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== Session Outlines == |
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=== Session 1 === |
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Session 1: Outlive |
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Players start with no spell slots, level 1 exhaustion. |
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Both can be fixed on a long rest. |
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Wake two people up on beach |
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See one person out at Sea |
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Combat with SeaSerpantfolk |
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Find two more people underwater. |
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Quippers (Pirahnas) in the water |
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Scavenging |
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-List of items they can find |
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-Includes natural things like coconuts, large palms, etc |
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-Remnants of their ship (AND OTHER SHIPS) |
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---weapons, armor |
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Island Checks |
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-Crossing large rivers/ravines |
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-Climbing Cliffs |
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-Constitution Saving versus more exhaustion |
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Bottle-Episode Esque bit where the players explain what they can do to each other, what good skills they have as far as surviving goes. |
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More Scavenging and Exploring |
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Ends with Discovery of the Blue Dragon in the Cave |
Revision as of 03:05, 2 February 2022
Scavaging Tables
Early on, the campaign's priority was survival on a mysterious island, and the following basic crafting systems were implemented for use in sessions 1-3. Depending on the success of a Survival check, the players could roll up to 4d10 and check this table.
(1-4)d10 | Item | Uses |
1 | Sand | Useless |
2 | Fertile Soil | Food |
3 | Dirt | Structure |
4 | Flower | $$$$ |
5 | Feather | $$$$ |
6 | Berries | Food |
7 | Rocks | Structure |
8 | Shell | Weapon |
9 | Ash | Fire |
10 | Butterfly | $$$$ |
11 | Charcoal | Structure |
12 | Salt | Food |
13 | Tall Grass | Rope |
14 | Reeds | Rope |
15 | Clay | adhesive |
16 | Thick Branches | Structure |
17 | Flint | Fire |
18 | Fern Foliage | Structure |
19 | Mushroom | Food |
20 | Manure | adhesive |
21 | Sapling | Rope |
22 | Nuts | Food |
23 | Egg | Food |
24 | Spider Web | adhesive |
25 | Carrot | Food |
26 | Durian | Food |
27 | Vines | Rope |
28 | Seaweed | Rope |
29 | Bones | Structure |
30 | Eggplant | Food |
31 | Claw | Weapon |
32 | Birds Nest (empty) | Rope |
33 | Seeds | Food |
34 | Mango | Food |
35 | Gold Nugget | $$$$ |
36 | Teeth | Weapon |
37 | Hot Peppers | Weapon |
38 | Ichor Paste (Wyvern Gland Resin) | adhesive |
39 | Thorns | Weapon |
40 | Kiston Crystal | $$$$ |
Crafting Table
In combination with the scavenging above, the following rules guided what the players could create using what they scavenged.
Axe | Weapon+Adhesive/Rope |
Shovel | Structure+Adhesive/rope |
Saw | Weapon+Adhesive/Rope |
Hammer | Structure+Adhesive/rope |
Torch | Fire+Structure |
Campfire | Structure+Fire |
Traps | Food+Structure+Rope |
Rope | Rope |
Tent | Structure+Adhesive+Rope |
Fishing Rod | Structure+rope |
Net | Rope+adhesive/rope |
Backpack | Structure+adhesive/rope |
Spear | Weapon+Structure |
Bow+Arrow | Structure+Rope+Weapon |
Sword | Weapon |
Wall/Fence | Structure+Rope/adhesive |
Session Outlines
Session 1
Session 1: Outlive
Players start with no spell slots, level 1 exhaustion.
Both can be fixed on a long rest.
Wake two people up on beach
See one person out at Sea
Combat with SeaSerpantfolk
Find two more people underwater.
Quippers (Pirahnas) in the water
Scavenging
-List of items they can find
-Includes natural things like coconuts, large palms, etc
-Remnants of their ship (AND OTHER SHIPS)
---weapons, armor
Island Checks
-Crossing large rivers/ravines
-Climbing Cliffs
-Constitution Saving versus more exhaustion
Bottle-Episode Esque bit where the players explain what they can do to each other, what good skills they have as far as surviving goes.
More Scavenging and Exploring
Ends with Discovery of the Blue Dragon in the Cave