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	<id>https://quelmarwiki.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Wynnipher_Winchester</id>
	<title>Wynnipher Winchester - Revision history</title>
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	<updated>2026-07-21T17:50:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=47038&amp;oldid=prev</id>
		<title>Doublecheese247: added mission details</title>
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		<updated>2026-06-27T11:03:50Z</updated>

		<summary type="html">&lt;p&gt;added mission details&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:03, 27 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We explore some more of the sewers before leaving and informing the dukes that we cleared out the sewers and that the city is down one Cleaner. We then get our pay and leave Arrafell for the Arboretum.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We explore some more of the sewers before leaving and informing the dukes that we cleared out the sewers and that the city is down one Cleaner. We then get our pay and leave Arrafell for the Arboretum.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Thats a Big Worm ===&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;XXX&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Ritual of the Rider ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Ritual of the Rider ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;The journey to Acqua Junction begins! Raegina is doing preparations at Gryylwcul to get the War Rig and the Wind Wheels ready to go. Come experience the Ritual of the Riders and the first leg of the journey south to find Zariel and Qa’Zaak!&#039;&#039;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;The journey to Acqua Junction begins! Raegina is doing preparations at Gryylwcul to get the War Rig and the Wind Wheels ready to go. Come experience the Ritual of the Riders and the first leg of the journey south to find Zariel and Qa’Zaak!&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Raegina herself posts a mission about starting the expedition south towards Acqua Junction. Raegina mentions that there will be a series of expedition missions dedicated towards reaching and mapping the route to Acqua Junction from the Arboretum. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I have not yet taken part in a mission posted or lead by Raegina herself, mainly as I do not fully trust her yet due to her allegiance to the Devil Zariel. I do however trust her ability to lead the Scrappers in a way that is beneficial to the Arboretum. Only time and future actions will bring forth evidence enough to change my opinion on the matter. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But, regardless of who is posting or leading the mission, I find myself responsible for helping to make sure the mission goes right, and so, I sign up for the first leg of the expedition and take time during one of my trances to recall knowledge on how to operate land vehicles in case there are no other members of the first expedition leg that are proficient in doing so. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meeting near the Scrapyard, I find myself standing around with [[Zasheir|Zashier]], [[Ichake Asaku|Ichake]], [[Delaiah]], Diana, and [[Stix]]. Stix explains what happened on the last major Raegina lead mission out into the desert. They explain that there was a sand pit that was filled with water and crab demons, one of the Scrapper members died to a large crab demon while the other large crab demon was killed by the Arboretum group. Sitx also mentions something about a powerful demon entity named Qa&#039;Zaak awakening due to the actions of the large crab demons. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Raegina eventually approaches our group and gives us some more context on what the mission is. This is not supposed to be us fighting or looking for Qa&#039;Zaak, for we are not strong enough to help with that fight and that Zariel, Raegina&#039;s Devil duchess will handle finding and fighting Qa&#039;Zaak. Raegina also explains that Zariel has been fighting Qa&#039;Zaak in a stalemate for around a decade at this point keeping them in check to prevent Qa&#039;Zaak and their forces from searching the desert for weapons of old. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After giving our group some more context about the mission south to Acqua Junction, she takes our group to the side and informs us that we will be taking part in a small ritual to honor the memory of the Scrapper member that died. Unsurprisingly, the ritual includes playing roulette and betting money to see who can drink the most without getting poisoned. I take part in the ritual and end up bowing out after four rounds of drinking.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following morning, Raegina gathers our group together again in the Junkyard alongside Baftzmyr and a member of the Shepherds who is able to perform teleportation circles from the to and from their current location and the Arboretum and explains that we will be taking the War Rig for the expedition south. Due to the driving issues that happened on another mission, and that I have some proficiency in land based vehicles, I become the driver in the front of the War Rig sitting beside Raegina instead of Delaiah. The other members take their spots in/on the War Rig and we leave the Arboretum. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the first day of travel, we head south until we spotted some buzzards circling up ahead. Conversing with the group, I operate the War Rig to bring us to what the buzzards are circling over. There, Zaeshier finds a dead Kenku that was split open and starting to rot due to being out in the open in the desert. The Kenku corpse has tear marks across its body and one of its legs it missing with a clean cut, as if it was pinched/sheard off the main body. Seeing how the Kenku died and how Baftzmyr is looking, I activate my Primeval Awareness ability and get a sense that there is something demonic in nature very deep below the surface. Sensing this, I turn and confirm my senses with Baftzmyr. I mark a personal map with the current location and what Baftzmyr and I sensed so that I can follow up on it at a later date as I find it concerning. Back with the corpse, Zashier finds that the Kenku had a bag on its body containing some letters from an underground city called Vella along with a locket and small coin purse. Ichake and Zashier bury the body and perform a small ritual before we gather back together and continue driving south in the War Rig. We continue driving south until nightfall. Stix and I take watch together and during our watch, we hear the shuffling of sand around our campsite and find that there are demon crab sandwiches approaching our group. Sharing a look, Stix and I instantly get to work on killing the first demon crab sandwich before waking the rest of the group and taking care of the remaining sandwiches. During the battle, I get attacked by one of the sandwich demons and get charmed into taking a bite from one of the sandwich corpses after the battle. To me at the time, it seemed perfectly natural to do so, what a strange charm that i got put under. We finish the night with no other meaningful events taking place. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the second day of travel south, Diana spots somebody out in the distance waving us down. I take us in the direction of what will eventually be an elven wanderer in the desert being chased by a large crab demon. It turns out that this was the remaining crab demon from the previous major mission that killed Raeginas one follower. We take care of the crab demon and save the elven wanderer. Ichake receives a bag with a magic bean in it from the elven wanderer before they continue their wandering in the desert. We all get back in the War Rig and continue south until day turns into night. Nothing of note takes place during the second nights watch. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the third day of travel, we spot a sandstorm out in the distance. Unsure of what to do, Raegina tells us to just drive as straight as possible through the sandstorm. And so, we enter the sandstorm. Upon entering the sandstorm, we arrive at the chaotic junction of nature, movement, and sound as we are bombarded on all sides by the storm roaring around us and throwing sand at us from every possible direction. At one point while driving, I get hit in the face with sand to the point that i get temporarily blinded, but, I am able to keep the War Rig going straight-ish through the storm. Delaiah gives me an air bubble around my head that helps keep the sandstorm from affecting my vision which allows me a focus on driving. Ichake at one point falls off the War Rig in the sandstorm and proceeds to chase after us. I get informed of this and slow down a little to allow Ichake to catch back up and jump onto the War Rig. We finish driving through the sandstorm with nobody else falling off the War Rig and continue driving until the sun sets out over the horizon. Before we call it a night, Raegina once again asks the group if we want to play a game, this time, it being a game of dice instead of how good we are keeping our head on while drinking. Stix eventually wins the game collecting the pot. We all get some rest with nothing of note happening during the third night. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the fourth day, we start by cleaning the War Rig of the sand that had accumulated from driving through the sandstorm. After getting the Rig back to working order, we continue the drive south before spotting a group of four humanoids in the distance waving us down. I lead the Rig over to them and they proceed to pull out a spiked rope with the intention of fighting us and presumably taking the vehicle. Stix sees this and fires the War Rigs cannon at them massively injuring the one member. I pull up in the War Rig with the party getting out and starting to flank the four members before Ichake starts attempting to talk them out of what they are doing and walking away. With the combination of the vehicle, the damage already done to one of their members, and being outnumbered, they agree and proceed to walk away, out into the desert to probably find some other poor souls to rob. We then get back in the War Rig and continue south until late evening. There we stop and receive word from the Arboretum that Zashier, Stix, and myself are being called back to go on a different mission. We get teleported back to the Arboretum from the War Rig.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Race to the Treasure ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Race to the Treasure ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key quelmarwiki_db-quelmar:diff:wikidiff2:1.12:old-47025:rev-47038:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>Doublecheese247</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=47025&amp;oldid=prev</id>
		<title>Doublecheese247: added mission details</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=47025&amp;oldid=prev"/>
		<updated>2026-06-27T00:21:42Z</updated>

		<summary type="html">&lt;p&gt;added mission details&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:21, 27 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The departure day for those taking part in the Arrafell mission soon comes around and I meet up with the rest of the group. Those that signed up for the mission included myself, [[Patches Vanderburg|Patches]] and his doll, Dallas the Mousefolk, a little goblin fella named Razadrog Eyepoker, Grymos the Duegar , and the Tiefling [[Ozmir Nightshade|Ozmir]]. We all join the caravan and start our 3 week travel to Arrafell. Nothing much happens on the trip to Arrafell. I pass the time reminiscing on the desert areas surrounding the Feywild village I grew up in and telling stories from the Feywild to my travelling companions. On the way out there, I learn that my companions have some interesting missions/personal objectives. Ozmir has a mission from Raegina where she needs to bring back some demon heads or something like that, Razadrog just likes to take the eyes of those he kills, and Grymos just likes to take the skulls of those he kills. Grymos ends up sleeping most of the way there while Patches is showing everybody his doll. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The departure day for those taking part in the Arrafell mission soon comes around and I meet up with the rest of the group. Those that signed up for the mission included myself, [[Patches Vanderburg|Patches]] and his doll, Dallas the Mousefolk, a little goblin fella named Razadrog Eyepoker, Grymos the Duegar , and the Tiefling [[Ozmir Nightshade|Ozmir]]. We all join the caravan and start our 3 week travel to Arrafell. Nothing much happens on the trip to Arrafell. I pass the time reminiscing on the desert areas surrounding the Feywild village I grew up in and telling stories from the Feywild to my travelling companions. On the way out there, I learn that my companions have some interesting missions/personal objectives. Ozmir has a mission from Raegina where she needs to bring back some demon heads or something like that, Razadrog just likes to take the eyes of those he kills, and Grymos just likes to take the skulls of those he kills. Grymos ends up sleeping most of the way there while Patches is showing everybody his doll. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a while, we can eventually see Arrafell making its presence known over the horizon. We arrive at the Arbor Gate on the East/South-East side of the city. Upon arriving and the caravans wagons cargo being checked, our group splits up from the rest of the caravan that we travelled with and go to meet up with the Duke who was responsible for the mission posting. The Duke greets our group and wastes little time in explaining what the mission details are and then letting us know what the mission compensation is. We follow the Duke as he leads us through the city. As we walk, we pass by a relatively empty guard barracks due to most of the guards being deployed on the city walls. Outside of the barracks is a manhole cover and when we get closer to it, we start hearing a gurgling and hissing sound followed by the faint sound of laughter. He explains that this is one of the restricted sewer entrances and recommends that we not use fire based spells or attacks due to the fumes in the sewers. Before the Duke leaves us to our duties, we ask if the Duke has a working map of the sewer system or if there was someone that could guide us through the sewers. The Duke informs us that there is a sewer maintenance worker on the other side of town by the docks and then proceeds to lead us there.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a while, we can eventually see Arrafell making its presence known over the horizon. &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On our way to the sewer caretaker, we pass by the market district which is bustling with activity. We pass by the Blue Gate and then the harbor and docks before arriving at a very run down hut/shack that looks like it would collapse under a gentle breeze. The Duke then informs us that Skifer the sewer caretaker lives here and that he should be able to help us out before quickly walking away due to Skifer creeping him out.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the duke leaves us to talk to Skifer, Patches goes and knocks on the door, causing it to slam open. Upon the door slamming open, we see Skifer standing at the door. Skifer is a rat man with a large backpack on his back. He asks us why we are crowding his door and almost breaking it open when one person knocking would have worked. Patches apologies for the intrusion and then explains that we are looking for either a map of the sewers, or, someone who would be able to guide us through the sewers. Upon hearing this, Skifer gets us inside his shack. We then discuss that we are on a mission from the Duke to resolve a demon issue in the sewers and that a map of the sewers would allow us to not get lost down there. Skifer goes and pokes around his shack, shuffling between our group standing in his way before pulling out a crinkly piece of parchment covered in soot and a little bit of slime. He then hands it over to us, and upon receipt, we find that it is nigh unreadable and has a &#039;&#039;smell&#039;&#039; to it. After looking it over and finding that none of us understand what we are looking at, we talk to Skifer about him guiding us through the sewer system so that we don&#039;t get lost. He agrees to do so after we tell him that we will put a good word in to the Duke.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that, our group leaves the docks and heads to the sewer entrance by the barracks. Upon arriving at the barracks and seeing that it is still empty, Skifer breaks away from the group before sneaking into the barracks. He comes back out with a slightly bulkier backpack. We then enter the sewers through the manhole, it is a very skinny tunnel leading down to the sewers with some slimy and rusty ladder rungs bolted into the wall. After getting down to the bottom, we find that the sewers consist of two narrow walkways on either side of a waste water canal in the middle. We start walking down the sewer tunnels asking Skifer what tunnels lead where when we get to intersections. We proceed through the sewers towards the settling pits. After arriving at the settling pits, we hear a rumbling coming from behind us and Skifer starts to panic a bit as he says that a fresh load is coming our way and that we need to move and get to the other side of the settling pits. I am able to jump over using a bridge that breaks after i use it. Skifer, Dallas, and Grymos fall into the pit, getting drenched in sewer water. They are able to pull themselves out of the waste while being covered in grime and filth. Skifer quickly brushes off the grime and tells Dallas and Grymos to quickly do the same before drinking a &quot;potion&quot; that is supposed to cure any disease picked up from the sewer water. Grymos also takes a sip of the &quot;potion&quot;.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We continue going down the sewer tunnels before we run into some ooze like creatures that were made of poop. We clear out the poop oozes before a large slime starts approaching us. Skifer screams and yells that its a &quot;Cleaner&quot; and that we should run away. We decide otherwise and proceed to fight and kill the Cleaner. We gather ourselves up after finishing the fight and continue through the sewer tunnels before running into a large room full of what Skifer informs us is a &quot;hungry&quot; fog and tells us to not go into it. He takes out his map and lets us know that he knows a way around the fog. We follow Skifers directions and make our way through some more tunnels before coming across a section of wall where a tunnel should be according to his map of the sewers. We inspect the wall and find that its unblemished and clean which is odd considering that its a sewer wall. We proceed to knock the wall down to find that it was hiding the tunnel that Skifer said was there. The passage is completely clean which again, is very odd considering the area. We make our way down the tunnel, on our way down, Patches detects some remnants of fiendish energy through the tunnel, Ozmir finds a tunnel that leads to the surface. Skifer says that the tunnel leading to the surface shouldn&#039;t be there and that it leads to right below the market area. We decide to pass on exploring the tunnel that leads up to the market district and continue down the clean sewer tunnel. We reach the end of the tunnel and find another fake wall with Patches getting a big ping of fiendish energy on the other side of the wall. We break that wall down and go into the new tunnel that leads to the ocean outlet.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We reach the ocean outlet and see a mossy gate on the other side of the room along with two shadowy imp like figures. They quickly spot us and summon some shadow hounds before fighting our group. Our group fights the shadow imps, shadow hounds, and the mossy demon gate. It is a close fight, but we are able to pull through and defeat the the demons.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We explore some more of the sewers before leaving and informing the dukes that we cleared out the sewers and that the city is down one Cleaner. We then get our pay and leave Arrafell for the Arboretum.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Thats a Big Worm ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;XXX&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Ritual of the Rider ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;The journey to Acqua Junction begins! Raegina is doing preparations at Gryylwcul to get the War Rig and the Wind Wheels ready to go. Come experience the Ritual of the Riders and the first leg of the journey south to find Zariel and Qa’Zaak!&#039;&#039;&#039;&#039;&#039; &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Race to the Treasure ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Rumors have been amassing about a small group of archeologists digging up a ruin out west. Sir Anthony is asking for a group of volunteers to race out and scout these people out. Try to maintain peace with these people, but use your best judgment. Report back with your findings.&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doublecheese247</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45380&amp;oldid=prev</id>
		<title>Spiderjjr45: added Category:Bedlam in the Badlands using HotCat</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45380&amp;oldid=prev"/>
		<updated>2026-03-30T19:55:00Z</updated>

		<summary type="html">&lt;p&gt;added &lt;a href=&quot;/wiki/Category:Bedlam_in_the_Badlands&quot; title=&quot;Category:Bedlam in the Badlands&quot;&gt;Category:Bedlam in the Badlands&lt;/a&gt; using &lt;a href=&quot;/wiki/index.php?title=Help:Gadget-HotCat&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Help:Gadget-HotCat (page does not exist)&quot;&gt;HotCat&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:55, 30 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player Characters]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player Characters]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Bedlam in the Badlands]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Worldbuilders}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Worldbuilders}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45378&amp;oldid=prev</id>
		<title>Doublecheese247: /* Mission Name: Screams in the Sewers */</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45378&amp;oldid=prev"/>
		<updated>2026-03-29T19:28:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Mission Name: Screams in the Sewers&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:28, 29 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Screams in the Sewers ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Screams in the Sewers ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Strange sounds are coming from the sewers beneath the port city of Arrafell. The Duke is worried that the elusive moss demon that had escaped from the storage warehouse has been letting demons into the sewers. He is asking for a group of adventurers to find it, kill it, and clear out any other demons they come across.&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Strange sounds are coming from the sewers beneath the port city of Arrafell. The Duke is worried that the elusive moss demon that had escaped from the storage warehouse has been letting demons into the sewers. He is asking for a group of adventurers to find it, kill it, and clear out any other demons they come across.&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I was wandering the Arboretum grounds looking for something to do after recovering from my previous mission. As I was walking around, I noticed that there was another mission posting listed. This one was also from the Shepherds and also directly from Duke Solon himself as he was listing that previous missions reported the sighting of a moss demon that would form doors to summon other demons fleeing into the sewers of Arrafell. Seeing that the mission is once more related to eliminating demons, I put my name down as a volunteer for the mission. Afterwards, I went and purchased some additional bundles of rope while also trading in my leather armor for some studded leather armor as it should give me some slightly better survivability. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The departure day for those taking part in the Arrafell mission soon comes around and I meet up with the rest of the group. Those that signed up for the mission included myself, [[Patches Vanderburg|Patches]] and his doll, Dallas the Mousefolk, a little goblin fella named Razadrog Eyepoker, Grymos the Duegar , and the Tiefling [[Ozmir Nightshade|Ozmir]]. We all join the caravan and start our 3 week travel to Arrafell. Nothing much happens on the trip to Arrafell. I pass the time reminiscing on the desert areas surrounding the Feywild village I grew up in and telling stories from the Feywild to my travelling companions. On the way out there, I learn that my companions have some interesting missions/personal objectives. Ozmir has a mission from Raegina where she needs to bring back some demon heads or something like that, Razadrog just likes to take the eyes of those he kills, and Grymos just likes to take the skulls of those he kills. Grymos ends up sleeping most of the way there while Patches is showing everybody his doll. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a while, we can eventually see Arrafell making its presence known over the horizon. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doublecheese247</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45305&amp;oldid=prev</id>
		<title>Doublecheese247: /* Mission Name: Screams in the Sweres */</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45305&amp;oldid=prev"/>
		<updated>2026-03-25T19:20:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Mission Name: Screams in the Sweres&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:20, 25 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following morning, we head back to the bluff face and hear the sound of flapping wings nearby and we see that there are three more Vargouille flying in amongst the remains of corpses below the bluff. Seeing this and wondering where they came from for them to appear in the area along with remembering that some flew from the bluff face the previous day during our fight with the Ruin Demon, we quickly take care of them before they can respond. We then investigate the bluff face and eventually find that there is a loose section of the bluff face that is able to be pushed in. After the section of the bluff falls in, we find that it leads to a small open area inside the bluff and that there is a statue with a demonic head along with a magic circle on the ground that is glowing with a purple light. The statue has a amulet around its neck. Ichake picks up the amulet and we agree that the best path forward would be to destroy the magic circle and statue as we believe that this was what was summoning the Vargouille and demon swarms. Patches smashes the statue and when it falls apart, some viscera comes out if the statue. Patches continues to smash the statue until the viscera stops squirming. Looking around the ritual room, we find that there is a section of wall that has runes on it in Sylvan. Avel reads the rooms and finds that it is a riddle with the answer to the riddle being a coin. Once Avel says &quot;coin&quot; the part of the wall with the Sylvan runes rumbles before moving into the ceiling revealing a door that leads to another room inside the bluff. This room is full of alchemical equipment on several tables along with enough space in the center of the room for an owlbear corpse to reside. Finding that there is nothing in this room to take other than some junk, we quickly pack up our stuff and start our return trip to the Arboretum. We travel back to the Arboretum with nothing of notice occurring during our days of walking. When we arrive back at the Arboretum, we find the Shepherd agent and inform him that we took care of the demon swarms along with the source summoning them and show him the amulet that Ichake picked up. He then pays us each our wage for taking the mission before we split up and go our own ways now that we are back in the Arboretum.   &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following morning, we head back to the bluff face and hear the sound of flapping wings nearby and we see that there are three more Vargouille flying in amongst the remains of corpses below the bluff. Seeing this and wondering where they came from for them to appear in the area along with remembering that some flew from the bluff face the previous day during our fight with the Ruin Demon, we quickly take care of them before they can respond. We then investigate the bluff face and eventually find that there is a loose section of the bluff face that is able to be pushed in. After the section of the bluff falls in, we find that it leads to a small open area inside the bluff and that there is a statue with a demonic head along with a magic circle on the ground that is glowing with a purple light. The statue has a amulet around its neck. Ichake picks up the amulet and we agree that the best path forward would be to destroy the magic circle and statue as we believe that this was what was summoning the Vargouille and demon swarms. Patches smashes the statue and when it falls apart, some viscera comes out if the statue. Patches continues to smash the statue until the viscera stops squirming. Looking around the ritual room, we find that there is a section of wall that has runes on it in Sylvan. Avel reads the rooms and finds that it is a riddle with the answer to the riddle being a coin. Once Avel says &quot;coin&quot; the part of the wall with the Sylvan runes rumbles before moving into the ceiling revealing a door that leads to another room inside the bluff. This room is full of alchemical equipment on several tables along with enough space in the center of the room for an owlbear corpse to reside. Finding that there is nothing in this room to take other than some junk, we quickly pack up our stuff and start our return trip to the Arboretum. We travel back to the Arboretum with nothing of notice occurring during our days of walking. When we arrive back at the Arboretum, we find the Shepherd agent and inform him that we took care of the demon swarms along with the source summoning them and show him the amulet that Ichake picked up. He then pays us each our wage for taking the mission before we split up and go our own ways now that we are back in the Arboretum.   &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Screams in the Sewers ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Strange sounds are coming from the sewers beneath the port city of Arrafell. The Duke is worried that the elusive moss demon that had escaped from the storage warehouse has been letting demons into the sewers. He is asking for a group of adventurers to find it, kill it, and clear out any other demons they come across.&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doublecheese247</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45212&amp;oldid=prev</id>
		<title>Doublecheese247: /* Mission Name: Stop the Swarming Demons */</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45212&amp;oldid=prev"/>
		<updated>2026-03-18T17:09:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Mission Name: Stop the Swarming Demons&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:09, 18 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the Shepherd member is making the job posting, a group of adventurers approach the person and inform them that they were all willing to take care of the swarming demon issues. Wynnipher wanting to help in taking care of these demon swarms decides to join the group signing up for the mission. After signing up for the mission, the group, consisting of [[Ichake Asaku|Ichake]], [[Patches Vanderburg|Patches]], and [[Avel]] huddle up and decide that they are going to skip renting horses due to low funds of some members. After making sure they had enough rations and supplies for the trip, they left the Arboretum. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the Shepherd member is making the job posting, a group of adventurers approach the person and inform them that they were all willing to take care of the swarming demon issues. Wynnipher wanting to help in taking care of these demon swarms decides to join the group signing up for the mission. After signing up for the mission, the group, consisting of [[Ichake Asaku|Ichake]], [[Patches Vanderburg|Patches]], and [[Avel]] huddle up and decide that they are going to skip renting horses due to low funds of some members. After making sure they had enough rations and supplies for the trip, they left the Arboretum. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Travel to the location where swarms of demons were being reported were pretty uneventful. Wynnipher noticed that Avel was struggling on the first days travel, but after some help from the rest of the group, he was fine traveling for the other days. During our travel out, Avel tells us some stories, Ichake points out some constellations in the night sky, and I forage for food and water in the surrounding areas. During our fourth day of travel, I can start to sense the demons before we see or hear them due to the mystical senses I have developed towards hunting demons and other such monsters. As our group gets closer, we start to see some dark clouds moving through the air, but they aren&#039;t clouds, they are swarms of small demons; and they appear to be chasing a halfling who is riding a dustrunner our direction while screaming his head off. Seeing that the halfling is in need of help and is already riding towards us, our group springs into action to fight against the two swarms of tiny demon heads. We successfully defeat the two swarms of demons, with the swarms dissipating into a black mist. But, our group did not escape unscathed; Avel was bitten by one of the swarms and resulting in him getting cursed. Seeing this, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knowing&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eventually&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn into&lt;/del&gt; a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demon&lt;/del&gt;, I keep an eye on him so that I can take him down before he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harms&lt;/del&gt; the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest&lt;/del&gt; of the group. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Travel to the location where swarms of demons were being reported were pretty uneventful. Wynnipher noticed that Avel was struggling on the first days travel, but after some help from the rest of the group, he was fine traveling for the other days. During our travel out, Avel tells us some stories, Ichake points out some constellations in the night sky, and I forage for food and water in the surrounding areas. During our fourth day of travel, I can start to sense the demons before we see or hear them due to the mystical senses I have developed towards hunting demons and other such monsters. As our group gets closer, we start to see some dark clouds moving through the air, but they aren&#039;t clouds, they are swarms of small demons; and they appear to be chasing a halfling who is riding a dustrunner our direction while screaming his head off. Seeing that the halfling is in need of help and is already riding towards us, our group springs into action to fight against the two swarms of tiny demon heads. We successfully defeat the two swarms of demons, with the swarms dissipating into a black mist. But, our group did not escape unscathed; Avel was bitten by one of the swarms and resulting in him getting cursed. Seeing this, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remembering&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happened&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arboretum&lt;/ins&gt; a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple of days ago&lt;/ins&gt;, I keep an eye on him so that I can take him down before he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully turns into a demon. We then approach&lt;/ins&gt; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still panicking Halfling and Ichake goes to calm them down. The Halfling introduces themself as Ryzen and then explains to us how the demon curse works, stating that once one gets cursed, their facial features start becoming demonic, their ears start elongating, before finally, the head detaches itself from the body&lt;/ins&gt; of the&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; host and becomes a Vargouille. The&lt;/ins&gt; group&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; hearing this explanation then looks towards the dustrunner and Ryzen inspecting them for signs of becoming Vargouille&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; They both show signs of being cursed. We then ask Ryzen about someone who could help remove the curse and they explain that there is a Tortle named Yuru hiding out in a small grove of cactus and other desert fauna above a bluff. Avel hearing that Yuru should be able to help them recognizes the name as he has interacted with her previously with some other members from the Arboretum. We then decide that it is best to travel towards Yuru&#039;s location so that Avel and Ryzen could get healed. As Ryzen is getting back on their dustrunner, the dustrunner bucks them off before starting to scream while their ears turn into wings and the head detaches itself. Quickly responding, Patches grabs the head so that it cant fly away while Avel swings at it and I shoot at it taking it down. After recovering from that, we start making our way towards the bluff that Ryzen mentioned. &lt;/ins&gt; &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Image 2026-03-18 122944306.png|thumb|Ruin Demon Swarm escaping from a corpse. ]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As we approach the bluff, Avel remarks that he has been here previously on a mission where the group he was a part of took down a corrupted owlbear along with some of the Vargouilles. Approaching the bluff, we see the owlbear corpse on the ground along with several other corpses of horses and a camel. There is also the campfire that Avels group had used previously. Getting an uneasy feeling about the area, we try to sneak around the side towards the bluff face as the corpses are sitting right between us and the bluff face. This however doesn&#039;t go well and our group makes too much noise causing our suspicions to become reality as the owlbear corpse starts to vibrate before a large swarm of demons escapes the corpse. We quickly start to fight the demon swarm that I learn to be a Ruin Demon. Recalling what I have heard about Ruin Demons, I remember that they are resistant to most elemental damage along with non-magical damage and I share this with the group before separating and casting Magic Weapon on my longbow. As we fight the Ruin Demon, the varying corpses around us start releasing more parts of the Ruin Demon that fly back to it allowing it to shrug off some of our attacks. Seeing this, I use my Fey Step ability to teleport next to the corpses and have them go up in flames while still fighting the Ruin Demon to prevent the small swarms from rejoining the main swarm. Some Vargouille also fly from somewhere in the bluff and join the battle. Our group eventually gets the upper hand on the Ruin Demon and vanquish it along with the rest of the Vargouilles. We then spend some time healing from the battle as during the fight, Ichake went down due to attacks from the Ruin Demon and Vargouille. I help heal Patches as he tanked a lot of the damage from the Ruin Demon. Following our group healing up, we look around to see where Ryzen went during the fight and find that his body was laying out in the desert without a head and an understanding falls on the group that one of the Vargouille we killed was Ryzen&#039;s former head.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Our group then heads towards the bluff and climbs up the face of it to search for the patch of desert fauna that Ryzen stated Yuru the desert Tortle was camping in. We quickly find the patch of fauna and make our way towards the center where we find a tent set up and a Tortle foraging some plants from the area. Avel leads the group toward Yuru before he calls out to Yuru letting her know that we were there. Yuru then greets us before Avel explains that they recently fought some Vargouille and he got cursed by one of them and asks if she could cure him. Yuru approaches Avel and inspects him, with a soft glow escaping her palm and enveloping Avel. She confirms that he is indeed cursed and agrees to help remove the curse. She then pulls out some powder of some kind and takes a sniff of it, seemingly getting a magical high from it, before moving back to Avel and casting a spell to remove the curse from his body. Yuru almost falls over after casting the spell as it appeared to take a small tole on her to cast it. Avel then brings up the powder that Yuru used before curing him and Yuru appears startled that he recognizes it as it is one of the Shepherds secrets. She then asks for our groups silence before discussing the substance. I guess she did not trust the look on my face as she kindly asked me to step out of her tent while they discuss the substance. After Yuru, Avel, Patches, and Ichake finish discussing the substance, I am invited back into the tent for some prickly pear juice. Yuru then informs our group that she is planning to depart from this area soon, but we are more then welcome to use the area as a camp for the night before travelling back to the Arboretum. I am able to forage some food and water from the local fauna patch before we rest for the night.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following morning, we head back to the bluff face and hear the sound of flapping wings nearby and we see that there are three more Vargouille flying in amongst the remains of corpses below the bluff. Seeing this and wondering where they came from for them to appear in the area along with remembering that some flew from the bluff face the previous day during our fight with the Ruin Demon, we quickly take care of them before they can respond. We then investigate the bluff face and eventually find that there is a loose section of the bluff face that is able to be pushed in. After the section of the bluff falls in, we find that it leads to a small open area inside the bluff and that there is a statue with a demonic head along with a magic circle on the ground that is glowing with a purple light. The statue has a amulet around its neck. Ichake picks up the amulet and we agree that the best path forward would be to destroy the magic circle and statue as we believe that this was what was summoning the Vargouille and demon swarms. Patches smashes the statue and when it falls apart, some viscera comes out if the statue. Patches continues to smash the statue until the viscera stops squirming. Looking around the ritual room, we find that there is a section of wall that has runes on it in Sylvan. Avel reads the rooms and finds that it is a riddle with the answer to the riddle being a coin. Once Avel says &quot;coin&quot; the part of the wall with the Sylvan runes rumbles before moving into the ceiling revealing a door that leads to another room inside the bluff. This room is full of alchemical equipment on several tables along with enough space in the center of the room for an owlbear corpse to reside. Finding that there is nothing in this room to take other than some junk, we quickly pack up our stuff and start our return trip to the Arboretum. We travel back to the Arboretum with nothing of notice occurring during our days of walking. When we arrive back at the Arboretum, we find the Shepherd agent and inform him that we took care of the demon swarms along with the source summoning them and show him the amulet that Ichake picked up. He then pays us each our wage for taking the mission before we split up and go our own ways now that we are back in the Arboretum.   &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doublecheese247</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45209&amp;oldid=prev</id>
		<title>Doublecheese247: /* Mission Name: Stop the Swarming Demons */</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45209&amp;oldid=prev"/>
		<updated>2026-03-18T12:40:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Mission Name: Stop the Swarming Demons&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:40, 18 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Reports of demon attacks have been increasing of late. Traders shakingly tell of having to abandon their goods to escape the clouds of flying demons that swarm parts of the trade routes. They tell how those attacked and bitten turn into demons. These swarms must be coming from somewhere and the Arboretum wants to send a group to investigate.&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Reports of demon attacks have been increasing of late. Traders shakingly tell of having to abandon their goods to escape the clouds of flying demons that swarm parts of the trade routes. They tell how those attacked and bitten turn into demons. These swarms must be coming from somewhere and the Arboretum wants to send a group to investigate.&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wynnipher&lt;/del&gt; arrived at the Arboretum and has been wandering around and getting a lay of the land, for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planned&lt;/del&gt; to stay here till the demon incursions have been stopped. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learns&lt;/del&gt; that the group defending the Arboretum and using it as a base camp is actually comprised of three different groups who came together to defend shared interests. The groups in the alliance are The Shepherds, The Federation, and the Scrappers. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She comes to learn that the&lt;/del&gt; Scrappers are being lead by the Cambion devil, Raegina, and that her group consists of hell-touched, undead, and other similar vagabonds. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wynnipher&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does&lt;/del&gt; not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like&lt;/del&gt; that there is a devil leading one of the groups in the alliance. But, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/del&gt; going to have to come to terms that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she&lt;/del&gt; will be taking missions that might be helping said devil and knowing that devils are still better than demons. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Compared&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt; the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scrappers&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of&lt;/del&gt; the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Federation&lt;/del&gt; and the Shepherds come &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/del&gt; a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light&lt;/del&gt;. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/ins&gt; arrived at the Arboretum and has been wandering around and getting a lay of the land, for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plan&lt;/ins&gt; to stay here till the demon incursions have been stopped. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn&lt;/ins&gt; that the group defending the Arboretum and using it as a base camp is actually comprised of three different groups who came together to defend shared interests. The groups in the alliance are The Shepherds, The Federation, and the Scrappers. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/ins&gt; Scrappers are being lead by the Cambion devil, Raegina, and that her group consists of hell-touched, undead, and other similar vagabonds. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;am&lt;/ins&gt; not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fan of knowing&lt;/ins&gt; that there is a devil leading one of the groups in the alliance. But, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;am&lt;/ins&gt; going to have to come to terms that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/ins&gt; will be taking missions that might be helping said devil and knowing that devils are still better than demons. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Federation is led by a reclusive man by&lt;/ins&gt; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name of Hektor. He and his group run businesses that deal with peoples want for recreation and excess. I learn that they are in charge of the tavern&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gambling&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;circle, and&lt;/ins&gt; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting ring. The Shepherds are an interesting group, ruled by Duke Solon&lt;/ins&gt; and&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; led by Vettik Herbert. They typically specialize in agriculture and trade while helping maintain the lives of those who live in the northern/central areas of the Badlands. Overall,&lt;/ins&gt; the Shepherds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and the Federation&lt;/ins&gt; come &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;across&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better to me due to not being led by&lt;/ins&gt; a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;devil, but I am not so sure that everything is as they&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say&lt;/ins&gt;. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wynnipher&lt;/del&gt; was lounging around the central area of the Arboretum people watching before her gaze landed on another newly arrived person. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She&lt;/del&gt; studied the person for a while as they were just standing out in the open sun, unmoving, wondering if the person standing there is even alive as they haven&#039;t moved for a while. While studying the person standing there, the calm and peaceful atmosphere of the area is broken when a person comes running into the central area screaming their head off until literally, their head detaches from their body, grows wings from where their ears were, and begins to fly away continuing to scream. The flying head is quickly taken care of by the ones chasing after the now headless corpse in the central area. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/ins&gt; was lounging around the central area of the Arboretum people watching before her gaze landed on another newly arrived person. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/ins&gt; studied the person for a while as they were just standing out in the open sun, unmoving, wondering if the person standing there is even alive as they haven&#039;t moved for a while. While studying the person standing there, the calm and peaceful atmosphere of the area is broken when a person comes running into the central area screaming their head off until literally, their head detaches from their body, grows wings from where their ears were, and begins to fly away continuing to scream&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Seeing this, I am shocked as I have never seen this kind of demon before&lt;/ins&gt;. The flying head is quickly taken care of by the ones chasing after the now headless corpse in the central area&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The people from the group then start talking to one another wondering where all of the flying head demons are coming from and if somebody is going to do something about it as they are swarming the trade routes that were said to be safe. A member in garments representing the Shepherds approaches them and informs the group that a job posting will be made to clean up the trade route and the demon swarms&lt;/ins&gt;. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the Shepherd member is making the job posting, a group of adventurers approach the person and inform them that they were all willing to take care of the swarming demon issues. Wynnipher wanting to help in taking care of these demon swarms decides to join the group signing up for the mission. After signing up for the mission, the group, consisting of [[Ichake Asaku|Ichake]], [[Patches Vanderburg|Patches]], and [[Avel]] huddle up and decide that they are going to skip renting horses due to low funds of some members. After making sure they had enough rations and supplies for the trip, they left the Arboretum. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Travel to the location where swarms of demons were being reported were pretty uneventful. Wynnipher noticed that Avel was struggling on the first days travel, but after some help from the rest of the group, he was fine traveling for the other days. During our travel out, Avel tells us some stories, Ichake points out some constellations in the night sky, and I forage for food and water in the surrounding areas. During our fourth day of travel, I can start to sense the demons before we see or hear them due to the mystical senses I have developed towards hunting demons and other such monsters. As our group gets closer, we start to see some dark clouds moving through the air, but they aren&#039;t clouds, they are swarms of small demons; and they appear to be chasing a halfling who is riding a dustrunner our direction while screaming his head off. Seeing that the halfling is in need of help and is already riding towards us, our group springs into action to fight against the two swarms of tiny demon heads. We successfully defeat the two swarms of demons, with the swarms dissipating into a black mist. But, our group did not escape unscathed; Avel was bitten by one of the swarms and resulting in him getting cursed. Seeing this, and knowing that he might eventually turn into a demon, I keep an eye on him so that I can take him down before he harms the rest of the group. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doublecheese247</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45186&amp;oldid=prev</id>
		<title>Doublecheese247: started mission log for wynnipher</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45186&amp;oldid=prev"/>
		<updated>2026-03-16T22:31:26Z</updated>

		<summary type="html">&lt;p&gt;started mission log for wynnipher&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:31, 16 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== DANG: ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== DANG: ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After Wynnipher joined Arthur and his group as Arthurs apprentice adventurer, they left the town of Caftans Ridge by horseback and rode North, Arthur not saying where they were going next. And then time passed for Wynnipher as she joined the group and helped in missions, slowly, day by day, week by week, month by month, and year by year becoming a proper adventurer. During that time, Arthur explained and initiated Wynnipher into the Demonic Abomination Neutralizers Guild also known as DANG. They were not a very well know guild, but their group operated under a small list of guidelines which was to A) Neutralize any demonic abominations that threaten the current peace of Pteris, B) Help those in need of helping if able, C) Care for ones own brothers and sisters, and D) Never trust anybody or anything from the Outer Planes. Wynnipher eventually became a fully fledged member of DANG after leading her own demon hunting mission where Arthur and his group followed her lead for the mission. The mission went well and the demonic appearance was taken care of with nothing major going wrong. Time continued to pass and eventually, Arthurs group disbanded when Arthur retired from being an active mission leader for DANG due to receiving a near fatal wound in a botched mission. With their group in DANG being disbanded, each member decided to go and form their own group through other members of DANG or by recruiting new members into the guild. Wynnipher however went a different path, she had heard tell of a settlement out in the western regions of Pteris where there was a coalition of unlikely partners working together to fight against the demonic invasion into the Badlands. And so, with that, she traveled there, planning to join their ranks in the fight to stop the demonic incursions. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After Wynnipher joined Arthur and his group as Arthurs apprentice adventurer, they left the town of Caftans Ridge by horseback and rode North, Arthur not saying where they were going next. And then time passed for Wynnipher as she joined the group and helped in missions, slowly, day by day, week by week, month by month, and year by year becoming a proper adventurer. During that time, Arthur explained and initiated Wynnipher into the Demonic Abomination Neutralizers Guild also known as DANG. They were not a very well know guild, but their group operated under a small list of guidelines which was to A) Neutralize any demonic abominations that threaten the current peace of Pteris, B) Help those in need of helping if able, C) Care for ones own brothers and sisters, and D) Never trust anybody or anything from the Outer Planes. Wynnipher eventually became a fully fledged member of DANG after leading her own demon hunting mission where Arthur and his group followed her lead for the mission. The mission went well and the demonic appearance was taken care of with nothing major going wrong. Time continued to pass and eventually, Arthurs group disbanded when Arthur retired from being an active mission leader for DANG due to receiving a near fatal wound in a botched mission. With their group in DANG being disbanded, each member decided to go and form their own group through other members of DANG or by recruiting new members into the guild. Wynnipher however went a different path, she had heard tell of a settlement out in the western regions of Pteris where there was a coalition of unlikely partners working together to fight against the demonic invasion into the Badlands. And so, with that, she traveled there, planning to join their ranks in the fight to stop the demonic incursions. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mission Log ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mission Name: Stop the Swarming Demons ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Reports of demon attacks have been increasing of late. Traders shakingly tell of having to abandon their goods to escape the clouds of flying demons that swarm parts of the trade routes. They tell how those attacked and bitten turn into demons. These swarms must be coming from somewhere and the Arboretum wants to send a group to investigate.&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wynnipher arrived at the Arboretum and has been wandering around and getting a lay of the land, for she planned to stay here till the demon incursions have been stopped. She learns that the group defending the Arboretum and using it as a base camp is actually comprised of three different groups who came together to defend shared interests. The groups in the alliance are The Shepherds, The Federation, and the Scrappers. She comes to learn that the Scrappers are being lead by the Cambion devil, Raegina, and that her group consists of hell-touched, undead, and other similar vagabonds. Wynnipher does not like that there is a devil leading one of the groups in the alliance. But, she is going to have to come to terms that she will be taking missions that might be helping said devil and knowing that devils are still better than demons. Compared to the Scrappers, the people of the Federation and the Shepherds come off in a better light. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wynnipher was lounging around the central area of the Arboretum people watching before her gaze landed on another newly arrived person. She studied the person for a while as they were just standing out in the open sun, unmoving, wondering if the person standing there is even alive as they haven&#039;t moved for a while. While studying the person standing there, the calm and peaceful atmosphere of the area is broken when a person comes running into the central area screaming their head off until literally, their head detaches from their body, grows wings from where their ears were, and begins to fly away continuing to scream. The flying head is quickly taken care of by the ones chasing after the now headless corpse in the central area. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Languages ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doublecheese247</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45111&amp;oldid=prev</id>
		<title>Doublecheese247: added links for personal use</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45111&amp;oldid=prev"/>
		<updated>2026-03-12T13:21:11Z</updated>

		<summary type="html">&lt;p&gt;added links for personal use&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:21, 12 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attacks and Weapons ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attacks and Weapons ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For ranged targets, Wynnipher uses her longbow to target them, and if they get in close, she uses her shortswords, one of which is the one that her parents give her&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For ranged targets, Wynnipher uses her longbow to target them, and if they get in close, she uses her shortswords, one of which is the one that her parents give her&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Useful Links: ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Bedlam in the Badlands/Player Resources]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Bedlam in the Badlands/The Arboretum Marketplace]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Bedlam in the Badlands/The Story So Far]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pteris]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player Characters]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player Characters]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doublecheese247</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45044&amp;oldid=prev</id>
		<title>Doublecheese247 at 16:29, 4 March 2026</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45044&amp;oldid=prev"/>
		<updated>2026-03-04T16:29:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:29, 4 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox_character|affilliation=Demonic Abomination Neutralizers Guild (DANG),             &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox_character|affilliation=Demonic Abomination Neutralizers Guild (DANG),             &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Feywild Collective|name={{PAGENAME}}|image=Wynnipher_Winchester_screenshot.png|caption=Wynnipher readying an arrow on her bow|playerName=Connor S / Doublecheese247|relatives=No immediate relatives alive|languages=Common, Elvish, Infernal, Abyssal|alias=Winchester|birthPlace=A village in the Feywild that is no more|species=Eladrin|gender=Female|height=7&#039; 1&quot;|weight=185|eyes=Gold}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Feywild Collective|name={{PAGENAME}}|image=Wynnipher_Winchester_screenshot.png|caption=Wynnipher readying an arrow on her bow|playerName=Connor S / Doublecheese247|relatives=No immediate relatives alive|languages=Common, Elvish, Infernal, Abyssal|alias=Winchester|birthPlace=A village in the Feywild that is no more|species=Eladrin|gender=Female|height=7&#039; 1&quot;|weight=185|eyes=Gold&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|field1=Character Sheet|value1=https://www.dndbeyond.com/characters/162187361&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Summer Eladrin Monster Slayer ranger whose village in the Feywild was destroyed by demons and is now in Pteris to help remove the demons that threaten the continent.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Summer Eladrin Monster Slayer ranger whose village in the Feywild was destroyed by demons and is now in Pteris to help remove the demons that threaten the continent.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doublecheese247</name></author>
	</entry>
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