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Revision as of 20:42, 25 November 2025

Nid
"They feed me, they house me, they give me water, all for some pieces of weird demon metal! THIS IS THE PEAK! THE HEIGHT OF LIVING!" - Nid, the desperate Kobold looking for any way to keep himself alive.
Relatives Gobbo Greenskin (Adoptive Sibling)
Languages Common, Draconic, Infernal, Thieves' Cant
Affiliations The Scrappers, Greenskin's Crew (First Mate)
Aliases None
Marital Status Single
Place of Birth Somewhere in Pteris
Species Kobold
Gender Male
Height 2'5
Weight 20lbs
Eye Color Red
Alignment True Neutral


Nid is a Kobold Soulknife Rogue in Bedlam in the Badlands. They are played by Manuel.

Nid is a small, slightly malnourished Kobold trying his best to keep himself useful for the fear that he'll be thrown out again. He joined the Scrappers a few years ago in another desperate attempt at survival. In exchange for food, water, and shelter, he works for 'Ms. Raegina' and is eternally devoted to her (until she no longer feeds or houses him). He has a sibling in Gobbo Greenskin, a goblin who he saved the life of out of recognition of a desperate person in need.

Physical Appearance

Nid is scrawny, even for a Kobold. He's roughly 2 and a half feet tall (though he's never checked) and is usually seen with a large pair of goggles covering his eyes and slightly oversized leather armor. Nid has a few scars around his body from working, and cuts on his hands from his occasional tests of his own ability. His knuckles are also horribly beat up, but he pays it no mind.

Personality

Nid is excitable to the extent that is permissible by his surroundings. The only stock he puts in himself is his usefulness, as he believes it's the only thing that keeps him alive. This often means deadening his own emotions and nerves to become more useful, and he doesn't care much for the health of his body as long as he's alive. He's quite adaptable, and can usually get himself out of most, if not all, bad situations just by going with the flow. He's generally very child-like, though it's hard to say how much of that is genuine and how much of it is another survival mechanism. They aren't the brightest, but they have a honed sense of danger and a talent of hightailing it out of there or committing horrible acts against the gods when push comes to shove.

History

Nid's earliest memory is being on the verge of death in the middle of crossing the vast desert of Pteris, where he was found by the Scrappers. They gave him a single drop of water and told him he could have everything he needs to stay alive as long as he brought in scrap. Out of other options, he happily accepted the deal and begun scrapping. He originally didn't use any tools out of fear that breaking any would immediately expire his usefulness, so he dug and scavenged with his bare hands until the nerves in his fingers could no longer feel pain. He figured that a better solution had to be possible so he began training psionic abilities, a power he didn't know how he knew about but a necessary development he had to make quickly. He was largely unsuccessful for a great period of time, until he happened across a goblin passed out from dehydration. The goblin reminded him of himself, and he knew what needed to be done. He dragged the goblin back to the Scrappers guild and begged them to help. This was the first time Nid went completely blank emotion-wise, a result of his psionic training. There was a mission that had to be accomplished. A goal that needed completing. His feelings didn't matter, only the goblin's life. That goblin then became Nid's sibling, Gobbo Greenskin. These two would often get into various hijinx when Nid wasn't scrapping with his new psychic blades. When he was, only the scrap mattered. Only the work mattered. He would usually bring all of his scrap to Gobbo, seeing as they're a talented artificer and could actually make use of whatever Nid was scrapping.

Languages

Nid's first language is Draconic, but is fluent in Common as well, and his Infernal is... getting there. He also has created his own version of Thieves' Cant, a simple dialect of code words that he shares with only his most trusted friends and allies. This is to say, only Gobbo really understands Nid when he's speaking his Thieves' Cant. He tried to tell Ms. Raegina the code words, but he's pretty sure she didn't really care.

Powers and Abilities

Nid has very few possessions of his own and doesn't like to take resources that other people could be using, so naturally he learned how to conjure blades made of pure psychic energy to use for both scrapping and combat. Due to his psionic abilities, he has found a way to shut off almost all emotion when focusing heavily on a task via manipulation of the chemicals in his own brain, though he doesn't know that he's doing that. Using this, he can become much better at small and large tasks, such as sneaking around or scrapping. He can also use these abilities to telepathically communicate with a handful of people for up to 6 hours, though he usually only does this with his brother, Gobbo. This telepathic communication also has a range limit of a mile, another thing Nid does not know and has never thought to test.

As part of his abilities as a Kobold, Nid can start frantically clicking his tongue to create small sparks in his mouth, which acts as a sort of battle cry. It makes nearby enemies easier for him and his allies to hit, giving them advantage on their attacks for a brief moment. He can only do this twice a day before his mouth becomes too scraped up internally to light sparks.

Attacks and Weapons 

Nid only uses his psychic blades to attack. They deal 1d6+Nid's Dex psychic damage on hit, unless they're used as a bonus action. If used as a bonus action, they instead deal 1d4+ psychic damage. Nid also has Sneak Attack, which he tries to employ in every combat situation he can. His Sneak Attack currently deals 2d6 extra damage.

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