Spiderjjr45 (talk | contribs) (Created page with "{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}} TODO: Convert this to proper page. Rogue 5 Name: Gregor Indisson Alignment: True Neutral with Neutral Good tendencies Backstory:...") |
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{{Worldbuilders}} |
{{Worldbuilders}} |
Revision as of 04:59, 4 March 2024
Relatives | relatives |
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Languages | languages |
Affiliations | affiliation |
Aliases | alias |
Marital Status | marital status |
Place of Birth | birthplace |
Date of Death | deathdate |
Place of Death | deathplace |
Species | species |
Gender | gender |
Height | height |
Weight | weight |
Eye Color | eyes |
TODO: Convert this to proper page.
Rogue 5
Name: Gregor Indisson
Alignment: True Neutral with Neutral Good tendencies
Backstory:
Greg was a promising wizarding apprentice, absorbing lore like a sponge, until he made a terrible discovery: he was a null. A muggle. A squib. Basically, he was completly unable to store spells in his mind, and no one was quite certain why, or what if anything could be done about it. He could cast a few ritualized effects, directing energy outside himself, with immense effort, and that was all.
His dreams of becoming a wizard gone for good, Greg found that there was a serious demand for people with the knowledge and expertise to reclaim items and resources from the towers of mages who had died or gone mad with power and so on. So he resigned himself to the little-known exotic profession of "archaeology" - or as he calls explains it to people, an "Expert in Acquisition and Repossession". Tombs aren't an option, but if you need a ruin investigated, surveyed, and perhaps plundered, Indison's your man. Deathtraps a speciality!
Familiar, currently pretending to be a raven: Max. (Sex unknown, playing coy.)
Hit Dice: 5d8
Hit Points: 31 8 + 4d8 (18) + 5x1
Proficiencies: Light armor
Simple weapons, hand crossbows, longswords, rapiers, shortswords
Thieves' tools
Movement: 30 feet/round
Carrying Capacity: 150 pounds
L. Encum. 50
H. Encum. 100
Proficiency Bonus: +3
Saving Throws:
Intelligence +3 +2 +5
Dexterity +3 +2 +5
Attack:
Strength +3 +0 +3
Dexterity +3 +2 +5
Armor Class:
Leather 11 +2 13
Background: Sage
Specialty: (Former) Wizard's Apprentice
Feature: Researcher: When I try to recall lore but don't know it, DM may rule that I know where and/or from whom it can be found, if at all.
Personality: There's nothing I like more than a good mystery.
Ideal: Knowledge: The path to power and self-improvement is through knowledge.
Bond: My life's work is a series of tomes related to a specific field of lore.
Flaw: I am easily distracted by the promise of information.
Languages: Common, Elvish, Dwarvish, Draconic
STATISTICS
Strength 10 0 Note: Human initial stat. bonus waived to gain
Dexterity 15 +2 one feat, one skill, +2 stat. points.
Constitution 12 +1 Secondary stat. bonus waived to gain an
Intelligence 15 +2 additional feat.
Wisdom 13 +1
Charisma 8 -1
SKILLS and PROFICIENCIES
Acrobatics Dex +2 +3 +5 *Proficiency Bonus doubles due to Expertise
Arcana Int +2 +3 +5
Athletics Str 0 +3 +3
History Int +2 +3 +5
Investigation Int +2 +6 * +8 *
Perception Wis +1 +3 +4
Stealth Dex +2 +3 +5
Thieves' Tools Dex +2 +6 * +8 *
FEATS
Ritual Caster
Can cast certain wizard spells as rituals using Int. modifier, adds 10 minutes to casting time, requires written spell to be present. Scribing takes 2 hours/sp. level and 50 GP/sp. level (as Wizard) (copy also as Wizard? 1 hour & 10 GP per)
- Alarm p. 211 (11 min. VSM (tiny bell, piece of silver wire) 30 ft. 8 hours)
- Comprehend Languages p. 224 (10 min. VSM [soot, salt] Self 1 hour)
- Detect Magic p. 231 (10 min. VS Self Concentration to 10 min.)
- Find Familiar p. 240 (1 hour 10 min. VSM [10 GP incense, charcoal, herbs])
- Identify p. 252 (11 min. VSM [100 GP pearl, owl feather] Touch)
Dungeon Delver
- Advantage on Perception and Investigation rolls to find secret doors
- Advantage on saving throws against traps
- Resistance to trap damage
- Traveling quickly doesn't impose -5 penalty on passive Perception checks
CLASS FEATURES
Expertise
Proficiency Bonus is doubled for two skills/tools (Investigation and Thieves' Tools)
Sneak Attack
1/turn add 3d6 to attack damage IF advantaged OR target has another active opponent within 5 ft. and my attack isn't disadvantaged
Thieves' Cant
Knowledge of special slang and signs/symbols; takes 4x longer to convey ideas
Cunning Action
In combat, take bonus action on each turn, only for Dash, Disengage, or Hide
Uncanny Dodge
when attacker I can see hits, use reaction to halve damage
ARCHETYPE: THIEF (prefers "Acquisition and Repossession Expert")
Fast Hands
Can use Cunning Action bonus action to make a Dex. (Sleight of Hands) check, use thieves' tools to open a lock or disarm a trap, or take the Use an Object action
Second-Story Work
Climbing no longer takes extra movement; also, running jump distance increases feet equal to Dex. modifier
EQUIPMENT
short sword 1d6 piercing 2 lbs. finesse, light
short bow 1d6 piercing 2 lbs. ammo 80/320 two-handed
quiver of 20 arrows 1 lb. (cost and weight for arrows unknown?)
leather armor AC 11+Dex (13) 10 lbs. 1 min. don 1 min. doff
two daggers 1d4 piercing 1 lb. each (2) finesse, light, thrown 20/60
thieves' tools 1 lb.
case, map or scroll 1 lb.
bottle of black ink
writing quills
small knife
common clothes 3 lbs.
pouch of 10 GP 1 lbs.
spellbook 3 lbs.
bedroll 7 lbs.
dungeoneer's pack
backpack 5 lbs.
crowbar 5 lbs.
hammer 3 lbs.
10 pitons 1/4 lb. each (4)
10 torches 1 lb. each (10)
tinderbox 1 lb.
10 days rations 2 lbs. each (20)
waterskin 5 lbs. full
50 ft. hemp rope 10 lbs.
Note: the dungeoneer's pack alone exceeds the light encumberance rating of a 10 Str. character! Presumably I'd be able to leave some of this stuff in a wagon or something, or hire someone to carry things.
Physical Appearance
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.
Personality
Is your character social? A drunk? Laid back?
History
A brief history of your character's life.
Languages
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French
Powers and Abilities
You don't have to give it all away. Just let us know what you're known to do in battle.
Attacks and Weapons
Your favorite weapons.