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	<updated>2026-04-20T02:24:29Z</updated>
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		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Shops&amp;diff=45783</id>
		<title>Curriculum of Chaos / Shops</title>
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		<updated>2026-04-19T20:13:22Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
== &#039;&#039;&#039;[[Deroulex&#039;s Student Store|STUDENT STORE]]&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bottle of Boundless Coffee&lt;br /&gt;
|Common&lt;br /&gt;
|100gp&lt;br /&gt;
|This bottle can dispense an infinite amount of coffee. Whenever you try to use it, roll a d20. On a 1, the bottle won&#039;t dispense coffee until the next dawn.&lt;br /&gt;
|-&lt;br /&gt;
|Cuddly Deroulex Mascot&lt;br /&gt;
|Common&lt;br /&gt;
|100gp&lt;br /&gt;
|Once per long rest, if this plushie is on your person, you can give yourself advantage on saves to avoid or end the Frightened Condition. You must declare this before rolling.&lt;br /&gt;
|-&lt;br /&gt;
|Lorehold Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make a History or Religion check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Cleric or Wizard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|Prismari Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make an Acrobatics or Performance check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Bard or Sorcerer spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|Quandrix Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make an Arcana or Nature check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Druid or Wizard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|Silverquill Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make an Intimidation or Persuasion check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Cleric or Bard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|1st-Level Spell Scroll&lt;br /&gt;
|Common&lt;br /&gt;
|50gp&lt;br /&gt;
|Allows you to cast a 1st-Level Spell from it.&lt;br /&gt;
|-&lt;br /&gt;
|Deroulex Penant&lt;br /&gt;
|Common&lt;br /&gt;
|100gp&lt;br /&gt;
|When you use an action to wave this pendant, it glows bright light in a 10-foot radius and dim light in another 10-foot radius.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Weapons&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|This weapon has a +1 to attack and damage rolls, and is considered magical for the purpose of overcoming nonmagical resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Witherbloom Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make a Nature or Survival check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Druid or Wizard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[Deroulex&#039;s Live-Action Roleplaying Guild|LIVE-ACTION ROLEPLAYING GUILD]]&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== DAMELLAWAR GUILD GOODS ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1 Armor&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain an additional +1 AC.&lt;br /&gt;
|-&lt;br /&gt;
|Armor of Resistance&lt;br /&gt;
|Rare (Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain resistance to a damage type of your choice.&lt;br /&gt;
|-&lt;br /&gt;
|Arrow-Catching Shield&lt;br /&gt;
|Rare (Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain an additional +2 AC against ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Elvenkind&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain advantage on all Stealth Checks&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Speed&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|As a bonus action, you can click the heels of these shoes to turn them on. While on, your walking speed is doubled. This effect lasts for a total of 10 minutes, and recharges at dawn.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Bloodwell Vial&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Whenever you use a hit dice, regain 5 sorcery points.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Amulet of the Devout&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Gain 1 free use of Channel Divinity.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Arcane Grimoire&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Can restore +1 Level of Spell with Arcane Recovery.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Moon Sickle&lt;br /&gt;
|Uncommon (Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. +1 to Attack Rolls and Damage Rolls made with this weapon. Any healing spells you cast heal an additional 1d4 HP.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Rod of the Pact Keeper&lt;br /&gt;
|Uncommon (Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. 1/day, restore 1 spell slot.&lt;br /&gt;
|-&lt;br /&gt;
|Broom of Flying&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While mounted on this broom, gain a Flying Speed of 40 feet.&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Protection&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 AC and +1 to all Saving Throws&lt;br /&gt;
|-&lt;br /&gt;
|Heward&#039;s Handy Haversack&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|A backpack with interdimensional space that can hold 80 pounds.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Ammunition&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 to damage rolls made with this ammunition. Damage done with this ammunition is considered magical for the purposes of overcoming resistance to nonmagical damage.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Shield&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain an additional +1 AC while wielding this shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WUZZFEDDLIMS GUILD GOODS ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&#039;s supplies&lt;br /&gt;
|50gp&lt;br /&gt;
|-&lt;br /&gt;
|Brewer&#039;s supplies&lt;br /&gt;
|20gp&lt;br /&gt;
|-&lt;br /&gt;
|Calligrapher&#039;s supplies&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Carpenter&#039;s tools&lt;br /&gt;
|8gp&lt;br /&gt;
|-&lt;br /&gt;
|Cartographer&#039;s tools&lt;br /&gt;
|15gp&lt;br /&gt;
|-&lt;br /&gt;
|Cobbler&#039;s tools&lt;br /&gt;
|5gp&lt;br /&gt;
|-&lt;br /&gt;
|Cook&#039;s utensils&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Glassblower&#039;s tools&lt;br /&gt;
|30gp&lt;br /&gt;
|-&lt;br /&gt;
|Jewler&#039;s tools&lt;br /&gt;
|25gp&lt;br /&gt;
|-&lt;br /&gt;
|Leatherworker&#039;s tools&lt;br /&gt;
|5gp&lt;br /&gt;
|-&lt;br /&gt;
|Mason&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Painter&#039;s supplies&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Potter&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Potter&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s tools&lt;br /&gt;
|20gp&lt;br /&gt;
|-&lt;br /&gt;
|Tinker&#039;s tools&lt;br /&gt;
|50gp&lt;br /&gt;
|-&lt;br /&gt;
|Weaver&#039;s tools&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Woodcarver&#039;s tools&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Dice set&lt;br /&gt;
|1sp&lt;br /&gt;
|-&lt;br /&gt;
|Playing card set&lt;br /&gt;
|5sp&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Tools&lt;br /&gt;
|25gp&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; tools&lt;br /&gt;
|25gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Wildemere &amp;amp; Grojsh|&#039;&#039;&#039;WILDEMERE AND GROJSH&#039;&#039;&#039;]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Oil Of Slipperiness&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Freedom of Movement&#039;&#039; or &#039;&#039;Grease&#039;&#039; for 8 hours.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Animal Friendship&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Animal Friendship&#039;&#039; for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Climbing&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants a climbing speed equal to your walking speed for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Fire Breath&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain 3 exhalations of Fire Breath (15-foot cone, DC 13 Dex Save or take 4d6 fire damage)&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Hill Giant Strength&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Sets your Strength Score to 21 for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Growth&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Enlarge&#039;&#039; for 1d4 hours.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Poison&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Deals 3d6 poison damage, and the consumer must succeed on a DC 13 Con Save or be poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Resistance&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants resistance to a chosen damage type for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Water Breathing&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grant the ability to breathe underwater for 1 hour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lorehold&#039;s Dragonsguard Honor Society|&#039;&#039;&#039;LOREHOLD&#039;S DRAGONSGUARD HONOR SOCIETY&#039;&#039;&#039;]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Jumping&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you can cast the &#039;&#039;Jump&#039;&#039; spell as a Bonus Action, only targeting yourself.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Mind Shielding&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you are immune to magic that allows people to read your thoughts.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Swimming&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you have a Swimming Speed of 40 feet.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Warmth&lt;br /&gt;
|Uncommon &lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you gain resistance to Cold damage, and are unaffected temperatures as low as -50 degrees Farenheit&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Water Walking&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you can stand on and move across any liquid surface.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Animal Influence&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to cast A&#039;&#039;nimal Friendship&#039;&#039;, F&#039;&#039;ear&#039;&#039; or S&#039;&#039;peak With Animals&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Evasion&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to turn a failed Dexterity Saving Throw into a success.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Feather Falling&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you are immune to fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Free Action&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, difficult terrain doesn&#039;t cost you extra movement, and magic can&#039;t reduce your speed or paralyze or restrain you.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Poison Resistance&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain resistance to Poison damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Protection&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain +1 to your Armor Class and Saving Throws.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Resistance&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain resistance to one damage type of your choice (Chosen when attuned)&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Spell Storing&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you can store up to 5 Levels of casted spells&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Ram&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to make a ranged spell attack, +7 to hit, that deals 2d10 force damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of X-Ray Vision&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you can activate it to see through solid matter for 1 minute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[Scriptoria Rentals|SCRIPTORIA RENTALS]]&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;THESE BOOKS ARE DONE ON A RENTAL-BASED SYSTEM. PURCHASING ONE OF THESE RENTALS GIVES YOU ITS EFFECTS FOR ONE SESSION, AFTER WHICH THE BOOK IS RETURNED. THERE IS NO LIMIT TO HOW MANY TIMES A BOOK CAN BE CHECKED OUT BY A GIVEN PERSON, BUT EACH PERSON CAN ONLY HAVE ONE BOOK AT A TIME, AND ONLY ONE COPY OF EACH BOOK EXISTS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADDITIONALLY, DRAZHOMIR IS BREAKING SCHOOL POLICY TO RUN THIS SHOP. IF YOU ARE DISCOVERED WITH ONE OF THESE BOOKS, THE SHOP CLOSES DOWN.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Rental Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Boccob&#039;s Blessed Spellbook&lt;br /&gt;
|2,000GP&lt;br /&gt;
|As part of buying this Spellbook, you can copy one spell you know into the book&#039;s pages. The book can hold 45 spells, and cannot hold duplicates.&lt;br /&gt;
While you have this book rented out, you are considered to have the spells within it prepared. Each spell can be cast once, and can be cast additional times if you have the requisite spell slots for it.&lt;br /&gt;
A list of the spells currently in the book can be found [https://docs.google.com/document/d/1FFBaziohVn3t8ndjRQwO0nXqtebwB-7aQEtqY90q47Y/edit?usp=sharing here.]&lt;br /&gt;
Once returned, you lose access to the spells in the book unless you check it out again.&lt;br /&gt;
If you have the ability to copy spells into a spellbook of your own, you cannot copy spells from the Boccob&#039;s Blessed Spellbook into your own spellbook, nor can you copy extra spells from your own spellbook into the Boccob&#039;s Blessed Spellbook.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Bodily Health&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Constitution score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Gainful Exercise&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Strength score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Manual of Puissant Skill at Arms&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, you are considered to be proficient in all weapons and armor. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Quick Action&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Dexterity score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Clear Thought&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Intelligence score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Leadership &amp;amp; Influence&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Charisma score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Exalted Understanding&lt;br /&gt;
|2,000 GP&lt;br /&gt;
|While you have this book rented out, your Widsom score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Scriptoria_Rentals&amp;diff=45782</id>
		<title>Scriptoria Rentals</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Scriptoria_Rentals&amp;diff=45782"/>
		<updated>2026-04-19T19:58:19Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: Created page with &amp;quot;Category:Curriculum of Chaos  == &amp;#039;&amp;#039;&amp;#039;SCRIPTORIA RENTALS&amp;#039;&amp;#039;&amp;#039; == &amp;#039;&amp;#039;&amp;#039;THESE BOOKS ARE DONE ON A RENTAL-BASED SYSTEM. PURCHASING ONE OF THESE RENTALS GIVES YOU ITS EFFECTS FOR ONE SESSION, AFTER WHICH THE BOOK IS RETURNED. THERE IS NO LIMIT TO HOW MANY TIMES A BOOK CAN BE CHECKED OUT BY A GIVEN PERSON, BUT EACH PERSON CAN ONLY HAVE ONE BOOK AT A TIME, AND ONLY ONE COPY OF EACH BOOK EXISTS.&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;ADDITIONALLY, DRAZHOMIR IS BREAKING SCHOOL POLICY TO RUN THIS SHOP. IF YOU ARE...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCRIPTORIA RENTALS&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;THESE BOOKS ARE DONE ON A RENTAL-BASED SYSTEM. PURCHASING ONE OF THESE RENTALS GIVES YOU ITS EFFECTS FOR ONE SESSION, AFTER WHICH THE BOOK IS RETURNED. THERE IS NO LIMIT TO HOW MANY TIMES A BOOK CAN BE CHECKED OUT BY A GIVEN PERSON, BUT EACH PERSON CAN ONLY HAVE ONE BOOK AT A TIME, AND ONLY ONE COPY OF EACH BOOK EXISTS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADDITIONALLY, DRAZHOMIR IS BREAKING SCHOOL POLICY TO RUN THIS SHOP. IF YOU ARE DISCOVERED WITH ONE OF THESE BOOKS, THE SHOP CLOSES DOWN.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Rental Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Boccob&#039;s Blessed Spellbook&lt;br /&gt;
|2,000GP&lt;br /&gt;
|As part of buying this Spellbook, you can copy one spell you know into the book&#039;s pages. The book can hold 45 spells, and cannot hold duplicates.&lt;br /&gt;
While you have this book rented out, you are considered to have the spells within it prepared. Each spell can be cast once, and can be cast additional times if you have the requisite spell slots for it.&lt;br /&gt;
A list of the spells currently in the book can be found [https://docs.google.com/document/d/1FFBaziohVn3t8ndjRQwO0nXqtebwB-7aQEtqY90q47Y/edit?usp=sharing here.]&lt;br /&gt;
Once returned, you lose access to the spells in the book unless you check it out again.&lt;br /&gt;
If you have the ability to copy spells into a spellbook of your own, you cannot copy spells from the Boccob&#039;s Blessed Spellbook into your own spellbook, nor can you copy extra spells from your own spellbook into the Boccob&#039;s Blessed Spellbook.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Bodily Health&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Constitution score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Gainful Exercise&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Strength score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Manual of Puissant Skill at Arms&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, you are considered to be proficient in all weapons and armor. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Quick Action&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Dexterity score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Clear Thought&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Intelligence score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Leadership &amp;amp; Influence&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Charisma score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Exalted Understanding&lt;br /&gt;
|2,000 GP&lt;br /&gt;
|While you have this book rented out, your Widsom score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Shops&amp;diff=45781</id>
		<title>Curriculum of Chaos / Shops</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Shops&amp;diff=45781"/>
		<updated>2026-04-19T19:56:50Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
== &#039;&#039;&#039;[[Deroulex&#039;s Student Store|STUDENT STORE]]&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bottle of Boundless Coffee&lt;br /&gt;
|Common&lt;br /&gt;
|100gp&lt;br /&gt;
|This bottle can dispense an infinite amount of coffee. Whenever you try to use it, roll a d20. On a 1, the bottle won&#039;t dispense coffee until the next dawn.&lt;br /&gt;
|-&lt;br /&gt;
|Cuddly Deroulex Mascot&lt;br /&gt;
|Common&lt;br /&gt;
|100gp&lt;br /&gt;
|Once per long rest, if this plushie is on your person, you can give yourself advantage on saves to avoid or end the Frightened Condition. You must declare this before rolling.&lt;br /&gt;
|-&lt;br /&gt;
|Lorehold Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make a History or Religion check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Cleric or Wizard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|Prismari Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make an Acrobatics or Performance check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Bard or Sorcerer spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|Quandrix Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make an Arcana or Nature check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Druid or Wizard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|Silverquill Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make an Intimidation or Persuasion check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Cleric or Bard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|-&lt;br /&gt;
|1st-Level Spell Scroll&lt;br /&gt;
|Common&lt;br /&gt;
|50gp&lt;br /&gt;
|Allows you to cast a 1st-Level Spell from it.&lt;br /&gt;
|-&lt;br /&gt;
|Deroulex Penant&lt;br /&gt;
|Common&lt;br /&gt;
|100gp&lt;br /&gt;
|When you use an action to wave this pendant, it glows bright light in a 10-foot radius and dim light in another 10-foot radius.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Weapons&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|This weapon has a +1 to attack and damage rolls, and is considered magical for the purpose of overcoming nonmagical resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Witherbloom Primer&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attuned)&lt;br /&gt;
|300gp&lt;br /&gt;
|3 Charges, regains 1d3 charges at dawn. Whenever you make a Nature or Survival check, you can expend a charge to add 1d4 after rolling.&lt;br /&gt;
If you study the primer over a long rest, choose a 1st-Level Druid or Wizard spell. You can cast that spell once without expending a spell slot per long rest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[Deroulex&#039;s Live-Action Roleplaying Guild|LIVE-ACTION ROLEPLAYING GUILD]]&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== DAMELLAWAR GUILD GOODS ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| +1 Armor&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain an additional +1 AC.&lt;br /&gt;
|-&lt;br /&gt;
|Armor of Resistance&lt;br /&gt;
|Rare (Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain resistance to a damage type of your choice.&lt;br /&gt;
|-&lt;br /&gt;
|Arrow-Catching Shield&lt;br /&gt;
|Rare (Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|Gain an additional +2 AC against ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Elvenkind&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain advantage on all Stealth Checks&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Speed&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|As a bonus action, you can click the heels of these shoes to turn them on. While on, your walking speed is doubled. This effect lasts for a total of 10 minutes, and recharges at dawn.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Bloodwell Vial&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Whenever you use a hit dice, regain 5 sorcery points.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Amulet of the Devout&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Gain 1 free use of Channel Divinity.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Arcane Grimoire&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. Can restore +1 Level of Spell with Arcane Recovery.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Moon Sickle&lt;br /&gt;
|Uncommon (Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. +1 to Attack Rolls and Damage Rolls made with this weapon. Any healing spells you cast heal an additional 1d4 HP.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Rod of the Pact Keeper&lt;br /&gt;
|Uncommon (Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 Spell Attack &amp;amp; Spell Save DC. 1/day, restore 1 spell slot.&lt;br /&gt;
|-&lt;br /&gt;
|Broom of Flying&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While mounted on this broom, gain a Flying Speed of 40 feet.&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Protection&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 AC and +1 to all Saving Throws&lt;br /&gt;
|-&lt;br /&gt;
|Heward&#039;s Handy Haversack&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|A backpack with interdimensional space that can hold 80 pounds.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Ammunition&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
| +1 to damage rolls made with this ammunition. Damage done with this ammunition is considered magical for the purposes of overcoming resistance to nonmagical damage.&lt;br /&gt;
|-&lt;br /&gt;
| +1 Shield&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain an additional +1 AC while wielding this shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WUZZFEDDLIMS GUILD GOODS ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist&#039;s supplies&lt;br /&gt;
|50gp&lt;br /&gt;
|-&lt;br /&gt;
|Brewer&#039;s supplies&lt;br /&gt;
|20gp&lt;br /&gt;
|-&lt;br /&gt;
|Calligrapher&#039;s supplies&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Carpenter&#039;s tools&lt;br /&gt;
|8gp&lt;br /&gt;
|-&lt;br /&gt;
|Cartographer&#039;s tools&lt;br /&gt;
|15gp&lt;br /&gt;
|-&lt;br /&gt;
|Cobbler&#039;s tools&lt;br /&gt;
|5gp&lt;br /&gt;
|-&lt;br /&gt;
|Cook&#039;s utensils&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Glassblower&#039;s tools&lt;br /&gt;
|30gp&lt;br /&gt;
|-&lt;br /&gt;
|Jewler&#039;s tools&lt;br /&gt;
|25gp&lt;br /&gt;
|-&lt;br /&gt;
|Leatherworker&#039;s tools&lt;br /&gt;
|5gp&lt;br /&gt;
|-&lt;br /&gt;
|Mason&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Painter&#039;s supplies&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Potter&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Potter&#039;s tools&lt;br /&gt;
|10gp&lt;br /&gt;
|-&lt;br /&gt;
|Smith&#039;s tools&lt;br /&gt;
|20gp&lt;br /&gt;
|-&lt;br /&gt;
|Tinker&#039;s tools&lt;br /&gt;
|50gp&lt;br /&gt;
|-&lt;br /&gt;
|Weaver&#039;s tools&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Woodcarver&#039;s tools&lt;br /&gt;
|1gp&lt;br /&gt;
|-&lt;br /&gt;
|Dice set&lt;br /&gt;
|1sp&lt;br /&gt;
|-&lt;br /&gt;
|Playing card set&lt;br /&gt;
|5sp&lt;br /&gt;
|-&lt;br /&gt;
|Navigator&#039;s Tools&lt;br /&gt;
|25gp&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; tools&lt;br /&gt;
|25gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Wildemere &amp;amp; Grojsh|&#039;&#039;&#039;WILDEMERE AND GROJSH&#039;&#039;&#039;]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Oil Of Slipperiness&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Freedom of Movement&#039;&#039; or &#039;&#039;Grease&#039;&#039; for 8 hours.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Animal Friendship&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Animal Friendship&#039;&#039; for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Climbing&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants a climbing speed equal to your walking speed for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Fire Breath&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Gain 3 exhalations of Fire Breath (15-foot cone, DC 13 Dex Save or take 4d6 fire damage)&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Hill Giant Strength&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Sets your Strength Score to 21 for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Growth&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants the effects of &#039;&#039;Enlarge&#039;&#039; for 1d4 hours.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Poison&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Deals 3d6 poison damage, and the consumer must succeed on a DC 13 Con Save or be poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Resistance&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grants resistance to a chosen damage type for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Water Breathing&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|Grant the ability to breathe underwater for 1 hour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lorehold&#039;s Dragonsguard Honor Society|&#039;&#039;&#039;LOREHOLD&#039;S DRAGONSGUARD HONOR SOCIETY&#039;&#039;&#039;]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Jumping&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you can cast the &#039;&#039;Jump&#039;&#039; spell as a Bonus Action, only targeting yourself.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Mind Shielding&lt;br /&gt;
|Uncommon&lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you are immune to magic that allows people to read your thoughts.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Swimming&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you have a Swimming Speed of 40 feet.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Warmth&lt;br /&gt;
|Uncommon &lt;br /&gt;
(Attunement)&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you gain resistance to Cold damage, and are unaffected temperatures as low as -50 degrees Farenheit&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Water Walking&lt;br /&gt;
|Uncommon&lt;br /&gt;
|300gp&lt;br /&gt;
|While wearing the ring, you can stand on and move across any liquid surface.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Animal Influence&lt;br /&gt;
|Rare&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to cast A&#039;&#039;nimal Friendship&#039;&#039;, F&#039;&#039;ear&#039;&#039; or S&#039;&#039;peak With Animals&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Evasion&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to turn a failed Dexterity Saving Throw into a success.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Feather Falling&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you are immune to fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Free Action&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, difficult terrain doesn&#039;t cost you extra movement, and magic can&#039;t reduce your speed or paralyze or restrain you.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Poison Resistance&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain resistance to Poison damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Protection&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain +1 to your Armor Class and Saving Throws.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Resistance&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you gain resistance to one damage type of your choice (Chosen when attuned)&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Spell Storing&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you can store up to 5 Levels of casted spells&lt;br /&gt;
|-&lt;br /&gt;
|Ring of the Ram&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to make a ranged spell attack, +7 to hit, that deals 2d10 force damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of X-Ray Vision&lt;br /&gt;
|Rare&lt;br /&gt;
(Attunement)&lt;br /&gt;
|500gp&lt;br /&gt;
|While wearing this ring, you can activate it to see through solid matter for 1 minute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SCRIPTORIA RENTALS&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;THESE BOOKS ARE DONE ON A RENTAL-BASED SYSTEM. PURCHASING ONE OF THESE RENTALS GIVES YOU ITS EFFECTS FOR ONE SESSION, AFTER WHICH THE BOOK IS RETURNED. THERE IS NO LIMIT TO HOW MANY TIMES A BOOK CAN BE CHECKED OUT BY A GIVEN PERSON, BUT EACH PERSON CAN ONLY HAVE ONE BOOK AT A TIME, AND ONLY ONE COPY OF EACH BOOK EXISTS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADDITIONALLY, DRAZHOMIR IS BREAKING SCHOOL POLICY TO RUN THIS SHOP. IF YOU ARE DISCOVERED WITH ONE OF THESE BOOKS, THE SHOP CLOSES DOWN.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Rental Cost&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Boccob&#039;s Blessed Spellbook&lt;br /&gt;
|2,000GP&lt;br /&gt;
|As part of buying this Spellbook, you can copy one spell you know into the book&#039;s pages. The book can hold 45 spells, and cannot hold duplicates.&lt;br /&gt;
While you have this book rented out, you are considered to have the spells within it prepared. Each spell can be cast once, and can be cast additional times if you have the requisite spell slots for it.&lt;br /&gt;
A list of the spells currently in the book can be found [https://docs.google.com/document/d/1FFBaziohVn3t8ndjRQwO0nXqtebwB-7aQEtqY90q47Y/edit?usp=sharing here.]&lt;br /&gt;
Once returned, you lose access to the spells in the book unless you check it out again.&lt;br /&gt;
If you have the ability to copy spells into a spellbook of your own, you cannot copy spells from the Boccob&#039;s Blessed Spellbook into your own spellbook, nor can you copy extra spells from your own spellbook into the Boccob&#039;s Blessed Spellbook.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Bodily Health&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Constitution score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Gainful Exercise&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Strength score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Manual of Puissant Skill at Arms&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, you are considered to be proficient in all weapons and armor. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Quick Action&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Dexterity score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Clear Thought&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Intelligence score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Leadership &amp;amp; Influence&lt;br /&gt;
|2,000GP&lt;br /&gt;
|While you have this book rented out, your Charisma score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|-&lt;br /&gt;
|Replica of Exalted Understanding&lt;br /&gt;
|2,000 GP&lt;br /&gt;
|While you have this book rented out, your Widsom score is increased by 2, as is your maximum. You revert back to normal after the book is returned.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=User:Pokamian&amp;diff=45761</id>
		<title>User:Pokamian</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=User:Pokamian&amp;diff=45761"/>
		<updated>2026-04-18T02:42:00Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Amia ==&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Campaign Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!System&lt;br /&gt;
!Classification&lt;br /&gt;
|-&lt;br /&gt;
|[[Clematis Starmello]]&lt;br /&gt;
|They/them&lt;br /&gt;
|[[The Court of Bloom and Blade]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Half-breed Wizard (Abjurer)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackson Cunningham]]&lt;br /&gt;
|He/him&lt;br /&gt;
|[[Qandela Obscura]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Candela Obscura &lt;br /&gt;
|Face &amp;gt; Magician&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobbo Greenskin]]&lt;br /&gt;
|They/them&lt;br /&gt;
|[[Bedlam in the Badlands]]&lt;br /&gt;
|Community Game&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Goblin Artificer (Battle Smith)&lt;br /&gt;
&#039;&#039;&#039;DECEASED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Charlotte Kern]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Qamp Candela]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Candela Obscura&lt;br /&gt;
|Muscle &amp;gt; All-Star&lt;br /&gt;
|-&lt;br /&gt;
|Agnes McCauley&lt;br /&gt;
|She/her&lt;br /&gt;
|Ten Candles: The Gilded Age&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Ten Candles&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nacli&lt;br /&gt;
|They/them&lt;br /&gt;
|The Witch Hunter of Kansas&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Daggerheart&lt;br /&gt;
|Hearthborne Earthkin Wizard (School of Knowledge)&lt;br /&gt;
|-&lt;br /&gt;
|CSN: Friendship&lt;br /&gt;
|She/her&lt;br /&gt;
|BIG DAY OUT!&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Lancer&lt;br /&gt;
|Barbarossa II&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Satoi&lt;br /&gt;
|He/him&lt;br /&gt;
|Ten Candles: Atnas?&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Ten Candles&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Draft]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Sunlight Over New Synàra]]&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|Masks: A New Generation&lt;br /&gt;
|Legacy Playbook&lt;br /&gt;
|-&lt;br /&gt;
|Aphelion&lt;br /&gt;
|He/him&lt;br /&gt;
|SDN: Into the Shadow&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Daggerheart&lt;br /&gt;
|Wanderborne Human Warlock (Pact of the Endless)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ichake Asaku]]&lt;br /&gt;
|He/him&lt;br /&gt;
|[[Bedlam in the Badlands]]&lt;br /&gt;
|Community Game&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Troverthian Ursin Cleric 2 (Peace) / Druid 2 (Circle of Shepherds) / Monk 2&lt;br /&gt;
|-&lt;br /&gt;
|[[SORCERER|CSN: Sorcerer]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[In The Shadows of a Willow|In The Shadows Of A Willow]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Lancer&lt;br /&gt;
|Sunzi III&lt;br /&gt;
|-&lt;br /&gt;
|[[Luka Yegorovitch Berkov]]&lt;br /&gt;
|He/him&lt;br /&gt;
|Quelmwar Stories&lt;br /&gt;
|Open Table&lt;br /&gt;
|War Stories&lt;br /&gt;
|Airborne / Radio Operator&lt;br /&gt;
&#039;&#039;&#039;DECEASED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Yuzuki Mori&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Chains of Rage]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Werewolf: The Apocalypse&lt;br /&gt;
|Theurge / Hart Wardens&lt;br /&gt;
|-&lt;br /&gt;
|Hapi&lt;br /&gt;
|It/its&lt;br /&gt;
|Chronepsis Eleven&lt;br /&gt;
|One-Shot&lt;br /&gt;
|D&amp;amp;D 5E 2014 (Modified)&lt;br /&gt;
|Kobold Rogue 1&lt;br /&gt;
|-&lt;br /&gt;
|Seraphine Luminiere&lt;br /&gt;
|She/her&lt;br /&gt;
|Quelmwar Stories&lt;br /&gt;
|Open Table&lt;br /&gt;
|War Stories&lt;br /&gt;
|Airborne / Radio Operator&lt;br /&gt;
|-&lt;br /&gt;
|Arnviðr Guðþormr&lt;br /&gt;
|He/him&lt;br /&gt;
|Phantoms&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Half-Elf Fighter 14 (Mage Hand Master)&lt;br /&gt;
|-&lt;br /&gt;
|Catch More Flies With Honey Than Vinegar of the Wooden Claw Clan&lt;br /&gt;
|Any&lt;br /&gt;
|Chapelwick Playtest&lt;br /&gt;
|One-Shot&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Tabaxi Ranger 8 (Wrathbringer)&lt;br /&gt;
|-&lt;br /&gt;
|Sage Satoshi&lt;br /&gt;
|She/her&lt;br /&gt;
|Starlight Treatment&lt;br /&gt;
|One-Shot&lt;br /&gt;
|City Of Mist&lt;br /&gt;
|Mythos of Tiresias&lt;br /&gt;
|-&lt;br /&gt;
|Althaxorrac Venaleth&lt;br /&gt;
|He/him&lt;br /&gt;
|The Court of Scales&lt;br /&gt;
|One-Shot&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Amethyst Dragonborn Bard 20 (Creation)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Games Ran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Game Name&lt;br /&gt;
!Starting Date&lt;br /&gt;
!Game Type&lt;br /&gt;
!Game System&lt;br /&gt;
|-&lt;br /&gt;
|[[Curriculum of Chaos]]&lt;br /&gt;
|11/23/2025&lt;br /&gt;
|Open Table&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|-&lt;br /&gt;
|A Party To Die For&lt;br /&gt;
|1/4/2026&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Kids on Bikes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=User:Pokamian&amp;diff=45760</id>
		<title>User:Pokamian</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=User:Pokamian&amp;diff=45760"/>
		<updated>2026-04-18T02:40:01Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Amia ==&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Campaign Name&lt;br /&gt;
!Game Type&lt;br /&gt;
!System&lt;br /&gt;
!Classification&lt;br /&gt;
|-&lt;br /&gt;
|[[Clematis Starmello]]&lt;br /&gt;
|They/them&lt;br /&gt;
|[[The Court of Bloom and Blade]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Half-breed Wizard (Abjurer)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackson Cunningham]]&lt;br /&gt;
|He/him&lt;br /&gt;
|[[Qandela Obscura]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Candela Obscura &lt;br /&gt;
|Face &amp;gt; Magician&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobbo Greenskin]]&lt;br /&gt;
|They/them&lt;br /&gt;
|[[Bedlam in the Badlands]]&lt;br /&gt;
|Community Game&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Goblin Artificer (Battle Smith)&lt;br /&gt;
&#039;&#039;&#039;DECEASED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Charlotte Kern]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Qamp Candela]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Candela Obscura&lt;br /&gt;
|Muscle &amp;gt; All-Star&lt;br /&gt;
|-&lt;br /&gt;
|Agnes McCauley&lt;br /&gt;
|She/her&lt;br /&gt;
|Ten Candles: The Gilded Age&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Ten Candles&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nacli&lt;br /&gt;
|They/them&lt;br /&gt;
|The Witch Hunter of Kansas&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Daggerheart&lt;br /&gt;
|Hearthborne Earthkin Wizard (School of Knowledge)&lt;br /&gt;
|-&lt;br /&gt;
|CSN: Friendship&lt;br /&gt;
|She/her&lt;br /&gt;
|BIG DAY OUT!&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Lancer&lt;br /&gt;
|Barbarossa II&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Satoi&lt;br /&gt;
|He/him&lt;br /&gt;
|Ten Candles: Atnas?&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Ten Candles&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Draft]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Sunlight Over New Synàra]]&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|Masks: A New Generation&lt;br /&gt;
|Legacy Playbook&lt;br /&gt;
|-&lt;br /&gt;
|Aphelion&lt;br /&gt;
|He/him&lt;br /&gt;
|SDN: Into the Shadow&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Daggerheart&lt;br /&gt;
|Wanderborne Human Warlock (Pact of the Endless)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ichake Asaku]]&lt;br /&gt;
|He/him&lt;br /&gt;
|[[Bedlam in the Badlands]]&lt;br /&gt;
|Community Game&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Troverthian Ursin Cleric 2 (Peace) / Druid 2 (Circle of Shepherds) / Monk 2&lt;br /&gt;
|-&lt;br /&gt;
|[[SORCERER|CSN: Sorcerer]]&lt;br /&gt;
|She/her&lt;br /&gt;
|[[In The Shadows of a Willow|In The Shadows Of A Willow]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Lancer&lt;br /&gt;
|Sunzi III&lt;br /&gt;
|-&lt;br /&gt;
|[[Luka Yegorovitch Berkov]]&lt;br /&gt;
|He/him&lt;br /&gt;
|Quelmwar Stories&lt;br /&gt;
|Open Table&lt;br /&gt;
|War Stories&lt;br /&gt;
|Airborne / Radio Operator&lt;br /&gt;
&#039;&#039;&#039;DECEASED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Yuzuki Mori&lt;br /&gt;
|She/her&lt;br /&gt;
|[[Chains of Rage]]&lt;br /&gt;
|Open Table&lt;br /&gt;
|Werewolf: The Apocalypse&lt;br /&gt;
|Theurge / Hart Wardens&lt;br /&gt;
|-&lt;br /&gt;
|Hapi&lt;br /&gt;
|It/its&lt;br /&gt;
|Chronepsis Eleven&lt;br /&gt;
|One-Shot&lt;br /&gt;
|D&amp;amp;D 5E 2014 (Modified)&lt;br /&gt;
|Kobold Rogue 1&lt;br /&gt;
|-&lt;br /&gt;
|Seraphine Luminiere&lt;br /&gt;
|She/her&lt;br /&gt;
|Quelmwar Stories&lt;br /&gt;
|Open Table&lt;br /&gt;
|War Stories&lt;br /&gt;
|Airborne / Radio Operator&lt;br /&gt;
|-&lt;br /&gt;
|Arnviðr Guðþormr&lt;br /&gt;
|He/him&lt;br /&gt;
|Phantoms&lt;br /&gt;
|Closed Campaign&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Half-Elf Fighter 14 (Mage Hand Master)&lt;br /&gt;
|-&lt;br /&gt;
|Catch More Flies With Honey Than Vinegar of the Wooden Claw Clan&lt;br /&gt;
|Any&lt;br /&gt;
|Chapelwick Playtest&lt;br /&gt;
|One-Shot&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|Tabaxi Ranger 8 (Wrathbringer)&lt;br /&gt;
|-&lt;br /&gt;
|Sage Satoshi&lt;br /&gt;
|She/her&lt;br /&gt;
|Starlight Treatment&lt;br /&gt;
|One-Shot&lt;br /&gt;
|City Of Mist&lt;br /&gt;
|Mythos of Tiresias&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Games Ran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Game Name&lt;br /&gt;
!Starting Date&lt;br /&gt;
!Game Type&lt;br /&gt;
!Game System&lt;br /&gt;
|-&lt;br /&gt;
|[[Curriculum of Chaos]]&lt;br /&gt;
|11/23/2025&lt;br /&gt;
|Open Table&lt;br /&gt;
|D&amp;amp;D 5E 2014&lt;br /&gt;
|-&lt;br /&gt;
|A Party To Die For&lt;br /&gt;
|1/4/2026&lt;br /&gt;
|One-Shot&lt;br /&gt;
|Kids on Bikes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=45747</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=45747"/>
		<updated>2026-04-16T14:38:05Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
!Major&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (she/her)&lt;br /&gt;
|[[Bellow]] D&#039;Avalon &lt;br /&gt;
|She/her&lt;br /&gt;
|Variant Tiefling&lt;br /&gt;
(Winged)&lt;br /&gt;
|Wizard 5 (Transmutation)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 5 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 1 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 3 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 5 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 5 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 5 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jay (they/them)&lt;br /&gt;
|[[Cassi]]&amp;lt;nowiki/&amp;gt;opeia Sonyore&lt;br /&gt;
|She/her&lt;br /&gt;
|Drow&lt;br /&gt;
|Warlock 5 (The Great Old One)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 5 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 5 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 5 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 5 (College of Valor)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 5 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 5 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 5 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|LARP Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Iron-Lifter&#039;s Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(BR)&amp;diff=45639</id>
		<title>Quelmar Timeline (BR)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(BR)&amp;diff=45639"/>
		<updated>2026-04-13T19:43:20Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://quelmarwiki.com/wiki/Quelmar_Timeline_(BR)?veaction=edit Click Here to Add or Remove Events in this Era]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%;&amp;quot; |Year&lt;br /&gt;
!Era&lt;br /&gt;
!Event&lt;br /&gt;
!Description&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|Humans Begin History&lt;br /&gt;
|A generation after their arrival in Quelmar, [[Humans]] introduce the concept of time and record keeping to the realm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|Krystovos Discovered. &lt;br /&gt;
|Humans arrive on the island of Krystovos. &lt;br /&gt;
Following engagements with the locals, the [[Xandria|Kingdom of Xandria]] is founded shortly after&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|BR&lt;br /&gt;
|[[The Scattering]]&lt;br /&gt;
|[[Elves]] in [[Isonhound]] begin to banish the newly arrived colonies of Humans to other continents in attempts to push back deforestation and other [[human]]-activities on the fey-enriched land.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|Mutated Chimera Created&lt;br /&gt;
|Elven wizards [[Asaug]], Durmundri, and Hygewald attempt to become immortal, but instead abberate 10 [[Mutated Chimera]], who run rampant on the realm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;90-92&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|The [[Mutated Chimera|Chimera Containment Wars]]&lt;br /&gt;
|A series of skirmishes across the realm which see the tracking and imprisonment of all 10 [[demons]] underneath major populations in [[Quelmar]].&lt;br /&gt;
|Tomato &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|Half Orc Recognition&lt;br /&gt;
|Half Orcs begin to become accepted among Humans after many decades of fighting for equal opportunities.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;180&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|&amp;lt;u&amp;gt;[[Campaign]]&amp;lt;/u&amp;gt;: [[Brightwater Campaign|The Brightwater Campaign]] Season 1&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;181-246&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[The Infernal Emergence]]&lt;br /&gt;
|Quelmar become the battlefield between &amp;quot;Heaven&amp;quot; and &amp;quot;Hell&amp;quot; as several neighboring planes fight to claim the realm under their jurisdiction.&lt;br /&gt;
|Tomato &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;207&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign:&amp;lt;/u&amp;gt; [[It Came From Kiston]] (Ancestors) &lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;207&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[Kiston]] is unlocked &lt;br /&gt;
|Kiston&#039;s unlocking happens, thanks to plans by the [[cult]] of [[Vecna]], performed by the survivors later known as [[The Venship]]. As a result, [[Tiamat]] gains access to the rest of the Quelmar, releasing her chaotic-evil [[dragons]] on the realm (which was previously only home to the lawful dragons of [[Bahamut]]).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;220&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Brightwater Campaign|The Brightwater Campaign]] Season 2&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;295&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|West [[Levinkan]] Succession&lt;br /&gt;
|West [[Levinkan]] successfully succeeds from the rule of the royal [[Levinkan Dynasty|Levinkan dynasty]], claiming the western half of the continent to be free from the sovereign.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;400&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|Kiston Discovered&lt;br /&gt;
|[[Agreer Kiston]] discovers the last continent, recieves a map of the area from the native Draconians before upsetting them with ideas of conquest, is later is found dead at sea.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;406-407&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[The Mini Wars]]&lt;br /&gt;
|&lt;br /&gt;
|Tomato &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;600&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|The [[Tovag]] Discovered&lt;br /&gt;
|Earliest discovered reference to the series of pillars later known as [[the Tovag Baragu]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;650&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|&#039;&#039;&#039;[[The War of Essence]]&#039;&#039;&#039; &lt;br /&gt;
|An elemental war throws Quelmar&#039;s weather into turmoil and beginning the modern weather cycles&lt;br /&gt;
|Tomato &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;734&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|&#039;&#039;&#039;Deroulex Founded&#039;&#039;&#039;&lt;br /&gt;
|[[Deroulex&#039;s Select Conservatory of the Arcane]] opens its doors to its first year of students.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;750&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign:&amp;lt;/u&amp;gt; [[Icewind Dale]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;784&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|Strixhaven Spells Invented&lt;br /&gt;
|A breakthrough in magical theory is created at Deroulex&#039;s Select Conservatory of the Arcane, resulting in the invention of the &#039;&#039;Borrowed Knowledge&#039;&#039;, &#039;&#039;Kinetic Jaunt&#039;&#039;, &#039;&#039;Vortex Warp&#039;&#039;, &#039;&#039;Silvery Barbs&#039;&#039;, and &#039;&#039;Wither &amp;amp; Bloom&#039;&#039; spells. They are added to the school&#039;s curriculum immediately.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;790&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[Chronepsis]]&#039; Construction&lt;br /&gt;
|[[Caligna]] and [[7]] begin their millennium long work on the [[Clockwork Dragon]]. It will be completed and deployed over a thousand years later in 795 [[PR]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;795&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[Jewelspar]]&lt;br /&gt;
|[[Jewelspar]] is founded on the coast of [[Pteris]] by [[Archmage Nimz|Erland Nimz]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;800&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Court of Bloom and Blade]] &lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;810&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[Trina&#039;s Bomb]] Planted&lt;br /&gt;
|Adventures from the far future (826 PR) travel back to place a bomb inside the [[Northern Snowy Mountains]] which will explode in 1000 years, helping save Isonhound from being covered in shadows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;830&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Curriculum of Chaos|Curriculum Of Chaos]] (Year 1)&lt;br /&gt;
|The 100th Class of Deroulex enters its halls, just in time for shadowy forces to make their move. An alumni named Murgaxor poisons the Sedgemoor Swamp, briefly corrupting manaflow across Isonhound until it is purified in 831.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;831&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|Mage Hunters Invented&lt;br /&gt;
|Automaton-esq creatures created out of metal, magic, blood, and poison begin to be found in Isonhound. They can change their bodies between a hunter-esq and sentry-esq form, and secrete a poison that can allow them to detect mages that touch it to be detected from up to 1000 miles away.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;912-995&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[The Holy War]] &lt;br /&gt;
|The Holy War begins as the [[gods]] of the realm begin to ask their followers to take up arms against the dragons, who have now taken control of most of the surface world. It ends 83 years later as the last living [[dragon]] is destroyed, [[Tiamat]] and [[Bahamut]] are banished for the destruction dragons have caused on the realm for the past 700 years⁠&lt;br /&gt;
|Tomato &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;985&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[Toi&#039;Viral|Toi&#039;Viral&#039;s Wish]]&lt;br /&gt;
|A [[Marilith]], [[Toi&#039;Viral]], gains access to powerful magic and wishes the dragons away, an act that turns the tide of the [[Holy War]], causing Tiamat&#039;s banishment.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45626</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45626"/>
		<updated>2026-04-13T03:04:08Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and Demir Malchan into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and Steady Wind were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an [ITEM]. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found Dallas out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues... &lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;My life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Spare The Dying, Cure Wounds, Healing Word, Goodberry&amp;lt;blockquote&amp;gt;&#039;&#039;Spirit, come to me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Share your knowledge with my soul&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Impart to me your gift&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Druidcraft (Sylvan), Thaumaturgy (Abyssal)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;In violent attitude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I face, I seek peaceful end&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force, peace, I choose not&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Shillelagh (Sylvan), Inflict Wounds (Abyssal)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;In dreams, I see it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A light to cut through the dark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and sword.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Light, Sacred Flame, Heroism, Sanctuary, Bless, Guiding Bolt, Shield of Faith&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stratagemic plan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If I see where I must go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cannot be stopped.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Guidance, Resistance, Faerie Fire, Entangle&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;WYNNIPHER WINCHESTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PATCHES VANDERBURG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LENORE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYL VIPERSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKELLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STIX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RHOGAR DREEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELIAH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45625</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45625"/>
		<updated>2026-04-13T03:03:35Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and Demir Malchan into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and Steady Wind were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an [ITEM]. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found Dallas out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues... &lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;My life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Spare The Dying, Cure Wounds, Healing Word, Goodberry&amp;lt;blockquote&amp;gt;&#039;&#039;Spirit, come to me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Share your knowledge with my soul&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Impart to me your gift&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Druidcraft (Sylvan), Thaumaturgy (Abyssal)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;In violent attitude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I face, I seek peaceful end&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force, peace, I choose not&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Shillelagh (Sylvan), Inflict Wounds (Abyssal)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;In dreams, I see it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A light to cut through the dark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and sword.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Light, Sacred Flame, Heroism, Sanctuary, Bless, Guiding Bolt, Shield of Faith&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Stratagemic plan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If I see where I must go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cannot be stopped.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Guidance, Resistance, Faerie Fire, Entangle&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;WYNNIPHER WINCHESTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PATCHES VANDERBURG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LENORE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYL VIPERSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKELLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STIX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RHOGAR DREEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELIAH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45624</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45624"/>
		<updated>2026-04-13T02:59:10Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and Demir Malchan into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and Steady Wind were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an [ITEM]. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found Dallas out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues... &lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;My life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Spare The Dying, Cure Wounds, Healing Word, Goodberry&amp;lt;blockquote&amp;gt;&#039;&#039;Spirit, come to me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Share your knowledge with my soul&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Impart to me your gift&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Druidcraft (Sylvan), Thaumaturgy (Abyssal)&amp;lt;blockquote&amp;gt;&#039;&#039;In violent attitude&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I face, I seek peaceful end&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force, peace, I choose not&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Shillelagh (Sylvan), Inflict Wounds (Abyssal)&amp;lt;blockquote&amp;gt;&#039;&#039;In dreams, I see it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A light to cut through the dark&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and sword.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Light, Sacred Flame, Heroism, Sanctuary, Bless, Guiding Bolt, Shield of Faith&amp;lt;blockquote&amp;gt;&#039;&#039;Stratagemic plan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If I see where I must go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cannot be stopped.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Guidance, Resistance, Faerie Fire, Entangle&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;WYNNIPHER WINCHESTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PATCHES VANDERBURG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LENORE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYL VIPERSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKELLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STIX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RHOGAR DREEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELIAH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45623</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45623"/>
		<updated>2026-04-13T02:52:12Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and Demir Malchan into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and Steady Wind were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an [ITEM]. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found Dallas out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues... &lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Cure Wounds, Healing Word, Goodberry&amp;lt;blockquote&amp;gt;&#039;&#039;Spirit, come to me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Share your knowledge with my soul&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Impart to me your gift&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;READABLE IN:&#039;&#039;&#039; Sylvan, Abyssal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTS THE FOLLOWING:&#039;&#039;&#039; Druidcraft (Sylvan), Thaumaturgy (Abyssal)&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;WYNNIPHER WINCHESTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PATCHES VANDERBURG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LENORE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYL VIPERSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKELLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STIX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RHOGAR DREEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELIAH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Recaps&amp;diff=45622</id>
		<title>Bedlam in the Badlands/Player Recaps</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands/Player_Recaps&amp;diff=45622"/>
		<updated>2026-04-13T01:44:14Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
Players document their characters&#039; experiences in the Badlands here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Please remember to link significant people and places to their associated wiki pages when appropriate. (The visual editor tries to do this automatically.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Bedlam in the Badlands/The Story So Far|The Story So Far]] for the DMs&#039; session overviews.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Kickoff Megagame - New Place, New Identity, and New Dream with an old scar of redemption  ===&lt;br /&gt;
&#039;&#039;&#039;DM: Mercedes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs: [[Himo Nilo]],[[Raazdrog]], [[Stix]], [[Delaia]], [[Demir]], [[Caesana]], [[Jynx]], [[Leonard]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:[[Bedlam in the Badlands/NPCs|Raegina]],Baftzmyr, Kicyr, Cilvdywutc&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039; [[Himo Nilo]] has just arrived at the junkyard. It has been months of traveling alone with the hope of improving himself. Sweat constantly drips off his forehead as he is not used to this area. He received a letter from his contact arboretum asking for new hires and who goes by the name, &amp;quot;The Chairman.&amp;quot; He left for the Arboretum, has been on the road since, and doesn&#039;t know anything. After all, he was given only a description of [[Bedlam in the Badlands/NPCs#Raegina|Raegina]], her cohorts, and had no tools. He scraped the money he could and went over to the junkyard putting everything he could on the line just for the security of a little bit of breathing room. He watched Grind,Smash, &amp;amp; Cleave with great intent because he has never seen functioning robots, but sharpened himself when he realized he was fighting them. Attacking the robots, he realized they explode on death. He let instinctual training kick in and just kept throwing his dagger at Grind, Smash then Cleave. Adrenaline still rushing, he learned how to scrap creatures, but not that he was good at it. At least now he could possibly gather parts he needed to jerryrig what he wants. When he got the chance to improve Grind, he attempted two things to make it better. The first is he tried to increase the accuracy of the attacks, but as he worked on it, he got really nervous and fumbled with arm, almost removing it entirely. He barely improved it and attempted to improve the armor but proved impossible since he had no effect means of attaching parts wile casting mending. [[Stix]]  meanwhile, made the saw light ablaze whenever it swung to attack, and [[Raazdrog]] managed to add a ranged weapon to it. He did have two really great ideas that both of them liked. The first is he renamed Grind to Sparkburn. The second is he built off of Raazdrog&#039;s idea to give a voice. Raazdrog gave it &amp;quot;I am fire. I am death.&amp;quot; to repeat while fighting enemies. Himo added to that by having it also repeat &amp;quot;Feel the Spark. Feel the Burn!&amp;quot; When [[Bedlam in the Badlands/NPCs#Raegina|Raegina]] offered a wager for the best bot created, she gave everyone 10 additional GP and Himo bet seven of that ten on Sparkburn, and the other three went to Cleave. Sparkburn ended coming out on top and he made 31 GP out of that and Raazdrog&#039;s got 35 GP. Raazdrog&#039;s managed to convince Himo to give Stix 10 GP from both of us since they helped improve Sparkburn, to which Himo agreed and almost seemed relieved that Raazdrog&#039;s prompted him to do it. When the horn was blasted, Himo immediately got on the war rig and started repairing Sparkburn. When they got to an entrance of the Arboretum the war rig was flipped onto its side by an Oliphaunt. He managed to catch himself landing and immediately tried to help others up but it wasn&#039;t enough with his one hand. While fighting, Himo climbed on the war rig while it was on its side to get a clear vantage point, and saw the scale of this invastion for the first time. He focused hard on the Capra hard and got off the war rig when he was told by [[Bedlam in the Badlands/NPCs#Raegina|Raegina]] to get off. After cleaning up the Pustuloids, Capra Demons and Lesser Rage demons, a massive wave of wild magic energy was released. When the fight had ended, all spellcasters were spent including Leonard who saw the Rig get rammed into its side and decided to help out. [[Delaia]] and [[Raazdrog]]&#039;s defender were severly injured, and realization dawned on Himo when he knew that the conservatory was desroyed.  A few more demons were picked off while they were trying to flee, and while people were talking about uniting, Himo only thought of one thing. Using the very tool that turned his life into a living nightmare; Explosives&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 1: Kickoff Megagame - Trading Route Troubles + Aggression From Above: Koro&#039;s Account===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Amanda&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039; [[Pryderi]], [[Silgr Þyrikk]], [[Chanterelle Viscaryn]], [[Davin Dunefoot]], [[Rhogar Dreel]], [[Rimsa Pavdad]], [[Koro]], [[Demir Malchan]], [[Lincoln &amp;quot;Toots&amp;quot; Whiterock]], [[Pearl Dust]], [[Larry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039; Lord Pavan, Swordmaster Krispin, Tradesman Kareek, Stanley the monitor lizard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039; Jeez...this place is insane. I guess the multiple sulfurous explosions originating from Hell Circles should&#039;ve maybe tipped me off to that, but I figured I could avoid all that craziness if I just did what I&#039;ve &#039;&#039;been&#039;&#039; doing this whole time! Simple job got served up on a silver platter from Duke Solon: escort duty of some goods and traders heading into Fed territory, easy peasy; been doing that type of thing for a while before coming to the Arboretum and never ran into any trouble that couldn&#039;t have been solved by standing around and looking tough. I assumed it would be more of the same this time around, just with more company than usual, and certainly better than getting served up as a punching bag against the Scrappers&#039; war machines. It was a fairly sized convoy: couple camel-drawn carts and some horses to carry the lord Pavan and his bodyguard Krispin, the trade envoys at the head of the small group. There was one cart that seemed more important than the others though. Drawn by a large monitor lizard named Stanley, the mystery cargo remained covered by thick tarps at all times, and the driver, Kareek, was not forthcoming about its contents either, despite Pryderi&#039;s inquiry. With the last thing that, at the time I thought, would make the job somewhat interesting firmly drowned in secrecy, I decided to settle in for the long haul...but that&#039;s when it all went to hell.&lt;br /&gt;
&lt;br /&gt;
Davin, a bow wielding halfling draped in the garb of one experienced in desert living, extended his senses into the distance searching for threats...and pinpointed a group of shadowy figures ahead of us. He was able to ascertain that the figures were no ordinary desert travelers, nor normal animals native to the dunes, and so we decided on a defensive approach. Unloading the carts of the wooden barrels and boxes, we fashioned a rough defensive perimeter of carts and containers, keeping what traders and animals we could within the circle. They were upon us not long after we finished setting up...these...&#039;&#039;things&#039;&#039;, they looked like dogs but ones that had been...&#039;&#039;&#039;melted&#039;&#039;&#039;. They flung themselves at us, tearing apart the animals first, but swiftly moving on to the traders if they had an opening. It seemed like they barely felt the impact of our attacks, I&#039;m not convinced they could even feel pain. I was struggling to even hit them with my sword...probably because it was too...uh, short! Yeah, it wasn&#039;t a longer blade like the ones I was used to wielding, just the one I was able to steal from back east...yeah that&#039;s probably it, probably should&#039;ve gotten around to replacing it sooner. I saw Pavan&#039;s bodyguard, Krispin, struggling to hit with his sword as well. His blade wasn&#039;t curved like the ones I preferred, but the length was right, I wondered if there was a way I could get it from him...but that would have to come after the battle. There was a larger hound leading the pack, cloaked in shadow and radiating heat, and it spewed a great beam of lava across Rhogar&#039;s body and many of the containers behind him; seemed like it nearly killed him on the spot. Oh, also forgot to mention that Stanley and the cart he was hitched to took off into the desert as soon as the hounds appeared, some help he was! A couple of the other animals got spooked too, but some members from our little troupe were able to round some of them up in the middle of the battle so we wouldn&#039;t be stranded if we survived. It was anything but easy, but eventually we were finally able to take out all the hounds. The traders had taken some casualties despite our efforts, but we didn&#039;t even have a second to catch our breaths before a flare shot over the horizon from the direction we had come from: [[the Arboretum]] was under attack. Pavan told us to forget the goods and to immediately hop on a cart and head back to assist. We did as we were told and were swiftly pulled back towards where we came. (Was able to convince Krispin to trade swords though with Pryderi&#039;s assistance, score! Not actually sure if the sword I gave him will serve him well, but I&#039;m certainly happy to be rid of it. Only wish the old man could&#039;ve been here so I could look him in the eye as I discarded it, good riddance).&lt;br /&gt;
&lt;br /&gt;
Arriving at the Arboretum we saw a nightmare: demons flooding every inch of the place, inside and out. Everywhere you looked you could see a battle; metal hitting metal, claws rending flesh, it was chaos all over...except for one place. Above the very top of the massive tree was seemingly a dark cloud that upon closer inspection, was revealed to actually be a swarm of countless flying demons, seemingly targeting the defenses mounted atop the Arboretum. Pavan urged us to be the ones to rush to meet the swarm and keep them from assisting their grounded allies. My mind immediately told me it was impossible, but for some reason my feet followed after the group. Our druid, Rimsa, ran off to join another part of the battle, and a tiefling named Demir joined up with us during our ascent. At the top, we split up to try and cover more ground, and at the start it seemed like it was going to be alright. A large, feathered demon seemed to be leading its brethren up there, but Silgr was able to send it careening down the side of the tree by somehow freezing it in midair with a flash of one of his runes. He and Rhogar were able to get Pavan and Krispin to one of the ballistae while Chanterelle, Pryderi, Demir, Davin, and I were able to start carving a path towards the double shot ballista...but our success didn&#039;t last. The smaller demons would come in waves; they could swoop and slash at us and be repositioned in the air before we could get a swing on them. I found myself wishing for a bow in my hands again, but it seemed even our allies with ranged abilities were being torn up. Even worse, the feathered demon had seemingly broken free of Silgr&#039;s rune before it hit the ground and was rapidly ascending back up the side of the tree. One by one we began to get knocked unconscious, I myself would&#039;ve likely fallen from the tree after a particular claw strike hit me hard if it wasn&#039;t for Chanterelle and Pryderi...it wasn&#039;t looking good. Additionally, a loud boom rang out from below us, and a violent quake shook the tree. Soon after, the cloud of demons above us began to dissipate, seemingly having completed the objective they came for (which I later learned was the destruction of the Arboretum&#039;s magical forge), but it seemed like the ones engaging us were still keen on wiping us out. I&#039;ll admit, I wasn&#039;t sure how we were going to make it out of there, but then, from the southernmost side of the tree, two literal bears that had scaled the entire height of the Arbotetum, one bearing a lizardfolk in wizard robes on its back, crested the top of the battlements and began laying into the demons. After realizing the new arrivals were on our side, our group was also able to rally and wipe out the demons before they could destroy the two remaining ballistae. The feathered demon appeared briefly, but it too followed its departing brethren away from the Arboretum.&lt;br /&gt;
&lt;br /&gt;
The rest of the day was a blur. I remember bits and pieces of a big speech about the three factions banding together to restore the Arboretum and defend its denizens from the demonic forces that had made themselves known, but my body&#039;s aches seemed to distract my mind from fully comprehending it. And while this was a victory, I was left to wonder just what on [[Quelmar]] I had gotten myself into...&lt;br /&gt;
&lt;br /&gt;
=== Session 3: WereVultures by Night (As Told by Stix)  ===&lt;br /&gt;
&#039;&#039;&#039;DM: Chris&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs: Davin Dewfoot ,[[Raazdrog]], [[Stix]], [[Delaia]], Steady Wind,  [[Leonard]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs: Suki, Brandran, Hektor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I’m not really sure what I’m supposed to write here. I was told to keep a log of the missions we’re sent on, so that’s what this is, I guess. I (Hi, I’m Stix) was summoned along with Delaiah (I really can’t seem to escape her), Davin, Dee, and two other familiar faces, Raazdrog and Leonard. We were taken before Suki, who said she’s the de facto healer for the Arboretum, and also claims she runs the Casino in the Federation? I heard of people ~~and she who mustn’t be named~~ talking about this ‘Casino’ concept and gambling. Suki said she’d teach me, so I guess I’m going to learn how to gamble at some point. She also gave us our mission- to escort an escaped Shend prisoner named Brandran to the Federation HQ and deliver him to Hektor himself. I brought up the fact that it might be unsafe and the whole madness thing might be an act and he might be a double agent. The rest of the party was mostly concerned about getting paid and what to name our horse companions (A and B, Incase whoever is reading this is wondering.) We were told it would be a 7 day trek if we paced ourselves accordingly. And the first 3 days went fine. On night 3, as I kept watch, I noticed some vultures circling our camp. In the morning they were still there, so I pointed them out to the crew. Delaiah actually said something smart, and pointed out that it might signal to other caravans that we were also out in the deserts. Davin managed to shoot them both out of the sky, and we continued on our way. And everything was fine. Until the evening. In the middle of the night, we were attacked by several more vultures, two large kinda vultures, and four foul smelling sand worms. Thanks to Delaiah knowing some weird hell’s language, we were able to figure out that they were after Brandran. I immediately shoved him in my locket to keep him safe, which was both a great and terrible idea. It kept him safe for several rounds of combat, but caused most of the adversaries to target me, and, being just a doll, it didn’t take much to get me out of the fight. From what I was told, the two larger vultures turned out to be were shapeshifter vultures, and Brandran is one of them as well. From what my party members could surmise, they wanted to take him back to the Shend? Maybe? At some point, I was woken up, and we finished off everything that was left. However, the were vultures kept healing themselves no matter what we tried. In the end, we tied all three of them up, and brought them to Hektor for questioning. He thanked us, and arranged for a safe caravan back to the Arboretum. &lt;br /&gt;
&lt;br /&gt;
===Session 5: Bombs (and how not to make them) 101: Koro&#039;s Account===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Mercedes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039; [[Syl]], [[Ollie Ollivine]], [[Glorivesh]], [[Koro]], [[Mizuka]], [[Avel]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039; [[Bedlam in the Badlands/NPCs|Raegina]], Baftzmyr, Kicyr, Cilvdywutc&lt;br /&gt;
&lt;br /&gt;
...I really should listen to my gut when it gives me a bad feeling about something. I mean, I guess I was for a while; I knew doing jobs for the Scrappers was a death wish more often than not, but after that fight on top of the Arboretum, after needing to be saved from certain death by others because I couldn&#039;t keep up with those demons...somehow all the &amp;quot;training&amp;quot; I suffered through wasn&#039;t enough. I thought I needed to be challenged more, I know I have what it takes I-I&#039;m probably just rusty after all this time...yeah, that&#039;s probably it. For some reason I thought the best way to shake the rust off was to take a job for the Scrappers. Apparently their home base, the Junkyard, was infested with pests, seemingly some demons that retreated from the battle at the Arboretum. I figured this would be a great way to get my groove back: fighting some lower strength demons who can&#039;t just fly away after they get their cheap shots (still need to find a longbow somewhere), sounded like a cakewalk...and that, of course, is where I was mistaken.&lt;br /&gt;
&lt;br /&gt;
Not only did we have to walk hours through the desert on foot just to get to the Junkyard, exhausting half of us before any fighting even began, but after arriving we were &amp;quot;recruited&amp;quot; by a woman named Cilvdy to make some...questionably designed explosives that would apparently draw the demons out of their hiding places within the piles of junk. Oh, I guess I should also mention who else was on this job. Syl was the only one I was previously acquainted with; they were apparently cleared for this mission by their boss, so we didn&#039;t have to worry about any demotions...hopefully. There was an elf named Ollie who had a giant frog companion, a scarred and tattooed elf named Avel, a vulpine performer named Mizuka, and a sorcerer named Gloria who&#039;s human...I think. Cilvdy set us up in a crude assembly line and we got to work, seemingly not really having a choice. Even though I was exhausted from travel, I was able to pick up the presence of someone watching us from afar; Raegina was here, and she was observing our group&#039;s progress. The only other people present for the show that was about to commence were Baftzmyr; a masked figure with an ornate headdress, and Kicyr; a half elf with a boisterous personality, both of whom seemed to be slightly antagonistic towards Cilvdy, though it seemed that she herself was none the wiser to this.&lt;br /&gt;
&lt;br /&gt;
There really isn&#039;t any other way to say this: we couldn&#039;t stop blowing ourselves up. Or more specifically, we couldn&#039;t stop blowing up whoever was unfortunate enough to be at the end of the assembly line. I was at the first step, folding the origami that would act as the casing for the explosive, so I was out of harm&#039;s way, and I was perfectly fine to stay there until we were done, as some of our group sustained some substantial damage from these misfires. I was convinced that more harm would be done to us doing this process than during the actual combat with the demon pests, but as is seemingly becoming more and more common these days, I was incorrect.&lt;br /&gt;
&lt;br /&gt;
After equipping us with the bombs that we were able to successfully construct, we were finally allowed to head out into the Junkyard to clear out the demons. As we were fanning out trying to find suitable locations to throw our bombs, I climbed to the top of a junk pile to try and get a better look at the surroundings, and that&#039;s when this demon...chicken...&#039;&#039;thing&#039;&#039; jumped out at me. It didn&#039;t have a head, but instead it&#039;s neck just ended in this huge mouth, I&#039;m not even sure it had eyes so I don&#039;t even know how it could see me...it was disgusting. I scarcely had a chance to draw my blade to retaliate before the chaos erupted. I heard explosions as the rest of the group began throwing their bombs, drawing out more of these poultry-like creatures, but also these huge writing leeches that accompanied them. I saw one take a chunk out of Syl&#039;s hood and just, &#039;&#039;dig&#039;&#039; into them. From my high vantage point, I could see this same thing happening to many other people in the group as well. Even when the leeches were killed the wounds they left would just &#039;&#039;gush&#039;&#039; blood uncontrollably, it was a scene out of a nightmare. Just like at the Arboretum, I had no focus when faced with these monsters; there was no calm threat assessment or confident show of force, panicked instinct took over. I remember rushing to Syl and trying to carve a path through the demons to give them some breathing room. I remember sprinting over towards Avel and Gloria and all I could see was red, just...blood everywhere. I remember slashing away at a group of three leeches that were latched onto Ollie and her frog, as well as Mizuka, our only healer. I think that was when it went quiet, and my senses returned to me. I heard no more otherworldly screeches or growls, only the soft hum of Mizuka&#039;s harmonica as she used her healing magic to stop the wounds of those who were still bleeding, it was over.&lt;br /&gt;
&lt;br /&gt;
The happy-go-lucky CIlvdy came to congratulate us and showed us how to harvest materials from the creatures&#039; corpses. I couldn&#039;t really focus on that though, my eyes were drawn once again to Raegina, who seemingly hadn&#039;t taken her eyes off us the entire time. Kicyr was with her this time though, and the cambion handed her lieutenant a bag of gold, still never taking her eyes off of us. I guess our performance was acceptable to her, but somehow the passing thought of a scenario where she wasn&#039;t filled me with more dread than any of the bloody scenes I witnessed today...&lt;br /&gt;
&lt;br /&gt;
==== Gloria&#039;s account ====&lt;br /&gt;
I took the job with the scrappers for a few reasons: first, it was the first thing that popped up after the attack on the arboretum that I could help out with between putting my own accomodations back together and helping with the conservatory. Second, it gave me a way to get back in touch with Baftzmyr and Kicyr to see if I could figure out if there was room for friendship or anything else there, or if I&#039;d poisoned the well a bit. Third, it gave me a chance to contextualize several of the people I&#039;ve been meeting around the place, like Gobbo Greenskin. I needed a sense of where they&#039;re coming from to really be able to know if there&#039;s something I can do to help, or something I can tailor my performances to. And finally, I wanted to get my hands a little dirty and deal with some of the demons that started all this chaos. Good news: mission accomplished on all counts. Bad news: I&#039;m apparently not very good at building bombs, and pretty fragile when it comes to fighting demon leeches. But that&#039;s getting ahead of myself.&lt;br /&gt;
&lt;br /&gt;
First off, we had to walk out there. It takes a few hours by foot, and the sun is punishing. Skin feeling cold and clammy to the touch of most people doesn&#039;t mean I don&#039;t sweat or overheat, but I managed it better than several of the others. Probably might help if someone sold parasols or other desert gear. Worth checking into later, if these sort of excursions become a regular thing. From that point we met with the lady lieutenants of the scrap heap: Baftzymyr, Kicyr, and Cildywutc just &amp;quot;Cilvdy&amp;quot; seems to be her preference. The first two &#039;&#039;definitely&#039;&#039; sort of hate me still for the time being, and the latter was most interested in getting us to build paper bombs filled with black powder. &lt;br /&gt;
&lt;br /&gt;
The goal was to fold the bombs, fill them, and then dip the finished product in hot wax with a fuse that could be easily lit and thrown to flush out the demons that were hiding around the various scrap piles. Cilvdy walked us through the steps and we each took a station. I &#039;&#039;thought&#039;&#039; that with my musician&#039;s steady hands, I&#039;d be a good fit for the final step, and because a lot of the others were exhausted, it seemed dangerous to put them there. Turns out, I&#039;m at least as prone to explode as anyone else. After barely managing to avoid maiming my hand by bodily throwing myself into the explosion of one bomb, we switched things up. Syl and Koro insisted on switching places with me, and I had absolutely no objections at that point. And now I have a distinct fear of losing digits when handling explosives, so I&#039;m going to try to never have to do that again if I can help it. Mizuka and Avel were both a really big help during the bomb-making too. It&#039;s interesting how their magic differs from my own, and it might be worth looking into studying the approach at some point in the future after I figure things out with V. &lt;br /&gt;
&lt;br /&gt;
After we got the bombs together, we took a bit of time to recuperate. I&#039;m pretty sure I&#039;m the one who needed that the most, but I wasn&#039;t the only one to suffer an accidental explosion, so maybe we all needed it. Anyway, we went out to the junkyard and spread out to deal with the pesky demons (demon pests?). As were were just getting set up to start lighting bombs, Koro got attacked by a couple of the beasts that were hiding on the scrap he climbed on top of. Very quickly from there, all the hells (or I guess the Abyss) broke loose. There were maybe two dozen of these monsters: nasty demon leeches that could stick to you and keep you bleeding without magical healing to staunch the wounds, and these hideous... meat chickens. Which, yes, chickens are meat animals already, but believe me, these things were just &#039;&#039;awful&#039;&#039; looking. No feathers, just like fleshy monstrosities. I do not recommend trying to eat one. &lt;br /&gt;
&lt;br /&gt;
Things got a little hectic in the fight. Cilvdy got attacked by a couple, and I helped her out. Syl seemed to be holding their own despite practically being surrounded. Ollie picked a few off with her bow and with the help of her giant frog. (Which, let&#039;s be real: has to require some &#039;&#039;crazy&#039;&#039; upkeep out in the badlands! Lots of water!) Koro went wild, taking out at least a half dozen of the creatures himself. (Not sure if I was feeling a little scared of him, or just impressed. He was a little monstrous himself, but nothing that was worrying.) Avel stayed pretty safe, from what I recall, and he held his own, but I lost track of him when I nearly passed out from blood loss. I... had a harder time than I expected. A handful of the creatures got close, and I couldn&#039;t manage a clean shot with my spells or to get away from them without getting hit. I&#039;m very fortunate that Mizuki was there. She&#039;s a bit of a lifesaver, for real. She used some sound spell to cause an explosion at one point, and it left my ears ringing, but she was even closer. Still, she managed to offer some healing words and keep me from ending up as the incubator for nasty demon eggs. Which, yeah, it would&#039;ve been &#039;&#039;nice&#039;&#039; to know that these demon chickens apparently lay eggs in people they knock down. Could&#039;ve been vital information that the resident demon-parts expert Baftzymyr could have &#039;&#039;shared&#039;&#039;, but I guess we didn&#039;t get to know that. I&#039;m not sure if it&#039;s because she was still mad at me that she left us all in the dark or if she just wouldn&#039;t have told us either way. But she wanted to harvest the eggs, and maybe they&#039;re easier to get out of a person than they are out of the dead monsters. I &#039;&#039;hope&#039;&#039; they&#039;re easy to get out of a person, but I&#039;m a little afraid to ask on the chance it&#039;s not the answer I want to hear. Note: stay far away from demon chickens if you&#039;re close to keeling over.&lt;br /&gt;
&lt;br /&gt;
We wrapped things up with Baftzmyr showing half of the group how to harvest the eggs, and Cilvdy showing the other half, including myself, how to slice up the demon leeches into something that they find useful. We got paid, and we did an okay job of it all, although the eggs were too difficult for anyone but Baftzmyr to get them out completely intact. Still, Cilvdy was happy with how we did, and on top of the payment she gave us a discount coupon for her explosives stand. (One that I&#039;m probably going to try to trade away, because of the above fear of blowing my hands up.) As everyone else started walking back to the arboretum, I was able to talk Cilvdy into giving me a ride on her horse. That let me get in a private conversation to learn a bit more about everything going on there, and get a sense of the feelings minefield. (Not spilling any of their secrets in this public report, no. If you want to try to talk me into revealing them, you can meet me in person, but be warned, I am sworn to secrecy by the unbreakable girl code!)&lt;br /&gt;
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=== Session 6: The Tower That Wasn&#039;t (9/21/25) ===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Cat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039; [[Mezzi]] (they/them), [[Diana Belkacem|Diana]] (she/her), [[Davin Dunefoot|Davin]] (he/him), [[Dallas]] (she/her), [[Himo Nilo|Himo]] (he/him), [[Polvo]] (she/her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039; [[Bedlam in the Badlands/NPCs#Sir Anthony|Sir Anthony]], [[Bedlam in the Badlands/NPCs#Jerbo|Jerbo]], [[Bedlam in the Badlands/NPCs#Dapple|Dapple]], The Osteomancer&lt;br /&gt;
&lt;br /&gt;
Himo has walked nearby the chapel as the service was ending Himo met an arcanist who goes by the name Jerbo. After some conversation, Himo learned that kobolds had attacked the Arboretum with the help of a demon. Confused, he pushed for more details, but didn&#039;t get much out of it but agreed to help if he got a few more people involved. When he got over there, he was surprised to see entirely new faces.There was the usual faces like mezzi, which surprised me, but also a mouse like person he hasn&#039;t seen before. After some quick introductions, The group learned they were going to find someone who goes by The Osteomancer who might know something about what happened, and it&#039;s a 2 day travel over. Himo and the rest of group went to Dapple&#039;s Stable to rent a few horses. He paid the deposit and they set of to the north east to this Osteomancer.&lt;br /&gt;
&lt;br /&gt;
Along the way The group met a lone dog that seemed to have been abandoned what seemed to be a short time. We continued on our journey until we reached a trapped door. opening the trapdoor, a ladder heads down a worked tunnel and Himo voted to go in front. When they entered, they met the Osteomancer, A loxodon living alone in what appears to be a simple home. A deal was struck to help them out if they helped us with the why the kobolds attacked. The Osteomancer, was dealing with something made of absence, that erased identities the longer someone was there. To protect us from this, The Osteomancer led us to a somewhat large humanoid skull engraved with a lot of divination runes on it. There each of us shared our memories, to remember who we were. The group learned of his escape from High Lunas when he first picked an Arcane Lock. Other information we learned was it could only be seen with reflections, and we were given a scroll with an egg to crush it when we started using the scroll.&lt;br /&gt;
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When we got to the structure, It was like walking into an insane asylum. A pitch black outside, to bright white inside and it made seeing outside really hard. What was up, down, left, right, front,back when everything around is the same? Himo found himself close to a center of complete silence, crushed the egg and began reading the scroll. Suddenly white lights appeared as well as a ghost of some kind but not like your standard ghost. It was trying to make me dissapear while the lights whittled down my teammates. I placed my cannon down to give me a &amp;quot;wall&amp;quot; against the lights which worked out well. Mezzi started making the lights inactive which was good because Davin and Polvo, were both being injured a great deal. I completed the scroll with every creature there incapacitated and we left. The tower collapses and we return to the Osteomancer&lt;br /&gt;
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In payment, the Osteomancer explained that in dragon-worshipping Swikedom, &amp;quot;the divine Blood Law relegates kobolds to the Thrall caste, below all save Warmbloods like us,&amp;quot; but that kobolds who revere Kurtulmak above Tiamat may try to escape their thralldom, denying that the Blood Law is divinely ordained. &amp;quot;One such group,&amp;quot; she revealed, &amp;quot;led by Snizz the Fortunate, used the demons as a way out of bondage, but their freedom -- such as it was -- ended when your comrades cut them down.&amp;quot;&lt;br /&gt;
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We learned that kobolds with make deals with anything to get out of the blood law. A group led by Snizz the Fortunate, made a pact with demons, that ended when they were cut down. The Osteomancer Finished off by saying &amp;quot;The Beast of Cinderspire will roam free.&amp;quot;&lt;br /&gt;
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=== Session 7: Tracking Demons 102 (As Told by Stix) ===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Mercedes&lt;br /&gt;
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&#039;&#039;&#039;PCs:&#039;&#039;&#039;  Stix, Steady Wind, Himo Nilo,&lt;br /&gt;
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Koro, Raazdrog, Ozmir Nightshade&lt;br /&gt;
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&#039;&#039;&#039;NPCs:&#039;&#039;&#039;  Baftzmyr&lt;br /&gt;
&lt;br /&gt;
So. Here we are again, I guess. After my last adventure in the desert with crawling creatures under the sand, I suppose I wanted more? I guess this is what I’ve been told desire is? I don’t think this is desire though. I figured I take less resources than the others who need to y’know….eat and drink. So, I heard about a new mission headed up by Baftzmyr and showed up to the Junkyard. I was slightly surprised to see Himo and Raazdrog there, though I guess I shouldn’t be since both of them, but especially Himo, are obsessed with that boy we enhanced and named Sparkburn. I wasn’t surprised to see Dee there, he seemed to do pretty alright in our last mission out into the sands. There were two new faces as well- Ozmir, who I haven’t seen around the Arboretum at all, and Koro, who I was …happy? Pleased? To finally converse with. We’ve been always just missing each other, but I’ve heard other people talk about him. I was very surprised to not see Delaiah there, but it was a welcome change. She’s nice, but she’s nosy, and talks a lot. So, anyways. The six of us get to the Junkyard, where Baft was waiting for us. She explained that there is a very large demon creature that’s stuck in the sand someplace west of us. Unlike Suki, she did offer to accompany us into the desert, and gave me the old buddy Sparkburn to ride for the journey as well. We were only out for a couple of hours before she spotted some rippling in the sand. Turns out that it was another kind of dretch, which were the sand swimmer creatures we fought with the WereVultures. However, these ones looked different and were mutated in some way. I realised this pretty quickly when Sparkburn punched one, and the fire damage I enhanced him with healed the dretch instead. Koro rushed up and dispatched it pretty easily, and Raazdrog and I noticed the rest of the dretches running away to the east. We followed them to find a rather large crater in the ground. Baft then offered the group a large oragami pig bomb? I volunteered to run to the edge, drop the bomb in, and run away. The plan went off without a hitch, and I dove into my locket for safety as a wall of force and sand hit everyone. In the middle of the crater was a large demonic creature that we later learned was the Baron of Filth. What a dumb name. Anyhow, I was straining to listen through my locket to figure out what’s going on when Raazdrog tapped and called into it, telling me to come out. A group of us then rushed up to peer over the edge of the crater to get a better look when the fighting really began. It used the lantern on his chest to shoot coils of magic and energy at us that ranged in flavor and consequences. I think I got hit with a lightning coil at some point during the fight and I know Koro said he felt pretty heavy. And, to top it all off, the ‘Baron’  summoned more of those mutated Dretch things to just cause more complications to the whole ordeal. And, if that wasn’t enough, anytime the Baron struggled or tried to free himself, the sands shifted, causing a sandslide down the crater to the large monster. Most of the fight was attempting to hurt the Baron while picking off the dretch and avoiding falling in. Some of the group decided to willingly slide down into the pit and face him head on. Unfortunately, this caused Koro and Dee to both get knocked unconscious and Himo to get buried in the sand. We are in Raegina’s debt that Baft accompanied us, if she wasn’t there, I really don’t think we could’ve gotten Koro and Dee back up. Though, Raazdrog did do some pretty decent healing as well. We did manage to hit the Baron enough to down him, however, I guess it caused the lantern contraption in his chest to overload, causing a massive fireball explosion. Once we all recovered, we helped to heal and stabilize each other, and make sure we were all mostly back on our feet. We took some time to scrap the Baron for some components before making our way back to the Junkyard and Arboretum, a job completed and mostly unscathed. &lt;br /&gt;
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==== Koro&#039;s Account: ====&lt;br /&gt;
You know, there&#039;s an old Snobbish saying about being fooled twice and the shame being on the one who was fooled...or something like that; not sure why that&#039;s popping in my head just now. Anyways, I took another job for the Scrappers. A large demon was spotted out in the dunes near the Scrapyard, seemingly being stuck in the sand somehow. After my last job with the Scrappers, I was...concerned about the approach they were going to take with dispatching such a thing, and for some reason I could feel in my gut that this wasn&#039;t something I&#039;d feel comfortable sitting out on. So, perhaps against my better judgement, I joined the group bound for the Scrapyard, all unfamiliar faces to me except for Stix, a sentient...doll of some kind? I&#039;d only seen them in passing before in the Arboretum, but this time they were accompanied by a large scrap construct they called &#039;Sparkburn&#039;. Steady Wind was an armored tabaxi that seemed to possess similar abilities to Rhogar and Silgr, Ozmir was a lightly armored tiefling who created psychic blades, and Himo and Raazdrog seemed like inventor types like Gobbo. &lt;br /&gt;
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To my surprise we were accompanied on this mission by Baftzmyr, Raegina&#039;s masked lieutenant. Apparently this demon was formidable enough to actually warrant personal involvement from Scrapper high command. As would be expected though, they still ordered us to do the tracking; are they testing us or something? First with the bomb making and now with the tracking, it feels like they&#039;re trying to &amp;quot;train&amp;quot; us in a weird way...not entirely sure how to feel about that. On our way to the demon&#039;s location, we came across a strange pig creature that could dig through the sand with ease. We chased it for a bit before it decided to stand its ground and fight, bursting out from the sand. It was a relatively easy kill, but looking towards the direction it was heading, we could see many more moving mounds of sand heading out to the demon&#039;s location as well; were these its minions or something? Cautiously we followed their trails, eventually reaching a large patch of undulating and shifting sand, Baftzmyr indicating that the demon was located just below it. Baftzmyr produced a large bomb housed inside of an origami pig, clearly another Cilvdy original, and Stix put it in place over the buried beast. As we hastily took cover by digging a shallow trench in the sand, the bomb exploded, filling the air with sand as a deep crater was left in its wake. At the bottom was this enormous gray skinned demon; bipedal seemingly, but perhaps not used to traveling the shifting sands with its immense weight, causing it to get stuck. Its mouth was peeled wide, the edges stretched thin and pinned to its huge arms, its bottom lip stretching down past its chest. In the center of this horrific creature was something not biological though: a lantern-like object was snugly tucked in the center, glowing a bright orange.&lt;br /&gt;
&lt;br /&gt;
We didn&#039;t have much time to take in this fresh horror though, as more of those pig minions began to swarm us, trying to defend their master. Their stench was unbearable when so many were in one place, and Steady Wind found out the hard way that it seemingly carried a poison in its wake as well. We tried to clear out the pig creatures first, but the large demon began shooting out tendrils at us that could reach our position, so we knew we couldn&#039;t ignore it. Raazdrog conjured a field of light that surrounded the creature and made it easier to hit, even in its constant struggle from within the sand pit. Himo, Stix, and Ozmir were occupied with the minor demons at the edge of the pit, but Steady Wind had been captured by a tendril and drawn close to the large demon, being knocked out shortly after. I saw that his body would be pulled beneath the sand if nothing was done, so I headed into the pit myself to try and get the beast&#039;s attention. I was able to levitate Steady Wind&#039;s body out of the demon&#039;s range in hopes that Baftzmyr could help him, and I took up a defensive position to try and dodge the demon&#039;s attacks. It didn&#039;t do much good though, despite my efforts the thing was able to knock me out in two hits, I couldn&#039;t even dodge one attack. The next thing I knew I was healed by Himo and more of the group had been drawn into the depths of the pit. Not long after though, Raazdrog was able to plunge his trident into the demon&#039;s head, seemingly killing it, but the lantern in the beast&#039;s center began to glow brighter and brighter. Before I could even shout out to the remaining group that was nearby, the device exploded, sending me to unconsciousness once again. I was lucky the group still had healing abilities left though, it was barely enough to get me and Steady Wind back from death&#039;s door with Baftzmyr&#039;s help. &lt;br /&gt;
&lt;br /&gt;
Verbally saying that I owe my life, even partially, to one from Raegina&#039;s inner circle feels a little dangerous in itself though, so I may keep that thought just to myself...&lt;br /&gt;
===Session 12: The Doll, The Vulpine, and the Corpse Girl: Koro&#039;s Account===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Mercedes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039; [[Gobbo Greenskin]], [[Demir Malchan]], [[Koro]], [[Diana Belkacem]], [[Steady (Dee) Wind]], [[Razzadrog Eyepoker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039; Cilvdywutc, Jitcwal, [[Stix]], Sandra Sanderson&lt;br /&gt;
&lt;br /&gt;
Cilvdy, Jitcwal, and Stix got kidnapped. We didn&#039;t know much at the time, but apparently some lizardfolk and Yuan-ti tricked some of our allies into a trap job that ended with those three getting snatched and ferried away to some unknown place. Tensions were high immediately, and admittedly, I was also driven to a bit of a panic. I don&#039;t know why exactly, but the news hit me pretty hard, harder than I would&#039;ve thought it would. All that I could think about for days after was what could be happening to them, what their captors might be doing to them every second we weren&#039;t getting them out of there; it was maddening honestly. I was restless and agitated, I needed to get out of the Arboretum and actually do something that would help us find them. Luckily, Syl had the same idea, and together we decided to head out to the site of the kidnapping to try and track down the culprits.&lt;br /&gt;
&lt;br /&gt;
It took some doing, and for Syl&#039;s sake I won&#039;t go too much into the details (and maybe my sake a little bit too...don&#039;t tell Lenore), but long story short: we found a smuggler&#039;s den inhabited by one of the Sandra&#039;s gang members who was there at the time of the kidnapping, but had been injured in the process. We interrogated her for information, eventually finding out that Sandra was a powerful bard who led the Shabby Scales, a mercenary group for hire. They were hired by someone else to capture Baftzmyr in order to lure in Raegina, but they ended up getting Cilvdy, Stix, and Jitcwal instead. Apparently, they had made off with the prisoners to a rendezvous point further east of the den, but the lookout wasn&#039;t told the exact location. Inside the den was also what looked like a miniature version of the lantern-like object fused into the Baron of Filth&#039;s chest, apparently the down payment given to the Shabby Scales by their client for this job. I decided to bring it along since we planned on letting the injured scout live, and as soon as I touched it, I felt searing energy rush up my arm and a soothing voice speaking in my head in a language I couldn&#039;t understand. It didn&#039;t feel like anything else happened though, so I didn&#039;t tell Syl about it as we exited the den. I wasn&#039;t aware of it at the time, but the lantern was apparently magically influencing me to keep it close and safe, for reasons I&#039;m honestly lucky I never had to fully find out. &lt;br /&gt;
&lt;br /&gt;
It was dark when we left the den, so we had to head back to the Arboretum. We still didn&#039;t have enough to pinpoint where our friends actually were, and it felt like our scouting effort may have been wasted, but upon returning to base, we got the final pieces we needed. Himo, having apparently used some kind of contact he had to gather additional information, found the exact rendezvous location: Triton&#039;s Terrace, a watering hole at the base of the eastern mountains. He also learned that the client who hired the Scales was a literal demon, and one that was looking for revenge for the killing of the Baron of Filth. Wasting little time, I took off to prepare and gather a team to head to the location to extract our kidnapped friends.&lt;br /&gt;
&lt;br /&gt;
Everyone was familiar to me on this mission except for one: Diana Belkacem, a human woman who seemingly had a similar skill set to Gobbo and Razz, running with a construct companion that fought by their side. Using horses lent to us by the Scrappers we made a direct path towards Triton&#039;s Terrace, and it didn&#039;t take long for shit to hit the fan. With the numbers we were bringing, stealth was more of a pipe dream than an actual option, so the guard out front of the cave entrance nestled in the oasis noticed us immediately and a battle commenced. Backup quickly joined him and an all-out brawl unfurled on the oasis shore, construct pieces and blood scattering about. This bruiser-like guard was an absolute tank, Razz threw a Faerie Fire spell on him to make him easier to hit, but he was still soaking up all of our strikes like they tickled. Even worse, he literally ate &#039;&#039;&#039;&#039;&#039;TWO OF HIS FELLOW GANG MEMBERS WHOLE&#039;&#039;&#039;&#039;&#039; in order to heal himself mid fight; a battle of attrition would be putting it mildly. And as if we hadn&#039;t had enough, Sandra herself showed up to the fight too, accompanied by this mysterious old elven woman none of us had seen before. Sandra and I exchanged some blows atop the cave entrance, and Razz came over to make it a two on one fight. She attempted one last dive for the lantern on my belt before she teleported away, along with the mysterious elf. It was around this time that the effects of the lantern began to show themselves, as when I took aim at some of the demons fighting alongside the Shabby Scales, the soothing voice it emitted in my head would build to a scream, disrupting my aim and making it nearly impossible to hit them. Luckily, the team was still able to manage...barely...but when the dust settled, we were the ones still alive. &lt;br /&gt;
&lt;br /&gt;
Once we picked everyone up who had gotten knocked out, I used my sword to cut the belt that was holding the lantern off my body, letting it clatter to the sand. Now that I was fully aware of what it was doing to me, I explained the danger of it to the team. We entertained the idea of destroying it there and then, but it was right next to the entrance of the cave, and we didn&#039;t want to trap ourselves if it ended up exploding like before when we still had to get out friends out of there. In the end, we left Diana&#039;s construct outside the cave to guard it as we went inside. Gobbo and I could hear Cilvdy&#039;s voice from inside, and our haste to finally get to her caused us to run into a few traps, but eventually we finally found them, trapped within an anti-magic cage. Touching the cage seemed to give off a powerful shock, one that knocked Gobbo clean out. The other artificers were able to drain the cage&#039;s charge and lockpick the door to finally free the three captives. As we exited the cave, Razz and Dee found contracts detailing bounties on the killers of the Baron of Filth, and the location where the Baroness of Filth wished to lure Raegina to with the capture of Baftzmyr. We took the bounty money that was stashed in the cave for ourselves, but after emerging, we found that the lantern had been teleported somewhere else, and I can only imagine it&#039;s now in the hands of Sandra again. Honestly, I didn&#039;t mind too much though, with Cilvdy and the rest safe and sound (minus and arm and a leg, seriously may never get used to that), I found myself thinking that it was a more than worthy trade.&lt;br /&gt;
&lt;br /&gt;
=== Session idk anymore - Megagame 2, the Bedlam of the Scrappers (Ichake&#039;s account) ===&lt;br /&gt;
If I&#039;m being honest...I don&#039;t know how I ended up on the War Rig. [[Rhogar Dreel|Rhogar]] was going on the War Rig, and I thought it would be good to stick with him after what he&#039;s been through, but...the War Rig isn&#039;t really my style. Everyone said it would be &amp;quot;funny,&amp;quot; and I didn&#039;t really know why? This entire situation just seems really tense. At least I could get used to the ritualism surrounding the War Rig, though. It reminded me of a prayer. We had black paint pressed into our bodies representing the souls we had left behind. I just...put it around my eyes. It felt right. I&#039;ve met a thousand people. They&#039;ve all opened my eyes. At least my job on the War Rig was easy...I just had to take Bafztmyr&#039;s commands and feed them to [[Delaiah|Deliah]] and Raegina. We all worked well as a team, we were able to stop the Shabby Scales in less than a minute. They even had a moon sickle that I was able to pocket. I don&#039;t know, I was just...really out of my element today. After we took down the Shabby Scales, we just spent some time demon hunting. It was all so different, but...I liked being well-rounded. We also picked up a guy named Dallas out in the sands. Things were starting to cool down after a while, until Bafztmyr started having fainting spells and passing out. I tried to catch her, but we both fell off the War Rig. That might have cemented the last time I&#039;ll ever ride the War Rig, I&#039;m not sure. I want to help out Raegina with her venture to Acqua Junction, but the War Rig is just tough for me. It turns out that Zariel is having some...issues with a crab demoness down in the town of Acqua Junction. Apparently, they lost the fight, which is...concerning. Plus...I&#039;ve always wanted to see Acqua Junction. I heard it got razed...I have a lot to think about in that regard. And a lot to do while I&#039;m here. And a lot of places to see.&lt;br /&gt;
&lt;br /&gt;
And no, I won&#039;t talk about Kicyr&#039;s death. Not yet. She has not passed into the Kami yet.&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45620</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45620"/>
		<updated>2026-04-13T00:04:23Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and Demir Malchan into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and Steady Wind were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an [ITEM]. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found Dallas out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues... &lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Ichake&#039;s hymn for the following spells and features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cure Wounds, Healing Word, Goodberry, Summon Spirit Totem&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;WYNNIPHER WINCHESTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PATCHES VANDERBURG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LENORE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYL VIPERSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKELLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STIX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RHOGAR DREEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELIAH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of [[Bedlam in the Badlands]], which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after [[Gobbo Greenskin|Gobbo Greenskin&#039;s]] death. The bracelet references the Scrapper-controlled town where Gobbo died, named after them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIZZA&#039;&#039;&#039; - A white, orange, and purple bracelet. Given to Amia after rolling a Natural 20 on Initiative during the War Rig chase in &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to Quelmar&#039;s tagline, &amp;quot;Meets It, Beats It, Pizza Pizza.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERY BARBS&#039;&#039;&#039; - A silver and purple bracelet. Given to Amia after rolling a Natural 20 to shot-call on the War Rig during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to the Silvery Barbs spell, featured in [[Curriculum of Chaos]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAT 20&#039;&#039;&#039; - An orange bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Guiding Bolt during &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers.&amp;quot; It is a reference to rolling a Natural 20 on the dice in D&amp;amp;D. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ONLYHEALS&#039;&#039;&#039; - A pink bracelet. Given to Amia after rolling a Natural 20 to attack a demon with Inflict Wounds during &amp;quot;Megagame 2 Part 2: Wave of Pressure.&amp;quot; It is a reference to the memes of a site that I am not allowed to say on this Wiki. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45619</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45619"/>
		<updated>2026-04-12T23:49:26Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and Demir Malchan into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and Steady Wind were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an [ITEM]. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: A WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found Dallas out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. Ichake, seeking a quick resolution, casts Inflict Wounds on the final crab, putting it at peace as combat ends. With Raegina being unable to bring back Kicyr, she makes plans to look to the future, as the threat of a Crab Demoness looms on the horizon, one that Zariel failed to defend against. She makes plans to send the War Rig south to Acqua Junction, and implores the adventurers to join them on her hunt. The party returns to the Arboretum, bruised and beaten, as their adventure continues... &lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Ichake&#039;s hymn for the following spells and features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cure Wounds, Healing Word, Goodberry, Summon Spirit Totem&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;WYNNIPHER WINCHESTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PATCHES VANDERBURG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LENORE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYL VIPERSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKELLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STIX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RHOGAR DREEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELIAH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
== The Bracelets of Power ==&lt;br /&gt;
The following are powerful relics that Amia received during in-person sessions of Bedlam in the Badlands, which represents important achievements in Ichake&#039;s journey (or just really cool moments.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRYYLWCUL&#039;&#039;&#039; - A green bracelet with gold and pink charms. Given to Amia during her first in-person session after Gobbo Greenskin&#039;s death. It is named after the &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45618</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45618"/>
		<updated>2026-04-12T23:29:31Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and Demir Malchan into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and Steady Wind were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an [ITEM]. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 1: BEDLAM OF THE SCRAPPERS&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;Ichake never expected to find themselves on the War Rig alongside [[Delaiah|Deliah]], [[Stix]], [[Rhogar Dreel|Rhogar]], Raegina, Bafztmyr, Kicyr, and Cilvdy, but a combination of wanting to stick with Rhogar, wanting to meet and get closer with Stix and Deliah, and everyone saying that Ichake being on the infernal war rig would be &amp;quot;funny&amp;quot; found him operating as lookout on the War Rig with Bafztmyr. Before he set out, Raegina took everyone aside, and taught them both the chant of the War Rig as well as adorned their bodies with black paint to honor the souls that had been left behind in order for this mission to be carried out. With Ichake reflecting on all the people who had helped him, he decided to add handprints of black paint around the black circles that mark his eyes to represent how everyone he has met has helped him to open his eyes to the world. And with that, he set forth into the sand, operating as the shot-caller of the War Rig, taking Bafztmyr&#039;s directions and using them to chase down the Shabby Scales who had stolen something precious from Raegina. The chase was short and his directions clear, as they were able to catch and gridlock the Shabby Scales&#039; dualwheel that they had stolen from the Shepherds, and with no peace to be made between the two, Ichake played defense when blasted with a fireball but also learned that sometimes, a situational but effective implement of peace is violence, causing Ichake to grow more into his own image. But before long, the Shabby Scales were defeated and Raegina&#039;s prize was recovered - a primitive infernal firearm called the Ember Blast, which Deliah received as a reward from Raegina. Among the loot was also a Moon Sickle, which Ichake kept.&lt;br /&gt;
&lt;br /&gt;
With not much else to do, the Junker Queens and the party decided to capitalize on some of their free time and pick up on some demon bounties in the surrounding area. One such conquest took them to a cavern set with a large number of demons inside of it, including a familiar buzzing mosquito-esq demon that Ichake had seen before. Fighting blind wasn&#039;t exactly easy for them, and being surrounded by the sounds of demonic buzzing, abyssal sounds from Hunger of Hadar, and the sounds of gunfire was especially jarring, but he was able to pull through. He managed to pick up the large bones that he was looking for, as well as some other scrap to trade with the other players. The group took a minute to rest before boarding the War Rig again as the megagame continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MEGAGAME 2, PART 2: A WAVE OF PRESSURE&amp;quot; - 4/12/26 - Mercedes&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;This session summary is a little bit shorter because Amia&#039;s computer crashed before she could save it.&#039;&#039;&amp;lt;/blockquote&amp;gt;While resting along the War Rig with [[Stix]], [[Delaiah|Deliah]], [[Rhogar Dreel|Rhogar]], Bafztmyr, Kicyr, Cilvdy, and Raegina, they found Dallas out in the sands, and had them board the War Rig, which went pretty uneventfully. However, after about an hour of travel, Bafztmyr&#039;s headache began to get worse and worse, to the point where she lost her balance and began to fall off the War Rig in a fainting spell. Ichake attempted to catch her, and succeed he did, but he also lost his balance and fell off of the War Rig as well. After stopping to rejoin the party, Bafztmyr revealed that a massive demon was coming, and the stakes were raised when Cilvdy, Kicyr, and Raegina worked together to blow a large hole in the sand to reveal a massive chamber beneath, where the drumming heartbeat of the demons and the chant of the cultists was overwhelming. They only got a brief chance to catch their bearings before a horde of crab demons burst forth from the ground, one grabbing Kicyr in it&#039;s claws and snapping her in half, killing her instantly. With crabs surrounding them and water flooding into the chamber, the party had little chance to think, putting all their efforts into getting out of the pit and keeping each other safe. Ichake made a point to be the last one out of the whole, which caused them to undergo quite a lot of damage and strain, as they had to only climb the rope with one hand, keeping the other open to catch Deliah, who was continuously falling unconscious and falling off of the rope above him. With Rhogar&#039;s help, he was able to be pulled up, where he went purely on defense, casting healing and buff spells to keep himself and his allies up and fighting, while also keeping himself defended. Never before seen, also in this fight, was the use of Heiwa, Ichake&#039;s white dove familiar, who he used to help his allies out in his time of need. Together, they were able to rally and put up a good fight, one that was drawn out for a long time due to Rhogar&#039;s insistence that smacking the crabs back down into the pit as they climbed up was a good idea. &lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Ichake&#039;s hymn for the following spells and features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cure Wounds, Healing Word, Goodberry, Summon Spirit Totem&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
&#039;&#039;&#039;WYNNIPHER WINCHESTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PATCHES VANDERBURG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Stop The Swarming Demons!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LENORE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Very High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYL VIPERSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKELLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Exceptional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMIR NIGHTSHADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Into The Valley&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STIX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RHOGAR DREEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: High&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DELIAH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 1: Bedlam of the Scrappers&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DALLAS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most Recent Session: &amp;quot;Megagame 2 Part 2: Wave of Pressure&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relationship Level: Medium&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No further notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Shuvadri_Glintmantle&amp;diff=45557</id>
		<title>Shuvadri Glintmantle</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Shuvadri_Glintmantle&amp;diff=45557"/>
		<updated>2026-04-09T16:34:23Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[File:Shuvadri Glintmantle 1775752046456.png|thumb|300x300px]]&lt;br /&gt;
&#039;&#039;&#039;Shuvadri Glintmantle&#039;&#039;&#039; is a Lawful Good-Aligned Owlin Silverquill Apprentice at Deroulex&#039;s Select Conservatory of the Arcane. She upholds the ideals of peace and community like a soldier defends her post, often moving through life with an unshakably calm demeanor, unfazed by things that most people would be by. Her religious values have gravitated her towards the Student Mages of Faith, where she shares tales of peace and community from back home. She has also found work cleaning up graffiti from the general campus in order to keep the community clean.&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/track/2DNXgvkyv35vTWvdgjs7qn?si=5b3e36d634624543&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shuvadri owes most of what makes Shuvadri &amp;quot;Shuvadri&amp;quot; to her place of birth. By all metrics, she had a mostly normal life. Two parents, who both loved her, and both loved each other. A solid foundation in academia and faith. A generally trouble-free childhood, relative to the place where she&#039;s from. That&#039;s where the confounding variable is. As much as Shuvadri lives a peaceful, apathetic-seeming, carring life to everyone around her, the truth is that the shadowy, underhanded nature of Fallhorn City has affected her more than she&#039;d like to admit.&lt;br /&gt;
&lt;br /&gt;
She got good at surviving in the slums. After all, she had to be, or else she wouldn&#039;t be here. And for better or for worse, living in a location so devoid of peace has shaped her into the acolyte of peace that she is today. She became exceptionally good at rallying the people who lived near her into helping each other, because it was the only way she&#039;d survive. She became exceptionally good at cleaning up the streets so that thieves&#039; guilds wouldn&#039;t cut each other up over scraps. But most of all...when you see so much chaos and violence every day, you become desensitized to it. Nothing could shake Shuvadri&#039;s resolve now if anyone tried. She is determined to see peace, and will see it through.&lt;br /&gt;
&lt;br /&gt;
She got into Deroulex on recommendation. A traveling Silverquill Professor of Shadow got stuck in Fallhorn City, and despite barely being able to scrape by herself, she created a home for him. A haven. Fed him, sheltered him, and showed him that even in the darkest corners of the world, peace and light can still exist. Now that she&#039;s here, she&#039;s encouraged to follow in the Shadowy footsteps, and honestly? She might. However, it&#039;s hard for her to choose. Decades of surviving in shadow and squalor prevent her from doing the one thing she needs to do here at Deroulex - look to the future.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Current Characters at Relationship Level 4: [[Ambi]]&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grades ==&lt;br /&gt;
&#039;&#039;&#039;Magic History 100:&#039;&#039;&#039; Ungraded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Practicum Seminar:&#039;&#039;&#039; Ungraded&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
Shuvadri Glintmantle first appeared in &amp;quot;Orientation Challenge,&amp;quot; where they were on a team with Tilana Kapule and Rubina Larkingdale. Though she was not very good at solving the clues themselves, she had quite a talent for keeping her team level-headed in order to prevent them from being sidetracked. However, when the mimic-chests attacked, she was unable to defend herself as her teammates had, and was severely injured. Though she was saved by Dean Lu and Professor Willowdusk, the experience has left her with much to think about in terms of friendship.&lt;br /&gt;
&lt;br /&gt;
She had a minor appearance in the minor-RP-event &amp;quot;All Hallow&#039;s Eve,&amp;quot; where she claimed to be dressed as a priest, which is not different from her normal outfit. However, she had full-size candy bars, so no one cared.&lt;br /&gt;
&lt;br /&gt;
== Bond Powers ==&lt;br /&gt;
Shuvadri&#039;s magic power is not yet known.&lt;br /&gt;
&lt;br /&gt;
Shuvadri has not yet shown any Bond Powers.&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Shuvadri_Glintmantle_1775752046456.png&amp;diff=45556</id>
		<title>File:Shuvadri Glintmantle 1775752046456.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Shuvadri_Glintmantle_1775752046456.png&amp;diff=45556"/>
		<updated>2026-04-09T16:27:27Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zanther_Bowen&amp;diff=45555</id>
		<title>Zanther Bowen</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zanther_Bowen&amp;diff=45555"/>
		<updated>2026-04-09T16:24:28Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[File:Zanther Bowen 1771198591657.png|thumb|300x300px]]&lt;br /&gt;
&#039;&#039;&#039;Zanther Bowen&#039;&#039;&#039; is a Chaotic Good Fire Genasi Prismari Apprentice at Deroulex&#039;s Select Conservatory of the Arcane. He is one of the &amp;quot;popular kids&amp;quot; of his class, and though he may not be the best student, his charm gets him pretty far. He is also incredibly light, incredibly flexible, short for his age, and incredibly flashy, which landed him an easy spot as the Mage Tower Cheer Squad&#039;s primary flyer. To make sure he lives up to this task, he also works out with the Intramural Gymnastics Club.&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/track/7BY005dacJkbO6EPiOh2wb?si=fd78c13bb94841be&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zanther knows all too well the core values of how to survive in this world, or at least, he has a good idea of a system that works for him. Born as the 7th of 12 children in the Bowen family, the reason Zanther&#039;s charm is able to shine so fiercely, like a sun in the sky, is because he is used to fighting time and time again for the affection of his parents. Every bit is a step. Every smile is like payment, every laugh is like a gold mine. He can&#039;t even fathom the idea of not constantly being in a fight for his own popularity.&lt;br /&gt;
&lt;br /&gt;
He needed to be the most popular to survive in his home. Many kids came through the Bowen household. Not every single kid lived to step back out of the doors and live their own life. Between twelve kids, a mom with not enough time on her hands and a deadbeat dad who could either be found high on drugs or high on a gambling addiction, there was only so much love to go around. Zanther&#039;s mom would never admit it, but she unfortunately was forced to invest in the kids who she thought could give back. Zanther picked his favorites, played his cards, and made it out.&lt;br /&gt;
&lt;br /&gt;
Stepping out into the real world has, at times, opened his eyes to the way that the real world works, and there is a sinking pit in his stomach about what he&#039;ll do when the time comes when no one cares about his popularity. He knows that his time in the spotlight will eventually come to a close, and that he&#039;ll be left with nothing but old habits to fall back on and die with like his mother did. But for now...he&#039;ll stay blissfully drunk on the sweet taste of the limelight.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Current Characters at Relationship Level 4: [[Cormack]], [[Rio]]&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grades ==&lt;br /&gt;
&#039;&#039;&#039;Magic History 100:&#039;&#039;&#039; Ungraded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Practicum Seminar:&#039;&#039;&#039; Ungraded&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
Zanther had a minor appearance in the minor-RP-event &amp;quot;All Hallow&#039;s Eve,&amp;quot; where he dressed up as a stereotypical (and slightly sexy) Mage Tower Player.&lt;br /&gt;
&lt;br /&gt;
Zanther&#039;s first main-story appearance was during &amp;quot;Frog&#039;s The Word,&amp;quot; where he was one of the frog racers, responsible for coaching the Pirate Frog to victory. His frog was knocked out of the running, and he later talked (drunkenly) with Leofaun about magic.&lt;br /&gt;
&lt;br /&gt;
== Bond Powers ==&lt;br /&gt;
Zanther is known to have immense control over fire magic, which he rarely uses outside of combative scenarios or to show off, due to the danger. Despite this worry, though, his magic is incredibly controlled, and truly, the only thing stopping him right now is himself.&lt;br /&gt;
&lt;br /&gt;
Zanther has not yet displayed any Bond Powers.&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=45554</id>
		<title>Curriculum of Chaos / Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_Player_Roster&amp;diff=45554"/>
		<updated>2026-04-09T15:12:02Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ACTIVE PLAYERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Pronouns&lt;br /&gt;
!Race&lt;br /&gt;
!Class&lt;br /&gt;
!School&lt;br /&gt;
!Specialty&lt;br /&gt;
!Major&lt;br /&gt;
|-&lt;br /&gt;
|Mercedes (she/her)&lt;br /&gt;
|[[Bellow]] D&#039;Avalon &lt;br /&gt;
|She/her&lt;br /&gt;
|Variant Tiefling&lt;br /&gt;
(Winged)&lt;br /&gt;
|Wizard 5 (Transmutation)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
|Lily (she/her)&lt;br /&gt;
|[[Blava|Blova]] Holyspell&lt;br /&gt;
|She/her&lt;br /&gt;
|Forest Gnome&lt;br /&gt;
|Ranger 5 (Drakewarden)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Tina (she/her)&lt;br /&gt;
|[[Grimmwood]] db Jormungandr&lt;br /&gt;
|He/they&lt;br /&gt;
|Hexblood&lt;br /&gt;
|Sorcerer 1 (Lunar Sorcery)&lt;br /&gt;
Bard 4 (College of Eloquence)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Manuel (he/they)&lt;br /&gt;
|River &amp;quot;[[Rio]]&amp;quot; Saoirse&lt;br /&gt;
|Any&lt;br /&gt;
|Variant Human&lt;br /&gt;
|Sorcerer 3 (Mirrorkin)&lt;br /&gt;
Paladin 2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Geoff (he/him)&lt;br /&gt;
|[[Ambi]]&amp;lt;nowiki/&amp;gt;ance Faira&lt;br /&gt;
|She/her&lt;br /&gt;
|Fairy&lt;br /&gt;
|Bard 5 (College of Cantors)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Keller (he/him)&lt;br /&gt;
|[[Jalivia]] de Vaironne&lt;br /&gt;
|He/him&lt;br /&gt;
|Vulpine&lt;br /&gt;
|Bard 5 (College of Glamour)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sean (he/him)&lt;br /&gt;
|[[Lardriira&#039;xyra]] Nallisoth&lt;br /&gt;
|He/him&lt;br /&gt;
|High Elf&lt;br /&gt;
|Cultist 5 (The Celestial)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jay (they/them)&lt;br /&gt;
|[[Cassi]]&amp;lt;nowiki/&amp;gt;opeia Sonyore&lt;br /&gt;
|She/her&lt;br /&gt;
|Drow&lt;br /&gt;
|Warlock 5 (The Great Old One)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Emma (she/her)&lt;br /&gt;
|[[Axolotl]] Orvon&lt;br /&gt;
|She/they&lt;br /&gt;
|Kobold&lt;br /&gt;
|Sorcerer 5 (Draconic Ancestry)&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Jon (he/him)&lt;br /&gt;
|[[Tyran]] Harlow&lt;br /&gt;
|He/him&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Rogue 5 (Arcane Trickster)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Nikki (She/her)&lt;br /&gt;
|[[Astrid]] Berge&lt;br /&gt;
|She/her&lt;br /&gt;
|Witchwolf&lt;br /&gt;
|Barbarian 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|De (She/her)&lt;br /&gt;
|[[Echo - Curriculum of Chaos|Echo]]&lt;br /&gt;
|She/they&lt;br /&gt;
|Changeling&lt;br /&gt;
|Druid 5 (Circle of Stars)&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thomas (They/them)&lt;br /&gt;
|[[Cormack]] Seboxan&lt;br /&gt;
|He/him&lt;br /&gt;
|Triton&lt;br /&gt;
|Bard 5 (College of Valor)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Brennan (He/him)&lt;br /&gt;
|[[XI|Xi]] Bloodwood&lt;br /&gt;
|They/them&lt;br /&gt;
|Human&lt;br /&gt;
|Fighter 5 (Echo Knight)&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rit (Any/it)&lt;br /&gt;
|[[Karsana]]&lt;br /&gt;
|It/its&lt;br /&gt;
|Simic Hybrid&lt;br /&gt;
|Astral Dancer 5 (Dance of Harmonic Entropy)&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Moses (He/they)&lt;br /&gt;
|[[Amadeus]] Orpheus Hart&lt;br /&gt;
|They/them&lt;br /&gt;
|Half-breed&lt;br /&gt;
|Sorcerer 5 (Mirrorkin)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Matt (He/they)&lt;br /&gt;
|[[Dela]] Pierre&lt;br /&gt;
|She/they&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Sorcerer 5 (Wild Magic)&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RETIRED/DEAD CHARACTERS (PLEASE DO NOT EDIT THE ROSTER!)&lt;br /&gt;
!Player Name&lt;br /&gt;
!Character Name&lt;br /&gt;
!Race/Class&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|Allie (She/her)&lt;br /&gt;
|Eris Kalastrope (She/her)&lt;br /&gt;
|Eladrin Druid&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maximillian (He/him)&lt;br /&gt;
|Leofaun (He/him)&lt;br /&gt;
|Satyr Summoner&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tyler (He/him)&lt;br /&gt;
|Garzol (He/him)&lt;br /&gt;
|Tortle Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alaina (She/her)&lt;br /&gt;
|Leonard Valebright  (She/her)&lt;br /&gt;
|Reborn Sorcerer&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ali (She/her)&lt;br /&gt;
|Dorian Lisette (He/him)&lt;br /&gt;
|Goblin Cleric&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter (He/him)&lt;br /&gt;
|Elian Benemagica (He/him)&lt;br /&gt;
|Human Wizard&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jennifer (She/her)&lt;br /&gt;
|Strigas Zavebeck (She/her)&lt;br /&gt;
|Human Barbarian&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sarah (She/her)&lt;br /&gt;
|Onyx Spark (She/her)&lt;br /&gt;
|Fire Genasi Rogue&lt;br /&gt;
|&#039;&#039;&#039;RETIRED&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;EXTRACURRICULAR TABLE&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character Name&lt;br /&gt;
!Player Name&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|Bellow&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Barkeeper&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Grimmwood&lt;br /&gt;
|Tina&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|-&lt;br /&gt;
|Rio&lt;br /&gt;
|Manuel&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Tyran&lt;br /&gt;
|Jon&lt;br /&gt;
|Firejolt Cafe&lt;br /&gt;
Server&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Team Member&lt;br /&gt;
|-&lt;br /&gt;
|Jalivia&lt;br /&gt;
|Keller&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Astrid&lt;br /&gt;
|Nikki&lt;br /&gt;
|LARP Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Iron-Lifter&#039;s Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Lardriira&#039;xyra&lt;br /&gt;
|Sean&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Echo &lt;br /&gt;
|De&lt;br /&gt;
|Bow&#039;s End Tavern&lt;br /&gt;
Server&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cassi&lt;br /&gt;
|Jay&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
Team Member&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Blova&lt;br /&gt;
|Lily&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Cafe Server&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Axolotl&lt;br /&gt;
|Emma&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Tutor&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|Geoff&lt;br /&gt;
|Biblioplex&lt;br /&gt;
Book Clerk&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
Club Member&lt;br /&gt;
|-&lt;br /&gt;
|Cormack&lt;br /&gt;
|Thomas&lt;br /&gt;
|Aerojaunt Field&lt;br /&gt;
Groundskeeper&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Karsana&lt;br /&gt;
|Rit&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
Team Member&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|-&lt;br /&gt;
|Xi&lt;br /&gt;
|Brennan&lt;br /&gt;
|Intramural Silkball Team&lt;br /&gt;
Teammate&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Dela&lt;br /&gt;
|Matt&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
Club Member&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
Club Member&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=SORCERER&amp;diff=45553</id>
		<title>SORCERER</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=SORCERER&amp;diff=45553"/>
		<updated>2026-04-09T15:08:32Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/3WVNBBLjQ8g50VBE7QKiJg?si=e1c1f880a63e4ec0&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Hindman.Florim:4c9d58d1-fdac-4f4d-8c23-21f786346234//&lt;br /&gt;
 NDL-C-SIGMA-CASCADE&lt;br /&gt;
&lt;br /&gt;
 Callsign: Sorcerer                                               CALLSIGN AVAILABLE&lt;br /&gt;
 Name (or legal alias): Florian Hindam                IDENTITY VERIFIED&lt;br /&gt;
 Background: Celebrity                                        PH/HR DATA REGISTERED&lt;br /&gt;
&lt;br /&gt;
 Union Administrative RM-4 Pilot Identification Protocol (IDENT) &lt;br /&gt;
 Record 4c9d58d1-fdac-4f4d-8c23-21f786346234&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 2 LANCER present in the campaign &amp;quot;[[In The Shadows of a Willow]].&amp;quot; They are a human streamer, gamer, and pilot from Hercynia.&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|name={{PAGENAME}}|image=SORCERER.png|caption=SORCERER&#039;s profile picture on NetTube}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BIOGRAPHY&#039;&#039;&#039; ==&lt;br /&gt;
 Love and online numbers are her coping mechanisms.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you&#039;re so interested in knowing, get off of the internet and go touch grass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[THE REMAINDER OF THIS SECTION HAS BEEN REDACTED BY USER: S0RCERER]&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Could you declassify this, brother? It seems like it could be potentially useful information.&lt;br /&gt;
 - Sonata&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I could... but I don&#039;t want to. &lt;br /&gt;
&lt;br /&gt;
- Symphony&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;APPEARANCE AND DEMEANOR&#039;&#039;&#039; ==&lt;br /&gt;
 Being strict for her sake is not the same as being kind to her.&lt;br /&gt;
When hiding behind her online persona, SORCERER is a very tall, 6&#039;5&amp;quot; J-POP idol who&#039;s face is hidden behind a screen. Whatever it is, her build and clothing are sleek, ruffian-esq, with just a little overdose of provocativeness. After all, it&#039;s what gets the views right? Her personality when she&#039;s streaming matches this well, cocky and reckless, the exact energy that a rage-baiter carries into a conversation. Sometimes it ebbs and flows depending on how she&#039;s feeling or what she&#039;s taken. &amp;lt;blockquote&amp;gt;And there&#039;s nothing else, you creep. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[THE REMAINDER OF THIS SECTION HAS BEEN REDACTED BY USER: SORCERER]&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;So rude! Why such foul language? &lt;br /&gt;
&lt;br /&gt;
- Symphony&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 I don&#039;t think you are one to comment on foul language, brother.&lt;br /&gt;
 - Sonata&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SKILL AUDIT&#039;&#039;&#039; ==&lt;br /&gt;
 This might just be a game to you, but please try a little harder.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;H.A.S.E AUDIT&#039;&#039;&#039; ===&lt;br /&gt;
Hull: 0&lt;br /&gt;
&lt;br /&gt;
Agility: 0&lt;br /&gt;
&lt;br /&gt;
Systems: 0&lt;br /&gt;
&lt;br /&gt;
Engineering: 0&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SKILL TRIGGERS&#039;&#039;&#039; ===&lt;br /&gt;
Charm +6&lt;br /&gt;
&lt;br /&gt;
Hack or Fix +4&lt;br /&gt;
&lt;br /&gt;
Threaten +2&lt;br /&gt;
&lt;br /&gt;
Word On The Street +2&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PILOT TALENTS&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;PROSPECTOR I -&#039;&#039;&#039; Stake A Claim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROSPECTOR II -&#039;&#039;&#039; Gold Fever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROSPECTOR III -&#039;&#039;&#039; Mother Lode&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMOLITIONIST I -&#039;&#039;&#039; Frag And Clear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMOLITIONIST II -&#039;&#039;&#039; Quarterback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOUSE GUARD I -&#039;&#039;&#039; Front Rank&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;REGISTERED LICENSES&#039;&#039;&#039; ===&lt;br /&gt;
Harrison Armory - Sunzi III&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CORE BONUSES&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;HARRISON ARMORY&#039;&#039;&#039; - Integrated Ammo Feeds&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BOND - THE MAGUS&#039;&#039;&#039; ==&lt;br /&gt;
 The self so tattered, torn to pieces&lt;br /&gt;
 Ripping the air, the voice unceases&lt;br /&gt;
 Imparted to flesh, the virgin soul&lt;br /&gt;
 To a world as known as sky&#039;s black hole&lt;br /&gt;
 Uncertain eyes, now what do they find?&lt;br /&gt;
 A crushing weight born of flitting mind&lt;br /&gt;
 Sacrifice, sacrifice, the subject&lt;br /&gt;
 Of illusory connect unchecked&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MAJOR IDEAL&#039;&#039;&#039; ===&lt;br /&gt;
Intuition: &amp;quot;I know where I am safest, and I will play my cards right to stay that way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Action: &amp;quot;Hercynia is my home. I&#039;m proud of my upbringing, and it shows in my work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Burden: &amp;quot;I&#039;ll never trust someone again. I hold all the cards. I hold all the power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MINOR IDEAL&#039;&#039;&#039; ===&lt;br /&gt;
&amp;quot;I witnessed something terrifying, mind-bending, or glorious. People didn&#039;t care who I was when I became Sorcerer. How could they? They didn&#039;t know. It was terrifying, how they could in one breath praise me, and in another condemn me at the same time. It was GLORIOUS. I was drunk on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;WHAT GIVES YOU YOUR POWERS?&#039;&#039;&#039; ===&lt;br /&gt;
&amp;quot;Esoteric technology, implanted in my cortex. It lets me access the OmniNet at any time, at my fingertips. I&#039;m never away from it. I&#039;m always Sorcerer.&amp;quot;&lt;br /&gt;
 This feels unhealthy.&lt;br /&gt;
 - Sonata&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Almost certainly! But it makes her more interesting! &lt;br /&gt;
&lt;br /&gt;
- Symphony&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;WHAT ARE YOUR NIGHTMARES?&#039;&#039;&#039; ===&lt;br /&gt;
&amp;quot;Hollow faces, staring at me. Laughing at me. Licking their lips and grinning. I&#039;m their next meal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;PILOT GEAR&#039;&#039;&#039; ==&lt;br /&gt;
 Humans can&#039;t live completely stress free, don&#039;t you think?&lt;br /&gt;
&#039;&#039;&#039;ARMOR:&#039;&#039;&#039; Mobile Hardsuit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON 1&#039;&#039;&#039;: Archaic Ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON 2&#039;&#039;&#039;: Archaic Melee&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GEAR 1&#039;&#039;&#039;: Personal Drone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GEAR 2&#039;&#039;&#039;: Extra Rations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GEAR 3&#039;&#039;&#039;: Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;MECH HANGAR&#039;&#039;&#039;==&lt;br /&gt;
 A̶̹̥͗͝b̷͙̓j̷͕͇̊,̴̭́̏ ̶͔̃̍f̴̬̓ų̶̾ŕ̴̯ ̷̢̀̆͜v̴͉̐̾f̵̳̈̉ ̴̺̼̀͗g̸͖̿̚e̴̺͐h̷͙̭̔ý̸̜l̷͖̯͝ ̸̥͗u̵͖̩̓̀n̷̞̅c̸̞͐̏c̶͝ͅl̴̙͚̓.̶̹̺̾&lt;br /&gt;
&lt;br /&gt;
Sorcerer is currently not in possession of a mech. &amp;lt;blockquote&amp;gt;Preeeetttyyyyyyyy meeeeeeeeeeech... &lt;br /&gt;
&lt;br /&gt;
- Symphony &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Brother, please pick your jaw up off the floor.&lt;br /&gt;
 - Sonata&lt;br /&gt;
== &#039;&#039;&#039;CAMPAIGN SUMMARY&#039;&#039;&#039; ==&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Astral]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
 I&#039;m going to pursue my future with my own hands.&lt;br /&gt;
&#039;&#039;&#039;SESSION 1 - WELCOME TO THE REAL WORLD, KID&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Her first mission. Sorcerer was sent out into a blink-space tear, and after heavy anti-air fire leaving them incredibly shaken, she found herself inside a KTB Refugee camp. None of her contacts worked, and she couldn&#039;t reach anyone. All that was left to do was carve her way out. With help from Suspiria, she tried to rouse the refugees against the KTB with an inspiring speech, but when it fell flat, it did end up drawing Galileo out, an end goal she won&#039;t complain of. Their chat was brief due to the camp being pincered by KTB forces, and with the power of a broadcast stream to the refugees powering Sorcerer&#039;s mech, she was able to join her coworkers in not only dispatching one half of the threat, but also by taking down YYZ, a higher-up in the KTB. Shaken up by her new kill-credit, the squadron returns and learns that they had disappeared into blinks-pace for a week, taking Galileo with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SESSION 4 - BREATHE SO LOUD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;RELATIONSHIPS&#039;&#039;&#039; ==&lt;br /&gt;
 And you might be able to redact&lt;br /&gt;
 Your name&lt;br /&gt;
 From the minds of would-be worshippers.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PLAYER CHARACTERS&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;[REDACTED]&#039;&#039;&#039; - &#039;&#039;&#039;Callsign: HORNET&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Neutral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reaper - Callsign: STALKER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perpetva - Callsign: SUSPIRIA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Low&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;&#039;REDACTED] - Callsign: WINTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcerer has not met Winter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inevitable Sequence - Callsign: HARPY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luna - Callsign: RETRIEVER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Neutral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cronus - Callsign: HADES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[REDACTED] - Callsign: BLOODHOUND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcerer has not met Bloodhound.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;MAIN NPCs&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Simon Dominguez&#039;&#039;&#039; - &#039;&#039;&#039;Callsign: SPIRAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edward Garcia - Callsign: BONES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominic Suarez - Callsign: JUNKIE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valentina Suarez - Callsign: CORONA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Britney Bascom (No Callsign)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Neutral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harper C. Blackwood - Callsign: SCATTERBRAIN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[REDACTED] - Callsign: Galileo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Very Low&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NHPs&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Symphony - SISYPHUS-Class NHP (SPIRAL)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonata - ASURA-Class NHP (SPIRAL)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEKHMET (BONES)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcerer has not met SEKHMET.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOTEC (CORONA)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmony - SISYPHUS-Class NHP (STALKER)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcerer has not met Harmony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICARUS (WINTER)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcerer has not met ICARUS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charon - ACHILLES-Class NHP (HADES)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcerer has not met Charon.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SIDE NPCs&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Martin Hidalgo - Callsign: La Mancha&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost - Callsign: VOID HEART&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Relationship Level: Neutral&lt;br /&gt;
 I want you to like me, SORCERER.&lt;br /&gt;
 - Sonata&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I hope you learned your lesson. &lt;br /&gt;
&lt;br /&gt;
- Symphony&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_NPC_Roster&amp;diff=45545</id>
		<title>Curriculum of Chaos / NPC Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_NPC_Roster&amp;diff=45545"/>
		<updated>2026-04-09T02:26:48Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;PLEASE DO NOT EDIT THE NPC ROSTER!&#039;&#039;&#039;&lt;br /&gt;
!NPC Name&lt;br /&gt;
!Race&lt;br /&gt;
!Alignment&lt;br /&gt;
!Year&lt;br /&gt;
!School&lt;br /&gt;
!Specializaton&lt;br /&gt;
!Extracurricular 1&lt;br /&gt;
!Extracurricular 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Abigale Hallowbeam]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|2&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Aryn Ahlorsath]]&lt;br /&gt;
|Merfolk&lt;br /&gt;
|Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Water-Dancing Club&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Althea Hanali]]&lt;br /&gt;
|High Elf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora Luna Wynterstarr]]&lt;br /&gt;
|Dhampir&lt;br /&gt;
|Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|Deroleux Show Band Association&lt;br /&gt;
|Groundskeeper&lt;br /&gt;
|-&lt;br /&gt;
|[[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&lt;br /&gt;
|Loxodon&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Dragonsguard Historical Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Cadoras Damellawar]]&lt;br /&gt;
|Wood Elf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|-&lt;br /&gt;
|[[Drazhomir Yarnask]]&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Theory&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|Book Clerk&lt;br /&gt;
|-&lt;br /&gt;
|[[Grayson Wildemere]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|Fine Entrepreneurs of Deroleux&lt;br /&gt;
|Deroulex Dispatch&lt;br /&gt;
|-&lt;br /&gt;
|[[Greta Gorunn]]&lt;br /&gt;
|Hill Dwarf&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|2&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|Deroleux Iron-Lifters Society&lt;br /&gt;
|Equipment Manager&lt;br /&gt;
|-&lt;br /&gt;
|[[Javenesh Stoutclaw]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Order&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Assistant Manager&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirol Angelo]]&lt;br /&gt;
|Vampire&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|3&lt;br /&gt;
|Lorehold&lt;br /&gt;
|Chaos&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Larine Arneza]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Water Dancing Club&lt;br /&gt;
|Ticket Taker&lt;br /&gt;
|-&lt;br /&gt;
|[[Lluwen Holaceran]]&lt;br /&gt;
|Half-Elf&lt;br /&gt;
Half-Feral Tiefling&lt;br /&gt;
|Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Decay&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorcan Cyril]]&lt;br /&gt;
|Mephistopheles&lt;br /&gt;
Tiefling&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Alpha Kappa Dragon&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucy de Compasso]]&lt;br /&gt;
|Aasimar&lt;br /&gt;
|Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|Alpha Kappa Dragon&lt;br /&gt;
|-&lt;br /&gt;
|[[Manneo Kolae-Gileana]]&lt;br /&gt;
|Goliath&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Sous Chef&lt;br /&gt;
|-&lt;br /&gt;
|[[Melwythorne]]&lt;br /&gt;
|Driad&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|2&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|Student-Mages of Faith&lt;br /&gt;
|-&lt;br /&gt;
|[[Mina Lee]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|3&lt;br /&gt;
|Silverquill&lt;br /&gt;
|Shadow&lt;br /&gt;
|Deroleux Dispatch&lt;br /&gt;
|Waitress&lt;br /&gt;
|-&lt;br /&gt;
|[[Nora Ann Wu]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|3&lt;br /&gt;
|Prismari&lt;br /&gt;
|Perfection&lt;br /&gt;
|Distinguished Society of Fine Artists&lt;br /&gt;
|Residential Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Paela Jamjar]]&lt;br /&gt;
|Lightfoot Halfling&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Field Keeper&lt;br /&gt;
|-&lt;br /&gt;
|[[Quentillius Antiphiun Melentor III]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Rionya Pashar]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Barista&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims]]&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|2&lt;br /&gt;
|Lorehold&lt;br /&gt;
|N/A&lt;br /&gt;
|Live-Action Roleplaying Guild&lt;br /&gt;
|Referee&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubina Larkingdale]]&lt;br /&gt;
|Human&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|Playactor&#039;s Drama Guild&lt;br /&gt;
|Deroleux Show Band Association&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanar]]&lt;br /&gt;
|Goblin&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Scalanis Holaceran]]&lt;br /&gt;
|Pallid Elf&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuvadri Glintmantle]]&lt;br /&gt;
|Owlin&lt;br /&gt;
|Lawful Good&lt;br /&gt;
|2&lt;br /&gt;
|Silverquill&lt;br /&gt;
|N/A&lt;br /&gt;
|Student-Mages of Faith&lt;br /&gt;
|Graffiti Eraser&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamira &amp;quot;Tam&amp;quot; Cholea]]&lt;br /&gt;
|Gorgon&lt;br /&gt;
|Lawful Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Quandrix&lt;br /&gt;
|Substance&lt;br /&gt;
|Mage Tower Team&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Tilana Kapule]]&lt;br /&gt;
|Human&lt;br /&gt;
|Neutral Good&lt;br /&gt;
|2&lt;br /&gt;
|Quandrix&lt;br /&gt;
|N/A&lt;br /&gt;
|Dragonchess Club&lt;br /&gt;
|Intramural Silkball Club&lt;br /&gt;
|-&lt;br /&gt;
|[[Urzmatok Grojsh]]&lt;br /&gt;
|Orc&lt;br /&gt;
|Neutral&lt;br /&gt;
|3&lt;br /&gt;
|Witherbloom&lt;br /&gt;
|Growth&lt;br /&gt;
|Fantastical Horticulture Club&lt;br /&gt;
|Specimen Preparer&lt;br /&gt;
|-&lt;br /&gt;
|[[Vlad Vargoba]]&lt;br /&gt;
|Human&lt;br /&gt;
|Chaotic Neutral&lt;br /&gt;
|1&lt;br /&gt;
|General Studies&lt;br /&gt;
|N/A&lt;br /&gt;
|Future Entrepreneurs of Deroulex&lt;br /&gt;
|Dead Languages Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Xarris]]&lt;br /&gt;
|Desert Vulpine&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Zanther Bowen]]&lt;br /&gt;
|Fire Genasi&lt;br /&gt;
|Chaotic Good&lt;br /&gt;
|2&lt;br /&gt;
|Prismari&lt;br /&gt;
|N/A&lt;br /&gt;
|Intramural Gymnastics Club&lt;br /&gt;
|Mage Tower Cheer Squad&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Lucy_de_Compasso&amp;diff=45501</id>
		<title>Lucy de Compasso</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Lucy_de_Compasso&amp;diff=45501"/>
		<updated>2026-04-06T17:50:45Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lucy de Compasso 1775497844067.png|thumb|300x300px]]&lt;br /&gt;
&#039;&#039;&#039;Lucy de Compasso&#039;&#039;&#039; is a Neutral-Aligned Aasimar First-Year Student at Deroulex&#039;s Select Conservatory of the Arcane. Her reputation as [[Rio]]&#039;s ex-girlfriend often gives people a pretty good impression of the kind of person she is, and it&#039;s currently unclear as to whether or not she will strive to prove them wrong. She is, however, full of surprises, as despite being a very leadership-oriented and proper noble who has expressed a love for Dragonchess, she only spends her free time, when not studying, at the Live-Action Roleplaying Guild.&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/track/79hy73bn8AZWoYF0Y9T6db?si=20c0de9037bc4a92&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
Lucy de Compasso is the light to the darkness, to sum it up succinctly. Born alongside [[Aurora Luna Wynterstarr]] as the prodigal daughter to the House of Hope, it was instilled into her at such a young age that status meant everything in this world, and that nothing else mattered - with enough status and power, you could make anyone bend to your whims. Spending time with her mother only proved this point, as she would watch as the right word at just the right time could break even the strongest-willed of men. And as her sense of justice wavered, so too did her skill in this regard grow.&lt;br /&gt;
&lt;br /&gt;
When Lucy came of age, her life had been just as set at 18 as it was at 8 - the next heir to the angelic House of Hope, spending her life in a cage of harmony, sowing trust between people only for it to be broken. A small flicker of her still hated this role she was set to play, but as plans were made for her to marry into the Martelo family through [[Rio]], she had no time to think such thoughts. She loved Rio, sure, but with the gift of his mirror-like skin to accentuate her beauty and radiance, every time she looked, she just saw...the pressure. She snapped. Shattered Rio into pieces. He retaliated, and killed her. She could never blame him for what she did.&lt;br /&gt;
&lt;br /&gt;
She was revived shortly after, and though regaining her former strength was difficult, she had a new job to do. In her absence, the House of Hope and the House of Fear had fallen into disarray, and when Lucy&#039;s mother caught wind of Aurora and Rio&#039;s presence at Deroulex&#039;s Select Conservatory of the Arcane, she was sent there posthaste to clean up her mistakes as well as to learn a thing or two about Eloquence from Silverquill&#039;s esteemed professors. But as much control as her mother has over her life...it&#039;s not a life she wants anymore. Try all she wants, but Lucy has been freed from her cage. All that&#039;s left is to atone for what she did.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Current Characters at Relationship Level 4: [[Lardriira&#039;xyra]]&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
Lucy had a minor appearance in the minor-RP-event &amp;quot;New Student Tour,&amp;quot; where she was touring the campus before his semester started. Most notably was how unnerving her presence was, but she didn&#039;t talk much with anyone.&lt;br /&gt;
&lt;br /&gt;
== Bond Powers ==&lt;br /&gt;
Lucy has the power to create and manipulate light. She rarely uses this power, but when she does, she often projects an additional set of arms from her back, nestled in between her arms and her wings. She is capable of and knows how to use her power in all sorts of creative ways, she just doesn&#039;t tend to.&lt;br /&gt;
&lt;br /&gt;
Lucy has not currently displayed any Bond Powers.&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Lucy_de_Compasso_1775497844067.png&amp;diff=45500</id>
		<title>File:Lucy de Compasso 1775497844067.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Lucy_de_Compasso_1775497844067.png&amp;diff=45500"/>
		<updated>2026-04-06T17:50:41Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Lucy_de_Compasso&amp;diff=45499</id>
		<title>Lucy de Compasso</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Lucy_de_Compasso&amp;diff=45499"/>
		<updated>2026-04-06T17:48:45Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lucy de Compasso&#039;&#039;&#039; is a Neutral-Aligned Aasimar First-Year Student at Deroulex&#039;s Select Conservatory of the Arcane. Her reputation as [[Rio]]&#039;s ex-girlfriend often gives people a pretty good impression of the kind of person she is, and it&#039;s currently unclear as to whether or not she will strive to prove them wrong. She is, however, full of surprises, as despite being a very leadership-oriented and proper noble who has expressed a love for Dragonchess, she only spends her free time, when not studying, at the Live-Action Roleplaying Guild.&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/track/79hy73bn8AZWoYF0Y9T6db?si=20c0de9037bc4a92&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
Lucy de Compasso is the light to the darkness, to sum it up succinctly. Born alongside [[Aurora Luna Wynterstarr]] as the prodigal daughter to the House of Hope, it was instilled into her at such a young age that status meant everything in this world, and that nothing else mattered - with enough status and power, you could make anyone bend to your whims. Spending time with her mother only proved this point, as she would watch as the right word at just the right time could break even the strongest-willed of men. And as her sense of justice wavered, so too did her skill in this regard grow.&lt;br /&gt;
&lt;br /&gt;
When Lucy came of age, her life had been just as set at 18 as it was at 8 - the next heir to the angelic House of Hope, spending her life in a cage of harmony, sowing trust between people only for it to be broken. A small flicker of her still hated this role she was set to play, but as plans were made for her to marry into the Martelo family through [[Rio]], she had no time to think such thoughts. She loved Rio, sure, but with the gift of his mirror-like skin to accentuate her beauty and radiance, every time she looked, she just saw...the pressure. She snapped. Shattered Rio into pieces. He retaliated, and killed her. She could never blame him for what she did.&lt;br /&gt;
&lt;br /&gt;
She was revived shortly after, and though regaining her former strength was difficult, she had a new job to do. In her absence, the House of Hope and the House of Fear had fallen into disarray, and when Lucy&#039;s mother caught wind of Aurora and Rio&#039;s presence at Deroulex&#039;s Select Conservatory of the Arcane, she was sent there posthaste to clean up her mistakes as well as to learn a thing or two about Eloquence from Silverquill&#039;s esteemed professors. But as much control as her mother has over her life...it&#039;s not a life she wants anymore. Try all she wants, but Lucy has been freed from her cage. All that&#039;s left is to atone for what she did.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Current Characters at Relationship Level 4: [[Lardriira&#039;xyra]]&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
Lucy had a minor appearance in the minor-RP-event &amp;quot;New Student Tour,&amp;quot; where she was touring the campus before his semester started. Most notably was how unnerving her presence was, but she didn&#039;t talk much with anyone.&lt;br /&gt;
&lt;br /&gt;
== Bond Powers ==&lt;br /&gt;
Lucy has the power to create and manipulate light. She rarely uses this power, but when she does, she often projects an additional set of arms from her back, nestled in between her arms and her wings. She is capable of and knows how to use her power in all sorts of creative ways, she just doesn&#039;t tend to.&lt;br /&gt;
&lt;br /&gt;
Lucy has not currently displayed any Bond Powers.&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Lucy_de_Compasso&amp;diff=45498</id>
		<title>Lucy de Compasso</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Lucy_de_Compasso&amp;diff=45498"/>
		<updated>2026-04-06T17:48:27Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lucy de Compasso&#039;&#039;&#039; is a Neutral-Aligned Aasimar First-Year Student at Deroulex&#039;s Select Conservatory of the Arcane. Her reputation as [[Rio]]&#039;s ex-girlfriend often gives people a pretty good impression of the kind of person she is, and it&#039;s currently unclear as to whether or not she will strive to prove them wrong. She is, however, full of surprises, as despite being a very leadership-oriented and proper noble who has expressed a love for Dragonchess, she only spends her free time, when not studying, at the Live-Action Roleplaying Guild.&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/track/79hy73bn8AZWoYF0Y9T6db?si=20c0de9037bc4a92&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
Lucy de Compasso is the light to the darkness, to sum it up succinctly. Born alongside [[Aurora Luna Wynterstarr]] as the prodigal daughter to the House of Hope, it was instilled into her at such a young age that status meant everything in this world, and that nothing else mattered - with enough status and power, you could make anyone bend to your whims. Spending time with her mother only proved this point, as she would watch as the right word at just the right time could break even the strongest-willed of men. And as her sense of justice wavered, so too did her skill in this regard grow.&lt;br /&gt;
&lt;br /&gt;
When Lucy came of age, her life had been just as set at 18 as it was at 8 - the next heir to the angelic House of Hope, spending her life in a cage of harmony, sowing trust between people only for it to be broken. A small flicker of her still hated this role she was set to play, but as plans were made for her to marry into the Martelo family through [[Rio,]] she had no time to think such thoughts. She loved Rio, sure, but with the gift of his mirror-like skin to accentuate her beauty and radiance, every time she looked, she just saw...the pressure. She snapped. Shattered Rio into pieces. He retaliated, and killed her. She could never blame him for what she did.&lt;br /&gt;
&lt;br /&gt;
She was revived shortly after, and though regaining her former strength was difficult, she had a new job to do. In her absence, the House of Hope and the House of Fear had fallen into disarray, and when Lucy&#039;s mother caught wind of Aurora and Rio&#039;s presence at Deroulex&#039;s Select Conservatory of the Arcane, she was sent there posthaste to clean up her mistakes as well as to learn a thing or two about Eloquence from Silverquill&#039;s esteemed professors. But as much control as her mother has over her life...it&#039;s not a life she wants anymore. Try all she wants, but Lucy has been freed from her cage. All that&#039;s left is to atone for what she did.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Current Characters at Relationship Level 4: [[Lardriira&#039;xyra]]&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
Lucy had a minor appearance in the minor-RP-event &amp;quot;New Student Tour,&amp;quot; where she was touring the campus before his semester started. Most notably was how unnerving her presence was, but she didn&#039;t talk much with anyone.&lt;br /&gt;
&lt;br /&gt;
== Bond Powers ==&lt;br /&gt;
Lucy has the power to create and manipulate light. She rarely uses this power, but when she does, she often projects an additional set of arms from her back, nestled in between her arms and her wings. She is capable of and knows how to use her power in all sorts of creative ways, she just doesn&#039;t tend to.&lt;br /&gt;
&lt;br /&gt;
Lucy has not currently displayed any Bond Powers.&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_The_Story_So_Far&amp;diff=45497</id>
		<title>Curriculum of Chaos / The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_The_Story_So_Far&amp;diff=45497"/>
		<updated>2026-04-06T17:37:19Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
== &#039;&#039;&#039;ARC 1 - CAMPUS KERFUFFLE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 1 - ORIENTATION CHALLENGE (UNDATED)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;A new semester is in full swing at Deroulex&#039;s Select Conservatory of the Arcane, and all of the first years have been summoned to the Biblioplex for their Orientation! In order to make it more fun and interactive, students have been tasked with a Scavenger Hunt throughout the Central Campus&#039;s magnum opus, where twists and turns await!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Group 1:&#039;&#039;&#039; Rio Saoirse, Lardriira&#039;xyra Nallisoth, Dorian Lisette, Grimmwood drifting by Jormungandr &#039;&#039;&#039;(Played on 11/23)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 2:&#039;&#039;&#039; Ambiance Faira, Blova Holyspell, Elian Benemagica, Jalivia de Vaironne &#039;&#039;&#039;(Played on 12/05)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 3:&#039;&#039;&#039; Bellow d&#039;Avalon&#039;&#039;&#039;,&#039;&#039;&#039; Astrid Berge&#039;&#039;&#039;,&#039;&#039;&#039; Eris Kalastrope&#039;&#039;&#039;,&#039;&#039;&#039; Strigas Zavebeck&#039;&#039;&#039;,&#039;&#039;&#039; Cassi Sonyore &#039;&#039;&#039;(Played on 12/17)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Melwythorne]], [[Larine Arneza]], [[Quentillius Antiphiun Melentor III]], [[Cadoras Damellawar]], [https://quelmarwiki.com/wiki/Rosimyffenbip_&amp;amp;#x22;Rosie&amp;amp;#x22;_Wuzzfedlims Rosimyffenbip Wuzzfeddlims], [[Shuvadri Glintmantle]], [[Tilana Kapule]], [[Rubina Larkingdale]], [[Nora Ann Wu]], [[Urzmatok Grojsh]], [[Mina Lee]], [[Drazhomir Yarnask]] &amp;lt;/blockquote&amp;gt;Though played separately, all three groups were each part of a separate team during the Scavenger Hunt, trying to solve a list of five clues and claim the rewards therewithin, giving them a fun and effective tour of the Biblioplex. The first clue took them to the Snarl in the center of the Hall of Oracles, where if they stepped inside, they would receive a &#039;&#039;Potion of Healing&#039;&#039; from whatever cosmic being lies within. The second clue took them to the Student Art Gallery, where a painting of Prismari Alumni housed &#039;&#039;Deroulex Penants&#039;&#039; of the six Deroulex colleges. The third clue took them to the Biblioplex Cafe, where students who were adept enough at stocking bottles of creamer could receive &#039;&#039;Bottles of Boundless Coffee&#039;&#039; for their efforts. The fourth clue took them to the various &#039;&#039;Animated Shrubs&#039;&#039; around the Biblioplex, which, when pet, revealed &#039;&#039;Cuddly Deroulex Mascots&#039;&#039; that they could keep. The final clue took them to the Stage Setup behind the Snarl, which, when a performance was done, summoned hooded lanterns and oil within the spotlights. The leaderboard for the scavenger hunt is as follows:&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;1st Place:&#039;&#039;&#039; Ambiance, Blova, Elian, Jalivia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Place&#039;&#039;&#039;: Rio, Lardriira&#039;xyra, Dorian, Grimmwood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Place:&#039;&#039;&#039; Bellow, Eris, Astrid, Strigas, Cassi&amp;lt;/blockquote&amp;gt;However, the mood of the Scavenger Hunt quickly turned sour when screams began to erupt from the Biblioplex, as people ran in a panic from three Costume Trunks from the Rose Stage suddenly grew teeth and began to attack the students. Many of the students sustained injuries, some even dying, but with help from the medical staff and the students who stepped up to fight the mimic-chests, there were no permanent damages. &lt;br /&gt;
&lt;br /&gt;
After the incident, many of the students regrouped outside of the Biblioplex in order to get their facts straight and to check up on people who they care about.&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 2 - FROG&#039;S THE WORD (12/22)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;After settling in, the party has been invited to the Firejolt Cafe by some friends in order to kick back, relax, and do what all college students do...steal frogs from Witherbloom College, race them across the table, and bet on the winners! However, after the events at orientation last month, some students are a little on edge for what could go wrong.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Ambiance Faira, Echo&#039;&#039;&#039;,&#039;&#039;&#039; Onyx Spark&#039;&#039;&#039;,&#039;&#039;&#039; Leofaun&#039;&#039;&#039;,&#039;&#039;&#039; Leonard Valebright&#039;&#039;&#039;,&#039;&#039;&#039; Grimmwood drifting by Jormungandr&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Zanther Bowen]], [[Greta Gorunn]], [[Quentillius Antiphiun Melentor III]], [[Aurora Luna Wynterstarr]], [[Mina Lee]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&amp;lt;/blockquote&amp;gt;On All Hallow&#039;s Eve, the party noticed Aurora, Greta, Rampart, Zanther, and Quentillius (referred to as the Frog Racers) creeping into the Firejolt Cafe, giggling amongst themselves, and decided to follow to make sure they weren&#039;t up to no good. What they found, instead, was that the Frog Racers had stolen 10 Frog Familiars with Melwythorne&#039;s help, dressed them up in little costumes provided by Grayson, and were racing them in the hallway in the back of Firejolt Cafe. The names of the frogs were as follows:&lt;br /&gt;
&lt;br /&gt;
* Pirate Frog (Coached by Zanther Bowen)&lt;br /&gt;
* Angel Frog (Coached by Greta Gorunn)&lt;br /&gt;
* Witch Frog (Coached by Echo)&lt;br /&gt;
* Devil Frog (Coached by Leonard Valebright)&lt;br /&gt;
* Slutty Frog (Coached by Leofaun)&lt;br /&gt;
* Political Commentary Frog (Coached by Quentillius Antiphiun Melentor III)&lt;br /&gt;
* Terrifying Creature Frog (Coached by Aurora Luna Wynterstarr)&lt;br /&gt;
* Fairy Frog (Coached by Ambiance Faira)&lt;br /&gt;
* Frog Frog (Coached by Onyx Spark)&lt;br /&gt;
* Inflatable Dino Suit Frog (Coached by Grimmwood drifting by Jormungandr)&lt;br /&gt;
&lt;br /&gt;
The race was intense, but in the end, the victor was...Inflatable Dino Suit Frog! Grimmwood won 30 gold and Bragging Rights for the next month. The party then had some free time (notable interactions below:)&amp;lt;blockquote&amp;gt;Leofaun talked to Quentillius, and apologizing for accidentally sabotaging his frog&#039;s race in the finale with Callindro. Quentillius was not that upset, saying that &amp;quot;even if I put money into this, it&#039;s just a frog race. It doesn&#039;t mean anything, I don&#039;t need to try.&amp;quot;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Echo talked to Zanther, and the two of them had a heart-to-heart about their hobbies, Zanther talking about the Cheer Squad, and Echo talking about horticulture.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Grimmwood shared their poetry with Greta, who expressed gratefulness that Grimmwood was getting involved in school activities and agreed to get off of his back.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Ambi talked with Rampart, who was remorseful that they drank so much the night before an exam, and was hopeful that they wouldn&#039;t break their promise to Grimmwood and that they could study together.&amp;lt;/blockquote&amp;gt;However, the Hallow Festivities were quickly dashed when the final four frogs began to...gag. Quickly, their eyes glowed a demonic red, and they grew in size, appearing to puke up fruit punch and grow into slaadi-frogs. With most of the cafe out of commission due to alcohol-related choices, the party was forced to take them on. They decided to split their focus against the frogs, which led to many of the party sustaining pretty heavy injuries, as two of the frogs tag-team Grimmwood and a third swallows up Echo. Leofaun proves to be quite an adept commander, taking out a frog with Callindro&#039;s help, which frees Echo and allows them to Thunderwave another frog to death. Grimmwood was able to make short work of the third soon after, and Leonard took great pleasure out of taking down the fourth. Afterwards, the party had some time to investigate, granting them some further clues into their investigation. The journey continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 3 - KICKSTARTER (No, really. Kick the starter.) (1/01)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Having been discharged from the Infirmary, Grayson Wildemere is finally ready to get his business plans up and running, and has found a suitable partner to create the potions he wants to sell at last! Only problem...that student, Urzmatok Grojsh, is all out of alchemical starter after it was stolen by something leaving behind a mysterious trail.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Lardriira&#039;xyra Nallisoth, Bellow d&#039;Avalon, Tyran Harlow, Astrid Berge, Rio Saoirse, Axolotl Orvon &amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Urzmatok Grojsh]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip Wuzzfeddlims]], [[Cadoras Damellawar]], [[Nora Ann Wu]], [[Quentillius Antiphiun Melentor III]], [[Rubina Larkingdale]], [[Javenesh Stoutclaw]], [[Melwythorne]], [[Tilana Kapule]]&amp;lt;/blockquote&amp;gt;The party finds groups of students hanging out in the Archway Commons, seemingly confused, as their possessions have been snatched up by something leaving behind a trace of orange jelly. Most troubling of these groups is Grayson and Urzmatok, who are trying to open a potion shop for students, but have lost all their supplies. Astrid recruits Melwythorne, and Rio and Lardriira&#039;xyra recruit Cadoras, who, with Bellow, Axolotl, Tyran, Grayson, and Urzmatok, begin to follow the slime trail at Bellow&#039;s impulsive request. The party gets a little bit stumped when the trail seemingly disappears into the swamp of Witherbloom College. By regrouping and sharing what they know, Lardriira&#039;xyra and Cadoras are able to conclude that it&#039;s an Amber Ooze, and with Bellow&#039;s insight into monsters, they realize that the Amber Ooze is stealing inanimate objects and nesting in Widdershins Hall. They chase it into a classroom, where Tyran is jumped and engulfed by the ooze catching him off guard. The party manages to fight it off, and recovers the objects, returning them to the students. Urzmatok and Grayson give everyone present a discount to the potions shop, and the party did some investigating before returning back to their normal lives&lt;br /&gt;
&lt;br /&gt;
Some notable friendship moments can be found below:&amp;lt;blockquote&amp;gt;Axolotl threw herself at Melwythorne&#039;s feet to apologize for hurting them, which Melwythorne really did not care about. She offered to serve him, to which Melwythorne said &amp;quot;You don&#039;t have to, but you can help me find my Silkball&amp;quot; to which Axolotl accepted.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 4 - WORK HARD, PLAY HARDER (1/07)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;With the first round of exams just behind them, and the second round coming up, some fellow students have invited the party to a small little mixer inside of Bow&#039;s End Tavern. The only problem - primarily being first years, the party is going to need to find a way to sneak in, maximize this rare social opportunity, and then get out without getting in trouble!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Jalivia de Vaironne, Blova Holyspell, Astrid Berge, Bellow d&#039;Avalon, Rio Saoirse, Lardriira&#039;xyra Nallisoth&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Javenesh Stoutclaw]], [[Drazhomir Yarnask]], [[Nora Ann Wu]], [[Mina Lee]], [[Urzmatok Grojsh]], [[Cadoras Damellawar]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&amp;lt;/blockquote&amp;gt;The party was invited to the Bow&#039;s End Tavern in order to partake in an old Deroulex Tradition, where the older students challenge the younger students to a game of Wizard Gizzard, this time with stakes - the winner receives Javenesh&#039;s coin purse (which raised some...ethical concerns, which were ultimately settled.) Drazhomir took home the grand prize, where it was revealed that he was supposed to let the new students win, and the prize was passed to Rio. The group then settled in for a night of merriment, which was swiftly interrupted by Chef Curtie bursting out of the kitchen, choking on clouds of steam that seemed to be...suffocating her. The party quickly dove into action and dispatched the Steam Mephits, where the party was given time to investigate the kitchen and discovered that in the morning, before the tavern opened, someone broke in and slathered the pots with the oil, which was revealed to be the base for an Animating Brew. The party had some...devious experimentation ideas, summoning another Steam Mephit and Twig Blight with the oil before swiftly killing them. Everyone except Astrid went to Urzmatok to interrogate him, leaving Astrid with the oil, which they dropped into the burner of the stove and set it ablaze, instantly summoning a fire elemental that ravaged the Bow&#039;s End Tavern. The party was able to take it down, but many people were injured, some people died, and the Tavern is closed down until further notice for repairs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 5 - THE OLD GUARD ANEW (1/13)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Dean Augustus Tullus has just come back from a new expedition, providing the Dragonsguard Historical Society with new relics to put on display, and Rampart is on cataloguing duty! Being a little rebellious and VERY excited to show off the new relics, they’ve invited the party for a sneak peak into the new wares.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players&#039;&#039;&#039;: Blova Holyspell, Rio Saoirse, Astrid Berge, Ambiance Faira, Grimwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth &amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Javenesh Stoutclaw]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Greta Gorunn]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfeddlims]].&amp;lt;/blockquote&amp;gt;The party was invited by Rampart to the Lorehold Dean Office, where the Dragonsguard Historical Society operates, under the cover of exhibiting the new catalog of items that Dean Tullus brought back, in order to further interrogate Dean Tullus after hearing suspicions of her from the fellow investigators. He did a good job of playing his part as a sort-of &amp;quot;tour guide,&amp;quot; but in classic foreshadowing fashion, said that mimics sometimes sneak their way in and pretend to be relics. Grimmwood, Astrid, and Rio attempted to glean information from Dean Tullus, only getting that she had looked after a Orb of Dragonkind that she had found while investigating the war remains detailed in &amp;quot;[[The Court of Bloom and Blade]].&amp;quot; They realized that they had walked into a sort-of &amp;quot;trap,&amp;quot; realizing that Dean Tullus was INFESTED with the necrotic energy from the Animating Oil, and quickly tried to regroup with the rest of the party. Meanwhile, Blova, Lardriira&#039;xyra, and Ambiance investigated relics with Rampart, trying to distract the professors and find a quiet place to talk. The party later regrouped in one of the study rooms and tried to figure out a plan, deciding that Lardriira&#039;xyra would try and cast Detect Magic to see if she was still affected by Detect Magic. However, Dean Tullus took note of this, and affected Lardriira&#039;xyra with a Curse of Reprisal. The party tried to regroup and not fall victim to the trap, but at that time, two of the relics animated into Animated Relic-Armor, and attacked the Dean&#039;s Building. No one was seriously hurt, but the lack of evidence gathered leaves the party and Dean Tullus at a standstill, where they know that the other are up to something, but with no way to act on it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 6 - CAMPUS DAREDEVILS (1/23)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The title of “Coolest New Kid” is still up for grabs, and some daredevilry is still afoot among the new first students. They seek to stake their claim over the undisputed rebel-kid ground on Central Campus - Captain Dapplewing’s manor. Anyone who can get inside the highly-guarded house is welcome to the party that awaits them inside!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players&#039;&#039;&#039;: Rio Saoirse, Grimmwood db. Jormungandr, Dorian Lisette, Cormack Seboxan, Echo, Karsana&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Quentillius Antiphiun Melentor III]], [[Aurora Luna Wynterstarr]], [[Zanther Bowen]], [[Rubina Larkingdale]], [[Tilana Kapule]]&amp;lt;/blockquote&amp;gt;Due to the party&#039;s reputation as both heroes and destructive forces of nature, Quentillius extended a special invitation to the six party members, with a special request for them - to become Campus Legends by sneaking into Captain Dapplewing&#039;s manor and stealing a prized doll called Sassy Sally Jane. The party enlisted the help of Quentillius and Aurora to venture through the mansion, and moving silently through the house, they encountered some of Dapplewing&#039;s old friends and assistants through the house - animated coat racks, an Earl to guide guests through the house, and some of his favorite plants on display on the back deck. Eventually, after taking scrape after scrape, they find their way to the attic, where Sassy Sally Jane is waiting...as well as an old dress, stored up in the attic for being dangerous, which attacks. It&#039;s quite a fight, but the party is able to take it down, when suddenly...everything goes black. When the party next wakes up...Captain Dapplewing stands in front of them. He explains the nature of the situation, how he, even if he is no longer the headmaster, will be watching over them, as it is his job as the headmaster of the school. Most importantly, though, he shares that the most important thing they can all do is work together. After all, Deroulex is a place for all people, magic or no magic, and he entrusts his will to the students to save the school.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 7 - ALL THE WORLD&#039;S A STAGE (1/27)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The annual Rose Stage Festival is in full swing, inviting performers and non-performers alike to take part in the theatrical festivities! There are many tasks to do, and many people to talk to, so an opportunity to mix and become closer with your fellow students and teachers is ALWAYS welcome.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Blova Holyspell, Elian Benemagica, Lardriira&#039;xyra Nallisoth, Karsana, Astrid Berge, Ambiance Faira&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Mina Lee]], [[Grayson Wildemere]], [[Rubina Larkingdale]], [[Shuvadri Glintmantle]], [[Nora Ann Wu]], [[Quentillius Antiphiun Melentor III]], [[Zanther Bowen]]&amp;lt;/blockquote&amp;gt;Lights come up with dramatic action on our party, who finds themselves at the fabled Rose Stage Festival, a grand celebration for Silverquill and Prismari students to network with other teachers and students, as well as the famed Rose Stage Play, a short scene that is ENTIRELY improvised! Curiosity getting the better of them, Karsana, Astrid, and Ambiance decide to perform in the show, while Blova, Elian, and Lardriira&#039;xyra encourage them from the audience, and quite the show they give, taking down Quentillius as a massive sea serpent with their randomized roles! As they take their final bows, the audience erupts in cheers and laughter, before, gasp! A twist! The owlbear cutout prop that was used in the show is coming to life! Our heroes work hard to take it down, and though they sustain some heavy injuries, no deaths occur at the Rose Stage, as Astrid tears into it and claims their trophy. Professor Lang, a showgoer, congratulates all of them on their performance, giving special emphasis to Karsana, who she gives her cloak to. Lastly, she makes a request of the party, either they (or friends) can have strings pulled for a day to get out of class and search Sedgemoor for ingredients to aid in her Dryad ritual. With anticipation hanging in the air, and another incident from the mysterious perpetrator under their belt, the party continues on...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 8 - GRADUATION: SECRETS IN SEDGEMOOR (2/06)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Two teachers have now asked you to investigate the bayou surrounding Witherbloom Campus known as Sedgemoor Swamp. Whether the reason is pragmatic or born of laziness, they’ve pulled strings to give you a very open opportunity to investigate the swamps to your heart’s content to unravel the secrets of this school.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Axolotl Orvon, Bellow d&#039;Avalon, Echo, Xi Bloodwood, Cormack Seboxan, Jalivia de Vaironne&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Javenesh Stoutclaw]], [[Shuvadri Glintmantle]], [[Aurora Luna Wynterstarr]], [[Cadoras Damellawar]], [[Melwythorne]]&amp;lt;/blockquote&amp;gt;The year finally culminates the night of graduation, where Professor Lang has requested the party to venture into Sedgemoor Swamp and retrieve spell supplies for the Summer Festal, which will be performed right as graduation ends. Since the party has also been dying to put a stop to the Bleeding&#039;s work and purify the swamp after Aurora was attacked, they set out to end the wicked events that have been happening over the course of this year. As they venture deep into the bayou, they must contend with traps set for them, including but not limited to, quicksand that threatens to swallow up Echo, two worgs that crave dark magic that attack Bellow, and a swarm of poisonous spaghetti-snakes that threatens to kill Cormack. Nevertheless, they find a cave at the back of the swamp that looks...concerning to say the least, with a swipe pattern of blood observed by Bellow leading deeper inside. When she goes to investigate, an Accordiscorpion guarding the cave. The battle was touch-and-go, but they were able to take it down and investigate the cave within, where they find a mysterious journal detailing everything that has happened over the year. Even worse...all signs point to the death of Professor Le Donto. The party has managed to stop one head, but something big is brewing, and who knows what&#039;s coming next...&lt;br /&gt;
== &#039;&#039;&#039;ARC 2 - HUNT FOR MAGE TOWER&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 9 - MASCOTS EVERYWHERE! (3/6)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;With everyone’s grand return to Deroulex, students are free to keep their minds off of getting used to the operations and more important matters such at the school, and NOTHING is more important to a college student than their main local sports team, the Deroulex Dire Wolves! They’re hosting a special exhibition this year, and helping them gather everything they need could land you a spot…&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Rio Saoirse, Dela Pierre, Tyran Harlow, Grimmwood drifting by Jormungandr, Karsana, Ambiance Faira&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Javenesh Stoutclaw]], [[Urzmatok Grojsh]], [[Melwythorne]]&amp;lt;/blockquote&amp;gt;Our session begins with the party having a somewhat underground meeting with Professor Mavinda Sharpbeak, who revealed to the students that they both could use a favor with each other. It was her job to catalogue all of the available mascots for the Battle of Deroulex tournament, but six of them escaped and got out. Wouldn&#039;t luck have it, they were the most important six, and when rumors began to spread of mascots causing a ruckus at Wiltroot Hall and the grounds around it, Professor Sharpbeak asked the party to round up the mascots, and in turns, she could pull strings for both the team of investigators and the Silkball Team&#039;s team in the tournament to help them out. The party agreed, and made efficient work trying to find and tag the mascots. However, their work was pretty cut out for them, as by poking around the swamp, they truly learned how much the swamp pokes back, discovering a plethora of various swamp beasts who call the grounds of Wiltroot Hall home and don&#039;t like to be disturbed. While in their journey, they discovered Javenesh, who was attempting to bargain with a water weird to get some water for Bow&#039;s End Tavern. They managed to persuade the weird, and Javenesh began to help them investigate, staking a very neutral claim between his partners Rio and Ambiance, and his teammates Tyran and Karsana. Eventually, they managed to find all the mascots, but not without disturbing a LOT of swamp monsters, and when Javenesh took a bad blow to the back of the head and was knocked unconscious, the party realized they were in over their heads. They tagged the mascots and retreated, unable to realize that one of the animated masses of mushrooms attacking them was animated by Murgaxor&#039;s magic...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 10 - A STONE-COLD RUSE (3/25)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 11 - PARTY AT THE ROSE STAGE! (3/31)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 12 - PRACTICE MAKES PERFECT! (4/8)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 13 - GETTING SOME AIR (4/14)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 14 - DANGEROUS KNOWLEDGE (4/19)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 15 - TELL US IN SONG! (4/27)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 16 - GRADUATION: THE BATTLE OF DEROULEX&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ARC 3 - THE MAGISTER&#039;S MASQUERADE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 17 - CORDIALLY INVITED&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 18 - FATE AT FURYGALE&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 19 - DRESSING FOR SUCCESS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 20 - EVEN PESTS HAVE FASHION SENSE&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 21 - FANCYING UP FOOTWORK&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 22 - PREPARING THE HALL&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 23 - A STARLIT NIGHT&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 24 - GRADUATION: MIDNIGHT AT LOREHOLD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ARC 4 - A RECKONING IN RUINS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 25 - A SINISTER SHADOW&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 26 - CLUE IN THE BAYOU&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 27 - INTO THE BADLANDS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 28 - RUINS OF CAERDOON&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 29 - DID YOU GET YOUR WISH?&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 30 - BUTTERFLY BORN ANEW&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 31 - HARDWOOD SHOULDERS HURTING&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 32 - THE MIGHTY SWORD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 33 - THE RUIN OF A POOR BOY&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 34 - ALL THINGS END&#039;&#039;&#039; ===&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 35 - SQUARE UP, I&#039;M TIRED OF WAITING&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 36 - GRADUATION: ONE BRIGHT MORNING COMES&#039;&#039;&#039; ===&lt;br /&gt;
== &#039;&#039;&#039;SPECIAL SESSIONS&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;The following sessions were run outside of the standard flow of the campaign, and includes things like Downtime Side Quests and RP Events that do not contribute as heavily to the main story as the standard sessions, but are still important in their own rights!&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 1 - STUDENTS OF GREAT ESTEEM (12/2 - 1/23)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;It&#039;s a fact of life that the situation of every student is different, and there are some loftier stakes hefted upon some students than others. There may be more harsher consequences levied upon these students for misdeeds, a troubling thought that seems to haunt them wherever they go as freer students seem to be able to get away with far more.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Strigas Zavebeck, Echo&amp;lt;/blockquote&amp;gt;Everyone was able to mostly get through the year without getting into too much trouble, but the combination of the Tavern Incident and the Dapplewing&#039;s Manor incident has thrust Rio into the spotlight...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 2 - ARMS EMBARGO (1/1 - 1/27)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The Wuzzfeddlims guild won’t give into the Damellawar guild’s demands for equitable trade, saying that they will only share their crafting gear if bested in combat! Both Cadoras and Rosie call upon the party to join their side in the fight, as history (and the fate of the two shops) hangs in the hands of the winner!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Grimmwood drifting by Jormungandr, Jalivia de Vaironne, Echo, Astrid Berge&amp;lt;/blockquote&amp;gt;With everyone&#039;s help, the campaign was able to come to a SMASHING close! Rosie thanked everyone who played, and finally opened up the Wuzzfeddlims Guild for everyone to enjoy!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 3 - LIKE FIRE AND WATER (1/23 - 2/15)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Zanther and Larine, somehow roommates despite their differences, are at each other&#039;s throats, since Zanther wants advice for a gift to give &amp;quot;a lovely young lady&amp;quot; and Larine &amp;quot;refuses to help a dork with his romantic life.&amp;quot; The two can&#039;t seem to find common ground, and the party is asked to help officiate the debate.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Rio Saoirse, Cormack Seboxan, Echo, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth, Astrid Berge &amp;lt;/blockquote&amp;gt;With everyone&#039;s help, though Zanther and Larine are far from friends, they were able to stop fighting each other. Though not much good came from it, the party is definitely bettered for having to undo such a conflict.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGPAUE 4 - A FAMILIAR FRIENDSHIP (2/14)&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Rio Saoirse, Astrid Berge, Tyran Harlow, Jalivia de Vaironne, Axolotl Orvon, Grimmwood db. Jormungandr, Lardriira&#039;xyra Nallisoth, Cassiopeia Sonyore, Amadeus Orpheus Hart&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Aurora Luna Wynterstarr]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Cadoras Damellawar]], [[Grayson Wildemere]], [[Greta Gorunn]], [[Larine Arneza]], [[Melwythorne]], [[Quentillius Antiphiun Melentor III]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfeddlims]], [[Rubina Larkingdale]], [[Shuvadri Glintmantle]], [[Tilana Kapule]], [[Zanther Bowen]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Here are the familiars that were given to everyone&lt;br /&gt;
!Name&lt;br /&gt;
!Familiar Type&lt;br /&gt;
!Received or Registered&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Luna Wynterstarr&lt;br /&gt;
|Vampire Bat&lt;br /&gt;
|Registered&lt;br /&gt;
|Vania&lt;br /&gt;
|-&lt;br /&gt;
|Rampart&lt;br /&gt;
|Jackal&lt;br /&gt;
|Recieved&lt;br /&gt;
|Diggy&lt;br /&gt;
|-&lt;br /&gt;
|Cadoras Damellawar&lt;br /&gt;
|Pony&lt;br /&gt;
|Recieved&lt;br /&gt;
|Epona&lt;br /&gt;
|-&lt;br /&gt;
|Grayson Wildemere&lt;br /&gt;
|Irish Wolfhound&lt;br /&gt;
|Registered&lt;br /&gt;
|Tom&lt;br /&gt;
|-&lt;br /&gt;
|Greta Gorunn&lt;br /&gt;
|Crab&lt;br /&gt;
|Recieved&lt;br /&gt;
|Irongrip&lt;br /&gt;
|-&lt;br /&gt;
|Larine Arneza&lt;br /&gt;
|Water Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Splash&lt;br /&gt;
|-&lt;br /&gt;
|Melwythorne&lt;br /&gt;
|Rose Blight&lt;br /&gt;
|Registered&lt;br /&gt;
|Grove&lt;br /&gt;
|-&lt;br /&gt;
|Quentillius Antiphiun Melentor III&lt;br /&gt;
|Fairy&lt;br /&gt;
|Recieved&lt;br /&gt;
|Flourish&lt;br /&gt;
|-&lt;br /&gt;
|Rosimyffenbip Wuzzfeddlims&lt;br /&gt;
|Tinker Contraption&lt;br /&gt;
|Registered&lt;br /&gt;
|Clank&lt;br /&gt;
|-&lt;br /&gt;
|Rubina Larkingdale&lt;br /&gt;
|Canary&lt;br /&gt;
|Recieved&lt;br /&gt;
|Songbird&lt;br /&gt;
|-&lt;br /&gt;
|Shuvadri Glintmantle&lt;br /&gt;
|Campfire Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Homebound&lt;br /&gt;
|-&lt;br /&gt;
|Tilana Kapule&lt;br /&gt;
|???&lt;br /&gt;
|Registered&lt;br /&gt;
|Hardlight&lt;br /&gt;
|-&lt;br /&gt;
|Zanther Bowen&lt;br /&gt;
|Coal Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Spark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 5 - PROOF OF PERFORMANCE (3/16 - Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;As the frenzy of the Mage Tower game kicks up, it would be nice if everyone could be reminded that it was just a game. No stakes at all...what a peaceful life that would be to just have fun playing Deroulex&#039;s most beloved pastime. Unfortunately, adult life isn&#039;t always what it&#039;s cracked up to be, and some circumstances force you to take this game a liiitle bit more seriously.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Blova Holyspell, Cormack Seboxan, Tyran Harlow, Bellow d&#039;Avalon&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 6 - WHAT &amp;quot;COMMUNITY&amp;quot; MEANS (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Drazhomir, with Shuvadri&#039;s help, is finally filing a motion of contribution to the overall well-being of Deroulex, which would lift a lot of the pressure he&#039;s under due to his probation. At worst, the school would recognize him as the gentle giant he is, and at best, he wouldn&#039;t be as indentured to his two jobs for income.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Rio Saoirse, Ambiance Faira, Grimmwood drifting by Jormungandr&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 7 - MUSIC, THE FOOD OF LIFE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 8 - A SEMINAR TO REMEMBER&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 9 - A MANTLE IS CLAIMED, A TORCH WILL BE PASSED (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 7 - PARTY PLANNING COMMITTEE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 8 - FOR THOSE WHO COME AFTER (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 9 - SCHOOL&#039;S OUT! TIME FOR A TRIP! (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 10 - DEAR GOD, TELL ME WHAT YOU&#039;DVE DONE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 11 - NO TIME TO LOSE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 12 - THIS IS SURREAL, ISN&#039;T IT? (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUEST DM SESSIONS&#039;&#039;&#039; ==&lt;br /&gt;
The following sessions were ran by players of Deroulex: A Curriculum of Chaos during Arc 3: The Magister&#039;s Masquerade, while Amia studied abroad in Japan over the summer of 2026. These sessions take place physically in the canon of the school year, but take place in the same months as other sessions, and therefore do not trigger downtimes. The details of the following sessions can be found below&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 1 - PARANORMAL PAROOZE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Deroulex has a very special guest seminar coming up, presented by Professor Fiothinath Riverbrand! Professor Riverbrand has discovered a way to temporarily separate the soul from the body, and would like to invite a small group of students to explore campus through a new lens: as a ghost! Though your bodies are vulnerable in this state, she&#039;ll keep a close watch on them the whole time... right?&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Manuel &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 2 - THE SECRET LIFE OF FAMILIARS&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The witch Gertuda Grimmly, and her familiar, the world famous turtle, Sheldon, are coming to Deroulex to give a guest seminar! She is the formost expert on all things familiars and so anyone who is anyone with a familiar will be there! Come to this seminar to learn more about familiars and to deeped you bond with your own. (Students without familairs will be given psuedo-familair stuffed animals to use during the seminar).&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 3 - NINTH-DIMENSIONAL NIGHTMARE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The scariest time of year has arrived to Deroulex: the upperclassmen of Quandrix have been assigned lab projects. Every year there&#039;s been at least one catastrophe caused by someone trying to do the impossible, and this year is no exception. In an attempt to quantify the concept of beauty, a group of prospective arcanists actually succeeded, creating a fractal blossom known as the Infinite Bloom... and then let it get stolen. The power of the Bloom is still highly unstable, so it&#039;s up to the students of Quandrix (and the Investigation team, at the request of Karsana) to help hunt it down.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Rit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 4 - [UNNAMED]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Tina&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 5 - ???&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 6 - ???&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45447</id>
		<title>Draft</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45447"/>
		<updated>2026-04-05T03:02:05Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=0ZVFAkdRMRY&lt;br /&gt;
&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Team Flash Dash - Recruit&lt;br /&gt;
Mayhem Mob - Team Member|name={{PAGENAME}}|image=DraftCommission.png|caption=Official art of Draft by ???|playerName=Amia/Ember|aliases=Cali Chrome (Civilian Name)&lt;br /&gt;
Windburn (Cancel-culture media nickname)|relatives=Henry Chrome (Father)&lt;br /&gt;
Sarah Chrome (Mother)|languages=Common|birthDate=August 18, 157 CR|birthPlace=New Synara, Isonhound|species=Human|gender=Female|height=5&#039;8&amp;quot;|weight=114 lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, otherwise known as &#039;&#039;&#039;Cali Chrome&#039;&#039;&#039;, is a 17-year old High School Student in New Synàra. They are a Legacy-Playbook in [[Sunlight Over New Synàra]], played by Amia.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Appearance ===&lt;br /&gt;
Female, androgynous presenting. Fair skin, thin and tight features. Black, voluminous hair in a side comb-over, not an undercut, with a yellowish-blond peekaboo dye job. It looks a little bit like a mane if not properly styled.&lt;br /&gt;
&lt;br /&gt;
=== Civilian Outfit ===&lt;br /&gt;
Trendy/comfortable clothing, leaning more into the latter. Wears lots of athleisure clothing with a trendy spark to it in the form of brands, graphics, and accents.&lt;br /&gt;
&lt;br /&gt;
=== Hero Suit ===&lt;br /&gt;
Modern/predecessor&#039;s costume, leaning more into the former. A black compression suit with yellow accents, sleeveless, and a black and yellow tracksuit (the jacket is civilian clothes.) They wear custom sneakers, black compression gloves, and pilot goggles that they can slap over their eyes to prevent dry-eye. There are ear-clips to prevent wind resistance from their extremities that are shaped similarly to the ears of horses. Draft has been known to slip headphones underneath the clips, despite the danger. Their suit has the insignia of their legacy, but it is not specific to Draft in any way.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Draft&#039;s personality, in two quick words, is reckless and a dirtbag, due to the circumstances in which they live life. Being a well-known recruit to Team Flash Dash, Draft does not have any sort of secret identity, and it is well-known that Draft and Cali Chrome are one of the same. Due to this (and a lack of media training), Draft fails to see some of the worst-case scenarios that come from being associated with a superhero, which translates into the general way they tend to live life. Being 17, they&#039;re immature, and in a position of power WAY above their development, trying to reclaim any bit of their normal teenage life wherever they can. This isn&#039;t helped by the fact that they have a perpetual valley girl accent.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cali officially became part of the legacy when they first started high school, as is tradition for Team Flash Dash - they scout speedsters, and they recruit them. They did not go public at that time, that was when they just started formal training, and were placed on the Mayhem Mob once Blitzen felt that they were equipped enough to deal with formal threats. Cali was ecstatic to have been chosen for Team Flash Dash, due to their reputation for having saved entire cities with the power of super speed, including their home city of Avilas when a flash flood happened. Ever since this, Team Flash Dash, even among their failures, has had a strong, pseudo-cult following that rallies for them through thick and thin, almost like people root for their favorite racehorses and bet on them. It&#039;s this sense of public perception that drew Cali to Team Flash Dash - ever since they realized they had powers, it&#039;s been SO hard to keep them constrained! They have yet to fully come around to the idea of doing good, but for right now, being famous is good enough, especially when they go hand in hand. Though she is hesitant to reveal her true reasoning for becoming a hero to the Mayhem Mob, she cares deeply about them, because the success of the Mayhem Mob directly correlates to her success on Team Flash Dash.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CAMPAIGN HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
Draft&#039;s cold open begins after their first mission with the Mayhem Mob, after their first outing as a new team that resulted in the death of one of their teammates, which left them in a pretty rough spot. However, they know all too well the effect that a failed mission can have on people, having seen them all too many times in their field training. Draft stepped up, and became a sort-of impromptu leader to the group, and even if their ideals weren&#039;t well received, they managed to rally the team up enough to deal with their first mission, when a building in the downtown area exploded in the distance. They were scattered and ill-prepared, and their rollout was...somewhat ineffective, but they managed to make it to the scene, where a dinosaur-esq monster (in Amia and Draft&#039;s eyes, at least), was waiting to attack. Despite their rough start, the team managed to work surprisingly well together, taking the monster down quickly and discovering that, in some sense, it was a dog that was transformed into the monster, which Draft vehemently campaigned to adopt. The party managed to convince the police that the dog was safer in their hands, and set out to try and find a safe spot for it, White Whale suggesting to take it to the safe house where he stole a car from to get to the scene. They all showed up together, but when Balancing Act returned home, White Whale told them to hide, which Draft took seriously.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM FLASH DASH&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Blitzen (Pro Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Blitzen is an active hero in Avilas, and the main leader of Team Flash Dash. They share Draft&#039;s powers of Super-Speed, but contain the whole suite of powers, allowing them to actually use them safely and efficiently. They&#039;re an all-American type, who focuses on publicity and humanitarian aid with a side gig of Christmas specials. Draft treats them with an unprecedented amount of reverence, since they ultimately have the final say on whether or not Draft makes it onto Team Flash Dash.&lt;br /&gt;
 Blitzen currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lesion (Retired Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lesion is a retired hero that swaps between Avilas and New Synàra, and Draft&#039;s mentor in their Practical Trials They are one of the more esoteric members of Team Flash Dash, but undoubtedly fits the theme of having a &amp;quot;speed-based power&amp;quot; with their power of Hyper-Regeneration. Their last endeavor as a Pro Hero involved getting Draft accustomed to patrolling, where they were baited by Balancing Act and brutally beaten up. Lesion&#039;s powers were reduced, significantly affecting their fighting style, where they strictly judge Draft from the sidelines.&lt;br /&gt;
 Lesion currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shogi (Hero Recruit)&#039;&#039;&#039; ====&lt;br /&gt;
Shogi is a hero recruit to Team Flash Dash alongside Draft, and is currently doing their Practical Trials with a different team based in Avilas, with the powers of Hyper-IQ and Air Manipulation. Deep down, both Draft and Shogi are able to recognize that they can both make it into Team Flash Dash if they pass the Trial, and they can also recognize that they can both be cut from the team if they fail to meet the standards. This, however, does not stop them from having an incredibly competitive rivalry with each other to see who can be a better fit for Team Flash Dash, a rivalry that, despite being filled with vitriol, is ultimately rooted in friendship.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM SUNLIGHT SAVERS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lifeline II (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lifeline II is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Matt. He is a Janus-Playbook.&lt;br /&gt;
&lt;br /&gt;
Both of them take their hero work deeply seriously, and yet, Lifeline II and Draft couldn&#039;t have ideals that are further apart from each other, resulting in a pseudo &amp;quot;Don&#039;t Meet Your Idols&amp;quot; relationship between the two of them. Draft has been trying, to no avail, to get Lifeline to open up about their secret identity (Something that Lifeline II refuses to do), while Lifeline II worries that if Draft finds out about the truth of their heroic origins, they will be regarded as a fraudulent hero by her due to her position as a Legacy.&lt;br /&gt;
 Lifeline II and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[White Whale]] (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
White Whale is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Dice. He is a Scion-Playbook.&lt;br /&gt;
&lt;br /&gt;
White Whale and Draft could not have more different opinions of each other, which is to say, White Whale has many more opinions of Draft than she does of him. Being the son of the renowned villain Balancing Act, who in the past has pummeled Draft in hand-to-hand combat, White Whale feels a constant need to atone for their father&#039;s actions. Draft, on the other hand, does not know about this connection, and only found out that White Whale was even tangentially related to Balancing Act after it was revealed by Aerokrys that White Whale used Balancing Act&#039;s technology to fight. Draft thinks this is cool as @#!%.&lt;br /&gt;
 White Whale and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Obscurite (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Obscurite is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Jen. She is a Doom-Playbook.&lt;br /&gt;
&lt;br /&gt;
Despite treating their hero lives with varying levels of severity, Draft and Obscurite are incredibly close friends. Despite both Draft and Obscurite being forced to be held to honor by their legacy and lineage respectively, the two together have formed a reputation in Team Sunlight Savers that can only be described as &amp;quot;teenage dirtbags.&amp;quot; The two are famous for finding quiet places in the city, far away from the hustle and bustle of daily life, to smoke and talk about the stresses of daily life, such as Obscurite confiding in Draft about the source of her powers. Despite not being 100% good for them, having someone who they can relate to a little bit is a godsend for Draft.&lt;br /&gt;
 Obscurite and Draft currently has Influence over each other.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;VILLAINS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039; ====&lt;br /&gt;
Sucker Punch is the main villain of Team Flash Dash, a somewhat unserious villain who claims to have Super-Strength, which is actually a front for having Super-Speed and knowledge of basic physics. He used to be a member of Team Flash Dash, but the reasons for his departure are unknown by Draft. Draft does, however, know of his former team-member status, a secret that she has been asked to take to her grave. She told Lifeline II about this less than a week later in an attempt to get Lifeline II to open up.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Draft has all the makings of a classic Speedster-type superhero, with Super Speed, Speed Learning/Reading, and the ability to Phase Through Walls. Despite having multiple powers that allow Draft to move quickly and with great efficiency, both in hero and civilian life, they have none of the powers that allow them to use them SAFELY, often resulting in severe wind burns across their body as they try to run at hyper speeds, or a squirrely temperament due to being bored in school. &lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
==== EPISODE 0: HOW THE TEAM FORMED ====&lt;br /&gt;
The unnamed team gets their first taste of the hero life when a supervillain was threatening the life of Mayor Francine Ansur. Obscurite, Lifeline II, White Whale, Draft, and Flyer all set out to try and deal with the threat, but it was much stronger than any of us anticipated. In the end, Flyer was forced to sacrifice himself to save the mayor, and they didn&#039;t make it out, leaving a gaping hole, both physically and emotionally. When Pro Heroes arrived on the scene, they had...mixed opinions on the incident. Ogalas took us aside, and reassured us that sometimes hero work gets gritty, and that this may not be the last death we see. All and all, he was impressed with our work, that we were able to take a villain of that caliber down. We were able to recuperate with that encouragement, but not for long, when Aerokrys, the hero who Flyer was a sidekick for, publicaly revealed White Whale&#039;s use of the same technology that belonged to renowned villain Balancing Act, condemning our team and him for being responsible for Flyer&#039;s death. With our public perception being rocky at best, our team sets out to continue.&lt;br /&gt;
&lt;br /&gt;
== Image Gallery==&lt;br /&gt;
[[File:DraftCommission.png|200px|thumb|left|Draft&#039;s official art, comissioned for the campaign.]][[File:Image_2026-01-17_230208939.png|200px|thumb|left|A picrew art of Draft made by PotatoLord]]&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45446</id>
		<title>Draft</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45446"/>
		<updated>2026-04-05T01:10:47Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=0ZVFAkdRMRY&lt;br /&gt;
&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Team Flash Dash - Recruit&lt;br /&gt;
Mayhem Mob - Team Member|name={{PAGENAME}}|image=DraftCommission.png|caption=Official art of Draft by ???|playerName=Amia/Ember|aliases=Cali Chrome (Civilian Name)&lt;br /&gt;
Windburn (Cancel-culture media nickname)|relatives=Henry Chrome (Father)&lt;br /&gt;
Sarah Chrome (Mother)|languages=Common|birthDate=August 18, 157 CR|birthPlace=New Synara, Isonhound|species=Human|gender=Female|height=5&#039;8&amp;quot;|weight=114 lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, otherwise known as &#039;&#039;&#039;Cali Chrome&#039;&#039;&#039;, is a 17-year old High School Student in New Synàra. They are a Legacy-Playbook in [[Sunlight Over New Synàra]], played by Amia.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Appearance ===&lt;br /&gt;
Female, androgynous presenting. Fair skin, thin and tight features. Black, voluminous hair in a side comb-over, not an undercut, with a yellowish-blond peekaboo dye job. It looks a little bit like a mane if not properly styled.&lt;br /&gt;
&lt;br /&gt;
=== Civilian Outfit ===&lt;br /&gt;
Trendy/comfortable clothing, leaning more into the latter. Wears lots of athleisure clothing with a trendy spark to it in the form of brands, graphics, and accents.&lt;br /&gt;
&lt;br /&gt;
=== Hero Suit ===&lt;br /&gt;
Modern/predecessor&#039;s costume, leaning more into the former. A black compression suit with yellow accents, sleeveless, and a black and yellow tracksuit (the jacket is civilian clothes.) They wear custom sneakers, black compression gloves, and pilot goggles that they can slap over their eyes to prevent dry-eye. There are ear-clips to prevent wind resistance from their extremities that are shaped similarly to the ears of horses. Draft has been known to slip headphones underneath the clips, despite the danger. Their suit has the insignia of their legacy, but it is not specific to Draft in any way.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Draft&#039;s personality, in two quick words, is reckless and a dirtbag, due to the circumstances in which they live life. Being a well-known recruit to Team Flash Dash, Draft does not have any sort of secret identity, and it is well-known that Draft and Cali Chrome are one of the same. Due to this (and a lack of media training), Draft fails to see some of the worst-case scenarios that come from being associated with a superhero, which translates into the general way they tend to live life. Being 17, they&#039;re immature, and in a position of power WAY above their development, trying to reclaim any bit of their normal teenage life wherever they can. This isn&#039;t helped by the fact that they have a perpetual valley girl accent.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cali officially became part of the legacy when they first started high school, as is tradition for Team Flash Dash - they scout speedsters, and they recruit them. They did not go public at that time, that was when they just started formal training, and were placed on the Mayhem Mob once Blitzen felt that they were equipped enough to deal with formal threats. Cali was ecstatic to have been chosen for Team Flash Dash, due to their reputation for having saved entire cities with the power of super speed, including their home city of Avilas when a flash flood happened. Ever since this, Team Flash Dash, even among their failures, has had a strong, pseudo-cult following that rallies for them through thick and thin, almost like people root for their favorite racehorses and bet on them. It&#039;s this sense of public perception that drew Cali to Team Flash Dash - ever since they realized they had powers, it&#039;s been SO hard to keep them constrained! They have yet to fully come around to the idea of doing good, but for right now, being famous is good enough, especially when they go hand in hand. Though she is hesitant to reveal her true reasoning for becoming a hero to the Mayhem Mob, she cares deeply about them, because the success of the Mayhem Mob directly correlates to her success on Team Flash Dash.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM FLASH DASH&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Blitzen (Pro Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Blitzen is an active hero in Avilas, and the main leader of Team Flash Dash. They share Draft&#039;s powers of Super-Speed, but contain the whole suite of powers, allowing them to actually use them safely and efficiently. They&#039;re an all-American type, who focuses on publicity and humanitarian aid with a side gig of Christmas specials. Draft treats them with an unprecedented amount of reverence, since they ultimately have the final say on whether or not Draft makes it onto Team Flash Dash.&lt;br /&gt;
 Blitzen currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lesion (Retired Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lesion is a retired hero that swaps between Avilas and New Synàra, and Draft&#039;s mentor in their Practical Trials They are one of the more esoteric members of Team Flash Dash, but undoubtedly fits the theme of having a &amp;quot;speed-based power&amp;quot; with their power of Hyper-Regeneration. Their last endeavor as a Pro Hero involved getting Draft accustomed to patrolling, where they were baited by Balancing Act and brutally beaten up. Lesion&#039;s powers were reduced, significantly affecting their fighting style, where they strictly judge Draft from the sidelines.&lt;br /&gt;
 Lesion currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shogi (Hero Recruit)&#039;&#039;&#039; ====&lt;br /&gt;
Shogi is a hero recruit to Team Flash Dash alongside Draft, and is currently doing their Practical Trials with a different team based in Avilas, with the powers of Hyper-IQ and Air Manipulation. Deep down, both Draft and Shogi are able to recognize that they can both make it into Team Flash Dash if they pass the Trial, and they can also recognize that they can both be cut from the team if they fail to meet the standards. This, however, does not stop them from having an incredibly competitive rivalry with each other to see who can be a better fit for Team Flash Dash, a rivalry that, despite being filled with vitriol, is ultimately rooted in friendship.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM SUNLIGHT SAVERS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lifeline II (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lifeline II is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Matt. He is a Janus-Playbook.&lt;br /&gt;
&lt;br /&gt;
Both of them take their hero work deeply seriously, and yet, Lifeline II and Draft couldn&#039;t have ideals that are further apart from each other, resulting in a pseudo &amp;quot;Don&#039;t Meet Your Idols&amp;quot; relationship between the two of them. Draft has been trying, to no avail, to get Lifeline to open up about their secret identity (Something that Lifeline II refuses to do), while Lifeline II worries that if Draft finds out about the truth of their heroic origins, they will be regarded as a fraudulent hero by her due to her position as a Legacy.&lt;br /&gt;
 Lifeline II and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[White Whale]] (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
White Whale is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Dice. He is a Scion-Playbook.&lt;br /&gt;
&lt;br /&gt;
White Whale and Draft could not have more different opinions of each other, which is to say, White Whale has many more opinions of Draft than she does of him. Being the son of the renowned villain Balancing Act, who in the past has pummeled Draft in hand-to-hand combat, White Whale feels a constant need to atone for their father&#039;s actions. Draft, on the other hand, does not know about this connection, and only found out that White Whale was even tangentially related to Balancing Act after it was revealed by Aerokrys that White Whale used Balancing Act&#039;s technology to fight. Draft thinks this is cool as @#!%.&lt;br /&gt;
 White Whale and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Obscurite (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Obscurite is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Jen. She is a Doom-Playbook.&lt;br /&gt;
&lt;br /&gt;
Despite treating their hero lives with varying levels of severity, Draft and Obscurite are incredibly close friends. Despite both Draft and Obscurite being forced to be held to honor by their legacy and lineage respectively, the two together have formed a reputation in Team Sunlight Savers that can only be described as &amp;quot;teenage dirtbags.&amp;quot; The two are famous for finding quiet places in the city, far away from the hustle and bustle of daily life, to smoke and talk about the stresses of daily life, such as Obscurite confiding in Draft about the source of her powers. Despite not being 100% good for them, having someone who they can relate to a little bit is a godsend for Draft.&lt;br /&gt;
 Obscurite and Draft currently has Influence over each other.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;VILLAINS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039; ====&lt;br /&gt;
Sucker Punch is the main villain of Team Flash Dash, a somewhat unserious villain who claims to have Super-Strength, which is actually a front for having Super-Speed and knowledge of basic physics. He used to be a member of Team Flash Dash, but the reasons for his departure are unknown by Draft. Draft does, however, know of his former team-member status, a secret that she has been asked to take to her grave. She told Lifeline II about this less than a week later in an attempt to get Lifeline II to open up.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Draft has all the makings of a classic Speedster-type superhero, with Super Speed, Speed Learning/Reading, and the ability to Phase Through Walls. Despite having multiple powers that allow Draft to move quickly and with great efficiency, both in hero and civilian life, they have none of the powers that allow them to use them SAFELY, often resulting in severe wind burns across their body as they try to run at hyper speeds, or a squirrely temperament due to being bored in school. &lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
==== EPISODE 0: HOW THE TEAM FORMED ====&lt;br /&gt;
The unnamed team gets their first taste of the hero life when a supervillain was threatening the life of Mayor Francine Ansur. Obscurite, Lifeline II, White Whale, Draft, and Flyer all set out to try and deal with the threat, but it was much stronger than any of us anticipated. In the end, Flyer was forced to sacrifice himself to save the mayor, and they didn&#039;t make it out, leaving a gaping hole, both physically and emotionally. When Pro Heroes arrived on the scene, they had...mixed opinions on the incident. Ogalas took us aside, and reassured us that sometimes hero work gets gritty, and that this may not be the last death we see. All and all, he was impressed with our work, that we were able to take a villain of that caliber down. We were able to recuperate with that encouragement, but not for long, when Aerokrys, the hero who Flyer was a sidekick for, publicaly revealed White Whale&#039;s use of the same technology that belonged to renowned villain Balancing Act, condemning our team and him for being responsible for Flyer&#039;s death. With our public perception being rocky at best, our team sets out to continue.&lt;br /&gt;
&lt;br /&gt;
== Image Gallery==&lt;br /&gt;
[[File:DraftCommission.png|200px|thumb|left|Draft&#039;s official art, comissioned for the campaign.]][[File:Image_2026-01-17_230208939.png|200px|thumb|left|A picrew art of Draft made by PotatoLord]]&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=45314</id>
		<title>Curriculum of Chaos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=45314"/>
		<updated>2026-03-25T23:17:07Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/7CsIdRxt9ZkvNCMmbh1KWp?si=6b8p6W-eRzGLeoR3eYYzxQ&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbjg4GtSrN0WidjV17_uftoS&amp;amp;si=f_hPHEP-SwMild3_ here.]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/3vFYN12Al6k35WDDaggUOK?si=a13b4c622cee4e7b&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbgxPG3Fx2C-mKRdZsnKsrT0&amp;amp;si=WY5nfUc1YO8nW91F here.]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Curriculum of Chaos.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an open-table D&amp;amp;D 5E Campaign that began on 11/23/2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves balancing academic life with the looming threat of necromancy taking over.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise mentioned, this campaign is the official &#039;&#039;Strixhaven: Curriculum of Chaos&#039;&#039; module&#039;&#039;&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; written by the Wizards RPG Team and published in December of 2021&#039;&#039;.&#039;&#039; Apart from name changes and small changed within the bounds of the book, &#039;&#039;&#039;&#039;&#039;it is not an original creation, and Quelmar does not take credit for its writing.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== About ==&lt;br /&gt;
30 years after the events of &#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;, [[Clematis Starmello|Clematis Starmello&#039;s]] old Alma Mater, the Deroulex Select Conservatory of the Arcane, is ready to begin a new school year anew. Students from far and wide are ready to travel across the planes and into Deroulex Academy&#039;s private demiplane in order to further their study of magic as a core. But little do they know, as they enjoy their student life, a truly wicked threat is on the rise...will a group of bright-eyed first-years be able to grow and evolve in time to cope with the unknown threat?&lt;br /&gt;
&lt;br /&gt;
Deroulex&#039;s Select Conservatory of the Arcane features five distinct colleges, coming together to create the overarching university campus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOREHOLD - THE COLLEGE OF HISTORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Lorehold specialize in studying the histories of magic and the marks that it has left behind on the world, hoping to find ancient relics or learn from the past in order to prevent it&#039;s reoccurence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISMARI - THE COLLEGE OF CREATION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Prismari are the closest thing you&#039;ll get to a casting school - they focus on learning how to wield and refine raw elements in order to create true works of art. They tend to shy away from a combative lifestyle, but have the power to immolate people as needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERQUILL - THE COLLEGE OF PERFORMANCE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Silverquill are masters of everything oratory; acting, debate, verbal and song performance, and a general mastery of popularity. They always know just what to say, how to say it, and the perfect opportunity to speak in order to subtly influence others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUANDRIX - THE COLLEGE OF THEORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Quandrix take the deepest dive into magical theory that Deroulex has to offer, poking apart the very foundations of magic and math and bending it to their very will to progress the intersection between magic and science. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WITHERBLOOM - THE COLLEGE OF LIFE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Witherbloom examine the effects that magic has on the nature around it, pushing beyond the limits of normal wizards in order to cause the flourishing of plant life, or take it away with a decaying hand, far beyond the reach of a normal wizard.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Player Roster|Player Characters]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
 &lt;br /&gt;
== [[Curriculum of Chaos / NPC Roster|NPCs]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Shops|Shops]] ==&lt;br /&gt;
[[Deroulex&#039;s Student Store|&#039;&#039;&#039;Deroulex&#039;s Student Store&#039;&#039;&#039;]] - A campus store in the Biblioplex that sells a plethora of Deroulex-themed memorabilia.&lt;br /&gt;
&lt;br /&gt;
[[Deroulex&#039;s Live-Action Roleplaying Guild|&#039;&#039;&#039;Deroulex&#039;s Live-Action Roleplaying Guild&#039;&#039;&#039;]] - A student-run club on campus that sells historically-accurate adventuring gear to interested parties. Within it are two shops, the Damellawar Guild (which sells weapons and common magical items), and the Wuzzfeddlims Guild, which is currently withholding goods as their team is playing the villains of the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wildemere &amp;amp; Grojsh]]&#039;&#039;&#039; - An up-and-coming student-run business selling potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://quelmarwiki.com/wiki/Lorehold&#039;s_Dragonsguard_Honor_Society Lorehold&#039;s Dragonsguard Historical Society]&#039;&#039;&#039; - A historical society that works in tandem with Lorehold College, collecting rings and other artifacts and preserving them. &lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / The Story So Far|The Story So Far]] ==&lt;br /&gt;
The above link contains details for every session, as well as the sessions to come!&lt;br /&gt;
&lt;br /&gt;
[[Arc 1: Campus Kerfuffle|CONDENSED SUMMARY FOR ARC 1: CAMPUS KERFUFFLE]]&lt;br /&gt;
&lt;br /&gt;
More condensed summaries to come!&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;Daylight&#039;&#039; spell works as it does in 2024, but follows the 2014 spell (As in, it actually creates Sunlight.)&lt;br /&gt;
* Backgrounds that provide feats are banned except for &#039;&#039;Lorehold Initiate&#039;&#039;, &#039;&#039;Prismari Initiate&#039;&#039;, &#039;&#039;Quandrix Initiate&#039;&#039;, &#039;&#039;Silverquill Initiate&#039;&#039;, and &#039;&#039;Witherbloom Initiate&#039;&#039;&lt;br /&gt;
* If you Crit on an Unarmed Strike, the Strength Modifier is doubled for damage.&lt;br /&gt;
* In the case of a tie on a contested check, nothing changes.&lt;br /&gt;
* If you have a level of exhaustion, all rolls you make have a debuff equal to your Exhaustion Level times 2. If you reach 6 levels of exhaustion, you still die. You can refresh exhaustion during a downtime, but if it is voluntary, you must attend a session before you can (to prevent people skipping sessions to cheese exhaustion-based benefits.)&lt;br /&gt;
* All directions of movement (INCLUDING DIAGONALS) are 5 feet.&lt;br /&gt;
* Ammunition/carrying capacity is not tracked, but should stay within reason (I normally only track gun ammunition, but guns don&#039;t exist at this time!)&lt;br /&gt;
* Basic spellcasting components (for spells that do not consume components or have components within a certain cost) are assumed to be readily available.&lt;br /&gt;
* Heroic Inspiration points can be used to de-inspire (force a reroll for ability check, attack roll, or saving throw). Beloved Inspiration (Yes, there is a difference) cannot be used in this way.&lt;br /&gt;
* Flanking is in play (although you may want to specify specific conditions, like whether you can draw a line through the creature or size limitations).&lt;br /&gt;
* If you crit, double all the dice rolled.&lt;br /&gt;
* Spell scrolls can be used by anyone regardless of spell list with an Arcana Check (the scroll is not consumed on a failed check)&lt;br /&gt;
* You can consume a potion that has a rolled variable effect as a bonus action, rolling as normal, or still as a full action, to get the max amount. You cannot administer a potion in this way as a bonus action, and potions with a fixed effect must always be consumed as an action.&lt;br /&gt;
* &#039;&#039;Context for the following rule: You can only cast one leveled spell per turn.&#039;&#039;Casting a leveled spell as a reaction counts as the leveled spell that you can cast on that turn. (i.e. if you cast Fireball on your turn and someone succeeds on the save, you are not able to cast Silvery Barbs on the person who succeeded on the save. However, if you had cast a leveled spell on your turn, but it is now someone else&#039;s turn, and they do the Fireball exchange, you are able to cast Silvery Barbs.)&lt;br /&gt;
* Familiars share your initiative, and go directly after you. They can be commanded as a bonus action.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_The_Story_So_Far&amp;diff=45264</id>
		<title>Curriculum of Chaos / The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_The_Story_So_Far&amp;diff=45264"/>
		<updated>2026-03-23T03:57:23Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
== &#039;&#039;&#039;ARC 1 - CAMPUS KERFUFFLE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 1 - ORIENTATION CHALLENGE (UNDATED)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;A new semester is in full swing at Deroulex&#039;s Select Conservatory of the Arcane, and all of the first years have been summoned to the Biblioplex for their Orientation! In order to make it more fun and interactive, students have been tasked with a Scavenger Hunt throughout the Central Campus&#039;s magnum opus, where twists and turns await!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Group 1:&#039;&#039;&#039; Rio Saoirse, Lardriira&#039;xyra Nallisoth, Dorian Lisette, Grimmwood drifting by Jormungandr &#039;&#039;&#039;(Played on 11/23)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 2:&#039;&#039;&#039; Ambiance Faira, Blova Holyspell, Elian Benemagica, Jalivia de Vaironne &#039;&#039;&#039;(Played on 12/05)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 3:&#039;&#039;&#039; Bellow d&#039;Avalon&#039;&#039;&#039;,&#039;&#039;&#039; Astrid Berge&#039;&#039;&#039;,&#039;&#039;&#039; Eris Kalastrope&#039;&#039;&#039;,&#039;&#039;&#039; Strigas Zavebeck&#039;&#039;&#039;,&#039;&#039;&#039; Cassi Sonyore &#039;&#039;&#039;(Played on 12/17)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Melwythorne]], [[Larine Arneza]], [[Quentillius Antiphiun Melentor III]], [[Cadoras Damellawar]], [https://quelmarwiki.com/wiki/Rosimyffenbip_&amp;amp;#x22;Rosie&amp;amp;#x22;_Wuzzfedlims Rosimyffenbip Wuzzfeddlims], [[Shuvadri Glintmantle]], [[Tilana Kapule]], [[Rubina Larkingdale]], [[Nora Ann Wu]], [[Urzmatok Grojsh]], [[Mina Lee]], [[Drazhomir Yarnask]] &amp;lt;/blockquote&amp;gt;Though played separately, all three groups were each part of a separate team during the Scavenger Hunt, trying to solve a list of five clues and claim the rewards therewithin, giving them a fun and effective tour of the Biblioplex. The first clue took them to the Snarl in the center of the Hall of Oracles, where if they stepped inside, they would receive a &#039;&#039;Potion of Healing&#039;&#039; from whatever cosmic being lies within. The second clue took them to the Student Art Gallery, where a painting of Prismari Alumni housed &#039;&#039;Deroulex Penants&#039;&#039; of the six Deroulex colleges. The third clue took them to the Biblioplex Cafe, where students who were adept enough at stocking bottles of creamer could receive &#039;&#039;Bottles of Boundless Coffee&#039;&#039; for their efforts. The fourth clue took them to the various &#039;&#039;Animated Shrubs&#039;&#039; around the Biblioplex, which, when pet, revealed &#039;&#039;Cuddly Deroulex Mascots&#039;&#039; that they could keep. The final clue took them to the Stage Setup behind the Snarl, which, when a performance was done, summoned hooded lanterns and oil within the spotlights. The leaderboard for the scavenger hunt is as follows:&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;1st Place:&#039;&#039;&#039; Ambiance, Blova, Elian, Jalivia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Place&#039;&#039;&#039;: Rio, Lardriira&#039;xyra, Dorian, Grimmwood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Place:&#039;&#039;&#039; Bellow, Eris, Astrid, Strigas, Cassi&amp;lt;/blockquote&amp;gt;However, the mood of the Scavenger Hunt quickly turned sour when screams began to erupt from the Biblioplex, as people ran in a panic from three Costume Trunks from the Rose Stage suddenly grew teeth and began to attack the students. Many of the students sustained injuries, some even dying, but with help from the medical staff and the students who stepped up to fight the mimic-chests, there were no permanent damages. &lt;br /&gt;
&lt;br /&gt;
After the incident, many of the students regrouped outside of the Biblioplex in order to get their facts straight and to check up on people who they care about.&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 2 - FROG&#039;S THE WORD (12/22)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;After settling in, the party has been invited to the Firejolt Cafe by some friends in order to kick back, relax, and do what all college students do...steal frogs from Witherbloom College, race them across the table, and bet on the winners! However, after the events at orientation last month, some students are a little on edge for what could go wrong.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Ambiance Faira, Echo&#039;&#039;&#039;,&#039;&#039;&#039; Onyx Spark&#039;&#039;&#039;,&#039;&#039;&#039; Leofaun&#039;&#039;&#039;,&#039;&#039;&#039; Leonard Valebright&#039;&#039;&#039;,&#039;&#039;&#039; Grimmwood drifting by Jormungandr&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Zanther Bowen]], [[Greta Gorunn]], [[Quentillius Antiphiun Melentor III]], [[Aurora Luna Wynterstarr]], [[Mina Lee]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&amp;lt;/blockquote&amp;gt;On All Hallow&#039;s Eve, the party noticed Aurora, Greta, Rampart, Zanther, and Quentillius (referred to as the Frog Racers) creeping into the Firejolt Cafe, giggling amongst themselves, and decided to follow to make sure they weren&#039;t up to no good. What they found, instead, was that the Frog Racers had stolen 10 Frog Familiars with Melwythorne&#039;s help, dressed them up in little costumes provided by Grayson, and were racing them in the hallway in the back of Firejolt Cafe. The names of the frogs were as follows:&lt;br /&gt;
&lt;br /&gt;
* Pirate Frog (Coached by Zanther Bowen)&lt;br /&gt;
* Angel Frog (Coached by Greta Gorunn)&lt;br /&gt;
* Witch Frog (Coached by Echo)&lt;br /&gt;
* Devil Frog (Coached by Leonard Valebright)&lt;br /&gt;
* Slutty Frog (Coached by Leofaun)&lt;br /&gt;
* Political Commentary Frog (Coached by Quentillius Antiphiun Melentor III)&lt;br /&gt;
* Terrifying Creature Frog (Coached by Aurora Luna Wynterstarr)&lt;br /&gt;
* Fairy Frog (Coached by Ambiance Faira)&lt;br /&gt;
* Frog Frog (Coached by Onyx Spark)&lt;br /&gt;
* Inflatable Dino Suit Frog (Coached by Grimmwood drifting by Jormungandr)&lt;br /&gt;
&lt;br /&gt;
The race was intense, but in the end, the victor was...Inflatable Dino Suit Frog! Grimmwood won 30 gold and Bragging Rights for the next month. The party then had some free time (notable interactions below:)&amp;lt;blockquote&amp;gt;Leofaun talked to Quentillius, and apologizing for accidentally sabotaging his frog&#039;s race in the finale with Callindro. Quentillius was not that upset, saying that &amp;quot;even if I put money into this, it&#039;s just a frog race. It doesn&#039;t mean anything, I don&#039;t need to try.&amp;quot;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Echo talked to Zanther, and the two of them had a heart-to-heart about their hobbies, Zanther talking about the Cheer Squad, and Echo talking about horticulture.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Grimmwood shared their poetry with Greta, who expressed gratefulness that Grimmwood was getting involved in school activities and agreed to get off of his back.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Ambi talked with Rampart, who was remorseful that they drank so much the night before an exam, and was hopeful that they wouldn&#039;t break their promise to Grimmwood and that they could study together.&amp;lt;/blockquote&amp;gt;However, the Hallow Festivities were quickly dashed when the final four frogs began to...gag. Quickly, their eyes glowed a demonic red, and they grew in size, appearing to puke up fruit punch and grow into slaadi-frogs. With most of the cafe out of commission due to alcohol-related choices, the party was forced to take them on. They decided to split their focus against the frogs, which led to many of the party sustaining pretty heavy injuries, as two of the frogs tag-team Grimmwood and a third swallows up Echo. Leofaun proves to be quite an adept commander, taking out a frog with Callindro&#039;s help, which frees Echo and allows them to Thunderwave another frog to death. Grimmwood was able to make short work of the third soon after, and Leonard took great pleasure out of taking down the fourth. Afterwards, the party had some time to investigate, granting them some further clues into their investigation. The journey continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 3 - KICKSTARTER (No, really. Kick the starter.) (1/01)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Having been discharged from the Infirmary, Grayson Wildemere is finally ready to get his business plans up and running, and has found a suitable partner to create the potions he wants to sell at last! Only problem...that student, Urzmatok Grojsh, is all out of alchemical starter after it was stolen by something leaving behind a mysterious trail.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Lardriira&#039;xyra Nallisoth, Bellow d&#039;Avalon, Tyran Harlow, Astrid Berge, Rio Saoirse, Axolotl Orvon &amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Urzmatok Grojsh]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip Wuzzfeddlims]], [[Cadoras Damellawar]], [[Nora Ann Wu]], [[Quentillius Antiphiun Melentor III]], [[Rubina Larkingdale]], [[Javenesh Stoutclaw]], [[Melwythorne]], [[Tilana Kapule]]&amp;lt;/blockquote&amp;gt;The party finds groups of students hanging out in the Archway Commons, seemingly confused, as their possessions have been snatched up by something leaving behind a trace of orange jelly. Most troubling of these groups is Grayson and Urzmatok, who are trying to open a potion shop for students, but have lost all their supplies. Astrid recruits Melwythorne, and Rio and Lardriira&#039;xyra recruit Cadoras, who, with Bellow, Axolotl, Tyran, Grayson, and Urzmatok, begin to follow the slime trail at Bellow&#039;s impulsive request. The party gets a little bit stumped when the trail seemingly disappears into the swamp of Witherbloom College. By regrouping and sharing what they know, Lardriira&#039;xyra and Cadoras are able to conclude that it&#039;s an Amber Ooze, and with Bellow&#039;s insight into monsters, they realize that the Amber Ooze is stealing inanimate objects and nesting in Widdershins Hall. They chase it into a classroom, where Tyran is jumped and engulfed by the ooze catching him off guard. The party manages to fight it off, and recovers the objects, returning them to the students. Urzmatok and Grayson give everyone present a discount to the potions shop, and the party did some investigating before returning back to their normal lives&lt;br /&gt;
&lt;br /&gt;
Some notable friendship moments can be found below:&amp;lt;blockquote&amp;gt;Axolotl threw herself at Melwythorne&#039;s feet to apologize for hurting them, which Melwythorne really did not care about. She offered to serve him, to which Melwythorne said &amp;quot;You don&#039;t have to, but you can help me find my Silkball&amp;quot; to which Axolotl accepted.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 4 - WORK HARD, PLAY HARDER (1/07)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;With the first round of exams just behind them, and the second round coming up, some fellow students have invited the party to a small little mixer inside of Bow&#039;s End Tavern. The only problem - primarily being first years, the party is going to need to find a way to sneak in, maximize this rare social opportunity, and then get out without getting in trouble!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Jalivia de Vaironne, Blova Holyspell, Astrid Berge, Bellow d&#039;Avalon, Rio Saoirse, Lardriira&#039;xyra Nallisoth&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Javenesh Stoutclaw]], [[Drazhomir Yarnask]], [[Nora Ann Wu]], [[Mina Lee]], [[Urzmatok Grojsh]], [[Cadoras Damellawar]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&amp;lt;/blockquote&amp;gt;The party was invited to the Bow&#039;s End Tavern in order to partake in an old Deroulex Tradition, where the older students challenge the younger students to a game of Wizard Gizzard, this time with stakes - the winner receives Javenesh&#039;s coin purse (which raised some...ethical concerns, which were ultimately settled.) Drazhomir took home the grand prize, where it was revealed that he was supposed to let the new students win, and the prize was passed to Rio. The group then settled in for a night of merriment, which was swiftly interrupted by Chef Curtie bursting out of the kitchen, choking on clouds of steam that seemed to be...suffocating her. The party quickly dove into action and dispatched the Steam Mephits, where the party was given time to investigate the kitchen and discovered that in the morning, before the tavern opened, someone broke in and slathered the pots with the oil, which was revealed to be the base for an Animating Brew. The party had some...devious experimentation ideas, summoning another Steam Mephit and Twig Blight with the oil before swiftly killing them. Everyone except Astrid went to Urzmatok to interrogate him, leaving Astrid with the oil, which they dropped into the burner of the stove and set it ablaze, instantly summoning a fire elemental that ravaged the Bow&#039;s End Tavern. The party was able to take it down, but many people were injured, some people died, and the Tavern is closed down until further notice for repairs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 5 - THE OLD GUARD ANEW (1/13)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Dean Augustus Tullus has just come back from a new expedition, providing the Dragonsguard Historical Society with new relics to put on display, and Rampart is on cataloguing duty! Being a little rebellious and VERY excited to show off the new relics, they’ve invited the party for a sneak peak into the new wares.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players&#039;&#039;&#039;: Blova Holyspell, Rio Saoirse, Astrid Berge, Ambiance Faira, Grimwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth &amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Javenesh Stoutclaw]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Greta Gorunn]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfeddlims]].&amp;lt;/blockquote&amp;gt;The party was invited by Rampart to the Lorehold Dean Office, where the Dragonsguard Historical Society operates, under the cover of exhibiting the new catalog of items that Dean Tullus brought back, in order to further interrogate Dean Tullus after hearing suspicions of her from the fellow investigators. He did a good job of playing his part as a sort-of &amp;quot;tour guide,&amp;quot; but in classic foreshadowing fashion, said that mimics sometimes sneak their way in and pretend to be relics. Grimmwood, Astrid, and Rio attempted to glean information from Dean Tullus, only getting that she had looked after a Orb of Dragonkind that she had found while investigating the war remains detailed in &amp;quot;[[The Court of Bloom and Blade]].&amp;quot; They realized that they had walked into a sort-of &amp;quot;trap,&amp;quot; realizing that Dean Tullus was INFESTED with the necrotic energy from the Animating Oil, and quickly tried to regroup with the rest of the party. Meanwhile, Blova, Lardriira&#039;xyra, and Ambiance investigated relics with Rampart, trying to distract the professors and find a quiet place to talk. The party later regrouped in one of the study rooms and tried to figure out a plan, deciding that Lardriira&#039;xyra would try and cast Detect Magic to see if she was still affected by Detect Magic. However, Dean Tullus took note of this, and affected Lardriira&#039;xyra with a Curse of Reprisal. The party tried to regroup and not fall victim to the trap, but at that time, two of the relics animated into Animated Relic-Armor, and attacked the Dean&#039;s Building. No one was seriously hurt, but the lack of evidence gathered leaves the party and Dean Tullus at a standstill, where they know that the other are up to something, but with no way to act on it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 6 - CAMPUS DAREDEVILS (1/23)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The title of “Coolest New Kid” is still up for grabs, and some daredevilry is still afoot among the new first students. They seek to stake their claim over the undisputed rebel-kid ground on Central Campus - Captain Dapplewing’s manor. Anyone who can get inside the highly-guarded house is welcome to the party that awaits them inside!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players&#039;&#039;&#039;: Rio Saoirse, Grimmwood db. Jormungandr, Dorian Lisette, Cormack Seboxan, Echo, Karsana&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Quentillius Antiphiun Melentor III]], [[Aurora Luna Wynterstarr]], [[Zanther Bowen]], [[Rubina Larkingdale]], [[Tilana Kapule]]&amp;lt;/blockquote&amp;gt;Due to the party&#039;s reputation as both heroes and destructive forces of nature, Quentillius extended a special invitation to the six party members, with a special request for them - to become Campus Legends by sneaking into Captain Dapplewing&#039;s manor and stealing a prized doll called Sassy Sally Jane. The party enlisted the help of Quentillius and Aurora to venture through the mansion, and moving silently through the house, they encountered some of Dapplewing&#039;s old friends and assistants through the house - animated coat racks, an Earl to guide guests through the house, and some of his favorite plants on display on the back deck. Eventually, after taking scrape after scrape, they find their way to the attic, where Sassy Sally Jane is waiting...as well as an old dress, stored up in the attic for being dangerous, which attacks. It&#039;s quite a fight, but the party is able to take it down, when suddenly...everything goes black. When the party next wakes up...Captain Dapplewing stands in front of them. He explains the nature of the situation, how he, even if he is no longer the headmaster, will be watching over them, as it is his job as the headmaster of the school. Most importantly, though, he shares that the most important thing they can all do is work together. After all, Deroulex is a place for all people, magic or no magic, and he entrusts his will to the students to save the school.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 7 - ALL THE WORLD&#039;S A STAGE (1/27)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The annual Rose Stage Festival is in full swing, inviting performers and non-performers alike to take part in the theatrical festivities! There are many tasks to do, and many people to talk to, so an opportunity to mix and become closer with your fellow students and teachers is ALWAYS welcome.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Blova Holyspell, Elian Benemagica, Lardriira&#039;xyra Nallisoth, Karsana, Astrid Berge, Ambiance Faira&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Mina Lee]], [[Grayson Wildemere]], [[Rubina Larkingdale]], [[Shuvadri Glintmantle]], [[Nora Ann Wu]], [[Quentillius Antiphiun Melentor III]], [[Zanther Bowen]]&amp;lt;/blockquote&amp;gt;Lights come up with dramatic action on our party, who finds themselves at the fabled Rose Stage Festival, a grand celebration for Silverquill and Prismari students to network with other teachers and students, as well as the famed Rose Stage Play, a short scene that is ENTIRELY improvised! Curiosity getting the better of them, Karsana, Astrid, and Ambiance decide to perform in the show, while Blova, Elian, and Lardriira&#039;xyra encourage them from the audience, and quite the show they give, taking down Quentillius as a massive sea serpent with their randomized roles! As they take their final bows, the audience erupts in cheers and laughter, before, gasp! A twist! The owlbear cutout prop that was used in the show is coming to life! Our heroes work hard to take it down, and though they sustain some heavy injuries, no deaths occur at the Rose Stage, as Astrid tears into it and claims their trophy. Professor Lang, a showgoer, congratulates all of them on their performance, giving special emphasis to Karsana, who she gives her cloak to. Lastly, she makes a request of the party, either they (or friends) can have strings pulled for a day to get out of class and search Sedgemoor for ingredients to aid in her Dryad ritual. With anticipation hanging in the air, and another incident from the mysterious perpetrator under their belt, the party continues on...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 8 - GRADUATION: SECRETS IN SEDGEMOOR (2/06)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Two teachers have now asked you to investigate the bayou surrounding Witherbloom Campus known as Sedgemoor Swamp. Whether the reason is pragmatic or born of laziness, they’ve pulled strings to give you a very open opportunity to investigate the swamps to your heart’s content to unravel the secrets of this school.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Axolotl Orvon, Bellow d&#039;Avalon, Echo, Xi Bloodwood, Cormack Seboxan, Jalivia de Vaironne&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Javenesh Stoutclaw]], [[Shuvadri Glintmantle]], [[Aurora Luna Wynterstarr]], [[Cadoras Damellawar]], [[Melwythorne]]&amp;lt;/blockquote&amp;gt;The year finally culminates the night of graduation, where Professor Lang has requested the party to venture into Sedgemoor Swamp and retrieve spell supplies for the Summer Festal, which will be performed right as graduation ends. Since the party has also been dying to put a stop to the Bleeding&#039;s work and purify the swamp after Aurora was attacked, they set out to end the wicked events that have been happening over the course of this year. As they venture deep into the bayou, they must contend with traps set for them, including but not limited to, quicksand that threatens to swallow up Echo, two worgs that crave dark magic that attack Bellow, and a swarm of poisonous spaghetti-snakes that threatens to kill Cormack. Nevertheless, they find a cave at the back of the swamp that looks...concerning to say the least, with a swipe pattern of blood observed by Bellow leading deeper inside. When she goes to investigate, an Accordiscorpion guarding the cave. The battle was touch-and-go, but they were able to take it down and investigate the cave within, where they find a mysterious journal detailing everything that has happened over the year. Even worse...all signs point to the death of Professor Le Donto. The party has managed to stop one head, but something big is brewing, and who knows what&#039;s coming next...&lt;br /&gt;
== &#039;&#039;&#039;ARC 2 - HUNT FOR MAGE TOWER&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 9 - MASCOTS EVERYWHERE! (3/6)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;With everyone’s grand return to Deroulex, students are free to keep their minds off of getting used to the operations and more important matters such at the school, and NOTHING is more important to a college student than their main local sports team, the Deroulex Dire Wolves! They’re hosting a special exhibition this year, and helping them gather everything they need could land you a spot…&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Rio Saoirse, Dela Pierre, Tyran Harlow, Grimmwood drifting by Jormungandr, Karsana, Ambiance Faira&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Javenesh Stoutclaw]], [[Urzmatok Grojsh]], [[Melwythorne]]&amp;lt;/blockquote&amp;gt;Our session begins with the party having a somewhat underground meeting with Professor Mavinda Sharpbeak, who revealed to the students that they both could use a favor with each other. It was her job to catalogue all of the available mascots for the Battle of Deroulex tournament, but six of them escaped and got out. Wouldn&#039;t luck have it, they were the most important six, and when rumors began to spread of mascots causing a ruckus at Wiltroot Hall and the grounds around it, Professor Sharpbeak asked the party to round up the mascots, and in turns, she could pull strings for both the team of investigators and the Silkball Team&#039;s team in the tournament to help them out. The party agreed, and made efficient work trying to find and tag the mascots. However, their work was pretty cut out for them, as by poking around the swamp, they truly learned how much the swamp pokes back, discovering a plethora of various swamp beasts who call the grounds of Wiltroot Hall home and don&#039;t like to be disturbed. While in their journey, they discovered Javenesh, who was attempting to bargain with a water weird to get some water for Bow&#039;s End Tavern. They managed to persuade the weird, and Javenesh began to help them investigate, staking a very neutral claim between his partners Rio and Ambiance, and his teammates Tyran and Karsana. Eventually, they managed to find all the mascots, but not without disturbing a LOT of swamp monsters, and when Javenesh took a bad blow to the back of the head and was knocked unconscious, the party realized they were in over their heads. They tagged the mascots and retreated, unable to realize that one of the animated masses of mushrooms attacking them was animated by Murgaxor&#039;s magic...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 10 - A STONE-COLD RUSE (3/25)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 11 - PARTY AT THE ROSE STAGE! (3/31)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 12 - PRACTICE MAKES PERFECT! (4/8)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 13 - GETTING SOME AIR (4/14)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 14 - DANGEROUS KNOWLEDGE (4/19)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 15 - TELL US IN SONG! (4/27)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 16 - GRADUATION: THE BATTLE OF DEROULEX&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ARC 3 - THE MAGISTER&#039;S MASQUERADE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 17 - CORDIALLY INVITED&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 18 - FATE AT FURYGALE&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 19 - DRESSING FOR SUCCESS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 20 - EVEN PESTS HAVE FASHION SENSE&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 21 - FANCYING UP FOOTWORK&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 22 - PREPARING THE HALL&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 23 - A STARLIT NIGHT&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 24 - GRADUATION: MIDNIGHT AT LOREHOLD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ARC 4 - A RECKONING IN RUINS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 25 - A SINISTER SHADOW&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 26 - CLUE IN THE BAYOU&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 27 - INTO THE BADLANDS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 28 - RUINS OF CAERDOON&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 29 - DID YOU GET YOUR WISH?&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 30 - BUTTERFLY BORN ANEW&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 31 - HARDWOOD SHOULDERS HURTING&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 32 - THE MIGHTY SWORD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 33 - THE RUIN OF A POOR BOY&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 34 - ALL THINGS END&#039;&#039;&#039; ===&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 35 - SQUARE UP, I&#039;M TIRED OF WAITING&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 36 - GRADUATION: ONE BRIGHT MORNING COMES&#039;&#039;&#039; ===&lt;br /&gt;
== &#039;&#039;&#039;SPECIAL SESSIONS&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;The following sessions were run outside of the standard flow of the campaign, and includes things like Downtime Side Quests and RP Events that do not contribute as heavily to the main story as the standard sessions, but are still important in their own rights!&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 1 - STUDENTS OF GREAT ESTEEM (12/2 - 1/23)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;It&#039;s a fact of life that the situation of every student is different, and there are some loftier stakes hefted upon some students than others. There may be more harsher consequences levied upon these students for misdeeds, a troubling thought that seems to haunt them wherever they go as freer students seem to be able to get away with far more.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Strigas Zavebeck, Echo&amp;lt;/blockquote&amp;gt;Everyone was able to mostly get through the year without getting into too much trouble, but the combination of the Tavern Incident and the Dapplewing&#039;s Manor incident has thrust Rio into the spotlight...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 2 - ARMS EMBARGO (1/1 - 1/27)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The Wuzzfeddlims guild won’t give into the Damellawar guild’s demands for equitable trade, saying that they will only share their crafting gear if bested in combat! Both Cadoras and Rosie call upon the party to join their side in the fight, as history (and the fate of the two shops) hangs in the hands of the winner!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Grimmwood drifting by Jormungandr, Jalivia de Vaironne, Echo, Astrid Berge&amp;lt;/blockquote&amp;gt;With everyone&#039;s help, the campaign was able to come to a SMASHING close! Rosie thanked everyone who played, and finally opened up the Wuzzfeddlims Guild for everyone to enjoy!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 3 - LIKE FIRE AND WATER (1/23 - 2/15)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Zanther and Larine, somehow roommates despite their differences, are at each other&#039;s throats, since Zanther wants advice for a gift to give &amp;quot;a lovely young lady&amp;quot; and Larine &amp;quot;refuses to help a dork with his romantic life.&amp;quot; The two can&#039;t seem to find common ground, and the party is asked to help officiate the debate.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Rio Saoirse, Cormack Seboxan, Echo, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth, Astrid Berge &amp;lt;/blockquote&amp;gt;With everyone&#039;s help, though Zanther and Larine are far from friends, they were able to stop fighting each other. Though not much good came from it, the party is definitely bettered for having to undo such a conflict.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGPAUE 4 - A FAMILIAR FRIENDSHIP (2/14)&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Rio Saoirse, Astrid Berge, Tyran Harlow, Jalivia de Vaironne, Axolotl Orvon, Grimmwood db. Jormungandr, Lardriira&#039;xyra Nallisoth, Cassiopeia Sonyore, Amadeus Orpheus Hart&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Aurora Luna Wynterstarr]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Cadoras Damellawar]], [[Grayson Wildemere]], [[Greta Gorunn]], [[Larine Arneza]], [[Melwythorne]], [[Quentillius Antiphiun Melentor III]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfeddlims]], [[Rubina Larkingdale]], [[Shuvadri Glintmantle]], [[Tilana Kapule]], [[Zanther Bowen]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Here are the familiars that were given to everyone&lt;br /&gt;
!Name&lt;br /&gt;
!Familiar Type&lt;br /&gt;
!Received or Registered&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Luna Wynterstarr&lt;br /&gt;
|Vampire Bat&lt;br /&gt;
|Registered&lt;br /&gt;
|Vania&lt;br /&gt;
|-&lt;br /&gt;
|Rampart&lt;br /&gt;
|Jackal&lt;br /&gt;
|Recieved&lt;br /&gt;
|Diggy&lt;br /&gt;
|-&lt;br /&gt;
|Cadoras Damellawar&lt;br /&gt;
|Pony&lt;br /&gt;
|Recieved&lt;br /&gt;
|Epona&lt;br /&gt;
|-&lt;br /&gt;
|Grayson Wildemere&lt;br /&gt;
|Irish Wolfhound&lt;br /&gt;
|Registered&lt;br /&gt;
|Tom&lt;br /&gt;
|-&lt;br /&gt;
|Greta Gorunn&lt;br /&gt;
|Crab&lt;br /&gt;
|Recieved&lt;br /&gt;
|Irongrip&lt;br /&gt;
|-&lt;br /&gt;
|Larine Arneza&lt;br /&gt;
|Water Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Splash&lt;br /&gt;
|-&lt;br /&gt;
|Melwythorne&lt;br /&gt;
|Rose Blight&lt;br /&gt;
|Registered&lt;br /&gt;
|Grove&lt;br /&gt;
|-&lt;br /&gt;
|Quentillius Antiphiun Melentor III&lt;br /&gt;
|Fairy&lt;br /&gt;
|Recieved&lt;br /&gt;
|Flourish&lt;br /&gt;
|-&lt;br /&gt;
|Rosimyffenbip Wuzzfeddlims&lt;br /&gt;
|Tinker Contraption&lt;br /&gt;
|Registered&lt;br /&gt;
|Clank&lt;br /&gt;
|-&lt;br /&gt;
|Rubina Larkingdale&lt;br /&gt;
|Canary&lt;br /&gt;
|Recieved&lt;br /&gt;
|Songbird&lt;br /&gt;
|-&lt;br /&gt;
|Shuvadri Glintmantle&lt;br /&gt;
|Campfire Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Homebound&lt;br /&gt;
|-&lt;br /&gt;
|Tilana Kapule&lt;br /&gt;
|???&lt;br /&gt;
|Registered&lt;br /&gt;
|Hardlight&lt;br /&gt;
|-&lt;br /&gt;
|Zanther Bowen&lt;br /&gt;
|Coal Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Spark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 5 - PROOF OF PERFORMANCE (3/16 - Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;As the frenzy of the Mage Tower game kicks up, it would be nice if everyone could be reminded that it was just a game. No stakes at all...what a peaceful life that would be to just have fun playing Deroulex&#039;s most beloved pastime. Unfortunately, adult life isn&#039;t always what it&#039;s cracked up to be, and some circumstances force you to take this game a liiitle bit more seriously.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Blova Holyspell, Cormack Seboxan, Tyran Harlow, Bellow d&#039;Avalon&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 6 - WHAT &amp;quot;COMMUNITY&amp;quot; MEANS (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 7 - MUSIC, THE FOOD OF LIFE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 8 - A SEMINAR TO REMEMBER&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 9 - A MANTLE IS CLAIMED, A TORCH WILL BE PASSED (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 7 - PARTY PLANNING COMMITTEE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 8 - FOR THOSE WHO COME AFTER (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 9 - SCHOOL&#039;S OUT! TIME FOR A TRIP! (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 10 - DEAR GOD, TELL ME WHAT YOU&#039;DVE DONE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 11 - NO TIME TO LOSE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 12 - THIS IS SURREAL, ISN&#039;T IT? (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUEST DM SESSIONS&#039;&#039;&#039; ==&lt;br /&gt;
The following sessions were ran by players of Deroulex: A Curriculum of Chaos during Arc 3: The Magister&#039;s Masquerade, while Amia studied abroad in Japan over the summer of 2026. These sessions take place physically in the canon of the school year, but take place in the same months as other sessions, and therefore do not trigger downtimes. The details of the following sessions can be found below&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 1 - PARANORMAL PAROOZE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Deroulex has a very special guest seminar coming up, presented by Professor Fiothinath Riverbrand! Professor Riverbrand has discovered a way to temporarily separate the soul from the body, and would like to invite a small group of students to explore campus through a new lens: as a ghost! Though your bodies are vulnerable in this state, she&#039;ll keep a close watch on them the whole time... right?&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Manuel &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 2 - THE SECRET LIFE OF FAMILIARS&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The witch Gertuda Grimmly, and her familiar, the world famous turtle, Sheldon, are coming to Deroulex to give a guest seminar! She is the formost expert on all things familiars and so anyone who is anyone with a familiar will be there! Come to this seminar to learn more about familiars and to deeped you bond with your own. (Students without familairs will be given psuedo-familair stuffed animals to use during the seminar).&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 3 - NINTH-DIMENSIONAL NIGHTMARE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The scariest time of year has arrived to Deroulex: the upperclassmen of Quandrix have been assigned lab projects. Every year there&#039;s been at least one catastrophe caused by someone trying to do the impossible, and this year is no exception. In an attempt to quantify the concept of beauty, a group of prospective arcanists actually succeeded, creating a fractal blossom known as the Infinite Bloom... and then let it get stolen. The power of the Bloom is still highly unstable, so it&#039;s up to the students of Quandrix (and the Investigation team, at the request of Karsana) to help hunt it down.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Rit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 4 - [UNNAMED]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Tina&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 5 - ???&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 6 - ???&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=45263</id>
		<title>Curriculum of Chaos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=45263"/>
		<updated>2026-03-23T03:57:06Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/7CsIdRxt9ZkvNCMmbh1KWp?si=6b8p6W-eRzGLeoR3eYYzxQ&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbjg4GtSrN0WidjV17_uftoS&amp;amp;si=f_hPHEP-SwMild3_ here.]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/3vFYN12Al6k35WDDaggUOK?si=a13b4c622cee4e7b&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbgxPG3Fx2C-mKRdZsnKsrT0&amp;amp;si=WY5nfUc1YO8nW91F here.]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Curriculum of Chaos.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an open-table D&amp;amp;D 5E Campaign that began on 11/23/2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves balancing academic life with the looming threat of necromancy taking over.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise mentioned, this campaign is the official &#039;&#039;Strixhaven: Curriculum of Chaos&#039;&#039; module&#039;&#039;&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; written by the Wizards RPG Team and published in December of 2021&#039;&#039;.&#039;&#039; Apart from name changes and small changed within the bounds of the book, &#039;&#039;&#039;&#039;&#039;it is not an original creation, and Quelmar does not take credit for its writing.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== About ==&lt;br /&gt;
30 years after the events of &#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;, [[Clematis Starmello|Clematis Starmello&#039;s]] old Alma Mater, the Deroulex Select Conservatory of the Arcane, is ready to begin a new school year anew. Students from far and wide are ready to travel across the planes and into Deroulex Academy&#039;s private demiplane in order to further their study of magic as a core. But little do they know, as they enjoy their student life, a truly wicked threat is on the rise...will a group of bright-eyed first-years be able to grow and evolve in time to cope with the unknown threat?&lt;br /&gt;
&lt;br /&gt;
Deroulex&#039;s Select Conservatory of the Arcane features five distinct colleges, coming together to create the overarching university campus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOREHOLD - THE COLLEGE OF HISTORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Lorehold specialize in studying the histories of magic and the marks that it has left behind on the world, hoping to find ancient relics or learn from the past in order to prevent it&#039;s reoccurence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISMARI - THE COLLEGE OF CREATION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Prismari are the closest thing you&#039;ll get to a casting school - they focus on learning how to wield and refine raw elements in order to create true works of art. They tend to shy away from a combative lifestyle, but have the power to immolate people as needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERQUILL - THE COLLEGE OF PERFORMANCE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Silverquill are masters of everything oratory; acting, debate, verbal and song performance, and a general mastery of popularity. They always know just what to say, how to say it, and the perfect opportunity to speak in order to subtly influence others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUANDRIX - THE COLLEGE OF THEORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Quandrix take the deepest dive into magical theory that Deroulex has to offer, poking apart the very foundations of magic and math and bending it to their very will to progress the intersection between magic and science. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WITHERBLOOM - THE COLLEGE OF LIFE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Witherbloom examine the effects that magic has on the nature around it, pushing beyond the limits of normal wizards in order to cause the flourishing of plant life, or take it away with a decaying hand, far beyond the reach of a normal wizard.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Player Roster|Player Characters]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
 &lt;br /&gt;
== [[Curriculum of Chaos / NPC Roster|NPCs]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Shops|Shops]] ==&lt;br /&gt;
[[Deroulex&#039;s Student Store|&#039;&#039;&#039;Deroulex&#039;s Student Store&#039;&#039;&#039;]] - A campus store in the Biblioplex that sells a plethora of Deroulex-themed memorabilia.&lt;br /&gt;
&lt;br /&gt;
[[Deroulex&#039;s Live-Action Roleplaying Guild|&#039;&#039;&#039;Deroulex&#039;s Live-Action Roleplaying Guild&#039;&#039;&#039;]] - A student-run club on campus that sells historically-accurate adventuring gear to interested parties. Within it are two shops, the Damellawar Guild (which sells weapons and common magical items), and the Wuzzfeddlims Guild, which is currently withholding goods as their team is playing the villains of the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wildemere &amp;amp; Grojsh]]&#039;&#039;&#039; - An up-and-coming student-run business selling potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://quelmarwiki.com/wiki/Lorehold&#039;s_Dragonsguard_Honor_Society Lorehold&#039;s Dragonsguard Historical Society]&#039;&#039;&#039; - A historical society that works in tandem with Lorehold College, collecting rings and other artifacts and preserving them. &lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / The Story So Far|The Story So Far]] ==&lt;br /&gt;
The above link contains details for every session, as well as the sessions to come!&lt;br /&gt;
&lt;br /&gt;
[[Arc 1: Campus Kerfuffle|CONDENSED SUMMARY FOR ARC 1: CAMPUS KERFUFFLE]]&lt;br /&gt;
&lt;br /&gt;
More condensed summaries to come!&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;Daylight&#039;&#039; spell works as it does in 2024, but follows the 2014 spell (As in, it actually creates Sunlight.)&lt;br /&gt;
* Backgrounds that provide feats are banned except for &#039;&#039;Lorehold Initiate&#039;&#039;, &#039;&#039;Prismari Initiate&#039;&#039;, &#039;&#039;Quandrix Initiate&#039;&#039;, &#039;&#039;Silverquill Initiate&#039;&#039;, and &#039;&#039;Witherbloom Initiate&#039;&#039;&lt;br /&gt;
* If you Crit on an Unarmed Strike, the Strength Modifier is doubled for damage.&lt;br /&gt;
* In the case of a tie on a contested check, nothing changes.&lt;br /&gt;
* If you have a level of exhaustion, all rolls you make have a debuff equal to your Exhaustion Level times 2. If you reach 6 levels of exhaustion, you still die. You can refresh exhaustion during a downtime, but if it is voluntary, you must attend a session before you can (to prevent people skipping sessions to cheese exhaustion-based benefits.)&lt;br /&gt;
* All directions of movement (INCLUDING DIAGONALS) are 5 feet.&lt;br /&gt;
* Ammunition/carrying capacity is not tracked, but should stay within reason (I normally only track gun ammunition, but guns don&#039;t exist at this time!)&lt;br /&gt;
* Basic spellcasting components (for spells that do not consume components or have components within a certain cost) are assumed to be readily available.&lt;br /&gt;
* Heroic Inspiration points can be used to de-inspire (force a reroll for ability check, attack roll, or saving throw). Beloved Inspiration (Yes, there is a difference) cannot be used in this way.&lt;br /&gt;
* Flanking is in play (although you may want to specify specific conditions, like whether you can draw a line through the creature or size limitations).&lt;br /&gt;
* If you crit, double all the dice rolled.&lt;br /&gt;
* Spell scrolls can be used by anyone regardless of spell list with an Arcana Check (the scroll is not consumed on a failed check)&lt;br /&gt;
* You can consume a potion that has a rolled variable effect as a bonus action, rolling as normal, or still as a full action, to get the max amount. You cannot administer a potion in this way as a bonus action, and potions with a fixed effect must always be consumed as an action.&lt;br /&gt;
* &#039;&#039;Context for the following rule: You can only cast one leveled spell per turn.&#039;&#039;Casting a leveled spell as a reaction counts as the leveled spell that you can cast on that turn. (i.e. if you cast Fireball on your turn and someone succeeds on the save, you are not able to cast Silvery Barbs on the person who succeeded on the save. However, if you had cast a leveled spell on your turn, but it is now someone else&#039;s turn, and they do the Fireball exchange, you are able to cast Silvery Barbs.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_1:_Campus_Kerfuffle&amp;diff=45262</id>
		<title>Arc 1: Campus Kerfuffle</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_1:_Campus_Kerfuffle&amp;diff=45262"/>
		<updated>2026-03-23T03:56:56Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[File:Campuskerfuffle.png.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARC SUBPLOT: STUDENTS OF GREAT ESTEEM&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Strigas Zavebeck, Echo&lt;br /&gt;
It&#039;s a fact of life that the situation of every student is different, and there are some loftier stakes hefted upon some students than others. There may be more harsher consequences levied upon these students for misdeeds, a troubling thought that seems to haunt them wherever they go as freer students seem to be able to get away with far more. Everyone was able to mostly get through the year without getting into too much trouble, but the combination of the Tavern Incident and the Dapplewing&#039;s Manor incident has thrust Rio into the spotlight, resulting in Lucy de Compasso&#039;s arrival at the school.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ORIENTATION CHALLENGE&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Lardriira&#039;xyra Nallisoth, Dorian Lisette, Grimmwood drifting by Jormungandr, Ambiance Faira, Blova Holyspell, &lt;br /&gt;
 Elian Benemagica, Jalivia de Vaironne, Bellow d&#039;Avalon, Astrid Berge, Eris Kalastrope, Strigas Zavebeck, Cassi Sonyore&lt;br /&gt;
Though played separately, all three groups were each part of a separate team during the Scavenger Hunt, trying to solve a list of five clues and claim the rewards therewithin, giving them a fun and effective tour of the Biblioplex. The first clue took them to the Snarl in the center of the Hall of Oracles, where if they stepped inside, they would receive a &#039;&#039;Potion of Healing&#039;&#039; from whatever cosmic being lies within. The second clue took them to the Student Art Gallery, where a painting of Prismari Alumni housed &#039;&#039;Deroulex Penants&#039;&#039; of the six Deroulex colleges. The third clue took them to the Biblioplex Cafe, where students who were adept enough at stocking bottles of creamer could receive &#039;&#039;Bottles of Boundless Coffee&#039;&#039; for their efforts. The fourth clue took them to the various &#039;&#039;Animated Shrubs&#039;&#039; around the Biblioplex, which, when pet, revealed &#039;&#039;Cuddly Deroulex Mascots&#039;&#039; that they could keep. The final clue took them to the Stage Setup behind the Snarl, which, when a performance was done, summoned hooded lanterns and oil within the spotlights. However, the mood of the Scavenger Hunt quickly turned sour when screams began to erupt from the Biblioplex, as people ran in a panic from three Costume Trunks from the Rose Stage suddenly grew teeth and began to attack the students. Many of the students sustained injuries, some even dying, but with help from the medical staff and the students who stepped up to fight the mimic-chests, there were no permanent damages. After the incident, many of the students regrouped outside of the Biblioplex in order to get their facts straight and to check up on people who they care about.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FROG&#039;S THE WORD&#039;&#039;&#039; ===&lt;br /&gt;
 Ambiance Faira, Onyx Spark, Leofaun, Leonard Valebright, Grimmwood drifting by Jormungandr&lt;br /&gt;
On All Hallow&#039;s Eve, the party noticed Aurora, Greta, Rampart, Zanther, and Quentillius (referred to as the Frog Racers) creeping into the Firejolt Cafe, giggling amongst themselves, and decided to follow to make sure they weren&#039;t up to no good. What they found, instead, was that the Frog Racers had stolen 10 Frog Familiars with Melwythorne&#039;s help, dressed them up in little costumes provided by Grayson, and were racing them in the hallway in the back of Firejolt Cafe.  The race was intense, but in the end, the victor was...Inflatable Dino Suit Frog! Grimmwood won 30 gold and Bragging Rights for the next month. The party then had some free time. However, the Hallow Festivities were quickly dashed when the final four frogs began to...gag. Quickly, their eyes glowed a demonic red, and they grew in size, appearing to puke up fruit punch and grow into slaadi-frogs. With most of the cafe out of commission due to alcohol-related choices, the party was forced to take them on. They decided to split their focus against the frogs, which led to many of the party sustaining pretty heavy injuries, as two of the frogs tag-team Grimmwood and a third swallows up Echo. Leofaun proves to be quite an adept commander, taking out a frog with Callindro&#039;s help, which frees Echo and allows them to Thunderwave another frog to death. Grimmwood was able to make short work of the third soon after, and Leonard took great pleasure out of taking down the fourth. Afterwards, the party had some time to investigate, granting them some further clues into their investigation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KICKSTARTER&#039;&#039;&#039; ===&lt;br /&gt;
 Lardriira&#039;xyra Nallisoth, Bellow d&#039;Avalon, Tyran Harlow, Astrid Berge, Rio Saoirse, Axolotl Orvon&lt;br /&gt;
The party finds groups of students hanging out in the Archway Commons, seemingly confused, as their possessions have been snatched up by something leaving behind a trace of orange jelly. Most troubling of these groups is Grayson and Urzmatok, who are trying to open a potion shop for students, but have lost all their supplies. Astrid recruits Melwythorne, and Rio and Lardriira&#039;xyra recruit Cadoras, who, with Bellow, Axolotl, Tyran, Grayson, and Urzmatok, begin to follow the slime trail at Bellow&#039;s impulsive request. The party gets a little bit stumped when the trail seemingly disappears into the swamp of Witherbloom College. By regrouping and sharing what they know, Lardriira&#039;xyra and Cadoras are able to conclude that it&#039;s an Amber Ooze, and with Bellow&#039;s insight into monsters, they realize that the Amber Ooze is stealing inanimate objects and nesting in Widdershins Hall. They chase it into a classroom, where Tyran is jumped and engulfed by the ooze catching him off guard. The party manages to fight it off, and recovers the objects, returning them to the students. Urzmatok and Grayson give everyone present a discount to the potions shop, and the party did some investigating before returning back to their normal lives.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;WORK HARD, PLAY HARDER&#039;&#039;&#039; ===&lt;br /&gt;
 Jalivia de Vaironne, Blova Holyspell, Astrid Berge, Bellow d&#039;Avalon, Rio Saoirse, Lardriira&#039;xyra Nallisoth&lt;br /&gt;
The party was invited to the Bow&#039;s End Tavern in order to partake in an old Deroulex Tradition, where the older students challenge the younger students to a game of Wizard Gizzard, this time with stakes - the winner receives Javenesh&#039;s coin purse (which raised some...ethical concerns, which were ultimately settled.) Drazhomir took home the grand prize, where it was revealed that he was supposed to let the new students win, and the prize was passed to Rio. The group then settled in for a night of merriment, which was swiftly interrupted by Chef Curtie bursting out of the kitchen, choking on clouds of steam that seemed to be...suffocating her. The party quickly dove into action and dispatched the Steam Mephits, where the party was given time to investigate the kitchen and discovered that in the morning, before the tavern opened, someone broke in and slathered the pots with the oil, which was revealed to be the base for an Animating Brew. The party had some...devious experimentation ideas, summoning another Steam Mephit and Twig Blight with the oil before swiftly killing them. Everyone except Astrid went to Urzmatok to interrogate him, leaving Astrid with the oil, which they dropped into the burner of the stove and set it ablaze, instantly summoning a fire elemental that ravaged the Bow&#039;s End Tavern. The party was able to take it down, but many people were injured, some people died, and the Tavern is closed down until further notice for repairs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE OLD GUARD ANEW&#039;&#039;&#039; ===&lt;br /&gt;
 Blova Holyspell, Rio Saoirse, Astrid Berge, Ambiance Faira, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth&lt;br /&gt;
The party was invited by Rampart to the Lorehold Dean Office, where the Dragonsguard Historical Society operates, under the cover of exhibiting the new catalog of items that Dean Tullus brought back, in order to further interrogate Dean Tullus after hearing suspicions of her from the fellow investigators. He did a good job of playing his part as a sort-of &amp;quot;tour guide,&amp;quot; but in classic foreshadowing fashion, said that mimics sometimes sneak their way in and pretend to be relics. Grimmwood, Astrid, and Rio attempted to glean information from Dean Tullus, only getting that she had looked after a Orb of Dragonkind that she had found while investigating the war remains detailed in &amp;quot;[[The Court of Bloom and Blade]].&amp;quot; They realized that they had walked into a sort-of &amp;quot;trap,&amp;quot; realizing that Dean Tullus was INFESTED with the necrotic energy from the Animating Oil, and quickly tried to regroup with the rest of the party. Meanwhile, Blova, Lardriira&#039;xyra, and Ambiance investigated relics with Rampart, trying to distract the professors and find a quiet place to talk. The party later regrouped in one of the study rooms and tried to figure out a plan, deciding that Lardriira&#039;xyra would try and cast Detect Magic to see if she was still affected by Detect Magic. However, Dean Tullus took note of this, and affected Lardriira&#039;xyra with a Curse of Reprisal. The party tried to regroup and not fall victim to the trap, but at that time, two of the relics animated into Animated Relic-Armor, and attacked the Dean&#039;s Building. No one was seriously hurt, but the lack of evidence gathered leaves the party and Dean Tullus at a standstill, where they know that the other are up to something, but with no way to act on it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARMS EMBARGO&#039;&#039;&#039; ===&lt;br /&gt;
 Grimmwood drifting by Jormungandr, Astrid Berge, Jalivia de Vaironne, Echo&lt;br /&gt;
The Wuzzfeddlims guild won’t give into the Damellawar guild’s demands for equitable trade, saying that they will only share their crafting gear if bested in combat! Both Cadoras and Rosie call upon the party to join their side in the fight, as history (and the fate of the two shops) hangs in the hands of the winner! With everyone&#039;s help, the campaign was able to come to a SMASHING close! Rosie thanked everyone who played, and finally opened up the Wuzzfeddlims Guild for everyone to enjoy!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CAMPUS DAREDEVILS&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Cormack Seboxan, Echo, Karsana&lt;br /&gt;
Due to the party&#039;s reputation as both heroes and destructive forces of nature, Quentillius extended a special invitation to the six party members, with a special request for them - to become Campus Legends by sneaking into Captain Dapplewing&#039;s manor and stealing a prized doll called Sassy Sally Jane. The party enlisted the help of Quentillius and Aurora to venture through the mansion, and moving silently through the house, they encountered some of Dapplewing&#039;s old friends and assistants through the house - animated coat racks, an Earl to guide guests through the house, and some of his favorite plants on display on the back deck. Eventually, after taking scrape after scrape, they find their way to the attic, where Sassy Sally Jane is waiting...as well as an old dress, stored up in the attic for being dangerous, which attacks. It&#039;s quite a fight, but the party is able to take it down, when suddenly...everything goes black. When the party next wakes up...Captain Dapplewing stands in front of them. He explains the nature of the situation, how he, even if he is no longer the headmaster, will be watching over them, as it is his job as the headmaster of the school. Most importantly, though, he shares that the most important thing they can all do is work together. After all, Deroulex is a place for all people, magic or no magic, and he entrusts his will to the students to save the school.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALL THE WORLD&#039;S A STAGE&#039;&#039;&#039; ===&lt;br /&gt;
 Blova Holyspell, Elian Benemagica, Lardriira&#039;xyra Nallisoth, Karsana, Astrid Berge, Ambiance Faira&lt;br /&gt;
Lights come up with dramatic action on our party, who finds themselves at the fabled Rose Stage Festival, a grand celebration for Silverquill and Prismari students to network with other teachers and students, as well as the famed Rose Stage Play, a short scene that is ENTIRELY improvised! Curiosity getting the better of them, Karsana, Astrid, and Ambiance decide to perform in the show, while Blova, Elian, and Lardriira&#039;xyra encourage them from the audience, and quite the show they give, taking down Quentillius as a massive sea serpent with their randomized roles! As they take their final bows, the audience erupts in cheers and laughter, before, gasp! A twist! The owlbear cutout prop that was used in the show is coming to life! Our heroes work hard to take it down, and though they sustain some heavy injuries, no deaths occur at the Rose Stage, as Astrid tears into it and claims their trophy. Professor Lang, a showgoer, congratulates all of them on their performance, giving special emphasis to Karsana, who she gives her cloak to. Lastly, she makes a request of the party, either they (or friends) can have strings pulled for a day to get out of class and search Sedgemoor for ingredients to aid in her Dryad ritual. With anticipation hanging in the air, and another incident from the mysterious perpetrator under their belt, the party continues on...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LIKE FIRE AND WATER&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Cormack Seboxan, Echo, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth, Astrid Berge&lt;br /&gt;
Zanther and Larine, somehow roommates despite their differences, are at each other&#039;s throats, since Zanther wants advice for a gift to give &amp;quot;a lovely young lady&amp;quot; and Larine &amp;quot;refuses to help a dork with his romantic life.&amp;quot; The two can&#039;t seem to find common ground, and the party is asked to help officiate the debate. With everyone&#039;s help, though Zanther and Larine are far from friends, they were able to stop fighting each other. Though not much good came from it, the party is definitely bettered for having to undo such a conflict.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SECRETS IN SEDGEMOOR&#039;&#039;&#039; ===&lt;br /&gt;
 Axolotl Orvon, Bellow d&#039;Avalon, Echo, Xi Bloodwood, Cormack Seboxan, Jalivia de Vaironne&lt;br /&gt;
The year finally culminates the night of graduation, where Professor Lang has requested the party to venture into Sedgemoor Swamp and retrieve spell supplies for the Summer Festal, which will be performed right as graduation ends. Since the party has also been dying to put a stop to the Bleeding&#039;s work and purify the swamp after Aurora was attacked, they set out to end the wicked events that have been happening over the course of this year. As they venture deep into the bayou, they must contend with traps set for them, including but not limited to, quicksand that threatens to swallow up Echo, two worgs that crave dark magic that attack Bellow, and a swarm of poisonous spaghetti-snakes that threatens to kill Cormack. Nevertheless, they find a cave at the back of the swamp that looks...concerning to say the least, with a swipe pattern of blood observed by Bellow leading deeper inside. When she goes to investigate, an Accordiscorpion guarding the cave. The battle was touch-and-go, but they were able to take it down and investigate the cave within, where they find a mysterious journal detailing everything that has happened over the year. Even worse...all signs point to the death of Professor Le Donto. The party has managed to stop one head, but something big is brewing, and who knows what&#039;s coming next...&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Campuskerfuffle.png.png&amp;diff=45261</id>
		<title>File:Campuskerfuffle.png.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Campuskerfuffle.png.png&amp;diff=45261"/>
		<updated>2026-03-23T03:56:50Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
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		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_1:_Campus_Kerfuffle&amp;diff=45260</id>
		<title>Arc 1: Campus Kerfuffle</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_1:_Campus_Kerfuffle&amp;diff=45260"/>
		<updated>2026-03-23T03:54:51Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
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&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
=== &#039;&#039;&#039;ARC SUBPLOT: STUDENTS OF GREAT ESTEEM&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Strigas Zavebeck, Echo&lt;br /&gt;
It&#039;s a fact of life that the situation of every student is different, and there are some loftier stakes hefted upon some students than others. There may be more harsher consequences levied upon these students for misdeeds, a troubling thought that seems to haunt them wherever they go as freer students seem to be able to get away with far more. Everyone was able to mostly get through the year without getting into too much trouble, but the combination of the Tavern Incident and the Dapplewing&#039;s Manor incident has thrust Rio into the spotlight, resulting in Lucy de Compasso&#039;s arrival at the school.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ORIENTATION CHALLENGE&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Lardriira&#039;xyra Nallisoth, Dorian Lisette, Grimmwood drifting by Jormungandr, Ambiance Faira, Blova Holyspell, &lt;br /&gt;
 Elian Benemagica, Jalivia de Vaironne, Bellow d&#039;Avalon, Astrid Berge, Eris Kalastrope, Strigas Zavebeck, Cassi Sonyore&lt;br /&gt;
Though played separately, all three groups were each part of a separate team during the Scavenger Hunt, trying to solve a list of five clues and claim the rewards therewithin, giving them a fun and effective tour of the Biblioplex. The first clue took them to the Snarl in the center of the Hall of Oracles, where if they stepped inside, they would receive a &#039;&#039;Potion of Healing&#039;&#039; from whatever cosmic being lies within. The second clue took them to the Student Art Gallery, where a painting of Prismari Alumni housed &#039;&#039;Deroulex Penants&#039;&#039; of the six Deroulex colleges. The third clue took them to the Biblioplex Cafe, where students who were adept enough at stocking bottles of creamer could receive &#039;&#039;Bottles of Boundless Coffee&#039;&#039; for their efforts. The fourth clue took them to the various &#039;&#039;Animated Shrubs&#039;&#039; around the Biblioplex, which, when pet, revealed &#039;&#039;Cuddly Deroulex Mascots&#039;&#039; that they could keep. The final clue took them to the Stage Setup behind the Snarl, which, when a performance was done, summoned hooded lanterns and oil within the spotlights. However, the mood of the Scavenger Hunt quickly turned sour when screams began to erupt from the Biblioplex, as people ran in a panic from three Costume Trunks from the Rose Stage suddenly grew teeth and began to attack the students. Many of the students sustained injuries, some even dying, but with help from the medical staff and the students who stepped up to fight the mimic-chests, there were no permanent damages. After the incident, many of the students regrouped outside of the Biblioplex in order to get their facts straight and to check up on people who they care about.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FROG&#039;S THE WORD&#039;&#039;&#039; ===&lt;br /&gt;
 Ambiance Faira, Onyx Spark, Leofaun, Leonard Valebright, Grimmwood drifting by Jormungandr&lt;br /&gt;
On All Hallow&#039;s Eve, the party noticed Aurora, Greta, Rampart, Zanther, and Quentillius (referred to as the Frog Racers) creeping into the Firejolt Cafe, giggling amongst themselves, and decided to follow to make sure they weren&#039;t up to no good. What they found, instead, was that the Frog Racers had stolen 10 Frog Familiars with Melwythorne&#039;s help, dressed them up in little costumes provided by Grayson, and were racing them in the hallway in the back of Firejolt Cafe.  The race was intense, but in the end, the victor was...Inflatable Dino Suit Frog! Grimmwood won 30 gold and Bragging Rights for the next month. The party then had some free time. However, the Hallow Festivities were quickly dashed when the final four frogs began to...gag. Quickly, their eyes glowed a demonic red, and they grew in size, appearing to puke up fruit punch and grow into slaadi-frogs. With most of the cafe out of commission due to alcohol-related choices, the party was forced to take them on. They decided to split their focus against the frogs, which led to many of the party sustaining pretty heavy injuries, as two of the frogs tag-team Grimmwood and a third swallows up Echo. Leofaun proves to be quite an adept commander, taking out a frog with Callindro&#039;s help, which frees Echo and allows them to Thunderwave another frog to death. Grimmwood was able to make short work of the third soon after, and Leonard took great pleasure out of taking down the fourth. Afterwards, the party had some time to investigate, granting them some further clues into their investigation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KICKSTARTER&#039;&#039;&#039; ===&lt;br /&gt;
 Lardriira&#039;xyra Nallisoth, Bellow d&#039;Avalon, Tyran Harlow, Astrid Berge, Rio Saoirse, Axolotl Orvon&lt;br /&gt;
The party finds groups of students hanging out in the Archway Commons, seemingly confused, as their possessions have been snatched up by something leaving behind a trace of orange jelly. Most troubling of these groups is Grayson and Urzmatok, who are trying to open a potion shop for students, but have lost all their supplies. Astrid recruits Melwythorne, and Rio and Lardriira&#039;xyra recruit Cadoras, who, with Bellow, Axolotl, Tyran, Grayson, and Urzmatok, begin to follow the slime trail at Bellow&#039;s impulsive request. The party gets a little bit stumped when the trail seemingly disappears into the swamp of Witherbloom College. By regrouping and sharing what they know, Lardriira&#039;xyra and Cadoras are able to conclude that it&#039;s an Amber Ooze, and with Bellow&#039;s insight into monsters, they realize that the Amber Ooze is stealing inanimate objects and nesting in Widdershins Hall. They chase it into a classroom, where Tyran is jumped and engulfed by the ooze catching him off guard. The party manages to fight it off, and recovers the objects, returning them to the students. Urzmatok and Grayson give everyone present a discount to the potions shop, and the party did some investigating before returning back to their normal lives.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;WORK HARD, PLAY HARDER&#039;&#039;&#039; ===&lt;br /&gt;
 Jalivia de Vaironne, Blova Holyspell, Astrid Berge, Bellow d&#039;Avalon, Rio Saoirse, Lardriira&#039;xyra Nallisoth&lt;br /&gt;
The party was invited to the Bow&#039;s End Tavern in order to partake in an old Deroulex Tradition, where the older students challenge the younger students to a game of Wizard Gizzard, this time with stakes - the winner receives Javenesh&#039;s coin purse (which raised some...ethical concerns, which were ultimately settled.) Drazhomir took home the grand prize, where it was revealed that he was supposed to let the new students win, and the prize was passed to Rio. The group then settled in for a night of merriment, which was swiftly interrupted by Chef Curtie bursting out of the kitchen, choking on clouds of steam that seemed to be...suffocating her. The party quickly dove into action and dispatched the Steam Mephits, where the party was given time to investigate the kitchen and discovered that in the morning, before the tavern opened, someone broke in and slathered the pots with the oil, which was revealed to be the base for an Animating Brew. The party had some...devious experimentation ideas, summoning another Steam Mephit and Twig Blight with the oil before swiftly killing them. Everyone except Astrid went to Urzmatok to interrogate him, leaving Astrid with the oil, which they dropped into the burner of the stove and set it ablaze, instantly summoning a fire elemental that ravaged the Bow&#039;s End Tavern. The party was able to take it down, but many people were injured, some people died, and the Tavern is closed down until further notice for repairs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE OLD GUARD ANEW&#039;&#039;&#039; ===&lt;br /&gt;
 Blova Holyspell, Rio Saoirse, Astrid Berge, Ambiance Faira, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth&lt;br /&gt;
The party was invited by Rampart to the Lorehold Dean Office, where the Dragonsguard Historical Society operates, under the cover of exhibiting the new catalog of items that Dean Tullus brought back, in order to further interrogate Dean Tullus after hearing suspicions of her from the fellow investigators. He did a good job of playing his part as a sort-of &amp;quot;tour guide,&amp;quot; but in classic foreshadowing fashion, said that mimics sometimes sneak their way in and pretend to be relics. Grimmwood, Astrid, and Rio attempted to glean information from Dean Tullus, only getting that she had looked after a Orb of Dragonkind that she had found while investigating the war remains detailed in &amp;quot;[[The Court of Bloom and Blade]].&amp;quot; They realized that they had walked into a sort-of &amp;quot;trap,&amp;quot; realizing that Dean Tullus was INFESTED with the necrotic energy from the Animating Oil, and quickly tried to regroup with the rest of the party. Meanwhile, Blova, Lardriira&#039;xyra, and Ambiance investigated relics with Rampart, trying to distract the professors and find a quiet place to talk. The party later regrouped in one of the study rooms and tried to figure out a plan, deciding that Lardriira&#039;xyra would try and cast Detect Magic to see if she was still affected by Detect Magic. However, Dean Tullus took note of this, and affected Lardriira&#039;xyra with a Curse of Reprisal. The party tried to regroup and not fall victim to the trap, but at that time, two of the relics animated into Animated Relic-Armor, and attacked the Dean&#039;s Building. No one was seriously hurt, but the lack of evidence gathered leaves the party and Dean Tullus at a standstill, where they know that the other are up to something, but with no way to act on it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ARMS EMBARGO&#039;&#039;&#039; ===&lt;br /&gt;
 Grimmwood drifting by Jormungandr, Astrid Berge, Jalivia de Vaironne, Echo&lt;br /&gt;
The Wuzzfeddlims guild won’t give into the Damellawar guild’s demands for equitable trade, saying that they will only share their crafting gear if bested in combat! Both Cadoras and Rosie call upon the party to join their side in the fight, as history (and the fate of the two shops) hangs in the hands of the winner! With everyone&#039;s help, the campaign was able to come to a SMASHING close! Rosie thanked everyone who played, and finally opened up the Wuzzfeddlims Guild for everyone to enjoy!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CAMPUS DAREDEVILS&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Cormack Seboxan, Echo, Karsana&lt;br /&gt;
Due to the party&#039;s reputation as both heroes and destructive forces of nature, Quentillius extended a special invitation to the six party members, with a special request for them - to become Campus Legends by sneaking into Captain Dapplewing&#039;s manor and stealing a prized doll called Sassy Sally Jane. The party enlisted the help of Quentillius and Aurora to venture through the mansion, and moving silently through the house, they encountered some of Dapplewing&#039;s old friends and assistants through the house - animated coat racks, an Earl to guide guests through the house, and some of his favorite plants on display on the back deck. Eventually, after taking scrape after scrape, they find their way to the attic, where Sassy Sally Jane is waiting...as well as an old dress, stored up in the attic for being dangerous, which attacks. It&#039;s quite a fight, but the party is able to take it down, when suddenly...everything goes black. When the party next wakes up...Captain Dapplewing stands in front of them. He explains the nature of the situation, how he, even if he is no longer the headmaster, will be watching over them, as it is his job as the headmaster of the school. Most importantly, though, he shares that the most important thing they can all do is work together. After all, Deroulex is a place for all people, magic or no magic, and he entrusts his will to the students to save the school.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALL THE WORLD&#039;S A STAGE&#039;&#039;&#039; ===&lt;br /&gt;
 Blova Holyspell, Elian Benemagica, Lardriira&#039;xyra Nallisoth, Karsana, Astrid Berge, Ambiance Faira&lt;br /&gt;
Lights come up with dramatic action on our party, who finds themselves at the fabled Rose Stage Festival, a grand celebration for Silverquill and Prismari students to network with other teachers and students, as well as the famed Rose Stage Play, a short scene that is ENTIRELY improvised! Curiosity getting the better of them, Karsana, Astrid, and Ambiance decide to perform in the show, while Blova, Elian, and Lardriira&#039;xyra encourage them from the audience, and quite the show they give, taking down Quentillius as a massive sea serpent with their randomized roles! As they take their final bows, the audience erupts in cheers and laughter, before, gasp! A twist! The owlbear cutout prop that was used in the show is coming to life! Our heroes work hard to take it down, and though they sustain some heavy injuries, no deaths occur at the Rose Stage, as Astrid tears into it and claims their trophy. Professor Lang, a showgoer, congratulates all of them on their performance, giving special emphasis to Karsana, who she gives her cloak to. Lastly, she makes a request of the party, either they (or friends) can have strings pulled for a day to get out of class and search Sedgemoor for ingredients to aid in her Dryad ritual. With anticipation hanging in the air, and another incident from the mysterious perpetrator under their belt, the party continues on...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LIKE FIRE AND WATER&#039;&#039;&#039; ===&lt;br /&gt;
 Rio Saoirse, Cormack Seboxan, Echo, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth, Astrid Berge&lt;br /&gt;
Zanther and Larine, somehow roommates despite their differences, are at each other&#039;s throats, since Zanther wants advice for a gift to give &amp;quot;a lovely young lady&amp;quot; and Larine &amp;quot;refuses to help a dork with his romantic life.&amp;quot; The two can&#039;t seem to find common ground, and the party is asked to help officiate the debate. With everyone&#039;s help, though Zanther and Larine are far from friends, they were able to stop fighting each other. Though not much good came from it, the party is definitely bettered for having to undo such a conflict.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SECRETS IN SEDGEMOOR&#039;&#039;&#039; ===&lt;br /&gt;
 Axolotl Orvon, Bellow d&#039;Avalon, Echo, Xi Bloodwood, Cormack Seboxan, Jalivia de Vaironne&lt;br /&gt;
The year finally culminates the night of graduation, where Professor Lang has requested the party to venture into Sedgemoor Swamp and retrieve spell supplies for the Summer Festal, which will be performed right as graduation ends. Since the party has also been dying to put a stop to the Bleeding&#039;s work and purify the swamp after Aurora was attacked, they set out to end the wicked events that have been happening over the course of this year. As they venture deep into the bayou, they must contend with traps set for them, including but not limited to, quicksand that threatens to swallow up Echo, two worgs that crave dark magic that attack Bellow, and a swarm of poisonous spaghetti-snakes that threatens to kill Cormack. Nevertheless, they find a cave at the back of the swamp that looks...concerning to say the least, with a swipe pattern of blood observed by Bellow leading deeper inside. When she goes to investigate, an Accordiscorpion guarding the cave. The battle was touch-and-go, but they were able to take it down and investigate the cave within, where they find a mysterious journal detailing everything that has happened over the year. Even worse...all signs point to the death of Professor Le Donto. The party has managed to stop one head, but something big is brewing, and who knows what&#039;s coming next...&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Arc_1:_Campus_Kerfuffle&amp;diff=45258</id>
		<title>Arc 1: Campus Kerfuffle</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Arc_1:_Campus_Kerfuffle&amp;diff=45258"/>
		<updated>2026-03-23T03:43:00Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: Created blank page&lt;/p&gt;
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		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=45257</id>
		<title>Curriculum of Chaos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=45257"/>
		<updated>2026-03-23T03:42:01Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
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&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/7CsIdRxt9ZkvNCMmbh1KWp?si=6b8p6W-eRzGLeoR3eYYzxQ&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbjg4GtSrN0WidjV17_uftoS&amp;amp;si=f_hPHEP-SwMild3_ here.]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/3vFYN12Al6k35WDDaggUOK?si=a13b4c622cee4e7b&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbgxPG3Fx2C-mKRdZsnKsrT0&amp;amp;si=WY5nfUc1YO8nW91F here.]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Curriculum of Chaos.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an open-table D&amp;amp;D 5E Campaign that began on 11/23/2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves balancing academic life with the looming threat of necromancy taking over.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise mentioned, this campaign is the official &#039;&#039;Strixhaven: Curriculum of Chaos&#039;&#039; module&#039;&#039;&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; written by the Wizards RPG Team and published in December of 2021&#039;&#039;.&#039;&#039; Apart from name changes and small changed within the bounds of the book, &#039;&#039;&#039;&#039;&#039;it is not an original creation, and Quelmar does not take credit for its writing.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== About ==&lt;br /&gt;
30 years after the events of &#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;, [[Clematis Starmello|Clematis Starmello&#039;s]] old Alma Mater, the Deroulex Select Conservatory of the Arcane, is ready to begin a new school year anew. Students from far and wide are ready to travel across the planes and into Deroulex Academy&#039;s private demiplane in order to further their study of magic as a core. But little do they know, as they enjoy their student life, a truly wicked threat is on the rise...will a group of bright-eyed first-years be able to grow and evolve in time to cope with the unknown threat?&lt;br /&gt;
&lt;br /&gt;
Deroulex&#039;s Select Conservatory of the Arcane features five distinct colleges, coming together to create the overarching university campus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOREHOLD - THE COLLEGE OF HISTORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Lorehold specialize in studying the histories of magic and the marks that it has left behind on the world, hoping to find ancient relics or learn from the past in order to prevent it&#039;s reoccurence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISMARI - THE COLLEGE OF CREATION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Prismari are the closest thing you&#039;ll get to a casting school - they focus on learning how to wield and refine raw elements in order to create true works of art. They tend to shy away from a combative lifestyle, but have the power to immolate people as needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERQUILL - THE COLLEGE OF PERFORMANCE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Silverquill are masters of everything oratory; acting, debate, verbal and song performance, and a general mastery of popularity. They always know just what to say, how to say it, and the perfect opportunity to speak in order to subtly influence others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUANDRIX - THE COLLEGE OF THEORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Quandrix take the deepest dive into magical theory that Deroulex has to offer, poking apart the very foundations of magic and math and bending it to their very will to progress the intersection between magic and science. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WITHERBLOOM - THE COLLEGE OF LIFE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Witherbloom examine the effects that magic has on the nature around it, pushing beyond the limits of normal wizards in order to cause the flourishing of plant life, or take it away with a decaying hand, far beyond the reach of a normal wizard.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Player Roster|Player Characters]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
 &lt;br /&gt;
== [[Curriculum of Chaos / NPC Roster|NPCs]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Shops|Shops]] ==&lt;br /&gt;
[[Deroulex&#039;s Student Store|&#039;&#039;&#039;Deroulex&#039;s Student Store&#039;&#039;&#039;]] - A campus store in the Biblioplex that sells a plethora of Deroulex-themed memorabilia.&lt;br /&gt;
&lt;br /&gt;
[[Deroulex&#039;s Live-Action Roleplaying Guild|&#039;&#039;&#039;Deroulex&#039;s Live-Action Roleplaying Guild&#039;&#039;&#039;]] - A student-run club on campus that sells historically-accurate adventuring gear to interested parties. Within it are two shops, the Damellawar Guild (which sells weapons and common magical items), and the Wuzzfeddlims Guild, which is currently withholding goods as their team is playing the villains of the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wildemere &amp;amp; Grojsh]]&#039;&#039;&#039; - An up-and-coming student-run business selling potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://quelmarwiki.com/wiki/Lorehold&#039;s_Dragonsguard_Honor_Society Lorehold&#039;s Dragonsguard Historical Society]&#039;&#039;&#039; - A historical society that works in tandem with Lorehold College, collecting rings and other artifacts and preserving them. &lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / The Story So Far|The Story So Far]] ==&lt;br /&gt;
The above link contains details for every session, as well as the sessions to come!&lt;br /&gt;
&lt;br /&gt;
CONDENSED SUMMARY FOR ARC 1: CAMPUS KERFUFFLE&lt;br /&gt;
&lt;br /&gt;
RUNNING SUMMARY FOR ARC 2: THE HUNT FOR THE MAGE TOWER&lt;br /&gt;
&lt;br /&gt;
More condensed summaries to come!&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;Daylight&#039;&#039; spell works as it does in 2024, but follows the 2014 spell (As in, it actually creates Sunlight.)&lt;br /&gt;
* Backgrounds that provide feats are banned except for &#039;&#039;Lorehold Initiate&#039;&#039;, &#039;&#039;Prismari Initiate&#039;&#039;, &#039;&#039;Quandrix Initiate&#039;&#039;, &#039;&#039;Silverquill Initiate&#039;&#039;, and &#039;&#039;Witherbloom Initiate&#039;&#039;&lt;br /&gt;
* If you Crit on an Unarmed Strike, the Strength Modifier is doubled for damage.&lt;br /&gt;
* In the case of a tie on a contested check, nothing changes.&lt;br /&gt;
* If you have a level of exhaustion, all rolls you make have a debuff equal to your Exhaustion Level times 2. If you reach 6 levels of exhaustion, you still die. You can refresh exhaustion during a downtime, but if it is voluntary, you must attend a session before you can (to prevent people skipping sessions to cheese exhaustion-based benefits.)&lt;br /&gt;
* All directions of movement (INCLUDING DIAGONALS) are 5 feet.&lt;br /&gt;
* Ammunition/carrying capacity is not tracked, but should stay within reason (I normally only track gun ammunition, but guns don&#039;t exist at this time!)&lt;br /&gt;
* Basic spellcasting components (for spells that do not consume components or have components within a certain cost) are assumed to be readily available.&lt;br /&gt;
* Heroic Inspiration points can be used to de-inspire (force a reroll for ability check, attack roll, or saving throw). Beloved Inspiration (Yes, there is a difference) cannot be used in this way.&lt;br /&gt;
* Flanking is in play (although you may want to specify specific conditions, like whether you can draw a line through the creature or size limitations).&lt;br /&gt;
* If you crit, double all the dice rolled.&lt;br /&gt;
* Spell scrolls can be used by anyone regardless of spell list with an Arcana Check (the scroll is not consumed on a failed check)&lt;br /&gt;
* You can consume a potion that has a rolled variable effect as a bonus action, rolling as normal, or still as a full action, to get the max amount. You cannot administer a potion in this way as a bonus action, and potions with a fixed effect must always be consumed as an action.&lt;br /&gt;
* &#039;&#039;Context for the following rule: You can only cast one leveled spell per turn.&#039;&#039;Casting a leveled spell as a reaction counts as the leveled spell that you can cast on that turn. (i.e. if you cast Fireball on your turn and someone succeeds on the save, you are not able to cast Silvery Barbs on the person who succeeded on the save. However, if you had cast a leveled spell on your turn, but it is now someone else&#039;s turn, and they do the Fireball exchange, you are able to cast Silvery Barbs.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_The_Story_So_Far&amp;diff=45256</id>
		<title>Curriculum of Chaos / The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_The_Story_So_Far&amp;diff=45256"/>
		<updated>2026-03-23T03:40:19Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
== &#039;&#039;&#039;ARC 1 - CAMPUS KERFUFFLE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 1 - ORIENTATION CHALLENGE (UNDATED)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;A new semester is in full swing at Deroulex&#039;s Select Conservatory of the Arcane, and all of the first years have been summoned to the Biblioplex for their Orientation! In order to make it more fun and interactive, students have been tasked with a Scavenger Hunt throughout the Central Campus&#039;s magnum opus, where twists and turns await!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Group 1:&#039;&#039;&#039; Rio Saoirse, Lardriira&#039;xyra Nallisoth, Dorian Lisette, Grimmwood drifting by Jormungandr &#039;&#039;&#039;(Played on 11/23)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 2:&#039;&#039;&#039; Ambiance Faira, Blova Holyspell, Elian Benemagica, Jalivia de Vaironne &#039;&#039;&#039;(Played on 12/05)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 3:&#039;&#039;&#039; Bellow d&#039;Avalon&#039;&#039;&#039;,&#039;&#039;&#039; Astrid Berge&#039;&#039;&#039;,&#039;&#039;&#039; Eris Kalastrope&#039;&#039;&#039;,&#039;&#039;&#039; Strigas Zavebeck&#039;&#039;&#039;,&#039;&#039;&#039; Cassi Sonyore &#039;&#039;&#039;(Played on 12/17)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Melwythorne]], [[Larine Arneza]], [[Quentillius Antiphiun Melentor III]], [[Cadoras Damellawar]], [https://quelmarwiki.com/wiki/Rosimyffenbip_&amp;amp;#x22;Rosie&amp;amp;#x22;_Wuzzfedlims Rosimyffenbip Wuzzfeddlims], [[Shuvadri Glintmantle]], [[Tilana Kapule]], [[Rubina Larkingdale]], [[Nora Ann Wu]], [[Urzmatok Grojsh]], [[Mina Lee]], [[Drazhomir Yarnask]] &amp;lt;/blockquote&amp;gt;Though played separately, all three groups were each part of a separate team during the Scavenger Hunt, trying to solve a list of five clues and claim the rewards therewithin, giving them a fun and effective tour of the Biblioplex. The first clue took them to the Snarl in the center of the Hall of Oracles, where if they stepped inside, they would receive a &#039;&#039;Potion of Healing&#039;&#039; from whatever cosmic being lies within. The second clue took them to the Student Art Gallery, where a painting of Prismari Alumni housed &#039;&#039;Deroulex Penants&#039;&#039; of the six Deroulex colleges. The third clue took them to the Biblioplex Cafe, where students who were adept enough at stocking bottles of creamer could receive &#039;&#039;Bottles of Boundless Coffee&#039;&#039; for their efforts. The fourth clue took them to the various &#039;&#039;Animated Shrubs&#039;&#039; around the Biblioplex, which, when pet, revealed &#039;&#039;Cuddly Deroulex Mascots&#039;&#039; that they could keep. The final clue took them to the Stage Setup behind the Snarl, which, when a performance was done, summoned hooded lanterns and oil within the spotlights. The leaderboard for the scavenger hunt is as follows:&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;1st Place:&#039;&#039;&#039; Ambiance, Blova, Elian, Jalivia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Place&#039;&#039;&#039;: Rio, Lardriira&#039;xyra, Dorian, Grimmwood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Place:&#039;&#039;&#039; Bellow, Eris, Astrid, Strigas, Cassi&amp;lt;/blockquote&amp;gt;However, the mood of the Scavenger Hunt quickly turned sour when screams began to erupt from the Biblioplex, as people ran in a panic from three Costume Trunks from the Rose Stage suddenly grew teeth and began to attack the students. Many of the students sustained injuries, some even dying, but with help from the medical staff and the students who stepped up to fight the mimic-chests, there were no permanent damages. &lt;br /&gt;
&lt;br /&gt;
After the incident, many of the students regrouped outside of the Biblioplex in order to get their facts straight and to check up on people who they care about. Some notable interactions can be found below:&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 2 - FROG&#039;S THE WORD (12/22)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;After settling in, the party has been invited to the Firejolt Cafe by some friends in order to kick back, relax, and do what all college students do...steal frogs from Witherbloom College, race them across the table, and bet on the winners! However, after the events at orientation last month, some students are a little on edge for what could go wrong.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Ambiance Faira, Echo&#039;&#039;&#039;,&#039;&#039;&#039; Onyx Spark&#039;&#039;&#039;,&#039;&#039;&#039; Leofaun&#039;&#039;&#039;,&#039;&#039;&#039; Leonard Valebright&#039;&#039;&#039;,&#039;&#039;&#039; Grimmwood drifting by Jormungandr&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Zanther Bowen]], [[Greta Gorunn]], [[Quentillius Antiphiun Melentor III]], [[Aurora Luna Wynterstarr]], [[Mina Lee]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&amp;lt;/blockquote&amp;gt;On All Hallow&#039;s Eve, the party noticed Aurora, Greta, Rampart, Zanther, and Quentillius (referred to as the Frog Racers) creeping into the Firejolt Cafe, giggling amongst themselves, and decided to follow to make sure they weren&#039;t up to no good. What they found, instead, was that the Frog Racers had stolen 10 Frog Familiars with Melwythorne&#039;s help, dressed them up in little costumes provided by Grayson, and were racing them in the hallway in the back of Firejolt Cafe. The names of the frogs were as follows:&lt;br /&gt;
&lt;br /&gt;
* Pirate Frog (Coached by Zanther Bowen)&lt;br /&gt;
* Angel Frog (Coached by Greta Gorunn)&lt;br /&gt;
* Witch Frog (Coached by Echo)&lt;br /&gt;
* Devil Frog (Coached by Leonard Valebright)&lt;br /&gt;
* Slutty Frog (Coached by Leofaun)&lt;br /&gt;
* Political Commentary Frog (Coached by Quentillius Antiphiun Melentor III)&lt;br /&gt;
* Terrifying Creature Frog (Coached by Aurora Luna Wynterstarr)&lt;br /&gt;
* Fairy Frog (Coached by Ambiance Faira)&lt;br /&gt;
* Frog Frog (Coached by Onyx Spark)&lt;br /&gt;
* Inflatable Dino Suit Frog (Coached by Grimmwood drifting by Jormungandr)&lt;br /&gt;
&lt;br /&gt;
The race was intense, but in the end, the victor was...Inflatable Dino Suit Frog! Grimmwood won 30 gold and Bragging Rights for the next month. The party then had some free time (notable interactions below:)&amp;lt;blockquote&amp;gt;Leofaun talked to Quentillius, and apologizing for accidentally sabotaging his frog&#039;s race in the finale with Callindro. Quentillius was not that upset, saying that &amp;quot;even if I put money into this, it&#039;s just a frog race. It doesn&#039;t mean anything, I don&#039;t need to try.&amp;quot;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Echo talked to Zanther, and the two of them had a heart-to-heart about their hobbies, Zanther talking about the Cheer Squad, and Echo talking about horticulture.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Grimmwood shared their poetry with Greta, who expressed gratefulness that Grimmwood was getting involved in school activities and agreed to get off of his back.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Ambi talked with Rampart, who was remorseful that they drank so much the night before an exam, and was hopeful that they wouldn&#039;t break their promise to Grimmwood and that they could study together.&amp;lt;/blockquote&amp;gt;However, the Hallow Festivities were quickly dashed when the final four frogs began to...gag. Quickly, their eyes glowed a demonic red, and they grew in size, appearing to puke up fruit punch and grow into slaadi-frogs. With most of the cafe out of commission due to alcohol-related choices, the party was forced to take them on. They decided to split their focus against the frogs, which led to many of the party sustaining pretty heavy injuries, as two of the frogs tag-team Grimmwood and a third swallows up Echo. Leofaun proves to be quite an adept commander, taking out a frog with Callindro&#039;s help, which frees Echo and allows them to Thunderwave another frog to death. Grimmwood was able to make short work of the third soon after, and Leonard took great pleasure out of taking down the fourth. Afterwards, the party had some time to investigate, granting them some further clues into their investigation. The journey continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 3 - KICKSTARTER (No, really. Kick the starter.) (1/01)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Having been discharged from the Infirmary, Grayson Wildemere is finally ready to get his business plans up and running, and has found a suitable partner to create the potions he wants to sell at last! Only problem...that student, Urzmatok Grojsh, is all out of alchemical starter after it was stolen by something leaving behind a mysterious trail.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Lardriira&#039;xyra Nallisoth, Bellow d&#039;Avalon, Tyran Harlow, Astrid Berge, Rio Saoirse, Axolotl Orvon &amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Urzmatok Grojsh]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip Wuzzfeddlims]], [[Cadoras Damellawar]], [[Nora Ann Wu]], [[Quentillius Antiphiun Melentor III]], [[Rubina Larkingdale]], [[Javenesh Stoutclaw]], [[Melwythorne]], [[Tilana Kapule]]&amp;lt;/blockquote&amp;gt;The party finds groups of students hanging out in the Archway Commons, seemingly confused, as their possessions have been snatched up by something leaving behind a trace of orange jelly. Most troubling of these groups is Grayson and Urzmatok, who are trying to open a potion shop for students, but have lost all their supplies. Astrid recruits Melwythorne, and Rio and Lardriira&#039;xyra recruit Cadoras, who, with Bellow, Axolotl, Tyran, Grayson, and Urzmatok, begin to follow the slime trail at Bellow&#039;s impulsive request. The party gets a little bit stumped when the trail seemingly disappears into the swamp of Witherbloom College. By regrouping and sharing what they know, Lardriira&#039;xyra and Cadoras are able to conclude that it&#039;s an Amber Ooze, and with Bellow&#039;s insight into monsters, they realize that the Amber Ooze is stealing inanimate objects and nesting in Widdershins Hall. They chase it into a classroom, where Tyran is jumped and engulfed by the ooze catching him off guard. The party manages to fight it off, and recovers the objects, returning them to the students. Urzmatok and Grayson give everyone present a discount to the potions shop, and the party did some investigating before returning back to their normal lives&lt;br /&gt;
&lt;br /&gt;
Some notable friendship moments can be found below:&amp;lt;blockquote&amp;gt;Axolotl threw herself at Melwythorne&#039;s feet to apologize for hurting them, which Melwythorne really did not care about. She offered to serve him, to which Melwythorne said &amp;quot;You don&#039;t have to, but you can help me find my Silkball&amp;quot; to which Axolotl accepted.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 4 - WORK HARD, PLAY HARDER (1/07)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;With the first round of exams just behind them, and the second round coming up, some fellow students have invited the party to a small little mixer inside of Bow&#039;s End Tavern. The only problem - primarily being first years, the party is going to need to find a way to sneak in, maximize this rare social opportunity, and then get out without getting in trouble!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Jalivia de Vaironne, Blova Holyspell, Astrid Berge, Bellow d&#039;Avalon, Rio Saoirse, Lardriira&#039;xyra Nallisoth&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Javenesh Stoutclaw]], [[Drazhomir Yarnask]], [[Nora Ann Wu]], [[Mina Lee]], [[Urzmatok Grojsh]], [[Cadoras Damellawar]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&amp;lt;/blockquote&amp;gt;The party was invited to the Bow&#039;s End Tavern in order to partake in an old Deroulex Tradition, where the older students challenge the younger students to a game of Wizard Gizzard, this time with stakes - the winner receives Javenesh&#039;s coin purse (which raised some...ethical concerns, which were ultimately settled.) Drazhomir took home the grand prize, where it was revealed that he was supposed to let the new students win, and the prize was passed to Rio. The group then settled in for a night of merriment, which was swiftly interrupted by Chef Curtie bursting out of the kitchen, choking on clouds of steam that seemed to be...suffocating her. The party quickly dove into action and dispatched the Steam Mephits, where the party was given time to investigate the kitchen and discovered that in the morning, before the tavern opened, someone broke in and slathered the pots with the oil, which was revealed to be the base for an Animating Brew. The party had some...devious experimentation ideas, summoning another Steam Mephit and Twig Blight with the oil before swiftly killing them. Everyone except Astrid went to Urzmatok to interrogate him, leaving Astrid with the oil, which they dropped into the burner of the stove and set it ablaze, instantly summoning a fire elemental that ravaged the Bow&#039;s End Tavern. The party was able to take it down, but many people were injured, some people died, and the Tavern is closed down until further notice for repairs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 5 - THE OLD GUARD ANEW (1/13)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Dean Augustus Tullus has just come back from a new expedition, providing the Dragonsguard Historical Society with new relics to put on display, and Rampart is on cataloguing duty! Being a little rebellious and VERY excited to show off the new relics, they’ve invited the party for a sneak peak into the new wares.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players&#039;&#039;&#039;: Blova Holyspell, Rio Saoirse, Astrid Berge, Ambiance Faira, Grimwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth &amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Javenesh Stoutclaw]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Greta Gorunn]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfeddlims]].&amp;lt;/blockquote&amp;gt;The party was invited by Rampart to the Lorehold Dean Office, where the Dragonsguard Historical Society operates, under the cover of exhibiting the new catalog of items that Dean Tullus brought back, in order to further interrogate Dean Tullus after hearing suspicions of her from the fellow investigators. He did a good job of playing his part as a sort-of &amp;quot;tour guide,&amp;quot; but in classic foreshadowing fashion, said that mimics sometimes sneak their way in and pretend to be relics. Grimmwood, Astrid, and Rio attempted to glean information from Dean Tullus, only getting that she had looked after a Orb of Dragonkind that she had found while investigating the war remains detailed in &amp;quot;[[The Court of Bloom and Blade]].&amp;quot; They realized that they had walked into a sort-of &amp;quot;trap,&amp;quot; realizing that Dean Tullus was INFESTED with the necrotic energy from the Animating Oil, and quickly tried to regroup with the rest of the party. Meanwhile, Blova, Lardriira&#039;xyra, and Ambiance investigated relics with Rampart, trying to distract the professors and find a quiet place to talk. The party later regrouped in one of the study rooms and tried to figure out a plan, deciding that Lardriira&#039;xyra would try and cast Detect Magic to see if she was still affected by Detect Magic. However, Dean Tullus took note of this, and affected Lardriira&#039;xyra with a Curse of Reprisal. The party tried to regroup and not fall victim to the trap, but at that time, two of the relics animated into Animated Relic-Armor, and attacked the Dean&#039;s Building. No one was seriously hurt, but the lack of evidence gathered leaves the party and Dean Tullus at a standstill, where they know that the other are up to something, but with no way to act on it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 6 - CAMPUS DAREDEVILS (1/23)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The title of “Coolest New Kid” is still up for grabs, and some daredevilry is still afoot among the new first students. They seek to stake their claim over the undisputed rebel-kid ground on Central Campus - Captain Dapplewing’s manor. Anyone who can get inside the highly-guarded house is welcome to the party that awaits them inside!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players&#039;&#039;&#039;: Rio Saoirse, Grimmwood db. Jormungandr, Dorian Lisette, Cormack Seboxan, Echo, Karsana&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Quentillius Antiphiun Melentor III]], [[Aurora Luna Wynterstarr]], [[Zanther Bowen]], [[Rubina Larkingdale]], [[Tilana Kapule]]&amp;lt;/blockquote&amp;gt;Due to the party&#039;s reputation as both heroes and destructive forces of nature, Quentillius extended a special invitation to the six party members, with a special request for them - to become Campus Legends by sneaking into Captain Dapplewing&#039;s manor and stealing a prized doll called Sassy Sally Jane. The party enlisted the help of Quentillius and Aurora to venture through the mansion, and moving silently through the house, they encountered some of Dapplewing&#039;s old friends and assistants through the house - animated coat racks, an Earl to guide guests through the house, and some of his favorite plants on display on the back deck. Eventually, after taking scrape after scrape, they find their way to the attic, where Sassy Sally Jane is waiting...as well as an old dress, stored up in the attic for being dangerous, which attacks. It&#039;s quite a fight, but the party is able to take it down, when suddenly...everything goes black. When the party next wakes up...Captain Dapplewing stands in front of them. He explains the nature of the situation, how he, even if he is no longer the headmaster, will be watching over them, as it is his job as the headmaster of the school. Most importantly, though, he shares that the most important thing they can all do is work together. After all, Deroulex is a place for all people, magic or no magic, and he entrusts his will to the students to save the school.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 7 - ALL THE WORLD&#039;S A STAGE (1/27)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The annual Rose Stage Festival is in full swing, inviting performers and non-performers alike to take part in the theatrical festivities! There are many tasks to do, and many people to talk to, so an opportunity to mix and become closer with your fellow students and teachers is ALWAYS welcome.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Blova Holyspell, Elian Benemagica, Lardriira&#039;xyra Nallisoth, Karsana, Astrid Berge, Ambiance Faira&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Mina Lee]], [[Grayson Wildemere]], [[Rubina Larkingdale]], [[Shuvadri Glintmantle]], [[Nora Ann Wu]], [[Quentillius Antiphiun Melentor III]], [[Zanther Bowen]]&amp;lt;/blockquote&amp;gt;Lights come up with dramatic action on our party, who finds themselves at the fabled Rose Stage Festival, a grand celebration for Silverquill and Prismari students to network with other teachers and students, as well as the famed Rose Stage Play, a short scene that is ENTIRELY improvised! Curiosity getting the better of them, Karsana, Astrid, and Ambiance decide to perform in the show, while Blova, Elian, and Lardriira&#039;xyra encourage them from the audience, and quite the show they give, taking down Quentillius as a massive sea serpent with their randomized roles! As they take their final bows, the audience erupts in cheers and laughter, before, gasp! A twist! The owlbear cutout prop that was used in the show is coming to life! Our heroes work hard to take it down, and though they sustain some heavy injuries, no deaths occur at the Rose Stage, as Astrid tears into it and claims their trophy. Professor Lang, a showgoer, congratulates all of them on their performance, giving special emphasis to Karsana, who she gives her cloak to. Lastly, she makes a request of the party, either they (or friends) can have strings pulled for a day to get out of class and search Sedgemoor for ingredients to aid in her Dryad ritual. With anticipation hanging in the air, and another incident from the mysterious perpetrator under their belt, the party continues on...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 8 - GRADUATION: SECRETS IN SEDGEMOOR (2/06)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Two teachers have now asked you to investigate the bayou surrounding Witherbloom Campus known as Sedgemoor Swamp. Whether the reason is pragmatic or born of laziness, they’ve pulled strings to give you a very open opportunity to investigate the swamps to your heart’s content to unravel the secrets of this school.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Axolotl Orvon, Bellow d&#039;Avalon, Echo, Xi Bloodwood, Cormack Seboxan, Jalivia de Vaironne&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Javenesh Stoutclaw]], [[Shuvadri Glintmantle]], [[Aurora Luna Wynterstarr]], [[Cadoras Damellawar]], [[Melwythorne]]&amp;lt;/blockquote&amp;gt;The year finally culminates the night of graduation, where Professor Lang has requested the party to venture into Sedgemoor Swamp and retrieve spell supplies for the Summer Festal, which will be performed right as graduation ends. Since the party has also been dying to put a stop to the Bleeding&#039;s work and purify the swamp after Aurora was attacked, they set out to end the wicked events that have been happening over the course of this year. As they venture deep into the bayou, they must contend with traps set for them, including but not limited to, quicksand that threatens to swallow up Echo, two worgs that crave dark magic that attack Bellow, and a swarm of poisonous spaghetti-snakes that threatens to kill Cormack. Nevertheless, they find a cave at the back of the swamp that looks...concerning to say the least, with a swipe pattern of blood observed by Bellow leading deeper inside. When she goes to investigate, an Accordiscorpion guarding the cave. The battle was touch-and-go, but they were able to take it down and investigate the cave within, where they find a mysterious journal detailing everything that has happened over the year. Even worse...all signs point to the death of Professor Le Donto. The party has managed to stop one head, but something big is brewing, and who knows what&#039;s coming next...&lt;br /&gt;
== &#039;&#039;&#039;ARC 2 - HUNT FOR MAGE TOWER&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 9 - MASCOTS EVERYWHERE! (3/6)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;With everyone’s grand return to Deroulex, students are free to keep their minds off of getting used to the operations and more important matters such at the school, and NOTHING is more important to a college student than their main local sports team, the Deroulex Dire Wolves! They’re hosting a special exhibition this year, and helping them gather everything they need could land you a spot…&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Rio Saoirse, Dela Pierre, Tyran Harlow, Grimmwood drifting by Jormungandr, Karsana, Ambiance Faira&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Javenesh Stoutclaw]], [[Urzmatok Grojsh]], [[Melwythorne]]&amp;lt;/blockquote&amp;gt;Our session begins with the party having a somewhat underground meeting with Professor Mavinda Sharpbeak, who revealed to the students that they both could use a favor with each other. It was her job to catalogue all of the available mascots for the Battle of Deroulex tournament, but six of them escaped and got out. Wouldn&#039;t luck have it, they were the most important six, and when rumors began to spread of mascots causing a ruckus at Wiltroot Hall and the grounds around it, Professor Sharpbeak asked the party to round up the mascots, and in turns, she could pull strings for both the team of investigators and the Silkball Team&#039;s team in the tournament to help them out. The party agreed, and made efficient work trying to find and tag the mascots. However, their work was pretty cut out for them, as by poking around the swamp, they truly learned how much the swamp pokes back, discovering a plethora of various swamp beasts who call the grounds of Wiltroot Hall home and don&#039;t like to be disturbed. While in their journey, they discovered Javenesh, who was attempting to bargain with a water weird to get some water for Bow&#039;s End Tavern. They managed to persuade the weird, and Javenesh began to help them investigate, staking a very neutral claim between his partners Rio and Ambiance, and his teammates Tyran and Karsana. Eventually, they managed to find all the mascots, but not without disturbing a LOT of swamp monsters, and when Javenesh took a bad blow to the back of the head and was knocked unconscious, the party realized they were in over their heads. They tagged the mascots and retreated, unable to realize that one of the animated masses of mushrooms attacking them was animated by Murgaxor&#039;s magic...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 10 - A STONE-COLD RUSE (3/25)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 11 - PARTY AT THE ROSE STAGE! (3/31)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 12 - PRACTICE MAKES PERFECT! (4/8)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 13 - GETTING SOME AIR (4/14)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 14 - DANGEROUS KNOWLEDGE (4/19)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 15 - TELL US IN SONG! (4/27)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 16 - GRADUATION: THE BATTLE OF DEROULEX&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ARC 3 - THE MAGISTER&#039;S MASQUERADE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 17 - CORDIALLY INVITED&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 18 - FATE AT FURYGALE&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 19 - DRESSING FOR SUCCESS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 20 - EVEN PESTS HAVE FASHION SENSE&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 21 - FANCYING UP FOOTWORK&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 22 - PREPARING THE HALL&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 23 - A STARLIT NIGHT&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 24 - GRADUATION: MIDNIGHT AT LOREHOLD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ARC 4 - A RECKONING IN RUINS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 25 - A SINISTER SHADOW&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 26 - CLUE IN THE BAYOU&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 27 - INTO THE BADLANDS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 28 - RUINS OF CAERDOON&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 29 - DID YOU GET YOUR WISH?&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 30 - BUTTERFLY BORN ANEW&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 31 - HARDWOOD SHOULDERS HURTING&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 32 - THE MIGHTY SWORD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 33 - THE RUIN OF A POOR BOY&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 34 - ALL THINGS END&#039;&#039;&#039; ===&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 35 - SQUARE UP, I&#039;M TIRED OF WAITING&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 36 - GRADUATION: ONE BRIGHT MORNING COMES&#039;&#039;&#039; ===&lt;br /&gt;
== &#039;&#039;&#039;SPECIAL SESSIONS&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;The following sessions were run outside of the standard flow of the campaign, and includes things like Downtime Side Quests and RP Events that do not contribute as heavily to the main story as the standard sessions, but are still important in their own rights!&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 1 - STUDENTS OF GREAT ESTEEM (12/2 - 1/23)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;It&#039;s a fact of life that the situation of every student is different, and there are some loftier stakes hefted upon some students than others. There may be more harsher consequences levied upon these students for misdeeds, a troubling thought that seems to haunt them wherever they go as freer students seem to be able to get away with far more.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Strigas Zavebeck, Echo&amp;lt;/blockquote&amp;gt;Everyone was able to mostly get through the year without getting into too much trouble, but the combination of the Tavern Incident and the Dapplewing&#039;s Manor incident has thrust Rio into the spotlight...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 2 - ARMS EMBARGO (1/1 - 1/27)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The Wuzzfeddlims guild won’t give into the Damellawar guild’s demands for equitable trade, saying that they will only share their crafting gear if bested in combat! Both Cadoras and Rosie call upon the party to join their side in the fight, as history (and the fate of the two shops) hangs in the hands of the winner!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Grimmwood drifting by Jormungandr, Jalivia de Vaironne, Echo, Astrid Berge&amp;lt;/blockquote&amp;gt;With everyone&#039;s help, the campaign was able to come to a SMASHING close! Rosie thanked everyone who played, and finally opened up the Wuzzfeddlims Guild for everyone to enjoy!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 3 - LIKE FIRE AND WATER (1/23 - 2/15)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Zanther and Larine, somehow roommates despite their differences, are at each other&#039;s throats, since Zanther wants advice for a gift to give &amp;quot;a lovely young lady&amp;quot; and Larine &amp;quot;refuses to help a dork with his romantic life.&amp;quot; The two can&#039;t seem to find common ground, and the party is asked to help officiate the debate.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Rio Saoirse, Cormack Seboxan, Echo, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth, Astrid Berge &amp;lt;/blockquote&amp;gt;With everyone&#039;s help, though Zanther and Larine are far from friends, they were able to stop fighting each other. Though not much good came from it, the party is definitely bettered for having to undo such a conflict.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGPAUE 4 - A FAMILIAR FRIENDSHIP (2/14)&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Rio Saoirse, Astrid Berge, Tyran Harlow, Jalivia de Vaironne, Axolotl Orvon, Grimmwood db. Jormungandr, Lardriira&#039;xyra Nallisoth, Cassiopeia Sonyore, Amadeus Orpheus Hart&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Aurora Luna Wynterstarr]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Cadoras Damellawar]], [[Grayson Wildemere]], [[Greta Gorunn]], [[Larine Arneza]], [[Melwythorne]], [[Quentillius Antiphiun Melentor III]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfeddlims]], [[Rubina Larkingdale]], [[Shuvadri Glintmantle]], [[Tilana Kapule]], [[Zanther Bowen]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Here are the familiars that were given to everyone&lt;br /&gt;
!Name&lt;br /&gt;
!Familiar Type&lt;br /&gt;
!Received or Registered&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Luna Wynterstarr&lt;br /&gt;
|Vampire Bat&lt;br /&gt;
|Registered&lt;br /&gt;
|Vania&lt;br /&gt;
|-&lt;br /&gt;
|Rampart&lt;br /&gt;
|Jackal&lt;br /&gt;
|Recieved&lt;br /&gt;
|Diggy&lt;br /&gt;
|-&lt;br /&gt;
|Cadoras Damellawar&lt;br /&gt;
|Pony&lt;br /&gt;
|Recieved&lt;br /&gt;
|Epona&lt;br /&gt;
|-&lt;br /&gt;
|Grayson Wildemere&lt;br /&gt;
|Irish Wolfhound&lt;br /&gt;
|Registered&lt;br /&gt;
|Tom&lt;br /&gt;
|-&lt;br /&gt;
|Greta Gorunn&lt;br /&gt;
|Crab&lt;br /&gt;
|Recieved&lt;br /&gt;
|Irongrip&lt;br /&gt;
|-&lt;br /&gt;
|Larine Arneza&lt;br /&gt;
|Water Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Splash&lt;br /&gt;
|-&lt;br /&gt;
|Melwythorne&lt;br /&gt;
|Rose Blight&lt;br /&gt;
|Registered&lt;br /&gt;
|Grove&lt;br /&gt;
|-&lt;br /&gt;
|Quentillius Antiphiun Melentor III&lt;br /&gt;
|Fairy&lt;br /&gt;
|Recieved&lt;br /&gt;
|Flourish&lt;br /&gt;
|-&lt;br /&gt;
|Rosimyffenbip Wuzzfeddlims&lt;br /&gt;
|Tinker Contraption&lt;br /&gt;
|Registered&lt;br /&gt;
|Clank&lt;br /&gt;
|-&lt;br /&gt;
|Rubina Larkingdale&lt;br /&gt;
|Canary&lt;br /&gt;
|Recieved&lt;br /&gt;
|Songbird&lt;br /&gt;
|-&lt;br /&gt;
|Shuvadri Glintmantle&lt;br /&gt;
|Campfire Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Homebound&lt;br /&gt;
|-&lt;br /&gt;
|Tilana Kapule&lt;br /&gt;
|???&lt;br /&gt;
|Registered&lt;br /&gt;
|Hardlight&lt;br /&gt;
|-&lt;br /&gt;
|Zanther Bowen&lt;br /&gt;
|Coal Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Spark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 5 - PROOF OF PERFORMANCE (3/16 - Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;As the frenzy of the Mage Tower game kicks up, it would be nice if everyone could be reminded that it was just a game. No stakes at all...what a peaceful life that would be to just have fun playing Deroulex&#039;s most beloved pastime. Unfortunately, adult life isn&#039;t always what it&#039;s cracked up to be, and some circumstances force you to take this game a liiitle bit more seriously.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Blova Holyspell, Cormack Seboxan, Tyran Harlow, Bellow d&#039;Avalon&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 6 - WHAT &amp;quot;COMMUNITY&amp;quot; MEANS (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 7 - MUSIC, THE FOOD OF LIFE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 8 - A SEMINAR TO REMEMBER&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 9 - A MANTLE IS CLAIMED, A TORCH WILL BE PASSED (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 7 - PARTY PLANNING COMMITTEE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 8 - FOR THOSE WHO COME AFTER (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 9 - SCHOOL&#039;S OUT! TIME FOR A TRIP! (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 10 - DEAR GOD, TELL ME WHAT YOU&#039;DVE DONE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 11 - NO TIME TO LOSE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 12 - THIS IS SURREAL, ISN&#039;T IT? (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUEST DM SESSIONS&#039;&#039;&#039; ==&lt;br /&gt;
The following sessions were ran by players of Deroulex: A Curriculum of Chaos during Arc 3: The Magister&#039;s Masquerade, while Amia studied abroad in Japan over the summer of 2026. These sessions take place physically in the canon of the school year, but take place in the same months as other sessions, and therefore do not trigger downtimes. The details of the following sessions can be found below&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 1 - PARANORMAL PAROOZE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Deroulex has a very special guest seminar coming up, presented by Professor Fiothinath Riverbrand! Professor Riverbrand has discovered a way to temporarily separate the soul from the body, and would like to invite a small group of students to explore campus through a new lens: as a ghost! Though your bodies are vulnerable in this state, she&#039;ll keep a close watch on them the whole time... right?&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Manuel &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 2 - THE SECRET LIFE OF FAMILIARS&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The witch Gertuda Grimmly, and her familiar, the world famous turtle, Sheldon, are coming to Deroulex to give a guest seminar! She is the formost expert on all things familiars and so anyone who is anyone with a familiar will be there! Come to this seminar to learn more about familiars and to deeped you bond with your own. (Students without familairs will be given psuedo-familair stuffed animals to use during the seminar).&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 3 - NINTH-DIMENSIONAL NIGHTMARE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The scariest time of year has arrived to Deroulex: the upperclassmen of Quandrix have been assigned lab projects. Every year there&#039;s been at least one catastrophe caused by someone trying to do the impossible, and this year is no exception. In an attempt to quantify the concept of beauty, a group of prospective arcanists actually succeeded, creating a fractal blossom known as the Infinite Bloom... and then let it get stolen. The power of the Bloom is still highly unstable, so it&#039;s up to the students of Quandrix (and the Investigation team, at the request of Karsana) to help hunt it down.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Rit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 4 - [UNNAMED]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Tina&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 5 - ???&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 6 - ???&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_The_Story_So_Far&amp;diff=45255</id>
		<title>Curriculum of Chaos / The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos_/_The_Story_So_Far&amp;diff=45255"/>
		<updated>2026-03-23T03:22:44Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Curriculum of Chaos]]&lt;br /&gt;
== &#039;&#039;&#039;ARC 1 - CAMPUS KERFUFFLE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 1 - ORIENTATION CHALLENGE (UNDATED)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;A new semester is in full swing at Deroulex&#039;s Select Conservatory of the Arcane, and all of the first years have been summoned to the Biblioplex for their Orientation! In order to make it more fun and interactive, students have been tasked with a Scavenger Hunt throughout the Central Campus&#039;s magnum opus, where twists and turns await!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Group 1:&#039;&#039;&#039; Rio Saoirse, Lardriira&#039;xyra Nallisoth, Dorian Lisette, Grimmwood drifting by Jormungandr &#039;&#039;&#039;(Played on 11/23)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 2:&#039;&#039;&#039; Ambiance Faira, Blova Holyspell, Elian Benemagica, Jalivia de Vaironne &#039;&#039;&#039;(Played on 12/05)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 3:&#039;&#039;&#039; Bellow d&#039;Avalon&#039;&#039;&#039;,&#039;&#039;&#039; Astrid Berge&#039;&#039;&#039;,&#039;&#039;&#039; Eris Kalastrope&#039;&#039;&#039;,&#039;&#039;&#039; Strigas Zavebeck&#039;&#039;&#039;,&#039;&#039;&#039; Cassi Sonyore &#039;&#039;&#039;(Played on 12/17)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Melwythorne]], [[Larine Arneza]], [[Quentillius Antiphiun Melentor III]], [[Cadoras Damellawar]], [https://quelmarwiki.com/wiki/Rosimyffenbip_&amp;amp;#x22;Rosie&amp;amp;#x22;_Wuzzfedlims Rosimyffenbip Wuzzfeddlims], [[Shuvadri Glintmantle]], [[Tilana Kapule]], [[Rubina Larkingdale]], [[Nora Ann Wu]], [[Urzmatok Grojsh]], [[Mina Lee]], [[Drazhomir Yarnask]] &amp;lt;/blockquote&amp;gt;Though played separately, all three groups were each part of a separate team during the Scavenger Hunt, trying to solve a list of five clues and claim the rewards therewithin, giving them a fun and effective tour of the Biblioplex. The first clue took them to the Snarl in the center of the Hall of Oracles, where if they stepped inside, they would receive a &#039;&#039;Potion of Healing&#039;&#039; from whatever cosmic being lies within. The second clue took them to the Student Art Gallery, where a painting of Prismari Alumni housed &#039;&#039;Deroulex Penants&#039;&#039; of the six Deroulex colleges. The third clue took them to the Biblioplex Cafe, where students who were adept enough at stocking bottles of creamer could receive &#039;&#039;Bottles of Boundless Coffee&#039;&#039; for their efforts. The fourth clue took them to the various &#039;&#039;Animated Shrubs&#039;&#039; around the Biblioplex, which, when pet, revealed &#039;&#039;Cuddly Deroulex Mascots&#039;&#039; that they could keep. The final clue took them to the Stage Setup behind the Snarl, which, when a performance was done, summoned hooded lanterns and oil within the spotlights. The leaderboard for the scavenger hunt is as follows:&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;1st Place:&#039;&#039;&#039; Ambiance, Blova, Elian, Jalivia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Place&#039;&#039;&#039;: Rio, Lardriira&#039;xyra, Dorian, Grimmwood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Place:&#039;&#039;&#039; Bellow, Eris, Astrid, Strigas, Cassi&amp;lt;/blockquote&amp;gt;However, the mood of the Scavenger Hunt quickly turned sour when screams began to erupt from the Biblioplex, as people ran in a panic from three Costume Trunks from the Rose Stage suddenly grew teeth and began to attack the students. Many of the students sustained injuries, some even dying, but with help from the medical staff and the students who stepped up to fight the mimic-chests, there were no permanent damages. &lt;br /&gt;
&lt;br /&gt;
After the incident, many of the students regrouped outside of the Biblioplex in order to get their facts straight and to check up on people who they care about. Some notable interactions can be found below:&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 2 - FROG&#039;S THE WORD (12/22)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;After settling in, the party has been invited to the Firejolt Cafe by some friends in order to kick back, relax, and do what all college students do...steal frogs from Witherbloom College, race them across the table, and bet on the winners! However, after the events at orientation last month, some students are a little on edge for what could go wrong.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Ambiance Faira, Echo&#039;&#039;&#039;,&#039;&#039;&#039; Onyx Spark&#039;&#039;&#039;,&#039;&#039;&#039; Leofaun&#039;&#039;&#039;,&#039;&#039;&#039; Leonard Valebright&#039;&#039;&#039;,&#039;&#039;&#039; Grimmwood drifting by Jormungandr&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Zanther Bowen]], [[Greta Gorunn]], [[Quentillius Antiphiun Melentor III]], [[Aurora Luna Wynterstarr]], [[Mina Lee]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&amp;lt;/blockquote&amp;gt;On All Hallow&#039;s Eve, the party noticed Aurora, Greta, Rampart, Zanther, and Quentillius (referred to as the Frog Racers) creeping into the Firejolt Cafe, giggling amongst themselves, and decided to follow to make sure they weren&#039;t up to no good. What they found, instead, was that the Frog Racers had stolen 10 Frog Familiars with Melwythorne&#039;s help, dressed them up in little costumes provided by Grayson, and were racing them in the hallway in the back of Firejolt Cafe. The names of the frogs were as follows:&lt;br /&gt;
&lt;br /&gt;
* Pirate Frog (Coached by Zanther Bowen)&lt;br /&gt;
* Angel Frog (Coached by Greta Gorunn)&lt;br /&gt;
* Witch Frog (Coached by Echo)&lt;br /&gt;
* Devil Frog (Coached by Leonard Valebright)&lt;br /&gt;
* Slutty Frog (Coached by Leofaun)&lt;br /&gt;
* Political Commentary Frog (Coached by Quentillius Antiphiun Melentor III)&lt;br /&gt;
* Terrifying Creature Frog (Coached by Aurora Luna Wynterstarr)&lt;br /&gt;
* Fairy Frog (Coached by Ambiance Faira)&lt;br /&gt;
* Frog Frog (Coached by Onyx Spark)&lt;br /&gt;
* Inflatable Dino Suit Frog (Coached by Grimmwood drifting by Jormungandr)&lt;br /&gt;
&lt;br /&gt;
The race was intense, but in the end, the victor was...Inflatable Dino Suit Frog! Grimmwood won 30 gold and Bragging Rights for the next month. The party then had some free time (notable interactions below:)&amp;lt;blockquote&amp;gt;Leofaun talked to Quentillius, and apologizing for accidentally sabotaging his frog&#039;s race in the finale with Callindro. Quentillius was not that upset, saying that &amp;quot;even if I put money into this, it&#039;s just a frog race. It doesn&#039;t mean anything, I don&#039;t need to try.&amp;quot;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Echo talked to Zanther, and the two of them had a heart-to-heart about their hobbies, Zanther talking about the Cheer Squad, and Echo talking about horticulture.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Grimmwood shared their poetry with Greta, who expressed gratefulness that Grimmwood was getting involved in school activities and agreed to get off of his back.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Ambi talked with Rampart, who was remorseful that they drank so much the night before an exam, and was hopeful that they wouldn&#039;t break their promise to Grimmwood and that they could study together.&amp;lt;/blockquote&amp;gt;However, the Hallow Festivities were quickly dashed when the final four frogs began to...gag. Quickly, their eyes glowed a demonic red, and they grew in size, appearing to puke up fruit punch and grow into slaadi-frogs. With most of the cafe out of commission due to alcohol-related choices, the party was forced to take them on. They decided to split their focus against the frogs, which led to many of the party sustaining pretty heavy injuries, as two of the frogs tag-team Grimmwood and a third swallows up Echo. Leofaun proves to be quite an adept commander, taking out a frog with Callindro&#039;s help, which frees Echo and allows them to Thunderwave another frog to death. Grimmwood was able to make short work of the third soon after, and Leonard took great pleasure out of taking down the fourth. Afterwards, the party had some time to investigate, granting them some further clues into their investigation. The journey continues...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 3 - KICKSTARTER (No, really. Kick the starter.) (1/01)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Having been discharged from the Infirmary, Grayson Wildemere is finally ready to get his business plans up and running, and has found a suitable partner to create the potions he wants to sell at last! Only problem...that student, Urzmatok Grojsh, is all out of alchemical starter after it was stolen by something leaving behind a mysterious trail.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Lardriira&#039;xyra Nallisoth, Bellow d&#039;Avalon, Tyran Harlow, Astrid Berge, Rio Saoirse, Axolotl Orvon &amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Urzmatok Grojsh]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip Wuzzfeddlims]], [[Cadoras Damellawar]], [[Nora Ann Wu]], [[Quentillius Antiphiun Melentor III]], [[Rubina Larkingdale]], [[Javenesh Stoutclaw]], [[Melwythorne]], [[Tilana Kapule]]&amp;lt;/blockquote&amp;gt;The party finds groups of students hanging out in the Archway Commons, seemingly confused, as their possessions have been snatched up by something leaving behind a trace of orange jelly. Most troubling of these groups is Grayson and Urzmatok, who are trying to open a potion shop for students, but have lost all their supplies. Astrid recruits Melwythorne, and Rio and Lardriira&#039;xyra recruit Cadoras, who, with Bellow, Axolotl, Tyran, Grayson, and Urzmatok, begin to follow the slime trail at Bellow&#039;s impulsive request. The party gets a little bit stumped when the trail seemingly disappears into the swamp of Witherbloom College. By regrouping and sharing what they know, Lardriira&#039;xyra and Cadoras are able to conclude that it&#039;s an Amber Ooze, and with Bellow&#039;s insight into monsters, they realize that the Amber Ooze is stealing inanimate objects and nesting in Widdershins Hall. They chase it into a classroom, where Tyran is jumped and engulfed by the ooze catching him off guard. The party manages to fight it off, and recovers the objects, returning them to the students. Urzmatok and Grayson give everyone present a discount to the potions shop, and the party did some investigating before returning back to their normal lives&lt;br /&gt;
&lt;br /&gt;
Some notable friendship moments can be found below:&amp;lt;blockquote&amp;gt;Axolotl threw herself at Melwythorne&#039;s feet to apologize for hurting them, which Melwythorne really did not care about. She offered to serve him, to which Melwythorne said &amp;quot;You don&#039;t have to, but you can help me find my Silkball&amp;quot; to which Axolotl accepted.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 4 - WORK HARD, PLAY HARDER (1/07)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;With the first round of exams just behind them, and the second round coming up, some fellow students have invited the party to a small little mixer inside of Bow&#039;s End Tavern. The only problem - primarily being first years, the party is going to need to find a way to sneak in, maximize this rare social opportunity, and then get out without getting in trouble!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Jalivia de Vaironne, Blova Holyspell, Astrid Berge, Bellow d&#039;Avalon, Rio Saoirse, Lardriira&#039;xyra Nallisoth&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Javenesh Stoutclaw]], [[Drazhomir Yarnask]], [[Nora Ann Wu]], [[Mina Lee]], [[Urzmatok Grojsh]], [[Cadoras Damellawar]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]]&amp;lt;/blockquote&amp;gt;The party was invited to the Bow&#039;s End Tavern in order to partake in an old Deroulex Tradition, where the older students challenge the younger students to a game of Wizard Gizzard, this time with stakes - the winner receives Javenesh&#039;s coin purse (which raised some...ethical concerns, which were ultimately settled.) Drazhomir took home the grand prize, where it was revealed that he was supposed to let the new students win, and the prize was passed to Rio. The group then settled in for a night of merriment, which was swiftly interrupted by Chef Curtie bursting out of the kitchen, choking on clouds of steam that seemed to be...suffocating her. The party quickly dove into action and dispatched the Steam Mephits, where the party was given time to investigate the kitchen and discovered that in the morning, before the tavern opened, someone broke in and slathered the pots with the oil, which was revealed to be the base for an Animating Brew. The party had some...devious experimentation ideas, summoning another Steam Mephit and Twig Blight with the oil before swiftly killing them. Everyone except Astrid went to Urzmatok to interrogate him, leaving Astrid with the oil, which they dropped into the burner of the stove and set it ablaze, instantly summoning a fire elemental that ravaged the Bow&#039;s End Tavern. The party was able to take it down, but many people were injured, some people died, and the Tavern is closed down until further notice for repairs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 5 - THE OLD GUARD ANEW (1/13)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Dean Augustus Tullus has just come back from a new expedition, providing the Dragonsguard Historical Society with new relics to put on display, and Rampart is on cataloguing duty! Being a little rebellious and VERY excited to show off the new relics, they’ve invited the party for a sneak peak into the new wares.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players&#039;&#039;&#039;: Blova Holyspell, Rio Saoirse, Astrid Berge, Ambiance Faira, Grimwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth &amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Javenesh Stoutclaw]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Greta Gorunn]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfeddlims]].&amp;lt;/blockquote&amp;gt;The party was invited by Rampart to the Lorehold Dean Office, where the Dragonsguard Historical Society operates, under the cover of exhibiting the new catalog of items that Dean Tullus brought back, in order to further interrogate Dean Tullus after hearing suspicions of her from the fellow investigators. He did a good job of playing his part as a sort-of &amp;quot;tour guide,&amp;quot; but in classic foreshadowing fashion, said that mimics sometimes sneak their way in and pretend to be relics. Grimmwood, Astrid, and Rio attempted to glean information from Dean Tullus, only getting that she had looked after a Orb of Dragonkind that she had found while investigating the war remains detailed in &amp;quot;[[The Court of Bloom and Blade]].&amp;quot; They realized that they had walked into a sort-of &amp;quot;trap,&amp;quot; realizing that Dean Tullus was INFESTED with the necrotic energy from the Animating Oil, and quickly tried to regroup with the rest of the party. Meanwhile, Blova, Lardriira&#039;xyra, and Ambiance investigated relics with Rampart, trying to distract the professors and find a quiet place to talk. The party later regrouped in one of the study rooms and tried to figure out a plan, deciding that Lardriira&#039;xyra would try and cast Detect Magic to see if she was still affected by Detect Magic. However, Dean Tullus took note of this, and affected Lardriira&#039;xyra with a Curse of Reprisal. The party tried to regroup and not fall victim to the trap, but at that time, two of the relics animated into Animated Relic-Armor, and attacked the Dean&#039;s Building. No one was seriously hurt, but the lack of evidence gathered leaves the party and Dean Tullus at a standstill, where they know that the other are up to something, but with no way to act on it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 6 - CAMPUS DAREDEVILS (1/23)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The title of “Coolest New Kid” is still up for grabs, and some daredevilry is still afoot among the new first students. They seek to stake their claim over the undisputed rebel-kid ground on Central Campus - Captain Dapplewing’s manor. Anyone who can get inside the highly-guarded house is welcome to the party that awaits them inside!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players&#039;&#039;&#039;: Rio Saoirse, Grimmwood db. Jormungandr, Dorian Lisette, Cormack Seboxan, Echo, Karsana&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Quentillius Antiphiun Melentor III]], [[Aurora Luna Wynterstarr]], [[Zanther Bowen]], [[Rubina Larkingdale]], [[Tilana Kapule]]&amp;lt;/blockquote&amp;gt;Due to the party&#039;s reputation as both heroes and destructive forces of nature, Quentillius extended a special invitation to the six party members, with a special request for them - to become Campus Legends by sneaking into Captain Dapplewing&#039;s manor and stealing a prized doll called Sassy Sally Jane. The party enlisted the help of Quentillius and Aurora to venture through the mansion, and moving silently through the house, they encountered some of Dapplewing&#039;s old friends and assistants through the house - animated coat racks, an Earl to guide guests through the house, and some of his favorite plants on display on the back deck. Eventually, after taking scrape after scrape, they find their way to the attic, where Sassy Sally Jane is waiting...as well as an old dress, stored up in the attic for being dangerous, which attacks. It&#039;s quite a fight, but the party is able to take it down, when suddenly...everything goes black. When the party next wakes up...Captain Dapplewing stands in front of them. He explains the nature of the situation, how he, even if he is no longer the headmaster, will be watching over them, as it is his job as the headmaster of the school. Most importantly, though, he shares that the most important thing they can all do is work together. After all, Deroulex is a place for all people, magic or no magic, and he entrusts his will to the students to save the school.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 7 - ALL THE WORLD&#039;S A STAGE (1/27)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The annual Rose Stage Festival is in full swing, inviting performers and non-performers alike to take part in the theatrical festivities! There are many tasks to do, and many people to talk to, so an opportunity to mix and become closer with your fellow students and teachers is ALWAYS welcome.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Blova Holyspell, Elian Benemagica, Lardriira&#039;xyra Nallisoth, Karsana, Astrid Berge, Ambiance Faira&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Mina Lee]], [[Grayson Wildemere]], [[Rubina Larkingdale]], [[Shuvadri Glintmantle]], [[Nora Ann Wu]], [[Quentillius Antiphiun Melentor III]], [[Zanther Bowen]]&amp;lt;/blockquote&amp;gt;Lights come up with dramatic action on our party, who finds themselves at the fabled Rose Stage Festival, a grand celebration for Silverquill and Prismari students to network with other teachers and students, as well as the famed Rose Stage Play, a short scene that is ENTIRELY improvised! Curiosity getting the better of them, Karsana, Astrid, and Ambiance decide to perform in the show, while Blova, Elian, and Lardriira&#039;xyra encourage them from the audience, and quite the show they give, taking down Quentillius as a massive sea serpent with their randomized roles! As they take their final bows, the audience erupts in cheers and laughter, before, gasp! A twist! The owlbear cutout prop that was used in the show is coming to life! Our heroes work hard to take it down, and though they sustain some heavy injuries, no deaths occur at the Rose Stage, as Astrid tears into it and claims their trophy. Professor Lang, a showgoer, congratulates all of them on their performance, giving special emphasis to Karsana, who she gives her cloak to. Lastly, she makes a request of the party, either they (or friends) can have strings pulled for a day to get out of class and search Sedgemoor for ingredients to aid in her Dryad ritual. With anticipation hanging in the air, and another incident from the mysterious perpetrator under their belt, the party continues on...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 8 - GRADUATION: SECRETS IN SEDGEMOOR (2/06)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Two teachers have now asked you to investigate the bayou surrounding Witherbloom Campus known as Sedgemoor Swamp. Whether the reason is pragmatic or born of laziness, they’ve pulled strings to give you a very open opportunity to investigate the swamps to your heart’s content to unravel the secrets of this school.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Axolotl Orvon, Bellow d&#039;Avalon, Echo, Xi Bloodwood, Cormack Seboxan, Jalivia de Vaironne&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Grayson Wildemere]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Javenesh Stoutclaw]], [[Shuvadri Glintmantle]], [[Aurora Luna Wynterstarr]], [[Cadoras Damellawar]], [[Melwythorne]]&amp;lt;/blockquote&amp;gt;The year finally culminates the night of graduation, where Professor Lang has requested the party to venture into Sedgemoor Swamp and retrieve spell supplies for the Summer Festal, which will be performed right as graduation ends. Since the party has also been dying to put a stop to the Bleeding&#039;s work and purify the swamp after Aurora was attacked, they set out to end the wicked events that have been happening over the course of this year. As they venture deep into the bayou, they must contend with traps set for them, including but not limited to, quicksand that threatens to swallow up Echo, two worgs that crave dark magic that attack Bellow, and a swarm of poisonous spaghetti-snakes that threatens to kill Cormack. Nevertheless, they find a cave at the back of the swamp that looks...concerning to say the least, with a swipe pattern of blood observed by Bellow leading deeper inside. When she goes to investigate, an Accordiscorpion guarding the cave. The battle was touch-and-go, but they were able to take it down and investigate the cave within, where they find a mysterious journal detailing everything that has happened over the year. Even worse...all signs point to the death of Professor Le Donto. The party has managed to stop one head, but something big is brewing, and who knows what&#039;s coming next...&lt;br /&gt;
== &#039;&#039;&#039;ARC 2 - HUNT FOR MAGE TOWER&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 9 - MASCOTS EVERYWHERE! (3/6)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 10 - A STONE-COLD RUSE (3/25)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 11 - PARTY AT THE ROSE STAGE! (3/31)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 12 - PRACTICE MAKES PERFECT! (4/8)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 13 - GETTING SOME AIR (4/14)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 14 - DANGEROUS KNOWLEDGE (4/19)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 15 - TELL US IN SONG! (4/27)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 16 - GRADUATION: THE BATTLE OF DEROULEX&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ARC 3 - THE MAGISTER&#039;S MASQUERADE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 17 - CORDIALLY INVITED&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 18 - FATE AT FURYGALE&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 19 - DRESSING FOR SUCCESS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 20 - EVEN PESTS HAVE FASHION SENSE&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 21 - FANCYING UP FOOTWORK&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 22 - PREPARING THE HALL&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 23 - A STARLIT NIGHT&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 24 - GRADUATION: MIDNIGHT AT LOREHOLD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ARC 4 - A RECKONING IN RUINS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 25 - A SINISTER SHADOW&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 26 - CLUE IN THE BAYOU&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 27 - INTO THE BADLANDS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 28 - RUINS OF CAERDOON&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 29 - DID YOU GET YOUR WISH?&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 30 - BUTTERFLY BORN ANEW&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 31 - HARDWOOD SHOULDERS HURTING&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 32 - THE MIGHTY SWORD&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 33 - THE RUIN OF A POOR BOY&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 34 - ALL THINGS END&#039;&#039;&#039; ===&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 35 - SQUARE UP, I&#039;M TIRED OF WAITING&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SESSION 36 - GRADUATION: ONE BRIGHT MORNING COMES&#039;&#039;&#039; ===&lt;br /&gt;
== &#039;&#039;&#039;SPECIAL SESSIONS&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;The following sessions were run outside of the standard flow of the campaign, and includes things like Downtime Side Quests and RP Events that do not contribute as heavily to the main story as the standard sessions, but are still important in their own rights!&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 1 - STUDENTS OF GREAT ESTEEM (12/2 - 1/23)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;It&#039;s a fact of life that the situation of every student is different, and there are some loftier stakes hefted upon some students than others. There may be more harsher consequences levied upon these students for misdeeds, a troubling thought that seems to haunt them wherever they go as freer students seem to be able to get away with far more.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Rio Saoirse, Grimmwood drifting by Jormungandr, Dorian Lisette, Strigas Zavebeck, Echo&amp;lt;/blockquote&amp;gt;Everyone was able to mostly get through the year without getting into too much trouble, but the combination of the Tavern Incident and the Dapplewing&#039;s Manor incident has thrust Rio into the spotlight...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 2 - ARMS EMBARGO (1/1 - 1/27)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The Wuzzfeddlims guild won’t give into the Damellawar guild’s demands for equitable trade, saying that they will only share their crafting gear if bested in combat! Both Cadoras and Rosie call upon the party to join their side in the fight, as history (and the fate of the two shops) hangs in the hands of the winner!&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Grimmwood drifting by Jormungandr, Jalivia de Vaironne, Echo, Astrid Berge&amp;lt;/blockquote&amp;gt;With everyone&#039;s help, the campaign was able to come to a SMASHING close! Rosie thanked everyone who played, and finally opened up the Wuzzfeddlims Guild for everyone to enjoy!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 3 - LIKE FIRE AND WATER (1/23 - 2/15)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Zanther and Larine, somehow roommates despite their differences, are at each other&#039;s throats, since Zanther wants advice for a gift to give &amp;quot;a lovely young lady&amp;quot; and Larine &amp;quot;refuses to help a dork with his romantic life.&amp;quot; The two can&#039;t seem to find common ground, and the party is asked to help officiate the debate.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Rio Saoirse, Cormack Seboxan, Echo, Grimmwood drifting by Jormungandr, Lardriira&#039;xyra Nallisoth, Astrid Berge &amp;lt;/blockquote&amp;gt;With everyone&#039;s help, though Zanther and Larine are far from friends, they were able to stop fighting each other. Though not much good came from it, the party is definitely bettered for having to undo such a conflict.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGPAUE 4 - A FAMILIAR FRIENDSHIP (2/14)&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Players:&#039;&#039;&#039; Rio Saoirse, Astrid Berge, Tyran Harlow, Jalivia de Vaironne, Axolotl Orvon, Grimmwood db. Jormungandr, Lardriira&#039;xyra Nallisoth, Cassiopeia Sonyore, Amadeus Orpheus Hart&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Present NPCs:&#039;&#039;&#039; [[Aurora Luna Wynterstarr]], [[Bhedum &amp;quot;Rampart&amp;quot; Soovij]], [[Cadoras Damellawar]], [[Grayson Wildemere]], [[Greta Gorunn]], [[Larine Arneza]], [[Melwythorne]], [[Quentillius Antiphiun Melentor III]], [[Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfedlims|Rosimyffenbip &amp;quot;Rosie&amp;quot; Wuzzfeddlims]], [[Rubina Larkingdale]], [[Shuvadri Glintmantle]], [[Tilana Kapule]], [[Zanther Bowen]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Here are the familiars that were given to everyone&lt;br /&gt;
!Name&lt;br /&gt;
!Familiar Type&lt;br /&gt;
!Received or Registered&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Luna Wynterstarr&lt;br /&gt;
|Vampire Bat&lt;br /&gt;
|Registered&lt;br /&gt;
|Vania&lt;br /&gt;
|-&lt;br /&gt;
|Rampart&lt;br /&gt;
|Jackal&lt;br /&gt;
|Recieved&lt;br /&gt;
|Diggy&lt;br /&gt;
|-&lt;br /&gt;
|Cadoras Damellawar&lt;br /&gt;
|Pony&lt;br /&gt;
|Recieved&lt;br /&gt;
|Epona&lt;br /&gt;
|-&lt;br /&gt;
|Grayson Wildemere&lt;br /&gt;
|Irish Wolfhound&lt;br /&gt;
|Registered&lt;br /&gt;
|Tom&lt;br /&gt;
|-&lt;br /&gt;
|Greta Gorunn&lt;br /&gt;
|Crab&lt;br /&gt;
|Recieved&lt;br /&gt;
|Irongrip&lt;br /&gt;
|-&lt;br /&gt;
|Larine Arneza&lt;br /&gt;
|Water Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Splash&lt;br /&gt;
|-&lt;br /&gt;
|Melwythorne&lt;br /&gt;
|Rose Blight&lt;br /&gt;
|Registered&lt;br /&gt;
|Grove&lt;br /&gt;
|-&lt;br /&gt;
|Quentillius Antiphiun Melentor III&lt;br /&gt;
|Fairy&lt;br /&gt;
|Recieved&lt;br /&gt;
|Flourish&lt;br /&gt;
|-&lt;br /&gt;
|Rosimyffenbip Wuzzfeddlims&lt;br /&gt;
|Tinker Contraption&lt;br /&gt;
|Registered&lt;br /&gt;
|Clank&lt;br /&gt;
|-&lt;br /&gt;
|Rubina Larkingdale&lt;br /&gt;
|Canary&lt;br /&gt;
|Recieved&lt;br /&gt;
|Songbird&lt;br /&gt;
|-&lt;br /&gt;
|Shuvadri Glintmantle&lt;br /&gt;
|Campfire Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Homebound&lt;br /&gt;
|-&lt;br /&gt;
|Tilana Kapule&lt;br /&gt;
|???&lt;br /&gt;
|Registered&lt;br /&gt;
|Hardlight&lt;br /&gt;
|-&lt;br /&gt;
|Zanther Bowen&lt;br /&gt;
|Coal Spirit&lt;br /&gt;
|Recieved&lt;br /&gt;
|Spark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 5 - PROOF OF PERFORMANCE (3/16 - Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;As the frenzy of the Mage Tower game kicks up, it would be nice if everyone could be reminded that it was just a game. No stakes at all...what a peaceful life that would be to just have fun playing Deroulex&#039;s most beloved pastime. Unfortunately, adult life isn&#039;t always what it&#039;s cracked up to be, and some circumstances force you to take this game a liiitle bit more seriously.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contributing Players:&#039;&#039;&#039; Blova Holyspell, Cormack Seboxan, Tyran Harlow, Bellow d&#039;Avalon&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 6 - WHAT &amp;quot;COMMUNITY&amp;quot; MEANS (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 7 - MUSIC, THE FOOD OF LIFE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 8 - A SEMINAR TO REMEMBER&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 9 - A MANTLE IS CLAIMED, A TORCH WILL BE PASSED (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 7 - PARTY PLANNING COMMITTEE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 8 - FOR THOSE WHO COME AFTER (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 9 - SCHOOL&#039;S OUT! TIME FOR A TRIP! (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 10 - DEAR GOD, TELL ME WHAT YOU&#039;DVE DONE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 11 - NO TIME TO LOSE (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PARALOGUE 12 - THIS IS SURREAL, ISN&#039;T IT? (Undated)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUEST DM SESSIONS&#039;&#039;&#039; ==&lt;br /&gt;
The following sessions were ran by players of Deroulex: A Curriculum of Chaos during Arc 3: The Magister&#039;s Masquerade, while Amia studied abroad in Japan over the summer of 2026. These sessions take place physically in the canon of the school year, but take place in the same months as other sessions, and therefore do not trigger downtimes. The details of the following sessions can be found below&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 1 - PARANORMAL PAROOZE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Deroulex has a very special guest seminar coming up, presented by Professor Fiothinath Riverbrand! Professor Riverbrand has discovered a way to temporarily separate the soul from the body, and would like to invite a small group of students to explore campus through a new lens: as a ghost! Though your bodies are vulnerable in this state, she&#039;ll keep a close watch on them the whole time... right?&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Manuel &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 2 - THE SECRET LIFE OF FAMILIARS&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The witch Gertuda Grimmly, and her familiar, the world famous turtle, Sheldon, are coming to Deroulex to give a guest seminar! She is the formost expert on all things familiars and so anyone who is anyone with a familiar will be there! Come to this seminar to learn more about familiars and to deeped you bond with your own. (Students without familairs will be given psuedo-familair stuffed animals to use during the seminar).&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 3 - NINTH-DIMENSIONAL NIGHTMARE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;The scariest time of year has arrived to Deroulex: the upperclassmen of Quandrix have been assigned lab projects. Every year there&#039;s been at least one catastrophe caused by someone trying to do the impossible, and this year is no exception. In an attempt to quantify the concept of beauty, a group of prospective arcanists actually succeeded, creating a fractal blossom known as the Infinite Bloom... and then let it get stolen. The power of the Bloom is still highly unstable, so it&#039;s up to the students of Quandrix (and the Investigation team, at the request of Karsana) to help hunt it down.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Rit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 4 - [UNNAMED]&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;DM:&#039;&#039;&#039; Tina&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players:&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 5 - ???&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;ALTERNATE 6 - ???&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Island_of_Obojima&amp;diff=45229</id>
		<title>The Island of Obojima</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Island_of_Obojima&amp;diff=45229"/>
		<updated>2026-03-19T04:12:11Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Island|Government = No formal government, varies from town to town|inhabiting Race = Humans, Obojiman Elves, Nakudama (Frog people), Dara (Clay Idol People), Oni-Kin, Lionfish, Spiritfolk}}&lt;br /&gt;
The Island of Obojima is an island that no one knows the location of, and yet it exists. A picturesque, peaceful island surrounded by clear blue waters on all sides with no sign of other land in sight, it is the perfect ideal of paradise...if anyone could find it. The name has come up in Quelmar&#039;s lore many times, and yet any explorer who has attempted to find it has always failed.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
To the people who live on the island of Obojima, everything starts and ends at the shoreline. The ocean surrounds Obojima, and extends out in all directions as far as the eye can see, with nothing on the horizon. With such an isolatory place, it begs many questions about the people who live there.&lt;br /&gt;
&lt;br /&gt;
=== HOW DO OBOJIMANS LIVE? ===&lt;br /&gt;
Obojima is a small enough island that there is generally one predominant culture surrounding it, but that culture can be pretty easily defined into three key aspects due to the island&#039;s history - the culture of humans, the culture of the Nakudama, and the culture of the spirits. Spirits from the Spirit Realm, gadgets from the forgotten age of humans, and magic from the ancient Nakudama all have a place in the culture of Obojima. &lt;br /&gt;
&lt;br /&gt;
With few exceptions, a majority of the people of Obojima live in villages and settlements scattered across the island. There is no formal ruler or governing party over the island as a whole, and places vary on the way they view leadership. Some settlements form a coalition with each other in order to strengthen their power, and others look to village elders or elect mayors.  &lt;br /&gt;
&lt;br /&gt;
However their home is governed, most Obojimans make a living as simple sustenance-based jobs, such as fisherfolk or farmers. Other common jobs on Obojima include various trade artisans, merchants, chefs, potion makers, mechanics, and anything that can reasonably contribute to an island whose main &amp;quot;quirk&amp;quot; is the intersection of magic and technology. &lt;br /&gt;
&lt;br /&gt;
The independence of all the civilizations on Obojima means that all of them are each individually responsible for their own defense forces. Bigger cities, such as Sky Kite Valley and Yatamon may have town guards or militias, while other smaller villagers will largely have smaller defense forces or possibly even rely on solitary champions to defend their home. Because of this, Obojima is never in short need of adventurers, though situations are never particularly &amp;quot;dire.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== WHAT IS THE CURRENCY ON OBOJIMA? ===&lt;br /&gt;
Though bartering is a commonplace practice on Obojima, especially in the more rural areas of the island, everyone has generally agreed on a currency provided by the Dawn Blossom Guild, a guild of sages on the island that is not too dissimilar to a coven of witches, though they have a much more profound standing. To the Dawn Blossom Guild, the transfer of money is the same as the transfer of energy, and all coins they produce are infused with magical energy that give them a clinking noise that is quite pleasing on the ears (in contrast, forged coins simply sound dead.) &lt;br /&gt;
&lt;br /&gt;
There are three coins present on Obojima. The first is the copper bud, a small, oblong ingot of copper etched to look like a dawn blossom flower that has yet to bloom. 100 copper buds are equivalent to one gold flower. The second is the sea petal, which are unique among the three coins as they are not made of metal, but glass pressed and formed to look like the petals of the Dawn Blossom. The secret behind their creation is a trade secret, but what is known is that a specific sand from the shores of Obojima is used. 10 sea petals are equivalent to one gold flower. The last, and most notable of all, is the gold flower, a circular coin with the likeness of the dawn blossom in full bloom embossed on both sides. The &amp;quot;plunk&amp;quot; sound of a gold flower on a table is unmistakable. Because of their spiritual energy, gold coins can still exist in the Spirit Realm, and spirits will readily trade in gold for goods and services. Some spirits, however, do not care for the metal coins, and would rather barter for material goods.&lt;br /&gt;
&lt;br /&gt;
=== WHAT LANGUAGES ARE PRESENT ON OBOJIMA? ===&lt;br /&gt;
All Obojimans speak a dialect of Common known as Obojiman, which is known far and wide amongst the island. Other races on the island may have more distinctive languages based on their history. Most Nakudama on the island also speak the ancient Nakudama language of Naku Naku, to the point where it&#039;s just as common as Obojiman. Another well-known on the island is Torum, the language of the Spirit Realm. Lastly, though not a verbal language, is the Dara&#039;s ability to communicate through glyphs.&lt;br /&gt;
&lt;br /&gt;
== Obojima&#039;s Biggest Questions ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&lt;br /&gt;
== Factions of the Island ==&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Island_of_Obojima&amp;diff=45228</id>
		<title>The Island of Obojima</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Island_of_Obojima&amp;diff=45228"/>
		<updated>2026-03-19T03:12:32Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: Created page with &amp;quot;{{Infobox location|title = {{PAGENAME}}|type = Island|Government = No formal government, varies from town to town|inhabiting Race = Humans Obojiman Elves Nakudama (Frog people) Dara (Clay Idol People) Oni-Kin Lionfish Spiritfolk}} The Island of Obojima is an island that no one knows the location of, and yet it exists. A picturesque, peaceful island surrounded by clear blue waters on all sides with no sign of other land in sight, it is the perfect ideal of paradise...if a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Island|Government = No formal government, varies from town to town|inhabiting Race = Humans&lt;br /&gt;
Obojiman Elves&lt;br /&gt;
Nakudama (Frog people)&lt;br /&gt;
Dara (Clay Idol People)&lt;br /&gt;
Oni-Kin&lt;br /&gt;
Lionfish&lt;br /&gt;
Spiritfolk}}&lt;br /&gt;
The Island of Obojima is an island that no one knows the location of, and yet it exists. A picturesque, peaceful island surrounded by clear blue waters on all sides with no sign of other land in sight, it is the perfect ideal of paradise...if anyone could find it. The name has come up in Quelmar&#039;s lore many times, and yet any explorer who has attempted to find it has always failed.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
To the people who live on the island of Obojima, everything starts and ends at the shoreline. The ocean surrounds Obojima, and extends out in all directions as far as the eye can see, with nothing on the horizon. With such an isolatory place, it begs many questions about the people who live there.&lt;br /&gt;
&lt;br /&gt;
=== HOW DO OBOJIMANS LIVE? ===&lt;br /&gt;
Obojima is a small enough island that there is generally one predominant culture surrounding it, but that culture can be pretty easily defined into three key aspects due to the island&#039;s history - the culture of humans, the culture of the Nakudama, and the culture of the spirits. Spirits from the Spirit Realm, gadgets from the forgotten age of humans, and magic from the ancient Nakudama all have a place in the culture of Obojima. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Luka_Yegorovitch_Berkov&amp;diff=45166</id>
		<title>Luka Yegorovitch Berkov</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Luka_Yegorovitch_Berkov&amp;diff=45166"/>
		<updated>2026-03-16T05:23:15Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player Characters]]&lt;br /&gt;
[[Category:Quelmwar Stories]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
{{Infobox_character|affilliation=19th Airborne Division|name={{PAGENAME}}|image=berkov.png|caption=The photo on Private Berkov&#039;s ID from the Lonwi General Hospital. They were a nurse.|languages=Common, East Hillian II|birthDate=18th of August, 21 CR|birthPlace=Sonsha, East Hills|species=Human|gender=Male|height=height|field2=Airborne Rank|value2=Private}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Noman Radio Operator assigned to the 19th Airborne Division in 50CR during the [[Realm War III|Third Realm War]]. &lt;br /&gt;
&lt;br /&gt;
A childhood immigrant from Zowski, he moved to Lonwi with his parents when he was very young for the shot at a better life. Despite being a naturalized NoMan Citizen, he still grew up with a great amount of [[Osugbo|East Hillian]] influence, and is often mistaken as one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KILL COUNT:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR CRIMES COMITTED:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Who I am and what my body can do is merely the fruits of my life. It may suit some. It may not suit others. It suits me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Private Berkov&#039;&#039;&amp;lt;/blockquote&amp;gt;Luka is a tall, lanky, very pale-skinned East Hillian man with dirty blond hair and bright blue eyes, the former of which is always hidden under a  very old fur hunting cap given to him by his father. Casually, around base, he wears a white t-shirt with scrub-like navy blue sweatpants and running sneakers, as well as a silver locket that contains a photo. The contents of the locket, though never revealed (and he will pull a knife on you if you try) is one of his old coworkers from the Lonwi General Hospital.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;At the end of the day, I work hard. Why would I not work hard? If I do not work hard, the work does not get done.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Pr&#039;&#039; &amp;lt;/blockquote&amp;gt;Luka views himself, more or less, as a machine. He is a hard-working instrument of death, beaten down into being someone of little emotion over years of working in healthcare and then the Marine Corps (although, this all flips on a dime when he&#039;s rewarded with whiskey.) Though always cold, he doesn&#039;t try to be ruthless, in fact, he does everything he does normally out of self-betterment for either himself or for others (though largely himself, since his resting asshole face tends to dissuade friends.) However, muscle memory can have him swiftly and efficiently take down foes where needed.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;My radio is one luxury I afford myself. I do not afford myself many luxuries. If I live a life free of luxuries, the luxuries become more luxurious.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Private Berkov&#039;&#039;&amp;lt;/blockquote&amp;gt;Luka&#039;s gear consists of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Gear Name&lt;br /&gt;
!Quantity&lt;br /&gt;
!Status (If applicable)&lt;br /&gt;
|-&lt;br /&gt;
|Standard Backpack&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leg Bag&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;LOST&#039;&#039;&#039;Fell off of Luka&#039;s leg in &amp;quot;The First Jump&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Musette Bag&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|M1 Ammo Bag&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cartridge Belt&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steel Helmet&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Knife&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Grenade&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chute &amp;amp; Reserve Chute&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;LOST&#039;&#039;&#039;Irreparably damaged in &amp;quot;The First Jump&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Entrenching Tools&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KRations &amp;amp; Goodies&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gas Mask&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Personal First Aid Kit&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Corpseman First Aid Kit&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;LOST&#039;&#039;&#039;In Luka&#039;s Leg Bag (See above)&lt;br /&gt;
|-&lt;br /&gt;
|Hawkins Mine&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;LOST&#039;&#039;&#039;In Luka&#039;s Leg Bag (See above)&lt;br /&gt;
|-&lt;br /&gt;
|Block of TNT&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;LOST&#039;&#039;&#039;In Luka&#039;s Leg Bag (See above)&lt;br /&gt;
|-&lt;br /&gt;
|Compass &amp;amp; Map&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Matches &amp;amp; Lighter&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clicker&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jump Boots &amp;amp; Webbing&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SCR300 Main Radio Set&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Standard Rations&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;LOST&#039;&#039;&#039;Given to Roy McFinnigan in &amp;quot;The First Jump&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Bottle of whiskey&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;LOST&#039;&#039;&#039;Given to Aleksandr Senaviev in &amp;quot;The First Jump&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Binoculars&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flashlight&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hygeine kit&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lonwi Locket&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&#039;CHILDHOOD AND EARLY LIFE&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;How could I call it home? The breadlines stretch for ungodly distances, and my family is always one wrong step from joining them. Yet, it is home.&amp;quot;&#039;&#039; &#039;&#039;-Private Berkov&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;YOUNG ADULTHOOD&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;As kind as I may be, when they look in my eyes, they see Death. I have become Death to them. When they die, seeing that...I die as well.&amp;quot;&#039;&#039; &#039;&#039;-Private Berkov&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;MID-ADULTHOOD/PRE-WAR&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;I was what they needed. They don&#039;t say that they look for broken men. But they look for broken men. And I am a broken man.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Private Berkov&#039;&#039;&amp;lt;/blockquote&amp;gt;[More description will come later when Amia is not sick.]&lt;br /&gt;
&lt;br /&gt;
== CAMPAIGN HISTORY ==&lt;br /&gt;
&#039;&#039;&#039;THE FIRST JUMP - 3/15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luka&#039;s first appearance was in the session &amp;quot;The First Jump,&amp;quot; where they were on a platoon with [[Cpl. Vincent &amp;quot;Mal&amp;quot; Praktesh|Vincent &amp;quot;Mal&amp;quot; Praktesh]], [[Mark Kilandro]], Aleksandr Senaviev, Jane Doe, and Roy McFinnigan. The mission they were sent on was a harrowing one, a nighttime jump into LaCroix territory to kill some sharps and possibly prevent their armor from occupying a nearby town that NoMa had their sights on. The mission was...harrowing, to say the least. Being back in deployment is not something Luka expected, however, with the light leaving beyond the horizon, so too did the light in his eyes. He was ready to become death again. However, the platoon&#039;s plans were dashed when anti-aircraft fire threatened them, causing Luka to lose his leg bag, which contained a corpseman medical kit, 2 blocks of TNT, and a Hawkins Mine, with the party scattered upon the drop. Luka was ready to hit the ground rolling...if he&#039;d ever make it there. Instead, his chute drifted him into a pack of trees, and after he cut himself loose, it was almost like he was home, sprinting quietly through the dark to the nearest source of cover, a nearby hedgerow. Once inside, he was jumped by two NoMan soldiers, and once he was cleared, he recruited the two of them to join him at Rendezvous Point Oscar, since the two of them were forced to jump early and could no longer make it to Rendezvous Point Bravo in time for the fight. Luka began leading them through the hedgerow, eventually coming across Aleksandr, who was stuck inside. He cut him loose, and the two ribbed on each other for a bit, before meeting up with everyone at the Rendezvous Point. Their primary officer, Lavelle, ordered that their plan was to go around the town of Oldham, and blow up the bridge, preventing tanks from entering the town and threatening NoMan forces. As they went in, Luka was able to put their experience on full display, ducking between trees and smoke bombs, popping one LaCroix soldier in the leg and instantly shattering his bones, and then another three shots into a smoke cloud hit a second. However, trouble arrives when a tank comes on the horizon, threatening trouble. Luka is commanded to radio for backup, which he tries to do, but he forgets that, in the dark, his solar-powered radio doesn&#039;t work, forcing him to spend time fishing in his bag for batteries. He eventually gets a firesquad to show up, just in time for the engineers to finish their objective of planting explosives on the bridge, and as the squadron flees into the night, the ruins are left behind.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45138</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45138"/>
		<updated>2026-03-13T21:39:06Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and Demir Malchan into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and Steady Wind were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an [ITEM]. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him, as a beam of bright purple light shoots up into the sky and dissipates, marking the changing of the tides...&lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Ichake&#039;s hymn for the following spells and features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cure Wounds, Healing Word, Goodberry, Summon Spirit Totem&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
More history to come soon when Amia musters up the desire to write.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45137</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45137"/>
		<updated>2026-03-13T21:35:48Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;STOP THE SWARMING DEMONS!&amp;quot; - 3/11/2026 - Amanda&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-SESSION DOWNTIME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During Ichake&#039;s downtime, he had a brief communion session with Dao Shinto, who warned him that Himo and Steady Wind were likely still alive, but being tortured. With not much time left to go out, Ichake bought a Ruby of the War Mage and a shield to increase his combat prowess, and made plans to set out with the others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;INTO THE VALLEY&amp;quot; - 3/13/2026 - Chris&#039;&#039;&#039; ===&lt;br /&gt;
Ichake&#039;s next appearance was in the session &amp;quot;Into The Valley&amp;quot; where they ventured forth with [[Lenore]], [[Skelly]], [[Syl Vipershade]], and Demir Malchan into the Valley of No Return. Some people venture forth seeking vengeance, some people venture forth seeking rescue for their lost friend, but no matter what, the prospect is grim indeed. The session cold-opens at the Federation HQ, which the party spent seven days venturing to, and despite being loosely advised not to go, they tell you that the Valley of No Return and the place where [[Himo Nilo|Himo]] and Steady Wind were being held is a two-day walk northward. As they begin to travel into the valley, with the sand shifting to red, Ichake spots tunnels with the sound of buzzing bugs coming from them. After some consideration, they decide to ignore the bugs and continue onwards, since the party is a little bit hard-pressed for fighters. The bugs began to start whispering in the party&#039;s head, attempting to warn them away from the Valley of No Return, which caused Ichake to spiral slightly as he was reminded of the Ruin Demon from &amp;quot;Stop The Swarming Demons!&amp;quot; However, he was able to press on with everyone else, and find the temple. Ichake volunteered to take the lead walking into the temple, due to being the biggest person in the party, and when pressed with the decision to follow the arrows etched into the floor or ignore them, the party chose to follow the arrows around the dark, winding maze of the temple. Eventually, the party came across a locked door, and when Syl picked it open, they discovered an altar for blood offerings in the image of the demonic minotaur spirit that Ichake saw leave Steady Wind during his torture in Ichake&#039;s vision. Rattled, they choose to press on. They continue to follow the arrows through the maze, and eventually come across a set of double doors, moss and peagrass lining the exterior of it, similar to the moss draped across the demonic minotaur&#039;s antlers, but notably different. Upon opening the door, Ichake almost reeled in horror, as they found the four-pillared room where Steady Wind and Himo were being kept. They found Himo and Steady Wind, but tragically, they were already passed away. Distraught and heartbroken, Ichake begins to consecrate the bodies for departure to the afterlife, or he would...if they weren&#039;t already undead. Suddenly, the demonic minotaur comes from the other room, ready to complete his ritual...and the party swings into combat. Ichake puts their Amulet of Focus to good use, storing a cast of Bless within it to protect it from harm, but the demon&#039;s watchful gaze tips off Ichake that it knows his ploy, so he retreats. He spent some time setting up the spirits to be on the party&#039;s side, and moves in to strike before getting blasted by lightning. This blast only enrages him further, as he summons the Shrine Watcher Staff and moves to strike. However, hopes are thin as his teammates weather damage, and newly renewed in his vows, Dao Shinto&#039;s presence fills the room as he uses his Balm of Peace. He and the demon take a chance to exchange blows and words, as they argue about the efficacy of peace in the land. The demon points out that by coming here, they left the druids to die, but Ichake stands firm in his belief that this was the right call, by telling the demon that the freedom to believe in the future we want is the most beautiful thing of all. Despite this, the demon still kicks Ichake hard, knocking Ichake to the floor. Despite that, Syl manages to get the final hit, and with one final warning, the demon begins to melt into ichor, requesting the party brings more combat to the altared chamber. They continue deeper into the temple, hoping to uncover what it is that Himo and Steady Wind went into the temple they find. While looking around, they found a living quarters where Syl&#039;s old boss, Ter, had been staying. They also find a room filled with caged critters, and despite their demonic appearances, Ichake had a soft spot for them, since they looked so peaceful while they were asleep. They backtrack, and Ichake climbs the wall to collect some of the moss from the Altar Chamber, and with Dao Shinto&#039;s guidance, it is identified as &amp;quot;an unusual magical energy that the Drow call Fayrerzss, which permeates much of the underdark. It is generally ancient elven magic dating back to the time that the dark elves (drow) were first exiled from the above world.&amp;quot; He pockets it and decides to bring it back to Yuru for study. They find another room with another altar, but this altar has been defiled and destroyed (though it appears to match the earlier one, with the exception of stone serpent heads lying around.) He goes to pick up one of the snake heads and feels it tingle with magical energy, and he decides against giving it to Syl as a bit, especially as Lenore warns Ichake of a powerful demon that the altar used to worship. Continuing onwards, they find a room with vials of unidentified liquid lining the walls, as well as syringes filled with the demonic black ichor (except, this one is not black and mucky, this one glistens like oil has been included.) There&#039;s also a door on the other end of the room, filled with manacles on the wall, each holding a decayed humanoid body in it that has been malformed and transformed into something grotesque. Ichake comes to realize that the force they&#039;re up against has been turning innocent people into demons, which saddens them. Beyond a set of double doors, the party finds what appears to be a war room, though there&#039;s not many papers within the room. Despite that, something has definitely been plotting here, putting x&#039;s over the Arboretum, as well as one of the altars and two other points on the map. The other points read &amp;quot;The Grove of Sand and Stone. Potential Nature Altar,&amp;quot; &amp;quot;First Altar,&amp;quot; and &amp;quot;War Altar.&amp;quot; Ichake comes to realize that the home dialect that they grew up speaking, what he previously attributed as Troverthian, is actually Abyssal, which gives him a LOT to think about. In the final room they have yet to investigate, they find two traps, both of which containing poison darts. The first chest contained some kind of whip made out of tentacles, later identified as an [ITEM]. The second chest contained gold. With everything thoroughly explored, the party heads back to the Federation HQ, successful in their mission, but with new purpose ahead of him.&lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The life protects life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the face of our terror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Life protects itself&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Ichake&#039;s hymn for the following spells and features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cure Wounds, Healing Word, Goodberry, Summon Spirit Totem&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
More history to come soon when Amia musters up the desire to write.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Dao_Shinto&amp;diff=45103</id>
		<title>Dao Shinto</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Dao_Shinto&amp;diff=45103"/>
		<updated>2026-03-12T01:19:19Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_god|affilliation=affiliation|name={{PAGENAME}}|image=Daoshinto.png|caption=Art of Dao Shinto from the holy texts carried by Ichake Asaku|domains=Nature, Order, Peace|alias=God of Spirits|plane=Mount Celestia}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dao Shinto&#039;&#039;&#039; is the “god” of the Kami, a pervasive spiritual force that resides in everything in existence. He is a force of self-cultivation and harmony, and despite having a physical form and being a physical god, is often believed and revered to be the animistic force that resides in everything.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Dao Shinto is characterized as a fox-like god, with anatomy similar to that of a Vulpine. Despite this, it is a false association to assume the Vulpine and Dao Shinto are associated, they in fact have nothing in common. He has wavy, sky-blue hair and sky-blue robes to match. They often are depicted riding the clouds like a surfboard, as they interact with the mortals below throughout Quelmar.&lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
Belief in whether Dao Shinto is largely cultural, and therefore he does not have the power to perform large-scale religious beliefs. As such, it is not uncommon for someone to not believe in the existence of Dao Shinto as a whole, instead of most major gods, whose existence is known but maybe not followed. Dao Shinto actually prefers this, as he feels it allows him to perform blessings that are more dear to his heart.&lt;br /&gt;
&lt;br /&gt;
== Worshippers ==&lt;br /&gt;
Due to being a self-improving based belief, Dao Shinto is a belief that can be worshipped by anyone of any walk of life.&lt;br /&gt;
&lt;br /&gt;
The most notable group of worshippers include the Asaku Conclave, a tribe of primarily Troverthian Ursin (Though they openly accept anyone of all walks of life). After the rise of the demonic threat in [[Bedlam in the Badlands]], a large influx of people sought out an easy religion to believe and have faith in, which resulted in more minor conclaves such as Yiqi, Qiang, Ziran, Mingling, and Hexie Conclaves.&lt;br /&gt;
&lt;br /&gt;
People who devote their service to Dao Shinto may manifest as Clerics of the Order, Peace, or Nature domains, Druids of the Shepherd Circle, Celestial Warlocks, or Paladins of the Oaths of Devotion, Redemption, or Glory.&lt;br /&gt;
&lt;br /&gt;
== Holy Symbol ==&lt;br /&gt;
A sky-blue magatama, notably visible somewhere on their person.&lt;br /&gt;
&lt;br /&gt;
== Notable Holy Sites ==&lt;br /&gt;
Due to the widespread belief that everything contains spiritual energy under Dao Shinto, it did not become a large priority for holy sites to be built, instead that travelers who believed in Dao Shinto would be able to find each other on their paths and bless each other’s journeys through the world. However, due to the demonic uprising, the first holy site to Dao Shinto, known as the Su Torii, was crafted by Ichake Asaku.&lt;br /&gt;
&lt;br /&gt;
== Su Torii ==&lt;br /&gt;
The Su Torii is the first dedicated holy site made for Dao Shinto, and has since gained renown in the ages to come despite being a very small dedication to Dao Shinto. A small campfire on the outskirts of the Arboretum where Ichake Asaku would retire after the day’s work, and hear the stories of people who wished to share them. Ichake Asaku believed that the act of devotion to Dao Shinto was enough to make a holy sight, and never actively acted upon making it more powerful and more vibrant, though he wouldn’t say no to if someone wished to spruce it up. &lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== Hymns and Prayers ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LET THE WORLD SPEAK&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GO FORTH, EMPOWERED&#039;&#039;&#039; ===&lt;br /&gt;
 &#039;&#039;This is a hymn in Sylvan, and when transcribed to Common, does not rhyme.&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;As the gods say at their every command,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One thing or another loves the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The path may be muddy, but we still walk forwards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ve a long road ahead of us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the gods say at their every command,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the ability to become even greater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drink and sing! Everyone, be merry!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s not so bad once in a while.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;DEFY THE ODDS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SAFE WITHIN YOUR HEART&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45102</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45102"/>
		<updated>2026-03-12T01:18:43Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based effects, as well as an underlying fear of intimacy due to avoiding human contact for so long.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
Ichake&#039;s first appearance was in the episode &amp;quot;Stop The Swarming Demons!&amp;quot; where they ventured forth with [[Wynnipher Winchester]], [[Patches Vanderburg]], and [[Avel]]. Without having the requisite money to rent horses, the six-day walk was made in record heat waves within the deserts of Pteris. Everyone spent the trip offsetting heatstroke, mirages, sandstorms, and hunger, searching the desert for sources of food and water, telling stories, looking for stars, and generally enjoying each other&#039;s company. After six days of travel, they came across a familiar stone structure, and found a screaming halfling with a dustrunner running from swarms of detached demon heads that were harassing them. Thinking back to the Arboretum, where they saw someone run in before their head transformed into one of the demons and flew off filled them with rage, but they were unfortunately not able to do anything for Avel who was cursed with their demonification effects. With 14 hours on the clock, they manage to dispatch the swarms of demons, and discover that the halfling, introduced as Ryzen, as well as his dustrunner, have also been cursed. Before too long, the dustrunner succumbs to the curse and turns into a demon, but with careful preparation, the party is able to dispatch it without much effort. They take the time to catch their breath, before making haste towards Yuru&#039;s location, with the hopes that Yuru can cure Ryzen and Avel of their curse. They begin to make their way up the rock wall, but Patches&#039;s heavy armor begins to get the better of them, alerting hordes of demonic corpses to their presence, forcing them to fight back. The Ruin Demon is strong, tiny insects comprised with the faces of men and the stingers of their genitalia, and Ichake attempts to hold fast in its wake. However, as the biggest member of the party, the demon wants it most, speaking into Ichake&#039;s mind that it will use it to propagate, something that deeply unsettles him due to a fear of intimacy. They&#039;re far from out of the woods yet as demons continue to strike from the rock edifice, surrounding the party. Ichake is caught between a rock and a hard place when he is surrounded by the Ruin Demon and its minions, including Avel who was charmed by the monster, and he feels his time is nigh as he channels all his power to attempt to bring the demon down. His best efforts are not enough, and he falls unconscious, but Patches is able to finish the job, freeing them from the Ruin Demon. The last of the Demon Heads remain, but with everyone&#039;s combined efforts, they&#039;re able to take them down without too much effort. They made their way to Yuru&#039;s tent, and they were able to cure Avel of his curse, restoring him to normal, and was sworn to secrecy about Silk, the main export of the Shepherds, which can greatly enhance someone&#039;s magical power. It&#039;s incredibly potent, and people will kill over it. They celebrate with some prickly pear juice and learn about a Harvest that is happening within the next month, and stay at the Shepherd cache for the night, before beginning the long journey back. They look to try and find proof of the demonic heads and their appearance, and manage to find a hidden room in the rocky plateau where the demons were coming from. He plucks the cursed amulet from the statue, rendering the ritualistic circle there defunct. The party also finds the carving of a door in the wall with runes in Sylvan, which Ichake and Avel are able to translate to read &amp;quot;Two-faced, beginning and end, I swing from one to the other, speak my name and I flip for you&amp;quot; (A riddle, where the answer was &amp;quot;coin.&amp;quot;) They manage to enter the secret room and find what appears to be some kind of lab, where someone was experimenting on Owlbears. The party makes their way back and identifies the amulet as an Amulet of Focus, which Ichake keeps and subsequently attunes to.&lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
More history to come soon when Amia musters up the desire to write.&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
More history to come soon when Amia musters up the desire to write.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45093</id>
		<title>Ichake Asaku</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ichake_Asaku&amp;diff=45093"/>
		<updated>2026-03-10T03:23:47Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Asaku Conclave of Dao Shinto|name={{PAGENAME}}|image=-ai-ichakepng.png|caption=A placeholder image of Ichake Asaku|relatives=None|languages=Common, Sylvan, Celestial, Abyssal, Druid|alias=Asaku of Troverth (Formal name) &lt;br /&gt;
一明・朝来 (Home name)&lt;br /&gt;
Big Guy (Skelly)|marital=Single|birthDate=The second day of the third tenday of Junonia, 97 PR|birthPlace=Troverth|species=Troverthian Ursin|gender=Male|height=8&#039;9&amp;quot;|weight=1,489lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Level 1 [[Ursin (Player Race)|Troverthian Ursin]] Peace Cleric / Level 2 Shepherd Druid in [[Bedlam in the Badlands]]. He is played by Amia.&lt;br /&gt;
&lt;br /&gt;
A wandering monk from [[Troverth Dynasty|Troverth]], he set out on his journey in service of [[Dao Shinto]] three years before the events of the campaign began to bring peace, harmony, and happiness with the spirits and the mortals long before he even heard mention of a demonic thread invading Pteris, which he luckily happened to be in the nearby vicinity. As scared as he may be, he sees it as the best test of his faith. After all, his ideals pull him in that direction, do they not?&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
 This is the choice I&#039;ve made tens of thousands of times.&lt;br /&gt;
Ichake Asaku has the traditional patterning of a panda bear, largely white fur with portions of black fur, and black claws. He wears pretty loose-fitting, blue-grey robes with sky blue accents, included a blue-corded belt and necklace with a magatama on it.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
 I&#039;ll respond to the call of my irritated fate.&lt;br /&gt;
Ichake is incredibly reverent in every aspect in their daily life, but not to a point where they become overly uptight or stuck-up. He genuinely believes that the world could be better if everyone treated each other with kindness, peace, and harmony. He knows it&#039;s not always possible, but from what he&#039;s seen, it usually works.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
 I think I&#039;ll give up on giving up.&lt;br /&gt;
He set out to help people before he even knew they needed it. Time and time again, Ichake has heard that you can&#039;t help people who don&#039;t want to be helped. But could he help the people who didn&#039;t yet need it? It&#039;s a question that Ichake has pondered since the beginning of time, but one that he never thought he&#039;d have to put into practice as he set out on his lonely road throughout all of Quelmar, attempting to spread peace and harmony. Little did he know that the actions of his hometown would make it all the more hard.&amp;lt;blockquote&amp;gt;The following section is in Layman&#039;s notes for now&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/117 - DAY OF DEPARTURE ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is Ichake&#039;s 20th Birthday today. Normally, a birthday is meant to be a day of great excitement. Today is no exception, but there is also a lingering sense of nervousness within it. Today is the day that Ichake finally gets to depart from home. He has never left the bounds of Quixing with the exception of minor expeditions to the grassy bounds outside of the city to gather herbs and minor supplies to live with and do his religious work. Years of curiosity about the way the world works has finally culminated in his grand sendoff from the Asaku Conclave, the most well known conclave of worshippers to Dao Shinto. Who knows what he&#039;ll find on his exceptional journey? He sets out into the world, and it&#039;s almost as if the winds have blessed his very back. As if Dao Shinto whispers in his ear, blessing his feet, urging him onwards. But he&#039;s unaware of the tragedies that may await him.&lt;br /&gt;
&lt;br /&gt;
=== 6/4/2/117 - ARRIVAL IN [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE FOURTH TENDAY OF JUNONIA, 117 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 14 days of travel throughout the region of Troverth, Ichake arrives in [[Friþleas]], and submits himself to the city&#039;s laws. He&#039;s unsure as to why a place would need to be so strict with the people coming and going, especially when it comes to magic. Isn&#039;t magic a tool that is supposed to help people instead of hurting them? He doesn&#039;t understand the city&#039;s restrictions on both raw magical power and infused magical items, but he&#039;s not planning to rebel or challenge the laws in any way, he&#039;s happy to follow them and maybe learn more in the meantime. He stays a few days in the main city, enjoying the culture, meeting the religious groups within the city and doing work to help those who need it, before he sets out in the direction of the [[University of Xyrneiros]], planning to drift between the two for a long while.&lt;br /&gt;
&lt;br /&gt;
=== 9/1/5/121 - DEPARTURE FROM [[Friþleas|FRIþLEAS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE NINTH DAY OF THE FIRST TENDAY OF ORBRAZE, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been three years since Ichake first arrived in both [[Friþleas]] and Presmarivale, and he feels he&#039;s become all the wiser for it. Both of the city have deep, shadowy undersides, but what sets Ichake apart from the lawful people who inhabit both cities is that he doesn&#039;t seek to fight it, squash it, or reign it into submission. Just as peace was once made between Glendoveer and Champerty (a peace that he was sure to uphold while he drifted between the two towns), he too believed that he could be a shining beacon of peace could be made between the shadow and the light. He was ready to congratulate his friends from the [[University of Xyrneiros]] on their graduation, and made plans to set out from [[Friþleas]] that day...until the news broke. Of the Troverthian Demonic Infiltration. He couldn&#039;t hide that he was from Troverth any better than a cheetah could change their spots, and with the authorities descending upon him, accusing him of being a secret agent to sow chaos in the city...all he could do was run, with his tail between his legs like a dog. Maybe he really became one. In any sense, he boarded the first boat that was leaving the city, and everything he knew behind.&lt;br /&gt;
&lt;br /&gt;
=== 7/6/6/121 - ARRIVAL IN [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SIXTH TENDAY OF DALSK, 120 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Saltport after a long boat ride, where news of the Demonic Experiments in Troverth has not quite spread yet. He abandons his faith entirely while he is here, a period of his life he doesn&#039;t like to refer to, known as the Demonic Grip. Because of this, he has developed a deep fear of demons with charm-based affects.&lt;br /&gt;
&lt;br /&gt;
=== 2/3/2/124 - DEPARTURE FROM [[Saltport|SALTPORT]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE THIRD TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Ichake&#039;s 27th Birthday, he realizes that even though his hometown has forsaken him, he should not forsake it. He proclaims himself again as Asaku of Troverth, and begins to set out on his missionary work again, departing from Saltport and taking a boat up to Xandria in service of Dao Shinto.&lt;br /&gt;
&lt;br /&gt;
=== 2/4/2/124 - ARRIVAL IN [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FOURTH TENDAY OF JUNONIA, 124 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in Xandria, and spends some time letting the cold refresh himself, since the heat of southern Quelmar has a tendency to melt the poor, fluffy panda bear in an instant (foreshadowing). He makes a life for himself here in Xandria, and is slowly able to shed the label of his old name in Troverth. Even when the news hits, people don&#039;t judge him as harshly for it.&lt;br /&gt;
&lt;br /&gt;
=== 7/7/7/127 - DEPARTURE FROM [[Xandria|XANDRIA]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE SEVENTH TENDAY OF KENTGANNON, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though he largely recognizes the Troverth Demonic Infiltration as not his fault, he still feels the need to atone for it. He considers himself a new worshipper to Dao Shinto in this regard, despite him being told it was as if he&#039;d never left. He decides to trek through the harsh climate of Breme on a journey of self-discovery and atonement for letting the Demonic Infiltration slip under his nose.&lt;br /&gt;
&lt;br /&gt;
=== 2/5/12/127 - ARRIVAL IN [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE SECOND DAY OF THE FIFTH TENDAY OF TORUSTELL, 126 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a long five months of trekking through the snow-covered mountains, camping in the cold, and learning new things about himself when pushed to the limits of his mind, body, and soul, Ichake arrives in Karsö. He doesn&#039;t plan to stay long, only a little under a year, but one thing he learned from his journey is he wants to explore more of the world.&lt;br /&gt;
&lt;br /&gt;
=== 1/1/1/128 - DEPARTURE FROM [https://quelmarwiki.com/wiki/Karsö KARSÖ] ===&lt;br /&gt;
&#039;&#039;&#039;THE FIRST DAY OF THE FIRST TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a little under a year of replenishing his supplies and making a small, but modest living for himself, Ichake is ready to set out again. He wants to explore more of Isonhound, the place that he lived in under such bad terms, and see it in a bit of a more positive light. On New Year&#039;s Day, there&#039;s a boat from Karsö to Fallhorn City, which he sees as a blessing.&lt;br /&gt;
&lt;br /&gt;
=== 4/2/1/128 - ARRIVAL IN [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE FOURTH DAY OF THE SECOND TENDAY OF ARRECHRYLIS, 128 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrived in the city, and despite being forced to be relegated to the slums of the city, something that is generally not recommended to be done in Fallhorn City, he&#039;s able to make peace with it. After all, having just trekked throughout Breme, there&#039;s quite a lot that Ichake can handle (Unless it&#039;s the heat). Plus, he&#039;s happy to be a comforting presence to the other people living in the city.&lt;br /&gt;
&lt;br /&gt;
=== 7/3/10/134 - DEPARTURE FROM [[Fallhorn City|FALLHORN CITY]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SEVENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After six long years helping people in the city, Ichake recognizes when it&#039;s his time to leave. He can&#039;t overstay his welcome, after all! Though, no matter how far he goes, he&#039;ll always be thankful to the people he was able to help in Fallhorn City. However, the boats from the city have a tendency to only go north, and Ichake wants to challenge himself by eventually getting to Pteris, so he begins to walk south.&lt;br /&gt;
&lt;br /&gt;
=== 10/3/10/134 - ARRIVAL IN [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE TENTH DAY OF THE THIRD TENDAY OF GZY&#039;X, 130 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake decides it would likely be best to micro-dose living in a coastal/tropical climate to acclimate to the heat of Pteris, which is an idea that proves smart, but ultimately still a struggle. Despite that, he arrives in Fasiltum after about a 3-day walk from Fallhorn City, and decides to get to work the way he always does - picking up odd jobs to make money and build up his funds.&lt;br /&gt;
&lt;br /&gt;
=== 6/8/4/136 - DEPARTURE FROM [[Fasiltum|FASILTUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE SIXTH DAY OF THE EIGTH TENDAY OF GROVENDER, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only been about two years since Ichake first arrived in Fasiltum, and his exposure therapy to the heat has been going pretty well! He&#039;s been able to acclimate to the warmer temperatures by keeping his fur shorter, but still fluffy. However, this has instilled in him a new sense of hubris that he can handle Pteris, and with his funds newly amassed, he plans to set out and start off his journey in Pteris heading into the hottest time of the year.&lt;br /&gt;
&lt;br /&gt;
=== 8/2/5/136 - ARRIVAL IN [[Pteris|PTERIS]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE SECOND TENDAY OF ORBRAZE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After making the boat journey down to the northern shores of Pteris, he is excited to set out on this brand new walk of life! His hubris does get the better of him somewhat, but he&#039;s happy to be on this new journey. For once, he doesn&#039;t have a clue of where he&#039;s trying to go, since most people in Pteris live away from the ocean, but by wandering around, he&#039;s able to enjoy his time in Pteris.&lt;br /&gt;
&lt;br /&gt;
=== 8/5/5/136 - ARRIVAL AT [[Bedlam in the Badlands/The Arboretum Marketplace|THE ARBORETUM]] ===&lt;br /&gt;
&#039;&#039;&#039;THE EIGHTH DAY OF THE FIFTH TENDAY OF ORBRASE, 136 PR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ichake arrives in the Arboretum for the events of [[Bedlam in the Badlands|&amp;quot;Bedlam in the Badlands.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
 Even now, you&#039;re still there, right?&lt;br /&gt;
Ichake Asaku has not been present in any sessions yet.&lt;br /&gt;
&lt;br /&gt;
== Personal Hymns and Prayers ==&lt;br /&gt;
 No matter what, you want to go beyond.&lt;br /&gt;
More history to come soon when Amia musters up the desire to write.&lt;br /&gt;
&lt;br /&gt;
== Relationships==&lt;br /&gt;
 So, together, let&#039;s go.&lt;br /&gt;
More history to come soon when Amia musters up the desire to write.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Troverth]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45083</id>
		<title>Draft</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45083"/>
		<updated>2026-03-08T03:06:44Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=0ZVFAkdRMRY&lt;br /&gt;
&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Team Flash Dash - Recruit&lt;br /&gt;
Mayhem Mob - Team Member|name={{PAGENAME}}|image=DraftCommission.png|caption=A picrew art of Draft made by PotatoLord|playerName=Amia/Ember|aliases=Cali Chrome (Civilian Name)&lt;br /&gt;
Windburn (Cancel-culture media nickname)|relatives=Henry Chrome (Father)&lt;br /&gt;
Sarah Chrome (Mother)|languages=Common|birthDate=August 18, 157 CR|birthPlace=New Synara, Isonhound|species=Human|gender=Female|height=5&#039;8&amp;quot;|weight=114 lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, otherwise known as &#039;&#039;&#039;Cali Chrome&#039;&#039;&#039;, is a 17-year old High School Student in New Synàra. They are a Legacy-Playbook in [[Sunlight Over New Synàra]], played by Amia.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Appearance ===&lt;br /&gt;
Female, androgynous presenting. Fair skin, thin and tight features. Black, voluminous hair in a side comb-over, not an undercut, with a yellowish-blond peekaboo dye job. It looks a little bit like a mane if not properly styled.&lt;br /&gt;
&lt;br /&gt;
=== Civilian Outfit ===&lt;br /&gt;
Trendy/comfortable clothing, leaning more into the latter. Wears lots of athleisure clothing with a trendy spark to it in the form of brands, graphics, and accents.&lt;br /&gt;
&lt;br /&gt;
=== Hero Suit ===&lt;br /&gt;
Modern/predecessor&#039;s costume, leaning more into the former. A black compression suit with yellow accents, sleeveless, and a black and yellow tracksuit (the jacket is civilian clothes.) They wear custom sneakers, black compression gloves, and pilot goggles that they can slap over their eyes to prevent dry-eye. There are ear-clips to prevent wind resistance from their extremities that are shaped similarly to the ears of horses. Draft has been known to slip headphones underneath the clips, despite the danger. Their suit has the insignia of their legacy, but it is not specific to Draft in any way.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Draft&#039;s personality, in two quick words, is reckless and a dirtbag, due to the circumstances in which they live life. Being a well-known recruit to Team Flash Dash, Draft does not have any sort of secret identity, and it is well-known that Draft and Cali Chrome are one of the same. Due to this (and a lack of media training), Draft fails to see some of the worst-case scenarios that come from being associated with a superhero, which translates into the general way they tend to live life. Being 17, they&#039;re immature, and in a position of power WAY above their development, trying to reclaim any bit of their normal teenage life wherever they can. This isn&#039;t helped by the fact that they have a perpetual valley girl accent.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cali officially became part of the legacy when they first started high school, as is tradition for Team Flash Dash - they scout speedsters, and they recruit them. They did not go public at that time, that was when they just started formal training, and were placed on the Mayhem Mob once Blitzen felt that they were equipped enough to deal with formal threats. Cali was ecstatic to have been chosen for Team Flash Dash, due to their reputation for having saved entire cities with the power of super speed, including their home city of Avilas when a flash flood happened. Ever since this, Team Flash Dash, even among their failures, has had a strong, pseudo-cult following that rallies for them through thick and thin, almost like people root for their favorite racehorses and bet on them. It&#039;s this sense of public perception that drew Cali to Team Flash Dash - ever since they realized they had powers, it&#039;s been SO hard to keep them constrained! They have yet to fully come around to the idea of doing good, but for right now, being famous is good enough, especially when they go hand in hand. Though she is hesitant to reveal her true reasoning for becoming a hero to the Mayhem Mob, she cares deeply about them, because the success of the Mayhem Mob directly correlates to her success on Team Flash Dash.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM FLASH DASH&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Blitzen (Pro Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Blitzen is an active hero in Avilas, and the main leader of Team Flash Dash. They share Draft&#039;s powers of Super-Speed, but contain the whole suite of powers, allowing them to actually use them safely and efficiently. They&#039;re an all-American type, who focuses on publicity and humanitarian aid with a side gig of Christmas specials. Draft treats them with an unprecedented amount of reverence, since they ultimately have the final say on whether or not Draft makes it onto Team Flash Dash.&lt;br /&gt;
 Blitzen currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lesion (Retired Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lesion is a retired hero that swaps between Avilas and New Synàra, and Draft&#039;s mentor in their Practical Trials They are one of the more esoteric members of Team Flash Dash, but undoubtedly fits the theme of having a &amp;quot;speed-based power&amp;quot; with their power of Hyper-Regeneration. Their last endeavor as a Pro Hero involved getting Draft accustomed to patrolling, where they were baited by Balancing Act and brutally beaten up. Lesion&#039;s powers were reduced, significantly affecting their fighting style, where they strictly judge Draft from the sidelines.&lt;br /&gt;
 Lesion currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shogi (Hero Recruit)&#039;&#039;&#039; ====&lt;br /&gt;
Shogi is a hero recruit to Team Flash Dash alongside Draft, and is currently doing their Practical Trials with a different team based in Avilas, with the powers of Hyper-IQ and Air Manipulation. Deep down, both Draft and Shogi are able to recognize that they can both make it into Team Flash Dash if they pass the Trial, and they can also recognize that they can both be cut from the team if they fail to meet the standards. This, however, does not stop them from having an incredibly competitive rivalry with each other to see who can be a better fit for Team Flash Dash, a rivalry that, despite being filled with vitriol, is ultimately rooted in friendship.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM SUNLIGHT SAVERS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lifeline II (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lifeline II is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Matt. He is a Janus-Playbook.&lt;br /&gt;
&lt;br /&gt;
Both of them take their hero work deeply seriously, and yet, Lifeline II and Draft couldn&#039;t have ideals that are further apart from each other, resulting in a pseudo &amp;quot;Don&#039;t Meet Your Idols&amp;quot; relationship between the two of them. Draft has been trying, to no avail, to get Lifeline to open up about their secret identity (Something that Lifeline II refuses to do), while Lifeline II worries that if Draft finds out about the truth of their heroic origins, they will be regarded as a fraudulent hero by her due to her position as a Legacy.&lt;br /&gt;
 Lifeline II and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[White Whale]] (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
White Whale is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Dice. He is a Scion-Playbook.&lt;br /&gt;
&lt;br /&gt;
White Whale and Draft could not have more different opinions of each other, which is to say, White Whale has many more opinions of Draft than she does of him. Being the son of the renowned villain Balancing Act, who in the past has pummeled Draft in hand-to-hand combat, White Whale feels a constant need to atone for their father&#039;s actions. Draft, on the other hand, does not know about this connection, and only found out that White Whale was even tangentially related to Balancing Act after it was revealed by Aerokrys that White Whale used Balancing Act&#039;s technology to fight. Draft thinks this is cool as @#!%.&lt;br /&gt;
 White Whale and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Obscurite (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Obscurite is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Jen. She is a Doom-Playbook.&lt;br /&gt;
&lt;br /&gt;
Despite treating their hero lives with varying levels of severity, Draft and Obscurite are incredibly close friends. Despite both Draft and Obscurite being forced to be held to honor by their legacy and lineage respectively, the two together have formed a reputation in Team Sunlight Savers that can only be described as &amp;quot;teenage dirtbags.&amp;quot; The two are famous for finding quiet places in the city, far away from the hustle and bustle of daily life, to smoke and talk about the stresses of daily life, such as Obscurite confiding in Draft about the source of her powers. Despite not being 100% good for them, having someone who they can relate to a little bit is a godsend for Draft.&lt;br /&gt;
 Obscurite and Draft currently has Influence over each other.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;VILLAINS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039; ====&lt;br /&gt;
Sucker Punch is the main villain of Team Flash Dash, a somewhat unserious villain who claims to have Super-Strength, which is actually a front for having Super-Speed and knowledge of basic physics. He used to be a member of Team Flash Dash, but the reasons for his departure are unknown by Draft. Draft does, however, know of his former team-member status, a secret that she has been asked to take to her grave. She told Lifeline II about this less than a week later in an attempt to get Lifeline II to open up.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Draft has all the makings of a classic Speedster-type superhero, with Super Speed, Speed Learning/Reading, and the ability to Phase Through Walls. Despite having multiple powers that allow Draft to move quickly and with great efficiency, both in hero and civilian life, they have none of the powers that allow them to use them SAFELY, often resulting in severe wind burns across their body as they try to run at hyper speeds, or a squirrely temperament due to being bored in school. &lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
==== EPISODE 0: HOW THE TEAM FORMED ====&lt;br /&gt;
The unnamed team gets their first taste of the hero life when a supervillain was threatening the life of Mayor Francine Ansur. Obscurite, Lifeline II, White Whale, Draft, and Flyer all set out to try and deal with the threat, but it was much stronger than any of us anticipated. In the end, Flyer was forced to sacrifice himself to save the mayor, and they didn&#039;t make it out, leaving a gaping hole, both physically and emotionally. When Pro Heroes arrived on the scene, they had...mixed opinions on the incident. Ogalas took us aside, and reassured us that sometimes hero work gets gritty, and that this may not be the last death we see. All and all, he was impressed with our work, that we were able to take a villain of that caliber down. We were able to recuperate with that encouragement, but not for long, when Aerokrys, the hero who Flyer was a sidekick for, publicaly revealed White Whale&#039;s use of the same technology that belonged to renowned villain Balancing Act, condemning our team and him for being responsible for Flyer&#039;s death. With our public perception being rocky at best, our team sets out to continue.&lt;br /&gt;
&lt;br /&gt;
== Image Gallery==&lt;br /&gt;
[[File:DraftCommission.png|200px|thumb|left|Draft&#039;s official art, comissioned for the campaign.]][[File:Image_2026-01-17_230208939.png|200px|thumb|left|A picrew art of Draft made by PotatoLord]]&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45082</id>
		<title>Draft</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45082"/>
		<updated>2026-03-08T03:04:24Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=0ZVFAkdRMRY&lt;br /&gt;
&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Team Flash Dash - Recruit&lt;br /&gt;
[Sunlight over New Synara Team Name] - Team Member|name={{PAGENAME}}|image=DraftCommission.png|caption=A picrew art of Draft made by PotatoLord|playerName=Amia/Ember|aliases=Cali Chrome (Civilian Name)&lt;br /&gt;
Windburn (Cancel-culture media nickname)|relatives=Henry Chrome (Father)&lt;br /&gt;
Sarah Chrome (Mother)|languages=Common|birthDate=August 18, 157 CR|birthPlace=New Synara, Isonhound|species=Human|gender=Female|height=5&#039;8&amp;quot;|weight=114 lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, otherwise known as &#039;&#039;&#039;Cali Chrome&#039;&#039;&#039;, is a 17-year old High School Student in New Synàra. They are a Legacy-Playbook in [[Sunlight Over New Synàra]], played by Amia.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Appearance ===&lt;br /&gt;
Female, androgynous presenting. Fair skin, thin and tight features. Black, voluminous hair in a side comb-over, not an undercut, with a yellowish-blond peekaboo dye job. It looks a little bit like a mane if not properly styled.&lt;br /&gt;
&lt;br /&gt;
=== Civilian Outfit ===&lt;br /&gt;
Trendy/comfortable clothing, leaning more into the latter. Wears lots of athleisure clothing with a trendy spark to it in the form of brands, graphics, and accents.&lt;br /&gt;
&lt;br /&gt;
=== Hero Suit ===&lt;br /&gt;
Modern/predecessor&#039;s costume, leaning more into the former. A black compression suit with yellow accents, sleeveless, and a black and yellow tracksuit (the jacket is civilian clothes.) They wear custom sneakers, black compression gloves, and pilot goggles that they can slap over their eyes to prevent dry-eye. There are ear-clips to prevent wind resistance from their extremities that are shaped similarly to the ears of horses. Draft has been known to slip headphones underneath the clips, despite the danger. Their suit has the insignia of their legacy, but it is not specific to Draft in any way.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Draft&#039;s personality, in two quick words, is reckless and a dirtbag, due to the circumstances in which they live life. Being a well-known recruit to Team Flash Dash, Draft does not have any sort of secret identity, and it is well-known that Draft and Cali Chrome are one of the same. Due to this (and a lack of media training), Draft fails to see some of the worst-case scenarios that come from being associated with a superhero, which translates into the general way they tend to live life. Being 17, they&#039;re immature, and in a position of power WAY above their development, trying to reclaim any bit of their normal teenage life wherever they can. This isn&#039;t helped by the fact that they have a perpetual valley girl accent.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cali officially became part of the legacy when they first started high school, as is tradition for Team Flash Dash - they scout speedsters, and they recruit them. They did not go public at that time, that was when they just started formal training, and were placed on the Mayhem Mob once Blitzen felt that they were equipped enough to deal with formal threats. Cali was ecstatic to have been chosen for Team Flash Dash, due to their reputation for having saved entire cities with the power of super speed, including their home city of Avilas when a flash flood happened. Ever since this, Team Flash Dash, even among their failures, has had a strong, pseudo-cult following that rallies for them through thick and thin, almost like people root for their favorite racehorses and bet on them. It&#039;s this sense of public perception that drew Cali to Team Flash Dash - ever since they realized they had powers, it&#039;s been SO hard to keep them constrained! They have yet to fully come around to the idea of doing good, but for right now, being famous is good enough, especially when they go hand in hand. Though she is hesitant to reveal her true reasoning for becoming a hero to the Mayhem Mob, she cares deeply about them, because the success of the Mayhem Mob directly correlates to her success on Team Flash Dash.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM FLASH DASH&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Blitzen (Pro Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Blitzen is an active hero in Avilas, and the main leader of Team Flash Dash. They share Draft&#039;s powers of Super-Speed, but contain the whole suite of powers, allowing them to actually use them safely and efficiently. They&#039;re an all-American type, who focuses on publicity and humanitarian aid with a side gig of Christmas specials. Draft treats them with an unprecedented amount of reverence, since they ultimately have the final say on whether or not Draft makes it onto Team Flash Dash.&lt;br /&gt;
 Blitzen currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lesion (Retired Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lesion is a retired hero that swaps between Avilas and New Synàra, and Draft&#039;s mentor in their Practical Trials They are one of the more esoteric members of Team Flash Dash, but undoubtedly fits the theme of having a &amp;quot;speed-based power&amp;quot; with their power of Hyper-Regeneration. Their last endeavor as a Pro Hero involved getting Draft accustomed to patrolling, where they were baited by Balancing Act and brutally beaten up. Lesion&#039;s powers were reduced, significantly affecting their fighting style, where they strictly judge Draft from the sidelines.&lt;br /&gt;
 Lesion currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shogi (Hero Recruit)&#039;&#039;&#039; ====&lt;br /&gt;
Shogi is a hero recruit to Team Flash Dash alongside Draft, and is currently doing their Practical Trials with a different team based in Avilas, with the powers of Hyper-IQ and Air Manipulation. Deep down, both Draft and Shogi are able to recognize that they can both make it into Team Flash Dash if they pass the Trial, and they can also recognize that they can both be cut from the team if they fail to meet the standards. This, however, does not stop them from having an incredibly competitive rivalry with each other to see who can be a better fit for Team Flash Dash, a rivalry that, despite being filled with vitriol, is ultimately rooted in friendship.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM SUNLIGHT SAVERS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lifeline II (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lifeline II is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Matt. He is a Janus-Playbook.&lt;br /&gt;
&lt;br /&gt;
Both of them take their hero work deeply seriously, and yet, Lifeline II and Draft couldn&#039;t have ideals that are further apart from each other, resulting in a pseudo &amp;quot;Don&#039;t Meet Your Idols&amp;quot; relationship between the two of them. Draft has been trying, to no avail, to get Lifeline to open up about their secret identity (Something that Lifeline II refuses to do), while Lifeline II worries that if Draft finds out about the truth of their heroic origins, they will be regarded as a fraudulent hero by her due to her position as a Legacy.&lt;br /&gt;
 Lifeline II and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[White Whale]] (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
White Whale is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Dice. He is a Scion-Playbook.&lt;br /&gt;
&lt;br /&gt;
White Whale and Draft could not have more different opinions of each other, which is to say, White Whale has many more opinions of Draft than she does of him. Being the son of the renowned villain Balancing Act, who in the past has pummeled Draft in hand-to-hand combat, White Whale feels a constant need to atone for their father&#039;s actions. Draft, on the other hand, does not know about this connection, and only found out that White Whale was even tangentially related to Balancing Act after it was revealed by Aerokrys that White Whale used Balancing Act&#039;s technology to fight. Draft thinks this is cool as @#!%.&lt;br /&gt;
 White Whale and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Obscurite (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Obscurite is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Jen. She is a Doom-Playbook.&lt;br /&gt;
&lt;br /&gt;
Despite treating their hero lives with varying levels of severity, Draft and Obscurite are incredibly close friends. Despite both Draft and Obscurite being forced to be held to honor by their legacy and lineage respectively, the two together have formed a reputation in Team Sunlight Savers that can only be described as &amp;quot;teenage dirtbags.&amp;quot; The two are famous for finding quiet places in the city, far away from the hustle and bustle of daily life, to smoke and talk about the stresses of daily life, such as Obscurite confiding in Draft about the source of her powers. Despite not being 100% good for them, having someone who they can relate to a little bit is a godsend for Draft.&lt;br /&gt;
 Obscurite and Draft currently has Influence over each other.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;VILLAINS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039; ====&lt;br /&gt;
Sucker Punch is the main villain of Team Flash Dash, a somewhat unserious villain who claims to have Super-Strength, which is actually a front for having Super-Speed and knowledge of basic physics. He used to be a member of Team Flash Dash, but the reasons for his departure are unknown by Draft. Draft does, however, know of his former team-member status, a secret that she has been asked to take to her grave. She told Lifeline II about this less than a week later in an attempt to get Lifeline II to open up.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Draft has all the makings of a classic Speedster-type superhero, with Super Speed, Speed Learning/Reading, and the ability to Phase Through Walls. Despite having multiple powers that allow Draft to move quickly and with great efficiency, both in hero and civilian life, they have none of the powers that allow them to use them SAFELY, often resulting in severe wind burns across their body as they try to run at hyper speeds, or a squirrely temperament due to being bored in school. &lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
==== EPISODE 0: HOW THE TEAM FORMED ====&lt;br /&gt;
The unnamed team gets their first taste of the hero life when a supervillain was threatening the life of Mayor Francine Ansur. Obscurite, Lifeline II, White Whale, Draft, and Flyer all set out to try and deal with the threat, but it was much stronger than any of us anticipated. In the end, Flyer was forced to sacrifice himself to save the mayor, and they didn&#039;t make it out, leaving a gaping hole, both physically and emotionally. When Pro Heroes arrived on the scene, they had...mixed opinions on the incident. Ogalas took us aside, and reassured us that sometimes hero work gets gritty, and that this may not be the last death we see. All and all, he was impressed with our work, that we were able to take a villain of that caliber down. We were able to recuperate with that encouragement, but not for long, when Aerokrys, the hero who Flyer was a sidekick for, publicaly revealed White Whale&#039;s use of the same technology that belonged to renowned villain Balancing Act, condemning our team and him for being responsible for Flyer&#039;s death. With our public perception being rocky at best, our team sets out to continue.&lt;br /&gt;
&lt;br /&gt;
== Image Gallery==&lt;br /&gt;
[[File:DraftCommission.png|200px|thumb|left|Draft&#039;s official art, comissioned for the campaign.]][[File:Image_2026-01-17_230208939.png|200px|thumb|left|A picrew art of Draft made by PotatoLord]]&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45081</id>
		<title>Draft</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45081"/>
		<updated>2026-03-08T01:26:27Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=0ZVFAkdRMRY&lt;br /&gt;
&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Team Flash Dash - Recruit&lt;br /&gt;
[Sunlight over New Synara Team Name] - Team Member|name={{PAGENAME}}|image=DraftCommission.png|caption=A picrew art of Draft made by PotatoLord|playerName=Amia/Ember|aliases=Cali Chrome (Civilian Name)&lt;br /&gt;
Windburn (Cancel-culture media nickname)|relatives=Henry Chrome (Father)&lt;br /&gt;
Sarah Chrome (Mother)|languages=Common|birthDate=August 18, 157 CR|birthPlace=New Synara, Isonhound|species=Human|gender=Female|height=5&#039;8&amp;quot;|weight=114 lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, otherwise known as &#039;&#039;&#039;Cali Chrome&#039;&#039;&#039;, is a 17-year old High School Student in New Synàra. They are a Legacy-Playbook in [[Sunlight Over New Synàra]], played by Amia.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Appearance ===&lt;br /&gt;
Female, androgynous presenting. Fair skin, thin and tight features. Black, voluminous hair in a side comb-over, not an undercut, with a yellowish-blond peekaboo dye job. It looks a little bit like a mane if not properly styled.&lt;br /&gt;
&lt;br /&gt;
=== Civilian Outfit ===&lt;br /&gt;
Trendy/comfortable clothing, leaning more into the latter. Wears lots of athleisure clothing with a trendy spark to it in the form of brands, graphics, and accents.&lt;br /&gt;
&lt;br /&gt;
=== Hero Suit ===&lt;br /&gt;
Modern/predecessor&#039;s costume, leaning more into the former. A black compression suit with yellow accents, sleeveless, and a black and yellow tracksuit (the jacket is civilian clothes.) They wear custom sneakers, black compression gloves, and pilot goggles that they can slap over their eyes to prevent dry-eye. There are ear-clips to prevent wind resistance from their extremities that are shaped similarly to the ears of horses. Draft has been known to slip headphones underneath the clips, despite the danger. Their suit has the insignia of their legacy, but it is not specific to Draft in any way.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Draft&#039;s personality, in two quick words, is reckless and a dirtbag, due to the circumstances in which they live life. Being a well-known recruit to Team Flash Dash, Draft does not have any sort of secret identity, and it is well-known that Draft and Cali Chrome are one of the same. Due to this (and a lack of media training), Draft fails to see some of the worst-case scenarios that come from being associated with a superhero, which translates into the general way they tend to live life. Being 17, they&#039;re immature, and in a position of power WAY above their development, trying to reclaim any bit of their normal teenage life wherever they can.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Any mention of &#039;&#039;Team Sunlight Savers&#039;&#039; has been bolded, as it is a placeholder name made by Amia, until the team gets its actual name.&amp;lt;/blockquote&amp;gt;Cali officially became part of the legacy when they first started high school, as is tradition for Team Flash Dash - they scout speedsters, and they recruit them. They did not go public at that time, that was when they just started formal training, and were placed on &#039;&#039;&#039;Team Sunlight Savers&#039;&#039;&#039; once Blitzen felt that they were equipped enough to deal with formal threats. Cali was ecstatic to have been chosen for Team Flash Dash, due to their reputation for having saved entire cities with the power of super speed, including their home city of Avilas when a flash flood happened. Ever since this, Team Flash Dash, even among their failures, has had a strong, pseudo-cult following that rallies for them through thick and thin, almost like people root for their favorite racehorses and bet on them. It&#039;s this sense of public perception that drew Cali to Team Flash Dash - ever since they realized they had powers, it&#039;s been SO hard to keep them constrained! They have yet to fully come around to the idea of doing good, but for right now, being famous is good enough, especially when they go hand in hand. Though she is hesitant to reveal her true reasoning for becoming a hero to &#039;&#039;&#039;Team Sunlight Savers&#039;&#039;&#039;, she cares deeply about them, because the success of &#039;&#039;&#039;Team Sunlight Savers&#039;&#039;&#039; directly correlates to her success on Team Flash Dash.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM FLASH DASH&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Blitzen (Pro Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Blitzen is an active hero in Avilas, and the main leader of Team Flash Dash. They share Draft&#039;s powers of Super-Speed, but contain the whole suite of powers, allowing them to actually use them safely and efficiently. They&#039;re an all-American type, who focuses on publicity and humanitarian aid with a side gig of Christmas specials. Draft treats them with an unprecedented amount of reverence, since they ultimately have the final say on whether or not Draft makes it onto Team Flash Dash.&lt;br /&gt;
 Blitzen currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lesion (Retired Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lesion is a retired hero that swaps between Avilas and New Synàra, and Draft&#039;s mentor in their Practical Trials They are one of the more esoteric members of Team Flash Dash, but undoubtedly fits the theme of having a &amp;quot;speed-based power&amp;quot; with their power of Hyper-Regeneration. Their last endeavor as a Pro Hero involved getting Draft accustomed to patrolling, where they were baited by Balancing Act and brutally beaten up. Lesion&#039;s powers were reduced, significantly affecting their fighting style, where they strictly judge Draft from the sidelines.&lt;br /&gt;
 Lesion currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shogi (Hero Recruit)&#039;&#039;&#039; ====&lt;br /&gt;
Shogi is a hero recruit to Team Flash Dash alongside Draft, and is currently doing their Practical Trials with a different team based in Avilas, with the powers of Hyper-IQ and Air Manipulation. Deep down, both Draft and Shogi are able to recognize that they can both make it into Team Flash Dash if they pass the Trial, and they can also recognize that they can both be cut from the team if they fail to meet the standards. This, however, does not stop them from having an incredibly competitive rivalry with each other to see who can be a better fit for Team Flash Dash, a rivalry that, despite being filled with vitriol, is ultimately rooted in friendship.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM SUNLIGHT SAVERS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lifeline II (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lifeline II is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Matt. He is a Janus-Playbook.&lt;br /&gt;
&lt;br /&gt;
Both of them take their hero work deeply seriously, and yet, Lifeline II and Draft couldn&#039;t have ideals that are further apart from each other, resulting in a pseudo &amp;quot;Don&#039;t Meet Your Idols&amp;quot; relationship between the two of them. Draft has been trying, to no avail, to get Lifeline to open up about their secret identity (Something that Lifeline II refuses to do), while Lifeline II worries that if Draft finds out about the truth of their heroic origins, they will be regarded as a fraudulent hero by her due to her position as a Legacy.&lt;br /&gt;
 Lifeline II and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[White Whale]] (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
White Whale is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Dice. He is a Scion-Playbook.&lt;br /&gt;
&lt;br /&gt;
White Whale and Draft could not have more different opinions of each other, which is to say, White Whale has many more opinions of Draft than she does of him. Being the son of the renowned villain Balancing Act, who in the past has pummeled Draft in hand-to-hand combat, White Whale feels a constant need to atone for their father&#039;s actions. Draft, on the other hand, does not know about this connection, and only found out that White Whale was even tangentially related to Balancing Act after it was revealed by Aerokrys that White Whale used Balancing Act&#039;s technology to fight. Draft thinks this is cool as @#!%.&lt;br /&gt;
 White Whale and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Obscurite (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Obscurite is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Jen. She is a Doom-Playbook.&lt;br /&gt;
&lt;br /&gt;
Despite treating their hero lives with varying levels of severity, Draft and Obscurite are incredibly close friends. Despite both Draft and Obscurite being forced to be held to honor by their legacy and lineage respectively, the two together have formed a reputation in Team Sunlight Savers that can only be described as &amp;quot;teenage dirtbags.&amp;quot; The two are famous for finding quiet places in the city, far away from the hustle and bustle of daily life, to smoke and talk about the stresses of daily life, such as Obscurite confiding in Draft about the source of her powers. Despite not being 100% good for them, having someone who they can relate to a little bit is a godsend for Draft.&lt;br /&gt;
 Obscurite and Draft currently has Influence over each other.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;VILLAINS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039; ====&lt;br /&gt;
Sucker Punch is the main villain of Team Flash Dash, a somewhat unserious villain who claims to have Super-Strength, which is actually a front for having Super-Speed and knowledge of basic physics. He used to be a member of Team Flash Dash, but the reasons for his departure are unknown by Draft. Draft does, however, know of his former team-member status, a secret that she has been asked to take to her grave. She told Lifeline II about this less than a week later in an attempt to get Lifeline II to open up.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Draft has all the makings of a classic Speedster-type superhero, with Super Speed, Speed Learning/Reading, and the ability to Phase Through Walls. Despite having multiple powers that allow Draft to move quickly and with great efficiency, both in hero and civilian life, they have none of the powers that allow them to use them SAFELY, often resulting in severe wind burns across their body as they try to run at hyper speeds, or a squirrely temperament due to being bored in school. &lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
==== EPISODE 0: HOW THE TEAM FORMED ====&lt;br /&gt;
The unnamed team gets their first taste of the hero life when a supervillain was threatening the life of Mayor Francine Ansur. Obscurite, Lifeline II, White Whale, Draft, and Flyer all set out to try and deal with the threat, but it was much stronger than any of us anticipated. In the end, Flyer was forced to sacrifice himself to save the mayor, and they didn&#039;t make it out, leaving a gaping hole, both physically and emotionally. When Pro Heroes arrived on the scene, they had...mixed opinions on the incident. Ogalas took us aside, and reassured us that sometimes hero work gets gritty, and that this may not be the last death we see. All and all, he was impressed with our work, that we were able to take a villain of that caliber down. We were able to recuperate with that encouragement, but not for long, when Aerokrys, the hero who Flyer was a sidekick for, publicaly revealed White Whale&#039;s use of the same technology that belonged to renowned villain Balancing Act, condemning our team and him for being responsible for Flyer&#039;s death. With our public perception being rocky at best, our team sets out to continue.&lt;br /&gt;
&lt;br /&gt;
== Image Gallery==&lt;br /&gt;
[[File:DraftCommission.png|200px|thumb|left|Draft&#039;s official art, comissioned for the campaign.]][[File:Image_2026-01-17_230208939.png|200px|thumb|left|A picrew art of Draft made by PotatoLord]]&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45080</id>
		<title>Draft</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Draft&amp;diff=45080"/>
		<updated>2026-03-08T01:25:53Z</updated>

		<summary type="html">&lt;p&gt;Pokamian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=0ZVFAkdRMRY&lt;br /&gt;
&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_character|affilliation=Team Flash Dash - Recruit&lt;br /&gt;
[Sunlight over New Synara Team Name] - Team Member|name={{PAGENAME}}|image=DraftCommission.png|caption=A picrew art of Draft made by PotatoLord|playerName=Amia/Ember|aliases=Cali Chrome (Civilian Name)&lt;br /&gt;
Windburn (Cancel-culture media nickname)|relatives=Henry Chrome (Father)&lt;br /&gt;
Sarah Chrome (Mother)|languages=Common|birthDate=August 18, 157 CR|birthPlace=New Synara, Isonhound|species=Human|gender=Female|height=5&#039;8&amp;quot;|weight=114 lbs|eyes=Black}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, otherwise known as &#039;&#039;&#039;Cali Chrome&#039;&#039;&#039;, is a 17-year old High School Student in New Synàra. They are a Legacy-Playbook in [[Sunlight Over New Synàra]], played by Amia.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Appearance ===&lt;br /&gt;
Female, androgynous presenting. Fair skin, thin and tight features. Black, voluminous hair in a side comb-over, not an undercut, with a yellowish-blond peekaboo dye job. It looks a little bit like a mane if not properly styled.&lt;br /&gt;
&lt;br /&gt;
=== Civilian Outfit ===&lt;br /&gt;
Trendy/comfortable clothing, leaning more into the latter. Wears lots of athleisure clothing with a trendy spark to it in the form of brands, graphics, and accents.&lt;br /&gt;
&lt;br /&gt;
=== Hero Suit ===&lt;br /&gt;
Modern/predecessor&#039;s costume, leaning more into the former. A black compression suit with yellow accents, sleeveless, and a black and yellow tracksuit (the jacket is civilian clothes.) They wear custom sneakers, black compression gloves, and pilot goggles that they can slap over their eyes to prevent dry-eye. There are ear-clips to prevent wind resistance from their extremities that are shaped similarly to the ears of horses. Draft has been known to slip headphones underneath the clips, despite the danger. Their suit has the insignia of their legacy, but it is not specific to Draft in any way.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Draft&#039;s personality, in two quick words, is reckless and a dirtbag, due to the circumstances in which they live life. Being a well-known recruit to Team Flash Dash, Draft does not have any sort of secret identity, and it is well-known that Draft and Cali Chrome are one of the same. Due to this (and a lack of media training), Draft fails to see some of the worst-case scenarios that come from being associated with a superhero, which translates into the general way they tend to live life. Being 17, they&#039;re immature, and in a position of power WAY above their development, trying to reclaim any bit of their normal teenage life wherever they can.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Any mention of &#039;&#039;Team Sunlight Savers&#039;&#039; has been bolded, as it is a placeholder name made by Amia, until the team gets its actual name.&amp;lt;/blockquote&amp;gt;Cali officially became part of the legacy when they first started high school, as is tradition for Team Flash Dash - they scout speedsters, and they recruit them. They did not go public at that time, that was when they just started formal training, and were placed on &#039;&#039;&#039;Team Sunlight Savers&#039;&#039;&#039; once Blitzen felt that they were equipped enough to deal with formal threats. Cali was ecstatic to have been chosen for Team Flash Dash, due to their reputation for having saved entire cities with the power of super speed, including their home city of Avilas when a flash flood happened. Ever since this, Team Flash Dash, even among their failures, has had a strong, pseudo-cult following that rallies for them through thick and thin, almost like people root for their favorite racehorses and bet on them. It&#039;s this sense of public perception that drew Cali to Team Flash Dash - ever since they realized they had powers, it&#039;s been SO hard to keep them constrained! They have yet to fully come around to the idea of doing good, but for right now, being famous is good enough, especially when they go hand in hand. Though she is hesitant to reveal her true reasoning for becoming a hero to &#039;&#039;&#039;Team Sunlight Savers&#039;&#039;&#039;, she cares deeply about them, because the success of &#039;&#039;&#039;Team Sunlight Savers&#039;&#039;&#039; directly correlates to her success on Team Flash Dash.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM FLASH DASH&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Blitzen (Pro Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Blitzen is an active hero in Avilas, and the main leader of Team Flash Dash. They share Draft&#039;s powers of Super-Speed, but contain the whole suite of powers, allowing them to actually use them safely and efficiently. They&#039;re an all-American type, who focuses on publicity and humanitarian aid with a side gig of Christmas specials. Draft treats them with an unprecedented amount of reverence, since they ultimately have the final say on whether or not Draft makes it onto Team Flash Dash.&lt;br /&gt;
 Blitzen currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lesion (Retired Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lesion is a retired hero that swaps between Avilas and New Synàra, and Draft&#039;s mentor in their Practical Trials They are one of the more esoteric members of Team Flash Dash, but undoubtedly fits the theme of having a &amp;quot;speed-based power&amp;quot; with their power of Hyper-Regeneration. Their last endeavor as a Pro Hero involved getting Draft accustomed to patrolling, where they were baited by Balancing Act and brutally beaten up. Lesion&#039;s powers were reduced, significantly affecting their fighting style, where they strictly judge Draft from the sidelines.&lt;br /&gt;
 Lesion currently has Influence over Draft.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Shogi (Hero Recruit)&#039;&#039;&#039; ====&lt;br /&gt;
Shogi is a hero recruit to Team Flash Dash alongside Draft, and is currently doing their Practical Trials with a different team based in Avilas, with the powers of Hyper-IQ and Air Manipulation. Deep down, both Draft and Shogi are able to recognize that they can both make it into Team Flash Dash if they pass the Trial, and they can also recognize that they can both be cut from the team if they fail to meet the standards. This, however, does not stop them from having an incredibly competitive rivalry with each other to see who can be a better fit for Team Flash Dash, a rivalry that, despite being filled with vitriol, is ultimately rooted in friendship.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TEAM SUNLIGHT SAVERS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lifeline II (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Lifeline II is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Matt. He is a Janus-Playbook.&lt;br /&gt;
&lt;br /&gt;
Both of them take their hero work deeply seriously, and yet, Lifeline II and Draft couldn&#039;t have ideals that are further apart from each other, resulting in a pseudo &amp;quot;Don&#039;t Meet Your Idols&amp;quot; relationship between the two of them. Draft has been trying, to no avail, to get Lifeline to open up about their secret identity (Something that Lifeline II refuses to do), while Lifeline II worries that if Draft finds out about the truth of their heroic origins, they will be regarded as a fraudulent hero by her due to her position as a Legacy.&lt;br /&gt;
 Lifeline II and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[White Whale]] (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
White Whale is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Dice. He is a Scion-Playbook.&lt;br /&gt;
&lt;br /&gt;
White Whale and Draft could not have more different opinions of each other, which is to say, White Whale has many more opinions of Draft than she does of him. Being the son of the renowned villain Balancing Act, who in the past has pummeled Draft in hand-to-hand combat, White Whale feels a constant need to atone for their father&#039;s actions. Draft, on the other hand, does not know about this connection, and only found out that White Whale was even tangentially related to Balancing Act after it was revealed by Aerokrys that White Whale used Balancing Act&#039;s technology to fight. Draft thinks this is cool as @#!%.&lt;br /&gt;
 White Whale and Draft currently have Influence over each other.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Obscurite (New Hero)&#039;&#039;&#039; ====&lt;br /&gt;
Obscurite is a new hero that is part of Team Sunlight Savers alongside Draft, and is played by Jen. She is a Doom-Playbook.&lt;br /&gt;
&lt;br /&gt;
Despite treating their hero lives with varying levels of severity, Draft and Obscurite are incredibly close friends. Despite both Draft and Obscurite being forced to be held to honor by their legacy and lineage respectively, the two together have formed a reputation in Team Sunlight Savers that can only be described as &amp;quot;teenage dirtbags.&amp;quot; The two are famous for finding quiet places in the city, far away from the hustle and bustle of daily life, to smoke and talk about the stresses of daily life, such as Obscurite confiding in Draft about the source of her powers. Despite not being 100% good for them, having someone who they can relate to a little bit is a godsend for Draft.&lt;br /&gt;
 Obscurite and Draft currently has Influence over each other.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;VILLAINS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Sucker Punch&#039;&#039;&#039; ====&lt;br /&gt;
Sucker Punch is the main villain of Team Flash Dash, a somewhat unserious villain who claims to have Super-Strength, which is actually a front for having Super-Speed and knowledge of basic physics. He used to be a member of Team Flash Dash, but the reasons for his departure are unknown by Draft. Draft does, however, know of his former team-member status, a secret that she has been asked to take to her grave. She told Lifeline II about this less than a week later in an attempt to get Lifeline II to open up.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Draft has all the makings of a classic Speedster-type superhero, with Super Speed, Speed Learning/Reading, and the ability to Phase Through Walls. Despite having multiple powers that allow Draft to move quickly and with great efficiency, both in hero and civilian life, they have none of the powers that allow them to use them SAFELY, often resulting in severe wind burns across their body as they try to run at hyper speeds, or a squirrely temperament due to being bored in school. &lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
==== EPISODE 0: HOW THE TEAM FORMED ====&lt;br /&gt;
The unnamed team gets their first taste of the hero life when a supervillain was threatening the life of Mayor Francine Ansur. Obscurite, Lifeline II, White Whale, Draft, and Flyer all set out to try and deal with the threat, but it was much stronger than any of us anticipated. In the end, Flyer was forced to sacrifice himself to save the mayor, and they didn&#039;t make it out, leaving a gaping hole, both physically and emotionally. When Pro Heroes arrived on the scene, they had...mixed opinions on the incident. Ogalas took us aside, and reassured us that sometimes hero work gets gritty, and that this may not be the last death we see. All and all, he was impressed with our work, that we were able to take a villain of that caliber down. We were able to recuperate with that encouragement, but not for long, when Aerokrys, the hero who Flyer was a sidekick for, publicaly revealed White Whale&#039;s use of the same technology that belonged to renowned villain Balancing Act, condemning our team and him for being responsible for Flyer&#039;s death. With our public perception being rocky at best, our team sets out to continue.&lt;br /&gt;
&lt;br /&gt;
== Image Gallery==&lt;br /&gt;
[[File:DraftCommission.png|200px|thumb|left|Draft&#039;s official art, comissioned for the campaign.]]&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}[[File:Image_2026-01-17_230208939.png|200px|thumb|left|A picrew art of Draft made by PotatoLord]]&lt;/div&gt;</summary>
		<author><name>Pokamian</name></author>
	</entry>
</feed>