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	<updated>2026-08-24T05:47:12Z</updated>
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		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47664</id>
		<title>The Temporal Thunder/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47664"/>
		<updated>2026-08-09T20:01:31Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Stormveil Attic (1/10) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Odhran&#039;s Apothecary (9/13) ==&lt;br /&gt;
The home and storefront owned and operated by Odhran and his three employees, Joan, Markus, and Hannah, located in [[Triboar]]. The Bastion also has an underground fight club called the &amp;quot;Guild of Gregarious Gentleman&amp;quot; that is operated out of its basement.&lt;br /&gt;
&lt;br /&gt;
Home to: Odhran, Diyu, Maurice, Thia, Isaac, Gopher, Odhran&#039;s employees (Marcus, Hannah, and Joan)&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* One roomy Bedroom (sleeps 9)&lt;br /&gt;
* One roomy Kitchen (sleeps 1)&lt;br /&gt;
&lt;br /&gt;
Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Greenhouse/Apothecary (Sleeps 2)&lt;br /&gt;
** 3 Hirelings (Marcus, Hannah, and Joan)&lt;br /&gt;
** Every Bastion turn, the player can take their action from the Greenhouse/Apothecary and gain the one of the following benefits:&lt;br /&gt;
*** One &#039;&#039;&#039;Fruit of Lesser Restoration&#039;&#039;&#039; and Two &#039;&#039;&#039;Potions of Healing&#039;&#039;&#039;&lt;br /&gt;
*** Two &#039;&#039;&#039;Vials of Potent Poison&#039;&#039;&#039;&lt;br /&gt;
**The items taken from the bastion expire at the end of that playing month.&lt;br /&gt;
*1 Storehouse (Sleeps 1)&lt;br /&gt;
** The Storehouse gives all Apothecary Bastion members the option for +10% gold at the top of their first session each month.&lt;br /&gt;
* 1 Training Area (&#039;&#039;&#039;The Guild of Gregarious Gentleman&#039;&#039;&#039;)&lt;br /&gt;
** 4 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: UNARMED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tools Expert&lt;br /&gt;
|Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unarmed Combat Expert&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it.&lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stormveil Attic (1/10) ==&lt;br /&gt;
The repurposed attic of Stormveil Manor, the childhood home of Aurora Stormveil and her father Cassian, and HQ of the Stormveil Estate, which runs the Caravan business in [[Bryn Shandr]].&lt;br /&gt;
&lt;br /&gt;
Home to: Aurora, Kess&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* Roomy Bedroom (Sleeps 9)&lt;br /&gt;
* Cramped Parlor (Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* Cramped Arcane Study&lt;br /&gt;
** As a Bastion Action, a player may obtain a magic charm that lets them cast the spell &amp;quot;Detect Magic/Identify&amp;quot; once per session without using a spell point. &lt;br /&gt;
*** The charm loses its effect after the session ends&lt;br /&gt;
** A character living in the bastion gains one free success on the tracker of the following [[The Fantasial Freeze/Downtime|Downtime]] Activities:&lt;br /&gt;
*** Spellcraft: Learning a Spell&lt;br /&gt;
*** Spellcraft: Inventing a Spell&lt;br /&gt;
*** Research&lt;br /&gt;
**** Only if the research is directly related to something magical in nature&lt;br /&gt;
&lt;br /&gt;
Unique Facilities:&lt;br /&gt;
&lt;br /&gt;
* Cassian&#039;s Vault&lt;br /&gt;
** A player may spend 100GP at the top of a session to borrow a random magic item from Cassian Stormveil&#039;s vault of Magic Items. &lt;br /&gt;
*** There will be consequences if the item is not returned.&lt;br /&gt;
&lt;br /&gt;
== Yuki&#039;s Lost Library (5/???) ==&lt;br /&gt;
The tower in creation that Yuki operates her practice of finding and recording lost media from all across Quelmar&#039;s lifetime. This Bastion is only accessible if brought here by a time-traveler who knows its location, and are automatically removed from this Bastion if the character is inactive for two months in a row, or end their session not in &#039;&#039;&#039;[[Creation]]&#039;&#039;&#039;. Visitors to the library are granted limited access to its resources, gaining access to the Magical Grove that [[Deerward]] lives in, as well as the first 16 floors of the library.  &lt;br /&gt;
&lt;br /&gt;
* All floors higher than 16, as well as the Paradox Room, are closed off by a thick wall of vines and off limits, as this is a Dictatorship, ruled by a Kitsune Librarian.&lt;br /&gt;
&lt;br /&gt;
Home to: Isa, Felix, Yuki, Bimpnottin, [[Deerward]]&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Roomy Kitchen (Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Infinite(?) Library (Sleeps 16)&lt;br /&gt;
** Grants a research token to be used in game for lore or maximum information at no roll or risk.&lt;br /&gt;
&lt;br /&gt;
* 1 Sanctuary (Sleeps 1)&lt;br /&gt;
** 1 Hireling (Bimpnottin)&lt;br /&gt;
** The Library Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&lt;br /&gt;
*** Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
Unique Facilities:&lt;br /&gt;
&lt;br /&gt;
* Deerward&#039;s Grove (Sleeps [[Deerward]])&lt;br /&gt;
** One player who starts their session from the Lost Library may bring [[Deerward]] with them for the duration of the session. He follows the commands of the person who chose to bring him along, and he automatically returns to the Lost Library at the end of the session.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;₱₳Ɽ₳ĐØӾ ⱤØØ₥&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; (Sleeps ???)&lt;br /&gt;
**Provides the player with &#039;&#039;⫣ј͞⊫ ⫣е͞⊫ ⫣д͞⊫ ⫣а͞⊫ ⫣н͞⊫  ⫣А͞⊫ ⫣м͞⊫ ⫣у͞⊫ ⫣л͞⊫ ⫣е͞⊫ ⫣т͞⊫  ⫣п͞⊫ ⫣у͞⊫ ⫣т͞⊫ ⫣о͞⊫ ⫣в͞⊫ ⫣а͞⊫ ⫣њ͞⊫ ⫣а͞⊫  ⫣к͞⊫ ⫣р͞⊫ ⫣о͞⊫ ⫣з͞⊫  ⫣в͞⊫ ⫣р͞⊫ ⫣е͞⊫ ⫣м͞⊫ ⫣е͞⊫  ⫣к͞⊫ ⫣о͞⊫ ⫣ј͞⊫ ⫣и͞⊫  ⫣а͞⊫ ⫣у͞⊫ ⫣т͞⊫ ⫣о͞⊫ ⫣м͞⊫ ⫣а͞⊫ ⫣т͞⊫ ⫣с͞⊫ ⫣к͞⊫ ⫣и͞⊫  ⫣в͞⊫ ⫣р͞⊫ ⫣а͞⊫ ⫣ћ͞⊫ ⫣а͞⊫  ⫣и͞⊫ ⫣г͞⊫ ⫣р͞⊫ ⫣а͞⊫ ⫣ч͞⊫ ⫣а͞⊫  ⫣и͞⊫  ⫣с͞⊫ ⫣е͞⊫ ⫣б͞⊫ ⫣е͞⊫  ⫣у͞⊫  ⫣И͞⊫ ⫣з͞⊫ ⫣г͞⊫ ⫣у͞⊫ ⫣б͞⊫ ⫣љ͞⊫ ⫣е͞⊫ ⫣н͞⊫ ⫣у͞⊫  ⫣б͞⊫ ⫣и͞⊫ ⫣б͞⊫ ⫣л͞⊫ ⫣и͞⊫ ⫣о͞⊫ ⫣т͞⊫ ⫣е͞⊫ ⫣к͞⊫ ⫣у͞⊫  ⫣н͞⊫ ⫣а͞⊫  ⫣к͞⊫ ⫣р͞⊫ ⫣а͞⊫ ⫣ј͞⊫ ⫣у͞⊫  ⫣с͞⊫ ⫣е͞⊫ ⫣с͞⊫ ⫣и͞⊫ ⫣ј͞⊫ ⫣е͞⊫ ⫣.͞⊫&#039;&#039; &lt;br /&gt;
***or&lt;br /&gt;
**Provides the player with &#039;&#039;&#039;⌌Ј̙⌏⌌Е̙⌏⌌Д̙⌏⌌А̙⌏⌌Н̙⌏ ⌌М̙⌏⌌А̙⌏⌌С̙⌏⌌Т̙⌏⌌Е̙⌏⌌Р̙⌏⌌А̙⌏ ⌌И̙⌏⌌Г̙⌏⌌А̙⌏⌌Р̙⌏⌌А̙⌏ ⌌В̙⌏⌌Е̙⌏⌌Л̙⌏⌌И̙⌏⌌Ч̙⌏⌌И̙⌏⌌Н̙⌏⌌Е̙⌏ ⌌Л̙⌏⌌А̙⌏⌌В̙⌏⌌И̙⌏⌌Н̙⌏⌌Е̙⌏ ⌌П̙⌏⌌Р̙⌏⌌И̙⌏⌌Ч̙⌏⌌Е̙⌏ ⌌О̙⌏ ⌌Д̙⌏⌌О̙⌏⌌Г̙⌏⌌А̙⌏⌌Ђ̙⌏⌌А̙⌏⌌Ј̙⌏⌌У̙⌏ ⌌И̙⌏⌌З̙⌏ ⌌П̙⌏⌌Р̙⌏⌌А̙⌏⌌И̙⌏⌌С̙⌏⌌Т̙⌏⌌О̙⌏⌌Р̙⌏⌌И̙⌏⌌Ј̙⌏⌌Е̙⌏ ⌌К̙⌏⌌О̙⌏⌌Ј̙⌏⌌И̙⌏ ⌌Л̙⌏⌌И̙⌏⌌К̙⌏ ⌌К̙⌏⌌О̙⌏⌌Ј̙⌏⌌И̙⌏ ⌌Ј̙⌏⌌Е̙⌏ ⌌И̙⌏⌌З̙⌏⌌А̙⌏⌌Б̙⌏⌌Р̙⌏⌌А̙⌏⌌О̙⌏ ⌌Н̙⌏⌌Е̙⌏ ⌌Б̙⌏⌌И̙⌏ ⌌Т̙⌏⌌Р̙⌏⌌Е̙⌏⌌Б̙⌏⌌А̙⌏⌌Л̙⌏⌌О̙⌏ ⌌Д̙⌏⌌А̙⌏ ⌌З̙⌏⌌Н̙⌏⌌А̙⌏.&#039;&#039;&#039;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=47663</id>
		<title>The Temporal Thunder</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=47663"/>
		<updated>2026-08-09T20:00:50Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Bastions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Open Table Campaign in Minnesota that began on May 17th, 2026.&lt;br /&gt;
&lt;br /&gt;
The campaign involves Time Travel, Giant Politics, and discovery of Ancient History.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
In 524 PR, at the celebration of &amp;quot;The Great Year&amp;quot; in Ravel, a mysterious shepherd, spurned by the actions of [[Enrik]] decades ago, froze time and murdered a well-renowned City Councilwoman, Grilma Willowblossom, before unleashing a small band of Cloud Giants on the city to steal of mysterious obsidian obelisk known as the &amp;quot;Nightstone.&amp;quot; After obtaining the obelisk, the [[Ordning]] was shattered by an unknown figure, without caring about how such an action might impact the rest of Quelmar. Now the small-folk of Quelmar must defend themselves from the collateral damage a civil war amongst the Giant&#039;s is likely to cause, and dive deep into Quelmar&#039;s history to figure out what they need to do to right the wrongs and fix what has been Shattered.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Player Characters|Player Characters]] ==&lt;br /&gt;
&lt;br /&gt;
* PCs are made up of a combination of DDWN [[List of Quelmar Races (DDWN)|Race]], [[Class#DDWN Classes|Class]], and Background&lt;br /&gt;
* PCs currently start at Level 2. But provided they survive their first session, immediately level up to 3. &lt;br /&gt;
* Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/Downtime|Downtimes]] ==&lt;br /&gt;
Each month a [[player]] can make progress on a downtime project of their choice. Downtimes are resolved in the Temporal Thunder downtimes discord channel.&lt;br /&gt;
&lt;br /&gt;
Players can also use their downtimes to work on any of the [[The Fantasial Freeze/Bastion|&#039;&#039;&#039;Bastions&#039;&#039;&#039;]] being erected as headquarters for the team.&lt;br /&gt;
&lt;br /&gt;
== [[The Temporal Thunder/Bastion|Bastions]] ==&lt;br /&gt;
Bastions are a character&#039;s Base of Operations that they live at when not at a session, start sessions from, and can use to gain multiple benefits depending on the facilities present in the Bastion. Temporal Thunder currently has two Active Bastions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ohdran&#039;s Apothecary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormveil Manor Attic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yuki&#039;s Lost Library&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Wiki SP ==&lt;br /&gt;
As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain &#039;&#039;&#039;1 Wiki Skill Point (WSP)&#039;&#039;&#039; per every &#039;&#039;&#039;625&#039;&#039;&#039; words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.&lt;br /&gt;
&lt;br /&gt;
Players cap out Wiki SP at &#039;&#039;&#039;10,000&#039;&#039;&#039; words (for a total of &#039;&#039;&#039;16 Wiki Skill Points&#039;&#039;&#039; that can be optionally earned).&lt;br /&gt;
&lt;br /&gt;
As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Story So Far|The Story So Far]] ==&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign is played in [[List of Quelmar Races (DDWN)|DDWN]].&lt;br /&gt;
&lt;br /&gt;
Players who play a [[Goliath]] must pick what nation of [[Giant|Giants]] they are descended from.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=47661</id>
		<title>Temporal Thunder/Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=47661"/>
		<updated>2026-08-09T19:26:55Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Session 0: Siesta! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt; [[The Temporal Thunder]]&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: Siesta! ===&lt;br /&gt;
Date: 1 Orbraze&lt;br /&gt;
&lt;br /&gt;
[[Session]] Tags: Celebration, Mystery, Survival, Time Travel&lt;br /&gt;
&lt;br /&gt;
Characters: Felix, Isa, Thia, Diyu, Isaac, Gopher [All NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (5/17/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Larkin, Grilma Willowblossom, [[Enrik|Ivan]], Countess Sansuri and her Cloud Giants, The Shepherd, [[Gale]], Yuki&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* Players entered the city of [[Ravel]] during Siesta to join the First Annual Celebration of The Great Year, held 57 years after the Siege of Ravel. All characters were asked what made 523 PR so great for them, and the players answered with various levels of seriousness and comedy. For Ravel, it was great for it finally finished rebuilding after The [[The Fantasial Freeze|Fantasial Freeze]]&lt;br /&gt;
* The group bonded over the mysterious pre-historical runes on the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as well as Isaac&#039;s various magical paints&lt;br /&gt;
* The party was greeted by City Councilwoman Grilma Willowblossom, a well studied Healer of the [[Sanguis Clinic]], as well as her mother, [[Gale]], who informed them of the pre-historical nature of the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; and assured the party it was a good omen&lt;br /&gt;
* Grilma then gave a key-note speech to gathered crowd. The speech is an edited transcript of Amanda Gorman&#039;s poem &amp;quot;The Hills We Climb,&amp;quot; which was first presented at Joe Biden&#039;s 2020 inauguration. The speech can be found [https://www.youtube.com/watch?v=Jp9pyMqnBzk here].&lt;br /&gt;
* After the speech, a Goliath named Ivan who seemed to know to much about the party expressed his gratitude for them being there, before a mysterious rain began falling, and the crowd was ushered indoors.&lt;br /&gt;
* &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; stepped out into the rain, removed a rune from the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as a band of Cloud Giants and Goblins teleported into the celebration from the clouds. &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; shouted to the party, before using the magic in the rune to freeze time around Ravel, and striking down Grilma in one clap of thunder, and then dissappearing in a burst of purple magic.&lt;br /&gt;
* The Cloud Giants then began pulling the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; out of the ground, and combat began as the party attempted to stop them. The party put up a valiant effort, taking down two of the giants with the help of various NPCs, but could not withstand the onslaught of heavy blows from the Giants. Before any characters could be killed, Ivan returned, alongside a halfling named Bimp and a Kitsune named Yuki and removed the party from the timestream, taking them to &#039;&#039;&#039;Creation&#039;&#039;&#039;&lt;br /&gt;
* Yuki informed the party that the events that just happened were not &#039;&#039;supposed&#039;&#039; to happen, but could not give them much more info without causing a paradox.&lt;br /&gt;
* The Timelost Party now awaits in &#039;&#039;&#039;The Lost Libraries of Quelmar&#039;&#039;&#039;, Yuki&#039;s home in creation, for Ivan&#039;s arrival, as well as an explanation about what just happened, alongside of new fear of this mysterious &#039;&#039;&#039;Temporal Thunderstorm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Rumblings, Triboar ===&lt;br /&gt;
Date: 19 Dalsk, 524 PR&lt;br /&gt;
&lt;br /&gt;
Session Tags: History, Puzzle-Solving, Combat, Lore-Dump&lt;br /&gt;
&lt;br /&gt;
Characters: Thia, Diyu, Isaac, Gopher, Maurice [NEW!], Odhran [NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (6/19/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCS: Larkin, [[Enrik]], Arlo Kanmeyer, The Shepherd, The Townsfolk of Triboar, Duke Zalto and his Fire [[Giant|Giants]]&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The session starts in the trading post town of Triboar in central Pteris, as we see Odhran in his apothecary, &#039;&#039;&#039;Ohdran&#039;s Apothecary&#039;&#039;&#039;, grinding Figwart in a mortar and pestel to make a healing salve for the ongoing fight between Maurice and a Goliath named Bart happening in the basement as part of the &#039;&#039;&#039;Guild of Gregarious Gentleman&#039;&#039;&#039;, and underground fight club that hosts itself in Ohdran&#039;s Basement.&lt;br /&gt;
* After Maurice wins the fight and Ohdran applies his salve, the two converse about Triboar, before being visited by Larkin, who has allegedly come looking for Ohdran all the way from the [[Sanguis Clinic]] on behalf of Grilma Willowblossom, to find out what was so great about 523 PR for Ohdran. Both Odhran and Maurice answer but are intensely suspicious of the &amp;quot;overly chipper capybara.&amp;quot; The friendly choeru says his goodbye, and Odhran and Maurice have a conversation discussing how weird Larkin was that last hours, until they are interrupted by a nearby hill erupting as if it was actually an inactive volcano the entire time.&lt;br /&gt;
* The two gentleman and Odhran&#039;s employees Hannah and Markus, as well as the &#039;&#039;&#039;Guild of Gregarious Gentleman&#039;&#039;&#039; take cover in the apothecary while debris and ash fall on the city. After 30 minutes, Maurice and Odhran adventure out in the fog to look for people in trouble, and in the town square, discover two Giants digging with massive shovels, and before they can react, both take a Giantload of thrown mud to the face, killing Odhran, and severely damaging Maurice. As Odhran lays on the ground dying, a flying purple frisbee smacks Maurice in the face, freezing him in time, as [[Enrik]] reveals himself from the fog and sends the two back to &#039;&#039;&#039;Creation.&#039;&#039;&#039;&lt;br /&gt;
* In creation, we join Thia, Diyu, Isaac, and Gopher, all developing Cabin Fever having been stuck here without a way out for what feels like three weeks to them, as Maurice and Odhran arrive, shortly followed by Enrik finally returning, to the frustration of some, and chagrin of others. Enrik then explains to the party that time has been [[Time Paradox|broken]], and is beginning the process of healing itself, and what from he has seen, when time ripples to fix itself, the small-folk of Pteris will be the victims of the oncoming Chaos. TLDR, when someone&#039;s life is saved because of time being broken, someone, somewhere else must pay the price. In this instance, the Giants killing the people of Pteris is that price, and Enrik wants our heroes to go back and prevent that from happening, making the Giants pay the necessary toll instead.&lt;br /&gt;
** He also informs the party he has selected the individuals he did because some, if not all of them will die anyway if nothing is done, so it is easier to ask them to risk their lives.&lt;br /&gt;
* The party is given six dossiers about specific people in Triboar that will die in the oncoming attack that they should aim so save first to ensure the survival of the town.&lt;br /&gt;
** Othovir: Ohdran&#039;s friend, owner of the local Horse Harness shop, and suspected devotee of Asmodeus.&lt;br /&gt;
** Urgala: Hater of adventurers, and owner of the Northfield House, the local tavern and inn that houses locals.&lt;br /&gt;
** Darz: Former pirate and current custodian of the Northern Caravan Campground.&lt;br /&gt;
** Narth: Young sprightly owner of the Lionshield Coster, a local adventuring goods shop.&lt;br /&gt;
** Darathra: Lord Protector of Triboar, and Captain of the Twelve, the loyal mercenary band that protects Triboar and nearby settlements.&lt;br /&gt;
** Joan-Ohdran&#039;s longtime friend employee of at the apothecary, respected as a local hero in Triboar despite not being born there.&lt;br /&gt;
* The party forms a plan, does some research about Giants while in the library, and is sent back 10 minutes before the attack.&lt;br /&gt;
* Upon arriving, Thia remembers this is the town she bought her horse, Horsey, when she first left on her pilgrimage, and Diyu remembers that 724 years ago, he died here fighting with Giants and Dragons over a temple of Pelor, and was killed by a dragon that had been swatted from the sky by a metal Colossus built by the Giants.&lt;br /&gt;
* The party then puts their plan to save the six townsfolk into action, and through much combat, fear, and near-death experiences for Thia and Maurice, manage to kill both Fire Giants attacking the settlement as well as their band of ogres, and save all six people from their pre-ordained deaths.&lt;br /&gt;
** Before the attack starts, Maurice and Diyu both notice Duke Zalto and The Shepherd standing outside Triboar, before The Shepherd casts the same spell he did in Ravel, which erupts the volcano, and causes Arlo Kanmeyer, who was busy chasing Gopher, to die via his chest cavity ripping open clean through his body.&lt;br /&gt;
* Othovir gifts Diyu a memory shard he had in his possession, theparty gains what appears to be a large &#039;&#039;&#039;Rod of &amp;quot;Detect Object&amp;quot;&#039;&#039;&#039; that the Giant&#039;s were wielding, Odhran opens his apothecary as a Bastion for the team, and the party wonders what happened to original the Maurice and Odhran, who were supposed to be killed by the flying mud from the Giants. When the ash clears, Duke Zalto is gone.&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Rumblings, Bryn Shandr ===&lt;br /&gt;
Date: 26 Dalsk, 524 PR&lt;br /&gt;
&lt;br /&gt;
Session Tags: History, Politics, Trading&lt;br /&gt;
&lt;br /&gt;
Characters: Diyu, Isaac, Ember [NEW! (kinda)], Aurora [NEW!], Rue [NEW!], Kess [NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (6/26/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCS: Larkin, [[Enrik]], Everett Thorne (The Shepherd), Cassian Stormveil, Drufi and her Frost [[Giant|Giants]]&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The session opens with Ember at the Monastery of Ra, deep in the hills of Isonhound, who lived out the [[The Arctic Autumn|Arctic Autumn]] here, and has made friends with [[Zachariah|Everrett]]. Ember agrees to help Everrett get his powers back that were stolen by [[Enrik]] in exchange for teaching them time travel to save their fallen band of circus performers from their untimely fates.&lt;br /&gt;
** The two teleport to Bryn Shandr, a port city on the northern tip of Pteris, and begin using Ember&#039;s Mystic abilities to read Everett&#039;s memories to engrave Ta-Shadethan Runes onto the Nightstone. After discovering the Acceleration Rune, used for Time Travel, the two are interrupted by Enrik, and a Temporal Implosion happens as two different forms of Temporal Magic clash as the two fight, and Ember is knocked out and shunted through time, to 524 PR&lt;br /&gt;
* We then appear in Bryn Shandr, in 524 PR, where Aurora, Kess, and Rue are all at the Central Caravan Market, owned by Aurora&#039;s father, Cassian, where they meet Larkin, and he asks them the same question he&#039;s asked everyone else. Larkin buys a painting from Rue, and goes on his way. Soon after Diyu and Isaac arrive, looking for Lumber to rebuild Triboar, and Ember wakes up, alone in an empty house with their bear, Mark Percy, and meet the group and divulge what just happened to them &amp;quot;an hour ago,&amp;quot; to which everyone is baffled, because the Nightstone was in Ravel, not Bryn Shandr.&lt;br /&gt;
* The party heads to the port to get the lumber ordered by Darathra in Triboar, and are stopped by a band of Frost Giants led by Drufi, who ransacked and parked in the port, and demand to see Cassian Stormveil, as he allegedly possesses a shard of the [[Wand of the Spout]].&lt;br /&gt;
* The party goes to Aurora and Cassian&#039;s house, to which he tells them he once HAD a shard but does not know where it ended up because he deemed it too risky to hold onto. They then plan to trick the Giants by painting a memory shard in Cassian&#039;s possession blue, and giving that instead. While painting the shard, Ember compels Cassian psionicly to give them an artifact from his vault of artifacts (likely stolen from the caravans that come through town that he has made his fortune on) and gives them a Necromantic Pike.&lt;br /&gt;
* The party meets the Frost Giants at the Port again, and successfully tricks them with the painted shard, gaining favor with the Frost Giants for &amp;quot;helping&amp;quot; them and with Bryn Shandr for preventing combat for ravaging the city. They are all rewarded with a magic item from Cassian&#039;s vault, and Cassian teaches his daughter, who he is finally proud of for the first time, how to fly.&lt;br /&gt;
* Diyu fails to attune to the Memory Shard he received from Othovir, so he shatters it to gain access to the power within, erasing the memory of a Verderer inside from time.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Rumblings, Barenthia ===&lt;br /&gt;
Date: 7 Arduary&lt;br /&gt;
&lt;br /&gt;
[[Session]] Tags: Investigation, Mystery, Siege Combat&lt;br /&gt;
&lt;br /&gt;
Characters: Aurora, Diyu, Kess, Gopher&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (6/7//2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Zi Liang, Oren, Lifferlas, Meros, Shalvus + Hank/Frank [[Deerward]], Blaine Thorne (the Shepard), Unnamed Hill [[Giant|Giants]]&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The party received word that [[Barenthia]], also known as Cow Town, and its surrounding farms have reported large amounts of cattle and farmhands going missing, and wanted someone to come investigate.&lt;br /&gt;
* Upon arriving in town and speaking with townfolk, the party learned that the cattle and deer and their farmhands had been going missing at night, but there were no surviving witnesses to clarify what was stealing them, though the party correctly inferred it was Giants based on the testimony of Zi Liang and Oren, who corraboratted that large swathes of land were trampled, leaving large trails, and destroying fences and homes with ease.&lt;br /&gt;
** Also through their investigation, the party discovered that Barenthia would be the next target as all the reports of missing cattle had been slowly creeping south towards town, and the most recent incident was at Oren, a teenage girl who had taken refuge in town&#039;s, farm. Her father was killed and her mother was missing, but she hid during the attack so did not directly see what happened, but claimed to hear the firing of a &amp;quot;large bow string.&amp;quot;&lt;br /&gt;
* The party and townsfolk prepped for the oncoming attack, and during the dead of night, Barenthia was attacked by a siege of Hill Giants wearing trebuchets, goblins with ballistae, and the Shepard, who cast the same spell he did in Ravel, instantly killing Hank, who&#039;s body appeared to have been trampled by a herd of hooved animals. &lt;br /&gt;
* Our heroes successfully saved Barenthia, but not without casualties. Lifferlas the Wood Woad and Shalvus, Hank, and Frank all died in the fight, as well as Diyu, who was mind controlled by Blaine, but killed by Gopher. Gopher also successfully killed Blaine, but set off a trapped Time Warping spell on his crook when he tried to pick it up.&lt;br /&gt;
* Diyu, upon death, returned to [[Hellmar]], his plane of origin being a [[Rakshasa (Player Race)|Rakshasa]], but struck a deal with [[Asmodeus]] to be granted free unrestricted transport back to Quelmar after death, as long as Diyu agrees to hunt the leaders of the Giant Clans, restoring the [[The Celestial Giants|Celestials]] power over them, and repairing the [[Ordning]]. Though Diyu had no idea what Asmodeus was talking about of course. He just wanted to be out of Hellmar.&lt;br /&gt;
* The party also seemingly captured the Hill Giant in charge of the siege, but the session ended before they had time to interrogate her.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=47660</id>
		<title>Temporal Thunder/Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=47660"/>
		<updated>2026-08-09T19:26:18Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Prologue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt; [[The Temporal Thunder]]&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: Siesta! ===&lt;br /&gt;
Date: 1 Orbraze&lt;br /&gt;
&lt;br /&gt;
[[Session]] Tags: Celebration, Mystery, Survival, Time Travel&lt;br /&gt;
&lt;br /&gt;
Characters: Felix, Isa, Thia, Diyu, Isaac, Gopher [All NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (5/17/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Larkin, Grilma Willowblossom, [[Enrik|Ivan]], Countess Sansuri and her Cloud Giants, The Shepherd, [[Gale]], Yuki&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* Players entered the city of [[Ravel]] during Siesta to join the First Annual Celebration of The Great Year, held 57 years after the Siege of Ravel. All characters were asked what made 523 PR so great for them, and the players answered with various levels of seriousness and comedy. For Ravel, it was great for it finally finished rebuilding after The [[The Fantasial Freeze|Fantasial Freeze]]&lt;br /&gt;
* The group bonded over the mysterious pre-historical runes on the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as well as Isaac&#039;s various magical paints&lt;br /&gt;
* The party was greeted by City Councilwoman Grilma Willowblossom, a well studied Healer of the [[Sanguis Clinic]], as well as her mother, [[Gale]], who informed them of the pre-historical nature of the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; and assured the party it was a good omen&lt;br /&gt;
* Grilma then gave a key-note speech to gathered crowd. The speech is an edited transcript of Amanda Gorman&#039;s poem &amp;quot;The Hills We Climb,&amp;quot; which was first presented at Joe Biden&#039;s 2020 inauguration. The speech can be found [https://www.youtube.com/watch?v=Jp9pyMqnBzk here].&lt;br /&gt;
* After the speech, a Goliath named Ivan who seemed to know to much about the party expressed his gratitude for them being there, before a mysterious rain began falling, and the crowd was ushered indoors.&lt;br /&gt;
* &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; stepped out into the rain, removed a rune from the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as a band of Cloud Giants and Goblins teleported into the celebration from the clouds. &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; shouted to the party, before using the magic in the rune to freeze time around Ravel, and striking down Grilma in one clap of thunder, and then dissappearing in a burst of purple magic.&lt;br /&gt;
* The Cloud Giants then began pulling the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; out of the ground, and combat began as the party attempted to stop them. The party put up a valiant effort, taking down two of the giants with the help of various NPCs, but could not withstand the onslaught of heavy blows from the Giants. Before any characters could be killed, Ivan returned, alongside a halfling named Bimp and a Kitsune named Yuki and removed the party from the timestream, taking them to &#039;&#039;&#039;Creation&#039;&#039;&#039;&lt;br /&gt;
* Yuki informed the party that the events that just happened were not &#039;&#039;supposed&#039;&#039; to happen, but could not give them much more info without causing a paradox.&lt;br /&gt;
* The Timelost Party now awaits in &#039;&#039;&#039;The Lost Libraries of Quelmar&#039;&#039;&#039;, Yuki&#039;s home in creation, for Ivan&#039;s arrival, as well as an explanation about what just happened, alongside of new fear of this mysterious &#039;&#039;&#039;Temporal Thunderstorm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Rumblings, Triboar ===&lt;br /&gt;
Date: 19 Dalsk, 524 PR&lt;br /&gt;
&lt;br /&gt;
Session Tags: History, Puzzle-Solving, Combat, Lore-Dump&lt;br /&gt;
&lt;br /&gt;
Characters: Thia, Diyu, Isaac, Gopher, Maurice [NEW!], Odhran [NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (6/19/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCS: Larkin, [[Enrik]], Arlo Kanmeyer, The Shepherd, The Townsfolk of Triboar, Duke Zalto and his Fire [[Giant|Giants]]&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The session starts in the trading post town of Triboar in central Pteris, as we see Odhran in his apothecary, &#039;&#039;&#039;Ohdran&#039;s Apothecary&#039;&#039;&#039;, grinding Figwart in a mortar and pestel to make a healing salve for the ongoing fight between Maurice and a Goliath named Bart happening in the basement as part of the &#039;&#039;&#039;Guild of Gregarious Gentleman&#039;&#039;&#039;, and underground fight club that hosts itself in Ohdran&#039;s Basement.&lt;br /&gt;
* After Maurice wins the fight and Ohdran applies his salve, the two converse about Triboar, before being visited by Larkin, who has allegedly come looking for Ohdran all the way from the [[Sanguis Clinic]] on behalf of Grilma Willowblossom, to find out what was so great about 523 PR for Ohdran. Both Odhran and Maurice answer but are intensely suspicious of the &amp;quot;overly chipper capybara.&amp;quot; The friendly choeru says his goodbye, and Odhran and Maurice have a conversation discussing how weird Larkin was that last hours, until they are interrupted by a nearby hill erupting as if it was actually an inactive volcano the entire time.&lt;br /&gt;
* The two gentleman and Odhran&#039;s employees Hannah and Markus, as well as the &#039;&#039;&#039;Guild of Gregarious Gentleman&#039;&#039;&#039; take cover in the apothecary while debris and ash fall on the city. After 30 minutes, Maurice and Odhran adventure out in the fog to look for people in trouble, and in the town square, discover two Giants digging with massive shovels, and before they can react, both take a Giantload of thrown mud to the face, killing Odhran, and severely damaging Maurice. As Odhran lays on the ground dying, a flying purple frisbee smacks Maurice in the face, freezing him in time, as [[Enrik]] reveals himself from the fog and sends the two back to &#039;&#039;&#039;Creation.&#039;&#039;&#039;&lt;br /&gt;
* In creation, we join Thia, Diyu, Isaac, and Gopher, all developing Cabin Fever having been stuck here without a way out for what feels like three weeks to them, as Maurice and Odhran arrive, shortly followed by Enrik finally returning, to the frustration of some, and chagrin of others. Enrik then explains to the party that time has been [[Time Paradox|broken]], and is beginning the process of healing itself, and what from he has seen, when time ripples to fix itself, the small-folk of Pteris will be the victims of the oncoming Chaos. TLDR, when someone&#039;s life is saved because of time being broken, someone, somewhere else must pay the price. In this instance, the Giants killing the people of Pteris is that price, and Enrik wants our heroes to go back and prevent that from happening, making the Giants pay the necessary toll instead.&lt;br /&gt;
** He also informs the party he has selected the individuals he did because some, if not all of them will die anyway if nothing is done, so it is easier to ask them to risk their lives.&lt;br /&gt;
* The party is given six dossiers about specific people in Triboar that will die in the oncoming attack that they should aim so save first to ensure the survival of the town.&lt;br /&gt;
** Othovir: Ohdran&#039;s friend, owner of the local Horse Harness shop, and suspected devotee of Asmodeus.&lt;br /&gt;
** Urgala: Hater of adventurers, and owner of the Northfield House, the local tavern and inn that houses locals.&lt;br /&gt;
** Darz: Former pirate and current custodian of the Northern Caravan Campground.&lt;br /&gt;
** Narth: Young sprightly owner of the Lionshield Coster, a local adventuring goods shop.&lt;br /&gt;
** Darathra: Lord Protector of Triboar, and Captain of the Twelve, the loyal mercenary band that protects Triboar and nearby settlements.&lt;br /&gt;
** Joan-Ohdran&#039;s longtime friend employee of at the apothecary, respected as a local hero in Triboar despite not being born there.&lt;br /&gt;
* The party forms a plan, does some research about Giants while in the library, and is sent back 10 minutes before the attack.&lt;br /&gt;
* Upon arriving, Thia remembers this is the town she bought her horse, Horsey, when she first left on her pilgrimage, and Diyu remembers that 724 years ago, he died here fighting with Giants and Dragons over a temple of Pelor, and was killed by a dragon that had been swatted from the sky by a metal Colossus built by the Giants.&lt;br /&gt;
* The party then puts their plan to save the six townsfolk into action, and through much combat, fear, and near-death experiences for Thia and Maurice, manage to kill both Fire Giants attacking the settlement as well as their band of ogres, and save all six people from their pre-ordained deaths.&lt;br /&gt;
** Before the attack starts, Maurice and Diyu both notice Duke Zalto and The Shepherd standing outside Triboar, before The Shepherd casts the same spell he did in Ravel, which erupts the volcano, and causes Arlo Kanmeyer, who was busy chasing Gopher, to die via his chest cavity ripping open clean through his body.&lt;br /&gt;
* Othovir gifts Diyu a memory shard he had in his possession, theparty gains what appears to be a large &#039;&#039;&#039;Rod of &amp;quot;Detect Object&amp;quot;&#039;&#039;&#039; that the Giant&#039;s were wielding, Odhran opens his apothecary as a Bastion for the team, and the party wonders what happened to original the Maurice and Odhran, who were supposed to be killed by the flying mud from the Giants. When the ash clears, Duke Zalto is gone.&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Rumblings, Bryn Shandr ===&lt;br /&gt;
Date: 26 Dalsk, 524 PR&lt;br /&gt;
&lt;br /&gt;
Session Tags: History, Politics, Trading&lt;br /&gt;
&lt;br /&gt;
Characters: Diyu, Isaac, Ember [NEW! (kinda)], Aurora [NEW!], Rue [NEW!], Kess [NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (6/26/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCS: Larkin, [[Enrik]], Everett Thorne (The Shepherd), Cassian Stormveil, Drufi and her Frost [[Giant|Giants]]&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The session opens with Ember at the Monastery of Ra, deep in the hills of Isonhound, who lived out the [[The Arctic Autumn|Arctic Autumn]] here, and has made friends with [[Zachariah|Everrett]]. Ember agrees to help Everrett get his powers back that were stolen by [[Enrik]] in exchange for teaching them time travel to save their fallen band of circus performers from their untimely fates.&lt;br /&gt;
** The two teleport to Bryn Shandr, a port city on the northern tip of Pteris, and begin using Ember&#039;s Mystic abilities to read Everett&#039;s memories to engrave Ta-Shadethan Runes onto the Nightstone. After discovering the Acceleration Rune, used for Time Travel, the two are interrupted by Enrik, and a Temporal Implosion happens as two different forms of Temporal Magic clash as the two fight, and Ember is knocked out and shunted through time, to 524 PR&lt;br /&gt;
* We then appear in Bryn Shandr, in 524 PR, where Aurora, Kess, and Rue are all at the Central Caravan Market, owned by Aurora&#039;s father, Cassian, where they meet Larkin, and he asks them the same question he&#039;s asked everyone else. Larkin buys a painting from Rue, and goes on his way. Soon after Diyu and Isaac arrive, looking for Lumber to rebuild Triboar, and Ember wakes up, alone in an empty house with their bear, Mark Percy, and meet the group and divulge what just happened to them &amp;quot;an hour ago,&amp;quot; to which everyone is baffled, because the Nightstone was in Ravel, not Bryn Shandr.&lt;br /&gt;
* The party heads to the port to get the lumber ordered by Darathra in Triboar, and are stopped by a band of Frost Giants led by Drufi, who ransacked and parked in the port, and demand to see Cassian Stormveil, as he allegedly possesses a shard of the [[Wand of the Spout]].&lt;br /&gt;
* The party goes to Aurora and Cassian&#039;s house, to which he tells them he once HAD a shard but does not know where it ended up because he deemed it too risky to hold onto. They then plan to trick the Giants by painting a memory shard in Cassian&#039;s possession blue, and giving that instead. While painting the shard, Ember compels Cassian psionicly to give them an artifact from his vault of artifacts (likely stolen from the caravans that come through town that he has made his fortune on) and gives them a Necromantic Pike.&lt;br /&gt;
* The party meets the Frost Giants at the Port again, and successfully tricks them with the painted shard, gaining favor with the Frost Giants for &amp;quot;helping&amp;quot; them and with Bryn Shandr for preventing combat for ravaging the city. They are all rewarded with a magic item from Cassian&#039;s vault, and Cassian teaches his daughter, who he is finally proud of for the first time, how to fly.&lt;br /&gt;
* Diyu fails to attune to the Memory Shard he received from Othovir, so he shatters it to gain access to the power within, erasing the memory of a Verderer inside from time.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Rumblings, Barenthia ===&lt;br /&gt;
Date: 7 Arduary&lt;br /&gt;
&lt;br /&gt;
[[Session]] Tags: Investigation, Mystery, Siege Combat&lt;br /&gt;
&lt;br /&gt;
Characters: Aurora, Diyu, Kess, Gopher&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (6/7//2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Zi Liang, Oren, Lifferlas, Meros, Shalvus + Hank/Frank [[Deerward]], Blaine Thorne (the Shepard), Unnamed Hill [[Giant|Giants]]&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The party received word that [[Barenthia]], also known as Cow Town, and its surrounding farms have reported large amounts of cattle and farmhands going missing, and wanted someone to come investigate.&lt;br /&gt;
* Upon arriving in town and speaking with townfolk, the party learned that the cattle and deer and their farmhands had been going missing at night, but there were no surviving witnesses to clarify what was stealing them, though the party correctly inferred it was Giants based on the testimony of Zi Liang and Oren, who corraboratted that large swathes of land were trampled, leaving large trails, and destroying fences and homes with ease.&lt;br /&gt;
** Also through their investigation, the party discovered that Barenthia would be the next target as all the reports of missing cattle had been slowly creeping south towards town, and the most recent incident was at Oren, a teenage girl who had taken refuge in town&#039;s, farm. Her father was killed and her mother was missing, but she hid during the attack so did not directly see what happened, but claimed to hear the firing of a &amp;quot;large bow string.&amp;quot;&lt;br /&gt;
* The party and townsfolk prepped for the oncoming attack, and during the dead of night, Barenthia was attacked by a siege of Hill Giants wearing trebuchets, goblins with ballistae, and the Shepard, who cast the same spell he did in Ravel, instantly killing Hank, who&#039;s body appeared to have been trampled by a herd of hooved animals. &lt;br /&gt;
* Our heroes successfully saved Barenthia, but not without casualties. Lifferlas the Wood Woad and Shalvus, Hank, and Frank all died in the fight, as well as Diyu, who was mind controlled by Blaine, but killed by Gopher. Gopher also successfully killed Blaine, but set off a trapped Time Warping spell on his crook when he tried to pick it up.&lt;br /&gt;
* Diyu, upon death, returned to [[Hellmar]], his plane of origin being a [[Rakshasa (Player Race)|Rakshasa]], but struck a deal with [[Asmodeus]] to be granted free unrestricted transport back to Quelmar after death, as long as Diyu agrees to hunt the leaders of the Giant Clans, restoring the [[The Celestial Giants|Celestials]] power over them, and repairing the [[Ordning]]. Though Diyu had no idea what Asmodeus was talking about of course. He just wanted to be out of Hellmar.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47451</id>
		<title>The Temporal Thunder/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47451"/>
		<updated>2026-07-15T06:26:36Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Odhran&#039;s Apothecary (9/13) ==&lt;br /&gt;
The home and storefront owned and operated by Odhran and his three employees, Joan, Markus, and Hannah, located in [[Triboar]]. The Bastion also has an underground fight club called the &amp;quot;Guild of Gregarious Gentleman&amp;quot; that is operated out of its basement.&lt;br /&gt;
&lt;br /&gt;
Home to: Odhran, Diyu, Maurice, Thia, Isaac, Gopher, Odhran&#039;s employees (Marcus, Hannah, and Joan)&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* One roomy Bedroom (sleeps 9)&lt;br /&gt;
* One roomy Kitchen (sleeps 1)&lt;br /&gt;
&lt;br /&gt;
Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Greenhouse/Apothecary (Sleeps 2)&lt;br /&gt;
** 3 Hirelings (Marcus, Hannah, and Joan)&lt;br /&gt;
** Every Bastion turn, the player can take their action from the Greenhouse/Apothecary and gain the one of the following benefits:&lt;br /&gt;
*** One &#039;&#039;&#039;Fruit of Lesser Restoration&#039;&#039;&#039; and Two &#039;&#039;&#039;Potions of Healing&#039;&#039;&#039;&lt;br /&gt;
*** Two &#039;&#039;&#039;Vials of Potent Poison&#039;&#039;&#039;&lt;br /&gt;
**The items taken from the bastion expire at the end of that playing month.&lt;br /&gt;
*1 Storehouse (Sleeps 1)&lt;br /&gt;
** The Storehouse gives all Apothecary Bastion members the option for +10% gold at the top of their first session each month.&lt;br /&gt;
* 1 Training Area (&#039;&#039;&#039;The Guild of Gregarious Gentleman&#039;&#039;&#039;)&lt;br /&gt;
** 4 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: UNARMED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tools Expert&lt;br /&gt;
|Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unarmed Combat Expert&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it.&lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock.&lt;br /&gt;
|}&lt;br /&gt;
== Yuki&#039;s Lost Library (5/???) ==&lt;br /&gt;
The tower in creation that Yuki operates her practice of finding and recording lost media from all across Quelmar&#039;s lifetime. This Bastion is only accessible if brought here by a time-traveler who knows its location, and are automatically removed from this Bastion if the character is inactive for two months in a row, or end their session not in &#039;&#039;&#039;[[Creation]]&#039;&#039;&#039;. Visitors to the library are granted limited access to its resources, gaining access to the Magical Grove that [[Deerward]] lives in, as well as the first 16 floors of the library.  &lt;br /&gt;
&lt;br /&gt;
* All floors higher than 16, as well as the Paradox Room, are closed off by a thick wall of vines and off limits, as this is a Dictatorship, ruled by a Kitsune Librarian.&lt;br /&gt;
&lt;br /&gt;
Home to: Isa, Felix, Yuki, Bimpnottin, [[Deerward]]&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Roomy Kitchen (Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Infinite(?) Library (Sleeps 16)&lt;br /&gt;
** Grants a research token to be used in game for lore or maximum information at no roll or risk.&lt;br /&gt;
&lt;br /&gt;
* 1 Sanctuary (Sleeps 1)&lt;br /&gt;
** 1 Hireling (Bimpnottin)&lt;br /&gt;
** The Library Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&lt;br /&gt;
*** Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
Unique Facilities:&lt;br /&gt;
&lt;br /&gt;
* Deerward&#039;s Grove (Sleeps [[Deerward]])&lt;br /&gt;
** One player who starts their session from the Lost Library may bring [[Deerward]] with them for the duration of the session. He follows the commands of the person who chose to bring him along, and he automatically returns to the Lost Library at the end of the session.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;₱₳Ɽ₳ĐØӾ ⱤØØ₥&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; (Sleeps ???)&lt;br /&gt;
**Provides the player with &#039;&#039;⫣ј͞⊫ ⫣е͞⊫ ⫣д͞⊫ ⫣а͞⊫ ⫣н͞⊫  ⫣А͞⊫ ⫣м͞⊫ ⫣у͞⊫ ⫣л͞⊫ ⫣е͞⊫ ⫣т͞⊫  ⫣п͞⊫ ⫣у͞⊫ ⫣т͞⊫ ⫣о͞⊫ ⫣в͞⊫ ⫣а͞⊫ ⫣њ͞⊫ ⫣а͞⊫  ⫣к͞⊫ ⫣р͞⊫ ⫣о͞⊫ ⫣з͞⊫  ⫣в͞⊫ ⫣р͞⊫ ⫣е͞⊫ ⫣м͞⊫ ⫣е͞⊫  ⫣к͞⊫ ⫣о͞⊫ ⫣ј͞⊫ ⫣и͞⊫  ⫣а͞⊫ ⫣у͞⊫ ⫣т͞⊫ ⫣о͞⊫ ⫣м͞⊫ ⫣а͞⊫ ⫣т͞⊫ ⫣с͞⊫ ⫣к͞⊫ ⫣и͞⊫  ⫣в͞⊫ ⫣р͞⊫ ⫣а͞⊫ ⫣ћ͞⊫ ⫣а͞⊫  ⫣и͞⊫ ⫣г͞⊫ ⫣р͞⊫ ⫣а͞⊫ ⫣ч͞⊫ ⫣а͞⊫  ⫣и͞⊫  ⫣с͞⊫ ⫣е͞⊫ ⫣б͞⊫ ⫣е͞⊫  ⫣у͞⊫  ⫣И͞⊫ ⫣з͞⊫ ⫣г͞⊫ ⫣у͞⊫ ⫣б͞⊫ ⫣љ͞⊫ ⫣е͞⊫ ⫣н͞⊫ ⫣у͞⊫  ⫣б͞⊫ ⫣и͞⊫ ⫣б͞⊫ ⫣л͞⊫ ⫣и͞⊫ ⫣о͞⊫ ⫣т͞⊫ ⫣е͞⊫ ⫣к͞⊫ ⫣у͞⊫  ⫣н͞⊫ ⫣а͞⊫  ⫣к͞⊫ ⫣р͞⊫ ⫣а͞⊫ ⫣ј͞⊫ ⫣у͞⊫  ⫣с͞⊫ ⫣е͞⊫ ⫣с͞⊫ ⫣и͞⊫ ⫣ј͞⊫ ⫣е͞⊫ ⫣.͞⊫&#039;&#039; &lt;br /&gt;
***or&lt;br /&gt;
**Provides the player with &#039;&#039;&#039;⌌Ј̙⌏⌌Е̙⌏⌌Д̙⌏⌌А̙⌏⌌Н̙⌏ ⌌М̙⌏⌌А̙⌏⌌С̙⌏⌌Т̙⌏⌌Е̙⌏⌌Р̙⌏⌌А̙⌏ ⌌И̙⌏⌌Г̙⌏⌌А̙⌏⌌Р̙⌏⌌А̙⌏ ⌌В̙⌏⌌Е̙⌏⌌Л̙⌏⌌И̙⌏⌌Ч̙⌏⌌И̙⌏⌌Н̙⌏⌌Е̙⌏ ⌌Л̙⌏⌌А̙⌏⌌В̙⌏⌌И̙⌏⌌Н̙⌏⌌Е̙⌏ ⌌П̙⌏⌌Р̙⌏⌌И̙⌏⌌Ч̙⌏⌌Е̙⌏ ⌌О̙⌏ ⌌Д̙⌏⌌О̙⌏⌌Г̙⌏⌌А̙⌏⌌Ђ̙⌏⌌А̙⌏⌌Ј̙⌏⌌У̙⌏ ⌌И̙⌏⌌З̙⌏ ⌌П̙⌏⌌Р̙⌏⌌А̙⌏⌌И̙⌏⌌С̙⌏⌌Т̙⌏⌌О̙⌏⌌Р̙⌏⌌И̙⌏⌌Ј̙⌏⌌Е̙⌏ ⌌К̙⌏⌌О̙⌏⌌Ј̙⌏⌌И̙⌏ ⌌Л̙⌏⌌И̙⌏⌌К̙⌏ ⌌К̙⌏⌌О̙⌏⌌Ј̙⌏⌌И̙⌏ ⌌Ј̙⌏⌌Е̙⌏ ⌌И̙⌏⌌З̙⌏⌌А̙⌏⌌Б̙⌏⌌Р̙⌏⌌А̙⌏⌌О̙⌏ ⌌Н̙⌏⌌Е̙⌏ ⌌Б̙⌏⌌И̙⌏ ⌌Т̙⌏⌌Р̙⌏⌌Е̙⌏⌌Б̙⌏⌌А̙⌏⌌Л̙⌏⌌О̙⌏ ⌌Д̙⌏⌌А̙⌏ ⌌З̙⌏⌌Н̙⌏⌌А̙⌏.&#039;&#039;&#039;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/Bastion&amp;diff=47450</id>
		<title>The Fantasial Freeze/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/Bastion&amp;diff=47450"/>
		<updated>2026-07-15T06:11:58Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Facility: 3 Teleportation Circles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [https://miro.com/app/board/uXjVLg5w1-U=/?share_link_id=875376281162 Manquel] /[https://miro.com/app/board/uXjVJQ_5bKs=/ Orbis] / [https://miro.com/app/board/uXjVIUU31V8=/?share_link_id=120726281908 Ravel] /[https://miro.com/app/board/uXjVIFUluz8=/ Un-Ravel]/[https://miro.com/app/board/uXjVJOYYYsc=/?share_link_id=948349860075 Villa] ==&lt;br /&gt;
[[File:FFBastion1.png|thumb|300x300px|The original ruins of [[The Haven]]]]The combined headquarters located across several [[Teleportation Circle|Teleportation Circles]] built by [[Quimbleton]]. This Mega Bastion is the union of 4 previous bastions.&lt;br /&gt;
&lt;br /&gt;
* [[The Haven]] (also nicknamed &amp;quot;Bitchhouse&amp;quot;) in Manquel, based on a small garrison destroyed by a Blowt that was called there the night before, and handed over to the heroes looking for some semblance of lasting shelter.&lt;br /&gt;
* &amp;quot;The C3&amp;quot; in Ravel, based on a small cafe which was formerly [[Cavii Kero]]&#039;s home and base of operation: &#039;&#039;&#039;Cavii&#039;s Colloquy and Cafe.&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Kara&#039;s House&amp;quot; deep under Ravel, previously quarantined and thought infected by Wendigo, shunted away from the [[The Unravel|Unravel]] organization.&lt;br /&gt;
* &amp;quot;Orbis Safehouse&amp;quot;, a small but functional shelter located in [[Orbis Alius]].&lt;br /&gt;
* &amp;quot;Mr Peanut Butter&#039;s House&amp;quot;, the nickname for a private villa located in the city of [[Balabag]]&lt;br /&gt;
&lt;br /&gt;
Home to: [[Elvar|Three]], [[Cavii Kero]], [[Red (Fantasial Freeze)|Red]], [[Mundy]], [[Fahrländer]], [[Dak]], [[Cecilia]], [[Clover Softpaw]], [[Clementine|Clementine Kiyoni]], [[Luv]], [[Kludzu]], [[Dr Burdock|Dr Burdock,]] [[Tessa Night|Tessa]], [[Quimbleton]], [[Ravii]], [[Ben]], [[Neighbor Craig]], [[Oswald]], [[Yukio|Yuki]], [[Enrik]], Cecil, Gale, [[Osric]], Alcordyn, Sameera, Takeshi, [[Jollyfist]], [[Jaxzo&#039;Ilan]] [[File:OrbisBastion.png|thumb|300x300px|[DEFUNCT] Orbis station]]&amp;lt;u&amp;gt;Residential benefits, with one benefit given out at each PC&#039;s 1st [[Session]] a Month:&amp;lt;/u&amp;gt;[[File:The Fantasial Freeze Bastion2.png|thumb|300x300px|The C3 (empty)]][[File:The Fantasial Freeze Unravel Bastion.png|thumb|300x300px|The Unravel hideout]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Roll on the Caravan Table&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;3 Research Tokens (Auto Succeed Roll)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Take the Current Ongoing Training (and then change it)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Compounding thrice-over 10% Wealth Increase&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;6d12 Rations&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;A Healing Word Token&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Add Any Weapon to Inventory&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Add Any Armor to Inventory&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;1d6 Wendigo Antidotes&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;+2 on All Saving Throws,&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;+2 on Skill Checks related to one choice&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;u&amp;gt;(Magic, Pray, Notice, Know)&amp;lt;/u&amp;gt;&lt;br /&gt;
=== Basic Facilities ===&lt;br /&gt;
&lt;br /&gt;
* 2 Cramped Storage  (Sleeps 1)&lt;br /&gt;
* 3 Roomy Kitchen (Sleeps 1)&lt;br /&gt;
* 1 Cramped Kitchen (Sleeps 1)&lt;br /&gt;
* 1 Roomy Parlor (Sleeps 1)&lt;br /&gt;
* Defensive Walls (Orbis Only)&lt;br /&gt;
* 3 Cramped Bedrooms (Sleep 2 each)&lt;br /&gt;
* 5 Roomy Bedrooms (Sleeps 9 each)&lt;br /&gt;
** [[Osric]] and [[Gale]] are together in one of them. Gale took over the main desk with all sorts of Alchemy experiments, while Osric has lots of books sitting around (that he definitely didn&#039;t steal) that he&#039;s continuing to chew through.&lt;br /&gt;
* 1 Roomy Dining Room (Sleeps 2)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SPECIAL&#039;&#039;&#039;: Rune of Forgetting ===&lt;br /&gt;
What does this do? I forget... (found during Session 34)&lt;br /&gt;
&lt;br /&gt;
=== Facility: 4 Teleportation Circles ===&lt;br /&gt;
* 1 is located in Orbis, 1 in Manquel, 1 in Ravel and 1 in Balabag. The Unravel portion of the Bastion is access through stairs as it is literally under the Ravel portion.&lt;br /&gt;
* Can be expanded connected with future teleportation circles&lt;br /&gt;
&lt;br /&gt;
=== Facility: Storehouse ===&lt;br /&gt;
[[File:BalabagBastion.png|thumb|300x300px|The Balabag Villa]]&lt;br /&gt;
Sleeps 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Storehouse gives all Manquel Bastion members the option for +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
* One Blowt worth of Bones&lt;br /&gt;
&lt;br /&gt;
=== Facility: Garden ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Manquel Garden produces ~100 rations of food every month.&amp;lt;/u&amp;gt;&lt;br /&gt;
=== Facility: Barracks ===&lt;br /&gt;
Sleeps 12&lt;br /&gt;
* Hirelings: 3 Bastion Defenders&lt;br /&gt;
* Defectors: 3 Balabag Archers&lt;br /&gt;
&lt;br /&gt;
=== Facility: Armory ===&lt;br /&gt;
&lt;br /&gt;
* Hirelings: 1 Storeman&lt;br /&gt;
&lt;br /&gt;
The Manquel Armory is stocked with armor, shields, weapons, and ammunition. &amp;lt;u&amp;gt;While this facility is intact, players can choose from any of the game&#039;s armors to start their session with&amp;lt;/u&amp;gt;, including more exotic armors such as Grand Plate. Armors granted in this way are assumed to have been returned to the communal stock at the end of the session, and cannot be sold.&lt;br /&gt;
&lt;br /&gt;
Bastion Defenders all gain an AC of 18.&lt;br /&gt;
&lt;br /&gt;
=== Facility: Training Area ===&lt;br /&gt;
&lt;br /&gt;
* Hirelings: 4 Trainers&lt;br /&gt;
Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: TOOLS&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Tools Expert&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed Combat Expert&lt;br /&gt;
|When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it. &lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Facility: Sanctuary ===&lt;br /&gt;
&lt;br /&gt;
* Hirelings: 1 Cleric&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Manquel Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
=== Facility: BH Caravan Post ===&lt;br /&gt;
&lt;br /&gt;
* Hirelings: 1 Postmaster&lt;br /&gt;
* Roll d100; follow the table below to see your benefit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!D100 Roll&lt;br /&gt;
!Interaction&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1–15&lt;br /&gt;
|New Friend&lt;br /&gt;
|You learn an NPC’s name, where they’re from, and where they’re going. Neat.&lt;br /&gt;
|-&lt;br /&gt;
|16–30&lt;br /&gt;
|Generous Patron&lt;br /&gt;
|Gain 2d6×10 gold pieces as a tip for gracious hospitality.&lt;br /&gt;
|-&lt;br /&gt;
|31–40&lt;br /&gt;
|Knowledgeable Patron&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to apply a +2 bonus to any Intelligence skill check the player makes for the session.&lt;br /&gt;
|-&lt;br /&gt;
|41–50&lt;br /&gt;
|Wise Patron&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to apply a +2 bonus to any Wisdom skill check the player makes for the session.&lt;br /&gt;
|-&lt;br /&gt;
|51–60&lt;br /&gt;
|Intriguing Patron&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to apply a +2 bonus to any Charisma skill check the player makes for the session.&lt;br /&gt;
|-&lt;br /&gt;
|61–66&lt;br /&gt;
|Notorious Cat Burglar&lt;br /&gt;
|Gain a &#039;&#039;&#039;Loot token&#039;&#039;&#039; that, when used, allows the player to find a useful, lore-rich, or otherwise meaningful item in their current location or dungeon room.&lt;br /&gt;
|-&lt;br /&gt;
|67–72&lt;br /&gt;
|Passing Cartographer&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that allows the player to learn the general location of something important to the session.&lt;br /&gt;
|-&lt;br /&gt;
|73–78&lt;br /&gt;
|Nosy Diviner&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that, when used, impels a truth or secret out of one of the other players at the table.&lt;br /&gt;
|-&lt;br /&gt;
|79–85&lt;br /&gt;
|Beastmaster’s Blessing&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to identify a monster’s weaknesses or type of attacks. Expend as a free action during combat.&lt;br /&gt;
|-&lt;br /&gt;
|86–90&lt;br /&gt;
|Busy Week&lt;br /&gt;
|Pick an interaction of your choice from lower-numbered options and roll again; multiple rolls with this result do not stack.&lt;br /&gt;
|-&lt;br /&gt;
|91–95&lt;br /&gt;
|Classified Intelligence&lt;br /&gt;
|Have one lore-related question of your choice answered truthfully; the DM determines the scope of the answer.&lt;br /&gt;
|-&lt;br /&gt;
|96–100&lt;br /&gt;
|Rare Seller&lt;br /&gt;
|Roll a magic item (from the 1000 Magic Items book) with the option to trade for or buy it at a generous discount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Facility: C3 Library ===&lt;br /&gt;
(Sleeps 5)&lt;br /&gt;
* Currently housing a number of guests who are staying indoors to keep out of the cold.&lt;br /&gt;
* Combined with the second Library, grants 2 Research Tokens total&lt;br /&gt;
&lt;br /&gt;
=== Facility: Unravel Library ===&lt;br /&gt;
* Sleeps 5&lt;br /&gt;
* Combined with the second Library, grants 2 Research Tokens total&lt;br /&gt;
&lt;br /&gt;
=== Facility: C3 Roomy Garden #1 ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ravel Garden produces ~100 rations of food every month&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: C3 Roomy Garden #2 ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ravel Garden produces 1d6 antidotes for [[Wendigo]] Disease&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Unravel Storehouse ===&lt;br /&gt;
Sleeps 6&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;The Storehouse gives all Ravel Bastion members the option for +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Yuki&#039;s Library ===&lt;br /&gt;
(Sleeps 5)&lt;br /&gt;
&lt;br /&gt;
* Grants a research token to be used in game for lore or maximum information at no roll or risk.&lt;br /&gt;
* Currently housing a Donkey and Cart of books owned by Takeshi.&lt;br /&gt;
&lt;br /&gt;
=== Facility: 2 Roomy Meditation Chambers ===&lt;br /&gt;
(Sleeps 0)&lt;br /&gt;
&lt;br /&gt;
# Provides +2 on 2 saving throws (Physical, Mental)&lt;br /&gt;
# Provides +2 on 2 types of saving throws (Luck, Evasion)&lt;br /&gt;
&lt;br /&gt;
=== Facility: Roomy Archive ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
Provides +2 on Skill checks on a choice of Magic, Pray, Notice, or Know. If upgraded to Vast (or a second Archive is installed) will instead allow user to pick TWO skills.&lt;br /&gt;
&lt;br /&gt;
=== Facility: Osseo Corp LLC Bone Emporium (Storehouse) ===&lt;br /&gt;
(Sleeps none, it is outside with no roof)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;The Storehouse gives all Balabag Bastion members the option for +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== [https://miro.com/app/board/uXjVJQ_pZOs=/?share_link_id=979156241731 The Davenwood Farm Bastion] ==&lt;br /&gt;
[[File:DavenwoodBastionMap.png|thumb|300x300px]]Home to: Noone.&lt;br /&gt;
&lt;br /&gt;
Located in [[Davenwood]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Benefits at the Top of 1st Session a Month:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;10% Gold Increase&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;3d12 Rations&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;A Mount&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;u&amp;gt;(Cow, Horse, Donkey, Camel)&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;A Bouquet of Healing&#039;&#039;&#039; (Fruit of Lesser Restoration and 2 Healing Potions)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Facilities: ===&lt;br /&gt;
&lt;br /&gt;
* 2 Cramped Bedrooms (Sleep 2 each)&lt;br /&gt;
* 1 Roomy Kitchen (Sleeps 2)&lt;br /&gt;
* 1 Roomy Storage (Sleeps 2)&lt;br /&gt;
&lt;br /&gt;
=== Facility: Storehouse ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Storehouse gives all Davenwood Bastion members the option for +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Garden ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Davenwood Garden produces ~100 rations of food every month&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Stables ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Davenwood Stables allows its residence to start each session with a mount, choosing from &#039;&#039;&#039;Horse, Cow, Mule, or Pony.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Greenhouse ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Davenwood Greenhouse produces a &#039;&#039;&#039;Bouquet of Healing&#039;&#039;&#039;, which includes a &amp;quot;Fruit of Lesser Restoration&amp;quot; and 2 &amp;quot;Healing Potions&amp;quot;,&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a downtime can be spent to switch this Greenhouse to growing potent poisons)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bryn_Shandr&amp;diff=47056</id>
		<title>Bryn Shandr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bryn_Shandr&amp;diff=47056"/>
		<updated>2026-06-27T18:10:21Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
Bryn Shandr is a port city on the Northern tip of [[Pteris]], on the southern side of the Strait of Shandr. The city is populated mostly by Dwarves and Air Genasi who are able to acclimate easily to the windy environment, as the city is commonly subject to downdrafts from both the Llanofeld Mountains to the South and arctic winds coming from [[Breme]] to the North. Due to the constant cold winds, the city almost always has snow on the ground, except during summer, where the snow lands and melts immediately, turning all the roads into muddy puddles.&lt;br /&gt;
&lt;br /&gt;
Bryn Shandr is Dwarven for &amp;quot;City on the Hill,&amp;quot; named as such as the city is located on the top of a hill at the base of the Llanofelds. To the south of the city there is a large waterfall frequently visited by the cityfolk. The port is built outside the city walls, but is only a 10 minute walk down the hill.&lt;br /&gt;
&lt;br /&gt;
Legend has it that on a day with clear skies, which rarely happens, you can see the flying castles of the Cloud Giants to live above and among the Llanofelds.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Bryn Shandr was founded in 139 [[PR]] after the events of [[Bedlam in the Badlands]] as the people of the Badlands and the [[Swikedom Kingdom]] realized they needed easier access to the rest of the world. Thus, Bryn Shandr primarily serves caravans that head West of the Fiddleheads to [[Triboar]] as well as East down the Oppidan Peninsula, all the way to [[Jewelspar]]. The city also serves as a first point of contact for boats traveling to Pteris from Isonhound, and frequently services archaeologists exploring the ruins of [[Inergos]].&lt;br /&gt;
&lt;br /&gt;
The main noble family is the Stormveils, an old estate of Air [[Genasi]] that own the port that monitors the Strait of Shandr between [[Isonhound]] and [[Pteris]], and also own the primary Caravan Markets as well as the stores that sell carts to travelling Merchants. As of 524 PR, the estate is ruled by Cassian Stormveil, father of Aurora Stormveil, a PC in [[The Temporal Thunder|Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&#039;&#039;&#039;Stormveil Manor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The home of the Stormveil Estate&lt;br /&gt;
** As of 524 PR, owned by Cassian and Serephine Stormveil, and their two daughters, Vesper and Aurora.&lt;br /&gt;
** The estate houses a large vault of artifacts and magic items that Cassian has handpicked from Caravans and Ships passing through the city, some obtained ethically, some obtained less so.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
In 522 PR, Cassian acquired a depowered shard of the [[Wand of the Spout]] which had been stolen from its home in [[Galik]], but realized quickly the extra attention having such an artifact in his possession would, and disposed of the shard with the criminal underbelly of the city. It&#039;s current whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
Bryn Shandr was set upon by [[Frost Giant|Frost Giants]] in 524 [[PR]], lead by a Frost Giant named Drufi, who were looking for the shard of the [[Wand of the Spout]] allegedly in the possession of Cassian Stormveil. The Giants were dealt with peacefully as they were tricked to believe a Memory Shard also in Cassian&#039;s possession was the shard they were looking for, after it was expertly painted blue by Rue and hand delivered by Aurora.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Pteris&amp;diff=47055</id>
		<title>Pteris</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Pteris&amp;diff=47055"/>
		<updated>2026-06-27T18:08:21Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Domains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;iframe key=&amp;quot;mapviewer_pteris&amp;quot; path=&amp;quot;&amp;quot; width=&amp;quot;550px&amp;quot; height=&amp;quot;430px&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[https://quelmarwiki.com/wiki/images/8/8f/PterisHQ.png View the full resolution Pteris Map here]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Pteris high-def map.png|right|frameless|400x400px]]&lt;br /&gt;
&#039;&#039;&#039;Pteris &#039;&#039;&#039;is the driest continent, closest to the season of Summer. It is constantly bombarded by dry arid temperatures and attracts only the most arduous citizens. Many who either live in the cities or mountains, where shade and cool interior temperatures are plenty. &lt;br /&gt;
&lt;br /&gt;
== Wildlife ==&lt;br /&gt;
&lt;br /&gt;
* Giant Vultures&lt;br /&gt;
* Sandsharks&lt;br /&gt;
* Dust Mephits&lt;br /&gt;
* Lions&lt;br /&gt;
* Desert Dolphins&lt;br /&gt;
* Desert Whales&lt;br /&gt;
* Coyotes&lt;br /&gt;
* Cacti&lt;br /&gt;
* Carrion Hags&lt;br /&gt;
* Giant Centipedes&lt;br /&gt;
* Tumbleweed blights&lt;br /&gt;
* Ankhegs&lt;br /&gt;
* Jackalweres&lt;br /&gt;
* A lone magical baobab tree&lt;br /&gt;
* Serpopards&lt;br /&gt;
* Sandworms&lt;br /&gt;
* Stabbers (Kruthik queens)&lt;br /&gt;
[[File:Pteris Map regions small.png|thumb|400x400px|Pteris Regions Map]]&lt;br /&gt;
&lt;br /&gt;
== Geography and Regions ==&lt;br /&gt;
&lt;br /&gt;
=== Oppidan Peninsula ===&lt;br /&gt;
The Oppidan Peninsula is a lush green peninsula that stands out in the barren wastes and deserts of Pteris. ITs position has made it a home for many communities of traders and fisherman. This not only makes it one of Pteris busiest regions, but also one of the most inhabited regions in all the realms. But this has also turned the peninsula into a center for many of Quelmar&#039;s major conflicts, as its valuable land and tactical positioning for seafaring ships makes it coveted by many.&lt;br /&gt;
&lt;br /&gt;
=== Flaughtland Deserts ===&lt;br /&gt;
The Flaughtland Deserts are harsh and dangerous. The region&#039;s sweltering heat requires special accommodations to survive in and the stability of the terrain makes anything built upon it sink into the earth over time. The lack of natural resources here have made the locals hardened, but also heavily reliant on one another, forming tight knit communities. The most notable of these communities are [[the Seven Cities]], which rose to prominence late in the [[PR]] era.&lt;br /&gt;
&lt;br /&gt;
==== [[The Delta Serpentine]] ====&lt;br /&gt;
The Delta Serpentine is a massive subterranean river system that flows beneath the Flaughtland Deserts that starts somewhere in the [[Fiddlehead Mountains]], and heads west until it runs directly under the sinking city of [[Al&#039;Adeaf]] and continues until it lands in a massive subterranean basin run by the [[Merca]] people. Many locals believe it is the flow of the underground river that causes structures in the deserts to sink.&lt;br /&gt;
&lt;br /&gt;
==== The Olyphemus River ====&lt;br /&gt;
The Olyphemus River is a vast river that separates the Flaughtland Deserts from the Oppidan Peninsula. It is notable for both hiding a portal to the [[Elemental Plane of Water]] beneath its flow, and for being a major battleground during [[Realm War II]].&lt;br /&gt;
&lt;br /&gt;
=== [[Fiddlehead Mountains]] ===&lt;br /&gt;
The Fiddlehead Mountains are the largest and most central of Pteris&#039; mountain ranges, and split the continent right down the middle, separating the Serethi Plains from the Central Badlands. The Fiddlehead Mountains houses one of [[Quelmar]]&#039;s greatest populations of [[Giant|giants]]. The highest peaks are home to powerful [[Storm Giant|Storm Giants]], while dens and caverns dot the range, full of lesser giants such as [[Stone Giant|Stone Giants]] and [[Hill Giant|Hill Giants]]. Even deeper in the caverns bellow you can hear the ringing from forges of [[Fire Giant|Fire Giants]]. Occasionally, conflicts against or within the giant populations lead to great storms that can go as far east as the city of [[Jewelspar]], leading to uncharacteristically wet seasons in the otherwise arid continent.&lt;br /&gt;
&lt;br /&gt;
Other inhabitants of the mountains include many [[The Goliaths|Goliath]] clans, packs or roving [[Lycanthropy|wererats]], and even [[Draco-Orc|Draco-Orcs]]. Even during the ages when [[Dragon|Dragons]] populated the skies of Quelmar, few ever were brave enough to lair in the mountains, fearing retribution from the local giants.&lt;br /&gt;
&lt;br /&gt;
=== Serethi Plains ===&lt;br /&gt;
The Serethi Plains, also known as &amp;quot;The Eastern Badlands,&amp;quot; are large stretches of dry savannahs and grasslands. Nestled between the Fiddlehead and Llanofeld Mountains, this region is noticeably cooler then the rest of Pteris. But the tempestuous climate caused by the Storm Giants of the Fiddlhead Mountains has made it difficult for local communities to grow and expand. Most inhabitants of this region choose to live near the northern coasts, where they can trade with the nearby continent of [[Isonhound]] and where there is more fertile farmland. Those who live in the southern regions primarily live off hunting local game. &lt;br /&gt;
&lt;br /&gt;
The Serethi Plains are also notable for being the domain of a number of powerful [[Sphinx|Sphinxes]] and [[Genie|genies]] from the elemental planes.&lt;br /&gt;
&lt;br /&gt;
=== Llanofeld Mountains ===&lt;br /&gt;
The Llanofeld Mountains is Pteris&#039; second mountain range on the north end of the continent. Where the Fiddlehead Mountains are ruled by Storm Giants, the Llanofeld Mountains are the domain of [[Cloud Giant|Cloud Giants]], living in the mountain&#039;s peaks where the mountains touch the clouds. The giants of the Llanofeld Mountains have a much closer relationship with the local humanoids and worked with them to found the nation of [[Trudger Territory|Trudger]] after the [[The Holy War|Holy War]].&lt;br /&gt;
&lt;br /&gt;
=== Central Badlands ===&lt;br /&gt;
The Central Badlands is the thin region separating the Fiddlehead Mountains from the Kharmaja Dune Sea. It is a land of lawlessness were people desperate enough and with no other option coming to live here. In days long past, many were drawn to the Central Badlands with the promise that they could find their fortunes in gold. Yet in truth there was little gold to be found. Locals here survive by trading with sand sailors from the Kharmaja or by joining local gangs of roaming bandits to steal what they need to survive. It is a perilous hike to journey between one desolate town to the next, and many evil beings such as [[Devil|Devils]] and [[Demon|Demons]] have seen the region as a perfect place to set up shop.&lt;br /&gt;
&lt;br /&gt;
=== Kharmaja Dune Sea ===&lt;br /&gt;
[[The Kharmaja]] Dune Sea is an ocean of sand that stretches out from the Central Badlands out towards the Western Badlands. It is one of the most inhospitable regions in all of Quelmar, with sweltering heat and dangerous wildlife. Massive tremor sensing sandworms prowl the dunes, devouring anything they come across while local [[Thri-Kreen]] tribes sail the dune sea on sand ships. Without the proper camouflage equipment or a sand ship, in the dunes, your death wont come in days, but instead hours. But the region has remained popular with tomb raiders and adventurers alike as the dune sea conceals many secrets long hidden beneath the sand waiting to be uncovered.&lt;br /&gt;
&lt;br /&gt;
=== Western Badlands ===&lt;br /&gt;
Much like the Central Badlands, the Western Badlands are a lawless waste where nothing good grows. Other then the kingdom of [[Swikedom Kingdom|Swikedom]] to the south, the region has no centralized government, and is instead in the control of small waystations, tribes, and criminal syndicates. Referred to as the edge of the world by some, the Western Badlands are where you end up when you have nowhere else to go. Major factions in the region include [[the Federation]], [[the Shepherds]], [[the Scrappers]], and [[the Shend]].&lt;br /&gt;
&lt;br /&gt;
=== Swikedom Coasts ===&lt;br /&gt;
The Swikedom Coasts are the isolated corner of Pteris nestled between the Kharmaja Dune Sea and tall seaside cliffs. Little is known about the coast, as the region&#039;s inhabitants are secretive as they are protective of their lands, hiding behind large walled cities in hidden gardens of luxury. For many years the region was the domain of [[Swikedom Kingdom|the Swikedom Kingdom]], an authoritarian nation of dragonborn and other dragonkin, with small cults and criminal societies nestled in the shadows where the soldiers of the kingdom cannot find them.[[File:Pteris Map kingdoms small.png|thumb|400x400px|Pteris Kingdom Map Post Realm War I]]&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
Pteris is inhabited by a vast array of both humanoids and other intelligent creatures. Settlements range from the fishing villages and merchant towns on the eastern coast of Pteris, to the run down shanty towns and oasis of Central Pteris, to the mysterious walled cities of the Swikedom Coasts to the West.&lt;br /&gt;
&lt;br /&gt;
=== Ptterans ===&lt;br /&gt;
Pterrans were among the earliest races to walk the lands of Quelmar; dinosaur-like humanoids with sand-colored scales, prehensile tails, and bulbous, beak-like snouts lined with sharp teeth. They thrived in the scorching climates of Pteris, their cold-blooded physiology well suited to the region’s harsh, arid conditions.&lt;br /&gt;
&lt;br /&gt;
Pterrans lived in nomadic tribes, hunting across the Pteris badlands with their keen speed and natural camouflage. The strongest and most respected among them were warriors who could lead others, share the burdens of the hunt, and safeguard their ancestral lands. Over time, the Pterrans adapted further to Pteris’s unforgiving terrain, and three of Quelmar’s modern societies trace their ancestry to this ancient race: the Merca, the Bellovik, and the Dunjana of the Under-Sand domains.&lt;br /&gt;
&lt;br /&gt;
By the early BR era, populations descended from Pterrans had far surpassed their pure-blooded ancestors, and by the dawn of the PR era, true Pterrans were considered biologically extinct, surviving only through the bloodlines of the turtlefolk, lizardfolk, and snakefolk that still roam Quelmar today.&lt;br /&gt;
&lt;br /&gt;
=== [[Giant|Giants]] ===&lt;br /&gt;
The mountains of Pteris are inhabited and ruled by mighty giants. In the peaks rule the [[Storm Giant|Storm Giants]] and [[Cloud Giant|Cloud Giants]] who command the weather across their domains and beyond. Then in the hills and caves are the [[Stone Giant|Stone Giants]] and [[Hill Giant|Hill Giants]], living in tight knit tribes and serving at the command of the giants in the mountain peaks. Then in the caves deep below dwell the [[Fire Giant|Fire Giants]] who manage large industrial forges of flame.&lt;br /&gt;
&lt;br /&gt;
The giants of Pteris are strong and proud, with many believing that they are the true people of Pteris and that the continent is theirs by right. Though as centuries passed and more humanoids arrived to spread across Pteris, the giants became content to simply rule over their mountainous kingdoms, as long as their humanoid neighbors respected their borders.&lt;br /&gt;
&lt;br /&gt;
After [[the Holy War]], some giants formed alliances with local humanoid tribes in order to rebuild what had been destroyed by [[Dragon|dragons]]. Over time, they bridged the gap between their people and founded the nation of Trudger.&lt;br /&gt;
&lt;br /&gt;
=== [[Devil|Devils]] ===&lt;br /&gt;
In 180 [[BR]], the [[drow]] mages attempting [[Brightwater Campaign/The Season 1 Story|a dangerous ritual]] acciddentally opened a hole through Pteris, through the [[The Underdark|Underdark]], and (somehow) to the [[Nine Hells]]. [[The Underdark]]&#039;s sea flooded portions of the [[Duumal|first layer]], and devils emerged in central Pteris in an event known as the [[The Infernal Emergence|First Infernal Emergence]].&lt;br /&gt;
&lt;br /&gt;
The First Emergence was marked with infernal technology only used in those times. Infernal Firearms - such as rifles and pistols - were briefly used over 1000 years before the development of the [[gun]]. Infernal Warmachines rode through terrain bringing death and destruction with them. When the emergence concluded, most devils chose to return to the Nine Hells, though many instead chose to remain in Pteris, thriving in the lawless badlands making deals, slaying demons, and reaping souls.&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
Up until [[the Cavalry Rush]] in 368 PR, the continent of Pteris was organized into many distinct and powerful kingdom nations.[[File:PterisKingdoms.png|thumb|334x334px|Post Realm War: Pteris&#039; Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
=== Clowre Kreen ===&lt;br /&gt;
The Clowre is the name given to the region dominated by Thri-Kreen tribes by the lands Thri-Kreen inhabitants. The Tribes of the Clowre are each distinct and unique, with their own beliefs and ways for navigating the desert. These tribes are known as Clutches, forming hives that can reach into the thousands. Few ever remain in a single place for long, traveling across the dunes to hunt new game and to avoid the threat of titanic sand worms. Clutches will often come into conflict with their neighbor nations as well as with towns built into their territory, the Thri-Kreen fighting back anyone who intrude on their lands.&lt;br /&gt;
&lt;br /&gt;
Unlike its neighbors, Clowre was not a kingdom, but is treated as such by its neighbors. While these clutches were not unified as a nation, the other kingdoms in Pteris found it easiest for themselves to treat all the clutches as a singular group, even though such classifications were protested by the local clutches.&lt;br /&gt;
&lt;br /&gt;
=== [[Oppidan Principality]] ===&lt;br /&gt;
The Oppidan Principality emerged during the year when the second prince of the [[Snobbite Regality]] managed to conquer a vast region of central Pteris Trudger Territory. But instead of claiming this land for the Snobbite Regality, the price decided to split with his family and kingdom and declare himself prince of the new Oppidan Principality. As the realm war continued the prince ruled over their new kingdom with an iron fist. But over time many powerful mercantile factions managed to infiltrate his court and use their financial backing to weaken his power and temperament, leaving him a puppet king near the end of his life.&lt;br /&gt;
&lt;br /&gt;
The second most populated kingdom next to Snobbite, the kingdom of Oppidan thrives on inter continental trade with surrounding kingdoms. With the power of the crown diminished, much of the region is patrolled by private mercenaries hired by the many merchant houses of Oppidan which keep the peace.&lt;br /&gt;
&lt;br /&gt;
=== [[The Shend|Shend]] ===&lt;br /&gt;
After the end of the Holy War, the Hobgoblin nation of the Shend quickly arose to dominate Pteris&#039; northern coasts. But as Realm War I progressed, the Shend found themselves unable to compete with the Trudger Territory to the east and the Thri-Kreen of the Clowre to the south. This would eventually lead the nation to dissolve in its entirety in 31 PR, only to later reemerged as a criminal syndicate intent of ruling Pteris&#039; illegal underworld. They are one of the few if not only ally of [[Swikedom Kingdom|Swikedom]].&lt;br /&gt;
&lt;br /&gt;
=== [[Snobbite Regality]] ===&lt;br /&gt;
The Snobbite Regality is a kingdom of wealthy merchants and hardy sailors, and home to some of the most famous sea farers of the realm. They had a tight knit culture built around the sea and protecting their lands. You would not find any greater sailors anywhere else in Quelmar and their maritime trade across the realm made the Snobbite Regality rich and prosperous. The kingdom was home to many famous mercantile bloodlines and was ruled by a Sultanship.&lt;br /&gt;
&lt;br /&gt;
During the first Realm War, it was the Snobbite people that battled back the invading Dragonkin from [[Amusa]] in what would become known as [[AmuPter Front|the AmPter Front]].&lt;br /&gt;
&lt;br /&gt;
=== [[Trudger Territory]] ===&lt;br /&gt;
During the Holy War, the giants of the Llanofeld mountains allied with local human tribes to fight back the dragon threats. The local giant clans which had been disparate and warring were brought together by the humans and all sides came together in an unlikely alliance. After the Holy War the humanoids and giants of Trudger worked together to build a strong and sturdy community, with many half-giants and Goliaths being born of this union. The nation is ruled by a council of chieftains led by a chieftain king.&lt;br /&gt;
&lt;br /&gt;
Due to their natural might, the nation of Truder found itself with many enemies, including the Snobbites to the south and the Shend to the east. Their nation used to stretch the entire length of Pteris until it was broken into two separate territories by the merging Oppidan Principality. But the nation&#039;s greatest enemy lies in the mysterious kingdom of Swikedom who the Trudger people battle on the small but brutal &amp;quot;Killall Front.&amp;quot;&lt;br /&gt;
*[[Mek]]&lt;br /&gt;
&lt;br /&gt;
=== [[Swikedom Kingdom|Swikedom]] ===&lt;br /&gt;
Swikedom is a mysterious and secretive kingdom on the western coast of Pteris where the people live in walled Oasis cities. To the outside world little is known of the Swikedom people, and their vast network of [[Changeling]] spies makes sure that remains the case. In truth Swikedom is inhabited by former [[Tiamat]] loyalist dragonkin who managed to survive the end of the Holy War. Having fled into Pteris, they have constructed a society based of the tenets of Tiamat ruled by powerful sorcerer noble houses.&lt;br /&gt;
&lt;br /&gt;
The kingdom is broken down into a strict caste system where the color of scales directly determines your station in life. Violating these rules comes with swift and brutal punishment. The nation is notable for its population of powerful draconic sorcerers who are trained to become weapons of war and to serve as the priests of Swikedom.&lt;br /&gt;
&lt;br /&gt;
* [[Zar’Thuun|Zar&#039;Thuun]]&lt;br /&gt;
&lt;br /&gt;
=== Unincorporated Territory ===&lt;br /&gt;
&lt;br /&gt;
*[[Brightwater]]&lt;br /&gt;
*Farena&lt;br /&gt;
*[[Crook&#039;s Creek|Crooks&#039; Creek]]&lt;br /&gt;
&lt;br /&gt;
== Domains ==&lt;br /&gt;
[[File:PterisPolitical.png|thumb|340x340px|Post Calvary Rush: Pteris&#039; Domains]]&lt;br /&gt;
&lt;br /&gt;
=== Clowre ===&lt;br /&gt;
* Serrinville&lt;br /&gt;
* &#039;&#039;[[Kreen Territory]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Dra-Trin]]&#039;&#039;&#039;&lt;br /&gt;
** [[Drajhaaz]]&lt;br /&gt;
** Erd-Ardral&lt;br /&gt;
&lt;br /&gt;
=== Flaughtland ===&lt;br /&gt;
* &#039;&#039;[[The Seven Cities]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Al&#039;Adeaf]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Ugarat]]&#039;&#039;&#039;&lt;br /&gt;
** [[Hissar]]&lt;br /&gt;
**[[Fyurl]]&lt;br /&gt;
** Namium&lt;br /&gt;
** Cansthum&lt;br /&gt;
** Mam&#039;laka&lt;br /&gt;
* &#039;&#039;Kreen Territory&#039;&#039;&lt;br /&gt;
** [[Tekchakka-Ik]]&lt;br /&gt;
&lt;br /&gt;
* [[Yird]]&lt;br /&gt;
* Swardly&lt;br /&gt;
* [[Fiddlehead Mountains]]&lt;br /&gt;
** Fort Thorn (located on one of the peaks)&lt;br /&gt;
&lt;br /&gt;
=== [[Oppidan]] ===&lt;br /&gt;
* [[Jewelspar]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot;&amp;gt;Member of the [[OWPC]] (after [[The Oppidan War|Oppidan War]] in 693 [[PR]])&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Lunas]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Granite]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Dardin]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Rwendia]]&amp;lt;span style=&amp;quot;font-size:xx-small;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;owpc&amp;quot; /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Holtston]]&lt;br /&gt;
&lt;br /&gt;
* [[Dwalevale]]&lt;br /&gt;
* [[Squat]]&lt;br /&gt;
* &#039;&#039;&#039;[[Nawfar]]&#039;&#039;&#039; (razed 171 [[PR]])&lt;br /&gt;
* Wardwind&lt;br /&gt;
* Shorngone&lt;br /&gt;
* Solem&lt;br /&gt;
* Crawling Point&lt;br /&gt;
* [[Dragon]]-Turtle Bay&lt;br /&gt;
&lt;br /&gt;
=== Scurflink ===&lt;br /&gt;
&lt;br /&gt;
* [[Ostrom]]&lt;br /&gt;
*[[Mek]]&lt;br /&gt;
*[[Bryn Shandr]]&lt;br /&gt;
&lt;br /&gt;
=== Spineswad ===&lt;br /&gt;
* [[Barenthia]]&lt;br /&gt;
* [[Quarrytown|&amp;lt;nowiki/&amp;gt;]][[Quarrytown]]&lt;br /&gt;
* Cultivar&lt;br /&gt;
* [[Triboar]]&lt;br /&gt;
&lt;br /&gt;
=== Veldel ===&lt;br /&gt;
* [[Nymphsview]]&lt;br /&gt;
* [[Oakhurst]], near the &#039;&#039;Sunless Citadel&#039;&#039;&lt;br /&gt;
* [[Arthureal]]&lt;br /&gt;
* Horshu (destroyed)&lt;br /&gt;
* [[Vernvine]] (destroyed)&lt;br /&gt;
&lt;br /&gt;
== Under-Sand Domains ==&lt;br /&gt;
Buried deep below the sands of the Kharmaja lies a network of cities founded by three major societies descended from the ancient Pterrans. The Bellovik people evolved into massive scorpion-like folk, while the Merca society eventually lost their legs, becoming serpentine [[Yuan-Ti]] folk. The Dunjana, the most mysterious of the undersand civilizations, are said to be far more numerous than the other two combined, living in an ant-like hive society. Many in Pteris refer to the Merca, the Bellovik, and the Dunjana, as “The Magicians,” “The Warriors,” and “The Druids&amp;quot; respectively.&lt;br /&gt;
&lt;br /&gt;
Only appearing on the surface in the most dire of circumstances, these societies have found security by building beneath the dunes rather than above. Time would prove them wise, as these Undersand Domains have endured the longest of any societies in central Pteris. Weary of any land-walkers who tread above, it isn’t uncommon for Pteris’ ancient dungeons and tunnels to accidentally lead to an underground city populated by one of these cultures. The only way to safely cross paths with them comes in the form of their occasional cultural festivals and ceremonies, where they make pilgrimages or open cavern ceilings up to the moonlight as part of their ancient rituals, allowing tourists a brief look into their massive underground cityscapes. &lt;br /&gt;
&lt;br /&gt;
===[[The City of Merca]]===&lt;br /&gt;
Hidden deep below the sand dunes of Pteris, Merca (pronounced Mer-saah) is one of the major underground cities home to one of the largest settlements of Yuan-Ti on the continent. Unlike many other common Yuan-Ti ancestries, the Yuan-Ti of Merca all have serpentine tails instead of legs. Although Yuan-Ti may be the primary race of Merca, many other races that found themselves at the mercy of the desert sun and have sought refuge and home in the city. The Yuanti outnumber all other races in the city and govern some of the highest seats of political influence.&lt;br /&gt;
&lt;br /&gt;
===[[Bellovik|The City of Bellovik]]===&lt;br /&gt;
Buried beneath the sands of Pteris, Bellovik stands as the second largest of the major Under-Sand Domains in the great desert wasteland. Bellovik was first created by a small Scorpikis tribe struggling to establish security on the desert plains. They found more success below the sand than above it. While it began as the home to less than fifteen Scorpikis originally, Bellovik now is home to (possibly) the largest Scorpikis tribe in all of Quelmar.&lt;br /&gt;
&lt;br /&gt;
=== The City of Dunjana ===&lt;br /&gt;
Little is known about the Dunjana. Of all the major Undersand Domains, theirs is the most hidden and mysterious. They are believed to live in a hive-like society, and evidence of their existence suggest that their numbers are vast, greatly overshadowing the population numbers of both Merca and Bellovik.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:PterisTolkien.png|Map of Pteris (c. 10 [[PR]])&lt;br /&gt;
File:FlaughtlandDetailed.png|Flaughtland in Detail c. 750 [[PR]]&lt;br /&gt;
File:OppidanDetailed.png|Oppidan in detail c. 750 [[PR]]&lt;br /&gt;
File:MistyCliffMap.png|The Misty Cliffs in north Spineswad&lt;br /&gt;
File:Pteris Map.png|Map of Pteris (c. 180 BR)&lt;br /&gt;
File:Local Map 7.png|The central &amp;quot;coast&amp;quot; of Pteris where the badlands meet the [[Kharmaja]] dune sea (c. 180 BR)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Pteris]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bryn_Shandr&amp;diff=47043</id>
		<title>Bryn Shandr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bryn_Shandr&amp;diff=47043"/>
		<updated>2026-06-27T17:51:09Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
Bryn Shandr is a port city on the Northern tip of [[Pteris]], on the southern side of the Strait of Shandr. The city is populated mostly by Dwarves and Air Genasi who are able to acclimate easily to the windy environment, as the city is commonly subject to downdrafts from both the [[Fiddlehead Mountains]] to the South and arctic winds coming from [[Breme]] to the North. Due to the constant cold winds, the city almost always has snow on the ground, except during summer, where the snow lands and melts immediately, turning all the roads into muddy puddles.&lt;br /&gt;
&lt;br /&gt;
Bryn Shandr is Dwarven for &amp;quot;City on the Hill,&amp;quot; named as such as the city is located on the top of a hill at the base of the Fiddleheads. To the south of the city there is a large waterfall frequently visited by the cityfolk. The port is built outside the city walls, but is only a 10 minute walk down the hill.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Bryn Shandr was founded in 139 [[PR]] after the events of [[Bedlam in the Badlands]] as the people of the Badlands and the [[Swikedom Kingdom]] realized they needed easier access to the rest of the world. Thus, Bryn Shandr primarily serves caravans that head West of the Fiddleheads to [[Triboar]] as well as East down the Oppidan Peninsula, all the way to [[Jewelspar]]. The city also serves as a first point of contact for boats traveling to Pteris from Isonhound, and frequently services archaeologists exploring the ruins of [[Inergos]].&lt;br /&gt;
&lt;br /&gt;
The main noble family is the Stormveils, an old estate of Air [[Genasi]] that own the port that monitors the Strait of Shandr between [[Isonhound]] and [[Pteris]], and also own the primary Caravan Markets as well as the stores that sell carts to travelling Merchants. As of 524 PR, the estate is ruled by Cassian Stormveil, father of Aurora Stormveil, a PC in [[The Temporal Thunder|Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&#039;&#039;&#039;Stormveil Manor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The home of the Stormveil Estate&lt;br /&gt;
** As of 524 PR, owned by Cassian and Serephine Stormveil, and their two daughters, Vesper and Aurora.&lt;br /&gt;
** The estate houses a large vault of artifacts and magic items that Cassian has handpicked from Caravans and Ships passing through the city, some obtained ethically, some obtained less so.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
In 522 PR, Cassian acquired a depowered shard of the [[Wand of the Spout]] which had been stolen from its home in [[Galik]], but realized quickly the extra attention having such an artifact in his possession would, and disposed of the shard with the criminal underbelly of the city. It&#039;s current whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
Bryn Shandr was set upon by [[Frost Giant|Frost Giants]] in 524 [[PR]], lead by a Frost Giant named Drufi, who were looking for the shard of the [[Wand of the Spout]] allegedly in the possession of Cassian Stormveil. The Giants were dealt with peacefully as they were tricked to believe a Memory Shard also in Cassian&#039;s possession was the shard they were looking for, after it was expertly painted blue by Rue and hand delivered by Aurora.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wand_of_the_Spout&amp;diff=47042</id>
		<title>Wand of the Spout</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wand_of_the_Spout&amp;diff=47042"/>
		<updated>2026-06-27T17:43:22Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&#039;&#039;Note: This page contains info for the Wand, for stats on how the Wand works in game, see [[GM:Other_Stat_Blocks]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Prehistoric}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wand of the Spout&#039;&#039;&#039; (&#039;&#039;sometimes&#039;&#039; &#039;&#039;&#039;The Wand of the Feytouched Spout&#039;&#039;&#039;) was one of the four [[Tools of the Primordial Ancients]]. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The wand was said to have been forged by [[Istishia]] and given to the realm in [[Prehistory|Prehistoric]] times as a way to fight against the [[Gods]]. &lt;br /&gt;
&lt;br /&gt;
At some point after the [[War of Essence]], the wand was returned to [[Isle Meregrund]], a roving fortress in the [[Quelmar]] oceans, which was staffed by a small but elite squad of Istishia&#039;s protectors, dedicated to keeping any pirates, heroes, or other parties from retrieving the wand.&lt;br /&gt;
&lt;br /&gt;
The wand granted its wielder innumerous powers, including access to an especially rare and powerful Sphere spell known as [[List of Quelmar Spells#Istishia&#039;s Sphere|Istishia&#039;s Sphere]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In 465 [[PR]]. the [[eladrin]] known only as [[The Paladin]] located and breached Isle Meregrund, retrieving the wand for himself. &lt;br /&gt;
&lt;br /&gt;
In the final month of 465, the [[Paladin]] had been thwarted not once, but twice. And in revenge, the Paladin used the wand&#039;s immense power to freeze the realm&#039;s oceans. That was the beginning of a realm-wide event known as [[The Arctic Autumn]].&lt;br /&gt;
&lt;br /&gt;
In 466, the city of Ravel hosted the Paladin briefly as he tracked down a fire cult of [[Amaun]], only for him to discover the crown they had was a fake, the wand was used to terrorize and demolish the cultists in the city, and only the survivors of that attack recognized the sheer power and daunting presence of the wand among them.&lt;br /&gt;
&lt;br /&gt;
The Paladin lost the wand in the [[Arctic Altercation]], and it was given to [[AFEW]], a squad of heroes-of-the-realm who dedicated themselves to destroying all four Tools of the Primordial Ancients. &lt;br /&gt;
&lt;br /&gt;
The Wand was destroyed in 466 [[PR]]&lt;br /&gt;
&lt;br /&gt;
A depowered shard of the Wand is currently in [[Bryn Shandr]] as of 524 PR, though its exact locations, as well as the other shards of the Wand, are unknown except to a small band of [[Frost Giant|Frost Giants]], who are seeking them out. How the Wand ended up in Pteris from his home in Galik is also currently unknown.&lt;br /&gt;
[[Category:Ancients Alive]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bryn_Shandr&amp;diff=47041</id>
		<title>Bryn Shandr</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bryn_Shandr&amp;diff=47041"/>
		<updated>2026-06-27T17:34:44Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;== About == Bryn Shandr is a port city on the Northern tip of Pteris, on the southern side of the Strait of Shandr. The city is populated mostly by Dwarves and Air Genasi who are able to acclimate easily to the windy environment, as the city is commonly subject to downdrafts from both the Fiddlehead Mountains to the South and arctic winds coming from Breme to the North.  == History == Bryn Shandr was founded in 139 PR after the events of Bedlam in the B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
Bryn Shandr is a port city on the Northern tip of [[Pteris]], on the southern side of the Strait of Shandr. The city is populated mostly by Dwarves and Air Genasi who are able to acclimate easily to the windy environment, as the city is commonly subject to downdrafts from both the [[Fiddlehead Mountains]] to the South and arctic winds coming from [[Breme]] to the North.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Bryn Shandr was founded in 139 [[PR]] after the events of [[Bedlam in the Badlands]] as the people of the Badlands and the [[Swikedom Kingdom]] realized they needed easier access to the rest of the world. Thus, Bryn Shandr primarily serves caravans that head West of the Fiddleheads to [[Triboar]] as well as East down the Oppidan Peninsula, all the way to [[Jewelspar]]. The city also serves as a first point of contact for boats traveling to Pteris from Isonhound, and frequently services archaeologists exploring the ruins of [[Inergos]].&lt;br /&gt;
&lt;br /&gt;
The main noble family is the Stormveils, an old estate of Air [[Genasi]] that own the port that monitors the Strait of Shandr between [[Isonhound]] and [[Pteris]], and also own the primary Caravan Markets as well as the stores that sell carts to travelling Merchants. As of 524 PR, the estate is ruled by Cassian Stormveil, father of Aurora Stormveil, a PC in [[The Temporal Thunder|Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&#039;&#039;&#039;Stormveil Manor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The home of the Stormveil Estate&lt;br /&gt;
** As of 524 PR, owned by Cassian and Serephine Stormveil, and their two daughters, Vesper and Aurora.&lt;br /&gt;
** The estate houses a large vault of artifacts and magic items that Cassian has handpicked from Caravans and Ships passing through the city, some obtained ethically, some obtained less so.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
In 522 PR, Cassian acquired a depowered shard of the [[Wand of the Spout]] which had been stolen from its home in [[Galik]], but realized quickly the extra attention having such an artifact in his possession would, and disposed of the shard with the criminal underbelly of the city. It&#039;s current whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
Bryn Shandr was set upon by [[Frost Giant|Frost Giants]] in 524 [[PR]], lead by a Frost Giant named Drufi, who were looking for the shard of the [[Wand of the Spout]] allegedly in the possession of Cassian Stormveil. The Giants were dealt with peacefully as they were tricked to believe a Memory Shard also in Cassian&#039;s possession was the shard they were looking for, after it was expertly painted blue by Rue and hand delivered by Aurora.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Tourbillion&amp;diff=47040</id>
		<title>The Tourbillion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Tourbillion&amp;diff=47040"/>
		<updated>2026-06-27T16:00:06Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:QuelmarTheEnd.png|thumb|The Tourbillion as seen at the end of the [[CR]] era, shortly before devouring the rest of the world. ]]&lt;br /&gt;
&#039;&#039;&#039;The Tourbillion&#039;&#039;&#039; [prnc. tur-bee-YON] also known as &#039;&#039;&#039;The Whirlpool&#039;&#039;&#039;, &#039;&#039;&#039;The Void&#039;&#039;&#039;, &#039;&#039;&#039;the Sinkhole, the Portal&#039;&#039;&#039;, and many other names, was a massive vortex of energies and ocean currents that formed when the [[Fracturing of the Weave]] finished, leaving a small but infinitely dense moment of depth in the center of [[Quelmar]].  &lt;br /&gt;
&lt;br /&gt;
== Avoiding the Tourbillion ==&lt;br /&gt;
&lt;br /&gt;
=== [[Cof]] ===&lt;br /&gt;
Of the [[Kiston]] islands, Cof most famously avoided a quick and instant absorption thanks to the combined efforts of [[Teslex]] and [[The Sky Net]], who devised an [[IslandImpeller]] system that &amp;quot;drove&amp;quot; the island against the currents, keeping it in place, as long as the impeller never failed. When it did momentarily fail, citizens of [[Alpha Complex]] were dispatched and successfully patched it up.&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
&lt;br /&gt;
* I don&#039;t think it&#039;s been officially called the [[wikipedia:Tourbillon|Tourbillion]] in a [[campaign]] yet, so the &amp;quot;official&amp;quot; name is still really up for grabs if someone has something better. Just needed a name for it to finally create a page.&lt;br /&gt;
** Officially called the Tourbillion for the first time in [[The Temporal Thunder|Temporal Thunder]] Session 0: Siesta! by Yuki.&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
[[Category:Sick of this Shit]]&lt;br /&gt;
[[Category:Get Submodule]]&lt;br /&gt;
[[Category:CR]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47039</id>
		<title>The Temporal Thunder/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47039"/>
		<updated>2026-06-27T15:58:49Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Odhran&#039;s Apothecary (9/16) ==&lt;br /&gt;
The home and storefront owned and operated by Odhran and his three employees, Joan, Markus, and Hannah, located in [[Triboar]]. The Bastion also has an underground fight club called the &amp;quot;Guild of Gregarious Gentleman&amp;quot; that is operated out of its basement.&lt;br /&gt;
&lt;br /&gt;
Home to: Odhran, Diyu, Maurice, Thia, Isaac, Gopher, Odhran&#039;s employees (Marcus, Hannah, and Joan)&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Roomy Greenhouse/Apothecary (Sleeps 5)&lt;br /&gt;
** 3 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take their action from the Greenhouse/Apothecary and gain the one of the following benefits:&lt;br /&gt;
*** One &#039;&#039;&#039;Fruit of Lesser Restoration&#039;&#039;&#039; and Two &#039;&#039;&#039;Potions of Healing&#039;&#039;&#039;&lt;br /&gt;
*** Two &#039;&#039;&#039;Vials of Potent Poison&#039;&#039;&#039;&lt;br /&gt;
**The items taken from the bastion expire at the end of that playing month.&lt;br /&gt;
* 1 Training Area (&#039;&#039;&#039;The Guild of Gregarious Gentleman&#039;&#039;&#039;)&lt;br /&gt;
** 4 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: UNARMED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tools Expert&lt;br /&gt;
|Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unarmed Combat Expert&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it.&lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock.&lt;br /&gt;
|}&lt;br /&gt;
* 1 Storehouse (Sleeps 1)&lt;br /&gt;
** The Storehouse gives all Apothecary Bastion members the option for +10% gold at the top of their first session each month.&lt;br /&gt;
* 1 Roomy Bedroom (sleeps 9)&lt;br /&gt;
* 1 Cramped Kitchen (Sleep 1)&lt;br /&gt;
&lt;br /&gt;
== Yuki&#039;s Lost Library (5/???) ==&lt;br /&gt;
The tower in creation that Yuki operates her practice of finding and recording lost media from all across Quelmar&#039;s lifetime. This Bastion is only accessible if brought here by a time-traveler who knows its location, and are automatically removed from this Bastion if the character is inactive for two months in a row, or end their session not in &#039;&#039;&#039;[[Creation]]&#039;&#039;&#039;. Visitors to the library are granted limited access to its resources, gaining access to the Magical Grove that Deerward lives in, as well as the first 16 floors of the library.  &lt;br /&gt;
&lt;br /&gt;
* All floors higher than 16, as well as the Paradox Room, are closed off by a thick wall of vines and off limits, as this is a Dictatorship, and ruled by one Feisty Kitsune Librarian.&lt;br /&gt;
&lt;br /&gt;
Home to: Isa, Felix, Yuki, Bimpnottin, [[Deerward]]&lt;br /&gt;
&lt;br /&gt;
Public Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Vast Library (Sleeps 10)&lt;br /&gt;
** Grants a research token to be used in game for lore or maximum information at no roll or risk.&lt;br /&gt;
&lt;br /&gt;
* 1 Sanctuary (Sleeps 1)&lt;br /&gt;
** 1 Hireling (Bimpnottin)&lt;br /&gt;
** The Library Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&lt;br /&gt;
*** Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
Public Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* Deerward&#039;s Grove (Sleeps [[Deerward]])&lt;br /&gt;
** One player who starts their session from the Lost Library may bring [[Deerward]] with them for the duration of the session. He follows the commands of the person who chose to bring him along, and he automatically returns to the Lost Library at the end of the session.&lt;br /&gt;
*Paradox Room (Sleeps ???)&lt;br /&gt;
**Provides the player with један Амулет путовања кроз време који аутоматски враћа играча и себе у Изгубљену библиотеку на крају сесије.&lt;br /&gt;
***or&lt;br /&gt;
**Provides the player with један мастера игара величине лавине приче о догађају из праисторије који лик који је изабрао не би требало да зна.&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=47037</id>
		<title>Temporal Thunder/Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=47037"/>
		<updated>2026-06-27T05:43:37Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt; [[The Temporal Thunder]]&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: Siesta! ===&lt;br /&gt;
Date: 1 Orbraze&lt;br /&gt;
&lt;br /&gt;
[[Session]] Tags: Celebration, Mystery, Survival, Time Travel&lt;br /&gt;
&lt;br /&gt;
Characters: Felix, Isa, Thia, Diyu, Isaac, Gopher [All NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (5/17/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Larkin, Grilma Willowblossom, [[Enrik|Ivan]], Countess Sansuri and her Cloud Giants, The Shepherd, [[Gale]], Yuki&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* Players entered the city of [[Ravel]] during Siesta to join the First Annual Celebration of The Great Year, held 57 years after the Siege of Ravel. All characters were asked what made 523 PR so great for them, and the players answered with various levels of seriousness and comedy. For Ravel, it was great for it finally finished rebuilding after The [[The Fantasial Freeze|Fantasial Freeze]]&lt;br /&gt;
* The group bonded over the mysterious pre-historical runes on the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as well as Isaac&#039;s various magical paints&lt;br /&gt;
* The party was greeted by City Councilwoman Grilma Willowblossom, a well studied Healer of the [[Sanguis Clinic]], as well as her mother, [[Gale]], who informed them of the pre-historical nature of the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; and assured the party it was a good omen&lt;br /&gt;
* Grilma then gave a key-note speech to gathered crowd. The speech is an edited transcript of Amanda Gorman&#039;s poem &amp;quot;The Hills We Climb,&amp;quot; which was first presented at Joe Biden&#039;s 2020 inauguration. The speech can be found [https://www.youtube.com/watch?v=Jp9pyMqnBzk here].&lt;br /&gt;
* After the speech, a Goliath named Ivan who seemed to know to much about the party expressed his gratitude for them being there, before a mysterious rain began falling, and the crowd was ushered indoors.&lt;br /&gt;
* &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; stepped out into the rain, removed a rune from the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as a band of Cloud Giants and Goblins teleported into the celebration from the clouds. &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; shouted to the party, before using the magic in the rune to freeze time around Ravel, and striking down Grilma in one clap of thunder, and then dissappearing in a burst of purple magic.&lt;br /&gt;
* The Cloud Giants then began pulling the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; out of the ground, and combat began as the party attempted to stop them. The party put up a valiant effort, taking down two of the giants with the help of various NPCs, but could not withstand the onslaught of heavy blows from the Giants. Before any characters could be killed, Ivan returned, alongside a halfling named Bimp and a Kitsune named Yuki and removed the party from the timestream, taking them to &#039;&#039;&#039;Creation&#039;&#039;&#039;&lt;br /&gt;
* Yuki informed the party that the events that just happened were not &#039;&#039;supposed&#039;&#039; to happen, but could not give them much more info without causing a paradox.&lt;br /&gt;
* The Timelost Party now awaits in &#039;&#039;&#039;The Lost Libraries of Quelmar&#039;&#039;&#039;, Yuki&#039;s home in creation, for Ivan&#039;s arrival, as well as an explanation about what just happened, alongside of new fear of this mysterious &#039;&#039;&#039;Temporal Thunderstorm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Rumblings, Triboar ===&lt;br /&gt;
Date: 19 Dalsk, 524 PR&lt;br /&gt;
&lt;br /&gt;
Session Tags: History, Puzzle-Solving, Combat, Lore-Dump&lt;br /&gt;
&lt;br /&gt;
Characters: Thia, Diyu, Isaac, Gopher, Maurice [NEW!], Odhran [NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (6/19/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCS: Larkin, [[Enrik]], Arlo Kanmeyer, The Shepherd, The Townsfolk of Triboar, Duke Zalto and his Fire [[Giant|Giants]]&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The session starts in the trading post town of Triboar in central Pteris, as we see Odhran in his apothecary, &#039;&#039;&#039;Ohdran&#039;s Apothecary&#039;&#039;&#039;, grinding Figwart in a mortar and pestel to make a healing salve for the ongoing fight between Maurice and a Goliath named Bart happening in the basement as part of the &#039;&#039;&#039;Guild of Gregarious Gentleman&#039;&#039;&#039;, and underground fight club that hosts itself in Ohdran&#039;s Basement.&lt;br /&gt;
* After Maurice wins the fight and Ohdran applies his salve, the two converse about Triboar, before being visited by Larkin, who has allegedly come looking for Ohdran all the way from the [[Sanguis Clinic]] on behalf of Grilma Willowblossom, to find out what was so great about 523 PR for Ohdran. Both Odhran and Maurice answer but are intensely suspicious of the &amp;quot;overly chipper capybara.&amp;quot; The friendly choeru says his goodbye, and Odhran and Maurice have a conversation discussing how weird Larkin was that last hours, until they are interrupted by a nearby hill erupting as if it was actually an inactive volcano the entire time.&lt;br /&gt;
* The two gentleman and Odhran&#039;s employees Hannah and Markus, as well as the &#039;&#039;&#039;Guild of Gregarious Gentleman&#039;&#039;&#039; take cover in the apothecary while debris and ash fall on the city. After 30 minutes, Maurice and Odhran adventure out in the fog to look for people in trouble, and in the town square, discover two Giants digging with massive shovels, and before they can react, both take a Giantload of thrown mud to the face, killing Odhran, and severely damaging Maurice. As Odhran lays on the ground dying, a flying purple frisbee smacks Maurice in the face, freezing him in time, as [[Enrik]] reveals himself from the fog and sends the two back to &#039;&#039;&#039;Creation.&#039;&#039;&#039;&lt;br /&gt;
* In creation, we join Thia, Diyu, Isaac, and Gopher, all developing Cabin Fever having been stuck here without a way out for what feels like three weeks to them, as Maurice and Odhran arrive, shortly followed by Enrik finally returning, to the frustration of some, and chagrin of others. Enrik then explains to the party that time has been [[Time Paradox|broken]], and is beginning the process of healing itself, and what from he has seen, when time ripples to fix itself, the small-folk of Pteris will be the victims of the oncoming Chaos. TLDR, when someone&#039;s life is saved because of time being broken, someone, somewhere else must pay the price. In this instance, the Giants killing the people of Pteris is that price, and Enrik wants our heroes to go back and prevent that from happening, making the Giants pay the necessary toll instead.&lt;br /&gt;
** He also informs the party he has selected the individuals he did because some, if not all of them will die anyway if nothing is done, so it is easier to ask them to risk their lives.&lt;br /&gt;
* The party is given six dossiers about specific people in Triboar that will die in the oncoming attack that they should aim so save first to ensure the survival of the town.&lt;br /&gt;
** Othovir: Ohdran&#039;s friend, owner of the local Horse Harness shop, and suspected devotee of Asmodeus.&lt;br /&gt;
** Urgala: Hater of adventurers, and owner of the Northfield House, the local tavern and inn that houses locals.&lt;br /&gt;
** Darz: Former pirate and current custodian of the Northern Caravan Campground.&lt;br /&gt;
** Narth: Young sprightly owner of the Lionshield Coster, a local adventuring goods shop.&lt;br /&gt;
** Darathra: Lord Protector of Triboar, and Captain of the Twelve, the loyal mercenary band that protects Triboar and nearby settlements.&lt;br /&gt;
** Joan-Ohdran&#039;s longtime friend employee of at the apothecary, respected as a local hero in Triboar despite not being born there.&lt;br /&gt;
* The party forms a plan, does some research about Giants while in the library, and is sent back 10 minutes before the attack.&lt;br /&gt;
* Upon arriving, Thia remembers this is the town she bought her horse, Horsey, when she first left on her pilgrimage, and Diyu remembers that 724 years ago, he died here fighting with Giants and Dragons over a temple of Pelor, and was killed by a dragon that had been swatted from the sky by a metal Colossus built by the Giants.&lt;br /&gt;
* The party then puts their plan to save the six townsfolk into action, and through much combat, fear, and near-death experiences for Thia and Maurice, manage to kill both Fire Giants attacking the settlement as well as their band of ogres, and save all six people from their pre-ordained deaths.&lt;br /&gt;
** Before the attack starts, Maurice and Diyu both notice Duke Zalto and The Shepherd standing outside Triboar, before The Shepherd casts the same spell he did in Ravel, which erupts the volcano, and causes Arlo Kanmeyer, who was busy chasing Gopher, to die via his chest cavity ripping open clean through his body.&lt;br /&gt;
* Othovir gifts Diyu a memory shard he had in his possession, theparty gains what appears to be a large &#039;&#039;&#039;Rod of &amp;quot;Detect Object&amp;quot;&#039;&#039;&#039; that the Giant&#039;s were wielding, Odhran opens his apothecary as a Bastion for the team, and the party wonders what happened to original the Maurice and Odhran, who were supposed to be killed by the flying mud from the Giants. When the ash clears, Duke Zalto is gone.&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Rumblings, Bryn Shandr ===&lt;br /&gt;
Date: 26 Dalsk, 524 PR&lt;br /&gt;
&lt;br /&gt;
Session Tags: History, Politics, Trading&lt;br /&gt;
&lt;br /&gt;
Characters: Diyu, Isaac, Ember [NEW! (kinda)], Aurora [NEW!], Rue [NEW!], Kess [NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (6/26/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCS: Larkin, [[Enrik]], The Shepherd, Cassian Stormveil, Drufi and her Frost [[Giant|Giants]]&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The session opens with Ember at the Monastery of Ra, deep in the hills of Isonhound, who lived out the [[The Arctic Autumn|Arctic Autumn]] here, and has made friends with [[Zachariah|Everrett]]. Ember agrees to help Everrett get his powers back that were stolen by [[Enrik]] in exchange for teaching them time travel to save their fallen band of circus performers from their untimely fates.&lt;br /&gt;
** The two teleport to Bryn Shandr, a port city on the northern tip of Pteris, and begin using Ember&#039;s Mystic abilities to read Everett&#039;s memories to engrave Ta-Shadethan Runes onto the Nightstone. After discovering the Acceleration Rune, used for Time Travel, the two are interrupted by Enrik, and a Temporal Implosion happens as two different forms of Temporal Magic clash as the two fight, and Ember is knocked out and shunted through time, to 524 PR&lt;br /&gt;
* We then appear in Bryn Shandr, in 524 PR, where Aurora, Kess, and Rue are all at the Central Caravan Market, owned by Aurora&#039;s father, Cassian, where they meet Larkin, and he asks them the same question he&#039;s asked everyone else. Larkin buys a painting from Rue, and goes on his way. Soon after Diyu and Isaac arrive, looking for Lumber to rebuild Triboar, and Ember wakes up, alone in an empty house with their bear, Mark Percy, and meet the group and divulge what just happened to them &amp;quot;an hour ago,&amp;quot; to which everyone is baffled, because the Nightstone was in Ravel, not Bryn Shandr.&lt;br /&gt;
* The party heads to the port to get the lumber ordered by Darathra in Triboar, and are stopped by a band of Frost Giants led by Drufi, who ransacked and parked in the port, and demand to see Cassian Stormveil, as he allegedly possesses a shard of the [[Wand of the Spout]].&lt;br /&gt;
* The party goes to Aurora and Cassian&#039;s house, to which he tells them he once HAD a shard but does not know where it ended up because he deemed it too risky to hold onto. They then plan to trick the Giants by painting a memory shard in Cassian&#039;s possession blue, and giving that instead. While painting the shard, Ember compels Cassian psionicly to give them an artifact from his vault of artifacts (likely stolen from the caravans that come through town that he has made his fortune on) and gives them a Necromantic Pike.&lt;br /&gt;
* The party meets the Frost Giants at the Port again, and successfully tricks them with the painted shard, gaining favor with the Frost Giants for &amp;quot;helping&amp;quot; them and with Bryn Shandr for preventing combat for ravaging the city. They are all rewarded with a magic item from Cassian&#039;s vault, and Cassian teaches his daughter, who he is finally proud of for the first time, how to fly.&lt;br /&gt;
* Diyu fails to attune to the Memory Shard he received from Othovir, so he shatters it to gain access to the power within, erasing the memory of a Verderer inside from time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47036</id>
		<title>The Temporal Thunder/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47036"/>
		<updated>2026-06-27T05:41:23Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Odhran&#039;s Apothecary (9/16) ==&lt;br /&gt;
The home and storefront owned and operated by Odhran and his three employees, Joan, Markus, and Hannah, located in [[Triboar]]. The Bastion also has and underground fight club called the &amp;quot;Guild of Gregarious Gentleman&amp;quot; that is operated out of its basement.&lt;br /&gt;
&lt;br /&gt;
Home to: Odhran, Diyu, Maurice, Thia, Isaac, Gopher, Odhran&#039;s employees (Marcus, Hannah, and Joan)&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Roomy Greenhouse/Apothecary (Sleeps 5)&lt;br /&gt;
** 3 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take their action from the Greenhouse/Apothecary and gain the one of the following benefits:&lt;br /&gt;
*** One &#039;&#039;&#039;Fruit of Lesser Restoration&#039;&#039;&#039; and Two &#039;&#039;&#039;Potions of Healing&#039;&#039;&#039;&lt;br /&gt;
*** Two &#039;&#039;&#039;Vials of Potent Poison&#039;&#039;&#039;&lt;br /&gt;
**The items taken from the bastion expire at the end of that playing month.&lt;br /&gt;
* 1 Training Area (&#039;&#039;&#039;The Guild of Gregarious Gentleman&#039;&#039;&#039;)&lt;br /&gt;
** 4 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: UNARMED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tools Expert&lt;br /&gt;
|Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unarmed Combat Expert&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it.&lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock.&lt;br /&gt;
|}&lt;br /&gt;
* 1 Storehouse (Sleeps 1)&lt;br /&gt;
** The Storehouse gives all Apothecary Bastion members the option for +10% gold at the top of their first session each month.&lt;br /&gt;
* 1 Roomy Bedroom (sleeps 9)&lt;br /&gt;
* 1 Cramped Kitchen (Sleep 1)&lt;br /&gt;
&lt;br /&gt;
== Yuki&#039;s Lost Library (5/???) ==&lt;br /&gt;
The tower in creation that Yuki operates her practice of finding and recording lost media from all across Quelmar&#039;s lifetime. This Bastion is only accessible if brought here by a time-traveler who knows its location, and are automatically removed from this Bastion if the character is inactive for two months in a row, or end their session not in &#039;&#039;&#039;[[Creation]]&#039;&#039;&#039;. Visitors to the library are granted limited access to its resources, gaining access to the Magical Grove that Deerward lives in, as well as the first 16 floors of the library.  &lt;br /&gt;
&lt;br /&gt;
* All floors higher than 16, as well as the Paradox Room, are closed off by a thick wall of vines and off limits, as this is a Dictatorship, and ruled by one Feisty Kitsune Librarian.&lt;br /&gt;
&lt;br /&gt;
Home to: Isa, Felix, Yuki, Bimpnottn, [[Deerward]]&lt;br /&gt;
&lt;br /&gt;
Public Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Vast Library (Sleeps 10)&lt;br /&gt;
** Grants a research token to be used in game for lore or maximum information at no roll or risk.&lt;br /&gt;
&lt;br /&gt;
* 1 Sanctuary (Sleeps 1)&lt;br /&gt;
** 1 Hireling (Bimpnottin)&lt;br /&gt;
** The Library Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&lt;br /&gt;
*** Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
Public Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* Deerward&#039;s Grove (Sleeps [[Deerward]])&lt;br /&gt;
** One player who starts their session from the Lost Library may bring [[Deerward]] with them for the duration of the session. He follows the commands of the person who chose to bring him along, and he automatically returns to the Lost Library at the end of the session.&lt;br /&gt;
*Paradox Room (Sleeps ???)&lt;br /&gt;
**Provides the player with један Амулет путовања кроз време који аутоматски враћа играча и себе у Изгубљену библиотеку на крају сесије.&lt;br /&gt;
***or&lt;br /&gt;
**Provides the player with један мастера игара величине лавине приче о догађају из праисторије који лик који је изабрао не би требало да зна.&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47035</id>
		<title>The Temporal Thunder/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47035"/>
		<updated>2026-06-27T05:39:54Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Odhran&#039;s Apothecary (9/16) ==&lt;br /&gt;
The home and storefront owned and operated by Odhran and his three employees, Joan, Markus, and Hannah, located in [[Triboar]]. The Bastion also has and underground fight club called the &amp;quot;Guild of Gregarious Gentleman&amp;quot; that is operated out of its basement.&lt;br /&gt;
&lt;br /&gt;
Home to: Odhran, Diyu, Maurice, Thia, Isaac, Gopher, Odhran&#039;s employees (Marcus, Hannah, and Joan)&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Roomy Greenhouse/Apothecary (Sleeps 5)&lt;br /&gt;
** 3 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take their action from the Greenhouse/Apothecary and gain the one of the following benefits:&lt;br /&gt;
*** One &#039;&#039;&#039;Fruit of Lesser Restoration&#039;&#039;&#039; and Two &#039;&#039;&#039;Potions of Healing&#039;&#039;&#039;&lt;br /&gt;
*** Two &#039;&#039;&#039;Vials of Potent Poison&#039;&#039;&#039;&lt;br /&gt;
**The items taken from the bastion expire at the end of that playing month.&lt;br /&gt;
* 1 Training Area (&#039;&#039;&#039;The Guild of Gregarious Gentleman&#039;&#039;&#039;)&lt;br /&gt;
** 4 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: UNARMED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tools Expert&lt;br /&gt;
|Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unarmed Combat Expert&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it.&lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock.&lt;br /&gt;
|}&lt;br /&gt;
* 1 Storehouse (Sleeps 1)&lt;br /&gt;
** The Storehouse gives all Apothecary Bastion members the option for +10% gold at the top of their first session each month.&lt;br /&gt;
* 1 Roomy Bedroom (sleeps 9)&lt;br /&gt;
* 1 Cramped Kitchen (Sleep 1)&lt;br /&gt;
&lt;br /&gt;
== Yuki&#039;s Lost Library (5/???) ==&lt;br /&gt;
The tower in creation that Yuki operates her practice of finding and recording lost media from all across Quelmar&#039;s lifetime. This Bastion is only accessible if brought here by a time-traveler who knows its location, and are automatically removed from this Bastion if the character is inactive for two months in a row, or end their session not in &#039;&#039;&#039;[[Creation]]&#039;&#039;&#039;. Visitors to the library are granted limited access to its resources, gaining access to the Magical Grove that Deerward lives in, as well as the first 16 floors of the library. All floors higher than 16, as well as the Paradox Room, are closed off by a thick wall of vines and off limits. &lt;br /&gt;
&lt;br /&gt;
Home to: Isa, Felix, Yuki, Bimpnottn, [[Deerward]]&lt;br /&gt;
&lt;br /&gt;
Public Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Vast Library (Sleeps 10)&lt;br /&gt;
** Grants a research token to be used in game for lore or maximum information at no roll or risk.&lt;br /&gt;
&lt;br /&gt;
* 1 Sanctuary (Sleeps 1)&lt;br /&gt;
** 1 Hireling (Bimpnottin)&lt;br /&gt;
** The Library Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&lt;br /&gt;
*** Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
Public Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* Deerward&#039;s Grove (Sleeps [[Deerward]])&lt;br /&gt;
** One player who starts their session from the Lost Library may bring [[Deerward]] with them for the duration of the session. He follows the commands of the person who chose to bring him along, and he automatically returns to the Lost Library at the end of the session.&lt;br /&gt;
*Paradox Room (Sleeps ???)&lt;br /&gt;
**Provides the player with један Амулет путовања кроз време који аутоматски враћа играча и себе у Изгубљену библиотеку на крају сесије.&lt;br /&gt;
***or&lt;br /&gt;
**Provides the player with један мастера игара величине лавине приче о догађају из праисторије који лик који је изабрао не би требало да зна.&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47033</id>
		<title>The Temporal Thunder/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47033"/>
		<updated>2026-06-27T05:33:43Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Odhran&#039;s Apothecary (9/16) ==&lt;br /&gt;
The home and storefront owned and operated by Odhran and his three employees, Joan, Markus, and Hannah, located in [[Triboar]]. The Bastion also has and underground fight club called the &amp;quot;Guild of Gregarious Gentleman&amp;quot; that is operated out of its basement.&lt;br /&gt;
&lt;br /&gt;
Home to: Odhran, Diyu, Maurice, Thia, Isaac, Gopher, Odhran&#039;s employees (Marcus, Hannah, and Joan)&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Roomy Greenhouse/Apothecary (Sleeps 5)&lt;br /&gt;
** 3 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take their action from the Greenhouse/Apothecary and gain the one of the following benefits:&lt;br /&gt;
*** One &#039;&#039;&#039;Fruit of Lesser Restoration&#039;&#039;&#039; and Two &#039;&#039;&#039;Potions of Healing&#039;&#039;&#039;&lt;br /&gt;
*** Two &#039;&#039;&#039;Vials of Potent Poison&#039;&#039;&#039;&lt;br /&gt;
**The items taken from the bastion expire at the end of that playing month.&lt;br /&gt;
* 1 Training Area (&#039;&#039;&#039;The Guild of Gregarious Gentleman&#039;&#039;&#039;)&lt;br /&gt;
** 4 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: UNARMED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tools Expert&lt;br /&gt;
|Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unarmed Combat Expert&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it.&lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock.&lt;br /&gt;
|}&lt;br /&gt;
* 1 Storehouse (Sleeps 1)&lt;br /&gt;
** The Storehouse gives all Apothecary Bastion members the option for +10% gold at the top of their first session each month.&lt;br /&gt;
* 1 Roomy Bedroom (sleeps 9)&lt;br /&gt;
* 1 Cramped Kitchen (Sleep 1)&lt;br /&gt;
&lt;br /&gt;
== Yuki&#039;s Lost Library (5/???) ==&lt;br /&gt;
The tower in creation that Yuki operates her practice of finding and recording lost media from all across Quelmar&#039;s lifetime. This Bastion is only accessible if brought here by a time-traveler who knows its location, and are automatically removed from this Bastion if the character is inactive for two months in a row, or end their session not in &#039;&#039;&#039;[[Creation]]&#039;&#039;&#039;. Visitors to the library are granted limited access to its resources, gaining access to the Magical Grove that Deerward lives in, as well as the first 16 floors of the library. All floors higher than 16, as well as the basement, are closed off by a thick wall of vines.&lt;br /&gt;
&lt;br /&gt;
Home to: Isa, Felix, Yuki, Bimpnottn, [[Deerward]]&lt;br /&gt;
&lt;br /&gt;
Public Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Vast Library (Sleeps 10)&lt;br /&gt;
** Grants a research token to be used in game for lore or maximum information at no roll or risk.&lt;br /&gt;
&lt;br /&gt;
* 1 Sanctuary (Sleeps 1)&lt;br /&gt;
** 1 Hireling (Bimpnottin)&lt;br /&gt;
** The Library Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&lt;br /&gt;
*** Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
Public Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* Deerward&#039;s Grove (Sleeps [[Deerward]])&lt;br /&gt;
** One player who starts their session from the Lost Library may bring [[Deerward]] with them for the duration of the session. He follows the commands of the person who chose to bring him along, and he automatically returns to the Lost Library at the end of the session.&lt;br /&gt;
*Paradox Room (Sleeps ???)&lt;br /&gt;
**Provides the player with један Амулет путовања кроз време који аутоматски враћа играча и себе у Изгубљену библиотеку на крају сесије.&lt;br /&gt;
***or&lt;br /&gt;
**Provides the player with један мастера игара величине лавине приче о догађају из праисторије који лик који је изабрао не би требало да зна.&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47032</id>
		<title>The Temporal Thunder/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47032"/>
		<updated>2026-06-27T05:21:51Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Odhran&#039;s Apothecary (9/16) ==&lt;br /&gt;
The home and storefront owned and operated by Odhran and his three employees, Joan, Markus, and Hannah, located in [[Triboar]]. The Bastion also has and underground fight club called the &amp;quot;Guild of Gregarious Gentleman&amp;quot; that is operated out of its basement.&lt;br /&gt;
&lt;br /&gt;
Home to: Odhran, Diyu, Maurice, Thia, Isaac, Gopher, Odhran&#039;s employees (Marcus, Hannah, and Joan)&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Roomy Greenhouse/Apothecary (Sleeps 5)&lt;br /&gt;
** 3 Hirelings&lt;br /&gt;
* 1 Training Area (&#039;&#039;&#039;The Guild of Gregarious Gentleman&#039;&#039;&#039;)&lt;br /&gt;
** 4 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: UNARMED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tools Expert&lt;br /&gt;
|Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unarmed Combat Expert&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it.&lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock.&lt;br /&gt;
|}&lt;br /&gt;
* 1 Storehouse (Sleeps 1)&lt;br /&gt;
** The Storehouse gives all Apothecary Bastion members the option for +10% gold at the top of their first session each month.&lt;br /&gt;
* 1 Roomy Bedroom (sleeps 9)&lt;br /&gt;
* 1 Cramped Kitchen (Sleep 1)&lt;br /&gt;
&lt;br /&gt;
== Yuki&#039;s Lost Library (5/12) ==&lt;br /&gt;
The tower in creation that Yuki operates her practice of finding and recording lost media from all across Quelmar&#039;s lifetime. This Bastion is only accessible if brought here by a time-traveler who knows its location, and are automatically removed from this Bastion if the character is inactive for two months in a row, or end their session not in &#039;&#039;&#039;[[Creation]]&#039;&#039;&#039;. Visitors to the library are granted limited access to its resources, gaining access to the Magical Grove that Deerward lives in, as well as the first 16 floors of the library. All floors higher than 16, as well as the basement, are closed off by a thick wall of vines.&lt;br /&gt;
&lt;br /&gt;
Home to: Isa, Felix, Yuki, Bimpnottn, [[Deerward]]&lt;br /&gt;
&lt;br /&gt;
Public Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Vast Library (Sleeps 10)&lt;br /&gt;
&lt;br /&gt;
* 1 Sanctuary (Sleeps 1)&lt;br /&gt;
** 1 Hireling (Bimpnottin)&lt;br /&gt;
** The Library Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&lt;br /&gt;
*** Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
Public Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* Deerward&#039;s Grove (Sleeps [[Deerward]])&lt;br /&gt;
** One player who starts their session from the Lost Library may bring [[Deerward]] with them for the duration of the session. He follows the commands of the person who chose to bring him along, and he automatically returns to the Lost Library at the end of the session.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47031</id>
		<title>The Temporal Thunder/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=47031"/>
		<updated>2026-06-27T05:20:59Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Yuki&amp;#039;s Lost Library (4/11) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Odhran&#039;s Apothecary (9/16) ==&lt;br /&gt;
The home and storefront owned and operated by Odhran and his three employees, Joan, Markus, and Hannah, located in Triboar. The Bastion also has and underground fight club called the &amp;quot;Guild of Gregarious Gentleman&amp;quot; that is operated out of its basement.&lt;br /&gt;
&lt;br /&gt;
Home to: Odhran, Diyu, Maurice, Thia, Isaac, Gopher, Odhran&#039;s employees (Marcus, Hannah, and Joan)&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Roomy Greenhouse/Apothecary (Sleeps 5)&lt;br /&gt;
** 3 Hirelings&lt;br /&gt;
* 1 Training Area (&#039;&#039;&#039;The Guild of Gregarious Gentleman&#039;&#039;&#039;)&lt;br /&gt;
** 4 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: UNARMED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tools Expert&lt;br /&gt;
|Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unarmed Combat Expert&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it.&lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock.&lt;br /&gt;
|}&lt;br /&gt;
* 1 Storehouse (Sleeps 1)&lt;br /&gt;
** The Storehouse gives all Apothecary Bastion members the option for +10% gold at the top of their first session each month.&lt;br /&gt;
* 1 Roomy Bedroom (sleeps 9)&lt;br /&gt;
* 1 Cramped Kitchen (Sleep 1)&lt;br /&gt;
&lt;br /&gt;
== Yuki&#039;s Lost Library (4/11) ==&lt;br /&gt;
The tower in creation that Yuki operates her practice of finding and recording lost media from all across Quelmar&#039;s lifetime. This Bastion is only accessible if brought here by a time-traveler who knows its location, and are automatically removed from this Bastion if the character is inactive for two months in a row, or end their session not in &#039;&#039;&#039;[[Creation]]&#039;&#039;&#039;. Visitors to the library are granted limited access to its resources, gaining access to the Magical Grove that Deerward lives in, as well as the first 16 floors of the library. All floors higher than 16, as well as the basement, are closed off by a thick wall of vines.&lt;br /&gt;
&lt;br /&gt;
Home to: Isa, Felix, Yuki, Bimpnottn, [[Deerward]]&lt;br /&gt;
&lt;br /&gt;
Public Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Vast Library (Sleeps 10)&lt;br /&gt;
&lt;br /&gt;
* 1 Sanctuary (Sleeps 1)&lt;br /&gt;
** 1 Hireling (Bimpnottin)&lt;br /&gt;
** The Library Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&lt;br /&gt;
*** Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
Public Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* Deerward&#039;s Grove&lt;br /&gt;
** One player who starts their session from the Lost Library may bring [[Deerward]] with them for the duration of the session. He follows the commands of the person who chose to bring him along, and he automatically returns to the Lost Library at the end of the session.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Creation&amp;diff=47030</id>
		<title>Creation</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Creation&amp;diff=47030"/>
		<updated>2026-06-27T05:19:40Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;{{Infobox location|title = {{PAGENAME}}|type = A hole in Time|location = Nowhere, everywhere, somewhere.|Government = Dictatorship by Librarian}} == About == Creation is the hole in time underneath the Tourbillion where all matter of Quelmar originated from before Quelmar was created. It is only accessible by Time Travelers who know how to access it.  The realm looks like a sprawling valley of pink and blue limestone bluffs, that extended unto infinit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = A hole in Time|location = Nowhere, everywhere, somewhere.|Government = Dictatorship by Librarian}}&lt;br /&gt;
== About ==&lt;br /&gt;
Creation is the hole in time underneath the [[The Tourbillion|Tourbillion]] where all matter of Quelmar originated from before Quelmar was created. It is only accessible by Time Travelers who know how to access it.  The realm looks like a sprawling valley of pink and blue limestone bluffs, that extended unto infinity, and the &amp;quot;sky&amp;quot; is the event horizon of the Tourbillion.&lt;br /&gt;
&lt;br /&gt;
Time does not flow in Creation. It exists outside of as well as before the normal timestream of Quelmar ever began. For that reason, Yuki made Creation her home, as it is the only place she can stay in for an extended period of time after giving up her Time to repair Karavox.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Creation was visited by [[Enrik]], Yuki, [[Takeshi]], [[Gale]], Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], and Eyepatch [[Clover Softpaw|Clover]] during the events of [[The Fantasial Freeze/The Story So Far|Session 54: Bhearah Origins]], after Takeshi created a [[Time Paradox|paradox]] by writing in [[Prehistory]]. They were brought here by [[Zachariah|Malakai Thorne]], an Eye of [[Chronepsis]], who used this space as a temporary prison for people who committed crimes against time, before he was killed by Enrik.&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
Yuki&#039;s Lost Library&lt;br /&gt;
&lt;br /&gt;
* A wizard tower libary built by [[Enrik]] and Yuki after the events of the [[The Fantasial Freeze|Fantasial Freeze]]. The library is one of the [[The Temporal Thunder/Bastion|bastions]] in [[The Temporal Thunder|Temporal Thunder]], and the home of Yuki and [[Deerward]].&lt;br /&gt;
* The library is owned and operated by Yuki, who allows limited numbers of Time Travelers to visit. The library keeps a copy of any and every book, poem, story, or painting that can be considered &amp;quot;Lost Media,&amp;quot; having been forgotten to time for any number of reasons. The floor contains a floor for every single century of time from [[BR]] to [[PR]], as well as basement that contains original writings about [[Prehistory]], called the &amp;quot;Paradox Room.&amp;quot;&lt;br /&gt;
** The Paradox Room is off-limits to everyone but Yuki and Enrik, as recorded history about Prehistory is forbidden by [[Chronepsis]].&lt;br /&gt;
** There are no writings about [[CR]] as all time travel to that era is forbidden by [[Chronepsis]].&lt;br /&gt;
* Books in the library are not allowed to be taken out of the front door by visitors, and anyone who attempts to will be shunted out of the library and barred from ever entering again, as well as people who try to access the Paradox Room, or go to floor higher than their century of origin.&lt;br /&gt;
&lt;br /&gt;
Deerward&#039;s Grove&lt;br /&gt;
&lt;br /&gt;
* A small grove, grown by Yuki, that [[Deerward]] lives in, giving him a taste of home.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Triboar&amp;diff=47029</id>
		<title>Triboar</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Triboar&amp;diff=47029"/>
		<updated>2026-06-27T04:59:38Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;{{Infobox location|title = {{PAGENAME}}|type = Trading Post|location = Pteris|Government = Merchants and Mercenaries}} == About == Triboar is a trading post town that sits on a small oasis where the Serethi Plains, Central Badlands, Kharmaja Dune Sea, and Western Badlands of Pteris meet. It is the first stop that traders from Bryn Shandr stop at on their way south to the Swikedom Kingdom, and serves as a safe haven for nomads, archaeologists, and other travel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Trading Post|location = Pteris|Government = Merchants and Mercenaries}}&lt;br /&gt;
== About ==&lt;br /&gt;
Triboar is a trading post town that sits on a small oasis where the Serethi Plains, Central Badlands, Kharmaja Dune Sea, and Western Badlands of [[Pteris]] meet. It is the first stop that traders from [[Bryn Shandr]] stop at on their way south to the [[Swikedom Kingdom]], and serves as a safe haven for nomads, archaeologists, and other travelers headed into the desert regions of Pteris.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Triboar as we known it was settled in 35 [[PR]], but before it was settled, a Temple to [[Pelor]] sat at the oasis. The Temple and its surrounding buildings were destroyed in 994 [[BR]] when Fire Giants, using the &#039;&#039;&#039;Vonidod&#039;&#039;&#039;, a [[Giant]]-made adamantine colossus designed to hunt dragons, and Chromatic [[Dragon|Dragons]] fought here. Destroying the Temple, and leaving the ruins to be buried under the sand. This battle was witnessed by Diyu the [[Rakshasa (Player Race)|Rakshasa]], who escaped [[Hellmar]] for the very first time in 994 [[BR]], but unfortunately arrived in the midst of the battle, and was crushed by a falling dragon who had been knocked out of the sky by the &#039;&#039;&#039;Vonidod&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All of PR, the Triboar has simply been a trading post. It is currently guarded by Lord Protector Darathra and her band of mercenaries known as &amp;quot;&#039;&#039;&#039;The Twelve&#039;&#039;&#039;&amp;quot; who were notably missing when Triboar was attacked by Fire Giants.&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
[[The Temporal Thunder/Bastion|Odhran&#039;s Apothecary]]&lt;br /&gt;
&lt;br /&gt;
* An apothecary turned by Bastion owned by Odhran&lt;br /&gt;
&lt;br /&gt;
The Lionshield Coster&lt;br /&gt;
&lt;br /&gt;
* The biggest weapons and goods store in town, owned an opporated by Narth.&lt;br /&gt;
&lt;br /&gt;
The Guild of Gregarious Gentleman&lt;br /&gt;
&lt;br /&gt;
* A fight club for older gentleman, founded by Maurice Ravishing, that meets in the basement of Odhran&#039;s Apothecary&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
Triboar was attacked by Fire Giants in 524 PR, lead by Duke Zalto and the Shepperd, looking for a fragment of the Vonidod, buried underneath the town. The attack played out and was fended off by the adventurer&#039;s in [[Temporal Thunder/Story So Far|Session 1]] of [[The Temporal Thunder|Temporal Thunder]].&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=47028</id>
		<title>Temporal Thunder/Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=47028"/>
		<updated>2026-06-27T04:33:05Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt; [[The Temporal Thunder]]&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 0: Siesta!&#039;&#039;&#039; ===&lt;br /&gt;
Date: 1 Orbraze&lt;br /&gt;
&lt;br /&gt;
[[Session]] Tags: Celebration, Mystery, Survival, Time Travel&lt;br /&gt;
&lt;br /&gt;
Characters: Felix, Isa, Thia, Diyu, Isaac, Gopher [All NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (5/17/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Larkin, Grilma Willowblossom, [[Enrik|Ivan]], Countess Sansuri and her Cloud Giants, The Shepherd, [[Gale]], Yuki&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* Players entered the city of [[Ravel]] during Siesta to join the First Annual Celebration of The Great Year, held 57 years after the Siege of Ravel. All characters were asked what made 523 PR so great for them, and the players answered with various levels of seriousness and comedy. For Ravel, it was great for it finally finished rebuilding after The [[The Fantasial Freeze|Fantasial Freeze]]&lt;br /&gt;
* The group bonded over the mysterious pre-historical runes on the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as well as Isaac&#039;s various magical paints&lt;br /&gt;
* The party was greeted by City Councilwoman Grilma Willowblossom, a well studied Healer of the [[Sanguis Clinic]], as well as her mother, [[Gale]], who informed them of the pre-historical nature of the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; and assured the party it was a good omen&lt;br /&gt;
* Grilma then gave a key-note speech to gathered crowd. The speech is an edited transcript of Amanda Gorman&#039;s poem &amp;quot;The Hills We Climb,&amp;quot; which was first presented at Joe Biden&#039;s 2020 inauguration. The speech can be found [https://www.youtube.com/watch?v=Jp9pyMqnBzk here].&lt;br /&gt;
* After the speech, a Goliath named Ivan who seemed to know to much about the party expressed his gratitude for them being there, before a mysterious rain began falling, and the crowd was ushered indoors.&lt;br /&gt;
* &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; stepped out into the rain, removed a rune from the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as a band of Cloud Giants and Goblins teleported into the celebration from the clouds. &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; shouted to the party, before using the magic in the rune to freeze time around Ravel, and striking down Grilma in one clap of thunder, and then dissappearing in a burst of purple magic.&lt;br /&gt;
* The Cloud Giants then began pulling the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; out of the ground, and combat began as the party attempted to stop them. The party put up a valiant effort, taking down two of the giants with the help of various NPCs, but could not withstand the onslaught of heavy blows from the Giants. Before any characters could be killed, Ivan returned, alongside a halfling named Bimp and a Kitsune named Yuki and removed the party from the timestream, taking them to &#039;&#039;&#039;Creation&#039;&#039;&#039;&lt;br /&gt;
* Yuki informed the party that the events that just happened were not &#039;&#039;supposed&#039;&#039; to happen, but could not give them much more info without causing a paradox.&lt;br /&gt;
* The Timelost Party now awaits in &#039;&#039;&#039;The Lost Libraries of Quelmar&#039;&#039;&#039;, Yuki&#039;s home in creation, for Ivan&#039;s arrival, as well as an explanation about what just happened, alongside of new fear of this mysterious &#039;&#039;&#039;Temporal Thunderstorm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 1: Rumblings, Part 1&#039;&#039;&#039; ===&lt;br /&gt;
Date: 19 Dalsk, 524 PR&lt;br /&gt;
&lt;br /&gt;
Session Tags: History, Puzzle-Solving, Combat&lt;br /&gt;
&lt;br /&gt;
Characters: Thia, Diyu, Isaac, Gopher, Maurice [NEW!], Odhran [NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (6/19/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCS: Larkin, [[Enrik]], Arlo Kanmeyer, The Shepherd, The Townsfolk of Triboar, Duke Zalto and his Fire [[Giant|Giants]]&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The session starts in the trading post town of Triboar in central Pteris, as we see Odhran in his apothecary, &#039;&#039;&#039;Ohdran&#039;s Apothecary&#039;&#039;&#039;, grinding Figwart in a mortar and pestel to make a healing salve for the ongoing fight between Maurice and a Goliath named Bart happening in the basement as part of the &#039;&#039;&#039;Guild of Gregarious Gentleman&#039;&#039;&#039;, and underground fight club that hosts itself in Ohdran&#039;s Basement.&lt;br /&gt;
* After Maurice wins the fight and Ohdran applies his salve, the two converse about Triboar, before being visited by Larkin, who has allegedly come looking for Ohdran all the way from the [[Sanguis Clinic]] on behalf of Grilma Willowblossom, to find out what was so great about 523 PR for Ohdran. Both Odhran and Maurice answer but are intensely suspicious of the &amp;quot;overly chipper capybara.&amp;quot; The friendly choeru says his goodbye, and Odhran and Maurice have a conversation discussing how weird Larkin was that last hours, until they are interrupted by a nearby hill erupting as if it was actually an inactive volcano the entire time.&lt;br /&gt;
* The two gentleman and Odhran&#039;s employees Hannah and Markus, as well as the &#039;&#039;&#039;Guild of Gregarious Gentleman&#039;&#039;&#039; take cover in the apothecary while debris and ash fall on the city. After 30 minutes, Maurice and Odhran adventure out in the fog to look for people in trouble, and in the town square, discover two Giants digging with massive shovels, and before they can react, both take a Giantload of thrown mud to the face, killing Odhran, and severely damaging Maurice. As Odhran lays on the ground dying, a flying purple frisbee smacks Maurice in the face, freezing him in time, as [[Enrik]] reveals himself from the fog and sends the two back to &#039;&#039;&#039;Creation.&#039;&#039;&#039;&lt;br /&gt;
* In creation, we join Thia, Diyu, Isaac, and Gopher, all developing Cabin Fever having been stuck here without a way out for what feels like three weeks to them, as Maurice and Odhran arrive, shortly followed by Enrik finally returning, to the frustration of some, and chagrin of others. Enrik then explains to the party that time has been [[Time Paradox|broken]], and is beginning the process of healing itself, and what from he has seen, when time ripples to fix itself, the small-folk of Pteris will be the victims of the oncoming Chaos. TLDR, when someone&#039;s life is saved because of time being broken, someone, somewhere else must pay the price. In this instance, the Giants killing the people of Pteris is that price, and Enrik wants our heroes to go back and prevent that from happening, making the Giants pay the necessary toll instead.&lt;br /&gt;
** He also informs the party he has selected the individuals he did because some, if not all of them will die anyway if nothing is done, so it is easier to ask them to risk their lives.&lt;br /&gt;
* The party is given six dossiers about specific people in Triboar that will die in the oncoming attack that they should aim so save first to ensure the survival of the town.&lt;br /&gt;
** Othovir: Ohdran&#039;s friend, owner of the local Horse Harness shop, and suspected devotee of Asmodeus.&lt;br /&gt;
** Urgala: Hater of adventurers, and owner of the Northfield House, the local tavern and inn that houses locals.&lt;br /&gt;
** Darz: Former pirate and current custodian of the Northern Caravan Campground.&lt;br /&gt;
** Narth: Young sprightly owner of the Lionshield Coster, a local adventuring goods shop.&lt;br /&gt;
** Darathra: Lord Protector of Triboar, and Captain of the Twelve, the loyal mercenary band that protects Triboar and nearby settlements.&lt;br /&gt;
** Joan-Ohdran&#039;s longtime friend employee of at the apothecary, respected as a local hero in Triboar despite not being born there.&lt;br /&gt;
* The party forms a plan, does some research about Giants while in the library, and is sent back 10 minutes before the attack.&lt;br /&gt;
* Upon arriving, Thia remembers this is the town she bought her horse, Horsey, when she first left on her pilgrimage, and Diyu remembers that 724 years ago, he died here fighting with Giants and Dragons over a temple of Pelor, and was killed by a dragon that had been swatted from the sky by a metal Colossus built by the Giants.&lt;br /&gt;
* The party then puts their plan to save the six townsfolk into action, and through much combat, fear, and near-death experiences for Thia and Maurice, manage to kill both Fire Giants attacking the settlement as well as their band of ogres, and save all six people from their pre-ordained deaths.&lt;br /&gt;
** Before the attack starts, Maurice and Diyu both notice Duke Zalto and The Shepherd standing outside Triboar, before The Shepherd casts the same spell he did in Ravel, which erupts the volcano, and causes Arlo Kanmeyer, who was busy chasing Gopher, to die via his chest cavity ripping open clean through his body.&lt;br /&gt;
* Othovir gifts Diyu a memory shard he had in his possession, theparty gains what appears to be a large &#039;&#039;&#039;Rod of &amp;quot;Detect Object&amp;quot;&#039;&#039;&#039; that the Giant&#039;s were wielding, Odhran opens his apothecary as a Bastion for the team, and the party wonders what happened to original the Maurice and Odhran, who were supposed to be killed by the flying mud from the Giants. When the ash clears, Duke Zalto is gone.&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Rumblings, Part 2 ===&lt;br /&gt;
Date: 26 Dalsk, 524 PR&lt;br /&gt;
&lt;br /&gt;
Session Tags: History, Politics, Trading&lt;br /&gt;
&lt;br /&gt;
Characters: Diyu, Isaac, Ember [NEW! (kinda)], Aurora [NEW!], Rue [NEW!], Kess [NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (6/26/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCS: Larkin, [[Enrik]], The Shepherd, Cassian Stormveil, Drufi and her Frost [[Giant|Giants]]&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* The session opens with Ember at the Monastery of Ra, deep in the hills of Isonhound, who lived out the [[The Arctic Autumn|Arctic Autumn]] here, and has made friends with [[Zachariah|Everrett]]. Ember agrees to help Everrett get his powers back that were stolen by [[Enrik]] in exchange for teaching them time travel to save their fallen band of circus performers from their untimely fates.&lt;br /&gt;
** The two teleport to Bryn Shandr, a port city on the northern tip of Pteris, and begin using Ember&#039;s Mystic abilities to read Everett&#039;s memories to engrave Ta-Shadethan Runes onto the Nightstone. After discovering the Acceleration Rune, used for Time Travel, the two are interrupted by Enrik, and a Temporal Implosion happens as two different forms of Temporal Magic clash as the two fight, and Ember is knocked out and shunted through time, to 524 PR&lt;br /&gt;
* We then appear in Bryn Shandr, in 524 PR, where Aurora, Kess, and Rue are all at the Central Caravan Market, owned by Aurora&#039;s father, Cassian, where they meet Larkin, and he asks them the same question he&#039;s asked everyone else. Larkin buys a painting from Rue, and goes on his way. Soon after Diyu and Isaac arrive, looking for Lumber to rebuild Triboar, and Ember wakes up, alone in an empty house with their bear, Mark Percy, and meet the group and divulge what just happened to them &amp;quot;an hour ago,&amp;quot; to which everyone is baffled, because the Nightstone was in Ravel, not Bryn Shandr.&lt;br /&gt;
* The party heads to the port to get the lumber ordered by Darathra in Triboar, and are stopped by a band of Frost Giants led by Drufi, who ransacked and parked in the port, and demand to see Cassian Stormveil, as he allegedly possesses a shard of the [[Wand of the Spout]].&lt;br /&gt;
* The party goes to Aurora and Cassian&#039;s house, to which he tells them he once HAD a shard but does not know where it ended up because he deemed it too risky to hold onto. They then plan to trick the Giants by painting a memory shard in Cassian&#039;s possession blue, and giving that instead. While painting the shard, Ember compels Cassian psionicly to give them an artifact from his vault of artifacts (likely stolen from the caravans that come through town that he has made his fortune on) and gives them a Necromantic Pike.&lt;br /&gt;
* The party meets the Frost Giants at the Port again, and successfully tricks them with the painted shard, gaining favor with the Frost Giants for &amp;quot;helping&amp;quot; them and with Bryn Shandr for preventing combat for ravaging the city. They are all rewarded with a magic item from Cassian&#039;s vault, and Cassian teaches his daughter, who he is finally proud of for the first time, how to fly.&lt;br /&gt;
* Diyu fails to attune to the Memory Shard he received from Othovir, so he shatters it to gain access to the power within, erasing the memory of a Verderer inside from time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Player_Characters&amp;diff=47027</id>
		<title>Temporal Thunder/Player Characters</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Player_Characters&amp;diff=47027"/>
		<updated>2026-06-27T04:09:44Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt; [[The Temporal Thunder]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Active [[Player]] Count: 12&lt;br /&gt;
!PC NAME&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![https://quelmarwiki.com/wiki/Class#DDWN_Classes Class]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
!Wiki SP&lt;br /&gt;
!Has Died?&lt;br /&gt;
|-&lt;br /&gt;
|Isa Laguz&lt;br /&gt;
|Water [[Genasi]]&lt;br /&gt;
|Water Lacer/Expert&lt;br /&gt;
|Physician&lt;br /&gt;
|Katy&lt;br /&gt;
|Timelost&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Gopher Runner&lt;br /&gt;
|[[Tabaxi]]&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sailor&lt;br /&gt;
|Jacob&lt;br /&gt;
|Alive&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Diyu&lt;br /&gt;
|[[Rakshasa (Player Race)|Rakshasa]]&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Jeff&lt;br /&gt;
|Alive&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Felix Fizwidget&lt;br /&gt;
|[[Tabaxi]]&lt;br /&gt;
|Accursed/Expert&lt;br /&gt;
|Scholar&lt;br /&gt;
|Manny&lt;br /&gt;
|Timelost&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Thia&lt;br /&gt;
|Cloud [[Goliath]]&lt;br /&gt;
|Elementalist&lt;br /&gt;
|Nomad&lt;br /&gt;
|Ivy&lt;br /&gt;
|Alive&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Isaac Sootspark&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|Merchant/Warrior&lt;br /&gt;
|Artisan&lt;br /&gt;
|Beau&lt;br /&gt;
|Alive&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Odhrán&lt;br /&gt;
|Forest [[Goliath]]&lt;br /&gt;
|Verderer/Merchant&lt;br /&gt;
|Sailor&lt;br /&gt;
|Asher&lt;br /&gt;
|Alive&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Maurice Ravishing&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|Warrior/High Mage&lt;br /&gt;
|Scholar&lt;br /&gt;
|Jackson&lt;br /&gt;
|Alive&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ember Astrid&lt;br /&gt;
|[[Tabaxi]]&lt;br /&gt;
|Mystic&lt;br /&gt;
|Performer&lt;br /&gt;
|Morgan&lt;br /&gt;
|Alive&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Cerulean &amp;quot;Rue&amp;quot; Gale&lt;br /&gt;
|Air [[Genasi]]&lt;br /&gt;
|Illusionist/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|Alive&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Stormveil&lt;br /&gt;
|Air [[Genasi]]&lt;br /&gt;
|Air Lacer&lt;br /&gt;
|Noble&lt;br /&gt;
|Rachel&lt;br /&gt;
|Alive&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Kess Ravenwood&lt;br /&gt;
|High [[Elf]]&lt;br /&gt;
|Duelist/Expert&lt;br /&gt;
|Soldier&lt;br /&gt;
|Madeline&lt;br /&gt;
|Alive&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=47001</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=47001"/>
		<updated>2026-06-24T04:53:12Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Trimmed articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah&lt;br /&gt;
Ivan|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Timelost)&lt;br /&gt;
Grilma Willowblossom (Daughter, Deceased(?))|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Kossuth, 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;I am going to kill you, and I&#039;m sorry.&#039;&#039;&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill [[Goliath]] Artificer, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently travelling time and space as an Eye of [[Chronepsis]] after creating a couple small [[Time Paradox|paradoxes]] during the [[The Fantasial Freeze|Fantasial Freeze]]. The fallout of those paradoxes would inevitably lead to [[The Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
He is created and played by [https://quelmarwiki.com/wiki/User:Thomasjh002 Thomas].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, and ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
Enrik wears a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. &lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but gave such calm ambitions after he failed to convince his village on Osugbo, [[Ellwick]], to evacuate to [[Balabag]] when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a &amp;quot;hit things first, ask questions later&amp;quot; attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]]. Him and Yuki now serve as dynamic duo, travelling time, researching events, saving lost media, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the Central Badlands and Kharmaja Sand Dunes of [[Pteris]] where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh died when Enrik was 19, and he and Lorik took over his forge. The two began exporting their goods to [[Jewelspar]] to trade there and bring back resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. &lt;br /&gt;
&lt;br /&gt;
The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized that most races reproduce and protect their unborn through some sort of incubation. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. What if he could invent an incubation device to mass produce for the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources. He then began researching the other continents of Quelmar at the [[Jewelspar]] library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he could live atop the mountains and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in [[Osugbo]], Enrik made his way to [[Ravel]], but realized he did not fit in amongst the animal folk of the city, so he journeyed to [[Balabag]] to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock [[Gnome|Gnomes]] at the bottom of the mountains of the island, named [[Ellwick]], and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a halfling named [[Bimpnottin]], and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
&lt;br /&gt;
Before the Freeze set in, Nearlander, archenemy of [[Fahrländer|Fahrlander]], arrived in Ellwick with his children, having been exiled from his village atop the mountain. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Fantasial Freeze, before the Campaign&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick diverted all resources towards creating warmer housing, putting all experimental projects on hold. A month into the Freeze, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik attempted to convince his newfound family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, what Enrik feared came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing &#039;&#039;Flyswatter&#039;&#039; and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. &lt;br /&gt;
&lt;br /&gt;
When he awoke, his fists were on fire, the snow around him was melted, and the Church of [[Grumbar]] was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
&lt;br /&gt;
After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Temporal Thunder&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, attempting to celebrate the rebuilding of Ravel, under the guise of &amp;quot;Ivan&amp;quot; was thrust into another major conflict after a vengeful aspect of [[Zachariah|Thorne]] somehow broke the Timestream, causing the death of the previously saved Grilma, and leading into [[The Temporal Thunder]]. He is keeping his distance from the main events as to not give into the Thorne&#039;s desires to fight him, but instead using his time-travelling powers to assist and educate a new band of heroes, to ensure they survive the oncoming war. Last he was seen he was wearing a [[Clockwork Dragon|robotic dragon tail]].&lt;br /&gt;
&lt;br /&gt;
== Adventures in the Freeze ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, [[Clementine]], Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the [[Gohei]] in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
&lt;br /&gt;
After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
&lt;br /&gt;
Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Elvar|Four]], Viralyn, [[Fahrländer|Fahrlander]], Cecilia, and [[Dak]] travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
&lt;br /&gt;
Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
&lt;br /&gt;
Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the [[Brigid|Bhéara]] in this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], [[Fahrländer|Fahrlander,]] and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
&lt;br /&gt;
The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found an open set of stone doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her but were unsuccessful in killing her, and left, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the [[Brigid|Bhéara]] in this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting a fire that burnt down much of the town. Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. The ensuing chaos spilled plenty of Harr, releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
&lt;br /&gt;
Off screen after this session, Enrik killed his first blowt, and then killed three more, one of which was the one possessing Jollyfist&#039;s body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the [[Brigid|Bhéara]] in this session. Enrik also began worshipping and communing with the [[Brigid|Bhéara]] and accepting her gifts afterwards, mistaking her voice for that of [[Amaun]].&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of [[Mirr]] to attend the Saurus Summit. While waiting to speak with King [[Krislindahl]], the party faught with Maynard&#039;s mother, now a blowt, who was inevitably killed by Itali and a dwarf named Bronze-Hammer, using a Gauntlet of Devouring, similar to Enriks hammer. The party then took counsel to King Krislindahl, and secured the much needed funding, weapons, knowledge, and medical aid to fight back against the oncoming Siege of Ravel. &lt;br /&gt;
&lt;br /&gt;
But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
&lt;br /&gt;
Off screen, the two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old, before sending it back to [[Orbis Alius|Orbis]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the [[Brigid|Bhéara]] in this session.&#039;&#039;&amp;lt;/sub&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], [[Kip]], Quiver, [[Takeshi]], [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between [[Balabag]] and [[Ravel]], to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed, and discovered it was being caused by a demon named [[OathWielders|Syn&#039;Drekkr]], who wanted revenge on Itali who committed many heinous crimes (like the genocide of the Osugban Orcs) and used [[Onomancy]] to remove the names on memories of them from his own body, and placed them on innocent people. Enrik offered to host Syn&#039;Drekkr, in a bite for more power against the Bhearrah, but Tessa killed him before the deal was struck.&lt;br /&gt;
&lt;br /&gt;
The party then went to the Onomancers living in Balabag, and spoke with Travvers about the memories which were trapped in [[Onomancy]] crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which the two agreed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the [[Brigid|Bhéara]] in this session. From this point on, Enrik no longer worshipped the [[Brigid|Bhéara]], realizing that he had mistaken her voice after [[Amaun]] actually reached out to him, but would continue to gain favor with her against his will. He would also continue making deals with her, hoping to use the power gifted by her to ultimately stop her. Basically he was temporarily on some anime levels of powerscaling, with two different [[Quelmar Deities|Gods]] granting him abilities that were questionably acquired.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained, then lost, then re-earned, then ultimately desecrated his favor with the [[Brigid|Bhéara]] in this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to [[Ellwick]], and the ascending [[Burnale Clan|Burnale]] mountains to assist in finding and slaying the remaining Frost Giants serving Saurus. The party took off from the main caravan to search inside the mountains for the hiding [[Burnale Clan|Burnale]] clan, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. During the crawl, Enrik and Sameera fell in a pit of lava, Sameera became the Chosen of [[Grumbar]], Yuki spoke with a Chipmunk and realized the party was stuck in a time-hole inside the cave and that the world outside was a Harr-Fueled hellscape, Enrik finds the corpse of [[Bimpnottin]] in a hole in the wall, holding a [[Absence|Nullen]] Obsidian Heart, Enrik and Jollyfist attempted to reforge Karavox and failed, so Yuki and Enrik, using the Obsidian Heart, gave up her &amp;quot;time&amp;quot; and his &amp;quot;space&amp;quot; to fix the axe, and free their friends from the mountain, and disappeared from time. &lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, not an Eye, but a Time-Traveler, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches from when he was suffering from SLOBS, before the two returned to Creation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 54: Brigid&#039;s Autumn&#039;&#039;&#039; ===&lt;br /&gt;
Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki learned about from the Chipmunk, with the only survivors being Eyepatch [[Clover Softpaw|Clover]], Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], and [[Giant]] [[Cranston]], who all thought the four were dead. Before long, the party is ripped from time and confronted by Malakai [[Zachariah|Thorne]], and Eye of [[Chronepsis]], and given limited control of their time-travelling provided they don&#039;t cause any [[Time Paradox|paradoxes]]. &lt;br /&gt;
&lt;br /&gt;
Using their now limited control of time the party learn of about the [[Brigid|Bhearah&#039;s]] Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. Major events include: Meeting [[Bimpnottin]] at the Siege of [[Ellwick]] and removing him from time, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, failing to weaken Karavox, watching the god of the animalfolk [[Brigid]] be banished to Orbis and then consumed by the Giant Eldritch Slug Enrik saw during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter Grilma, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and messing up the timeline. But only time is to tell if his choices were for naught, as after saving his ward, and his daughter, he never was able to find Eyepatch Clover and Waebreena again. It was almost as if they had never existed in the first place...... &lt;br /&gt;
&lt;br /&gt;
One thing is for certain though. For the rest of time, Yuki can never remain in one time for too long, and Enrik can never remain in one space. Even Chronepsis cannot fix the fracturing of our two heroes temporal lives. But with all of Enrik&#039;s loved ones saved from their untimely fates, the Nullen Curse he now suffers hurts just a little bit less. Deerward and Bimpnottin at his side, travelling through time, and his daughter Grilma, growing and learning on the streets of Ravel, being looked after by Gale. For now, all is well, and the thanks to a few paradoxes made along the way, the world can begin to heal.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, possessing an Amulet of Temporal Control, and can travel (and in limited capacity control) time, and is supposed to be ensuring Fate travels as it should, but has been using the power to nudge his friends, family, and those he deems worthy, in the right direction, hopefully ensuring a better tomorrow for all.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. &lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it (and his Hammer of Devouring) after it was reforged from Harr by the Bhearrah. He now wields the Dino Shield instead. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Flyswatter:&#039;&#039; This spiked Warhammer, named by Osric, is Enrik&#039;s primary weapon, crafted and weighted to only be easily used by Enrik himself. The haft is wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a [[Gohei]] at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for [[Osric]] to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. [[Krislindahl]] personally gifted Enrik this heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik originally hid the shield in the corner of his smithy, with no intention to use it as &#039;&#039;Ricochet&#039;&#039; was simply better, and made of his own hands. He started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in [[Orbis Alius|Orbis]], who wanted to know everyone&#039;s favorite Dinosaur. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46993</id>
		<title>The Temporal Thunder</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46993"/>
		<updated>2026-06-22T05:27:20Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Open Table Campaign in Minnesota that began on May 17th, 2026.&lt;br /&gt;
&lt;br /&gt;
The campaign involves Time Travel, Giant Politics, and discovery of Ancient History.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
In 524 PR, at the celebration of &amp;quot;The Great Year&amp;quot; in Ravel, a mysterious shepherd, spurned by the actions of [[Enrik]] decades ago, froze time and murdered a well-renowned City Councilwoman, Grilma Willowblossom, before unleashing a small band of Cloud Giants on the city to steal of mysterious obsidian obelisk known as the &amp;quot;Nightstone.&amp;quot; After obtaining the obelisk, the [[Ordning]] was shattered by an unknown figure, without caring about how such an action might impact the rest of Quelmar. Now the small-folk of Quelmar must defend themselves from the collateral damage a civil war amongst the Giant&#039;s is likely to cause, and dive deep into Quelmar&#039;s history to figure what they need to do to right the wrongs that have been done.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Player Characters|Player Characters]] ==&lt;br /&gt;
&lt;br /&gt;
* PCs are made up of a combination of DDWN [[List of Quelmar Races (DDWN)|Race]], [[Class#DDWN Classes|Class]], and Background&lt;br /&gt;
* PCs currently start at Level 2. But provided they survive their first session, immediately level up to 3. &lt;br /&gt;
* Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/Downtime|Downtimes]] ==&lt;br /&gt;
Each month a [[player]] can make progress on a downtime project of their choice. Downtimes are resolved in the Temporal Thunder downtimes discord channel.&lt;br /&gt;
&lt;br /&gt;
Players can also use their downtimes to work on any of the [[The Fantasial Freeze/Bastion|&#039;&#039;&#039;Bastions&#039;&#039;&#039;]] being erected as headquarters for the team.&lt;br /&gt;
&lt;br /&gt;
== [[The Temporal Thunder/Bastion|Bastions]] ==&lt;br /&gt;
Bastions are a character&#039;s Base of Operations that they live at when not at a session, start sessions from, and can use to gain multiple benefits depending on the facilities present in the Bastion. Temporal Thunder currently has two Active Bastions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ohdran&#039;s Apothecary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yuki&#039;s Lost Library&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Wiki SP ==&lt;br /&gt;
As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain &#039;&#039;&#039;1 Wiki Skill Point (WSP)&#039;&#039;&#039; per every &#039;&#039;&#039;625&#039;&#039;&#039; words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.&lt;br /&gt;
&lt;br /&gt;
Players cap out Wiki SP at &#039;&#039;&#039;10,000&#039;&#039;&#039; words (for a total of &#039;&#039;&#039;16 Wiki Skill Points&#039;&#039;&#039; that can be optionally earned).&lt;br /&gt;
&lt;br /&gt;
As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Story So Far|The Story So Far]] ==&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign is played in [[List of Quelmar Races (DDWN)|DDWN]].&lt;br /&gt;
&lt;br /&gt;
Players who play a [[Goliath]] must pick what nation of [[Giant|Giants]] they are descended from.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:OpenTableCampaignsTab&amp;diff=46991</id>
		<title>Template:OpenTableCampaignsTab</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:OpenTableCampaignsTab&amp;diff=46991"/>
		<updated>2026-06-22T05:24:53Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;justify-content:center;flex-wrap:wrap&amp;quot;&amp;gt;&amp;lt;!-- {{CampaignBox|campaignname=|page=Painted Sands of Pteris|image=Pteris_Poster.png|year=2023|ongoing=yes}} Removed from Front Page for only having 4 sessions, not quite a campaign yet.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{CampaignBox|campaignname=Quelmarch|page=Quelmarch|image=Quelmarchtile.png|year=2023|ongoing=yes}} Removed from Front Page for only having 4 sessions, not quite a campaign yet. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{CampaignBox|campaignname=Quelmwar Stories|page=|image=|year=2026}} Commented out until an image has been made for use on the front page--&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{CampaignBox|campaignname=Chains of Rage|page=Chains of Rage|image=|year=2026}} Commented out until an image has been made for use on the front page --&amp;gt;{{CampaignBox|page=The Temporal Thunder|image=Temporal Thunder-thumbnail.jpg|year=2026|ongoing=Yes|campaignname=The Temporal Thunder}}{{CampaignBox|campaignname=|page=In The Shadows of a Willow|image=WILLOWFINALICON.png|year=2026}}{{CampaignBox|campaignname=Curriculum of Chaos|page=Curriculum of Chaos|image=Curriculum of Chaos.png|year=2025}}&lt;br /&gt;
{{CampaignBox|campaignname=|page=The Court of Bloom and Blade|image=Bloomandblade tile.png|year=2024}}&lt;br /&gt;
{{CampaignBox|campaignname=Yazeba&#039;s B&amp;amp;B|page=Yazeba&#039;s Bed and Breakfast|image=yazebatile.png|year=2022}} &amp;lt;!-- Has had 10 sessions --&amp;gt;&lt;br /&gt;
{{CampaignBox|campaignname=The Iron Sea|page=The Iron Sea|image=ironseatile.png|year=2022}}  &amp;lt;!-- Has had 8 sessions --&amp;gt;&lt;br /&gt;
{{CampaignBox|campaignname=Realmtrotter&#039;s Guide|page=Realmtrotter&#039;s Guide to Zobeck|image=realmtrotterstile.png|year=2020}}  &amp;lt;!-- Has had 8 sessions --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:OpenTableCampaignsTab&amp;diff=46990</id>
		<title>Template:OpenTableCampaignsTab</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:OpenTableCampaignsTab&amp;diff=46990"/>
		<updated>2026-06-22T05:24:20Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;justify-content:center;flex-wrap:wrap&amp;quot;&amp;gt;&amp;lt;!-- {{CampaignBox|campaignname=|page=Painted Sands of Pteris|image=Pteris_Poster.png|year=2023|ongoing=yes}} Removed from Front Page for only having 4 sessions, not quite a campaign yet.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{CampaignBox|campaignname=Quelmarch|page=Quelmarch|image=Quelmarchtile.png|year=2023|ongoing=yes}} Removed from Front Page for only having 4 sessions, not quite a campaign yet. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{CampaignBox|campaignname=Quelmwar Stories|page=|image=|year=2026}} Commented out until an image has been made for use on the front page--&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{CampaignBox|campaignname=Chains of Rage|page=Chains of Rage|image=|year=2026}} Commented out until an image has been made for use on the front page --&amp;gt;{{CampaignBox|page=The Temporal Thunder|image=Temporal Thunder-thumbnail.jpg|year=2026|ongoing=Yes}}{{CampaignBox|campaignname=|page=In The Shadows of a Willow|image=WILLOWFINALICON.png|year=2026}}{{CampaignBox|campaignname=Curriculum of Chaos|page=Curriculum of Chaos|image=Curriculum of Chaos.png|year=2025}}&lt;br /&gt;
{{CampaignBox|campaignname=|page=The Court of Bloom and Blade|image=Bloomandblade tile.png|year=2024}}&lt;br /&gt;
{{CampaignBox|campaignname=Yazeba&#039;s B&amp;amp;B|page=Yazeba&#039;s Bed and Breakfast|image=yazebatile.png|year=2022}} &amp;lt;!-- Has had 10 sessions --&amp;gt;&lt;br /&gt;
{{CampaignBox|campaignname=The Iron Sea|page=The Iron Sea|image=ironseatile.png|year=2022}}  &amp;lt;!-- Has had 8 sessions --&amp;gt;&lt;br /&gt;
{{CampaignBox|campaignname=Realmtrotter&#039;s Guide|page=Realmtrotter&#039;s Guide to Zobeck|image=realmtrotterstile.png|year=2020}}  &amp;lt;!-- Has had 8 sessions --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:OpenTableCampaignsTab&amp;diff=46989</id>
		<title>Template:OpenTableCampaignsTab</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:OpenTableCampaignsTab&amp;diff=46989"/>
		<updated>2026-06-22T05:23:11Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex;justify-content:center;flex-wrap:wrap&amp;quot;&amp;gt;&amp;lt;!-- {{CampaignBox|campaignname=|page=Painted Sands of Pteris|image=Pteris_Poster.png|year=2023|ongoing=yes}} Removed from Front Page for only having 4 sessions, not quite a campaign yet.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{CampaignBox|campaignname=Quelmarch|page=Quelmarch|image=Quelmarchtile.png|year=2023|ongoing=yes}} Removed from Front Page for only having 4 sessions, not quite a campaign yet. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{CampaignBox|campaignname=Quelmwar Stories|page=|image=|year=2026}} Commented out until an image has been made for use on the front page--&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{CampaignBox|campaignname=Chains of Rage|page=Chains of Rage|image=|year=2026}} Commented out until an image has been made for use on the front page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CampaignBox|campaignname=|page=In The Shadows of a Willow|image=WILLOWFINALICON.png|year=2026}}{{CampaignBox|page=The Temporal Thunder|image=Temporal Thunder-thumbnail|year=2026|ongoing=Yes}}{{CampaignBox|campaignname=Curriculum of Chaos|page=Curriculum of Chaos|image=Curriculum of Chaos.png|year=2025}}&lt;br /&gt;
{{CampaignBox|campaignname=|page=The Court of Bloom and Blade|image=Bloomandblade tile.png|year=2024}}&lt;br /&gt;
{{CampaignBox|campaignname=Yazeba&#039;s B&amp;amp;B|page=Yazeba&#039;s Bed and Breakfast|image=yazebatile.png|year=2022}} &amp;lt;!-- Has had 10 sessions --&amp;gt;&lt;br /&gt;
{{CampaignBox|campaignname=The Iron Sea|page=The Iron Sea|image=ironseatile.png|year=2022}}  &amp;lt;!-- Has had 8 sessions --&amp;gt;&lt;br /&gt;
{{CampaignBox|campaignname=Realmtrotter&#039;s Guide|page=Realmtrotter&#039;s Guide to Zobeck|image=realmtrotterstile.png|year=2020}}  &amp;lt;!-- Has had 8 sessions --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Temporal_Thunder-thumbnail.jpg&amp;diff=46988</id>
		<title>File:Temporal Thunder-thumbnail.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Temporal_Thunder-thumbnail.jpg&amp;diff=46988"/>
		<updated>2026-06-22T05:19:30Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thumbnail for Temporal Thunder&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=46973</id>
		<title>The Temporal Thunder/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=46973"/>
		<updated>2026-06-21T18:28:57Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Odhran&#039;s Apothecary (9/16) ==&lt;br /&gt;
The home and storefront owned and operated by Odhran and his three employees, Joan, Markus, and Hannah, located in Triboar. The Bastion also has and underground fight club called the &amp;quot;Guild of Gregarious Gentleman&amp;quot; that is operated out of its basement.&lt;br /&gt;
&lt;br /&gt;
Home to: Odhran, Diyu, Maurice, Thia, Isaac, Gopher, Odhran&#039;s employees (Marcus, Hannah, and Joan)&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Roomy Greenhouse/Apothecary (Sleeps 5)&lt;br /&gt;
** 3 Hirelings&lt;br /&gt;
* 1 Training Area (&#039;&#039;&#039;The Guild of Gregarious Gentleman&#039;&#039;&#039;)&lt;br /&gt;
** 4 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: UNARMED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tools Expert&lt;br /&gt;
|Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unarmed Combat Expert&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it.&lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock.&lt;br /&gt;
|}&lt;br /&gt;
* 1 Storehouse (Sleeps 1)&lt;br /&gt;
** The Storehouse gives all Apothecary Bastion members the option for +10% gold at the top of their first session each month.&lt;br /&gt;
* 1 Roomy Bedroom (sleeps 9)&lt;br /&gt;
* 1 Cramped Kitchen (Sleep 1)&lt;br /&gt;
&lt;br /&gt;
== Yuki&#039;s Lost Library (4/11) ==&lt;br /&gt;
The tower in creation that Yuki operates her practice of finding and recording lost media from all across Quelmar&#039;s lifetime. This Bastion is only accessible if brought here by a time-traveler who knows its location, and are automatically removed from this Bastion if the character is inactive for two months in a row, or end their session not in &#039;&#039;&#039;Creation&#039;&#039;&#039;. Visitors to the library are granted limited access to its resources, gaining access to the Magical Grove that Deerward lives in, as well as the first 16 floors of the library. All floors higher than 16, as well as the basement, are closed off by a thick wall of vines.&lt;br /&gt;
&lt;br /&gt;
Home to: Isa, Felix, Yuki, Bimpnottn, [[Deerward]]&lt;br /&gt;
&lt;br /&gt;
Public Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Vast Library (Sleeps 10)&lt;br /&gt;
&lt;br /&gt;
* 1 Sanctuary (Sleeps 1)&lt;br /&gt;
** 1 Hireling (Bimpnottin)&lt;br /&gt;
** The Library Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&lt;br /&gt;
*** Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
Public Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* Deerward&#039;s Grove&lt;br /&gt;
** One player who starts their session from the Lost Library may bring [[Deerward]] with them for the duration of the session. He follows the commands of the person who chose to bring him along, and he automatically returns to the Lost Library at the end of the session.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Deerward&amp;diff=46972</id>
		<title>Deerward</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Deerward&amp;diff=46972"/>
		<updated>2026-06-21T16:35:34Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Added a DDWN Statblock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is [[Enrik]]&#039;s pet deer, purchased during the events of [[The Fantasial Freeze/The Story So Far|Session 48: Forgiving]] of the Fantasial Freeze,&lt;br /&gt;
[[File:Deerward,_Valiant_Stag.jpg|thumb|Deerward, Valiant Stag|342x342px]]&lt;br /&gt;
Enrik originally purchased Deerward from [[Otto Bremer]], via a Potion of Stag Control, which when drank, summoned the magical stag who would serve his summoner loyally and follow their every command, even if it would result in their death.&lt;br /&gt;
&lt;br /&gt;
While Deerward was alive, he proved a cute and cuddly friend (if you can ignore the antlers and skin made of bark), who would charge valiantly into battle and serve as a noble steed. While in [[Orbis Alius|Vermeint]], Enrik instructed Deerward to stay by [[Farmer Lyell|Lyell]]&#039;s side, eating sorghum with Lyell&#039;s horse Sorghum, in order to protect Deerward from the chaotic battles at hand against Uct, [[Xilas LaCroix]], Edris, and [[Kara]].  &lt;br /&gt;
&lt;br /&gt;
During the events of The MegaGame!, after Enrik and Deerward left Vermeint (the first time), the two landed in Xyneiros University amid a blowt outbreak, and helped defend the campus before assiting in research. While Enrik was visiting the Xyneiros Bestiary, Deerward disappeared moments after Savile appeared to kill Enrik, and return him to Orbis. Enrik, Chosen of [[Kossuth]] never found out what happened to Deerward, but [[Enrik]], Eye of [[Chronepsis]], is responsible for the disappearance. Paradoxes, timelines, and [[Zachariah|time travelling cops]] wielding Shepherd&#039;s Crooks be damned, Enrik was not going to let Deerward die if he knew he could save him now. So he did. Enrik, Eye of Chronepsis, mounted his loyal stag, and road off into the sunset, killing Malakai [[Zachariah|Thorne]] in the process as he tried to stop Enrik from creating a paradox. Now, Enrik and Deerward travel time and space, a Man, and his Valiant Stag, protecting time, and nudging it in the right direction.  &lt;br /&gt;
&lt;br /&gt;
== Abilities (DDWN) ==&lt;br /&gt;
HP: 30 / AC: 15 / Attack: +3 / Saving Throws: 12&lt;br /&gt;
&lt;br /&gt;
Lichen Lick: Deerward can lick a wounded target to heal them 3D6+Level HP. This healing also inflicts two system strain and any player can only benefit from it once per session. This is considered magical healing and cures/prevents the &amp;quot;Frail&amp;quot; condition. This also cures any poisons or natural diseases affecting the target.&lt;br /&gt;
&lt;br /&gt;
Antler Bash: Deerward bashes an enemy with his antlers, dealing 1d6+2 Damage, and pushes the target back 10 feet.&lt;br /&gt;
&lt;br /&gt;
Vine Saddle: Any creature riding Deerward is grasped by the vines and moss growing from his back, providing +3 to Ride checks.&lt;br /&gt;
&lt;br /&gt;
Cavalry Charge: While riding Deerward, successful Charge attacks knock Large and smaller creatures prone.&lt;br /&gt;
&lt;br /&gt;
The Green Without: Deerward can use the &amp;quot;The Green Without&amp;quot; Verderer Art once per session ([https://ddwn.quelmarwiki.com/?item=The%20Green%20Without%20(Verderer) found here]). He is treated as a level 5 spellcaster for the purposes of calculating damage.&lt;br /&gt;
&lt;br /&gt;
== Eyepatch Timeline ==&lt;br /&gt;
{{Alternate Timeline}}&lt;br /&gt;
Deerward was killed in [[Orbis Alius|Vermeint]], the Center of Power in [[Orbis Alius]], by Kara Poole during [[The Fantasial Freeze/The Story So Far|Session 50: Nuking/Locking]], and is currently lost to time after the closing of Orbis. Enrik and Yuki have both vowed to find a way to bring him back to life, as his death was unjust and undeserved, by any means necessary. &lt;br /&gt;
&lt;br /&gt;
When everyone else left Vermeint to save themselves from the oncoming closing of [[Orbis Alius|Orbis]], Enrik and [[Cranston]] were left to fight [[Kara]] alone. Kara deliberately killed Deerward as collateral damage from a line of lightning targeting Enrik, purely to cause more chaos, by [[Savile|Savile&#039;s]] instruction. Enrik and Cranston were unable to kill Kara in time, and forced to leave Orbis before its closure, unable to find Deerward&#039;s wandering soul, and place him in [[Mundy]]&#039;s Soul Buoy, in hopes to find him a suitable body upon the surface, as his old one was turned to ash. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=46971</id>
		<title>The Temporal Thunder/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder/Bastion&amp;diff=46971"/>
		<updated>2026-06-21T15:40:05Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Odhran&#039;s Apothecary (9/16) ==&lt;br /&gt;
The home and storefront owned and operated by Odhran and his three employees, Joan, Markus, and Hannah, located in Triboar. The Bastion also has and underground fight club called the &amp;quot;Guild of Gregarious Gentleman&amp;quot; that is operated out of its basement.&lt;br /&gt;
&lt;br /&gt;
Home to: Odhran, Diyu, Maurice, Thia, Isaac, Gopher, Odhran&#039;s employees (Marcus, Hannah, and Joan)&lt;br /&gt;
&lt;br /&gt;
Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Roomy Greenhouse/Apothecary (Sleeps 5)&lt;br /&gt;
** 3 Hirelings&lt;br /&gt;
* 1 Training Area&lt;br /&gt;
** 4 Hirelings&lt;br /&gt;
** Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: UNARMED&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tools Expert&lt;br /&gt;
|Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unarmed Combat Expert&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it.&lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock.&lt;br /&gt;
|}&lt;br /&gt;
* 1 Storehouse (Sleeps 1)&lt;br /&gt;
** The Storehouse gives all Apothecary Bastion members the option for +10% gold at the top of their first session each month.&lt;br /&gt;
* 1 Roomy Bedroom (sleeps 9)&lt;br /&gt;
* 1 Cramped Kitchen (Sleep 1)&lt;br /&gt;
&lt;br /&gt;
== Yuki&#039;s Lost Library (4/11) ==&lt;br /&gt;
The tower in creation that Yuki operates her practice of finding and recording lost media from all across Quelmar&#039;s lifetime. This Bastion is only accessible if brought here by a time-traveler who knows its location, and are automatically removed from this Bastion if the character is inactive for two months in a row, or end their session not in &#039;&#039;&#039;Creation&#039;&#039;&#039;. Visitors to the library are granted limited access to its resources, gaining access to the Magical Grove that Deerward lives in, as well as the first 16 floors of the library. All floors higher than 16, as well as the basement, are closed off by a thick wall of vines.&lt;br /&gt;
&lt;br /&gt;
Home to: Isa, Felix, Yuki, Bimpnottn, [[Deerward]]&lt;br /&gt;
&lt;br /&gt;
Public Basic Facilities:&lt;br /&gt;
&lt;br /&gt;
* 1 Vast Library (Sleeps 10)&lt;br /&gt;
&lt;br /&gt;
* 1 Sanctuary (Sleeps 1)&lt;br /&gt;
** 1 Hireling (Bimpnottin)&lt;br /&gt;
** The Library Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&lt;br /&gt;
*** Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
Public Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* Deerward&#039;s Grove&lt;br /&gt;
** One player who starts their session from the Lost Library may bring [[Deerward]] with them for the duration of the session. He follows the commands of the person who chose to bring him along, and he automatically returns to the Lost Library at the end of the session.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46970</id>
		<title>The Temporal Thunder</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46970"/>
		<updated>2026-06-21T15:22:55Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Open Table Campaign in Minnesota that began on May 17th, 2026.&lt;br /&gt;
&lt;br /&gt;
The campaign involves Time Travel, Giant Politics, and discovery of Ancient History.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
In 524 PR, at the celebration of &amp;quot;The Great Year&amp;quot; in Ravel, a mysterious shepherd, spurned by the actions of [[Enrik]] decades ago, froze time and murdered a well-renowned City Councilwoman, Grilma Willowblossom, before unleashing a small band of Cloud Giants on the city to steal of mysterious obsidian obelisk known as the &amp;quot;Nightstone.&amp;quot; After obtaining the obelisk, the Cloud Giants would go on the shatter the caste system that holds together Giant society, without caring about how such an action might impact the rest of Quelmar. Now the small-folk of Quelmar must defend themselves from the collateral damage a civil war amongst the Giant&#039;s is likely to cause.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Player Characters|Player Characters]] ==&lt;br /&gt;
&lt;br /&gt;
* PCs are made up of a combination of DDWN [[List of Quelmar Races (DDWN)|Race]], [[Class#DDWN Classes|Class]], and Background&lt;br /&gt;
* PCs currently start at Level 2. But provided they survive their first session, immediately level up to 3. &lt;br /&gt;
* Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/Downtime|Downtimes]] ==&lt;br /&gt;
Each month a [[player]] can make progress on a downtime project of their choice. Downtimes are resolved in the Temporal Thunder downtimes discord channel.&lt;br /&gt;
&lt;br /&gt;
Players can also use their downtimes to work on any of the [[The Fantasial Freeze/Bastion|&#039;&#039;&#039;Bastions&#039;&#039;&#039;]] being erected as headquarters for the team.&lt;br /&gt;
&lt;br /&gt;
== [[The Temporal Thunder/Bastion|Bastions]] ==&lt;br /&gt;
Bastions are a character&#039;s Base of Operations that they live at when not at a session, start sessions from, and can use to gain multiple benefits depending on the facilities present in the Bastion. Temporal Thunder currently has two Active Bastions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ohdran&#039;s Apothecary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yuki&#039;s Lost Library&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Wiki SP ==&lt;br /&gt;
As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain &#039;&#039;&#039;1 Wiki Skill Point (WSP)&#039;&#039;&#039; per every &#039;&#039;&#039;625&#039;&#039;&#039; words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.&lt;br /&gt;
&lt;br /&gt;
Players cap out Wiki SP at &#039;&#039;&#039;10,000&#039;&#039;&#039; words (for a total of &#039;&#039;&#039;16 Wiki Skill Points&#039;&#039;&#039; that can be optionally earned).&lt;br /&gt;
&lt;br /&gt;
As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Story So Far|The Story So Far]] ==&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign is played in [[List of Quelmar Races (DDWN)|DDWN]].&lt;br /&gt;
&lt;br /&gt;
Players who play a [[Goliath]] must pick what nation of [[Giant|Giants]] they are descended from.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46969</id>
		<title>The Temporal Thunder</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46969"/>
		<updated>2026-06-21T14:50:19Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Bastions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Open Table Campaign in Minnesota that began on May 17th, 2026.&lt;br /&gt;
&lt;br /&gt;
The campaign involves Time Travel, Giant Politics, and discovery of Ancient History.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
In 524 PR, at the celebration of &amp;quot;The Great Year&amp;quot; in Ravel, a mysterious shepherd, spurned by the actions of [[Enrik]] decades ago, froze time and murdered a well-renowned City Councilwoman, Grilma Willowblossom, before unleashing a small band of Cloud Giants on the city to steal of mysterious obsidian obelisk known as the &amp;quot;Nightstone.&amp;quot; After obtaining the obelisk, the Cloud Giants would go on the shatter the caste system that holds together Giant society, without caring about how such an action might impact the rest of Quelmar. Now the small-folk of Quelmar must defend themselves from the collateral damage a civil war amongst the Giant&#039;s is likely to cause.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Player Characters|Player Characters]] ==&lt;br /&gt;
&lt;br /&gt;
* PCs are made up of a combination of DDWN [[List of Quelmar Races (DDWN)|Race]], [[Class#DDWN Classes|Class]], and Background&lt;br /&gt;
* PCs currently start at Level 2. But provided they survive their first session, immediately level up to 3. &lt;br /&gt;
* Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/Downtime|Downtimes]] ==&lt;br /&gt;
Each month a [[player]] can make progress on a downtime project of their choice. Downtimes are resolved in the Temporal Thunder downtimes discord channel.&lt;br /&gt;
&lt;br /&gt;
Players can also use their downtimes to work on any of the [[The Fantasial Freeze/Bastion|&#039;&#039;&#039;Bastions&#039;&#039;&#039;]] being erected as headquarters for the team.&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/Bastion|Bastions]] ==&lt;br /&gt;
Bastions are a character&#039;s Base of Operations that they live at when not at a session, start sessions from, and can use to gain multiple benefits depending on the facilities present in the Bastion. Temporal Thunder currently has two Active Bastions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ohdran&#039;s Apothecary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yuki&#039;s Lost Library&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Wiki SP ==&lt;br /&gt;
As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain &#039;&#039;&#039;1 Wiki Skill Point (WSP)&#039;&#039;&#039; per every &#039;&#039;&#039;625&#039;&#039;&#039; words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.&lt;br /&gt;
&lt;br /&gt;
Players cap out Wiki SP at &#039;&#039;&#039;10,000&#039;&#039;&#039; words (for a total of &#039;&#039;&#039;16 Wiki Skill Points&#039;&#039;&#039; that can be optionally earned).&lt;br /&gt;
&lt;br /&gt;
As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Story So Far|The Story So Far]] ==&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign is played in [[List of Quelmar Races (DDWN)|DDWN]].&lt;br /&gt;
&lt;br /&gt;
Players who play a [[Goliath]] must pick what nation of [[Giant|Giants]] they are descended from.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ordning&amp;diff=46934</id>
		<title>Ordning</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ordning&amp;diff=46934"/>
		<updated>2026-06-15T05:12:56Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ordning is the societal caste system the holds together [[Giant]] society. It was created by [[The Celestial Giants|The Celestials]] sometime in [[Prehistory]]. &lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
At it&#039;s simplest, the Ordning is a hierarchy of the six primary [[Giant]] nations of [[Pteris]] that determines which nation is the strongest. The groups on the bottom of the Ordning are seen as &amp;quot;lesser&amp;quot; by the six primary Giants, and are commonly enslaved or shunned from Giant society. Since the beginning of [[BR]] the hierarchy has been as follows:&lt;br /&gt;
&lt;br /&gt;
* Storm Giants&lt;br /&gt;
** Cloud Giants&lt;br /&gt;
*** Fire Giants&lt;br /&gt;
**** Frost Giants&lt;br /&gt;
***** Stone Giants&lt;br /&gt;
****** Hill Giants&lt;br /&gt;
******* All other Giant Species and Giant-kin races (Mist, Forest, Magma, Death, and Eldritch Giants, as well as [[Troll|Trolls]], Ogres, and [[Goliath]], etc.)&lt;br /&gt;
&lt;br /&gt;
The Ordning was notably [[The Temporal Thunder|shattered]] in 524 [[PR]] by a currently unknown party. It has yet to be seen how it will reform if it reforms at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Temporal Thunder]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Goliath&amp;diff=46933</id>
		<title>Goliath</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Goliath&amp;diff=46933"/>
		<updated>2026-06-15T05:11:35Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;are the nomadic people of [[Pteris]] who lives amongst the dunes of the Kharmaja Dune Sea as well as inside caves and the lower levels of both major mountain ranges.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Goliath are direct descendants of the [[Giant|Giants]] of [[The Quelmar Realm|Quelmar]], though the two species have no direct relations to this day. Giants typically view Goliath as just another smallfolk whereas the Goliath revere and fear the Giants as they live amongst their natural habitats but try to avoid them whenever possible. &lt;br /&gt;
&lt;br /&gt;
Goliath do not traditionally consider themselves bound to the the [[Ordning]], as despite being nomadic peoples, they are still considered part of &amp;quot;normal&amp;quot; society amongst the other humanoids of Quelmar.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Goliath are considered medium creatures, but range from 6 to 8 feet tall, towering over other medium humanoids. They are most commonly seen with grey skin, occasionally featuring light hues of purple, blue, red, brown, (and more!) depending on what type of Giant they descend from. Nomadic Goliath are given tribal tattoos when they reach twelve years of age, as a coming-of-age ritual. These tattoos are usually done on the head and face first and extend farther down the body as they age. It is a safe guess with Goliath that the more tattoos they have, the older they are, and the more dedicated they are to protecting their tribe. &lt;br /&gt;
&lt;br /&gt;
== The Thri-Kreen Blood Feud ==&lt;br /&gt;
The [[Thri-Kreen]] are one of many monstrous species that populate the Kharmaja Dune Sea. The Thri-Kreen and Goliath tribes are locked in a constant stalemate, fighting over breeding grounds. Both species make temporary homes in the caves at the base of the [[Fiddlehead Mountains]], as they are the safest places to be found for Thri-Kreen breeding and Goliath survival. Going too far up the mountains risks drawing the ire of the Storm Giants who live atop the mountain range, whereas the valleys and troughs house the Stone and Hill Giants, and the sand dunes of the Kharmaja Dune Sea are filled with countless monsters under the sand, including large sand worms that can destroy entire clutches of Thri-Kreen eggs or temporary Goliath settlements in the blink of an eye. As such, both species aim for the caves and hope they don&#039;t choose one housing a Fire Giant Forge below. &lt;br /&gt;
&lt;br /&gt;
This fight for survival often leads to spats between different tribes of Goliath and Thri-Kreen, who fight to the death to gain access to the caves. More often than not, the Goliath are defending their home and the Thri-Kreen attacking, and more often than not, the Thri-Kreen win, simply because they outnumber the Goliath 10 to 1 and can descend underneath the sand to hide and use guerilla tactics. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
The Goliath of Pteris are naturally equipped to surviving in the most extreme of environments, from desert dunes to frozen mountain peaks, and as such are naturally immune to natural extremes of hot and cold, and are also able to consume almost any plant or animal matter as sustenance, even rotten or decayed, with minimal side effects.&lt;br /&gt;
&lt;br /&gt;
All Goliath are descended from one of Nations of Giants (usually Storm, Cloud, Frost, Fire, Stone, or Hill) and the strongest Goliath among them occasionally develop powers based on their heritage.&lt;br /&gt;
&lt;br /&gt;
* Storm: Can retaliate against attackers with thunderous sound, dealing damage&lt;br /&gt;
** In 5.5, this is 1d8 Thunder as a reaction when hit with an attack&lt;br /&gt;
* Cloud: Can teleport a short distance&lt;br /&gt;
** In 5.5, this is 30 feet, and a bonus action&lt;br /&gt;
* Frost: Can coat their weapons in frost, dealing additional damage and slowing their target&lt;br /&gt;
** In 5.5, this is 1d6 Cold + 10 foot reduction in movement when landing an attack&lt;br /&gt;
* Fire: Can coat their weapons in flame, dealing additional damage&lt;br /&gt;
** In 5.5, this is 1d10 Fire when landing an attack&lt;br /&gt;
* Stone: Due to their harder skin, can shrug off limited amounts of physical damage&lt;br /&gt;
** In 5.5, this is 1d12 from when hit with Bludgeoning, Piercing, or Slashing&lt;br /&gt;
* Hill: Small but fierce, they are adept at knocking larger targets of their feat&lt;br /&gt;
** In 5.5, they can knock large or smaller creatures prone when landing an attack.&lt;br /&gt;
&lt;br /&gt;
== Player Characters (incomplete list) ==&lt;br /&gt;
&lt;br /&gt;
* [[Enrik]]&lt;br /&gt;
* [[Kludzu]]&lt;br /&gt;
* [[Lone Wanderer]]&lt;br /&gt;
* Thia&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46932</id>
		<title>The Temporal Thunder</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46932"/>
		<updated>2026-06-15T05:03:29Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Open Table Campaign in Minnesota that began on May 17th, 2026.&lt;br /&gt;
&lt;br /&gt;
The campaign involves Time Travel, Giant Politics, and discovery of Ancient History.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
In 524 PR, at the celebration of &amp;quot;The Great Year&amp;quot; in Ravel, a mysterious shepherd, spurned by the actions of [[Enrik]] decades ago, froze time and murdered a well-renowned City Councilwoman, Grilma Willowblossom, before unleashing a small band of Cloud Giants on the city to steal of mysterious obsidian obelisk known as the &amp;quot;Nightstone.&amp;quot; After obtaining the obelisk, the Cloud Giants would go on the shatter the caste system that holds together Giant society, without caring about how such an action might impact the rest of Quelmar. Now the small-folk of Quelmar must defend themselves from the collateral damage a civil war amongst the Giant&#039;s is likely to cause.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Player Characters|Player Characters]] ==&lt;br /&gt;
&lt;br /&gt;
* PCs are made up of a combination of DDWN [[List of Quelmar Races (DDWN)|Race]], [[Class#DDWN Classes|Class]], and Background&lt;br /&gt;
* PCs currently start at Level 2. But provided they survive their first session, immediately level up to 3. &lt;br /&gt;
* Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/Downtime|Downtimes]] ==&lt;br /&gt;
Each month a [[player]] can make progress on a downtime project of their choice. Downtimes are resolved in the Temporal Thunder downtimes discord channel.&lt;br /&gt;
&lt;br /&gt;
Players can also use their downtimes to work on any of the [[The Fantasial Freeze/Bastion|&#039;&#039;&#039;Bastions&#039;&#039;&#039;]] being erected as headquarters for the team.&lt;br /&gt;
&lt;br /&gt;
== Wiki SP ==&lt;br /&gt;
As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain &#039;&#039;&#039;1 Wiki Skill Point (WSP)&#039;&#039;&#039; per every &#039;&#039;&#039;625&#039;&#039;&#039; words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.&lt;br /&gt;
&lt;br /&gt;
Players cap out Wiki SP at &#039;&#039;&#039;10,000&#039;&#039;&#039; words (for a total of &#039;&#039;&#039;16 Wiki Skill Points&#039;&#039;&#039; that can be optionally earned).&lt;br /&gt;
&lt;br /&gt;
As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Story So Far|The Story So Far]] ==&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign is played in [[List of Quelmar Races (DDWN)|DDWN]].&lt;br /&gt;
&lt;br /&gt;
Players who play a [[Goliath]] must pick what nation of [[Giant|Giants]] they are descended from.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Celestial_Giants&amp;diff=46931</id>
		<title>The Celestial Giants</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Celestial_Giants&amp;diff=46931"/>
		<updated>2026-06-15T04:53:47Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are the six Giant Deities who are said to have created the [[Giant|Giants]] and their subspecies when the [[Quelmar Deities|Big Six]] of Quelmar created the rest of mortalkind.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Each of the six Celestial Giants oversees a different trade as their domain:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Smithing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pawl&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lumber&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruxandra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Masonry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sybil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fishing and Livestock&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barlow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Painting and Ceramics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wurtele&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performance  &lt;br /&gt;
&lt;br /&gt;
The Celestials are actively worshipped by Giants themselves, but worship amongst mortals is extremely rare. The Celestials claim to have created The [[Ordning]] with the betterment of Giants in mind as their creators, but in actuality, the Celestials are liars. Though the Celestials were ascended to Godhood by [[Asmodeus]] sometime in [[Prehistory]], they were only granted Demigod status and are bound to Asmodeus&#039; will. This was done to cover up the events of [[The Pact Primeval]]. These six Giants are merely top purveyors of their trades that were hand selected by Asmodeus and Ascended in order to hide the murder of [[Othea]] and the destruction of [[Thalmyr]]. &lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
The Celestials assisted Asmodeus in murdering [[Othea]] and striking her name from history.&lt;br /&gt;
&lt;br /&gt;
After taking their thrones as the &amp;quot;Gods of the Giants,&amp;quot; the Celestials created the [[Ordning]] to keep the [[Giant|Giants]] complacent, and instructed all Giants and Giant-kind to kill any and all known members of the [[The Cult of the Shattered Mountain|Cult of the Shattered Mountain]].&lt;br /&gt;
&lt;br /&gt;
There are currently no recorded events of the Celestials assisting or appearing in the [[BR]] or [[PR]] Eras.&lt;br /&gt;
&lt;br /&gt;
== Worshippers ==&lt;br /&gt;
The Giants. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
The Celestials have never taken to combat after ascending to their thrones, so little is known about the abilities they possess. Rumors spread by studied Goliath suggest they can bless the workers of their respective trades but no known instances of it happening have ever been reported.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:Temporal Thunder]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46920</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46920"/>
		<updated>2026-06-14T06:27:07Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Timelost)&lt;br /&gt;
Grilma Willowblossom (Daughter, Deceased(?))|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;I am going to kill you, and I&#039;m sorry.&#039;&#039;&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill [[Goliath]] Artificer, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently travelling time and space as an Eye of [[Chronepsis]] after creating a couple small [[Time Paradox|paradoxes]] during the [[The Fantasial Freeze|Fantasial Freeze]]. The fallout of those paradoxes would inevitably lead to [[The Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
He is created and played by [https://quelmarwiki.com/wiki/User:Thomasjh002 Thomas].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but gave such calm ambitions after he failed to convince his village on Osugbo, [[Ellwick]], to evacuate to [[Balabag]] when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a &amp;quot;hit things first, ask questions later&amp;quot; attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]]. Him and Yuki now serve as dynamic duo, travelling time, researching events, saving lost media, and keeping Fate safe.&lt;br /&gt;
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== History ==&lt;br /&gt;
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=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the Central Badlands and Kharmaja Sand Dunes of [[Pteris]] where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
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Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the [[Thri-Kreen]], who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
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While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on [[Pteris]] due to [[Jewelspar]] being dominated by [[Elf|Elves]] and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
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Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he could live atop the mountains and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
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Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
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=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in [[Osugbo]], Enrik made his way to [[Ravel]], but realized he did not fit in amongst the animal folk of the city, so he journeyed to [[Balabag]] to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock [[Gnome|Gnomes]] at the bottom of the mountains of the island, named [[Ellwick]], and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a halfling named [[Bimpnottin]], and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
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Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a [[Halfling]] playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
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Before the Freeze set in, Nearlander, archenemy of [[Fahrländer|Fahrlander]], arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
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=== &#039;&#039;&#039;The Fantasial Freeze, before the Campaign&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick diverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his newfound family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the Church of [[Grumbar]] was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
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After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
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=== &#039;&#039;&#039;The Temporal Thunder&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, attempting to celebrate the rebuilding of Ravel, under the guise of &amp;quot;Ivan&amp;quot; was thrust into another major conflict after a vengeful aspect of [[Zachariah|Thorne]] somehow broke the Timestream, causing the death of the previously saved Grilma, and leading into [[The Temporal Thunder]]. He is keeping his distance from the main events as to not give into the Thorne&#039;s desires to fight him, but instead using his time-travelling powers to assist and educate a new band of heroes, to ensure they survive the oncoming war. Last he was seen he was wearing a [[Clockwork Dragon|robotic dragon tail]].&lt;br /&gt;
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== Adventures in the Freeze ==&lt;br /&gt;
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=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, [[Clementine]], Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
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After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
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Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Elvar|Four]], Viralyn, [[Fahrländer|Fahrlander]], Cecilia, and [[Dak]] travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
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Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
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Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the [[Brigid|Bhéara]] in this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], [[Fahrländer|Fahrlander,]] and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
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The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the [[Brigid|Bhéara]] in this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
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After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the [[Brigid|Bhéara]] in this session. Enrik also began worshipping and communing with the [[Brigid|Bhéara]] and accepting her gifts, mistaking her voice for that of [[Amaun]].&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of [[Mirr]] to attend the Saurus Summit. While waiting to speak with King [[Krislindahl]], the party was attacked by a blowted Giant, possessed by Veronica, a pigfolk named Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, a dwarf researcher Bronze-Hammer and Itali, the military leader of Balabag, entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
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But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
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The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the [[Gohei]] that was trapping it in the mortal realm. &lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the [[Brigid|Bhéara]] in this session.&#039;&#039;&amp;lt;/sub&amp;gt;  &lt;br /&gt;
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=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], [[Kip]], Quiver, [[Takeshi]], [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between [[Balabag]] and [[Ravel]], to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
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After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr (from [[OathWielders|Oathwielders]]) to bring vengeance to Itali for his many misdeeds. The party had been finding [[Onomancy]] crystals around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
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The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
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The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
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The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the [[Brigid|Bhéara]] in this session. From this point on, Enrik no longer worshipped the [[Brigid|Bhéara]], realizing that he had mistaken her voice after [[Amaun]] actually reached out to him, but would continue to gain favor with her against his will. He would also continue making deals with her, hoping to use the power gifted by her to ultimately stop her. Basically he was temporarily on some anime levels of powerscaling, with two different [[Quelmar Deities|Gods]] granting him abilities that were questionably acquired.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained, then lost, then re-earned, then ultimately desecrated his favor with the [[Brigid|Bhéara]] in this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to [[Ellwick]], and the ascending [[Burnale Clan|Burnale]] mountains to assist in finding and slaying the remaining Frost Giants serving Saurus. The party took off from the main caravan to search inside the mountains for the hiding [[Burnale Clan|Burnale]] clan, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by [[Kossuth]], was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the [[Bhéara|Bhearrah]], through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacked the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, not an Eye, but a Time-Traveller, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 54: Brigid&#039;s Autumn&#039;&#039;&#039; ===&lt;br /&gt;
After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], both of whom thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai Thorne, who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears. &lt;br /&gt;
&lt;br /&gt;
Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug Enrik saw during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter Grilma, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and messing up the timeline. But only time is to tell if his choices were for naught, as after saving his ward, and his daughter, he never was able to find Eyepatch Clover and Waebreena again. It was almost as if they had never existed in the first place......&lt;br /&gt;
&lt;br /&gt;
One thing is for certain though. For the rest of time, Yuki can never remain in one time for too long, and Enrik can never remain in one space. Even Chronepsis cannot fix the fracturing of our two heroes temporal lives. But with all of Enrik&#039;s loved ones saved from their untimely fates, the Nullen Curse he now suffers hurts just a little bit less. Deerward and Bimpnottin at his side, travelling through time, and his daughter Grilma, growing and learning on the streets of Ravel, being looked after by Gale. For now, all is well, and the thanks to a few paradoxes made along the way, the world can begin to heal.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, possessing an Amulet of Temporal Control, and can travel time, and is supposed to be ensuring Fate travels as it should, but has been using the power to nudge his friends, family, and those he deems worthy, in the right direction, hopefully ensuring a better tomorrow for all.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it&#039;s violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or, previously, his Hammer of Devouring. This shield was destroyed and then reconstructed by the Bhearrah in Vermeint, before being permanently destroyed by Enrik after the events of the Siege of Ravel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a [[Gohei]] at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for [[Osric]] to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. [[Krislindahl]] personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as &#039;&#039;Ricochet&#039;&#039; was simply better, and made of his own hands, but he needs a new shield now. He started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in [[Orbis Alius|Orbis]], who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark and welcome difference to the vengeful [[Blowt]] he expected. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46919</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46919"/>
		<updated>2026-06-14T06:23:16Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Timelost)&lt;br /&gt;
Grilma Willowblossom (Daughter, Deceased(?))|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;I am going to kill you, and I&#039;m sorry.&#039;&#039;&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill [[Goliath]] Artificer, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently travelling time and space as an Eye of [[Chronepsis]] after creating a couple small [[Time Paradox|paradoxes]] during the [[The Fantasial Freeze|Fantasial Freeze]]. The fallout of those paradoxes would inevitably lead to [[The Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
He is created and played by [https://quelmarwiki.com/wiki/User:Thomasjh002 Thomas].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but gave such calm ambitions after he failed to convince his village on Osugbo, [[Ellwick]], to evacuate to [[Balabag]] when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a &amp;quot;hit things first, ask questions later&amp;quot; attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]]. Him and Yuki now serve as dynamic duo, travelling time, researching events, saving lost media, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the Central Badlands and Kharmaja Sand Dunes of [[Pteris]] where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the [[Thri-Kreen]], who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on [[Pteris]] due to [[Jewelspar]] being dominated by [[Elf|Elves]] and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he could live atop the mountains and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in [[Osugbo]], Enrik made his way to [[Ravel]], but realized he did not fit in amongst the animal folk of the city, so he journeyed to [[Balabag]] to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock [[Gnome|Gnomes]] at the bottom of the mountains of the island, named [[Ellwick]], and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a halfling named [[Bimpnottin]], and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
&lt;br /&gt;
Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a [[Halfling]] playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
&lt;br /&gt;
Before the Freeze set in, Nearlander, archenemy of [[Fahrländer|Fahrlander]], arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Fantasial Freeze, before the Campaign&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick diverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his newfound family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the Church of [[Grumbar]] was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
&lt;br /&gt;
After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
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=== &#039;&#039;&#039;The Temporal Thunder&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, attempting to celebrate the rebuilding of Ravel, under the guise of &amp;quot;Ivan&amp;quot; was thrust into another major conflict after a vengeful aspect of [[Zachariah|Thorne]] somehow broke the Timestream, causing the death of the previously saved Grilma, and leading into [[The Temporal Thunder]]. He is keeping his distance from the main events as to not give into the Thorne&#039;s desires to fight him, but instead using his time-travelling powers to assist and educate a new band of heroes, to ensure they survive the oncoming war. Last he was seen he was wearing a [[Clockwork Dragon|robotic dragon tail]].&lt;br /&gt;
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== Adventures in the Freeze ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, [[Clementine]], Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
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After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
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Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Elvar|Four]], Viralyn, [[Fahrländer|Fahrlander]], Cecilia, and [[Dak]] travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
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Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
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Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the [[Brigid|Bhéara]] in this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], [[Fahrländer|Fahrlander,]] and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
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The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the [[Brigid|Bhéara]] in this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
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After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the [[Brigid|Bhéara]] in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
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=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of [[Mirr]] to attend the Saurus Summit. While waiting to speak with King [[Krislindahl]], the party was attacked by a blowted Giant, possessed by Veronica, a pigfolk named Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, a dwarf researcher Bronze-Hammer and Itali, the military leader of Balabag, entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
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But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
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The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the [[Gohei]] that was trapping it in the mortal realm. &lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the [[Brigid|Bhéara]] in this session. From this point on, Enrik no longer worshipped the Bhéara, but would continue to gain favor with her against his will. He would also continue making deals with her, hoping to use the power gifted by her to ultimately stop her. Basically he was temporarily on some anime levels of powerscaling.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], [[Kip]], Quiver, [[Takeshi]], [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between [[Balabag]] and [[Ravel]], to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
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After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr (from [[OathWielders|Oathwielders]]) to bring vengeance to Itali for his many misdeeds. The party had been finding [[Onomancy]] crystals around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
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The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
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The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
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The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the [[Brigid|Bhéara]] in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained, then lost, then re-earned, then ultimately desecrated his favor with the [[Brigid|Bhéara]] in this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to [[Ellwick]], and the ascending [[Burnale Clan|Burnale]] mountains to assist in finding and slaying the remaining Frost Giants serving Saurus. The party took off from the main caravan to search inside the mountains for the hiding [[Burnale Clan|Burnale]] clan, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by [[Kossuth]], was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
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Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the [[Bhéara|Bhearrah]], through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
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Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacked the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
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110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, not an Eye, but a Time-Traveller, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 54: Brigid&#039;s Autumn&#039;&#039;&#039; ===&lt;br /&gt;
After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], both of whom thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai Thorne, who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears. &lt;br /&gt;
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Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug Enrik saw during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter Grilma, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and messing up the timeline. But only time is to tell if his choices were for naught, as after saving his ward, and his daughter, he never was able to find Eyepatch Clover and Waebreena again. It was almost as if they had never existed in the first place......&lt;br /&gt;
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One thing is for certain though. For the rest of time, Yuki can never remain in one time for too long, and Enrik can never remain in one space. Even Chronepsis cannot fix the fracturing of our two heroes temporal lives. But with all of Enrik&#039;s loved ones saved from their untimely fates, the Nullen Curse he now suffers hurts just a little bit less. Deerward and Bimpnottin at his side, travelling through time, and his daughter Grilma, growing and learning on the streets of Ravel, being looked after by Gale. For now, all is well, and the thanks to a few paradoxes made along the way, the world can begin to heal.&lt;br /&gt;
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== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
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Enrik is also an Eye of Chronepsis, possessing an Amulet of Temporal Control, and can travel time, and is supposed to be ensuring Fate travels as it should, but has been using the power to nudge his friends, family, and those he deems worthy, in the right direction, hopefully ensuring a better tomorrow for all.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
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Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
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Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
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He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
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Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it&#039;s violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or, previously, his Hammer of Devouring. This shield was destroyed and then reconstructed by the Bhearrah in Vermeint, before being permanently destroyed by Enrik after the events of the Siege of Ravel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a [[Gohei]] at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for [[Osric]] to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. [[Krislindahl]] personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as &#039;&#039;Ricochet&#039;&#039; was simply better, and made of his own hands, but he needs a new shield now. He started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in [[Orbis Alius|Orbis]], who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark and welcome difference to the vengeful [[Blowt]] he expected. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brigid&amp;diff=46918</id>
		<title>Brigid</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brigid&amp;diff=46918"/>
		<updated>2026-06-14T06:18:35Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bhéara,&#039;&#039;&#039; or sometimes called the Cailleach Bhéara, is an ancient story and fable, well known by the people of [[Osugbo]].&lt;br /&gt;
&lt;br /&gt;
It is rumored that the Bhéara was based out of [[Dolmvay]] during [[The Arctic Autumn]]&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
&lt;br /&gt;
* Frost Giants spirits of [[Orbis Alius]]&lt;br /&gt;
* [[Isabelle]]&lt;br /&gt;
* [[Nickolas]] ([[Oswald]]&#039;s dad)&lt;br /&gt;
* [[Enrik]] (formerly)&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46917</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46917"/>
		<updated>2026-06-14T06:16:19Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Timelost)&lt;br /&gt;
Grilma Willowblossom (Daughter, Deceased(?))|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;I am going to kill you, and I&#039;m sorry.&#039;&#039;&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill [[Goliath]] Artificer, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently travelling time and space as an Eye of [[Chronepsis]] after creating a couple small [[Time Paradox|paradoxes]] during the [[The Fantasial Freeze|Fantasial Freeze]]. The fallout of those paradoxes would inevitably lead to [[The Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
He is created and played by [https://quelmarwiki.com/wiki/User:Thomasjh002 Thomas].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but gave such calm ambitions after he failed to convince his village on Osugbo, [[Ellwick]], to evacuate to [[Balabag]] when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a &amp;quot;hit things first, ask questions later&amp;quot; attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]]. Him and Yuki now serve as dynamic duo, travelling time, researching events, saving lost media, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the Central Badlands and Kharmaja Sand Dunes of [[Pteris]] where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the [[Thri-Kreen]], who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on [[Pteris]] due to [[Jewelspar]] being dominated by [[Elf|Elves]] and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he could live atop the mountains and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in [[Osugbo]], Enrik made his way to [[Ravel]], but realized he did not fit in amongst the animal folk of the city, so he journeyed to [[Balabag]] to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock [[Gnome|Gnomes]] at the bottom of the mountains of the island, named [[Ellwick]], and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a halfling named [[Bimpnottin]], and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
&lt;br /&gt;
Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a [[Halfling]] playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
&lt;br /&gt;
Before the Freeze set in, Nearlander, archenemy of [[Fahrländer|Fahrlander]], arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Fantasial Freeze, before the Campaign&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick diverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his newfound family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the Church of [[Grumbar]] was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
&lt;br /&gt;
After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Temporal Thunder&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, attempting to celebrate the rebuilding of Ravel, under the guise of &amp;quot;Ivan&amp;quot; was thrust into another major conflict after a vengeful aspect of [[Zachariah|Thorne]] somehow broke the Timestream, causing the death of the previously saved Grilma, and leading into [[The Temporal Thunder]]. He is keeping his distance from the main events as to not give into the Thorne&#039;s desires to fight him, but instead using his time-travelling powers to assist and educate a new band of heroes, to ensure they survive the oncoming war. Last he was seen he was wearing a [[Clockwork Dragon|robotic dragon tail]].&lt;br /&gt;
&lt;br /&gt;
== Adventures in the Freeze ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, [[Clementine]], Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
&lt;br /&gt;
After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
&lt;br /&gt;
Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Elvar|Four]], Viralyn, [[Fahrländer|Fahrlander]], Cecilia, and [[Dak]] travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
&lt;br /&gt;
Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
&lt;br /&gt;
Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], [[Fahrländer|Fahrlander,]] and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
&lt;br /&gt;
The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
&lt;br /&gt;
After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of [[Mirr]] to attend the Saurus Summit. While waiting to speak with King [[Krislindahl]], the party was attacked by a blowted Giant, possessed by Veronica, a pigfolk named Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, a dwarf researcher Bronze-Hammer and Itali, the military leader of Balabag, entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
&lt;br /&gt;
But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
&lt;br /&gt;
The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the [[Gohei]] that was trapping it in the mortal realm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearah in this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], [[Kip]], Quiver, [[Takeshi]], [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between [[Balabag]] and [[Ravel]], to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
&lt;br /&gt;
After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr (from [[OathWielders|Oathwielders]]) to bring vengeance to Itali for his many misdeeds. The party had been finding [[Onomancy]] crystals around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
&lt;br /&gt;
The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
&lt;br /&gt;
The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
&lt;br /&gt;
The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained, then lost, then re-earned, then ultimately desecrated his favor with the Bhearah in this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to [[Ellwick]], and the ascending [[Burnale Clan|Burnale]] mountains to assist in finding and slaying the remaining Frost Giants serving Saurus. The party took off from the main caravan to search inside the mountains for the hiding [[Burnale Clan|Burnale]] clan, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by [[Kossuth]], was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the [[Bhéara|Bhearrah]], through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacked the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, not an Eye, but a Time-Traveller, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 54: Brigid&#039;s Autumn&#039;&#039;&#039; ===&lt;br /&gt;
After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], both of whom thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai Thorne, who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears. &lt;br /&gt;
&lt;br /&gt;
Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug Enrik saw during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter Grilma, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and messing up the timeline. But only time is to tell if his choices were for naught, as after saving his ward, and his daughter, he never was able to find Eyepatch Clover and Waebreena again. It was almost as if they had never existed in the first place......&lt;br /&gt;
&lt;br /&gt;
One thing is for certain though. For the rest of time, Yuki can never remain in one time for too long, and Enrik can never remain in one space. Even Chronepsis cannot fix the fracturing of our two heroes temporal lives. But with all of Enrik&#039;s loved ones saved from their untimely fates, the Nullen Curse he now suffers hurts just a little bit less. Deerward and Bimpnottin at his side, travelling through time, and his daughter Grilma, growing and learning on the streets of Ravel, being looked after by Gale. For now, all is well, and the thanks to a few paradoxes made along the way, the world can begin to heal.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, possessing an Amulet of Temporal Control, and can travel time, and is supposed to be ensuring Fate travels as it should, but has been using the power to nudge his friends, family, and those he deems worthy, in the right direction, hopefully ensuring a better tomorrow for all.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it&#039;s violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or, previously, his Hammer of Devouring. This shield was destroyed and then reconstructed by the Bhearrah in Vermeint, before being permanently destroyed by Enrik after the events of the Siege of Ravel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a [[Gohei]] at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for [[Osric]] to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. [[Krislindahl]] personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as &#039;&#039;Ricochet&#039;&#039; was simply better, and made of his own hands, but he needs a new shield now. He started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in [[Orbis Alius|Orbis]], who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark and welcome difference to the vengeful [[Blowt]] he expected. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Celestial_Giants&amp;diff=46916</id>
		<title>The Celestial Giants</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Celestial_Giants&amp;diff=46916"/>
		<updated>2026-06-14T06:13:03Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is are the six Giant Deities who are said to have created the [[Giant|Giants]] and their subspecies when the [[Quelmar Deities|Big Six]] of Quelmar created the rest of mortalkind.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Each of the six Celestial Giants oversees a different trade as their domain:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Smithing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pawl&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lumber&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruxandra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Masonry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sybil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fishing and Livestock&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barlow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Painting and Ceramics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wurtele&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performance  &lt;br /&gt;
&lt;br /&gt;
The Celestials are actively worshipped by Giants themselves, but worship amongst mortals is extremely rare. The Celestials claim to have created The [[Ordning]] with the betterment of Giants in mind as their creators, but in actuality, the Celestials are liars. Though the Celestials were ascended to Godhood by [[Asmodeus]] sometime in [[Prehistory]], though they were only granted Demigod status and are bound to Asmodeus&#039; will. This was done to cover up the events of [[The Pact Primeval]]. These six Giants are merely top purveyors of their trades that were hand selected by Asmodeus and Ascended in order to hide the murder of [[Othea]] and the destruction of [[Thalmyr]]. &lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
The Celestials assisted Asmodeus in murdering [[Othea]] and striking her name from history.&lt;br /&gt;
&lt;br /&gt;
After taking their thrones as the &amp;quot;Gods of the Giants,&amp;quot; the Celestials created the [[Ordning]] to keep the [[Giant|Giants]] complacent, and instructed all Giants and Giant-kind to kill any and all known members of the [[The Cult of the Shattered Mountain|Cult of the Shattered Mountain]].&lt;br /&gt;
&lt;br /&gt;
There are currently no recorded events of the Celestials assisting or appearing in the [[BR]] or [[PR]] Eras.&lt;br /&gt;
&lt;br /&gt;
== Worshippers ==&lt;br /&gt;
The Giants. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
The Celestials have never taken to combat after ascending to their thrones, so little is known about the abilities they possess. Rumors spread by studied Goliath suggest they can bless the workers of their respective trades but no known instances of it happening have ever been reported.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Celestial_Giants&amp;diff=46915</id>
		<title>The Celestial Giants</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Celestial_Giants&amp;diff=46915"/>
		<updated>2026-06-14T06:12:24Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_god|name=The Celestial Giants|domains=The Trades|plane=Quelmar|avatar=None}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is are the six Giant Deities who are said to have created the [[Giant|Giants]] and their subspecies when the [[Quelmar Deities|Big Six]] of Quelmar created the rest of mortalkind.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Each of the six Celestial Giants oversees a different trade as their domain:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Smithing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pawl&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lumber&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruxandra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Masonry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sybil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fishing and Livestock&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barlow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Painting and Ceramics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wurtele&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Performance  &lt;br /&gt;
&lt;br /&gt;
The Celestials are actively worshipped by Giants themselves, but worship amongst mortals is extremely rare. The Celestials claim to have created The [[Ordning]] with the betterment of Giants in mind as their creators, but in actuality, the Celestials are liars. Though the Celestials were ascended to Godhood by [[Asmodeus]] sometime in [[Prehistory]], though they were only granted Demigod status and are bound to Asmodeus&#039; will. This was done to cover up the events of [[The Pact Primeval]]. These six Giants are merely top purveyors of their trades that were hand selected by Asmodeus and Ascended in order to hide the murder of [[Othea]] and the destruction of [[Thalmyr]]. &lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
The Celestials assisted Asmodeus in murdering [[Othea]] and striking her name from history.&lt;br /&gt;
&lt;br /&gt;
After taking their thrones as the &amp;quot;Gods of the Giants,&amp;quot; the Celestials created the [[Ordning]] to keep the [[Giant|Giants]] complacent, and instructed all Giants and Giant-kind to kill any and all known members of the [[The Cult of the Shattered Mountain|Cult of the Shattered Mountain]].&lt;br /&gt;
&lt;br /&gt;
There are currently no recorded events of the Celestials assisting or appearing in the [[BR]] or [[PR]] Eras.&lt;br /&gt;
&lt;br /&gt;
== Worshippers ==&lt;br /&gt;
The Giants. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
The Celestials have never taken to combat after ascending to their thrones, so little is known about the abilities they possess. Rumors spread by studied Goliath suggest they can bless the workers of their respective trades but no known instances of it happening have ever been reported.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Celestial_Giants&amp;diff=46914</id>
		<title>The Celestial Giants</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Celestial_Giants&amp;diff=46914"/>
		<updated>2026-06-14T06:11:55Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_god|name=The Celestial Giants|domains=The Trades|plane=Quelmar|avatar=None}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is are the six Giant Deities who are said to have created the [[Giant|Giants]] and their subspecies when the [[Quelmar Deities|Big Six]] of Quelmar created the rest of mortalkind.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Each of the six Celestial Giants oversees a different trade as their domain:&lt;br /&gt;
&lt;br /&gt;
Tiber&lt;br /&gt;
&lt;br /&gt;
* Smithing&lt;br /&gt;
&lt;br /&gt;
Pawl&lt;br /&gt;
&lt;br /&gt;
* Lumber&lt;br /&gt;
&lt;br /&gt;
Ruxandra&lt;br /&gt;
&lt;br /&gt;
* Masonry&lt;br /&gt;
&lt;br /&gt;
Sybil&lt;br /&gt;
&lt;br /&gt;
* Fishing and Livestock&lt;br /&gt;
&lt;br /&gt;
Barlow&lt;br /&gt;
&lt;br /&gt;
* Painting and Ceramics&lt;br /&gt;
&lt;br /&gt;
Wurtele&lt;br /&gt;
&lt;br /&gt;
* Performance &lt;br /&gt;
&lt;br /&gt;
The Celestials are actively worshipped by Giants themselves, but worship amongst mortals is extremely rare. The Celestials claim to have created The [[Ordning]] with the betterment of Giants in mind as their creators, but in actuality, the Celestials are liars. Though the Celestials were ascended to Godhood by [[Asmodeus]] sometime in [[Prehistory]], though they were only granted Demigod status and are bound to Asmodeus&#039; will. This was done to cover up the events of [[The Pact Primeval]]. These six Giants are merely top purveyors of their trades that were hand selected by Asmodeus and Ascended in order to hide the murder of [[Othea]] and the destruction of [[Thalmyr]]. &lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
The Celestials assisted Asmodeus in murdering [[Othea]] and striking her name from history.&lt;br /&gt;
&lt;br /&gt;
After taking their thrones as the &amp;quot;Gods of the Giants,&amp;quot; the Celestials created the [[Ordning]] to keep the [[Giant|Giants]] complacent, and instructed all Giants and Giant-kind to kill any and all known members of the [[The Cult of the Shattered Mountain|Cult of the Shattered Mountain]].&lt;br /&gt;
&lt;br /&gt;
There are currently no recorded events of the Celestials assisting or appearing in the [[BR]] or [[PR]] Eras.&lt;br /&gt;
&lt;br /&gt;
== Worshippers ==&lt;br /&gt;
The Giants. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
The Celestials have never taken to combat after ascending to their thrones, so little is known about the abilities they possess. Rumors spread by studied Goliath suggest they can bless the workers of their respective trades but no known instances of it happening have ever been reported.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=46913</id>
		<title>Quelmar Deities</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=46913"/>
		<updated>2026-06-14T06:09:26Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Worldbuilders}} {{Expand list}}&lt;br /&gt;
&#039;&#039;&#039;The [[Quelmar]] Deities&#039;&#039;&#039; are a pantheon of divine powers that create, patrol, and manipulate the various planes of the [[Quelmar Universe]]. Quelmar, as a project of the gods, is watched over by the council of &#039;&#039;&#039;Greater Gods&#039;&#039;&#039; who helped create it, as well as a handful of &#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; who later became attached to the Quelmar project during the [[The Plane Wars|Plane Wars]] or otherwise, followed by nearly countless &#039;&#039;&#039;Demi-Gods&#039;&#039;&#039;: creatures recognized by the gods for their significant impact on Quelmar and granted divine immortality and spectating capabilities over the realm. &lt;br /&gt;
&lt;br /&gt;
While individuals in Quelmar may find themselves attached to many powerful beings, the following lists encapsulate the most popular and well-known deities in the realm.&lt;br /&gt;
&lt;br /&gt;
{{GreaterGods|About=This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.}}&lt;br /&gt;
&lt;br /&gt;
== The Tied: Lesser Gods ==&lt;br /&gt;
&#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; are unlike the creator deities in that they often find themselves interacting more directly with mortals. They are usually concerned with their worshipers and the status of their [[Apotheosis|apotheosis]] as, without their followers, they would lose their power. At most, they are sympathetic and can be found invoking their power to help out mortal happenstances. However, this generous involvement is usually indirect.&lt;br /&gt;
&lt;br /&gt;
=== Quelmar Originals ===&lt;br /&gt;
These gods were invented by players and DMs for stories set in [[the Quelmar Realm]].&lt;br /&gt;
{{LesserGodBox|[[Stuckey&#039;s]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Akasha]]|Vampyres|Stuckeescard.png}}{{LesserGodBox|[[The Law of Probability]]|Mathematics|Stuckeescard.png}}{{LesserGodBox|[[M&#039;at&#039;akan]]|Sun, Fire, Life|Stuckeescard.png}}{{LesserGodBox|[[Vela]]|Twilight, Nature|Vela.jpeg}}{{LesserGodBox|[[Necrolord Prime]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Dysian]]|Life, Curiosity|Stuckeescard.png}}{{LesserGodBox|[[He Who Knocks]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Agape]]|Life, Peace|Agape.jpg}}{{LesserGodBox|[[Lords of the Constellation Court#Sarvrithash - the Astral Overseer, Nebula Dragon|Sarvrithash]]|Light|NebulaDragon.jpg}}{{LesserGodBox|[[Vesuvius]]|Disaster|NebulaDragon.jpg}}{{LesserGodBox|[[Halcyone]]|Fire, Duality, Battle}}{{LesserGodBox|[[Amarah-persvek-Ssejinwic]]|Silence, Storytelling|NebulaDragon.jpg}}{{LesserGodBox|[[Aiza, Minor Goddess of Fate|Aiza]]|Fate|Aiza.jpeg}}{{LesserGodBox|[[Othea]]|Giants, Calamity|Aiza.jpeg}}&lt;br /&gt;
=== Transplants ===&lt;br /&gt;
These gods were popularized elsewhere, but brought into Quelmar (and now canonically exist here) thanks to a [[player]]&#039;s passion for them, they typically exist in forms similar but not identical to where they have been inspired from. &lt;br /&gt;
{{LesserGodBox|[[Torog]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Raven Queen]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Asmodeus]]|Knowledge, War|Stuckeescard.png}}{{LesserGodBox|[[Oghma]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Brigid]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Isis]]|Knowledge, Life|Stuckeescard.png}}{{LesserGodBox|[[Sehanine Moonbow]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Yondalla]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Olidammara]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Sharess]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Lolth]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Bane]]|War|Stuckeescard.png}}{{LesserGodBox|[[The Seelie Court]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Beshaba]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Kurtulmak]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Odin]]|War|Stuckeescard.png}}{{LesserGodBox|[[Zeus]]|Tempest|Stuckeescard.png}}&lt;br /&gt;
== The Granted: Demi-Gods ==&lt;br /&gt;
&#039;&#039;&#039;Demi-Gods&#039;&#039;&#039; are newly ascended gods or extensions of a more powerful god. They may have few worshipers, but desire greatness. They are the most likely to be granting spells to mortals, interfering in their affairs, or even just observing the mortal realms. They are often so new to their divinity, they cannot yet shake their interest in mortality and it may take them several centuries to truly feel beyond it. &lt;br /&gt;
&lt;br /&gt;
Demi-Gods are sometimes created by one of the stronger gods to serve as aspects, avatars, exarchs, or other extensions of their divine will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[#] indicates a year that god ascended, * indicates a transplant god&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Azazel]] [798 PR], [[Silent]] [825 PR], [[Delphi]] [826 PR], [[Aliria Servine|Aliria]] [925 PR], [[Charon]]*, [[Hermes]]*, [[Iyachtu]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[&amp;quot;Hat&amp;quot;|Hat]] [798 PR], [[Venaleth]] [826 PR], [[Dumathoin]], [[Ioun]]*, [[Waukeen]]*, [[Ye&#039;Cind]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Eve]] [11 PR], [[Elvar|Elvar]] [467 PR], [[Dionysus]]*, [[Helm]]*, [[Kossuth]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Echemus]] [826 PR], [[The Painter]], [[Xarzith-Dian, The Frozen Dawn|Xarzith-Dian]], [[Lathander]]*, [[Selûne]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[Tobii]] [692 PR], [[Reesec]] [798 PR], [[Aegir]]*, [[Grumbar]]*, [[The Green Man|Oran]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;: [[Kragnux (Deity)|Kragnux]] [695–798 PR], [[Istishia]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Durzibethinus]] [826 PR], [[Elemental Demi-Gods|Akadi]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Spinel]] [826 PR] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039;: [[The Celestial Giants|The Celestials]] [Prehistory] &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Archdevil|Archdevils]]&lt;br /&gt;
* [[Demon Lords]]&lt;br /&gt;
* [[Archfey]]&lt;br /&gt;
* [[Old One|Old Ones]]&lt;br /&gt;
* [[The Lost Pantheon]]&lt;br /&gt;
* [[Gods of Ta-Shedet|Gods of Ta-Shadet]]&lt;br /&gt;
* [[Elemental Demi-Gods]]&lt;br /&gt;
* [[Warlock Patrons]]&lt;br /&gt;
* [[Lost God]]&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=46912</id>
		<title>Quelmar Deities</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=46912"/>
		<updated>2026-06-14T06:03:46Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Transplants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Worldbuilders}} {{Expand list}}&lt;br /&gt;
&#039;&#039;&#039;The [[Quelmar]] Deities&#039;&#039;&#039; are a pantheon of divine powers that create, patrol, and manipulate the various planes of the [[Quelmar Universe]]. Quelmar, as a project of the gods, is watched over by the council of &#039;&#039;&#039;Greater Gods&#039;&#039;&#039; who helped create it, as well as a handful of &#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; who later became attached to the Quelmar project during the [[The Plane Wars|Plane Wars]] or otherwise, followed by nearly countless &#039;&#039;&#039;Demi-Gods&#039;&#039;&#039;: creatures recognized by the gods for their significant impact on Quelmar and granted divine immortality and spectating capabilities over the realm. &lt;br /&gt;
&lt;br /&gt;
While individuals in Quelmar may find themselves attached to many powerful beings, the following lists encapsulate the most popular and well-known deities in the realm.&lt;br /&gt;
&lt;br /&gt;
{{GreaterGods|About=This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.}}&lt;br /&gt;
&lt;br /&gt;
== The Tied: Lesser Gods ==&lt;br /&gt;
&#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; are unlike the creator deities in that they often find themselves interacting more directly with mortals. They are usually concerned with their worshipers and the status of their [[Apotheosis|apotheosis]] as, without their followers, they would lose their power. At most, they are sympathetic and can be found invoking their power to help out mortal happenstances. However, this generous involvement is usually indirect.&lt;br /&gt;
&lt;br /&gt;
=== Quelmar Originals ===&lt;br /&gt;
These gods were invented by players and DMs for stories set in [[the Quelmar Realm]].&lt;br /&gt;
{{LesserGodBox|[[Stuckey&#039;s]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Akasha]]|Vampyres|Stuckeescard.png}}{{LesserGodBox|[[The Law of Probability]]|Mathematics|Stuckeescard.png}}{{LesserGodBox|[[M&#039;at&#039;akan]]|Sun, Fire, Life|Stuckeescard.png}}{{LesserGodBox|[[Vela]]|Twilight, Nature|Vela.jpeg}}{{LesserGodBox|[[Necrolord Prime]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Dysian]]|Life, Curiosity|Stuckeescard.png}}{{LesserGodBox|[[He Who Knocks]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Agape]]|Life, Peace|Agape.jpg}}{{LesserGodBox|[[Lords of the Constellation Court#Sarvrithash - the Astral Overseer, Nebula Dragon|Sarvrithash]]|Light|NebulaDragon.jpg}}{{LesserGodBox|[[Vesuvius]]|Disaster|NebulaDragon.jpg}}{{LesserGodBox|[[Halcyone]]|Fire, Duality, Battle}}{{LesserGodBox|[[Amarah-persvek-Ssejinwic]]|Silence, Storytelling|NebulaDragon.jpg}}{{LesserGodBox|[[Aiza, Minor Goddess of Fate|Aiza]]|Fate|Aiza.jpeg}}{{LesserGodBox|[[Othea]]|Giants, Calamity|Aiza.jpeg}}{{LesserGodBox|The Celestials|Giants, Forge}}&lt;br /&gt;
&lt;br /&gt;
=== Transplants ===&lt;br /&gt;
These gods were popularized elsewhere, but brought into Quelmar (and now canonically exist here) thanks to a [[player]]&#039;s passion for them, they typically exist in forms similar but not identical to where they have been inspired from. &lt;br /&gt;
{{LesserGodBox|[[Torog]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Raven Queen]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Asmodeus]]|Knowledge, War|Stuckeescard.png}}{{LesserGodBox|[[Oghma]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Brigid]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Isis]]|Knowledge, Life|Stuckeescard.png}}{{LesserGodBox|[[Sehanine Moonbow]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Yondalla]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Olidammara]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Sharess]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Lolth]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Bane]]|War|Stuckeescard.png}}{{LesserGodBox|[[The Seelie Court]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Beshaba]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Kurtulmak]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Odin]]|War|Stuckeescard.png}}{{LesserGodBox|[[Zeus]]|Tempest|Stuckeescard.png}}&lt;br /&gt;
== The Granted: Demi-Gods ==&lt;br /&gt;
&#039;&#039;&#039;Demi-Gods&#039;&#039;&#039; are newly ascended gods or extensions of a more powerful god. They may have few worshipers, but desire greatness. They are the most likely to be granting spells to mortals, interfering in their affairs, or even just observing the mortal realms. They are often so new to their divinity, they cannot yet shake their interest in mortality and it may take them several centuries to truly feel beyond it. &lt;br /&gt;
&lt;br /&gt;
Demi-Gods are sometimes created by one of the stronger gods to serve as aspects, avatars, exarchs, or other extensions of their divine will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[#] indicates a year that god ascended, * indicates a transplant god&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Azazel]] [798 PR], [[Silent]] [825 PR], [[Delphi]] [826 PR], [[Aliria Servine|Aliria]] [925 PR], [[Charon]]*, [[Hermes]]*, [[Iyachtu]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[&amp;quot;Hat&amp;quot;|Hat]] [798 PR], [[Venaleth]] [826 PR], [[Dumathoin]], [[Ioun]]*, [[Waukeen]]*, [[Ye&#039;Cind]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Eve]] [11 PR], [[Elvar|Elvar]] [467 PR], [[Dionysus]]*, [[Helm]]*, [[Kossuth]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Echemus]] [826 PR], [[The Painter]], [[Xarzith-Dian, The Frozen Dawn|Xarzith-Dian]], [[Lathander]]*, [[Selûne]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[Tobii]] [692 PR], [[Reesec]] [798 PR], [[Aegir]]*, [[Grumbar]]*, [[The Green Man|Oran]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;: [[Kragnux (Deity)|Kragnux]] [695–798 PR], [[Istishia]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Durzibethinus]] [826 PR], [[Elemental Demi-Gods|Akadi]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Spinel]] [826 PR] &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Archdevil|Archdevils]]&lt;br /&gt;
* [[Demon Lords]]&lt;br /&gt;
* [[Archfey]]&lt;br /&gt;
* [[Old One|Old Ones]]&lt;br /&gt;
* [[The Lost Pantheon]]&lt;br /&gt;
* [[Gods of Ta-Shedet|Gods of Ta-Shadet]]&lt;br /&gt;
* [[Elemental Demi-Gods]]&lt;br /&gt;
* [[Warlock Patrons]]&lt;br /&gt;
* [[Lost God]]&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=46911</id>
		<title>Quelmar Deities</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=46911"/>
		<updated>2026-06-14T06:00:50Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Worldbuilders}} {{Expand list}}&lt;br /&gt;
&#039;&#039;&#039;The [[Quelmar]] Deities&#039;&#039;&#039; are a pantheon of divine powers that create, patrol, and manipulate the various planes of the [[Quelmar Universe]]. Quelmar, as a project of the gods, is watched over by the council of &#039;&#039;&#039;Greater Gods&#039;&#039;&#039; who helped create it, as well as a handful of &#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; who later became attached to the Quelmar project during the [[The Plane Wars|Plane Wars]] or otherwise, followed by nearly countless &#039;&#039;&#039;Demi-Gods&#039;&#039;&#039;: creatures recognized by the gods for their significant impact on Quelmar and granted divine immortality and spectating capabilities over the realm. &lt;br /&gt;
&lt;br /&gt;
While individuals in Quelmar may find themselves attached to many powerful beings, the following lists encapsulate the most popular and well-known deities in the realm.&lt;br /&gt;
&lt;br /&gt;
{{GreaterGods|About=This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.}}&lt;br /&gt;
&lt;br /&gt;
== The Tied: Lesser Gods ==&lt;br /&gt;
&#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; are unlike the creator deities in that they often find themselves interacting more directly with mortals. They are usually concerned with their worshipers and the status of their [[Apotheosis|apotheosis]] as, without their followers, they would lose their power. At most, they are sympathetic and can be found invoking their power to help out mortal happenstances. However, this generous involvement is usually indirect.&lt;br /&gt;
&lt;br /&gt;
=== Quelmar Originals ===&lt;br /&gt;
These gods were invented by players and DMs for stories set in [[the Quelmar Realm]].&lt;br /&gt;
{{LesserGodBox|[[Stuckey&#039;s]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Akasha]]|Vampyres|Stuckeescard.png}}{{LesserGodBox|[[The Law of Probability]]|Mathematics|Stuckeescard.png}}{{LesserGodBox|[[M&#039;at&#039;akan]]|Sun, Fire, Life|Stuckeescard.png}}{{LesserGodBox|[[Vela]]|Twilight, Nature|Vela.jpeg}}{{LesserGodBox|[[Necrolord Prime]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Dysian]]|Life, Curiosity|Stuckeescard.png}}{{LesserGodBox|[[He Who Knocks]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Agape]]|Life, Peace|Agape.jpg}}{{LesserGodBox|[[Lords of the Constellation Court#Sarvrithash - the Astral Overseer, Nebula Dragon|Sarvrithash]]|Light|NebulaDragon.jpg}}{{LesserGodBox|[[Vesuvius]]|Disaster|NebulaDragon.jpg}}{{LesserGodBox|[[Halcyone]]|Fire, Duality, Battle}}{{LesserGodBox|[[Amarah-persvek-Ssejinwic]]|Silence, Storytelling|NebulaDragon.jpg}}{{LesserGodBox|[[Aiza, Minor Goddess of Fate|Aiza]]|Fate|Aiza.jpeg}}{{LesserGodBox|[[Othea]]|Giants, Calamity|Aiza.jpeg}}&lt;br /&gt;
&lt;br /&gt;
=== Transplants ===&lt;br /&gt;
These gods were popularized elsewhere, but brought into Quelmar (and now canonically exist here) thanks to a [[player]]&#039;s passion for them, they typically exist in forms similar but not identical to where they have been inspired from. &lt;br /&gt;
{{LesserGodBox|[[Torog]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Raven Queen]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Asmodeus]]|Knowledge, War|Stuckeescard.png}}{{LesserGodBox|[[Oghma]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Brigid]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Isis]]|Knowledge, Life|Stuckeescard.png}}{{LesserGodBox|[[Sehanine Moonbow]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Yondalla]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Olidammara]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Sharess]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Lolth]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Bane]]|War|Stuckeescard.png}}{{LesserGodBox|[[The Seelie Court]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Beshaba]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Kurtulmak]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Odin]]|War|Stuckeescard.png}}{{LesserGodBox|[[Zeus]]|Tempest|Stuckeescard.png}}{{LesserGodBox|The Celestials Giants|Forge, Knowledge}}&lt;br /&gt;
&lt;br /&gt;
== The Granted: Demi-Gods ==&lt;br /&gt;
&#039;&#039;&#039;Demi-Gods&#039;&#039;&#039; are newly ascended gods or extensions of a more powerful god. They may have few worshipers, but desire greatness. They are the most likely to be granting spells to mortals, interfering in their affairs, or even just observing the mortal realms. They are often so new to their divinity, they cannot yet shake their interest in mortality and it may take them several centuries to truly feel beyond it. &lt;br /&gt;
&lt;br /&gt;
Demi-Gods are sometimes created by one of the stronger gods to serve as aspects, avatars, exarchs, or other extensions of their divine will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[#] indicates a year that god ascended, * indicates a transplant god&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Azazel]] [798 PR], [[Silent]] [825 PR], [[Delphi]] [826 PR], [[Aliria Servine|Aliria]] [925 PR], [[Charon]]*, [[Hermes]]*, [[Iyachtu]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[&amp;quot;Hat&amp;quot;|Hat]] [798 PR], [[Venaleth]] [826 PR], [[Dumathoin]], [[Ioun]]*, [[Waukeen]]*, [[Ye&#039;Cind]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Eve]] [11 PR], [[Elvar|Elvar]] [467 PR], [[Dionysus]]*, [[Helm]]*, [[Kossuth]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Echemus]] [826 PR], [[The Painter]], [[Xarzith-Dian, The Frozen Dawn|Xarzith-Dian]], [[Lathander]]*, [[Selûne]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[Tobii]] [692 PR], [[Reesec]] [798 PR], [[Aegir]]*, [[Grumbar]]*, [[The Green Man|Oran]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;: [[Kragnux (Deity)|Kragnux]] [695–798 PR], [[Istishia]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Durzibethinus]] [826 PR], [[Elemental Demi-Gods|Akadi]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Spinel]] [826 PR] &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Archdevil|Archdevils]]&lt;br /&gt;
* [[Demon Lords]]&lt;br /&gt;
* [[Archfey]]&lt;br /&gt;
* [[Old One|Old Ones]]&lt;br /&gt;
* [[The Lost Pantheon]]&lt;br /&gt;
* [[Gods of Ta-Shedet|Gods of Ta-Shadet]]&lt;br /&gt;
* [[Elemental Demi-Gods]]&lt;br /&gt;
* [[Warlock Patrons]]&lt;br /&gt;
* [[Lost God]]&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ordning&amp;diff=46910</id>
		<title>Ordning</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ordning&amp;diff=46910"/>
		<updated>2026-06-14T05:58:45Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ordning is the societal caste system the holds together [[Giant]] society. It was created by [[The Celestial Giants|The Celestials]] sometime in [[Prehistory]]. &lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
At it&#039;s simplest, the Ordning is a hierarchy of the six primary [[Giant]] nations of [[Pteris]] that determines which nation is the strongest. The groups on the bottom of the Ordning are seen as &amp;quot;lesser&amp;quot; by the six primary Giants, and are commonly enslaved or shunned from Giant society. Since the beginning of [[BR]] the hierarchy has been as follows:&lt;br /&gt;
&lt;br /&gt;
* Storm Giants&lt;br /&gt;
** Cloud Giants&lt;br /&gt;
*** Fire Giants&lt;br /&gt;
**** Frost Giants&lt;br /&gt;
***** Stone Giants&lt;br /&gt;
****** Hill Giants&lt;br /&gt;
******* All other Giant Species and Giant-kin races (Mist, Forest, Magma, and Eldritch Giants, as well as [[Troll|Trolls]], Ogres, and [[Goliath]], etc.)&lt;br /&gt;
&lt;br /&gt;
The Ordning was notably [[The Temporal Thunder|shattered]] in 524 [[PR]] by a currently unknown party. It has yet to be seen how it will reform if it reforms at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Temporal Thunder]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Celestial_Giants&amp;diff=46909</id>
		<title>The Celestial Giants</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Celestial_Giants&amp;diff=46909"/>
		<updated>2026-06-14T05:55:06Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;{{Infobox_god|name=The Celestial Giants|domains=The Trades|plane=Quelmar|avatar=None}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is are the six Giant Deities who are said to have created the Giants and their subspecies when the Big Six of Quelmar created the rest of mortalkind.  == Description == Each of the six Celestial Giants oversees a different trade as their domain:  Tiber  * Smithing  Pawl  * Lumber  Ruxandra  * Masonry  Sybil  * Fishing and Livestock  Bar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_god|name=The Celestial Giants|domains=The Trades|plane=Quelmar|avatar=None}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is are the six Giant Deities who are said to have created the [[Giant|Giants]] and their subspecies when the [[Quelmar Deities|Big Six]] of Quelmar created the rest of mortalkind.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Each of the six Celestial Giants oversees a different trade as their domain:&lt;br /&gt;
&lt;br /&gt;
Tiber&lt;br /&gt;
&lt;br /&gt;
* Smithing&lt;br /&gt;
&lt;br /&gt;
Pawl&lt;br /&gt;
&lt;br /&gt;
* Lumber&lt;br /&gt;
&lt;br /&gt;
Ruxandra&lt;br /&gt;
&lt;br /&gt;
* Masonry&lt;br /&gt;
&lt;br /&gt;
Sybil&lt;br /&gt;
&lt;br /&gt;
* Fishing and Livestock&lt;br /&gt;
&lt;br /&gt;
Barlow&lt;br /&gt;
&lt;br /&gt;
* Painting and Ceramics&lt;br /&gt;
&lt;br /&gt;
Wurtele&lt;br /&gt;
&lt;br /&gt;
* Performance&lt;br /&gt;
&lt;br /&gt;
The Celestials are actively worshipped by Giants themselves, but worship amongst mortals is extremely rare. The Celestials claim to have created The [[Ordning]] with the betterment of Giants in mind as their creators, but in actuality, the Celestials are liars. Though the Celestials were ascended to Godhood by [[Asmodeus]] sometime in [[Prehistory]], it was done to cover up the events of [[The Pact Primeval]]. These six Giants are merely top purveyors of their trades that were hand selected by Asmodeus and Ascended in order to hide the death of [[Othea]] and the destruction of [[Thalmyr]]. &lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
The Celestials assisted Asmodeus in murdering Othea and striking her name from history.&lt;br /&gt;
&lt;br /&gt;
After taking their thrones as the Gods of the Giants, the Celestials created the [[Ordning]] to keep the [[Giant|Giants]] complacent, and instructed all Giants and Giant-kind to kill any and all known members of the [[The Cult of the Shattered Mountain|Cult of the Shattered Mountain]].&lt;br /&gt;
&lt;br /&gt;
There are currently no recorded events of the Celestials assisting or appearing in the [[BR]] or [[PR]] Eras.&lt;br /&gt;
&lt;br /&gt;
== Worshippers ==&lt;br /&gt;
The Giants. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
The Celestials have never taken to combat after ascending to their thrones, so little is known about the abilities they possess. Rumors spread by studied Goliath suggest they can bless the workers of their respective trades but no known instances of it happening have ever been reported.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
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