The PR Era is often characterized by its centuries of progress and developing mindsets. By the middle of the era, landmark technologies such as Guns and Trains began to appear, ultimately culminating in a second war against Tiamat during which the realm's industrial revolution is fully underway, and steampunk inventions fought dragons in skies and on land.
About[edit | edit source]
Timeline[edit | edit source]
|The start of Realm War I
|Campaign: Start of the OathWielders Campaign
|The end of Realm War I, the last Breme based societies and cultures have been destroyed or go into hiding.
|The Demonic Infiltration, creatures of the Abyss swarm Quelmar and cause devastation realmwide.
|Triumph over Abysm. Demogorgon is slain after the black pearl summoning the demons is destroyed, stopping the infiltration. Demons are stranded in Quelmar, and mortals are stranded in the Abyss.
|Esau's Success - One man takes it upon himself to summon powerful devils to the surface to protect Amusa from Orcus and his minions who have taken residence, marking the official end of the Demonic Infiltration
|A Good Year (According to Azazel)
|Campaign: Start of Another One Bites The Dice
|The Cavalry Rush, liberation and restructuring of the realm takes place over nearly 25 years as the modern domains take shape, and the 'traditional kingdom' (the kind that covers massive swaths of land) goes the way of the dragon
|Campaign: Ancients Alive campaign. A realm wide event known as The Hunt For the Ancients kicks off, inspiring heroes, adventurers, archeologists, scholars, and most importantly...elementalists...to find the Tools of the Primordial Ancients, which have been prophesized to return to the public eye.
|The Arctic Autumn
|Notably called "A Great Year"
|Artificers Around the Realm begin experimenting with personal Firearms.
|Mini Campaign: Deadly Diaspora. Creatures cast adrift from the stars find their way onto Quelmar and threaten Northern Isonhound.
|Vanara Intellect is born out of Levinkan
|Campaign: Sick of this Shit Campaign
|Campaign: Towson Tabletop (Season 1 and 2)
|The new god Kragnux ascends and his archbishop Thwack spreads the new religion across the realm.
|Awakened Autom appear out of Isonhound.
|The Razing of Isonhound , after 2 million lives are lost and countless ecosystems burned down, a returning fear of dragons sweeps the realm, leading to the start of the second draconic crusades.
|The start of the War of the Forged in the northern hemisphere of Quelmar.
|Campaign: SotS Inc
|Mila Perturb unveils the Iron Horse, a prototype to the steam train that is powered mostly by runes and wovenstone, rather than steam and electricity.
|The War of the Forged comes to a close as communities around the realm begin to accept that construct life deserves equal treatment.
|Campaign: SotS Inc Season 3
|After 60 years of fighting back, the Dragonborn is falsely considered extinct, killed off by the second crusades.
|Campaign: Towson Tabletop (Season 3 and 4)
|The second Infernal Emergence occurs, leading to the creation of Hellmar, is swiftly forgotten by most and only recorded in the most skeptical of sources.
|Campaign: Towson Tabletop (Season 5)
|Tiamat's and Bahamut's return to Quelmar (sometimes called The Sundown) which many consider as the beginning of The War of Many Names
|The Battle of the Dao marks the end of The Gathering Shadow and a new leader of the LaCroix Kingdom
|Campaign: Into the Greedy Green
|Sardior the God of Gem Dragons is resurrected and his Ruby Court reassembled in order to dispel the Shadowfell out of Isonhound, thus completing the return of the original Four Dragons to Quelmar.
|Campaign: Within the Wicked Wilds
|Campaign: The Beggar's Bodega opens up in Al'Adeaf
|Campaign: The Neighbours begin their slow but steady attempts to takeover the underworld of Ahol.
|Campaign: The Realmtrotter's Guide to Zobeck
|Campaign: The Descendant Section of the It Came From Kiston
|The Fated Five lock Kiston, all creatures on the mainland (including the five) are displaced as the continent is once again displaced from the realm.
|The Fracturing of the Weave and release of the World Breaker
|Kiston is sunk
|Planar Magic is eliminated from the realm, severing its links to the Feywild, the Shadowfell, and the other planes. Quelmarians are stuck in Quelmar for the rest of time. Summons poof out of existance and conjuring from other planes becomes impossible. Quelmar's seasons radically shift by the elemental plane de-attunement, causing every 1 year to have 3 equal months of each season.
References[edit | edit source]
- "rekisix" is Draconic for both 'Creature' and 'Time', as common Dragon legends refer to time herself as a dragon.
- 'Reck' being an uncommon form of 'Wreck'.
|The Quelmar Realm
|Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris
|Kingdoms (Before 390 PR) • Domains (After 390 PR)
|Player Characters • NPCs • Races • Bloodlines
|Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post )
|Magic and Religion
|Quelmar Deities • Spells • Magic Items • Magic Weapons
|Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms