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Icewind Dale: Difference between revisions

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=== Characters ===
=== Characters ===
[[Oisín Mosshill]] - ''David Ritchie''
[[Oisín Mosshill]] - ''David R.''


[[Picklz]] - ''David Clark Wilke McGeachie''
[[Picklz]] - ''David M.''


[[Leif Gladefel]] (a.k.a. Ebony Dark'ness Dementia Raven Way) - ''Craig Ritchie''
[[Leif Gladefel]] (a.k.a. Ebony Dark'ness Dementia Raven Way) - ''Craig R.''


[[Huebert del Toro|Huebert (Huey) del Toro]] - ''Sunny Rhodes''
[[Huebert del Toro|Huebert (Huey) del Toro]] - ''Sunny R.''


[[Mireille Daphnes Nohansen]] - ''Rachel Thompson''
[[Mireille Daphnes Nohansen]] - ''Rachel T.''


=== NPCS Met So Far ===
=== NPCS Met So Far ===

Revision as of 04:37, 29 May 2022

Plot

Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril (oh-REEL) the Frostmaiden, the god of winter's wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.

Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter's fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent Isonhound of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it.

For adventurers such as yourselves, Ten-Towns is a place to test one's mettle and, in the spirit of heroes who have come before, leave one's mark on this frigid blighted land.

Characters

Oisín Mosshill - David R.

Picklz - David M.

Leif Gladefel (a.k.a. Ebony Dark'ness Dementia Raven Way) - Craig R.

Huebert (Huey) del Toro - Sunny R.

Mireille Daphnes Nohansen - Rachel T.

NPCS Met So Far

Jeff Bridges - mutual friend, acquisition of rare objects

Hlin Trollbane - retired bounty hunter

Session Highlights

Session 1: The Journey Begins

Our adventurers set off from the familiar waters of Isonhound for the cold bitter land of Breme where the Frostmaiden Auril has cast a spell upon the land. Huey, Picklz, Oisín, Mireille, and Ebony Dark'ness Dementia Raven Way set off on a 2 day journey voyage which allowed them to bond a little more as a team. The first day is always the hardest on folk who have never sailed before. Mireille and Oisín both had trouble finding their sea legs; with Oisín throwing up as he immediately stepped on to Huey's boat. Picklz wasted no time in attempting to pickpocket Huey before even stepping on to the boat (named "The Kels"). After that failed attempt he resided to stealing an iron pot out of Oisín's bag which Ebony eventually slapped overboard. Mireille stepped up and held the wheel of the ship for Huey when dinner was being served. Oisín made a wonderful vegetable stew with veggies he brought from home. Thankfully Huey had another pot on board for Oisín to make it in.

The next day our travelers had a much better time riding the sea. Any seasickness that was present before was gone; no doubt to Oisín's ingenious dash on cinnamon in his veggie stew. Picklz once again set off to cause mischief on the ship as he proceeded to put onion into Ebony's boots. He was also able to swipe Mireille's holy symbol necklace which he proceeded to wear as a belt buckle perfect for his size. Oisín spent most of the day trying to reconnect with his nature roots by talking to a shearwater (bird). Mireille soon found her necklace missing and chased Picklz around the ship until she got it back. Ebony soon tossed the onions from his boots into the water, which attracted (unknowing to him) a large sea creature which Huey bravely encountered under the sea. After making friends with the Loch Ness Monster, the travelers managed to pull into the port of Bremen just after midnight.

After putting on their warm gear, our party left for the Inn/Tavern called Buried Treasure, where they were supposed to meet up with their mutual friend Jeff Bridges. However, they came in so late that everyone was asleep and so decided to buy two rooms for the night. Picklz slept in one room while everyone else slept in the other. The next morning the group was notified of Jeff Bridges' abrupt departure but were given another task by Hlin Trollbane, a retired bounty hunter. The group was left to decide if they wanted to take up her offer and how exactly they would approach the problem.

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