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{{Worldbuilders}}[[File:WW Quelmar Logo Banner (1).png|center|frameless|721x721px]] |
{{Worldbuilders}}[[File:WW Quelmar Logo Banner (1).png|center|frameless|721x721px]] |
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This page is to serve as a base [[player]] resource throughout the Bedlam in the Badlands [[campaign]]. It is still under construction, so current sections and content may not accurately represent its true form. |
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==Dungeon Masters== |
==Dungeon Masters== |
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| Line 9: | Line 8: | ||
==Game Locations== |
==Game Locations== |
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* '''IGAR Games:''' ''1514 Martin St, State College |
* '''IGAR Games:''' ''1514 Martin St, State College'' |
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* '''Jakes Cards and Games:''' ''131 W High St #1624, Bellefonte |
* '''Jakes Cards and Games:''' ''131 W High St #1624, Bellefonte'' |
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* '''Comic Cove''' |
* '''Comic Cove:''' ''528 Westerly Plaza, State College'' |
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* '''The Print Factory''' |
* '''The Print Factory:''' ''130 South Allegheny Street, Bellefonte'' |
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== Player Character Advancement == |
== Player Character Advancement == |
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* PCs earn Experience Points (XP) after each game [[session]], which will be reflected on the [[Bedlam in the Badlands/Player Characters|Player Characters page]]. |
* PCs earn Experience Points (XP) after each game [[session]], which will be reflected on the [[Bedlam in the Badlands/Player Characters|Player Characters page]]. |
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** To help minimize the unavoidable level disparity among PCs (who might adventure together in future sessions), XP rewards are adjusted on a sliding scale based on the difference between a PC's current experience and the party average. |
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* Players can earn bonus XP for their PCs by contributing campaign-related content to the Quelmar wiki. As with session XP, those who are already ahead earn these rewards less quickly. The first 5000 words a player contributes earn XP on a 1 for 1 basis. In the second 5000-word tier (up to 10,000 words), this is reduced to 1 XP for 2 words. The third tier earns 1 for 3, and so forth. |
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* Players can earn bonus XP for their PCs by contributing campaign-related content to the Quelmar wiki. |
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** As with session XP, those who are already ahead earn these rewards less quickly. The first 5000 words a player contributes earn XP on a 1 for 1 basis. In the second 5000-word tier (up to 10,000 words), this is reduced to 1 XP for 2 words. The third tier earns 1 for 3, and so forth. |
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** Submit the [https://docs.google.com/forms/d/1biu_0X7pyJqMPxUi7zg1pflgr9y6YJJdpIvwdCO8IgI/edit Wiki XP Form] for DM approval to gain bonus XP this way. |
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* Should the level disparity among PCs begin to hinder the ability of the DMs or the general fun and challenge of sessions, the DM team may choose to increase the minimum character level. |
* Should the level disparity among PCs begin to hinder the ability of the DMs or the general fun and challenge of sessions, the DM team may choose to increase the minimum character level. |
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== Shopping == |
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Visit [[Bedlam in the Badlands/The Arboretum Marketplace|the Arboretum marketplace]] when your character's purse gets too heavy. |
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== Downtimes == |
== Downtimes == |
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In between adventures your |
In between adventures your character has the opportunity to work on personal projects to benefit themselves or the group. You can choose any downtime for your active PC each month. Downtimes are public actions and cannot be kept secret. Players may have their characters cooperate on downtimes (within reason) in order to meet prerequisites and increase their chances of success, or in order to accomplish two or more months worth of work simultaneously. |
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Use the [https://docs.google.com/forms/d/1SyHDmecDd-KaaST2OtmbzA9hjQa6Rx0JW8FUT8yE-zU/viewform Downtime Form] to submit your downtime by the end of the month. |
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* '''Relaxation/Rest''' |
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** ''“Spend your downtime relaxing after an intense month of adventuring. You may use this time to recover from lasting effects/conditions, heal from major injuries, and rest until your next great adventure. If a player does not choose a downtime, this is their assumed downtime.”'' |
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** No Rolls Required. |
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<big>These downtimes will be available to all PCs:</big> |
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* '''Fortifying the Arboretum''' |
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** ''“Spend your downtime working to improve the Arboretum's facilities and defenses. This could mean constructing or improving physical structures or looking after the people stationed and living in and near the enormous tree such as by settling interpersonal disputes, providing medical care or entertaining the troops."'' |
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** Roll any three of the following checks: Athletics, Animal Handling, Arcana, Insight, Nature, Perception, Performance, Persuasion, Survival, or a check with Artisan's Tools. |
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===Local Activities=== |
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* '''Exploring the Area''' |
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** ''“Spend your downtime exploring the surrounding region in hopes of discovering something exciting.”'' |
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** Roll any three of the following: Animal Handling, Insight, Nature, Perception, Stealth, Survival |
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====Improving the Arboretum==== |
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* '''Foraging''' |
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* ''“Work to improve the Arboretum's facilities and defenses."'' |
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** ''“Spend your downtime searching the surrounding desert for resources and materials. You can do this to discover rare spell components or find ingredients/treasures to give to NPC shopkeepers so they can expand their magical shop inventory.”'' |
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* You might construct or upgrade structures, assist with physical upkeep, tend to animals, provide medical care, or work to diffuse tensions or improve morale. |
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** Roll any three of the following: Survival, Medicine, Nature, Investigation, or Perception. |
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* Roll any three of: Athletics, Animal Handling, Arcana, Insight, Nature, Perception, Performance, Persuasion, Survival, or an appropriate check with Artisan's Tools |
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====Foraging for Raw Materials==== |
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* '''Training''' |
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* ''“Search the surrounding desert for resources and materials.”'' |
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** ''“Spend your downtime honing your skills and abilities or learning some new ones. These goals can take some time.”'' |
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* You can try to discover rare spell components or find ingredients/treasures to give to NPC shopkeepers so they can expand their magical shop inventories. |
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*** Becoming proficient with a Language, Tool, or Simple Weapon requires two months of downtime. |
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* Roll any three of: Survival, Medicine, Nature, Investigation, or Perception |
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*** Becoming proficient with a Martial Weapon requires three months of downtime. |
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*** Retraining to change a subclass, background, feat, or other feature (check with a DM to see if a feature is retrainable) generally requires one month of downtime. |
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====Exploring the Region==== |
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*** Retraining to replace one of your class levels with a level from another class requires one month of downtime. |
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* ''“Explore the surrounding area in hopes of discovering something exciting.”'' |
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*** No rolls required. |
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* Roll any three of: Animal Handling, Insight, Nature, Perception, Stealth, Survival |
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====Scouting a Location==== |
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* ''“Investigate a location you've visited or heard about.”'' |
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* You may seek to discover something that's been overlooked, to clarify some recently discovered information, or simply to become more knowledgeable about a location to expedite a more formal expedition in the future |
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* Roll Survival as well as any two of: Arcana, History, Insight, Investigation, Nature, Perception, Religion, or Stealth<br /> |
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====Scrapping==== |
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* ''“Obtain additional scrap for future Infernal Enhancements”'' |
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* Roll Athletics, Sleight of Hand, and Survival |
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====Rigging==== |
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“Assist Raegina in the junkyard in repairing and improvement of the Infernal War Rig and Inventions to earn some favor and gold.” |
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* Roll Athletics, Sleight of Hand, and Survival |
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===Personal Activities=== |
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====Resting==== |
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* ''“Relax after an intense month of adventuring.”'' |
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* You may use this time to recover from lasting effects/conditions, heal from major injuries, and rest until your next adventure. |
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* If a player does not choose a downtime, this is their assumed downtime. |
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* No rolls required |
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====Personal Training==== |
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* ''“Hone your skills and abilities or learn some new ones.”'' |
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* Many training activities require more than one moth of downtime (which typically need not be consecutive.) Common training activities and their time costs include: |
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** Gaining proficiency with a language, tool, or simple weapon (2 months) |
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** Gaining proficiency with a martial weapon (3 months) |
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** Retraining to replace a class level or a feature with a corresponding one (eg, a subclass, background, fighting style, spell choice, class skill, or feat) with another. Check with a DM to see if a feature is retrainable; you can no longer use a feature if you retrain one of its prerequisites. (Usually 1 month) |
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* No rolls required |
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====Fighting==== |
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* ''“Pit your prowess against that of others from the region in non-lethal combat.”'' |
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* Roll Athletics and Acrobatics, and make a Constitution check with a bonus equal to half the maximum value of your largest hit die |
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{| class="wikitable" |
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|+Fighting Table |
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!Successes |
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!Results |
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|- |
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|0 Successes |
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|You lose all your bouts with potential complications |
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|- |
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|1 Success |
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|You win 5 gp per character level |
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|- |
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|2 Successes |
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|You win 10 gp per character level |
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|- |
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|3 Successes |
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|You win 15 gp per character level |
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|} |
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====Gambling==== |
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* ''“Try your luck in a the casino. Who says the house always wins?”'' |
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* Stake any amount of gold up to the house limit. Roll Insight and Deception, and make an Intelligence check (to which you can apply any Gaming Set proficiency you may have.) |
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** Before making these rolls, you may attempt to cheat, gaining advantage on any two of them, but risking serious consequences from the Federation. In this case, first make two Intimidation rolls or two Sleight of Hand rolls. |
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{| class="wikitable" |
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|+Gambling Table |
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!Successes |
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!Results |
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|- |
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|Caught cheating |
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|You are disqualified (lose your stake), typically get |
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barred from the casino, and possibly worse |
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|- |
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|0 Success |
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|You lose your stake |
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|- |
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|1 Success |
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|You lose half your stake |
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|- |
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|2 Successes |
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|You win gold equal to half the amount of your stake |
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|- |
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|3 Successes |
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|You win gold equal to the amount of your stake |
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|} |
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====Religious Practice==== |
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* ''"Commune with your [[deity]] or patron.”'' |
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** ''"Spend your downtime communing with your [[deity]] or patron. You can use your time to strengthen your belief, build an altar, or seek divine guidance. In return you may be blessed with some benefit from your deity or patron such as a blessing or an otherworldly vision.”'' |
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* You can use your time to strengthen your belief, build an altar, or seek divine guidance. You might receive some benefit such as a blessing or vision. |
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** Roll a Religion, Insight, or Persuasion Check |
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* Roll one of: Religion, Insight, or Persuasion |
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===Crafting Activities=== |
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* '''Scouting''' |
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** ''“Travel to a location you've visited or one you've heard about to investigate the area. You may seek to discover something that's been overlooked, to clarify some recently discovered information, or simply to become more knowledgeable about a location to expedite a more formal expedition in the future.”'' |
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** Roll Survival and two of the following: Arcana, History, Insight, Investigation, Nature, Perception, Religion, or Stealth |
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====Crafting: Mundane Items==== |
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* ''"Turn raw materials into a useful item."'' |
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* Create a weapon, armor, or adventuring gear. This typically requires no rolls, but you must use the appropriate artisan's tools as well as the raw materials. You may be able to craft two or more identical pieces of gear at the DM's discretion. |
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* Forging Weapons beyond Simple Weapons or armor beyond Light Armor requires considerable skill (and may have an associated cost in gold.) In this case, roll checks as determined by a DM. |
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* Rolls not usually required (See above) |
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====Crafting: Potions==== |
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* ''“Brew magic potions or elixirs.”'' |
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* Potion crafting requires proficiency with and access to Alchemist Equipment, and it requires spending gold equal to half the potion's normal cost. |
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** |
** '''Common''' '''potion''' (or Alchemist's Fire or Acid)''':''' Raw materials are assumed to be available. Choose one to craft up '''to 1 + 1/2 your character level''' of. |
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** |
** '''Uncommon potion:''' Raw materials are assumed to be available. Choose one to craft up to '''1 + 1/3 your character level''' of. |
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** |
** '''Rare potion:''' '''Consult a DM''' to see what rare materials you may need, what skill checks may be required, and the quantity you can make (typically never more than 1 + 1/4 your level.) |
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====Crafting: Spell Scrolls==== |
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* ''“Scribe magic spell scrolls.”'' |
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* You can create scrolls of one spell you're are able to cast. The time and gold costs depend on the spell's level as shown in the accompanying table. |
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** To scribe a spell scroll, you must be proficient in Arcana, Religion, or Nature and must have the spell you are trying to copy prepared. You can only make one kind of spell scroll per downtime. The spell must be of a spell you can currently cast. Each spell has a necessary time requirement and cost requirement. If a spell has a material component that has a GP cost, its cost is also included in the cost of the spell scroll. |
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* No rolls are required if you have proficiency in Arcana, Religion, or Nature. Otherwise, you can try your best by choosing one of these to roll to determine how many scrolls, if any, you can complete. |
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{| class="wikitable article-table" |
{| class="wikitable article-table" |
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|+ Spell Scroll Table |
|+ Spell Scroll Table |
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| Line 77: | Line 158: | ||
Scroll'''*''' |
Scroll'''*''' |
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|- |
|- |
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| Cantrip || 8 || |
| Cantrip || 8 || 10 gp |
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|- |
|- |
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| 1st || 8 || |
| 1st || 8 || 35 gp |
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|- |
|- |
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| 2nd || 6 || |
| 2nd || 6 || 150 gp |
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|- |
|- |
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| 3rd || 4 || 500 gp |
| 3rd || 4 || 500 gp |
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|- |
|- |
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| 4th || 2 || |
| 4th || 2 || 2000 gp |
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|- |
|- |
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| 5th || 1 || 5000 gp |
| 5th || 1 || 5000 gp |
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|- |
|- |
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|} |
|} |
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'''*''' ''Many spells require material components, some of which are costly. |
'''*''' ''Many spells require material components, some of which are costly. You must have these on hand when crafting, and '''<small>if casting a spell consumes a component, so does scribing the scroll</small>'''. Such scrolls can have a much higher true total cost to craft.'' |
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[[Category:Bedlam in the Badlands]] |
[[Category:Bedlam in the Badlands]] |
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Revision as of 05:18, 10 October 2025

Dungeon Masters
- Chris/Gingie (gingie22)
- Amanda (Mishy_one)
- Mercedes (jaelthejust)
- Cat (Darth Pearl)
Game Locations
- IGAR Games: 1514 Martin St, State College
- Jakes Cards and Games: 131 W High St #1624, Bellefonte
- Comic Cove: 528 Westerly Plaza, State College
- The Print Factory: 130 South Allegheny Street, Bellefonte
Player Character Advancement
- PCs earn Experience Points (XP) after each game session, which will be reflected on the Player Characters page.
- To help minimize the unavoidable level disparity among PCs (who might adventure together in future sessions), XP rewards are adjusted on a sliding scale based on the difference between a PC's current experience and the party average.
- Players can earn bonus XP for their PCs by contributing campaign-related content to the Quelmar wiki.
- As with session XP, those who are already ahead earn these rewards less quickly. The first 5000 words a player contributes earn XP on a 1 for 1 basis. In the second 5000-word tier (up to 10,000 words), this is reduced to 1 XP for 2 words. The third tier earns 1 for 3, and so forth.
- Submit the Wiki XP Form for DM approval to gain bonus XP this way.
- Should the level disparity among PCs begin to hinder the ability of the DMs or the general fun and challenge of sessions, the DM team may choose to increase the minimum character level.
Shopping
Visit the Arboretum marketplace when your character's purse gets too heavy.
Downtimes
In between adventures your character has the opportunity to work on personal projects to benefit themselves or the group. You can choose any downtime for your active PC each month. Downtimes are public actions and cannot be kept secret. Players may have their characters cooperate on downtimes (within reason) in order to meet prerequisites and increase their chances of success, or in order to accomplish two or more months worth of work simultaneously.
Use the Downtime Form to submit your downtime by the end of the month.
These downtimes will be available to all PCs:
Local Activities
Improving the Arboretum
- “Work to improve the Arboretum's facilities and defenses."
- You might construct or upgrade structures, assist with physical upkeep, tend to animals, provide medical care, or work to diffuse tensions or improve morale.
- Roll any three of: Athletics, Animal Handling, Arcana, Insight, Nature, Perception, Performance, Persuasion, Survival, or an appropriate check with Artisan's Tools
Foraging for Raw Materials
- “Search the surrounding desert for resources and materials.”
- You can try to discover rare spell components or find ingredients/treasures to give to NPC shopkeepers so they can expand their magical shop inventories.
- Roll any three of: Survival, Medicine, Nature, Investigation, or Perception
Exploring the Region
- “Explore the surrounding area in hopes of discovering something exciting.”
- Roll any three of: Animal Handling, Insight, Nature, Perception, Stealth, Survival
Scouting a Location
- “Investigate a location you've visited or heard about.”
- You may seek to discover something that's been overlooked, to clarify some recently discovered information, or simply to become more knowledgeable about a location to expedite a more formal expedition in the future
- Roll Survival as well as any two of: Arcana, History, Insight, Investigation, Nature, Perception, Religion, or Stealth
Scrapping
- “Obtain additional scrap for future Infernal Enhancements”
- Roll Athletics, Sleight of Hand, and Survival
Rigging
“Assist Raegina in the junkyard in repairing and improvement of the Infernal War Rig and Inventions to earn some favor and gold.”
- Roll Athletics, Sleight of Hand, and Survival
Personal Activities
Resting
- “Relax after an intense month of adventuring.”
- You may use this time to recover from lasting effects/conditions, heal from major injuries, and rest until your next adventure.
- If a player does not choose a downtime, this is their assumed downtime.
- No rolls required
Personal Training
- “Hone your skills and abilities or learn some new ones.”
- Many training activities require more than one moth of downtime (which typically need not be consecutive.) Common training activities and their time costs include:
- Gaining proficiency with a language, tool, or simple weapon (2 months)
- Gaining proficiency with a martial weapon (3 months)
- Retraining to replace a class level or a feature with a corresponding one (eg, a subclass, background, fighting style, spell choice, class skill, or feat) with another. Check with a DM to see if a feature is retrainable; you can no longer use a feature if you retrain one of its prerequisites. (Usually 1 month)
- No rolls required
Fighting
- “Pit your prowess against that of others from the region in non-lethal combat.”
- Roll Athletics and Acrobatics, and make a Constitution check with a bonus equal to half the maximum value of your largest hit die
| Successes | Results |
|---|---|
| 0 Successes | You lose all your bouts with potential complications |
| 1 Success | You win 5 gp per character level |
| 2 Successes | You win 10 gp per character level |
| 3 Successes | You win 15 gp per character level |
Gambling
- “Try your luck in a the casino. Who says the house always wins?”
- Stake any amount of gold up to the house limit. Roll Insight and Deception, and make an Intelligence check (to which you can apply any Gaming Set proficiency you may have.)
- Before making these rolls, you may attempt to cheat, gaining advantage on any two of them, but risking serious consequences from the Federation. In this case, first make two Intimidation rolls or two Sleight of Hand rolls.
| Successes | Results |
|---|---|
| Caught cheating | You are disqualified (lose your stake), typically get
barred from the casino, and possibly worse |
| 0 Success | You lose your stake |
| 1 Success | You lose half your stake |
| 2 Successes | You win gold equal to half the amount of your stake |
| 3 Successes | You win gold equal to the amount of your stake |
Religious Practice
- "Commune with your deity or patron.”
- You can use your time to strengthen your belief, build an altar, or seek divine guidance. You might receive some benefit such as a blessing or vision.
- Roll one of: Religion, Insight, or Persuasion
Crafting Activities
Crafting: Mundane Items
- "Turn raw materials into a useful item."
- Create a weapon, armor, or adventuring gear. This typically requires no rolls, but you must use the appropriate artisan's tools as well as the raw materials. You may be able to craft two or more identical pieces of gear at the DM's discretion.
- Forging Weapons beyond Simple Weapons or armor beyond Light Armor requires considerable skill (and may have an associated cost in gold.) In this case, roll checks as determined by a DM.
- Rolls not usually required (See above)
Crafting: Potions
- “Brew magic potions or elixirs.”
- Potion crafting requires proficiency with and access to Alchemist Equipment, and it requires spending gold equal to half the potion's normal cost.
- Common potion (or Alchemist's Fire or Acid): Raw materials are assumed to be available. Choose one to craft up to 1 + 1/2 your character level of.
- Uncommon potion: Raw materials are assumed to be available. Choose one to craft up to 1 + 1/3 your character level of.
- Rare potion: Consult a DM to see what rare materials you may need, what skill checks may be required, and the quantity you can make (typically never more than 1 + 1/4 your level.)
Crafting: Spell Scrolls
- “Scribe magic spell scrolls.”
- You can create scrolls of one spell you're are able to cast. The time and gold costs depend on the spell's level as shown in the accompanying table.
- No rolls are required if you have proficiency in Arcana, Religion, or Nature. Otherwise, you can try your best by choosing one of these to roll to determine how many scrolls, if any, you can complete.
| Spell
Level |
Max
Quantity |
Cost per
Scroll* |
|---|---|---|
| Cantrip | 8 | 10 gp |
| 1st | 8 | 35 gp |
| 2nd | 6 | 150 gp |
| 3rd | 4 | 500 gp |
| 4th | 2 | 2000 gp |
| 5th | 1 | 5000 gp |
* Many spells require material components, some of which are costly. You must have these on hand when crafting, and if casting a spell consumes a component, so does scribing the scroll. Such scrolls can have a much higher true total cost to craft.
