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Yggwilv's Hut: Difference between revisions

(Created page with "{{Infobox location|title = {{PAGENAME}}|type = A Hut|location = Due to the chicken legs, it wanders.|Government = Dictatorship, run by Yggwilv|inhabiting Race = A single witch...")
 
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{{Infobox location|title = {{PAGENAME}}|type = A Hut|location = Due to the chicken legs, it wanders.|Government = Dictatorship, run by Yggwilv|inhabiting Race = A single witch, her larvae, and whatever else she captures.}}A walking, chicken leg possessing hut that wanders Quelmar. It is currently inhabited by a with named Yggwilv.
{{Infobox location|title = {{PAGENAME}}|type = A Hut|location = Due to the chicken legs, it wanders.|Government = Dictatorship, run by Yggwilv|inhabiting Race = A single witch, her larvae, and whatever else she captures.}}
[[File:Tasha Hut.png|alt=A wooden, log style hut with chicken legs beneath it|thumb|An illustration of the outside of the hut. It does not capture the illustrious, yet clumsy movement that is typically observed. ]]
A walking, chicken leg possessing hut that wanders Quelmar. It is currently inhabited by a with named Yggwilv.


==What is the Hut?==
==What is the Hut?==
The Hut is a large assuming structure that at first glance, both confuses and strikes fear into the hearts of travelers who gaze upon it.  
The Hut is a large assuming structure that at first glance, both confuses and strikes fear into the hearts of travelers who gaze upon it. On the outside, it looks rather decrepit. It appears as a small-ish looking, worn down, log cabin style hut. However, what denotes it from other huts as The Hut are the two large chicken legs that seem to be attached beneath it. The Hut seems to have control  over the legs in some sort of sentient manner. It can walk around and traverse both the material plane of Quelmar, and due to Yggwilv's abilities, across the multiverse and to other planes as well. Upon muttering a special phrase, worthy travelers may convince The Hut to lower itself to them, so that they may enter. 
 
Upon entering, visitors are greeted to one large central chamber. In this room, thee are various shelves covering nearly every inch of wall space. upon the shelves are various mismatched and unmarked jars containing dozens upon dozens of alchemy ingredients. Off this main room were four other doors, along with a trapdoor in the floor. 
 
One of the doors led to a very disorienting room. It seemed to flicker in and out of existence, switching between a celestial endless void, and a horrific room, with the floor littered with a carpet of bones. In the center of this room was an extremely large bowl, with a spinning, rotating, glowing sigil that seemed to be constantly shifting and changing. It is nearly impossible to decipher the symbols and characters into this sigil. Inside of the large bowl are countless of dead bodies, all of differing genders, races, and ages. It seems to be a feeding bowl for a pet of sorts, filled by the people who attempt to sneak and break into The Hut. 
 
Another door leads to a very simple room, fairly dim and dark. In the room is a single, simple metal cage, painted in bright rainbow colors. Inside the cage are somewhere between 20 to 40 infants. Yggwilv identifies them as her larvae. The larvae feature grub, insectoid bodies with humanoid heads and faces. Yggwilv has to graze and feed her larvae at various points in time, often roping in adventurers to complete this chore for her. The larvae are also bound to The Hut and the cage, and when killed, will appear back into it. 
 
Another door leads to a greedy torture room. The walls and carpet are a dark red color, presumably stained that color from the various victims who try to press their luck there. The lights seem to blink on and off, seemingly in sync with the many many rotating blades that are featured in the room. Willing victims can choose to play a risky game for the coins also visible and featured in the room- reach for the money in time with the spinning blades and try to avoid recieving harm. 
 
The trap door in the center of the first chamber leads to a stable of sorts. Yggwilv keeps a variety of larger animals there, mainly intended to be used as rideable animals and mounts for the various quests she sends adventurers on. They don't seem to hold particular importance to the witch, nor is she actively mistreating them.
 
The final door off the main chamber leads to Yggwilv's chambers. The room is very well lit, and over all more warm and welcoming than the other rooms. It is also the most conventionally decorated, with many tapestries adorning the walls. The tapestries depict different races, different scenes, and most often, differing types of dragons seen and encountered all across Quelmar, particularly Isonhound. She is often there weaving, working on the newest tapestry, telling the newest story. 


==Delivery of the Green Stag Head==
==Delivery of the Green Stag Head==

Revision as of 03:50, 21 May 2022

Yggwilv's Hut


Type A Hut
Government Dictatorship, run by Yggwilv
Location Due to the chicken legs, it wanders.
Inhabiting Race A single witch, her larvae, and whatever else she captures.
A wooden, log style hut with chicken legs beneath it
An illustration of the outside of the hut. It does not capture the illustrious, yet clumsy movement that is typically observed.

A walking, chicken leg possessing hut that wanders Quelmar. It is currently inhabited by a with named Yggwilv.

What is the Hut?

The Hut is a large assuming structure that at first glance, both confuses and strikes fear into the hearts of travelers who gaze upon it. On the outside, it looks rather decrepit. It appears as a small-ish looking, worn down, log cabin style hut. However, what denotes it from other huts as The Hut are the two large chicken legs that seem to be attached beneath it. The Hut seems to have control over the legs in some sort of sentient manner. It can walk around and traverse both the material plane of Quelmar, and due to Yggwilv's abilities, across the multiverse and to other planes as well. Upon muttering a special phrase, worthy travelers may convince The Hut to lower itself to them, so that they may enter.

Upon entering, visitors are greeted to one large central chamber. In this room, thee are various shelves covering nearly every inch of wall space. upon the shelves are various mismatched and unmarked jars containing dozens upon dozens of alchemy ingredients. Off this main room were four other doors, along with a trapdoor in the floor.

One of the doors led to a very disorienting room. It seemed to flicker in and out of existence, switching between a celestial endless void, and a horrific room, with the floor littered with a carpet of bones. In the center of this room was an extremely large bowl, with a spinning, rotating, glowing sigil that seemed to be constantly shifting and changing. It is nearly impossible to decipher the symbols and characters into this sigil. Inside of the large bowl are countless of dead bodies, all of differing genders, races, and ages. It seems to be a feeding bowl for a pet of sorts, filled by the people who attempt to sneak and break into The Hut.

Another door leads to a very simple room, fairly dim and dark. In the room is a single, simple metal cage, painted in bright rainbow colors. Inside the cage are somewhere between 20 to 40 infants. Yggwilv identifies them as her larvae. The larvae feature grub, insectoid bodies with humanoid heads and faces. Yggwilv has to graze and feed her larvae at various points in time, often roping in adventurers to complete this chore for her. The larvae are also bound to The Hut and the cage, and when killed, will appear back into it.

Another door leads to a greedy torture room. The walls and carpet are a dark red color, presumably stained that color from the various victims who try to press their luck there. The lights seem to blink on and off, seemingly in sync with the many many rotating blades that are featured in the room. Willing victims can choose to play a risky game for the coins also visible and featured in the room- reach for the money in time with the spinning blades and try to avoid recieving harm.

The trap door in the center of the first chamber leads to a stable of sorts. Yggwilv keeps a variety of larger animals there, mainly intended to be used as rideable animals and mounts for the various quests she sends adventurers on. They don't seem to hold particular importance to the witch, nor is she actively mistreating them.

The final door off the main chamber leads to Yggwilv's chambers. The room is very well lit, and over all more warm and welcoming than the other rooms. It is also the most conventionally decorated, with many tapestries adorning the walls. The tapestries depict different races, different scenes, and most often, differing types of dragons seen and encountered all across Quelmar, particularly Isonhound. She is often there weaving, working on the newest tapestry, telling the newest story.

Delivery of the Green Stag Head

 

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