A class is a strict gameplay mechanic which refers to a set of powers, techniques, and abilities that a player character has honed. Some classes gain their power from years of training, others have been subjected to supernatural forces, and others still find a way to balance the two sources of power. Each class typically contains a set of focuses, known as "archetypes" or "sub-classes". Your class and your sub-class represent the fullest extent of your specific powers.
You should always ask your DM about your class if you are picking a homebrewed option not found in a PHB or similar text.
D&D 5e Classes[edit | edit source]
- Artificer
- Barbarian
- Bard
- Cleric
- Dragon Shaman
- Druid
- Drunkard
- Engineer
- Factotum
- Fighter
- Lacer
- Monk
- Mystic
- Paladin
- Ranger
- Rogue
- Runeseeker
- Psionicist
- Scholar
- Shaman
- Sorcerer
- Spirit Mage
- Warlock
- Wizard
D&D 3.5 Classes[edit | edit source]
- Elementalist
- Shadowdancer
- Virtuoso
- Sublime Chord
DDWN Classes[edit | edit source]
In the reverse of 5e, Classes don't have subclasses, but rather the combination of two subclasses forms a given class. Here are the DDWN Classes being used in The Fantasial Freeze.
The two subclasses being combined to form the class are listed at the end in italics.
- Artificer – The Swiss Army Knife, with indispensable expertise in skills and crafts. (Expert/Expert)
- Barbarian- SMASH. Unrelenting power shatters your foes! (Warrior/Warrior)
- Bard – Through wit, music, and magic, inspire allies and beguile foes. (Bard/Expert)
- Cleric/Paladin - As servant of higher powers, protect, heal, and face evil head on. (Warrior/Blood Priest)
- Druid- Nature’s champion. Become one with the wilderness and command nature’s force. (Verderer/Skinshifter)
- Fighter – Solid, Dependable, and Unyielding in the thick of the fray. Fight confidently. (Warrior/Expert)
- Lacer – Wield the raw power of fire, ice, lighting, or whatever element you so choose! (Elementalist/Elementalist)
- Monk- Honing an untouchable mind and body, strike with precision and speed. (Vowed/Warrior)
- Mystic – Harness the power of your mind…and the minds of those around you. (Thought Noble/Expert)
- Ranger- Command animal buddies and traverse and track foes using magic and skill. (Verderer/Beastmaster)
- Rogue- Quick hands but quicker reflexes. Sneak, connive, and aim for the throat. (Expert/Duelist)
- Sorcerer - Master of the Magical arts. (High Mage/High Mage)
- Slayer – Specialize in taking down supernatural enemies, no matter what powers they may have. (Mageslayer/Warrior)
- Warlock – A darkness inside of you gives rise to malevolent powers and ancient curses. (Accursed/Necromancer)
- Wizard –Your spells are all you have, and all you’ll ever need. (Invoker/Invoker)