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	<updated>2026-06-22T21:39:07Z</updated>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46954</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46954"/>
		<updated>2026-06-18T04:05:39Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 6 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 2 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 4 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 6 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 6 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 6 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 6 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 6 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 6 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 6 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 6 (College of Valor)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 6 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 6 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 6 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 6 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Nick (He/him)&lt;br /&gt;
|[[Vaerith]] Stormaeris&lt;br /&gt;
|He/him&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Sorcerer 6 (Storm Sorcery)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|-&lt;br /&gt;
|Jay (They/them)&lt;br /&gt;
|Cassiopeia Sonyore&lt;br /&gt;
|She/her&lt;br /&gt;
|Drow&lt;br /&gt;
|Warlock 6 (Great Old One)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (She/her)&lt;br /&gt;
|Bellow d&#039;Avalon&lt;br /&gt;
|She/her&lt;br /&gt;
|Winged Tiefling&lt;br /&gt;
|Wizard 6 (Transmutation)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Vaerith&lt;br /&gt;
|Nick&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Performing Arts Society&lt;br /&gt;
Box Office Worker&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46953</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46953"/>
		<updated>2026-06-18T04:05:18Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 6 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 2 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 4 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 6 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 6 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 6 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 6 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 6 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 6 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 6 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 6 (College of Valor)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 6 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 6 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 6 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 6 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Nick (He/him)&lt;br /&gt;
|[[Vaerith]] Stormaeris&lt;br /&gt;
|He/him&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Sorcerer 6 (Storm Sorcery)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|-&lt;br /&gt;
|Jay (They/them)&lt;br /&gt;
|Cassiopeia Sonyore&lt;br /&gt;
|She/her&lt;br /&gt;
|Drow&lt;br /&gt;
|Warlock 6 (Great Old One)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (She/her)&lt;br /&gt;
|Bellow d&#039;Avalon&lt;br /&gt;
|She/her&lt;br /&gt;
|Winged Tiefling&lt;br /&gt;
|Wizard 6 (Transmutation)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (She/her)&lt;br /&gt;
|Bellow d&#039;Avalon (She/her)&lt;br /&gt;
|Winged Tiefling Wizard&lt;br /&gt;
|&#039;&#039;&#039;WAITING ON RE-REGISTRATION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jay (They/them)&lt;br /&gt;
|Cassiopeia Sonyore (She/her)&lt;br /&gt;
|Drow Warlock&lt;br /&gt;
|&#039;&#039;&#039;WAITING ON RE-REGISTRATION&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Vaerith&lt;br /&gt;
|Nick&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Performing Arts Society&lt;br /&gt;
Box Office Worker&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_3:_The_Magister%27s_Masquerade&amp;diff=46952</id>
		<title>Arc 3: The Magister&#039;s Masquerade</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_3:_The_Magister%27s_Masquerade&amp;diff=46952"/>
		<updated>2026-06-18T03:58:00Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[File:magistermasquerade.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARC SUBPLOT: FAMILY TIES&#039;&#039;&#039; ===&lt;br /&gt;
 Ambiance Faira, Astrid Berge, Jalivia de Vaironne, Amadeus Orpheus Hart&lt;br /&gt;
More details to come...&lt;br /&gt;
=== &#039;&#039;&#039;CORDIALLY INVITED&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;&#039;Main Party:&#039;&#039;&#039; Lardriira&#039;xyra Nallisoth, Grimmwood drifting by Jormungandr, Jalivia de Vaironne, Ambiance Faira, Astrid Berge, Amadeus Oprheus Hart&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Side Characters:&#039;&#039;&#039; Rio Saoirse, Xi Bloodwood&lt;br /&gt;
Our session opens before the school year actually begins, with each student moving into their apartments and seeing a vellum letter on their desk. Each student opened it, to reveal a grand invitation to this year&#039;s Magister&#039;s Masquerade, the theme being &amp;quot;A Starlit Night.&amp;quot; Enclosed was also everyone&#039;s Masque Charms that they would need for the dance, as well as a second invitation to a meet-cute reception at the Bow&#039;s End Tavern hosted by Javenesh and Manneo. With time on their hands, the party accepted, and were swept up in the whirlwind of the party.&lt;br /&gt;
&lt;br /&gt;
Ambi went to the bar and had a chat with Javenesh, and he asked her to help him pull a prank on Astrid. Not harmful in any way, he just wants to get a little bit of revenge and let bygones be bygones. He left the creative details up to her. Javenesh also let slip that Dean Tullus wants the focus of the ball to be about Deroulex&#039;s history, which is quite boring. When Amadeus rattled Astrid, Javenesh had a change of heart, thanking Ambi for helping with the prank, but deciding to back out.&lt;br /&gt;
&lt;br /&gt;
Jalivia and Xi had a pretty serious chat about Xi&#039;s humanity, as Xi frantically tried to cover by saying that they&#039;ve never drank alcohol (instead of just saying they don&#039;t drink period.) The two shared a Riesling, and had a nice chat about helping each other. Jalivia and Manneo then had one last conversation regarding Manneo&#039;s new management position at the Bow&#039;s End Tavern, and how he&#039;s admittedly a little bit nervous to fill Javenesh&#039;s shoes. He&#039;s a little bit nervous about his experimentation with food, but Jalivia was able to reassure him that he deserved this position. Manneo&#039;s confidence skyrocketed thanks to Jalivia&#039;s help. Much later in the night, Xi confessed that he wanted to dance at the dance, and asked Jalivia to go with them, which Jalivia said yes.&lt;br /&gt;
&lt;br /&gt;
Grimmwood caught up with Grayson and the two of them challenged each other to try an exotic snack. Grimmwood found some pickled lotus root, and planned to bring it back to Grayson. Wouldn&#039;t luck have it, Grayson found the mushrooms, and the two had a great time together. Grayson also let slip that one of the founding dragons might make an appearance at the dance.&lt;br /&gt;
&lt;br /&gt;
Rio caught up with Aurora, and the two of them talked about their summer plans and their new classes, talking about their professors. Melwythorne and Rio then bond over snacks, and the two vow to try every one. Eventually, they were able to make their way around, leaving Melwythorne satisfied, but also with a stomachache. He also lets slip that he&#039;s heard rumor that the Magister&#039;s Masquerade is actually a secret fourth exam, which he&#039;s worried about.&lt;br /&gt;
&lt;br /&gt;
Xi had a chat with Javenesh, and Javenesh took them under his wing. Javenesh also let slip that the staff are trying to &amp;quot;peacekeep&amp;quot; the Mage Tower rules after incidents last year, which has students up in arms. Xi and Melwythorne then had a chat, Melwythorne commending Xi about being kind enough to try and bond with the Silkball team. The two talked about their breaks, and how Melwythorne wished he was a better student like Xi, who is always so dilligent with studying. The conversation was cut short by Melwythorne needing to visit the bathroom, but he did mention that he was still feeling on edge after Mage Hunters invaded campus last year. &lt;br /&gt;
&lt;br /&gt;
Lardriira&#039;xyra went to get a drink with Manneo, and the two talked about creating exquisite food dishes. Manneo wished he could bring his dishes to the ball, but without being a third-year or having a proxy, there&#039;s not much else he can do.&lt;br /&gt;
&lt;br /&gt;
Amadeus got absolutely waisted and fell deep into the uncanny valley in appearance, but eventually, was approached by Astrid. Astrid wanted to use Amadeus&#039;s magic as insurance to prevent herself from being pranked, asking them to cast an illusion to get back at Javenesh. Amadeus instead had most of their face melt off (in a harmless changeling fashion), and they fled, screeching. Dean Tullus went after them. Many students nearby muttered around it being &amp;quot;the ailment,&amp;quot; but they didn&#039;t seem to care much.&lt;br /&gt;
&lt;br /&gt;
Manneo and Tilana were forced to escort a sick Melwythorne out of the tavern, as they claimed to have had one too many eel rolls. Astrid and Amadeus later had a falling out over their differences, Grimmwood moving to comfort the former while Jalivia moved to comfort the latter. Jalivia discreetly scoped out Amadeus to make sure they didn&#039;t taint the snacks, but found nothing. Ambiance and Lardriira&#039;xyra went to check on Melwythorne, discovering that the scan just came back with indigestion and a headache that was chalked up to being drunk and having eaten too much food. Tilana later let slip that Melwythorne missed Silkball Practice that day for a meeting with a teacher, but she didn&#039;t know which teacher, or why.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARANORMAL PAROOZE&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;&#039;Guest DM:&#039;&#039;&#039; Manuel (Player of Rio)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Main Party:&#039;&#039;&#039; [Players go here!]&lt;br /&gt;
[Recap goes here!]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;DEROULEX DEMO DAYS&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;&#039;Guest DM:&#039;&#039;&#039; Tina (Player of Captian Grimmwood drifting by Jourmungandr Bramblebright-Velveth)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Main Party:&#039;&#039;&#039; Rio Saoirse, Astrid Berge, Jalivia de Vaironne, Lardriira&#039;xyra Nallisoth, Vaerith Stormaeris&lt;br /&gt;
This Recap shall be told by one, Seraphina Bramblebright-Velveth&lt;br /&gt;
&lt;br /&gt;
Hi! I&#039;m Seraphina, I&#039;m thwee years old! My big bwother and big sibling goes to this college. My Da-da and Pa-pa had someting improtant to do so i gets to play with my siblings and dere fwiends! Dere was a scawy tent, and a pweety lady said it was weallly sacawy. So Riddy and Vae stayed outside to protects me! And the pweety lady sang some songs for me! She was weally nice. Then we visited Sha-va-dwy and she gave us yummy lemon-laid. Dere was some wude puppet and Wio and Havla taughted dem manners! Den dere was an arm wwestling group and I gots a cute spidew toy. Den we visited Woody and dey had lots of yummy treats, some was weally spicy dough. Wio gots huwt cause one was too spicy! Woody warned dem buts dey didn&#039;t listen. Den we visited Gweta, she was so cool and stwong! Just like Riddy and me! Riddy helped me use da hammer and I wang da bell! I gots a muscles hero metal! Oh! And den we taughted that mean ol&#039; Claptwap mannerws, he spat watew at peoples which is so wude! I maked suwe he leawned his lesson wit a good smack! By den I was getting sleepy, but I stayed up a little bit longew for the awtwowk game and de monster shotty game. Den Astrid cawwied me back to Woody&#039;s dowm and we had a good nap!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE SECRET LIFE OF FAMILIARS&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;&#039;Guest DM:&#039;&#039;&#039; Keller (Player of Jalivia de Vaironne)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Main Party:&#039;&#039;&#039; [Members go here]&lt;br /&gt;
[Recap goes here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;QUEENSDALE FINEST FUTURE&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;&#039;Guest DM:&#039;&#039;&#039; Mercedes (Player of Bellow d&#039;Avalon)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Main Party:&#039;&#039;&#039; [Members go here]&lt;br /&gt;
[Recap goes here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NINTH-DIMENSIONAL NIGHTMARE&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;&#039;Guest DM:&#039;&#039;&#039; Rit (Player of Karsana)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Main Party:&#039;&#039;&#039; [Members go here]&lt;br /&gt;
[Recap goes here]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SONG IN SENTIENCE&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;&#039;Guest DM:&#039;&#039;&#039; Sean (Player of Lardriira&#039;xyra Nallisoth)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Main Party:&#039;&#039;&#039; [Members go here]&lt;br /&gt;
[Recap goes here]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=User:Pokamian&amp;diff=46944</id>
		<title>User:Pokamian</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=User:Pokamian&amp;diff=46944"/>
		<updated>2026-06-16T08:54:34Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Amia ==&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Campaign Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!System&lt;br /&gt;
!Classification&lt;br /&gt;
|-&lt;br /&gt;
|[[Clematis Starmello]]&lt;br /&gt;
|They/them&lt;br /&gt;
|[[The Court of Bloom and Blade]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Half-breed Wizard (Abjurer)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackson Cunningham]]&lt;br /&gt;
|He/him&lt;br /&gt;
|[[Qandela Obscura]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Candela Obscura &lt;br /&gt;
|Face &amp;gt; Magician&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobbo Greenskin]]&lt;br /&gt;
|They/them&lt;br /&gt;
|[[Bedlam in the Badlands]]&lt;br /&gt;
|Community Game&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Goblin Artificer (Battle Smith)&lt;br /&gt;
&#039;&#039;&#039;DECEASED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Charlotte Kern]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Qamp Candela]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Candela Obscura&lt;br /&gt;
|Muscle &amp;gt; All-Star&lt;br /&gt;
|-&lt;br /&gt;
|Agnes McCauley&lt;br /&gt;
|She/her&lt;br /&gt;
|Ten Candles: The Gilded Age&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Ten Candles&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nacli&lt;br /&gt;
|They/them&lt;br /&gt;
|The Witch Hunter of Kansas&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Daggerheart&lt;br /&gt;
|Hearthborne Earthkin Wizard (School of Knowledge)&lt;br /&gt;
|-&lt;br /&gt;
|CSN: Friendship&lt;br /&gt;
|She/her&lt;br /&gt;
|BIG DAY OUT!&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Lancer&lt;br /&gt;
|Barbarossa II&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Satoi&lt;br /&gt;
|He/him&lt;br /&gt;
|Ten Candles: Atnas?&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Ten Candles&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Draft]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Sunlight Over New Synàra]]&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|Masks: A New Generation&lt;br /&gt;
|Legacy Playbook&lt;br /&gt;
|-&lt;br /&gt;
|Aphelion&lt;br /&gt;
|He/him&lt;br /&gt;
|SDN: Into the Shadow&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Daggerheart&lt;br /&gt;
|Wanderborne Human Warlock (Pact of the Endless)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ichake Asaku]]&lt;br /&gt;
|He/him&lt;br /&gt;
|[[Bedlam in the Badlands]]&lt;br /&gt;
|Community Game&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Troverthian Ursin Cleric 2 (Peace) / Druid 2 (Circle of Shepherds) / Monk 2&lt;br /&gt;
|-&lt;br /&gt;
|[[SORCERER|CSN: Sorcerer]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[In The Shadows of a Willow|In The Shadows Of A Willow]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Lancer&lt;br /&gt;
|Sunzi III&lt;br /&gt;
|-&lt;br /&gt;
|[[Luka Yegorovitch Berkov]]&lt;br /&gt;
|He/him&lt;br /&gt;
|Quelmwar Stories&lt;br /&gt;
|Open Table&lt;br /&gt;
|War Stories&lt;br /&gt;
|Airborne / Radio Operator&lt;br /&gt;
&#039;&#039;&#039;DECEASED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Yuzuki Mori&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Chains of Rage]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Werewolf: The Apocalypse&lt;br /&gt;
|Theurge / Hart Wardens&lt;br /&gt;
|-&lt;br /&gt;
|Hapi&lt;br /&gt;
|It/its&lt;br /&gt;
|Chronepsis Eleven&lt;br /&gt;
|One-Shot&lt;br /&gt;
|D&amp;amp;D 5E 2014 (Modified)&lt;br /&gt;
|Kobold Rogue 1&lt;br /&gt;
|-&lt;br /&gt;
|Seraphine Luminiere&lt;br /&gt;
|She/her&lt;br /&gt;
|Quelmwar Stories&lt;br /&gt;
|Open Table&lt;br /&gt;
|War Stories&lt;br /&gt;
|Airborne / Radio Operator&lt;br /&gt;
|-&lt;br /&gt;
|Arnviðr Guðþormr&lt;br /&gt;
|He/him&lt;br /&gt;
|Phantoms&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Half-Elf Fighter 14 (Mage Hand Master)&lt;br /&gt;
|-&lt;br /&gt;
|Catch More Flies With Honey Than Vinegar of the Wooden Claw Clan&lt;br /&gt;
|Any&lt;br /&gt;
|Chapelwick Playtest&lt;br /&gt;
|One-Shot&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Tabaxi Ranger 8 (Wrathbringer)&lt;br /&gt;
|-&lt;br /&gt;
|Sage Satoshi&lt;br /&gt;
|She/her&lt;br /&gt;
|Starlight Treatment&lt;br /&gt;
|One-Shot&lt;br /&gt;
|City Of Mist&lt;br /&gt;
|Mythos of Tiresias&lt;br /&gt;
|-&lt;br /&gt;
|Althaxorrac Venaleth&lt;br /&gt;
|He/him&lt;br /&gt;
|The Court of Scales&lt;br /&gt;
|One-Shot&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Amethyst Dragonborn Bard 20 (Creation)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Games Ran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Game Name&lt;br /&gt;
!Starting Date&lt;br /&gt;
!Game Type&lt;br /&gt;
!Game System&lt;br /&gt;
|-&lt;br /&gt;
|[[Curriculum of Chaos]]&lt;br /&gt;
|11/23/2025&lt;br /&gt;
|Open Table&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|-&lt;br /&gt;
|A Party To Die For&lt;br /&gt;
|1/4/2026&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Kids on Bikes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FUTURE IDEAS (just so Amia has then somewhere) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Game Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Game System&lt;br /&gt;
!Creation&lt;br /&gt;
|-&lt;br /&gt;
|Where The Wind Meets The Waves&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
(3-5 Players)&lt;br /&gt;
|D&amp;amp;D 5E 2014 OR&lt;br /&gt;
Sword World&lt;br /&gt;
|Obojima, Modified&lt;br /&gt;
|-&lt;br /&gt;
|Strahd: A Sainted Reprise&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
(4 Players)&lt;br /&gt;
|D&amp;amp;D 5E 2014 OR&lt;br /&gt;
Daggerheart&lt;br /&gt;
|Curse of Strahd&lt;br /&gt;
|-&lt;br /&gt;
|Deroulex: Oriqs and Oracles&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Self-Written&lt;br /&gt;
|-&lt;br /&gt;
|Within The Pale Glow&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Out Of The Abyss, Modified&lt;br /&gt;
|-&lt;br /&gt;
|Deroulex: A Rigorous Revival&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|Daggerheart (Once the frame comes out)&lt;br /&gt;
|Self-Written&lt;br /&gt;
|-&lt;br /&gt;
|Puella Magi: Quelmarica Magica&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|Candela Obscura&lt;br /&gt;
|Self-Written&lt;br /&gt;
|-&lt;br /&gt;
|Darkness: The Reckoning&lt;br /&gt;
|Maybe an open table?&lt;br /&gt;
|Vampire: The Masquerade&lt;br /&gt;
Werewolf: The Apocalypse&lt;br /&gt;
Changeling: The Dreaming&lt;br /&gt;
Mage: The Ascension&lt;br /&gt;
Hunter: The Reckoning&lt;br /&gt;
Wraith: The Oblivion&lt;br /&gt;
|Self-Written&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_3:_The_Magister%27s_Masquerade&amp;diff=46879</id>
		<title>Arc 3: The Magister&#039;s Masquerade</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_3:_The_Magister%27s_Masquerade&amp;diff=46879"/>
		<updated>2026-06-09T13:16:00Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[File:magistermasquerade.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARC SUBPLOT: FAMILY TIES&#039;&#039;&#039; ===&lt;br /&gt;
 Ambiance Faira, Astrid Berge, Jalivia de Vaironne, Amadeus Orpheus Hart&lt;br /&gt;
More details to come...&lt;br /&gt;
=== &#039;&#039;&#039;CORDIALLY INVITED&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;&#039;Main Party:&#039;&#039;&#039; Lardriira&#039;xyra Nallisoth, Grimmwood drifting by Jormungandr, Jalivia de Vaironne, Ambiance Faira, Astrid Berge, Amadeus Oprheus Hart&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Side Characters:&#039;&#039;&#039; Rio Saoirse, Xi Bloodwood&lt;br /&gt;
Our session opens before the school year actually begins, with each student moving into their apartments and seeing a vellum letter on their desk. Each student opened it, to reveal a grand invitation to this year&#039;s Magister&#039;s Masquerade, the theme being &amp;quot;A Starlit Night.&amp;quot; Enclosed was also everyone&#039;s Masque Charms that they would need for the dance, as well as a second invitation to a meet-cute reception at the Bow&#039;s End Tavern hosted by Javenesh and Manneo. With time on their hands, the party accepted, and were swept up in the whirlwind of the party.&lt;br /&gt;
&lt;br /&gt;
Ambi went to the bar and had a chat with Javenesh, and he asked her to help him pull a prank on Astrid. Not harmful in any way, he just wants to get a little bit of revenge and let bygones be bygones. He left the creative details up to her. Javenesh also let slip that Dean Tullus wants the focus of the ball to be about Deroulex&#039;s history, which is quite boring. When Amadeus rattled Astrid, Javenesh had a change of heart, thanking Ambi for helping with the prank, but deciding to back out.&lt;br /&gt;
&lt;br /&gt;
Jalivia and Xi had a pretty serious chat about Xi&#039;s humanity, as Xi frantically tried to cover by saying that they&#039;ve never drank alcohol (instead of just saying they don&#039;t drink period.) The two shared a Riesling, and had a nice chat about helping each other. Jalivia and Manneo then had one last conversation regarding Manneo&#039;s new management position at the Bow&#039;s End Tavern, and how he&#039;s admittedly a little bit nervous to fill Javenesh&#039;s shoes. He&#039;s a little bit nervous about his experimentation with food, but Jalivia was able to reassure him that he deserved this position. Manneo&#039;s confidence skyrocketed thanks to Jalivia&#039;s help. Much later in the night, Xi confessed that he wanted to dance at the dance, and asked Jalivia to go with them, which Jalivia said yes.&lt;br /&gt;
&lt;br /&gt;
Grimmwood caught up with Grayson and the two of them challenged each other to try an exotic snack. Grimmwood found some pickled lotus root, and planned to bring it back to Grayson. Wouldn&#039;t luck have it, Grayson found the mushrooms, and the two had a great time together. Grayson also let slip that one of the founding dragons might make an appearance at the dance.&lt;br /&gt;
&lt;br /&gt;
Rio caught up with Aurora, and the two of them talked about their summer plans and their new classes, talking about their professors. Melwythorne and Rio then bond over snacks, and the two vow to try every one. Eventually, they were able to make their way around, leaving Melwythorne satisfied, but also with a stomachache. He also lets slip that he&#039;s heard rumor that the Magister&#039;s Masquerade is actually a secret fourth exam, which he&#039;s worried about.&lt;br /&gt;
&lt;br /&gt;
Xi had a chat with Javenesh, and Javenesh took them under his wing. Javenesh also let slip that the staff are trying to &amp;quot;peacekeep&amp;quot; the Mage Tower rules after incidents last year, which has students up in arms. Xi and Melwythorne then had a chat, Melwythorne commending Xi about being kind enough to try and bond with the Silkball team. The two talked about their breaks, and how Melwythorne wished he was a better student like Xi, who is always so dilligent with studying. The conversation was cut short by Melwythorne needing to visit the bathroom, but he did mention that he was still feeling on edge after Mage Hunters invaded campus last year. &lt;br /&gt;
&lt;br /&gt;
Lardriira&#039;xyra went to get a drink with Manneo, and the two talked about creating exquisite food dishes. Manneo wished he could bring his dishes to the ball, but without being a third-year or having a proxy, there&#039;s not much else he can do.&lt;br /&gt;
&lt;br /&gt;
Amadeus got absolutely waisted and fell deep into the uncanny valley in appearance, but eventually, was approached by Astrid. Astrid wanted to use Amadeus&#039;s magic as insurance to prevent herself from being pranked, asking them to cast an illusion to get back at Javenesh. Amadeus instead had most of their face melt off (in a harmless changeling fashion), and they fled, screeching. Dean Tullus went after them. Many students nearby muttered around it being &amp;quot;the ailment,&amp;quot; but they didn&#039;t seem to care much.&lt;br /&gt;
&lt;br /&gt;
Manneo and Tilana were forced to escort a sick Melwythorne out of the tavern, as they claimed to have had one too many eel rolls. Astrid and Amadeus later had a falling out over their differences, Grimmwood moving to comfort the former while Jalivia moved to comfort the latter. Jalivia discreetly scoped out Amadeus to make sure they didn&#039;t taint the snacks, but found nothing. Ambiance and Lardriira&#039;xyra went to check on Melwythorne, discovering that the scan just came back with indigestion and a headache that was chalked up to being drunk and having eaten too much food. Tilana later let slip that Melwythorne missed Silkball Practice that day for a meeting with a teacher, but she didn&#039;t know which teacher, or why.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARANORMAL PAROOZE&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;&#039;Guest DM:&#039;&#039;&#039; Manuel (Player of Rio)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Main Party:&#039;&#039;&#039; [Players go here!]&lt;br /&gt;
[Recap goes here!]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;DEROULEX DEMO DAYS&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;&#039;Guest DM:&#039;&#039;&#039; Tina (Player of Grimmwood)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Main Party:&#039;&#039;&#039; [Players go here!]&lt;br /&gt;
[Recap goes here!]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_3:_The_Magister%27s_Masquerade&amp;diff=46778</id>
		<title>Arc 3: The Magister&#039;s Masquerade</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_3:_The_Magister%27s_Masquerade&amp;diff=46778"/>
		<updated>2026-05-26T02:11:30Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[File:magistermasquerade.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARC SUBPLOT: FAMILY TIES&#039;&#039;&#039; ===&lt;br /&gt;
 Ambiance Faira, Astrid Berge, Jalivia de Vaironne, Amadeus Orpheus Hart&lt;br /&gt;
More details to come...&lt;br /&gt;
=== &#039;&#039;&#039;CORDIALLY INVITED&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;&#039;Main Party:&#039;&#039;&#039; Lardriira&#039;xyra Nallisoth, Grimmwood drifting by Jormungandr, Jalivia de Vaironne, Ambiance Faira, Astrid Berge, Amadeus Oprheus Hart&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Side Characters:&#039;&#039;&#039; Rio Saoirse, Xi Bloodwood&lt;br /&gt;
Our session opens before the school year actually begins, with each student moving into their apartments and seeing a vellum letter on their desk. Each student opened it, to reveal a grand invitation to this year&#039;s Magister&#039;s Masquerade, the theme being &amp;quot;A Starlit Night.&amp;quot; Enclosed was also everyone&#039;s Masque Charms that they would need for the dance, as well as a second invitation to a meet-cute reception at the Bow&#039;s End Tavern hosted by Javenesh and Manneo. With time on their hands, the party accepted, and were swept up in the whirlwind of the party.&lt;br /&gt;
&lt;br /&gt;
Ambi went to the bar and had a chat with Javenesh, and he asked her to help him pull a prank on Astrid. Not harmful in any way, he just wants to get a little bit of revenge and let bygones be bygones. He left the creative details up to her. Javenesh also let slip that Dean Tullus wants the focus of the ball to be about Deroulex&#039;s history, which is quite boring. When Amadeus rattled Astrid, Javenesh had a change of heart, thanking Ambi for helping with the prank, but deciding to back out.&lt;br /&gt;
&lt;br /&gt;
Jalivia and Xi had a pretty serious chat about Xi&#039;s humanity, as Xi frantically tried to cover by saying that they&#039;ve never drank alcohol (instead of just saying they don&#039;t drink period.) The two shared a Riesling, and had a nice chat about helping each other. Jalivia and Manneo then had one last conversation regarding Manneo&#039;s new management position at the Bow&#039;s End Tavern, and how he&#039;s admittedly a little bit nervous to fill Javenesh&#039;s shoes. He&#039;s a little bit nervous about his experimentation with food, but Jalivia was able to reassure him that he deserved this position. Manneo&#039;s confidence skyrocketed thanks to Jalivia&#039;s help. Much later in the night, Xi confessed that he wanted to dance at the dance, and asked Jalivia to go with them, which Jalivia said yes.&lt;br /&gt;
&lt;br /&gt;
Grimmwood caught up with Grayson and the two of them challenged each other to try an exotic snack. Grimmwood found some pickled lotus root, and planned to bring it back to Grayson. Wouldn&#039;t luck have it, Grayson found the mushrooms, and the two had a great time together. Grayson also let slip that one of the founding dragons might make an appearance at the dance.&lt;br /&gt;
&lt;br /&gt;
Rio caught up with Aurora, and the two of them talked about their summer plans and their new classes, talking about their professors. Melwythorne and Rio then bond over snacks, and the two vow to try every one. Eventually, they were able to make their way around, leaving Melwythorne satisfied, but also with a stomachache. He also lets slip that he&#039;s heard rumor that the Magister&#039;s Masquerade is actually a secret fourth exam, which he&#039;s worried about.&lt;br /&gt;
&lt;br /&gt;
Xi had a chat with Javenesh, and Javenesh took them under his wing. Javenesh also let slip that the staff are trying to &amp;quot;peacekeep&amp;quot; the Mage Tower rules after incidents last year, which has students up in arms. Xi and Melwythorne then had a chat, Melwythorne commending Xi about being kind enough to try and bond with the Silkball team. The two talked about their breaks, and how Melwythorne wished he was a better student like Xi, who is always so dilligent with studying. The conversation was cut short by Melwythorne needing to visit the bathroom, but he did mention that he was still feeling on edge after Mage Hunters invaded campus last year. &lt;br /&gt;
&lt;br /&gt;
Lardriira&#039;xyra went to get a drink with Manneo, and the two talked about creating exquisite food dishes. Manneo wished he could bring his dishes to the ball, but without being a third-year or having a proxy, there&#039;s not much else he can do.&lt;br /&gt;
&lt;br /&gt;
Amadeus got absolutely waisted and fell deep into the uncanny valley in appearance, but eventually, was approached by Astrid. Astrid wanted to use Amadeus&#039;s magic as insurance to prevent herself from being pranked, asking them to cast an illusion to get back at Javenesh. Amadeus instead had most of their face melt off (in a harmless changeling fashion), and they fled, screeching. Dean Tullus went after them. Many students nearby muttered around it being &amp;quot;the ailment,&amp;quot; but they didn&#039;t seem to care much.&lt;br /&gt;
&lt;br /&gt;
Manneo and Tilana were forced to escort a sick Melwythorne out of the tavern, as they claimed to have had one too many eel rolls. Astrid and Amadeus later had a falling out over their differences, Grimmwood moving to comfort the former while Jalivia moved to comfort the latter. Jalivia discreetly scoped out Amadeus to make sure they didn&#039;t taint the snacks, but found nothing. Ambiance and Lardriira&#039;xyra went to check on Melwythorne, discovering that the scan just came back with indigestion and a headache that was chalked up to being drunk and having eaten too much food. Tilana later let slip that Melwythorne missed Silkball Practice that day for a meeting with a teacher, but she didn&#039;t know which teacher, or why.&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=46775</id>
		<title>Curriculum of Chaos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=46775"/>
		<updated>2026-05-25T23:13:14Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/7CsIdRxt9ZkvNCMmbh1KWp?si=6b8p6W-eRzGLeoR3eYYzxQ&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbjg4GtSrN0WidjV17_uftoS&amp;amp;si=f_hPHEP-SwMild3_ here.]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/3vFYN12Al6k35WDDaggUOK?si=a13b4c622cee4e7b&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbgxPG3Fx2C-mKRdZsnKsrT0&amp;amp;si=WY5nfUc1YO8nW91F here.]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Curriculum of Chaos.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an open-table D&amp;amp;D 5E Campaign that began on 11/23/2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves balancing academic life with the looming threat of necromancy taking over.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise mentioned, this campaign is the official &#039;&#039;Strixhaven: Curriculum of Chaos&#039;&#039; module&#039;&#039;&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; written by the Wizards RPG Team and published in December of 2021&#039;&#039;.&#039;&#039; Apart from name changes and small changed within the bounds of the book, &#039;&#039;&#039;&#039;&#039;it is not an original creation, and Quelmar does not take credit for its writing.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== About ==&lt;br /&gt;
30 years after the events of &#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;, [[Clematis Starmello|Clematis Starmello&#039;s]] old Alma Mater, the Deroulex Select Conservatory of the Arcane, is ready to begin a new school year anew. Students from far and wide are ready to travel across the planes and into Deroulex Academy&#039;s private demiplane in order to further their study of magic as a core. But little do they know, as they enjoy their student life, a truly wicked threat is on the rise...will a group of bright-eyed first-years be able to grow and evolve in time to cope with the unknown threat?&lt;br /&gt;
&lt;br /&gt;
Deroulex&#039;s Select Conservatory of the Arcane features five distinct colleges, coming together to create the overarching university campus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOREHOLD - THE COLLEGE OF HISTORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Lorehold specialize in studying the histories of magic and the marks that it has left behind on the world, hoping to find ancient relics or learn from the past in order to prevent it&#039;s reoccurence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISMARI - THE COLLEGE OF CREATION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Prismari are the closest thing you&#039;ll get to a casting school - they focus on learning how to wield and refine raw elements in order to create true works of art. They tend to shy away from a combative lifestyle, but have the power to immolate people as needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERQUILL - THE COLLEGE OF PERFORMANCE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Silverquill are masters of everything oratory; acting, debate, verbal and song performance, and a general mastery of popularity. They always know just what to say, how to say it, and the perfect opportunity to speak in order to subtly influence others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUANDRIX - THE COLLEGE OF THEORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Quandrix take the deepest dive into magical theory that Deroulex has to offer, poking apart the very foundations of magic and math and bending it to their very will to progress the intersection between magic and science. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WITHERBLOOM - THE COLLEGE OF LIFE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Witherbloom examine the effects that magic has on the nature around it, pushing beyond the limits of normal wizards in order to cause the flourishing of plant life, or take it away with a decaying hand, far beyond the reach of a normal wizard.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Player Roster|Player Characters]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
 &lt;br /&gt;
== [[Curriculum of Chaos / NPC Roster|NPCs]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Shops|Shops]] ==&lt;br /&gt;
[[Deroulex&#039;s Student Store|&#039;&#039;&#039;Deroulex&#039;s Student Store&#039;&#039;&#039;]] - A campus store in the Biblioplex that sells a plethora of Deroulex-themed memorabilia.&lt;br /&gt;
&lt;br /&gt;
[[Deroulex&#039;s Live-Action Roleplaying Guild|&#039;&#039;&#039;Deroulex&#039;s Live-Action Roleplaying Guild&#039;&#039;&#039;]] - A student-run club on campus that sells historically-accurate adventuring gear to interested parties. Within it are two shops, the Damellawar Guild (which sells weapons and common magical items), and the Wuzzfeddlims Guild, which is currently withholding goods as their team is playing the villains of the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wildemere &amp;amp; Grojsh]]&#039;&#039;&#039; - An up-and-coming student-run business selling potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://quelmarwiki.com/wiki/Lorehold&#039;s_Dragonsguard_Honor_Society Lorehold&#039;s Dragonsguard Historical Society]&#039;&#039;&#039; - A historical society that works in tandem with Lorehold College, collecting rings and other artifacts and preserving them. &lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
[[Arc 1: Campus Kerfuffle|CONDENSED SUMMARY FOR ARC 1: CAMPUS KERFUFFLE]]&lt;br /&gt;
&lt;br /&gt;
[[Arc 2: Hunt for Mage Tower|CONDENSED SUMMARY FOR ARC 2: HUNT FOR MAGE TOWER]]&lt;br /&gt;
&lt;br /&gt;
[[Arc 3: The Magister&#039;s Masquerade|RUNNING SUMMARY FOR ARC 3: THE MAGISTER&#039;S MASQUERADE]]&lt;br /&gt;
&lt;br /&gt;
FUTURE SUMMARY FOR ARC 4: A RECKONING IN RUINS&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;Daylight&#039;&#039; spell works as it does in 2024, but follows the 2014 spell (As in, it actually creates Sunlight.)&lt;br /&gt;
* Backgrounds that provide feats are banned except for &#039;&#039;Lorehold Initiate&#039;&#039;, &#039;&#039;Prismari Initiate&#039;&#039;, &#039;&#039;Quandrix Initiate&#039;&#039;, &#039;&#039;Silverquill Initiate&#039;&#039;, and &#039;&#039;Witherbloom Initiate&#039;&#039;&lt;br /&gt;
* If you Crit on an Unarmed Strike, the Strength Modifier is doubled for damage.&lt;br /&gt;
* In the case of a tie on a contested check, nothing changes.&lt;br /&gt;
* If you have a level of exhaustion, all rolls you make have a debuff equal to your Exhaustion Level times 2. If you reach 6 levels of exhaustion, you still die. You can refresh exhaustion during a downtime, but if it is voluntary, you must attend a session before you can (to prevent people skipping sessions to cheese exhaustion-based benefits.)&lt;br /&gt;
* All directions of movement (INCLUDING DIAGONALS) are 5 feet.&lt;br /&gt;
* Ammunition/carrying capacity is not tracked, but should stay within reason (I normally only track gun ammunition, but guns don&#039;t exist at this time!)&lt;br /&gt;
* Basic spellcasting components (for spells that do not consume components or have components within a certain cost) are assumed to be readily available.&lt;br /&gt;
* Heroic Inspiration points can be used to de-inspire (force a reroll for ability check, attack roll, or saving throw). Beloved Inspiration (Yes, there is a difference) cannot be used in this way.&lt;br /&gt;
* Flanking is in play (although you may want to specify specific conditions, like whether you can draw a line through the creature or size limitations).&lt;br /&gt;
* If you crit, double all the dice rolled.&lt;br /&gt;
* Spell scrolls can be used by anyone regardless of spell list with an Arcana Check (the scroll is not consumed on a failed check)&lt;br /&gt;
* You can consume a potion that has a rolled variable effect as a bonus action, rolling as normal, or still as a full action, to get the max amount. You cannot administer a potion in this way as a bonus action, and potions with a fixed effect must always be consumed as an action.&lt;br /&gt;
* &#039;&#039;Context for the following rule: You can only cast one leveled spell per turn.&#039;&#039; Casting a leveled spell as a reaction counts as the leveled spell that you can cast on that turn. (i.e. if you cast Fireball on your turn and someone succeeds on the save, you are not able to cast Silvery Barbs on the person who succeeded on the save. However, if you had cast a leveled spell on your turn, but it is now someone else&#039;s turn, and they do the Fireball exchange, you are able to cast Silvery Barbs.)&lt;br /&gt;
* Familiars share your initiative, and go directly after you. They can be commanded as a bonus action.&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_3:_The_Magister%27s_Masquerade&amp;diff=46774</id>
		<title>Arc 3: The Magister&#039;s Masquerade</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_3:_The_Magister%27s_Masquerade&amp;diff=46774"/>
		<updated>2026-05-25T23:11:50Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: Created page with &amp;quot;Category:Curriculum of Chaos 300x300px  === &amp;#039;&amp;#039;&amp;#039;ARC SUBPLOT: FAMILY TIES&amp;#039;&amp;#039;&amp;#039; === [] [] === &amp;#039;&amp;#039;&amp;#039;MASCOTS EVERYWHERE!&amp;#039;&amp;#039;&amp;#039; === [] []&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[File:magistermasquerade.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARC SUBPLOT: FAMILY TIES&#039;&#039;&#039; ===&lt;br /&gt;
[]&lt;br /&gt;
[]&lt;br /&gt;
=== &#039;&#039;&#039;MASCOTS EVERYWHERE!&#039;&#039;&#039; ===&lt;br /&gt;
[]&lt;br /&gt;
[]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Magistermasquerade.png&amp;diff=46773</id>
		<title>File:Magistermasquerade.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Magistermasquerade.png&amp;diff=46773"/>
		<updated>2026-05-25T23:11:28Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46743</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46743"/>
		<updated>2026-05-25T20:57:13Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 6 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 2 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 4 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 6 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 6 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 6 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 6 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 6 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 6 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 6 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 6 (College of Valor)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 6 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 6 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 6 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 6 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Nick (He/him)&lt;br /&gt;
|[[Vaerith]] Stormaeris&lt;br /&gt;
|He/him&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Sorcerer 6 (Storm Sorcery)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (She/her)&lt;br /&gt;
|Bellow d&#039;Avalon (She/her)&lt;br /&gt;
|Winged Tiefling Wizard&lt;br /&gt;
|&#039;&#039;&#039;WAITING ON RE-REGISTRATION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jay (They/them)&lt;br /&gt;
|Cassiopeia Sonyore (She/her)&lt;br /&gt;
|Drow Warlock&lt;br /&gt;
|&#039;&#039;&#039;WAITING ON RE-REGISTRATION&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Vaerith&lt;br /&gt;
|Nick&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Performing Arts Society&lt;br /&gt;
Box Office Worker&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46742</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46742"/>
		<updated>2026-05-25T20:52:12Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 6 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 2 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 4 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 6 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 6 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 6 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 6 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 6 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 6 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 6 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 6 (College of Valor)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 6 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 6 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 6 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 6 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Nick (He/him)&lt;br /&gt;
|[[Vaerith]] Stormaeris&lt;br /&gt;
|He/him&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Sorcerer 6 (Storm Sorcery)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (She/her)&lt;br /&gt;
|Bellow d&#039;Avalon (She/her)&lt;br /&gt;
|Winged Tiefling Wizard&lt;br /&gt;
|&#039;&#039;&#039;WAITING ON RE-REGISTRATION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jay (They/them)&lt;br /&gt;
|Cassiopeia Sonyore (She/her)&lt;br /&gt;
|Drow Warlock&lt;br /&gt;
|&#039;&#039;&#039;WAITING ON RE-REGISTRATION&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Vaerith&lt;br /&gt;
|Nick&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Performing Arts Society&lt;br /&gt;
Box Office Worker&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_2:_Hunt_for_Mage_Tower&amp;diff=46698</id>
		<title>Arc 2: Hunt for Mage Tower</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_2:_Hunt_for_Mage_Tower&amp;diff=46698"/>
		<updated>2026-05-21T20:20:23Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[File:Huntformagetower.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARC SUBPLOT: PROOF OF PERFORMANCE&#039;&#039;&#039; ===&lt;br /&gt;
 Cormack Seboxan, Blova Holyspell, Bellow d&#039;Avalon, Tyran Harlow&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MASCOTS EVERYWHERE!&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Dela Pierre, Tyran Harlow, Grimmwood drifting by Jormungandr, Karsana, Ambiance Faira&lt;br /&gt;
The year starts off strong with the initial forming of the Mage Tower teams leading up to the eventual Battle of Deroulex at the end of the year. Representatives from both the soon-to-be-named teams consisting of the player characters and the Silkball team were approached by Professor Mavinda Sharpbeak, asking for a favor. She and Doctor Islesong were in charge of containing the mascots and tagging them for the game later that year, but in between prep work and some logistical issues, five of them got loose, and she only realized when it started affecting students. She tracked them down to Wiltroot Hall, and asked the party to dispatch of them, promising a leg up in the mascot draft in return. The party set out into the swamp waters, contending with shambling mounds of mushrooms and riddles posed by their fellow students in order to capture the mascots, splitting up to better cover their ground. However, as the swamp reared its ugly head, perhaps with some magical meddling, the party was left hurt and scrambling to complete their mission. Whether Wiltroot Hall is naturally this way or if there was magical interference remained to be seen, as the party was forced to run, beaten within an inch of their life. Their mission was complete, but the true mysteries of the swamp were left unexplored...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;A STONE-COLD RUSE&#039;&#039;&#039; ===&lt;br /&gt;
 Amadeus Orpheus Hart, Cassiopeia Sonyore, Lardriira&#039;xyra Nallisoth, Blova Holyspell, Jalivia de Vaironne, Bellow d&#039;Avalon&lt;br /&gt;
It&#039;s well known that a normal day at Deroulex doesn&#039;t exist, and this day was no exception, as the party came across quite the scuffle happening in the midst of the Silverquill Campus. Many of the Silverquill Students, prospective students included, bore witness to what appeared to be, strangely, a verbal dispute between petrified dragonborns and a basilisk. Even stranger, the basilisk was hardly attacking, instead hiding its face and backing away in fear, which left the party quite confused. Though some party members kept their initial reservations that basilisks are dangerous and should be dispatched, the party decided to carefully pry into the matter, and after much debunking, discovered the truth of the ordeal, that the dragonborns were actually gargoyles, and poachers at that, that had poached the basilisk&#039;s eyes. The basilisk, being fully unable to pose a threat to the party, was uncovered to be a former Mage Tower mascot, and with the truth fully uncovered, the party fought the poachers, until eventually most of them fled. Though there were disputes afterwards on what to do with the mascot, it was eventually returned to Doctor Islesong and re-cataloged for the Mage Tower game.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARTY AT THE ROSE STAGE&#039;&#039;&#039; ===&lt;br /&gt;
 Astrid Berge, Ambiance Faira, Grimmwood drifting by Jormungandr, Amadeus Orpheus Hart, Cassiopeia Sonyore, Jalivia de Vaironne&lt;br /&gt;
The students at Deroulex have not fully abandoned the idea of using school facilities for illicit partying, and with the Silkball team&#039;s approval to use the Rose Stage and a bunch of Witherbloom Pest Mascots for practice, they put together a grand mixer in order to foster togetherness between the teams. Participants from different teams were paired up in a mascot-stacking game, trying to get the docile pests together to make as big a tower as possible. Everything went well, until the pests began to...melt together, forming an amalgamate with three heads and exponentially more teeth than it started with. With the power to fly and decimate, the party was in for quite a fight against the monster, but they eventually came out on top, though many of them were beaten within an inch of their lives. Further investigation revealed that Melwythorne was the only one to handle the pests, which sent Astrid into a rageful flurry against them, which, upon making first contact, seemed to break Melwythorne free from some sort of spell. Confused, bloodied, and terrified, the party retreated back to their lives before the staff could find them, and the investigation team was left to ponder what to donext.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;WHAT COMMUNITY MEANS&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth, Echo, Ambiance Faira&lt;br /&gt;
In between months at Deroulex, it was revealed that Drazhomir Yarnask, with the help of Shuvadri Glintmantle, was attempting to overturn his felon status within the walls of Deroulex, which would give him certain rights - most importantly, that he couldn&#039;t be used for labor at the Student Store as part of a &amp;quot;correction plan.&amp;quot; With Drazhomir&#039;s smarts and Shuvadri&#039;s level head, he was able to get everything in order, and the last thing he needed was testimony from other students that Drazhomir was &amp;quot;able to communicate and enhance the ideals of community at Deroulex.&amp;quot; With help from the above players in their free time, the administration heard Drazhomir&#039;s case, and ruled that he had improved enough to be freed from his probation. Newly freed from the administration&#039;s eye, Drazhomir opened a secret service where he could rent restricted books out to the party for a price, saying that he would absolutely be willing to break the rules if it kept people safe.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PRACTICE MAKES PERFECT&#039;&#039;&#039; ===&lt;br /&gt;
 Ambiance Faira, Jalivia de Vaironne, Blova Holyspell, Amadeus Orpheus Hart, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth&lt;br /&gt;
The first game in the Battle of Deroulex Tournament is underway, and the Investigation Team, named the Vicious Vespons, went up against the Dire Wolves themselves! It was certainly a battle to behold and gossip about, since it was the fated battle between the top Mage Tower players on campus against the top student-mages, perhaps in the history of the school. Though the match started strong and strategic, with illusions meant to deceive and plants made to slow down, the Vicious Vespons realized that they were possibly a little bit out of their depth in terms of strategy when Ambiance was hit and knocked out by a powerful spell by Kirol. Beyond that point, the game turned into a grudge match, as the Vicious Vespons realized that though they couldn&#039;t beat the Dire Wolves in strategy, they could beat them in combat experience. Spells were traded, and in the end, the Vicious Vespons came out on top. However, that wasn&#039;t the strangest thing that happened that day. When the Vicious Vespons arrived back in the locker room, they found it trashed, with their stuff completely overturned, and Grimmwood&#039;s backpack being completely destroyed. Investigating the mess revealed it was some kind of creature attack, but not being able to investigate much beyond that, the party simply left, reveling in their victory and moving forward in the tournament.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GETTING SOME AIR&#039;&#039;&#039; ===&lt;br /&gt;
 Karsana, Ambiance Faira, Cormack Seboxan, Echo, Grimmwood drifting by Jormungandr, Rio Saoirse&lt;br /&gt;
With the Battle of Deroulex competition heating up, Javenesh, in his rebellious wisdom, invited everyone to used the carved out water bowl behind the Bow&#039;s End Tavern as a skating rink while it was emptied for cleaning, in a way to get the teams to bond together again. The daring students who wanted to compete would use the magically-created &amp;quot;skates&amp;quot; that were made (a dangerous combination of wooden boards and wheels magicked together and ready to be destroyed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;DANGEROUS KNOWLEDGE&#039;&#039;&#039; ===&lt;br /&gt;
 []&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TELL US IN SONG&#039;&#039;&#039; ===&lt;br /&gt;
 []&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE BATTLE OF DEROULEX&#039;&#039;&#039; ===&lt;br /&gt;
 []&lt;br /&gt;
[]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46691</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46691"/>
		<updated>2026-05-20T19:57:58Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (she/her)&lt;br /&gt;
|[[Bellow]] D&#039;Avalon &lt;br /&gt;
|She/her&lt;br /&gt;
|Variant Tiefling&lt;br /&gt;
(Winged)&lt;br /&gt;
|Wizard 5 (Transmutation)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 6 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 2 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 4 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 5 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 6 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 6 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Jay (they/them)&lt;br /&gt;
|[[Cassi]]&amp;lt;nowiki/&amp;gt;opeia Sonyore&lt;br /&gt;
|She/her&lt;br /&gt;
|Drow&lt;br /&gt;
|Warlock 5 (The Great Old One)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 6 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 6 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 6 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 5 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 6 (College of Valor)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 5 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 5 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 6 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 6 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Nick (He/him)&lt;br /&gt;
|[[Vaerith]] Stormaeris&lt;br /&gt;
|He/him&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Sorcerer 6 (Storm Sorcery)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Vaerith&lt;br /&gt;
|Nick&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Performing Arts Society&lt;br /&gt;
Box Office Worker&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46662</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46662"/>
		<updated>2026-05-19T19:17:50Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (she/her)&lt;br /&gt;
|[[Bellow]] D&#039;Avalon &lt;br /&gt;
|She/her&lt;br /&gt;
|Variant Tiefling&lt;br /&gt;
(Winged)&lt;br /&gt;
|Wizard 5 (Transmutation)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 6 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 2 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 4 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 5 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 6 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 6 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Jay (they/them)&lt;br /&gt;
|[[Cassi]]&amp;lt;nowiki/&amp;gt;opeia Sonyore&lt;br /&gt;
|She/her&lt;br /&gt;
|Drow&lt;br /&gt;
|Warlock 5 (The Great Old One)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 6 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 6 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 5 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 6 (College of Valor)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 5 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 5 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 6 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nick (He/him)&lt;br /&gt;
|[[Vaerith]] Stormaeris&lt;br /&gt;
|He/him&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Sorcerer 6 (Storm Sorcery)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|LARP Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Iron-Lifter&#039;s Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Vaerith&lt;br /&gt;
|Nick&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Performing Arts Society&lt;br /&gt;
Box Office Worker&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Deroulex%27s_Select_Conservatory_of_the_Arcane&amp;diff=46632</id>
		<title>Deroulex&#039;s Select Conservatory of the Arcane</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Deroulex%27s_Select_Conservatory_of_the_Arcane&amp;diff=46632"/>
		<updated>2026-05-16T20:42:07Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = [[List of Educational Institutions|Magic Academy]]|location = Located in a public demiplane 15 minutes south of [[Seglock]].|image=derouleximage.jpg}}Deroulex&#039;s Select Conservatory of the Arcane is the premiere [[List of Educational Institutions|magic academy]] of [[Isonhound]], with a special emphasis on applying the theories and practices of magic to everyday life as opposed to a standard magical school that might instead teach students how to wield magic. Despite its advertisement as a magic school, people with no magical ability will thrive just as much at Deroulex as they would any other student.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In 730 [[BR]], there was a man. An imaginative man, and a scorned man. A man named Captain Deroulex Dapplewing. Recently having dropped out of schooling, he wanted to create a place where magic was made more approachable for anyone, attempting to do away with the modus operandi of the traditional magic academy, and instead of teaching magic itself, he wanted to show how magic at all levels could be woven into academic study, and therefore, daily life. He travelled the world, searching for assistance in his dream, and eventually made friends with the five [[Dragon|Swirled Dragons]] who helped found the school. &lt;br /&gt;
&lt;br /&gt;
The first dragon he found was Velomachus Lorehold, a red-and-white swirled dragon, whose thunderous breath could put people in their place - literally. She had mastered the magical styles of order and chaos, and who wanted to encourage growth and exploration while keeping a direct conduit to the past. She offered up her power to Captain Dapplewing to be that conduit, founding Lorehold College of History. &lt;br /&gt;
&lt;br /&gt;
In order to further round out the colleges, Captain Dapplewing sought to unify science and art within the university&#039;s walls, leading him to lead a relationship with Galazeth Prismari, a blue-and-red swirled dragon and prominent public figure in the artistic world. A firm believer that magic should not be relegated to the realm of practicality, it was initially hard to get Galazeth on board with Captain Dapplewing&#039;s plan, but time spent together creating, perfecting, and inspiring others led them to realize that their mission was more alike than they thought, and with that, Prismari College of Art was formed. &lt;br /&gt;
&lt;br /&gt;
To round out the school (and his theming), Captain Dapplewing attempted to seek out another dragon, which was not easy, as many dragons had not mastered magic&#039;s core in a way that he desired for his school. However, years of learning, study, research, and adventure eventually led him to discover Tanazir Quandrix, a green-and-blue swirled dragon with a mastery over physical reality and theoretical abstraction. Though Captain Dapplewing thought that recruiting someone so theoretically based to a school of magic, but she was the most eager to join of all the dragons. Firmly believing that knowledge should be learned for the same of learning, she eagerly supported his plan to intertwine knowledge with every day of life, forming the Quandrix College of the Natural World. &lt;br /&gt;
&lt;br /&gt;
With that, Deroulex was ready to open, and some fellow friends and colleagues from his old school joined him in forming the First Guard of Deroulex, dividing themselves amongst the three colleges equally. Heading the Lorehold College of History was Xanneiros Kollema, a no-nonsense professor who specialized in Order, but was apt at teaching Chaos as well. Prismari College was led by Qirora Conjurot and Quetrana Grandloft, two people locked in a constant struggle to out-ostentatious the other, leading them to lead the college handily. And finally, covering the wide breadth of magical science to be experienced, were Grahorn Torus, Sylvoril Widdershins, and Halynoa Wiltroot, who covered the wide breadth of subject material, allowing Deroulex&#039;s Select Conservatory of the Arcane to open its doors to its first year of students in 734 BR. However, as the years progressed, both internal and external forces at Deroulex began to realize the limitations of the subject material, which came to a head when Shadrix Silverquill invaded the school. His demands were simple. Separate Prismari College of Art into two, and form a new college that focused on the art that was not quite physical, the words that had power, presence, and leadership. Despite his takeover, Shadrix Silverquill was peaceful, and amicable, and together, he and Captain Dapplewing formed Silverquill College of the Oratory (Renaming Prismari to the Prismari College of Fine Art in the process). In order to staff the department, Quetrana Grandloft joined Shadrix Silverquill, happy to have a chance to spread her wings into the world of performing art. &lt;br /&gt;
&lt;br /&gt;
Captain Dapplewing sought to keep up this improvement, setting his sights next on Quandrix College of the Natural World, which took up a grand majority of the school&#039;s programs. He sought to equal out the playing fields between the schools as much as possible, and set out for a dragon to divide Quandrix into divisions of nature and theory. On one of his adventures, he met a lonely and despondent green-and-black swirled dragon, who was so shy that they wouldn&#039;t even give him their name, hiding from the world due to their terrifying appearance and deathly powers. It took some time, but Captain Dapplewing was able to become close friends with the dragon, who introduced themself as Beledros Witherbloom. As thanks, they joined on the college staff, being flanked by Sylboril Widdershins and Halynoa Wiltroot as protection in order to form the Witherbloom College of Nature (renaming Quandrix to the Quandrix College of Theory in the process). And with that, in 749 BR, Deroulex was complete. &lt;br /&gt;
&lt;br /&gt;
== Current Staff ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NON-DEMONINATIONAL&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Captain Dapplewing&#039;&#039;&#039; - General Founder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Director Taiva&#039;&#039;&#039; - Deroulex Principal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Orvio&#039;&#039;&#039; - General Studies Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Sharpbeak&#039;&#039;&#039; - General Studies Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ms. Isabough&#039;&#039;&#039; - Head Librarian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Le Donto&#039;&#039;&#039; - Campus Lab Administrator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Dramitia&#039;&#039;&#039; - Head of the Stage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ms. Zoei&#039;&#039;&#039; - Student Life Administrator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ms. Yedora&#039;&#039;&#039; - Gardener&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LOREHOLD&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Captain Velomachus&#039;&#039;&#039; - Lorehold Founder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dean Tullus&#039;&#039;&#039; - Lorehold Dean of Order&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dean Plargg&#039;&#039;&#039; - Lorehold Dean of Chaos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Ghostforge&#039;&#039;&#039; - Lorehold Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Losheel&#039;&#039;&#039; - Lorehold Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Deepfinder&#039;&#039;&#039; - Lorehold Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Langning&#039;&#039;&#039; - Lorehold Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Osgir&#039;&#039;&#039; - Lorehold Assistant&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PRISMARI&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Captain Galazeth&#039;&#039;&#039; - Prismari Founder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dean Mistcoiler&#039;&#039;&#039; - Prismari Dean of Perfection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dean Nassari&#039;&#039;&#039; - Prismari Dean of Expression&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Veyran&#039;&#039;&#039; - Prismari Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Rock&#039;&#039;&#039; - Prismari Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Zaffai&#039;&#039;&#039; - Prismari Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Minexes&#039;&#039;&#039; - Prismari Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ms. Ahkwa&#039;&#039;&#039; - Prismari Assistant&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;QUANDRIX&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Captain Tanazir&#039;&#039;&#039; - Quandrix Founder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dean Kianne&#039;&#039;&#039; - Quandrix Dean of Substance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dean Imbrahim&#039;&#039;&#039; - Quandrix Dean of Theory&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Adrix&#039;&#039;&#039; - Quandrix Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Nev&#039;&#039;&#039; - Quandrix Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Deekah&#039;&#039;&#039;  - Quandrix Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Ruxa&#039;&#039;&#039; - Quandrix Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Starmello&#039;&#039;&#039; - Quandrix Assistant&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SILVERQUILL&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Captain Shadrix&#039;&#039;&#039; - Silverquill Founder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dean Talonrook&#039;&#039;&#039; - Silverquill Dean of Radiance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dean Lu&#039;&#039;&#039; - Silverquill Dean of Shadow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Breena&#039;&#039;&#039; - Silverquill Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Nils&#039;&#039;&#039; - Silverquill Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Blackstone&#039;&#039;&#039; - Sillverquill Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Fain&#039;&#039;&#039; - Silverquill Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Smart Mouth&#039;&#039;&#039; - Silverquill Assistant&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;WITHERBLOOM&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Captain Beledros&#039;&#039;&#039; - Lorehold Founder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dean Lisette&#039;&#039;&#039; - Witherbloom Dean of The Root&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dean Valentin&#039;&#039;&#039; - Witherbloom Dean of The Vein&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Willowdusk&#039;&#039;&#039; - Witherbloom Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Tivash&#039;&#039;&#039; - Witherbloom Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Lang&#039;&#039;&#039; - Witherbloom Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Gyome&#039;&#039;&#039; - Witherbloom Professor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Islesong&#039;&#039;&#039; - Witherbloom Assistant&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GENERAL STUDIES CAMPUS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;THE BIBLIOPLEX&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;THE ARCHWAY COMMONS&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;FIREJOLT CAFE&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;DEROULEX&#039;S STADIUM&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;BOW&#039;S END TAVERN&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;AEROJAUNT FIELD&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;CAPTAIN DAPPLEWING&#039;S MANOR&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;THE DRAGON BRIDGES&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LOREHOLD CAMPUS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;KOLLEMA HALL&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;PILLARDROP&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;EFFIGY ROW&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PRISMARI CAMPUS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;CONJUROT HALL&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;OPUS WALK&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;FURYGALE&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;QUANDRIX CAMPUS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;TORUS HALL&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;THE ARITHMODROME&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;THE CULTIVARIUM&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SILVERQUILL CAMPUS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;GRANDLOFT HALL&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;THE ROSE STAGE&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;THE DRAMARIUM&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;WITHERBLOOM CAMPUS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;WIDDERSHINS HALL&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;WILTROOT HALL&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;SEDGEMOOR SWAMP&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;THE DETENTION BOG&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== NOTABLE CHARACTERS ==&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_2:_Hunt_for_Mage_Tower&amp;diff=46631</id>
		<title>Arc 2: Hunt for Mage Tower</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_2:_Hunt_for_Mage_Tower&amp;diff=46631"/>
		<updated>2026-05-16T20:39:29Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[File:Huntformagetower.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARC SUBPLOT: PROOF OF PERFORMANCE&#039;&#039;&#039; ===&lt;br /&gt;
 Cormack Seboxan, Blova Holyspell, Bellow d&#039;Avalon, Tyran Harlow&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MASCOTS EVERYWHERE!&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Dela Pierre, Tyran Harlow, Grimmwood drifting by Jormungandr, Karsana, Ambiance Faira&lt;br /&gt;
The year starts off strong with the initial forming of the Mage Tower teams leading up to the eventual Battle of Deroulex at the end of the year. Representatives from both the soon-to-be-named teams consisting of the player characters and the Silkball team were approached by Professor Mavinda Sharpbeak, asking for a favor. She and Doctor Islesong were in charge of containing the mascots and tagging them for the game later that year, but in between prep work and some logistical issues, five of them got loose, and she only realized when it started affecting students. She tracked them down to Wiltroot Hall, and asked the party to dispatch of them, promising a leg up in the mascot draft in return. The party set out into the swamp waters, contending with shambling mounds of mushrooms and riddles posed by their fellow students in order to capture the mascots, splitting up to better cover their ground. However, as the swamp reared its ugly head, perhaps with some magical meddling, the party was left hurt and scrambling to complete their mission. Whether Wiltroot Hall is naturally this way or if there was magical interference remained to be seen, as the party was forced to run, beaten within an inch of their life. Their mission was complete, but the true mysteries of the swamp were left unexplored...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;A STONE-COLD RUSE&#039;&#039;&#039; ===&lt;br /&gt;
 Amadeus Orpheus Hart, Cassiopeia Sonyore, Lardriira&#039;xyra Nallisoth, Blova Holyspell, Jalivia de Vaironne, Bellow d&#039;Avalon&lt;br /&gt;
It&#039;s well known that a normal day at Deroulex doesn&#039;t exist, and this day was no exception, as the party came across quite the scuffle happening in the midst of the Silverquill Campus. Many of the Silverquill Students, prospective students included, bore witness to what appeared to be, strangely, a verbal dispute between petrified dragonborns and a basilisk. Even stranger, the basilisk was hardly attacking, instead hiding its face and backing away in fear, which left the party quite confused. Though some party members kept their initial reservations that basilisks are dangerous and should be dispatched, the party decided to carefully pry into the matter, and after much debunking, discovered the truth of the ordeal, that the dragonborns were actually gargoyles, and poachers at that, that had poached the basilisk&#039;s eyes. The basilisk, being fully unable to pose a threat to the party, was uncovered to be a former Mage Tower mascot, and with the truth fully uncovered, the party fought the poachers, until eventually most of them fled. Though there were disputes afterwards on what to do with the mascot, it was eventually returned to Doctor Islesong and re-cataloged for the Mage Tower game.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARTY AT THE ROSE STAGE&#039;&#039;&#039; ===&lt;br /&gt;
 []&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;WHAT COMMUNITY MEANS&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth, Echo, Ambiance Faira&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PRACTICE MAKES PERFECT&#039;&#039;&#039; ===&lt;br /&gt;
 []&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GETTING SOME AIR&#039;&#039;&#039; ===&lt;br /&gt;
 []&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;DANGEROUS KNOWLEDGE&#039;&#039;&#039; ===&lt;br /&gt;
 []&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TELL US IN SONG&#039;&#039;&#039; ===&lt;br /&gt;
 []&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE BATTLE OF DEROULEX&#039;&#039;&#039; ===&lt;br /&gt;
 []&lt;br /&gt;
[]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=46630</id>
		<title>Curriculum of Chaos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=46630"/>
		<updated>2026-05-16T20:37:56Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/7CsIdRxt9ZkvNCMmbh1KWp?si=6b8p6W-eRzGLeoR3eYYzxQ&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbjg4GtSrN0WidjV17_uftoS&amp;amp;si=f_hPHEP-SwMild3_ here.]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/3vFYN12Al6k35WDDaggUOK?si=a13b4c622cee4e7b&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbgxPG3Fx2C-mKRdZsnKsrT0&amp;amp;si=WY5nfUc1YO8nW91F here.]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Curriculum of Chaos.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an open-table D&amp;amp;D 5E Campaign that began on 11/23/2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves balancing academic life with the looming threat of necromancy taking over.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise mentioned, this campaign is the official &#039;&#039;Strixhaven: Curriculum of Chaos&#039;&#039; module&#039;&#039;&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; written by the Wizards RPG Team and published in December of 2021&#039;&#039;.&#039;&#039; Apart from name changes and small changed within the bounds of the book, &#039;&#039;&#039;&#039;&#039;it is not an original creation, and Quelmar does not take credit for its writing.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== About ==&lt;br /&gt;
30 years after the events of &#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;, [[Clematis Starmello|Clematis Starmello&#039;s]] old Alma Mater, the Deroulex Select Conservatory of the Arcane, is ready to begin a new school year anew. Students from far and wide are ready to travel across the planes and into Deroulex Academy&#039;s private demiplane in order to further their study of magic as a core. But little do they know, as they enjoy their student life, a truly wicked threat is on the rise...will a group of bright-eyed first-years be able to grow and evolve in time to cope with the unknown threat?&lt;br /&gt;
&lt;br /&gt;
Deroulex&#039;s Select Conservatory of the Arcane features five distinct colleges, coming together to create the overarching university campus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOREHOLD - THE COLLEGE OF HISTORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Lorehold specialize in studying the histories of magic and the marks that it has left behind on the world, hoping to find ancient relics or learn from the past in order to prevent it&#039;s reoccurence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISMARI - THE COLLEGE OF CREATION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Prismari are the closest thing you&#039;ll get to a casting school - they focus on learning how to wield and refine raw elements in order to create true works of art. They tend to shy away from a combative lifestyle, but have the power to immolate people as needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERQUILL - THE COLLEGE OF PERFORMANCE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Silverquill are masters of everything oratory; acting, debate, verbal and song performance, and a general mastery of popularity. They always know just what to say, how to say it, and the perfect opportunity to speak in order to subtly influence others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUANDRIX - THE COLLEGE OF THEORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Quandrix take the deepest dive into magical theory that Deroulex has to offer, poking apart the very foundations of magic and math and bending it to their very will to progress the intersection between magic and science. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WITHERBLOOM - THE COLLEGE OF LIFE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Witherbloom examine the effects that magic has on the nature around it, pushing beyond the limits of normal wizards in order to cause the flourishing of plant life, or take it away with a decaying hand, far beyond the reach of a normal wizard.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Player Roster|Player Characters]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
 &lt;br /&gt;
== [[Curriculum of Chaos / NPC Roster|NPCs]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Shops|Shops]] ==&lt;br /&gt;
[[Deroulex&#039;s Student Store|&#039;&#039;&#039;Deroulex&#039;s Student Store&#039;&#039;&#039;]] - A campus store in the Biblioplex that sells a plethora of Deroulex-themed memorabilia.&lt;br /&gt;
&lt;br /&gt;
[[Deroulex&#039;s Live-Action Roleplaying Guild|&#039;&#039;&#039;Deroulex&#039;s Live-Action Roleplaying Guild&#039;&#039;&#039;]] - A student-run club on campus that sells historically-accurate adventuring gear to interested parties. Within it are two shops, the Damellawar Guild (which sells weapons and common magical items), and the Wuzzfeddlims Guild, which is currently withholding goods as their team is playing the villains of the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wildemere &amp;amp; Grojsh]]&#039;&#039;&#039; - An up-and-coming student-run business selling potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://quelmarwiki.com/wiki/Lorehold&#039;s_Dragonsguard_Honor_Society Lorehold&#039;s Dragonsguard Historical Society]&#039;&#039;&#039; - A historical society that works in tandem with Lorehold College, collecting rings and other artifacts and preserving them. &lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
[[Arc 1: Campus Kerfuffle|CONDENSED SUMMARY FOR ARC 1: CAMPUS KERFUFFLE]]&lt;br /&gt;
&lt;br /&gt;
[[Arc 2: Hunt for Mage Tower|CONDENSED SUMMARY FOR ARC 2: HUNT FOR MAGE TOWER]]&lt;br /&gt;
&lt;br /&gt;
RUNNING SUMMARY FOR ARC 3: THE MAGISTER&#039;S MASQUERADE&lt;br /&gt;
&lt;br /&gt;
FUTURE SUMMARY FOR ARC 4: A RECKONING IN RUINS&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;Daylight&#039;&#039; spell works as it does in 2024, but follows the 2014 spell (As in, it actually creates Sunlight.)&lt;br /&gt;
* Backgrounds that provide feats are banned except for &#039;&#039;Lorehold Initiate&#039;&#039;, &#039;&#039;Prismari Initiate&#039;&#039;, &#039;&#039;Quandrix Initiate&#039;&#039;, &#039;&#039;Silverquill Initiate&#039;&#039;, and &#039;&#039;Witherbloom Initiate&#039;&#039;&lt;br /&gt;
* If you Crit on an Unarmed Strike, the Strength Modifier is doubled for damage.&lt;br /&gt;
* In the case of a tie on a contested check, nothing changes.&lt;br /&gt;
* If you have a level of exhaustion, all rolls you make have a debuff equal to your Exhaustion Level times 2. If you reach 6 levels of exhaustion, you still die. You can refresh exhaustion during a downtime, but if it is voluntary, you must attend a session before you can (to prevent people skipping sessions to cheese exhaustion-based benefits.)&lt;br /&gt;
* All directions of movement (INCLUDING DIAGONALS) are 5 feet.&lt;br /&gt;
* Ammunition/carrying capacity is not tracked, but should stay within reason (I normally only track gun ammunition, but guns don&#039;t exist at this time!)&lt;br /&gt;
* Basic spellcasting components (for spells that do not consume components or have components within a certain cost) are assumed to be readily available.&lt;br /&gt;
* Heroic Inspiration points can be used to de-inspire (force a reroll for ability check, attack roll, or saving throw). Beloved Inspiration (Yes, there is a difference) cannot be used in this way.&lt;br /&gt;
* Flanking is in play (although you may want to specify specific conditions, like whether you can draw a line through the creature or size limitations).&lt;br /&gt;
* If you crit, double all the dice rolled.&lt;br /&gt;
* Spell scrolls can be used by anyone regardless of spell list with an Arcana Check (the scroll is not consumed on a failed check)&lt;br /&gt;
* You can consume a potion that has a rolled variable effect as a bonus action, rolling as normal, or still as a full action, to get the max amount. You cannot administer a potion in this way as a bonus action, and potions with a fixed effect must always be consumed as an action.&lt;br /&gt;
* &#039;&#039;Context for the following rule: You can only cast one leveled spell per turn.&#039;&#039; Casting a leveled spell as a reaction counts as the leveled spell that you can cast on that turn. (i.e. if you cast Fireball on your turn and someone succeeds on the save, you are not able to cast Silvery Barbs on the person who succeeded on the save. However, if you had cast a leveled spell on your turn, but it is now someone else&#039;s turn, and they do the Fireball exchange, you are able to cast Silvery Barbs.)&lt;br /&gt;
* Familiars share your initiative, and go directly after you. They can be commanded as a bonus action.&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=46629</id>
		<title>Curriculum of Chaos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=46629"/>
		<updated>2026-05-16T20:29:14Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/7CsIdRxt9ZkvNCMmbh1KWp?si=6b8p6W-eRzGLeoR3eYYzxQ&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbjg4GtSrN0WidjV17_uftoS&amp;amp;si=f_hPHEP-SwMild3_ here.]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/3vFYN12Al6k35WDDaggUOK?si=a13b4c622cee4e7b&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbgxPG3Fx2C-mKRdZsnKsrT0&amp;amp;si=WY5nfUc1YO8nW91F here.]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Curriculum of Chaos.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an open-table D&amp;amp;D 5E Campaign that began on 11/23/2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves balancing academic life with the looming threat of necromancy taking over.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise mentioned, this campaign is the official &#039;&#039;Strixhaven: Curriculum of Chaos&#039;&#039; module&#039;&#039;&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; written by the Wizards RPG Team and published in December of 2021&#039;&#039;.&#039;&#039; Apart from name changes and small changed within the bounds of the book, &#039;&#039;&#039;&#039;&#039;it is not an original creation, and Quelmar does not take credit for its writing.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== About ==&lt;br /&gt;
30 years after the events of &#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;, [[Clematis Starmello|Clematis Starmello&#039;s]] old Alma Mater, the Deroulex Select Conservatory of the Arcane, is ready to begin a new school year anew. Students from far and wide are ready to travel across the planes and into Deroulex Academy&#039;s private demiplane in order to further their study of magic as a core. But little do they know, as they enjoy their student life, a truly wicked threat is on the rise...will a group of bright-eyed first-years be able to grow and evolve in time to cope with the unknown threat?&lt;br /&gt;
&lt;br /&gt;
Deroulex&#039;s Select Conservatory of the Arcane features five distinct colleges, coming together to create the overarching university campus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOREHOLD - THE COLLEGE OF HISTORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Lorehold specialize in studying the histories of magic and the marks that it has left behind on the world, hoping to find ancient relics or learn from the past in order to prevent it&#039;s reoccurence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISMARI - THE COLLEGE OF CREATION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Prismari are the closest thing you&#039;ll get to a casting school - they focus on learning how to wield and refine raw elements in order to create true works of art. They tend to shy away from a combative lifestyle, but have the power to immolate people as needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERQUILL - THE COLLEGE OF PERFORMANCE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Silverquill are masters of everything oratory; acting, debate, verbal and song performance, and a general mastery of popularity. They always know just what to say, how to say it, and the perfect opportunity to speak in order to subtly influence others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUANDRIX - THE COLLEGE OF THEORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Quandrix take the deepest dive into magical theory that Deroulex has to offer, poking apart the very foundations of magic and math and bending it to their very will to progress the intersection between magic and science. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WITHERBLOOM - THE COLLEGE OF LIFE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Witherbloom examine the effects that magic has on the nature around it, pushing beyond the limits of normal wizards in order to cause the flourishing of plant life, or take it away with a decaying hand, far beyond the reach of a normal wizard.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Player Roster|Player Characters]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
 &lt;br /&gt;
== [[Curriculum of Chaos / NPC Roster|NPCs]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Shops|Shops]] ==&lt;br /&gt;
[[Deroulex&#039;s Student Store|&#039;&#039;&#039;Deroulex&#039;s Student Store&#039;&#039;&#039;]] - A campus store in the Biblioplex that sells a plethora of Deroulex-themed memorabilia.&lt;br /&gt;
&lt;br /&gt;
[[Deroulex&#039;s Live-Action Roleplaying Guild|&#039;&#039;&#039;Deroulex&#039;s Live-Action Roleplaying Guild&#039;&#039;&#039;]] - A student-run club on campus that sells historically-accurate adventuring gear to interested parties. Within it are two shops, the Damellawar Guild (which sells weapons and common magical items), and the Wuzzfeddlims Guild, which is currently withholding goods as their team is playing the villains of the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wildemere &amp;amp; Grojsh]]&#039;&#039;&#039; - An up-and-coming student-run business selling potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://quelmarwiki.com/wiki/Lorehold&#039;s_Dragonsguard_Honor_Society Lorehold&#039;s Dragonsguard Historical Society]&#039;&#039;&#039; - A historical society that works in tandem with Lorehold College, collecting rings and other artifacts and preserving them. &lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
[[Arc 1: Campus Kerfuffle|CONDENSED SUMMARY FOR ARC 1: CAMPUS KERFUFFLE]]&lt;br /&gt;
&lt;br /&gt;
CONDENSED SUMMARY FOR ARC 2: HUNT FOR MAGE TOWER&lt;br /&gt;
&lt;br /&gt;
RUNNING SUMMARY FOR ARC 3: THE MAGISTER&#039;S MASQUERADE&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;Daylight&#039;&#039; spell works as it does in 2024, but follows the 2014 spell (As in, it actually creates Sunlight.)&lt;br /&gt;
* Backgrounds that provide feats are banned except for &#039;&#039;Lorehold Initiate&#039;&#039;, &#039;&#039;Prismari Initiate&#039;&#039;, &#039;&#039;Quandrix Initiate&#039;&#039;, &#039;&#039;Silverquill Initiate&#039;&#039;, and &#039;&#039;Witherbloom Initiate&#039;&#039;&lt;br /&gt;
* If you Crit on an Unarmed Strike, the Strength Modifier is doubled for damage.&lt;br /&gt;
* In the case of a tie on a contested check, nothing changes.&lt;br /&gt;
* If you have a level of exhaustion, all rolls you make have a debuff equal to your Exhaustion Level times 2. If you reach 6 levels of exhaustion, you still die. You can refresh exhaustion during a downtime, but if it is voluntary, you must attend a session before you can (to prevent people skipping sessions to cheese exhaustion-based benefits.)&lt;br /&gt;
* All directions of movement (INCLUDING DIAGONALS) are 5 feet.&lt;br /&gt;
* Ammunition/carrying capacity is not tracked, but should stay within reason (I normally only track gun ammunition, but guns don&#039;t exist at this time!)&lt;br /&gt;
* Basic spellcasting components (for spells that do not consume components or have components within a certain cost) are assumed to be readily available.&lt;br /&gt;
* Heroic Inspiration points can be used to de-inspire (force a reroll for ability check, attack roll, or saving throw). Beloved Inspiration (Yes, there is a difference) cannot be used in this way.&lt;br /&gt;
* Flanking is in play (although you may want to specify specific conditions, like whether you can draw a line through the creature or size limitations).&lt;br /&gt;
* If you crit, double all the dice rolled.&lt;br /&gt;
* Spell scrolls can be used by anyone regardless of spell list with an Arcana Check (the scroll is not consumed on a failed check)&lt;br /&gt;
* You can consume a potion that has a rolled variable effect as a bonus action, rolling as normal, or still as a full action, to get the max amount. You cannot administer a potion in this way as a bonus action, and potions with a fixed effect must always be consumed as an action.&lt;br /&gt;
* &#039;&#039;Context for the following rule: You can only cast one leveled spell per turn.&#039;&#039;Casting a leveled spell as a reaction counts as the leveled spell that you can cast on that turn. (i.e. if you cast Fireball on your turn and someone succeeds on the save, you are not able to cast Silvery Barbs on the person who succeeded on the save. However, if you had cast a leveled spell on your turn, but it is now someone else&#039;s turn, and they do the Fireball exchange, you are able to cast Silvery Barbs.)&lt;br /&gt;
* Familiars share your initiative, and go directly after you. They can be commanded as a bonus action.&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_2:_Hunt_for_Mage_Tower&amp;diff=46628</id>
		<title>Arc 2: Hunt for Mage Tower</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_2:_Hunt_for_Mage_Tower&amp;diff=46628"/>
		<updated>2026-05-16T20:26:16Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[File:Huntformagetower.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARC SUBPLOT: PROOF OF PERFORMANCE&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Strigas Zavebeck, Echo&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MASCOTS EVERYWHERE!&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Dela Pierre, Tyran Harlow, Grimmwood drifting by Jormungandr, Karsana, Ambiance Faira&lt;br /&gt;
The year starts off strong with the initial forming of the Mage Tower teams leading up to the eventual Battle of Deroulex at the end of the year. Representatives from both the soon-to-be-named teams consisting of the player characters and the Silkball team were approached&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;A STONE-COLD RUSE&#039;&#039;&#039; ===&lt;br /&gt;
 Amadeus Orpheus Hart, Cassiopeia Sonyore, Lardriira&#039;xyra Nallisoth, Blova Holyspell, Jalivia de Vaironne, Bellow d&#039;Avalon&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARTY AT THE ROSE STAGE&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;WHAT COMMUNITY MEANS&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PRACTICE MAKES PERFECT&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GETTING SOME AIR&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;DANGEROUS KNOWLEDGE&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TELL US IN SONG&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE BATTLE OF DEROULEX&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_2:_Hunt_for_Mage_Tower&amp;diff=46627</id>
		<title>Arc 2: Hunt for Mage Tower</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_2:_Hunt_for_Mage_Tower&amp;diff=46627"/>
		<updated>2026-05-16T20:25:52Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: Replaced content with &amp;quot;Category:Curriculum of Chaos 300x300px  === &amp;#039;&amp;#039;&amp;#039;ARC SUBPLOT: PROOF OF PERFORMANCE&amp;#039;&amp;#039;&amp;#039; ===  Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Strigas Zavebeck, Echo []  === &amp;#039;&amp;#039;&amp;#039;MASCOTS EVERYWHERE!&amp;#039;&amp;#039;&amp;#039; ===  Rio Saoirse, Dela Pierre, Tyran Harlow, Grimmwood drifting by Jormungandr, Karsana, Ambiance Faira The year starts off strong with the initial forming of the Mage Tower teams leading up to the eventual Battle of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[File:huntformagetower.png.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARC SUBPLOT: PROOF OF PERFORMANCE&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Strigas Zavebeck, Echo&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MASCOTS EVERYWHERE!&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Dela Pierre, Tyran Harlow, Grimmwood drifting by Jormungandr, Karsana, Ambiance Faira&lt;br /&gt;
The year starts off strong with the initial forming of the Mage Tower teams leading up to the eventual Battle of Deroulex at the end of the year. Representatives from both the soon-to-be-named teams consisting of the player characters and the Silkball team were approached&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;A STONE-COLD RUSE&#039;&#039;&#039; ===&lt;br /&gt;
 Amadeus Orpheus Hart, Cassiopeia Sonyore, Lardriira&#039;xyra Nallisoth, Blova Holyspell, Jalivia de Vaironne, Bellow d&#039;Avalon&lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARTY AT THE ROSE STAGE&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;WHAT COMMUNITY MEANS&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PRACTICE MAKES PERFECT&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GETTING SOME AIR&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;DANGEROUS KNOWLEDGE&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TELL US IN SONG&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE BATTLE OF DEROULEX&#039;&#039;&#039; ===&lt;br /&gt;
 &lt;br /&gt;
[]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Huntformagetower.png&amp;diff=46626</id>
		<title>File:Huntformagetower.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Huntformagetower.png&amp;diff=46626"/>
		<updated>2026-05-16T20:24:35Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
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		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_2:_Hunt_for_Mage_Tower&amp;diff=46624</id>
		<title>Arc 2: Hunt for Mage Tower</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_2:_Hunt_for_Mage_Tower&amp;diff=46624"/>
		<updated>2026-05-16T20:17:57Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: Created page with &amp;quot;Category:Curriculum of Chaos 300x300px  === &amp;#039;&amp;#039;&amp;#039;ARC SUBPLOT: PROOF OF PERFORMANCE&amp;#039;&amp;#039;&amp;#039; ===  Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Strigas Zavebeck, Echo It&amp;#039;s a fact of life that the situation of every student is different, and there are some loftier stakes hefted upon some students than others. There may be more harsher consequences levied upon these students for misdeeds, a troubling thought that seems to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[File:Campuskerfuffle.png.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARC SUBPLOT: PROOF OF PERFORMANCE&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Strigas Zavebeck, Echo&lt;br /&gt;
It&#039;s a fact of life that the situation of every student is different, and there are some loftier stakes hefted upon some students than others. There may be more harsher consequences levied upon these students for misdeeds, a troubling thought that seems to haunt them wherever they go as freer students seem to be able to get away with far more. Everyone was able to mostly get through the year without getting into too much trouble, but the combination of the Tavern Incident and the Dapplewing&#039;s Manor incident has thrust Rio into the spotlight, resulting in Lucy de Compasso&#039;s arrival at the school.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ORIENTATION CHALLENGE&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Lardriira&#039;xyra Nallisoth, Dorian Lisette, Grimmwood drifting by Jormungandr, Ambiance Faira, Blova Holyspell, &lt;br /&gt;
 Elian Benemagica, Jalivia de Vaironne, Bellow d&#039;Avalon, Astrid Berge, Eris Kalastrope, Strigas Zavebeck, Cassi Sonyore&lt;br /&gt;
Though played separately, all three groups were each part of a separate team during the Scavenger Hunt, trying to solve a list of five clues and claim the rewards therewithin, giving them a fun and effective tour of the Biblioplex. The first clue took them to the Snarl in the center of the Hall of Oracles, where if they stepped inside, they would receive a &#039;&#039;Potion of Healing&#039;&#039; from whatever cosmic being lies within. The second clue took them to the Student Art Gallery, where a painting of Prismari Alumni housed &#039;&#039;Deroulex Penants&#039;&#039; of the six Deroulex colleges. The third clue took them to the Biblioplex Cafe, where students who were adept enough at stocking bottles of creamer could receive &#039;&#039;Bottles of Boundless Coffee&#039;&#039; for their efforts. The fourth clue took them to the various &#039;&#039;Animated Shrubs&#039;&#039; around the Biblioplex, which, when pet, revealed &#039;&#039;Cuddly Deroulex Mascots&#039;&#039; that they could keep. The final clue took them to the Stage Setup behind the Snarl, which, when a performance was done, summoned hooded lanterns and oil within the spotlights. However, the mood of the Scavenger Hunt quickly turned sour when screams began to erupt from the Biblioplex, as people ran in a panic from three Costume Trunks from the Rose Stage suddenly grew teeth and began to attack the students. Many of the students sustained injuries, some even dying, but with help from the medical staff and the students who stepped up to fight the mimic-chests, there were no permanent damages. After the incident, many of the students regrouped outside of the Biblioplex in order to get their facts straight and to check up on people who they care about.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FROG&#039;S THE WORD&#039;&#039;&#039; ===&lt;br /&gt;
 Ambiance Faira, Onyx Spark, Leofaun, Leonard Valebright, Grimmwood drifting by Jormungandr&lt;br /&gt;
On All Hallow&#039;s Eve, the party noticed Aurora, Greta, Rampart, Zanther, and Quentillius (referred to as the Frog Racers) creeping into the Firejolt Cafe, giggling amongst themselves, and decided to follow to make sure they weren&#039;t up to no good. What they found, instead, was that the Frog Racers had stolen 10 Frog Familiars with Melwythorne&#039;s help, dressed them up in little costumes provided by Grayson, and were racing them in the hallway in the back of Firejolt Cafe.  The race was intense, but in the end, the victor was...Inflatable Dino Suit Frog! Grimmwood won 30 gold and Bragging Rights for the next month. The party then had some free time. However, the Hallow Festivities were quickly dashed when the final four frogs began to...gag. Quickly, their eyes glowed a demonic red, and they grew in size, appearing to puke up fruit punch and grow into slaadi-frogs. With most of the cafe out of commission due to alcohol-related choices, the party was forced to take them on. They decided to split their focus against the frogs, which led to many of the party sustaining pretty heavy injuries, as two of the frogs tag-team Grimmwood and a third swallows up Echo. Leofaun proves to be quite an adept commander, taking out a frog with Callindro&#039;s help, which frees Echo and allows them to Thunderwave another frog to death. Grimmwood was able to make short work of the third soon after, and Leonard took great pleasure out of taking down the fourth. Afterwards, the party had some time to investigate, granting them some further clues into their investigation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KICKSTARTER&#039;&#039;&#039; ===&lt;br /&gt;
 Lardriira&#039;xyra Nallisoth, Bellow d&#039;Avalon, Tyran Harlow, Astrid Berge, Rio Saoirse, Axolotl Orvon&lt;br /&gt;
The party finds groups of students hanging out in the Archway Commons, seemingly confused, as their possessions have been snatched up by something leaving behind a trace of orange jelly. Most troubling of these groups is Grayson and Urzmatok, who are trying to open a potion shop for students, but have lost all their supplies. Astrid recruits Melwythorne, and Rio and Lardriira&#039;xyra recruit Cadoras, who, with Bellow, Axolotl, Tyran, Grayson, and Urzmatok, begin to follow the slime trail at Bellow&#039;s impulsive request. The party gets a little bit stumped when the trail seemingly disappears into the swamp of Witherbloom College. By regrouping and sharing what they know, Lardriira&#039;xyra and Cadoras are able to conclude that it&#039;s an Amber Ooze, and with Bellow&#039;s insight into monsters, they realize that the Amber Ooze is stealing inanimate objects and nesting in Widdershins Hall. They chase it into a classroom, where Tyran is jumped and engulfed by the ooze catching him off guard. The party manages to fight it off, and recovers the objects, returning them to the students. Urzmatok and Grayson give everyone present a discount to the potions shop, and the party did some investigating before returning back to their normal lives.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;WORK HARD, PLAY HARDER&#039;&#039;&#039; ===&lt;br /&gt;
 Jalivia de Vaironne, Blova Holyspell, Astrid Berge, Bellow d&#039;Avalon, Rio Saoirse, Lardriira&#039;xyra Nallisoth&lt;br /&gt;
The party was invited to the Bow&#039;s End Tavern in order to partake in an old Deroulex Tradition, where the older students challenge the younger students to a game of Wizard Gizzard, this time with stakes - the winner receives Javenesh&#039;s coin purse (which raised some...ethical concerns, which were ultimately settled.) Drazhomir took home the grand prize, where it was revealed that he was supposed to let the new students win, and the prize was passed to Rio. The group then settled in for a night of merriment, which was swiftly interrupted by Chef Curtie bursting out of the kitchen, choking on clouds of steam that seemed to be...suffocating her. The party quickly dove into action and dispatched the Steam Mephits, where the party was given time to investigate the kitchen and discovered that in the morning, before the tavern opened, someone broke in and slathered the pots with the oil, which was revealed to be the base for an Animating Brew. The party had some...devious experimentation ideas, summoning another Steam Mephit and Twig Blight with the oil before swiftly killing them. Everyone except Astrid went to Urzmatok to interrogate him, leaving Astrid with the oil, which they dropped into the burner of the stove and set it ablaze, instantly summoning a fire elemental that ravaged the Bow&#039;s End Tavern. The party was able to take it down, but many people were injured, some people died, and the Tavern is closed down until further notice for repairs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE OLD GUARD ANEW&#039;&#039;&#039; ===&lt;br /&gt;
 Blova Holyspell, Rio Saoirse, Astrid Berge, Ambiance Faira, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth&lt;br /&gt;
The party was invited by Rampart to the Lorehold Dean Office, where the Dragonsguard Historical Society operates, under the cover of exhibiting the new catalog of items that Dean Tullus brought back, in order to further interrogate Dean Tullus after hearing suspicions of her from the fellow investigators. He did a good job of playing his part as a sort-of &amp;quot;tour guide,&amp;quot; but in classic foreshadowing fashion, said that mimics sometimes sneak their way in and pretend to be relics. Grimmwood, Astrid, and Rio attempted to glean information from Dean Tullus, only getting that she had looked after a Orb of Dragonkind that she had found while investigating the war remains detailed in &amp;quot;[[The Court of Bloom and Blade]].&amp;quot; They realized that they had walked into a sort-of &amp;quot;trap,&amp;quot; realizing that Dean Tullus was INFESTED with the necrotic energy from the Animating Oil, and quickly tried to regroup with the rest of the party. Meanwhile, Blova, Lardriira&#039;xyra, and Ambiance investigated relics with Rampart, trying to distract the professors and find a quiet place to talk. The party later regrouped in one of the study rooms and tried to figure out a plan, deciding that Lardriira&#039;xyra would try and cast Detect Magic to see if she was still affected by Detect Magic. However, Dean Tullus took note of this, and affected Lardriira&#039;xyra with a Curse of Reprisal. The party tried to regroup and not fall victim to the trap, but at that time, two of the relics animated into Animated Relic-Armor, and attacked the Dean&#039;s Building. No one was seriously hurt, but the lack of evidence gathered leaves the party and Dean Tullus at a standstill, where they know that the other are up to something, but with no way to act on it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARMS EMBARGO&#039;&#039;&#039; ===&lt;br /&gt;
 Grimmwood drifting by Jormungandr, Astrid Berge, Jalivia de Vaironne, Echo&lt;br /&gt;
The Wuzzfeddlims guild won’t give into the Damellawar guild’s demands for equitable trade, saying that they will only share their crafting gear if bested in combat! Both Cadoras and Rosie call upon the party to join their side in the fight, as history (and the fate of the two shops) hangs in the hands of the winner! With everyone&#039;s help, the campaign was able to come to a SMASHING close! Rosie thanked everyone who played, and finally opened up the Wuzzfeddlims Guild for everyone to enjoy!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CAMPUS DAREDEVILS&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Cormack Seboxan, Echo, Karsana&lt;br /&gt;
Due to the party&#039;s reputation as both heroes and destructive forces of nature, Quentillius extended a special invitation to the six party members, with a special request for them - to become Campus Legends by sneaking into Captain Dapplewing&#039;s manor and stealing a prized doll called Sassy Sally Jane. The party enlisted the help of Quentillius and Aurora to venture through the mansion, and moving silently through the house, they encountered some of Dapplewing&#039;s old friends and assistants through the house - animated coat racks, an Earl to guide guests through the house, and some of his favorite plants on display on the back deck. Eventually, after taking scrape after scrape, they find their way to the attic, where Sassy Sally Jane is waiting...as well as an old dress, stored up in the attic for being dangerous, which attacks. It&#039;s quite a fight, but the party is able to take it down, when suddenly...everything goes black. When the party next wakes up...Captain Dapplewing stands in front of them. He explains the nature of the situation, how he, even if he is no longer the headmaster, will be watching over them, as it is his job as the headmaster of the school. Most importantly, though, he shares that the most important thing they can all do is work together. After all, Deroulex is a place for all people, magic or no magic, and he entrusts his will to the students to save the school.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALL THE WORLD&#039;S A STAGE&#039;&#039;&#039; ===&lt;br /&gt;
 Blova Holyspell, Elian Benemagica, Lardriira&#039;xyra Nallisoth, Karsana, Astrid Berge, Ambiance Faira&lt;br /&gt;
Lights come up with dramatic action on our party, who finds themselves at the fabled Rose Stage Festival, a grand celebration for Silverquill and Prismari students to network with other teachers and students, as well as the famed Rose Stage Play, a short scene that is ENTIRELY improvised! Curiosity getting the better of them, Karsana, Astrid, and Ambiance decide to perform in the show, while Blova, Elian, and Lardriira&#039;xyra encourage them from the audience, and quite the show they give, taking down Quentillius as a massive sea serpent with their randomized roles! As they take their final bows, the audience erupts in cheers and laughter, before, gasp! A twist! The owlbear cutout prop that was used in the show is coming to life! Our heroes work hard to take it down, and though they sustain some heavy injuries, no deaths occur at the Rose Stage, as Astrid tears into it and claims their trophy. Professor Lang, a showgoer, congratulates all of them on their performance, giving special emphasis to Karsana, who she gives her cloak to. Lastly, she makes a request of the party, either they (or friends) can have strings pulled for a day to get out of class and search Sedgemoor for ingredients to aid in her Dryad ritual. With anticipation hanging in the air, and another incident from the mysterious perpetrator under their belt, the party continues on...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LIKE FIRE AND WATER&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Cormack Seboxan, Echo, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth, Astrid Berge&lt;br /&gt;
Zanther and Larine, somehow roommates despite their differences, are at each other&#039;s throats, since Zanther wants advice for a gift to give &amp;quot;a lovely young lady&amp;quot; and Larine &amp;quot;refuses to help a dork with his romantic life.&amp;quot; The two can&#039;t seem to find common ground, and the party is asked to help officiate the debate. With everyone&#039;s help, though Zanther and Larine are far from friends, they were able to stop fighting each other. Though not much good came from it, the party is definitely bettered for having to undo such a conflict.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SECRETS IN SEDGEMOOR&#039;&#039;&#039; ===&lt;br /&gt;
 Axolotl Orvon, Bellow d&#039;Avalon, Echo, Xi Bloodwood, Cormack Seboxan, Jalivia de Vaironne&lt;br /&gt;
The year finally culminates the night of graduation, where Professor Lang has requested the party to venture into Sedgemoor Swamp and retrieve spell supplies for the Summer Festal, which will be performed right as graduation ends. Since the party has also been dying to put a stop to the Bleeding&#039;s work and purify the swamp after Aurora was attacked, they set out to end the wicked events that have been happening over the course of this year. As they venture deep into the bayou, they must contend with traps set for them, including but not limited to, quicksand that threatens to swallow up Echo, two worgs that crave dark magic that attack Bellow, and a swarm of poisonous spaghetti-snakes that threatens to kill Cormack. Nevertheless, they find a cave at the back of the swamp that looks...concerning to say the least, with a swipe pattern of blood observed by Bellow leading deeper inside. When she goes to investigate, an Accordiscorpion guarding the cave. The battle was touch-and-go, but they were able to take it down and investigate the cave within, where they find a mysterious journal detailing everything that has happened over the year. Even worse...all signs point to the death of Professor Le Donto. The party has managed to stop one head, but something big is brewing, and who knows what&#039;s coming next...&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46617</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46617"/>
		<updated>2026-05-16T00:43:25Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
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&lt;div&gt;&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/68Cqy7j917T55dSR0Cw9XH?si=5abd2d3389724446&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
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{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 2 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid / Level 2 Monk in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Qiuxing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying missive of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
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=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Kars%C3%B6 KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Kars%C3%B6 KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
See &amp;quot;The Story So Far&amp;quot; for more details.&lt;br /&gt;
&lt;br /&gt;
=== [SCHROEDINGER&#039;S DATE] - THE JOURNEY CONTINUES ===&lt;br /&gt;
[SCHROEDINGER&#039;S DATE]&lt;br /&gt;
&lt;br /&gt;
Ichake continues his journey onwards after the events of the campaign, looking to complete his walk around the world.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far - Bedlam In The Badlands ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and [[Demir Nightshade]] into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and [[Steady Wind]] were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an a tentacled rod. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
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=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found [[Dallas]] out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues...&lt;br /&gt;
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=== &#039;&#039;&#039;&amp;quot;LIVESTOCK AND CROP CARE&amp;quot; - 4/22/26 - SEAN&#039;&#039;&#039; ===&lt;br /&gt;
With the new developments in Pteris slowly calming down in the coming weeks, Ichake is tasked to returning to the original core values of the arboretum with [[Avel]], [[Ollie]], [[Dallas]], [[The Girl Bard Named Leonard|Leonard]], and [[Skelly]], by working with the Shepherds to secure the food supply for the Arboretum and ensure its safety. As is customary with a trip to help the Shepherds, a long walk to their rendezvous point is in order, which goes without much delay - Skelly and Ichake form a prime musical duo, and Ichake is also able to make short work of the jobs involving navigation and cooking due to Ichake&#039;s guidance, cooking skyr with honey and nuts, a recipe he picked up from [[Friþleas]]. He quickly got to work gardening, taking on the unenviable task of attempting to harvest a kilmatur cactus, which he learned has roots that can extend as far as 30 feet in the ground as well as a flesh that can be made into a poultice that can heal burns. However, the calm plant life is cut very short when two of the plants were revealed to be not real, and in fact, quite dangerous. A good chunk of Ichake&#039;s magic was spent keeping Dallas and Leonard up, but without much incident, they were able to take the two plants down.&lt;br /&gt;
&lt;br /&gt;
The next section of their work involved checking on the livestock, where the party was jumped by a horde of chickens, flying monsters, and rudderkin. The overwhelming swarm was not easy to deal with, forcing Ichake to use Balm of Peace for the second time in the campaign. The battle between the chickens, rudderkin, and flying owl demons is...less deadly, and more of a war of attrition. Once the party gets their footing, they&#039;re able to swiftly take them down, securing the food supply and setting them on their journey back home.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;THE RITUAL OF THE RIDER&amp;quot; - 5/14/26 - MERCEDES&#039;&#039;&#039; ===&lt;br /&gt;
The adventure opens with the party, consisting of the characters [[Stix]], [[Delaiah|Deliah]], [[Zasheir]], [[Wynnipher Winchester|Wynnipher]], and Diana, as well as the NPCs Raegina, Nacha, Cilvdy, and Baftzmyr. It begins with everyone gathered with Raegina and the pilots of the War Rig in order to begin the journey Southbound, beginning with a brief lesson from Raegina about Qa&#039;zaak&#039;s power and warning the party that our goal is NOT to fight Qa&#039;zaak, but is to pave a road to [[The Acqua Junction Tiangius|Acqua Junction]], the battle site between Qa&#039;zaak and the aquatic demons and [[Zariel]], one of which who lost. The primary goal of Raegina&#039;s further quests is a &amp;quot;group hiking trip,&amp;quot; so to speak, placing pitons along the road to give easy access from the Arboretum to the War Rig with the power of silk.&lt;br /&gt;
&lt;br /&gt;
Before they set out, the party plays a special game of Kicyr&#039;s Roulette, a special Ritual of the Rider Drinking Game where one must resist both alcohol and avoid special doses of poison. Ichake was confident in his own skills after playing many a risky drinking game with his housemates in [[Xandria]], powerful mages who could teach him the value of playing it subtle with your power. With a stone-cold smile and a naive demeanor, he betted the highest amount of the party. Just in case, he also ensured his monetary safety by making a deal with Stix to split their winnings, though it didn&#039;t matter in the end, since he won the competition. He did, however, get poisoned by a dose of Midnight Tears, which caused him to wake up at midnight and cough up blood. He is now a little bit scared of drinking alcohol, but is happy with his winnings.&lt;br /&gt;
&lt;br /&gt;
The morning comes for departure, and Ichake takes up his classic post of lookout on the War Rig, hoping to help Baftzmyr out and also hoping to bond with Baftzmyr on the long journey ahead. To start, Ichake spotted a circle of buzzards and pointed it out to the party, who made the decision to check out the dead thing that the buzzards were circling, finding a ruptured corpse of a Kenku that Ichake initially thought was Lenore&#039;s corpse. Ichake sets the body in the ground, and they continue on. When night falls, despite being poisoned, Ichake is awoken to deal with a thread of sandwich demons. He rapidly loses patience for Zasheir, Deliah, and Wynnipher, who decide to eat the sandwich demon corpses, and commands then all to go to bed. He got a moment alone with Baftzmyr, who commanded him to stop asking if she was okay, because she won&#039;t be okay for a long time. He resolves to be a comforting presence for her in the shadows without meddling too much anymore.&lt;br /&gt;
&lt;br /&gt;
On the second day, their venturing continues much as normal, and they find a tan elven woman in Gerudo-esq fashion jumping up and down, trying to get people&#039;s attention. She is beaten up, and was being chased by one of the crab demons, and the party quickly jumps into action to help. Ichake&#039;s quick use of Sanctuary and Inflict Wounds, combined with a spread of damage from everyone else, is able to take the crab down. As thanks for saving her, she gives Ichake one magical bean in a bag, which confuses him greatly, but he resolves to keep it safe as thanks for her. Ichake does not keep watch that night, and nothing happens.&lt;br /&gt;
&lt;br /&gt;
On the third day, there is a sandstorm in the path of where they&#039;re trying to go, and Raegina chooses to push through it, which causes Ichake to wrap his face and eyes in his old vestments to keep the dust out of his eyes. While going through the desert, Stix hears the crying noise of an animal, but the sandstorm is too thick to see what happens. He turns down Stix&#039;s invitation to trade spots, but the heatstroke and sand gets to him, causing him to fall off the War Rig for the second time in the course of his life. No one sees him fall off, and he is forgotten, causing him to run behind the War Rig for a bit before they notice his disappearance and he jumps back on. That night, Raegina offers up to gamble, and Ichake puts money into the pot, again making a deal with Stix to split the winnings. This time, Stix won, and they shared the pot.&lt;br /&gt;
&lt;br /&gt;
For their final day of travel, Ichake and the group find a group of people that seem to be going through the process of transforming into snakefolk - a man and a woman, a person with the head of a cobra, and a Yuan-Ti. They attempted to stop the War Rig and rob them, but with the help of some magically amplified intimidation and a cannon shot, Ichake is able to ward them away through intimidation. They set up for the night, having gotten four days of travel, and with the help of Nacha, he is able to be teleported back to the Arboretum in time for his next mission.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;ARRAFELL UNDERBELLY&amp;quot; - 5/15/26 - CAT&#039;&#039;&#039; ===&lt;br /&gt;
Though a small venturing party, Ichake meets up with [[Patches Vanderburg]] and [[Zasheir]] in order to deal with the threat of thieves in the town of Arrafell, teleporting there through the help of the Shepherds, though they do seem to be a little bit late. Eventually, they meet up with the not-Shepherds Misfit, who works in a place where they heal people (as everyone in the table collectively forgot the name) and Sir Anthony, who are acting on request of the Viscount of Arrafell. Their adventure starts with just a little bit of chaos, saving Saltique Petra and Yuru from their runaway horse, and they meet with Garrett and Nash, who are carrying a litter of crates, and the Shepherds help the party teleport to Arrafell with the power of Silk. They meet up with a tabaxi named Brightpatch, who tells them that the thieves&#039; have had some advantage for getting into these estates that needs to be dealt with. The Viscount is suspicious, as is an artisan named Chrissy, and Brightpatch suggests they talk to Kardyl Starkmark, the owner of a local tavern. After some persuasion with her and some alcohol as a bargaining chip, Kardyl points them in the direction of the Interim City Protection Division to find one of her friends, who is suspicious about another guard named Moss, who has been comitting politically-motivated shake-downs in the name of the Viscount. She also lets slip that the Thieves&#039; Guild is associated with the Artisan&#039;s Guild, and that there&#039;s a secret tunnel in the storage closet next to Chrissy&#039;s office. She also gives the party a cloak that bolsters max HP. With two options in front of them, the party decides to take the direct route to Chrissy&#039;s office.&lt;br /&gt;
&lt;br /&gt;
With the power of pure charisma, Ichake is able to overwhelmingly convince the front desk that the party is there for a meeting with Chrissy, and instead head to the storage closet where the secret tunnel is, which Ichake is able to pick using his claws. Opening the door revealed a normal storage closet, which after some investigation, Patches is able to find the mechanism that unlocks the secret door, which slides the wall away to reveal a dark passage, which the party enters and closes behind them. Inside they find the hangout spot for the Thieves&#039; Guild, but with setting off an alarm, a human thief is expecting them. With not much animosity between them anymore, Ichake cuts to the chase, not seeking to kill them or hurt them, but find a peaceful resolution to the problem. With this unexpected angle, a second thief, this one a tiefling, takes over, who introduces themself as Vice. Ichake and Vice go back and forth for a bit, with Vice requesting for them to harass Xalyth on their behalf. They can&#039;t turn away from crime, but in return, they agree to give the party information on Toi&#039;Viral, a famous reformed demon who wished away the dragons and brought in the start of the PR Era. She has an amulet that can be used to contact her, which is in the city of Arrafell somewhere that Vice knows. In order to find Xalyth, Vice sends them to talk with Captain Brior Windward. Notably, Vice does register as possibly a demon. &lt;br /&gt;
&lt;br /&gt;
Talking with the Captain points them in the direction of the cultist&#039;s old haunt in a hand-waved discussion, which leads them to the sewer access to the cultist&#039;s lair. Patches, having dealt with the cultists before, is able to lead them into the main chamber where cultists are found, as well as a large demon called a Chasme. Ichake jumps in to kill the demon, but the scuffle leaves him much worse for wear, ad his vitality is sapped and he is wounded. With the main threat gone, Ichake falls back, leaving the last two cultists to be killed by Zasheir and Patches. With everyone injured, they retreat back to the Arboretum, waiting for Vice&#039;s info to follow them.&lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;My life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Spare The Dying, Cure Wounds, Healing Word, Goodberry&amp;lt;blockquote&amp;gt;&#039;&#039;Spirit, come to me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Share your knowledge with my soul&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Impart to me your gift&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Druidcraft (Sylvan), Thaumaturgy (Abyssal)&amp;lt;blockquote&amp;gt;&#039;&#039;In violent attitude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I face, I seek peaceful end&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force, peace, I choose not&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Shillelagh (Sylvan), Inflict Wounds (Abyssal)&amp;lt;blockquote&amp;gt;&#039;&#039;In dreams, I see it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A light to cut through the dark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and sword.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Light, Sacred Flame, Heroism, Sanctuary, Bless, Guiding Bolt, Shield of Faith&amp;lt;blockquote&amp;gt;&#039;&#039;Stratagemic plan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If I see where I must go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cannot be stopped.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Guidance, Resistance, Faerie Fire, Entangle&amp;lt;blockquote&amp;gt;&#039;&#039;The will of the world&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crafting cunningness to you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A swift defeat scheme.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Thunderwave, Ice Knife&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;[[Wynnipher Winchester|WYNNIPHER WINCHESTER]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Patches Vanderburg|PATCHES VANDERBURG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Arrafell Underbelly&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake has met Hazel, Patches&#039;s doll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Avel|AVEL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lenore|LENORE]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake has a greater desire to keep Lenore safe after seeing a corpse that looked like her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Syl Vipershade|SYL VIPERSHADE]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skelly|SKELLY]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake and Skelly are roomates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Stix|STIX]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake has bragging rights over Stix for winning a drinking competition against them.&lt;br /&gt;
* Stix won Ichake 250 gold from another gambling game that Raegina put on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rhogar Dreel|RHOGAR DREEL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Delaiah|DELIAH]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLLIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Girl Bard Named Leonard|LEONARD VALEBRIGHT II]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zasheir|ZASHEIR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Arrafell Underbelly&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Low&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DIANA BELKACEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki.&lt;br /&gt;
&lt;br /&gt;
== A List of Pages Amia needs to write on for Ichake&#039;s lore ==&lt;br /&gt;
&lt;br /&gt;
* Saltport&lt;br /&gt;
* Xandria&lt;br /&gt;
* Karso&lt;br /&gt;
* Fallhorn City&lt;br /&gt;
* Fasiltum&lt;br /&gt;
* Pteris&lt;br /&gt;
* Patches Vanderburg&lt;br /&gt;
* Avel (With permission)&lt;br /&gt;
* Syl Vipershade (With permission)&lt;br /&gt;
* Skelly (With permission)&lt;br /&gt;
* Stix&lt;br /&gt;
* Deliah (With permission)&lt;br /&gt;
* Leonard Valebright II (With permission)&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46616</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46616"/>
		<updated>2026-05-15T23:34:28Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/68Cqy7j917T55dSR0Cw9XH?si=5abd2d3389724446&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 2 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid / Level 2 Monk in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Qiuxing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying missive of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Kars%C3%B6 KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Kars%C3%B6 KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
See &amp;quot;The Story So Far&amp;quot; for more details.&lt;br /&gt;
&lt;br /&gt;
=== [SCHROEDINGER&#039;S DATE] - THE JOURNEY CONTINUES ===&lt;br /&gt;
[SCHROEDINGER&#039;S DATE]&lt;br /&gt;
&lt;br /&gt;
Ichake continues his journey onwards after the events of the campaign, looking to complete his walk around the world.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far - Bedlam In The Badlands ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and [[Demir Nightshade]] into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and [[Steady Wind]] were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an a tentacled rod. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found [[Dallas]] out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;LIVESTOCK AND CROP CARE&amp;quot; - 4/22/26 - SEAN&#039;&#039;&#039; ===&lt;br /&gt;
With the new developments in Pteris slowly calming down in the coming weeks, Ichake is tasked to returning to the original core values of the arboretum with [[Avel]], [[Ollie]], [[Dallas]], [[The Girl Bard Named Leonard|Leonard]], and [[Skelly]], by working with the Shepherds to secure the food supply for the Arboretum and ensure its safety. As is customary with a trip to help the Shepherds, a long walk to their rendezvous point is in order, which goes without much delay - Skelly and Ichake form a prime musical duo, and Ichake is also able to make short work of the jobs involving navigation and cooking due to Ichake&#039;s guidance, cooking skyr with honey and nuts, a recipe he picked up from [[Friþleas]]. He quickly got to work gardening, taking on the unenviable task of attempting to harvest a kilmatur cactus, which he learned has roots that can extend as far as 30 feet in the ground as well as a flesh that can be made into a poultice that can heal burns. However, the calm plant life is cut very short when two of the plants were revealed to be not real, and in fact, quite dangerous. A good chunk of Ichake&#039;s magic was spent keeping Dallas and Leonard up, but without much incident, they were able to take the two plants down.&lt;br /&gt;
&lt;br /&gt;
The next section of their work involved checking on the livestock, where the party was jumped by a horde of chickens, flying monsters, and rudderkin. The overwhelming swarm was not easy to deal with, forcing Ichake to use Balm of Peace for the second time in the campaign. The battle between the chickens, rudderkin, and flying owl demons is...less deadly, and more of a war of attrition. Once the party gets their footing, they&#039;re able to swiftly take them down, securing the food supply and setting them on their journey back home.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;THE RITUAL OF THE RIDER&amp;quot; - 5/14/26 - MERCEDES&#039;&#039;&#039; ===&lt;br /&gt;
The adventure opens with the party, consisting of the characters [[Stix]], [[Delaiah|Deliah]], [[Zasheir]], [[Wynnipher Winchester|Wynnipher]], and Diana, as well as the NPCs Raegina, Nacha, Cilvdy, and Baftzmyr. It begins with everyone gathered with Raegina and the pilots of the War Rig in order to begin the journey Southbound, beginning with a brief lesson from Raegina about Qa&#039;zaak&#039;s power and warning the party that our goal is NOT to fight Qa&#039;zaak, but is to pave a road to [[The Acqua Junction Tiangius|Acqua Junction]], the battle site between Qa&#039;zaak and the aquatic demons and [[Zariel]], one of which who lost. The primary goal of Raegina&#039;s further quests is a &amp;quot;group hiking trip,&amp;quot; so to speak, placing pitons along the road to give easy access from the Arboretum to the War Rig with the power of silk.&lt;br /&gt;
&lt;br /&gt;
Before they set out, the party plays a special game of Kicyr&#039;s Roulette, a special Ritual of the Rider Drinking Game where one must resist both alcohol and avoid special doses of poison. Ichake was confident in his own skills after playing many a risky drinking game with his housemates in [[Xandria]], powerful mages who could teach him the value of playing it subtle with your power. With a stone-cold smile and a naive demeanor, he betted the highest amount of the party. Just in case, he also ensured his monetary safety by making a deal with Stix to split their winnings, though it didn&#039;t matter in the end, since he won the competition. He did, however, get poisoned by a dose of Midnight Tears, which caused him to wake up at midnight and cough up blood. He is now a little bit scared of drinking alcohol, but is happy with his winnings.&lt;br /&gt;
&lt;br /&gt;
The morning comes for departure, and Ichake takes up his classic post of lookout on the War Rig, hoping to help Baftzmyr out and also hoping to bond with Baftzmyr on the long journey ahead. To start, Ichake spotted a circle of buzzards and pointed it out to the party, who made the decision to check out the dead thing that the buzzards were circling, finding a ruptured corpse of a Kenku that Ichake initially thought was Lenore&#039;s corpse. Ichake sets the body in the ground, and they continue on. When night falls, despite being poisoned, Ichake is awoken to deal with a thread of sandwich demons. He rapidly loses patience for Zasheir, Deliah, and Wynnipher, who decide to eat the sandwich demon corpses, and commands then all to go to bed. He got a moment alone with Baftzmyr, who commanded him to stop asking if she was okay, because she won&#039;t be okay for a long time. He resolves to be a comforting presence for her in the shadows without meddling too much anymore.&lt;br /&gt;
&lt;br /&gt;
On the second day, their venturing continues much as normal, and they find a tan elven woman in Gerudo-esq fashion jumping up and down, trying to get people&#039;s attention. She is beaten up, and was being chased by one of the crab demons, and the party quickly jumps into action to help. Ichake&#039;s quick use of Sanctuary and Inflict Wounds, combined with a spread of damage from everyone else, is able to take the crab down. As thanks for saving her, she gives Ichake one magical bean in a bag, which confuses him greatly, but he resolves to keep it safe as thanks for her. Ichake does not keep watch that night, and nothing happens.&lt;br /&gt;
&lt;br /&gt;
On the third day, there is a sandstorm in the path of where they&#039;re trying to go, and Raegina chooses to push through it, which causes Ichake to wrap his face and eyes in his old vestments to keep the dust out of his eyes. While going through the desert, Stix hears the crying noise of an animal, but the sandstorm is too thick to see what happens. He turns down Stix&#039;s invitation to trade spots, but the heatstroke and sand gets to him, causing him to fall off the War Rig for the second time in the course of his life. No one sees him fall off, and he is forgotten, causing him to run behind the War Rig for a bit before they notice his disappearance and he jumps back on. That night, Raegina offers up to gamble, and Ichake puts money into the pot, again making a deal with Stix to split the winnings. This time, Stix won, and they shared the pot.&lt;br /&gt;
&lt;br /&gt;
For their final day of travel, Ichake and the group find a group of people that seem to be going through the process of transforming into snakefolk - a man and a woman, a person with the head of a cobra, and a Yuan-Ti. They attempted to stop the War Rig and rob them, but with the help of some magically amplified intimidation and a cannon shot, Ichake is able to ward them away through intimidation. They set up for the night, having gotten four days of travel, and with the help of Nacha, he is able to be teleported back to the Arboretum in time for his next mission.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;ARRAFELL UNDERBELLY&amp;quot; - 5/15/26 - CAT&#039;&#039;&#039; ===&lt;br /&gt;
Though a small venturing party, Ichake meets up with [[Patches Vanderburg]] and [[Zasheir]] in order to deal with the threat of thieves in the town of Arrafell, teleporting there through the help of the Shepherds, though they do seem to be a little bit late. Eventually, they meet up with the not-Shepherds Misfit, who works in a place where they heal people (as everyone in the table collectively forgot the name) and Sir Anthony, who are acting on request of the Viscount of Arrafell. Their adventure starts with just a little bit of chaos, saving Saltique Petra and Yuru from their runaway horse, and they meet with Garrett and Nash, who are carrying a litter of crates, and the Shepherds help the party teleport to Arrafell with the power of Silk. They meet up with a tabaxi named Brightpatch, who tells them that the thieves&#039; have had some advantage for getting into these estates that needs to be dealt with. The Viscount is suspicious, as is an artisan named Chrissy, and Brightpatch suggests they talk to Kardyl Starkmark, the owner of a local tavern. After some persuasion with her and some alcohol as a bargaining chip, Kardyl points them in the direction of the Interim City Protection Division to find one of her friends, who is suspicious about another guard named Moss, who has been comitting politically-motivated shake-downs in the name of the Viscount. She also lets slip that the Thieves&#039; Guild is associated with the Artisan&#039;s Guild, and that there&#039;s a secret tunnel in the storage closet next to Chrissy&#039;s office. She also gives the party a cloak that bolsters max HP. With two options in front of them, the party decides to take the direct route to Chrissy&#039;s office.&lt;br /&gt;
&lt;br /&gt;
With the power of pure charisma, Ichake is able to overwhelmingly convince the front desk that the party is there for a meeting with Chrissy, and instead head to the storage closet where the secret tunnel is, which Ichake is able to pick using his claws. Opening the door revealed a normal storage closet, which after some investigation, Patches is able to find the mechanism that unlocks the secret door, which slides the wall away to reveal a dark passage, which the party enters and closes behind them. Inside they find the hangout spot for the Thieves&#039; Guild, but with setting off an alarm, a human thief is expecting them. With not much animosity between them anymore, Ichake cuts to the chase, not seeking to kill them or hurt them, but find a peaceful resolution to the problem. With this unexpected angle, a second thief, this one a tiefling, takes over, who introduces themself as Vice. Ichake and Vice go back and forth for a bit, with Vice requesting for them to harass Xalyth on their behalf. They can&#039;t turn away from crime, but in return, they agree to give the party information on Toi&#039;Viral, a famous reformed demon who wished away the dragons and brought in the start of the PR Era. She has an amulet that can be used to contact her, which is in the city of Arrafell somewhere that Vice knows. In order to find Xalyth, Vice sends them to talk with Captain Brior Windward. Notably, Vice does register as possibly a demon. &lt;br /&gt;
&lt;br /&gt;
Talking with the Captain points them in the direction of the cultist&#039;s old haunt in a hand-waved discussion, which leads them to the sewer access to the cultist&#039;s lair. Patches, having dealt with the cultists before, is able to lead them into the main chamber where cultists are found.&lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;My life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Spare The Dying, Cure Wounds, Healing Word, Goodberry&amp;lt;blockquote&amp;gt;&#039;&#039;Spirit, come to me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Share your knowledge with my soul&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Impart to me your gift&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Druidcraft (Sylvan), Thaumaturgy (Abyssal)&amp;lt;blockquote&amp;gt;&#039;&#039;In violent attitude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I face, I seek peaceful end&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force, peace, I choose not&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Shillelagh (Sylvan), Inflict Wounds (Abyssal)&amp;lt;blockquote&amp;gt;&#039;&#039;In dreams, I see it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A light to cut through the dark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and sword.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Light, Sacred Flame, Heroism, Sanctuary, Bless, Guiding Bolt, Shield of Faith&amp;lt;blockquote&amp;gt;&#039;&#039;Stratagemic plan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If I see where I must go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cannot be stopped.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Guidance, Resistance, Faerie Fire, Entangle&amp;lt;blockquote&amp;gt;&#039;&#039;The will of the world&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crafting cunningness to you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A swift defeat scheme.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Thunderwave, Ice Knife&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;[[Wynnipher Winchester|WYNNIPHER WINCHESTER]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Patches Vanderburg|PATCHES VANDERBURG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Arrafell Underbelly&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake has met Hazel, Patches&#039;s doll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Avel|AVEL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lenore|LENORE]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake has a greater desire to keep Lenore safe after seeing a corpse that looked like her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Syl Vipershade|SYL VIPERSHADE]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skelly|SKELLY]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake and Skelly are roomates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Stix|STIX]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake has bragging rights over Stix for winning a drinking competition against them.&lt;br /&gt;
* Stix won Ichake 250 gold from another gambling game that Raegina put on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rhogar Dreel|RHOGAR DREEL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Delaiah|DELIAH]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLLIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Girl Bard Named Leonard|LEONARD VALEBRIGHT II]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zasheir|ZASHEIR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Arrafell Underbelly&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Low&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DIANA BELKACEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki.&lt;br /&gt;
&lt;br /&gt;
== A List of Pages Amia needs to write on for Ichake&#039;s lore ==&lt;br /&gt;
&lt;br /&gt;
* Saltport&lt;br /&gt;
* Xandria&lt;br /&gt;
* Karso&lt;br /&gt;
* Fallhorn City&lt;br /&gt;
* Fasiltum&lt;br /&gt;
* Pteris&lt;br /&gt;
* Patches Vanderburg&lt;br /&gt;
* Avel (With permission)&lt;br /&gt;
* Syl Vipershade (With permission)&lt;br /&gt;
* Skelly (With permission)&lt;br /&gt;
* Stix&lt;br /&gt;
* Deliah (With permission)&lt;br /&gt;
* Leonard Valebright II (With permission)&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Dao_Shinto&amp;diff=46615</id>
		<title>Dao Shinto</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Dao_Shinto&amp;diff=46615"/>
		<updated>2026-05-15T21:48:57Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_god|affilliation=affiliation|name={{PAGENAME}}|image=Daoshinto.png|caption=Art of Dao Shinto from the holy texts carried by Ichake Asaku|domains=Nature, Order, Peace|alias=God of Spirits|plane=Mount Celestia}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dao Shinto&#039;&#039;&#039; is the “god” of the Kami, a pervasive spiritual force that resides in everything in existence. He is a force of self-cultivation and harmony, and despite having a physical form and being a physical god, is often believed and revered to be the animistic force that resides in everything.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Dao Shinto is characterized as a fox-like god, with anatomy similar to that of a Vulpine. Despite this, it is a false association to assume the Vulpine and Dao Shinto are associated, they in fact have nothing in common. He has wavy, sky-blue hair and sky-blue robes to match. They often are depicted riding the clouds like a surfboard, as they interact with the mortals below throughout Quelmar.&lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
Belief in whether Dao Shinto is largely cultural, and therefore he does not have the power to perform large-scale religious beliefs. As such, it is not uncommon for someone to not believe in the existence of Dao Shinto as a whole, instead of most major gods, whose existence is known but maybe not followed. Dao Shinto actually prefers this, as he feels it allows him to perform blessings that are more dear to his heart.&lt;br /&gt;
&lt;br /&gt;
== Worshippers ==&lt;br /&gt;
Due to being a self-improving based belief, Dao Shinto is a belief that can be worshipped by anyone of any walk of life.&lt;br /&gt;
&lt;br /&gt;
The most notable group of worshippers include the Asaku Conclave, a tribe of primarily Troverthian Ursin (Though they openly accept anyone of all walks of life). After the rise of the demonic threat in [[Bedlam in the Badlands]], a large influx of people sought out an easy religion to believe and have faith in, which resulted in more minor conclaves such as Yiqi, Qiang, Ziran, Mingling, and Hexie Conclaves.&lt;br /&gt;
&lt;br /&gt;
People who devote their service to Dao Shinto may manifest as Clerics of the Order, Peace, or Nature domains, Druids of the Shepherd Circle, Celestial Warlocks, or Paladins of the Oaths of Devotion, Redemption, or Glory.&lt;br /&gt;
&lt;br /&gt;
== Holy Symbol ==&lt;br /&gt;
A sky-blue magatama, notably visible somewhere on their person.&lt;br /&gt;
&lt;br /&gt;
== Notable Holy Sites ==&lt;br /&gt;
Due to the widespread belief that everything contains spiritual energy under Dao Shinto, it did not become a large priority for holy sites to be built, instead that travelers who believed in Dao Shinto would be able to find each other on their paths and bless each other’s journeys through the world. However, due to the demonic uprising, the first holy site to Dao Shinto, known as the Su Torii, was crafted by [[Ichake Asaku]].&lt;br /&gt;
&lt;br /&gt;
== Su Torii ==&lt;br /&gt;
The Su Torii is the first dedicated holy site made for Dao Shinto, and has since gained renown in the ages to come despite being a very small dedication to Dao Shinto. A small campfire on the outskirts of the Arboretum where Ichake Asaku would retire after the day’s work, and hear the stories of people who wished to share them. Ichake Asaku believed that the act of devotion to Dao Shinto was enough to make a holy sight, and never actively acted upon making it more powerful and more vibrant, though he wouldn’t say no to if someone wished to spruce it up. &lt;br /&gt;
&lt;br /&gt;
Most notably around the campfire is dedications to everyone that has been lost to the Demonic Infiltration, memoriums of every spirit who lost their life in the struggle. The list of the people memorialized (and what is there) in the Su Torii are listed below: &lt;br /&gt;
&lt;br /&gt;
* [[Gobbo Greenskin]] (A funeral pyre made by [[Rhogar Dreel]])&lt;br /&gt;
* [[Nid]] (A funeral pyre made by [[Rhogar Dreel]])&lt;br /&gt;
* Daphne (A locket containing a photo of Daphne&#039;s family)&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== Hymns and Prayers ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LET THE WORLD SPEAK&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GO FORTH, EMPOWERED&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;This is a hymn in Sylvan, and when transcribed to Common, does not rhyme.&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;As the gods say at their every command,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One thing or another loves the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The path may be muddy, but we still walk forwards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ve a long road ahead of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the gods say at their every command,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the ability to become even greater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drink and sing! Everyone, be merry!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s not so bad once in a while.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;DEFY THE ODDS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SAFE WITHIN YOUR HEART&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46610</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46610"/>
		<updated>2026-05-15T02:32:51Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 2 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid / Level 2 Monk in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Qiuxing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Kars%C3%B6 KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Kars%C3%B6 KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== [VARIABLE DATE] - THE JOURNEY CONTINUES ===&lt;br /&gt;
[VARIABLE DATE]&lt;br /&gt;
&lt;br /&gt;
Ichake continues his journey onwards after the events of the campaign, looking to complete his walk around the world.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and [[Demir Nightshade]] into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and [[Steady Wind]] were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an a tentacled rod. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found [[Dallas]] out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;LIVESTOCK AND CROP CARE&amp;quot; - 4/22/26 - SEAN&#039;&#039;&#039; ===&lt;br /&gt;
With the new developments in Pteris slowly calming down in the coming weeks, Ichake is tasked to returning to the original core values of the arboretum with [[Avel]], [[Ollie]], [[Dallas]], [[The Girl Bard Named Leonard|Leonard]], and [[Skelly]], by working with the Shepherds to secure the food supply for the Arboretum and ensure its safety. As is customary with a trip to help the Shepherds, a long walk to their rendezvous point is in order, which goes without much delay - Skelly and Ichake form a prime musical duo, and Ichake is also able to make short work of the jobs involving navigation and cooking due to Ichake&#039;s guidance, cooking skyr with honey and nuts, a recipe he picked up from [[Friþleas]]. He quickly got to work gardening, taking on the unenviable task of attempting to harvest a kilmatur cactus, which he learned has roots that can extend as far as 30 feet in the ground as well as a flesh that can be made into a poultice that can heal burns. However, the calm plant life is cut very short when two of the plants were revealed to be not real, and in fact, quite dangerous. A good chunk of Ichake&#039;s magic was spent keeping Dallas and Leonard up, but without much incident, they were able to take the two plants down.&lt;br /&gt;
&lt;br /&gt;
The next section of their work involved checking on the livestock, where the party was jumped by a horde of chickens, flying monsters, and rudderkin. The overwhelming swarm was not easy to deal with, forcing Ichake to use Balm of Peace for the second time in the campaign. The battle between the chickens, rudderkin, and flying owl demons is...less deadly, and more of a war of attrition. Once the party gets their footing, they&#039;re able to swiftly take them down, securing the food supply and setting them on their journey back home.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;THE RITUAL OF THE RIDER&amp;quot; - 5/14/25 - MERCEDES&#039;&#039;&#039; ===&lt;br /&gt;
The adventure opens with the party, consisting of the characters [[Stix]], [[Delaiah|Deliah]], [[Zasheir]], [[Wynnipher Winchester|Wynnipher]], and Diana, as well as the NPCs Raegina, Nacha, Cilvdy, and Baftzmyr. It begins with everyone gathered with Raegina and the pilots of the War Rig in order to begin the journey Southbound, beginning with a brief lesson from Raegina about Qa&#039;zaak&#039;s power and warning the party that our goal is NOT to fight Ka&#039;zaak, but is to pave a road to [[The Acqua Junction Tiangius|Acqua Junction]], the battle site between Qa&#039;zaak and the aquatic demons and [[Zariel]], one of which who lost. The primary goal of Raegina&#039;s further quests is a &amp;quot;group hiking trip,&amp;quot; so to speak, placing pitons along the road to give easy access from the Arboretum to the War Rig with the power of silk.&lt;br /&gt;
&lt;br /&gt;
Before they set out, the party plays a special game of Kicyr&#039;s Roulette, a special Ritual of the Rider Drinking Game where one must resist both alcohol and avoid special doses of poison. Ichake was confident in his own skills after playing many a risky drinking game with his housemates in [[Xandria]], powerful mages who could teach him the value of playing it subtle with your power. With a stone-cold smile and a naive demeanor, he betted the highest amount of the party. Just in case, he also ensured his monetary safety by making a deal with Stix to split their winnings, though it didn&#039;t matter in the end, since he won the competition. He did, however, get poisoned by a dose of Midnight Tears, which caused him to wake up at midnight and cough up blood. He is now a little bit scared of drinking alcohol, but is happy with his winnings.&lt;br /&gt;
&lt;br /&gt;
The morning comes for departure, and Ichake takes up his classic post of lookout on the War Rig, hoping to help Baftzmyr out and also hoping to bond with Baftzmyr on the long journey ahead. To start, Ichake spotted a circle of buzzards and pointed it out to the party, who made the decision to check out the dead thing that the buzzards were circling, finding a ruptured corpse of a Kenku that Ichake initially thought was Lenore&#039;s corpse. Ichake sets the body in the ground, and they continue on. When night falls, despite being poisoned, Ichake is awoken to deal with a thread of sandwich demons. He rapidly loses patience for Zasheir, Deliah, and Wynnipher, who decide to eat the sandwich demon corpses, and commands then all to go to bed. He got a moment alone with Baftzmyr, who commanded him to stop asking if she was okay, because she won&#039;t be okay for a long time. He resolves to be a comforting presence for her in the shadows without meddling too much anymore.&lt;br /&gt;
&lt;br /&gt;
On the second day, their venturing continues much as normal, and they find a tan elven woman in Gerudo-esq fashion jumping up and down, trying to get people&#039;s attention. She is beaten up, and was being chased by one of the crab demons, and the party quickly jumps into action to help. Ichake&#039;s quick use of Sanctuary and Inflict Wounds, combined with a spread of damage from everyone else, is able to take the crab down. As thanks for saving her, she gives Ichake one magical bean in a bag, which confuses him greatly, but he resolves to keep it safe as thanks for her. Ichake does not keep watch that night, and nothing happens.&lt;br /&gt;
&lt;br /&gt;
On the third day, there is a sandstorm in the path of where they&#039;re trying to go, and Raegina chooses to push through it, which causes Ichake to wrap his face and eyes in his old vestments to keep the dust out of his eyes. While going through the desert, Stix hears the crying noise of an animal, but the sandstorm is too thick to see what happens. He turns down Stix&#039;s invitation to trade spots, but the heatstroke and sand gets to him, causing him to fall off the War Rig for the second time in the course of his life. No one sees him fall off, and he is forgotten, causing him to run behind the War Rig for a bit before they notice his disappearance and he jumps back on. That night, Raegina offers up to gamble, and Ichake puts money into the pot, again making a deal with Stix to split the winnings. This time, Stix won, and they shared the pot.&lt;br /&gt;
&lt;br /&gt;
For their final day of travel, Ichake and the group find a group of people that seem to be going through the process of transforming into snakefolk - a man and a woman, a person with the head of a cobra, and a Yuan-Ti. They attempted to stop the War Rig and rob them, but with the help of some magically amplified intimidation and a cannon shot, Ichake is able to ward them away through intimidation. They set up for the night, having gotten four days of travel, and with the help of Nacha, he is able to be teleported back to the Arboretum in time for his next mission.&lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;My life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Spare The Dying, Cure Wounds, Healing Word, Goodberry&amp;lt;blockquote&amp;gt;&#039;&#039;Spirit, come to me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Share your knowledge with my soul&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Impart to me your gift&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Druidcraft (Sylvan), Thaumaturgy (Abyssal)&amp;lt;blockquote&amp;gt;&#039;&#039;In violent attitude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I face, I seek peaceful end&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force, peace, I choose not&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Shillelagh (Sylvan), Inflict Wounds (Abyssal)&amp;lt;blockquote&amp;gt;&#039;&#039;In dreams, I see it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A light to cut through the dark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and sword.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Light, Sacred Flame, Heroism, Sanctuary, Bless, Guiding Bolt, Shield of Faith&amp;lt;blockquote&amp;gt;&#039;&#039;Stratagemic plan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If I see where I must go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cannot be stopped.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Guidance, Resistance, Faerie Fire, Entangle&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;[[Wynnipher Winchester|WYNNIPHER WINCHESTER]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Patches Vanderburg|PATCHES VANDERBURG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Avel|AVEL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lenore|LENORE]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake has a greater desire to keep Lenore safe after seeing a corpse that looked like her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Syl Vipershade|SYL VIPERSHADE]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skelly|SKELLY]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake and Skelly are roomates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Stix|STIX]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake has bragging rights over Stix for winning a drinking competition against them.&lt;br /&gt;
* Stix won Ichake 250 gold from another gambling game that Raegina put on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rhogar Dreel|RHOGAR DREEL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Delaiah|DELIAH]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLLIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Girl Bard Named Leonard|LEONARD VALEBRIGHT II]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zasheir|ZASHEIR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Low&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DIANA BELKACEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki.&lt;br /&gt;
&lt;br /&gt;
== A List of Pages Amia needs to write on for Ichake&#039;s lore ==&lt;br /&gt;
&lt;br /&gt;
* Saltport&lt;br /&gt;
* Xandria&lt;br /&gt;
* Karso&lt;br /&gt;
* Fallhorn City&lt;br /&gt;
* Fasiltum&lt;br /&gt;
* Pteris&lt;br /&gt;
* Patches Vanderburg&lt;br /&gt;
* Avel (With permission)&lt;br /&gt;
* Syl Vipershade (With permission)&lt;br /&gt;
* Skelly (With permission)&lt;br /&gt;
* Stix&lt;br /&gt;
* Deliah (With permission)&lt;br /&gt;
* Leonard Valebright II (With permission)&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46609</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46609"/>
		<updated>2026-05-15T00:33:49Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 2 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid / Level 2 Monk in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Qiuxing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Kars%C3%B6 KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Kars%C3%B6 KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and [[Demir Nightshade]] into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and [[Steady Wind]] were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an a tentacled rod. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found [[Dallas]] out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;LIVESTOCK AND CROP CARE&amp;quot; - 4/22/26 - SEAN&#039;&#039;&#039; ===&lt;br /&gt;
With the new developments in Pteris slowly calming down in the coming weeks, Ichake is tasked to returning to the original core values of the arboretum with [[Avel]], [[Ollie]], [[Dallas]], [[The Girl Bard Named Leonard|Leonard]], and [[Skelly]], by working with the Shepherds to secure the food supply for the Arboretum and ensure its safety. As is customary with a trip to help the Shepherds, a long walk to their rendezvous point is in order, which goes without much delay - Skelly and Ichake form a prime musical duo, and Ichake is also able to make short work of the jobs involving navigation and cooking due to Ichake&#039;s guidance, cooking skyr with honey and nuts, a recipe he picked up from [[Friþleas]]. He quickly got to work gardening, taking on the unenviable task of attempting to harvest a kilmatur cactus, which he learned has roots that can extend as far as 30 feet in the ground as well as a flesh that can be made into a poultice that can heal burns. However, the calm plant life is cut very short when two of the plants were revealed to be not real, and in fact, quite dangerous. A good chunk of Ichake&#039;s magic was spent keeping Dallas and Leonard up, but without much incident, they were able to take the two plants down.&lt;br /&gt;
&lt;br /&gt;
The next section of their work involved checking on the livestock, where the party was jumped by a horde of chickens, flying monsters, and rudderkin. The overwhelming swarm was not easy to deal with, forcing Ichake to use Balm of Peace for the second time in the campaign. The battle between the chickens, rudderkin, and flying owl demons is...less deadly, and more of a war of attrition. Once the party gets their footing, they&#039;re able to swiftly take them down, securing the food supply and setting them on their journey back home.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;THE RITUAL OF THE RIDER&amp;quot; - 5/14/25 - MERCEDES&#039;&#039;&#039; ===&lt;br /&gt;
The adventure opens with the party, consisting of the characters [[Stix]], [[Delaiah|Deliah]], [[Zasheir]], [[Wynnipher Winchester|Wynnipher]], and Diana, as well as the NPCs Raegina, Nacha, Cilvdy, and Baftzmyr. It begins with everyone gathered with Raegina and the pilots of the War Rig in order to begin the journey Southbound, beginning with a brief lesson from Raegina about Ka&#039;zaak&#039;s power and warning the party that our goal is NOT to fight Ka&#039;zaak, but is to pave a road to [[The Acqua Junction Tiangius|Acqua Junction]], the battle site between Ka&#039;zaak and the aquatic demons and [[Zariel]], one of which who lost. The primary goal of Raegina&#039;s further quests is a &amp;quot;group hiking trip,&amp;quot; so to speak, placing pitons along the road to give easy access from the Arboretum to the War Rig with the power of silk.&lt;br /&gt;
&lt;br /&gt;
Before they set out, the party plays a special game of Kicyr&#039;s Roulette, a special Ritual of the Rider Drinking Game where one must resist both alcohol and avoid special doses of poison. Ichake was confident in his own skills after playing many a risky drinking game with his housemates in [[Xandria]], powerful mages who could teach him the value of playing it subtle with your power. With a stone-cold smile and a naive demeanor, he betted the highest amount of the party. Just in case, he also ensured his monetary safety by making a deal with Stix to split their winnings, though it didn&#039;t matter in the end, since he won the competition. He did, however, get poisoned by a dose of Midnight Tears, which caused him to wake up at midnight and cough up blood. He is now a little bit scared of drinking alcohol, but is happy with his winnings.&lt;br /&gt;
&lt;br /&gt;
The morning comes for departure, and Ichake takes up his classic post of lookout on the War Rig, hoping to help Baftzmyr out and also hoping to bond with Baftzmyr on the long journey ahead. To start, Ichake spotted a circle of buzzards and pointed it out to the party, who made the decision to check out the dead thing that the buzzards were circling, finding a ruptured corpse of a Kenku that Ichake initially thought was Lenore&#039;s corpse. Ichake sets the body in the ground, and they continue on. When night falls, despite being poisoned, Ichake is awoken to deal with a thread of sandwich demons. He rapidly loses patience for Zasheir, Deliah, and Wynnipher, who decide to eat the sandwich demon corpses, and commands then all to go to bed. He got a moment alone with Baftzmyr, who commanded him to stop asking if she was okay, because she won&#039;t be okay for a long time. He resolves to be a comforting presence for her in the shadows without meddling too much anymore.&lt;br /&gt;
&lt;br /&gt;
On the second day, their venturing continues much as normal, and they find a tan elven woman in Gerudo-esq fashion jumping up and down, trying to get people&#039;s attention. She is beaten up, and was being chased by one of the crab demons, and the party quickly jumps into action to help.&lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;My life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Spare The Dying, Cure Wounds, Healing Word, Goodberry&amp;lt;blockquote&amp;gt;&#039;&#039;Spirit, come to me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Share your knowledge with my soul&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Impart to me your gift&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Druidcraft (Sylvan), Thaumaturgy (Abyssal)&amp;lt;blockquote&amp;gt;&#039;&#039;In violent attitude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I face, I seek peaceful end&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force, peace, I choose not&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Shillelagh (Sylvan), Inflict Wounds (Abyssal)&amp;lt;blockquote&amp;gt;&#039;&#039;In dreams, I see it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A light to cut through the dark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and sword.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Light, Sacred Flame, Heroism, Sanctuary, Bless, Guiding Bolt, Shield of Faith&amp;lt;blockquote&amp;gt;&#039;&#039;Stratagemic plan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If I see where I must go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cannot be stopped.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Guidance, Resistance, Faerie Fire, Entangle&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;[[Wynnipher Winchester|WYNNIPHER WINCHESTER]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Patches Vanderburg|PATCHES VANDERBURG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Avel|AVEL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lenore|LENORE]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake has a greater desire to keep Lenore safe after seeing a corpse that looked like her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Syl Vipershade|SYL VIPERSHADE]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skelly|SKELLY]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake and Skelly are roomates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Stix|STIX]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ichake has bragging rights over Stix for winning a drinking competition against them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rhogar Dreel|RHOGAR DREEL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Delaiah|DELIAH]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLLIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Girl Bard Named Leonard|LEONARD VALEBRIGHT II]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zasheir|ZASHEIR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Low&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DIANA BELKACEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;The Ritual of the Rider&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki.&lt;br /&gt;
&lt;br /&gt;
== A List of Pages Amia needs to write on for Ichake&#039;s lore ==&lt;br /&gt;
&lt;br /&gt;
* Saltport&lt;br /&gt;
* Xandria&lt;br /&gt;
* Karso&lt;br /&gt;
* Fallhorn City&lt;br /&gt;
* Fasiltum&lt;br /&gt;
* Pteris&lt;br /&gt;
* Patches Vanderburg&lt;br /&gt;
* Avel (With permission)&lt;br /&gt;
* Syl Vipershade (With permission)&lt;br /&gt;
* Skelly (With permission)&lt;br /&gt;
* Stix&lt;br /&gt;
* Deliah (With permission)&lt;br /&gt;
* Leonard Valebright II (With permission)&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Dao_Shinto&amp;diff=46608</id>
		<title>Dao Shinto</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Dao_Shinto&amp;diff=46608"/>
		<updated>2026-05-15T00:01:30Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_god|affilliation=affiliation|name={{PAGENAME}}|image=Daoshinto.png|caption=Art of Dao Shinto from the holy texts carried by Ichake Asaku|domains=Nature, Order, Peace|alias=God of Spirits|plane=Mount Celestia}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dao Shinto&#039;&#039;&#039; is the “god” of the Kami, a pervasive spiritual force that resides in everything in existence. He is a force of self-cultivation and harmony, and despite having a physical form and being a physical god, is often believed and revered to be the animistic force that resides in everything.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Dao Shinto is characterized as a fox-like god, with anatomy similar to that of a Vulpine. Despite this, it is a false association to assume the Vulpine and Dao Shinto are associated, they in fact have nothing in common. He has wavy, sky-blue hair and sky-blue robes to match. They often are depicted riding the clouds like a surfboard, as they interact with the mortals below throughout Quelmar.&lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
Belief in whether Dao Shinto is largely cultural, and therefore he does not have the power to perform large-scale religious beliefs. As such, it is not uncommon for someone to not believe in the existence of Dao Shinto as a whole, instead of most major gods, whose existence is known but maybe not followed. Dao Shinto actually prefers this, as he feels it allows him to perform blessings that are more dear to his heart.&lt;br /&gt;
&lt;br /&gt;
== Worshippers ==&lt;br /&gt;
Due to being a self-improving based belief, Dao Shinto is a belief that can be worshipped by anyone of any walk of life.&lt;br /&gt;
&lt;br /&gt;
The most notable group of worshippers include the Asaku Conclave, a tribe of primarily Troverthian Ursin (Though they openly accept anyone of all walks of life). After the rise of the demonic threat in [[Bedlam in the Badlands]], a large influx of people sought out an easy religion to believe and have faith in, which resulted in more minor conclaves such as Yiqi, Qiang, Ziran, Mingling, and Hexie Conclaves.&lt;br /&gt;
&lt;br /&gt;
People who devote their service to Dao Shinto may manifest as Clerics of the Order, Peace, or Nature domains, Druids of the Shepherd Circle, Celestial Warlocks, or Paladins of the Oaths of Devotion, Redemption, or Glory.&lt;br /&gt;
&lt;br /&gt;
== Holy Symbol ==&lt;br /&gt;
A sky-blue magatama, notably visible somewhere on their person.&lt;br /&gt;
&lt;br /&gt;
== Notable Holy Sites ==&lt;br /&gt;
Due to the widespread belief that everything contains spiritual energy under Dao Shinto, it did not become a large priority for holy sites to be built, instead that travelers who believed in Dao Shinto would be able to find each other on their paths and bless each other’s journeys through the world. However, due to the demonic uprising, the first holy site to Dao Shinto, known as the Su Torii, was crafted by [[Ichake Asaku]].&lt;br /&gt;
&lt;br /&gt;
== Su Torii ==&lt;br /&gt;
The Su Torii is the first dedicated holy site made for Dao Shinto, and has since gained renown in the ages to come despite being a very small dedication to Dao Shinto. A small campfire on the outskirts of the Arboretum where Ichake Asaku would retire after the day’s work, and hear the stories of people who wished to share them. Ichake Asaku believed that the act of devotion to Dao Shinto was enough to make a holy sight, and never actively acted upon making it more powerful and more vibrant, though he wouldn’t say no to if someone wished to spruce it up. &lt;br /&gt;
&lt;br /&gt;
Most notably around the campfire is dedications to everyone that has been lost to the Demonic Infiltration, memoriums of every spirit who lost their life in the struggle. The list of the people memorialized (and what is there) in the Su Torii are listed below: &lt;br /&gt;
&lt;br /&gt;
* [[Gobbo Greenskin]] (A funeral pyre made by [[Rhogar Dreel]])&lt;br /&gt;
* [[Nid]] (A funeral pyre made by [[Rhogar Dreel]])&lt;br /&gt;
* Bella (A locket containing a photo of Bella&#039;s family)&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== Hymns and Prayers ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LET THE WORLD SPEAK&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GO FORTH, EMPOWERED&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;This is a hymn in Sylvan, and when transcribed to Common, does not rhyme.&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;As the gods say at their every command,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One thing or another loves the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The path may be muddy, but we still walk forwards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ve a long road ahead of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the gods say at their every command,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the ability to become even greater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drink and sing! Everyone, be merry!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s not so bad once in a while.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;DEFY THE ODDS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SAFE WITHIN YOUR HEART&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46335</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46335"/>
		<updated>2026-05-05T02:04:50Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (she/her)&lt;br /&gt;
|[[Bellow]] D&#039;Avalon &lt;br /&gt;
|She/her&lt;br /&gt;
|Variant Tiefling&lt;br /&gt;
(Winged)&lt;br /&gt;
|Wizard 5 (Transmutation)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 6 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 1 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 4 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 5 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 5 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 6 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Jay (they/them)&lt;br /&gt;
|[[Cassi]]&amp;lt;nowiki/&amp;gt;opeia Sonyore&lt;br /&gt;
|She/her&lt;br /&gt;
|Drow&lt;br /&gt;
|Warlock 5 (The Great Old One)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 5 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 5 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 5 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 6 (College of Valor)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 5 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 5 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 5 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nick (He/him)&lt;br /&gt;
|[[Vaerith]] Stormaeris&lt;br /&gt;
|He/him&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Sorcerer 5 (Storm Sorcery)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|LARP Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Iron-Lifter&#039;s Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Vaerith&lt;br /&gt;
|Nick&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Performing Arts Society&lt;br /&gt;
Box Office Worker&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_NPC_Roster&amp;diff=46329</id>
		<title>Curriculum of Chaos / NPC Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_NPC_Roster&amp;diff=46329"/>
		<updated>2026-05-04T16:13:28Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;PLEASE DO NOT EDIT THE NPC ROSTER!&#039;&#039;&#039;&lt;br /&gt;
!NPC Name&lt;br /&gt;
!Race&lt;br /&gt;
!Alignment&lt;br /&gt;
!Year&lt;br /&gt;
!School&lt;br /&gt;
!Specializaton&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Abigale Hallowbeam]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Aryn Ahlorsath]]&lt;br /&gt;
|Merfolk&lt;br /&gt;
|Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Althea Hanali]]&lt;br /&gt;
|High Elf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora Luna Wynterstarr]]&lt;br /&gt;
|Dhampir&lt;br /&gt;
|Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Decay&lt;br /&gt;
|Deroleux Show Band Association&lt;br /&gt;
|Groundskeeper&lt;br /&gt;
|-&lt;br /&gt;
|[[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&lt;br /&gt;
|Loxodon&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Cadoras Damellawar]]&lt;br /&gt;
|Wood Elf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Substance&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|-&lt;br /&gt;
|[[Dafni Nobblehorn]]&lt;br /&gt;
|Satyr&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Alpha Kappa Dragon&lt;br /&gt;
|Book Clerk&lt;br /&gt;
|-&lt;br /&gt;
|[[Darrak Balderk]]&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Volunteer Lab Partner&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazzazn Qyxpahrgh]]&lt;br /&gt;
|Black Dragonborn&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Deroulex Iron-Lifters Society&lt;br /&gt;
|Stadium Usher&lt;br /&gt;
|-&lt;br /&gt;
|[[Dina]]&lt;br /&gt;
|Dryad&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Tutor&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Drazhomir Yarnask]]&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|4&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|Book Clerk&lt;br /&gt;
|-&lt;br /&gt;
|[[Felisa Fang]]&lt;br /&gt;
|Vampire&lt;br /&gt;
|Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|-&lt;br /&gt;
|[[Grayson Wildemere]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|Fine Entrepreneurs of Deroleux&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
|-&lt;br /&gt;
|[[Greta Gorunn]]&lt;br /&gt;
|Hill Dwarf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|Deroleux Iron-Lifters Society&lt;br /&gt;
|Equipment Manager&lt;br /&gt;
|-&lt;br /&gt;
|[[Javenesh Stoutclaw]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|4&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Assistant Manager&lt;br /&gt;
|-&lt;br /&gt;
|[[Kethend]]&lt;br /&gt;
|Lizardfolk&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|Future Entrepreneurs of Deroulex&lt;br /&gt;
|-&lt;br /&gt;
|[[Killian Lu]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
|Ticket Taker&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirol Angelo]]&lt;br /&gt;
|Vampire&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|4&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Larine Arneza]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|Intramural Water Dancing Club&lt;br /&gt;
|Ticket Taker&lt;br /&gt;
|-&lt;br /&gt;
|[[Lluwen Holaceran]]&lt;br /&gt;
|Half-Elf&lt;br /&gt;
Half-Feral Tiefling&lt;br /&gt;
|Neutral&lt;br /&gt;
|4&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Decay&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorcan Cyril]]&lt;br /&gt;
|Mephistopheles&lt;br /&gt;
Tiefling&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|2&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Alpha Kappa Dragon&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucy de Compasso]]&lt;br /&gt;
|Aasimar&lt;br /&gt;
|Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|Alpha Kappa Dragon&lt;br /&gt;
|-&lt;br /&gt;
|[[Manneo Kolae-Gileana]]&lt;br /&gt;
|Goliath&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|2&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Sous Chef&lt;br /&gt;
|-&lt;br /&gt;
|[[Melwythorne]]&lt;br /&gt;
|Driad&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Student-Mages of Faith&lt;br /&gt;
|-&lt;br /&gt;
|[[Mina Lee]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|4&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|Deroleux Dispatch&lt;br /&gt;
|Waitress&lt;br /&gt;
|-&lt;br /&gt;
|[[Nora Ann Wu]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|4&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Residential Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Paela Jamjar]]&lt;br /&gt;
|Lightfoot Halfling&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|2&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Field Keeper&lt;br /&gt;
|-&lt;br /&gt;
|[[Quentillius Antiphiun Melentor III]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Quintorius Kand]]&lt;br /&gt;
|Loxodon&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
|Dig Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|[[Rionya Pashar]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Barista&lt;br /&gt;
|-&lt;br /&gt;
|[[Rootha Squallheart]]&lt;br /&gt;
|Orc&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Mythapella&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims]]&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|Referee&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubina Larkingdale]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
|Deroleux Show Band Association&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanar]]&lt;br /&gt;
|Goblin&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Scalanis Holaceran]]&lt;br /&gt;
|Pallid Elf&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuvadri Glintmantle]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|Student-Mages of Faith&lt;br /&gt;
|Graffiti Eraser&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamira &amp;quot;Tam&amp;quot; Cholea]]&lt;br /&gt;
|Gorgon&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|4&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Substance&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Tilana Kapule]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|-&lt;br /&gt;
|[[Urzmatok Grojsh]]&lt;br /&gt;
|Orc&lt;br /&gt;
|Neutral&lt;br /&gt;
|4&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
|Specimen Preparer&lt;br /&gt;
|-&lt;br /&gt;
|[[Vlad Vargoba]]&lt;br /&gt;
|Human&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|Future Entrepreneurs of Deroulex&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Xarris]]&lt;br /&gt;
|Desert Vulpine&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Zanther Bowen]]&lt;br /&gt;
|Fire Genasi&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
|-&lt;br /&gt;
|[[Zimone Wola]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Tutor&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_NPC_Roster&amp;diff=46328</id>
		<title>Curriculum of Chaos / NPC Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_NPC_Roster&amp;diff=46328"/>
		<updated>2026-05-04T15:58:15Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;PLEASE DO NOT EDIT THE NPC ROSTER!&#039;&#039;&#039;&lt;br /&gt;
!NPC Name&lt;br /&gt;
!Race&lt;br /&gt;
!Alignment&lt;br /&gt;
!Year&lt;br /&gt;
!School&lt;br /&gt;
!Specializaton&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Abigale Hallowbeam]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Aryn Ahlorsath]]&lt;br /&gt;
|Merfolk&lt;br /&gt;
|Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Althea Hanali]]&lt;br /&gt;
|High Elf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora Luna Wynterstarr]]&lt;br /&gt;
|Dhampir&lt;br /&gt;
|Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Decay&lt;br /&gt;
|Deroleux Show Band Association&lt;br /&gt;
|Groundskeeper&lt;br /&gt;
|-&lt;br /&gt;
|[[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&lt;br /&gt;
|Loxodon&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Cadoras Damellawar]]&lt;br /&gt;
|Wood Elf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Substance&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|-&lt;br /&gt;
|[[Dafni Nobblehorn]]&lt;br /&gt;
|Satyr&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Alpha Kappa Dragon&lt;br /&gt;
|Future Entrepreneurs of Deroulex&lt;br /&gt;
|-&lt;br /&gt;
|[[Darrak Balderk]]&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Volunteer Lab Partner&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazzazn Qyxpahrgh]]&lt;br /&gt;
|Black Dragonborn&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Deroulex Iron-Lifters Society&lt;br /&gt;
|Stadium Usher&lt;br /&gt;
|-&lt;br /&gt;
|[[Dina]]&lt;br /&gt;
|Dryad&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Tutor&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Drazhomir Yarnask]]&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|4&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|Book Clerk&lt;br /&gt;
|-&lt;br /&gt;
|[[Felisa Fang]]&lt;br /&gt;
|Vampire&lt;br /&gt;
|Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|-&lt;br /&gt;
|[[Grayson Wildemere]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|Fine Entrepreneurs of Deroleux&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
|-&lt;br /&gt;
|[[Greta Gorunn]]&lt;br /&gt;
|Hill Dwarf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|Deroleux Iron-Lifters Society&lt;br /&gt;
|Equipment Manager&lt;br /&gt;
|-&lt;br /&gt;
|[[Javenesh Stoutclaw]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|4&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Assistant Manager&lt;br /&gt;
|-&lt;br /&gt;
|[[Kethend]]&lt;br /&gt;
|Lizardfolk&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|Future Entrepreneurs of Deroulex&lt;br /&gt;
|-&lt;br /&gt;
|[[Killian Lu]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
|Ticket Taker&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirol Angelo]]&lt;br /&gt;
|Vampire&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|4&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Larine Arneza]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|Intramural Water Dancing Club&lt;br /&gt;
|Ticket Taker&lt;br /&gt;
|-&lt;br /&gt;
|[[Lluwen Holaceran]]&lt;br /&gt;
|Half-Elf&lt;br /&gt;
Half-Feral Tiefling&lt;br /&gt;
|Neutral&lt;br /&gt;
|4&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Decay&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorcan Cyril]]&lt;br /&gt;
|Mephistopheles&lt;br /&gt;
Tiefling&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|2&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Alpha Kappa Dragon&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucy de Compasso]]&lt;br /&gt;
|Aasimar&lt;br /&gt;
|Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|Alpha Kappa Dragon&lt;br /&gt;
|-&lt;br /&gt;
|[[Manneo Kolae-Gileana]]&lt;br /&gt;
|Goliath&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|2&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Sous Chef&lt;br /&gt;
|-&lt;br /&gt;
|[[Melwythorne]]&lt;br /&gt;
|Driad&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Student-Mages of Faith&lt;br /&gt;
|-&lt;br /&gt;
|[[Mina Lee]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|4&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|Deroleux Dispatch&lt;br /&gt;
|Waitress&lt;br /&gt;
|-&lt;br /&gt;
|[[Nora Ann Wu]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|4&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Residential Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Paela Jamjar]]&lt;br /&gt;
|Lightfoot Halfling&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|2&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Field Keeper&lt;br /&gt;
|-&lt;br /&gt;
|[[Quentillius Antiphiun Melentor III]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Quintorius Kand]]&lt;br /&gt;
|Loxodon&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
|Dig Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|[[Rionya Pashar]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Barista&lt;br /&gt;
|-&lt;br /&gt;
|[[Rootha Squallheart]]&lt;br /&gt;
|Orc&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Mythapella&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims]]&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|Referee&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubina Larkingdale]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
|Deroleux Show Band Association&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanar]]&lt;br /&gt;
|Goblin&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Scalanis Holaceran]]&lt;br /&gt;
|Pallid Elf&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuvadri Glintmantle]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|Student-Mages of Faith&lt;br /&gt;
|Graffiti Eraser&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamira &amp;quot;Tam&amp;quot; Cholea]]&lt;br /&gt;
|Gorgon&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|4&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Substance&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Tilana Kapule]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|-&lt;br /&gt;
|[[Urzmatok Grojsh]]&lt;br /&gt;
|Orc&lt;br /&gt;
|Neutral&lt;br /&gt;
|4&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
|Specimen Preparer&lt;br /&gt;
|-&lt;br /&gt;
|[[Vlad Vargoba]]&lt;br /&gt;
|Human&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|Future Entrepreneurs of Deroulex&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Xarris]]&lt;br /&gt;
|Desert Vulpine&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Zanther Bowen]]&lt;br /&gt;
|Fire Genasi&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
|-&lt;br /&gt;
|[[Zimone Wola]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Tutor&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_NPC_Roster&amp;diff=46327</id>
		<title>Curriculum of Chaos / NPC Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_NPC_Roster&amp;diff=46327"/>
		<updated>2026-05-04T15:54:37Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;PLEASE DO NOT EDIT THE NPC ROSTER!&#039;&#039;&#039;&lt;br /&gt;
!NPC Name&lt;br /&gt;
!Race&lt;br /&gt;
!Alignment&lt;br /&gt;
!Year&lt;br /&gt;
!School&lt;br /&gt;
!Specializaton&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Abigale Hallowbeam]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Aryn Ahlorsath]]&lt;br /&gt;
|Merfolk&lt;br /&gt;
|Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Althea Hanali]]&lt;br /&gt;
|High Elf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora Luna Wynterstarr]]&lt;br /&gt;
|Dhampir&lt;br /&gt;
|Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Decay&lt;br /&gt;
|Deroleux Show Band Association&lt;br /&gt;
|Groundskeeper&lt;br /&gt;
|-&lt;br /&gt;
|[[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&lt;br /&gt;
|Loxodon&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Cadoras Damellawar]]&lt;br /&gt;
|Wood Elf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Substance&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|-&lt;br /&gt;
|[[Dafni Nobblehorn]]&lt;br /&gt;
|Satyr&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Alpha Kappa Dragon&lt;br /&gt;
|Future Entrepreneurs of Deroulex&lt;br /&gt;
|-&lt;br /&gt;
|[[Darrak Balderk]]&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Volunteer Lab Partner&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazzazn Qyxpahrgh]]&lt;br /&gt;
|Black Dragonborn&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Deroulex Iron-Lifters Society&lt;br /&gt;
|Stadium Usher&lt;br /&gt;
|-&lt;br /&gt;
|[[Dina]]&lt;br /&gt;
|Dryad&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Tutor&lt;br /&gt;
|Tutor&lt;br /&gt;
|-&lt;br /&gt;
|[[Drazhomir Yarnask]]&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|4&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|Book Clerk&lt;br /&gt;
|-&lt;br /&gt;
|[[Felisa Fang]]&lt;br /&gt;
|Vampire&lt;br /&gt;
|Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|-&lt;br /&gt;
|[[Grayson Wildemere]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|Fine Entrepreneurs of Deroleux&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
|-&lt;br /&gt;
|[[Greta Gorunn]]&lt;br /&gt;
|Hill Dwarf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|Deroleux Iron-Lifters Society&lt;br /&gt;
|Equipment Manager&lt;br /&gt;
|-&lt;br /&gt;
|[[Javenesh Stoutclaw]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|4&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Assistant Manager&lt;br /&gt;
|-&lt;br /&gt;
|[[Kethend]]&lt;br /&gt;
|Lizardfolk&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|Future Entrepreneurs of Deroulex&lt;br /&gt;
|-&lt;br /&gt;
|[[Killian Lu]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
|Ticket Taker&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirol Angelo]]&lt;br /&gt;
|Vampire&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|4&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Larine Arneza]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|Intramural Water Dancing Club&lt;br /&gt;
|Ticket Taker&lt;br /&gt;
|-&lt;br /&gt;
|[[Lluwen Holaceran]]&lt;br /&gt;
|Half-Elf&lt;br /&gt;
Half-Feral Tiefling&lt;br /&gt;
|Neutral&lt;br /&gt;
|4&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Decay&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorcan Cyril]]&lt;br /&gt;
|Mephistopheles&lt;br /&gt;
Tiefling&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|2&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Alpha Kappa Dragon&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucy de Compasso]]&lt;br /&gt;
|Aasimar&lt;br /&gt;
|Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|Alpha Kappa Dragon&lt;br /&gt;
|-&lt;br /&gt;
|[[Manneo Kolae-Gileana]]&lt;br /&gt;
|Goliath&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|2&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Sous Chef&lt;br /&gt;
|-&lt;br /&gt;
|[[Melwythorne]]&lt;br /&gt;
|Driad&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Student-Mages of Faith&lt;br /&gt;
|-&lt;br /&gt;
|[[Mina Lee]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|4&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|Deroleux Dispatch&lt;br /&gt;
|Waitress&lt;br /&gt;
|-&lt;br /&gt;
|[[Nora Ann Wu]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|4&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Residential Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Paela Jamjar]]&lt;br /&gt;
|Lightfoot Halfling&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|2&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Field Keeper&lt;br /&gt;
|-&lt;br /&gt;
|[[Quentillius Antiphiun Melentor III]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Quintorius Kand]]&lt;br /&gt;
|Loxodon&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
|Dig Coordinator&lt;br /&gt;
|-&lt;br /&gt;
|[[Rionya Pashar]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Barista&lt;br /&gt;
|-&lt;br /&gt;
|[[Rootha Squallheart]]&lt;br /&gt;
|Orc&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Mythapella&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims]]&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|Referee&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubina Larkingdale]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
|Deroleux Show Band Association&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanar]]&lt;br /&gt;
|Goblin&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Scalanis Holaceran]]&lt;br /&gt;
|Pallid Elf&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuvadri Glintmantle]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Radiance&lt;br /&gt;
|Student-Mages of Faith&lt;br /&gt;
|Graffiti Eraser&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamira &amp;quot;Tam&amp;quot; Cholea]]&lt;br /&gt;
|Gorgon&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|4&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Substance&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Tilana Kapule]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|-&lt;br /&gt;
|[[Urzmatok Grojsh]]&lt;br /&gt;
|Orc&lt;br /&gt;
|Neutral&lt;br /&gt;
|4&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
|Specimen Preparer&lt;br /&gt;
|-&lt;br /&gt;
|[[Vlad Vargoba]]&lt;br /&gt;
|Human&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|Future Entrepreneurs of Deroulex&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Xarris]]&lt;br /&gt;
|Desert Vulpine&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Zanther Bowen]]&lt;br /&gt;
|Fire Genasi&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Expression&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
|-&lt;br /&gt;
|[[Zimone Wola]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Tutor&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46326</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46326"/>
		<updated>2026-05-04T15:31:59Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (she/her)&lt;br /&gt;
|[[Bellow]] D&#039;Avalon &lt;br /&gt;
|She/her&lt;br /&gt;
|Variant Tiefling&lt;br /&gt;
(Winged)&lt;br /&gt;
|Wizard 5 (Transmutation)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 5 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 1 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 4 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 5 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 5 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 6 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|-&lt;br /&gt;
|Jay (they/them)&lt;br /&gt;
|[[Cassi]]&amp;lt;nowiki/&amp;gt;opeia Sonyore&lt;br /&gt;
|She/her&lt;br /&gt;
|Drow&lt;br /&gt;
|Warlock 5 (The Great Old One)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 5 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 5 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 5 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 6 (College of Valor)&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 5 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 5 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 5 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nick (He/him)&lt;br /&gt;
|[[Vaerith]] Stormaeris&lt;br /&gt;
|He/him&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Sorcerer 5 (Storm Sorcery)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|LARP Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Iron-Lifter&#039;s Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Vaerith&lt;br /&gt;
|Nick&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Performing Arts Society&lt;br /&gt;
Box Office Worker&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Deroulex%27s_Live-Action_Roleplaying_Guild&amp;diff=46305</id>
		<title>Deroulex&#039;s Live-Action Roleplaying Guild</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Deroulex%27s_Live-Action_Roleplaying_Guild&amp;diff=46305"/>
		<updated>2026-05-03T23:23:07Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
Deroulex&#039;s Live Action Roleplaying Guild holds two shops, notably staffed by [[Cadoras Damellawar]] and [https://quelmarwiki.com/wiki/Rosimyffenbip_%22Rosie%22_Wuzzfedlims Rosimyffenbip Wuzzfeddlims], consisting of two guilds of eclectic and nerdy students who like to imagine a fantasy world where magic does not exist, going on grand adventures around Deroulex&#039;s various campuses and the surrounding isonhound area, acting out a grand tale for the ages as they fight each other.&lt;br /&gt;
&lt;br /&gt;
All of their weapons are real, as a priority of the LARP Guild is accuracy, and every adventurer is extensively trained in proper weapon usage before they are allowed to pick them up. They are also willing to sell weapons, armor, and other gear to people interested in the adventuring life.&lt;br /&gt;
&lt;br /&gt;
Rosie especially uses her connections to her gnomish family to get loads of crafting tools, but playing her role of the villain dutifully, she refuses to share them with the Damellawar Guild.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;DAMELLAWAR GUILD GOODS&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1 Armor&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain an additional +1 AC.&lt;br /&gt;
|-&lt;br /&gt;
|Armor of Resistance&lt;br /&gt;
|Rare (Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain resistance to a damage type of your choice.&lt;br /&gt;
|-&lt;br /&gt;
|Arrow-Catching Shield&lt;br /&gt;
|Rare (Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain an additional +2 AC against ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Elvenkind&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain advantage on all Stealth Checks&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Speed&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|As a bonus action, you can click the heels of these shoes to turn them on. While on, your walking speed is doubled. This effect lasts for a total of 10 minutes, and recharges at dawn.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Bloodwell Vial&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Whenever you use a hit dice, regain 5 sorcery points.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Amulet of the Devout&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Gain 1 free use of Channel Divinity.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Arcane Grimoire&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Can restore +1 Level of Spell with Arcane Recovery.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Moon Sickle&lt;br /&gt;
|Uncommon (Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. +1 to Attack Rolls and Damage Rolls made with this weapon. Any healing spells you cast heal an additional 1d4 HP.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Rod of the Pact Keeper&lt;br /&gt;
|Uncommon (Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. 1/day, restore 1 spell slot.&lt;br /&gt;
|-&lt;br /&gt;
|Broom of Flying&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While mounted on this broom, gain a Flying Speed of 50 feet.&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Protection&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 AC and +1 to all Saving Throws&lt;br /&gt;
|-&lt;br /&gt;
|Heward&#039;s Handy Haversack&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|A backpack with interdimensional space that can hold 80 pounds.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Ammunition&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 to damage rolls made with this ammunition. Damage done with this ammunition is considered magical for the purposes of overcoming resistance to nonmagical damage.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Shield&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain an additional +1 AC while wielding this shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WUZZFEDDLIMS GUILD GOODS ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&#039;s supplies&lt;br /&gt;
|50gp&lt;br /&gt;
|-&lt;br /&gt;
|Brewer&#039;s supplies&lt;br /&gt;
|20gp&lt;br /&gt;
|-&lt;br /&gt;
|Calligrapher&#039;s supplies&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Carpenter&#039;s tools&lt;br /&gt;
|8gp&lt;br /&gt;
|-&lt;br /&gt;
|Cartographer&#039;s tools&lt;br /&gt;
|15gp&lt;br /&gt;
|-&lt;br /&gt;
|Cobbler&#039;s tools&lt;br /&gt;
|5gp&lt;br /&gt;
|-&lt;br /&gt;
|Cook&#039;s utensils&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Glassblower&#039;s tools&lt;br /&gt;
|30gp&lt;br /&gt;
|-&lt;br /&gt;
|Jewler&#039;s tools&lt;br /&gt;
|25gp&lt;br /&gt;
|-&lt;br /&gt;
|Leatherworker&#039;s tools&lt;br /&gt;
|5gp&lt;br /&gt;
|-&lt;br /&gt;
|Mason&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Painter&#039;s supplies&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Potter&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Potter&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s tools&lt;br /&gt;
|20gp&lt;br /&gt;
|-&lt;br /&gt;
|Tinker&#039;s tools&lt;br /&gt;
|50gp&lt;br /&gt;
|-&lt;br /&gt;
|Weaver&#039;s tools&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Woodcarver&#039;s tools&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Dice set&lt;br /&gt;
|1sp&lt;br /&gt;
|-&lt;br /&gt;
|Playing card set&lt;br /&gt;
|5sp&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Tools&lt;br /&gt;
|25gp&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; tools&lt;br /&gt;
|25gp&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Shops&amp;diff=46304</id>
		<title>Curriculum of Chaos / Shops</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Shops&amp;diff=46304"/>
		<updated>2026-05-03T23:22:56Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
== &#039;&#039;&#039;[[Deroulex&#039;s Student Store|STUDENT STORE]]&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bottle of Boundless Coffee&lt;br /&gt;
|Common&lt;br /&gt;
|100gp&lt;br /&gt;
|This bottle can dispense an infinite amount of coffee. Whenever you try to use it, roll a d20. On a 1, the bottle won&#039;t dispense coffee until the next dawn.&lt;br /&gt;
|-&lt;br /&gt;
|Cuddly Deroulex Mascot&lt;br /&gt;
|Common&lt;br /&gt;
|100gp&lt;br /&gt;
|Once per long rest, if this plushie is on your person, you can give yourself advantage on saves to avoid or end the Frightened Condition. You must declare this before rolling.&lt;br /&gt;
|-&lt;br /&gt;
|Lorehold Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make a History or Religion check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Cleric or Wizard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|Prismari Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make an Acrobatics or Performance check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Bard or Sorcerer spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|Quandrix Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make an Arcana or Nature check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Druid or Wizard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|Silverquill Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make an Intimidation or Persuasion check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Cleric or Bard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|1st-Level Spell Scroll&lt;br /&gt;
|Common&lt;br /&gt;
|50gp&lt;br /&gt;
|Allows you to cast a 1st-Level Spell from it.&lt;br /&gt;
|-&lt;br /&gt;
|Deroulex Penant&lt;br /&gt;
|Common&lt;br /&gt;
|100gp&lt;br /&gt;
|When you use an action to wave this pendant, it glows bright light in a 10-foot radius and dim light in another 10-foot radius.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Weapons&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|This weapon has a +1 to attack and damage rolls, and is considered magical for the purpose of overcoming nonmagical resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Witherbloom Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make a Nature or Survival check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Druid or Wizard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[Deroulex&#039;s Live-Action Roleplaying Guild|LIVE-ACTION ROLEPLAYING GUILD]]&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== DAMELLAWAR GUILD GOODS ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1 Armor&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain an additional +1 AC.&lt;br /&gt;
|-&lt;br /&gt;
|Armor of Resistance&lt;br /&gt;
|Rare (Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain resistance to a damage type of your choice.&lt;br /&gt;
|-&lt;br /&gt;
|Arrow-Catching Shield&lt;br /&gt;
|Rare (Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain an additional +2 AC against ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Elvenkind&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain advantage on all Stealth Checks&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Speed&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|As a bonus action, you can click the heels of these shoes to turn them on. While on, your walking speed is doubled. This effect lasts for a total of 10 minutes, and recharges at dawn.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Bloodwell Vial&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Whenever you use a hit dice, regain 5 sorcery points.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Amulet of the Devout&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Gain 1 free use of Channel Divinity.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Arcane Grimoire&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Can restore +1 Level of Spell with Arcane Recovery.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Moon Sickle&lt;br /&gt;
|Uncommon (Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. +1 to Attack Rolls and Damage Rolls made with this weapon. Any healing spells you cast heal an additional 1d4 HP.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Rod of the Pact Keeper&lt;br /&gt;
|Uncommon (Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. 1/day, restore 1 spell slot.&lt;br /&gt;
|-&lt;br /&gt;
|Broom of Flying&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While mounted on this broom, gain a Flying Speed of 50 feet.&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Protection&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 AC and +1 to all Saving Throws&lt;br /&gt;
|-&lt;br /&gt;
|Heward&#039;s Handy Haversack&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|A backpack with interdimensional space that can hold 80 pounds.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Ammunition&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 to damage rolls made with this ammunition. Damage done with this ammunition is considered magical for the purposes of overcoming resistance to nonmagical damage.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Shield&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain an additional +1 AC while wielding this shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WUZZFEDDLIMS GUILD GOODS ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&#039;s supplies&lt;br /&gt;
|50gp&lt;br /&gt;
|-&lt;br /&gt;
|Brewer&#039;s supplies&lt;br /&gt;
|20gp&lt;br /&gt;
|-&lt;br /&gt;
|Calligrapher&#039;s supplies&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Carpenter&#039;s tools&lt;br /&gt;
|8gp&lt;br /&gt;
|-&lt;br /&gt;
|Cartographer&#039;s tools&lt;br /&gt;
|15gp&lt;br /&gt;
|-&lt;br /&gt;
|Cobbler&#039;s tools&lt;br /&gt;
|5gp&lt;br /&gt;
|-&lt;br /&gt;
|Cook&#039;s utensils&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Glassblower&#039;s tools&lt;br /&gt;
|30gp&lt;br /&gt;
|-&lt;br /&gt;
|Jewler&#039;s tools&lt;br /&gt;
|25gp&lt;br /&gt;
|-&lt;br /&gt;
|Leatherworker&#039;s tools&lt;br /&gt;
|5gp&lt;br /&gt;
|-&lt;br /&gt;
|Mason&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Painter&#039;s supplies&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Potter&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Potter&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s tools&lt;br /&gt;
|20gp&lt;br /&gt;
|-&lt;br /&gt;
|Tinker&#039;s tools&lt;br /&gt;
|50gp&lt;br /&gt;
|-&lt;br /&gt;
|Weaver&#039;s tools&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Woodcarver&#039;s tools&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Dice set&lt;br /&gt;
|1sp&lt;br /&gt;
|-&lt;br /&gt;
|Playing card set&lt;br /&gt;
|5sp&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Tools&lt;br /&gt;
|25gp&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; tools&lt;br /&gt;
|25gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Wildemere &amp;amp; Grojsh|&#039;&#039;&#039;WILDEMERE AND GROJSH&#039;&#039;&#039;]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Oil Of Slipperiness&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Freedom of Movement&#039;&#039; or &#039;&#039;Grease&#039;&#039; for 8 hours.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Animal Friendship&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Animal Friendship&#039;&#039; for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Climbing&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants a climbing speed equal to your walking speed for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Fire Breath&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain 3 exhalations of Fire Breath (15-foot cone, DC 13 Dex Save or take 4d6 fire damage)&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Hill Giant Strength&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Sets your Strength Score to 21 for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Growth&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Enlarge&#039;&#039; for 1d4 hours.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Poison&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Deals 3d6 poison damage, and the consumer must succeed on a DC 13 Con Save or be poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Resistance&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants resistance to a chosen damage type for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Water Breathing&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grant the ability to breathe underwater for 1 hour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lorehold&#039;s Dragonsguard Honor Society|&#039;&#039;&#039;LOREHOLD&#039;S DRAGONSGUARD HONOR SOCIETY&#039;&#039;&#039;]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Jumping&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you can cast the &#039;&#039;Jump&#039;&#039; spell as a Bonus Action, only targeting yourself.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Mind Shielding&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you are immune to magic that allows people to read your thoughts.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Swimming&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you have a Swimming Speed of 40 feet.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Warmth&lt;br /&gt;
|Uncommon &lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you gain resistance to Cold damage, and are unaffected temperatures as low as -50 degrees Farenheit&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Water Walking&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you can stand on and move across any liquid surface.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Animal Influence&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to cast A&#039;&#039;nimal Friendship&#039;&#039;, F&#039;&#039;ear&#039;&#039; or S&#039;&#039;peak With Animals&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Evasion&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to turn a failed Dexterity Saving Throw into a success.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Feather Falling&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you are immune to fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Free Action&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, difficult terrain doesn&#039;t cost you extra movement, and magic can&#039;t reduce your speed or paralyze or restrain you.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Poison Resistance&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain resistance to Poison damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Protection&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain +1 to your Armor Class and Saving Throws.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Resistance&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain resistance to one damage type of your choice (Chosen when attuned)&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Spell Storing&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you can store up to 5 Levels of casted spells&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Ram&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to make a ranged spell attack, +7 to hit, that deals 2d10 force damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of X-Ray Vision&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you can activate it to see through solid matter for 1 minute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[Scriptoria Rentals|SCRIPTORIA RENTALS]]&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;THESE BOOKS ARE DONE ON A RENTAL-BASED SYSTEM. PURCHASING ONE OF THESE RENTALS GIVES YOU ITS EFFECTS FOR ONE SESSION, AFTER WHICH THE BOOK IS RETURNED. THERE IS NO LIMIT TO HOW MANY TIMES A BOOK CAN BE CHECKED OUT BY A GIVEN PERSON, BUT EACH PERSON CAN ONLY HAVE ONE BOOK AT A TIME, AND ONLY ONE COPY OF EACH BOOK EXISTS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADDITIONALLY, DRAZHOMIR IS BREAKING SCHOOL POLICY TO RUN THIS SHOP. IF YOU ARE DISCOVERED WITH ONE OF THESE BOOKS, THE SHOP CLOSES DOWN.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Rental Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Boccob&#039;s Blessed Spellbook&lt;br /&gt;
|2,000GP&lt;br /&gt;
|As part of buying this Spellbook, you can copy one spell you know into the book&#039;s pages. The book can hold 45 spells, and cannot hold duplicates.&lt;br /&gt;
While you have this book rented out, you are considered to have the spells within it prepared. Each spell can be cast once, and can be cast additional times if you have the requisite spell slots for it.&lt;br /&gt;
A list of the spells currently in the book can be found [https://docs.google.com/document/d/1FFBaziohVn3t8ndjRQwO0nXqtebwB-7aQEtqY90q47Y/edit?usp=sharing here.]&lt;br /&gt;
Once returned, you lose access to the spells in the book unless you check it out again.&lt;br /&gt;
If you have the ability to copy spells into a spellbook of your own, you cannot copy spells from the Boccob&#039;s Blessed Spellbook into your own spellbook, nor can you copy extra spells from your own spellbook into the Boccob&#039;s Blessed Spellbook.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Bodily Health&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Constitution score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Gainful Exercise&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Strength score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Manual of Puissant Skill at Arms&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, you are considered to be proficient in all weapons and armor. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Quick Action&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Dexterity score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Clear Thought&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Intelligence score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Leadership &amp;amp; Influence&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Charisma score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Exalted Understanding&lt;br /&gt;
|2,000 GP&lt;br /&gt;
|While you have this book rented out, your Widsom score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Spells&amp;diff=46290</id>
		<title>List of Quelmar Spells</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Spells&amp;diff=46290"/>
		<updated>2026-05-03T01:23:43Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Quelmar Specifc}}{{Expand list}}&lt;br /&gt;
This is a list of magical spells invented or otherwise engineered by [[Quelmar]] natives.&lt;br /&gt;
&lt;br /&gt;
== [[Onomancy|Read Name]] ==&lt;br /&gt;
Divination Cantrip&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You learn the given name of 1 creature within range. &lt;br /&gt;
&lt;br /&gt;
== [[Onomancy|Read Titles]] ==&lt;br /&gt;
3rd-Level Divination&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 minute&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You learn 1d12 titles, achievements, nicknames, military ranks, and other important names given to a creature within range over their course of their past history. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At Higher Levels: &#039;&#039;&#039;You learn an additional 1d12 titles for each additional level this spell is cast at.&lt;br /&gt;
&lt;br /&gt;
== Spell-Storage from Memories ==&lt;br /&gt;
9th&#039;&#039;-Level Enchantment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 24 Hours&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Self&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M (a memory and a magically chargeable item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by Archmage [[Nimz]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell is capable of converting chronologically recorded instances of magical events, such as watching someone cast a spell, and interpreting those memories in the form of an item. This spell allows the caster to imbue one scroll, wand, staff, or other item with 1d4 charges of a spell that the caster has personally witnessed before. Once imbued, the caster forgets that immediate memory, and the item is charged. &lt;br /&gt;
&lt;br /&gt;
In addition, if the caster instead uses memories of non-magical events, such as a campfire or a flood, the spell can map the memories to a relatable charging at the DM&#039;s discretion. (More often than not, the memory will be interpreted wrong, so instead of a spell hoping to recreate the boulder attacks of giants, it becomes instead a spell of &amp;quot;Enhanced Strength&amp;quot;, mapping the giant&#039;s strength and not the boulder attack itself.)&lt;br /&gt;
&lt;br /&gt;
== [[Elza|Elzanque-El]]&#039;s Glyph of Debitas ==&lt;br /&gt;
&#039;&#039;6th-level abjuration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (ink or pigment for the inscription, 1 ounce of magnetized iron and 200 powdered gold pieces, which the spell consumes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Until dispelled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by [[Elza]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you cast this spell, you inscribe a glyph of debitas on or within an object you are holding, similarly to the symbol spell. The object should be one which can be easily stowed or hidden, such as a small card or plaque, a blank page in a book, or a piece of jewelry. If you attempt to cast this spell on an object that already has magical properties of any kind(including a curse or another spell such as symbol or glyph of warding) it fails with a puff of silver smoke, and does not consume the materials required. A glyph of debitas can be no more than 6 inches in diameter, and may be any symbol, inscription, or unique character that links to or identifies an individual with an Intelligence score of 7 or higher, who is then treated as the owner of the glyph. The glyph is nearly invisible to any creature or construct other than the owner, requiring a DC 20Intelligence (Investigation) check to see it, and a successful DC 20 Intelligence (Arcana) check once found to discern the function of the glyph. Creatures who know of this spell or the debidraw spell and have seen either of their effects before do not need to make the Intelligence (Arcana) check to discern the glyph&#039;s function. The glyph acts as a miniature gateway to a micro-[[plane]] under the jurisdiction of [[Garl Glittergold]], Gnomish god of protection, trickery, and most importantly, wealth. The gateway will only accept objects smaller than 1 foot in diameter, and it will only accept objects that can be considered forms of wealth (coins, gemstones with monetary value, etc). These may be &amp;quot;deposited&amp;quot; into the micro-plane by touching the glyph in one hand, holding the object or objects in another hand, and reciting the command word debitas.(This may be done one at a time or in lump sums by using mundane containers like small pouches or boxes.) The objects &amp;quot;deposited&amp;quot; into the micro-plane retain full value while inside. By linking themselves to a glyph of debitas, the owner enters into a contract of sorts with Garl Glittergold, who, in exchange for securing the micro-plane from thieves and other hazards, exacts a small fee every time wealth is extracted from this glyph using the debidraw spell. The glyph cannot be removed and the object it is inscribed on cannot be destroyed by non-magical means, except by the owner. Any attempt by a creature that is not the owner to non-magically remove the glyph or destroy the object it is inscribed on incurs 1 psychic damage (per attempt). This damage cannot be resisted or prevented in any way. If targeted by a dispel magic spell cast using a spell slot of 5th-level or lower, glyph of debitas also adds the owner of the glyph&#039;s proficiency modifier to the spellcasting ability check DC of dispel magic.&lt;br /&gt;
&lt;br /&gt;
== [[Elza|Elzanque-El]]&#039;s Debidraw ==&lt;br /&gt;
&#039;&#039;conjuration cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by [[Elza]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You touch a glyph of debitas that you own and speak the command word debidraw while visualizing in your mind the exact amount and type of [[currency]] you [[wish]] to &amp;quot;withdraw&amp;quot; from the micro-plane. As long as the micro-plane inside your glyph contains the equivalent of the amount and type of currency you have visualized while casting this spell, the amount will be spoken out loud as a &amp;quot;confirmation&amp;quot; in a cackling whisper that only you can hear. Within seconds, invoking the contract between yourself and Garl Glittergold, Gnomish god of protection and wealth, the amount and type of currency appears in an appropriately-sized magical container in front of you marked with the glyph you used to cast this spell, and the equivalent of the &amp;quot;withdrawal&amp;quot; disappears from your micro-plane. The magical container is only visible to you, since it only partially exists on the [[material plane]], and disappears when emptied. If you do not empty the container within 1 minute, the glyph will disappear and the container will become non-magical and visible to all. If this happens, it still disappears when emptied. In exchange for securing the micro-plane from thieves and other hazards, Garl Glittergold&#039;s contract with you exacts a small fee every time wealth is extracted from the glyph using this spell. As this spell is cast, after the &amp;quot;confirmation&amp;quot; is heard aloud, an additional 2% of the expected &amp;quot;withdrawn&amp;quot; wealth is removed from your micro-plane, and enters into Garl&#039;s Glittering hold.&lt;br /&gt;
&lt;br /&gt;
== Vision of Destiny ==&lt;br /&gt;
&#039;&#039;9th-level Divination&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 12 Hours&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Unlimited&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (Something of the head, something of the thread, something of the body, and something of the dead from the target)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invented by mages at [[The Shadowfell]] for [[The Hunt for Zugs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drawing from the timeless matter of the [[Astral Plane]], the caster may open a window in the life of a target from which they have collected a variety of material components. Once the components are gathered and the ritual has been completed, the window shows the life of the target, played out in fast motion, as if their life was &amp;quot;flashing before&amp;quot; the caster&#039;s eyes. The visions consist of the moment the target was born, all the way until the target&#039;s death, only hindered by areas and enchantments of nondetection, which prevent that moment in time from being viewed.&lt;br /&gt;
&lt;br /&gt;
== Swarm of Monkeys ==&lt;br /&gt;
&#039;&#039;Invented by [[Doraleous]] after being begged by [[Anema E. Core|Anema ]]to tamper with summoning magics (a favorite of the [[bard]]).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summon Greater Devil ==&lt;br /&gt;
&#039;&#039;4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; level conjuration (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 10 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M&#039;&#039;&#039; &#039;&#039;&#039;(a vial of blood from a great hero&lt;br /&gt;
killed within the past 24 hours)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 1 hour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Used to summon [[Belial the Devourer]] during Sparklesmas in 1251 PR.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You utter foul words, summoning one [[devil]] by name from the [[Ten Hells]]. The devil appears in an unoccupied space you can see within range, and the devil disappears when it drops to 0 hit points or when the spell ends.&lt;br /&gt;
&lt;br /&gt;
As part of casting the spell, you can form a 5-foot-radius circle on the ground with the blood used as a material component. Using the material component in this manner consumes it when the spell ends. The circle affects the devil in the following ways: The devil can’t willingly exit the cylinder by nonmagical means. If the devil tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw. While in the circle, the devil has disadvantage on attack rolls against targets outside the circle. Targets outside the circle can’t be charmed, frightened, or possessed by the devil while it is in the circle. &lt;br /&gt;
== Brown Note ==&lt;br /&gt;
&#039;&#039;1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; level transmutation (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 15 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A special spell devised by students and faculty at [[Laergul]], where it was known as the Nota Marrone composition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sudden low and dull note, painfully intense, erupts from a point of your choice within 15 feet. Each creature in a 15-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 1d6 force damage on a failed save and becomes poisoned until the end of its next turn. [[The Creature|The creature]] takes half as much damage and no poison effect on a successful save. A creature without bowels or an intestinal tract is unaffected by this spell.&lt;br /&gt;
&lt;br /&gt;
== Istishia&#039;s Sphere ==&lt;br /&gt;
&#039;&#039;An aquatic spell which was a specialty of [[The Paladin]] when he was in possession of [[The Wand of the Spout]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; level transmutation (ritual)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DURATION:&#039;&#039;&#039; 1 Minute &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTING TIME:&#039;&#039;&#039; 1 Action &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCHOOL:&#039;&#039;&#039; Evocation &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RANGE:&#039;&#039;&#039; Self &lt;br /&gt;
&lt;br /&gt;
You conjure up a shimmering sphere of water and force with a 10-foot radius that surrounds you. The sphere can hover no &lt;br /&gt;
more than 10 feet off the ground. The sphere remains for the spell&#039;s duration. &lt;br /&gt;
Any creature who enters the sphere&#039;s space must make a Strength saving throw. On a successful save, a creature is &lt;br /&gt;
ejected from that space to the nearest unoccupied space of the creature&#039;s choice outside the sphere. A Huge or larger &lt;br /&gt;
creature succeeds on the saving throw automatically, and a Large or smaller creature can choose to fail it. On a failed &lt;br /&gt;
save, the caster can choose to restrain the creature or push it out of the sphere. At the end of each of its turns, a &lt;br /&gt;
restrained target can repeat the saving throw, ending the effect on itself on a success. &lt;br /&gt;
As a bonus action, the sphere can be hardened into resilient magical ice. While frozen in the ice ball, nothing—not physical &lt;br /&gt;
objects, energy, or other spell effects—can pass through the ice, in or out, though a creature in the sphere can breathe &lt;br /&gt;
there. The sphere is immune to all damage, and a creature or object inside cant be damaged by attacks or effects &lt;br /&gt;
originating from outside, nor can a creature inside the sphere damage anything outside it. &lt;br /&gt;
While in ice form, you can move the sphere up to 120 feet in a straight line as an action. If it moves over a pit, a cliff, or &lt;br /&gt;
other drop-off, it safely descends until it is hovering 10 feet above the ground. Any creature restrained by the sphere &lt;br /&gt;
moves with it. You can ram the sphere into creatures, forcing them to make a dexterity saving throw (DC 21) against &lt;br /&gt;
taking 4d10 bludgeoning damage, which is halved on a successful save. &lt;br /&gt;
The globe can be picked up and moved by other creatures. &lt;br /&gt;
A disintegrate spell targeting the globe destroys it without harming anything inside it.&lt;br /&gt;
&lt;br /&gt;
== Tristram&#039;s Flash in the Pan ==&lt;br /&gt;
&#039;&#039;Conjuration cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time&#039;&#039;&#039;: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 1 round&lt;br /&gt;
&lt;br /&gt;
You create a burst of powder that explodes, confusing and harming a creature within range. The target must succeed on a Dexterity saving throw or take 1d4 force damage and suffer disadvantage on the first attack roll it makes before the end of your next turn. Causes Light obscurement for the square you are standing in due to the smoke puff.&lt;br /&gt;
&lt;br /&gt;
This spell&#039;s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).&lt;br /&gt;
&lt;br /&gt;
== Tristram&#039;s Glitter Bomb ==&lt;br /&gt;
&#039;&#039;Evocation cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M (a handful of glitter)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You point at a creature within range, and they are assailed with a magical storm of glitter. They must make an Intelligence save or take 1d6 psychic damage and be confused, unable to take reactions until the start of their next turn. Surviving targets of this spell will find a piece or two of glitter at random intervals in random locations on themselves for the rest of their life.&lt;br /&gt;
&lt;br /&gt;
At Higher Levels. The spells damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
&lt;br /&gt;
== Tristram&#039;s Ire ==&lt;br /&gt;
&#039;&#039;Enchantment cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 120 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You cast a minor spell to slightly inconvenience a single creature that you can see. When you cast this spell, one of the following happens.&lt;br /&gt;
&lt;br /&gt;
- You make the creature stumble – not enough that they trip or are slowed, but enough that others notice.&lt;br /&gt;
&lt;br /&gt;
- You make the creature accidentally bite their tongue or the inside of their cheek.&lt;br /&gt;
&lt;br /&gt;
- You make the creature temporarily forget one word and have it be on the tip of their tongue. They will remember it after one minute.&lt;br /&gt;
&lt;br /&gt;
- If the creature is eating or drinking, you make them get their food or drink on their clothes.&lt;br /&gt;
&lt;br /&gt;
- You make a small rock appear in their shoe.&lt;br /&gt;
&lt;br /&gt;
- You magically summon a harmless fly to buzz around the creature’s head. No matter how hard the creature tries, it cannot kill the fly. After one minute, the fly disappears.&lt;br /&gt;
&lt;br /&gt;
== Choke ==&lt;br /&gt;
&#039;&#039;3rd-level evocation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Concentration, up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You raise your hand and forcefully choke up to six creatures of your choice within range, elevating them several inches off the ground. A creature targeted by this spell must make a Constitution saving throw or take 4d6 force damage and at the beginning of your next turns and be restrained until the spell ends. On successful save, a targeted creature takes half as much damage and is not restrained. A creature may repeat this saving throw at the end of their turn to end the spell on themselves.&lt;br /&gt;
&lt;br /&gt;
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, its damage increases by 2d6 and you can target one more creature for each level above 3th.&lt;br /&gt;
&lt;br /&gt;
== Naxxradormu&#039;s Expeditious Brewing ==&lt;br /&gt;
&#039;&#039;2nd-level transmutation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 10 minutes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M (a vial of bronze dragon’s blood which the spell consumes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Until Dispelled &lt;br /&gt;
&lt;br /&gt;
You imbue a sealed container of size medium or smaller with the time manipulating abilities of the bronze dragonflight. As long as that container remains sealed, food and drink within the container ages at twice its normal rate. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At Higher Levels.&#039;&#039;&#039; When you cast this spell using a spell slot of 3rd level or higher, the rate of aging doubles for each slot level above 2nd.&lt;br /&gt;
&lt;br /&gt;
== Spawn Hellfire ==&lt;br /&gt;
&#039;&#039;Evocation cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
Hellish flames reeking of sulfur sprout up at a creature that you can see within range. The scent is strong enough to be detected by creatures within 60ft, and the flames flicker and dance with an eagerness to consume. The target must succeed on a Dexterity saving throw or take 1d8 fire damage. The target gains no benefit from cover for this saving throw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At Higher Levels.&#039;&#039;&#039; The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
&lt;br /&gt;
== Ymbtry&#039;s Blackened Hallmarks ==&lt;br /&gt;
&#039;&#039;10th-Level Epic Spell&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Details are lost to history, it is known to have been invented and practiced by [[Ymbtry]], and used to send [[gods]] and [[demons]] alike to an imprisoned demiplane which would later be known as [[The BackHalls]].&lt;br /&gt;
&lt;br /&gt;
It was said that creatures could still be banished to The BackHalls by incorrectly casting Imprisonment or Banishment, accidentally sending them to the wrong place...THIS wrong place.&lt;br /&gt;
[[Category:JAMathon 2022]]&lt;br /&gt;
[[Category:JAMathon]]&lt;br /&gt;
&lt;br /&gt;
== Season&#039;s Greetings ==&lt;br /&gt;
&#039;&#039;Evocation cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time&#039;&#039;&#039;: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restriction&#039;&#039;&#039;: [[Race]]/Species: [[Eladrin]]&lt;br /&gt;
&lt;br /&gt;
You embrace the seasons that you are represnting as an Eladrin and the [[Feywild]] responds. You interact with nature and an elemental representation of your season affects one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d8 (Necrotic/Cold/Thunder/Fire) damage depending on the season you are embracing. &lt;br /&gt;
&lt;br /&gt;
Autumn: Necrotic, Winter: Cold, Spring: Thunder, Summer: Fire&lt;br /&gt;
&lt;br /&gt;
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos|Chronal Break]] ==&lt;br /&gt;
3rd-Level Dunamancy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time&#039;&#039;&#039;: 1 Bonus Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (A scale from Velomachus Lorehold)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restriction&#039;&#039;&#039;: Must be a Pledgemage or higher rank enrolled in Lorehold&#039;s College of History at [[Deroulex&#039;s Select Conservatory of the Arcane]].&lt;br /&gt;
&lt;br /&gt;
You point to a place within 30 feet of you that you can see and attempt to shunt the minds of the creatures within the space out of time. Each creature within a 10-foot radius of the point must succeed on a Wisdom Saving Throw. On a fail, they become incapacitated until the end of the caster&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos|Showstopper]] ==&lt;br /&gt;
3rd-Level Evocation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time&#039;&#039;&#039;: 1 Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (A scale from Galazeth Prismari)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restriction&#039;&#039;&#039;: Must be a Pledgemage or higher rank enrolled in Prismari&#039;s College of Fine Art at [[Deroulex&#039;s Select Conservatory of the Arcane]].&lt;br /&gt;
&lt;br /&gt;
You point to a creature you can see within 60 feet of you, and surge artistry through them to finish things once and for all. The target must make a Wisdom Saving Throw. On a fail, they take 6d6 fire or cold damage (the caster&#039;s choice) and are stunned until the end of the caster&#039;s next turn. On a success, they take half as much damage and aren&#039;t stunned.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos|Vortex Calculus]] ==&lt;br /&gt;
3rd-Level Conjuration&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time&#039;&#039;&#039;: 1 Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: See below&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (A scale from Tanazir Quandrix)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restriction&#039;&#039;&#039;: Must be a Pledgemage or higher rank enrolled in Quandrix&#039;s College of Theory at [[Deroulex&#039;s Select Conservatory of the Arcane]].&lt;br /&gt;
&lt;br /&gt;
You teleport, taking everything you are wearing or carrying with you, to an unoccupied space you can see within 45 feet of you. As part of casting this spell, you can target a willing creature within 5 feet of you to teleport with this spell as well, choosing a different location within 60 feet and activating the secondary effect of this spell. If the areas of the secondary effect would intersect, the caster&#039;s AOE resolves first.&lt;br /&gt;
&lt;br /&gt;
Immediately after you teleport, each creature within 20 feet of either point of teleportation must make a Constitution saving throw. On a fail, the creature takes 2d6 force damage and is pushed 10 feet in a random direction. On a success, the creature takes half damage, and is not pushed.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos|Demotivate]] ==&lt;br /&gt;
3rd-Level Enchantment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time&#039;&#039;&#039;: 1 Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (A scale from Shadrix Silverquill)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restriction&#039;&#039;&#039;: Must be a Pledgemage or higher rank enrolled in Silverquill&#039;s College of the Oratory at [[Deroulex&#039;s Select Conservatory of the Arcane]].&lt;br /&gt;
&lt;br /&gt;
You hurl magical insults that you can see at a creature within 30 feet of yourself. The target must succeed on a Wisdom saving throw, or become frightened by you for one minute. While frightened in this way, the target can&#039;t take reactions, its speed is halved, and any hit you make against it is a critical hit. The target can repeat the saving throw at the end of its turns, ending the effect early on a success.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos|Vociferous Form]] ==&lt;br /&gt;
3rd-Level Enchantment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting time&#039;&#039;&#039;: 1 Action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039;: Self&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039;: V, S, M (A scale from Beledros Witherbloom)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 1 minute&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restriction&#039;&#039;&#039;: Must be a Pledgemage or higher rank enrolled in Witherbloom&#039;s College of the Natural World at [[Deroulex&#039;s Select Conservatory of the Arcane]].&lt;br /&gt;
&lt;br /&gt;
You surround yourself with vernal energy, transforming into an avatar of plant and shadow. While transformed in this way, you add your Spellcasting Ability Modifier to your Armor Class, and have advantage on attack rolls against creatures that are already missing HP. This form lasts for one minute or until the caster is reduced to zero HP.&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=User:Pokamian&amp;diff=46289</id>
		<title>User:Pokamian</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=User:Pokamian&amp;diff=46289"/>
		<updated>2026-05-02T21:46:02Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Amia ==&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Campaign Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!System&lt;br /&gt;
!Classification&lt;br /&gt;
|-&lt;br /&gt;
|[[Clematis Starmello]]&lt;br /&gt;
|They/them&lt;br /&gt;
|[[The Court of Bloom and Blade]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Half-breed Wizard (Abjurer)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackson Cunningham]]&lt;br /&gt;
|He/him&lt;br /&gt;
|[[Qandela Obscura]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Candela Obscura &lt;br /&gt;
|Face &amp;gt; Magician&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobbo Greenskin]]&lt;br /&gt;
|They/them&lt;br /&gt;
|[[Bedlam in the Badlands]]&lt;br /&gt;
|Community Game&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Goblin Artificer (Battle Smith)&lt;br /&gt;
&#039;&#039;&#039;DECEASED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Charlotte Kern]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Qamp Candela]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Candela Obscura&lt;br /&gt;
|Muscle &amp;gt; All-Star&lt;br /&gt;
|-&lt;br /&gt;
|Agnes McCauley&lt;br /&gt;
|She/her&lt;br /&gt;
|Ten Candles: The Gilded Age&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Ten Candles&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nacli&lt;br /&gt;
|They/them&lt;br /&gt;
|The Witch Hunter of Kansas&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Daggerheart&lt;br /&gt;
|Hearthborne Earthkin Wizard (School of Knowledge)&lt;br /&gt;
|-&lt;br /&gt;
|CSN: Friendship&lt;br /&gt;
|She/her&lt;br /&gt;
|BIG DAY OUT!&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Lancer&lt;br /&gt;
|Barbarossa II&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Satoi&lt;br /&gt;
|He/him&lt;br /&gt;
|Ten Candles: Atnas?&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Ten Candles&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Draft]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Sunlight Over New Synàra]]&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|Masks: A New Generation&lt;br /&gt;
|Legacy Playbook&lt;br /&gt;
|-&lt;br /&gt;
|Aphelion&lt;br /&gt;
|He/him&lt;br /&gt;
|SDN: Into the Shadow&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Daggerheart&lt;br /&gt;
|Wanderborne Human Warlock (Pact of the Endless)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ichake Asaku]]&lt;br /&gt;
|He/him&lt;br /&gt;
|[[Bedlam in the Badlands]]&lt;br /&gt;
|Community Game&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Troverthian Ursin Cleric 2 (Peace) / Druid 2 (Circle of Shepherds) / Monk 2&lt;br /&gt;
|-&lt;br /&gt;
|[[SORCERER|CSN: Sorcerer]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[In The Shadows of a Willow|In The Shadows Of A Willow]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Lancer&lt;br /&gt;
|Sunzi III&lt;br /&gt;
|-&lt;br /&gt;
|[[Luka Yegorovitch Berkov]]&lt;br /&gt;
|He/him&lt;br /&gt;
|Quelmwar Stories&lt;br /&gt;
|Open Table&lt;br /&gt;
|War Stories&lt;br /&gt;
|Airborne / Radio Operator&lt;br /&gt;
&#039;&#039;&#039;DECEASED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Yuzuki Mori&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Chains of Rage]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Werewolf: The Apocalypse&lt;br /&gt;
|Theurge / Hart Wardens&lt;br /&gt;
|-&lt;br /&gt;
|Hapi&lt;br /&gt;
|It/its&lt;br /&gt;
|Chronepsis Eleven&lt;br /&gt;
|One-Shot&lt;br /&gt;
|D&amp;amp;D 5E 2014 (Modified)&lt;br /&gt;
|Kobold Rogue 1&lt;br /&gt;
|-&lt;br /&gt;
|Seraphine Luminiere&lt;br /&gt;
|She/her&lt;br /&gt;
|Quelmwar Stories&lt;br /&gt;
|Open Table&lt;br /&gt;
|War Stories&lt;br /&gt;
|Airborne / Radio Operator&lt;br /&gt;
|-&lt;br /&gt;
|Arnviðr Guðþormr&lt;br /&gt;
|He/him&lt;br /&gt;
|Phantoms&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Half-Elf Fighter 14 (Mage Hand Master)&lt;br /&gt;
|-&lt;br /&gt;
|Catch More Flies With Honey Than Vinegar of the Wooden Claw Clan&lt;br /&gt;
|Any&lt;br /&gt;
|Chapelwick Playtest&lt;br /&gt;
|One-Shot&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Tabaxi Ranger 8 (Wrathbringer)&lt;br /&gt;
|-&lt;br /&gt;
|Sage Satoshi&lt;br /&gt;
|She/her&lt;br /&gt;
|Starlight Treatment&lt;br /&gt;
|One-Shot&lt;br /&gt;
|City Of Mist&lt;br /&gt;
|Mythos of Tiresias&lt;br /&gt;
|-&lt;br /&gt;
|Althaxorrac Venaleth&lt;br /&gt;
|He/him&lt;br /&gt;
|The Court of Scales&lt;br /&gt;
|One-Shot&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Amethyst Dragonborn Bard 20 (Creation)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Games Ran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Game Name&lt;br /&gt;
!Starting Date&lt;br /&gt;
!Game Type&lt;br /&gt;
!Game System&lt;br /&gt;
|-&lt;br /&gt;
|[[Curriculum of Chaos]]&lt;br /&gt;
|11/23/2025&lt;br /&gt;
|Open Table&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|-&lt;br /&gt;
|A Party To Die For&lt;br /&gt;
|1/4/2026&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Kids on Bikes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FUTURE IDEAS (just so Amia has then somewhere) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Game Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!Game System&lt;br /&gt;
!Creation&lt;br /&gt;
|-&lt;br /&gt;
|Where The Wind Meets The Waves&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
(3-5 Players)&lt;br /&gt;
|D&amp;amp;D 5E 2014 OR&lt;br /&gt;
Sword World&lt;br /&gt;
|Obojima, Modified&lt;br /&gt;
|-&lt;br /&gt;
|Strahd: A Sainted Reprise&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
(4 Players)&lt;br /&gt;
|D&amp;amp;D 5E 2014 OR&lt;br /&gt;
Daggerheart&lt;br /&gt;
|Curse of Strahd&lt;br /&gt;
|-&lt;br /&gt;
|Deroulex: Oriqs and Oracles&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Self-Written&lt;br /&gt;
|-&lt;br /&gt;
|Within The Pale Glow&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Out Of The Abyss, Modified&lt;br /&gt;
|-&lt;br /&gt;
|Deroulex: A Rigorous Revival&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|Daggerheart (Once the frame comes out)&lt;br /&gt;
|Self-Written&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Sirocco_Forest&amp;diff=46284</id>
		<title>Sirocco Forest</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Sirocco_Forest&amp;diff=46284"/>
		<updated>2026-05-02T05:00:58Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = A town in the midst of a forest|location = West Isonhound|Government = Fey Court and Mortal Alliance|inhabiting Race = A coalition of fey, elves and humans}}A forest town sitting along the edge of the purple treed woods of Northwestern Isonhound, it boasts a happy alliance between the Court of Warm Winds and the humans that found refuge on Isonhound. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
When the humans arrived to Isonhound on their ship, as the legend states, many of the fey and sylvan creatures of the continent looked at them with caution, fear or dismay. The fey court living in this Northwestern portion found them a delight to embrace and a people to both learn and teach with. In early BR, the Court of Warm Winds formally created an alliance with the leaders of the human settlers who found themselves needing shelter from the harsh winter that being so close to Breme brings.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
=== OrbrazeDay Celebration ===&lt;br /&gt;
In the excitement of being able to leave the Court of Warm Winds forest without threat of Night Chill taking their breath away, the mortals and fey would gather and celebrate in the early days of Orbraze (CR: May). They would hold a tea party and a scavenger hunt, trading secrets and trinkets with one another before many would journey out to explore the surroundings in the new warmth of Springtime!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This was the event celebrated during the &#039;&#039;&#039;2026 Quelmar Feywild Picnic and LARP&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notable Residents/Visitors ==&lt;br /&gt;
&lt;br /&gt;
=== Archfey Morrow &amp;lt;sub&amp;gt;(played by Mercedes)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
The Queen of the Court of Warm Winds is a kind and gentle-spoken fey with the gift of heat emanating off of her, especially in uncertain or cold circumstances. She is a friend of all kinds of critter and finds mortals delightful. There are rumors that if you are a stranger to the forest, she may appear to you as a large white wolf, protective of her friends.&lt;br /&gt;
&lt;br /&gt;
=== Baba&#039;s Hut &amp;lt;sub&amp;gt;(played by Amanda)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
No one quite knows how it came to be running around Sirocco, but the flash of a small house with chicken legs is enough to given anyway pause, especially anyone who knows the presumed owner of such a strange creature. &lt;br /&gt;
&lt;br /&gt;
=== Dame Larkspur of the Furious Spines &amp;lt;sub&amp;gt;(played by Jay)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A visitor from the Court of Blossoms, this Jackalope Haregon is a knight of Queen Cherise, Protector of the Feywilds and the Resting Place and Slayer of Tamzu: Mother of Roses &lt;br /&gt;
&lt;br /&gt;
=== Drykkr &amp;lt;sub&amp;gt;(played by Nikki)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A Bremish Wolfwitch Alchemist has settled in Sirocco Forest, selling her wares. &lt;br /&gt;
&lt;br /&gt;
=== Fenwyn Nyx &amp;lt;sub&amp;gt;(played by Chris)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A Vulpine Trickster has settled in Sirocco Forest&lt;br /&gt;
&lt;br /&gt;
=== Hazel Stumbleworth &amp;lt;sub&amp;gt;(played by Amia)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A clumsy and bubbly witch/bard hybrid studying water formation and dance at [[Deroulex&#039;s Select Conservatory of the Arcane]] (Prismari), though she is only sufficiently average at both magic and music. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Author&#039;s Note: Sirocco Forest is a love letter to the many forests of artist and director Hayao Miyazaki in his works for Studio Ghibli, such as Princess Mononoke, Spirited Away, Howl&#039;s Moving Castle, Naussica and the Valley of the Wind, and more.&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Sirocco_Forest&amp;diff=46283</id>
		<title>Sirocco Forest</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Sirocco_Forest&amp;diff=46283"/>
		<updated>2026-05-02T04:43:29Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = A town in the midst of a forest|location = West Isonhound|Government = Fey Court and Mortal Alliance|inhabiting Race = A coalition of fey, elves and humans}}A forest town sitting along the edge of the purple treed woods of Northwestern Isonhound, it boasts a happy alliance between the Court of Warm Winds and the humans that found refuge on Isonhound. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
When the humans arrived to Isonhound on their ship, as the legend states, many of the fey and sylvan creatures of the continent looked at them with caution, fear or dismay. The fey court living in this Northwestern portion found them a delight to embrace and a people to both learn and teach with. In early BR, the Court of Warm Winds formally created an alliance with the leaders of the human settlers who found themselves needing shelter from the harsh winter that being so close to Breme brings.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
=== OrbrazeDay Celebration ===&lt;br /&gt;
In the excitement of being able to leave the Court of Warm Winds forest without threat of Night Chill taking their breath away, the mortals and fey would gather and celebrate in the early days of Orbraze (CR: May). They would hold a tea party and a scavenger hunt, trading secrets and trinkets with one another before many would journey out to explore the surroundings in the new warmth of Springtime!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This was the event celebrated during the &#039;&#039;&#039;2026 Quelmar Feywild Picnic and LARP&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notable Residents/Visitors ==&lt;br /&gt;
&lt;br /&gt;
=== Archfey Morrow &amp;lt;sub&amp;gt;(played by Mercedes)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
The Queen of the Court of Warm Winds is a kind and gentle-spoken fey with the gift of heat emanating off of her, especially in uncertain or cold circumstances. She is a friend of all kinds of critter and finds mortals delightful. There are rumors that if you are a stranger to the forest, she may appear to you as a large white wolf, protective of her friends.&lt;br /&gt;
&lt;br /&gt;
=== Baba&#039;s Hut &amp;lt;sub&amp;gt;(played by Amanda)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
No one quite knows how it came to be running around Sirocco, but the flash of a small house with chicken legs is enough to given anyway pause, especially anyone who knows the presumed owner of such a strange creature. &lt;br /&gt;
&lt;br /&gt;
=== Dame Larkspur of the Furious Spines &amp;lt;sub&amp;gt;(played by Jay)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A visitor from the Court of Blossoms, this Jackalope Haregon is a knight of Queen Cherise, Protector of the Feywilds and the Resting Place and Slayer of Tamzu: Mother of Roses &lt;br /&gt;
&lt;br /&gt;
=== Drykkr &amp;lt;sub&amp;gt;(played by Nikki)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A Bremish Wolfwitch Alchemist has settled in Sirocco Forest, selling her wares. &lt;br /&gt;
&lt;br /&gt;
=== Fenwyn Nyx &amp;lt;sub&amp;gt;(played by Chris)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A Vulpine Trickster has settled in Sirocco Forest&lt;br /&gt;
&lt;br /&gt;
=== Hazel Stumbleworth &amp;lt;sub&amp;gt;(played by Amia)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A clumsy and bubbly witch/bard hybrid studying flamesinging and water formation at [[Deroulex&#039;s Select Conservatory of the Arcane]] (Prismari), though she is only sufficiently average at both magic and music. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Author&#039;s Note: Sirocco Forest is a love letter to the many forests of artist and director Hayao Miyazaki in his works for Studio Ghibli, such as Princess Mononoke, Spirited Away, Howl&#039;s Moving Castle, Naussica and the Valley of the Wind, and more.&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Sirocco_Forest&amp;diff=46281</id>
		<title>Sirocco Forest</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Sirocco_Forest&amp;diff=46281"/>
		<updated>2026-05-02T04:33:18Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = A town in the midst of a forest|location = West Isonhound|Government = Fey Court and Mortal Alliance|inhabiting Race = A coalition of fey, elves and humans}}A forest town sitting along the edge of the purple treed woods of Northwestern Isonhound, it boasts a happy alliance between the Court of Warm Winds and the humans that found refuge on Isonhound. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
When the humans arrived to Isonhound on their ship, as the legend states, many of the fey and sylvan creatures of the continent looked at them with caution, fear or dismay. The fey court living in this Northwestern portion found them a delight to embrace and a people to both learn and teach with. In early BR, the Court of Warm Winds formally created an alliance with the leaders of the human settlers who found themselves needing shelter from the harsh winter that being so close to Breme brings.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
=== OrbazeDay Celebration ===&lt;br /&gt;
In the excitement of being able to leave the Court of Warm Winds forest without threat of Night Chill taking their breath away, the mortals and fey would gather and celebrate in the early days of Orbaze (CR: May). They would hold a tea party and a scavenger hunt, trading secrets and trinkets with one another before many would journey out to explore the surroundings in the new warmth of Springtime!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This was the event celebrated during the &#039;&#039;&#039;2026 Quelmar Feywild Picnic and LARP&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notable Residents/Visitors ==&lt;br /&gt;
&lt;br /&gt;
=== Archfey Morrow &amp;lt;sub&amp;gt;(played by Mercedes)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
The Queen of the Court of Warm Winds is a kind and gentle-spoken fey with the gift of heat emanating off of her, especially in uncertain or cold circumstances. She is a friend of all kinds of critter and finds mortals delightful. There are rumors that if you are a stranger to the forest, she may appear to you as a large white wolf, protective of her friends.&lt;br /&gt;
&lt;br /&gt;
=== Baba&#039;s Hut &amp;lt;sub&amp;gt;(played by Amanda)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
No one quite knows how it came to be running around Sirocco, but the flash of a small house with chicken legs is enough to given anyway pause, especially anyone who knows the presumed owner of such a strange creature. &lt;br /&gt;
&lt;br /&gt;
=== Dame Larkspur of the Furious Spines &amp;lt;sub&amp;gt;(played by Jay)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A visitor from the Court of Blossoms, this Jackalope Haregon is a knight of Queen Cherise, Protector of the Feywilds and the Resting Place and Slayer of Tamzu: Mother of Roses &lt;br /&gt;
&lt;br /&gt;
=== Drykkr &amp;lt;sub&amp;gt;(played by Nikki)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A Bremish Wolfwitch Alchemist has settled in Sirocco Forest, selling her wares. &lt;br /&gt;
&lt;br /&gt;
=== Fenwyn Nyx &amp;lt;sub&amp;gt;(played by Chris)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A Vulpine Trickster has settled in Sirocco Forest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Author&#039;s Note: Sirocco Forest is a love letter to the many forests of artist and director Hayao Miyazaki in his works for Studio Ghibli, such as Princess Mononoke, Spirited Away, Howl&#039;s Moving Castle, Naussica and the Valley of the Wind, and more.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hazel Stumbleworth &amp;lt;sub&amp;gt;(played by Amia)&amp;lt;/sub&amp;gt; ===&lt;br /&gt;
A clumsy and bubbly witch/bard hybrid studying flamesinging and water formation at [[Deroulex&#039;s Select Conservatory of the Arcane]] (Prismari), though she is only sufficiently average at both magic and music. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46233</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46233"/>
		<updated>2026-04-29T21:43:33Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
!Major&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (she/her)&lt;br /&gt;
|[[Bellow]] D&#039;Avalon &lt;br /&gt;
|She/her&lt;br /&gt;
|Variant Tiefling&lt;br /&gt;
(Winged)&lt;br /&gt;
|Wizard 5 (Transmutation)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 5 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 1 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 3 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 5 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 5 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 5 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jay (they/them)&lt;br /&gt;
|[[Cassi]]&amp;lt;nowiki/&amp;gt;opeia Sonyore&lt;br /&gt;
|She/her&lt;br /&gt;
|Drow&lt;br /&gt;
|Warlock 5 (The Great Old One)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 5 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 5 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 5 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 5 (College of Valor)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 5 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 5 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 5 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nick (He/him)&lt;br /&gt;
|[[Vaerith]] Stormaeris&lt;br /&gt;
|He/him&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Sorcerer 5 (Storm Sorcery)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|LARP Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Iron-Lifter&#039;s Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Vaerith&lt;br /&gt;
|Nick&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Performing Arts Society&lt;br /&gt;
Box Office Worker&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46226</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=46226"/>
		<updated>2026-04-28T23:49:00Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
!Major&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (she/her)&lt;br /&gt;
|[[Bellow]] D&#039;Avalon &lt;br /&gt;
|She/her&lt;br /&gt;
|Variant Tiefling&lt;br /&gt;
(Winged)&lt;br /&gt;
|Wizard 5 (Transmutation)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 5 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 1 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 3 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 5 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 5 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 5 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jay (they/them)&lt;br /&gt;
|[[Cassi]]&amp;lt;nowiki/&amp;gt;opeia Sonyore&lt;br /&gt;
|She/her&lt;br /&gt;
|Drow&lt;br /&gt;
|Warlock 5 (The Great Old One)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 5 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 5 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 5 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 5 (College of Valor)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 5 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 5 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 5 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nick (He/him)&lt;br /&gt;
|[[Vaerith]] Stormaeris&lt;br /&gt;
|He/him&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Sorcerer 5 (Storm Sorcery)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|LARP Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Iron-Lifter&#039;s Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46051</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46051"/>
		<updated>2026-04-23T15:07:59Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
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=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
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=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
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=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and [[Demir Nightshade]] into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and [[Steady Wind]] were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an a tentacled rod. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found [[Dallas]] out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues... &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;LIVESTOCK AND CROP CARE&amp;quot; - 4/22/26 - SEAN&#039;&#039;&#039; ===&lt;br /&gt;
With the new developments in Pteris slowly calming down in the coming weeks, Ichake is tasked to returning to the original core values of the arboretum with [[Avel]], [[Ollie]], [[Dallas]], [[The Girl Bard Named Leonard|Leonard]], and [[Skelly]], by working with the Shepherds to secure the food supply for the Arboretum and ensure its safety. As is customary with a trip to help the Shepherds, a long walk to their rendezvous point is in order, which goes without much delay - Skelly and Ichake form a prime musical duo, and Ichake is also able to make short work of the jobs involving navigation and cooking due to Ichake&#039;s guidance, cooking skyr with honey and nuts, a recipe he picked up from [[Friþleas]]. He quickly got to work gardening, taking on the unenviable task of attempting to harvest a kilmatur cactus, which he learned has roots that can extend as far as 30 feet in the ground as well as a flesh that can be made into a poultice that can heal burns. However, the calm plant life is cut very short when two of the plants were revealed to be not real, and in fact, quite dangerous. A good chunk of Ichake&#039;s magic was spent keeping Dallas and Leonard up, but without much incident, they were able to take the two plants down.&lt;br /&gt;
&lt;br /&gt;
The next section of their work involved checking on the livestock, where the party was jumped by a horde of chickens, flying monsters, and rudderkin. The overwhelming swarm was not easy to deal with, forcing Ichake to use Balm of Peace for the second time in the campaign. The battle between the chickens, rudderkin, and flying owl demons is...less deadly, and more of a war of attrition. Once the party gets their footing, they&#039;re able to swiftly take them down, securing the food supply and setting them on their journey back home.&lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;My life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Spare The Dying, Cure Wounds, Healing Word, Goodberry&amp;lt;blockquote&amp;gt;&#039;&#039;Spirit, come to me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Share your knowledge with my soul&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Impart to me your gift&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Druidcraft (Sylvan), Thaumaturgy (Abyssal)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;In violent attitude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I face, I seek peaceful end&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force, peace, I choose not&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Shillelagh (Sylvan), Inflict Wounds (Abyssal)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;In dreams, I see it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A light to cut through the dark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and sword.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Light, Sacred Flame, Heroism, Sanctuary, Bless, Guiding Bolt, Shield of Faith&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stratagemic plan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If I see where I must go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cannot be stopped.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Guidance, Resistance, Faerie Fire, Entangle&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;WYNNIPHER WINCHESTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PATCHES VANDERBURG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LENORE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYL VIPERSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKELLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STIX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RHOGAR DREEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELIAH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLLIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEONARD VALEBRIGHT II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki. &lt;br /&gt;
&lt;br /&gt;
== A List of Pages Amia needs to write on for Ichake&#039;s lore ==&lt;br /&gt;
&lt;br /&gt;
* Saltport&lt;br /&gt;
* Xandria&lt;br /&gt;
* Karso&lt;br /&gt;
* Fallhorn City&lt;br /&gt;
* Fasiltum&lt;br /&gt;
* Pteris&lt;br /&gt;
* Patches Vanderburg&lt;br /&gt;
* Avel (With permission)&lt;br /&gt;
* Syl Vipershade (With permission)&lt;br /&gt;
* Skelly (With permission)&lt;br /&gt;
* Stix&lt;br /&gt;
* Deliah (With permission)&lt;br /&gt;
* Leonard Valebright II (With permission)&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Asaku%27s_Travel_Journal&amp;diff=46050</id>
		<title>Asaku&#039;s Travel Journal</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Asaku%27s_Travel_Journal&amp;diff=46050"/>
		<updated>2026-04-23T15:02:19Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The following are entries in the travel journal of [[Ichake Asaku]], written across his 19-year and counting journey across the land of Quelmar.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The sixth day of the fourth tenday of Junonia, 117 PR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have many a question about the nature of [[Friþleas]], but in a way, it is not so different from the home I am used to. They have a need for control. I can respect a need for control, but it is my job to think, and it is my job to help. I do question why magic is the focus of their control?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I can understand the basics behind having a fear of magic, but letting it get so far as to affect a daily way of living is an interesting perspective, for I personally am of the belief that it is not magic that can be evil, but the people who use it. But as I am familiar with the brief history of Troverth, I can understand caution if an incident has happened here before. Perhaps I shall spend some times in the local libraries and museums examining the history of such a place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In any case, I was quite starving, so I stopped at a local street cart to try some food. I could not tell you what it was I ate, but it was sweet and salty. I would guess it was some kind of dairy, but not any kind I&#039;ve ever seen before. Truth be told, I don&#039;t know what any of the ingredients were in it, but it was delicious. I should try and learn how to make it sometime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have heard tale of a nearby magical university in the town over, called the [[University of Xyrneiros]] in Presmarivale. Such a concentration of magic next to somewhere that opposes it so vehemently will be an interesting dichotomy to study. I do not know whether or not they yet exist in peace, but I cannot wait to spend my days until elderhood assisting the people of these two cities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;一明・朝来There is something so...demonic...about presenting abyssal creatures as normal in the way that the Troverth Dynasty has. Countless years that I presumed to have spent learning the culture of a great nation, only to learn time and time again that its ambition, greed, and ruthlessness will eventually be its downfall. At least, having grown up speaking the tongue of the demons has made me better equipped to bring peace to Pteris...if anything, it brings me comfort amidst the darkness of being able to understand the foul things they say.&#039;&#039; &#039;&#039;[[Ichake Asaku|一明・朝来]]&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;THE FOLLOWING ARE DISARRANGED EXCERPTS FROM FULLER ENTRIES NOT COMPLETED YET&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;There is something so...demonic...about presenting abyssal creatures as normal in the way that the Troverth Dynasty has. Countless years that I presumed to have spent learning the culture of a great nation, only to learn time and time again that its ambition, greed, and ruthlessness will eventually be its downfall. At least, having grown up speaking the tongue of the demons has made me better equipped to bring peace to Pteris...if anything, it brings me comfort amidst the darkness of being able to understand the foul things they say.&#039;&#039; &#039;&#039;[[Ichake Asaku|一明・朝来]]&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;...I met a curious fellow today, as well. I can&#039;t say I expected to meet a sentient skeleton along my travels, but too much has happened for me to be able to doubt it at this point. At some point, I thought it was a demon, as well, which is a funny thought. How funny to think that we will become the best of friends? It hasn&#039;t happened yet, and I know it will happen. In any case, I think I&#039;ll go find them now, to play some music. We both have a knack for it, after all.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46024</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=46024"/>
		<updated>2026-04-23T00:58:59Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and Demir Malchan into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and Steady Wind were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an a tentacled rod. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found Dallas out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues... &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;LIVESTOCK AND CROP CARE&amp;quot; - 4/22/26 - SEAN&#039;&#039;&#039; ===&lt;br /&gt;
With the new developments in Pteris slowly calming down in the coming weeks, Ichake is tasked to returning to the original core values of the arboretum with [[Avel]], Ollie, Dallas, [[The Girl Bard Named Leonard|Leonard]], and [[Skelly]], by working with the Shepherds to secure the food supply for the Arboretum and ensure its safety. As is customary with a trip to help the Shepherds, a long walk to their rendezvous point is in order, which goes without much delay - Skelly and Ichake form a prime musical duo, and Ichake is also able to make short work of the jobs involving navigation and cooking due to Ichake&#039;s guidance, cooking skyr with honey and nuts, a recipe he picked up from [[Friþleas]]. He quickly got to work gardening, taking on the unenviable task of attempting to harvest a kilmatur cactus, which he learned has roots that can extend as far as 30 feet in the ground as well as a flesh that can be made into a poultice that can heal burns. However, the calm plant life is cut very short when two of the plants were revealed to be not real, and in fact, quite dangerous. A good chunk of Ichake&#039;s magic was spent keeping Dallas and Leonard up, but without much incident, they were able to take the two plants down.&lt;br /&gt;
&lt;br /&gt;
The next section of their work involved checking on the livestock, where the party was jumped by a horde of chickens, flying monsters, and rudderkin. The overwhelming swarm was not easy to deal with, forcing Ichake to use Balm of Peace for the second time in the campaign. The battle between the chickens, rudderkin, and flying owl demons is...less deadly, and more of a war of attrition. Once the party gets their footing, they&#039;re able to swiftly take them down, securing the food supply and setting them on their journey back home.&lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;My life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Spare The Dying, Cure Wounds, Healing Word, Goodberry&amp;lt;blockquote&amp;gt;&#039;&#039;Spirit, come to me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Share your knowledge with my soul&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Impart to me your gift&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Druidcraft (Sylvan), Thaumaturgy (Abyssal)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;In violent attitude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I face, I seek peaceful end&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force, peace, I choose not&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Shillelagh (Sylvan), Inflict Wounds (Abyssal)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;In dreams, I see it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A light to cut through the dark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and sword.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Light, Sacred Flame, Heroism, Sanctuary, Bless, Guiding Bolt, Shield of Faith&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stratagemic plan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If I see where I must go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cannot be stopped.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Guidance, Resistance, Faerie Fire, Entangle&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;WYNNIPHER WINCHESTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PATCHES VANDERBURG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LENORE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYL VIPERSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKELLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STIX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RHOGAR DREEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELIAH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLLIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEONARD VALEBRIGHT II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Livestock and Crop Care&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Neutral&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki. &lt;br /&gt;
&lt;br /&gt;
== A List of Pages Amia needs to write on for Ichake&#039;s lore ==&lt;br /&gt;
&lt;br /&gt;
* Saltport&lt;br /&gt;
* Xandria&lt;br /&gt;
* Karso&lt;br /&gt;
* Fallhorn City&lt;br /&gt;
* Fasiltum&lt;br /&gt;
* Pteris&lt;br /&gt;
* Patches Vanderburg (With permission)&lt;br /&gt;
* Avel (With permission)&lt;br /&gt;
* Syl Vipershade (With permission)&lt;br /&gt;
* Skelly (With permission)&lt;br /&gt;
* Stix (With permission)&lt;br /&gt;
* Deliah (With permission)&lt;br /&gt;
* Leonard Valebright II (With permission)&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Demon&amp;diff=46015</id>
		<title>Demon</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Demon&amp;diff=46015"/>
		<updated>2026-04-22T23:21:54Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
[[File:Demons1.png|right|frameless|400x400px]]&lt;br /&gt;
A &#039;&#039;&#039;Demon&#039;&#039;&#039;, sometimes also called a &#039;&#039;&#039;Yokai&#039;&#039;&#039; or a &#039;&#039;&#039;Spirit&#039;&#039;&#039;, is a manifestation of destruction spawned from [[The Abyss|the abyss]]. Their ultimate goals are to spread chaos, murder, and mayhem across all the planes. They are the chaotic counterpart to the lawful [[Devil|Devils]] on the [[The Ten Hells|Ten Hells]].&lt;br /&gt;
== Creation ==&lt;br /&gt;
[[File:Vrock1.png|right|frameless]]True to their chaotic nature, there is no one way for a demon to be born. Many demons are formed from the Abyss itself, born from the realm&#039;s nature chaos and mutations. Many [[Demon Lords|lords of the abyss]] create legions of demons in their image, but other demons are spawned haphazardly from cursed or shunned [[souls]]. Soul-shunned demons are often born in the [[Ethereal Plane]] and spend much of their life there, causing  mischief and danger from behind their veil of etherealness. Sometimes, a demon under stress can manifest other demons, manifested as copies of their madness. These summoned demons often times live very brief lives, symbiotic to their summoner, but others grow in strength and perpetuate through the planes. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The more chaos a demon causes, the more powerful it becomes. The quickest way to disrupt life in the [[Material plane]] is to kill something, and murder is often a high priority for demons who make themselves known  to mortals. Many times demons who grow in power also grow in size and shape, even mimicking the form of stronger demons they may have encountered. They do not do this as a compliment, but as a challenge, as demons almost always war with each other when crossing paths. While many demons may appear similar, you will never find two that are exactly alike; whether they be from different layers, of different ages, or just born of different forms of chaos. The best demonologists can do it to categorize types of demons, tracing similar paths of changes taken by demon types or be demons molded y the influence of particularly powerful Demon Lords. Demons that serve under Demon Lords of carnage may appear for bestial with animalistic features, fanged maws and long clawed hands while demons who serve under Demon Lords of madness may appear strange and ethereal, looking alien in nature.&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
Demons can be destroyed only when killed in their home [[plane]], [[The Abyss]]. A demon vanquished in any other plane or realm will be reformed and trapped in the abyss, where they must wander until they once again find a portal to the outside.&lt;br /&gt;
&lt;br /&gt;
== [[The Blood War]] ==&lt;br /&gt;
The Blood War is an everlasting planar conflict between the chaotically aligned Demons of the Abyss and the lawfully aligned Devils of the Ten Hells. Devils are bound by the pact primeval and the Lord of the Hells, Asmodeus himself, to hunt down demons wherever the arise and to send them back to the Abyss. Many regions of the lower planes are consumed by the Blood War, with fronts raging from the layers of the Abyss up to the first layer of the Ten Hells, [[Duumal]]. These conflicts will even spread to the Material Realm. When demons manage to breach into the realm of Quelmar, the Hells with send its devilish agents who often conscript mortals to do the work for them.&lt;br /&gt;
[[File:Demogorgon1.png|thumb|The Demogorgon]]&lt;br /&gt;
&lt;br /&gt;
== [[Demonic Infiltration|The Demonic Infiltration]] (120 PR - 138 PR) ==&lt;br /&gt;
During [[Realm War I]], to boost their war efforts the kingdom of [[Troverth Dynasty|Troverth]] began experimenting with summoning and binding demons in order to use them as weapons of war on the battlefield. The kingdoms Wizards and Warlocks would soon pioneer a ritual known as the Demonic Infiltration Summoning Circle (DISC) that could allow anyone to summon and control a Demon. As more and more demons were pulled into the realm via the DISC method, the nature barriers between Quelmar and the Abyss began to weaken, as did the magic that was controlling these demons. Yet Troverth was undeterred as they continued to summon demons to aid in their war efforts.&lt;br /&gt;
&lt;br /&gt;
Eventually, the demonic summoning caught the eye of Demon Lords, who had long been prevented from entering Quelmar due to the magic of the Pact Primeval. These Demon Lords were able to enter Quelmar for the first time in untold centuries by either tricking lowly wizards into summoning them or by slipping through the growing cracks in reality. As the years continued, more and more demons covertly entered the realm and began to sow the seeds of chaos. Eventually, the barriers between the Material Realm and the Abyss became so weak that Demons no longer required the DISC method to break through as plane shifting explosions began to occur all across Quelmar, bringing in waves of new demons in unprecedented numbers.&lt;br /&gt;
&lt;br /&gt;
The demonic Infiltration was masterminded by the twin mad minds of the Demogorgon, arguably one of the strongest Demon Lords and holder of the title, &amp;quot;Prince of Demons.&amp;quot; They had been using a powerful artifact known as the Black Pearl which was being used as an anchor to pull the madness of the Abyss into the Material Realm. Din 137 PR the Demogorgon and the source of the infiltration were destroyed by an unwitting group of heroes sent on their covert operation alongside the combined holy and unholy forces of [[Pelor]] and [[Asmodeus]]. The heroes successfully destroyed the Black pearl, sending the Demogorgon and his forces back to the 88th Layer of the Abyss. But the destruction of the Black pearl is not without its consequences as many Demons are left stranded in Quelmar and many mortals are left stranded in the Abyss.&lt;br /&gt;
&lt;br /&gt;
Over the next few months, the Demoninc Infiltration would wind down as the remaining demons and Demon Lords were slain and banished back to the Abyss. The Demonic Infiltration would officially end in with a clash within the scar of [[Amusa]] between the Demon Lord [[Orcus]] and his minions, and the mysterious warrior [[Esau]] who summoned powerful Devils to aid him after making a pact with Asmodeus.&lt;br /&gt;
&lt;br /&gt;
This era is the setting for the 5e D&amp;amp;D Community Campaign [[Bedlam in the Badlands]].&amp;lt;blockquote&amp;gt;&#039;&#039;There is something so...demonic...about presenting abyssal creatures as normal in the way that the Troverth Dynasty has. Countless years that I presumed to have spent learning the culture of a great nation, only to learn time and time again that its ambition, greed, and ruthlessness will eventually be its downfall. At least, having grown up speaking the tongue of the demons has made me better equipped to bring peace to Pteris...if anything, it brings me comfort amidst the darkness of being able to understand the foul things they say.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Ichake Asaku|一明・朝来]]&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Demon Disappearance (925 PR) ==&lt;br /&gt;
In 925 PR the Demon Lord [[Ratatrosk]] with the aid of [[the Ordained]] kills the ferryman of the [[The River Styx|River Styx]], [[Charon]]. Ratatrosk then uses Charon&#039;s oar to stem the flow of the River Styx. This has the side affect of banishing every demon across Quelmar exept for Ratatrosk back the Abyss and by cutting off all planar access to the planes of chaos.&lt;br /&gt;
&lt;br /&gt;
A year later a team of heroes called the [[The Hellraisers|Hellraisers]] restored the Abyss&#039; connection to the realm through the creation of [[the Passage of Souls]].&lt;br /&gt;
&lt;br /&gt;
== Types of Demons ==&lt;br /&gt;
[[File:Demons2.jpeg|center|frameless|900x900px]]&#039;&#039;Note: Demons marked with a star are unique to Quelmar*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Demon Lords]] ===&lt;br /&gt;
Demon Lords are the greatest and most powerful of all Demons. A lord gains their title by claiming dominion over a layer of the infinite Abyss, and as there are infinite layers, scholars assume that there may be near infinite Demon Lords. Those that make themselves known to Quelmar tend to be the most powerful of the bunch, able to pierce the vales between the planes to exert their influence in the Material Realm.&lt;br /&gt;
&lt;br /&gt;
=== [[Abyssal Dragon|Abyssal Dragons]]* ===&lt;br /&gt;
Abyssal Dragons are born when draconic magic meets demonic chaos. These beasts look like mutate dragons that vomit corrupted demon ichor and exude an aura of maddening chaos. Most are either born of dragons who get trapped in the Abyss, or when a dead dragon&#039;s spirit is drawn to new life in chaos.&lt;br /&gt;
&lt;br /&gt;
=== Manes ===&lt;br /&gt;
Manes are the weakest of all demons. Created by souls denied by all the other planes, Manes look like stubby and bloated rotting corpses. They are loathsome creatures misshapen and distorted  with the overwhelming urge to harm other beings.&lt;br /&gt;
[[File:Abyssal Chicken.png|thumb|388x388px|Abyssal Chicken]]&lt;br /&gt;
&lt;br /&gt;
=== Abyssal Chickens ===&lt;br /&gt;
Abyssal Chickens are strange and carnivorous bottom feeders inhabiting the Abyss. Closer in behavior and temperament to a mangy rat, these tiny fiends run in small flocks in eager search for their next meal.&lt;br /&gt;
&lt;br /&gt;
=== Dretches ===&lt;br /&gt;
Among the most common of demons in the Abyss are Dretches. They are small monstrous mongrel covered in mattered fur, parasites, and boils and fill their reeking packs fill vast demonic hordes.&lt;br /&gt;
&lt;br /&gt;
=== Abtere ===&lt;br /&gt;
Abtere are winged humanoid demons covered on coarse fur with razor sharp teeth and claws. They gather in large flocks and like carnivorous vultures the circle the skies, swooping down on any poor creature that catches their eye.&lt;br /&gt;
[[File:Abyss Hound.jpg|thumb|Abyss Hound]]&lt;br /&gt;
&lt;br /&gt;
=== Abyss Hound* ===&lt;br /&gt;
Abyss Hounds are rotting wolf-like creatures that prowl in packs across the Abyss. These packs are led by an alpha dog who will lead their packs across chaotic wastelands in search of their next meal. And when they do find their prey, they will clamp their their vertically split jaws down upon it and cover it in flaming drool.&lt;br /&gt;
&lt;br /&gt;
=== Quasits ===&lt;br /&gt;
The demonic counterpart to imps, Quasits are tiny green fiends with a penchant for mischief and sabotage. They pathetically desire approval from greater demons, and will commonly reach beyond their means to cause pain and chaos.&lt;br /&gt;
&lt;br /&gt;
=== Bulezau ===&lt;br /&gt;
Bulezau are humanoid demons with goat-like heads and barbed tails that reek of a foal putrid odor. They embody the chaotic violence of nature and many serve as foot foldiers in the armies of greater demons. They are eager to kill and fearless in the face of death, welcoming it even.&lt;br /&gt;
&lt;br /&gt;
=== Dybbuks ===&lt;br /&gt;
In their natural form, Dybbuk&#039;s appear as ethereal floating jellyfish coated in a black slime. At their first opportunity, they will possess the corpse of a creature and twist it in horrifying ways to terrorize their victims. In one such case, it twisted a horse by giving it fingers and making it vomit black blood.&lt;br /&gt;
[[File:Shadow Demon.png|thumb|Shadow Demon]]&lt;br /&gt;
&lt;br /&gt;
=== Shadow Demons ===&lt;br /&gt;
Other then in the lairs of demons who court night and darkness, Shadow Demons are not born naturally. Rather they are made when a demon is slain and is unable to properly reform in the Abyss, causing the remnants of their spirit and their evil to coalesce into a newly born Shadow Demon. These demons thrive in darkness, able to slip through walls like a spirit and disappear when the lights go out. The best way to fight a shadow demon is to expose it to bright light.&lt;br /&gt;
&lt;br /&gt;
=== Barlgura ===&lt;br /&gt;
Barlgura&#039;s most often manifest as massive ape or bear-like demons coated in thick, matted red fur. Their brutality is famous across the realms and make their lairs in dense jungles or treacherous cliffs, climbing and swinging about with ease.&lt;br /&gt;
[[File:Tanarukk.png|thumb|Tanarukk]]&lt;br /&gt;
&lt;br /&gt;
=== Tanarukks ===&lt;br /&gt;
Tanarukk are the result of summoning demons using the body (live or dead) of an [[Orc]]. The most notable instance of Tanarukk in the realm came during [[Realm War I]] when the [[Troverth Dynasty]] found out they could create &amp;quot;Super-Soldiers&amp;quot; by killing the feral orcs in their lands, and then summon demonic yokai to inhabit the corpse. However, Tanarukk summoning backfired when the blood of the Tanarukk seeped into the water supply of [[Balabag]], causing the [[Balabag#The Balabag Plague|Balabag Plague]]. &lt;br /&gt;
&lt;br /&gt;
=== Chasme ===&lt;br /&gt;
Chasme are large horse sized mosquito demons, with a droning wings and a proboscis that will suck mortals dry of all their blood. The sounds of their wings can be deafening and even disorienting to creatures who fight them unprepared. &lt;br /&gt;
&lt;br /&gt;
=== Vrocks ===&lt;br /&gt;
Vrocks are large rotting vulture like demons that inhabit the skies of the Abyss spreading slaughter and ruin. They carry an untold number of diseases and toxins which they are eager to share with their victims. &lt;br /&gt;
&lt;br /&gt;
=== [[Vitrionette]]* ===&lt;br /&gt;
Vitrionettes are pale an unnerving puppeteer demons draped with black string. They possess the horrifying ability to force their will over other creatures by turning them into the demon&#039;s living puppets using their strings. They are chaotic and conniving puppet masters that seek to dominate and control the weak and sane alike.&lt;br /&gt;
&lt;br /&gt;
=== Hezrou ===&lt;br /&gt;
Hezrou are fat and bloated frog fiends. They are violent and gluttonous, quickly devouring anything they kill. They dress themselves in the rotting flesh of their victims and their stench can make even hardy warriors wretch. &lt;br /&gt;
[[File:Glabrezu, Barlgura, and Mane.png|thumb|A Glabrezu, a Barlgura, and a Mane]]&lt;br /&gt;
&lt;br /&gt;
=== Glabrezu ===&lt;br /&gt;
Glabrezu stand out from most demons as they possess the ability to strategize and think ahead. They are cunning and intelligent, wielding arcane magic and devising traps to lure in their prey. Glabrezu&#039;s prefer to cause chaos and pain through deception and betrayal rather then brute force, though, with massive crab-like pinchers for hands, it isn&#039;t afraid to get its claws dirty when need be. &lt;br /&gt;
&lt;br /&gt;
=== Yochlol ===&lt;br /&gt;
Yochlols are shifting demons made of flesh and toxic slime that possess the ability to take on the forms of other creatures. They will serve as spies and saboteurs for their demon overlords, with most serving at the behest of the Demon Queen of Spiders, [[Lolth]]. Though not all Yochlol are tied to the Queen of the [[Drow]], with others serving in the courts of other Demon lords like [[Mother]] or [[Mother|Ozythra]]. &lt;br /&gt;
&lt;br /&gt;
=== [[Babi Ngepet|Babi Ngepets]]* ===&lt;br /&gt;
Babi Ngepets, also known as Boar Demons, are fiendish spirts of greed. They do not possess their own physical form and will instead make pacts with willing mortals and possess their bodies. Then next time the mortal goes to sleep, The Babi Ngepet will then take control and the body will transform into a large boar monster. The Babi Ngepet will then go on a nightly rampage, and whenever it scratches its claw along something that contains wealth or valuables, say a home, a box, or a vault, all the wealth inside will be transferred to the home of the mortal the Babi Ngepet is possessing. The pact between the Babi Ngepet and the mortal is bound to an enchanted candle. If the candle is to ever go out, the Babi Ngepet&#039;s spirit is banished back to the Abyss.&lt;br /&gt;
&lt;br /&gt;
=== [[Rakshasa]] ===&lt;br /&gt;
Rakshasa unlike most demons, did not originate in the Abyss. Rather they were the first creations of the Sun God [[Pelor]] and were made to be his chosen people, looking like humanoid tigers with backwards hands. But sometime in the far past, they became cursed with fiendish magic, turning them into demonic creatures. With a heavy heart Pelor called for a crusade against the Rakshasas&#039;, bringing the species to near extinction. Only a few now travel the realms on the fringes of Pelor&#039;s light, dealing in dark magic and cruel secrets.&lt;br /&gt;
&lt;br /&gt;
=== Nalfeshnee ===&lt;br /&gt;
Nalfeshnee are bestial ogre-like pigheaded demons that serve as brutal Abyssal warlords and commanders. They are dripping with pride, forcing other demons to bend the knee to them with many either serving as leaders in the armies of Demon Lords, or seeing themselves as &amp;quot;prospective&amp;quot; Demon Lords. &lt;br /&gt;
[[File:Marilith.png|thumb|A Marilith]]&lt;br /&gt;
&lt;br /&gt;
=== Marilith ===&lt;br /&gt;
Mariliths are demons with the bottom half of a massive serpent, and the upper half of a six-armed warrior. They wield multiple cursed swords at once and are some of the most skilled warriors in all of the Abyss. The most famous Marilith was the reformed demon [[Toi&#039;Viral]], a Marilith who was able to break away from the cycle of chaos in the Abyss. Seeing the threat posed by [[Dragon|dragons]] to the realm, Toi&#039;Viral crafted the legendary [[The Seven Arms of Sin|Seven Arms of Sin]], and used the artifacts to wish the dragons away. &lt;br /&gt;
&lt;br /&gt;
=== Goristros ===&lt;br /&gt;
Goristros are towering horned demons capable of singlehandedly bringing cities to ruin. With strength on par with most dragons, these abyssal minotaurs seek to bring low great structures and to turn kingdoms into piles of rumble. &lt;br /&gt;
&lt;br /&gt;
=== [[Corpulith|Corpuliths]]* ===&lt;br /&gt;
Corpuliths are massive obese demons with expansive wings and large bellies. Instead of a face, they instead have a massive gapping maw. They are demon spirits of gluttony and are driven by an insatiable hunger for anything they can get their hands on. Many see themselves as demonic aristocrats, slovenly ruling over putrid banquets and demonic halls.&lt;br /&gt;
&lt;br /&gt;
=== Balors ===&lt;br /&gt;
Balors are some of the strongest demons in the Abyss, second to only the Demon Lords. These demons made out of fury and hatred wield weapons of elemental power and command vast demonic hordes, their wings casting dark shadows across the battlefield. If a Demon Lord is to fall, it is not uncommon for a Balor to be the one that takes their place. &lt;br /&gt;
[[File:Balor.png|center|frame|A Balor]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Underdark Old Ones]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Demon]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Infernal Invasion]]&lt;br /&gt;
[[Category:The Paragon Protocol]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Monk&amp;diff=46013</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Monk&amp;diff=46013"/>
		<updated>2026-04-22T23:07:52Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_Class|title1 = Monk|image1 = monkicon.png|caption1 = Look inside my fist.|game_system = Dungeons &amp;amp; Dragons, DDWN, Pathfinder|type = Offensive, Support, Other}}&#039;&#039;&#039;Monks &#039;&#039;&#039;are trained acolytes of the church of one&#039;s self. Whether it is a mastery over their physical power or a different form of physical projection, a monk can take its inner &#039;&#039;Ki &#039;&#039;and funnel it into a beat down. &lt;br /&gt;
&lt;br /&gt;
== Notable Monks ==&lt;br /&gt;
* [[Atman]]&lt;br /&gt;
* [[Bird Person]]&lt;br /&gt;
* [[Braeden]]&lt;br /&gt;
* [[Gorin]]&lt;br /&gt;
*[[Rada#Ira|Ira]]&lt;br /&gt;
* [[Kragnux]]&lt;br /&gt;
*[[Rada]]&lt;br /&gt;
* [[Sycamore]]&lt;br /&gt;
* [[Thokmay]]&lt;br /&gt;
* [[Zugs McFlair|Zugs]]&lt;br /&gt;
* [[Ichake Asaku]]&lt;br /&gt;
&lt;br /&gt;
== Monastic Orders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Vivisector|The Order of the Vivisectors]] ===&lt;br /&gt;
Highly trained [[Troverth Dynasty|Troverthian]] monks who are experts in teleportation magic, able to teleprt away the body parts of their opponents.{{D&amp;amp;D Player Resources Navbox}}{{DDWN Player Resources Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Druid&amp;diff=46012</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Druid&amp;diff=46012"/>
		<updated>2026-04-22T23:07:36Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Infobox Class|title1 = Druid|image1 = druidsymbol.jpg|game_system = Dungeons &amp;amp; Dragons, DDWN, Pathfinder, Dungeon World, Daggerheart|type = Spellcaster|caption1 = My nature is to guard, and I guard nature.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druids &#039;&#039;&#039;are nature-based spellcasters. &lt;br /&gt;
&lt;br /&gt;
Rare is the Quelmartian druid capable of taking the form of an otter—except on [[Ottermas]], when many do so ritualistically as a matter of tradition. &lt;br /&gt;
&lt;br /&gt;
== Notable Druids: ==&lt;br /&gt;
* [[Aqua]]&lt;br /&gt;
* [[Bastienne]]&lt;br /&gt;
* [[Doraleous]]&lt;br /&gt;
* [[Illariya Vulcana|Illariya ]]&lt;br /&gt;
* [[Riiko]]&lt;br /&gt;
* [[Ssaprina]]&lt;br /&gt;
* [[Terra]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Grandmush]]&lt;br /&gt;
* [[Endine di Valpadana]]&lt;br /&gt;
* [[Ichake Asaku]]&lt;br /&gt;
{{D&amp;amp;D Player Resources Navbox}}{{DDWN Player Resources Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ursin_(Player_Race)&amp;diff=46011</id>
		<title>Ursin (Player Race)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ursin_(Player_Race)&amp;diff=46011"/>
		<updated>2026-04-22T23:07:18Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}[[File:Ursin.jpg|thumb|258x258px]]&lt;br /&gt;
&#039;&#039;&#039;Ursin &#039;&#039;&#039;are a [[race]] of normal sized bear humanoids, not to be confused with the small bear humanoids known as the [[Ursanids]].&lt;br /&gt;
&lt;br /&gt;
== D&amp;amp;D 5e Racial Features ==&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase&#039;&#039;&#039;: Your Constitution increases by 2, and your Strength increases by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: While Ursin reach adulthood at 10 they have an average life span of about 40 years but can live to be over 60 years old in fringe cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Due to their way of living in the moment and caring for almost all life, this often leads to Ursin being neutral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: The average Ursin is 5-9 feet tall depending on their bear heritage (or &#039;&#039;bearitage&#039;&#039;). Ursin can be 200-1,500 pounds in weight. Regardless your size is Medium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: Ursin have a movement speed of 30 feet, which increases to 45 feet on a Dash. Ursins also have a climb speed of 25.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menacing&#039;&#039;&#039;: You gain proficiency in the Intimidation skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restful&#039;&#039;&#039;: During long rests Ursin enter a light hibernation to help restore their health. During long rests Ursin restore all their hit dice (as opposed to half).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claws&#039;&#039;&#039;: Your unarmed attacks do 1d6 slashing damage in addition to your strength modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Languages]]&#039;&#039;&#039;. You speak [[Common]] and Sylvan. Sylvan is often seen as the language of nature, as its speakers are often nature spirits and creatures. The language itself is fairly old, and has changed very little throughout the ages&lt;br /&gt;
&lt;br /&gt;
=== Subraces ===&lt;br /&gt;
Ursin have a Bearitage depending on what part of the world they come from. Woodland Ursin typically reside in [[Isonhound]], Bremish Ursin hail from [[Breme]], and Troverthian Ursin were worshipped as beautiful creatures in the [[Troverth Dynasty]], hailing from [[Osugbo]]. &lt;br /&gt;
&lt;br /&gt;
==== Woodlands (Brown) ====&lt;br /&gt;
&#039;&#039;&#039;Thick Fur&#039;&#039;.&#039;&#039;&#039;&#039;&#039; While not wearing armor, your Armor [[Class]] is 13 + your Constitution modifier. You may use a shield and still be granted this bonus. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Load Bearing&#039;&#039;.&#039;&#039;&#039;&#039;&#039; Your carrying and lifting capacity is doubled as though you were a Large creature.&lt;br /&gt;
&lt;br /&gt;
==== Bremish (Polar) ====&lt;br /&gt;
&#039;&#039;&#039;Frostfur. &#039;&#039;&#039;Your thick hide gives you immunity to cold damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural Savager.&#039;&#039;&#039; You gain proficiency in the Survival skill.&lt;br /&gt;
&lt;br /&gt;
==== Troverthian (Panda) ====&lt;br /&gt;
&#039;&#039;&#039;Steady Gait.&#039;&#039;&#039; Your stride cannot be interrupted or hastened. You are immune to effects that would alter your speed. Spells like &#039;&#039;haste&#039;&#039; or &#039;&#039;slow&#039;&#039; no longer change your movement speed. But you will still gain the other benefits or detriments of the spells. Feats and class features can still give you extra movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage Memory.&#039;&#039;&#039; You are a people with a rich history passed often by tradition, making you knowledgeable. You are proficient in the History skill.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;NOTABLE URSINS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Ichake Asaku]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Races, Quelmar Races]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cleric&amp;diff=46010</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cleric&amp;diff=46010"/>
		<updated>2026-04-22T23:06:12Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} {{Infobox_Class|title1 = Cleric|image1 = clericicon.jpg|caption1 = By my God&#039;s Will...|game_system = Dungeons &amp;amp; Dragons, DDWN, Pathfinder, Dungeon World|type = Spellcaster, Healer}}&#039;&#039;&#039;Clerics&#039;&#039;&#039; are spellcasters of holy power, gifted or lent power from the [[Quelmar Deities|Gods]] to help spread the religious word of their [[domain]]. &lt;br /&gt;
&lt;br /&gt;
== Notable Clerics ==&lt;br /&gt;
* [[Bolderbell]], Cleric of [[Garl Glittergold]]&lt;br /&gt;
*[[Edna]], Cleric of Edesia&lt;br /&gt;
* [[Eve]], Cleric of Life&lt;br /&gt;
*[[Maverick]], Cleric of [[Garl Glittergold]]&lt;br /&gt;
* [[Torna]], Cleric of [[Vecna]]&lt;br /&gt;
* [[Zarachiel]], Cleric of [[Kragnux (Deity)|Kragnux]]&lt;br /&gt;
* [[Coryn Alaeth]], Cleric of [[Lathander]]&lt;br /&gt;
* [[Amaris Luanach]], Cleric of [[the Moon]]&lt;br /&gt;
* [[Marion Ette]], Cleric of [[Beshaba]]&lt;br /&gt;
* [[Morten Nusi]]&lt;br /&gt;
* [[D&#039;eux Cliffhanger]]&lt;br /&gt;
* [[Helli Aliosh]]&lt;br /&gt;
* [[Joylee (Jo) Seraphim-Belphegor]]&lt;br /&gt;
* [[Dothand Raki]]&lt;br /&gt;
* [[Rhea Vav]]&lt;br /&gt;
* [[Deralickt Dadwarf]]&lt;br /&gt;
* [[Ahriman Zestari]]&lt;br /&gt;
* [[Varnaruk]]&lt;br /&gt;
* [[Nyrgoth]]&lt;br /&gt;
* [[Ichake Asaku]], Follower of [[Dao Shinto]]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D Player Resources Navbox}}{{DDWN Player Resources Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
</feed>