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Images of Relic Dragons, source Unknown

The Relith are a sub-species of the Gith, taken from the mind flayers millennia ago and altered by the Relic Dragons to be a servant race. They were liberated during the Relic Wars and joined the Cooperative.

They appear as shades of blue through their augmentations by the Relic Dragons, they were given resistance to the cold climate of the Relith homeworld. To control their population, they were engineered to require a third gender to procreate.

They vary from 6-8 ft. tall, with whispy hair in blacks or whites. They tend to live longer than normal Gith, reaching adulthood in their mid 20s and reaching ages of up to 200 years.


While they were enslaved, the Relic Dragons demanded that, whenever possible, the Relith be not seen as they were considered so far below the Dragons. The dragons would never look them in the eye while communicating with them, remaining aloft and haughty. Over time, as a sign of respect for each other and other creatures, they developed the greeting "I see you" while gesturing to their left eye. It has come to mean many things to the Relith, not only that a creature is physically seen, but often emotionally seen.

Racial Traits[edit | edit source]

Speed. You have a walking speed of 35 feet.

Size. Your size is Medium.

Age. Relith reach adulthood in their mid-20s and sometimes live to be up to 200 years old.

Astral Resilience. You have resistance to cold damage and function normally in areas with a low oxygen composition.

Relith Psionics. You know the Message cantrip. Starting at 3rd level, you learn the Shield spell. Starting at 5th level, you learn the Vortex Warp spell. Once per day you can cast Shield or Vortex Warp at no cost to your spell slots. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.

Languages. You can speak, read, and write Galactic Common and one other language that you and your DM agree is appropriate for your character. Mental Discipline: Your innate psychic defenses grant you advantage on saving throws you make to avoid or end the charmed and frightened conditions on yourself.

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