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'''Corruption of the Maelephant''' |
'''Corruption of the Maelephant''' |
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*Gained by the barbarian [[Balaam]] after they slew the [[Maelephant]] Brute beneath [[Ironfell Prison]] |
*Gained by the [[barbarian]] [[Balaam]] after they slew the [[Maelephant]] Brute beneath [[Ironfell Prison]] |
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*Poison Breath: Once per day, you can emit a 15 foot cone of poisonous gas. Each creature in the cone must make a |
*Poison Breath: Once per day, you can emit a 15 foot cone of poisonous gas. Each creature in the cone must make a constitution saving throw equal to 8 + your prof bonus + your Constitution modifier. On a failed save they take 4d12 poison damage and are poisoned, only taking half damage on a successful save. A poisoned creature can repeat the saving throw at the end of each of their turns, ending the condition on a success. |
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'''Corruption of Zuul''' |
'''Corruption of Zuul''' |
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*Gained by the barbarian |
*Gained by the barbarian Balaam after they slew the Chain Devil [[Ironfell Prison|Zuul]], warden of [[Ironfell Prison]] |
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*As an attack you can manifest a chain to attack a creature you can see within 60 feet. This attack can use strength or dexterity as your modifier, and you are considered proficient in it. On a hit the chain deals 2d6 plus your strength or dexterity modifier slashing damage. Instead of dealing damage you can choose to restrain the creature (DC 17 to escape). You can only have one creature restrained in this way at a time. |
*As an attack you can manifest a chain to attack a creature you can see within 60 feet. This attack can use strength or dexterity as your modifier, and you are considered proficient in it. On a hit the chain deals 2d6 plus your strength or dexterity modifier slashing damage. Instead of dealing damage you can choose to restrain the creature (DC 17 to escape). You can only have one creature restrained in this way at a time. |
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'''Essence of Bel''' |
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* Gained by the [[warlock]] [[Aliria Servine]] after they slew the [[archdevil]] [[Bel]] in [[Duumal]] during the execution of [[Elytria]]. |
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* Gain a +2 Bonus to Charisma and Constitution |
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* ''Tactical Edge:'' When a creature makes an attack roll on a creature within 60 feet of you, you can use your reaction to subtract a d8 from their roll. You can then add that number to your next attack roll, ability check, or saving throw. Once you do so, you regain the use of this ability. |
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* ''Duumal Sentinel:'' When you roll a critical hit on a creature with a spell or weapon attack, the creature must make a Constitution saving throw against your spell save DC or be stunned until the end of your next turn. |
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[[Category:The Paragon Protocol]] |
[[Category:The Paragon Protocol]] |
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Latest revision as of 22:40, 8 November 2025
The longer a mortal soul remains in the Ten Hells, the more it is naturally corrupted by the energies of the lower planes..
As a character becomes more corrupted, they may become more devil-like. While these changes may open some doors, it will close others.
A player can gain up to 7 levels of corruptions:
- A player with 0 Levels is uncorrupted
- A player with 7 levels is fully corrupted. They become an NPC under the DM’s control.
- Stages
- Corruption Levels 1 and 2 are Stage 1
- Corruption Levels 3 and 4 are Stage 2
- Corruption Levels 5 and 6 are Stage 3
Levels of Corruption may come from exterior forces or from the player themselves. When a character gains a level of corruption, roll on the corruption table.
Players can choose to take on a level of infernal corruption in the following ways:
- Can take a level of corruption to reroll a failed roll
- Can take a level of corruption to awaken at 1 hit point if downed
- Can choose to take a level over a long rest
- Can absorb a devil’s essence for specific abilities
- 1 Level of <CR10
- 2 Levels of >CR10
Players may also receive levels of infernal corruption from exterior sources:
- If the player does an overtly evil and corrupting act, the player must make DC 15 save of the DM’s choice.
- If the player is revived from death they must make the save.
- If the player takes damage greater than half their hit points they must make the save. This save is made at disadvantage of the damage drops the player to zero hit points.
But players are also able to remove levels of corruption:
- Players can forgo other activities during downtime to attempt to remove levels
- Players can make a DC 20 save every level up to remove a level of corruption.
- Greater Restoration or greater magic can remove a level of corruption.
Infernal Corruption Table[edit | edit source]
| Roll | Corruption Deformity | Ability |
|---|---|---|
| Roll | Corruption Deformity | Ability |
|---|---|---|
| Roll | Corruption Deformity | Ability |
|---|---|---|
Unique Infernal Corruptions[edit | edit source]
Sometimes when a mortal kills a unique or powerful devil, they can absorb part of its spirit to gain unique abilities and unique corruptions.
Corruption of the Maelephant
- Gained by the barbarian Balaam after they slew the Maelephant Brute beneath Ironfell Prison
- Poison Breath: Once per day, you can emit a 15 foot cone of poisonous gas. Each creature in the cone must make a constitution saving throw equal to 8 + your prof bonus + your Constitution modifier. On a failed save they take 4d12 poison damage and are poisoned, only taking half damage on a successful save. A poisoned creature can repeat the saving throw at the end of each of their turns, ending the condition on a success.
Corruption of Zuul
- Gained by the barbarian Balaam after they slew the Chain Devil Zuul, warden of Ironfell Prison
- As an attack you can manifest a chain to attack a creature you can see within 60 feet. This attack can use strength or dexterity as your modifier, and you are considered proficient in it. On a hit the chain deals 2d6 plus your strength or dexterity modifier slashing damage. Instead of dealing damage you can choose to restrain the creature (DC 17 to escape). You can only have one creature restrained in this way at a time.
Essence of Bel
- Gained by the warlock Aliria Servine after they slew the archdevil Bel in Duumal during the execution of Elytria.
- Gain a +2 Bonus to Charisma and Constitution
- Tactical Edge: When a creature makes an attack roll on a creature within 60 feet of you, you can use your reaction to subtract a d8 from their roll. You can then add that number to your next attack roll, ability check, or saving throw. Once you do so, you regain the use of this ability.
- Duumal Sentinel: When you roll a critical hit on a creature with a spell or weapon attack, the creature must make a Constitution saving throw against your spell save DC or be stunned until the end of your next turn.
