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== House Rules == |
== House Rules == |
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All player characters are 14th level are start with 1 rare magic item and 2 uncommon magic items |
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Especially if you're running a Community Campaign, it's important to let your players know what special rules you have in play for them. |
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Some player characters also use homebrew material from Valda's Spire of Secrets |
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[[Category:Campaign]] |
[[Category:Campaign]] |
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[[Category:Phantoms]] |
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{{Worldbuilders}} |
{{Worldbuilders}} |
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Latest revision as of 18:05, 16 March 2026

Quelmar PHANTOMS is a mini D&D 5e campaign exploring the final days of Realm War I across the Phantom Front in Osugbo.
About[edit | edit source]
In the final years of Realm War I, the war in Osugbo has transformed into a mire of armies, demons, magic, and bloodshed. It is every kingdom out for themselves and there is no sacrifice to great for victory, no matter how many soldiers must be scarified, demons fed, or villages burned.
In 33 PR, the city of the Delvin has uncovered rumors that Troverth is supposedly building a weapon that could "end the war." Hoping to destroy this weapon before it could ever be used, Captain Melindra Ivanov is gathering a team of soldiers from across Osugbo to undertake a suicide mission: cross the Phantom Front, destroy Troverth's weapon, and bring an end to this war.
Player Characters[edit | edit source]
Use this section to list your PCs, or link the above text to a page called Quelmar PHANTOMS/PCs
NPCs[edit | edit source]
Use this section to list your NPCs, or link the above text to a page called Quelmar PHANTOMS/NPCs
The Story So Far[edit | edit source]
It's likely you'll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called Quelmar PHANTOMS/The Story So Far
House Rules[edit | edit source]
All player characters are 14th level are start with 1 rare magic item and 2 uncommon magic items
Some player characters also use homebrew material from Valda's Spire of Secrets
