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In Al'Adeaf, the ringing of bells occasionally drowns out the din of endless hammering and the cries of merchants hawking their wares. Pennants of golden sandblasted coins (depicting a white Aarakocra) flutter from rooftops and poles. Priests and merchants are everywhere, statues adorn every building in sight, wild animals burrow and crawl on and beneath hundreds of stone or wooden bridges, and brightly painted buildings with breathtaking architecture ignominiously stand half-sunken into the sand. Say what you want about the heat or the smell, it’s a memorable and beautiful city. | In Al'Adeaf, the ringing of bells occasionally drowns out the din of endless hammering and the cries of merchants hawking their wares. Pennants of golden sandblasted coins (depicting a white Aarakocra) flutter from rooftops and poles. Priests and merchants are everywhere, statues adorn every building in sight, wild animals burrow and crawl on and beneath hundreds of stone or wooden bridges, and brightly painted buildings with breathtaking architecture ignominiously stand half-sunken into the sand. Say what you want about the heat or the smell, it’s a memorable and beautiful city. | ||
== About == | == About == | ||
[[File:Bbintrotrade.png|left|thumb|300x300px|Al'Adeaf was known for its trades...trades of ALL kinds.]] | |||
=== Laws & Traditions === | === Laws & Traditions === | ||
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* '''Mercenaries''' (including House Armies): Hard-living professional warriors who stay loyal as long as their pay doesn’t run out, mostly Hobgoblins. | * '''Mercenaries''' (including House Armies): Hard-living professional warriors who stay loyal as long as their pay doesn’t run out, mostly Hobgoblins. | ||
** Includes a group known as "Bully Brugs Contracted Keepers and Killers" | ** Includes a group known as "Bully Brugs Contracted Keepers and Killers" | ||
* '''Monstrosities''': Most people have never seen one, but there are rumors that a loose community | * '''Monstrosities''': Most people have never seen one, but there are rumors that a loose community of serpentine folk live underneath Al’Adeaf. They’re unlikely to have Waukeen’s best interests at heart. | ||
* '''Badlanders''': an unorganized and unpredictable group of barbarians, travelers, tourists, professional adventurers and piratical scoundrels seeking some quick coin, coming mostly from the badlands out west. | * '''Badlanders''': an unorganized and unpredictable group of barbarians, travelers, tourists, professional adventurers and piratical scoundrels seeking some quick coin, coming mostly from the badlands out west. | ||
* '''The Sorcerous Cabal''': Sorcery is considered inhuman, unnatural, and antithetical to the grace of the goddess Waukeen. If one or more sorcerous cabals exist, they’re a threat to everything right-thinking people love. | * '''The Sorcerous Cabal''': Sorcery is considered inhuman, unnatural, and antithetical to the grace of the goddess Waukeen. If one or more sorcerous cabals exist, they’re a threat to everything right-thinking people love. | ||
* '''Thieves’ Guilds''': Avoiding taxes is a mortal sin in the eyes of the goddess Waukeen, but making money is a blessing, so it’s fair to say the dozens of smugglers’ and thieves’ guilds are conflicted at best. | * '''Thieves’ Guilds''': Avoiding taxes is a mortal sin in the eyes of the goddess Waukeen, but making money is a blessing, so it’s fair to say the dozens of smugglers’ and thieves’ guilds are conflicted at best. | ||
* '''[[The Seven Cities]]''': Distant rulers of not just Al’Adeaf, but Ugarat and 5 other cities in central Pteris, the secret police, and the vast government bureaucracy of committees that keeps the city functioning as well as it does. | * '''[[The Seven Cities]]''': Distant rulers of not just Al’Adeaf, but Ugarat and 5 other cities in central Pteris, the secret police, and the vast government bureaucracy of committees that keeps the city functioning as well as it does. | ||
== Architecture == | == Architecture == | ||
Like all of the [[The Seven Cities]], Al'Adeaf was connected to the greater network of cities via an [[Iron Horse]] sometime around 700 [[PR]] | Like all of the [[The Seven Cities]], Al'Adeaf was connected to the greater network of cities via an [[Iron Horse]] sometime around 700 [[PR]]. | ||
=== The Statues === | === The Statues === | ||
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Public and private gardens are a symbol of wealth and power. Those who can afford it prefer roof gardens of rare and exotic flowers, but you’re likely to come across small hidden (and well-defended) vegetable gardens grown on other people’s roofs by those who need the food most. Hedge animals are currently fashionable on the estates of the rich; hedge mazes are ''so'' last generation. More than one small island is entirely given over to public gardens, with any building within their borders deemed illegal. | Public and private gardens are a symbol of wealth and power. Those who can afford it prefer roof gardens of rare and exotic flowers, but you’re likely to come across small hidden (and well-defended) vegetable gardens grown on other people’s roofs by those who need the food most. Hedge animals are currently fashionable on the estates of the rich; hedge mazes are ''so'' last generation. More than one small island is entirely given over to public gardens, with any building within their borders deemed illegal. | ||
'''Buildings normally lose about 8 cm to the sink each year''', or roughly '''one floor per generation''', but a sudden sink is not an unheard-of phenomenon; if you’re tremendously unlucky, a laundry line a comfortable story up today might lie on the ground tomorrow. Sinking buildings add complications, with sidewalks of varying heights and stairs leading up to (or down to) a building’s current front door. Architects work constantly to repair, modify and reinforce buildings. | '''Buildings normally lose about 8 cm to the sink each year''', or roughly '''one floor per generation''', but a sudden sink is not an unheard-of phenomenon; if you’re tremendously unlucky, a laundry line a comfortable story up today might lie on the ground tomorrow. Sinking buildings add complications, with sidewalks of varying heights and stairs leading up to (or down to) a building’s current front door. Architects work constantly to repair, modify and reinforce buildings. | ||
All but the most recent buildings reach deeper underground than they do vertically above street level. Descending through usually flooded basements brings you back through the building’s history one generation at a time. Many such levels are flooded with quicksand, but sometimes good drainage, airtight construction or ancient pumps keep most of the sand out. Anything might be forgotten down there, and it isn’t unusual to discover that your supposedly secure basements are being used as an underground highway by smugglers. Paranoid homeowners pay architects to seal off their basements and then live in a state of denial, trying to forget that those basements even exist. | All but the most recent buildings reach deeper underground than they do vertically above street level. Descending through usually flooded basements brings you back through the building’s history one generation at a time. Many such levels are flooded with quicksand, but sometimes good drainage, airtight construction or ancient pumps keep most of the sand out. Anything might be forgotten down there, and it isn’t unusual to discover that your supposedly secure basements are being used as an underground highway by smugglers. Paranoid homeowners pay architects to seal off their basements and then live in a state of denial, trying to forget that those basements even exist. | ||
== Districts == | == Districts == | ||
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=== [[The Beggar's Bodega]] === | === [[The Beggar's Bodega]] === | ||
=== Denford Boarding School === | === Denford Boarding School === | ||
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=== Apswitch's Market === | === Apswitch's Market === | ||
The oldest market in Al'Adeaf. | The oldest market in Al'Adeaf. | ||
=== Al'Adeaf University === | === Al'Adeaf University === | ||
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[[Category:Beggar's Bodega]] | [[Category:Beggar's Bodega]] | ||
[[Category:Pteris]] | [[Category:Pteris]] | ||