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Prehistoric Article

This article contains information said to be from Prehistoric Times. The validity of prehistoric content is dubious at best due to poor recordkeeping in the era, and should be considered unreliable, or at best: Legend.

The Heart's resting place before being claimed by Puud Een

Mount Vargola is a volcano that has been dormant since Prehistoric Times. Its power, however, is not fully gone. It simply rests in its heart, hidden far away since its use to open the Temple of Reality. If the wielder can stoke its flames, then they can wield the power of the earth's fire against their foes.

Properties of the Ire of Vargola[edit | edit source]

The Ire of Vargola has the potential to be an incredibly powerful magic item, but even at its weakest it is still useful.

Dormant[edit | edit source]

When originally found, the heart is dormant as a result of its centuries of hibernation. Still, it has some passive gifts for the one who bears it. Attuning to the Ire of Vargola in its dormant state grants the following benefits:

  • The wearer is resistant to fire damage
  • The Ire has one charge, which can be used to channel a d6 of fire damage into an attack. This charge refreshes each dawn.

Awakened[edit | edit source]

If the wearer and the necklace are subjected to 50 fire damage in one day, then the Ire of Valgara will absorb enough fire to ignite. When awakened, the Ire of Valgora grants the following benefits:

  • The wearer is immune to fire damage
  • The Ire has 5 charges, which can be used to channel a d6 of fire damage into an attack for each charge spent. These charges can be spent all at once or on separate attacks, but all charges recover each dawn.
  • The wearer can cast the spells Burning Hands, Scorching Ray, and Fireball once per day each without expending a spell slot, and can reroll any ones on the damage dice, using the new result regardless of whether or not it is a one again.

Enraged[edit | edit source]

When immersed in the still burning magma of an active volcano, the Ire of Valgara will rage, returning to its full power and glory. When that happens, an attuned creature gets the following benefits:

  • The wearer is immune to fire damage, and when they are dealt fire damage, they heal for half that value rounded up.
  • The Ire has 10 charges, which can be used to channel an extra d6 of fire damage into an attack for each charge spent. These charges can be spent all at once or on separate attacks, but all charges recover each dawn.
  • The wearer can cast the spells Burning Hands, Scorching Ray, and Fireball once per day each without expending a spell slot. They can reroll any ones on the damage dice, using the new result regardless of whether or not it is a one again. If cast in this way, the attack ignores resistance to fire damage, and treats immunity to fire damage as resistance instead.
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