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{{Worldbuilders}} |
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== B == |
== B == |
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* '''Blinding Sand''' |
* '''Blinding Sand''' |
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** Hard grit sand has 1d4 uses, a range of 5 feet. Targets must succeed a DC 13 dexterity save or the target is blind for 1 round. |
** Hard grit sand has 1d4 uses, a range of 5 feet. Targets must succeed a DC 13 dexterity save or the target is blind for 1 round. |
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== C == |
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* Cheshire [[Goblin]] Saliva |
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** The bottled saliva of a Cheshire Goblin, it does 1d4 poison damage when applied like a poison, and requires the target to succeed a DC 13 con save vs 1d6 temporary reduction of their con score. |
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== G == |
== G == |
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** This ultra-heavy crossbow requires 1 minute to set up, and takes both hands to fire. It deals 2d10 bludgeoning damage, and has advantage when used to open doors and windows. |
** This ultra-heavy crossbow requires 1 minute to set up, and takes both hands to fire. It deals 2d10 bludgeoning damage, and has advantage when used to open doors and windows. |
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* '''Sidereal''' |
* '''Sidereal''' |
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** Sidereals were an ancient form of navigation used by Quelmarians in the BR and Prehistoric eras, based on aligning a star in the sky to the horizon, and tracking the rest of the sky and other individual stars along the vertical plane of that star's rising and falling. |
** Sidereals were an ancient form of navigation used by Quelmarians in the BR and Prehistoric eras, based on aligning a star in the sky to the horizon, and tracking the rest of the sky and other individual stars along the vertical [[plane]] of that star's rising and falling. |
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** Sidereals continued to find scattered use among plane-jumpers as a way of aligning oneself and determining the change in space from an origin plane to a destination plane. |
** Sidereals continued to find scattered use among plane-jumpers as a way of aligning oneself and determining the change in space from an origin plane to a destination plane. |
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** Sidereals were most notably used by [[The Venship]] to make the discovery that the continent of Kiston was plane-shifting to another part of the universe when it was "locked". |
** Sidereals were most notably used by [[The Venship]] to make the discovery that the continent of [[Kiston]] was plane-shifting to another part of the [[universe]] when it was "locked". |
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[[Category:Item]] |
[[Category:Item]] |
Latest revision as of 15:38, 17 August 2024
B[edit | edit source]
- Blinding Sand
- Hard grit sand has 1d4 uses, a range of 5 feet. Targets must succeed a DC 13 dexterity save or the target is blind for 1 round.
C[edit | edit source]
- Cheshire Goblin Saliva
- The bottled saliva of a Cheshire Goblin, it does 1d4 poison damage when applied like a poison, and requires the target to succeed a DC 13 con save vs 1d6 temporary reduction of their con score.
G[edit | edit source]
- Goggles of Night Sight
- Invented by Dr. Weevix in the very late PR era, these goggles are Caeruleam powered, and grant its wearers night vision.
J[edit | edit source]
- Troverthian Jackknife
- Normal Jackknives typically function as foldable daggers, but the standard jacknife given to Samurai also contained a series of small tools (making it comparable to a swiss-army-knife).
- Functions as a set of Thieves' Tools
M[edit | edit source]
- Merciful Dagger
- This rigged jacknife requires a held toggle to stay taut. Releasing the toggle instantly relieves pressure and pulls the dagger back and away from the cutting edge. Can reduce targets to 1 HP instead of 0.
- Minor Sword of Miners
- A pickaxe shaped sword that has advantage on constructs due to its shape and design. Also grants a burrow speed of 5 feet.
N[edit | edit source]
- Night Cape Leaf-and-Bowl
- If smoked, a blend of flavors and feelings jolt the sense. It tastes like a campfire. Causes +1 Dexterity Score and -1 Wisdom Score for 1 hour.
R[edit | edit source]
- Ring of the Pugilist
- A sharp spike on this ring makes your unarmed fist attacks do 1d6+Strength Modifier in piercing damage.
S[edit | edit source]
- Siege Crossbow
- This ultra-heavy crossbow requires 1 minute to set up, and takes both hands to fire. It deals 2d10 bludgeoning damage, and has advantage when used to open doors and windows.
- Sidereal
- Sidereals were an ancient form of navigation used by Quelmarians in the BR and Prehistoric eras, based on aligning a star in the sky to the horizon, and tracking the rest of the sky and other individual stars along the vertical plane of that star's rising and falling.
- Sidereals continued to find scattered use among plane-jumpers as a way of aligning oneself and determining the change in space from an origin plane to a destination plane.
- Sidereals were most notably used by The Venship to make the discovery that the continent of Kiston was plane-shifting to another part of the universe when it was "locked".