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	<updated>2026-04-05T06:00:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Realm_War_III&amp;diff=44452</id>
		<title>Realm War III</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Realm_War_III&amp;diff=44452"/>
		<updated>2026-02-06T23:58:20Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Realm War III (CR 38-5x)==&lt;br /&gt;
Realm War III was a global conflict waged between the Eastern Pact forces (La Croix, Troverth, Levankin, and Tanquam) and the United Entente (Noma, East Hills, Fiddela, and Kalinin) in a desperate struggle between freedom and tyranny.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Overview of the War&amp;quot;&amp;gt;{{:Realm War III Timeline}}&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;prev&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Previous&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;conc&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Concurrent&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;next&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Next&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;image source=&amp;quot;image&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;conflict&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Conflict&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Date&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;place&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Place&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;result&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Outcome&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;also known as&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Also known as&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt; &lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Combatants&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Commanders&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
		&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Forces&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Casualties&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;civilian&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Civilian Casualties&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Realm_War_III_Timeline&amp;diff=44423</id>
		<title>Realm War III Timeline</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Realm_War_III_Timeline&amp;diff=44423"/>
		<updated>2026-02-04T23:28:49Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Year    &lt;br /&gt;
!&lt;br /&gt;
!Description of Events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 38&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Levankin Civil War Begins&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 39&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|East Hills Revolution establishes democratic government under (Matt needs to make the NPC)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 40&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|Levankin reunified under Henrico Kapsan&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 41&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Alceste Cousteau, Seigneur de Guerre, leader of La Croix, establishes new military doctrine and alliance with Levankin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 41&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Simon Faro, leader of Tanquam, establishes an alliance with Levankin and La Croix, providing military equipment and vehicles&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 42&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Alicia Reinstadt, Iron Maiden and Gauntlet of the Emperor, aligns Troverth with Tanquam, Levankin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 44&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|East Hills and Noma create alliance to counter La Croix military build up&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 45&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Tanquam begins systematic take over of Isonhound through threats and large mechanized operations that cannot be matched, conquer continent without firing a shot. Reports of La Croix, Levankin, and Troverth soldiers posing as muscle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 46&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Troverth attempts a similar political stunt, but is met with resistance from Galik and its leaders. Xender Pleth, Sotchala, and Luggland bend their knee to the Empire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 47&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|Troverthian Air Forces launch a major offensive against New Galik, the nation’s capital. The first shots of the war for Amusa have been fired, the Lyreguard (now using modern air fighters) attempt to lessen the damage, but are overwhelmed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 47&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Cauldomo, Dolina, and Wistness join Gailik against Troverth, prompting La Croix, Levankin, and Tanquam to send their own reinforcements to aid Troverth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 48&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Galik calls for aid as Troverth and its allies begin to enter the outer reaches of the capital city, establishing siege lines to starve the city center. Other elements of the combined militaries begin to move south and threaten the other nations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 48&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Noma and East Hills answer Galik’s call and send supplies to the city, but are not committed to boots on the ground yet. These transports are targeted by La Croix and Troverthian naval blockades around Amusa, and followed by Levankin naval ships from around Osugbo. Most of the supplies do not arrive.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|The southern nations capitulate under the immense pressure of the air and ground war, leaving Galik on its own.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Most of Amusa falls to Troverthian control, and Galik surrenders. This prompts La Croix to turn its attention to the small bubble on Osugbo that dared to help Galik, and declares war on Noma and East Hills. Troverth, Levankin, and Tanquam follow suit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Fiddela (Eastern Pteris) begins to send its own supplies to Noma, which likewise are intercepted by the naval powers of La Croix, Troverth, and Levankin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Militaristic build up begins in Fiddela as anger surges about the naval attacks, and an alliance is formed with Kalinin (Western Pteris) for raw materials and supplies to continue the build up.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Troverthian air and naval forces attack a military port belonging to Fiddela, prompting a declaration of war and a declared alliance with East Hills and Noma.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Fiddela naval forces, backed by Noma naval forces, begin creating safer transport channels. Supplies and soldiers begin arriving in Noma, while an invasion is planned for Amusa and La Croix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 50&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Air and ground forces from Noma, Fiddela, and East Hills spring across the Noma-La Croix border in Operation Overland and the war has turned offensive (Campaign time)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Realm_War_III&amp;diff=44422</id>
		<title>Realm War III</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Realm_War_III&amp;diff=44422"/>
		<updated>2026-02-04T23:27:38Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Timeline==&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Overview of the War&amp;quot;&amp;gt;{{:Realm War III Timeline}}&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;prev&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Previous&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;conc&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Concurrent&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;next&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Next&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;image source=&amp;quot;image&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;conflict&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Conflict&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Date&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;place&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Place&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;result&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Outcome&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;also known as&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Also known as&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt; &lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Combatants&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Commanders&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
		&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Forces&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Casualties&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;civilian&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Civilian Casualties&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Realm_War_III_Timeline&amp;diff=44421</id>
		<title>Realm War III Timeline</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Realm_War_III_Timeline&amp;diff=44421"/>
		<updated>2026-02-04T23:27:11Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Edited the timeline page to look nicer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Year&lt;br /&gt;
!Description of Events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 38&#039;&#039;&#039;&lt;br /&gt;
|Levankin Civil War Begins&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 39&#039;&#039;&#039;&lt;br /&gt;
|East Hills Revolution establishes democratic government under (Matt needs to make the NPC)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 40&#039;&#039;&#039; &lt;br /&gt;
|Levankin reunified under Henrico Kapsan&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 41&#039;&#039;&#039;&lt;br /&gt;
|Alceste Cousteau, Seigneur de Guerre, leader of La Croix, establishes new military doctrine and alliance with Levankin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 41&#039;&#039;&#039;&lt;br /&gt;
|Simon Faro, leader of Tanquam, establishes an alliance with Levankin and La Croix, providing military equipment and vehicles&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 42&#039;&#039;&#039;&lt;br /&gt;
|Alicia Reinstadt, Iron Maiden and Gauntlet of the Emperor, aligns Troverth with Tanquam, Levankin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 44&#039;&#039;&#039;&lt;br /&gt;
|East Hills and Noma create alliance to counter La Croix military build up&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 45&#039;&#039;&#039;&lt;br /&gt;
|Tanquam begins systematic take over of Isonhound through threats and large mechanized operations that cannot be matched, conquer continent without firing a shot. Reports of La Croix, Levankin, and Troverth soldiers posing as muscle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 46&#039;&#039;&#039;&lt;br /&gt;
|Troverth attempts a similar political stunt, but is met with resistance from Galik and its leaders. Xender Pleth, Sotchala, and Luggland bend their knee to the Empire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 47&#039;&#039;&#039; &lt;br /&gt;
|Troverthian Air Forces launch a major offensive against New Galik, the nation’s capital. The first shots of the war for Amusa have been fired, the Lyreguard (now using modern air fighters) attempt to lessen the damage, but are overwhelmed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 47&#039;&#039;&#039;&lt;br /&gt;
|Cauldomo, Dolina, and Wistness join Gailik against Troverth, prompting La Croix, Levankin, and Tanquam to send their own reinforcements to aid Troverth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 48&#039;&#039;&#039;&lt;br /&gt;
|Galik calls for aid as Troverth and its allies begin to enter the outer reaches of the capital city, establishing siege lines to starve the city center. Other elements of the combined militaries begin to move south and threaten the other nations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 48&#039;&#039;&#039;&lt;br /&gt;
|Noma and East Hills answer Galik’s call and send supplies to the city, but are not committed to boots on the ground yet. These transports are targeted by La Croix and Troverthian naval blockades around Amusa, and followed by Levankin naval ships from around Osugbo. Most of the supplies do not arrive.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|The southern nations capitulate under the immense pressure of the air and ground war, leaving Galik on its own.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|Most of Amusa falls to Troverthian control, and Galik surrenders. This prompts La Croix to turn its attention to the small bubble on Osugbo that dared to help Galik, and declares war on Noma and East Hills. Troverth, Levankin, and Tanquam follow suit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|Fiddela (Eastern Pteris) begins to send its own supplies to Noma, which likewise are intercepted by the naval powers of La Croix, Troverth, and Levankin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|Militaristic build up begins in Fiddela as anger surges about the naval attacks, and an alliance is formed with Kalinin (Western Pteris) for raw materials and supplies to continue the build up.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|Troverthian air and naval forces attack a military port belonging to Fiddela, prompting a declaration of war and a declared alliance with East Hills and Noma.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 49&#039;&#039;&#039;&lt;br /&gt;
|Fiddela naval forces, backed by Noma naval forces, begin creating safer transport channels. Supplies and soldiers begin arriving in Noma, while an invasion is planned for Amusa and La Croix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR 50&#039;&#039;&#039;&lt;br /&gt;
|Air and ground forces from Noma, Fiddela, and East Hills spring across the Noma-La Croix border in Operation Overland and the war has turned offensive (Campaign time)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Realm_War_III&amp;diff=44419</id>
		<title>Realm War III</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Realm_War_III&amp;diff=44419"/>
		<updated>2026-02-04T23:15:01Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Timeline==&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Overview of the War&amp;quot;&amp;gt;{{:Realm War III Timeline}}&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CR 38 - Levankin Civil War Begins&lt;br /&gt;
&lt;br /&gt;
CR 39 - East Hills Revolution establishes democratic government under (Matt needs to make the NPC)&lt;br /&gt;
&lt;br /&gt;
CR 40 - Levankin reunified under Henrico Kapsan&lt;br /&gt;
&lt;br /&gt;
CR 41 - Alceste Cousteau, Seigneur de Guerre, leader of La Croix, establishes new military doctrine and alliance with Levankin.&lt;br /&gt;
&lt;br /&gt;
CR 41 - Simon Faro, leader of Tanquam, establishes an alliance with Levankin and La Croix, providing military equipment and vehicles&lt;br /&gt;
&lt;br /&gt;
CR 42 - Alicia Reinstadt, Iron Maiden and Gauntlet of the Emperor, aligns Troverth with Tanquam, Levankin&lt;br /&gt;
&lt;br /&gt;
CR 44 - East Hills and Noma create alliance to counter La Croix military build up&lt;br /&gt;
&lt;br /&gt;
CR 45 - Tanquam begins systematic take over of Isonhound through threats and large mechanized operations that cannot be matched, conquer continent without firing a shot. Reports of La Croix, Levankin, and Troverth soldiers posing as muscle.&lt;br /&gt;
&lt;br /&gt;
CR 46 - Troverth attempts a similar political stunt, but is met with resistance from Galik and its leaders. Xender Pleth, Sotchala, and Luggland bend their knee to the Empire.&lt;br /&gt;
&lt;br /&gt;
CR 47 - Troverthian Air Forces launch a major offensive against New Galik, the nation’s capital. The first shots of the war for Amusa have been fired, the Lyreguard (now using modern air fighters) attempt to lessen the damage, but are overwhelmed. &lt;br /&gt;
&lt;br /&gt;
CR 47 - Cauldomo, Dolina, and Wistness join Gailik against Troverth, prompting La Croix, Levankin, and Tanquam to send their own reinforcements to aid Troverth.&lt;br /&gt;
&lt;br /&gt;
CR 47 - Massive air bombardments are sent over the Scar, as are transport aircraft carrying paratroops and light armored vehicles which swings the war into the favor of Troverth and its allies.&lt;br /&gt;
&lt;br /&gt;
CR 48 - Galik calls for aid as Troverth and its allies begin to enter the outer reaches of the capital city, establishing siege lines to starve the city center. Other elements of the combined militaries begin to move south and threaten the other nations.&lt;br /&gt;
&lt;br /&gt;
CR 48 - Noma and East Hills answer Galik’s call and send supplies to the city, but are not committed to boots on the ground yet. These transports are targeted by La Croix and Troverthian naval blockades around Amusa, and followed by Levankin naval ships from around Osugbo. Most of the supplies do not arrive.&lt;br /&gt;
&lt;br /&gt;
CR 49 - The southern nations copitulate under the immense pressure of the air and ground war, leaving Galik on its own.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Most of Amusa falls to Troverthian control, and Galik surrenders. This prompts La Croix to turn its attention to the small bubble on Osugbo that dared to help Galik, and declares war on Noma and East Hills. Troverth, Levankin, and Tanquam follow suit.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Fiddela (Eastern Pteris) begins to send its own supplies to Noma, which likewise are intercepted by the naval powers of La Croix, Troverth, and Levankin. &lt;br /&gt;
&lt;br /&gt;
CR 49 - Militaristic build up begins in Fiddela as anger surges about the naval attacks, and an alliance is formed with Kalinin (Western Pteris) for raw materials and supplies to continue the build up.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Troverthian air and naval forces attack a military port belonging to Fiddela, prompting a declaration of war and a declared alliance with East Hills and Noma. &lt;br /&gt;
&lt;br /&gt;
CR 49 - Fiddela naval forces, backed by Noma naval forces, begin creating safer transport channels. Supplies and soldiers begin arriving in Noma, while an invasion is planned for Amusa and La Croix.&lt;br /&gt;
&lt;br /&gt;
CR 50 - air and ground forces spring across the Noma La Croix border and the war has turned offensive (Campaign time)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;prev&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Previous&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;conc&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Concurrent&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;next&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Next&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;image source=&amp;quot;image&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;conflict&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Conflict&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Date&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;place&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Place&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;result&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Outcome&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;also known as&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Also known as&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt; &lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Combatants&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Commanders&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
		&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Forces&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Casualties&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;civilian&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Civilian Casualties&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Realm_War_III_Timeline&amp;diff=44418</id>
		<title>Realm War III Timeline</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Realm_War_III_Timeline&amp;diff=44418"/>
		<updated>2026-02-04T23:12:11Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Created page with &amp;quot;Creating a Timeline&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating a Timeline&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Realm_War_III&amp;diff=44220</id>
		<title>Realm War III</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Realm_War_III&amp;diff=44220"/>
		<updated>2026-01-23T16:49:11Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Recreated Realm War III history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time Line of Events:&lt;br /&gt;
&lt;br /&gt;
CR 38 - Levankin Civil War Begins&lt;br /&gt;
&lt;br /&gt;
CR 39 - East Hills Revolution establishes democratic government under (Matt needs to make the NPC)&lt;br /&gt;
&lt;br /&gt;
CR 40 - Levankin reunified under Henrico Kapsan&lt;br /&gt;
&lt;br /&gt;
CR 41 - Alceste Cousteau, Seigneur de Guerre, leader of La Croix, establishes new military doctrine and alliance with Levankin.&lt;br /&gt;
&lt;br /&gt;
CR 41 - Simon Faro, leader of Tanquam, establishes an alliance with Levankin and La Croix, providing military equipment and vehicles&lt;br /&gt;
&lt;br /&gt;
CR 42 - Alicia Reinstadt, Iron Maiden and Gauntlet of the Emperor, aligns Troverth with Tanquam, Levankin&lt;br /&gt;
&lt;br /&gt;
CR 44 - East Hills and Noma create alliance to counter La Croix military build up&lt;br /&gt;
&lt;br /&gt;
CR 45 - Tanquam begins systematic take over of Isonhound through threats and large mechanized operations that cannot be matched, conquer continent without firing a shot. Reports of La Croix, Levankin, and Troverth soldiers posing as muscle.&lt;br /&gt;
&lt;br /&gt;
CR 46 - Troverth attempts a similar political stunt, but is met with resistance from Galik and its leaders. Xender Pleth, Sotchala, and Luggland bend their knee to the Empire.&lt;br /&gt;
&lt;br /&gt;
CR 47 - Troverthian Air Forces launch a major offensive against New Galik, the nation’s capital. The first shots of the war for Amusa have been fired, the Lyreguard (now using modern air fighters) attempt to lessen the damage, but are overwhelmed. &lt;br /&gt;
&lt;br /&gt;
CR 47 - Cauldomo, Dolina, and Wistness join Gailik against Troverth, prompting La Croix, Levankin, and Tanquam to send their own reinforcements to aid Troverth.&lt;br /&gt;
&lt;br /&gt;
CR 47 - Massive air bombardments are sent over the Scar, as are transport aircraft carrying paratroops and light armored vehicles which swings the war into the favor of Troverth and its allies.&lt;br /&gt;
&lt;br /&gt;
CR 48 - Galik calls for aid as Troverth and its allies begin to enter the outer reaches of the capital city, establishing siege lines to starve the city center. Other elements of the combined militaries begin to move south and threaten the other nations.&lt;br /&gt;
&lt;br /&gt;
CR 48 - Noma and East Hills answer Galik’s call and send supplies to the city, but are not committed to boots on the ground yet. These transports are targeted by La Croix and Troverthian naval blockades around Amusa, and followed by Levankin naval ships from around Osugbo. Most of the supplies do not arrive.&lt;br /&gt;
&lt;br /&gt;
CR 49 - The southern nations copitulate under the immense pressure of the air and ground war, leaving Galik on its own.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Most of Amusa falls to Troverthian control, and Galik surrenders. This prompts La Croix to turn its attention to the small bubble on Osugbo that dared to help Galik, and declares war on Noma and East Hills. Troverth, Levankin, and Tanquam follow suit.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Fiddela (Eastern Pteris) begins to send its own supplies to Noma, which likewise are intercepted by the naval powers of La Croix, Troverth, and Levankin. &lt;br /&gt;
&lt;br /&gt;
CR 49 - Militaristic build up begins in Fiddela as anger surges about the naval attacks, and an alliance is formed with Kalinin (Western Pteris) for raw materials and supplies to continue the build up.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Troverthian air and naval forces attack a military port belonging to Fiddela, prompting a declaration of war and a declared alliance with East Hills and Noma. &lt;br /&gt;
&lt;br /&gt;
CR 49 - Fiddela naval forces, backed by Noma naval forces, begin creating safer transport channels. Supplies and soldiers begin arriving in Noma, while an invasion is planned for Amusa and La Croix.&lt;br /&gt;
&lt;br /&gt;
CR 50 - air and ground forces spring across the Noma La Croix border and the war has turned offensive (Campaign time)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;infobox&amp;gt;&lt;br /&gt;
    &amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;prev&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Previous&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;conc&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Concurrent&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;next&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Next&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;name&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;image source=&amp;quot;image&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;conflict&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Conflict&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Date&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;place&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Place&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;result&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Outcome&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;also known as&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Also known as&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt; &lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Combatants&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;side3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Commanders&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;commanders3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
		&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Forces&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;forces3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;group layout=&amp;quot;horizontal&amp;quot;&amp;gt;&lt;br /&gt;
	    &amp;lt;header&amp;gt;Casualties&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual2&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;casual3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;civilian&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Civilian Casualties&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:Campaign&amp;diff=44215</id>
		<title>Template:Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:Campaign&amp;diff=44215"/>
		<updated>2026-01-23T15:56:55Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{Realm War III}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Describe your campaign. Is it about the aftermath or the lead up to a big event? Does it take place in a parallel world or plane?&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Use this section to list your PCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/PCs&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
CR 38 - Levankin Civil War Begins&lt;br /&gt;
&lt;br /&gt;
CR 39 - East Hills Revolution establishes democratic government under (Matt needs to make the NPC)&lt;br /&gt;
&lt;br /&gt;
CR 40 - Levankin reunified under Henrico Kapsan&lt;br /&gt;
&lt;br /&gt;
CR 41 - Alceste Cousteau, Seigneur de Guerre, leader of La Croix, establishes new military doctrine and alliance with Levankin.&lt;br /&gt;
&lt;br /&gt;
CR 41 - Simon Faro, leader of Tanquam, establishes an alliance with Levankin and La Croix, providing military equipment and vehicles&lt;br /&gt;
&lt;br /&gt;
CR 42 - Alicia Reinstadt, Iron Maiden and Gauntlet of the Emperor, aligns Troverth with Tanquam, Levankin&lt;br /&gt;
&lt;br /&gt;
CR 44 - East Hills and Noma create alliance to counter La Croix military build up&lt;br /&gt;
&lt;br /&gt;
CR 45 - Tanquam begins systematic take over of Isonhound through threats and large mechanized operations that cannot be matched, conquer continent without firing a shot. Reports of La Croix, Levankin, and Troverth soldiers posing as muscle.&lt;br /&gt;
&lt;br /&gt;
CR 46 - Troverth attempts a similar political stunt, but is met with resistance from Galik and its leaders. Xender Pleth, Sotchala, and Luggland bend their knee to the Empire.&lt;br /&gt;
&lt;br /&gt;
CR 47 - Troverthian Air Forces launch a major offensive against New Galik, the nation’s capital. The first shots of the war for Amusa have been fired, the Lyreguard (now using modern air fighters) attempt to lessen the damage, but are overwhelmed. &lt;br /&gt;
&lt;br /&gt;
CR 47 - Cauldomo, Dolina, and Wistness join Gailik against Troverth, prompting La Croix, Levankin, and Tanquam to send their own reinforcements to aid Troverth.&lt;br /&gt;
&lt;br /&gt;
CR 47 - Massive air bombardments are sent over the Scar, as are transport aircraft carrying paratroops and light armored vehicles which swings the war into the favor of Troverth and its allies.&lt;br /&gt;
&lt;br /&gt;
CR 48 - Galik calls for aid as Troverth and its allies begin to enter the outer reaches of the capital city, establishing siege lines to starve the city center. Other elements of the combined militaries begin to move south and threaten the other nations.&lt;br /&gt;
&lt;br /&gt;
CR 48 - Noma and East Hills answer Galik’s call and send supplies to the city, but are not committed to boots on the ground yet. These transports are targeted by La Croix and Troverthian naval blockades around Amusa, and followed by Levankin naval ships from around Osugbo. Most of the supplies do not arrive.&lt;br /&gt;
&lt;br /&gt;
CR 49 - The southern nations copitulate under the immense pressure of the air and ground war, leaving Galik on its own.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Most of Amusa falls to Troverthian control, and Galik surrenders. This prompts La Croix to turn its attention to the small bubble on Osugbo that dared to help Galik, and declares war on Noma and East Hills. Troverth, Levankin, and Tanquam follow suit.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Fiddela (Eastern Pteris) begins to send its own supplies to Noma, which likewise are intercepted by the naval powers of La Croix, Troverth, and Levankin. &lt;br /&gt;
&lt;br /&gt;
CR 49 - Militaristic build up begins in Fiddela as anger surges about the naval attacks, and an alliance is formed with Kalinin (Western Pteris) for raw materials and supplies to continue the build up.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Troverthian air and naval forces attack a military port belonging to Fiddela, prompting a declaration of war and a declared alliance with East Hills and Noma. &lt;br /&gt;
&lt;br /&gt;
CR 49 - Fiddela naval forces, backed by Noma naval forces, begin creating safer transport channels. Supplies and soldiers begin arriving in Noma, while an invasion is planned for Amusa and La Croix.&lt;br /&gt;
&lt;br /&gt;
CR 50 - air and ground forces spring across the Noma La Croix border and the war has turned offensive (Campaign time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Especially if you&#039;re running a Community Campaign, it&#039;s important to let your players know what special rules you have in play for them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:Campaign&amp;diff=44214</id>
		<title>Template:Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:Campaign&amp;diff=44214"/>
		<updated>2026-01-23T15:53:32Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* The Story So Far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Describe your campaign. Is it about the aftermath or the lead up to a big event? Does it take place in a parallel world or plane?&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Use this section to list your PCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/PCs&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
CR 38 - Levankin Civil War Begins&lt;br /&gt;
&lt;br /&gt;
CR 39 - East Hills Revolution establishes democratic government under (Matt needs to make the NPC)&lt;br /&gt;
&lt;br /&gt;
CR 40 - Levankin reunified under Henrico Kapsan&lt;br /&gt;
&lt;br /&gt;
CR 41 - Alceste Cousteau, Seigneur de Guerre, leader of La Croix, establishes new military doctrine and alliance with Levankin.&lt;br /&gt;
&lt;br /&gt;
CR 41 - Simon Faro, leader of Tanquam, establishes an alliance with Levankin and La Croix, providing military equipment and vehicles&lt;br /&gt;
&lt;br /&gt;
CR 42 - Alicia Reinstadt, Iron Maiden and Gauntlet of the Emperor, aligns Troverth with Tanquam, Levankin&lt;br /&gt;
&lt;br /&gt;
CR 44 - East Hills and Noma create alliance to counter La Croix military build up&lt;br /&gt;
&lt;br /&gt;
CR 45 - Tanquam begins systematic take over of Isonhound through threats and large mechanized operations that cannot be matched, conquer continent without firing a shot. Reports of La Croix, Levankin, and Troverth soldiers posing as muscle.&lt;br /&gt;
&lt;br /&gt;
CR 46 - Troverth attempts a similar political stunt, but is met with resistance from Galik and its leaders. Xender Pleth, Sotchala, and Luggland bend their knee to the Empire.&lt;br /&gt;
&lt;br /&gt;
CR 47 - Troverthian Air Forces launch a major offensive against New Galik, the nation’s capital. The first shots of the war for Amusa have been fired, the Lyreguard (now using modern air fighters) attempt to lessen the damage, but are overwhelmed. &lt;br /&gt;
&lt;br /&gt;
CR 47 - Cauldomo, Dolina, and Wistness join Gailik against Troverth, prompting La Croix, Levankin, and Tanquam to send their own reinforcements to aid Troverth.&lt;br /&gt;
&lt;br /&gt;
CR 47 - Massive air bombardments are sent over the Scar, as are transport aircraft carrying paratroops and light armored vehicles which swings the war into the favor of Troverth and its allies.&lt;br /&gt;
&lt;br /&gt;
CR 48 - Galik calls for aid as Troverth and its allies begin to enter the outer reaches of the capital city, establishing siege lines to starve the city center. Other elements of the combined militaries begin to move south and threaten the other nations.&lt;br /&gt;
&lt;br /&gt;
CR 48 - Noma and East Hills answer Galik’s call and send supplies to the city, but are not committed to boots on the ground yet. These transports are targeted by La Croix and Troverthian naval blockades around Amusa, and followed by Levankin naval ships from around Osugbo. Most of the supplies do not arrive.&lt;br /&gt;
&lt;br /&gt;
CR 49 - The southern nations copitulate under the immense pressure of the air and ground war, leaving Galik on its own.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Most of Amusa falls to Troverthian control, and Galik surrenders. This prompts La Croix to turn its attention to the small bubble on Osugbo that dared to help Galik, and declares war on Noma and East Hills. Troverth, Levankin, and Tanquam follow suit.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Fiddela (Eastern Pteris) begins to send its own supplies to Noma, which likewise are intercepted by the naval powers of La Croix, Troverth, and Levankin. &lt;br /&gt;
&lt;br /&gt;
CR 49 - Militaristic build up begins in Fiddela as anger surges about the naval attacks, and an alliance is formed with Kalinin (Western Pteris) for raw materials and supplies to continue the build up.&lt;br /&gt;
&lt;br /&gt;
CR 49 - Troverthian air and naval forces attack a military port belonging to Fiddela, prompting a declaration of war and a declared alliance with East Hills and Noma. &lt;br /&gt;
&lt;br /&gt;
CR 49 - Fiddela naval forces, backed by Noma naval forces, begin creating safer transport channels. Supplies and soldiers begin arriving in Noma, while an invasion is planned for Amusa and La Croix.&lt;br /&gt;
&lt;br /&gt;
CR 50 - air and ground forces spring across the Noma La Croix border and the war has turned offensive (Campaign time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Especially if you&#039;re running a Community Campaign, it&#039;s important to let your players know what special rules you have in play for them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:Campaign&amp;diff=44213</id>
		<title>Template:Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:Campaign&amp;diff=44213"/>
		<updated>2026-01-23T15:52:24Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* The Story So Far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Describe your campaign. Is it about the aftermath or the lead up to a big event? Does it take place in a parallel world or plane?&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Use this section to list your PCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/PCs&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
Use this section to list your NPCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
CR 38 - Levankin Civil War Begins&lt;br /&gt;
CR 39 - East Hills Revolution establishes democratic government under (Matt needs to make the NPC)&lt;br /&gt;
CR 40 - Levankin reunified under Henrico Kapsan&lt;br /&gt;
CR 41 - Alceste Cousteau, Seigneur de Guerre, leader of La Croix, establishes new military doctrine and alliance with Levankin.&lt;br /&gt;
CR 41 - Simon Faro, leader of Tanquam, establishes an alliance with Levankin and La Croix, providing military equipment and vehicles&lt;br /&gt;
CR 42 - Alicia Reinstadt, Iron Maiden and Gauntlet of the Emperor, aligns Troverth with Tanquam, Levankin&lt;br /&gt;
CR 44 - East Hills and Noma create alliance to counter La Croix military build up&lt;br /&gt;
CR 45 - Tanquam begins systematic take over of Isonhound through threats and large mechanized operations that cannot be matched, conquer continent without firing a shot. Reports of La Croix, Levankin, and Troverth soldiers posing as muscle.&lt;br /&gt;
CR 46 - Troverth attempts a similar political stunt, but is met with resistance from Galik and its leaders. Xender Pleth, Sotchala, and Luggland bend their knee to the Empire.&lt;br /&gt;
CR 47 - Troverthian Air Forces launch a major offensive against New Galik, the nation’s capital. The first shots of the war for Amusa have been fired, the Lyreguard (now using modern air fighters) attempt to lessen the damage, but are overwhelmed. &lt;br /&gt;
CR 47 - Cauldomo, Dolina, and Wistness join Gailik against Troverth, prompting La Croix, Levankin, and Tanquam to send their own reinforcements to aid Troverth.&lt;br /&gt;
CR 47 - Massive air bombardments are sent over the Scar, as are transport aircraft carrying paratroops and light armored vehicles which swings the war into the favor of Troverth and its allies.&lt;br /&gt;
CR 48 - Galik calls for aid as Troverth and its allies begin to enter the outer reaches of the capital city, establishing siege lines to starve the city center. Other elements of the combined militaries begin to move south and threaten the other nations.&lt;br /&gt;
CR 48 - Noma and East Hills answer Galik’s call and send supplies to the city, but are not committed to boots on the ground yet. These transports are targeted by La Croix and Troverthian naval blockades around Amusa, and followed by Levankin naval ships from around Osugbo. Most of the supplies do not arrive.&lt;br /&gt;
CR 49 - The southern nations copitulate under the immense pressure of the air and ground war, leaving Galik on its own.&lt;br /&gt;
CR 49 - Most of Amusa falls to Troverthian control, and Galik surrenders. This prompts La Croix to turn its attention to the small bubble on Osugbo that dared to help Galik, and declares war on Noma and East Hills. Troverth, Levankin, and Tanquam follow suit.&lt;br /&gt;
CR 49 - Fiddela (Eastern Pteris) begins to send its own supplies to Noma, which likewise are intercepted by the naval powers of La Croix, Troverth, and Levankin. &lt;br /&gt;
CR 49 - Militaristic build up begins in Fiddela as anger surges about the naval attacks, and an alliance is formed with Kalinin (Western Pteris) for raw materials and supplies to continue the build up.&lt;br /&gt;
CR 49 - Troverthian air and naval forces attack a military port belonging to Fiddela, prompting a declaration of war and a declared alliance with East Hills and Noma. &lt;br /&gt;
CR 49 - Fiddela naval forces, backed by Noma naval forces, begin creating safer transport channels. Supplies and soldiers begin arriving in Noma, while an invasion is planned for Amusa and La Croix.&lt;br /&gt;
CR 50 - air and ground forces spring across the Noma La Croix border and the war has turned offensive (Campaign time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Especially if you&#039;re running a Community Campaign, it&#039;s important to let your players know what special rules you have in play for them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Major_Conflicts&amp;diff=44211</id>
		<title>List of Major Conflicts</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Major_Conflicts&amp;diff=44211"/>
		<updated>2026-01-23T15:47:04Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* Realm War III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} &#039;&#039;&#039;Major Conflicts&#039;&#039;&#039; in [[Quelmar]] History are often notable for their realm-wide reach. Often times, if a story is being told in a certain period of time, it will no doubt be influenced in a small or large way by the ongoing realm-wide conflict. Each established major conflict is listed below, alongside the period of time that they effect, and a brief description of its effects. &lt;br /&gt;
&lt;br /&gt;
==[[Territory Wars]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years&#039;&#039;:&#039;&#039;&amp;lt;/u&amp;gt; &#039;&#039;The Beginning of Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Territory Wars&#039;&#039;&#039; were a prehistoric conflict, sometimes tied to Quelmar&#039;s [[Quelmar Creation Myths|creation myths]], involving the first creatures to roam the realm and their fight for dominance. &lt;br /&gt;
&lt;br /&gt;
==[[The Giving]] and [[The Plane Wars]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years&#039;&#039;:&#039;&#039;&amp;lt;/u&amp;gt; &#039;&#039;Prehistoric, centuries or maybe even millennia before magic arrived.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Giving and The [[Plane]] Wars represent a period in Quelmar&#039;s [[prehistory]] when everything else that wasn&#039;t native to the realm arrived. It is unknown how long the duration of the events took, whether they were two events or actually just one, and exactly what occurred. But it is assumed that as the realm grew and propagated with new species, lands, and powers, there were heads to butt. &lt;br /&gt;
&lt;br /&gt;
==[[The Pixie Nixings|Pixie Nixings]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years&#039;&#039;:&#039;&#039;&amp;lt;/u&amp;gt; &#039;&#039;Prehistoric, somewhere between 100 years and 10,000 years before [[humans]] arrived.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[The Mini Wars]] ==&lt;br /&gt;
&amp;lt;u&amp;gt;Years&amp;lt;/u&amp;gt;: &#039;&#039;406-407 BR&#039;&#039; &#039;&#039;(~1 year)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A realm wide war involving [[gnomes]] and halflings. That&#039;s all that&#039;s been written so far.&lt;br /&gt;
&lt;br /&gt;
== [[War of Essence]] ==&lt;br /&gt;
&amp;lt;u&amp;gt;Years:&amp;lt;/u&amp;gt; &#039;&#039;650-651 [[BR]] (Just under 2 years in duration)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The realm is flooded with elemental creatures, including Azer, Genies, Mephits, and large elementals like Olhydra. &lt;br /&gt;
&lt;br /&gt;
==[[The Holy War|Holy War]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years:&amp;lt;/u&amp;gt; &#039;&#039;912-995 [[BR]] (~85 years)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Holy War]]&#039;&#039;&#039; was the first realm-shaking event in &#039;&#039;written&#039;&#039; history, and would define the culmination of the Era of [[Dragons]]. It was all or nothing for [[Tiamat]] and her armies as they tried to become the ruling [[race]] of creatures, indiscriminately terrorizing and destroying anyone and anything that stood in their way, whether it was man, [[beast]], or god. &lt;br /&gt;
&lt;br /&gt;
Events during the holy war almost always strictly involve [[the Holy War]] due to the &amp;quot;total-war&amp;quot; aspect of it. Most civilizations were driven underground to live alongside [[dwarves]] and other subterranean species, simply as an act of survival. The [[Troverth Dynasty|Troverth]] people were one of the few societies still on the surface, waging constant war.&lt;br /&gt;
&lt;br /&gt;
==[[Realm War I]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years&amp;lt;/u&amp;gt;: &#039;&#039;2-33 PR (~30 years)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With destruction comes reconstruction, and the decades following the Holy War came in the form of another War, &#039;&#039;&#039;Realm War I&#039;&#039;&#039; was the ongoing background attempts of civilization to emerge and reclaim the surface lands, while simultaneously building back up their cities, their roads, and other infrastructure. It was a very dynamic time for the realm, and you may need to refer to the Realm War I animated [[timeline]] to see just how the realm looked at any given point in those 30 years. Eventually things settled down and the Quelmar [[List of Domains|Domains]] were more or less settled. &lt;br /&gt;
&lt;br /&gt;
==[[The Cavalry Rush]]==&lt;br /&gt;
&lt;br /&gt;
== [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
==[[The War of the Forged|War of the Forged]]==&lt;br /&gt;
&lt;br /&gt;
==[[The Second Draconic Crusades|The Draconic Crusades]]==&lt;br /&gt;
&lt;br /&gt;
==[[The War of Many Names]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years:&amp;lt;/u&amp;gt; &#039;&#039;Very broadly speaking, 796-1295 PR (~500 years)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Around the year 800, Tiamat returns from her banishment, and the realm goes into what could be considered a &amp;quot;micro-era&amp;quot;. The back half of the PR era is fraught with so much realm-wide conflict that some don&#039;t even consider it a &amp;quot;war&amp;quot; as much as just the norm. In brief, these centuries cover a realm where Dragons are back, but everyone else has had 800 years of preparation and innovation. This time the fight is much more even footed, and slowly escalates over time, ultimately culminating in the [[Fracturing of the Weave]] and the final release of the adult [[World Breaker]] known as &#039;&#039;the&#039;&#039; [[Tarrasque]]. &lt;br /&gt;
&lt;br /&gt;
For much of the time, the battles and wars are constrained, rarely touching major populations. But occasionally Tiamat, or one of her armies, breaks through and terrorizes [[Galik]] or another city, a stark reminder that the realm is, and has been, at war with the dragons. The few times that dragons break through and dramatically alter the political landscape, skirmishes resembling [[Realm War I]] break out, with domains shifting their borders and moving around to compensate for destroyed territory, or moving in to capture and rebuild. As such, the period can also be considered both a war against the dragons &#039;&#039;and&#039;&#039; a civil war.&lt;br /&gt;
&lt;br /&gt;
=== [[The War of Dragons]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Umbral Flood]] ===&lt;br /&gt;
&lt;br /&gt;
==[[Realm War III]]==&lt;br /&gt;
&amp;lt;u&amp;gt;Years:&amp;lt;/u&amp;gt; &#039;&#039;CR 47-5x&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Troverth, La Croix, Tanquam, and Levankin attempt to conquer Quelmar, and are seemingly nearly successful. But are held back by the allied Noma, East Hills, Kalinin, and Fiddela. Democracy shall ring through the realm, but what will the cost be and how long will it take? {{Quelmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43954</id>
		<title>Red Rranos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43954"/>
		<updated>2026-01-03T19:24:09Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* The Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
Started November 18th, 2025&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Red Rranos is a Daggerheart campaign set in the Age of Umbra campaign frame. Taking place in [[La Croix]] during the very end of the PR era. Magic is ending, as the world begins to shift and change around the peoples of Quelmar try and find favor with the fey, or the devils, or whoever will usher them to a safe plane, there are others who take the opportunity to revel in the chaos, and make some of their own. &#039;&#039;&amp;quot;L&#039;arche&amp;quot;&#039;&#039; is a secretive cult of scum and villainy that has taken root in the city, containing some very heinous people. Will players be able to keep hope in these most desperate of times? Will they choose to stand against those that bring darkness to them or will they fall to it? &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Thrush]] - Played my Mercedes&lt;br /&gt;
&lt;br /&gt;
[[Lady Nightingale]] - Played by Emma&lt;br /&gt;
&lt;br /&gt;
[[Inovi]] - Played by Tyler&lt;br /&gt;
&lt;br /&gt;
[[Luna Moongood]] - Played by Jen&lt;br /&gt;
&lt;br /&gt;
[[Rowan]] - Played by Jay&lt;br /&gt;
&lt;br /&gt;
[[Olaf]] - Played by Chris&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Corvus&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
The players awoke in a mysterious dungeon. Will they find their way out, or die to the many, many horrors that wait them?&lt;br /&gt;
&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
Session 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The players awoke on the stone cold floor of a seemingly dark and dank dungeon. As they all came to consciousness, a figure stood before them all provided a pile of equipment for each of them to use to possibly hep escape the dungeon. He posed a challenge to earn their freedom, a challenge of their mind and matter. Should they complete these trials, they are free to leave the dungeon and enter the work above. Should they fail, they will simply be added to the challenges for the next group. After the foreboding message and challenge was delivered, the group began to explore their surroundings, making note of a large pentagram on the floor with five symbols etched at the points. A flexing arm, a brain, a book, a winged boot, and a hand concealing a trick card. Thrush attempted to cast a spell into one of these sigils with no change, and Lady Nightingale felt memories involving the sound of many arrows and the overwhelming need to hide. With all of this, the party moved southward into the dungeon. The walls and rooms they passed were oddly sterile, devoid of mark or imperfection, with no signs that anyone had been here before. But eventually the games would begin. The party entered a large chamber which locked them in, and attempted to gas them all. The ever watchful eye of Thrush spotted a small hole in the wall, which revealed itself to be the key to the puzzle as Lady Nightingale stuck her sword inside to turn the gas off. It was then where Olaf kicked the door in, and spotting the two Pain beasts and Stonewraith waiting for them on the other side. Combat began with Lady Nightingale and Rowan killing the creatures with the help of their allies. With their death, the party moved forward and opened the door to a grand Cathedral, filled with masked cultists, seemingly praying to a skeletonized woman with religious robes suspended from the ceiling. Olaf and Inovi opened the door to combat with a tag team attack against the cultist at the altar, which battered him heavily. But the masks slowly turned to face the party, and the first Nightmare chamber has been opened.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 2&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The players began their session with combat, assailing the cultists within Cathedral of the Fallen Angel. While they began their combat well, even killing one of the cultists, they succeeded in awakening their Angel. And She was not pleased with the players. She set about judging them, and finding them unworthy of mercy, attacking and directing Her cultists to remove the filth from her Cathedral without so much of a word. The fight was brutal, with many of the players getting reduced to nearly dead with no armor. However, through the actions of Wowan, Inovi, Nightingale, and Olaf, the cultists were culled and the Angel killed. They then entered a room that seemed to be warded against the creatures of the maze, though their trial was very far from over.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 3&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The players continued in their attempt to escape the dungeon, leaving behind the safety of the warded room. As they continued deeper into the maze, they came across several chests with potions of all kinds, and these small gifts were gladly taken. As they continued forward, the party entered a large space, a vast room with the sound of someone whispering and skittering in the darkness. Inovi sent a sort of flare forward towards the sound and illuminated the figures of three children. These children were pale skinned, pale eyed, raggedly clothed, and seemed to follow the lead of a younger girl. She spoke to the party, as they asked if she needed to get out with them or if she were hurt. Though her messages were cryptic at best, she told the party to follow her, and that she would show them a secret. As they followed, the party entered a room, and the girl giggled as she said secret, and flipped a switch. The doors closed and the walls started closing in on all sides. Quick thinking on many of the party members’ parts meant the trap was disabled before they all became crushed. The girl and her two companions started to run deeper into the maze, leading the party on. As they ran, the party chased, until it was clear they were being led on. However, the group took more attention to a sigil on the floor, the outline of a brain marking the path towards the first trial. A battle of wits. As they entered, the man which had greeted them all stood in the space and said that only one person may take the test, and should they survive, the would be one step closer to freedom. Lady Nightingale, seemingly tired of hearing the arguments around her, entered the test, and began a mental chess match against the figure entrapping them. She succeeded, but only after receiving a small scratch and more stress from the ordeal. Following this, the party advanced to see what other secrets these children could reveal. They were led onward to a hallway coated in blood, and they approached a door, which more children were inside of. The room erupted with the chants of “Die! Die! Die!” As the party closed the door and advanced, running head long into a group of creatures they had already fought before. As they turned around, the children had followed, trapping the party into a fight for survival. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Have fun&lt;br /&gt;
&lt;br /&gt;
Embrace death warmly when it happens&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43953</id>
		<title>Red Rranos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43953"/>
		<updated>2026-01-03T19:23:28Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* The Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
Started November 18th, 2025&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Red Rranos is a Daggerheart campaign set in the Age of Umbra campaign frame. Taking place in [[La Croix]] during the very end of the PR era. Magic is ending, as the world begins to shift and change around the peoples of Quelmar try and find favor with the fey, or the devils, or whoever will usher them to a safe plane, there are others who take the opportunity to revel in the chaos, and make some of their own. &#039;&#039;&amp;quot;L&#039;arche&amp;quot;&#039;&#039; is a secretive cult of scum and villainy that has taken root in the city, containing some very heinous people. Will players be able to keep hope in these most desperate of times? Will they choose to stand against those that bring darkness to them or will they fall to it? &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Thrush]] - Played my Mercedes&lt;br /&gt;
&lt;br /&gt;
[[Lady Nightingale]] - Played by Emma&lt;br /&gt;
&lt;br /&gt;
[[Inovi]] - Played by Tyler&lt;br /&gt;
&lt;br /&gt;
[[Luna Moongood]] - Played by Jen&lt;br /&gt;
&lt;br /&gt;
[[Rowan]] - Played by Jay&lt;br /&gt;
&lt;br /&gt;
[[Olaf]] - Played by Chris&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Corvus&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
The players awoke in a mysterious dungeon. Will they find their way out, or die to the many, many horrors that wait them?&lt;br /&gt;
&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
Session 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The players awoke on the stone cold floor of a seemingly dark and dank dungeon. As they all came to consciousness, a figure stood before them all provided a pile of equipment for each of them to use to possibly hep escape the dungeon. He posed a challenge to earn their freedom, a challenge of their mind and matter. Should they complete these trials, they are free to leave the dungeon and enter the work above. Should they fail, they will simply be added to the challenges for the next group. After the foreboding message and challenge was delivered, the group began to explore their surroundings, making note of a large pentagram on the floor with five symbols etched at the points. A flexing arm, a brain, a book, a winged boot, and a hand concealing a trick card. Thrush attempted to cast a spell into one of these sigils with no change, and Lady Nightingale felt memories involving the sound of many arrows and the overwhelming need to hide. With all of this, the party moved southward into the dungeon. The walls and rooms they passed were oddly sterile, devoid of mark or imperfection, with no signs that anyone had been here before. But eventually the games would begin. The party entered a large chamber which locked them in, and attempted to gas them all. The ever watchful eye of Thrush spotted a small hole in the wall, which revealed itself to be the key to the puzzle as Lady Nightingale stuck her sword inside to turn the gas off. It was then where Olaf kicked the door in, and spotting the two Pain beasts and Stonewraith waiting for them on the other side. Combat began with Lady Nightingale and Rowan killing the creatures with the help of their allies. With their death, the party moved forward and opened the door to a grand Cathedral, filled with masked cultists, seemingly praying to a skeletonized woman with religious robes suspended from the ceiling. Olaf and Inovi opened the door to combat with a tag team attack against the cultist at the altar, which battered him heavily. But the masks slowly turned to face the party, and the first Nightmare chamber has been opened.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 2&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The players began their session with combat, assailing the cultists within Cathedral of the Fallen Angel. While they began their combat well, even killing one of the cultists, they succeeded in awakening their Angel. And She was not pleased with the players. She set about judging them, and finding them unworthy of mercy, attacking and directing Her cultists to remove the filth from her Cathedral without so much of a word. The fight was brutal, with many of the players getting reduced to nearly dead with no armor. However, through the actions of Wowan, Inovi, Nightingale, and Olaf, the cultists were culled and the Angel killed. They then entered a room that seemed to be warded against the creatures of the maze, though their trial was very far from over.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 3&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The players continued in their attempt to escape the dungeon, leaving behind the safety of the warded room. As they continued deeper into the maze, they came across several chests with potions of all kinds, and these small gifts were gladly taken. As they continued forward, the party entered a large space, a vast room with the sound of someone whispering and skittering in the darkness. Inovi sent a sort of flare forward towards the sound and illuminated the figures of three children. These children were pale skinned, pale eyed, raggedly clothed, and seemed to follow the lead of a younger girl. She spoke to the party, as they asked if she needed to get out with them or if she were hurt. Though her messages were cryptic at best, she told the party to follow her, and that she would show them a secret. As they followed, the party entered a room, and the girl giggled as she said secret, and flipped a switch. The doors closed and the walls started closing in on all sides. Quick thinking on many of the party members’ parts meant the trap was disabled before they all became crushed. The girl and her two companions started to run deeper into the maze, leading the party on. As they ran, the party chased, until it was clear they were being led on. However, the group took more attention to a sigil on the floor, the outline of a brain marking the path towards the first trial. A battle of wits. As they entered, the man which had greeted them all stood in the space and said that only one person may take the test, and should they survive, the would be one step closer to freedom. Lady Nightingale, seemingly tired of hearing the arguments around her, entered the test, and began a mental chess match against the figure entrapping them. She succeeded, but only after receiving a small scratch and more stress from the ordeal. Following this, the party advanced to see what other secrets these children could reveal. They were led onward to a hallway coated in blood, and they approached a door, which more children were inside of. The room erupted with the chants of “Die! Die! Die!” As the party closed the door and advanced, running head long into a group of creatures they had already fought before. As they turned around, the children had followed, trapping the party into a fight for survival.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Have fun&lt;br /&gt;
&lt;br /&gt;
Embrace death warmly when it happens&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Abraham_Marr&amp;diff=43570</id>
		<title>Abraham Marr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Abraham_Marr&amp;diff=43570"/>
		<updated>2025-12-09T04:27:15Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Added Abraham&amp;#039;s backstory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=Abraham_Marr.jpg|caption=The Gentleman Thief Abraham Marr|languages=Common, Thieves Cant|species=Variant Human|gender=Male|height=5&#039; 11&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a man of much travel across the Badlands, ranging from coach stop to coach stop all across Pteris. He caries with him a fiddle case, a bow and quiver of arrows, and several belts with all sorts of pouches for his thief equipment.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
He&#039;s of an average build, as it makes his light fingers all the more quick. He prefers to wear niceish clothes, favoring greens and blues to stand out a little bit against the colors of the sand, but not against the shade of the inside of a homestead or cave. He has long curly hair of a darker black or even moderately green color&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;	Abraham was born to relatively poor parents in Brightwater, a little town nestled in the shadow of the Fiddlehead Mountains. His mother was a kind, gentle woman who always sang him songs, kissed his scrapes and cuts, and held him when he was scared. His father was always the sort to be tough, but loving. Taught him right from wrong, how to be a gentleman, and how to keep a good reputation wherever you go. His early childhood was much the same as everyone else&#039;s, save for his knack for playing the fiddle. Abraham fell in love with the instrument, the way the bow moved across the strings, the way it got people moving, and the way people were mesmerized by it. He loved playing for town parties, and dances, and really just playing. He spent a lot of his late childhood and early teenage years just performing for people. Things changed when his parents started to get sick. Abraham was about 14 when his mother started having a rather consistent cough, at first it wasn’t terrible, just ever present. Then his father got the same cough. Over the next few weeks, both of them became much worse. They started having terrible night sweats, coughing fits, and eventually they became just too tired to fight any longer. Abraham poured all that he could into trying to save them. The town doctor was paid with every ounce of gold and silver the family had. He played every gig, started work at the store, and tried herbal remedies. But there was no stopping what was coming. Death came to the house of Abraham Marr, and he collected a heavy toll. In the night, his mother was taken first. She looked so at peace in the morning, Abraham always thought to himself. He buried her next to the family home. Within a week, his father was taken too. After burying them both, he looked to the house he grew up in and it suddenly felt big, and certainly empty. He worked until his hands showed bone, played until his bowstrings were snapped and frayed, and again could not prevent what was coming. The bankers, the greedy slime they were, foreclosed the family ranch. They took everything from him, without so much as a care for what he would do. These men, who paid him to play, who knew his face and name, kicked him to the wind. He took to the streets, surviving on the handouts of family friends, sleeping in barns, and eating what little scraps people gave him. The shame, the embarrassment was too much for Abraham, and so he turned to the life that his father always loathed. He started to simply take what he thought he was owed, often right from under the noses of his victims.&lt;br /&gt;
What started as simple pick pocketing, all with a warm smile and some good old back country charm, soon grew into more…broad skills. He started with a few extra scraps of food from the events he played. Then, a candlestick, maybe a fork or other silver thing he could fit in his pockets. He would slip the bracelet off of a lady while kissing her rings, and a gentleman’s wallet while sliding past to get another drink. He became good, and greed soon took hold of him. He began his burglaring career by taking a few small goods from some of the more affluent tradesmen in Brightwater. Not enough that they’d know it was gone and certainly not enough to hurt their livelihoods, but enough that the gigs he played the rest of the week were extra money for him. When the waters around him warmed, as people started realizing there was a thief around, he scaled back his operations. The wells of Brightwater would soon dry up, as the people were hard working folks he didn’t want to completely ruin their livelihoods. But, as one last parting gift to the wealthy men who lived beyond the limits of the town, he wanted to have the biggest score he could imagine in such a tiny town. He broke the home of the bankman that took his family homestead away. He pilfered every ounce of silver and gold he could fit in a bag. The candlesticks, serving trays, Jefferson cups. Anything of value, and was easily moved, was taken by the fiddler. He leaves just as quietly as he arrived, and with a little help from some underground companions, turns the items into straight cash. Cash he delivered to the people of Brightwater, as a repayment for his crime, and their care for him all these years. But it was time to move to deeper waters, deeper pockets, and new scores. The taste of thievery was in his hands, and he was relishing it.&lt;br /&gt;
As he travelled from stop to stop, little town to little town, he made sure to keep up his usual gamble. Just nicking small items from passengers, the luggage, and the drivers. His charm carried him along the way, and he always had enough coin to get him to the next stop. He eventually found himself in much larger cities and frontier towns, and he fell into his element. He started at the regular spots, playing his fiddle in taverns and saloons and slipping things from the customers. He was getting good at it, really good at it, and soon found himself in a little bit of a pickle. He was good enough to trick the regular customers and drunks, but not the thieves guilds. He was approached one day by a few men and women who saw what he was doing. They gave him a choice, or rather a threat disguised as choices, to join the guild or they’d dump him without a hand in front of the sheriff. He, of course, joined the guild and they helped to hone his skills a little more. They started by focusing on his sleight of hand. A skill, they said, that can be taught. His charm however, that was all on him. The next several months were spent with some of the best thieves and criminals in the region, just learning more and more about the craft. How to move, how to properly misdirect, how to master the breaking into and escaping from buildings. He loved every bit of it, all the people he met, all the music he got to play when they were drinking and hanging out. A real brotherhood of thieves that he felt like he belonged to, and he felt like he had a family for the first time since he lost his parents. He grows more with these thieves and criminals, getting better and better at his new found profession.” He also becomes reputable as the Gentleman Thief among his companions there. His jobs were numerous, and each more bold than the last. But While he rode the high of getting good, it came crashing down on top of him one fateful night.&lt;br /&gt;
&lt;br /&gt;
He had done what he always does when it comes to breaking into a home. Not a trace going in, not a sound, no sign anyone was ever there. He was picking through the passageway from the main entrance when he heard them. He heard the footsteps of someone coming towards him. He tried looking for somewhere, anywhere to hide, but the hallway was barren of large furniture. He slowly back pedaled, trying to get to his entrance but saw that there was no escape. He watched the man, clearly armed with some sort of club creep closer in the dim light. He stood still, reaching for his dagger on his hip slowly. The man looked up, seeing the figure before him, and started to call out. Abraham, without thinking, thrust forward with his blade. In the dark, he wasn’t sure what he was hitting, but he only wanted to cut the man. Only wanted to get him to back off enough so he could escape. But his dagger plunged deep into his chest, with the air being forced from his lungs. He pulled back, watching the man fall, and his body hit the floor. The scream that followed alerted him to the two other figures in the hall, with a candle revealing what Abraham had just done. The man was older, and it was clear that his heart had been nicked by Abraham’s blade. The two figures were his family, his wife and young daughter. The fear in their eyes has been burned into his mind to this day. He thought about his own family, what he missed most, and the man that taught him to always do right. Abraham dropped the bags of things he was stealing, turned and fled. He ran from the town entirely, just getting away from his terrible deed.&lt;br /&gt;
He wandered the sands after his murder, for a long time swearing off any and all thievery, deception, or sleight of hand. He couldn’t fathom the idea of doing it again. It left a foul taste in his mouth when he thought about it. He migrated from oasis to oasis, druid conclave to druid conclave, never speaking much of his past. Just that he was a traveller of the sands, wanting food and water to continue his travels. It was his new life for the longest time, until he realized he needed to tap into those skills again to survive. He never stole from anyone that he didn’t think could recover, or who was nice to him in these trying times. But when he was in towns, in saloons, he went back to work. While he was rusty, he regained some of his skill set again, and became another musician in the bars that became a little wealthier than he should have been from the generous tips he was getting from those that were around. While he felt that the living was good enough to continue on, he kept moving from these towns. The wastes became his safe haven, and eventually he came into the territories of some very powerful clans.&lt;br /&gt;
&lt;br /&gt;
While he had no quarrel with the likes of the Federation, or the Scrappers, or any of them really, he wasn’t really keen on joining any of them outright. But he heard they were gathering at some Arboretum, and made his way there. He wanted to see what types of people would be here and their various reasons for being there. He wanted to see if maybe he could find what he had at home, or in the guild, or maybe something new entirely. So far, it has proven good for him. Lenore, the follower of Vela has been a wonderful singing companion. Gloria plays just as beautifully as anyone he’s had the pleasure of joining. Gobbo seems nice enough, even if they are chaos incarnate sometimes. And Himo is a good conversationalist. He likes it here, and hopes to find that family he was missing for so long.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Abraham_Marr&amp;diff=43569</id>
		<title>Abraham Marr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Abraham_Marr&amp;diff=43569"/>
		<updated>2025-12-09T04:26:18Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=Abraham_Marr.jpg|caption=The Gentleman Thief Abraham Marr|languages=Common, Thieves Cant|species=Variant Human|gender=Male|height=5&#039; 11&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a man of much travel across the Badlands, ranging from coach stop to coach stop all across Pteris. He caries with him a fiddle case, a bow and quiver of arrows, and several belts with all sorts of pouches for his thief equipment.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
He&#039;s of an average build, as it makes his light fingers all the more quick. He prefers to wear niceish clothes, favoring greens and blues to stand out a little bit against the colors of the sand, but not against the shade of the inside of a homestead or cave. He has long curly hair of a darker black or even moderately green color&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;	Abraham was born to relatively poor parents in Brightwater, a little town nestled in the shadow of the Fiddlehead Mountains. His mother was a kind, gentle woman who always sang him songs, kissed his scrapes and cuts, and held him when he was scared. His father was always the sort to be tough, but loving. Taught him right from wrong, how to be a gentleman, and how to keep a good reputation wherever you go. His early childhood was much the same as everyone else&#039;s, save for his knack for playing the fiddle. Abraham fell in love with the instrument, the way the bow moved across the strings, the way it got people moving, and the way people were mesmerized by it. He loved playing for town parties, and dances, and really just playing. He spent a lot of his late childhood and early teenage years just performing for people. Things changed when his parents started to get sick. Abraham was about 14 when his mother started having a rather consistent cough, at first it wasn’t terrible, just ever present. Then his father got the same cough. Over the next few weeks, both of them became much worse. They started having terrible night sweats, coughing fits, and eventually they became just too tired to fight any longer. Abraham poured all that he could into trying to save them. The town doctor was paid with every ounce of gold and silver the family had. He played every gig, started work at the store, and tried herbal remedies. But there was no stopping what was coming. Death came to the house of Abraham Marr, and he collected a heavy toll. In the night, his mother was taken first. She looked so at peace in the morning, Abraham always thought to himself. He buried her next to the family home. Within a week, his father was taken too. After burying them both, he looked to the house he grew up in and it suddenly felt big, and certainly empty. He worked until his hands showed bone, played until his bowstrings were snapped and frayed, and again could not prevent what was coming. The bankers, the greedy slime they were, foreclosed the family ranch. They took everything from him, without so much as a care for what he would do. These men, who paid him to play, who knew his face and name, kicked him to the wind. He took to the streets, surviving on the handouts of family friends, sleeping in barns, and eating what little scraps people gave him. The shame, the embarrassment was too much for Abraham, and so he turned to the life that his father always loathed. He started to simply take what he thought he was owed, often right from under the noses of his victims.&lt;br /&gt;
     What started as simple pick pocketing, all with a warm smile and some good old back country charm, soon grew into more…broad skills. He started with a few extra scraps of food from the events he played. Then, a candlestick, maybe a fork or other silver thing he could fit in his pockets. He would slip the bracelet off of a lady while kissing her rings, and a gentleman’s wallet while sliding past to get another drink. He became good, and greed soon took hold of him. He began his burglaring career by taking a few small goods from some of the more affluent tradesmen in Brightwater. Not enough that they’d know it was gone and certainly not enough to hurt their livelihoods, but enough that the gigs he played the rest of the week were extra money for him. When the waters around him warmed, as people started realizing there was a thief around, he scaled back his operations. The wells of Brightwater would soon dry up, as the people were hard working folks he didn’t want to completely ruin their livelihoods. But, as one last parting gift to the wealthy men who lived beyond the limits of the town, he wanted to have the biggest score he could imagine in such a tiny town. He broke the home of the bankman that took his family homestead away. He pilfered every ounce of silver and gold he could fit in a bag. The candlesticks, serving trays, Jefferson cups. Anything of value, and was easily moved, was taken by the fiddler. He leaves just as quietly as he arrived, and with a little help from some underground companions, turns the items into straight cash. Cash he delivered to the people of Brightwater, as a repayment for his crime, and their care for him all these years. But it was time to move to deeper waters, deeper pockets, and new scores. The taste of thievery was in his hands, and he was relishing it.&lt;br /&gt;
As he travelled from stop to stop, little town to little town, he made sure to keep up his usual gamble. Just nicking small items from passengers, the luggage, and the drivers. His charm carried him along the way, and he always had enough coin to get him to the next stop. He eventually found himself in much larger cities and frontier towns, and he fell into his element. He started at the regular spots, playing his fiddle in taverns and saloons and slipping things from the customers. He was getting good at it, really good at it, and soon found himself in a little bit of a pickle. He was good enough to trick the regular customers and drunks, but not the thieves guilds. He was approached one day by a few men and women who saw what he was doing. They gave him a choice, or rather a threat disguised as choices, to join the guild or they’d dump him without a hand in front of the sheriff. He, of course, joined the guild and they helped to hone his skills a little more. They started by focusing on his sleight of hand. A skill, they said, that can be taught. His charm however, that was all on him. The next several months were spent with some of the best thieves and criminals in the region, just learning more and more about the craft. How to move, how to properly misdirect, how to master the breaking into and escaping from buildings. He loved every bit of it, all the people he met, all the music he got to play when they were drinking and hanging out. A real brotherhood of thieves that he felt like he belonged to, and he felt like he had a family for the first time since he lost his parents. He grows more with these thieves and criminals, getting better and better at his new found profession.” He also becomes reputable as the Gentleman Thief among his companions there. His jobs were numerous, and each more bold than the last. But While he rode the high of getting good, it came crashing down on top of him one fateful night.&lt;br /&gt;
     He had done what he always does when it comes to breaking into a home. Not a trace going in, not a sound, no sign anyone was ever there. He was picking through the passageway from the main entrance when he heard them. He heard the footsteps of someone coming towards him. He tried looking for somewhere, anywhere to hide, but the hallway was barren of large furniture. He slowly back pedaled, trying to get to his entrance but saw that there was no escape. He watched the man, clearly armed with some sort of club creep closer in the dim light. He stood still, reaching for his dagger on his hip slowly. The man looked up, seeing the figure before him, and started to call out. Abraham, without thinking, thrust forward with his blade. In the dark, he wasn’t sure what he was hitting, but he only wanted to cut the man. Only wanted to get him to back off enough so he could escape. But his dagger plunged deep into his chest, with the air being forced from his lungs. He pulled back, watching the man fall, and his body hit the floor. The scream that followed alerted him to the two other figures in the hall, with a candle revealing what Abraham had just done. The man was older, and it was clear that his heart had been nicked by Abraham’s blade. The two figures were his family, his wife and young daughter. The fear in their eyes has been burned into his mind to this day. He thought about his own family, what he missed most, and the man that taught him to always do right. Abraham dropped the bags of things he was stealing, turned and fled. He ran from the town entirely, just getting away from his terrible deed.&lt;br /&gt;
     He wandered the sands after his murder, for a long time swearing off any and all thievery, deception, or sleight of hand. He couldn’t fathom the idea of doing it again. It left a foul taste in his mouth when he thought about it. He migrated from oasis to oasis, druid conclave to druid conclave, never speaking much of his past. Just that he was a traveller of the sands, wanting food and water to continue his travels. It was his new life for the longest time, until he realized he needed to tap into those skills again to survive. He never stole from anyone that he didn’t think could recover, or who was nice to him in these trying times. But when he was in towns, in saloons, he went back to work. While he was rusty, he regained some of his skill set again, and became another musician in the bars that became a little wealthier than he should have been from the generous tips he was getting from those that were around. While he felt that the living was good enough to continue on, he kept moving from these towns. The wastes became his safe haven, and eventually he came into the territories of some very powerful clans.&lt;br /&gt;
While he had no quarrel with the likes of the Federation, or the Scrappers, or any of them really, he wasn’t really keen on joining any of them outright. But he heard they were gathering at some Arboretum, and made his way there. He wanted to see what types of people would be here and their various reasons for being there. He wanted to see if maybe he could find what he had at home, or in the guild, or maybe something new entirely. So far, it has proven good for him. Lenore, the follower of Vela has been a wonderful singing companion. Gloria plays just as beautifully as anyone he’s had the pleasure of joining. Gobbo seems nice enough, even if they are chaos incarnate sometimes. And Himo is a good conversationalist. He likes it here, and hopes to find that family he was missing for so long.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Abraham_Marr&amp;diff=43556</id>
		<title>Abraham Marr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Abraham_Marr&amp;diff=43556"/>
		<updated>2025-12-08T05:57:56Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Created Abraham&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=Abraham_Marr.jpg|caption=The Gentleman Thief Abraham Marr|languages=Common, Thieves Cant|species=Variant Human|gender=Male|height=5&#039; 11&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a man of much travel across the Badlands, ranging from coach stop to coach stop all across Pteris. He caries with him a fiddle case, a bow and quiver of arrows, and several belts with all sorts of pouches for his thief equipment.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
He&#039;s of an average build, as it makes his light fingers all the more quick. He prefers to wear niceish clothes, favoring greens and blues to stand out a little bit against the colors of the sand, but not against the shade of the inside of a homestead or cave. He has long curly hair of a darker black or even moderately green color&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Abraham_Marr.jpg&amp;diff=43546</id>
		<title>File:Abraham Marr.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Abraham_Marr.jpg&amp;diff=43546"/>
		<updated>2025-12-07T18:03:15Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43474</id>
		<title>Red Rranos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43474"/>
		<updated>2025-12-03T04:13:48Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* The Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
Started November 18th, 2025&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Red Rranos is a Daggerheart campaign set in the Age of Umbra campaign frame. Taking place in [[La Croix]] during the very end of the PR era. Magic is ending, as the world begins to shift and change around the peoples of Quelmar try and find favor with the fey, or the devils, or whoever will usher them to a safe plane, there are others who take the opportunity to revel in the chaos, and make some of their own. &#039;&#039;&amp;quot;L&#039;arche&amp;quot;&#039;&#039; is a secretive cult of scum and villainy that has taken root in the city, containing some very heinous people. Will players be able to keep hope in these most desperate of times? Will they choose to stand against those that bring darkness to them or will they fall to it? &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Thrush]] - Played my Mercedes&lt;br /&gt;
&lt;br /&gt;
[[Lady Nightingale]] - Played by Emma&lt;br /&gt;
&lt;br /&gt;
[[Inovi]] - Played by Tyler&lt;br /&gt;
&lt;br /&gt;
[[Luna Moongood]] - Played by Jen&lt;br /&gt;
&lt;br /&gt;
[[Rowan]] - Played by Jay&lt;br /&gt;
&lt;br /&gt;
[[Olaf]] - Played by Chris&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Corvus&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
The players awoke in a mysterious dungeon. Will they find their way out, or die to the many, many horrors that wait them?&lt;br /&gt;
&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
Session 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The players awoke on the stone cold floor of a seemingly dark and dank dungeon. As they all came to consciousness, a figure stood before them all provided a pile of equipment for each of them to use to possibly hep escape the dungeon. He posed a challenge to earn their freedom, a challenge of their mind and matter. Should they complete these trials, they are free to leave the dungeon and enter the work above. Should they fail, they will simply be added to the challenges for the next group. After the foreboding message and challenge was delivered, the group began to explore their surroundings, making note of a large pentagram on the floor with five symbols etched at the points. A flexing arm, a brain, a book, a winged boot, and a hand concealing a trick card. Thrush attempted to cast a spell into one of these sigils with no change, and Lady Nightingale felt memories involving the sound of many arrows and the overwhelming need to hide. With all of this, the party moved southward into the dungeon. The walls and rooms they passed were oddly sterile, devoid of mark or imperfection, with no signs that anyone had been here before. But eventually the games would begin. The party entered a large chamber which locked them in, and attempted to gas them all. The ever watchful eye of Thrush spotted a small hole in the wall, which revealed itself to be the key to the puzzle as Lady Nightingale stuck her sword inside to turn the gas off. It was then where Olaf kicked the door in, and spotting the two Pain beasts and Stonewraith waiting for them on the other side. Combat began with Lady Nightingale and Rowan killing the creatures with the help of their allies. With their death, the party moved forward and opened the door to a grand Cathedral, filled with masked cultists, seemingly praying to a skeletonized woman with religious robes suspended from the ceiling. Olaf and Inovi opened the door to combat with a tag team attack against the cultist at the altar, which battered him heavily. But the masks slowly turned to face the party, and the first Nightmare chamber has been opened.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 2&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The players began their session with combat, assailing the cultists within Cathedral of the Fallen Angel. While they began their combat well, even killing one of the cultists, they succeeded in awakening their Angel. And She was not pleased with the players. She set about judging them, and finding them unworthy of mercy, attacking and directing Her cultists to remove the filth from her Cathedral without so much of a word. The fight was brutal, with many of the players getting reduced to nearly dead with no armor. However, through the actions of Wowan, Inovi, Nightingale, and Olaf, the cultists were culled and the Angel killed. They then entered a room that seemed to be warded against the creatures of the maze, though their trial was very far from over.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Have fun&lt;br /&gt;
&lt;br /&gt;
Embrace death warmly when it happens&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43204</id>
		<title>Red Rranos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43204"/>
		<updated>2025-11-19T16:03:47Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* The Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
Started November 18th, 2025&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Red Rranos is a Daggerheart campaign set in the Age of Umbra campaign frame. Taking place in [[La Croix]] during the very end of the PR era. Magic is ending, as the world begins to shift and change around the peoples of Quelmar try and find favor with the fey, or the devils, or whoever will usher them to a safe plane, there are others who take the opportunity to revel in the chaos, and make some of their own. &#039;&#039;&amp;quot;L&#039;arche&amp;quot;&#039;&#039; is a secretive cult of scum and villainy that has taken root in the city, containing some very heinous people. Will players be able to keep hope in these most desperate of times? Will they choose to stand against those that bring darkness to them or will they fall to it? &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Thrush]] - Played my Mercedes&lt;br /&gt;
&lt;br /&gt;
[[Lady Nightingale]] - Played by Emma&lt;br /&gt;
&lt;br /&gt;
[[Inovi]] - Played by Tyler&lt;br /&gt;
&lt;br /&gt;
[[Luna Moongood]] - Played by Jen&lt;br /&gt;
&lt;br /&gt;
[[Rowan]] - Played by Jay&lt;br /&gt;
&lt;br /&gt;
[[Olaf]] - Played by Chris&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Corvus&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
The players awoke in a mysterious dungeon. Will they find their way out, or die to the many, many horrors that wait them?&lt;br /&gt;
&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
Session 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The players awoke on the stone cold floor of a seemingly dark and dank dungeon. As they all came to consciousness, a figure stood before them all provided a pile of equipment for each of them to use to possibly hep escape the dungeon. He posed a challenge to earn their freedom, a challenge of their mind and matter. Should they complete these trials, they are free to leave the dungeon and enter the work above. Should they fail, they will simply be added to the challenges for the next group. After the foreboding message and challenge was delivered, the group began to explore their surroundings, making note of a large pentagram on the floor with five symbols etched at the points. A flexing arm, a brain, a book, a winged boot, and a hand concealing a trick card. Thrush attempted to cast a spell into one of these sigils with no change, and Lady Nightingale felt memories involving the sound of many arrows and the overwhelming need to hide. With all of this, the party moved southward into the dungeon. The walls and rooms they passed were oddly sterile, devoid of mark or imperfection, with no signs that anyone had been here before. But eventually the games would begin. The party entered a large chamber which locked them in, and attempted to gas them all. The ever watchful eye of Thrush spotted a small hole in the wall, which revealed itself to be the key to the puzzle as Lady Nightingale stuck her sword inside to turn the gas off. It was then where Olaf kicked the door in, and spotting the two Pain beasts and Stonewraith waiting for them on the other side. Combat began with Lady Nightingale and Rowan killing the creatures with the help of their allies. With their death, the party moved forward and opened the door to a grand Cathedral, filled with masked cultists, seemingly praying to a skeletonized woman with religious robes suspended from the ceiling. Olaf and Inovi opened the door to combat with a tag team attack against the cultist at the altar, which battered him heavily. But the masks slowly turned to face the party, and the first Nightmare chamber has been opened.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Have fun&lt;br /&gt;
&lt;br /&gt;
Embrace death warmly when it happens&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43203</id>
		<title>Red Rranos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43203"/>
		<updated>2025-11-19T16:02:34Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Added a session one recap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
Started November 18th, 2025&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Red Rranos is a Daggerheart campaign set in the Age of Umbra campaign frame. Taking place in [[La Croix]] during the very end of the PR era. Magic is ending, as the world begins to shift and change around the peoples of Quelmar try and find favor with the fey, or the devils, or whoever will usher them to a safe plane, there are others who take the opportunity to revel in the chaos, and make some of their own. &#039;&#039;&amp;quot;L&#039;arche&amp;quot;&#039;&#039; is a secretive cult of scum and villainy that has taken root in the city, containing some very heinous people. Will players be able to keep hope in these most desperate of times? Will they choose to stand against those that bring darkness to them or will they fall to it? &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Thrush]] - Played my Mercedes&lt;br /&gt;
&lt;br /&gt;
[[Lady Nightingale]] - Played by Emma&lt;br /&gt;
&lt;br /&gt;
[[Inovi]] - Played by Tyler&lt;br /&gt;
&lt;br /&gt;
[[Luna Moongood]] - Played by Jen&lt;br /&gt;
&lt;br /&gt;
[[Rowan]] - Played by Jay&lt;br /&gt;
&lt;br /&gt;
[[Olaf]] - Played by Chris&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Corvus&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
The players awoke in a mysterious dungeon. Will they find their way out, or die to the many, many horrors that wait them?&lt;br /&gt;
&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
Session 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The players awoke on the stone cold floor of a seemingly dark and dank dungeon. As they all came to consciousness, a figure stood before them all provided a pile of equipment for each of them to use to possibly hep escape the dungeon. He posed a challenge to earn their freedom, a challenge of their mind and matter. Should they complete these trials, they are free to leave the dungeon and enter the work above. Should they fail, they will simply be added to the challenges for the next group. After the foreboding message and challenge was delivered, the group began to explore their surroundings, making note of a large pentagram on the floor with five symbols etched at the points. A flexing arm, a brain, a book, a winged boot, and a hand concealing a trick card. Thrush attempted to cast a spell into one of these sigils with no change, and Lady Nightingale felt memories involving the sound of many arrows and the overwhelming need to hide. With all of this, the party moved southward into the dungeon. The walls and rooms they passed were oddly sterile, devoid of mark or imperfection, with no signs that anyone had been here before. But eventually the games would begin. The party entered a large chamber which locked them in, and attempted to gas them all. The ever watchful eye of Thrush spotted a small hole in the wall, which revealed itself to be the key to the puzzle as Lady Nightingale stuck her sword inside to turn the gas off. It was then where Olaf kicked the door in, and spotting the two Pain beasts and Stonewraith waiting for them on the other side. Combat began with Lady Nightingale and Rowan killing the creatures with the help of their allies. With their death, the party moved forward and opened the door to a grand Cathedral, filled with masked cultists, seemingly praying to a skeletonized woman with religious robes suspended from the ceiling. Olaf and Inovi opened the door to combat with a tag team attack against the cultist at the altar, which battered him heavily. But the masks slowly turned to face the party, and the first Nightmare chamber has been opened.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Have fun&lt;br /&gt;
&lt;br /&gt;
Embrace death warmly when it happens&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43170</id>
		<title>Red Rranos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43170"/>
		<updated>2025-11-17T23:17:39Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Linked NPC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Red Rranos is a Daggerheart campaign set in the Age of Umbra campaign frame. Taking place in La Croix during the very end of the PR era. Magic is ending, as the world begins to shift and change around the peoples of Quelmar try and find favor with the fey, or the devils, or whoever will usher them to a safe plane, there are others who take the opportunity to revel in the chaos, and make some of their own. &#039;&#039;&amp;quot;L&#039;arche&amp;quot;&#039;&#039; is a secretive cult of scum and villainy that has taken root in the city, containing some very heinous people. Will players be able to keep hope in these most desperate of times? Will they choose to stand against those that bring darkness to them or will they fall to it? &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Thrush]] - Played my Mercedes&lt;br /&gt;
&lt;br /&gt;
[[Lady Nightingale]] - Played by Emma&lt;br /&gt;
&lt;br /&gt;
[[Inovi]] - Played by Tyler&lt;br /&gt;
&lt;br /&gt;
[[Luna Moongood]] - Played by Jen&lt;br /&gt;
&lt;br /&gt;
[[Rowan]] - Played by Jay&lt;br /&gt;
&lt;br /&gt;
[[Olaf]] - Played by Chris&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Corvus&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
The players awoke in a mysterious dungeon. Will they find their way out, or die to the many, many horrors that wait them?&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Have fun&lt;br /&gt;
&lt;br /&gt;
Embrace death warmly when it happens&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Jackal&amp;diff=43169</id>
		<title>Jackal</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Jackal&amp;diff=43169"/>
		<updated>2025-11-17T23:15:07Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Created Jackal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=L&#039;arche Cult Ring|name={{PAGENAME}}|image=Jackal.jpg|caption=Jackal of L&#039;arche}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
He has a skull like visage for a face, whether it is his own is undetermined. His eyes are sunken and dark, but by best guess he is a human male roughly 70 years old. He wears fancy suits, proper for the Victorian era, and has grey hair he sweeps back.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
He is cold, calculating, and dangerous. While his traps and puzzles may seem trivial, they are designed to be either lethal or time consuming. He works best with the likes of Corvus, the creator of monsters, Widow, the silent stalker, or Bear, the brutal slasher. He helps to slow down the prey to allow others to deliver the killing blow, and he enjoys it immensely. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
He&#039;s always been a cruel man, enjoying a good game and puzzle with rather high stakes. However, he has only lost once. A game against an infernal magic user, which may have resulted in his current appearance. He vowed to never lose again, and that brought him to L&#039;arche. With the organization, he has developed a number of dungeons catered to the needs of each of his favorite killers. Each having its own puzzles and solutions for survival, none have been cracked yet.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Infernal, Abyssal&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Corvus.jpg&amp;diff=43168</id>
		<title>File:Corvus.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Corvus.jpg&amp;diff=43168"/>
		<updated>2025-11-17T23:02:28Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Jackal.jpg&amp;diff=43167</id>
		<title>File:Jackal.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Jackal.jpg&amp;diff=43167"/>
		<updated>2025-11-17T23:02:07Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43166</id>
		<title>Red Rranos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Red_Rranos&amp;diff=43166"/>
		<updated>2025-11-17T22:59:13Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Created Red Rranos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your campaign) that began on (Date).&lt;br /&gt;
&lt;br /&gt;
The campaign involves (information on the campaign content or theme)&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Red Rranos is a Daggerheart campaign set in the Age of Umbra campaign frame. Taking place in La Croix during the very end of the PR era. Magic is ending, as the world begins to shift and change around the peoples of Quelmar try and find favor with the fey, or the devils, or whoever will usher them to a safe plane, there are others who take the opportunity to revel in the chaos, and make some of their own. &#039;&#039;&amp;quot;L&#039;arche&amp;quot;&#039;&#039; is a secretive cult of scum and villainy that has taken root in the city, containing some very heinous people. Will players be able to keep hope in these most desperate of times? Will they choose to stand against those that bring darkness to them or will they fall to it? &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Thrush]] - Played my Mercedes&lt;br /&gt;
&lt;br /&gt;
[[Lady Nightingale]] - Played by Emma&lt;br /&gt;
&lt;br /&gt;
[[Inovi]] - Played by Tyler&lt;br /&gt;
&lt;br /&gt;
[[Luna Moongood]] - Played by Jen&lt;br /&gt;
&lt;br /&gt;
[[Rowan]] - Played by Jay&lt;br /&gt;
&lt;br /&gt;
[[Olaf]] - Played by Chris&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
Jackal&lt;br /&gt;
&lt;br /&gt;
Corvus&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
The players awoke in a mysterious dungeon. Will they find their way out, or die to the many, many horrors that wait them?&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Have fun&lt;br /&gt;
&lt;br /&gt;
Embrace death warmly when it happens&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kranik_Tyran&amp;diff=42414</id>
		<title>Kranik Tyran</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kranik_Tyran&amp;diff=42414"/>
		<updated>2025-10-20T16:33:22Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Kranik.jpg|caption=Kranik Tyran|relatives=London (Mother)&lt;br /&gt;
Edo (Father)|languages=Common|alias=Gibraltar, Verdun|species=Gargantris|gender=Male|height=7&#039; 5&amp;quot;|weight=340|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
A towering Gargantris of nearly seven and a half feet, with nearly obsidian colored skin and horns and softly glowing yellow eyes.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
He is a guarded man, often displaying anger when it is not truly how he feels.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
== Early Life and Gladiatus ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; Kranik was born a screaming infant into a hellish world that he would soon come to relish in. Born to a giant father and an infernis mother, he was created for one purpose and one purpose only; The Games. From an early age he was taught and trained in many aspects of combat, honing his physical skills and growing ever more towering. He was soon chosen by a man named Tenochtitlan to join Gladiatus, the best of the best gladiators for the Games. It was here that he was ripped from his mother, and made to put on the mask of Gibraltar, The Rock. Or his more feared alias, Verdun, The Slayer.&lt;br /&gt;
&lt;br /&gt;
Gladiatus was a team composing of five total members. Tenochtitlan, Gibraltar, Agincourt, Trafalgar, and Cologne. Tenochtitlan was the group leader, directing  them on tactics and mastering his sword and shield to be deadly even on his own. Gibraltar was the towering giant and mean muscle of the team. He became adept at breaking through tough defenses and more importantly striking fear into his enemies as he cleaved his way through them. Agincourt and Trafalgar are twins, and though they are small in stature, their teamwork knew no limits. They specialized in the spear and shield, using them to keep opponents at range and ensure maneuverability around the arena. And finally, Cologne. The all around teammate and orator. He could work a crowd easily while also bashing his opponents with his club, and soon became the fan favorite. These five were nearly unstoppable, winning Game after Game, championship after championship, and nothing at all could get in their way. Until the walls came crashing down.&lt;br /&gt;
&lt;br /&gt;
Tenochtitlan had secretly been paying his fighters next to nothing for their contributions, but had been paying Kranik even less so. &amp;quot;Property. That&#039;s what you are.&amp;quot; The words from the leader stung Kranik deeply, as he had enjoyed his time in the arena, in the spotlight. But soon he knew that in reality he was bred for this, this was his only option. And he wanted to get a piece of what he thought he was owed. He spoke with the others, about what was happening. At first they seemed mortified, and so they planned a sort of rebellion against Tenochtitlan. But, in reality, Kranik was alone in this fight. They told of his plan, and Teno then told higher powers, much higher powers, and when the time came, Kranik was betrayed. he was sent away to prison, told that if he ever came back, the results would not be so kind. And so over many years this pit festered in Kranik. He wanted his revenge, he wanted Teno&#039;s head split upon his mace. And he wants it done on the biggest stage he knows of. The center of the Games.&lt;br /&gt;
&amp;lt;/div&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
He&#039;s a wrecking ball of pain, using his gladiator skills to best his opponents and deliver to them rather violent ends.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Masterful of his Ikonis Mordred, a two handed mace with purple plasma blades.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kranik_Tyran&amp;diff=42413</id>
		<title>Kranik Tyran</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kranik_Tyran&amp;diff=42413"/>
		<updated>2025-10-20T15:48:23Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Kranik Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=-ai-Kranik.jpg|caption=Kranik Tyran|relatives=London (Mother)&lt;br /&gt;
Edo (Father)|languages=Common|alias=Gibraltar, Verdun|species=Gargantris|gender=Male|height=7&#039; 5&amp;quot;|weight=340|eyes=Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
A towering Gargantris of nearly seven and a half feet, with nearly obsidian colored skin and horns and softly glowing yellow eyes.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
He is a guarded man, often displaying anger when it is not truly how he feels.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
He&#039;s a wrecking ball of pain, using his gladiator skills to best his opponents and deliver to them rather violent ends.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Masterful of his Ikonis Mordred, a two handed mace with purple plasma blades.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:-ai-Kranik.jpg&amp;diff=42412</id>
		<title>File:-ai-Kranik.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:-ai-Kranik.jpg&amp;diff=42412"/>
		<updated>2025-10-20T15:44:28Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ai-lic}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/PCs&amp;diff=37699</id>
		<title>Within the Wicked Wilds/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/PCs&amp;diff=37699"/>
		<updated>2025-02-06T21:43:40Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&#039;&#039;&#039;If you are a [[player]] please refrain from editing this page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ Wicked Wilds Player Characters&lt;br /&gt;
! Player !! Username !! Character !! [[Race]] !! [[Class]]/Subclass !! Lvl !! Words on Wiki !! Total XP&lt;br /&gt;
|-&lt;br /&gt;
| Mercedes C  || JaeltheJust 1 || &amp;lt;center&amp;gt; [[Amelie Luxaeterna|Amelie]] &amp;lt;/center&amp;gt; || [[Drow|Drow Elf]] || Battlemaster [[Fighter]] || 9 || 5183 || 59491&lt;br /&gt;
|-&lt;br /&gt;
| Mercedes C  || JaeltheJust 2 || &amp;lt;center&amp;gt; [[Esperanza Alnilam ]] &amp;lt;/center&amp;gt; || [[Genasi|Earth Genasi]] || Circle of Stars [[Druid]]  || 8 || 1541 || 42532&lt;br /&gt;
|-&lt;br /&gt;
| Geoffrey || EpicdudeX 1 || &amp;lt;center&amp;gt; [[Wiggler]] &amp;lt;/center&amp;gt; || [[Warforged]] (Worm) || Circle of Spores Druid || 9 || 10469 || 61410&lt;br /&gt;
|-&lt;br /&gt;
| Geoffrey || EpicdudeX 2 || &amp;lt;center&amp;gt; [[The Fool]] &amp;lt;/center&amp;gt; || [[Changeling]] || [[Bard]]/Rogue || 7 || 775 || 23775&lt;br /&gt;
|-&lt;br /&gt;
| Marcy || Marcy || &amp;lt;center&amp;gt; [[Paris Hilton]] &amp;lt;/center&amp;gt; || [[Human]] || Battlemaster Fighter || 6 || 3550 || 22008&lt;br /&gt;
|-&lt;br /&gt;
| Jennifer Gau || jenxzi || &amp;lt;center&amp;gt; [[Rina]] &amp;lt;/center&amp;gt; || [[Elf|Wood Elf]] || Circle of the Land Druid || 6 || 0 || 17628&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan R || JonTheTeach 1 || &amp;lt;center&amp;gt; [[Otto von Gerwig]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || [[Echo]] Knight Fighter || 8 || 13433 || 42540&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan R || JonTheTeach 2 || &amp;lt;center&amp;gt; [[Allinor Talis]] &amp;lt;/center&amp;gt; || [[Human]] || Oath of the Crown [[Paladin]] || 8 || 0 || 41613&lt;br /&gt;
|-&lt;br /&gt;
| Nin || SilentDarknes || &amp;lt;center&amp;gt; [[Iris]] &amp;lt;/center&amp;gt; || [[Plasmoid]] || Lunar [[Sorcerer]] || 8 || 1914 || 34181&lt;br /&gt;
|-&lt;br /&gt;
| Steve G || G + 171 || &amp;lt;center&amp;gt; [[Dickweedus|Dr. Richard Weedus]] &amp;lt;/center&amp;gt; || [[Half-Orc]] || [[Barbarian]] /Fighter || 9 || 6403 || 59830&lt;br /&gt;
|-&lt;br /&gt;
| Nick P || NicestPerk 1 || &amp;lt;center&amp;gt; [[Twilsby Pendergras]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Order of Scribes [[Wizard]] / Fighter || 8 || 1004 || 39023&lt;br /&gt;
|-&lt;br /&gt;
| Nick P || NicestPerk 2 || &amp;lt;center&amp;gt; [[L&#039;Kon D&#039;Loc]] &amp;lt;/center&amp;gt; || [[Githyanki]] || [[Artificer]] / [[Ranger]] || 8 || 0 || 37064&lt;br /&gt;
|-&lt;br /&gt;
| Drew G || Droobius8 1 || &amp;lt;center&amp;gt; [[Dragonett]] &amp;lt;/center&amp;gt; || [[Elf|Wood Elf]] || Scout [[Rogue]]/Ranger || 8 || 10982 || 41679&lt;br /&gt;
|-&lt;br /&gt;
| Drew G || Droobius8 2 || &amp;lt;center&amp;gt; [[Brenowyn Brightblade]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Paladin/Warlock || 5 || 0 || 6500&lt;br /&gt;
|-&lt;br /&gt;
| Matt || leomatt || &amp;lt;center&amp;gt; [[Juno of Galik|Juno]] &amp;lt;/center&amp;gt; || [[Changeling]] || Way of Shadow [[Monk]] || 8 || 0 || 37802&lt;br /&gt;
|-&lt;br /&gt;
| Anna S || SilvariaSpitfyre || &amp;lt;center&amp;gt; [[Finnegan (Finny) Warbler]] &amp;lt;/center&amp;gt; || [[Aarakocra| Puffin Aarakocra]] || College of Whispers Bard/Archfey [[Warlock]] || 9 || 12594 || 60362&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet || scarletxskull 1 || &amp;lt;center&amp;gt; [[Chrysaor|Chrysaor Purosis]] &amp;lt;/center&amp;gt; || [[Yuan-Ti]] || Draconic Bloodline Sorcerer/Rogue || 9 || 1381 || 48566&lt;br /&gt;
|-&lt;br /&gt;
| Dave Spaar || SolitonMan || &amp;lt;center&amp;gt; [[Therrin Flare]] &amp;lt;/center&amp;gt; || [[Aasimar]] || Celestial Warlock || 8 || 9932 || 40780&lt;br /&gt;
|-&lt;br /&gt;
| Sam || dwarfenjoyer 1 || &amp;lt;center&amp;gt; [[Coryn Alaeth]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Paladin/Cleric || 8 || 1446 || 43357&lt;br /&gt;
|-&lt;br /&gt;
| Sam || dwarfenjoyer 2 || &amp;lt;center&amp;gt; [[The Raven]] &amp;lt;/center&amp;gt; || [[Eladrin|Winter Eladrin]] || Battlemaster Fighter || 7 || 0 || 24308&lt;br /&gt;
|-&lt;br /&gt;
| Rich Scott || Sad_Robot_v2.0 || &amp;lt;center&amp;gt; [[Neru]] &amp;lt;/center&amp;gt; || [[Gnome|Rock Gnome]] || Oath of Glory Paladin || 5 || 0 || 8541&lt;br /&gt;
|-&lt;br /&gt;
| Emma 1 || glamourpal || &amp;lt;center&amp;gt; [[Amaris Luanach]] &amp;lt;/center&amp;gt; || [[Satyr]] || Twilight [[Domain]] [[Cleric]] || 8 || 13024 || 40012&lt;br /&gt;
|-&lt;br /&gt;
| Emma 2 || glamourpal || &amp;lt;center&amp;gt; [[Keeper]] &amp;lt;/center&amp;gt; || [[Gnome|Forest Gnome]] || Artillerist Artificer || 7 || 2581 || 28139&lt;br /&gt;
|-&lt;br /&gt;
| Gail M || zippybluedwarf || &amp;lt;center&amp;gt; [[p&#039;Rahp]] &amp;lt;/center&amp;gt; || [[Grung]] || Oath of the Crown Paladin || 5 || 492 || 9565&lt;br /&gt;
|-&lt;br /&gt;
| Cat || Darth Pearl 1 || &amp;lt;center&amp;gt; [[22]] &amp;lt;/center&amp;gt; || [[Autom (Player Race)|Autom]] || Circle of [[the Moon]] Druid || &#039;&#039;&#039;10&#039;&#039;&#039; || 20388 || 64000&lt;br /&gt;
|-&lt;br /&gt;
| Cat || Darth Pearl 2 || &amp;lt;center&amp;gt; [[Rosin]] &amp;lt;/center&amp;gt; || [[Dhampir]] || Divine [[Soul]] Sorcerer || 9 || 12070 || 56332&lt;br /&gt;
|-&lt;br /&gt;
| Colin N || Commonweirdo || &amp;lt;center&amp;gt; [[Sallen &amp;quot;Hummer&amp;quot; Mason]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Inquisitive Rogue || 8 || 0 || 39010&lt;br /&gt;
|-&lt;br /&gt;
| Joshua J || InfiniteValarium32 || &amp;lt;center&amp;gt; [[Black Jack]] &amp;lt;/center&amp;gt; || [[Harengon]] || Artificer Battle Smith || 6 || 4550 || 19496&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah B || Prospero || &amp;lt;center&amp;gt; [[Prof. Mann (and Chester Iros)]] &amp;lt;/center&amp;gt; || [[Warforged|Warforged (House Cat)]] || Graviturgy Wizard || 5 || 867 || 6801&lt;br /&gt;
|-&lt;br /&gt;
| Gingie || gingei22 1 || &amp;lt;center&amp;gt; [[Thordon Akieye]] &amp;lt;/center&amp;gt; || [[Dwarf|Mountain Dwarf]] || Path of Totem Barbarian || 10 || 13329 || 64077&lt;br /&gt;
|-&lt;br /&gt;
| Gingie || gingei22 2 || &amp;lt;center&amp;gt; [[Slog the Bonker]] &amp;lt;/center&amp;gt; || [[Bugbear]] || Way of the Ascendent [[Dragon]] Monk || 8 || 0 || 41655&lt;br /&gt;
|-&lt;br /&gt;
| Tor Hundal  || logztor || &amp;lt;center&amp;gt; [[Cealion]] &amp;lt;/center&amp;gt; || [[Dhampir]] || Wild Magic Sorcerer || 5 || 977 || 10760&lt;br /&gt;
|-&lt;br /&gt;
| Nik || tak231 || &amp;lt;center&amp;gt; [[Tryska Bjorndottyr]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Circle of the Moon Druid || 9 || 3906 || 51067&lt;br /&gt;
|-&lt;br /&gt;
| Amal || maldth || &amp;lt;center&amp;gt; [[Selene]] &amp;lt;/center&amp;gt; || [[Eladrin]] || Pact of the [[Genie]] Warlock || 8 || 0 || 42428&lt;br /&gt;
|-&lt;br /&gt;
| Patrick || SaannDenise || &amp;lt;center&amp;gt; [[Balder the Bald Boulder]] &amp;lt;/center&amp;gt; || [[Human]] || Monk || 6 || 0 || 22528&lt;br /&gt;
|-&lt;br /&gt;
| Kyle Gates || TheGov37 || &amp;lt;center&amp;gt; [[Arthur]] &amp;lt;/center&amp;gt; || [[Human]] || Cavalier Fighter || 4 || 0 || 3540&lt;br /&gt;
|-&lt;br /&gt;
| Collin || KarlXMarxTheSpot || &amp;lt;center&amp;gt; [[Lupine Lucas]] &amp;lt;/center&amp;gt; || [[Human]] || Circle of the Moon Druid || 5 || 0 || 13275&lt;br /&gt;
|-&lt;br /&gt;
| Ali || aliphup 1 || &amp;lt;center&amp;gt; [[Mirth]] &amp;lt;/center&amp;gt; || [[Warforged|Reanimated Dead (Warforged)]] || Oath of Devotion Paladin || 6 || 734 || 20773&lt;br /&gt;
|-&lt;br /&gt;
| Ali || aliphup 2 || &amp;lt;center&amp;gt; [[Rochambeau]] &amp;lt;/center&amp;gt; || [[Tiefling]] || School of Illusion Wizard || 5 || 0 || 9196&lt;br /&gt;
|-&lt;br /&gt;
| James Ryan || musicalmet || &amp;lt;center&amp;gt; [[Ren Atherton]] &amp;lt;/center&amp;gt; || [[Human|Human (Variant)]] || Rogue/Warlock  || &#039;&#039;&#039;10&#039;&#039;&#039; || 9285 || 65744&lt;br /&gt;
|-&lt;br /&gt;
| kOsCrystal || kOsCrystal || &amp;lt;center&amp;gt; [[Mariar]] &amp;lt;/center&amp;gt; || [[Drow|Drow Elf]] || Hunter Ranger || 4 || 0 || 3238&lt;br /&gt;
|-&lt;br /&gt;
| Aspen Nehama || SubtleSpellSpammer 1 || &amp;lt;center&amp;gt; [[Laurence Awrkright]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Sorcerer/Rogue || 5 || 0 || 13459&lt;br /&gt;
|-&lt;br /&gt;
| Aspen Nehama || SubtleSpellSpammer 2 || &amp;lt;center&amp;gt; [[CA7]] &amp;lt;/center&amp;gt; || [[Warforged]] || Oath of Ancients Paladin || 5 || 0 || 13459&lt;br /&gt;
|-&lt;br /&gt;
| Kade || spookycowboy || &amp;lt;center&amp;gt; [[Ronin (Wicked Wilds)|Ronin]] &amp;lt;/center&amp;gt; || [[Variant Tiefling|Tiefling]] || Aberrant Mind Sorcerer || 9 || 4022 || 56669&lt;br /&gt;
|-&lt;br /&gt;
| Hal || studiouscat || &amp;lt;center&amp;gt; [[Spurs]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Swashbuckler Rogue || 4 || 0 || 5653&lt;br /&gt;
|-&lt;br /&gt;
| Nathan Stoner || nax24 || &amp;lt;center&amp;gt; [[Eavan Ice-Eye]] &amp;lt;/center&amp;gt; || [[Witchwolf]] || Champion Fighter || 7 || 2422 || 33302&lt;br /&gt;
|-&lt;br /&gt;
| Sarah H. || BreadIsPain52822 1 || &amp;lt;center&amp;gt; [[Karma Runes]] &amp;lt;/center&amp;gt; || [[Genasi|Fire Genasi]] || Soulknife Rogue || 9 || 700 || 62896&lt;br /&gt;
|-&lt;br /&gt;
| Sarah H. || BreadIsPain52822 2 || &amp;lt;center&amp;gt; [[Atlas Black]] &amp;lt;/center&amp;gt; || [[Aasimar|Fallen Aasimar]] || Oath of Vengeance Paladin || 6 || 0 || 14000&lt;br /&gt;
|-&lt;br /&gt;
| Zoey || [[Rune]] || &amp;lt;center&amp;gt; [[Leo]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Monster Hunter Ranger || 5 || 0 || 9117&lt;br /&gt;
|-&lt;br /&gt;
| Gavin N. || Joshoperatic || &amp;lt;center&amp;gt; [[Kiamana Pohihi]] &amp;lt;/center&amp;gt; || [[Goliath]] || Berserker Barbarian || 5 || 0 || 9117&lt;br /&gt;
|-&lt;br /&gt;
| John || beauregardshryke || &amp;lt;center&amp;gt; [[Beauregard]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Fighter || 7 || 0 || 24194&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan || randle_dandle || &amp;lt;center&amp;gt; [[Morten Nusi]] &amp;lt;/center&amp;gt; || [[Firbolg]] || Knowledge Domain Cleric || 6 || 0 || 19118&lt;br /&gt;
|-&lt;br /&gt;
| Aaron || arcassel || &amp;lt;center&amp;gt; [[Zarrial]] &amp;lt;/center&amp;gt; || [[Reborn]] || Hexblade Warlock || 8 || 0 || 34034&lt;br /&gt;
|-&lt;br /&gt;
| Avery || averydavery.png || &amp;lt;center&amp;gt; [[Nokori Naru]] &amp;lt;/center&amp;gt; || [[Human]] || [[Samurai]] Fighter || 4 || 0 || 3613&lt;br /&gt;
|-&lt;br /&gt;
| Connor S || Doublecheese247 || &amp;lt;center&amp;gt; [[Valdos]] &amp;lt;center&amp;gt; || [[Tiefling]] || Warlock || 8 || 14092 || 36603&lt;br /&gt;
|-&lt;br /&gt;
| Scott S || datsadness || &amp;lt;center&amp;gt; [[Ghargux]] &amp;lt;/center&amp;gt; || [[Githzerai]] || Order of Watchers Paladin || 8 || 1193 || 35935&lt;br /&gt;
|-&lt;br /&gt;
| Chuck || Mattherson 1 || &amp;lt;center&amp;gt; [[Lysvan]] &amp;lt;/center&amp;gt; || [[Genasi|Fire Genasi]] || Circle of Wildfire Druid || 8 || 6484 || 39081&lt;br /&gt;
|-&lt;br /&gt;
| Chuck || Mattherson 2 || &amp;lt;center&amp;gt; [[Khimnis Jine]] &amp;lt;/center&amp;gt; || [[Yuan-Ti|Yuan-Ti Pureblood]] || Warlock || 7 || 0 || 31210&lt;br /&gt;
|-&lt;br /&gt;
| Wes || person2238 || &amp;lt;center&amp;gt; [[Bardek Ironbleeder]] &amp;lt;/center&amp;gt; || [[Dwarf]] || Barbarian || 5 || 0 || 13414&lt;br /&gt;
|-&lt;br /&gt;
| John || johnlamping || &amp;lt;center&amp;gt; [[Jennings]] &amp;lt;/center&amp;gt; || [[Human]] || Wild Magic Sorcerer || 5 || 0 || 9233&lt;br /&gt;
|-&lt;br /&gt;
| Tim Bracken || TJB || &amp;lt;center&amp;gt; [[Hexiros]] &amp;lt;/center&amp;gt; || [[Aarakocra]] || Way of Mercy Monk || 3 || 0 || 1338&lt;br /&gt;
|-&lt;br /&gt;
| Nathaniel || Widdlebuck || &amp;lt;center&amp;gt; [[Mark]] &amp;lt;/center&amp;gt; || [[Warforged]] || Totem Warrior Barbarian || 4 || 0 || 2913&lt;br /&gt;
|-&lt;br /&gt;
| Ashley || the_distracted_druid || &amp;lt;center&amp;gt; [[Éabha]] &amp;lt;/center&amp;gt; || [[The Stitched (Player Race)|Stitched]] || College of Creation Bard || 4 || 0 || 4590&lt;br /&gt;
|-&lt;br /&gt;
| Duly || dulycore || &amp;lt;center&amp;gt; [[D&#039;eux Cliffhanger]] &amp;lt;/center&amp;gt; || [[Satyr]] || Knowledge Domain Cleric || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
| Carlos || blipblobb || &amp;lt;center&amp;gt; [[Caelum Vesper]] &amp;lt;/center&amp;gt; || [[Shadar-Kai]] [[Elf]] || Wizard / Warlock || 5 || 0 || 8118&lt;br /&gt;
|-&lt;br /&gt;
| Satch || Chef Bananas || &amp;lt;center&amp;gt; [[Ovurmines]] &amp;lt;/center&amp;gt; || [[Minotaur]] || Way of the Open Hand Monk || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
| Syamael || Syameal || &amp;lt;center&amp;gt; [[Askeladd]] &amp;lt;/center&amp;gt; || [[Goliath]] || Echo Knight Fighter || 5 || 0 || 11120&lt;br /&gt;
|-&lt;br /&gt;
| Eric || ScrimpoTheConfused || &amp;lt;center&amp;gt; [[Nebuma]] &amp;lt;/center&amp;gt; || [[Dragonborn|Copper Dragonborn]] || Pact of the Archfey Warlock || 6 || 0 || 18293&lt;br /&gt;
|-&lt;br /&gt;
| Robert || Rhobought || &amp;lt;center&amp;gt; [[Garvey Tiller]] &amp;lt;/center&amp;gt; || [[Human]] || Fighter || 8 || 0 || 43270&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ Deceased/Inactive Player Characters&lt;br /&gt;
! Player !! Username !! Character !! Race !! Class/Subclass !! Lvl !! Status !! Cause of Death&lt;br /&gt;
|-&lt;br /&gt;
| Satch || Chef Bananas || &amp;lt;center&amp;gt; [[Jim Stacy]] &amp;lt;/center&amp;gt; || [[Human]] || Soul Knife Rogue || 4 || Dead || Taken by [[Mother]]&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Pierre T || JePaPix || &amp;lt;center&amp;gt; [[Ratchet]] &amp;lt;/center&amp;gt; || [[Dragonborn|Copper Dragonborn]] || Artillerist Artificer || 3 || Deceased || Killed by a Mutant Crocodile&lt;br /&gt;
|-&lt;br /&gt;
| Lyndsey || Lywyn || &amp;lt;center&amp;gt; [[Tassa Brightfox]] &amp;lt;/center&amp;gt; || [[Kender]] || Swashbuckler Rogue || 4 || Missing || Taken by [[Mother]]&lt;br /&gt;
|-&lt;br /&gt;
| Amal Thaar || maldth || &amp;lt;center&amp;gt; [[Dochás Trus]] &amp;lt;/center&amp;gt; || [[Human]] || Divine Soul Sorcerer || 3 || Deceased || Bludgeoned to Death by Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| Colin N || Common-Weirdo || &amp;lt;center&amp;gt; [[Nester Spitemore]] &amp;lt;/center&amp;gt; || [[Halfling]] || Artificer Artillerist || 4 || Deceased || Slain by Draculadon&lt;br /&gt;
|-&lt;br /&gt;
| Syameal || Syameal || &amp;lt;center&amp;gt; [[Lowkey]] &amp;lt;/center&amp;gt; || [[Changeling]] || Wild Magic Sorcerer || 4 || Deceased || Killed by Wild Magic&lt;br /&gt;
|-&lt;br /&gt;
| Alexander K || Ark Reaction || &amp;lt;center&amp;gt; [[Hermes Purrnes]] &amp;lt;/center&amp;gt; || [[Shifter|Swiftstride Shifter]] || 3 Rogue/1 Monk || 4 || Deceased || Killed by [[Dinosaur]]&lt;br /&gt;
|-&lt;br /&gt;
| Talia S || Warden || &amp;lt;center&amp;gt; [[Sabbatical (character)|Sabbatical]] &amp;lt;/center&amp;gt; || [[Tiefling|Fierna Tiefling]] || Knowledge Domain Cleric || 6 || Deceased || Returned to Hell&lt;br /&gt;
|-&lt;br /&gt;
| Syamael || Syameal || &amp;lt;center&amp;gt; [[Ainz Kageno]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Assassin Rogue || 3 || Deceased || Torn Apart&lt;br /&gt;
|-&lt;br /&gt;
| Mercedes C || JaeltheJust || &amp;lt;center&amp;gt; [[Redemption Core]] &amp;lt;/center&amp;gt; || [[Tiefling|Glasya Tiefling]] || Drakewarden Ranger || 6 || Deceased || Slain by [[Jim Stacy]]&lt;br /&gt;
|-&lt;br /&gt;
| Keller M || K-dawg12 || &amp;lt;center&amp;gt; [[Sneeze]] &amp;lt;/center&amp;gt; || [[Kobold]] || Path of the [[Beast]] Barbarian || 5 || Deceased || Slain by Jim Stacy&lt;br /&gt;
|-&lt;br /&gt;
| Jake L || Jakel || &amp;lt;center&amp;gt; [[Sir Yewvane Eedryll]] &amp;lt;/center&amp;gt; || [[Eladrin]] || Valor Bard/Paladin || 6 || Retired || Became the new Green Knight&lt;br /&gt;
|-&lt;br /&gt;
| Julia 1 || lunadix || &amp;lt;center&amp;gt; [[Kompi]] &amp;lt;/center&amp;gt; || [[Kobold]] || Clonomancer Sorcerer  || 4 || Missing || Lost in the Wilds&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan R || JonTheTeach || &amp;lt;center&amp;gt; [[Commando Reconnaissance Unit Lambda]] &amp;lt;/center&amp;gt; || [[Warforged]] || Sun Soul Monk || 7|| Missing || Taken by [[Mother]]&lt;br /&gt;
|-&lt;br /&gt;
| Margarita || mikroeinaitomatisou || &amp;lt;center&amp;gt; [[Helli Aliosh]] &amp;lt;/center&amp;gt; || [[Tiefling]] || Light Domain Cleric || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Eric O || mAce || &amp;lt;center&amp;gt; [[Felix Francis Fitzgerald]] &amp;lt;/center&amp;gt; || [[Warforged]] || College of Eloquence Bard || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jesse Dubin || j.s.dubin || &amp;lt;center&amp;gt; [[Nātchko the Third]] &amp;lt;/center&amp;gt; || [[Genasi|Earth Genasi]] || Circle of Stars Druid || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Ari || gardenvarietyfae || &amp;lt;center&amp;gt; [[Obsidian]] &amp;lt;/center&amp;gt; || [[Genasi|Earth Genasi]] || Hexblade Warlock  || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Trey || Wizler || &amp;lt;center&amp;gt; [[Frankie]] &amp;lt;/center&amp;gt; || [[Warforged]] || Scout Rogue || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jam Wright || Jam Knows || &amp;lt;center&amp;gt; [[Joylee (Jo) Seraphim-Belphegor]] &amp;lt;/center&amp;gt; || [[Human]] || Twilight Domain Cleric || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Kyle || Staulwart || &amp;lt;center&amp;gt; [[Dothand Raki]] &amp;lt;/center&amp;gt; || [[Genasi|Air Genasi]] || Tempest Domain Cleric || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Satch || Chef Bananas || &amp;lt;center&amp;gt; [[Millar]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Bladesigning Wizard  || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Ben || Bencryption || &amp;lt;center&amp;gt; [[Zimper]] &amp;lt;/center&amp;gt; || [[Nilbog (Player Race)|Nilbog]] || Wild Magic Sorcerer || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Heather  || raindrops_on_roses || &amp;lt;center&amp;gt; [[Aine]] &amp;lt;/center&amp;gt; || [[Eladrin|Autumn Eladrin]] || Circle of the Moon Druid || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jason P || Jpagegala || &amp;lt;center&amp;gt; [[Kamacuras]] &amp;lt;/center&amp;gt; || [[Thri-Kreen]] || Path of the Beast Barbarian || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Hailey || TheBroken || &amp;lt;center&amp;gt; [[Cinder Ashtalon]] &amp;lt;/center&amp;gt; || [[Owlin]] || Artificer Artillerist || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Kris || kao || &amp;lt;center&amp;gt; [[Rhea Vav]] &amp;lt;/center&amp;gt; || [[Half-Orc]] || Life Domain Cleric || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Scott || scott topic || &amp;lt;center&amp;gt; [[Acorn]] &amp;lt;/center&amp;gt; || [[Kenku]] || Oath of the Ancients Paladin || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Stephen S || Eromanoops6 || &amp;lt;center&amp;gt; [[Rheinhold Azurine]] &amp;lt;/center&amp;gt; || [[Dragonborn]] || Circle of the Mist Druid (Circle of Spores) || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Alexander K || Ark Reaction || &amp;lt;center&amp;gt; [[Timothar Marek]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Order of Scribes Wizard || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Hel || Horrors Unlimited || &amp;lt;center&amp;gt; [[Fchlya 80]] &amp;lt;/center&amp;gt; || [[Warforged| Illithid Warforged]] || Armorer Artificer || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Lyndsey || Lywyn || &amp;lt;center&amp;gt; [[Bellix Braveheart]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || College of Lore Bard || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Pierre T  || JePaPix || &amp;lt;center&amp;gt; [[Nix]] &amp;lt;/center&amp;gt; || [[Dragonborn|Copper Dragonborn]] || Armorer Artificer || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Andy H || andyhag || &amp;lt;center&amp;gt; [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] &amp;lt;/center&amp;gt; || [[Dwarf]] || Twilight Domain Cleric || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Joe Gonzo || Takenotez18 || &amp;lt;center&amp;gt; [[Tinkerton Tinklebottom]] &amp;lt;/center&amp;gt; || [[Gnome|Rock Gnome]] || Armorer Artificer || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Spencer || Penzeer2 || &amp;lt;center&amp;gt; [[Winter]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Way of the Kensei Monk || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Nathan Bergfelt || nathanielbergland || &amp;lt;center&amp;gt; [[Billium Teddly]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || College of Lore Bard || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Julia || lunadix || &amp;lt;center&amp;gt; [[Tommy]] &amp;lt;/center&amp;gt; || [[Human]] || Oath of Redemption Paladin  || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jake L || Jakel || &amp;lt;center&amp;gt; [[Kh&#039;jan]] &amp;lt;/center&amp;gt; || [[Aarakocra]] || Arcane Archer Fighter || 8 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Amal 1 || maldth || &amp;lt;center&amp;gt; [[Radion The Forged]] &amp;lt;/center&amp;gt; || [[Warforged]] || Path of Wild Magic Barbarian || 7 || Retired || Left to journey with their [[sister]] Daena&lt;br /&gt;
|-&lt;br /&gt;
| Amal 2 || maldth || &amp;lt;center&amp;gt; [[Ahriman Zestari]] &amp;lt;/center&amp;gt; || [[Elf|Astral Elf]] || Peace Domain Cleric || 5 || Retired || Left to journey with their daughter Daena&lt;br /&gt;
|-&lt;br /&gt;
| Nik || tak231 || &amp;lt;center&amp;gt; [[Heli Moltenshield]] &amp;lt;/center&amp;gt; || [[Genasi|Fire Genasi]] || Battlesmith Artificer || 8 || Retired || Left to establish their own workshop&lt;br /&gt;
|-&lt;br /&gt;
| Nin || SilentDarknes || &amp;lt;center&amp;gt; [[Marion Ette]] &amp;lt;/center&amp;gt; || [[Tiefling]] || Celestial Warlock / Cleric || 7 || Retired || Became the new Collector&lt;br /&gt;
|-&lt;br /&gt;
| Sam || dwarfenjoyer || &amp;lt;center&amp;gt; [[Nassir Tycho]] &amp;lt;/center&amp;gt; || [[Dragonborn|Brass Dragonborn]] || Zealot Barbarian || 5 || Retired || Settled down with family&lt;br /&gt;
|-&lt;br /&gt;
| Talia || wardensturkie || &amp;lt;center&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]] &amp;lt;/center&amp;gt; || [[Grung]] || Hexblade Warlock || 8 || Retired || Left to rule [[Fairyflower Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| Nathan Stoner || nax24 1 || &amp;lt;center&amp;gt; [[Ash Oakriver]] &amp;lt;/center&amp;gt; || [[Fairy]] || Way of the Drunken Master || 6 || Retired || Retired to live in Galik&lt;br /&gt;
|-&lt;br /&gt;
| Syamael || Syameal || &amp;lt;center&amp;gt; [[Danke Schön]] &amp;lt;/center&amp;gt; || [[Dhampir]] || College of Spirits Bard || 5 || Dead || Sacrificed himself for druid ritual&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet || scarletxskull 2 || &amp;lt;center&amp;gt; [[Varnaruk]] &amp;lt;/center&amp;gt; || [[Irda|Iroa]] || Fighter/Cleric || 7 || Dead || Slain by Kuo-Toa&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Allinor_Talis&amp;diff=37698</id>
		<title>Allinor Talis</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Allinor_Talis&amp;diff=37698"/>
		<updated>2025-02-06T21:43:06Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Created Allinor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=Buren Talis (Father)&lt;br /&gt;
Kalina Talis (Mother)|languages=Common, Celestial, Sign|alias=Allinor Kalth|marital=Betrothed to Esperanza|birthPlace=Gailik|deathDate=deathdate|deathPlace=deathplace|species=Human|gender=Male|height=6&#039; 1&amp;quot;|weight=200|eyes=Green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/PCs&amp;diff=37697</id>
		<title>Within the Wicked Wilds/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/PCs&amp;diff=37697"/>
		<updated>2025-02-06T21:39:01Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&#039;&#039;&#039;If you are a [[player]] please refrain from editing this page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ Wicked Wilds Player Characters&lt;br /&gt;
! Player !! Username !! Character !! [[Race]] !! [[Class]]/Subclass !! Lvl !! Words on Wiki !! Total XP&lt;br /&gt;
|-&lt;br /&gt;
| Mercedes C  || JaeltheJust 1 || &amp;lt;center&amp;gt; [[Amelie Luxaeterna|Amelie]] &amp;lt;/center&amp;gt; || [[Drow|Drow Elf]] || Battlemaster [[Fighter]] || 9 || 5183 || 59491&lt;br /&gt;
|-&lt;br /&gt;
| Mercedes C  || JaeltheJust 2 || &amp;lt;center&amp;gt; [[Esperanza Alnilam ]] &amp;lt;/center&amp;gt; || [[Genasi|Earth Genasi]] || Circle of Stars [[Druid]]  || 8 || 1541 || 42532&lt;br /&gt;
|-&lt;br /&gt;
| Geoffrey || EpicdudeX 1 || &amp;lt;center&amp;gt; [[Wiggler]] &amp;lt;/center&amp;gt; || [[Warforged]] (Worm) || Circle of Spores Druid || 9 || 10469 || 61410&lt;br /&gt;
|-&lt;br /&gt;
| Geoffrey || EpicdudeX 2 || &amp;lt;center&amp;gt; [[The Fool]] &amp;lt;/center&amp;gt; || [[Changeling]] || [[Bard]]/Rogue || 7 || 775 || 23775&lt;br /&gt;
|-&lt;br /&gt;
| Marcy || Marcy || &amp;lt;center&amp;gt; [[Paris Hilton]] &amp;lt;/center&amp;gt; || [[Human]] || Battlemaster Fighter || 6 || 3550 || 22008&lt;br /&gt;
|-&lt;br /&gt;
| Jennifer Gau || jenxzi || &amp;lt;center&amp;gt; [[Rina]] &amp;lt;/center&amp;gt; || [[Elf|Wood Elf]] || Circle of the Land Druid || 6 || 0 || 17628&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan R || JonTheTeach 1 || &amp;lt;center&amp;gt; [[Otto von Gerwig]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || [[Echo]] Knight Fighter || 8 || 13433 || 42540&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan R || JonTheTeach 2 || &amp;lt;center&amp;gt; Allinor Talis &amp;lt;/center&amp;gt; || [[Human]] || Oath of the Crown [[Paladin]] || 8 || 0 || 41613&lt;br /&gt;
|-&lt;br /&gt;
| Nin || SilentDarknes || &amp;lt;center&amp;gt; [[Iris]] &amp;lt;/center&amp;gt; || [[Plasmoid]] || Lunar [[Sorcerer]] || 8 || 1914 || 34181&lt;br /&gt;
|-&lt;br /&gt;
| Steve G || G + 171 || &amp;lt;center&amp;gt; [[Dickweedus|Dr. Richard Weedus]] &amp;lt;/center&amp;gt; || [[Half-Orc]] || [[Barbarian]] /Fighter || 9 || 6403 || 59830&lt;br /&gt;
|-&lt;br /&gt;
| Nick P || NicestPerk 1 || &amp;lt;center&amp;gt; [[Twilsby Pendergras]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Order of Scribes [[Wizard]] / Fighter || 8 || 1004 || 39023&lt;br /&gt;
|-&lt;br /&gt;
| Nick P || NicestPerk 2 || &amp;lt;center&amp;gt; [[L&#039;Kon D&#039;Loc]] &amp;lt;/center&amp;gt; || [[Githyanki]] || [[Artificer]] / [[Ranger]] || 8 || 0 || 37064&lt;br /&gt;
|-&lt;br /&gt;
| Drew G || Droobius8 1 || &amp;lt;center&amp;gt; [[Dragonett]] &amp;lt;/center&amp;gt; || [[Elf|Wood Elf]] || Scout [[Rogue]]/Ranger || 8 || 10982 || 41679&lt;br /&gt;
|-&lt;br /&gt;
| Drew G || Droobius8 2 || &amp;lt;center&amp;gt; [[Brenowyn Brightblade]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Paladin/Warlock || 5 || 0 || 6500&lt;br /&gt;
|-&lt;br /&gt;
| Matt || leomatt || &amp;lt;center&amp;gt; [[Juno of Galik|Juno]] &amp;lt;/center&amp;gt; || [[Changeling]] || Way of Shadow [[Monk]] || 8 || 0 || 37802&lt;br /&gt;
|-&lt;br /&gt;
| Anna S || SilvariaSpitfyre || &amp;lt;center&amp;gt; [[Finnegan (Finny) Warbler]] &amp;lt;/center&amp;gt; || [[Aarakocra| Puffin Aarakocra]] || College of Whispers Bard/Archfey [[Warlock]] || 9 || 12594 || 60362&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet || scarletxskull 1 || &amp;lt;center&amp;gt; [[Chrysaor|Chrysaor Purosis]] &amp;lt;/center&amp;gt; || [[Yuan-Ti]] || Draconic Bloodline Sorcerer/Rogue || 9 || 1381 || 48566&lt;br /&gt;
|-&lt;br /&gt;
| Dave Spaar || SolitonMan || &amp;lt;center&amp;gt; [[Therrin Flare]] &amp;lt;/center&amp;gt; || [[Aasimar]] || Celestial Warlock || 8 || 9932 || 40780&lt;br /&gt;
|-&lt;br /&gt;
| Sam || dwarfenjoyer 1 || &amp;lt;center&amp;gt; [[Coryn Alaeth]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Paladin/Cleric || 8 || 1446 || 43357&lt;br /&gt;
|-&lt;br /&gt;
| Sam || dwarfenjoyer 2 || &amp;lt;center&amp;gt; [[The Raven]] &amp;lt;/center&amp;gt; || [[Eladrin|Winter Eladrin]] || Battlemaster Fighter || 7 || 0 || 24308&lt;br /&gt;
|-&lt;br /&gt;
| Rich Scott || Sad_Robot_v2.0 || &amp;lt;center&amp;gt; [[Neru]] &amp;lt;/center&amp;gt; || [[Gnome|Rock Gnome]] || Oath of Glory Paladin || 5 || 0 || 8541&lt;br /&gt;
|-&lt;br /&gt;
| Emma 1 || glamourpal || &amp;lt;center&amp;gt; [[Amaris Luanach]] &amp;lt;/center&amp;gt; || [[Satyr]] || Twilight [[Domain]] [[Cleric]] || 8 || 13024 || 40012&lt;br /&gt;
|-&lt;br /&gt;
| Emma 2 || glamourpal || &amp;lt;center&amp;gt; [[Keeper]] &amp;lt;/center&amp;gt; || [[Gnome|Forest Gnome]] || Artillerist Artificer || 7 || 2581 || 28139&lt;br /&gt;
|-&lt;br /&gt;
| Gail M || zippybluedwarf || &amp;lt;center&amp;gt; [[p&#039;Rahp]] &amp;lt;/center&amp;gt; || [[Grung]] || Oath of the Crown Paladin || 5 || 492 || 9565&lt;br /&gt;
|-&lt;br /&gt;
| Cat || Darth Pearl 1 || &amp;lt;center&amp;gt; [[22]] &amp;lt;/center&amp;gt; || [[Autom (Player Race)|Autom]] || Circle of [[the Moon]] Druid || &#039;&#039;&#039;10&#039;&#039;&#039; || 20388 || 64000&lt;br /&gt;
|-&lt;br /&gt;
| Cat || Darth Pearl 2 || &amp;lt;center&amp;gt; [[Rosin]] &amp;lt;/center&amp;gt; || [[Dhampir]] || Divine [[Soul]] Sorcerer || 9 || 12070 || 56332&lt;br /&gt;
|-&lt;br /&gt;
| Colin N || Commonweirdo || &amp;lt;center&amp;gt; [[Sallen &amp;quot;Hummer&amp;quot; Mason]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Inquisitive Rogue || 8 || 0 || 39010&lt;br /&gt;
|-&lt;br /&gt;
| Joshua J || InfiniteValarium32 || &amp;lt;center&amp;gt; [[Black Jack]] &amp;lt;/center&amp;gt; || [[Harengon]] || Artificer Battle Smith || 6 || 4550 || 19496&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah B || Prospero || &amp;lt;center&amp;gt; [[Prof. Mann (and Chester Iros)]] &amp;lt;/center&amp;gt; || [[Warforged|Warforged (House Cat)]] || Graviturgy Wizard || 5 || 867 || 6801&lt;br /&gt;
|-&lt;br /&gt;
| Gingie || gingei22 1 || &amp;lt;center&amp;gt; [[Thordon Akieye]] &amp;lt;/center&amp;gt; || [[Dwarf|Mountain Dwarf]] || Path of Totem Barbarian || 10 || 13329 || 64077&lt;br /&gt;
|-&lt;br /&gt;
| Gingie || gingei22 2 || &amp;lt;center&amp;gt; [[Slog the Bonker]] &amp;lt;/center&amp;gt; || [[Bugbear]] || Way of the Ascendent [[Dragon]] Monk || 8 || 0 || 41655&lt;br /&gt;
|-&lt;br /&gt;
| Tor Hundal  || logztor || &amp;lt;center&amp;gt; [[Cealion]] &amp;lt;/center&amp;gt; || [[Dhampir]] || Wild Magic Sorcerer || 5 || 977 || 10760&lt;br /&gt;
|-&lt;br /&gt;
| Nik || tak231 || &amp;lt;center&amp;gt; [[Tryska Bjorndottyr]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Circle of the Moon Druid || 9 || 3906 || 51067&lt;br /&gt;
|-&lt;br /&gt;
| Amal || maldth || &amp;lt;center&amp;gt; [[Selene]] &amp;lt;/center&amp;gt; || [[Eladrin]] || Pact of the [[Genie]] Warlock || 8 || 0 || 42428&lt;br /&gt;
|-&lt;br /&gt;
| Patrick || SaannDenise || &amp;lt;center&amp;gt; [[Balder the Bald Boulder]] &amp;lt;/center&amp;gt; || [[Human]] || Monk || 6 || 0 || 22528&lt;br /&gt;
|-&lt;br /&gt;
| Kyle Gates || TheGov37 || &amp;lt;center&amp;gt; [[Arthur]] &amp;lt;/center&amp;gt; || [[Human]] || Cavalier Fighter || 4 || 0 || 3540&lt;br /&gt;
|-&lt;br /&gt;
| Collin || KarlXMarxTheSpot || &amp;lt;center&amp;gt; [[Lupine Lucas]] &amp;lt;/center&amp;gt; || [[Human]] || Circle of the Moon Druid || 5 || 0 || 13275&lt;br /&gt;
|-&lt;br /&gt;
| Ali || aliphup 1 || &amp;lt;center&amp;gt; [[Mirth]] &amp;lt;/center&amp;gt; || [[Warforged|Reanimated Dead (Warforged)]] || Oath of Devotion Paladin || 6 || 734 || 20773&lt;br /&gt;
|-&lt;br /&gt;
| Ali || aliphup 2 || &amp;lt;center&amp;gt; [[Rochambeau]] &amp;lt;/center&amp;gt; || [[Tiefling]] || School of Illusion Wizard || 5 || 0 || 9196&lt;br /&gt;
|-&lt;br /&gt;
| James Ryan || musicalmet || &amp;lt;center&amp;gt; [[Ren Atherton]] &amp;lt;/center&amp;gt; || [[Human|Human (Variant)]] || Rogue/Warlock  || &#039;&#039;&#039;10&#039;&#039;&#039; || 9285 || 65744&lt;br /&gt;
|-&lt;br /&gt;
| kOsCrystal || kOsCrystal || &amp;lt;center&amp;gt; [[Mariar]] &amp;lt;/center&amp;gt; || [[Drow|Drow Elf]] || Hunter Ranger || 4 || 0 || 3238&lt;br /&gt;
|-&lt;br /&gt;
| Aspen Nehama || SubtleSpellSpammer 1 || &amp;lt;center&amp;gt; [[Laurence Awrkright]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Sorcerer/Rogue || 5 || 0 || 13459&lt;br /&gt;
|-&lt;br /&gt;
| Aspen Nehama || SubtleSpellSpammer 2 || &amp;lt;center&amp;gt; [[CA7]] &amp;lt;/center&amp;gt; || [[Warforged]] || Oath of Ancients Paladin || 5 || 0 || 13459&lt;br /&gt;
|-&lt;br /&gt;
| Kade || spookycowboy || &amp;lt;center&amp;gt; [[Ronin (Wicked Wilds)|Ronin]] &amp;lt;/center&amp;gt; || [[Variant Tiefling|Tiefling]] || Aberrant Mind Sorcerer || 9 || 4022 || 56669&lt;br /&gt;
|-&lt;br /&gt;
| Hal || studiouscat || &amp;lt;center&amp;gt; [[Spurs]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Swashbuckler Rogue || 4 || 0 || 5653&lt;br /&gt;
|-&lt;br /&gt;
| Nathan Stoner || nax24 || &amp;lt;center&amp;gt; [[Eavan Ice-Eye]] &amp;lt;/center&amp;gt; || [[Witchwolf]] || Champion Fighter || 7 || 2422 || 33302&lt;br /&gt;
|-&lt;br /&gt;
| Sarah H. || BreadIsPain52822 1 || &amp;lt;center&amp;gt; [[Karma Runes]] &amp;lt;/center&amp;gt; || [[Genasi|Fire Genasi]] || Soulknife Rogue || 9 || 700 || 62896&lt;br /&gt;
|-&lt;br /&gt;
| Sarah H. || BreadIsPain52822 2 || &amp;lt;center&amp;gt; [[Atlas Black]] &amp;lt;/center&amp;gt; || [[Aasimar|Fallen Aasimar]] || Oath of Vengeance Paladin || 6 || 0 || 14000&lt;br /&gt;
|-&lt;br /&gt;
| Zoey || [[Rune]] || &amp;lt;center&amp;gt; [[Leo]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Monster Hunter Ranger || 5 || 0 || 9117&lt;br /&gt;
|-&lt;br /&gt;
| Gavin N. || Joshoperatic || &amp;lt;center&amp;gt; [[Kiamana Pohihi]] &amp;lt;/center&amp;gt; || [[Goliath]] || Berserker Barbarian || 5 || 0 || 9117&lt;br /&gt;
|-&lt;br /&gt;
| John || beauregardshryke || &amp;lt;center&amp;gt; [[Beauregard]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Fighter || 7 || 0 || 24194&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan || randle_dandle || &amp;lt;center&amp;gt; [[Morten Nusi]] &amp;lt;/center&amp;gt; || [[Firbolg]] || Knowledge Domain Cleric || 6 || 0 || 19118&lt;br /&gt;
|-&lt;br /&gt;
| Aaron || arcassel || &amp;lt;center&amp;gt; [[Zarrial]] &amp;lt;/center&amp;gt; || [[Reborn]] || Hexblade Warlock || 8 || 0 || 34034&lt;br /&gt;
|-&lt;br /&gt;
| Avery || averydavery.png || &amp;lt;center&amp;gt; [[Nokori Naru]] &amp;lt;/center&amp;gt; || [[Human]] || [[Samurai]] Fighter || 4 || 0 || 3613&lt;br /&gt;
|-&lt;br /&gt;
| Connor S || Doublecheese247 || &amp;lt;center&amp;gt; [[Valdos]] &amp;lt;center&amp;gt; || [[Tiefling]] || Warlock || 8 || 14092 || 36603&lt;br /&gt;
|-&lt;br /&gt;
| Scott S || datsadness || &amp;lt;center&amp;gt; [[Ghargux]] &amp;lt;/center&amp;gt; || [[Githzerai]] || Order of Watchers Paladin || 8 || 1193 || 35935&lt;br /&gt;
|-&lt;br /&gt;
| Chuck || Mattherson 1 || &amp;lt;center&amp;gt; [[Lysvan]] &amp;lt;/center&amp;gt; || [[Genasi|Fire Genasi]] || Circle of Wildfire Druid || 8 || 6484 || 39081&lt;br /&gt;
|-&lt;br /&gt;
| Chuck || Mattherson 2 || &amp;lt;center&amp;gt; [[Khimnis Jine]] &amp;lt;/center&amp;gt; || [[Yuan-Ti|Yuan-Ti Pureblood]] || Warlock || 7 || 0 || 31210&lt;br /&gt;
|-&lt;br /&gt;
| Wes || person2238 || &amp;lt;center&amp;gt; [[Bardek Ironbleeder]] &amp;lt;/center&amp;gt; || [[Dwarf]] || Barbarian || 5 || 0 || 13414&lt;br /&gt;
|-&lt;br /&gt;
| John || johnlamping || &amp;lt;center&amp;gt; [[Jennings]] &amp;lt;/center&amp;gt; || [[Human]] || Wild Magic Sorcerer || 5 || 0 || 9233&lt;br /&gt;
|-&lt;br /&gt;
| Tim Bracken || TJB || &amp;lt;center&amp;gt; [[Hexiros]] &amp;lt;/center&amp;gt; || [[Aarakocra]] || Way of Mercy Monk || 3 || 0 || 1338&lt;br /&gt;
|-&lt;br /&gt;
| Nathaniel || Widdlebuck || &amp;lt;center&amp;gt; [[Mark]] &amp;lt;/center&amp;gt; || [[Warforged]] || Totem Warrior Barbarian || 4 || 0 || 2913&lt;br /&gt;
|-&lt;br /&gt;
| Ashley || the_distracted_druid || &amp;lt;center&amp;gt; [[Éabha]] &amp;lt;/center&amp;gt; || [[The Stitched (Player Race)|Stitched]] || College of Creation Bard || 4 || 0 || 4590&lt;br /&gt;
|-&lt;br /&gt;
| Duly || dulycore || &amp;lt;center&amp;gt; [[D&#039;eux Cliffhanger]] &amp;lt;/center&amp;gt; || [[Satyr]] || Knowledge Domain Cleric || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
| Carlos || blipblobb || &amp;lt;center&amp;gt; [[Caelum Vesper]] &amp;lt;/center&amp;gt; || [[Shadar-Kai]] [[Elf]] || Wizard / Warlock || 5 || 0 || 8118&lt;br /&gt;
|-&lt;br /&gt;
| Satch || Chef Bananas || &amp;lt;center&amp;gt; [[Ovurmines]] &amp;lt;/center&amp;gt; || [[Minotaur]] || Way of the Open Hand Monk || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
| Syamael || Syameal || &amp;lt;center&amp;gt; [[Askeladd]] &amp;lt;/center&amp;gt; || [[Goliath]] || Echo Knight Fighter || 5 || 0 || 11120&lt;br /&gt;
|-&lt;br /&gt;
| Eric || ScrimpoTheConfused || &amp;lt;center&amp;gt; [[Nebuma]] &amp;lt;/center&amp;gt; || [[Dragonborn|Copper Dragonborn]] || Pact of the Archfey Warlock || 6 || 0 || 18293&lt;br /&gt;
|-&lt;br /&gt;
| Robert || Rhobought || &amp;lt;center&amp;gt; [[Garvey Tiller]] &amp;lt;/center&amp;gt; || [[Human]] || Fighter || 8 || 0 || 43270&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ Deceased/Inactive Player Characters&lt;br /&gt;
! Player !! Username !! Character !! Race !! Class/Subclass !! Lvl !! Status !! Cause of Death&lt;br /&gt;
|-&lt;br /&gt;
| Satch || Chef Bananas || &amp;lt;center&amp;gt; [[Jim Stacy]] &amp;lt;/center&amp;gt; || [[Human]] || Soul Knife Rogue || 4 || Dead || Taken by [[Mother]]&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Pierre T || JePaPix || &amp;lt;center&amp;gt; [[Ratchet]] &amp;lt;/center&amp;gt; || [[Dragonborn|Copper Dragonborn]] || Artillerist Artificer || 3 || Deceased || Killed by a Mutant Crocodile&lt;br /&gt;
|-&lt;br /&gt;
| Lyndsey || Lywyn || &amp;lt;center&amp;gt; [[Tassa Brightfox]] &amp;lt;/center&amp;gt; || [[Kender]] || Swashbuckler Rogue || 4 || Missing || Taken by [[Mother]]&lt;br /&gt;
|-&lt;br /&gt;
| Amal Thaar || maldth || &amp;lt;center&amp;gt; [[Dochás Trus]] &amp;lt;/center&amp;gt; || [[Human]] || Divine Soul Sorcerer || 3 || Deceased || Bludgeoned to Death by Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| Colin N || Common-Weirdo || &amp;lt;center&amp;gt; [[Nester Spitemore]] &amp;lt;/center&amp;gt; || [[Halfling]] || Artificer Artillerist || 4 || Deceased || Slain by Draculadon&lt;br /&gt;
|-&lt;br /&gt;
| Syameal || Syameal || &amp;lt;center&amp;gt; [[Lowkey]] &amp;lt;/center&amp;gt; || [[Changeling]] || Wild Magic Sorcerer || 4 || Deceased || Killed by Wild Magic&lt;br /&gt;
|-&lt;br /&gt;
| Alexander K || Ark Reaction || &amp;lt;center&amp;gt; [[Hermes Purrnes]] &amp;lt;/center&amp;gt; || [[Shifter|Swiftstride Shifter]] || 3 Rogue/1 Monk || 4 || Deceased || Killed by [[Dinosaur]]&lt;br /&gt;
|-&lt;br /&gt;
| Talia S || Warden || &amp;lt;center&amp;gt; [[Sabbatical (character)|Sabbatical]] &amp;lt;/center&amp;gt; || [[Tiefling|Fierna Tiefling]] || Knowledge Domain Cleric || 6 || Deceased || Returned to Hell&lt;br /&gt;
|-&lt;br /&gt;
| Syamael || Syameal || &amp;lt;center&amp;gt; [[Ainz Kageno]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Assassin Rogue || 3 || Deceased || Torn Apart&lt;br /&gt;
|-&lt;br /&gt;
| Mercedes C || JaeltheJust || &amp;lt;center&amp;gt; [[Redemption Core]] &amp;lt;/center&amp;gt; || [[Tiefling|Glasya Tiefling]] || Drakewarden Ranger || 6 || Deceased || Slain by [[Jim Stacy]]&lt;br /&gt;
|-&lt;br /&gt;
| Keller M || K-dawg12 || &amp;lt;center&amp;gt; [[Sneeze]] &amp;lt;/center&amp;gt; || [[Kobold]] || Path of the [[Beast]] Barbarian || 5 || Deceased || Slain by Jim Stacy&lt;br /&gt;
|-&lt;br /&gt;
| Jake L || Jakel || &amp;lt;center&amp;gt; [[Sir Yewvane Eedryll]] &amp;lt;/center&amp;gt; || [[Eladrin]] || Valor Bard/Paladin || 6 || Retired || Became the new Green Knight&lt;br /&gt;
|-&lt;br /&gt;
| Julia 1 || lunadix || &amp;lt;center&amp;gt; [[Kompi]] &amp;lt;/center&amp;gt; || [[Kobold]] || Clonomancer Sorcerer  || 4 || Missing || Lost in the Wilds&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan R || JonTheTeach || &amp;lt;center&amp;gt; [[Commando Reconnaissance Unit Lambda]] &amp;lt;/center&amp;gt; || [[Warforged]] || Sun Soul Monk || 7|| Missing || Taken by [[Mother]]&lt;br /&gt;
|-&lt;br /&gt;
| Margarita || mikroeinaitomatisou || &amp;lt;center&amp;gt; [[Helli Aliosh]] &amp;lt;/center&amp;gt; || [[Tiefling]] || Light Domain Cleric || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Eric O || mAce || &amp;lt;center&amp;gt; [[Felix Francis Fitzgerald]] &amp;lt;/center&amp;gt; || [[Warforged]] || College of Eloquence Bard || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jesse Dubin || j.s.dubin || &amp;lt;center&amp;gt; [[Nātchko the Third]] &amp;lt;/center&amp;gt; || [[Genasi|Earth Genasi]] || Circle of Stars Druid || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Ari || gardenvarietyfae || &amp;lt;center&amp;gt; [[Obsidian]] &amp;lt;/center&amp;gt; || [[Genasi|Earth Genasi]] || Hexblade Warlock  || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Trey || Wizler || &amp;lt;center&amp;gt; [[Frankie]] &amp;lt;/center&amp;gt; || [[Warforged]] || Scout Rogue || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jam Wright || Jam Knows || &amp;lt;center&amp;gt; [[Joylee (Jo) Seraphim-Belphegor]] &amp;lt;/center&amp;gt; || [[Human]] || Twilight Domain Cleric || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Kyle || Staulwart || &amp;lt;center&amp;gt; [[Dothand Raki]] &amp;lt;/center&amp;gt; || [[Genasi|Air Genasi]] || Tempest Domain Cleric || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Satch || Chef Bananas || &amp;lt;center&amp;gt; [[Millar]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Bladesigning Wizard  || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Ben || Bencryption || &amp;lt;center&amp;gt; [[Zimper]] &amp;lt;/center&amp;gt; || [[Nilbog (Player Race)|Nilbog]] || Wild Magic Sorcerer || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Heather  || raindrops_on_roses || &amp;lt;center&amp;gt; [[Aine]] &amp;lt;/center&amp;gt; || [[Eladrin|Autumn Eladrin]] || Circle of the Moon Druid || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jason P || Jpagegala || &amp;lt;center&amp;gt; [[Kamacuras]] &amp;lt;/center&amp;gt; || [[Thri-Kreen]] || Path of the Beast Barbarian || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Hailey || TheBroken || &amp;lt;center&amp;gt; [[Cinder Ashtalon]] &amp;lt;/center&amp;gt; || [[Owlin]] || Artificer Artillerist || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Kris || kao || &amp;lt;center&amp;gt; [[Rhea Vav]] &amp;lt;/center&amp;gt; || [[Half-Orc]] || Life Domain Cleric || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Scott || scott topic || &amp;lt;center&amp;gt; [[Acorn]] &amp;lt;/center&amp;gt; || [[Kenku]] || Oath of the Ancients Paladin || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Stephen S || Eromanoops6 || &amp;lt;center&amp;gt; [[Rheinhold Azurine]] &amp;lt;/center&amp;gt; || [[Dragonborn]] || Circle of the Mist Druid (Circle of Spores) || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Alexander K || Ark Reaction || &amp;lt;center&amp;gt; [[Timothar Marek]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Order of Scribes Wizard || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Hel || Horrors Unlimited || &amp;lt;center&amp;gt; [[Fchlya 80]] &amp;lt;/center&amp;gt; || [[Warforged| Illithid Warforged]] || Armorer Artificer || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Lyndsey || Lywyn || &amp;lt;center&amp;gt; [[Bellix Braveheart]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || College of Lore Bard || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Pierre T  || JePaPix || &amp;lt;center&amp;gt; [[Nix]] &amp;lt;/center&amp;gt; || [[Dragonborn|Copper Dragonborn]] || Armorer Artificer || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Andy H || andyhag || &amp;lt;center&amp;gt; [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] &amp;lt;/center&amp;gt; || [[Dwarf]] || Twilight Domain Cleric || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Joe Gonzo || Takenotez18 || &amp;lt;center&amp;gt; [[Tinkerton Tinklebottom]] &amp;lt;/center&amp;gt; || [[Gnome|Rock Gnome]] || Armorer Artificer || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Spencer || Penzeer2 || &amp;lt;center&amp;gt; [[Winter]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Way of the Kensei Monk || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Nathan Bergfelt || nathanielbergland || &amp;lt;center&amp;gt; [[Billium Teddly]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || College of Lore Bard || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Julia || lunadix || &amp;lt;center&amp;gt; [[Tommy]] &amp;lt;/center&amp;gt; || [[Human]] || Oath of Redemption Paladin  || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jake L || Jakel || &amp;lt;center&amp;gt; [[Kh&#039;jan]] &amp;lt;/center&amp;gt; || [[Aarakocra]] || Arcane Archer Fighter || 8 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Amal 1 || maldth || &amp;lt;center&amp;gt; [[Radion The Forged]] &amp;lt;/center&amp;gt; || [[Warforged]] || Path of Wild Magic Barbarian || 7 || Retired || Left to journey with their [[sister]] Daena&lt;br /&gt;
|-&lt;br /&gt;
| Amal 2 || maldth || &amp;lt;center&amp;gt; [[Ahriman Zestari]] &amp;lt;/center&amp;gt; || [[Elf|Astral Elf]] || Peace Domain Cleric || 5 || Retired || Left to journey with their daughter Daena&lt;br /&gt;
|-&lt;br /&gt;
| Nik || tak231 || &amp;lt;center&amp;gt; [[Heli Moltenshield]] &amp;lt;/center&amp;gt; || [[Genasi|Fire Genasi]] || Battlesmith Artificer || 8 || Retired || Left to establish their own workshop&lt;br /&gt;
|-&lt;br /&gt;
| Nin || SilentDarknes || &amp;lt;center&amp;gt; [[Marion Ette]] &amp;lt;/center&amp;gt; || [[Tiefling]] || Celestial Warlock / Cleric || 7 || Retired || Became the new Collector&lt;br /&gt;
|-&lt;br /&gt;
| Sam || dwarfenjoyer || &amp;lt;center&amp;gt; [[Nassir Tycho]] &amp;lt;/center&amp;gt; || [[Dragonborn|Brass Dragonborn]] || Zealot Barbarian || 5 || Retired || Settled down with family&lt;br /&gt;
|-&lt;br /&gt;
| Talia || wardensturkie || &amp;lt;center&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]] &amp;lt;/center&amp;gt; || [[Grung]] || Hexblade Warlock || 8 || Retired || Left to rule [[Fairyflower Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| Nathan Stoner || nax24 1 || &amp;lt;center&amp;gt; [[Ash Oakriver]] &amp;lt;/center&amp;gt; || [[Fairy]] || Way of the Drunken Master || 6 || Retired || Retired to live in Galik&lt;br /&gt;
|-&lt;br /&gt;
| Syamael || Syameal || &amp;lt;center&amp;gt; [[Danke Schön]] &amp;lt;/center&amp;gt; || [[Dhampir]] || College of Spirits Bard || 5 || Dead || Sacrificed himself for druid ritual&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet || scarletxskull 2 || &amp;lt;center&amp;gt; [[Varnaruk]] &amp;lt;/center&amp;gt; || [[Irda|Iroa]] || Fighter/Cleric || 7 || Dead || Slain by Kuo-Toa&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qandela_Obscura/The_Story_So_Far&amp;diff=32579</id>
		<title>Qandela Obscura/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qandela_Obscura/The_Story_So_Far&amp;diff=32579"/>
		<updated>2024-07-29T04:29:56Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* Assignment #5 - 06/26/2024 &amp;quot;Something Different About You&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
Below, feel free to add personal accounts of assignments.&lt;br /&gt;
&lt;br /&gt;
== Arc One - The Illusionist and the Alchemist ==&lt;br /&gt;
&lt;br /&gt;
=== Assignment #1 - 12/02/23 &amp;quot;The Devil&#039;s Well.&amp;quot; ===&lt;br /&gt;
Session Tags: &lt;br /&gt;
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Characters: &lt;br /&gt;
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GM:&lt;br /&gt;
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Important NPCs: &lt;br /&gt;
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Phenomenon/Artifact Recovered:&lt;br /&gt;
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District/Locations:&lt;br /&gt;
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Important Things that Happened:&lt;br /&gt;
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=== Assignment #2 - 12/16 &amp;quot;The Light Eater of Bridleborn&amp;quot; ===&lt;br /&gt;
Session Tags: &lt;br /&gt;
&lt;br /&gt;
Characters: Piers, Lincoln Renfield-Murray, Nesta Acheron, Elizabeth Nightshade   &lt;br /&gt;
&lt;br /&gt;
GM: @jaelthejust (Mercedes)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: &lt;br /&gt;
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Phenomenon/Artifact Recovered:&lt;br /&gt;
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District/Locations:&lt;br /&gt;
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Important Things that Happened:&lt;br /&gt;
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=== Assignment #3 - 12/21 - &amp;quot;The Gift of the Magi&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
=== Assignment #4 - 12/31 - &amp;quot;The Night Plays On&amp;quot; ===&lt;br /&gt;
Session Tags: #NewYearParty&lt;br /&gt;
&lt;br /&gt;
Characters: Steve, Lincoln Renfield-Murray, Orla Martinez, Warren   &lt;br /&gt;
&lt;br /&gt;
GM: @jaelthejust (Mercedes)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: &lt;br /&gt;
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Phenomenon/Artifact Recovered:&lt;br /&gt;
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District/Locations:&lt;br /&gt;
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Important Things that Happened:&lt;br /&gt;
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=== Assignment #5 - 1/13/2024 - &amp;quot;Extra Credit&amp;quot; ===&lt;br /&gt;
Session Tags:&lt;br /&gt;
&lt;br /&gt;
Characters: Piers Corden, Lincoln Renfield-Murray, Lula V, Steve Corden &lt;br /&gt;
&lt;br /&gt;
GM: @jontheteach (JonTheTeach)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: &lt;br /&gt;
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Phenomenon/Artifact Recovered:&lt;br /&gt;
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District/Locations:&lt;br /&gt;
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Important Things that Happened:&lt;br /&gt;
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=== Assignment # 6- 1/20- “The Hand That Feeds” ===&lt;br /&gt;
Session Tags: &lt;br /&gt;
&lt;br /&gt;
Characters: Piers, Weasel, James, Tess, Laurence Awrkright   &lt;br /&gt;
&lt;br /&gt;
GM: @OGFlaya (Matt)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Anthony Romano, Michael Romano, Maggy Ferguson, Martin Ferguson &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: Human/phenomenon hybrid&lt;br /&gt;
&lt;br /&gt;
District/Locations: South Soffit, Nine Irons, The Sidle&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened: Notorious mob enforcer and racketeer, Tommy Romano, was murdered by Martin Ferguson. A member of a family of mob enforcers possessing unique abilities due to being to having phenomenon intermingling in their blood line long ago in their ancestry. The youngest of the Ferguson&#039;s, Maggy had fallen in love with Tommy&#039;s nephew and the scion of the Romano crime family, Michael. The investigators diligently found, through an examination of Tommy&#039;s body in the city morgue that he was murdered, that he had been murdered rather than the purported suicide that that the Periphery was trying to say his death was. During a climactic confrontation with Martin and a flock of eldritch birds under his command, the investigators helped Maggy and Michael flee the city and place Martin into Grayslate Sanatorium for safe keeping and protection from the Romano family. The rest of the Ferguson clan watched as their son was taken into custody but did not end their relationship with Romano. &lt;br /&gt;
&lt;br /&gt;
=== Assignment #7 - 1/27 - &amp;quot;Fairest of Them All&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
=== Assignment #8 - 2/9 - &amp;quot;The Ancient Tomb of His Bride&amp;quot; ===&lt;br /&gt;
Session Tags:&lt;br /&gt;
&lt;br /&gt;
Characters: Piers Corden, Steve Corden, Thomas MacCallum, Madge &lt;br /&gt;
&lt;br /&gt;
GM: @jaelthejust (Mercedes)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Jean Hawkeye &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: &lt;br /&gt;
&lt;br /&gt;
# Mr. Malcolms Alchemical Reference Guide (+1 Focus on rolls that have to do with alchemy or magick)&lt;br /&gt;
# Morphine Vial (Soak 1 Body, 1 use)&lt;br /&gt;
# Phosphenes&#039; Lights (Handheld illuminators that produce a glow only the holder can see)&lt;br /&gt;
# Smelling Salts (Soak 1 Brain, 1 use)&lt;br /&gt;
&lt;br /&gt;
District/Locations:&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
=== Assignment #9 - 2/17 - &amp;quot;A Prince’s Gifts&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
=== Assignment #10 - 2/24 - &amp;quot;A Needlepoint to Hear Me Through&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
=== Assignment # 11 - 2/25 - “The Illusionist” ===&lt;br /&gt;
&lt;br /&gt;
=== Assignment #12 - 3/2 - &amp;quot;Auction Victors&amp;quot; ===&lt;br /&gt;
Session Tags: #Auction&lt;br /&gt;
&lt;br /&gt;
Characters: Steve Corden, Lizzy Nightshade,  Weasel,  Silas Heartwood, Laura Grant  &lt;br /&gt;
&lt;br /&gt;
GM: @jaelthejust (Mercedes)&lt;br /&gt;
&lt;br /&gt;
Important NPCs:  &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered:&lt;br /&gt;
&lt;br /&gt;
District/Locations:&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
=== Assignment #13 - 3/9 - &amp;quot;The Ring to Stand Strong and True&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
=== Assignment #14 - 3/15 - &amp;quot;Lost and Found&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
=== Assignment #15 - 3/23 - &amp;quot;The Allure of Perpetual Beauty&amp;quot; ===&lt;br /&gt;
Session Tags: &lt;br /&gt;
Characters: Steve Corden, Silas Heartwood, Tess Henry, Warren Baxter, Laura Grant  &lt;br /&gt;
&lt;br /&gt;
GM: @wardenwinter (Talia)&lt;br /&gt;
&lt;br /&gt;
Important NPCs:  &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered:&lt;br /&gt;
&lt;br /&gt;
District/Locations:&lt;br /&gt;
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Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
=== Assignment #16 - 3/27 - &amp;quot;Under the Truth&amp;quot; ===&lt;br /&gt;
Session Tags: &lt;br /&gt;
&lt;br /&gt;
Characters: Piers Corden, Steve Corden, Silas Heartwood, Tess Henry, Lincoln Renfield-Murray, Nesta Acheron,  &lt;br /&gt;
&lt;br /&gt;
GM: @jontheteach (JonTheTeach)&lt;br /&gt;
&lt;br /&gt;
Important NPCs:  &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered:&lt;br /&gt;
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District/Locations:&lt;br /&gt;
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Important Things that Happened:&lt;br /&gt;
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=== Assignment #17 - 4/6 - &amp;quot;The Kingdom in the Steel&amp;quot; ===&lt;br /&gt;
Session Tags: &lt;br /&gt;
&lt;br /&gt;
Characters: Steve Corden, Silas Heartwood, Lizzy Nightshade, Madge, Laura Grant &lt;br /&gt;
&lt;br /&gt;
GM: @jaelthejust (Mercedes)&lt;br /&gt;
&lt;br /&gt;
Important NPCs:  &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered:&lt;br /&gt;
&lt;br /&gt;
District/Locations:&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
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=== Assignment #18 - 4/13 - &amp;quot;The Gem to Persuade the Unwilling&amp;quot; ===&lt;br /&gt;
Session Tags: &lt;br /&gt;
Characters: Steve Corden, Piers Corden, Lincoln Renfield-Murray, Nesta Achron, Montana Jack &lt;br /&gt;
&lt;br /&gt;
GM: @jaelthejust (Mercedes)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: THE TWINS, Gio &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: The Gem&lt;br /&gt;
&lt;br /&gt;
District/Locations: The Steel, EONs Headquarter&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened: Steve gets kidnapped opps.&lt;br /&gt;
&lt;br /&gt;
=== Assignment #19 - 4/27 - &amp;quot;The Prince’s Final Curtain&amp;quot; ===&lt;br /&gt;
Session Tags: &lt;br /&gt;
Characters: Steve Corden, Piers Corden, James, Lincoln Renfield-Murray, &amp;quot;Fives&amp;quot;, Warren Baxter, &lt;br /&gt;
&lt;br /&gt;
GM: @jaelthejust (Mercedes)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Nathaniel  &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered:&lt;br /&gt;
&lt;br /&gt;
District/Locations: &lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
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=== Assignment #20 - 4/27 - &amp;quot;The Alchemist’s Final Call&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
=== Assignment #21 - 5/28 - &amp;quot;In the Arms of the Evolved&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
=== Assignment #22 - 6/18 - &amp;quot;Grant Me One Request [Player Catalyst Finale]&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
=== Assignment #23 - 6/29 - &amp;quot;Long Lost Blood [Player Catalyst Finale]&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arc Two - The Herald and the Fang ==&lt;br /&gt;
&lt;br /&gt;
=== Assignment #1 - 06/15/2024 &amp;quot;Toll the Dead&amp;quot; ===&lt;br /&gt;
Session Tags: Divine Herald, Ascendency &lt;br /&gt;
&lt;br /&gt;
Characters: James by Margarita, Gin Reynolds by Julia, Jamie Hayes by Amal,  &lt;br /&gt;
&lt;br /&gt;
GM:&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Imelda Frances, Victor Jenkins the DEAD Divine Herald, Mr. Woods &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: List of next Divine Herald&lt;br /&gt;
&lt;br /&gt;
District/Locations:&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
6 months after what happened in the theater has passed, newspapers has talked about : &lt;br /&gt;
&lt;br /&gt;
# A deadly sickness, the dead rash, with symptoms of oozing red rashes on limps, cough, and fever. It effected 30% of population. Some people just… don’t get it. &lt;br /&gt;
# &#039;&#039;Recent death of the Divine Herald.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Candela was called by Ascendancy when Cardinal Reynolds, and Cardinal Zeroth died after ineracting with the Divine Herald corpse. Candela investigators went to shiverline to talk to holy mother &lt;br /&gt;
&lt;br /&gt;
//—//&lt;br /&gt;
&lt;br /&gt;
investigators found: &lt;br /&gt;
&lt;br /&gt;
# Bleed on body and the face itself. Not coming from the mask. &lt;br /&gt;
# Mask will let the soul out. Mask is fixed to face, will be hard to take off. &lt;br /&gt;
# MAKEUP ON HERALD.  A specific woman does this. &#039;&#039;&#039;Leslie Daulphin&#039;&#039;&#039;. &lt;br /&gt;
# THERE IS. AT THE BASE OF THE HERALD NECK. An incision mark. NO BLOOD? connected to the artery. The blood is poisoned, they knew its gonna be removed. &lt;br /&gt;
&lt;br /&gt;
/—/ Baxter the head of OUP came by and stopped Candela&#039;s investigation&lt;br /&gt;
&lt;br /&gt;
//—//&lt;br /&gt;
&lt;br /&gt;
The team found this list for &#039;&#039;&#039;interviews. THIS IS FOR NEW HERALD DIVINE.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aarons, Sawyer (Cardinal in the Eves districts), Howard, Levins,&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fournier(not familiar to GIN? Who is this? Not usual surname for new-faire)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They also found a necklace that has a bleed, this necklace is used by the hauled and high ranking church members. The team didn&#039;t touch or take the necklace.&lt;br /&gt;
&lt;br /&gt;
/-/&lt;br /&gt;
&lt;br /&gt;
The team headed to Melody Wildes house in the sidle. WILDES Melody is new to the area, moved from the west. Lacroix, moved from there. Family is a refuge. Dad started the funeral business from Mister woods. Brother and husband live upstairs. Dad is old now. &lt;br /&gt;
&lt;br /&gt;
The team went together to the house of grief, Melody is frozen in place, when approached, the team noticed a pair of puncture marks on the side of her neck. Not like the herald, this is more of….. bite…. Two teeth? &lt;br /&gt;
&lt;br /&gt;
Picture of her and a man. They are shaken hands, this is Mr. Woods. He seems happy and sure. She looked…. Off. &lt;br /&gt;
&lt;br /&gt;
Someone sneaking inside? The team try to hide from them, the older gentleman is now here. Asks why she’s here. She looks nervous talking to what it can be seen now as Mr. wood? &lt;br /&gt;
&lt;br /&gt;
Mr. Woods, has the same bleed as melody, STRONGER. So strong. It radiates from him. &lt;br /&gt;
&lt;br /&gt;
After going to his Mind Palace, Jamie figured out that Melody is under control from Mr. Woods. He must have been the one to miss with the makeup. When Gin left the house of grief, she noticed Mr. Woods watching the team at the top of the building….. &lt;br /&gt;
&lt;br /&gt;
=== Assignment #2 - 06/15/2024 &amp;quot;The Ruby Rapture&amp;quot; ===&lt;br /&gt;
Session Tags: Red Rash, Fangs &lt;br /&gt;
&lt;br /&gt;
Characters: Lizzy (Talia), Gideon (Nick), Luliana (Emma), Henry (Geoff), and Gin (Julia)  &lt;br /&gt;
&lt;br /&gt;
GM: Mercedes &lt;br /&gt;
&lt;br /&gt;
Important NPCs: Harris/Lawrence, Pensive the Cat, Lorenzo of the Ruby Rapture, the Fanged Creature that Attacked Lizzy  &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: Pensive the Fanged Cat &lt;br /&gt;
&lt;br /&gt;
District/Locations: Red Lamp, South Soffit &lt;br /&gt;
&lt;br /&gt;
Important Things that Happened: &lt;br /&gt;
&lt;br /&gt;
* A worker from the Ruby Rapture has been sick an abnormal amount of time, neck still red, violent outbursts &lt;br /&gt;
* A doctor came to visit his home while he was sick and performed &amp;quot;blood letting&amp;quot;, his roommate said it was A LOT of blood and the doctor didn&#039;t clean up &lt;br /&gt;
* The cat lapped up some of the blood and now also showing violent outbursts &lt;br /&gt;
* The doctor gave an address and contact to Lawrence&#039;s roommate in case he needed more info. He went to the address during the day and found nothing&lt;br /&gt;
* Going at night, they found strange symbols and then were attacked by a fanged woman who when shot, survived and ran away. &lt;br /&gt;
* Later, the symbols were discovered to mean &amp;quot;Feed&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Assignment #3 - 06/21/2024 “The Last Lightkeeper of Seasway&amp;quot; ===&lt;br /&gt;
Session Tags: Eldritch Horror, City of _________ , Local Legends &lt;br /&gt;
&lt;br /&gt;
Characters: Tara (Sarah), Lt. Mallory (Matt), Cedric (Sam), Alexander (Jon), Mara (Anna) &lt;br /&gt;
&lt;br /&gt;
GM: Mercedes &lt;br /&gt;
&lt;br /&gt;
Important NPCs: The Lightkeeper&#039;s Doll, Gherman the Last Lightkeeper &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: The Lightkeeper&#039;s Doll&lt;br /&gt;
&lt;br /&gt;
District/Locations: Seasway&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* There is an underwater city in the Glass Sea &lt;br /&gt;
* The People of Seasway seemed to be under some kind of hypnosis &lt;br /&gt;
* They are desperate to show you &#039;The Great One&#039;&lt;br /&gt;
* The Lighthouse is destroyed and empty on the bottom&lt;br /&gt;
* At the top of the Lighthouse, Gherman has destroyed his entrance to the Pharos &lt;br /&gt;
* He begs to keep the Doll safe &lt;br /&gt;
* On the West side of the Island, the investigators see the remains of the Great One &lt;br /&gt;
* The child of the Great one waits to feast&lt;br /&gt;
* The investigators take barrels of oil and molotov cocktails to the child of the Great One &lt;br /&gt;
* While it feasts on the hypnotized villagers, the investigators fight it until it dies &lt;br /&gt;
&lt;br /&gt;
=== Assignment #4 - 06/22/2024 &amp;quot;Interview with a Deaconess&amp;quot; ===&lt;br /&gt;
Session Tags: Knight of the Pyre, the Pyre, the Ascendency &lt;br /&gt;
&lt;br /&gt;
Characters:  Alexandria, Gideon, Jamie,  Amaranth &lt;br /&gt;
&lt;br /&gt;
GM: Mercedes&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Baxter White, Ariel Kelly, Diego Parris, Lorelei Pennywhistle  &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered:&lt;br /&gt;
&lt;br /&gt;
District/Locations: The Sidle&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* A Deaconess is being held by the OUP after her brother Reggie called them when he found her missing &lt;br /&gt;
* The Deaconess touched an artifact and ended up gaining telekinesis and the Pyre wanted to kill her for it &lt;br /&gt;
* While interviewing her and trying to plan a way to help her escape, a knight of the Pyre appeared to kill her.  &lt;br /&gt;
&lt;br /&gt;
-- We met the knight of the pyre for the first time! &#039;&#039;&#039;Diego Parris.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-- Deaconess Lorelei was killed by him tho sad ): &lt;br /&gt;
&lt;br /&gt;
=== Assignment #5 - 06/26/2024 &amp;quot;Something Different About You&amp;quot; ===&lt;br /&gt;
Session Tags: Developers. &lt;br /&gt;
&lt;br /&gt;
Characters: Gin Reynolds (Julia), Lulianna Vaerstrom (Emma), Lt. Mallory “Mal” Harper (Matt), Tara Lloyd (Sarah), Alexandria Aquino (Aerin), Cedric Margrave (Sam) &lt;br /&gt;
&lt;br /&gt;
GM: Jon&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Set VII Experiment I &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: None&lt;br /&gt;
&lt;br /&gt;
District/Locations: The Steel&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened: &lt;br /&gt;
&lt;br /&gt;
* Investigators entered an abandoned factory and immediately felt off&lt;br /&gt;
* A mixture of pain, anguish, joy and malice were felt on the walls&lt;br /&gt;
* Bleed was felt from a hallway, and the door opened itself mysteriously&lt;br /&gt;
* A scream was heard from within the building, and the team began to look for the source&lt;br /&gt;
* They entered the hallway, which had several decomposing bodies of developers&lt;br /&gt;
* The end of the hallway had an odd green light, and a man was seen standing there&lt;br /&gt;
** He began approaching the group, rambling somewhat&lt;br /&gt;
** Dr. Aquino approached him, with Lulianna also offering a way to help&lt;br /&gt;
** He responded with &amp;quot;I am Perfection&amp;quot; and snapped the neck of the Doctor&lt;br /&gt;
* The rest of the crew unloaded and retreated, then leveling the building on top of the experiment&lt;br /&gt;
&lt;br /&gt;
=== Assignment #6 - 07/06/2024 &amp;quot;Petals of Protection&amp;quot; ===&lt;br /&gt;
Session Tags: The Cure, Owl Wain, Local Legends  &lt;br /&gt;
&lt;br /&gt;
Characters: Gideon (Nick), Lt. Mallory (Matt), Amaranth (Anna), Luliana (Emma) &lt;br /&gt;
&lt;br /&gt;
GM: Mercedes&lt;br /&gt;
&lt;br /&gt;
Important NPCs: The Owl Wain &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: Timely Iris &lt;br /&gt;
&lt;br /&gt;
District/Locations: Scarlet Woods / Bridleborn&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The investigators are sent to retrieve timely iris to assist with making a cure for the fanged disease and red rash &lt;br /&gt;
* Scarlet runners are seen traveling this edge of the wood, tell you of a local legend of a ghost who requires you to be silent or she&#039;ll kill you &lt;br /&gt;
* When entering the area, if any sound is made, the investigators are quite immediately met with an attack of owls and among the owls, they see a young girl in a large feathery cloak, commanding the owls &lt;br /&gt;
* The young girl approaches when the investigators are brought to the ground but they all manage to get away to the Iris field&lt;br /&gt;
* They gather Iris and find a smugglers crate buried inside that contains the body of a young child, they think the same age as the Owl Wain&#039;s spirit appears. It is wearing a similar but less feathery cloak &lt;br /&gt;
* When leaving, the group attempts to console the Owl Wain. The Wain is distraught when Mara sings her the song and then when she goes to cry, she covers her mouth to keep herself quiet &lt;br /&gt;
* The investigators leave as the Wain is distracted and no longer attacking them. &lt;br /&gt;
&lt;br /&gt;
=== Assignment #7 - 07/07/2024 &amp;quot;Assisting the Gumshoe&amp;quot; ===&lt;br /&gt;
Session Tags: The Ascendancy, The Pyre, Fangs, Dive Herald, Knight of the Pyre  &lt;br /&gt;
&lt;br /&gt;
Characters: Lizzy (Talia), Tara (Sarah), Father Lorrian (Keller), Jamie (Amal), and Gin (Julia) &lt;br /&gt;
&lt;br /&gt;
GM: Mercedes&lt;br /&gt;
&lt;br /&gt;
Important NPCs:&#039;&#039;Jonathan Aarons, &#039;&#039;&#039;Sister Fournier&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: -- &lt;br /&gt;
&lt;br /&gt;
District/Locations: Shriveline, Briar Green, South Soffit &lt;br /&gt;
&lt;br /&gt;
Important Things that Happened: &lt;br /&gt;
&lt;br /&gt;
-- The people from the List are now dying! The team believes someone not on the list are killing them to benefit someone who is on the list.&lt;br /&gt;
&lt;br /&gt;
-- Jamie Dies! &lt;br /&gt;
&lt;br /&gt;
-- Candela managed to save the future Divine Herald! &lt;br /&gt;
&lt;br /&gt;
=== Assignment #8 - 07/14/2024 &amp;quot;The Crimson River&amp;quot; ===&lt;br /&gt;
Session Tags: &lt;br /&gt;
&lt;br /&gt;
Characters: &lt;br /&gt;
&lt;br /&gt;
GM:  Nick &lt;br /&gt;
&lt;br /&gt;
Important NPCs: &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered:&lt;br /&gt;
&lt;br /&gt;
District/Locations:&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
=== Assignment #9 - 07/17/2024 &amp;quot;We Can Take Your Pain&amp;quot; ===&lt;br /&gt;
Session Tags: Developers &lt;br /&gt;
&lt;br /&gt;
Characters: Lt. Mallory “Mal” Harper (Matt), Tess Henry (Mercedes), Gideon (Nick), Verity Leòn (Aerin), Amaranth Cyprus (Anna) &lt;br /&gt;
&lt;br /&gt;
GM: Jon &lt;br /&gt;
&lt;br /&gt;
Important NPCs: Set VII Experiment II &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: None&lt;br /&gt;
&lt;br /&gt;
District/Locations: Briar Green&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The party arrived at the college campus, trying to understand what happened&lt;br /&gt;
* Used bleed detectors to find the source of the phenomenon&lt;br /&gt;
** It was determined to be the dormitory building&lt;br /&gt;
* The investigators entered and felt cold oppression and it got worse the higher they went&lt;br /&gt;
* As investigators spread out through the building, each began to see images of their fears.&lt;br /&gt;
* These fears pulled them towards the top floor, or sent them away depending on the person&lt;br /&gt;
* Eventually, the group saw the experiment on the third floor, and he feasted on their fear and found it delicious&lt;br /&gt;
* He wanted to feast on more than just fear, and turned to advance on the group&lt;br /&gt;
** They immediately opened fire as he tried to get closer, but he managed to get close&lt;br /&gt;
* He was wounded severely, retreating through a rift in the Flare&lt;br /&gt;
&lt;br /&gt;
=== Assignment #10 - 07/19/2024 “The New Divine Herald&amp;quot; ===&lt;br /&gt;
Session Tags: Divine Herald, The Ascendancy, Red Rash, Quarantine, Fangs, Vampyre &lt;br /&gt;
&lt;br /&gt;
Characters: Gideon (Nick), Tara (Sarah), Father Lorrian (Keller), Gin (Julia), Lt. Mallory (Matt) &lt;br /&gt;
&lt;br /&gt;
GM: Mercedes &lt;br /&gt;
&lt;br /&gt;
Important NPCs: Divine Herald Siobhan Fournier  &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: Vampyre Dust&lt;br /&gt;
&lt;br /&gt;
District/Locations: The Shriveline, South Soffit &lt;br /&gt;
&lt;br /&gt;
Important Things that Happened: &lt;br /&gt;
&lt;br /&gt;
* The new Divine Herald states there will be a quarantine of South Soffit (indefinite), as well as a two-week hold on Hallowharbor, The Steel, and Red Lamp&lt;br /&gt;
* Desperate to find the reason behind the Red Rash, the investigators head to ground zero, South Soffit, before the midnight Quarantine begins &lt;br /&gt;
* In Gin&#039;s church in South Soffit, a few of those with the long version Red Rash state they got it from a soup kitchen where they saw the Divine Herald when she was just a Cardinal&lt;br /&gt;
* They are approached by a pair of doctors looking for those with long-lasting Red Rash to &amp;quot;assist&amp;quot; them &lt;br /&gt;
* Gin recognizes them as fanged creatures, like what attacked Lizzy &lt;br /&gt;
* They kill the pair, using symbols of the Ascendancy or a Ghostblade to turn them to dust &lt;br /&gt;
* They go the hospital the pair represented and find a &amp;quot;Vampyre Nursery&amp;quot; with a Nursery worker there, overseeing 5 newborns preparing to wake and 5 sedated humans, ready to be feasted on when the newborns awake &lt;br /&gt;
* The journal from the Vampyre Nursery states that they were going to wake up in 3 days. It takes 5 days fully from bite to awaking. &lt;br /&gt;
* The investigators kill the Nursery Worker but not until they learn from him that the Divine Herald is a High Priestess from Lacroix, where she is known as the Countess Fournier &lt;br /&gt;
* She brought the Red Rash to Newfaire to show the vampyres who will be the most susceptible to being turned into a vampyre vs. who will be the food for those new vampyres&lt;br /&gt;
&lt;br /&gt;
=== Assignment #11 - 07/27/2024 &amp;quot;The Owl Wain&amp;quot; ===&lt;br /&gt;
Session Tags: Local Legends, Owl Wain, The Cloud, The Cure, Player Catalyst &lt;br /&gt;
&lt;br /&gt;
Characters: Lizzy (Talia), Verity (Aerin), Gio (Amal), Gin (Julia), and Gideon (Nick) &lt;br /&gt;
&lt;br /&gt;
GM: Mercedes &lt;br /&gt;
&lt;br /&gt;
Important NPCs: Owl Wain &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered: Timely Iris &lt;br /&gt;
&lt;br /&gt;
District/Locations: Scarlet Wood, Bridleborn Mountains &lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The investigators returned to put the Owl Wain to rest and also seek out more timely Iris &lt;br /&gt;
* They take a side road and find a cloud that is giving off bleed &lt;br /&gt;
* The cloud feels like it is watching them and then it creates a dust devil and slurps up a pair of wild stallions before dispensing the bones and blood in front of them &lt;br /&gt;
* Going back to the main road, they find the Owl Wain and use the nursery rhyme song about her to plea to her and Gideon uses a spirit board to have her speak without speaking &lt;br /&gt;
* She tells them she has to be quiet because of Pa and she is afraid of the passing Smuggler wagons&lt;br /&gt;
* The riders on the wagon tell the investigators of a man who used to have his children travel with him and was unkind to them if they were not quiet and one by one the children went missing before the man retired because no one would work with him &lt;br /&gt;
* The investigators find the box with the Owl Wain&#039;s body, Gin performing her last rites and her spirit being laid to rest. On the Box they see the name Hildebrand and a location &lt;br /&gt;
* Going to the location, they find a cabin and inside, the body of the man, Hildebrand. The evidence shows he was murdered by his eldest daughter&#039;s fiance after she told him they couldn&#039;t be married because her father was refusing to let her go. &lt;br /&gt;
* The investigator&#039;s find the Owl Wain&#039;s room and her name before she became legend, Mary. &lt;br /&gt;
* Her eldest sister, Vanessa, seems to have escaped with her fiance. &lt;br /&gt;
* There is a third bed with the name Alyssa on it. The investigators find no evidence to lead them to her demise. &lt;br /&gt;
* Heading back, they have adequate amounts of Timely Iris  &lt;br /&gt;
&lt;br /&gt;
=== Assignment #12 - 07/30/2024 &amp;quot;The Sunken City&amp;quot; ===&lt;br /&gt;
Session Tags: &lt;br /&gt;
&lt;br /&gt;
Characters: &lt;br /&gt;
&lt;br /&gt;
GM:&lt;br /&gt;
&lt;br /&gt;
Important NPCs: &lt;br /&gt;
&lt;br /&gt;
Phenomenon/Artifact Recovered:&lt;br /&gt;
&lt;br /&gt;
District/Locations:&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
[[Category:Qandela Obscura]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qandela_Obscura&amp;diff=32559</id>
		<title>Qandela Obscura</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qandela_Obscura&amp;diff=32559"/>
		<updated>2024-07-26T02:38:57Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* Thomas MacCallum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&#039;&#039;&#039;Qandela Obscura &#039;&#039;&#039;is an online Illuminated Worlds community campaign that began in December of 2023.&lt;br /&gt;
&lt;br /&gt;
The campaign involves investigators of Candela Obscura seeks to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
In the city of [[Newfaire]], located in the Northern end of Noma on the continent of [[Osugbo]], a revolution has just begun. Since the cut off from all other planes, the world has fallen into a mundane forgetfulness and in this quiet area of the continent that has always been simple and mostly human, a new danger awaits. &lt;br /&gt;
&lt;br /&gt;
In the settling dust of the Great No Man’s war of 27 CR, three great powers has arisen and split Newfaire among themselves. The Ascendancy, the religion of this area, The Primacy, the national government, and the Periphery, a militant police force. &lt;br /&gt;
&lt;br /&gt;
Now, in 34 CR, strange happenings have begun to take hold in Newfaire’s streets, the Scarlet Woods, and the Bridleborn mountains surrounding. A realm, completely cut off from all others and nearly forgotten what dangers they hold finds itself on the threshold of another plane, The Flare. The Flare has found itself brushing against Newfaire in thinning and releasing the aberrant and eldritch horrors that those who now occupy the city, have long forgotten. &lt;br /&gt;
&lt;br /&gt;
It is up to a crack team of investigators, made up of every day professors, street magicians, occultists, and even lowly criminals to find, secure and protect the citizens and keep them none the wiser. They do so by working for a quaint organization, Qandela Obscura.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Find the Roster of Players and Characters Here —&amp;gt; [[Qandela Obscura Player Roster|ROSTER]]&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Important NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Dr. Imelda Francis ===&lt;br /&gt;
Former Lightkeeper returned to the rank, Imelda is a middle-aged doctor who specializes in the effects of the flare and phenomenon in the medical field. She is not always a ray of sunshine but she is always ready to lead and tend to those who are affected by bleed.  &lt;br /&gt;
&lt;br /&gt;
=== Jean Hawkeye ===&lt;br /&gt;
A brilliant prodigy alchemist, Jean Hawkeye survived the terrible Prince Naphan to become the engineer that Candela needs to assist them with devices and gadgets for investigators to use in the field. She lives at the Steam Townhouse and is partnered to Thomas MacCallum &lt;br /&gt;
&lt;br /&gt;
=== The Knight of the Pyre ===&lt;br /&gt;
An ever vigilant and terrifying force, the Knights are sent out by the Pyre to eliminate dangerous harbingers of bleed and never fail to take out their targets, unless they wish to be removed from service and life. The newest knight is Jamie, formerly a Candela Investigator  &lt;br /&gt;
&lt;br /&gt;
=== Divine Herald Siobhan Fournier ===&lt;br /&gt;
An immigrant from Lacroix, &amp;lt;s&amp;gt;Sister Fournier is a tender, kind, and meek servant of the Ascendancy&amp;lt;/s&amp;gt;. She was a countess in Lacroix and is their High Priestess, currently masquerading as a Cardinal of the Ascendancy in order to gain the title of Divine Herald. She set loose the Red Rash in South Soffit while shepherding there, to signal to her vampyre kin who would be best to feed on and spread their bloodline. &lt;br /&gt;
&lt;br /&gt;
=== Thomas MacCallum ===&lt;br /&gt;
Coming from the Highlands of Noma, just on its northern border, comes the stocky soldier with a mean attitude and a soft heart. Once an investigator hellbent on protecting everyone through any means necessary, he now works at the various tea houses doing odd jobs from bussing to security. He lives in the Sidle with his current roommate Fives and has a particularly soft spot for Jean Hawkeye.  &lt;br /&gt;
&lt;br /&gt;
=== Detective Barlow ===&lt;br /&gt;
A detective of the Periphery forced into retirement through exposure to the Flare, Michael Barlow is the lightkeeper for the Nine Irons. He is currently investigating the cult known as the Developers and their hunt for perfection through some less than clean means.  &lt;br /&gt;
&lt;br /&gt;
=== Piers Corden ===&lt;br /&gt;
Julia can fill out their own NPCs bio  &lt;br /&gt;
&lt;br /&gt;
=== Quinten Threadle ===&lt;br /&gt;
An older Lightkeeper that operates in Newfaire, Osubogo. He owns Threadle&#039;s Tailoring - his passion project that also doubles as a 4th Pharos access and a headquarters for a few circles within the city. He is a magician and serves as a Lightkeeper after his age and his wounds have caught up with him while working as an investigator for Candela. He is quite knowledgeable of people and a keen eye for sorting out rumor from fact - and is happy to be as helpful to the youngsters now carrying on the Candela legacy. He can be found during the day dressing and creating fashion for those from the very wealthy to those in the poorhouses with his assistants. He is constantly seen with his orange tabby cat, Marsh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking for an NPCs info that isn&#039;t here? Try [[Other Qandela NPCs]]&lt;br /&gt;
&lt;br /&gt;
== [[Qandela Obscura/The Story So Far|The Story So Far]] ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Especially if you&#039;re running a Community Campaign, it&#039;s important to let your players know what special rules you have in play for them.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Qandela Obscura]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Otto_von_Gerwig&amp;diff=30232</id>
		<title>Otto von Gerwig</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Otto_von_Gerwig&amp;diff=30232"/>
		<updated>2024-03-20T00:36:36Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* Chapter 12: Life in Galik */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=[[Troverth]] Government|name={{PAGENAME}}|image=OttoGerwig-ai.png|caption=A portrait of Otto von Gerwig|relatives=Cellica von Gerwig (Wife - 900BR-850PR Deceased)&lt;br /&gt;
Reyner von Gerwig (Son - 300-500 Deceased)&lt;br /&gt;
Mira von Gerwig (DIL - 300-510 Deceased)&lt;br /&gt;
Luitwin von Gerwig (GS - 400-610 Deceased)&lt;br /&gt;
Askan von Gerwig (GS - 460-720 Deceased)&lt;br /&gt;
&lt;br /&gt;
Alea Garnier (Daughter - 400-650 Deceased)&lt;br /&gt;
Perceval Garnier (SIL 425-505 Deceased)&lt;br /&gt;
Antoinette Garnier (GD 453-750 Deceased)&lt;br /&gt;
Lucien Garnier (GS 460-800 Deceased)&lt;br /&gt;
Aiwin Garnier (GS 460-760 Deceased)|languages=Common, Elvish|alias=Komandant Alpha|marital=Widowed|birthPlace=Old Troverth|deathDate=deathdate|deathPlace=deathplace|species=Human|gender=Male|height=5&#039; 10&amp;quot;|weight=180|eyes=Grey/green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is quite the odd adventurer. Seen as a 60 year old human man, he has been around for much much longer. He uses a regiment of ceaseless soldiers to fight in combat, but his own swordsmanship is capable for when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Otto von Gerwig stands at 5&#039; 10&amp;quot;, human in almost every way. He looks to be about 45-50 years old, with somewhat paler skin, a bushy grey mustache, and grey-green eyes. These features can be seen when he is not wearing his gas mask, which he does so religiously when in the company of strangers. His clothing is militaristic in nature. He wears very bland colors, dark grey pants and tunic, covered by a blue-grey great coat. He wears a somewhat ornate, polished breastplate which has the seal of [[Troverth]] is stamped onto the very top of the armor. Upon his head, he wears a dull-grey helmet, and his canvas gas mask when in front of others. In the pocket of his trench coat is a small rosary with a locket at the end, inside is a portrait of his recently deceased wife, and he wraps the rosary around his wrist when he enters battle.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He is a kind, caring man when not in combat. He offers advice similar to that of your grandfather, and will always have a story ready should you ask. He enjoys some of the smaller things in life, gardens, strolls, even games of chess or cards. He finds joy in the moment. When he enters battle, a different Otto is seen. He is ferocious, cunning, and commanding. Not afraid to get stuck in, he uses his loyal Ghost Regiment to fight and keep the enemy maneuvering to control the flow of battle. &lt;br /&gt;
&lt;br /&gt;
== The Long Vigil of Otto von Gerwig ==&lt;br /&gt;
This is the story of Otto von Gerwig&lt;br /&gt;
==Chapter 1: Early Life==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;I was born in the waning years of the Holy Wars, or so historians call it these days. It was the year 978 BR, the 20th day of the 10th month, in a small village within the borders of Troverth when it was still on [[Osugbo]]. My mother, Raina, was a sweet woman. She wanted me to enter politics, or academics, to use my mind for something other than warfare, and to have a more typical childhood. My father, Andebert, was a stoic man. Harsh at times, he prepared me for military service. He instilled lessons of discipline, and honor from a young age. Under his guidance, I excelled in my craft, and by age 10 was far above my fellow children. The von Gerwig family had a long history of service to Troverth, serving as sergeant-at-arms within the armies or in the city garrisons for generations. My raising was done to prepare me for continuing this legacy. By the time I could properly train, read, and write, I was studying swordsmanship and military doctrine. My father enrolled me into the Engelhard Military Institute, Troverth’s best, when I was 12. It was here where I continued to study military tactics and doctrine, learning from veterans and analysts alike who served in the Holy War. The regimen of training and studying was designed to break the students, and remold them into leaders for Troverth. Many of my students dropped from the program, breaking under the pressure. The cowards did not deserve the opportunity they were afforded anyway. Lessons continued, and I began to excel in my classes. By the time I was 15 the war with the dragons was over, and victory had been secured. I continued in the academy until my graduation, in 1 PR, where I earned that coveted title of sergeant-at-arms. Unfortunately, the lessons I had learned would be required sooner than anyone anticipated.&lt;br /&gt;
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In the year 2 PR, the Realm War broke out, and Troverth’s position was threatened by Champerty. The call to arms was raised across the Empire, and I answered. I was 19 when the war began, and my first command was a small formation of pikemen, the 151st Heavy Pikes,  assisting the various fronts against cavalry attack and footsoldier assaults from breaking our shield walls. We first entered combat in the year 3, fighting across various fronts with the main armies of Troverth. Casualties were low when we began, and hopes were high for a quick and decisive victory of our enemies. How wrong we were.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 2: Military Career==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;We performed well in the war, until we were sent to the Phantom Front. That damned magical hole was the definition of hell. Champerty forces ground us down slowly but surely, withering our attacks with demons and magic. Tactics which had been successful previously, were no longer an option. The enemy combined a superior defensive position with magical enhancements to almost prevent a total frontal assault. As we ground forward, the formation began to crumble under the weight of loss and the attrition we faced. Eventually, we received word that the Champerts were attempting to encircle both of our flanks, and they nearly succeeded. Had it not been for one shogun, surely we would have been eradicated that day. As the Phantom Front continued to grind on, more and more of our formation fell, until the day I received the injury which removed me from frontline service. &lt;br /&gt;
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In the year 15, my formation was reduced to 36% strength, but no reinforcements ever reached us. Command continued to funnel in the unskilled fodder they called the Barakas. These troops shored our center, but our veteran formations were thrown into the grinder to defend the flanks. The 151st was one such unit, and our meager number of men were caught out in a salient because an order to back step was never received. Our enemy took full advantage, and a series of attacks from demon and soldier alike smashed into both of the formation’s flanks. Axes, swords, spears all flashed and danced in the light, the blood of my men and the enemy mixed upon the ground. As the dead and wounded mounted, only a handful remained. We were crushed, surrounded, and slowly being picked off. The demons were the worst, they enjoyed the show, choosing not to outright kill us as they encircled our formation. They cut and stabbed at tendons, joints, and other non-vital areas. They bled us, slowing us to the point we could not fight back. Some of my men were pulled through the surrounding shield wall, their wails resounded over the cacophony of battle for what seemed like hours. AS the 151st was reduced to nothing, we continued to fight. Surrender was not an option because prisoners clearly were not being taken, and my men performed valiantly, down to the last man. As we tried desperately to break out, I felt something grab my sword hand, and a very hot sensation flooded my arm, followed by a very quick cold. I screamed, and looked to my side. A Champerty soldier was holding my severed forearm, and a demon’s blade was retracting to behind the wall. This was the last I remembered before falling unconscious on the field.&lt;br /&gt;
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I awoke some time later, the sounds of wounded and dying men filled my ears. I looked around, and saw tent walls, and men and women clad in white clambering around what seemed like a sea of men. Recent casualties I suspected, but I had no idea how I reached the rear lines. This hospital was a despicable site. Men and boys receiving what little care the overwhelmed staff could give while they lay waiting to die. Laying in the officer’s ward, which was by no means any better than what the common soldier resided in, I was simply placed on a stretcher and given care first. I had nearly given up, or I think I had nearly given up. This particular experience is viewed through a fog as it was not entirely something I would look back upon in clarity due to my condition. I do remember my arm, removed from just below the elbow, was slowly bleeding through the bandages. Nurses and aides were constantly assuring me a healer would be by soon, but I was losing too much blood too quickly for this to be true, it was only a matter of time before I simply did not have enough to keep me alive. I laid there, staring at the tent roof thinking of my mother. How would she react to the death of her son? Would she recover? What would father think? Would I have done enough for him to be proud of his son? What of my sisters? They were too young to understand the concept of death, not in its entirety. As I lay there, waiting to either die or receive a miracle from some higher power, a healer arrived. In my delirious state, I thought she was an angel. Soft, golden hair, a voice so reassuring I believed I would rise from hearing it, a touch soft enough to instantly calm me. She removed my bandage, and she uttered an incantation, and with a soft glow the bleeding stopped. She brushed my hair from my face and that was the moment I fell in love. Her features, elven and beautiful, came into focus. She smiled down at me, saying that everything would be alright, I was able to go home. I looked at her, and held the hand placed upon my face, and asked her what she was called. Cellica, an angel sent to save me this day. As I recovered, we spoke more and more, connecting and learning more of each other. She was a high elf, whose family had established themselves well before Troverth came to power. She offered her healing services when war broke out, a sort of grand adventure for herself, and to practice her abilities. We became friends, and As my healing sessions began to end, a captain came to my bedside. I suspected I knew what he was going to tell me, and he confirmed my suspicions. I was relieved of duty, honorably discharged for wounds received in the field. I was also told I was going to receive the Emperor’s Cross, for distinguished leadership and service in the face of the enemy. Additionally, for my injuries, I would be receiving the Blooded Amulet. Finally, the captain gave me the campaign ribbon for the Phantom Front, for participation in the battle here. These commendations would certainly make my father proud, even if I returned with my injuries. After congratulations were given, by both the officer and Cellica, I was allowed to leave. However, I elected to remain as an aide, choosing to provide reassurance to the wounded that help would arrive, or writing letters to those families who had lost a son. I did this because I wanted something to flower with the elf who saved my life, and eventually something did.&lt;br /&gt;
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I volunteered with the hospital service for another year, during this time Cellica expressed interest in perhaps allowing me to court her. It was a wonderful revelation, and soon after, I asked for her hand in courtship. We remained together for a year, working in the hospitals, until I received word that my father was ill. I had asked her to join me, so that my family may meet her, to which she very enthusiastically accepted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 3: Civilian Life==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; Upon our arrival at home, my mother and sisters ran to the front gates, and warmly embraced the both of us. Mother looked well, but it seems that father’s illness was more serious than originally anticipated. Her worry showed through her smile, but she was brightened by our return. My sisters were grown, far more than when I had left. One had entered secondary school, and was excelling as a writer. The other was leading her class in grades, and was nearly prepared to enter secondary school. They mulled over Cellica, asking enough questions for it to be considered an interrogation. She smiled, laughed, and answered all of their questions, when a cough came from the front entrance. Father was standing there, wearing his study robe and propping himself up on a cane. He looked frail, the skin tight to his frame, and the bags under his eyes gave away that he had not spelt well. I moved away from the group, approaching him, and offered my arm to take him to Cellica and the others, who were now making their way towards us. He refused, simply stating he could still move, and had some fight left. He approached the group slowly, and took the hand of Cellica, kissed it, and thanked her for bringing his son home. She beamed at him, before pulling him into a hug. Something was whispered to him, and he softly smiled in the embrace and returned it. We entered the home and I was asked by my father to see him in his study. &lt;br /&gt;
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When I arrived within the room, he began to ask me about the war, what I had done before being discharged, what I had accomplished and earned. I regaled the tales of the 151st, telling him about what we did, what training was like. I told him of our first engagements, what actions were taken and how well the unit performed. I continued through 8 years of war, all the marching and camping, camping and marching, followed by the terror that was combat, and the return to marching. He seemed to brighten at how boring the early days of the war were for my unit, until he asked the very obvious question, which I was reluctant to answer. But I did tell him about the Phantom Front. I told him of our losses, of how the Champerts ground us down, using magic and demons to bolster their forces. I told him of our encirclement, and the destruction of the 151st. I told him of the sounds, and the sights, and the emotions that coursed through me. I told him of the moment I lost my arm, and what I feared would happen as a result. He seemed to darken at this, extending a hand and squeezing my shoulder. He said he was proud that I had served well, and that he was happy to see me return home at all. He knew that there were so many whose sons did not return. He considered my return a blessing, and he would not squander it by thinking me of less of a man because I was injured. I smiled at this, knowing I had lived up to the family expectations, and made him proud of me. Soon we reached the topic of Cellica. I told him that I loved her, deeply and truly and wanted to spend my life at her side, regardless of how short that would be to her. He seemed to approve of the notion, smiling and sitting me down. He informed me of his illness, something terminal affecting his heart, and in his advanced age it would certainly not be long before he passed. I told him that Cellica may be able to heal him, to remove whatever ailed him, but he refused. He said he led a good life, and was ready, but wanted to at least see a wedding. He raised his eyebrows at this and looked at me, hinting heavily that perhaps it was time. And so, in accordance with my father’s wishes, that night at family dinner I asked Cellica permission to spend my life by her side. I understood that she would outlive me by several centuries, however it was how I wanted to spend my life. She was overjoyed, as were my mother and sisters, and my father was pleased at this. We spent the falling three days planning the wedding, finding appropriate attire, and preparing ourselves. As the days passed, my father&#039;s condition worsened. It was clear that he had very little time, but our wedding was a beautiful ceremony. She used sending to contact her family, who arrived a day prior thanks to some magic teleportation. To say her father was imposing was an understatement. I was afraid he would never approve of our marriage, simply because of the way he carried himself. However, my father and he held a sort of negotiation or discussion and he warmed right up. The elf was happy to see his daughter off, even for a brief time, to a man who could defend the home and make her the center of his life. I was very gracious to the both of them, ensuring I could maintain my promise to Cellica’s father until the end of my days. With the promise made to her father, the wedding was set to begin. &lt;br /&gt;
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To say that she was beautiful was the greatest understatement of my life. Nothing was comparable, not even the gods. The service was quick, yet elegant, which we both agreed on for the sake of my father. We were wed in both the way of her people, and the way of mine, to show our newly combined heritage. We had our hands bound in a silken cloth, with words of protection and unity uttered in elvish. The silk was then cut, and tied around our upper arms to ward off evil from our union. In the way of my people, we exchanged vows of love, protection, and unity. I gave her my vows, claiming to be the rock on which the waves of life will break, the bastion for our family, and uphold my love until my dying breath. Her vows, like herself, were beautiful, powerful, and the only reason I am able to dictate my life story centuries after it should have ended. She smiled, uttering these words:&lt;br /&gt;
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&#039;&#039;With this kiss, I will be yours, in this life and the next. I will tend our garden, defend our walls, and light our path.&#039;&#039;&lt;br /&gt;
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&#039;&#039;With this kiss, I will keep and hold you, an extension of me as I extend you. I will live my life with you, and you will live your life with me.&#039;&#039;&lt;br /&gt;
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&#039;&#039;With this kiss, I gift you my life, my strength, my love, my being&#039;&#039;&lt;br /&gt;
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I was unaware of the effects these words would have, but it was a spell of sorts. Following the ceremony, we ate with both families, hosting a feast with foods from both of our homes. We laughed, enjoying the company of both families, and lived within the light for the moment. As we retired for the night, my father came and talked to us both. He was elated to see such a beautiful ceremony, and to hear such beautiful vows. We thanked him, and I had asked if he would like to speak longer, but he insisted he was tired, and wished to sleep. It set in with this statement. He knew that today was his last, and I was grateful that he was able to see us together. I bid him good night, and will be prepared to comfort mother in the morning, and I embraced him. I held him tight, somewhat hopeful that it would keep him for even a day longer. He asked that everything be simple, and we told him it would be. He told me where his will was for the morning, and to help mother. He passed some time in the night.&lt;br /&gt;
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We held a very simple funeral for him, as were his wishes. Cellica kept her family for the day, and we both worked to console mother. Her heart was broken, but she felt that he held long enough to see our wedding, and was happy that he did. Following the burial, we read his will, and he had altered it shortly after the wedding. He left the home and all of its possessions to mother, so she may live her life within the home they built together. To my sisters, he left several of his mother’s jewelry pieces, which they have been fascinated with since they were very small. And to Cellica and I, he left enough gold to relocate and build our own home, if need be. He thought of each of us, making sure that we were taken care of even after his passing. A great man indeed.&lt;br /&gt;
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Cellica and I remained with my mother for the next year, keeping tabs on the ever changing conflict around us. It was the year 17 when we moved to establish our own home, but we ensured that mother was taken care of with my sisters for the time being. Cellica and I moved southward, to find a coastal city to relocate to. It was the furthest point from the battlefronts and would allow for a quick escape if we needed to. Be used about half of our gold to buy a small plot of land and build a small home. Made of stone and wood, it served as the beginnings of our new life together. We created a garden, growing produce and flowers which thrived in the coastal climate, and it was here where we remained for 5 years. In the year 20, Troverth landed on [[Amusa]], establishing a new area within the Empire. We were eager to move there, being far enough away from the major battles which have taken a turn for the worst here at home. In the year 22 we decided to inform my mother of our leaving, but she insisted the war was still far from her and she would remain. It was hard, but I accepted her wishes to remain in the home her and father built. I wished her well, and where they could find us should she change her mind. As Cellica and I sailed, we wondered what the new continent would be like and what our home would become. &lt;br /&gt;
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We built another humble cottage on the outskirts of the main city, begun when the initial landings occurred, to begin a small farm or brewing company. We knew the gold would not last forever, so we tried to create our own income. In the year 33, some 11 years after our arrival here, the war ended with a defeat for Troverth. As a result, the city we were living in exploded with refugees and those fleeing across the sea. Using 11 years of income, Cellica and I built a new business, a tavern for those coming across the sea. This business venture worked well for us, and we continued to expand with the city. Our tavern opened a second location, then a third. We began to build our life here in the city, even building a new home closer to our taverns for ease of administration, much more grand and designed for raising a family, should we want to.&lt;br /&gt;
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Over time, I realized something. I was no longer aging, or was doing so incredibly slowly. In the year 33 I should have been 50, but I still looked and felt no older than 30. This was the gift Cellica had given me. A longer life, to spend more by her side, her vows coming true as she extended my life to match hers. We can spend our days together, practically letting our taverns run themselves for the foreseeable future, living life in love, spending our time together. We took strolls through the city, went on dates to the parks, every moment was perfect with her.&lt;br /&gt;
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We continued living this life for the next 200 years. The city has expanded well into a metropolis, and a center for technological and academic advances. Tinkerers began experimenting with iron and steel, creating machines and contraptions for both war and life. Due to my veteran status, I was enrolled in a program to acquire a replacement for my missing arm. These tinkerers began creating hands and legs of iron and steel, brass and copper, even gold and silver if you could afford it. I accepted the offer, with much delight from Cellica, and my first prosthetic was attached. It was serviceable, offering me the basic ability to use my dominant hand once more, but the movements took time getting used to. It was unresponsive at times, with the joins seemingly locking or it did not do exactly what I wanted it to. However, for an early production or prototype it was well made. A copper exterior over a dark steel mechanism it was impressive to see. As time progressed, so did the technology for these prosthetics. Over the next 60 years, I received two more versions of the arm, with the final being the most complex device I had seen, and the one that worked the best. It felt weightless, nimble, responsive. It felt like I had my one flesh and bone back. I asked the tinkerers for a dark steel mechanism and a golden exterior, even going so far as to ask for silver inlays into the gold. They seemed eager to oblige, for the right price. Within the next week, I had a new, shiny arm. Cellica loved it, commenting on its elegance and strength, and how it suits me. I was so happy she liked it and told her as such. I finally felt whole. In order to get more used to the arm, I began training with it, rekindling my swordsmanship skills. Apparently, this gave Cellica an idea.&lt;br /&gt;
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On the 280th anniversary of our wedding, in the year 296, Cellica called for me within my study. As I entered the room, she stood there in a beautiful blue dress, and her bright smile. She told me she had a gift, for both our love and my work with my prosthetic. She produced a saber from behind her back, and it was as beautiful as she was. The hilt was a brightly polished gold with a copper colored grip. The basket guard was beautifully woven to resemble the leaves upon a tree branch. The blade was a polished steel, and shone brightly when removed from the scabbard. It was almost too nice to use as a sword, and should have been hung as an heirloom. However, when these concerns were voiced, Cellica simply stated that she ensured it was designed for use, and was a capable blade to defend her love. I was overjoyed, the blade was the best gift I could have received from the love of my life. I had planned her gift as well, her favorite chocolates, her favorite home cooked meal, and some of the finest wine I could find. But this paled in comparison to her gift to me, but I gave them nonetheless. She seemed so happy that I liked her gift, I can only hope mine was enough this time. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 4: Building a Family==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; It was two years later, in 298 when Cellica came to me with a request, one I was so very happy to hear. Cellica proposed a family, children of our own, apparently feeling that there was room for more love within our home. We started our family in the year 300, with the birth of our son, Reyner. When he entered our lives, we were nearly as happy as the day we were wed. He was a healthy boy, with softly pointed ears and a face clearly from his mother. His eyes matched mine, as did his hair. Our bedroom became a nursery, our den a playroom, and our son became the center of our world. As the years passed and he grew, we instilled our life lessons into him. Cellica taught him grace, compassion, negotiation, and healing magic. I taught martial prowess, civics, politics, and chivalry. Reyner became a well rounded young man by the time his formal education began. We placed him in a private institution for his education, mostly to help him build powerful relations with the children of Troverth’s elite. Paying for this education was becoming taxing, even with three successful taverns. I elected to use my military service for the city, and joined the city guard services. The government income was enough when combined with the taverns to keep Reyner in school until he graduated. Once he graduated, he began to work as a clerk for a lawyer within the city, who helped teach and guide him into the right schools to continue within the same career. Through the pay from his work and scholarships, Reyner was able to pay his own way, and become the city’s new public defender by 340. Cellica and I were so proud, but were more proud of his finding love. A sweet half-elf girl born the same year he was. Her name was Mira. She worked within the law school’s library, and the two took a liking to each other. He brought her to visit the first time after dating for nearly a year. Cellica and I were both receptive to her, finding her both book-smart and witty.  She reminded me of Cellica when we first met, and Reyner was certainly like myself. After two years of dating, on graduation day, Reyner asked for her hand in marriage, which received a very enthusiastic yes. They were married in the same manner Cellica and I were, to uphold family traditions, in the year 341. As Reyner continued to practice law, I decided to continue in the guard. The regimen was familiar, and it was gratifying work. The city itself had very little crime, the guard presence was more for show than anything. In the year 350, I was promoted to a sergeant officer, now being able to issue the commands of the day to my squadron of guards. This was where I began to excel for the city. Cellica was also far happier with this, because I was able to stay in the barracks rather than take to the streets. &lt;br /&gt;
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In the year 400, two major events happened within my life. The first, was the birth of my daughter, Alea. She was healthy, but smaller than her brother. She was so similar to her mother, her golden hair, slightly-pointed ears, and piercing white eyes. She took on my facial features, and nothing else. Within the same year, Reyner and Mira also had their first child. A boy they named Luitwin. Luitwin was very much like his father, a stoic boy who enjoyed reading and learning. Luitwin grew up and entered the same school his father did, studying in the sciences, particularly biology and anatomy. He also learned the ways of healing magic from Cellica, using his studies and her magic to begin a small clinic within the city. Cellica and I were happy to see both children come into the world, and prepared for their futures accordingly. As Alea grew, she became quite the spitfire. She was energetic, creative, and adventurous. Containing her was nearly impossible, which was a stark difference from her brother. I still attempted to teach her martial skill, in the event that she ever needed it, but also took to more creative outlets. I added lessons of survival and camping to her lessons. Cellica taught her painting, literature, even cartography if she wanted. We inadvertently set our daughter up to become an adventurer or mercenary. She picked up the bow quite well, and when she entered her teen years, became an avid hunter and tracker. We did not bother sending her to school, when private tutors could easily teach her all she needed of history, mathematics, and language. We allowed our daughter to grow in her own way, and she proved this method to be the best for her. As she grew into a young adult, she set out into the surrounding areas, joining an adventuring guild, and hunting several beasts in the area. It was in this guild that she met her love, a man named Perceval Garnier. Perceval was a tinkerer, creating many of his own devices and weapons. A smart lad, he resonated well with Alea and her need to learn and explore the world, showing her what his sciences are capable of. The two were wed in 450. They held a unique service in the guild hall, with enough alcohol involved that breathing in the air was enough to feel a buzz. And it was one of the most fun nights I have had in a long time. &lt;br /&gt;
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Three years after their wedding, in 453,  Alea and Percival had their first child, a bouncing baby girl they named Antoinette. She took after her mother in almost every way. She was rambunctious, and quite the handful, but kind and compassionate. She followed her mother and father, as she grew she joined the adventurer’s guild, becoming quite skilled with a greataxe, and channeling her energy into her combat. Her parents taught her everything she would need to know, and her grandpa enthusiastically told her stories from when he used to battle on the regular. Our family was growing, and growing quite quickly.&lt;br /&gt;
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The next 7 years saw great growth for our family. Our children were growing, our grandchildren were growing, and Cellica and I were going to be blessed with more happy news. In 460, Reyner and Mira had a boy, and named him Askan. He was more like his mother than Luitwin was; soft-spoken, wanting to read everything, and trying their best to keep to themselves. Through school, Askan excelled in literature and linguistics, learning a total of 9 languages by the time he graduated. He entered politics as an ambassador for Troverth, and led a somewhat successful career representing our empire abroad. Alea and Percival also had a boy, which they named Lucien. He was an oddity for their family, which was quite interesting to see. He was reserved, shy, and above all, interested in religion. He began taking part in services dedicated to Sarenrae, the goddess of light, and when he became old enough, became one of her clerics. Cellica and I even asked him to retake our vows on our 500th anniversary in 516. Lucien had a twin, named Aiwin. He was cunning, sly, and a damned good liar. He learned to wield daggers and hide in plain sight from his mother, and was given mechanical advantages by his father, including wrist-mounted, retractable blades when he turned 18. He tried his best to keep to himself, stay quiet, and remain under your radar. He got into trouble every once and a while, but nothing very serious. An apple missing here, perhaps a copper or silver piece there, that was his specialty. And I loved him for it. I often asked him to help my men train in finding criminals who could run and hide, or possibly had networks. He usually won the exercises through deception, avoidance, and picking my squad off one by one. He always got some spare gold when he won, so it kept him out of other people’s pockets. Our family was grown, and of course these grandchildren would have children of their own, but they never visited often enough for Cellica or I to find out what they did with their life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 6: Curse of Longevity==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The family suffered its first loss in 500. Cellica and I lost our oldest, Reyner. He lived a good life, living 200 years with half of it being in service of the law in Troverth. He requested a simpler service, with family and close friends only, and to be led by Lucien. It was a beautiful service, and something Cellica and I both expected we would have to get used to. I may be able to live as long as an elf, but I was still human, and our children were only half gifted with elven longevity. As such, we would outlive our own children, but with generations continuing to grow, our family name would go on. Reyner was buried in a new mausoleum tended to by Lucien’s congregation and fellow clerics. Following the funeral, we convened at our home, and celebrated Reyner’s life. The work he completed in law around the city to better the community he served, and the love he gave to his wife and children. It was a touching scene.&lt;br /&gt;
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Percival was the next to pass, in 505, which devastated poor Alea. A full human, he lived as full a life as he could, spending 55 years with Alea and building a beautiful family. The guild immortalized him in the hall, adding his portrait to their “Wall of Heroes” alongside many other adventurers who have passed since the guild’s founding. His funeral was as simple as they come, he requested to be cremated, and his ashes placed within the guild hall. The dedication was astounding. His friends and guild members raised a drink, in unison sent him off, and began the merriments of drinking and sharing stories of him. Following the celebration of his life, Alea, Antoinette, Aiwin, and Lucien returned to their home to mourn and celebrate in their own way. &lt;br /&gt;
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Reyner’s wife Mira joined her husband in 510. Her service was done similarly to Reyner’s, and she was interred alongside her love. Her children and grandchildren mourned her, and celebrated her life the same as they celebrated the others. A close-knit clan we are, I suppose. But it was a beautiful coming together over the past few years, and with more loss to follow, our family had expanded and contracted, like the waves upon a beach. Thus was the beauty and pain of life.The joy of living, brought down by the pain of death and loss. Thankfully, we endure to create new life and allow the dead to be remembered.&lt;br /&gt;
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In the year 550 I received another promotion in the guard. Rather than commanding one patrol of city guards, I was placed in charge of a district. It was an area of the city referred to as “Silver Row” because it was a relatively middle class merchant district. Most goods could be purchased with little gold or mostly silver pieces, giving it the nickname. Usually a quiet area of the city, Silver Row was a nice assignment. Under the watch of my men, with some help from Aiwin, the low crime rates dropped to nearly nothing. Every once in a while, a small purse would be stolen or some fruit taken, but it was peaceful here. This made it easier to open yet another tavern, but our expansion into the business would stop after this. Cellica began planning an extension on our home shortly after our newest tavern opened. She wanted a sunroom to face the west, and enjoy the sunsets we can see from our hilltop home. She also asked that we build a greenhouse so she may grow a variety of plants year round. I could never say no to her, and over the next 5 years, I gave her the best sunroom and greenhouse I could manage. We continued to love and live together, and our family continued to grow as new generations continued to add to the family.&lt;br /&gt;
&lt;br /&gt;
Life remained uneventful until 610, when Luitwin passed away. The first of our grandchildren, his death served as a reminder that longevity is as much a curse as it is a blessing. Outliving not just one, but two generations certainly pains the soul. Luitwin was celebrated for his service in medicine, and as a physician within the city. He healed many, from all walks of life, and from all classes. He wanted to give the gift of health to as many as he could, and showed the light within him. He left behind a wife and child, and we all remembered him fondly. Luitwin elected for a more simple burial plot, to reflect his down-to-earth nature when it came to his medical practice. We helped pay for the plot, leaving enough room for the rest of his family, to ensure they would remain together in eternity. &lt;br /&gt;
&lt;br /&gt;
Cellica and I lost Alea in 650. The last of our own children passed peacefully. She did get to see her grandchildren before passing, and Antoinette, Aiwin, and Lucien were with her when she did pass. This made me happy, as she was surrounded by her closest family. She too had an adventurer’s funeral within the guild hall. Her portrait was hung next to Percival’s on the “Wall of Heroes” and her ashes were placed next to his. Two two are certainly hunting in the fields of Elysium, or so Lucien says. I hope he’s right. Losing one child was terrible, losing both is almost unbearable. But they deserve that eternal joy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 7: Guard of Troverth==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; In the year 670, I received some very disturbing news. There was a string of break-ins and homicides within the Silver Row that gave the community quite the scare. A general sense of anxiousness settled over the district, wondering when the next victim would be found. The person had a very particular target, or at least that is what it seemed. The victims were both men and women, but were of gnomish or elven descent. Additionally, they each sold items which were crafted by local wood. The killer usually left a specific item as a sort of calling card. They used a small hatchet to slash a rune of sorts into the sales counter within their shops, surrounded by sticks of this local tree. It has been left at every scene, but the rune is not recognized by either myself or the guard. However, pulling from resources from the various schools in the city, we discovered the rune to be primordial, and it was a call for the balance of life and death. Someone thought these clues led to a perpetrator being of elven descent, possibly connected to druidic circles who was enacting some very violent revenge for the trees. I ordered more patrols, to at least allow the community to feel safer. However, to lure out the possible killer, I ordered a shop vacated by the owner, an older elven woman who had been wood carving for some time. I then had one of my finer officers, a sergeant named Quintessa, apply a magical disguise and work late for her shift. She obliged, taking the place of the shop owner. That night, our trap was laid, and almost at exactly 12 in the morning, our trap was sprung. Quintessa was “cleaning the shop” in an effort to better show exhaustion and bring the killer out. It was not long before an elven woman approached the door, knocking on it asking where she was in the city. Our officer in disguise approached the door and told the woman the shop was closed, and to come back, but the stranger stated that her mother was sick and lived in the Green Patch (an area of the city inhabited by a mostly tree-dwelling populace) and wanted to know what direction to go. Quintessa opened the door slightly to point the stranger in the right direction, when the elf woman shoved her way inside. This woman then asked the officer how she could work with such materials and if she knew the pain it caused the forest when these trees were removed. Quintessa stalled, stammering out words while the officers in hiding advanced on the building, shouting for the woman to give up, she was caught. Quintessa then drew her own blade, and pointed it at the elf. She was detained, and brought to the holding cells in the barracks until the courts opened the next day. After some intense interrogation, she admitted to the killings, claiming to be restoring balance to the area for all the death the wood workers had caused. Needless to say, the trial was fast, seeing her sent to prison, even faster. It was excellently executed, and the actions of my guards were to be commended. I offered bonuses for the quick solving of the case, and the excellent work on Quintessa’s part in setting the bait. However, this was the most excitement I would see for a very long time. &lt;br /&gt;
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Because of the actions in my district, I received another promotion. This however, was to command a very experimental unit. In 700, the city of Troverth wanted to experiment with the idea of a warforged guard force, or possibly even an army. Intrigued at the prospect of robotic guards, I accepted the position and met the first five. I was given the designation Komandant Alpha, with each member of a squad receiving a designation following. The first squad was Able, and it contained Beta, Gamma, Delta, Epsilon, and Zeta, which were certainly unique. The bots were slender, yet rugged looking. They somewhat resembled humans, standing all at 6 foot 3, with a sort of tabard painted onto their chests. It was a red color, like what the guards I had worked with previously were, and we began to work together to understand what their purpose was. The bots performed well in agility and pursuit, able to move faster than the other guards, and they were adept in hand-to-hand and unarmed combat. It was clear they were designed for this position. They were also fiercely loyal, following any command given to them. Troverth was going to be safe in their hands, and I was honored to spearhead their deployments. We began to use them to patrol areas previously unavailable to our human guards, either because we were not as agile, or because of environmental factors. They excelled, and so production began on two more squads. Bravo squad was the next produced, made of Theta, Iota, Kappa, Lambda, and Mu. They were painted with a yellow chest, to differentiate the squads, and were deployed in similar manners. Bravo squad was responsible for a massive arrest, before going and fighting the Draconic Crusades that have been raging for the last 9 years. Sending them off was difficult. They performed well, never once complained, and made life so much easier. But, the Emperor promised replacements, replaced they were.&lt;br /&gt;
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Before my replacements for the Commando Reconnaissance Units arrived, Askan passed in 720. He received a funeral fit for a king. His work as an ambassador helped to secure at least some connections within Amusa. There were foreign ambassadors, government officials, many many friends, and of course his family. The Emperor saw it fit to inter him within the halls of other ambassadors and great men of politics. It was truly an honor, and we are allowed to visit any time we choose. May his name forever ring in the halls of history as a good man. It was shortly after this where I received my first BDG, or BoDyGuard, units. These were certainly different from the CRU units. They were massive, powerful units, who need not carry weapons. They could kick in doors, carried their blasters within their arms, and were sufficiently armored to stand up to significant abuse. They were pressed into guard service around 722, and remained there for quite some time. Tragedy struck our family once again in 750, with the passing of Antoinette. She had a funeral to match her parents’ services. The adventurer’s guild was willing to send off their favorite barbarian, and did so in the only way they knew how. She hangs on the “Wall of Heroes” just below her parents. Of course, a decade later in 760, Aiwin passed. His funeral was simply Cellica, Myself and Lucien. It seems that Aiwin spent his life either alone, or simply chose not to inform others of his failing health. Either way, his service was beautiful. His time as an adventurer gave him enough money to be placed in a personal crypt, his favorite places to be. He was buried with most of his treasures, and enough traps to give even the most experienced grave robber a reason to pause. Just the way he wanted it. Our family life remained relatively peaceful until 800.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 8: More Modern Times==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; In 800, Lucien passed, and joined the fields of Elysium with his goddess. His service was held with just Cellic and I. The clergy of his church mourned separately from us, inturing him within a burial in the center of the church. He was hailed as a hero, and great messenger of Sarenrae, and so became a saint for his church. Cellica and I were so proud of all of our children and all they accomplished. We were only sad to see them gone in what seemed like the blink of an eye. Following Lucien’s death, Cellica desired to retire from running the taverns, and expressed a desire for me to retire from the guard. I wanted nothing more, but also knew that I needed to begin the transition of a new commander for the Warforged Program. I told her I would talk to my superiors to begin the transition, and would begin to cut back on my time at the barracks in order to spend more time with her. I began training a new commander, a wonderful dwarf who had the respect of his commanders and mine. He was a natural choice and he naturally took to the command of the bots. I worked with him for nearly a decade, explaining how the bots functioned, how they communicated, what their strengths were. He seemed to absorb my lessons, coordinating human and robotic guard squads to better protect the city. His programs were seamless, almost like he personally entered the minds of those he commanded and worked them to his exact plans. He was a gifted commander, and I knew the city would be in good hands under his guidance. Every once in a while he would check in on how the bots were. Over the draconic wars, he watched their transponders for body retrieval activate, and deactivate with time. Being across the continent it was simply impossible to gather them all. I  watched the last remaining CRUs fall over time, either becoming derelict or being destroyed by something. Even so, elements of each squad remained, scattered across the continent. Charlie squad was still active in Troverth, until they received the ability to retire in 850. Iota of Bravo squad is now serving as a receptionist within the Barracks, handling reports of crimes and designating what squads should react. Beta, Gamma, and Delta all began to serve as personal guards to the Emperor’s family, especially his daughter. My heart sinks every time I look at Bravo Squad. Iota is the only bot in known condition. Theta and Lambda are both considered missing, their transponders never activating. I watch their status with great interest, waiting for the moment that we can attempt to bring them home, or they return home on their own. &lt;br /&gt;
Life remained uneventful, my retirement was nearing and I was spending more time with my wife. Cellica was showing her age more and more, but living a century will certainly do this. I was confused, I had only progressed physically roughly 20 human years, so what kind of magic was used? Was I going to outlive my wife? Would I suddenly accelerate in years and wither into nothing if she passed? All of these unknown questions could absolutely wait, there was still time with my wife to be had. We enjoyed every moment together, going on dates similar to those we went on when we were first married. We spent time in the parks, traveled to the shops, and spent nights stargazing. The time I had left was the most splendid I had in a very, very long time. My work was behind me, the rest of my life with Cellica was ahead of me. I was as happy as when we were first married, and I could tell that Cellica was much happier now that I had retired from the guard force. We spent the next 50 years by each others’ sides, ensuring each moment was joyous and full of love. I am so very glad I did this, as on the 14th day of Rranos, 850, Cellica passed in her sleep.&lt;br /&gt;
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The light of my life was finally gone. She looked so peaceful when I awoke the morning she passed. She was rolled on her side, seemingly looking at me while she slept. She passed with a small smile on her face, the same she wore throughout her life. I was the only one at her funeral. I made sure it was fit for her. A sorrowful smile on my face, as she was certainly reunited with the rest of our children in Elysium. She wanted a simple burial, but I added just the smallest bit of flair to her memorial, for she was a woman who deserved the small amount of flair my simple heart could give. I inlaid golden trim in the elven style to the edges of her gravestone, and in Sylvan, an inscription upon the back of the stone. It read:&lt;br /&gt;
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&#039;&#039;It was with a kiss you gave me life, and it is with a kiss I will send you away&#039;&#039;&lt;br /&gt;
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&#039;&#039;I will watch over you, until the day a kiss sends me back to you.&#039;&#039;&lt;br /&gt;
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&#039;&#039;My eternity, my love, my Cellica&#039;&#039;&lt;br /&gt;
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After the burial, I mourned the loss of my love. My family was now gone, but I wanted to live on. Over the next 40 years I expected the magic to fade, to age quickly as a normal human should. But I did not. I was aging just as slowly as I had when she was young. Whatever spell or magic she used was lingering beyond her death. This was both disheartening and wonderful. On one hand, It could be another century before I can be reunited with her in Elysium, something I could hardly accept at the time of her death. On the other hand, I can use her gift to continue her legacy, the legacy of service and charity for the city of Troverth. In accordance with her wishes according to her last will, I began to open the taverns once a week to those less fortunate, using them as places where those who could not normally afford a meal could receive one. With the success of these establishments, I sought to spend what I had to create more, starting the Cellica von Gerwig homes. These homes were designed to take in the homeless, the runaway, the broken, because Cellica would have wanted her love shared with all. With the success of the homes and the kitchens, the legacy of Cellica was secured, and I found great joy in giving back to the community we lived in. Something very peculiar happened in 890. &lt;br /&gt;
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I returned to the Troverth barracks, just curious as to its affairs and happenings. I met with the warforged Kommandant, and he showed me the most recent transponder activity on the CRUs. Lambda had been reactivated, and he was moving. We watched over the next several months to see him travel across Dolina, seemingly to places he had already been. It was a miracle to say the least. I volunteered my services once again to the warforged program, in an effort to keep an eye on our venerable robotic friend. When he would move, we followed his path, watching as he would travel, stop for a few days or even a week, and then move again. It was like he was searching these areas, or at least taking time to look into them. We could not discern why a bot designed for war was doing so, unless he was reliving his experiences. But his system feedback signatures showed no internal damage to his memory, so we were stumped. We simply watched in awe. He kept at this pattern for several years, until something radical happened. In 893 I watched as he traveled to Galik. Not just the territory, but the city itself. I watched as he hung around a certain tavern, and a training arena not far off. He seemed to be routine. One one occasion, he gave us a scare. He was deactivated momentarily while in the arena, only to be reactivated not long after. Perhaps he was facing combat and falling unconscious. Why, we could not tell. However, at least he was with someone who could heal his injuries, we just hope that his armor panels are remaining in a state of minimal damage. There is no way for us to send him replacements without interfering with whatever business he had going on. While we watched, we monitored Theta as well. His transponder had never deactivated, but we were receiving no signal. Lightning never strikes the same place twice, but miracles can happen. Then one day, Lambda was being flung into The Scar. Too rapidly to be moving on foot, and into a deeply unexplored area, he was placed. He was moving, then stopping, a half day’s journey from where he landed. Then he was running, and twice in one day, deactivated momentarily. Something  had happened there in The Scar, something that gave our bot a brush with death. He returned to his clearing, and he seemed to stay there for quite some time. I monitor his progress with great intrigue, and have a teleportation stone prepared for if he is deactivated more…permanently.&lt;br /&gt;
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It appears that our bot has taken part on a few other adventures. Unfortunately, each time he goes out, he seems to find trouble. He’s been deactivated far more times than we’ve actually been able to keep an accurate count of. Something in the realm of 12–15. It’s worrying, but he’s bounced back every time. I still keep my teleportation stone ready in the event that it is needed. Hopefully, it won’t be for some time.&lt;br /&gt;
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I suppose I stand corrected. About halfway through Kentgannon, the transponder activated. Oddly, within the ground of the camp he’s been staying at, but it could mean he was murdered. I grabbed my teleportation stone, and whatever I had handy, and got there as quickly as I could. What I saw, well it baffles me more than anything.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 9: Camp of the Tempest==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; When the teleportation was finished, I stood in a mass of tents, maybe home to roughly 30-40 individuals. But the transponder was pinging within the tent in front of me. As I opened the tent flap, I was somewhat startled. There was a rather large tiefling woman holding the transponder and a smaller red kobold, who appeared to be attempting to either grab or touch the unit. I asked where she had gotten this piece of technology, hoping to glean if Lambda was actually dead. The kobold yelled intruder, and the next thing I knew, I was pinned. I guess in the moment, I had summoned 14 from the Regiment, and he tried to physically intimidate the creature. I called for diplomacy, because the small red dragonkin mentioned Lambda by name, so surely he knows the bot. I was trying to piece together what this camp was exactly, when another white kobold approached and answered my questions. Apparently, it’s an expedition of sorts. And Lambda was not dead, but was off somewhere on the anniversary of his initial death. It made sense now, but why would he leave his emotional processor behind? Well, the red kobold was apparently large and in charge here, asking who I was and why I was here, and of course what I wanted with Lambda. I explained my mission, how I was ordered to retrieve his body, but since he is alive in Dolina, there is no purpose to that mission. More specifically, I told him that Lambda was the last bot active outside of Troverth, and I wanted to make sure he was brought home if he was killed. They were all sons to me, my greatest soldiers. It’d be a shame to lose him. Eventually, I convinced the red kobold to let me off the ground, which might I say, his tackle fixed a few years of back problems, and I introduced myself as Kommandant Alpha. The white kobold told me their name is Kompi, which I find to be an adorably fitting name. The white tiefling explained that the processor was placed in their care, and she wanted to make it into a necklace. I knew a sort of design feature for that exact reason, and asked for the crystal, she was hesitant, which I understood, but eventually I got the crystal and made the necklace. After handing it back, I explained how it worked, mostly, and she introduced herself as Marion. I then told her my actual name, Otto.&lt;br /&gt;
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Following this exchange, I went to register my services with the company. Before getting there, the red kobold approached me. He apologized for the tackle, and I told him it was all settled. He did what his instincts told him to do. But he also answered a question I had. He said that we’ve done 3 retrievals, but Iota was our only success and Lambda is alive. Then he said it. Theta. He died a very long time ago, and his reactivation is certainly unsettling. It might not be impossible, but his transponder should have activated. Unless his emotional processor is damaged or missing entirely, we should have seen his signature. I’ll have to keep note on that, because he could be repaired and returned to service back home, or be destroyed and left to rest. &lt;br /&gt;
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The following day, I was reading a history of the Holy War, when Marion approached me. She seemed interested in what I was reading, and we had a discussion about conflicts and how they always affect the future. While we chatted, we shared what brought us here and how she ended up befriending the bot. She seems to like that he’s caring, not making fun of her for her religion and being a genuinely decent person. (I have never been so proud to hear those words. I knew the processors were a good idea.) she talked of Theta, and his execution of an ally. She spoke of what she liked of Lambda, and how he always puts the needs of the many far ahead of his own. Eventually, she asked about my past, so I told her. I told her I am a very old man, far older than I look. I served in the Realm War, I was a boy when the dragon gods were sealed away, and a very old man when the crusades began. We talked more, and eventually I took my mask off. She complimented my young appearance for being over 900 and I told her how it was possible. She’s a sweet thing, and I see why Lambda enjoys her company. She mentioned a “Nass”. I wonder who or what that could be.&lt;br /&gt;
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I learned The red kobold’s name. Sneeze. It’s oddly appropriate, and introduced myself as Otto. We spoke of the crusades for a bit, and whether I supported them. I told him I had no choice but to send my bots to war, and that what happened was overkill. The dragonkin did not deserve the wraith of humanoids because of what Dragons did, but the humanoids had to kill something. He seemed satisfied with the answer, but I’m sure he holds some sort of grudge for what happened.&lt;br /&gt;
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I then met a fox, with two tails? It was certainly an interesting creature, which was only compounded when they spoke in my head. They are a Druid named Wiggler, which doubles my intrigue in them. It’s an odd name to say the least. They seemed interested in my book on the Phantom Front, and we struck up a conversation on it. After giving a brief history lesson, and I let him read through my personal war diary as part of the lesson. I toyed with him, hoping he would catch on soon, until I dropped the tidbit that I was the owner, and I am a very very old man. It was worth the chuckle.&lt;br /&gt;
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The following day, I met another new individual. A satyr of pure white, and she is certainly an intriguing one. She painted a series of paintings on one canvas, meaning a different image was viewed from different angles. She seemed almost in a trance, and the scene she painted was a very dark one. She speaks sylvan, and mentioned a Moon Court and a Duskvale Court. Her name is Heiress Amaris Luanach, which of course flattened me. How was I to know she was royalty? As we spoke, I learned she also knows Lambda, and in fact was caring for him in one capacity of another. She’s a tough one, so I doubt she will ever tell me what they actually worked on. Well, she asked for a story, so I told her of how I lost my arm. Inadvertently, a man wearing full armor approached. He listened in, even offering takes of his own. His name is Felix, and he revealed he does not wear armor, but is armor, which I have given up on understanding.&lt;br /&gt;
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I have now met royalty from another plane, as well as a knight. Sir Eedryll of the Court of Seasons, he’s also an interesting character. We spoke of the hardships of the camp, where they need manpower and what the main threats are now. Apparently, gnolls are the main threat to camp, which is not ideal. He seems genuine, and caring for the flock of mortals he has been sent with. They are in very capable hands.&lt;br /&gt;
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Sir Eedryll and I seem to be getting along well enough, but I am noticing some amounts of infighting between him and a tiefling named Reedy, for what reason I cannot say. Hopefully not everyone is quarrelling with each other, or the division will lead to weakness for this troop. But what I am noticing is that these missions are taking a heavy toll on the company members.They don&#039;t always pay the ultimate price, but their mental fortitudes are being shaken. Wiggler faced a hard challenge, and I had feared for his well being.I&#039;ve seen soldiers breakdown before, becoming incapable of thought, movement, or coherency. They simply became a husk, which I hope does not happen to anyone here.&lt;br /&gt;
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The following day, I met one Paris Hilton. And to see she seems out of her environment is an understatement. Bright pink everything and seemingly within her own world. She called me &amp;quot;Otty&amp;quot; which...well to be frank I hated that. But I&#039;m just going to keep that to myself for now. &lt;br /&gt;
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&lt;br /&gt;
Turns out that simply leaving an open invite to tea attracts the oddest of visitors. Sneeze sat and joined me this morning,asking about the chess pieces. I was going to teach him, and I think he can at least learn the basics much as I have, but I do not believe it is the game for him. When we were talking, we both noticed Marion sitting by the fire, and it was quite clear that she had something on her mind. We talked for some time about her goddess, Beshaba, and a recurring dream she&#039;s been having. That and her understanding of fate and predetermination, which I for one never agree with, although my very existence was practically the definition of luck. What worried me was her determination to die for this deity, if she deemed it so. Marion strongly believes that this Beshaba will tell her when to die, and she will just do so. I told her that she can leave the self-sacrifice to soldiering types, because we became soldiers so that no one else had to choose between life and death. Realizing that I cannot change her mind, I did the only thing I could think to do to at least bring some peace to this poor girl. I undertook my rights as a Troverthian Sergeant-at-Arms, and with the help of 2, inducted Marianne Attol and Sneeze the Kobold into the Troverthian Expeditionary Legion, first of its name. I just hope what I did was right, and I&#039;m not condemning another young life to death.&lt;br /&gt;
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A few days later, I watched a group leave the camp to slay a dragon. Or at least a mimic of one? My understanding of what exactly was happening was very limited at the time. I was worried that not all would return, but this company has hired some hearty hands, as all returned in one piece. I was happy to report this to Cellica that night.&lt;br /&gt;
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The following day, the mist came.&lt;br /&gt;
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What exactly it was, I have absolutely no clue. I was speaking with Sir Eedryll when one of his heart-sworn, a younger looking woman he called Olla, came stumbling into the tent, coughing flies and bleeding from open sores across her body. I placed my breather mask on, but I too was consumed by the lesions. And they hurt worse than any poison that Champerty drew up. Leaving the tent and entering camp was a nightmare in itself. Everyone was affected by this poison cloud, including Lambda, which only goes to show how dire this attack really was. When I entered the medical tent, i saw him there, bound in more rope than was necessary and covered in sheet metal, seeming in an attempt to keep the bot down. Why though, I cannot say. But I sent one of my men to begin freeing him and went to help investigate a scream, before Sir Eedryll approached with knowledge of what was happening. He rode off, and I volunteered to stay behind. That&#039;s when the shouting of Bjorn was heard. His wife was taken, somehow. Pulled through the mist by something unseen. Then I lost my connection with the double I left in the medical tent. Something wasn&#039;t right, and my worst fears were confirmed. My double was destroyed, and Lambda was gone. As the source of the mist was destroyed, the illnesses stopped and we could collect ourselves again. I asked Heiress Luanach to try sending a message to Lambda, and she received that he was underground, heading west. We began everything to try and find where the missing company members were, and I stressed over a map and reports trying to find something, anything, but the area was too large, and time was running out. Heiress Luanach tried to reach Lambda again, but there was only static. He&#039;s at least on this plane and alive.&lt;br /&gt;
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I then read a report of one &amp;quot;Dragonett&amp;quot;, and it finally clicked. There is a good chance that the two may have been taken to a cave not far from camp, which would make a certain amount of sense for hostage maneuvering. At this point, it was up to the company to get a rescue going, and it seems that the group will be going after the bot first, choosing him instead of preventing those gnolls from attacking a nearby town. I wish I could join them, but I am needed on another action.&lt;br /&gt;
&lt;br /&gt;
The day of our hostage rescue came. We needed to send two teams out, as Mathilda was in one direction, and Lambda in other. To make matters more complicated, Bjorn, Mathilda&#039;s husband, decided to go after her on his own. While I absolutely disagreed with that course of action, I did understand it. My team was well rounded, three barbarians including Sneeze and our ranged backfield was full of casters and Reedy as our ranger. We felt ready to retrieve our friends, but how ill prepared we were. The Blood Swamps around the Scar are certainly no place that I would like to go back too. The water acts the same as blood, smells the same, looks the same, and of course is knee-deep. We approached a set of ruins within the swamp, and there was our main foe. Jim Stacy stood before us, and it looked like he had some words, but one of our barbarians, a half-orc named Dickweedus, charged him immediately. While I don&#039;t believe that it had any effect on the final outcome of the battle, I think a chance to maneuver our forces would have been appreciated. As the battle commenced, Sneeze became commanded by Stacy, and it became clear his target was Reedy, the one who condemned him to this fate. We tried our best to not hurt the kobold, but damage seemed to be what broke the spell. Our forces were divided between various enemies, and Jim Stacy, who slowly advanced on us in his hulking form. At one point, I became charmed by Jim, and I attacked my once friends. I still feel terrible for my old mind being so easily overpowered by an enemy, and for attacking my friends. It became clear we may be in over our heads, as Reedy went down to his attacks. Then our casters, then myself and Sneeze. Soon, Dickweedus was the sole fighter against Jim Stacy, and he cleaved that monster in half. With the main threat defeated, we rushed Reedy over to Mathilda, who sent a desperate prayer to her god. But there was no reply. Reedy had perished at the hands of Jim Stacy, as had Sneeze. Both were felled fighting Stacy, and both are sorely missed.&lt;br /&gt;
&lt;br /&gt;
Not long after returning from the mission, A new face arrived in our camp. A [[Drow]] woman named Captain Amelie &amp;quot;Lux&amp;quot; Luxaeterna. She seems decent enough and having another soldier around can at least help us on missions by having a more solidified frontline. Barbarians are nice, but they often lack the discipline to listen to reason and battle strategy. She says that we&#039;ve disturbed something below and she is to act an ambassador between our group and her people. We had a nice chat and I find her company enjoyable. Hopefully, she is welcomed into the company.&lt;br /&gt;
&lt;br /&gt;
We finally had both sides of Lambda together in the same place. Our group had retrieved his mind, the other party his body. While the body of Sneeze lay just a few feet away, the medical tent was in complete chaos. Healers were doing their best to patch up those who had returned, and those who were still feeling the loss were seemingly going through the motions to at least prevent anything further from happening. I worked on Lambda, getting his mind ready to be melded back into his body. As I finished connecting everything, I went to power him on, but he was drained. More than likely a result of his prolonged torture. I needed power, electricity, something, or I was afraid he would remain deactivated. Marianne came to my calls, and zapped power back into the bot. He awoke, thank the gods, but the first thing he did was scream. And He really let us know that he was terrified in there. He then scrambled away from us and looked like he was ready to fight everyone in the tent, claiming that we were more tricks from the demon to break him. It was a sad sight. I have never known the bots to be so fearful, especially fearful enough to completely disregard their own programs put in place. But he was ready to strike his friends, his family. Thankfully, Marianne and Kompi deescalated the bot, and he eventually broke down. He cried there in that tent, which was something I did not know the bots were even capable of. I&#039;ll be keen on watching his healing process, and helping where I can. &lt;br /&gt;
&lt;br /&gt;
We buried Sneeze a few days later. He was surrounded by friends and I can&#039;t stand to look at his memorial. I feel partially responsible because I had promised that I would not slow them down, and here I am, alive when they should be. Cellica says I shouldn&#039;t blame myself but I am only getting in the way of these adventurers. These young souls who are far better able to handle these missions. I feel out of place, and yet at home. I have begun to offer advice to many here and have apparently become someone they confide in. I suppose for that, I can stay here longer. After this, I may or may not have offered Marianne the option to see herself as a member of the von Gerwig family. Cellica wants so desperately to met her, and who am I do deny her? Marianne explained her past to me, which I found terribly tragic. The poor girl has been practically thrown out of any home she&#039;s had that I cannot help but open mine to her. Hopefully Cellica and I can provide some stability for her. &lt;br /&gt;
&lt;br /&gt;
Somedays later, a party with Marianne and Heiress Luanach returned and they looked brutalized. The only thing I could think to offer was some of Cellica&#039;s tea for calming the nerves. The two seemed to appreciate the gesture, and I delivered it to them in the tent of the Court of Seasons. I hope that whatever they faced out there to cause such damage, stays far away from our camp.&lt;br /&gt;
&lt;br /&gt;
The day after that, I received an invitation I could not turn down. Amaris Luanach had come to me on the recommendation of Lambda. Apparently, a mail ship had made the run and those who had not heard from the outside world in four months finally had some news. Hers was not good, or so her thoughts are. Apparently, the writing and seals are from her court, but the cardstock is of the Duskvale. A rival court within the fey domain. Lambda and myself both seemed to surmise that something was wrong, and that her going alone might not be the greatest of ideas. Being able to understand what&#039;s going on at the table also helps. My Ghost Regiment stands ready to serve as guard on this mission, and I am honestly honored and flattered to be asked to join her. First, she needs to send a message to her fiancé to ensure that everyone is not simply dead. I pray that not to be the case, and that it is merely a hostile occupation for the time being.&lt;br /&gt;
&lt;br /&gt;
Something else interesting happened following the return of Marianne and Amaris Luanach. Marianne came to my tent, wanting to talk it seemed. I was somewhat taken aback by her visit, not entirely sure what she was stopping by for, but it soon became clear that she had a lot on her mind. From Lambda&#039;s issue to her most recent nightmares, we discussed everything. She brought up something that I suppose Lambda had not been ready to tell me. His emotional crystal was apparently completely blackened due to his recent ordeal. Now, this had not been the first time that I had seen an emotional crystal with blackened elements. Iota had been recovered from the Crusades with black swirls moving around it. While at first, Troverthian command was completely unaware of what this meant, it became clear when we watched through his memories. The moment the black colors entered his crystal, Iota was cleaved in half by of the dragonborn soldiers. The fear of knowing that this is the end, that the possibility of them dying in this spot is very high, that&#039;s what went through Iota&#039;s mind the moment the black color entered Iota&#039;s crystal. It took some time, but we worked him through that fear, but Lambda&#039;s being completely black, well, it was cause for concern. I am not sure he will every fully recover, but Marianne can never know that. I told her that with some help, Lambda can eventually return to his normal self. Only time will tell really. But she also came over to accept an offer I had made some time before, meeting Cellica properly. I was happy to oblige, and their meeting was almost magical. Marianne was caught in almost child-like wonder when Cellica first appeared, but then again, so was I. To see someone manifest themselves in holy light and talk, to you, touch you, it truly is something sensational. Well their conversation started out as a series of questions and answers, each trying to learn more about the other. Eventually, Cellica asked if Marianne was feeling alright, as she looked rather tired. Marianne broke down a bit, letting weeks of pent up emotion flow. She told Cellica of her dreams, her struggles, what happened on her missions. Cellica hung on her every word, and gave her what comfort she could, both as a mother figure and as a friend. It seemed to comfort the young tiefling, which brought a smile to my face. Well at least she&#039;s willing to show her kindness and love to everyone. And I&#039;m glad Marianne now knows that my wife is another person they are able to turn to when things get tough, which I very much expect will happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But as for the rest of my time in camp, it was very boring. Though I did meet a very interesting individual named Pash, or at least that&#039;s the name they prefer. I believe they&#039;re actual name was p&#039;Ash&#039;r&#039;Ohn (I will let the reader guess how to pronounce that name, and why they just went with Pash) But I was finally able to go on a mission again. It was a heist of some time, but that was long after the trip with Amaris.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 10: A Trip to the Feywilds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Oh what an interesting trip this turned out to be. In order to explain just what everything looked like would take another title that this author does not have the patience or time left for. After all, he wants to live to bee 1,000 and have plenty of stories to talk about. But to start, one has to cross the barrier between the planes. Now Amaris knew of a location in which the barrier between the Fey realm and the Material Plane were nearly intersecting, allowing for such a crossing to take place. She led me beyond the camp boundaries and into the woods of the wilds. Here, the trees were packed together to create a heavily obscured grotto, one with moon beams that barely punched through the canopy. Oh it was a marvelous place, but the magic was only beginning. Within the moon beams, reality almost shimmered, and when I looked upon those beams I saw that there was movement within, no, beyond them. This was where the two planes touched. I was mesmerized. As we approached this place, I was starting to get an understanding about what her relationship was like with her betrothed. It was an arranged marriage, which while not uncommon in my time, it was something I had somewhat forgotten about while I was married to Cellica. I felt a bit bad for the poor girl, but she reassured me that the two were both only in it for the alliance, and had the ability to find another should the desire arise. At least she has that option available to her. Of course, Cellica wanted to have our nightly visitation, and Amaris had no quarrel with meeting her, and so just as she did with Marianne, she visited and introduced herself. Amaris and Cellica talked for some time, about her life and what lay ahead for the satyr. What she plans on doing in the future when she becomes a leader of her court and how change can be accomplished in even the most stubborn of people. Soon Amaris&#039; fiancé arrived, Sayla of the Wynteria Court, and Cellica took her leave. We discussed the state of the courts, and from what was said, everything is as it should have been. But one can never be too caution is a game of espionage like the one we were currently playing, and so we established possible realities before entering the portal. Perhaps it was a ruse, perhaps there was a spy, perhaps it was just a trick from the fey. All uncertain, all possible. And so we set out into the portal, and what a sight I held on the other side. The world had changed in an instant.&lt;br /&gt;
&lt;br /&gt;
I was surrounded by what seemed like moonlit forest full of plants and colors I could have only dreamed about as a boy. There seemed to be two diverging paths, one of shadow and darkness, the other attended by pixies and full of color and life. Amaris said that the pixies were usually a sign that this road led to the Feywilds. And of course, who was I to argue. I had absolutely no idea how this plane worked, and certainly did not want to get lost here. So I followed, observing my surroundings and really taking them all in. Eventually, we came to a place with a wide variety of changing paths. Some held pure emotions, like anger, despair, and joy, others reflected the seasons. But we eventually came to one path with small images of the moon in various phases, and Amaris insisted this was the way. I summoned my most trusted sergeant, 2, and we followed her and Sayla down this path. I was unsure what I was going to find here, or what was going to happen, but Amaris had some insight as to what to expect. Firstly, the Court was not exactly open to outsiders meddling in their business or with their territory, so I was not to touch anything. Easy enough, I did not need any repercussions for my curiosity, and my eyes are observant enough. And observe they did. The amount of color within this realm was astounding. And entering the heart of it all was a breath taking thing, with pure energy radiating about the place. We passed by a number of doors, some with names of people, possibly Amaris&#039; siblings, and some with the names of creatures from the material plane. It was just before entering the chamber of Lady Luanach that Amaris gave me my second piece of advice. If I am asked to dance, I am to dance as if my life depended on it. While I did not know exactly what that meant, it would not be long before I found out. Lady Luanach began by probing with questions against Amaris, clearly trying to pull something from her or exert control. But then she asked me to dance, and of course I feared what consequences would come if I refused that request. So I danced for this fey queen. A dance which I had not performed in a great number of centuries, hailing from the upper rhineland region of Old Troverth. At first, I handled the tempo, but slowly I noticed it increase. This was a game, a test, and now I understood. I would either fail to keep up, and surely die, or be pushed to the point of exhaustion, and my old age would do the rest. Neither option were really open, and so I created a third approach, tap into the power of Cellica and dance like I had on our wedding night. And dance I did, apparently well enough that I can continue to write this. But I will surely need to have another dance with my wife at some point. Well, with my performance over, it was time for Amaris to entertain her mother, but her nerves slowed her, making her movements usure. Apparently, it was not impressive, and the conversation turned again. Lady Luanach wanted to know why her daughter was here, and she wanted to know now. Amaris informed her of the missive and her concerns, to which her mother laughed, and jeered the poor girl. I wanted to say something, to speak on behalf of Amaris, to say that the ideas were mine and clearly were a misjudgment in my advanced age. But I thought it better to remain quiet. What chance does a mere mortal have against a fey queen? And so Amaris bore the brunt of the assault. Eventually, pushing back, which her mother clearly did not like. The meeting grew tense, but Amaris weathered the storm, and the two seemed to part on middle terms. &lt;br /&gt;
&lt;br /&gt;
Amaris was rattled somewhat by her visit with her mother, but I tried my best to bring about some confidence. I thought her dance was wonderful, and clearly if she has the strength to face that down, she will be an excellent leader. She seemed grateful in the show of confidence and eventually did mention that at least it is not solely her responsibility to protect the court. Of that, I am most happy about. She has so much to worry about now, I’m not entirely sure how she hasn’t completely shut down yet. But she wanted to visit a few more people, mainly her sister, Callista. Now for the sake of family privacy, this author will not disclose what took place in that meeting, but merely mention that Amaris loves and cares for her sister when no one else seems to. She elects to not leave those who need the most help behind. I was awe struck with the compassion and love that this fey poured out for her sister, and I can say with some certainty that she will continue this nurturing g style of leadership in the future. &lt;br /&gt;
&lt;br /&gt;
as for the rest of our time at the court, it was almost exclusively sight seeing. The colors, the fauna, all of it. It was a remarkable time, and I even had Cellica join us to see some of it for herself, as words will certainly fail to describe it in its entirety. we departed the feywilds, and Sayla made sure to say goodbye with a hug. I was glad for the experience, and I was even happier that my services were not required. &lt;br /&gt;
&lt;br /&gt;
But this was just about the last time that there would be peace within me for some time. As the wilds would quickly become a place far more dangerous than we could possibly imagine. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 11: Downfall==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
The time finally came when I was ready to re-enter the field. It was an odd assignment, but one which would prove to be incredibly helpful to the company. Apparently, there were some pixies and fairies in possession of a sort of flower that the Warden would use to produce a cure to the infestation of Zuggtmoy within the surrounding areas. This, in conjunction with Lambda&#039;s ongoing corruption found within his body, meant that perhaps we can begin to fight back against these forces with more efficiency. I was all for this mission, however it came with some small problems. To begin, the style of mission was more suited to a bank heist than an actual mission. While I am always for a challenge, it felt quite odd to be on the other side of the law. I suppose it will become something that I will have to answer for when my time comes, but the end result will surely be an end which can be acceptable for my actions. Well, we set out and of course there were complications. The security of the stronghold was quite impressive, and apparently in order to complete our mission, we were to infiltrate the place and steal this flower. We became the size of the pixies we were robbing, and set out. Everything was going well, three teams were created with a different objective to create a streamlined heist. At some point, Pash enamored the Princess, Wiggler and another party member nearly blew our cover with some idiotic shenanigans, and I cannot discern why we let the two of them together, and myself and my party member successfully broke through the security to actually retrieve the flower. While the heist was successful, there were some unintended outcomes. Pash agreed to marry the Princess in a year. I am happy for them in all honesty. It is wonderful to see such positivity here in the wilds. I also cannot wait to see what the Warden does with the flower. Hopefully it leads to a renewed effort to combat these demons and their influence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This was the last mission we would run out of these base camp of ours. Our enemies had gathered in masse, without us knowing, and were planning to force us from the region. All hell was about to break loose in the camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The attack was swift, with gnoll war machines supporting an assault from both demon and gnoll infantry. They swarmed around the camp, intent on cutting off all retreat, constricting the Tempest Brothers Company to the confines of their camp. Without the warning of their attack, there was little that I was able to do. Our forces were marshalled to defend our supplies and other projects that were recently completed. We also attempted to gather what we could from the precious artifacts that gave power others sought to utilize. Unable to really comprehend what was happening, I remembered the times on the Phantom Front. I remember what happened to my soldiers, and vowed to not let it be repeated. I had my ghost regiment begin gathering the supplies that were being defended so valiantly, and carry them aboard the airships we were using. They were our salvation. Should they fall into enemy hands, we were cut off and doomed. As supplies were loaded, I continued to haul them aboard, defending them if need be. We slowly pulled all of our forces back to the airships, getting them aboard. Our enemies were falling just as fast as they were appearing, and it was clear this battle was impossible to win. When the last of the camp&#039;s defenders were aboard with their cargo, the ships took to the sky, destination: Gailik. The ride was a quiet one, no one really knew what to say. On one hand, we were alive. On the other, we were just dished one of our first major defeats. We had lost people, yes, but never had we lost ground, territory, our home. A bitter taste filled my mouth. Why was I so useless in this situation? Why had I froze remembering something that happened centuries ago? While I do not have the answers at the moment, what I can say for certainty is this. We&#039;ll have to settle for licking our wounds and building our strength before we get our revenge, but we will have it. In the mean time, I believe that we may all be more than happy to spend our time back in civilization, and away from the carnage. At least that&#039;s what I hope.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 12: Life in Galik==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After our retreat from the wilds, life became something of a boring routine. We really did not have to be on our toes as much, and were finally allowed to relax a bit. We settled into a quaint little tavern, apparently the same one from when the company first left for the wilds. What made staying here in the city such a blessing was that we could pull in new recruits. I had the opportunity to meet a wonderful astral cartographer named Esperenza and a new cleric of Lathander joined our ranks, named Coryn. I very much look forward to working with these two in the future. And remaining here in the city led to some opportunities to allow good news into the world. I caught wind of Amaris wanting to hold her wedding in the near future, and I was very much excited for her. She deserved the happiness it would bring, after all she had been through. What I was not prepared for was for her request for me to walk her down the aisle. Apparently it was a tradition of the Wynteria court for a parent to walk the betrothed down the aisle, and she requested that I fill that role. I was elated, overjoyed really, and told her as such for allowing me the honor. &amp;lt;/div&amp;gt;&lt;br /&gt;
==Subchapter 12 A: A Wedding==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvan&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
He can summon a double from his Ghost Regiment when in combat, and can use his centuries of martial practice to keep the enemy where he wants them.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
He uses a very well-kept officer&#039;s saber and a Troverthian great sword&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Otto_von_Gerwig&amp;diff=30231</id>
		<title>Otto von Gerwig</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Otto_von_Gerwig&amp;diff=30231"/>
		<updated>2024-03-20T00:05:07Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
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&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=[[Troverth]] Government|name={{PAGENAME}}|image=OttoGerwig-ai.png|caption=A portrait of Otto von Gerwig|relatives=Cellica von Gerwig (Wife - 900BR-850PR Deceased)&lt;br /&gt;
Reyner von Gerwig (Son - 300-500 Deceased)&lt;br /&gt;
Mira von Gerwig (DIL - 300-510 Deceased)&lt;br /&gt;
Luitwin von Gerwig (GS - 400-610 Deceased)&lt;br /&gt;
Askan von Gerwig (GS - 460-720 Deceased)&lt;br /&gt;
&lt;br /&gt;
Alea Garnier (Daughter - 400-650 Deceased)&lt;br /&gt;
Perceval Garnier (SIL 425-505 Deceased)&lt;br /&gt;
Antoinette Garnier (GD 453-750 Deceased)&lt;br /&gt;
Lucien Garnier (GS 460-800 Deceased)&lt;br /&gt;
Aiwin Garnier (GS 460-760 Deceased)|languages=Common, Elvish|alias=Komandant Alpha|marital=Widowed|birthPlace=Old Troverth|deathDate=deathdate|deathPlace=deathplace|species=Human|gender=Male|height=5&#039; 10&amp;quot;|weight=180|eyes=Grey/green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is quite the odd adventurer. Seen as a 60 year old human man, he has been around for much much longer. He uses a regiment of ceaseless soldiers to fight in combat, but his own swordsmanship is capable for when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Otto von Gerwig stands at 5&#039; 10&amp;quot;, human in almost every way. He looks to be about 45-50 years old, with somewhat paler skin, a bushy grey mustache, and grey-green eyes. These features can be seen when he is not wearing his gas mask, which he does so religiously when in the company of strangers. His clothing is militaristic in nature. He wears very bland colors, dark grey pants and tunic, covered by a blue-grey great coat. He wears a somewhat ornate, polished breastplate which has the seal of [[Troverth]] is stamped onto the very top of the armor. Upon his head, he wears a dull-grey helmet, and his canvas gas mask when in front of others. In the pocket of his trench coat is a small rosary with a locket at the end, inside is a portrait of his recently deceased wife, and he wraps the rosary around his wrist when he enters battle.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He is a kind, caring man when not in combat. He offers advice similar to that of your grandfather, and will always have a story ready should you ask. He enjoys some of the smaller things in life, gardens, strolls, even games of chess or cards. He finds joy in the moment. When he enters battle, a different Otto is seen. He is ferocious, cunning, and commanding. Not afraid to get stuck in, he uses his loyal Ghost Regiment to fight and keep the enemy maneuvering to control the flow of battle. &lt;br /&gt;
&lt;br /&gt;
== The Long Vigil of Otto von Gerwig ==&lt;br /&gt;
This is the story of Otto von Gerwig&lt;br /&gt;
==Chapter 1: Early Life==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;I was born in the waning years of the Holy Wars, or so historians call it these days. It was the year 978 BR, the 20th day of the 10th month, in a small village within the borders of Troverth when it was still on [[Osugbo]]. My mother, Raina, was a sweet woman. She wanted me to enter politics, or academics, to use my mind for something other than warfare, and to have a more typical childhood. My father, Andebert, was a stoic man. Harsh at times, he prepared me for military service. He instilled lessons of discipline, and honor from a young age. Under his guidance, I excelled in my craft, and by age 10 was far above my fellow children. The von Gerwig family had a long history of service to Troverth, serving as sergeant-at-arms within the armies or in the city garrisons for generations. My raising was done to prepare me for continuing this legacy. By the time I could properly train, read, and write, I was studying swordsmanship and military doctrine. My father enrolled me into the Engelhard Military Institute, Troverth’s best, when I was 12. It was here where I continued to study military tactics and doctrine, learning from veterans and analysts alike who served in the Holy War. The regimen of training and studying was designed to break the students, and remold them into leaders for Troverth. Many of my students dropped from the program, breaking under the pressure. The cowards did not deserve the opportunity they were afforded anyway. Lessons continued, and I began to excel in my classes. By the time I was 15 the war with the dragons was over, and victory had been secured. I continued in the academy until my graduation, in 1 PR, where I earned that coveted title of sergeant-at-arms. Unfortunately, the lessons I had learned would be required sooner than anyone anticipated.&lt;br /&gt;
&lt;br /&gt;
In the year 2 PR, the Realm War broke out, and Troverth’s position was threatened by Champerty. The call to arms was raised across the Empire, and I answered. I was 19 when the war began, and my first command was a small formation of pikemen, the 151st Heavy Pikes,  assisting the various fronts against cavalry attack and footsoldier assaults from breaking our shield walls. We first entered combat in the year 3, fighting across various fronts with the main armies of Troverth. Casualties were low when we began, and hopes were high for a quick and decisive victory of our enemies. How wrong we were.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 2: Military Career==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;We performed well in the war, until we were sent to the Phantom Front. That damned magical hole was the definition of hell. Champerty forces ground us down slowly but surely, withering our attacks with demons and magic. Tactics which had been successful previously, were no longer an option. The enemy combined a superior defensive position with magical enhancements to almost prevent a total frontal assault. As we ground forward, the formation began to crumble under the weight of loss and the attrition we faced. Eventually, we received word that the Champerts were attempting to encircle both of our flanks, and they nearly succeeded. Had it not been for one shogun, surely we would have been eradicated that day. As the Phantom Front continued to grind on, more and more of our formation fell, until the day I received the injury which removed me from frontline service. &lt;br /&gt;
&lt;br /&gt;
In the year 15, my formation was reduced to 36% strength, but no reinforcements ever reached us. Command continued to funnel in the unskilled fodder they called the Barakas. These troops shored our center, but our veteran formations were thrown into the grinder to defend the flanks. The 151st was one such unit, and our meager number of men were caught out in a salient because an order to back step was never received. Our enemy took full advantage, and a series of attacks from demon and soldier alike smashed into both of the formation’s flanks. Axes, swords, spears all flashed and danced in the light, the blood of my men and the enemy mixed upon the ground. As the dead and wounded mounted, only a handful remained. We were crushed, surrounded, and slowly being picked off. The demons were the worst, they enjoyed the show, choosing not to outright kill us as they encircled our formation. They cut and stabbed at tendons, joints, and other non-vital areas. They bled us, slowing us to the point we could not fight back. Some of my men were pulled through the surrounding shield wall, their wails resounded over the cacophony of battle for what seemed like hours. AS the 151st was reduced to nothing, we continued to fight. Surrender was not an option because prisoners clearly were not being taken, and my men performed valiantly, down to the last man. As we tried desperately to break out, I felt something grab my sword hand, and a very hot sensation flooded my arm, followed by a very quick cold. I screamed, and looked to my side. A Champerty soldier was holding my severed forearm, and a demon’s blade was retracting to behind the wall. This was the last I remembered before falling unconscious on the field.&lt;br /&gt;
&lt;br /&gt;
I awoke some time later, the sounds of wounded and dying men filled my ears. I looked around, and saw tent walls, and men and women clad in white clambering around what seemed like a sea of men. Recent casualties I suspected, but I had no idea how I reached the rear lines. This hospital was a despicable site. Men and boys receiving what little care the overwhelmed staff could give while they lay waiting to die. Laying in the officer’s ward, which was by no means any better than what the common soldier resided in, I was simply placed on a stretcher and given care first. I had nearly given up, or I think I had nearly given up. This particular experience is viewed through a fog as it was not entirely something I would look back upon in clarity due to my condition. I do remember my arm, removed from just below the elbow, was slowly bleeding through the bandages. Nurses and aides were constantly assuring me a healer would be by soon, but I was losing too much blood too quickly for this to be true, it was only a matter of time before I simply did not have enough to keep me alive. I laid there, staring at the tent roof thinking of my mother. How would she react to the death of her son? Would she recover? What would father think? Would I have done enough for him to be proud of his son? What of my sisters? They were too young to understand the concept of death, not in its entirety. As I lay there, waiting to either die or receive a miracle from some higher power, a healer arrived. In my delirious state, I thought she was an angel. Soft, golden hair, a voice so reassuring I believed I would rise from hearing it, a touch soft enough to instantly calm me. She removed my bandage, and she uttered an incantation, and with a soft glow the bleeding stopped. She brushed my hair from my face and that was the moment I fell in love. Her features, elven and beautiful, came into focus. She smiled down at me, saying that everything would be alright, I was able to go home. I looked at her, and held the hand placed upon my face, and asked her what she was called. Cellica, an angel sent to save me this day. As I recovered, we spoke more and more, connecting and learning more of each other. She was a high elf, whose family had established themselves well before Troverth came to power. She offered her healing services when war broke out, a sort of grand adventure for herself, and to practice her abilities. We became friends, and As my healing sessions began to end, a captain came to my bedside. I suspected I knew what he was going to tell me, and he confirmed my suspicions. I was relieved of duty, honorably discharged for wounds received in the field. I was also told I was going to receive the Emperor’s Cross, for distinguished leadership and service in the face of the enemy. Additionally, for my injuries, I would be receiving the Blooded Amulet. Finally, the captain gave me the campaign ribbon for the Phantom Front, for participation in the battle here. These commendations would certainly make my father proud, even if I returned with my injuries. After congratulations were given, by both the officer and Cellica, I was allowed to leave. However, I elected to remain as an aide, choosing to provide reassurance to the wounded that help would arrive, or writing letters to those families who had lost a son. I did this because I wanted something to flower with the elf who saved my life, and eventually something did.&lt;br /&gt;
&lt;br /&gt;
I volunteered with the hospital service for another year, during this time Cellica expressed interest in perhaps allowing me to court her. It was a wonderful revelation, and soon after, I asked for her hand in courtship. We remained together for a year, working in the hospitals, until I received word that my father was ill. I had asked her to join me, so that my family may meet her, to which she very enthusiastically accepted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 3: Civilian Life==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; Upon our arrival at home, my mother and sisters ran to the front gates, and warmly embraced the both of us. Mother looked well, but it seems that father’s illness was more serious than originally anticipated. Her worry showed through her smile, but she was brightened by our return. My sisters were grown, far more than when I had left. One had entered secondary school, and was excelling as a writer. The other was leading her class in grades, and was nearly prepared to enter secondary school. They mulled over Cellica, asking enough questions for it to be considered an interrogation. She smiled, laughed, and answered all of their questions, when a cough came from the front entrance. Father was standing there, wearing his study robe and propping himself up on a cane. He looked frail, the skin tight to his frame, and the bags under his eyes gave away that he had not spelt well. I moved away from the group, approaching him, and offered my arm to take him to Cellica and the others, who were now making their way towards us. He refused, simply stating he could still move, and had some fight left. He approached the group slowly, and took the hand of Cellica, kissed it, and thanked her for bringing his son home. She beamed at him, before pulling him into a hug. Something was whispered to him, and he softly smiled in the embrace and returned it. We entered the home and I was asked by my father to see him in his study. &lt;br /&gt;
&lt;br /&gt;
When I arrived within the room, he began to ask me about the war, what I had done before being discharged, what I had accomplished and earned. I regaled the tales of the 151st, telling him about what we did, what training was like. I told him of our first engagements, what actions were taken and how well the unit performed. I continued through 8 years of war, all the marching and camping, camping and marching, followed by the terror that was combat, and the return to marching. He seemed to brighten at how boring the early days of the war were for my unit, until he asked the very obvious question, which I was reluctant to answer. But I did tell him about the Phantom Front. I told him of our losses, of how the Champerts ground us down, using magic and demons to bolster their forces. I told him of our encirclement, and the destruction of the 151st. I told him of the sounds, and the sights, and the emotions that coursed through me. I told him of the moment I lost my arm, and what I feared would happen as a result. He seemed to darken at this, extending a hand and squeezing my shoulder. He said he was proud that I had served well, and that he was happy to see me return home at all. He knew that there were so many whose sons did not return. He considered my return a blessing, and he would not squander it by thinking me of less of a man because I was injured. I smiled at this, knowing I had lived up to the family expectations, and made him proud of me. Soon we reached the topic of Cellica. I told him that I loved her, deeply and truly and wanted to spend my life at her side, regardless of how short that would be to her. He seemed to approve of the notion, smiling and sitting me down. He informed me of his illness, something terminal affecting his heart, and in his advanced age it would certainly not be long before he passed. I told him that Cellica may be able to heal him, to remove whatever ailed him, but he refused. He said he led a good life, and was ready, but wanted to at least see a wedding. He raised his eyebrows at this and looked at me, hinting heavily that perhaps it was time. And so, in accordance with my father’s wishes, that night at family dinner I asked Cellica permission to spend my life by her side. I understood that she would outlive me by several centuries, however it was how I wanted to spend my life. She was overjoyed, as were my mother and sisters, and my father was pleased at this. We spent the falling three days planning the wedding, finding appropriate attire, and preparing ourselves. As the days passed, my father&#039;s condition worsened. It was clear that he had very little time, but our wedding was a beautiful ceremony. She used sending to contact her family, who arrived a day prior thanks to some magic teleportation. To say her father was imposing was an understatement. I was afraid he would never approve of our marriage, simply because of the way he carried himself. However, my father and he held a sort of negotiation or discussion and he warmed right up. The elf was happy to see his daughter off, even for a brief time, to a man who could defend the home and make her the center of his life. I was very gracious to the both of them, ensuring I could maintain my promise to Cellica’s father until the end of my days. With the promise made to her father, the wedding was set to begin. &lt;br /&gt;
&lt;br /&gt;
To say that she was beautiful was the greatest understatement of my life. Nothing was comparable, not even the gods. The service was quick, yet elegant, which we both agreed on for the sake of my father. We were wed in both the way of her people, and the way of mine, to show our newly combined heritage. We had our hands bound in a silken cloth, with words of protection and unity uttered in elvish. The silk was then cut, and tied around our upper arms to ward off evil from our union. In the way of my people, we exchanged vows of love, protection, and unity. I gave her my vows, claiming to be the rock on which the waves of life will break, the bastion for our family, and uphold my love until my dying breath. Her vows, like herself, were beautiful, powerful, and the only reason I am able to dictate my life story centuries after it should have ended. She smiled, uttering these words:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With this kiss, I will be yours, in this life and the next. I will tend our garden, defend our walls, and light our path.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With this kiss, I will keep and hold you, an extension of me as I extend you. I will live my life with you, and you will live your life with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With this kiss, I gift you my life, my strength, my love, my being&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was unaware of the effects these words would have, but it was a spell of sorts. Following the ceremony, we ate with both families, hosting a feast with foods from both of our homes. We laughed, enjoying the company of both families, and lived within the light for the moment. As we retired for the night, my father came and talked to us both. He was elated to see such a beautiful ceremony, and to hear such beautiful vows. We thanked him, and I had asked if he would like to speak longer, but he insisted he was tired, and wished to sleep. It set in with this statement. He knew that today was his last, and I was grateful that he was able to see us together. I bid him good night, and will be prepared to comfort mother in the morning, and I embraced him. I held him tight, somewhat hopeful that it would keep him for even a day longer. He asked that everything be simple, and we told him it would be. He told me where his will was for the morning, and to help mother. He passed some time in the night.&lt;br /&gt;
&lt;br /&gt;
We held a very simple funeral for him, as were his wishes. Cellica kept her family for the day, and we both worked to console mother. Her heart was broken, but she felt that he held long enough to see our wedding, and was happy that he did. Following the burial, we read his will, and he had altered it shortly after the wedding. He left the home and all of its possessions to mother, so she may live her life within the home they built together. To my sisters, he left several of his mother’s jewelry pieces, which they have been fascinated with since they were very small. And to Cellica and I, he left enough gold to relocate and build our own home, if need be. He thought of each of us, making sure that we were taken care of even after his passing. A great man indeed.&lt;br /&gt;
&lt;br /&gt;
Cellica and I remained with my mother for the next year, keeping tabs on the ever changing conflict around us. It was the year 17 when we moved to establish our own home, but we ensured that mother was taken care of with my sisters for the time being. Cellica and I moved southward, to find a coastal city to relocate to. It was the furthest point from the battlefronts and would allow for a quick escape if we needed to. Be used about half of our gold to buy a small plot of land and build a small home. Made of stone and wood, it served as the beginnings of our new life together. We created a garden, growing produce and flowers which thrived in the coastal climate, and it was here where we remained for 5 years. In the year 20, Troverth landed on [[Amusa]], establishing a new area within the Empire. We were eager to move there, being far enough away from the major battles which have taken a turn for the worst here at home. In the year 22 we decided to inform my mother of our leaving, but she insisted the war was still far from her and she would remain. It was hard, but I accepted her wishes to remain in the home her and father built. I wished her well, and where they could find us should she change her mind. As Cellica and I sailed, we wondered what the new continent would be like and what our home would become. &lt;br /&gt;
&lt;br /&gt;
We built another humble cottage on the outskirts of the main city, begun when the initial landings occurred, to begin a small farm or brewing company. We knew the gold would not last forever, so we tried to create our own income. In the year 33, some 11 years after our arrival here, the war ended with a defeat for Troverth. As a result, the city we were living in exploded with refugees and those fleeing across the sea. Using 11 years of income, Cellica and I built a new business, a tavern for those coming across the sea. This business venture worked well for us, and we continued to expand with the city. Our tavern opened a second location, then a third. We began to build our life here in the city, even building a new home closer to our taverns for ease of administration, much more grand and designed for raising a family, should we want to.&lt;br /&gt;
&lt;br /&gt;
Over time, I realized something. I was no longer aging, or was doing so incredibly slowly. In the year 33 I should have been 50, but I still looked and felt no older than 30. This was the gift Cellica had given me. A longer life, to spend more by her side, her vows coming true as she extended my life to match hers. We can spend our days together, practically letting our taverns run themselves for the foreseeable future, living life in love, spending our time together. We took strolls through the city, went on dates to the parks, every moment was perfect with her.&lt;br /&gt;
&lt;br /&gt;
We continued living this life for the next 200 years. The city has expanded well into a metropolis, and a center for technological and academic advances. Tinkerers began experimenting with iron and steel, creating machines and contraptions for both war and life. Due to my veteran status, I was enrolled in a program to acquire a replacement for my missing arm. These tinkerers began creating hands and legs of iron and steel, brass and copper, even gold and silver if you could afford it. I accepted the offer, with much delight from Cellica, and my first prosthetic was attached. It was serviceable, offering me the basic ability to use my dominant hand once more, but the movements took time getting used to. It was unresponsive at times, with the joins seemingly locking or it did not do exactly what I wanted it to. However, for an early production or prototype it was well made. A copper exterior over a dark steel mechanism it was impressive to see. As time progressed, so did the technology for these prosthetics. Over the next 60 years, I received two more versions of the arm, with the final being the most complex device I had seen, and the one that worked the best. It felt weightless, nimble, responsive. It felt like I had my one flesh and bone back. I asked the tinkerers for a dark steel mechanism and a golden exterior, even going so far as to ask for silver inlays into the gold. They seemed eager to oblige, for the right price. Within the next week, I had a new, shiny arm. Cellica loved it, commenting on its elegance and strength, and how it suits me. I was so happy she liked it and told her as such. I finally felt whole. In order to get more used to the arm, I began training with it, rekindling my swordsmanship skills. Apparently, this gave Cellica an idea.&lt;br /&gt;
&lt;br /&gt;
On the 280th anniversary of our wedding, in the year 296, Cellica called for me within my study. As I entered the room, she stood there in a beautiful blue dress, and her bright smile. She told me she had a gift, for both our love and my work with my prosthetic. She produced a saber from behind her back, and it was as beautiful as she was. The hilt was a brightly polished gold with a copper colored grip. The basket guard was beautifully woven to resemble the leaves upon a tree branch. The blade was a polished steel, and shone brightly when removed from the scabbard. It was almost too nice to use as a sword, and should have been hung as an heirloom. However, when these concerns were voiced, Cellica simply stated that she ensured it was designed for use, and was a capable blade to defend her love. I was overjoyed, the blade was the best gift I could have received from the love of my life. I had planned her gift as well, her favorite chocolates, her favorite home cooked meal, and some of the finest wine I could find. But this paled in comparison to her gift to me, but I gave them nonetheless. She seemed so happy that I liked her gift, I can only hope mine was enough this time. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 4: Building a Family==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; It was two years later, in 298 when Cellica came to me with a request, one I was so very happy to hear. Cellica proposed a family, children of our own, apparently feeling that there was room for more love within our home. We started our family in the year 300, with the birth of our son, Reyner. When he entered our lives, we were nearly as happy as the day we were wed. He was a healthy boy, with softly pointed ears and a face clearly from his mother. His eyes matched mine, as did his hair. Our bedroom became a nursery, our den a playroom, and our son became the center of our world. As the years passed and he grew, we instilled our life lessons into him. Cellica taught him grace, compassion, negotiation, and healing magic. I taught martial prowess, civics, politics, and chivalry. Reyner became a well rounded young man by the time his formal education began. We placed him in a private institution for his education, mostly to help him build powerful relations with the children of Troverth’s elite. Paying for this education was becoming taxing, even with three successful taverns. I elected to use my military service for the city, and joined the city guard services. The government income was enough when combined with the taverns to keep Reyner in school until he graduated. Once he graduated, he began to work as a clerk for a lawyer within the city, who helped teach and guide him into the right schools to continue within the same career. Through the pay from his work and scholarships, Reyner was able to pay his own way, and become the city’s new public defender by 340. Cellica and I were so proud, but were more proud of his finding love. A sweet half-elf girl born the same year he was. Her name was Mira. She worked within the law school’s library, and the two took a liking to each other. He brought her to visit the first time after dating for nearly a year. Cellica and I were both receptive to her, finding her both book-smart and witty.  She reminded me of Cellica when we first met, and Reyner was certainly like myself. After two years of dating, on graduation day, Reyner asked for her hand in marriage, which received a very enthusiastic yes. They were married in the same manner Cellica and I were, to uphold family traditions, in the year 341. As Reyner continued to practice law, I decided to continue in the guard. The regimen was familiar, and it was gratifying work. The city itself had very little crime, the guard presence was more for show than anything. In the year 350, I was promoted to a sergeant officer, now being able to issue the commands of the day to my squadron of guards. This was where I began to excel for the city. Cellica was also far happier with this, because I was able to stay in the barracks rather than take to the streets. &lt;br /&gt;
&lt;br /&gt;
In the year 400, two major events happened within my life. The first, was the birth of my daughter, Alea. She was healthy, but smaller than her brother. She was so similar to her mother, her golden hair, slightly-pointed ears, and piercing white eyes. She took on my facial features, and nothing else. Within the same year, Reyner and Mira also had their first child. A boy they named Luitwin. Luitwin was very much like his father, a stoic boy who enjoyed reading and learning. Luitwin grew up and entered the same school his father did, studying in the sciences, particularly biology and anatomy. He also learned the ways of healing magic from Cellica, using his studies and her magic to begin a small clinic within the city. Cellica and I were happy to see both children come into the world, and prepared for their futures accordingly. As Alea grew, she became quite the spitfire. She was energetic, creative, and adventurous. Containing her was nearly impossible, which was a stark difference from her brother. I still attempted to teach her martial skill, in the event that she ever needed it, but also took to more creative outlets. I added lessons of survival and camping to her lessons. Cellica taught her painting, literature, even cartography if she wanted. We inadvertently set our daughter up to become an adventurer or mercenary. She picked up the bow quite well, and when she entered her teen years, became an avid hunter and tracker. We did not bother sending her to school, when private tutors could easily teach her all she needed of history, mathematics, and language. We allowed our daughter to grow in her own way, and she proved this method to be the best for her. As she grew into a young adult, she set out into the surrounding areas, joining an adventuring guild, and hunting several beasts in the area. It was in this guild that she met her love, a man named Perceval Garnier. Perceval was a tinkerer, creating many of his own devices and weapons. A smart lad, he resonated well with Alea and her need to learn and explore the world, showing her what his sciences are capable of. The two were wed in 450. They held a unique service in the guild hall, with enough alcohol involved that breathing in the air was enough to feel a buzz. And it was one of the most fun nights I have had in a long time. &lt;br /&gt;
&lt;br /&gt;
Three years after their wedding, in 453,  Alea and Percival had their first child, a bouncing baby girl they named Antoinette. She took after her mother in almost every way. She was rambunctious, and quite the handful, but kind and compassionate. She followed her mother and father, as she grew she joined the adventurer’s guild, becoming quite skilled with a greataxe, and channeling her energy into her combat. Her parents taught her everything she would need to know, and her grandpa enthusiastically told her stories from when he used to battle on the regular. Our family was growing, and growing quite quickly.&lt;br /&gt;
&lt;br /&gt;
The next 7 years saw great growth for our family. Our children were growing, our grandchildren were growing, and Cellica and I were going to be blessed with more happy news. In 460, Reyner and Mira had a boy, and named him Askan. He was more like his mother than Luitwin was; soft-spoken, wanting to read everything, and trying their best to keep to themselves. Through school, Askan excelled in literature and linguistics, learning a total of 9 languages by the time he graduated. He entered politics as an ambassador for Troverth, and led a somewhat successful career representing our empire abroad. Alea and Percival also had a boy, which they named Lucien. He was an oddity for their family, which was quite interesting to see. He was reserved, shy, and above all, interested in religion. He began taking part in services dedicated to Sarenrae, the goddess of light, and when he became old enough, became one of her clerics. Cellica and I even asked him to retake our vows on our 500th anniversary in 516. Lucien had a twin, named Aiwin. He was cunning, sly, and a damned good liar. He learned to wield daggers and hide in plain sight from his mother, and was given mechanical advantages by his father, including wrist-mounted, retractable blades when he turned 18. He tried his best to keep to himself, stay quiet, and remain under your radar. He got into trouble every once and a while, but nothing very serious. An apple missing here, perhaps a copper or silver piece there, that was his specialty. And I loved him for it. I often asked him to help my men train in finding criminals who could run and hide, or possibly had networks. He usually won the exercises through deception, avoidance, and picking my squad off one by one. He always got some spare gold when he won, so it kept him out of other people’s pockets. Our family was grown, and of course these grandchildren would have children of their own, but they never visited often enough for Cellica or I to find out what they did with their life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 6: Curse of Longevity==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The family suffered its first loss in 500. Cellica and I lost our oldest, Reyner. He lived a good life, living 200 years with half of it being in service of the law in Troverth. He requested a simpler service, with family and close friends only, and to be led by Lucien. It was a beautiful service, and something Cellica and I both expected we would have to get used to. I may be able to live as long as an elf, but I was still human, and our children were only half gifted with elven longevity. As such, we would outlive our own children, but with generations continuing to grow, our family name would go on. Reyner was buried in a new mausoleum tended to by Lucien’s congregation and fellow clerics. Following the funeral, we convened at our home, and celebrated Reyner’s life. The work he completed in law around the city to better the community he served, and the love he gave to his wife and children. It was a touching scene.&lt;br /&gt;
&lt;br /&gt;
Percival was the next to pass, in 505, which devastated poor Alea. A full human, he lived as full a life as he could, spending 55 years with Alea and building a beautiful family. The guild immortalized him in the hall, adding his portrait to their “Wall of Heroes” alongside many other adventurers who have passed since the guild’s founding. His funeral was as simple as they come, he requested to be cremated, and his ashes placed within the guild hall. The dedication was astounding. His friends and guild members raised a drink, in unison sent him off, and began the merriments of drinking and sharing stories of him. Following the celebration of his life, Alea, Antoinette, Aiwin, and Lucien returned to their home to mourn and celebrate in their own way. &lt;br /&gt;
&lt;br /&gt;
Reyner’s wife Mira joined her husband in 510. Her service was done similarly to Reyner’s, and she was interred alongside her love. Her children and grandchildren mourned her, and celebrated her life the same as they celebrated the others. A close-knit clan we are, I suppose. But it was a beautiful coming together over the past few years, and with more loss to follow, our family had expanded and contracted, like the waves upon a beach. Thus was the beauty and pain of life.The joy of living, brought down by the pain of death and loss. Thankfully, we endure to create new life and allow the dead to be remembered.&lt;br /&gt;
&lt;br /&gt;
In the year 550 I received another promotion in the guard. Rather than commanding one patrol of city guards, I was placed in charge of a district. It was an area of the city referred to as “Silver Row” because it was a relatively middle class merchant district. Most goods could be purchased with little gold or mostly silver pieces, giving it the nickname. Usually a quiet area of the city, Silver Row was a nice assignment. Under the watch of my men, with some help from Aiwin, the low crime rates dropped to nearly nothing. Every once in a while, a small purse would be stolen or some fruit taken, but it was peaceful here. This made it easier to open yet another tavern, but our expansion into the business would stop after this. Cellica began planning an extension on our home shortly after our newest tavern opened. She wanted a sunroom to face the west, and enjoy the sunsets we can see from our hilltop home. She also asked that we build a greenhouse so she may grow a variety of plants year round. I could never say no to her, and over the next 5 years, I gave her the best sunroom and greenhouse I could manage. We continued to love and live together, and our family continued to grow as new generations continued to add to the family.&lt;br /&gt;
&lt;br /&gt;
Life remained uneventful until 610, when Luitwin passed away. The first of our grandchildren, his death served as a reminder that longevity is as much a curse as it is a blessing. Outliving not just one, but two generations certainly pains the soul. Luitwin was celebrated for his service in medicine, and as a physician within the city. He healed many, from all walks of life, and from all classes. He wanted to give the gift of health to as many as he could, and showed the light within him. He left behind a wife and child, and we all remembered him fondly. Luitwin elected for a more simple burial plot, to reflect his down-to-earth nature when it came to his medical practice. We helped pay for the plot, leaving enough room for the rest of his family, to ensure they would remain together in eternity. &lt;br /&gt;
&lt;br /&gt;
Cellica and I lost Alea in 650. The last of our own children passed peacefully. She did get to see her grandchildren before passing, and Antoinette, Aiwin, and Lucien were with her when she did pass. This made me happy, as she was surrounded by her closest family. She too had an adventurer’s funeral within the guild hall. Her portrait was hung next to Percival’s on the “Wall of Heroes” and her ashes were placed next to his. Two two are certainly hunting in the fields of Elysium, or so Lucien says. I hope he’s right. Losing one child was terrible, losing both is almost unbearable. But they deserve that eternal joy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 7: Guard of Troverth==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; In the year 670, I received some very disturbing news. There was a string of break-ins and homicides within the Silver Row that gave the community quite the scare. A general sense of anxiousness settled over the district, wondering when the next victim would be found. The person had a very particular target, or at least that is what it seemed. The victims were both men and women, but were of gnomish or elven descent. Additionally, they each sold items which were crafted by local wood. The killer usually left a specific item as a sort of calling card. They used a small hatchet to slash a rune of sorts into the sales counter within their shops, surrounded by sticks of this local tree. It has been left at every scene, but the rune is not recognized by either myself or the guard. However, pulling from resources from the various schools in the city, we discovered the rune to be primordial, and it was a call for the balance of life and death. Someone thought these clues led to a perpetrator being of elven descent, possibly connected to druidic circles who was enacting some very violent revenge for the trees. I ordered more patrols, to at least allow the community to feel safer. However, to lure out the possible killer, I ordered a shop vacated by the owner, an older elven woman who had been wood carving for some time. I then had one of my finer officers, a sergeant named Quintessa, apply a magical disguise and work late for her shift. She obliged, taking the place of the shop owner. That night, our trap was laid, and almost at exactly 12 in the morning, our trap was sprung. Quintessa was “cleaning the shop” in an effort to better show exhaustion and bring the killer out. It was not long before an elven woman approached the door, knocking on it asking where she was in the city. Our officer in disguise approached the door and told the woman the shop was closed, and to come back, but the stranger stated that her mother was sick and lived in the Green Patch (an area of the city inhabited by a mostly tree-dwelling populace) and wanted to know what direction to go. Quintessa opened the door slightly to point the stranger in the right direction, when the elf woman shoved her way inside. This woman then asked the officer how she could work with such materials and if she knew the pain it caused the forest when these trees were removed. Quintessa stalled, stammering out words while the officers in hiding advanced on the building, shouting for the woman to give up, she was caught. Quintessa then drew her own blade, and pointed it at the elf. She was detained, and brought to the holding cells in the barracks until the courts opened the next day. After some intense interrogation, she admitted to the killings, claiming to be restoring balance to the area for all the death the wood workers had caused. Needless to say, the trial was fast, seeing her sent to prison, even faster. It was excellently executed, and the actions of my guards were to be commended. I offered bonuses for the quick solving of the case, and the excellent work on Quintessa’s part in setting the bait. However, this was the most excitement I would see for a very long time. &lt;br /&gt;
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Because of the actions in my district, I received another promotion. This however, was to command a very experimental unit. In 700, the city of Troverth wanted to experiment with the idea of a warforged guard force, or possibly even an army. Intrigued at the prospect of robotic guards, I accepted the position and met the first five. I was given the designation Komandant Alpha, with each member of a squad receiving a designation following. The first squad was Able, and it contained Beta, Gamma, Delta, Epsilon, and Zeta, which were certainly unique. The bots were slender, yet rugged looking. They somewhat resembled humans, standing all at 6 foot 3, with a sort of tabard painted onto their chests. It was a red color, like what the guards I had worked with previously were, and we began to work together to understand what their purpose was. The bots performed well in agility and pursuit, able to move faster than the other guards, and they were adept in hand-to-hand and unarmed combat. It was clear they were designed for this position. They were also fiercely loyal, following any command given to them. Troverth was going to be safe in their hands, and I was honored to spearhead their deployments. We began to use them to patrol areas previously unavailable to our human guards, either because we were not as agile, or because of environmental factors. They excelled, and so production began on two more squads. Bravo squad was the next produced, made of Theta, Iota, Kappa, Lambda, and Mu. They were painted with a yellow chest, to differentiate the squads, and were deployed in similar manners. Bravo squad was responsible for a massive arrest, before going and fighting the Draconic Crusades that have been raging for the last 9 years. Sending them off was difficult. They performed well, never once complained, and made life so much easier. But, the Emperor promised replacements, replaced they were.&lt;br /&gt;
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Before my replacements for the Commando Reconnaissance Units arrived, Askan passed in 720. He received a funeral fit for a king. His work as an ambassador helped to secure at least some connections within Amusa. There were foreign ambassadors, government officials, many many friends, and of course his family. The Emperor saw it fit to inter him within the halls of other ambassadors and great men of politics. It was truly an honor, and we are allowed to visit any time we choose. May his name forever ring in the halls of history as a good man. It was shortly after this where I received my first BDG, or BoDyGuard, units. These were certainly different from the CRU units. They were massive, powerful units, who need not carry weapons. They could kick in doors, carried their blasters within their arms, and were sufficiently armored to stand up to significant abuse. They were pressed into guard service around 722, and remained there for quite some time. Tragedy struck our family once again in 750, with the passing of Antoinette. She had a funeral to match her parents’ services. The adventurer’s guild was willing to send off their favorite barbarian, and did so in the only way they knew how. She hangs on the “Wall of Heroes” just below her parents. Of course, a decade later in 760, Aiwin passed. His funeral was simply Cellica, Myself and Lucien. It seems that Aiwin spent his life either alone, or simply chose not to inform others of his failing health. Either way, his service was beautiful. His time as an adventurer gave him enough money to be placed in a personal crypt, his favorite places to be. He was buried with most of his treasures, and enough traps to give even the most experienced grave robber a reason to pause. Just the way he wanted it. Our family life remained relatively peaceful until 800.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 8: More Modern Times==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; In 800, Lucien passed, and joined the fields of Elysium with his goddess. His service was held with just Cellic and I. The clergy of his church mourned separately from us, inturing him within a burial in the center of the church. He was hailed as a hero, and great messenger of Sarenrae, and so became a saint for his church. Cellica and I were so proud of all of our children and all they accomplished. We were only sad to see them gone in what seemed like the blink of an eye. Following Lucien’s death, Cellica desired to retire from running the taverns, and expressed a desire for me to retire from the guard. I wanted nothing more, but also knew that I needed to begin the transition of a new commander for the Warforged Program. I told her I would talk to my superiors to begin the transition, and would begin to cut back on my time at the barracks in order to spend more time with her. I began training a new commander, a wonderful dwarf who had the respect of his commanders and mine. He was a natural choice and he naturally took to the command of the bots. I worked with him for nearly a decade, explaining how the bots functioned, how they communicated, what their strengths were. He seemed to absorb my lessons, coordinating human and robotic guard squads to better protect the city. His programs were seamless, almost like he personally entered the minds of those he commanded and worked them to his exact plans. He was a gifted commander, and I knew the city would be in good hands under his guidance. Every once in a while he would check in on how the bots were. Over the draconic wars, he watched their transponders for body retrieval activate, and deactivate with time. Being across the continent it was simply impossible to gather them all. I  watched the last remaining CRUs fall over time, either becoming derelict or being destroyed by something. Even so, elements of each squad remained, scattered across the continent. Charlie squad was still active in Troverth, until they received the ability to retire in 850. Iota of Bravo squad is now serving as a receptionist within the Barracks, handling reports of crimes and designating what squads should react. Beta, Gamma, and Delta all began to serve as personal guards to the Emperor’s family, especially his daughter. My heart sinks every time I look at Bravo Squad. Iota is the only bot in known condition. Theta and Lambda are both considered missing, their transponders never activating. I watch their status with great interest, waiting for the moment that we can attempt to bring them home, or they return home on their own. &lt;br /&gt;
Life remained uneventful, my retirement was nearing and I was spending more time with my wife. Cellica was showing her age more and more, but living a century will certainly do this. I was confused, I had only progressed physically roughly 20 human years, so what kind of magic was used? Was I going to outlive my wife? Would I suddenly accelerate in years and wither into nothing if she passed? All of these unknown questions could absolutely wait, there was still time with my wife to be had. We enjoyed every moment together, going on dates similar to those we went on when we were first married. We spent time in the parks, traveled to the shops, and spent nights stargazing. The time I had left was the most splendid I had in a very, very long time. My work was behind me, the rest of my life with Cellica was ahead of me. I was as happy as when we were first married, and I could tell that Cellica was much happier now that I had retired from the guard force. We spent the next 50 years by each others’ sides, ensuring each moment was joyous and full of love. I am so very glad I did this, as on the 14th day of Rranos, 850, Cellica passed in her sleep.&lt;br /&gt;
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The light of my life was finally gone. She looked so peaceful when I awoke the morning she passed. She was rolled on her side, seemingly looking at me while she slept. She passed with a small smile on her face, the same she wore throughout her life. I was the only one at her funeral. I made sure it was fit for her. A sorrowful smile on my face, as she was certainly reunited with the rest of our children in Elysium. She wanted a simple burial, but I added just the smallest bit of flair to her memorial, for she was a woman who deserved the small amount of flair my simple heart could give. I inlaid golden trim in the elven style to the edges of her gravestone, and in Sylvan, an inscription upon the back of the stone. It read:&lt;br /&gt;
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&#039;&#039;It was with a kiss you gave me life, and it is with a kiss I will send you away&#039;&#039;&lt;br /&gt;
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&#039;&#039;I will watch over you, until the day a kiss sends me back to you.&#039;&#039;&lt;br /&gt;
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&#039;&#039;My eternity, my love, my Cellica&#039;&#039;&lt;br /&gt;
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After the burial, I mourned the loss of my love. My family was now gone, but I wanted to live on. Over the next 40 years I expected the magic to fade, to age quickly as a normal human should. But I did not. I was aging just as slowly as I had when she was young. Whatever spell or magic she used was lingering beyond her death. This was both disheartening and wonderful. On one hand, It could be another century before I can be reunited with her in Elysium, something I could hardly accept at the time of her death. On the other hand, I can use her gift to continue her legacy, the legacy of service and charity for the city of Troverth. In accordance with her wishes according to her last will, I began to open the taverns once a week to those less fortunate, using them as places where those who could not normally afford a meal could receive one. With the success of these establishments, I sought to spend what I had to create more, starting the Cellica von Gerwig homes. These homes were designed to take in the homeless, the runaway, the broken, because Cellica would have wanted her love shared with all. With the success of the homes and the kitchens, the legacy of Cellica was secured, and I found great joy in giving back to the community we lived in. Something very peculiar happened in 890. &lt;br /&gt;
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I returned to the Troverth barracks, just curious as to its affairs and happenings. I met with the warforged Kommandant, and he showed me the most recent transponder activity on the CRUs. Lambda had been reactivated, and he was moving. We watched over the next several months to see him travel across Dolina, seemingly to places he had already been. It was a miracle to say the least. I volunteered my services once again to the warforged program, in an effort to keep an eye on our venerable robotic friend. When he would move, we followed his path, watching as he would travel, stop for a few days or even a week, and then move again. It was like he was searching these areas, or at least taking time to look into them. We could not discern why a bot designed for war was doing so, unless he was reliving his experiences. But his system feedback signatures showed no internal damage to his memory, so we were stumped. We simply watched in awe. He kept at this pattern for several years, until something radical happened. In 893 I watched as he traveled to Galik. Not just the territory, but the city itself. I watched as he hung around a certain tavern, and a training arena not far off. He seemed to be routine. One one occasion, he gave us a scare. He was deactivated momentarily while in the arena, only to be reactivated not long after. Perhaps he was facing combat and falling unconscious. Why, we could not tell. However, at least he was with someone who could heal his injuries, we just hope that his armor panels are remaining in a state of minimal damage. There is no way for us to send him replacements without interfering with whatever business he had going on. While we watched, we monitored Theta as well. His transponder had never deactivated, but we were receiving no signal. Lightning never strikes the same place twice, but miracles can happen. Then one day, Lambda was being flung into The Scar. Too rapidly to be moving on foot, and into a deeply unexplored area, he was placed. He was moving, then stopping, a half day’s journey from where he landed. Then he was running, and twice in one day, deactivated momentarily. Something  had happened there in The Scar, something that gave our bot a brush with death. He returned to his clearing, and he seemed to stay there for quite some time. I monitor his progress with great intrigue, and have a teleportation stone prepared for if he is deactivated more…permanently.&lt;br /&gt;
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It appears that our bot has taken part on a few other adventures. Unfortunately, each time he goes out, he seems to find trouble. He’s been deactivated far more times than we’ve actually been able to keep an accurate count of. Something in the realm of 12–15. It’s worrying, but he’s bounced back every time. I still keep my teleportation stone ready in the event that it is needed. Hopefully, it won’t be for some time.&lt;br /&gt;
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I suppose I stand corrected. About halfway through Kentgannon, the transponder activated. Oddly, within the ground of the camp he’s been staying at, but it could mean he was murdered. I grabbed my teleportation stone, and whatever I had handy, and got there as quickly as I could. What I saw, well it baffles me more than anything.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 9: Camp of the Tempest==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; When the teleportation was finished, I stood in a mass of tents, maybe home to roughly 30-40 individuals. But the transponder was pinging within the tent in front of me. As I opened the tent flap, I was somewhat startled. There was a rather large tiefling woman holding the transponder and a smaller red kobold, who appeared to be attempting to either grab or touch the unit. I asked where she had gotten this piece of technology, hoping to glean if Lambda was actually dead. The kobold yelled intruder, and the next thing I knew, I was pinned. I guess in the moment, I had summoned 14 from the Regiment, and he tried to physically intimidate the creature. I called for diplomacy, because the small red dragonkin mentioned Lambda by name, so surely he knows the bot. I was trying to piece together what this camp was exactly, when another white kobold approached and answered my questions. Apparently, it’s an expedition of sorts. And Lambda was not dead, but was off somewhere on the anniversary of his initial death. It made sense now, but why would he leave his emotional processor behind? Well, the red kobold was apparently large and in charge here, asking who I was and why I was here, and of course what I wanted with Lambda. I explained my mission, how I was ordered to retrieve his body, but since he is alive in Dolina, there is no purpose to that mission. More specifically, I told him that Lambda was the last bot active outside of Troverth, and I wanted to make sure he was brought home if he was killed. They were all sons to me, my greatest soldiers. It’d be a shame to lose him. Eventually, I convinced the red kobold to let me off the ground, which might I say, his tackle fixed a few years of back problems, and I introduced myself as Kommandant Alpha. The white kobold told me their name is Kompi, which I find to be an adorably fitting name. The white tiefling explained that the processor was placed in their care, and she wanted to make it into a necklace. I knew a sort of design feature for that exact reason, and asked for the crystal, she was hesitant, which I understood, but eventually I got the crystal and made the necklace. After handing it back, I explained how it worked, mostly, and she introduced herself as Marion. I then told her my actual name, Otto.&lt;br /&gt;
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Following this exchange, I went to register my services with the company. Before getting there, the red kobold approached me. He apologized for the tackle, and I told him it was all settled. He did what his instincts told him to do. But he also answered a question I had. He said that we’ve done 3 retrievals, but Iota was our only success and Lambda is alive. Then he said it. Theta. He died a very long time ago, and his reactivation is certainly unsettling. It might not be impossible, but his transponder should have activated. Unless his emotional processor is damaged or missing entirely, we should have seen his signature. I’ll have to keep note on that, because he could be repaired and returned to service back home, or be destroyed and left to rest. &lt;br /&gt;
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The following day, I was reading a history of the Holy War, when Marion approached me. She seemed interested in what I was reading, and we had a discussion about conflicts and how they always affect the future. While we chatted, we shared what brought us here and how she ended up befriending the bot. She seems to like that he’s caring, not making fun of her for her religion and being a genuinely decent person. (I have never been so proud to hear those words. I knew the processors were a good idea.) she talked of Theta, and his execution of an ally. She spoke of what she liked of Lambda, and how he always puts the needs of the many far ahead of his own. Eventually, she asked about my past, so I told her. I told her I am a very old man, far older than I look. I served in the Realm War, I was a boy when the dragon gods were sealed away, and a very old man when the crusades began. We talked more, and eventually I took my mask off. She complimented my young appearance for being over 900 and I told her how it was possible. She’s a sweet thing, and I see why Lambda enjoys her company. She mentioned a “Nass”. I wonder who or what that could be.&lt;br /&gt;
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I learned The red kobold’s name. Sneeze. It’s oddly appropriate, and introduced myself as Otto. We spoke of the crusades for a bit, and whether I supported them. I told him I had no choice but to send my bots to war, and that what happened was overkill. The dragonkin did not deserve the wraith of humanoids because of what Dragons did, but the humanoids had to kill something. He seemed satisfied with the answer, but I’m sure he holds some sort of grudge for what happened.&lt;br /&gt;
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I then met a fox, with two tails? It was certainly an interesting creature, which was only compounded when they spoke in my head. They are a Druid named Wiggler, which doubles my intrigue in them. It’s an odd name to say the least. They seemed interested in my book on the Phantom Front, and we struck up a conversation on it. After giving a brief history lesson, and I let him read through my personal war diary as part of the lesson. I toyed with him, hoping he would catch on soon, until I dropped the tidbit that I was the owner, and I am a very very old man. It was worth the chuckle.&lt;br /&gt;
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The following day, I met another new individual. A satyr of pure white, and she is certainly an intriguing one. She painted a series of paintings on one canvas, meaning a different image was viewed from different angles. She seemed almost in a trance, and the scene she painted was a very dark one. She speaks sylvan, and mentioned a Moon Court and a Duskvale Court. Her name is Heiress Amaris Luanach, which of course flattened me. How was I to know she was royalty? As we spoke, I learned she also knows Lambda, and in fact was caring for him in one capacity of another. She’s a tough one, so I doubt she will ever tell me what they actually worked on. Well, she asked for a story, so I told her of how I lost my arm. Inadvertently, a man wearing full armor approached. He listened in, even offering takes of his own. His name is Felix, and he revealed he does not wear armor, but is armor, which I have given up on understanding.&lt;br /&gt;
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I have now met royalty from another plane, as well as a knight. Sir Eedryll of the Court of Seasons, he’s also an interesting character. We spoke of the hardships of the camp, where they need manpower and what the main threats are now. Apparently, gnolls are the main threat to camp, which is not ideal. He seems genuine, and caring for the flock of mortals he has been sent with. They are in very capable hands.&lt;br /&gt;
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Sir Eedryll and I seem to be getting along well enough, but I am noticing some amounts of infighting between him and a tiefling named Reedy, for what reason I cannot say. Hopefully not everyone is quarrelling with each other, or the division will lead to weakness for this troop. But what I am noticing is that these missions are taking a heavy toll on the company members.They don&#039;t always pay the ultimate price, but their mental fortitudes are being shaken. Wiggler faced a hard challenge, and I had feared for his well being.I&#039;ve seen soldiers breakdown before, becoming incapable of thought, movement, or coherency. They simply became a husk, which I hope does not happen to anyone here.&lt;br /&gt;
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The following day, I met one Paris Hilton. And to see she seems out of her environment is an understatement. Bright pink everything and seemingly within her own world. She called me &amp;quot;Otty&amp;quot; which...well to be frank I hated that. But I&#039;m just going to keep that to myself for now. &lt;br /&gt;
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Turns out that simply leaving an open invite to tea attracts the oddest of visitors. Sneeze sat and joined me this morning,asking about the chess pieces. I was going to teach him, and I think he can at least learn the basics much as I have, but I do not believe it is the game for him. When we were talking, we both noticed Marion sitting by the fire, and it was quite clear that she had something on her mind. We talked for some time about her goddess, Beshaba, and a recurring dream she&#039;s been having. That and her understanding of fate and predetermination, which I for one never agree with, although my very existence was practically the definition of luck. What worried me was her determination to die for this deity, if she deemed it so. Marion strongly believes that this Beshaba will tell her when to die, and she will just do so. I told her that she can leave the self-sacrifice to soldiering types, because we became soldiers so that no one else had to choose between life and death. Realizing that I cannot change her mind, I did the only thing I could think to do to at least bring some peace to this poor girl. I undertook my rights as a Troverthian Sergeant-at-Arms, and with the help of 2, inducted Marianne Attol and Sneeze the Kobold into the Troverthian Expeditionary Legion, first of its name. I just hope what I did was right, and I&#039;m not condemning another young life to death.&lt;br /&gt;
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A few days later, I watched a group leave the camp to slay a dragon. Or at least a mimic of one? My understanding of what exactly was happening was very limited at the time. I was worried that not all would return, but this company has hired some hearty hands, as all returned in one piece. I was happy to report this to Cellica that night.&lt;br /&gt;
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The following day, the mist came.&lt;br /&gt;
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What exactly it was, I have absolutely no clue. I was speaking with Sir Eedryll when one of his heart-sworn, a younger looking woman he called Olla, came stumbling into the tent, coughing flies and bleeding from open sores across her body. I placed my breather mask on, but I too was consumed by the lesions. And they hurt worse than any poison that Champerty drew up. Leaving the tent and entering camp was a nightmare in itself. Everyone was affected by this poison cloud, including Lambda, which only goes to show how dire this attack really was. When I entered the medical tent, i saw him there, bound in more rope than was necessary and covered in sheet metal, seeming in an attempt to keep the bot down. Why though, I cannot say. But I sent one of my men to begin freeing him and went to help investigate a scream, before Sir Eedryll approached with knowledge of what was happening. He rode off, and I volunteered to stay behind. That&#039;s when the shouting of Bjorn was heard. His wife was taken, somehow. Pulled through the mist by something unseen. Then I lost my connection with the double I left in the medical tent. Something wasn&#039;t right, and my worst fears were confirmed. My double was destroyed, and Lambda was gone. As the source of the mist was destroyed, the illnesses stopped and we could collect ourselves again. I asked Heiress Luanach to try sending a message to Lambda, and she received that he was underground, heading west. We began everything to try and find where the missing company members were, and I stressed over a map and reports trying to find something, anything, but the area was too large, and time was running out. Heiress Luanach tried to reach Lambda again, but there was only static. He&#039;s at least on this plane and alive.&lt;br /&gt;
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I then read a report of one &amp;quot;Dragonett&amp;quot;, and it finally clicked. There is a good chance that the two may have been taken to a cave not far from camp, which would make a certain amount of sense for hostage maneuvering. At this point, it was up to the company to get a rescue going, and it seems that the group will be going after the bot first, choosing him instead of preventing those gnolls from attacking a nearby town. I wish I could join them, but I am needed on another action.&lt;br /&gt;
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The day of our hostage rescue came. We needed to send two teams out, as Mathilda was in one direction, and Lambda in other. To make matters more complicated, Bjorn, Mathilda&#039;s husband, decided to go after her on his own. While I absolutely disagreed with that course of action, I did understand it. My team was well rounded, three barbarians including Sneeze and our ranged backfield was full of casters and Reedy as our ranger. We felt ready to retrieve our friends, but how ill prepared we were. The Blood Swamps around the Scar are certainly no place that I would like to go back too. The water acts the same as blood, smells the same, looks the same, and of course is knee-deep. We approached a set of ruins within the swamp, and there was our main foe. Jim Stacy stood before us, and it looked like he had some words, but one of our barbarians, a half-orc named Dickweedus, charged him immediately. While I don&#039;t believe that it had any effect on the final outcome of the battle, I think a chance to maneuver our forces would have been appreciated. As the battle commenced, Sneeze became commanded by Stacy, and it became clear his target was Reedy, the one who condemned him to this fate. We tried our best to not hurt the kobold, but damage seemed to be what broke the spell. Our forces were divided between various enemies, and Jim Stacy, who slowly advanced on us in his hulking form. At one point, I became charmed by Jim, and I attacked my once friends. I still feel terrible for my old mind being so easily overpowered by an enemy, and for attacking my friends. It became clear we may be in over our heads, as Reedy went down to his attacks. Then our casters, then myself and Sneeze. Soon, Dickweedus was the sole fighter against Jim Stacy, and he cleaved that monster in half. With the main threat defeated, we rushed Reedy over to Mathilda, who sent a desperate prayer to her god. But there was no reply. Reedy had perished at the hands of Jim Stacy, as had Sneeze. Both were felled fighting Stacy, and both are sorely missed.&lt;br /&gt;
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Not long after returning from the mission, A new face arrived in our camp. A [[Drow]] woman named Captain Amelie &amp;quot;Lux&amp;quot; Luxaeterna. She seems decent enough and having another soldier around can at least help us on missions by having a more solidified frontline. Barbarians are nice, but they often lack the discipline to listen to reason and battle strategy. She says that we&#039;ve disturbed something below and she is to act an ambassador between our group and her people. We had a nice chat and I find her company enjoyable. Hopefully, she is welcomed into the company.&lt;br /&gt;
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We finally had both sides of Lambda together in the same place. Our group had retrieved his mind, the other party his body. While the body of Sneeze lay just a few feet away, the medical tent was in complete chaos. Healers were doing their best to patch up those who had returned, and those who were still feeling the loss were seemingly going through the motions to at least prevent anything further from happening. I worked on Lambda, getting his mind ready to be melded back into his body. As I finished connecting everything, I went to power him on, but he was drained. More than likely a result of his prolonged torture. I needed power, electricity, something, or I was afraid he would remain deactivated. Marianne came to my calls, and zapped power back into the bot. He awoke, thank the gods, but the first thing he did was scream. And He really let us know that he was terrified in there. He then scrambled away from us and looked like he was ready to fight everyone in the tent, claiming that we were more tricks from the demon to break him. It was a sad sight. I have never known the bots to be so fearful, especially fearful enough to completely disregard their own programs put in place. But he was ready to strike his friends, his family. Thankfully, Marianne and Kompi deescalated the bot, and he eventually broke down. He cried there in that tent, which was something I did not know the bots were even capable of. I&#039;ll be keen on watching his healing process, and helping where I can. &lt;br /&gt;
&lt;br /&gt;
We buried Sneeze a few days later. He was surrounded by friends and I can&#039;t stand to look at his memorial. I feel partially responsible because I had promised that I would not slow them down, and here I am, alive when they should be. Cellica says I shouldn&#039;t blame myself but I am only getting in the way of these adventurers. These young souls who are far better able to handle these missions. I feel out of place, and yet at home. I have begun to offer advice to many here and have apparently become someone they confide in. I suppose for that, I can stay here longer. After this, I may or may not have offered Marianne the option to see herself as a member of the von Gerwig family. Cellica wants so desperately to met her, and who am I do deny her? Marianne explained her past to me, which I found terribly tragic. The poor girl has been practically thrown out of any home she&#039;s had that I cannot help but open mine to her. Hopefully Cellica and I can provide some stability for her. &lt;br /&gt;
&lt;br /&gt;
Somedays later, a party with Marianne and Heiress Luanach returned and they looked brutalized. The only thing I could think to offer was some of Cellica&#039;s tea for calming the nerves. The two seemed to appreciate the gesture, and I delivered it to them in the tent of the Court of Seasons. I hope that whatever they faced out there to cause such damage, stays far away from our camp.&lt;br /&gt;
&lt;br /&gt;
The day after that, I received an invitation I could not turn down. Amaris Luanach had come to me on the recommendation of Lambda. Apparently, a mail ship had made the run and those who had not heard from the outside world in four months finally had some news. Hers was not good, or so her thoughts are. Apparently, the writing and seals are from her court, but the cardstock is of the Duskvale. A rival court within the fey domain. Lambda and myself both seemed to surmise that something was wrong, and that her going alone might not be the greatest of ideas. Being able to understand what&#039;s going on at the table also helps. My Ghost Regiment stands ready to serve as guard on this mission, and I am honestly honored and flattered to be asked to join her. First, she needs to send a message to her fiancé to ensure that everyone is not simply dead. I pray that not to be the case, and that it is merely a hostile occupation for the time being.&lt;br /&gt;
&lt;br /&gt;
Something else interesting happened following the return of Marianne and Amaris Luanach. Marianne came to my tent, wanting to talk it seemed. I was somewhat taken aback by her visit, not entirely sure what she was stopping by for, but it soon became clear that she had a lot on her mind. From Lambda&#039;s issue to her most recent nightmares, we discussed everything. She brought up something that I suppose Lambda had not been ready to tell me. His emotional crystal was apparently completely blackened due to his recent ordeal. Now, this had not been the first time that I had seen an emotional crystal with blackened elements. Iota had been recovered from the Crusades with black swirls moving around it. While at first, Troverthian command was completely unaware of what this meant, it became clear when we watched through his memories. The moment the black colors entered his crystal, Iota was cleaved in half by of the dragonborn soldiers. The fear of knowing that this is the end, that the possibility of them dying in this spot is very high, that&#039;s what went through Iota&#039;s mind the moment the black color entered Iota&#039;s crystal. It took some time, but we worked him through that fear, but Lambda&#039;s being completely black, well, it was cause for concern. I am not sure he will every fully recover, but Marianne can never know that. I told her that with some help, Lambda can eventually return to his normal self. Only time will tell really. But she also came over to accept an offer I had made some time before, meeting Cellica properly. I was happy to oblige, and their meeting was almost magical. Marianne was caught in almost child-like wonder when Cellica first appeared, but then again, so was I. To see someone manifest themselves in holy light and talk, to you, touch you, it truly is something sensational. Well their conversation started out as a series of questions and answers, each trying to learn more about the other. Eventually, Cellica asked if Marianne was feeling alright, as she looked rather tired. Marianne broke down a bit, letting weeks of pent up emotion flow. She told Cellica of her dreams, her struggles, what happened on her missions. Cellica hung on her every word, and gave her what comfort she could, both as a mother figure and as a friend. It seemed to comfort the young tiefling, which brought a smile to my face. Well at least she&#039;s willing to show her kindness and love to everyone. And I&#039;m glad Marianne now knows that my wife is another person they are able to turn to when things get tough, which I very much expect will happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But as for the rest of my time in camp, it was very boring. Though I did meet a very interesting individual named Pash, or at least that&#039;s the name they prefer. I believe they&#039;re actual name was p&#039;Ash&#039;r&#039;Ohn (I will let the reader guess how to pronounce that name, and why they just went with Pash) But I was finally able to go on a mission again. It was a heist of some time, but that was long after the trip with Amaris.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 10: A Trip to the Feywilds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Oh what an interesting trip this turned out to be. In order to explain just what everything looked like would take another title that this author does not have the patience or time left for. After all, he wants to live to bee 1,000 and have plenty of stories to talk about. But to start, one has to cross the barrier between the planes. Now Amaris knew of a location in which the barrier between the Fey realm and the Material Plane were nearly intersecting, allowing for such a crossing to take place. She led me beyond the camp boundaries and into the woods of the wilds. Here, the trees were packed together to create a heavily obscured grotto, one with moon beams that barely punched through the canopy. Oh it was a marvelous place, but the magic was only beginning. Within the moon beams, reality almost shimmered, and when I looked upon those beams I saw that there was movement within, no, beyond them. This was where the two planes touched. I was mesmerized. As we approached this place, I was starting to get an understanding about what her relationship was like with her betrothed. It was an arranged marriage, which while not uncommon in my time, it was something I had somewhat forgotten about while I was married to Cellica. I felt a bit bad for the poor girl, but she reassured me that the two were both only in it for the alliance, and had the ability to find another should the desire arise. At least she has that option available to her. Of course, Cellica wanted to have our nightly visitation, and Amaris had no quarrel with meeting her, and so just as she did with Marianne, she visited and introduced herself. Amaris and Cellica talked for some time, about her life and what lay ahead for the satyr. What she plans on doing in the future when she becomes a leader of her court and how change can be accomplished in even the most stubborn of people. Soon Amaris&#039; fiancé arrived, Sayla of the Wynteria Court, and Cellica took her leave. We discussed the state of the courts, and from what was said, everything is as it should have been. But one can never be too caution is a game of espionage like the one we were currently playing, and so we established possible realities before entering the portal. Perhaps it was a ruse, perhaps there was a spy, perhaps it was just a trick from the fey. All uncertain, all possible. And so we set out into the portal, and what a sight I held on the other side. The world had changed in an instant.&lt;br /&gt;
&lt;br /&gt;
I was surrounded by what seemed like moonlit forest full of plants and colors I could have only dreamed about as a boy. There seemed to be two diverging paths, one of shadow and darkness, the other attended by pixies and full of color and life. Amaris said that the pixies were usually a sign that this road led to the Feywilds. And of course, who was I to argue. I had absolutely no idea how this plane worked, and certainly did not want to get lost here. So I followed, observing my surroundings and really taking them all in. Eventually, we came to a place with a wide variety of changing paths. Some held pure emotions, like anger, despair, and joy, others reflected the seasons. But we eventually came to one path with small images of the moon in various phases, and Amaris insisted this was the way. I summoned my most trusted sergeant, 2, and we followed her and Sayla down this path. I was unsure what I was going to find here, or what was going to happen, but Amaris had some insight as to what to expect. Firstly, the Court was not exactly open to outsiders meddling in their business or with their territory, so I was not to touch anything. Easy enough, I did not need any repercussions for my curiosity, and my eyes are observant enough. And observe they did. The amount of color within this realm was astounding. And entering the heart of it all was a breath taking thing, with pure energy radiating about the place. We passed by a number of doors, some with names of people, possibly Amaris&#039; siblings, and some with the names of creatures from the material plane. It was just before entering the chamber of Lady Luanach that Amaris gave me my second piece of advice. If I am asked to dance, I am to dance as if my life depended on it. While I did not know exactly what that meant, it would not be long before I found out. Lady Luanach began by probing with questions against Amaris, clearly trying to pull something from her or exert control. But then she asked me to dance, and of course I feared what consequences would come if I refused that request. So I danced for this fey queen. A dance which I had not performed in a great number of centuries, hailing from the upper rhineland region of Old Troverth. At first, I handled the tempo, but slowly I noticed it increase. This was a game, a test, and now I understood. I would either fail to keep up, and surely die, or be pushed to the point of exhaustion, and my old age would do the rest. Neither option were really open, and so I created a third approach, tap into the power of Cellica and dance like I had on our wedding night. And dance I did, apparently well enough that I can continue to write this. But I will surely need to have another dance with my wife at some point. Well, with my performance over, it was time for Amaris to entertain her mother, but her nerves slowed her, making her movements usure. Apparently, it was not impressive, and the conversation turned again. Lady Luanach wanted to know why her daughter was here, and she wanted to know now. Amaris informed her of the missive and her concerns, to which her mother laughed, and jeered the poor girl. I wanted to say something, to speak on behalf of Amaris, to say that the ideas were mine and clearly were a misjudgment in my advanced age. But I thought it better to remain quiet. What chance does a mere mortal have against a fey queen? And so Amaris bore the brunt of the assault. Eventually, pushing back, which her mother clearly did not like. The meeting grew tense, but Amaris weathered the storm, and the two seemed to part on middle terms. &lt;br /&gt;
&lt;br /&gt;
Amaris was rattled somewhat by her visit with her mother, but I tried my best to bring about some confidence. I thought her dance was wonderful, and clearly if she has the strength to face that down, she will be an excellent leader. She seemed grateful in the show of confidence and eventually did mention that at least it is not solely her responsibility to protect the court. Of that, I am most happy about. She has so much to worry about now, I’m not entirely sure how she hasn’t completely shut down yet. But she wanted to visit a few more people, mainly her sister, Callista. Now for the sake of family privacy, this author will not disclose what took place in that meeting, but merely mention that Amaris loves and cares for her sister when no one else seems to. She elects to not leave those who need the most help behind. I was awe struck with the compassion and love that this fey poured out for her sister, and I can say with some certainty that she will continue this nurturing g style of leadership in the future. &lt;br /&gt;
&lt;br /&gt;
as for the rest of our time at the court, it was almost exclusively sight seeing. The colors, the fauna, all of it. It was a remarkable time, and I even had Cellica join us to see some of it for herself, as words will certainly fail to describe it in its entirety. we departed the feywilds, and Sayla made sure to say goodbye with a hug. I was glad for the experience, and I was even happier that my services were not required. &lt;br /&gt;
&lt;br /&gt;
But this was just about the last time that there would be peace within me for some time. As the wilds would quickly become a place far more dangerous than we could possibly imagine. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 11: Downfall==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
The time finally came when I was ready to re-enter the field. It was an odd assignment, but one which would prove to be incredibly helpful to the company. Apparently, there were some pixies and fairies in possession of a sort of flower that the Warden would use to produce a cure to the infestation of Zuggtmoy within the surrounding areas. This, in conjunction with Lambda&#039;s ongoing corruption found within his body, meant that perhaps we can begin to fight back against these forces with more efficiency. I was all for this mission, however it came with some small problems. To begin, the style of mission was more suited to a bank heist than an actual mission. While I am always for a challenge, it felt quite odd to be on the other side of the law. I suppose it will become something that I will have to answer for when my time comes, but the end result will surely be an end which can be acceptable for my actions. Well, we set out and of course there were complications. The security of the stronghold was quite impressive, and apparently in order to complete our mission, we were to infiltrate the place and steal this flower. We became the size of the pixies we were robbing, and set out. Everything was going well, three teams were created with a different objective to create a streamlined heist. At some point, Pash enamored the Princess, Wiggler and another party member nearly blew our cover with some idiotic shenanigans, and I cannot discern why we let the two of them together, and myself and my party member successfully broke through the security to actually retrieve the flower. While the heist was successful, there were some unintended outcomes. Pash agreed to marry the Princess in a year. I am happy for them in all honesty. It is wonderful to see such positivity here in the wilds. I also cannot wait to see what the Warden does with the flower. Hopefully it leads to a renewed effort to combat these demons and their influence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This was the last mission we would run out of these base camp of ours. Our enemies had gathered in masse, without us knowing, and were planning to force us from the region. All hell was about to break loose in the camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The attack was swift, with gnoll war machines supporting an assault from both demon and gnoll infantry. They swarmed around the camp, intent on cutting off all retreat, constricting the Tempest Brothers Company to the confines of their camp. Without the warning of their attack, there was little that I was able to do. Our forces were marshalled to defend our supplies and other projects that were recently completed. We also attempted to gather what we could from the precious artifacts that gave power others sought to utilize. Unable to really comprehend what was happening, I remembered the times on the Phantom Front. I remember what happened to my soldiers, and vowed to not let it be repeated. I had my ghost regiment begin gathering the supplies that were being defended so valiantly, and carry them aboard the airships we were using. They were our salvation. Should they fall into enemy hands, we were cut off and doomed. As supplies were loaded, I continued to haul them aboard, defending them if need be. We slowly pulled all of our forces back to the airships, getting them aboard. Our enemies were falling just as fast as they were appearing, and it was clear this battle was impossible to win. When the last of the camp&#039;s defenders were aboard with their cargo, the ships took to the sky, destination: Gailik. The ride was a quiet one, no one really knew what to say. On one hand, we were alive. On the other, we were just dished one of our first major defeats. We had lost people, yes, but never had we lost ground, territory, our home. A bitter taste filled my mouth. Why was I so useless in this situation? Why had I froze remembering something that happened centuries ago? While I do not have the answers at the moment, what I can say for certainty is this. We&#039;ll have to settle for licking our wounds and building our strength before we get our revenge, but we will have it. In the mean time, I believe that we may all be more than happy to spend our time back in civilization, and away from the carnage. At least that&#039;s what I hope.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 12: Life in Galik==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Subchapter 12 A: A Wedding==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvan&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
He can summon a double from his Ghost Regiment when in combat, and can use his centuries of martial practice to keep the enemy where he wants them.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
He uses a very well-kept officer&#039;s saber and a Troverthian great sword&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Otto_von_Gerwig&amp;diff=30230</id>
		<title>Otto von Gerwig</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Otto_von_Gerwig&amp;diff=30230"/>
		<updated>2024-03-20T00:03:50Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* Subchapter 11 A: A Wedding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=[[Troverth]] Government|name={{PAGENAME}}|image=OttoGerwig-ai.png|caption=A portrait of Otto von Gerwig|relatives=Cellica von Gerwig (Wife - 900BR-850PR Deceased)&lt;br /&gt;
Reyner von Gerwig (Son - 300-500 Deceased)&lt;br /&gt;
Mira von Gerwig (DIL - 300-510 Deceased)&lt;br /&gt;
Luitwin von Gerwig (GS - 400-610 Deceased)&lt;br /&gt;
Askan von Gerwig (GS - 460-720 Deceased)&lt;br /&gt;
&lt;br /&gt;
Alea Garnier (Daughter - 400-650 Deceased)&lt;br /&gt;
Perceval Garnier (SIL 425-505 Deceased)&lt;br /&gt;
Antoinette Garnier (GD 453-750 Deceased)&lt;br /&gt;
Lucien Garnier (GS 460-800 Deceased)&lt;br /&gt;
Aiwin Garnier (GS 460-760 Deceased)|languages=Common, Elvish|alias=Komandant Alpha|marital=Widowed|birthPlace=Old Troverth|deathDate=deathdate|deathPlace=deathplace|species=Human|gender=Male|height=5&#039; 10&amp;quot;|weight=180|eyes=Grey/green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is quite the odd adventurer. Seen as a 60 year old human man, he has been around for much much longer. He uses a regiment of ceaseless soldiers to fight in combat, but his own swordsmanship is capable for when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Otto von Gerwig stands at 5&#039; 10&amp;quot;, human in almost every way. He looks to be about 45-50 years old, with somewhat paler skin, a bushy grey mustache, and grey-green eyes. These features can be seen when he is not wearing his gas mask, which he does so religiously when in the company of strangers. His clothing is militaristic in nature. He wears very bland colors, dark grey pants and tunic, covered by a blue-grey great coat. He wears a somewhat ornate, polished breastplate which has the seal of [[Troverth]] is stamped onto the very top of the armor. Upon his head, he wears a dull-grey helmet, and his canvas gas mask when in front of others. In the pocket of his trench coat is a small rosary with a locket at the end, inside is a portrait of his recently deceased wife, and he wraps the rosary around his wrist when he enters battle.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He is a kind, caring man when not in combat. He offers advice similar to that of your grandfather, and will always have a story ready should you ask. He enjoys some of the smaller things in life, gardens, strolls, even games of chess or cards. He finds joy in the moment. When he enters battle, a different Otto is seen. He is ferocious, cunning, and commanding. Not afraid to get stuck in, he uses his loyal Ghost Regiment to fight and keep the enemy maneuvering to control the flow of battle. &lt;br /&gt;
&lt;br /&gt;
== The Long Vigil of Otto von Gerwig ==&lt;br /&gt;
This is the story of Otto von Gerwig&lt;br /&gt;
==Chapter 1: Early Life==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;I was born in the waning years of the Holy Wars, or so historians call it these days. It was the year 978 BR, the 20th day of the 10th month, in a small village within the borders of Troverth when it was still on [[Osugbo]]. My mother, Raina, was a sweet woman. She wanted me to enter politics, or academics, to use my mind for something other than warfare, and to have a more typical childhood. My father, Andebert, was a stoic man. Harsh at times, he prepared me for military service. He instilled lessons of discipline, and honor from a young age. Under his guidance, I excelled in my craft, and by age 10 was far above my fellow children. The von Gerwig family had a long history of service to Troverth, serving as sergeant-at-arms within the armies or in the city garrisons for generations. My raising was done to prepare me for continuing this legacy. By the time I could properly train, read, and write, I was studying swordsmanship and military doctrine. My father enrolled me into the Engelhard Military Institute, Troverth’s best, when I was 12. It was here where I continued to study military tactics and doctrine, learning from veterans and analysts alike who served in the Holy War. The regimen of training and studying was designed to break the students, and remold them into leaders for Troverth. Many of my students dropped from the program, breaking under the pressure. The cowards did not deserve the opportunity they were afforded anyway. Lessons continued, and I began to excel in my classes. By the time I was 15 the war with the dragons was over, and victory had been secured. I continued in the academy until my graduation, in 1 PR, where I earned that coveted title of sergeant-at-arms. Unfortunately, the lessons I had learned would be required sooner than anyone anticipated.&lt;br /&gt;
&lt;br /&gt;
In the year 2 PR, the Realm War broke out, and Troverth’s position was threatened by Champerty. The call to arms was raised across the Empire, and I answered. I was 19 when the war began, and my first command was a small formation of pikemen, the 151st Heavy Pikes,  assisting the various fronts against cavalry attack and footsoldier assaults from breaking our shield walls. We first entered combat in the year 3, fighting across various fronts with the main armies of Troverth. Casualties were low when we began, and hopes were high for a quick and decisive victory of our enemies. How wrong we were.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 2: Military Career==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;We performed well in the war, until we were sent to the Phantom Front. That damned magical hole was the definition of hell. Champerty forces ground us down slowly but surely, withering our attacks with demons and magic. Tactics which had been successful previously, were no longer an option. The enemy combined a superior defensive position with magical enhancements to almost prevent a total frontal assault. As we ground forward, the formation began to crumble under the weight of loss and the attrition we faced. Eventually, we received word that the Champerts were attempting to encircle both of our flanks, and they nearly succeeded. Had it not been for one shogun, surely we would have been eradicated that day. As the Phantom Front continued to grind on, more and more of our formation fell, until the day I received the injury which removed me from frontline service. &lt;br /&gt;
&lt;br /&gt;
In the year 15, my formation was reduced to 36% strength, but no reinforcements ever reached us. Command continued to funnel in the unskilled fodder they called the Barakas. These troops shored our center, but our veteran formations were thrown into the grinder to defend the flanks. The 151st was one such unit, and our meager number of men were caught out in a salient because an order to back step was never received. Our enemy took full advantage, and a series of attacks from demon and soldier alike smashed into both of the formation’s flanks. Axes, swords, spears all flashed and danced in the light, the blood of my men and the enemy mixed upon the ground. As the dead and wounded mounted, only a handful remained. We were crushed, surrounded, and slowly being picked off. The demons were the worst, they enjoyed the show, choosing not to outright kill us as they encircled our formation. They cut and stabbed at tendons, joints, and other non-vital areas. They bled us, slowing us to the point we could not fight back. Some of my men were pulled through the surrounding shield wall, their wails resounded over the cacophony of battle for what seemed like hours. AS the 151st was reduced to nothing, we continued to fight. Surrender was not an option because prisoners clearly were not being taken, and my men performed valiantly, down to the last man. As we tried desperately to break out, I felt something grab my sword hand, and a very hot sensation flooded my arm, followed by a very quick cold. I screamed, and looked to my side. A Champerty soldier was holding my severed forearm, and a demon’s blade was retracting to behind the wall. This was the last I remembered before falling unconscious on the field.&lt;br /&gt;
&lt;br /&gt;
I awoke some time later, the sounds of wounded and dying men filled my ears. I looked around, and saw tent walls, and men and women clad in white clambering around what seemed like a sea of men. Recent casualties I suspected, but I had no idea how I reached the rear lines. This hospital was a despicable site. Men and boys receiving what little care the overwhelmed staff could give while they lay waiting to die. Laying in the officer’s ward, which was by no means any better than what the common soldier resided in, I was simply placed on a stretcher and given care first. I had nearly given up, or I think I had nearly given up. This particular experience is viewed through a fog as it was not entirely something I would look back upon in clarity due to my condition. I do remember my arm, removed from just below the elbow, was slowly bleeding through the bandages. Nurses and aides were constantly assuring me a healer would be by soon, but I was losing too much blood too quickly for this to be true, it was only a matter of time before I simply did not have enough to keep me alive. I laid there, staring at the tent roof thinking of my mother. How would she react to the death of her son? Would she recover? What would father think? Would I have done enough for him to be proud of his son? What of my sisters? They were too young to understand the concept of death, not in its entirety. As I lay there, waiting to either die or receive a miracle from some higher power, a healer arrived. In my delirious state, I thought she was an angel. Soft, golden hair, a voice so reassuring I believed I would rise from hearing it, a touch soft enough to instantly calm me. She removed my bandage, and she uttered an incantation, and with a soft glow the bleeding stopped. She brushed my hair from my face and that was the moment I fell in love. Her features, elven and beautiful, came into focus. She smiled down at me, saying that everything would be alright, I was able to go home. I looked at her, and held the hand placed upon my face, and asked her what she was called. Cellica, an angel sent to save me this day. As I recovered, we spoke more and more, connecting and learning more of each other. She was a high elf, whose family had established themselves well before Troverth came to power. She offered her healing services when war broke out, a sort of grand adventure for herself, and to practice her abilities. We became friends, and As my healing sessions began to end, a captain came to my bedside. I suspected I knew what he was going to tell me, and he confirmed my suspicions. I was relieved of duty, honorably discharged for wounds received in the field. I was also told I was going to receive the Emperor’s Cross, for distinguished leadership and service in the face of the enemy. Additionally, for my injuries, I would be receiving the Blooded Amulet. Finally, the captain gave me the campaign ribbon for the Phantom Front, for participation in the battle here. These commendations would certainly make my father proud, even if I returned with my injuries. After congratulations were given, by both the officer and Cellica, I was allowed to leave. However, I elected to remain as an aide, choosing to provide reassurance to the wounded that help would arrive, or writing letters to those families who had lost a son. I did this because I wanted something to flower with the elf who saved my life, and eventually something did.&lt;br /&gt;
&lt;br /&gt;
I volunteered with the hospital service for another year, during this time Cellica expressed interest in perhaps allowing me to court her. It was a wonderful revelation, and soon after, I asked for her hand in courtship. We remained together for a year, working in the hospitals, until I received word that my father was ill. I had asked her to join me, so that my family may meet her, to which she very enthusiastically accepted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 3: Civilian Life==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; Upon our arrival at home, my mother and sisters ran to the front gates, and warmly embraced the both of us. Mother looked well, but it seems that father’s illness was more serious than originally anticipated. Her worry showed through her smile, but she was brightened by our return. My sisters were grown, far more than when I had left. One had entered secondary school, and was excelling as a writer. The other was leading her class in grades, and was nearly prepared to enter secondary school. They mulled over Cellica, asking enough questions for it to be considered an interrogation. She smiled, laughed, and answered all of their questions, when a cough came from the front entrance. Father was standing there, wearing his study robe and propping himself up on a cane. He looked frail, the skin tight to his frame, and the bags under his eyes gave away that he had not spelt well. I moved away from the group, approaching him, and offered my arm to take him to Cellica and the others, who were now making their way towards us. He refused, simply stating he could still move, and had some fight left. He approached the group slowly, and took the hand of Cellica, kissed it, and thanked her for bringing his son home. She beamed at him, before pulling him into a hug. Something was whispered to him, and he softly smiled in the embrace and returned it. We entered the home and I was asked by my father to see him in his study. &lt;br /&gt;
&lt;br /&gt;
When I arrived within the room, he began to ask me about the war, what I had done before being discharged, what I had accomplished and earned. I regaled the tales of the 151st, telling him about what we did, what training was like. I told him of our first engagements, what actions were taken and how well the unit performed. I continued through 8 years of war, all the marching and camping, camping and marching, followed by the terror that was combat, and the return to marching. He seemed to brighten at how boring the early days of the war were for my unit, until he asked the very obvious question, which I was reluctant to answer. But I did tell him about the Phantom Front. I told him of our losses, of how the Champerts ground us down, using magic and demons to bolster their forces. I told him of our encirclement, and the destruction of the 151st. I told him of the sounds, and the sights, and the emotions that coursed through me. I told him of the moment I lost my arm, and what I feared would happen as a result. He seemed to darken at this, extending a hand and squeezing my shoulder. He said he was proud that I had served well, and that he was happy to see me return home at all. He knew that there were so many whose sons did not return. He considered my return a blessing, and he would not squander it by thinking me of less of a man because I was injured. I smiled at this, knowing I had lived up to the family expectations, and made him proud of me. Soon we reached the topic of Cellica. I told him that I loved her, deeply and truly and wanted to spend my life at her side, regardless of how short that would be to her. He seemed to approve of the notion, smiling and sitting me down. He informed me of his illness, something terminal affecting his heart, and in his advanced age it would certainly not be long before he passed. I told him that Cellica may be able to heal him, to remove whatever ailed him, but he refused. He said he led a good life, and was ready, but wanted to at least see a wedding. He raised his eyebrows at this and looked at me, hinting heavily that perhaps it was time. And so, in accordance with my father’s wishes, that night at family dinner I asked Cellica permission to spend my life by her side. I understood that she would outlive me by several centuries, however it was how I wanted to spend my life. She was overjoyed, as were my mother and sisters, and my father was pleased at this. We spent the falling three days planning the wedding, finding appropriate attire, and preparing ourselves. As the days passed, my father&#039;s condition worsened. It was clear that he had very little time, but our wedding was a beautiful ceremony. She used sending to contact her family, who arrived a day prior thanks to some magic teleportation. To say her father was imposing was an understatement. I was afraid he would never approve of our marriage, simply because of the way he carried himself. However, my father and he held a sort of negotiation or discussion and he warmed right up. The elf was happy to see his daughter off, even for a brief time, to a man who could defend the home and make her the center of his life. I was very gracious to the both of them, ensuring I could maintain my promise to Cellica’s father until the end of my days. With the promise made to her father, the wedding was set to begin. &lt;br /&gt;
&lt;br /&gt;
To say that she was beautiful was the greatest understatement of my life. Nothing was comparable, not even the gods. The service was quick, yet elegant, which we both agreed on for the sake of my father. We were wed in both the way of her people, and the way of mine, to show our newly combined heritage. We had our hands bound in a silken cloth, with words of protection and unity uttered in elvish. The silk was then cut, and tied around our upper arms to ward off evil from our union. In the way of my people, we exchanged vows of love, protection, and unity. I gave her my vows, claiming to be the rock on which the waves of life will break, the bastion for our family, and uphold my love until my dying breath. Her vows, like herself, were beautiful, powerful, and the only reason I am able to dictate my life story centuries after it should have ended. She smiled, uttering these words:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With this kiss, I will be yours, in this life and the next. I will tend our garden, defend our walls, and light our path.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With this kiss, I will keep and hold you, an extension of me as I extend you. I will live my life with you, and you will live your life with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With this kiss, I gift you my life, my strength, my love, my being&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was unaware of the effects these words would have, but it was a spell of sorts. Following the ceremony, we ate with both families, hosting a feast with foods from both of our homes. We laughed, enjoying the company of both families, and lived within the light for the moment. As we retired for the night, my father came and talked to us both. He was elated to see such a beautiful ceremony, and to hear such beautiful vows. We thanked him, and I had asked if he would like to speak longer, but he insisted he was tired, and wished to sleep. It set in with this statement. He knew that today was his last, and I was grateful that he was able to see us together. I bid him good night, and will be prepared to comfort mother in the morning, and I embraced him. I held him tight, somewhat hopeful that it would keep him for even a day longer. He asked that everything be simple, and we told him it would be. He told me where his will was for the morning, and to help mother. He passed some time in the night.&lt;br /&gt;
&lt;br /&gt;
We held a very simple funeral for him, as were his wishes. Cellica kept her family for the day, and we both worked to console mother. Her heart was broken, but she felt that he held long enough to see our wedding, and was happy that he did. Following the burial, we read his will, and he had altered it shortly after the wedding. He left the home and all of its possessions to mother, so she may live her life within the home they built together. To my sisters, he left several of his mother’s jewelry pieces, which they have been fascinated with since they were very small. And to Cellica and I, he left enough gold to relocate and build our own home, if need be. He thought of each of us, making sure that we were taken care of even after his passing. A great man indeed.&lt;br /&gt;
&lt;br /&gt;
Cellica and I remained with my mother for the next year, keeping tabs on the ever changing conflict around us. It was the year 17 when we moved to establish our own home, but we ensured that mother was taken care of with my sisters for the time being. Cellica and I moved southward, to find a coastal city to relocate to. It was the furthest point from the battlefronts and would allow for a quick escape if we needed to. Be used about half of our gold to buy a small plot of land and build a small home. Made of stone and wood, it served as the beginnings of our new life together. We created a garden, growing produce and flowers which thrived in the coastal climate, and it was here where we remained for 5 years. In the year 20, Troverth landed on [[Amusa]], establishing a new area within the Empire. We were eager to move there, being far enough away from the major battles which have taken a turn for the worst here at home. In the year 22 we decided to inform my mother of our leaving, but she insisted the war was still far from her and she would remain. It was hard, but I accepted her wishes to remain in the home her and father built. I wished her well, and where they could find us should she change her mind. As Cellica and I sailed, we wondered what the new continent would be like and what our home would become. &lt;br /&gt;
&lt;br /&gt;
We built another humble cottage on the outskirts of the main city, begun when the initial landings occurred, to begin a small farm or brewing company. We knew the gold would not last forever, so we tried to create our own income. In the year 33, some 11 years after our arrival here, the war ended with a defeat for Troverth. As a result, the city we were living in exploded with refugees and those fleeing across the sea. Using 11 years of income, Cellica and I built a new business, a tavern for those coming across the sea. This business venture worked well for us, and we continued to expand with the city. Our tavern opened a second location, then a third. We began to build our life here in the city, even building a new home closer to our taverns for ease of administration, much more grand and designed for raising a family, should we want to.&lt;br /&gt;
&lt;br /&gt;
Over time, I realized something. I was no longer aging, or was doing so incredibly slowly. In the year 33 I should have been 50, but I still looked and felt no older than 30. This was the gift Cellica had given me. A longer life, to spend more by her side, her vows coming true as she extended my life to match hers. We can spend our days together, practically letting our taverns run themselves for the foreseeable future, living life in love, spending our time together. We took strolls through the city, went on dates to the parks, every moment was perfect with her.&lt;br /&gt;
&lt;br /&gt;
We continued living this life for the next 200 years. The city has expanded well into a metropolis, and a center for technological and academic advances. Tinkerers began experimenting with iron and steel, creating machines and contraptions for both war and life. Due to my veteran status, I was enrolled in a program to acquire a replacement for my missing arm. These tinkerers began creating hands and legs of iron and steel, brass and copper, even gold and silver if you could afford it. I accepted the offer, with much delight from Cellica, and my first prosthetic was attached. It was serviceable, offering me the basic ability to use my dominant hand once more, but the movements took time getting used to. It was unresponsive at times, with the joins seemingly locking or it did not do exactly what I wanted it to. However, for an early production or prototype it was well made. A copper exterior over a dark steel mechanism it was impressive to see. As time progressed, so did the technology for these prosthetics. Over the next 60 years, I received two more versions of the arm, with the final being the most complex device I had seen, and the one that worked the best. It felt weightless, nimble, responsive. It felt like I had my one flesh and bone back. I asked the tinkerers for a dark steel mechanism and a golden exterior, even going so far as to ask for silver inlays into the gold. They seemed eager to oblige, for the right price. Within the next week, I had a new, shiny arm. Cellica loved it, commenting on its elegance and strength, and how it suits me. I was so happy she liked it and told her as such. I finally felt whole. In order to get more used to the arm, I began training with it, rekindling my swordsmanship skills. Apparently, this gave Cellica an idea.&lt;br /&gt;
&lt;br /&gt;
On the 280th anniversary of our wedding, in the year 296, Cellica called for me within my study. As I entered the room, she stood there in a beautiful blue dress, and her bright smile. She told me she had a gift, for both our love and my work with my prosthetic. She produced a saber from behind her back, and it was as beautiful as she was. The hilt was a brightly polished gold with a copper colored grip. The basket guard was beautifully woven to resemble the leaves upon a tree branch. The blade was a polished steel, and shone brightly when removed from the scabbard. It was almost too nice to use as a sword, and should have been hung as an heirloom. However, when these concerns were voiced, Cellica simply stated that she ensured it was designed for use, and was a capable blade to defend her love. I was overjoyed, the blade was the best gift I could have received from the love of my life. I had planned her gift as well, her favorite chocolates, her favorite home cooked meal, and some of the finest wine I could find. But this paled in comparison to her gift to me, but I gave them nonetheless. She seemed so happy that I liked her gift, I can only hope mine was enough this time. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 4: Building a Family==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; It was two years later, in 298 when Cellica came to me with a request, one I was so very happy to hear. Cellica proposed a family, children of our own, apparently feeling that there was room for more love within our home. We started our family in the year 300, with the birth of our son, Reyner. When he entered our lives, we were nearly as happy as the day we were wed. He was a healthy boy, with softly pointed ears and a face clearly from his mother. His eyes matched mine, as did his hair. Our bedroom became a nursery, our den a playroom, and our son became the center of our world. As the years passed and he grew, we instilled our life lessons into him. Cellica taught him grace, compassion, negotiation, and healing magic. I taught martial prowess, civics, politics, and chivalry. Reyner became a well rounded young man by the time his formal education began. We placed him in a private institution for his education, mostly to help him build powerful relations with the children of Troverth’s elite. Paying for this education was becoming taxing, even with three successful taverns. I elected to use my military service for the city, and joined the city guard services. The government income was enough when combined with the taverns to keep Reyner in school until he graduated. Once he graduated, he began to work as a clerk for a lawyer within the city, who helped teach and guide him into the right schools to continue within the same career. Through the pay from his work and scholarships, Reyner was able to pay his own way, and become the city’s new public defender by 340. Cellica and I were so proud, but were more proud of his finding love. A sweet half-elf girl born the same year he was. Her name was Mira. She worked within the law school’s library, and the two took a liking to each other. He brought her to visit the first time after dating for nearly a year. Cellica and I were both receptive to her, finding her both book-smart and witty.  She reminded me of Cellica when we first met, and Reyner was certainly like myself. After two years of dating, on graduation day, Reyner asked for her hand in marriage, which received a very enthusiastic yes. They were married in the same manner Cellica and I were, to uphold family traditions, in the year 341. As Reyner continued to practice law, I decided to continue in the guard. The regimen was familiar, and it was gratifying work. The city itself had very little crime, the guard presence was more for show than anything. In the year 350, I was promoted to a sergeant officer, now being able to issue the commands of the day to my squadron of guards. This was where I began to excel for the city. Cellica was also far happier with this, because I was able to stay in the barracks rather than take to the streets. &lt;br /&gt;
&lt;br /&gt;
In the year 400, two major events happened within my life. The first, was the birth of my daughter, Alea. She was healthy, but smaller than her brother. She was so similar to her mother, her golden hair, slightly-pointed ears, and piercing white eyes. She took on my facial features, and nothing else. Within the same year, Reyner and Mira also had their first child. A boy they named Luitwin. Luitwin was very much like his father, a stoic boy who enjoyed reading and learning. Luitwin grew up and entered the same school his father did, studying in the sciences, particularly biology and anatomy. He also learned the ways of healing magic from Cellica, using his studies and her magic to begin a small clinic within the city. Cellica and I were happy to see both children come into the world, and prepared for their futures accordingly. As Alea grew, she became quite the spitfire. She was energetic, creative, and adventurous. Containing her was nearly impossible, which was a stark difference from her brother. I still attempted to teach her martial skill, in the event that she ever needed it, but also took to more creative outlets. I added lessons of survival and camping to her lessons. Cellica taught her painting, literature, even cartography if she wanted. We inadvertently set our daughter up to become an adventurer or mercenary. She picked up the bow quite well, and when she entered her teen years, became an avid hunter and tracker. We did not bother sending her to school, when private tutors could easily teach her all she needed of history, mathematics, and language. We allowed our daughter to grow in her own way, and she proved this method to be the best for her. As she grew into a young adult, she set out into the surrounding areas, joining an adventuring guild, and hunting several beasts in the area. It was in this guild that she met her love, a man named Perceval Garnier. Perceval was a tinkerer, creating many of his own devices and weapons. A smart lad, he resonated well with Alea and her need to learn and explore the world, showing her what his sciences are capable of. The two were wed in 450. They held a unique service in the guild hall, with enough alcohol involved that breathing in the air was enough to feel a buzz. And it was one of the most fun nights I have had in a long time. &lt;br /&gt;
&lt;br /&gt;
Three years after their wedding, in 453,  Alea and Percival had their first child, a bouncing baby girl they named Antoinette. She took after her mother in almost every way. She was rambunctious, and quite the handful, but kind and compassionate. She followed her mother and father, as she grew she joined the adventurer’s guild, becoming quite skilled with a greataxe, and channeling her energy into her combat. Her parents taught her everything she would need to know, and her grandpa enthusiastically told her stories from when he used to battle on the regular. Our family was growing, and growing quite quickly.&lt;br /&gt;
&lt;br /&gt;
The next 7 years saw great growth for our family. Our children were growing, our grandchildren were growing, and Cellica and I were going to be blessed with more happy news. In 460, Reyner and Mira had a boy, and named him Askan. He was more like his mother than Luitwin was; soft-spoken, wanting to read everything, and trying their best to keep to themselves. Through school, Askan excelled in literature and linguistics, learning a total of 9 languages by the time he graduated. He entered politics as an ambassador for Troverth, and led a somewhat successful career representing our empire abroad. Alea and Percival also had a boy, which they named Lucien. He was an oddity for their family, which was quite interesting to see. He was reserved, shy, and above all, interested in religion. He began taking part in services dedicated to Sarenrae, the goddess of light, and when he became old enough, became one of her clerics. Cellica and I even asked him to retake our vows on our 500th anniversary in 516. Lucien had a twin, named Aiwin. He was cunning, sly, and a damned good liar. He learned to wield daggers and hide in plain sight from his mother, and was given mechanical advantages by his father, including wrist-mounted, retractable blades when he turned 18. He tried his best to keep to himself, stay quiet, and remain under your radar. He got into trouble every once and a while, but nothing very serious. An apple missing here, perhaps a copper or silver piece there, that was his specialty. And I loved him for it. I often asked him to help my men train in finding criminals who could run and hide, or possibly had networks. He usually won the exercises through deception, avoidance, and picking my squad off one by one. He always got some spare gold when he won, so it kept him out of other people’s pockets. Our family was grown, and of course these grandchildren would have children of their own, but they never visited often enough for Cellica or I to find out what they did with their life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 6: Curse of Longevity==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The family suffered its first loss in 500. Cellica and I lost our oldest, Reyner. He lived a good life, living 200 years with half of it being in service of the law in Troverth. He requested a simpler service, with family and close friends only, and to be led by Lucien. It was a beautiful service, and something Cellica and I both expected we would have to get used to. I may be able to live as long as an elf, but I was still human, and our children were only half gifted with elven longevity. As such, we would outlive our own children, but with generations continuing to grow, our family name would go on. Reyner was buried in a new mausoleum tended to by Lucien’s congregation and fellow clerics. Following the funeral, we convened at our home, and celebrated Reyner’s life. The work he completed in law around the city to better the community he served, and the love he gave to his wife and children. It was a touching scene.&lt;br /&gt;
&lt;br /&gt;
Percival was the next to pass, in 505, which devastated poor Alea. A full human, he lived as full a life as he could, spending 55 years with Alea and building a beautiful family. The guild immortalized him in the hall, adding his portrait to their “Wall of Heroes” alongside many other adventurers who have passed since the guild’s founding. His funeral was as simple as they come, he requested to be cremated, and his ashes placed within the guild hall. The dedication was astounding. His friends and guild members raised a drink, in unison sent him off, and began the merriments of drinking and sharing stories of him. Following the celebration of his life, Alea, Antoinette, Aiwin, and Lucien returned to their home to mourn and celebrate in their own way. &lt;br /&gt;
&lt;br /&gt;
Reyner’s wife Mira joined her husband in 510. Her service was done similarly to Reyner’s, and she was interred alongside her love. Her children and grandchildren mourned her, and celebrated her life the same as they celebrated the others. A close-knit clan we are, I suppose. But it was a beautiful coming together over the past few years, and with more loss to follow, our family had expanded and contracted, like the waves upon a beach. Thus was the beauty and pain of life.The joy of living, brought down by the pain of death and loss. Thankfully, we endure to create new life and allow the dead to be remembered.&lt;br /&gt;
&lt;br /&gt;
In the year 550 I received another promotion in the guard. Rather than commanding one patrol of city guards, I was placed in charge of a district. It was an area of the city referred to as “Silver Row” because it was a relatively middle class merchant district. Most goods could be purchased with little gold or mostly silver pieces, giving it the nickname. Usually a quiet area of the city, Silver Row was a nice assignment. Under the watch of my men, with some help from Aiwin, the low crime rates dropped to nearly nothing. Every once in a while, a small purse would be stolen or some fruit taken, but it was peaceful here. This made it easier to open yet another tavern, but our expansion into the business would stop after this. Cellica began planning an extension on our home shortly after our newest tavern opened. She wanted a sunroom to face the west, and enjoy the sunsets we can see from our hilltop home. She also asked that we build a greenhouse so she may grow a variety of plants year round. I could never say no to her, and over the next 5 years, I gave her the best sunroom and greenhouse I could manage. We continued to love and live together, and our family continued to grow as new generations continued to add to the family.&lt;br /&gt;
&lt;br /&gt;
Life remained uneventful until 610, when Luitwin passed away. The first of our grandchildren, his death served as a reminder that longevity is as much a curse as it is a blessing. Outliving not just one, but two generations certainly pains the soul. Luitwin was celebrated for his service in medicine, and as a physician within the city. He healed many, from all walks of life, and from all classes. He wanted to give the gift of health to as many as he could, and showed the light within him. He left behind a wife and child, and we all remembered him fondly. Luitwin elected for a more simple burial plot, to reflect his down-to-earth nature when it came to his medical practice. We helped pay for the plot, leaving enough room for the rest of his family, to ensure they would remain together in eternity. &lt;br /&gt;
&lt;br /&gt;
Cellica and I lost Alea in 650. The last of our own children passed peacefully. She did get to see her grandchildren before passing, and Antoinette, Aiwin, and Lucien were with her when she did pass. This made me happy, as she was surrounded by her closest family. She too had an adventurer’s funeral within the guild hall. Her portrait was hung next to Percival’s on the “Wall of Heroes” and her ashes were placed next to his. Two two are certainly hunting in the fields of Elysium, or so Lucien says. I hope he’s right. Losing one child was terrible, losing both is almost unbearable. But they deserve that eternal joy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 7: Guard of Troverth==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; In the year 670, I received some very disturbing news. There was a string of break-ins and homicides within the Silver Row that gave the community quite the scare. A general sense of anxiousness settled over the district, wondering when the next victim would be found. The person had a very particular target, or at least that is what it seemed. The victims were both men and women, but were of gnomish or elven descent. Additionally, they each sold items which were crafted by local wood. The killer usually left a specific item as a sort of calling card. They used a small hatchet to slash a rune of sorts into the sales counter within their shops, surrounded by sticks of this local tree. It has been left at every scene, but the rune is not recognized by either myself or the guard. However, pulling from resources from the various schools in the city, we discovered the rune to be primordial, and it was a call for the balance of life and death. Someone thought these clues led to a perpetrator being of elven descent, possibly connected to druidic circles who was enacting some very violent revenge for the trees. I ordered more patrols, to at least allow the community to feel safer. However, to lure out the possible killer, I ordered a shop vacated by the owner, an older elven woman who had been wood carving for some time. I then had one of my finer officers, a sergeant named Quintessa, apply a magical disguise and work late for her shift. She obliged, taking the place of the shop owner. That night, our trap was laid, and almost at exactly 12 in the morning, our trap was sprung. Quintessa was “cleaning the shop” in an effort to better show exhaustion and bring the killer out. It was not long before an elven woman approached the door, knocking on it asking where she was in the city. Our officer in disguise approached the door and told the woman the shop was closed, and to come back, but the stranger stated that her mother was sick and lived in the Green Patch (an area of the city inhabited by a mostly tree-dwelling populace) and wanted to know what direction to go. Quintessa opened the door slightly to point the stranger in the right direction, when the elf woman shoved her way inside. This woman then asked the officer how she could work with such materials and if she knew the pain it caused the forest when these trees were removed. Quintessa stalled, stammering out words while the officers in hiding advanced on the building, shouting for the woman to give up, she was caught. Quintessa then drew her own blade, and pointed it at the elf. She was detained, and brought to the holding cells in the barracks until the courts opened the next day. After some intense interrogation, she admitted to the killings, claiming to be restoring balance to the area for all the death the wood workers had caused. Needless to say, the trial was fast, seeing her sent to prison, even faster. It was excellently executed, and the actions of my guards were to be commended. I offered bonuses for the quick solving of the case, and the excellent work on Quintessa’s part in setting the bait. However, this was the most excitement I would see for a very long time. &lt;br /&gt;
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Because of the actions in my district, I received another promotion. This however, was to command a very experimental unit. In 700, the city of Troverth wanted to experiment with the idea of a warforged guard force, or possibly even an army. Intrigued at the prospect of robotic guards, I accepted the position and met the first five. I was given the designation Komandant Alpha, with each member of a squad receiving a designation following. The first squad was Able, and it contained Beta, Gamma, Delta, Epsilon, and Zeta, which were certainly unique. The bots were slender, yet rugged looking. They somewhat resembled humans, standing all at 6 foot 3, with a sort of tabard painted onto their chests. It was a red color, like what the guards I had worked with previously were, and we began to work together to understand what their purpose was. The bots performed well in agility and pursuit, able to move faster than the other guards, and they were adept in hand-to-hand and unarmed combat. It was clear they were designed for this position. They were also fiercely loyal, following any command given to them. Troverth was going to be safe in their hands, and I was honored to spearhead their deployments. We began to use them to patrol areas previously unavailable to our human guards, either because we were not as agile, or because of environmental factors. They excelled, and so production began on two more squads. Bravo squad was the next produced, made of Theta, Iota, Kappa, Lambda, and Mu. They were painted with a yellow chest, to differentiate the squads, and were deployed in similar manners. Bravo squad was responsible for a massive arrest, before going and fighting the Draconic Crusades that have been raging for the last 9 years. Sending them off was difficult. They performed well, never once complained, and made life so much easier. But, the Emperor promised replacements, replaced they were.&lt;br /&gt;
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Before my replacements for the Commando Reconnaissance Units arrived, Askan passed in 720. He received a funeral fit for a king. His work as an ambassador helped to secure at least some connections within Amusa. There were foreign ambassadors, government officials, many many friends, and of course his family. The Emperor saw it fit to inter him within the halls of other ambassadors and great men of politics. It was truly an honor, and we are allowed to visit any time we choose. May his name forever ring in the halls of history as a good man. It was shortly after this where I received my first BDG, or BoDyGuard, units. These were certainly different from the CRU units. They were massive, powerful units, who need not carry weapons. They could kick in doors, carried their blasters within their arms, and were sufficiently armored to stand up to significant abuse. They were pressed into guard service around 722, and remained there for quite some time. Tragedy struck our family once again in 750, with the passing of Antoinette. She had a funeral to match her parents’ services. The adventurer’s guild was willing to send off their favorite barbarian, and did so in the only way they knew how. She hangs on the “Wall of Heroes” just below her parents. Of course, a decade later in 760, Aiwin passed. His funeral was simply Cellica, Myself and Lucien. It seems that Aiwin spent his life either alone, or simply chose not to inform others of his failing health. Either way, his service was beautiful. His time as an adventurer gave him enough money to be placed in a personal crypt, his favorite places to be. He was buried with most of his treasures, and enough traps to give even the most experienced grave robber a reason to pause. Just the way he wanted it. Our family life remained relatively peaceful until 800.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 8: More Modern Times==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; In 800, Lucien passed, and joined the fields of Elysium with his goddess. His service was held with just Cellic and I. The clergy of his church mourned separately from us, inturing him within a burial in the center of the church. He was hailed as a hero, and great messenger of Sarenrae, and so became a saint for his church. Cellica and I were so proud of all of our children and all they accomplished. We were only sad to see them gone in what seemed like the blink of an eye. Following Lucien’s death, Cellica desired to retire from running the taverns, and expressed a desire for me to retire from the guard. I wanted nothing more, but also knew that I needed to begin the transition of a new commander for the Warforged Program. I told her I would talk to my superiors to begin the transition, and would begin to cut back on my time at the barracks in order to spend more time with her. I began training a new commander, a wonderful dwarf who had the respect of his commanders and mine. He was a natural choice and he naturally took to the command of the bots. I worked with him for nearly a decade, explaining how the bots functioned, how they communicated, what their strengths were. He seemed to absorb my lessons, coordinating human and robotic guard squads to better protect the city. His programs were seamless, almost like he personally entered the minds of those he commanded and worked them to his exact plans. He was a gifted commander, and I knew the city would be in good hands under his guidance. Every once in a while he would check in on how the bots were. Over the draconic wars, he watched their transponders for body retrieval activate, and deactivate with time. Being across the continent it was simply impossible to gather them all. I  watched the last remaining CRUs fall over time, either becoming derelict or being destroyed by something. Even so, elements of each squad remained, scattered across the continent. Charlie squad was still active in Troverth, until they received the ability to retire in 850. Iota of Bravo squad is now serving as a receptionist within the Barracks, handling reports of crimes and designating what squads should react. Beta, Gamma, and Delta all began to serve as personal guards to the Emperor’s family, especially his daughter. My heart sinks every time I look at Bravo Squad. Iota is the only bot in known condition. Theta and Lambda are both considered missing, their transponders never activating. I watch their status with great interest, waiting for the moment that we can attempt to bring them home, or they return home on their own. &lt;br /&gt;
Life remained uneventful, my retirement was nearing and I was spending more time with my wife. Cellica was showing her age more and more, but living a century will certainly do this. I was confused, I had only progressed physically roughly 20 human years, so what kind of magic was used? Was I going to outlive my wife? Would I suddenly accelerate in years and wither into nothing if she passed? All of these unknown questions could absolutely wait, there was still time with my wife to be had. We enjoyed every moment together, going on dates similar to those we went on when we were first married. We spent time in the parks, traveled to the shops, and spent nights stargazing. The time I had left was the most splendid I had in a very, very long time. My work was behind me, the rest of my life with Cellica was ahead of me. I was as happy as when we were first married, and I could tell that Cellica was much happier now that I had retired from the guard force. We spent the next 50 years by each others’ sides, ensuring each moment was joyous and full of love. I am so very glad I did this, as on the 14th day of Rranos, 850, Cellica passed in her sleep.&lt;br /&gt;
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The light of my life was finally gone. She looked so peaceful when I awoke the morning she passed. She was rolled on her side, seemingly looking at me while she slept. She passed with a small smile on her face, the same she wore throughout her life. I was the only one at her funeral. I made sure it was fit for her. A sorrowful smile on my face, as she was certainly reunited with the rest of our children in Elysium. She wanted a simple burial, but I added just the smallest bit of flair to her memorial, for she was a woman who deserved the small amount of flair my simple heart could give. I inlaid golden trim in the elven style to the edges of her gravestone, and in Sylvan, an inscription upon the back of the stone. It read:&lt;br /&gt;
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&#039;&#039;It was with a kiss you gave me life, and it is with a kiss I will send you away&#039;&#039;&lt;br /&gt;
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&#039;&#039;I will watch over you, until the day a kiss sends me back to you.&#039;&#039;&lt;br /&gt;
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&#039;&#039;My eternity, my love, my Cellica&#039;&#039;&lt;br /&gt;
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After the burial, I mourned the loss of my love. My family was now gone, but I wanted to live on. Over the next 40 years I expected the magic to fade, to age quickly as a normal human should. But I did not. I was aging just as slowly as I had when she was young. Whatever spell or magic she used was lingering beyond her death. This was both disheartening and wonderful. On one hand, It could be another century before I can be reunited with her in Elysium, something I could hardly accept at the time of her death. On the other hand, I can use her gift to continue her legacy, the legacy of service and charity for the city of Troverth. In accordance with her wishes according to her last will, I began to open the taverns once a week to those less fortunate, using them as places where those who could not normally afford a meal could receive one. With the success of these establishments, I sought to spend what I had to create more, starting the Cellica von Gerwig homes. These homes were designed to take in the homeless, the runaway, the broken, because Cellica would have wanted her love shared with all. With the success of the homes and the kitchens, the legacy of Cellica was secured, and I found great joy in giving back to the community we lived in. Something very peculiar happened in 890. &lt;br /&gt;
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I returned to the Troverth barracks, just curious as to its affairs and happenings. I met with the warforged Kommandant, and he showed me the most recent transponder activity on the CRUs. Lambda had been reactivated, and he was moving. We watched over the next several months to see him travel across Dolina, seemingly to places he had already been. It was a miracle to say the least. I volunteered my services once again to the warforged program, in an effort to keep an eye on our venerable robotic friend. When he would move, we followed his path, watching as he would travel, stop for a few days or even a week, and then move again. It was like he was searching these areas, or at least taking time to look into them. We could not discern why a bot designed for war was doing so, unless he was reliving his experiences. But his system feedback signatures showed no internal damage to his memory, so we were stumped. We simply watched in awe. He kept at this pattern for several years, until something radical happened. In 893 I watched as he traveled to Galik. Not just the territory, but the city itself. I watched as he hung around a certain tavern, and a training arena not far off. He seemed to be routine. One one occasion, he gave us a scare. He was deactivated momentarily while in the arena, only to be reactivated not long after. Perhaps he was facing combat and falling unconscious. Why, we could not tell. However, at least he was with someone who could heal his injuries, we just hope that his armor panels are remaining in a state of minimal damage. There is no way for us to send him replacements without interfering with whatever business he had going on. While we watched, we monitored Theta as well. His transponder had never deactivated, but we were receiving no signal. Lightning never strikes the same place twice, but miracles can happen. Then one day, Lambda was being flung into The Scar. Too rapidly to be moving on foot, and into a deeply unexplored area, he was placed. He was moving, then stopping, a half day’s journey from where he landed. Then he was running, and twice in one day, deactivated momentarily. Something  had happened there in The Scar, something that gave our bot a brush with death. He returned to his clearing, and he seemed to stay there for quite some time. I monitor his progress with great intrigue, and have a teleportation stone prepared for if he is deactivated more…permanently.&lt;br /&gt;
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It appears that our bot has taken part on a few other adventures. Unfortunately, each time he goes out, he seems to find trouble. He’s been deactivated far more times than we’ve actually been able to keep an accurate count of. Something in the realm of 12–15. It’s worrying, but he’s bounced back every time. I still keep my teleportation stone ready in the event that it is needed. Hopefully, it won’t be for some time.&lt;br /&gt;
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I suppose I stand corrected. About halfway through Kentgannon, the transponder activated. Oddly, within the ground of the camp he’s been staying at, but it could mean he was murdered. I grabbed my teleportation stone, and whatever I had handy, and got there as quickly as I could. What I saw, well it baffles me more than anything.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 9: Camp of the Tempest==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; When the teleportation was finished, I stood in a mass of tents, maybe home to roughly 30-40 individuals. But the transponder was pinging within the tent in front of me. As I opened the tent flap, I was somewhat startled. There was a rather large tiefling woman holding the transponder and a smaller red kobold, who appeared to be attempting to either grab or touch the unit. I asked where she had gotten this piece of technology, hoping to glean if Lambda was actually dead. The kobold yelled intruder, and the next thing I knew, I was pinned. I guess in the moment, I had summoned 14 from the Regiment, and he tried to physically intimidate the creature. I called for diplomacy, because the small red dragonkin mentioned Lambda by name, so surely he knows the bot. I was trying to piece together what this camp was exactly, when another white kobold approached and answered my questions. Apparently, it’s an expedition of sorts. And Lambda was not dead, but was off somewhere on the anniversary of his initial death. It made sense now, but why would he leave his emotional processor behind? Well, the red kobold was apparently large and in charge here, asking who I was and why I was here, and of course what I wanted with Lambda. I explained my mission, how I was ordered to retrieve his body, but since he is alive in Dolina, there is no purpose to that mission. More specifically, I told him that Lambda was the last bot active outside of Troverth, and I wanted to make sure he was brought home if he was killed. They were all sons to me, my greatest soldiers. It’d be a shame to lose him. Eventually, I convinced the red kobold to let me off the ground, which might I say, his tackle fixed a few years of back problems, and I introduced myself as Kommandant Alpha. The white kobold told me their name is Kompi, which I find to be an adorably fitting name. The white tiefling explained that the processor was placed in their care, and she wanted to make it into a necklace. I knew a sort of design feature for that exact reason, and asked for the crystal, she was hesitant, which I understood, but eventually I got the crystal and made the necklace. After handing it back, I explained how it worked, mostly, and she introduced herself as Marion. I then told her my actual name, Otto.&lt;br /&gt;
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Following this exchange, I went to register my services with the company. Before getting there, the red kobold approached me. He apologized for the tackle, and I told him it was all settled. He did what his instincts told him to do. But he also answered a question I had. He said that we’ve done 3 retrievals, but Iota was our only success and Lambda is alive. Then he said it. Theta. He died a very long time ago, and his reactivation is certainly unsettling. It might not be impossible, but his transponder should have activated. Unless his emotional processor is damaged or missing entirely, we should have seen his signature. I’ll have to keep note on that, because he could be repaired and returned to service back home, or be destroyed and left to rest. &lt;br /&gt;
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The following day, I was reading a history of the Holy War, when Marion approached me. She seemed interested in what I was reading, and we had a discussion about conflicts and how they always affect the future. While we chatted, we shared what brought us here and how she ended up befriending the bot. She seems to like that he’s caring, not making fun of her for her religion and being a genuinely decent person. (I have never been so proud to hear those words. I knew the processors were a good idea.) she talked of Theta, and his execution of an ally. She spoke of what she liked of Lambda, and how he always puts the needs of the many far ahead of his own. Eventually, she asked about my past, so I told her. I told her I am a very old man, far older than I look. I served in the Realm War, I was a boy when the dragon gods were sealed away, and a very old man when the crusades began. We talked more, and eventually I took my mask off. She complimented my young appearance for being over 900 and I told her how it was possible. She’s a sweet thing, and I see why Lambda enjoys her company. She mentioned a “Nass”. I wonder who or what that could be.&lt;br /&gt;
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I learned The red kobold’s name. Sneeze. It’s oddly appropriate, and introduced myself as Otto. We spoke of the crusades for a bit, and whether I supported them. I told him I had no choice but to send my bots to war, and that what happened was overkill. The dragonkin did not deserve the wraith of humanoids because of what Dragons did, but the humanoids had to kill something. He seemed satisfied with the answer, but I’m sure he holds some sort of grudge for what happened.&lt;br /&gt;
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I then met a fox, with two tails? It was certainly an interesting creature, which was only compounded when they spoke in my head. They are a Druid named Wiggler, which doubles my intrigue in them. It’s an odd name to say the least. They seemed interested in my book on the Phantom Front, and we struck up a conversation on it. After giving a brief history lesson, and I let him read through my personal war diary as part of the lesson. I toyed with him, hoping he would catch on soon, until I dropped the tidbit that I was the owner, and I am a very very old man. It was worth the chuckle.&lt;br /&gt;
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The following day, I met another new individual. A satyr of pure white, and she is certainly an intriguing one. She painted a series of paintings on one canvas, meaning a different image was viewed from different angles. She seemed almost in a trance, and the scene she painted was a very dark one. She speaks sylvan, and mentioned a Moon Court and a Duskvale Court. Her name is Heiress Amaris Luanach, which of course flattened me. How was I to know she was royalty? As we spoke, I learned she also knows Lambda, and in fact was caring for him in one capacity of another. She’s a tough one, so I doubt she will ever tell me what they actually worked on. Well, she asked for a story, so I told her of how I lost my arm. Inadvertently, a man wearing full armor approached. He listened in, even offering takes of his own. His name is Felix, and he revealed he does not wear armor, but is armor, which I have given up on understanding.&lt;br /&gt;
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I have now met royalty from another plane, as well as a knight. Sir Eedryll of the Court of Seasons, he’s also an interesting character. We spoke of the hardships of the camp, where they need manpower and what the main threats are now. Apparently, gnolls are the main threat to camp, which is not ideal. He seems genuine, and caring for the flock of mortals he has been sent with. They are in very capable hands.&lt;br /&gt;
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Sir Eedryll and I seem to be getting along well enough, but I am noticing some amounts of infighting between him and a tiefling named Reedy, for what reason I cannot say. Hopefully not everyone is quarrelling with each other, or the division will lead to weakness for this troop. But what I am noticing is that these missions are taking a heavy toll on the company members.They don&#039;t always pay the ultimate price, but their mental fortitudes are being shaken. Wiggler faced a hard challenge, and I had feared for his well being.I&#039;ve seen soldiers breakdown before, becoming incapable of thought, movement, or coherency. They simply became a husk, which I hope does not happen to anyone here.&lt;br /&gt;
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The following day, I met one Paris Hilton. And to see she seems out of her environment is an understatement. Bright pink everything and seemingly within her own world. She called me &amp;quot;Otty&amp;quot; which...well to be frank I hated that. But I&#039;m just going to keep that to myself for now. &lt;br /&gt;
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Turns out that simply leaving an open invite to tea attracts the oddest of visitors. Sneeze sat and joined me this morning,asking about the chess pieces. I was going to teach him, and I think he can at least learn the basics much as I have, but I do not believe it is the game for him. When we were talking, we both noticed Marion sitting by the fire, and it was quite clear that she had something on her mind. We talked for some time about her goddess, Beshaba, and a recurring dream she&#039;s been having. That and her understanding of fate and predetermination, which I for one never agree with, although my very existence was practically the definition of luck. What worried me was her determination to die for this deity, if she deemed it so. Marion strongly believes that this Beshaba will tell her when to die, and she will just do so. I told her that she can leave the self-sacrifice to soldiering types, because we became soldiers so that no one else had to choose between life and death. Realizing that I cannot change her mind, I did the only thing I could think to do to at least bring some peace to this poor girl. I undertook my rights as a Troverthian Sergeant-at-Arms, and with the help of 2, inducted Marianne Attol and Sneeze the Kobold into the Troverthian Expeditionary Legion, first of its name. I just hope what I did was right, and I&#039;m not condemning another young life to death.&lt;br /&gt;
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A few days later, I watched a group leave the camp to slay a dragon. Or at least a mimic of one? My understanding of what exactly was happening was very limited at the time. I was worried that not all would return, but this company has hired some hearty hands, as all returned in one piece. I was happy to report this to Cellica that night.&lt;br /&gt;
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The following day, the mist came.&lt;br /&gt;
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What exactly it was, I have absolutely no clue. I was speaking with Sir Eedryll when one of his heart-sworn, a younger looking woman he called Olla, came stumbling into the tent, coughing flies and bleeding from open sores across her body. I placed my breather mask on, but I too was consumed by the lesions. And they hurt worse than any poison that Champerty drew up. Leaving the tent and entering camp was a nightmare in itself. Everyone was affected by this poison cloud, including Lambda, which only goes to show how dire this attack really was. When I entered the medical tent, i saw him there, bound in more rope than was necessary and covered in sheet metal, seeming in an attempt to keep the bot down. Why though, I cannot say. But I sent one of my men to begin freeing him and went to help investigate a scream, before Sir Eedryll approached with knowledge of what was happening. He rode off, and I volunteered to stay behind. That&#039;s when the shouting of Bjorn was heard. His wife was taken, somehow. Pulled through the mist by something unseen. Then I lost my connection with the double I left in the medical tent. Something wasn&#039;t right, and my worst fears were confirmed. My double was destroyed, and Lambda was gone. As the source of the mist was destroyed, the illnesses stopped and we could collect ourselves again. I asked Heiress Luanach to try sending a message to Lambda, and she received that he was underground, heading west. We began everything to try and find where the missing company members were, and I stressed over a map and reports trying to find something, anything, but the area was too large, and time was running out. Heiress Luanach tried to reach Lambda again, but there was only static. He&#039;s at least on this plane and alive.&lt;br /&gt;
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I then read a report of one &amp;quot;Dragonett&amp;quot;, and it finally clicked. There is a good chance that the two may have been taken to a cave not far from camp, which would make a certain amount of sense for hostage maneuvering. At this point, it was up to the company to get a rescue going, and it seems that the group will be going after the bot first, choosing him instead of preventing those gnolls from attacking a nearby town. I wish I could join them, but I am needed on another action.&lt;br /&gt;
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The day of our hostage rescue came. We needed to send two teams out, as Mathilda was in one direction, and Lambda in other. To make matters more complicated, Bjorn, Mathilda&#039;s husband, decided to go after her on his own. While I absolutely disagreed with that course of action, I did understand it. My team was well rounded, three barbarians including Sneeze and our ranged backfield was full of casters and Reedy as our ranger. We felt ready to retrieve our friends, but how ill prepared we were. The Blood Swamps around the Scar are certainly no place that I would like to go back too. The water acts the same as blood, smells the same, looks the same, and of course is knee-deep. We approached a set of ruins within the swamp, and there was our main foe. Jim Stacy stood before us, and it looked like he had some words, but one of our barbarians, a half-orc named Dickweedus, charged him immediately. While I don&#039;t believe that it had any effect on the final outcome of the battle, I think a chance to maneuver our forces would have been appreciated. As the battle commenced, Sneeze became commanded by Stacy, and it became clear his target was Reedy, the one who condemned him to this fate. We tried our best to not hurt the kobold, but damage seemed to be what broke the spell. Our forces were divided between various enemies, and Jim Stacy, who slowly advanced on us in his hulking form. At one point, I became charmed by Jim, and I attacked my once friends. I still feel terrible for my old mind being so easily overpowered by an enemy, and for attacking my friends. It became clear we may be in over our heads, as Reedy went down to his attacks. Then our casters, then myself and Sneeze. Soon, Dickweedus was the sole fighter against Jim Stacy, and he cleaved that monster in half. With the main threat defeated, we rushed Reedy over to Mathilda, who sent a desperate prayer to her god. But there was no reply. Reedy had perished at the hands of Jim Stacy, as had Sneeze. Both were felled fighting Stacy, and both are sorely missed.&lt;br /&gt;
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Not long after returning from the mission, A new face arrived in our camp. A [[Drow]] woman named Captain Amelie &amp;quot;Lux&amp;quot; Luxaeterna. She seems decent enough and having another soldier around can at least help us on missions by having a more solidified frontline. Barbarians are nice, but they often lack the discipline to listen to reason and battle strategy. She says that we&#039;ve disturbed something below and she is to act an ambassador between our group and her people. We had a nice chat and I find her company enjoyable. Hopefully, she is welcomed into the company.&lt;br /&gt;
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We finally had both sides of Lambda together in the same place. Our group had retrieved his mind, the other party his body. While the body of Sneeze lay just a few feet away, the medical tent was in complete chaos. Healers were doing their best to patch up those who had returned, and those who were still feeling the loss were seemingly going through the motions to at least prevent anything further from happening. I worked on Lambda, getting his mind ready to be melded back into his body. As I finished connecting everything, I went to power him on, but he was drained. More than likely a result of his prolonged torture. I needed power, electricity, something, or I was afraid he would remain deactivated. Marianne came to my calls, and zapped power back into the bot. He awoke, thank the gods, but the first thing he did was scream. And He really let us know that he was terrified in there. He then scrambled away from us and looked like he was ready to fight everyone in the tent, claiming that we were more tricks from the demon to break him. It was a sad sight. I have never known the bots to be so fearful, especially fearful enough to completely disregard their own programs put in place. But he was ready to strike his friends, his family. Thankfully, Marianne and Kompi deescalated the bot, and he eventually broke down. He cried there in that tent, which was something I did not know the bots were even capable of. I&#039;ll be keen on watching his healing process, and helping where I can. &lt;br /&gt;
&lt;br /&gt;
We buried Sneeze a few days later. He was surrounded by friends and I can&#039;t stand to look at his memorial. I feel partially responsible because I had promised that I would not slow them down, and here I am, alive when they should be. Cellica says I shouldn&#039;t blame myself but I am only getting in the way of these adventurers. These young souls who are far better able to handle these missions. I feel out of place, and yet at home. I have begun to offer advice to many here and have apparently become someone they confide in. I suppose for that, I can stay here longer. After this, I may or may not have offered Marianne the option to see herself as a member of the von Gerwig family. Cellica wants so desperately to met her, and who am I do deny her? Marianne explained her past to me, which I found terribly tragic. The poor girl has been practically thrown out of any home she&#039;s had that I cannot help but open mine to her. Hopefully Cellica and I can provide some stability for her. &lt;br /&gt;
&lt;br /&gt;
Somedays later, a party with Marianne and Heiress Luanach returned and they looked brutalized. The only thing I could think to offer was some of Cellica&#039;s tea for calming the nerves. The two seemed to appreciate the gesture, and I delivered it to them in the tent of the Court of Seasons. I hope that whatever they faced out there to cause such damage, stays far away from our camp.&lt;br /&gt;
&lt;br /&gt;
The day after that, I received an invitation I could not turn down. Amaris Luanach had come to me on the recommendation of Lambda. Apparently, a mail ship had made the run and those who had not heard from the outside world in four months finally had some news. Hers was not good, or so her thoughts are. Apparently, the writing and seals are from her court, but the cardstock is of the Duskvale. A rival court within the fey domain. Lambda and myself both seemed to surmise that something was wrong, and that her going alone might not be the greatest of ideas. Being able to understand what&#039;s going on at the table also helps. My Ghost Regiment stands ready to serve as guard on this mission, and I am honestly honored and flattered to be asked to join her. First, she needs to send a message to her fiancé to ensure that everyone is not simply dead. I pray that not to be the case, and that it is merely a hostile occupation for the time being.&lt;br /&gt;
&lt;br /&gt;
Something else interesting happened following the return of Marianne and Amaris Luanach. Marianne came to my tent, wanting to talk it seemed. I was somewhat taken aback by her visit, not entirely sure what she was stopping by for, but it soon became clear that she had a lot on her mind. From Lambda&#039;s issue to her most recent nightmares, we discussed everything. She brought up something that I suppose Lambda had not been ready to tell me. His emotional crystal was apparently completely blackened due to his recent ordeal. Now, this had not been the first time that I had seen an emotional crystal with blackened elements. Iota had been recovered from the Crusades with black swirls moving around it. While at first, Troverthian command was completely unaware of what this meant, it became clear when we watched through his memories. The moment the black colors entered his crystal, Iota was cleaved in half by of the dragonborn soldiers. The fear of knowing that this is the end, that the possibility of them dying in this spot is very high, that&#039;s what went through Iota&#039;s mind the moment the black color entered Iota&#039;s crystal. It took some time, but we worked him through that fear, but Lambda&#039;s being completely black, well, it was cause for concern. I am not sure he will every fully recover, but Marianne can never know that. I told her that with some help, Lambda can eventually return to his normal self. Only time will tell really. But she also came over to accept an offer I had made some time before, meeting Cellica properly. I was happy to oblige, and their meeting was almost magical. Marianne was caught in almost child-like wonder when Cellica first appeared, but then again, so was I. To see someone manifest themselves in holy light and talk, to you, touch you, it truly is something sensational. Well their conversation started out as a series of questions and answers, each trying to learn more about the other. Eventually, Cellica asked if Marianne was feeling alright, as she looked rather tired. Marianne broke down a bit, letting weeks of pent up emotion flow. She told Cellica of her dreams, her struggles, what happened on her missions. Cellica hung on her every word, and gave her what comfort she could, both as a mother figure and as a friend. It seemed to comfort the young tiefling, which brought a smile to my face. Well at least she&#039;s willing to show her kindness and love to everyone. And I&#039;m glad Marianne now knows that my wife is another person they are able to turn to when things get tough, which I very much expect will happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But as for the rest of my time in camp, it was very boring. Though I did meet a very interesting individual named Pash, or at least that&#039;s the name they prefer. I believe they&#039;re actual name was p&#039;Ash&#039;r&#039;Ohn (I will let the reader guess how to pronounce that name, and why they just went with Pash) But I was finally able to go on a mission again. It was a heist of some time, but that was long after the trip with Amaris.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 10: A Trip to the Feywilds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Oh what an interesting trip this turned out to be. In order to explain just what everything looked like would take another title that this author does not have the patience or time left for. After all, he wants to live to bee 1,000 and have plenty of stories to talk about. But to start, one has to cross the barrier between the planes. Now Amaris knew of a location in which the barrier between the Fey realm and the Material Plane were nearly intersecting, allowing for such a crossing to take place. She led me beyond the camp boundaries and into the woods of the wilds. Here, the trees were packed together to create a heavily obscured grotto, one with moon beams that barely punched through the canopy. Oh it was a marvelous place, but the magic was only beginning. Within the moon beams, reality almost shimmered, and when I looked upon those beams I saw that there was movement within, no, beyond them. This was where the two planes touched. I was mesmerized. As we approached this place, I was starting to get an understanding about what her relationship was like with her betrothed. It was an arranged marriage, which while not uncommon in my time, it was something I had somewhat forgotten about while I was married to Cellica. I felt a bit bad for the poor girl, but she reassured me that the two were both only in it for the alliance, and had the ability to find another should the desire arise. At least she has that option available to her. Of course, Cellica wanted to have our nightly visitation, and Amaris had no quarrel with meeting her, and so just as she did with Marianne, she visited and introduced herself. Amaris and Cellica talked for some time, about her life and what lay ahead for the satyr. What she plans on doing in the future when she becomes a leader of her court and how change can be accomplished in even the most stubborn of people. Soon Amaris&#039; fiancé arrived, Sayla of the Wynteria Court, and Cellica took her leave. We discussed the state of the courts, and from what was said, everything is as it should have been. But one can never be too caution is a game of espionage like the one we were currently playing, and so we established possible realities before entering the portal. Perhaps it was a ruse, perhaps there was a spy, perhaps it was just a trick from the fey. All uncertain, all possible. And so we set out into the portal, and what a sight I held on the other side. The world had changed in an instant.&lt;br /&gt;
&lt;br /&gt;
I was surrounded by what seemed like moonlit forest full of plants and colors I could have only dreamed about as a boy. There seemed to be two diverging paths, one of shadow and darkness, the other attended by pixies and full of color and life. Amaris said that the pixies were usually a sign that this road led to the Feywilds. And of course, who was I to argue. I had absolutely no idea how this plane worked, and certainly did not want to get lost here. So I followed, observing my surroundings and really taking them all in. Eventually, we came to a place with a wide variety of changing paths. Some held pure emotions, like anger, despair, and joy, others reflected the seasons. But we eventually came to one path with small images of the moon in various phases, and Amaris insisted this was the way. I summoned my most trusted sergeant, 2, and we followed her and Sayla down this path. I was unsure what I was going to find here, or what was going to happen, but Amaris had some insight as to what to expect. Firstly, the Court was not exactly open to outsiders meddling in their business or with their territory, so I was not to touch anything. Easy enough, I did not need any repercussions for my curiosity, and my eyes are observant enough. And observe they did. The amount of color within this realm was astounding. And entering the heart of it all was a breath taking thing, with pure energy radiating about the place. We passed by a number of doors, some with names of people, possibly Amaris&#039; siblings, and some with the names of creatures from the material plane. It was just before entering the chamber of Lady Luanach that Amaris gave me my second piece of advice. If I am asked to dance, I am to dance as if my life depended on it. While I did not know exactly what that meant, it would not be long before I found out. Lady Luanach began by probing with questions against Amaris, clearly trying to pull something from her or exert control. But then she asked me to dance, and of course I feared what consequences would come if I refused that request. So I danced for this fey queen. A dance which I had not performed in a great number of centuries, hailing from the upper rhineland region of Old Troverth. At first, I handled the tempo, but slowly I noticed it increase. This was a game, a test, and now I understood. I would either fail to keep up, and surely die, or be pushed to the point of exhaustion, and my old age would do the rest. Neither option were really open, and so I created a third approach, tap into the power of Cellica and dance like I had on our wedding night. And dance I did, apparently well enough that I can continue to write this. But I will surely need to have another dance with my wife at some point. Well, with my performance over, it was time for Amaris to entertain her mother, but her nerves slowed her, making her movements usure. Apparently, it was not impressive, and the conversation turned again. Lady Luanach wanted to know why her daughter was here, and she wanted to know now. Amaris informed her of the missive and her concerns, to which her mother laughed, and jeered the poor girl. I wanted to say something, to speak on behalf of Amaris, to say that the ideas were mine and clearly were a misjudgment in my advanced age. But I thought it better to remain quiet. What chance does a mere mortal have against a fey queen? And so Amaris bore the brunt of the assault. Eventually, pushing back, which her mother clearly did not like. The meeting grew tense, but Amaris weathered the storm, and the two seemed to part on middle terms. &lt;br /&gt;
&lt;br /&gt;
Amaris was rattled somewhat by her visit with her mother, but I tried my best to bring about some confidence. I thought her dance was wonderful, and clearly if she has the strength to face that down, she will be an excellent leader. She seemed grateful in the show of confidence and eventually did mention that at least it is not solely her responsibility to protect the court. Of that, I am most happy about. She has so much to worry about now, I’m not entirely sure how she hasn’t completely shut down yet. But she wanted to visit a few more people, mainly her sister, Callista. Now for the sake of family privacy, this author will not disclose what took place in that meeting, but merely mention that Amaris loves and cares for her sister when no one else seems to. She elects to not leave those who need the most help behind. I was awe struck with the compassion and love that this fey poured out for her sister, and I can say with some certainty that she will continue this nurturing g style of leadership in the future. &lt;br /&gt;
&lt;br /&gt;
as for the rest of our time at the court, it was almost exclusively sight seeing. The colors, the fauna, all of it. It was a remarkable time, and I even had Cellica join us to see some of it for herself, as words will certainly fail to describe it in its entirety. we departed the feywilds, and Sayla made sure to say goodbye with a hug. I was glad for the experience, and I was even happier that my services were not required. &lt;br /&gt;
&lt;br /&gt;
But this was just about the last time that there would be peace within me for some time. As the wilds would quickly become a place far more dangerous than we could possibly imagine. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 11: Downfall==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
The time finally came when I was ready to re-enter the field. It was an odd assignment, but one which would prove to be incredibly helpful to the company. Apparently, there were some pixies and fairies in possession of a sort of flower that the Warden would use to produce a cure to the infestation of Zuggtmoy within the surrounding areas. This, in conjunction with Lambda&#039;s ongoing corruption found within his body, meant that perhaps we can begin to fight back against these forces with more efficiency. I was all for this mission, however it came with some small problems. To begin, the style of mission was more suited to a bank heist than an actual mission. While I am always for a challenge, it felt quite odd to be on the other side of the law. I suppose it will become something that I will have to answer for when my time comes, but the end result will surely be an end which can be acceptable for my actions. Well, we set out and of course there were complications. The security of the stronghold was quite impressive, and apparently in order to complete our mission, we were to infiltrate the place and steal this flower. We became the size of the pixies we were robbing, and set out. Everything was going well, three teams were created with a different objective to create a streamlined heist. At some point, Pash enamored the Princess, Wiggler and another party member nearly blew our cover with some idiotic shenanigans, and I cannot discern why we let the two of them together, and myself and my party member successfully broke through the security to actually retrieve the flower. While the heist was successful, there were some unintended outcomes. Pash agreed to marry the Princess in a year. I am happy for them in all honesty. It is wonderful to see such positivity here in the wilds. I also cannot wait to see what the Warden does with the flower. Hopefully it leads to a renewed effort to combat these demons and their influence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This was the last mission we would run out of these base camp of ours. Our enemies had gathered in masse, without us knowing, and were planning to force us from the region. All hell was about to break loose in the camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The attack was swift, with gnoll war machines supporting an assault from both demon and gnoll infantry. They swarmed around the camp, intent on cutting off all retreat, constricting the Tempest Brothers Company to the confines of their camp. Without the warning of their attack, there was little that I was able to do. Our forces were marshalled to defend our supplies and other projects that were recently completed. We also attempted to gather what we could from the precious artifacts that gave power others sought to utilize. Unable to really comprehend what was happening, I remembered the times on the Phantom Front. I remember what happened to my soldiers, and vowed to not let it be repeated. I had my ghost regiment begin gathering the supplies that were being defended so valiantly, and carry them aboard the airships we were using. They were our salvation. Should they fall into enemy hands, we were cut off and doomed. As supplies were loaded, I continued to haul them aboard, defending them if need be. We slowly pulled all of our forces back to the airships, getting them aboard. Our enemies were falling just as fast as they were appearing, and it was clear this battle was impossible to win. When the last of the camp&#039;s defenders were aboard with their cargo, the ships took to the sky, destination: Gailik. The ride was a quiet one, no one really knew what to say. On one hand, we were alive. On the other, we were just dished one of our first major defeats. We had lost people, yes, but never had we lost ground, territory, our home. A bitter taste filled my mouth. Why was I so useless in this situation? Why had I froze remembering something that happened centuries ago? While I do not have the answers at the moment, what I can say for certainty is this. We&#039;ll have to settle for licking our wounds and building our strength before we get our revenge, but we will have it. In the mean time, I believe that we may all be more than happy to spend our time back in civilization, and away from the carnage. At least that&#039;s what I hope.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Subchapter 12 A: A Wedding==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvan&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
He can summon a double from his Ghost Regiment when in combat, and can use his centuries of martial practice to keep the enemy where he wants them.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
He uses a very well-kept officer&#039;s saber and a Troverthian great sword&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Otto_von_Gerwig&amp;diff=30228</id>
		<title>Otto von Gerwig</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Otto_von_Gerwig&amp;diff=30228"/>
		<updated>2024-03-19T23:50:58Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
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&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=[[Troverth]] Government|name={{PAGENAME}}|image=OttoGerwig-ai.png|caption=A portrait of Otto von Gerwig|relatives=Cellica von Gerwig (Wife - 900BR-850PR Deceased)&lt;br /&gt;
Reyner von Gerwig (Son - 300-500 Deceased)&lt;br /&gt;
Mira von Gerwig (DIL - 300-510 Deceased)&lt;br /&gt;
Luitwin von Gerwig (GS - 400-610 Deceased)&lt;br /&gt;
Askan von Gerwig (GS - 460-720 Deceased)&lt;br /&gt;
&lt;br /&gt;
Alea Garnier (Daughter - 400-650 Deceased)&lt;br /&gt;
Perceval Garnier (SIL 425-505 Deceased)&lt;br /&gt;
Antoinette Garnier (GD 453-750 Deceased)&lt;br /&gt;
Lucien Garnier (GS 460-800 Deceased)&lt;br /&gt;
Aiwin Garnier (GS 460-760 Deceased)|languages=Common, Elvish|alias=Komandant Alpha|marital=Widowed|birthPlace=Old Troverth|deathDate=deathdate|deathPlace=deathplace|species=Human|gender=Male|height=5&#039; 10&amp;quot;|weight=180|eyes=Grey/green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is quite the odd adventurer. Seen as a 60 year old human man, he has been around for much much longer. He uses a regiment of ceaseless soldiers to fight in combat, but his own swordsmanship is capable for when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Otto von Gerwig stands at 5&#039; 10&amp;quot;, human in almost every way. He looks to be about 45-50 years old, with somewhat paler skin, a bushy grey mustache, and grey-green eyes. These features can be seen when he is not wearing his gas mask, which he does so religiously when in the company of strangers. His clothing is militaristic in nature. He wears very bland colors, dark grey pants and tunic, covered by a blue-grey great coat. He wears a somewhat ornate, polished breastplate which has the seal of [[Troverth]] is stamped onto the very top of the armor. Upon his head, he wears a dull-grey helmet, and his canvas gas mask when in front of others. In the pocket of his trench coat is a small rosary with a locket at the end, inside is a portrait of his recently deceased wife, and he wraps the rosary around his wrist when he enters battle.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He is a kind, caring man when not in combat. He offers advice similar to that of your grandfather, and will always have a story ready should you ask. He enjoys some of the smaller things in life, gardens, strolls, even games of chess or cards. He finds joy in the moment. When he enters battle, a different Otto is seen. He is ferocious, cunning, and commanding. Not afraid to get stuck in, he uses his loyal Ghost Regiment to fight and keep the enemy maneuvering to control the flow of battle. &lt;br /&gt;
&lt;br /&gt;
== The Long Vigil of Otto von Gerwig ==&lt;br /&gt;
This is the story of Otto von Gerwig&lt;br /&gt;
==Chapter 1: Early Life==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;I was born in the waning years of the Holy Wars, or so historians call it these days. It was the year 978 BR, the 20th day of the 10th month, in a small village within the borders of Troverth when it was still on [[Osugbo]]. My mother, Raina, was a sweet woman. She wanted me to enter politics, or academics, to use my mind for something other than warfare, and to have a more typical childhood. My father, Andebert, was a stoic man. Harsh at times, he prepared me for military service. He instilled lessons of discipline, and honor from a young age. Under his guidance, I excelled in my craft, and by age 10 was far above my fellow children. The von Gerwig family had a long history of service to Troverth, serving as sergeant-at-arms within the armies or in the city garrisons for generations. My raising was done to prepare me for continuing this legacy. By the time I could properly train, read, and write, I was studying swordsmanship and military doctrine. My father enrolled me into the Engelhard Military Institute, Troverth’s best, when I was 12. It was here where I continued to study military tactics and doctrine, learning from veterans and analysts alike who served in the Holy War. The regimen of training and studying was designed to break the students, and remold them into leaders for Troverth. Many of my students dropped from the program, breaking under the pressure. The cowards did not deserve the opportunity they were afforded anyway. Lessons continued, and I began to excel in my classes. By the time I was 15 the war with the dragons was over, and victory had been secured. I continued in the academy until my graduation, in 1 PR, where I earned that coveted title of sergeant-at-arms. Unfortunately, the lessons I had learned would be required sooner than anyone anticipated.&lt;br /&gt;
&lt;br /&gt;
In the year 2 PR, the Realm War broke out, and Troverth’s position was threatened by Champerty. The call to arms was raised across the Empire, and I answered. I was 19 when the war began, and my first command was a small formation of pikemen, the 151st Heavy Pikes,  assisting the various fronts against cavalry attack and footsoldier assaults from breaking our shield walls. We first entered combat in the year 3, fighting across various fronts with the main armies of Troverth. Casualties were low when we began, and hopes were high for a quick and decisive victory of our enemies. How wrong we were.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 2: Military Career==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;We performed well in the war, until we were sent to the Phantom Front. That damned magical hole was the definition of hell. Champerty forces ground us down slowly but surely, withering our attacks with demons and magic. Tactics which had been successful previously, were no longer an option. The enemy combined a superior defensive position with magical enhancements to almost prevent a total frontal assault. As we ground forward, the formation began to crumble under the weight of loss and the attrition we faced. Eventually, we received word that the Champerts were attempting to encircle both of our flanks, and they nearly succeeded. Had it not been for one shogun, surely we would have been eradicated that day. As the Phantom Front continued to grind on, more and more of our formation fell, until the day I received the injury which removed me from frontline service. &lt;br /&gt;
&lt;br /&gt;
In the year 15, my formation was reduced to 36% strength, but no reinforcements ever reached us. Command continued to funnel in the unskilled fodder they called the Barakas. These troops shored our center, but our veteran formations were thrown into the grinder to defend the flanks. The 151st was one such unit, and our meager number of men were caught out in a salient because an order to back step was never received. Our enemy took full advantage, and a series of attacks from demon and soldier alike smashed into both of the formation’s flanks. Axes, swords, spears all flashed and danced in the light, the blood of my men and the enemy mixed upon the ground. As the dead and wounded mounted, only a handful remained. We were crushed, surrounded, and slowly being picked off. The demons were the worst, they enjoyed the show, choosing not to outright kill us as they encircled our formation. They cut and stabbed at tendons, joints, and other non-vital areas. They bled us, slowing us to the point we could not fight back. Some of my men were pulled through the surrounding shield wall, their wails resounded over the cacophony of battle for what seemed like hours. AS the 151st was reduced to nothing, we continued to fight. Surrender was not an option because prisoners clearly were not being taken, and my men performed valiantly, down to the last man. As we tried desperately to break out, I felt something grab my sword hand, and a very hot sensation flooded my arm, followed by a very quick cold. I screamed, and looked to my side. A Champerty soldier was holding my severed forearm, and a demon’s blade was retracting to behind the wall. This was the last I remembered before falling unconscious on the field.&lt;br /&gt;
&lt;br /&gt;
I awoke some time later, the sounds of wounded and dying men filled my ears. I looked around, and saw tent walls, and men and women clad in white clambering around what seemed like a sea of men. Recent casualties I suspected, but I had no idea how I reached the rear lines. This hospital was a despicable site. Men and boys receiving what little care the overwhelmed staff could give while they lay waiting to die. Laying in the officer’s ward, which was by no means any better than what the common soldier resided in, I was simply placed on a stretcher and given care first. I had nearly given up, or I think I had nearly given up. This particular experience is viewed through a fog as it was not entirely something I would look back upon in clarity due to my condition. I do remember my arm, removed from just below the elbow, was slowly bleeding through the bandages. Nurses and aides were constantly assuring me a healer would be by soon, but I was losing too much blood too quickly for this to be true, it was only a matter of time before I simply did not have enough to keep me alive. I laid there, staring at the tent roof thinking of my mother. How would she react to the death of her son? Would she recover? What would father think? Would I have done enough for him to be proud of his son? What of my sisters? They were too young to understand the concept of death, not in its entirety. As I lay there, waiting to either die or receive a miracle from some higher power, a healer arrived. In my delirious state, I thought she was an angel. Soft, golden hair, a voice so reassuring I believed I would rise from hearing it, a touch soft enough to instantly calm me. She removed my bandage, and she uttered an incantation, and with a soft glow the bleeding stopped. She brushed my hair from my face and that was the moment I fell in love. Her features, elven and beautiful, came into focus. She smiled down at me, saying that everything would be alright, I was able to go home. I looked at her, and held the hand placed upon my face, and asked her what she was called. Cellica, an angel sent to save me this day. As I recovered, we spoke more and more, connecting and learning more of each other. She was a high elf, whose family had established themselves well before Troverth came to power. She offered her healing services when war broke out, a sort of grand adventure for herself, and to practice her abilities. We became friends, and As my healing sessions began to end, a captain came to my bedside. I suspected I knew what he was going to tell me, and he confirmed my suspicions. I was relieved of duty, honorably discharged for wounds received in the field. I was also told I was going to receive the Emperor’s Cross, for distinguished leadership and service in the face of the enemy. Additionally, for my injuries, I would be receiving the Blooded Amulet. Finally, the captain gave me the campaign ribbon for the Phantom Front, for participation in the battle here. These commendations would certainly make my father proud, even if I returned with my injuries. After congratulations were given, by both the officer and Cellica, I was allowed to leave. However, I elected to remain as an aide, choosing to provide reassurance to the wounded that help would arrive, or writing letters to those families who had lost a son. I did this because I wanted something to flower with the elf who saved my life, and eventually something did.&lt;br /&gt;
&lt;br /&gt;
I volunteered with the hospital service for another year, during this time Cellica expressed interest in perhaps allowing me to court her. It was a wonderful revelation, and soon after, I asked for her hand in courtship. We remained together for a year, working in the hospitals, until I received word that my father was ill. I had asked her to join me, so that my family may meet her, to which she very enthusiastically accepted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 3: Civilian Life==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; Upon our arrival at home, my mother and sisters ran to the front gates, and warmly embraced the both of us. Mother looked well, but it seems that father’s illness was more serious than originally anticipated. Her worry showed through her smile, but she was brightened by our return. My sisters were grown, far more than when I had left. One had entered secondary school, and was excelling as a writer. The other was leading her class in grades, and was nearly prepared to enter secondary school. They mulled over Cellica, asking enough questions for it to be considered an interrogation. She smiled, laughed, and answered all of their questions, when a cough came from the front entrance. Father was standing there, wearing his study robe and propping himself up on a cane. He looked frail, the skin tight to his frame, and the bags under his eyes gave away that he had not spelt well. I moved away from the group, approaching him, and offered my arm to take him to Cellica and the others, who were now making their way towards us. He refused, simply stating he could still move, and had some fight left. He approached the group slowly, and took the hand of Cellica, kissed it, and thanked her for bringing his son home. She beamed at him, before pulling him into a hug. Something was whispered to him, and he softly smiled in the embrace and returned it. We entered the home and I was asked by my father to see him in his study. &lt;br /&gt;
&lt;br /&gt;
When I arrived within the room, he began to ask me about the war, what I had done before being discharged, what I had accomplished and earned. I regaled the tales of the 151st, telling him about what we did, what training was like. I told him of our first engagements, what actions were taken and how well the unit performed. I continued through 8 years of war, all the marching and camping, camping and marching, followed by the terror that was combat, and the return to marching. He seemed to brighten at how boring the early days of the war were for my unit, until he asked the very obvious question, which I was reluctant to answer. But I did tell him about the Phantom Front. I told him of our losses, of how the Champerts ground us down, using magic and demons to bolster their forces. I told him of our encirclement, and the destruction of the 151st. I told him of the sounds, and the sights, and the emotions that coursed through me. I told him of the moment I lost my arm, and what I feared would happen as a result. He seemed to darken at this, extending a hand and squeezing my shoulder. He said he was proud that I had served well, and that he was happy to see me return home at all. He knew that there were so many whose sons did not return. He considered my return a blessing, and he would not squander it by thinking me of less of a man because I was injured. I smiled at this, knowing I had lived up to the family expectations, and made him proud of me. Soon we reached the topic of Cellica. I told him that I loved her, deeply and truly and wanted to spend my life at her side, regardless of how short that would be to her. He seemed to approve of the notion, smiling and sitting me down. He informed me of his illness, something terminal affecting his heart, and in his advanced age it would certainly not be long before he passed. I told him that Cellica may be able to heal him, to remove whatever ailed him, but he refused. He said he led a good life, and was ready, but wanted to at least see a wedding. He raised his eyebrows at this and looked at me, hinting heavily that perhaps it was time. And so, in accordance with my father’s wishes, that night at family dinner I asked Cellica permission to spend my life by her side. I understood that she would outlive me by several centuries, however it was how I wanted to spend my life. She was overjoyed, as were my mother and sisters, and my father was pleased at this. We spent the falling three days planning the wedding, finding appropriate attire, and preparing ourselves. As the days passed, my father&#039;s condition worsened. It was clear that he had very little time, but our wedding was a beautiful ceremony. She used sending to contact her family, who arrived a day prior thanks to some magic teleportation. To say her father was imposing was an understatement. I was afraid he would never approve of our marriage, simply because of the way he carried himself. However, my father and he held a sort of negotiation or discussion and he warmed right up. The elf was happy to see his daughter off, even for a brief time, to a man who could defend the home and make her the center of his life. I was very gracious to the both of them, ensuring I could maintain my promise to Cellica’s father until the end of my days. With the promise made to her father, the wedding was set to begin. &lt;br /&gt;
&lt;br /&gt;
To say that she was beautiful was the greatest understatement of my life. Nothing was comparable, not even the gods. The service was quick, yet elegant, which we both agreed on for the sake of my father. We were wed in both the way of her people, and the way of mine, to show our newly combined heritage. We had our hands bound in a silken cloth, with words of protection and unity uttered in elvish. The silk was then cut, and tied around our upper arms to ward off evil from our union. In the way of my people, we exchanged vows of love, protection, and unity. I gave her my vows, claiming to be the rock on which the waves of life will break, the bastion for our family, and uphold my love until my dying breath. Her vows, like herself, were beautiful, powerful, and the only reason I am able to dictate my life story centuries after it should have ended. She smiled, uttering these words:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With this kiss, I will be yours, in this life and the next. I will tend our garden, defend our walls, and light our path.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With this kiss, I will keep and hold you, an extension of me as I extend you. I will live my life with you, and you will live your life with me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With this kiss, I gift you my life, my strength, my love, my being&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was unaware of the effects these words would have, but it was a spell of sorts. Following the ceremony, we ate with both families, hosting a feast with foods from both of our homes. We laughed, enjoying the company of both families, and lived within the light for the moment. As we retired for the night, my father came and talked to us both. He was elated to see such a beautiful ceremony, and to hear such beautiful vows. We thanked him, and I had asked if he would like to speak longer, but he insisted he was tired, and wished to sleep. It set in with this statement. He knew that today was his last, and I was grateful that he was able to see us together. I bid him good night, and will be prepared to comfort mother in the morning, and I embraced him. I held him tight, somewhat hopeful that it would keep him for even a day longer. He asked that everything be simple, and we told him it would be. He told me where his will was for the morning, and to help mother. He passed some time in the night.&lt;br /&gt;
&lt;br /&gt;
We held a very simple funeral for him, as were his wishes. Cellica kept her family for the day, and we both worked to console mother. Her heart was broken, but she felt that he held long enough to see our wedding, and was happy that he did. Following the burial, we read his will, and he had altered it shortly after the wedding. He left the home and all of its possessions to mother, so she may live her life within the home they built together. To my sisters, he left several of his mother’s jewelry pieces, which they have been fascinated with since they were very small. And to Cellica and I, he left enough gold to relocate and build our own home, if need be. He thought of each of us, making sure that we were taken care of even after his passing. A great man indeed.&lt;br /&gt;
&lt;br /&gt;
Cellica and I remained with my mother for the next year, keeping tabs on the ever changing conflict around us. It was the year 17 when we moved to establish our own home, but we ensured that mother was taken care of with my sisters for the time being. Cellica and I moved southward, to find a coastal city to relocate to. It was the furthest point from the battlefronts and would allow for a quick escape if we needed to. Be used about half of our gold to buy a small plot of land and build a small home. Made of stone and wood, it served as the beginnings of our new life together. We created a garden, growing produce and flowers which thrived in the coastal climate, and it was here where we remained for 5 years. In the year 20, Troverth landed on [[Amusa]], establishing a new area within the Empire. We were eager to move there, being far enough away from the major battles which have taken a turn for the worst here at home. In the year 22 we decided to inform my mother of our leaving, but she insisted the war was still far from her and she would remain. It was hard, but I accepted her wishes to remain in the home her and father built. I wished her well, and where they could find us should she change her mind. As Cellica and I sailed, we wondered what the new continent would be like and what our home would become. &lt;br /&gt;
&lt;br /&gt;
We built another humble cottage on the outskirts of the main city, begun when the initial landings occurred, to begin a small farm or brewing company. We knew the gold would not last forever, so we tried to create our own income. In the year 33, some 11 years after our arrival here, the war ended with a defeat for Troverth. As a result, the city we were living in exploded with refugees and those fleeing across the sea. Using 11 years of income, Cellica and I built a new business, a tavern for those coming across the sea. This business venture worked well for us, and we continued to expand with the city. Our tavern opened a second location, then a third. We began to build our life here in the city, even building a new home closer to our taverns for ease of administration, much more grand and designed for raising a family, should we want to.&lt;br /&gt;
&lt;br /&gt;
Over time, I realized something. I was no longer aging, or was doing so incredibly slowly. In the year 33 I should have been 50, but I still looked and felt no older than 30. This was the gift Cellica had given me. A longer life, to spend more by her side, her vows coming true as she extended my life to match hers. We can spend our days together, practically letting our taverns run themselves for the foreseeable future, living life in love, spending our time together. We took strolls through the city, went on dates to the parks, every moment was perfect with her.&lt;br /&gt;
&lt;br /&gt;
We continued living this life for the next 200 years. The city has expanded well into a metropolis, and a center for technological and academic advances. Tinkerers began experimenting with iron and steel, creating machines and contraptions for both war and life. Due to my veteran status, I was enrolled in a program to acquire a replacement for my missing arm. These tinkerers began creating hands and legs of iron and steel, brass and copper, even gold and silver if you could afford it. I accepted the offer, with much delight from Cellica, and my first prosthetic was attached. It was serviceable, offering me the basic ability to use my dominant hand once more, but the movements took time getting used to. It was unresponsive at times, with the joins seemingly locking or it did not do exactly what I wanted it to. However, for an early production or prototype it was well made. A copper exterior over a dark steel mechanism it was impressive to see. As time progressed, so did the technology for these prosthetics. Over the next 60 years, I received two more versions of the arm, with the final being the most complex device I had seen, and the one that worked the best. It felt weightless, nimble, responsive. It felt like I had my one flesh and bone back. I asked the tinkerers for a dark steel mechanism and a golden exterior, even going so far as to ask for silver inlays into the gold. They seemed eager to oblige, for the right price. Within the next week, I had a new, shiny arm. Cellica loved it, commenting on its elegance and strength, and how it suits me. I was so happy she liked it and told her as such. I finally felt whole. In order to get more used to the arm, I began training with it, rekindling my swordsmanship skills. Apparently, this gave Cellica an idea.&lt;br /&gt;
&lt;br /&gt;
On the 280th anniversary of our wedding, in the year 296, Cellica called for me within my study. As I entered the room, she stood there in a beautiful blue dress, and her bright smile. She told me she had a gift, for both our love and my work with my prosthetic. She produced a saber from behind her back, and it was as beautiful as she was. The hilt was a brightly polished gold with a copper colored grip. The basket guard was beautifully woven to resemble the leaves upon a tree branch. The blade was a polished steel, and shone brightly when removed from the scabbard. It was almost too nice to use as a sword, and should have been hung as an heirloom. However, when these concerns were voiced, Cellica simply stated that she ensured it was designed for use, and was a capable blade to defend her love. I was overjoyed, the blade was the best gift I could have received from the love of my life. I had planned her gift as well, her favorite chocolates, her favorite home cooked meal, and some of the finest wine I could find. But this paled in comparison to her gift to me, but I gave them nonetheless. She seemed so happy that I liked her gift, I can only hope mine was enough this time. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 4: Building a Family==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; It was two years later, in 298 when Cellica came to me with a request, one I was so very happy to hear. Cellica proposed a family, children of our own, apparently feeling that there was room for more love within our home. We started our family in the year 300, with the birth of our son, Reyner. When he entered our lives, we were nearly as happy as the day we were wed. He was a healthy boy, with softly pointed ears and a face clearly from his mother. His eyes matched mine, as did his hair. Our bedroom became a nursery, our den a playroom, and our son became the center of our world. As the years passed and he grew, we instilled our life lessons into him. Cellica taught him grace, compassion, negotiation, and healing magic. I taught martial prowess, civics, politics, and chivalry. Reyner became a well rounded young man by the time his formal education began. We placed him in a private institution for his education, mostly to help him build powerful relations with the children of Troverth’s elite. Paying for this education was becoming taxing, even with three successful taverns. I elected to use my military service for the city, and joined the city guard services. The government income was enough when combined with the taverns to keep Reyner in school until he graduated. Once he graduated, he began to work as a clerk for a lawyer within the city, who helped teach and guide him into the right schools to continue within the same career. Through the pay from his work and scholarships, Reyner was able to pay his own way, and become the city’s new public defender by 340. Cellica and I were so proud, but were more proud of his finding love. A sweet half-elf girl born the same year he was. Her name was Mira. She worked within the law school’s library, and the two took a liking to each other. He brought her to visit the first time after dating for nearly a year. Cellica and I were both receptive to her, finding her both book-smart and witty.  She reminded me of Cellica when we first met, and Reyner was certainly like myself. After two years of dating, on graduation day, Reyner asked for her hand in marriage, which received a very enthusiastic yes. They were married in the same manner Cellica and I were, to uphold family traditions, in the year 341. As Reyner continued to practice law, I decided to continue in the guard. The regimen was familiar, and it was gratifying work. The city itself had very little crime, the guard presence was more for show than anything. In the year 350, I was promoted to a sergeant officer, now being able to issue the commands of the day to my squadron of guards. This was where I began to excel for the city. Cellica was also far happier with this, because I was able to stay in the barracks rather than take to the streets. &lt;br /&gt;
&lt;br /&gt;
In the year 400, two major events happened within my life. The first, was the birth of my daughter, Alea. She was healthy, but smaller than her brother. She was so similar to her mother, her golden hair, slightly-pointed ears, and piercing white eyes. She took on my facial features, and nothing else. Within the same year, Reyner and Mira also had their first child. A boy they named Luitwin. Luitwin was very much like his father, a stoic boy who enjoyed reading and learning. Luitwin grew up and entered the same school his father did, studying in the sciences, particularly biology and anatomy. He also learned the ways of healing magic from Cellica, using his studies and her magic to begin a small clinic within the city. Cellica and I were happy to see both children come into the world, and prepared for their futures accordingly. As Alea grew, she became quite the spitfire. She was energetic, creative, and adventurous. Containing her was nearly impossible, which was a stark difference from her brother. I still attempted to teach her martial skill, in the event that she ever needed it, but also took to more creative outlets. I added lessons of survival and camping to her lessons. Cellica taught her painting, literature, even cartography if she wanted. We inadvertently set our daughter up to become an adventurer or mercenary. She picked up the bow quite well, and when she entered her teen years, became an avid hunter and tracker. We did not bother sending her to school, when private tutors could easily teach her all she needed of history, mathematics, and language. We allowed our daughter to grow in her own way, and she proved this method to be the best for her. As she grew into a young adult, she set out into the surrounding areas, joining an adventuring guild, and hunting several beasts in the area. It was in this guild that she met her love, a man named Perceval Garnier. Perceval was a tinkerer, creating many of his own devices and weapons. A smart lad, he resonated well with Alea and her need to learn and explore the world, showing her what his sciences are capable of. The two were wed in 450. They held a unique service in the guild hall, with enough alcohol involved that breathing in the air was enough to feel a buzz. And it was one of the most fun nights I have had in a long time. &lt;br /&gt;
&lt;br /&gt;
Three years after their wedding, in 453,  Alea and Percival had their first child, a bouncing baby girl they named Antoinette. She took after her mother in almost every way. She was rambunctious, and quite the handful, but kind and compassionate. She followed her mother and father, as she grew she joined the adventurer’s guild, becoming quite skilled with a greataxe, and channeling her energy into her combat. Her parents taught her everything she would need to know, and her grandpa enthusiastically told her stories from when he used to battle on the regular. Our family was growing, and growing quite quickly.&lt;br /&gt;
&lt;br /&gt;
The next 7 years saw great growth for our family. Our children were growing, our grandchildren were growing, and Cellica and I were going to be blessed with more happy news. In 460, Reyner and Mira had a boy, and named him Askan. He was more like his mother than Luitwin was; soft-spoken, wanting to read everything, and trying their best to keep to themselves. Through school, Askan excelled in literature and linguistics, learning a total of 9 languages by the time he graduated. He entered politics as an ambassador for Troverth, and led a somewhat successful career representing our empire abroad. Alea and Percival also had a boy, which they named Lucien. He was an oddity for their family, which was quite interesting to see. He was reserved, shy, and above all, interested in religion. He began taking part in services dedicated to Sarenrae, the goddess of light, and when he became old enough, became one of her clerics. Cellica and I even asked him to retake our vows on our 500th anniversary in 516. Lucien had a twin, named Aiwin. He was cunning, sly, and a damned good liar. He learned to wield daggers and hide in plain sight from his mother, and was given mechanical advantages by his father, including wrist-mounted, retractable blades when he turned 18. He tried his best to keep to himself, stay quiet, and remain under your radar. He got into trouble every once and a while, but nothing very serious. An apple missing here, perhaps a copper or silver piece there, that was his specialty. And I loved him for it. I often asked him to help my men train in finding criminals who could run and hide, or possibly had networks. He usually won the exercises through deception, avoidance, and picking my squad off one by one. He always got some spare gold when he won, so it kept him out of other people’s pockets. Our family was grown, and of course these grandchildren would have children of their own, but they never visited often enough for Cellica or I to find out what they did with their life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 6: Curse of Longevity==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; The family suffered its first loss in 500. Cellica and I lost our oldest, Reyner. He lived a good life, living 200 years with half of it being in service of the law in Troverth. He requested a simpler service, with family and close friends only, and to be led by Lucien. It was a beautiful service, and something Cellica and I both expected we would have to get used to. I may be able to live as long as an elf, but I was still human, and our children were only half gifted with elven longevity. As such, we would outlive our own children, but with generations continuing to grow, our family name would go on. Reyner was buried in a new mausoleum tended to by Lucien’s congregation and fellow clerics. Following the funeral, we convened at our home, and celebrated Reyner’s life. The work he completed in law around the city to better the community he served, and the love he gave to his wife and children. It was a touching scene.&lt;br /&gt;
&lt;br /&gt;
Percival was the next to pass, in 505, which devastated poor Alea. A full human, he lived as full a life as he could, spending 55 years with Alea and building a beautiful family. The guild immortalized him in the hall, adding his portrait to their “Wall of Heroes” alongside many other adventurers who have passed since the guild’s founding. His funeral was as simple as they come, he requested to be cremated, and his ashes placed within the guild hall. The dedication was astounding. His friends and guild members raised a drink, in unison sent him off, and began the merriments of drinking and sharing stories of him. Following the celebration of his life, Alea, Antoinette, Aiwin, and Lucien returned to their home to mourn and celebrate in their own way. &lt;br /&gt;
&lt;br /&gt;
Reyner’s wife Mira joined her husband in 510. Her service was done similarly to Reyner’s, and she was interred alongside her love. Her children and grandchildren mourned her, and celebrated her life the same as they celebrated the others. A close-knit clan we are, I suppose. But it was a beautiful coming together over the past few years, and with more loss to follow, our family had expanded and contracted, like the waves upon a beach. Thus was the beauty and pain of life.The joy of living, brought down by the pain of death and loss. Thankfully, we endure to create new life and allow the dead to be remembered.&lt;br /&gt;
&lt;br /&gt;
In the year 550 I received another promotion in the guard. Rather than commanding one patrol of city guards, I was placed in charge of a district. It was an area of the city referred to as “Silver Row” because it was a relatively middle class merchant district. Most goods could be purchased with little gold or mostly silver pieces, giving it the nickname. Usually a quiet area of the city, Silver Row was a nice assignment. Under the watch of my men, with some help from Aiwin, the low crime rates dropped to nearly nothing. Every once in a while, a small purse would be stolen or some fruit taken, but it was peaceful here. This made it easier to open yet another tavern, but our expansion into the business would stop after this. Cellica began planning an extension on our home shortly after our newest tavern opened. She wanted a sunroom to face the west, and enjoy the sunsets we can see from our hilltop home. She also asked that we build a greenhouse so she may grow a variety of plants year round. I could never say no to her, and over the next 5 years, I gave her the best sunroom and greenhouse I could manage. We continued to love and live together, and our family continued to grow as new generations continued to add to the family.&lt;br /&gt;
&lt;br /&gt;
Life remained uneventful until 610, when Luitwin passed away. The first of our grandchildren, his death served as a reminder that longevity is as much a curse as it is a blessing. Outliving not just one, but two generations certainly pains the soul. Luitwin was celebrated for his service in medicine, and as a physician within the city. He healed many, from all walks of life, and from all classes. He wanted to give the gift of health to as many as he could, and showed the light within him. He left behind a wife and child, and we all remembered him fondly. Luitwin elected for a more simple burial plot, to reflect his down-to-earth nature when it came to his medical practice. We helped pay for the plot, leaving enough room for the rest of his family, to ensure they would remain together in eternity. &lt;br /&gt;
&lt;br /&gt;
Cellica and I lost Alea in 650. The last of our own children passed peacefully. She did get to see her grandchildren before passing, and Antoinette, Aiwin, and Lucien were with her when she did pass. This made me happy, as she was surrounded by her closest family. She too had an adventurer’s funeral within the guild hall. Her portrait was hung next to Percival’s on the “Wall of Heroes” and her ashes were placed next to his. Two two are certainly hunting in the fields of Elysium, or so Lucien says. I hope he’s right. Losing one child was terrible, losing both is almost unbearable. But they deserve that eternal joy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 7: Guard of Troverth==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; In the year 670, I received some very disturbing news. There was a string of break-ins and homicides within the Silver Row that gave the community quite the scare. A general sense of anxiousness settled over the district, wondering when the next victim would be found. The person had a very particular target, or at least that is what it seemed. The victims were both men and women, but were of gnomish or elven descent. Additionally, they each sold items which were crafted by local wood. The killer usually left a specific item as a sort of calling card. They used a small hatchet to slash a rune of sorts into the sales counter within their shops, surrounded by sticks of this local tree. It has been left at every scene, but the rune is not recognized by either myself or the guard. However, pulling from resources from the various schools in the city, we discovered the rune to be primordial, and it was a call for the balance of life and death. Someone thought these clues led to a perpetrator being of elven descent, possibly connected to druidic circles who was enacting some very violent revenge for the trees. I ordered more patrols, to at least allow the community to feel safer. However, to lure out the possible killer, I ordered a shop vacated by the owner, an older elven woman who had been wood carving for some time. I then had one of my finer officers, a sergeant named Quintessa, apply a magical disguise and work late for her shift. She obliged, taking the place of the shop owner. That night, our trap was laid, and almost at exactly 12 in the morning, our trap was sprung. Quintessa was “cleaning the shop” in an effort to better show exhaustion and bring the killer out. It was not long before an elven woman approached the door, knocking on it asking where she was in the city. Our officer in disguise approached the door and told the woman the shop was closed, and to come back, but the stranger stated that her mother was sick and lived in the Green Patch (an area of the city inhabited by a mostly tree-dwelling populace) and wanted to know what direction to go. Quintessa opened the door slightly to point the stranger in the right direction, when the elf woman shoved her way inside. This woman then asked the officer how she could work with such materials and if she knew the pain it caused the forest when these trees were removed. Quintessa stalled, stammering out words while the officers in hiding advanced on the building, shouting for the woman to give up, she was caught. Quintessa then drew her own blade, and pointed it at the elf. She was detained, and brought to the holding cells in the barracks until the courts opened the next day. After some intense interrogation, she admitted to the killings, claiming to be restoring balance to the area for all the death the wood workers had caused. Needless to say, the trial was fast, seeing her sent to prison, even faster. It was excellently executed, and the actions of my guards were to be commended. I offered bonuses for the quick solving of the case, and the excellent work on Quintessa’s part in setting the bait. However, this was the most excitement I would see for a very long time. &lt;br /&gt;
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Because of the actions in my district, I received another promotion. This however, was to command a very experimental unit. In 700, the city of Troverth wanted to experiment with the idea of a warforged guard force, or possibly even an army. Intrigued at the prospect of robotic guards, I accepted the position and met the first five. I was given the designation Komandant Alpha, with each member of a squad receiving a designation following. The first squad was Able, and it contained Beta, Gamma, Delta, Epsilon, and Zeta, which were certainly unique. The bots were slender, yet rugged looking. They somewhat resembled humans, standing all at 6 foot 3, with a sort of tabard painted onto their chests. It was a red color, like what the guards I had worked with previously were, and we began to work together to understand what their purpose was. The bots performed well in agility and pursuit, able to move faster than the other guards, and they were adept in hand-to-hand and unarmed combat. It was clear they were designed for this position. They were also fiercely loyal, following any command given to them. Troverth was going to be safe in their hands, and I was honored to spearhead their deployments. We began to use them to patrol areas previously unavailable to our human guards, either because we were not as agile, or because of environmental factors. They excelled, and so production began on two more squads. Bravo squad was the next produced, made of Theta, Iota, Kappa, Lambda, and Mu. They were painted with a yellow chest, to differentiate the squads, and were deployed in similar manners. Bravo squad was responsible for a massive arrest, before going and fighting the Draconic Crusades that have been raging for the last 9 years. Sending them off was difficult. They performed well, never once complained, and made life so much easier. But, the Emperor promised replacements, replaced they were.&lt;br /&gt;
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Before my replacements for the Commando Reconnaissance Units arrived, Askan passed in 720. He received a funeral fit for a king. His work as an ambassador helped to secure at least some connections within Amusa. There were foreign ambassadors, government officials, many many friends, and of course his family. The Emperor saw it fit to inter him within the halls of other ambassadors and great men of politics. It was truly an honor, and we are allowed to visit any time we choose. May his name forever ring in the halls of history as a good man. It was shortly after this where I received my first BDG, or BoDyGuard, units. These were certainly different from the CRU units. They were massive, powerful units, who need not carry weapons. They could kick in doors, carried their blasters within their arms, and were sufficiently armored to stand up to significant abuse. They were pressed into guard service around 722, and remained there for quite some time. Tragedy struck our family once again in 750, with the passing of Antoinette. She had a funeral to match her parents’ services. The adventurer’s guild was willing to send off their favorite barbarian, and did so in the only way they knew how. She hangs on the “Wall of Heroes” just below her parents. Of course, a decade later in 760, Aiwin passed. His funeral was simply Cellica, Myself and Lucien. It seems that Aiwin spent his life either alone, or simply chose not to inform others of his failing health. Either way, his service was beautiful. His time as an adventurer gave him enough money to be placed in a personal crypt, his favorite places to be. He was buried with most of his treasures, and enough traps to give even the most experienced grave robber a reason to pause. Just the way he wanted it. Our family life remained relatively peaceful until 800.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chapter 8: More Modern Times==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; In 800, Lucien passed, and joined the fields of Elysium with his goddess. His service was held with just Cellic and I. The clergy of his church mourned separately from us, inturing him within a burial in the center of the church. He was hailed as a hero, and great messenger of Sarenrae, and so became a saint for his church. Cellica and I were so proud of all of our children and all they accomplished. We were only sad to see them gone in what seemed like the blink of an eye. Following Lucien’s death, Cellica desired to retire from running the taverns, and expressed a desire for me to retire from the guard. I wanted nothing more, but also knew that I needed to begin the transition of a new commander for the Warforged Program. I told her I would talk to my superiors to begin the transition, and would begin to cut back on my time at the barracks in order to spend more time with her. I began training a new commander, a wonderful dwarf who had the respect of his commanders and mine. He was a natural choice and he naturally took to the command of the bots. I worked with him for nearly a decade, explaining how the bots functioned, how they communicated, what their strengths were. He seemed to absorb my lessons, coordinating human and robotic guard squads to better protect the city. His programs were seamless, almost like he personally entered the minds of those he commanded and worked them to his exact plans. He was a gifted commander, and I knew the city would be in good hands under his guidance. Every once in a while he would check in on how the bots were. Over the draconic wars, he watched their transponders for body retrieval activate, and deactivate with time. Being across the continent it was simply impossible to gather them all. I  watched the last remaining CRUs fall over time, either becoming derelict or being destroyed by something. Even so, elements of each squad remained, scattered across the continent. Charlie squad was still active in Troverth, until they received the ability to retire in 850. Iota of Bravo squad is now serving as a receptionist within the Barracks, handling reports of crimes and designating what squads should react. Beta, Gamma, and Delta all began to serve as personal guards to the Emperor’s family, especially his daughter. My heart sinks every time I look at Bravo Squad. Iota is the only bot in known condition. Theta and Lambda are both considered missing, their transponders never activating. I watch their status with great interest, waiting for the moment that we can attempt to bring them home, or they return home on their own. &lt;br /&gt;
Life remained uneventful, my retirement was nearing and I was spending more time with my wife. Cellica was showing her age more and more, but living a century will certainly do this. I was confused, I had only progressed physically roughly 20 human years, so what kind of magic was used? Was I going to outlive my wife? Would I suddenly accelerate in years and wither into nothing if she passed? All of these unknown questions could absolutely wait, there was still time with my wife to be had. We enjoyed every moment together, going on dates similar to those we went on when we were first married. We spent time in the parks, traveled to the shops, and spent nights stargazing. The time I had left was the most splendid I had in a very, very long time. My work was behind me, the rest of my life with Cellica was ahead of me. I was as happy as when we were first married, and I could tell that Cellica was much happier now that I had retired from the guard force. We spent the next 50 years by each others’ sides, ensuring each moment was joyous and full of love. I am so very glad I did this, as on the 14th day of Rranos, 850, Cellica passed in her sleep.&lt;br /&gt;
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The light of my life was finally gone. She looked so peaceful when I awoke the morning she passed. She was rolled on her side, seemingly looking at me while she slept. She passed with a small smile on her face, the same she wore throughout her life. I was the only one at her funeral. I made sure it was fit for her. A sorrowful smile on my face, as she was certainly reunited with the rest of our children in Elysium. She wanted a simple burial, but I added just the smallest bit of flair to her memorial, for she was a woman who deserved the small amount of flair my simple heart could give. I inlaid golden trim in the elven style to the edges of her gravestone, and in Sylvan, an inscription upon the back of the stone. It read:&lt;br /&gt;
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&#039;&#039;It was with a kiss you gave me life, and it is with a kiss I will send you away&#039;&#039;&lt;br /&gt;
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&#039;&#039;I will watch over you, until the day a kiss sends me back to you.&#039;&#039;&lt;br /&gt;
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&#039;&#039;My eternity, my love, my Cellica&#039;&#039;&lt;br /&gt;
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After the burial, I mourned the loss of my love. My family was now gone, but I wanted to live on. Over the next 40 years I expected the magic to fade, to age quickly as a normal human should. But I did not. I was aging just as slowly as I had when she was young. Whatever spell or magic she used was lingering beyond her death. This was both disheartening and wonderful. On one hand, It could be another century before I can be reunited with her in Elysium, something I could hardly accept at the time of her death. On the other hand, I can use her gift to continue her legacy, the legacy of service and charity for the city of Troverth. In accordance with her wishes according to her last will, I began to open the taverns once a week to those less fortunate, using them as places where those who could not normally afford a meal could receive one. With the success of these establishments, I sought to spend what I had to create more, starting the Cellica von Gerwig homes. These homes were designed to take in the homeless, the runaway, the broken, because Cellica would have wanted her love shared with all. With the success of the homes and the kitchens, the legacy of Cellica was secured, and I found great joy in giving back to the community we lived in. Something very peculiar happened in 890. &lt;br /&gt;
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I returned to the Troverth barracks, just curious as to its affairs and happenings. I met with the warforged Kommandant, and he showed me the most recent transponder activity on the CRUs. Lambda had been reactivated, and he was moving. We watched over the next several months to see him travel across Dolina, seemingly to places he had already been. It was a miracle to say the least. I volunteered my services once again to the warforged program, in an effort to keep an eye on our venerable robotic friend. When he would move, we followed his path, watching as he would travel, stop for a few days or even a week, and then move again. It was like he was searching these areas, or at least taking time to look into them. We could not discern why a bot designed for war was doing so, unless he was reliving his experiences. But his system feedback signatures showed no internal damage to his memory, so we were stumped. We simply watched in awe. He kept at this pattern for several years, until something radical happened. In 893 I watched as he traveled to Galik. Not just the territory, but the city itself. I watched as he hung around a certain tavern, and a training arena not far off. He seemed to be routine. One one occasion, he gave us a scare. He was deactivated momentarily while in the arena, only to be reactivated not long after. Perhaps he was facing combat and falling unconscious. Why, we could not tell. However, at least he was with someone who could heal his injuries, we just hope that his armor panels are remaining in a state of minimal damage. There is no way for us to send him replacements without interfering with whatever business he had going on. While we watched, we monitored Theta as well. His transponder had never deactivated, but we were receiving no signal. Lightning never strikes the same place twice, but miracles can happen. Then one day, Lambda was being flung into The Scar. Too rapidly to be moving on foot, and into a deeply unexplored area, he was placed. He was moving, then stopping, a half day’s journey from where he landed. Then he was running, and twice in one day, deactivated momentarily. Something  had happened there in The Scar, something that gave our bot a brush with death. He returned to his clearing, and he seemed to stay there for quite some time. I monitor his progress with great intrigue, and have a teleportation stone prepared for if he is deactivated more…permanently.&lt;br /&gt;
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It appears that our bot has taken part on a few other adventures. Unfortunately, each time he goes out, he seems to find trouble. He’s been deactivated far more times than we’ve actually been able to keep an accurate count of. Something in the realm of 12–15. It’s worrying, but he’s bounced back every time. I still keep my teleportation stone ready in the event that it is needed. Hopefully, it won’t be for some time.&lt;br /&gt;
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I suppose I stand corrected. About halfway through Kentgannon, the transponder activated. Oddly, within the ground of the camp he’s been staying at, but it could mean he was murdered. I grabbed my teleportation stone, and whatever I had handy, and got there as quickly as I could. What I saw, well it baffles me more than anything.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 9: Camp of the Tempest==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt; When the teleportation was finished, I stood in a mass of tents, maybe home to roughly 30-40 individuals. But the transponder was pinging within the tent in front of me. As I opened the tent flap, I was somewhat startled. There was a rather large tiefling woman holding the transponder and a smaller red kobold, who appeared to be attempting to either grab or touch the unit. I asked where she had gotten this piece of technology, hoping to glean if Lambda was actually dead. The kobold yelled intruder, and the next thing I knew, I was pinned. I guess in the moment, I had summoned 14 from the Regiment, and he tried to physically intimidate the creature. I called for diplomacy, because the small red dragonkin mentioned Lambda by name, so surely he knows the bot. I was trying to piece together what this camp was exactly, when another white kobold approached and answered my questions. Apparently, it’s an expedition of sorts. And Lambda was not dead, but was off somewhere on the anniversary of his initial death. It made sense now, but why would he leave his emotional processor behind? Well, the red kobold was apparently large and in charge here, asking who I was and why I was here, and of course what I wanted with Lambda. I explained my mission, how I was ordered to retrieve his body, but since he is alive in Dolina, there is no purpose to that mission. More specifically, I told him that Lambda was the last bot active outside of Troverth, and I wanted to make sure he was brought home if he was killed. They were all sons to me, my greatest soldiers. It’d be a shame to lose him. Eventually, I convinced the red kobold to let me off the ground, which might I say, his tackle fixed a few years of back problems, and I introduced myself as Kommandant Alpha. The white kobold told me their name is Kompi, which I find to be an adorably fitting name. The white tiefling explained that the processor was placed in their care, and she wanted to make it into a necklace. I knew a sort of design feature for that exact reason, and asked for the crystal, she was hesitant, which I understood, but eventually I got the crystal and made the necklace. After handing it back, I explained how it worked, mostly, and she introduced herself as Marion. I then told her my actual name, Otto.&lt;br /&gt;
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Following this exchange, I went to register my services with the company. Before getting there, the red kobold approached me. He apologized for the tackle, and I told him it was all settled. He did what his instincts told him to do. But he also answered a question I had. He said that we’ve done 3 retrievals, but Iota was our only success and Lambda is alive. Then he said it. Theta. He died a very long time ago, and his reactivation is certainly unsettling. It might not be impossible, but his transponder should have activated. Unless his emotional processor is damaged or missing entirely, we should have seen his signature. I’ll have to keep note on that, because he could be repaired and returned to service back home, or be destroyed and left to rest. &lt;br /&gt;
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The following day, I was reading a history of the Holy War, when Marion approached me. She seemed interested in what I was reading, and we had a discussion about conflicts and how they always affect the future. While we chatted, we shared what brought us here and how she ended up befriending the bot. She seems to like that he’s caring, not making fun of her for her religion and being a genuinely decent person. (I have never been so proud to hear those words. I knew the processors were a good idea.) she talked of Theta, and his execution of an ally. She spoke of what she liked of Lambda, and how he always puts the needs of the many far ahead of his own. Eventually, she asked about my past, so I told her. I told her I am a very old man, far older than I look. I served in the Realm War, I was a boy when the dragon gods were sealed away, and a very old man when the crusades began. We talked more, and eventually I took my mask off. She complimented my young appearance for being over 900 and I told her how it was possible. She’s a sweet thing, and I see why Lambda enjoys her company. She mentioned a “Nass”. I wonder who or what that could be.&lt;br /&gt;
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I learned The red kobold’s name. Sneeze. It’s oddly appropriate, and introduced myself as Otto. We spoke of the crusades for a bit, and whether I supported them. I told him I had no choice but to send my bots to war, and that what happened was overkill. The dragonkin did not deserve the wraith of humanoids because of what Dragons did, but the humanoids had to kill something. He seemed satisfied with the answer, but I’m sure he holds some sort of grudge for what happened.&lt;br /&gt;
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I then met a fox, with two tails? It was certainly an interesting creature, which was only compounded when they spoke in my head. They are a Druid named Wiggler, which doubles my intrigue in them. It’s an odd name to say the least. They seemed interested in my book on the Phantom Front, and we struck up a conversation on it. After giving a brief history lesson, and I let him read through my personal war diary as part of the lesson. I toyed with him, hoping he would catch on soon, until I dropped the tidbit that I was the owner, and I am a very very old man. It was worth the chuckle.&lt;br /&gt;
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The following day, I met another new individual. A satyr of pure white, and she is certainly an intriguing one. She painted a series of paintings on one canvas, meaning a different image was viewed from different angles. She seemed almost in a trance, and the scene she painted was a very dark one. She speaks sylvan, and mentioned a Moon Court and a Duskvale Court. Her name is Heiress Amaris Luanach, which of course flattened me. How was I to know she was royalty? As we spoke, I learned she also knows Lambda, and in fact was caring for him in one capacity of another. She’s a tough one, so I doubt she will ever tell me what they actually worked on. Well, she asked for a story, so I told her of how I lost my arm. Inadvertently, a man wearing full armor approached. He listened in, even offering takes of his own. His name is Felix, and he revealed he does not wear armor, but is armor, which I have given up on understanding.&lt;br /&gt;
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I have now met royalty from another plane, as well as a knight. Sir Eedryll of the Court of Seasons, he’s also an interesting character. We spoke of the hardships of the camp, where they need manpower and what the main threats are now. Apparently, gnolls are the main threat to camp, which is not ideal. He seems genuine, and caring for the flock of mortals he has been sent with. They are in very capable hands.&lt;br /&gt;
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Sir Eedryll and I seem to be getting along well enough, but I am noticing some amounts of infighting between him and a tiefling named Reedy, for what reason I cannot say. Hopefully not everyone is quarrelling with each other, or the division will lead to weakness for this troop. But what I am noticing is that these missions are taking a heavy toll on the company members.They don&#039;t always pay the ultimate price, but their mental fortitudes are being shaken. Wiggler faced a hard challenge, and I had feared for his well being.I&#039;ve seen soldiers breakdown before, becoming incapable of thought, movement, or coherency. They simply became a husk, which I hope does not happen to anyone here.&lt;br /&gt;
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The following day, I met one Paris Hilton. And to see she seems out of her environment is an understatement. Bright pink everything and seemingly within her own world. She called me &amp;quot;Otty&amp;quot; which...well to be frank I hated that. But I&#039;m just going to keep that to myself for now. &lt;br /&gt;
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Turns out that simply leaving an open invite to tea attracts the oddest of visitors. Sneeze sat and joined me this morning,asking about the chess pieces. I was going to teach him, and I think he can at least learn the basics much as I have, but I do not believe it is the game for him. When we were talking, we both noticed Marion sitting by the fire, and it was quite clear that she had something on her mind. We talked for some time about her goddess, Beshaba, and a recurring dream she&#039;s been having. That and her understanding of fate and predetermination, which I for one never agree with, although my very existence was practically the definition of luck. What worried me was her determination to die for this deity, if she deemed it so. Marion strongly believes that this Beshaba will tell her when to die, and she will just do so. I told her that she can leave the self-sacrifice to soldiering types, because we became soldiers so that no one else had to choose between life and death. Realizing that I cannot change her mind, I did the only thing I could think to do to at least bring some peace to this poor girl. I undertook my rights as a Troverthian Sergeant-at-Arms, and with the help of 2, inducted Marianne Attol and Sneeze the Kobold into the Troverthian Expeditionary Legion, first of its name. I just hope what I did was right, and I&#039;m not condemning another young life to death.&lt;br /&gt;
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A few days later, I watched a group leave the camp to slay a dragon. Or at least a mimic of one? My understanding of what exactly was happening was very limited at the time. I was worried that not all would return, but this company has hired some hearty hands, as all returned in one piece. I was happy to report this to Cellica that night.&lt;br /&gt;
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The following day, the mist came.&lt;br /&gt;
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What exactly it was, I have absolutely no clue. I was speaking with Sir Eedryll when one of his heart-sworn, a younger looking woman he called Olla, came stumbling into the tent, coughing flies and bleeding from open sores across her body. I placed my breather mask on, but I too was consumed by the lesions. And they hurt worse than any poison that Champerty drew up. Leaving the tent and entering camp was a nightmare in itself. Everyone was affected by this poison cloud, including Lambda, which only goes to show how dire this attack really was. When I entered the medical tent, i saw him there, bound in more rope than was necessary and covered in sheet metal, seeming in an attempt to keep the bot down. Why though, I cannot say. But I sent one of my men to begin freeing him and went to help investigate a scream, before Sir Eedryll approached with knowledge of what was happening. He rode off, and I volunteered to stay behind. That&#039;s when the shouting of Bjorn was heard. His wife was taken, somehow. Pulled through the mist by something unseen. Then I lost my connection with the double I left in the medical tent. Something wasn&#039;t right, and my worst fears were confirmed. My double was destroyed, and Lambda was gone. As the source of the mist was destroyed, the illnesses stopped and we could collect ourselves again. I asked Heiress Luanach to try sending a message to Lambda, and she received that he was underground, heading west. We began everything to try and find where the missing company members were, and I stressed over a map and reports trying to find something, anything, but the area was too large, and time was running out. Heiress Luanach tried to reach Lambda again, but there was only static. He&#039;s at least on this plane and alive.&lt;br /&gt;
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I then read a report of one &amp;quot;Dragonett&amp;quot;, and it finally clicked. There is a good chance that the two may have been taken to a cave not far from camp, which would make a certain amount of sense for hostage maneuvering. At this point, it was up to the company to get a rescue going, and it seems that the group will be going after the bot first, choosing him instead of preventing those gnolls from attacking a nearby town. I wish I could join them, but I am needed on another action.&lt;br /&gt;
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The day of our hostage rescue came. We needed to send two teams out, as Mathilda was in one direction, and Lambda in other. To make matters more complicated, Bjorn, Mathilda&#039;s husband, decided to go after her on his own. While I absolutely disagreed with that course of action, I did understand it. My team was well rounded, three barbarians including Sneeze and our ranged backfield was full of casters and Reedy as our ranger. We felt ready to retrieve our friends, but how ill prepared we were. The Blood Swamps around the Scar are certainly no place that I would like to go back too. The water acts the same as blood, smells the same, looks the same, and of course is knee-deep. We approached a set of ruins within the swamp, and there was our main foe. Jim Stacy stood before us, and it looked like he had some words, but one of our barbarians, a half-orc named Dickweedus, charged him immediately. While I don&#039;t believe that it had any effect on the final outcome of the battle, I think a chance to maneuver our forces would have been appreciated. As the battle commenced, Sneeze became commanded by Stacy, and it became clear his target was Reedy, the one who condemned him to this fate. We tried our best to not hurt the kobold, but damage seemed to be what broke the spell. Our forces were divided between various enemies, and Jim Stacy, who slowly advanced on us in his hulking form. At one point, I became charmed by Jim, and I attacked my once friends. I still feel terrible for my old mind being so easily overpowered by an enemy, and for attacking my friends. It became clear we may be in over our heads, as Reedy went down to his attacks. Then our casters, then myself and Sneeze. Soon, Dickweedus was the sole fighter against Jim Stacy, and he cleaved that monster in half. With the main threat defeated, we rushed Reedy over to Mathilda, who sent a desperate prayer to her god. But there was no reply. Reedy had perished at the hands of Jim Stacy, as had Sneeze. Both were felled fighting Stacy, and both are sorely missed.&lt;br /&gt;
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Not long after returning from the mission, A new face arrived in our camp. A [[Drow]] woman named Captain Amelie &amp;quot;Lux&amp;quot; Luxaeterna. She seems decent enough and having another soldier around can at least help us on missions by having a more solidified frontline. Barbarians are nice, but they often lack the discipline to listen to reason and battle strategy. She says that we&#039;ve disturbed something below and she is to act an ambassador between our group and her people. We had a nice chat and I find her company enjoyable. Hopefully, she is welcomed into the company.&lt;br /&gt;
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We finally had both sides of Lambda together in the same place. Our group had retrieved his mind, the other party his body. While the body of Sneeze lay just a few feet away, the medical tent was in complete chaos. Healers were doing their best to patch up those who had returned, and those who were still feeling the loss were seemingly going through the motions to at least prevent anything further from happening. I worked on Lambda, getting his mind ready to be melded back into his body. As I finished connecting everything, I went to power him on, but he was drained. More than likely a result of his prolonged torture. I needed power, electricity, something, or I was afraid he would remain deactivated. Marianne came to my calls, and zapped power back into the bot. He awoke, thank the gods, but the first thing he did was scream. And He really let us know that he was terrified in there. He then scrambled away from us and looked like he was ready to fight everyone in the tent, claiming that we were more tricks from the demon to break him. It was a sad sight. I have never known the bots to be so fearful, especially fearful enough to completely disregard their own programs put in place. But he was ready to strike his friends, his family. Thankfully, Marianne and Kompi deescalated the bot, and he eventually broke down. He cried there in that tent, which was something I did not know the bots were even capable of. I&#039;ll be keen on watching his healing process, and helping where I can. &lt;br /&gt;
&lt;br /&gt;
We buried Sneeze a few days later. He was surrounded by friends and I can&#039;t stand to look at his memorial. I feel partially responsible because I had promised that I would not slow them down, and here I am, alive when they should be. Cellica says I shouldn&#039;t blame myself but I am only getting in the way of these adventurers. These young souls who are far better able to handle these missions. I feel out of place, and yet at home. I have begun to offer advice to many here and have apparently become someone they confide in. I suppose for that, I can stay here longer. After this, I may or may not have offered Marianne the option to see herself as a member of the von Gerwig family. Cellica wants so desperately to met her, and who am I do deny her? Marianne explained her past to me, which I found terribly tragic. The poor girl has been practically thrown out of any home she&#039;s had that I cannot help but open mine to her. Hopefully Cellica and I can provide some stability for her. &lt;br /&gt;
&lt;br /&gt;
Somedays later, a party with Marianne and Heiress Luanach returned and they looked brutalized. The only thing I could think to offer was some of Cellica&#039;s tea for calming the nerves. The two seemed to appreciate the gesture, and I delivered it to them in the tent of the Court of Seasons. I hope that whatever they faced out there to cause such damage, stays far away from our camp.&lt;br /&gt;
&lt;br /&gt;
The day after that, I received an invitation I could not turn down. Amaris Luanach had come to me on the recommendation of Lambda. Apparently, a mail ship had made the run and those who had not heard from the outside world in four months finally had some news. Hers was not good, or so her thoughts are. Apparently, the writing and seals are from her court, but the cardstock is of the Duskvale. A rival court within the fey domain. Lambda and myself both seemed to surmise that something was wrong, and that her going alone might not be the greatest of ideas. Being able to understand what&#039;s going on at the table also helps. My Ghost Regiment stands ready to serve as guard on this mission, and I am honestly honored and flattered to be asked to join her. First, she needs to send a message to her fiancé to ensure that everyone is not simply dead. I pray that not to be the case, and that it is merely a hostile occupation for the time being.&lt;br /&gt;
&lt;br /&gt;
Something else interesting happened following the return of Marianne and Amaris Luanach. Marianne came to my tent, wanting to talk it seemed. I was somewhat taken aback by her visit, not entirely sure what she was stopping by for, but it soon became clear that she had a lot on her mind. From Lambda&#039;s issue to her most recent nightmares, we discussed everything. She brought up something that I suppose Lambda had not been ready to tell me. His emotional crystal was apparently completely blackened due to his recent ordeal. Now, this had not been the first time that I had seen an emotional crystal with blackened elements. Iota had been recovered from the Crusades with black swirls moving around it. While at first, Troverthian command was completely unaware of what this meant, it became clear when we watched through his memories. The moment the black colors entered his crystal, Iota was cleaved in half by of the dragonborn soldiers. The fear of knowing that this is the end, that the possibility of them dying in this spot is very high, that&#039;s what went through Iota&#039;s mind the moment the black color entered Iota&#039;s crystal. It took some time, but we worked him through that fear, but Lambda&#039;s being completely black, well, it was cause for concern. I am not sure he will every fully recover, but Marianne can never know that. I told her that with some help, Lambda can eventually return to his normal self. Only time will tell really. But she also came over to accept an offer I had made some time before, meeting Cellica properly. I was happy to oblige, and their meeting was almost magical. Marianne was caught in almost child-like wonder when Cellica first appeared, but then again, so was I. To see someone manifest themselves in holy light and talk, to you, touch you, it truly is something sensational. Well their conversation started out as a series of questions and answers, each trying to learn more about the other. Eventually, Cellica asked if Marianne was feeling alright, as she looked rather tired. Marianne broke down a bit, letting weeks of pent up emotion flow. She told Cellica of her dreams, her struggles, what happened on her missions. Cellica hung on her every word, and gave her what comfort she could, both as a mother figure and as a friend. It seemed to comfort the young tiefling, which brought a smile to my face. Well at least she&#039;s willing to show her kindness and love to everyone. And I&#039;m glad Marianne now knows that my wife is another person they are able to turn to when things get tough, which I very much expect will happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But as for the rest of my time in camp, it was very boring. Though I did meet a very interesting individual named Pash, or at least that&#039;s the name they prefer. I believe they&#039;re actual name was p&#039;Ash&#039;r&#039;Ohn (I will let the reader guess how to pronounce that name, and why they just went with Pash) But I was finally able to go on a mission again. It was a heist of some time, but that was long after the trip with Amaris.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 10: A Trip to the Feywilds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Oh what an interesting trip this turned out to be. In order to explain just what everything looked like would take another title that this author does not have the patience or time left for. After all, he wants to live to bee 1,000 and have plenty of stories to talk about. But to start, one has to cross the barrier between the planes. Now Amaris knew of a location in which the barrier between the Fey realm and the Material Plane were nearly intersecting, allowing for such a crossing to take place. She led me beyond the camp boundaries and into the woods of the wilds. Here, the trees were packed together to create a heavily obscured grotto, one with moon beams that barely punched through the canopy. Oh it was a marvelous place, but the magic was only beginning. Within the moon beams, reality almost shimmered, and when I looked upon those beams I saw that there was movement within, no, beyond them. This was where the two planes touched. I was mesmerized. As we approached this place, I was starting to get an understanding about what her relationship was like with her betrothed. It was an arranged marriage, which while not uncommon in my time, it was something I had somewhat forgotten about while I was married to Cellica. I felt a bit bad for the poor girl, but she reassured me that the two were both only in it for the alliance, and had the ability to find another should the desire arise. At least she has that option available to her. Of course, Cellica wanted to have our nightly visitation, and Amaris had no quarrel with meeting her, and so just as she did with Marianne, she visited and introduced herself. Amaris and Cellica talked for some time, about her life and what lay ahead for the satyr. What she plans on doing in the future when she becomes a leader of her court and how change can be accomplished in even the most stubborn of people. Soon Amaris&#039; fiancé arrived, Sayla of the Wynteria Court, and Cellica took her leave. We discussed the state of the courts, and from what was said, everything is as it should have been. But one can never be too caution is a game of espionage like the one we were currently playing, and so we established possible realities before entering the portal. Perhaps it was a ruse, perhaps there was a spy, perhaps it was just a trick from the fey. All uncertain, all possible. And so we set out into the portal, and what a sight I held on the other side. The world had changed in an instant.&lt;br /&gt;
&lt;br /&gt;
I was surrounded by what seemed like moonlit forest full of plants and colors I could have only dreamed about as a boy. There seemed to be two diverging paths, one of shadow and darkness, the other attended by pixies and full of color and life. Amaris said that the pixies were usually a sign that this road led to the Feywilds. And of course, who was I to argue. I had absolutely no idea how this plane worked, and certainly did not want to get lost here. So I followed, observing my surroundings and really taking them all in. Eventually, we came to a place with a wide variety of changing paths. Some held pure emotions, like anger, despair, and joy, others reflected the seasons. But we eventually came to one path with small images of the moon in various phases, and Amaris insisted this was the way. I summoned my most trusted sergeant, 2, and we followed her and Sayla down this path. I was unsure what I was going to find here, or what was going to happen, but Amaris had some insight as to what to expect. Firstly, the Court was not exactly open to outsiders meddling in their business or with their territory, so I was not to touch anything. Easy enough, I did not need any repercussions for my curiosity, and my eyes are observant enough. And observe they did. The amount of color within this realm was astounding. And entering the heart of it all was a breath taking thing, with pure energy radiating about the place. We passed by a number of doors, some with names of people, possibly Amaris&#039; siblings, and some with the names of creatures from the material plane. It was just before entering the chamber of Lady Luanach that Amaris gave me my second piece of advice. If I am asked to dance, I am to dance as if my life depended on it. While I did not know exactly what that meant, it would not be long before I found out. Lady Luanach began by probing with questions against Amaris, clearly trying to pull something from her or exert control. But then she asked me to dance, and of course I feared what consequences would come if I refused that request. So I danced for this fey queen. A dance which I had not performed in a great number of centuries, hailing from the upper rhineland region of Old Troverth. At first, I handled the tempo, but slowly I noticed it increase. This was a game, a test, and now I understood. I would either fail to keep up, and surely die, or be pushed to the point of exhaustion, and my old age would do the rest. Neither option were really open, and so I created a third approach, tap into the power of Cellica and dance like I had on our wedding night. And dance I did, apparently well enough that I can continue to write this. But I will surely need to have another dance with my wife at some point. Well, with my performance over, it was time for Amaris to entertain her mother, but her nerves slowed her, making her movements usure. Apparently, it was not impressive, and the conversation turned again. Lady Luanach wanted to know why her daughter was here, and she wanted to know now. Amaris informed her of the missive and her concerns, to which her mother laughed, and jeered the poor girl. I wanted to say something, to speak on behalf of Amaris, to say that the ideas were mine and clearly were a misjudgment in my advanced age. But I thought it better to remain quiet. What chance does a mere mortal have against a fey queen? And so Amaris bore the brunt of the assault. Eventually, pushing back, which her mother clearly did not like. The meeting grew tense, but Amaris weathered the storm, and the two seemed to part on middle terms. &lt;br /&gt;
&lt;br /&gt;
Amaris was rattled somewhat by her visit with her mother, but I tried my best to bring about some confidence. I thought her dance was wonderful, and clearly if she has the strength to face that down, she will be an excellent leader. She seemed grateful in the show of confidence and eventually did mention that at least it is not solely her responsibility to protect the court. Of that, I am most happy about. She has so much to worry about now, I’m not entirely sure how she hasn’t completely shut down yet. But she wanted to visit a few more people, mainly her sister, Callista. Now for the sake of family privacy, this author will not disclose what took place in that meeting, but merely mention that Amaris loves and cares for her sister when no one else seems to. She elects to not leave those who need the most help behind. I was awe struck with the compassion and love that this fey poured out for her sister, and I can say with some certainty that she will continue this nurturing g style of leadership in the future. &lt;br /&gt;
&lt;br /&gt;
as for the rest of our time at the court, it was almost exclusively sight seeing. The colors, the fauna, all of it. It was a remarkable time, and I even had Cellica join us to see some of it for herself, as words will certainly fail to describe it in its entirety. we departed the feywilds, and Sayla made sure to say goodbye with a hug. I was glad for the experience, and I was even happier that my services were not required. &lt;br /&gt;
&lt;br /&gt;
But this was just about the last time that there would be peace within me for some time. As the wilds would quickly become a place far more dangerous than we could possibly imagine. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter 11: Downfall==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
The time finally came when I was ready to re-enter the field. It was an odd assignment, but one which would prove to be incredibly helpful to the company. Apparently, there were some pixies and fairies in possession of a sort of flower that the Warden would use to produce a cure to the infestation of Zuggtmoy within the surrounding areas. This, in conjunction with Lambda&#039;s ongoing corruption found within his body, meant that perhaps we can begin to fight back against these forces with more efficiency. I was all for this mission, however it came with some small problems. To begin, the style of mission was more suited to a bank heist than an actual mission. While I am always for a challenge, it felt quite odd to be on the other side of the law. I suppose it will become something that I will have to answer for when my time comes, but the end result will surely be an end which can be acceptable for my actions. Well, we set out and of course there were complications. The security of the stronghold was quite impressive, and apparently in order to complete our mission, we were to infiltrate the place and steal this flower. We became the size of the pixies we were robbing, and set out. Everything was going well, three teams were created with a different objective to create a streamlined heist. At some point, Pash enamored the Princess, Wiggler and another party member nearly blew our cover with some idiotic shenanigans, and I cannot discern why we let the two of them together, and myself and my party member successfully broke through the security to actually retrieve the flower. While the heist was successful, there were some unintended outcomes. Pash agreed to marry the Princess in a year. I am happy for them in all honesty. It is wonderful to see such positivity here in the wilds. I also cannot wait to see what the Warden does with the flower. Hopefully it leads to a renewed effort to combat these demons and their influence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This was the last mission we would run out of these base camp of ours. Our enemies had gathered in masse, without us knowing, and were planning to force us from the region. All hell was about to break loose in the camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The attack was swift, with gnoll war machines supporting an assault from both demon and gnoll infantry. They swarmed around the camp, intent on cutting off all retreat, constricting the Tempest Brothers Company to the confines of their camp. Without the warning of their attack, there was little that I was able to do. Our forces were marshalled to defend our supplies and other projects that were recently completed. We also attempted to gather what we could from the precious artifacts that gave power others sought to utilize. Unable to really comprehend what was happening, I remembered the times on the Phantom Front. I remember what happened to my soldiers, and vowed to not let it be repeated. I had my ghost regiment begin gathering the supplies that were being defended so valiantly, and carry them aboard the airships we were using. They were our salvation. Should they fall into enemy hands, we were cut off and doomed. As supplies were loaded, I continued to haul them aboard, defending them if need be. We slowly pulled all of our forces back to the airships, getting them aboard. Our enemies were falling just as fast as they were appearing, and it was clear this battle was impossible to win. When the last of the camp&#039;s defenders were aboard with their cargo, the ships took to the sky, destination: Gailik. The ride was a quiet one, no one really knew what to say. On one hand, we were alive. On the other, we were just dished one of our first major defeats. We had lost people, yes, but never had we lost ground, territory, our home. A bitter taste filled my mouth. Why was I so useless in this situation? Why had I froze remembering something that happened centuries ago? While I do not have the answers at the moment, what I can say for certainty is this. We&#039;ll have to settle for licking our wounds and building our strength before we get our revenge, but we will have it. In the mean time, I believe that we may all be more than happy to spend our time back in civilization, and away from the carnage. At least that&#039;s what I hope.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Subchapter 11 A: A Wedding==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Sylvan&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
He can summon a double from his Ghost Regiment when in combat, and can use his centuries of martial practice to keep the enemy where he wants them.&lt;br /&gt;
&lt;br /&gt;
==Attacks and Weapons ==&lt;br /&gt;
He uses a very well-kept officer&#039;s saber and a Troverthian great sword&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Depths_of_the_Druma&amp;diff=27859</id>
		<title>Depths of the Druma</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Depths_of_the_Druma&amp;diff=27859"/>
		<updated>2024-02-01T18:20:10Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a streamed campaign that began on Feb ?? 2024.&lt;br /&gt;
&lt;br /&gt;
The campaign involves underwater exploration within the depths of the Druma Ocean in Quelmar&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
As Quelmarians begin to look to the stars for scientific research and possible expansion beyond just this world, some believe that the depths of the sea may hold some well kept secrets. A group of scientists have joined Dr. Arthur Erkhart and the Leviathan Initiative to find whatever those secrets are.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
With guest explorers&lt;br /&gt;
&lt;br /&gt;
Lt McNamara played by Aerin&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Dr. Arthur Erkhart&lt;br /&gt;
&lt;br /&gt;
Dive Master Denzin Hallister&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
This is run on the Alien RPG system from Free League, re-flavored for a more fantasy focused world and sea exploration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{DEFAULTSORT:.Template:Campaign}}&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:BroadcastCampaignsTab&amp;diff=27854</id>
		<title>Template:BroadcastCampaignsTab</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:BroadcastCampaignsTab&amp;diff=27854"/>
		<updated>2024-02-01T00:18:48Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;justify-content:center;flex-wrap:wrap&amp;quot;&amp;gt;&lt;br /&gt;
{{CampaignBox|campaignname=|page=Depths of the Druma|image=Drumatile.png|year=2024}}&lt;br /&gt;
{{CampaignBox|campaignname=Cirque de la Fey|page=Cirque de la Fey|image=cirquetile.png|year=2023}}&lt;br /&gt;
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{{CampaignBox|campaignname=First Class|page=First Class|image=firstclasstile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=Once Upon a Town|page=Once Upon a Town: Cimera|image=ouatcimeratile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=System Agnostic|page=System Agnostic|image=systemagnostictile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=Rule Benders|page=Rule Benders (Campaign)|image=rulebenderstile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=Another One Bites The Dice|page=Another One Bites The Dice|image=anotheronebitesthedicetile.png|year=2021}}&lt;br /&gt;
{{CampaignBox|campaignname=NOT Strahd|page=Not Strahd|image=notstrahdtile.png|year=2021}}&lt;br /&gt;
{{CampaignBox|campaignname=Metagame|page=Metagame (Campaign)|image=metagametile.png|year=2021}}&lt;br /&gt;
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{{CampaignBox|campaignname=&amp;gt;Get Submodule|page=⮞Get Submodule|image=getsubmoduletile.png|year=2020}}&lt;br /&gt;
{{CampaignBox|campaignname=Tails of Quelmar|page=Tails of Quelmar|image=tailsofquelmartile.png|year=2020}}&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Drumatile.png&amp;diff=27853</id>
		<title>File:Drumatile.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Drumatile.png&amp;diff=27853"/>
		<updated>2024-02-01T00:18:05Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:BroadcastCampaignsTab&amp;diff=27852</id>
		<title>Template:BroadcastCampaignsTab</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:BroadcastCampaignsTab&amp;diff=27852"/>
		<updated>2024-01-31T23:52:52Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;justify-content:center;flex-wrap:wrap&amp;quot;&amp;gt;&lt;br /&gt;
{{CampaignBox|campaignname=|page=Depths of the Druma|image=Depths_Tile.jpg|year=2024}}&lt;br /&gt;
{{CampaignBox|campaignname=Cirque de la Fey|page=Cirque de la Fey|image=cirquetile.png|year=2023}}&lt;br /&gt;
{{CampaignBox|campaignname=CyberpunQ|page=CyberpunQ|image=cyberpunqtile.png|year=2023}}&lt;br /&gt;
{{CampaignBox|campaignname=First Class|page=First Class|image=firstclasstile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=Once Upon a Town|page=Once Upon a Town: Cimera|image=ouatcimeratile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=System Agnostic|page=System Agnostic|image=systemagnostictile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=Rule Benders|page=Rule Benders (Campaign)|image=rulebenderstile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=Another One Bites The Dice|page=Another One Bites The Dice|image=anotheronebitesthedicetile.png|year=2021}}&lt;br /&gt;
{{CampaignBox|campaignname=NOT Strahd|page=Not Strahd|image=notstrahdtile.png|year=2021}}&lt;br /&gt;
{{CampaignBox|campaignname=Metagame|page=Metagame (Campaign)|image=metagametile.png|year=2021}}&lt;br /&gt;
{{CampaignBox|campaignname=Verdant Pyramid|page=Operation Verdant Pyramid (Campaign)|image=verdantpyramidtile.png|year=2021}}&lt;br /&gt;
{{CampaignBox|campaignname=&amp;gt;Get Submodule|page=⮞Get Submodule|image=getsubmoduletile.png|year=2020}}&lt;br /&gt;
{{CampaignBox|campaignname=Tails of Quelmar|page=Tails of Quelmar|image=tailsofquelmartile.png|year=2020}}&lt;br /&gt;
{{CampaignBox|campaignname=It Came From Kiston|page=It Came From Kiston|image=itcamefromkistontile.png|year=2020}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Depths_Tile.jpg&amp;diff=27851</id>
		<title>File:Depths Tile.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Depths_Tile.jpg&amp;diff=27851"/>
		<updated>2024-01-31T23:50:49Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Depths_of_the_Druma&amp;diff=27850</id>
		<title>Depths of the Druma</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Depths_of_the_Druma&amp;diff=27850"/>
		<updated>2024-01-31T23:49:24Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: Created Depths of the Druma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a streamed campaign that began on Feb ?? 2024.&lt;br /&gt;
&lt;br /&gt;
The campaign involves underwater exploration within the depths of the Druma Ocean in Quelmar&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
As Quelmarians begin to look to the stars for scientific research and possible expansion beyond just this world, some believe that the depths of the sea may hold some well kept secrets. A group of scientists have joined Dr. Arthur Erkhart and the Leviathan Initiative to find whatever those secrets are.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
With guest explorers&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
&lt;br /&gt;
_____ played by _____&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
Dr. Arthur Erkhart&lt;br /&gt;
&lt;br /&gt;
Dive Master Denzin Hallister&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
This is run on the Alien RPG system from Free League, re-flavored for a more fantasy focused world and sea exploration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{DEFAULTSORT:.Template:Campaign}}&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:PersonalCampaignsTab&amp;diff=27837</id>
		<title>Template:PersonalCampaignsTab</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:PersonalCampaignsTab&amp;diff=27837"/>
		<updated>2024-01-31T18:20:51Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;justify-content:center;flex-wrap:wrap&amp;quot;&amp;gt;&lt;br /&gt;
{{CampaignBox|campaignname=Trial of Dreams|page=Trial of Dreams|image=trialofdreamstile.png|year=2023}}&lt;br /&gt;
{{CampaignBox|campaignname=Quelmarch|page=Quelmarch|image=Quelmarchtile.png|year=2023}}&lt;br /&gt;
{{CampaignBox|campaignname=Teatime Adventures|page=Teatime Adventures|image=teatimetile.png|year=2023}}&lt;br /&gt;
{{CampaignBox|campaignname=Alien Colonial Marines|page=Alien Colonial Marines|image=alientile.png|year=2023}}&lt;br /&gt;
{{CampaignBox|campaignname=Queljammer|page=Queljammer|image=queljammertile.png|year=2023}}&lt;br /&gt;
{{CampaignBox|campaignname=SUPERZ|page=SUPERZ|image=superztile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=Icewind Dale|page=Icewind Dale|image=icewindtile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=Pirates of Quelmar|page=Pirates of Quelmar|image=piratesofquelmartile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=Sparrow&#039;s Point|page=Sparrow&#039;s Point|image=sparrowspointtile.png|year=2021}}&lt;br /&gt;
{{CampaignBox|campaignname=The Backhalls|page=The BackHalls (Campaign)|image=backhallstile.png|year=2021}}&lt;br /&gt;
{{CampaignBox|campaignname=The Neighbours|page=The Neighbours|image=neighbourstile.png|year=2020}}&lt;br /&gt;
{{CampaignBox|campaignname=Quelmar Goes to Space|page=Quelmar Goes to Space (TV Series 80 CR)|image=spastriestile.png|year=2020}}&lt;br /&gt;
{{CampaignBox|campaignname=Brightwater|page=Brightwater Campaign|image=brightwatertile.png|year=2020}}&lt;br /&gt;
{{CampaignBox|campaignname=OathWielders|page=OathWielders|image=oathwielderstile.png|year=2017}}&lt;br /&gt;
{{CampaignBox|campaignname=SOTS Inc|page=SotS Inc|image=sotsinctile.png|year=2016}}&lt;br /&gt;
{{CampaignBox|campaignname=The Underdungeon|page=The Underdungeon|image=underdungeontile.png|year=2016}}&lt;br /&gt;
{{CampaignBox|campaignname=Sick of This Shit|page=Sick of this Shit|image=SickofthisshitTile.png|year=2013}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:CommunityCampaignsTab&amp;diff=27836</id>
		<title>Template:CommunityCampaignsTab</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:CommunityCampaignsTab&amp;diff=27836"/>
		<updated>2024-01-31T18:17:35Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;justify-content:center;flex-wrap:wrap&amp;quot;&amp;gt;&lt;br /&gt;
{{CampaignBox|campaignname=Qandela Obscura|page=Qandela Obscura|image=QandelaTile.png|year=2024}}&lt;br /&gt;
{{CampaignBox|campaignname=|page=Within the Wicked Wilds|image=Wickedwildstile.png|year=2023}}&lt;br /&gt;
{{CampaignBox|campaignname=|page=Into the Greedy Green|image=greedygreentile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=Beggar&#039;s Bodega|page=The Beggar&#039;s Bodega (Campaign)|image=beggarsbodegatile.png|year=2021}}&lt;br /&gt;
{{CampaignBox|campaignname=Ancients Alive|page=Ancients Alive|image=ancientsalivetile.png|year=2018}}&lt;br /&gt;
{{CampaignBox|campaignname=Towson Tabletop|page=Towson Tabletop|image=TowsonTabletopTile.png|year=2014}}&lt;br /&gt;
{{CampaignBox|campaignname=|page=Painted Sands of Pteris|image=Pteris_Poster.png|year=2023}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:CommunityCampaignsTab&amp;diff=27834</id>
		<title>Template:CommunityCampaignsTab</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:CommunityCampaignsTab&amp;diff=27834"/>
		<updated>2024-01-31T18:15:30Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;justify-content:center;flex-wrap:wrap&amp;quot;&amp;gt;&lt;br /&gt;
{{CampaignBox|campaignname=Qandela Obscura|page=Qandela Obscura|image=QandelaTile.png|year=2024}}&lt;br /&gt;
{{CampaignBox|campaignname=|page=Within the Wicked Wilds|image=Wickedwildstile.png|year=2023}}&lt;br /&gt;
{{CampaignBox|campaignname=|page=Into the Greedy Green|image=greedygreentile.png|year=2022}}&lt;br /&gt;
{{CampaignBox|campaignname=Beggar&#039;s Bodega|page=The Beggar&#039;s Bodega (Campaign)|image=beggarsbodegatile.png|year=2021}}&lt;br /&gt;
{{CampaignBox|campaignname=Ancients Alive|page=Ancients Alive|image=ancientsalivetile.png|year=2018}}&lt;br /&gt;
{{CampaignBox|campaignname=Towson Tabletop|page=Towson Tabletop|image=TowsonTabletopTile.png|year=2014}}&lt;br /&gt;
{{CampaignBox|campaignname=Painted Sands of Pteris|page=Painted Sands of Pteris|image=Pteris_Poster.png|year=2023}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Pteris_Poster.png&amp;diff=27833</id>
		<title>File:Pteris Poster.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Pteris_Poster.png&amp;diff=27833"/>
		<updated>2024-01-31T18:09:37Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thomas_MacCallum&amp;diff=25917</id>
		<title>Thomas MacCallum</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thomas_MacCallum&amp;diff=25917"/>
		<updated>2024-01-10T05:09:54Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Candela Obscura|name=Thomas MacCallum|image=Thomas_MacCallum.jpg|caption=Thomas waiting to go &amp;quot;over the top&amp;quot; in the Great No Man&#039;s War|relatives=Father - Finley MacCallum (Whereabouts unknown)&lt;br /&gt;
Mother - Abigail MacCallum (Whereabouts unknown)&lt;br /&gt;
Brother - Connor MacCallum (Deceased, Buried in Beaumont- Hamel Memorial Park)|languages=Common|alias=Corporal Thomas MacCallum|marital=Single|birthPlace=Gloucester, Noma|deathDate=---|deathPlace=---|species=Human|gender=Male|height=6&#039; 5&amp;quot;|weight=200|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Thomas is a scruffy looking man, with rough eyes and a bit of a stubble, but his piercing blue eyes can let you know everything you need to about what he’s seen in his recent years, serving on the front lines of the Great No Man&#039;s War.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Thomas first appears to be nothing more than a gruff bully who likes to drink, smoke, and fight. He can sometimes lose his cool and make some decisions out of anger, but he means well. After getting to know him, he’s really nothing more than a lost boy trying to find his way in the world, as stubborn as he may be to accepting help. He cares a lot, and at the end of the day, wants everyone to come home.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Thomas grew up with his older brother Connor and parents Finley and Abigail. He was constantly getting in trouble, picking fights with older boys that he had no hope of winning, but did so for his friends. Connor always bailed him out. Well when word of a war came, Connor enlisted, and Thomas lied about his age to join, joining at the age of 16. He wanted to keep his brother out of trouble, the same way he had when they were kids. Both boys were placed in C Company of the 16th Highlander Regiment. Eager to serve. But it wouldn’t last.&lt;br /&gt;
&lt;br /&gt;
Connor was killed a few weeks into the war, during the opening phases of the Battle of The Sonne. Thomas would then fight the rest of the long 5 year conflict by himself, making friends and losing others. But survive he did.&lt;br /&gt;
&lt;br /&gt;
What turned something in Thomas was when an enemy advance was made using flame projectors. Nasty weapons though they were, the enemy had modified one of them with magik. When it opened on D Company’s position, it covered their entire trench line with greenish colored flame. Flame that would not go out, no matter how it was smothered. Nearly all 160 men perished to a single weapon, which scuttled back across no-man’s-land before it could be destroyed or captured. &lt;br /&gt;
&lt;br /&gt;
Now he joins Candela Obscura, vying to keep weapons like thy flame projector from being created again, and falling into the wrong hands.&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common&lt;br /&gt;
&lt;br /&gt;
== Attacks &amp;amp; Weapons ==&lt;br /&gt;
He’s an adept soldier, working various weapons through out his service. Asides from crewed heavy weapons, which he only ever ran ammunition for, he’s earned his marksman status. But his favorite are close quarters weapons. Clubs, hatchets, knives, knuckle dusters. He excels in hitting things, and hitting them hard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thomas_MacCallum&amp;diff=25916</id>
		<title>Thomas MacCallum</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thomas_MacCallum&amp;diff=25916"/>
		<updated>2024-01-10T04:55:57Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Candela Obscura|name=Thomas MacCallum|image=Thomas_MacCallum.jpg|caption=Thomas waiting to go &amp;quot;over the top&amp;quot; in the Great No Man&#039;s War|relatives=Father - Finley MacCallum (Whereabouts unknown)&lt;br /&gt;
Mother - Abigail MacCallum (Whereabouts unknown)&lt;br /&gt;
Brother - Connor MacCallum (Deceased, Buried in Beaumont- Hamel Memorial Park)|languages=Common|alias=Corporal Thomas MacCallum|marital=Single|birthPlace=Gloucester, Noma|deathDate=---|deathPlace=---|species=Human|gender=Male|height=6&#039; 5&amp;quot;|weight=200|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Thomas is a scruffy looking boy, with rough eyes and a bit of a stubble, but his piercing blue eyes can let you know everything you need to about what he’s seen in his recent years, serving on the front lines of the Great No Man&#039;s War.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Thomas first appears to be nothing more than a gruff bully who likes to drink, smoke, and fight. He can sometimes lose his cool and make some decisions out of anger, but he means well. After getting to know him, he’s really nothing more than a lost boy trying to find his way in the world, as stubborn as he may be to accepting help. He cares a lot, and at the end of the day, wants everyone to come home.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Thomas grew up with his older brother Connor and parents Finley and Abigail. He was constantly getting in trouble, picking fights with older boys that he had no hope of winning, but did so for his friends. Connor always bailed him out. Well when word of a war came, Connor enlisted, and Thomas lied about his age to join, joining at the age of 16. He wanted to keep his brother out of trouble, the same way he had when they were kids. Both boys were placed in C Company of the 16th Highlander Regiment. Eager to serve. But it wouldn’t last.&lt;br /&gt;
&lt;br /&gt;
Connor was killed a few weeks into the war, during the opening phases of the Battle of The Sonne. Thomas would then fight the rest of the long 5 year conflict by himself, making friends and losing others. But survive he did.&lt;br /&gt;
&lt;br /&gt;
What turned something in Thomas was when an enemy advance was made using flame projectors. Nasty weapons though they were, the enemy had modified one of them with magik. When it opened on D Company’s position, it covered their entire trench line with greenish colored flame. Flame that would not go out, no matter how it was smothered. Nearly all 160 men perished to a single weapon, which scuttled back across no-man’s-land before it could be destroyed or captured. &lt;br /&gt;
&lt;br /&gt;
Now he joins Candela Obscura, vying to keep weapons like thy flame projector from being created again, and falling into the wrong hands.&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common&lt;br /&gt;
&lt;br /&gt;
== Attacks &amp;amp; Weapons ==&lt;br /&gt;
He’s an adept soldier, working various weapons through out his service. Asides from crewed heavy weapons, which he only ever ran ammunition for, he’s earned his marksman status. But his favorite are close quarters weapons. Clubs, hatchets, knives, knuckle dusters. He excels in hitting things, and hitting them hard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Thomas_MacCallum&amp;diff=25915</id>
		<title>Thomas MacCallum</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Thomas_MacCallum&amp;diff=25915"/>
		<updated>2024-01-10T04:26:31Z</updated>

		<summary type="html">&lt;p&gt;JonTheTeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Candela Obscura|name=Thomas MacCallum|image=Thomas_MacCallum.jpg|caption=Thomas waiting to go &amp;quot;over the top&amp;quot; in the Great No Man&#039;s War|relatives=Father - Finley MacCallum (Whereabouts unknown)&lt;br /&gt;
Mother - Abigail MacCallum (Whereabouts unknown)&lt;br /&gt;
Brother - Connor MacCallum (Deceased, Buried in Beaumont- Hamel Memorial Park)|languages=Common|alias=Corporal Thomas MacCallum|marital=Single|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=Human|gender=Male|height=6&#039; 5&amp;quot;|weight=200|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Thomas is a scruffy looking boy, with rough eyes and a bit of a stubble, but his piercing blue eyes can let you know everything you need to about what he’s seen in his recent years, serving on the front lines of the Great No Man&#039;s War.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Thomas first appears to be nothing more than a gruff bully who likes to drink, smoke, and fight. He can sometimes lose his cool and make some decisions out of anger, but he means well. After getting to know him, he’s really nothing more than a lost boy trying to find his way in the world, as stubborn as he may be to accepting help. He cares a lot, and at the end of the day, wants everyone to come home.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Thomas grew up with his older brother Connor and parents Finley and Abigail. He was constantly getting in trouble, picking fights with older boys that he had no hope of winning, but did so for his friends. Connor always bailed him out. Well when word of a war came, Connor enlisted, and Thomas lied about his age to join, joining at the age of 16. He wanted to keep his brother out of trouble, the same way he had when they were kids. Both boys were placed in C Company of the 16th Highlander Regiment. Eager to serve. But it wouldn’t last.&lt;br /&gt;
&lt;br /&gt;
Connor was killed a few weeks into the war, during the opening phases of the Battle of The Sonne. Thomas would then fight the rest of the long 5 year conflict by himself, making friends and losing others. But survive he did.&lt;br /&gt;
&lt;br /&gt;
What turned something in Thomas was when an enemy advance was made using flame projectors. Nasty weapons though they were, the enemy had modified one of them with magik. When it opened on D Company’s position, it covered their entire trench line with greenish colored flame. Flame that would not go out, no matter how it was smothered. Nearly all 160 men perished to a single weapon, which scuttled back across no-man’s-land before it could be destroyed or captured. &lt;br /&gt;
&lt;br /&gt;
Now he joins Candela Obscura, vying to keep weapons like thy flame projector from being created again, and falling into the wrong hands.&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common&lt;br /&gt;
&lt;br /&gt;
== Attacks &amp;amp; Weapons ==&lt;br /&gt;
He’s an adept soldier, working various weapons through out his service. Asides from crewed heavy weapons, which he only ever ran ammunition for, he’s earned his marksman status. But his favorite are close quarters weapons. Clubs, hatchets, knives, knuckle dusters. He excels in hitting things, and hitting them hard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>JonTheTeach</name></author>
	</entry>
</feed>