is unique.”&lt;br /&gt;
&lt;br /&gt;
As is the case with any myth worthy of the name, the following tale is true—whether or not it actually happened.&lt;br /&gt;
&lt;br /&gt;
In the beginning—and even before—chaos was all that existed. Out of it came demons—the living manifestations of chaos. Time had not yet been invented, so the [[demons]] fought each other continuously in a vortex of disorder over an immeasurable period.&lt;br /&gt;
&lt;br /&gt;
A state of raw chaos was intolerable to the universe, so a force arose to combat it—the power of law. From this principle of abstract order, a number of beings coalesced to combat the demons.&lt;br /&gt;
&lt;br /&gt;
These new deities of law suited themselves in gleaming armor made of pure stability and took up weapons forged of ideal thought. Then they waded into battle against the demons. After the battle had raged for uncounted eons, the law deities felt the need to track their progress. They created numbers, to record the enemies slain, and time, so they could see how long [[victory]] would take.&lt;br /&gt;
&lt;br /&gt;
Gradually, however, the deities of law began to suspect that the supply of demons was infinite. Weary of battle, they wished to move on to other projects, such as the creation of worlds and intelligent beings. So they made beautiful winged warriors to serve them and wield their divine magic, both in the endless war against the demons and in the worlds yet to be created. These beings, glorious in their diversity, were called angels.&lt;br /&gt;
&lt;br /&gt;
The bravest, toughest, fiercest, and most beautiful of the angels was Asmodeus. He slew more demons than any other of his kind—more even than any [[deity]]. But as the eons wore on, Asmodeus and the members of his magnificent and terrible company began to take on some of their enemies’ traits, so as to fight them more effectively. Gradually, their beauty turned to ugliness, and the deities and other angels began to fear them. Eventually, the inhabitants of the celestial realms petitioned the great gods to banish Asmodeus and the most fearsome of his avenging angels. So Asmodeus was put on trial before [[Moradin]], the god of valor.&lt;br /&gt;
&lt;br /&gt;
The darkest of the angels responded readily to the charges, reading from the great tablets of law that he had helped to carve. “The first duty of law is to destroy chaos,” he argued. “I have performed this duty better than any.”&lt;br /&gt;
&lt;br /&gt;
“You have made war, and made it well,” Moradin agreed. “Yet you and your company have poisoned yourselves in the process. Can you not go elsewhere, lest we become contaminated too?”&lt;br /&gt;
&lt;br /&gt;
Asmodeus smiled, and the smoke of a thousand battlefields [[rose]] from his lips. “As Lord of Battle,” he pointed out, “you should know better than any that war is a dirty business. We have blackened ourselves so that you can remain golden. We have upheld the laws, not broken them. Therefore, you may not cast us out.”&lt;br /&gt;
&lt;br /&gt;
The gods huddled together to discuss what they had heard. Great was their consternation when they could find no counters in their tablets of law to Asmodeus’s arguments. The dark angel knew the laws better than they did and could wield their clauses like a knife.&lt;br /&gt;
&lt;br /&gt;
With the passage of time, Asmodeus and his warband grew ever more alarming in aspect. Fangs jutted from their mouths, their tongues grew forked, and they wreathed their bodies in mantles of fire. The deities built new citadels to escape them, but Asmodeus and his followers penetrated these as well. They sued the gods under their own laws, demanding full access to all the privileges accorded champions of order. The deities were distressed but could find no lawful way to stop them.&lt;br /&gt;
&lt;br /&gt;
So the gods retreated to their great project—the creation of mortals, and of a verdant world for those favored beings to live on. But when demons invaded these worlds, the warbands of Asmodeus were called upon to stop them. Although the voracious demons were no easier to vanquish on the new worlds of [[Quelmar]] than they had been on the battlegrounds of the Outer Planes, Asmodeus and his dark angels generally succeeded in driving them back. Together, the gods and angels created barriers on the Material Plane to keep the demons at bay. They erected walls, threw up ranges of mountains, covered portions of their worlds with icy wastes, and buried the entrances the demons had used under vast oceans. Thus were the newly created worlds, like Asmodeus and his lot, scarred and made ugly for the greater benefit of law.&lt;br /&gt;
&lt;br /&gt;
Then the deities of order made a horrifying discovery. The mortals they had created—their pride and joy—immediately set to work tearing down these barriers. They scaled walls, climbed mountains, and traversed glaciers to let the demons back in. Upon returning to the Material Plane, the demons ran riot, destroying one earthly paradise after another.&lt;br /&gt;
&lt;br /&gt;
The deities were angry but also confused. “Why did my sweet [[Gnomes]] do this to me?” cried [[Garl Glittergold]], who had created them.&lt;br /&gt;
&lt;br /&gt;
“I invented mountains and set my clever [[dwarves]] as their protectors!” thundered Moradin. “Why did they tunnel under them and into the [[demon]] crypts?”&lt;br /&gt;
&lt;br /&gt;
The gods wailed and lamented until Asmodeus came to them with the answer. “Your mortals are taking these actions because you gave them minds of their own.”&lt;br /&gt;
&lt;br /&gt;
“Of course we did!” said the deities. “Without free will, the choice to follow the law means nothing.”&lt;br /&gt;
&lt;br /&gt;
“Indeed,” replied Asmodeus, crushing a small insect that had crawled out of his neatly trimmed red beard. “They are curious creatures, these mortals, and the demons have promised them freedom. Soon they will learn that the liberty dangled before them is that of absolute anarchy, and that in a demon realm, they are free only to be destroyed. But by then, it will be too late for them. You might create more worlds and more mortals to people them, but I promise you, the same folly will recur eternally.”&lt;br /&gt;
&lt;br /&gt;
When the gods realized the truth of the dark angel’s words, they were downcast. They rent their garments and wailed in despair. “I have the solution that eludes you,” said Asmodeus, “one that will allow your precious mortals to retain the free will you have so beneficently given them. The problem is this,” he continued. “Your law is one of voluntary obedience. You command the mortals to abjure chaos, but what happens when they disobey you?”&lt;br /&gt;
&lt;br /&gt;
The deities had no answer. “We are their creators,” moaned Yondalla. “Of course they should heed us.”&lt;br /&gt;
&lt;br /&gt;
“Indeed they should,” replied Asmodeus, bowing gallantly to Garl Glittergold. “But they do not, because there can be no law without Punishment.”&lt;br /&gt;
&lt;br /&gt;
“Punishment?” muttered the host of deities and godlings. “What is this Punishment of which you speak?”&lt;br /&gt;
&lt;br /&gt;
Asmodeus pulled it from its sheath. At this time, Punishment was shaped like a mighty sword, though it has taken on many forms since then. “I have invented this item for you as the ultimate weapon of law. When laws are broken, the wrongdoers must be made to suffer as a warning to others. Thus, mortals can choose between the paradise of rightful action and the torment of wickedness. A few will suffer Punishment so that the majority can see the consequences of lawbreaking.”&lt;br /&gt;
&lt;br /&gt;
The gods were disquieted by this pronouncement, but as usual, they could find no flaws in their champion’s logic. How could mortals be expected to choose virtue if evil went unpunished?&lt;br /&gt;
&lt;br /&gt;
At last, one of the godlings stepped forward and said, “Yes, retribution is the basis of all law.” These words transformed him on the spot into the deity now known as [[Bane]].&lt;br /&gt;
&lt;br /&gt;
On that day, the deities began to see that law and chaos were not the only principles in the universe. Good and evil were natural forces in the cosmos as well. So the gods separated themselves from one other on that basis. Deities such as [[Torog]] and [[Bahamut]] offered patronage to Asmodeus’s poisoned angels, while [[Pelor]] and some of the others drew back from them still more.&lt;br /&gt;
&lt;br /&gt;
So the deities handed down their new laws and sent their clerics through mortal lands to announce that the punishment for sin would be torment. The gods were pleased with the arrangement. They truly thought that everyone would obey and that no one would actually be punished.&lt;br /&gt;
&lt;br /&gt;
But as mortals died, some [[souls]] trickled into the celestial planes who bore the stink of transgression. Asmodeus, aided by Bahamut, Torog, and others of his dark brigade, set about their lawful punishment. They flayed these sinners, and burned them, and placed them on racks.&lt;br /&gt;
&lt;br /&gt;
The shrieks of the damned reverberated throughout the heavens, and the flowers in the gods’ idyllic gardens dripped with blood. The deities of law tried to shut their ears, but they could not abide the horror. So they put Asmodeus in chains and again charged him with high crimes against them.&lt;br /&gt;
&lt;br /&gt;
“I have merely done what I said I would, under the laws you drafted,” said Asmodeus. Again, the gods had to admit he was right.&lt;br /&gt;
&lt;br /&gt;
“But I have a proposal for you,” the grim champion continued. “You [[wish]] to see the law upheld, but you do not care to witness its ranker consequences. So to preserve your delicate sensibilities, my followers and I will take our project elsewhere. We will build a perfect Hell for you. You will gain from its existence but need never lay eyes upon it. We shall put it… there.” And he pointed to an empty land, which is now called [[Baator]].&lt;br /&gt;
&lt;br /&gt;
“Yes, yes!” said all the deities. “You must move your Hell there, forthwith!”                                                                                                                                                   &lt;br /&gt;
&lt;br /&gt;
“Nothing would please me more,” said Asmodeus. He extended his hand, and a ruby rod of power appeared in it. “But first, we must make a pact.”&lt;br /&gt;
&lt;br /&gt;
“A pact?” asked Moradin suspiciously.&lt;br /&gt;
&lt;br /&gt;
“Yes, indeed,” said Asmodeus, producing a document with a wave of his hand. “It is to your benefit to ensure that we, who labor for you in a place you will not venture, continue to carry out your will. This agreement specifies the fate of damned souls. In exchange, it allows us to draw magic from these souls, so we can fuel our spells and maintain our powers.”&lt;br /&gt;
&lt;br /&gt;
“I’m not sure I like the sound of that,” said the flinty Moradin.&lt;br /&gt;
&lt;br /&gt;
“Your concerns are entirely understandable, O Maker of Dwarves,” said Asmodeus in his most reassuring tone. “But since we will be separated from you, we will not be able to draw our powers from you, as we always have. You would not wish to make us gods independent of yourselves, would you?”&lt;br /&gt;
&lt;br /&gt;
“Assuredly not!” huffed Moradin, appalled at the thought.&lt;br /&gt;
&lt;br /&gt;
“So instead, take this lesser measure, and simply sign this pact,” he said with a smile. Thus, the law deities signed the agreement that determined the boundaries of Hell and the rules for the transmission of wicked souls. Today, mortals know this document as the Pact Primeval.&lt;br /&gt;
&lt;br /&gt;
Once it was signed, Asmodeus, Bahamut, and Torog decamped to Baator, which was then a bleak and featureless plain. With them went a host of other dark angels that called themselves erinyes.&lt;br /&gt;
&lt;br /&gt;
“What have you gotten us into?” Torog moaned.&lt;br /&gt;
&lt;br /&gt;
“This place has nothing!” Bahamut complained.&lt;br /&gt;
&lt;br /&gt;
“Just wait,” said Asmodeus. Then he explained his plan.&lt;br /&gt;
&lt;br /&gt;
The deities of virtuous law reveled in their newly purified celestial domains, now free of the cruel angels’ degradation for the first time. It was not for many years, in mortal terms, that they discovered an alarming drop in the number of souls being transmitted to their various heavens. Upon conferring with their clergy, they realized that devils were corrupting mortals and ensuring their damnation by turning them toward evil.&lt;br /&gt;
&lt;br /&gt;
The deities formed a delegation, which set off immediately for Baator. To their surprise, the once-featureless plain had been transformed into nine tiers of monstrous horror and torment. Within its confines, they found countless souls writhing in pain. They saw these souls transformed, first into crawling, mindless monsters, and eventually into an army of powerful devils.&lt;br /&gt;
&lt;br /&gt;
“What goes on here?” [[Mielikki]] demanded.&lt;br /&gt;
&lt;br /&gt;
“You have granted us the power to harvest souls,” replied Asmodeus. “To build our Hell and gird our might for the task set before us, we naturally had to find ways to improve our yield.”&lt;br /&gt;
&lt;br /&gt;
The war deity drew forth his longsword of crackling lightning. “It is your job to punish transgressions, not to encourage them!” he cried.&lt;br /&gt;
&lt;br /&gt;
Asmodeus smiled, and a venomous moth flew out from between his sharpened teeth. “Read the fine print,” he replied.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The (First) Pact Primeval - &#039;&#039;As Told By [[Mephistopheles]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
When confronted during [[the Infernal Insurgence]], the [[archdevil]] Mephistopheles the Pact Primeval asserted that the Pact Primeval as told by Asmodeus was only mostly true, with a few key changes and admissions. The greatest being the origins of souls, the death of the Shattered Mountain, and that Baator wasn&#039;t originally uninhabited when it was claimed by Asmodeus.&lt;br /&gt;
&lt;br /&gt;
At the beginning of days, the beings that would one day become known as the Creator Gods came to the primordial chaos that was Quelmar. But among their number was a goddess whose name has been struck from history and whose existence has been struck by the gods and their churches, the one only now known as [[the Shattered Mountain]]. She was a wild goddess embodying the more destructive and devastating aspects of nature, from storms, to volcanos, to earthquakes. She was a goddess of [[Giant|giants]] and the elements, but she was mostly known for being a Goddess of Calamity. &lt;br /&gt;
&lt;br /&gt;
In her image she created the race of giants, strong, mighty, powerful, and sent them to populate her own divine realm of [[The Ten Hells|Thalmyr]]. With righteous fury she helped the gods fight back the primordial titans in the days before Quelmar and claimed their domain as her own.&lt;br /&gt;
&lt;br /&gt;
But when the primordials were sundered and sent back into the Primordial Chaos, there was one more hurdle to the gods&#039; new world, the divine dragon, the Ruby King [[Sardior]], one of the original inhabitants of Quelmar who opposed the gods influence over his realms. With the Shattered Mountain at the helm, the gods shattered Sardior and destroyed the draconic god. From the dragon&#039;s blood flowed [[the River Styx]], with [[Charon]] on his barge, and from Sardior&#039;s death throws were torn pathways from Quelmar into the realm of chaos, [[the Abyss]].&lt;br /&gt;
&lt;br /&gt;
And so the gods went about creating their new world, and created beings in their own image, mortals. But the gods were dismayed about the impermanence of their mortal creations, a sorrow that only increased as [[Demon|demons]] breached the realm and began to slaughter all in their path. At this point in time, when a mortal perished, they were gone forever with no spirit to remain. The gods searched far and wide for an answer. And answer that would come from the [[Archangel]] of Patience, Asmodeus, favored and most beloved among the gods.&lt;br /&gt;
&lt;br /&gt;
Asmodeus crafted a design that could preserve the mortal creations of the gods and stem the hordes of demons, souls. If a creature had a soul, its mortal spirit could remain even after death and join their creator in the afterlife. But then in turn, killing two birds with one stone, Asmodeus would take the souls that violated the gods’ laws, and use them to fight back the demons. The gods delighted in his solution, but were horrified to learn its cost.&lt;br /&gt;
&lt;br /&gt;
To complete his plan, Asmodeus needed to things, the power to fuel his creation of souls, and a realm to host the armies of souls that would fight back the demon hordes. Since in their eagerness the gods had already sealed away the primordials, the gods knew that the only way to get such power, would be to take it from one of their own. As the gods refused to do the deed themselves, Asmodeus came to them with another proposition. He would be the one to take up his sword against one of his divine creators, but in return, the gods would give him command over the armies of damned souls and would address Asmodeus as an equal.&lt;br /&gt;
&lt;br /&gt;
With a heavy heart the gods chose to sacrifice their own the Shattered Mountain, seeing no more use for their sister’s might and weapon in the times of peace they sought to create. And so, Hell was conquered not by legions of devils, but by choirs of angels as Asmodeus and his army descended into Thalmyr. By Asmodeus&#039; side were his two most loyal lieutenants, known as angels before they would take on infernal names. The angel [[Mammon]], and Mephistopheles. While Mammon fell for his desire to own property, something that was forbidden among angels, Mephistopheles fell for his utter devotion and love for Asmodeus.&lt;br /&gt;
&lt;br /&gt;
With the gods’ blessing, the realm of Thalymyr was scorched, and the Shattered Mountain was struck down. With his own bare hands Asmodeus removed the Shattered Mountain’s divine heart and split it in two. One half he crafted into the cycle of souls, where new souls would be born, die, and pass onto their destined afterlives. The other half he crafted into a Ruby Rod that granted him power equivalent to that of a god, and power over all of Thalmyr. &lt;br /&gt;
&lt;br /&gt;
Claiming The Shattered Mountain’s realm as his own, Asmoeus christened it Baator, or better known as, Hell. Using the Rod, Asmodeus then sealed what remained of the Shattered Mountain beneath Baator and bound her with the River Styx. He then swore the remaining Giants of the Shattered Mountain to silence and struck her name from history, but not before taking one as his wife, the giantess turned fiend [[Azhazni]], who had betrayed the Shattered Mountain to help Asmodeus.&lt;br /&gt;
&lt;br /&gt;
Both the stories told by Asmodeus and Mephistopheles are true in their own ways, though it is unknown if either give the full picture. But maybe both are true at the same time.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The New Pact Primeval (792 PR)&#039;&#039;&#039; ==&lt;br /&gt;
Following the events of the Second Infernal [[The Infernal Emergence|Emergence]], the original Pact Primeval was renewed. With the Gods watching on, [[The Last Around]] and [[Asmodeus]] agreed on the new text, which would restore Quelmar, let Asmodeus keep [[Hellmar]] to himself, and ultimately create peace again. The text of that Pact is below:&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;EACH GOD WILL BE RESPONSIBLE FOR PUNISHING SOULS THAT DISOBEY THEM. LOST OR ATHEISTIC SOULS WILL BE CLAIMED BY ASMODEUS. ALL BEINGS UNLAWFULLY SLAIN SINCE THE BEGINNING OF ASMODEUS&#039; SECOND INCURSION WILL BE REVIVED. DEVILS ARE COMMANDED BY ASMODEUS OR HIS FOLLOWERS TO PROTECT THE REALM OF QUELMAR AND THE PANTHEON FROM DEMONS. CORPOREAL DEVILS ARE LIMITED TO HARMING OTHER FIENDS. DEVILS MAY NOT INFLUENCE MORTALS TO COMMIT EVIL. ASMODEUS IS RESPONSIBLE FOR PROTECTION OF EVERY REALM FROM DEMONS.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;The pact was signed by [[Callum]], [[Wishmaker]], [[Morswyn]], [[Ssaprina]], [[Slackjaw]], &#039;&#039;&#039;Vladmire, The Hunter,&#039;&#039;&#039; and [[Asmodeus]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Fiendish Interpretations of the Pact&#039;&#039;&#039; ===&lt;br /&gt;
As could only be expected, the seemingly simple words of the pact left it open to interpretation by later fiends. As soon as a hundred years after the creation of the new pact cunning devils have found ways to circumvent some of its restrictions. While still bound by the terms of the pact, some devils have found that &amp;quot;influence&amp;quot; and &amp;quot;evil&amp;quot; are terms open to interpretation. fiends have determined that training mortal agents on other planes and then sending them to Quelmar serves their purposes well, often with promises of great power in the hells should the mortals act in the devils&#039; interests during their time outside their master&#039;s &amp;quot;influence.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A more complete list of loopholes can be found here:&lt;br /&gt;
&lt;br /&gt;
* The pact does not specify what constitutes disobeying a god&lt;br /&gt;
* The pact does not specify what defines a &amp;quot;lost&amp;quot; [[soul]]. &lt;br /&gt;
* The pact does not specify what state beings are revived to (aka it doesn&#039;t specify Asmodeus brought everyone back EXACTLY as they were)&lt;br /&gt;
* The pact specifies only &amp;quot;Corporeal&amp;quot; devils are limited to fighting fiends, but does not specify what &amp;quot;Corporeal&amp;quot; means&lt;br /&gt;
* The pact also does not forbid &amp;quot;enabling&amp;quot; or &amp;quot;supporting&amp;quot; mortals&#039; evil acts. &lt;br /&gt;
* The pact also applies only to activity within the plane of Quelmar, so activities in the neighboring elemental planes and the [[Feywild]] are unaffected, as are activities in demiplanes–many of which have since been created solely for the purpose.&lt;br /&gt;
* The pact specifies that Asmodeus is &amp;quot;responsible for protection from demons&amp;quot; but does not force him to take any actions to do so. &lt;br /&gt;
* The clause of devils being unable to harm mortals no longer applies if the [[devil]] is no longer classified as a fiend by the laws of the universe.&lt;br /&gt;
** [[Mammon]] discovered a ritual that could turned devils back into mortals, allowing them to harm mortals. The only downside was that if a mortal-devil was killed outside of the Hells, their spirit did not reform.&lt;br /&gt;
** [[Dispater]] turned devils into constructs known as [[Iron Devil|Iron Devils]] which were able to kill mortals and transform them into new Iron Devils.&lt;br /&gt;
&lt;br /&gt;
[[Category:Devil]]&lt;br /&gt;
[[Category:Realmtrotter&#039;s Guide]]&lt;br /&gt;
[[Category:Towson Tabletop]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Infernal Invasion]]&lt;br /&gt;
[[Category:The Paragon Protocol]]&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45085</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45085"/>
		<updated>2026-03-08T14:05:12Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to travel to and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components), also captured the leader&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to defeat one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover large gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45077</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45077"/>
		<updated>2026-03-07T21:06:34Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to travel to and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to defeat one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover large gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45076</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45076"/>
		<updated>2026-03-07T21:05:23Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to travel to and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to defeat one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45075</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45075"/>
		<updated>2026-03-07T21:03:34Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to travel to and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to bypass one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45074</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45074"/>
		<updated>2026-03-07T19:35:57Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to travel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to bypass one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45073</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45073"/>
		<updated>2026-03-07T19:27:31Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to tracel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026 lirizel elf with sandskimmer boat recruited PCs for convoluted plan, wanted to get past a prismatic sphere somewhere and needed alchemical frost to bypass one of the color layers, plan involved &#039;web of favors&#039; and trying to get a caravan of goat-drawn carts carrying alchemy equipment to a certain location, sailed to a joshua tree then use borrowed tree stride spell to teleport to the deep desert looking for a shrine, intercepted by sphinx, asked semi-obscure riddles then revealed a temple entrance buried under the sand, &amp;quot;athenaeum of Djehuti&amp;quot; which is apparently an ancient temple to Moradin (this whole section was referencing the quelmar brightwater campaign), wandered through labyrinth and found decapitated minotaur who had his head sewn back on and was semi-resurrected, non-hostile just wanted to smoke hash and make friends so he led us out of the maze and to the &amp;quot;narthex of the moon&amp;quot;, used reflected light beams from outside to activate portal on wall which led to quelmar&#039;s moon, barren gray landscape, started taking sunburn damage but found pit with hermit living inside, eros the hermit wanted us to recover gemstone egg from feywild in exchange for making alchemical frost, opened portal, met with archfey sylvara who said she wanted some local hags dead or evicted in exchange for egg, traveled through planar forest to &#039;cottage&#039; which was just an illusionary screen hags were hiding behind, attacked by three hags, they had mostly debuffs so fight was irritating but not super lethal, brought heads back to sylvara but she also wanted someone to sacrifice 1 con point to her, dallas sacrificed 2, got special fey ability to avoid creditors, brought egg back to eros, found out he was a gem dragon and egg was his spawn, dragon gave dallas a magic dragonmark because of additional sacrifice, took portal back to quelmar and were mindwiped by feywild to forget location of the moradin temple, paid with magic items from lirizel&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45072</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45072"/>
		<updated>2026-03-07T18:43:22Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to tracel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45071</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45071"/>
		<updated>2026-03-07T18:42:44Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to tracel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks they were following and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45070</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45070"/>
		<updated>2026-03-07T18:41:38Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to tracel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn&#039;t try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks they were following and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with &#039;pistols&#039; restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45069</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45069"/>
		<updated>2026-03-07T17:49:09Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008&lt;br /&gt;
&lt;br /&gt;
s021 (and nov25 downtime) scarlet shadow found a &#039;bunker door&#039; hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for &#039;dragonchess master in tavern&#039; (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others &#039;disarmed&#039; it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found &#039;demonic shrine&#039;, jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), &#039;summoning circle&#039; guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two &#039;demonic spiders&#039; with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was &amp;quot;ter&amp;quot; who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45068</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45068"/>
		<updated>2026-03-07T17:14:39Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Background Bullet Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
- orphan with unknown parents, enslaved since childhood&lt;br /&gt;
&lt;br /&gt;
- didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)&lt;br /&gt;
&lt;br /&gt;
- started escaping captivity in teen years only to get caught again&lt;br /&gt;
&lt;br /&gt;
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them&lt;br /&gt;
&lt;br /&gt;
- finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008&lt;br /&gt;
&lt;br /&gt;
s021&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45067</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45067"/>
		<updated>2026-03-07T17:11:03Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
orphan with unknown parents, enslaved since childhood, didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it), started escaping captivity in teen years only to get caught again, was also captured by thri-kreen a few times but somehow avoided getting eaten by them, finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
s008&lt;br /&gt;
&lt;br /&gt;
s021&lt;br /&gt;
&lt;br /&gt;
s026&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45066</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=45066"/>
		<updated>2026-03-07T16:35:07Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Current Magic Gear  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
orphan with unknown parents, enslaved since childhood, didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it), started escaping captivity in teen years only to get caught again, was also captured by thri-kreen a few times but somehow avoided getting eaten by them, finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
Mnemoshard (attuned) looted from oct25 downtime after s008&lt;br /&gt;
&lt;br /&gt;
(common) &amp;quot;This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.&lt;br /&gt;
&lt;br /&gt;
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can &amp;quot;read&amp;quot; information regardless of its associated languages and can &amp;quot;write&amp;quot; languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.&lt;br /&gt;
&lt;br /&gt;
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard&#039;s Spellbook (respecting the usual costs in gold and time to &amp;quot;scribe&amp;quot; spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)&amp;quot; (custom)&lt;br /&gt;
&lt;br /&gt;
(shard has plot info, keeping that secret for the time being)&lt;br /&gt;
&lt;br /&gt;
goggles of night looted from s026 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=44243</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=44243"/>
		<updated>2026-01-25T01:11:12Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Feats/ASIs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
orphan with unknown parents, enslaved since childhood, didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it), started escaping captivity in teen years only to get caught again, was also captured by thri-kreen a few times but somehow avoided getting eaten by them, finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
rgr4 +2 int to 12&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40210</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40210"/>
		<updated>2025-07-13T15:01:31Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
orphan with unknown parents, enslaved since childhood, didn&#039;t learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it), started escaping captivity in teen years only to get caught again, was also captured by thri-kreen a few times but somehow avoided getting eaten by them, finally attained &amp;quot;permanent&amp;quot; freedom in early adult years and learned how to bond with nature to help remain free&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40209</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40209"/>
		<updated>2025-07-13T14:44:20Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=5ft00in|weight=96lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40208</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40208"/>
		<updated>2025-07-13T13:40:24Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Badranger.png|languages=common elven draconic thri-kreen|birthPlace=unknown|species=high elf|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s11 d14 c12 i9 w14 c11 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 dex to 16, +1 int to 10&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:-ai-Badranger.png&amp;diff=40207</id>
		<title>File:-ai-Badranger.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:-ai-Badranger.png&amp;diff=40207"/>
		<updated>2025-07-13T13:23:20Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: character portrait for bitb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
character portrait for bitb&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ai-lic}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40206</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40206"/>
		<updated>2025-07-13T13:18:05Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=3015805 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
lv8 +2 cha to 14&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam_in_the_Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40205</id>
		<title>The Scarlet Shadow</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Scarlet_Shadow&amp;diff=40205"/>
		<updated>2025-07-13T13:04:03Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: new sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35684</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35684"/>
		<updated>2024-12-07T23:29:56Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
s109&lt;br /&gt;
&lt;br /&gt;
s117&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial  (custom)&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
amulet of health (attuned) crafted after s117 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
lv8 +2 cha to 14&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35462</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35462"/>
		<updated>2024-11-22T02:47:06Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
s109&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial  (custom)&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
lv8 +2 cha to 14&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35451</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35451"/>
		<updated>2024-11-22T00:24:04Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Feats/ASIs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial  (custom)&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
lv8 +2 cha to 14&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35332</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35332"/>
		<updated>2024-10-25T16:15:57Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Current Magic Gear  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial  (custom)&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35331</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35331"/>
		<updated>2024-10-25T16:03:00Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Background Bullet Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the species from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35330</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35330"/>
		<updated>2024-10-25T16:02:15Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Current Magic Gear  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
+2 amulet of the devout (attuned) bought from vendor after s109 (tasha)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35273</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35273"/>
		<updated>2024-10-17T01:05:39Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signet ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35272</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35272"/>
		<updated>2024-10-17T01:05:02Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts that immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signed ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35271</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35271"/>
		<updated>2024-10-17T01:02:27Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious stones at behest of &amp;quot;Paul&amp;quot;, traveled to nearby cliff with hollow, seven crudely carved headstones and cave, tried to read carvings and made out names from &#039;trophy hunter&#039; adventuring party which disappeared 100 years ago, started digging by graves which woke up seven ghosts which immediately attacked, explored cave after fight which was guarded with magic wards and large spiders (all bypassed), found room with taxidermy table and sparse furniture/possessions, signed ring with &#039;cracked compass&#039; crest, lab book with notes about capturing adventurers and draining their souls, then feeling bad about it and burying them outside, adventurers&#039; magic gear was looted from secret closet&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35270</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35270"/>
		<updated>2024-10-17T00:48:56Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 party asked to investigate death of &#039;celebrity&#039; adventurer in village of Mossbank, met mayor who acted nervously and claimed no actual body was found, examined victim&#039;s house, found signs of battle with blood from &amp;quot;only one being&amp;quot;, met deceased&#039;s mother who didn&#039;t like her ex-boyfriend but saw them together before disappearance (gave tavern receipt as proof), met head of watch who was also deceased&#039;s husband, read his mind while interrogating which reveals he was romancing his watch partner, said the last time he saw her alive was at arena, checked with butcher and found out victim had bought a live chicken before death, talked to arena manager who wanted us to audition as gladiators in return for info, just used charm person and found out victim and husband had argument at arena, checked tavern and found ex-boyfriend, he said victim hated her husband, was talking about divorce, husband also threatened boyfriend out of running in election for watch captain, went to husband&#039;s house and found evidence of victim knowing husband was having affair, heard commotion outside, found dying husband, tied-up mayor and owl flying away, cast spells to catch owl which started shapechanging, eventually turned back into adventurer who confessed to faking death, impersonating mayor and husband to throw us off trail etc., party decided to let wife escape and turn in evidence against husband&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35269</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35269"/>
		<updated>2024-10-17T00:04:16Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
s107 &lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s107 (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35193</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35193"/>
		<updated>2024-10-09T02:06:56Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s??? (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35192</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35192"/>
		<updated>2024-10-08T23:15:52Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
angel bone pendant (attuned) gifted by chrysaor after s??? (custom)&lt;br /&gt;
(rare) While attuned the wearer gains advantage on saving throws against paralyzed, petrified, poisoned, and stunned conditions, and is able to speak and read Celestial.&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35185</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35185"/>
		<updated>2024-10-06T18:34:34Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] Derwin willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;Well of [[Souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;Ring of Winter&#039;s Wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped Xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35184</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35184"/>
		<updated>2024-10-06T18:13:56Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;well of [[souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;ring of winter&#039;s wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106 got letter from Derwin asking to help his farmer neighbors, went to homestead and found Derwin guarding houses with his constructs but three adult farmers missing, he said they&#039;d be gone for &amp;quot;weeks&amp;quot; and captured by monsters the constructs couldn&#039;t damage, followed faint trail along valley, bypassed swamp and found ancient ruins by waterfall, got attacked by cultists, went into cave inside ruins, glowing mushrooms and pack of werewolves painted or scarred with undeciphered runes, rescued farmers and brought leader&#039;s scarred body back for research, also found old Tempest journal&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35183</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35183"/>
		<updated>2024-10-06T18:08:59Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;well of [[souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;ring of winter&#039;s wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost helped xandrian scientists attacked by poachers, told to recover mysterious packages, traveled to science camp and fought bandits searching the wreckage, discovered two pet carriers with unkwown living creatures and learned poachers were holding some scientists hostage, went to poacher camp, fought main leader who abused strength/growth potions and his construct guardian, freed hostages, learned researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
s104 village of Redwell had problems with crops (blight), weird remote chanting at night and farmers disappearing, party started searching fields and found dead farmers blasted with &amp;quot;otherworldly&amp;quot; energy and branded with tomato icons, checked tomato field and found no plants diseased, in fact very healthy, and signs of magic rituals and sacrifices, mayor verified dead farmers were previously missing, said &amp;quot;MacDonald&amp;quot; the tomato farmer had a grudge for losing first prize at fair, confronted MacDonald at his house and read his thoughts, he realized he&#039;s caught, thought about escaping to &amp;quot;Otamot&amp;quot; then dissolved into tomato paste (simulacrum), Iris the plasmoid ate the paste, almost got mind-controlled but resisted and instead felt mental pull to destroyed barn outside village, PCs fought farmer cultists, abominations, MacDonald and avatar of &amp;quot;Otamot the Tomato God&amp;quot; and harvested his tomato guts&lt;br /&gt;
&lt;br /&gt;
s106&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35044</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=35044"/>
		<updated>2024-09-28T12:16:02Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;well of [[souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;ring of winter&#039;s wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, recruited weaponsmith who was least involved of the three, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
s102 outpost agrees to help xandrian scientists attacked by poachers, recovering mysterious packages, travel to science camp and fight bandits searching the wreckage, discover two pet carriers with unkwown living creatures and learn poachers holding some scientists hostage, go to poacher camp, fight main leader who abuses strength/growth potions and his construct guardian, free hostages, learn researchers were trying to recover poisonous snakes to use their venom in war&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=34769</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=34769"/>
		<updated>2024-09-04T20:29:39Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender =male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;well of [[souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated [[Frost Giant|frost giant]] fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;ring of winter&#039;s wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, weaponsmith was bankrolled by other two but seemed sincere, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 (dmg)&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 (tasha)&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 (dmg)&lt;br /&gt;
&lt;br /&gt;
mithral plate armor bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
rope of climbing bought from vendor after s97 (dmg)&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=34706</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=34706"/>
		<updated>2024-08-23T02:14:28Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in [[Quelmar]], original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant [[plane]] shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of [[gith]] knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the [[race]] from [[relith]] to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from [[Elric]] and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made &amp;quot;friends&amp;quot; with reclusive wild magic [[sorcerer]] willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &amp;quot;hauntings&amp;quot; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and [[Marion]]&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new [[airship]], looking for &amp;quot;well of [[souls]]&amp;quot;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked [[devils]]&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed [[winter]] wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
s95 tracked down [[ranger]] possessing &amp;quot;ring of winter&#039;s wrath&amp;quot; wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white [[dragon]] endboss showed up before party could get away and took ring&lt;br /&gt;
&lt;br /&gt;
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, weaponsmith was bankrolled by other two but seemed sincere, &amp;quot;water [[wizard]]&amp;quot; attacked party at his factory and company was controlled by last merchant, &amp;quot;Madam Alligator&amp;quot; was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83, dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86, tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88, dmg p213&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32601</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32601"/>
		<updated>2024-07-30T13:24:09Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of Limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83, dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86, tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88, dmg p213&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32574</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32574"/>
		<updated>2024-07-28T11:46:17Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Feats/ASI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83, dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86, tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88, dmg p213&lt;br /&gt;
&lt;br /&gt;
== Feats/ASIs ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32573</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32573"/>
		<updated>2024-07-28T11:45:42Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83, dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86, tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88, dmg p213&lt;br /&gt;
&lt;br /&gt;
== Feats/ASI ==&lt;br /&gt;
starting array s15 d8 c9 i10 w12 c12 (rolled)&lt;br /&gt;
&lt;br /&gt;
lv1 +2 str to 17, +1 con to 10&lt;br /&gt;
&lt;br /&gt;
lv4 heavy armor master, +1 str to 18&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32572</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32572"/>
		<updated>2024-07-28T08:59:56Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Current Magic Gear  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83, dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86, tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88, dmg p213&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32571</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32571"/>
		<updated>2024-07-28T08:28:29Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Current Magic Gear  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83 dmg p205&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86 tasha p119&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88 dmg p213&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32570</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32570"/>
		<updated>2024-07-28T08:12:49Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: /* Mission History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel to Quelmar, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32569</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32569"/>
		<updated>2024-07-28T08:11:00Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.art&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32568</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32568"/>
		<updated>2024-07-28T07:46:31Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Githtorso.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.net&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32567</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32567"/>
		<updated>2024-07-28T07:44:26Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.net&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Current Magic Gear ==&lt;br /&gt;
stone of good luck (attuned) bought from vendor after s83&lt;br /&gt;
&lt;br /&gt;
+1 amulet of the devout (attuned) looted from necromancer lab in s86&lt;br /&gt;
&lt;br /&gt;
+1 warhammer bought from vendor before s88&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32566</id>
		<title>Ghargux</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ghargux&amp;diff=32566"/>
		<updated>2024-07-28T07:39:18Z</updated>

		<summary type="html">&lt;p&gt;Datsadness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=image.jpg|languages=gith undercommon common|birthPlace=plane of limbo|species=githzerai|gender=male|height=6ft01in|weight=146lb}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[https://www.myth-weavers.com/sheets/?id=2906708 (I don&#039;t use dndbeyond so I will try to keep this current)]&lt;br /&gt;
&lt;br /&gt;
== Image Credit ==&lt;br /&gt;
&amp;quot;aiimagegenerator.net&amp;quot; bot for discord, curated by datsadness&lt;br /&gt;
&lt;br /&gt;
== Background Bullet Points ==&lt;br /&gt;
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]&lt;br /&gt;
&lt;br /&gt;
-(cant plane shift on his own and all his &#039;zerths&#039; got killed)&lt;br /&gt;
&lt;br /&gt;
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission&lt;br /&gt;
&lt;br /&gt;
-belongs to obscure order of gith knights whose purpose is to destroy planar gates&lt;br /&gt;
&lt;br /&gt;
-believe permanent gates are &#039;tools of chaos&#039; that will eventually merge and destroy all the other universes if allowed to exist&lt;br /&gt;
&lt;br /&gt;
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)&lt;br /&gt;
&lt;br /&gt;
-otherwise somewhat mild and curious about Quelmar, but there&#039;s underlying &#039;sadvibes&#039; because he thinks this world is doomed to fall to chaos&lt;br /&gt;
&lt;br /&gt;
-(also borrowing from Elric and Morgaine novels)&lt;br /&gt;
&lt;br /&gt;
== Mission History ==&lt;br /&gt;
s83 patrolled northern farms, made &amp;quot;friends&amp;quot; with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers&lt;br /&gt;
&lt;br /&gt;
s86 explored mysterious graveyard, fought ghosts and looted abandoned necromancer lab&lt;br /&gt;
&lt;br /&gt;
s88 investigated &#039;hauntings&#039; in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to &amp;quot;Naz and Marion&amp;quot; former PCs)&lt;br /&gt;
&lt;br /&gt;
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for &#039;well of souls&#039;, found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later&lt;br /&gt;
&lt;br /&gt;
s92 signed treaty with fiendish giant to recover helmet which blocked devils&#039; plane travel, infiltrated frost giant fort in glacial fift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Datsadness</name></author>
	</entry>
</feed>