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In Al'Adeaf, the ringing of bells occasionally drowns out the din of endless hammering and the cries of merchants hawking their wares. Pennants of golden sandblasted coins (depicting a white Aarakocra) flutter from rooftops and poles. Priests and merchants are everywhere, statues adorn every building in sight, wild animals burrow and crawl on and beneath hundreds of stone or wooden bridges, and brightly painted buildings with breathtaking architecture ignominiously stand half-sunken into the sand. Say what you want about the heat or the smell, it’s a memorable and beautiful city. | In Al'Adeaf, the ringing of bells occasionally drowns out the din of endless hammering and the cries of merchants hawking their wares. Pennants of golden sandblasted coins (depicting a white Aarakocra) flutter from rooftops and poles. Priests and merchants are everywhere, statues adorn every building in sight, wild animals burrow and crawl on and beneath hundreds of stone or wooden bridges, and brightly painted buildings with breathtaking architecture ignominiously stand half-sunken into the sand. Say what you want about the heat or the smell, it’s a memorable and beautiful city. | ||
== About == | == About == | ||
[[File:Bbintrotrade.png|left|thumb|300x300px|Al'Adeaf was known for its trades...trades of ALL kinds.]] | |||
=== Laws & Traditions === | === Laws & Traditions === | ||
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* '''Ancient [[Snobbite Regality|Snobbite]] Nobility''': Dissolute but infinitely proud, clinging to their social graces and ancestral superiority within their crumbling mansions. | * '''Ancient [[Snobbite Regality|Snobbite]] Nobility''': Dissolute but infinitely proud, clinging to their social graces and ancestral superiority within their crumbling mansions. | ||
* '''Church of [[Waukeen]]''', '''goddess of Commerce''': every exchange of money is a prayer to her sly wisdom and obsession with trade that defines the city itself. Her priests are moneylenders who hunt down Sorcerers and carry out her will. | * '''Church of [[Waukeen]]''', '''goddess of Commerce''': every exchange of money is a prayer to her sly wisdom and obsession with trade that defines the city itself. Her priests are moneylenders who hunt down Sorcerers and carry out her will. | ||
* '''City Watch''': these poor bastards are under-funded, under-respected, and the hardest working employees in Al’Adeaf. They’re responsible for enforcing order, solving murders, and bringing the guilty to the gallows. | * '''City Watch''': these poor bastards are under-funded, under-respected, and the hardest working employees in Al’Adeaf. They’re responsible for enforcing order, solving murders, and bringing the guilty to the gallows. | ||
* '''Commoners''': no one remembers the underclass, but the commoners look out for their own, and there’s a lot more poor in Al’Adeaf than there are nobles. A terrifying force when roused. | * '''Commoners''': no one remembers the underclass, but the commoners look out for their own, and there’s a lot more poor in Al’Adeaf than there are nobles. A terrifying force when roused. | ||
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* '''Mercenaries''' (including House Armies): Hard-living professional warriors who stay loyal as long as their pay doesn’t run out, mostly Hobgoblins. | * '''Mercenaries''' (including House Armies): Hard-living professional warriors who stay loyal as long as their pay doesn’t run out, mostly Hobgoblins. | ||
** Includes a group known as "Bully Brugs Contracted Keepers and Killers" | ** Includes a group known as "Bully Brugs Contracted Keepers and Killers" | ||
* '''Monstrosities''': Most people have never seen one, but there are rumors that a loose community | * '''Monstrosities''': Most people have never seen one, but there are rumors that a loose community of serpentine folk live underneath Al’Adeaf. They’re unlikely to have Waukeen’s best interests at heart. | ||
* '''Badlanders''': an unorganized and unpredictable group of barbarians, travelers, tourists, professional adventurers and piratical scoundrels seeking some quick coin, coming mostly from the badlands out west. | * '''Badlanders''': an unorganized and unpredictable group of barbarians, travelers, tourists, professional adventurers and piratical scoundrels seeking some quick coin, coming mostly from the badlands out west. | ||
* '''The Sorcerous Cabal''': Sorcery is considered inhuman, unnatural, and antithetical to the grace of the goddess Waukeen. If one or more sorcerous cabals exist, they’re a threat to everything right-thinking people love. | * '''The Sorcerous Cabal''': Sorcery is considered inhuman, unnatural, and antithetical to the grace of the goddess Waukeen. If one or more sorcerous cabals exist, they’re a threat to everything right-thinking people love. | ||
* '''Thieves’ Guilds''': Avoiding taxes is a mortal sin in the eyes of the goddess Waukeen, but making money is a blessing, so it’s fair to say the dozens of smugglers’ and thieves’ guilds are conflicted at best. | * '''Thieves’ Guilds''': Avoiding taxes is a mortal sin in the eyes of the goddess Waukeen, but making money is a blessing, so it’s fair to say the dozens of smugglers’ and thieves’ guilds are conflicted at best. | ||
* '''[[The Seven Cities]]''': Distant rulers of not just Al’Adeaf, but Ugarat and 5 other cities in central Pteris, the secret police, and the vast government bureaucracy of committees that keeps the city functioning as well as it does. | * '''[[The Seven Cities]]''': Distant rulers of not just Al’Adeaf, but Ugarat and 5 other cities in central Pteris, the secret police, and the vast government bureaucracy of committees that keeps the city functioning as well as it does. | ||
== Architecture == | == Architecture == | ||
=== The Statues === | === The Statues === | ||
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Public and private gardens are a symbol of wealth and power. Those who can afford it prefer roof gardens of rare and exotic flowers, but you’re likely to come across small hidden (and well-defended) vegetable gardens grown on other people’s roofs by those who need the food most. Hedge animals are currently fashionable on the estates of the rich; hedge mazes are ''so'' last generation. More than one small island is entirely given over to public gardens, with any building within their borders deemed illegal. | Public and private gardens are a symbol of wealth and power. Those who can afford it prefer roof gardens of rare and exotic flowers, but you’re likely to come across small hidden (and well-defended) vegetable gardens grown on other people’s roofs by those who need the food most. Hedge animals are currently fashionable on the estates of the rich; hedge mazes are ''so'' last generation. More than one small island is entirely given over to public gardens, with any building within their borders deemed illegal. | ||
'''Buildings normally lose about 8 cm to the sink each year''', or roughly '''one floor per generation''', but a sudden sink is not an unheard-of phenomenon; if you’re tremendously unlucky, a laundry line a comfortable story up today might lie on the ground tomorrow. Sinking buildings add complications, with sidewalks of varying heights and stairs leading up to (or down to) a building’s current front door. Architects work constantly to repair, modify and reinforce buildings. | '''Buildings normally lose about 8 cm to the sink each year''', or roughly '''one floor per generation''', but a sudden sink is not an unheard-of phenomenon; if you’re tremendously unlucky, a laundry line a comfortable story up today might lie on the ground tomorrow. Sinking buildings add complications, with sidewalks of varying heights and stairs leading up to (or down to) a building’s current front door. Architects work constantly to repair, modify and reinforce buildings. | ||
All but the most recent buildings reach deeper underground than they do vertically above street level. Descending through usually flooded basements brings you back through the building’s history one generation at a time. Many such levels are flooded with quicksand, but sometimes good drainage, airtight construction or ancient pumps keep most of the sand out. Anything might be forgotten down there, and it isn’t unusual to discover that your supposedly secure basements are being used as an underground highway by smugglers. Paranoid homeowners pay architects to seal off their basements and then live in a state of denial, trying to forget that those basements even exist. | All but the most recent buildings reach deeper underground than they do vertically above street level. Descending through usually flooded basements brings you back through the building’s history one generation at a time. Many such levels are flooded with quicksand, but sometimes good drainage, airtight construction or ancient pumps keep most of the sand out. Anything might be forgotten down there, and it isn’t unusual to discover that your supposedly secure basements are being used as an underground highway by smugglers. Paranoid homeowners pay architects to seal off their basements and then live in a state of denial, trying to forget that those basements even exist. | ||
== Districts == | == Districts == | ||
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=== Sag Harbor === | === Sag Harbor === | ||
=== Harbor Approach === | === Harbor Approach === | ||
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=== [[The Beggar's Bodega]] === | === [[The Beggar's Bodega]] === | ||
=== Denford Boarding School === | === Denford Boarding School === | ||
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=== PussyCat Club === | === PussyCat Club === | ||
Having opened on 10/2/984 [[PR]], the Pussycat club was located in the Alderhall precinct on Kettle Road. It opened with a boisterous opening ceremony fundraiser which was meant to benefit the veterans of the ongoing [[The War of Many Names|War of Many Names]]. The Club was full of gambling opportunities and was the largest casino in the city upon opening. When asked about it, the manager | Having opened on 10/2/984 [[PR]], the Pussycat club was located in the Alderhall precinct on Kettle Road. It opened with a boisterous opening ceremony fundraiser which was meant to benefit the veterans of the ongoing [[The War of Many Names|War of Many Names]]. The Club was full of gambling opportunities and was the largest casino in the city upon opening. When asked about it, the manager Vardan Lankila (a secret [[vampire]] himself) said:<blockquote>''This is a new foundation of gaming and leisure in the heart of Al'Adeaf, and they provide so much benefit to the community here, and we wanted to latch on to that as we open the new facility and being part of giving back to the community in Flaughtland''</blockquote>There is also live entertainment and a bar on the second floor of the casino. The bottom floor has a capacity for nearly 100 gamblers at a time, and the casino itself only opens after 8:00 PM every day (partially to accommodate the secret vampire running the place) | ||
=== Apswitch's Market === | === Apswitch's Market === | ||
The oldest market in Al'Adeaf. | The oldest market in Al'Adeaf. | ||
=== Al'Adeaf University === | === Al'Adeaf University === | ||
'''Founded in 691 PR''' | '''Founded in 691 PR''' | ||
The most prominent of higher education institutions in Al'Adeaf. Here, new ideas are debated and alternative ideologies are lived. There was also the ''' | The most prominent of higher education institutions in Al'Adeaf. Here, new ideas are debated and alternative ideologies are lived. There was also the '''Pulverass Pub''' on site which was THE place for students to go drink after their studies. | ||
The "Luskin Fretray Convant" was an endowment-funded academic fraternity that provided scholarships for worthy students | The "Luskin Fretray Convant" was an endowment-funded academic fraternity that provided scholarships for worthy students. | ||
=== AgraWealth Industries === | === AgraWealth Industries === | ||
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[[Category:Beggar's Bodega]] | [[Category:Beggar's Bodega]] | ||
[[Category:Pteris]] | [[Category:Pteris]] | ||