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* '''Mercenaries''' (including House Armies): Hard-living professional warriors who stay loyal as long as their pay doesn’t run out, mostly Hobgoblins.
* '''Mercenaries''' (including House Armies): Hard-living professional warriors who stay loyal as long as their pay doesn’t run out, mostly Hobgoblins.
** Includes a group known as "Bully Brugs Contracted Keepers and Killers"  
** Includes a group known as "Bully Brugs Contracted Keepers and Killers"  
* '''Monstrosities''': Most people have never seen one, but there are rumors that a loose community [[The Serpentine|of serpentine folk live underneath Al’Adeaf]]. They’re unlikely to have Waukeen’s best interests at heart.
* '''Monstrosities''': Most people have never seen one, but there are rumors that a loose community of serpentine folk live underneath Al’Adeaf. They’re unlikely to have Waukeen’s best interests at heart.
* '''Badlanders''': an unorganized and unpredictable group of barbarians, travelers, tourists, professional adventurers and piratical scoundrels seeking some quick coin, coming mostly from the badlands out west.
* '''Badlanders''': an unorganized and unpredictable group of barbarians, travelers, tourists, professional adventurers and piratical scoundrels seeking some quick coin, coming mostly from the badlands out west.
* '''The Sorcerous Cabal''': Sorcery is considered inhuman, unnatural, and antithetical to the grace of the goddess Waukeen. If one or more sorcerous cabals exist, they’re a threat to everything right-thinking people love.
* '''The Sorcerous Cabal''': Sorcery is considered inhuman, unnatural, and antithetical to the grace of the goddess Waukeen. If one or more sorcerous cabals exist, they’re a threat to everything right-thinking people love.
* '''Thieves’ Guilds''': Avoiding taxes is a mortal sin in the eyes of the goddess Waukeen, but making money is a blessing, so it’s fair to say the dozens of smugglers’ and thieves’ guilds are conflicted at best.
* '''Thieves’ Guilds''': Avoiding taxes is a mortal sin in the eyes of the goddess Waukeen, but making money is a blessing, so it’s fair to say the dozens of smugglers’ and thieves’ guilds are conflicted at best.
* '''[[The Seven Cities]]''': Distant rulers of not just Al’Adeaf, but Ugarat and 5 other cities in central Pteris, the secret police, and the vast government bureaucracy of committees that keeps the city functioning as well as it does.
* '''[[The Seven Cities]]''': Distant rulers of not just Al’Adeaf, but Ugarat and 5 other cities in central Pteris, the secret police, and the vast government bureaucracy of committees that keeps the city functioning as well as it does.
[[File:Aladeafmapsnippet.png|thumb|Example of Al'Adeafs dense and sandy architecture, as seen from above]]


== Architecture ==
== Architecture ==
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Public and private gardens are a symbol of wealth and power. Those who can afford it prefer roof gardens of rare and exotic flowers, but you’re likely to come across small hidden (and well-defended) vegetable gardens grown on other people’s roofs by those who need the food most. Hedge animals are  currently fashionable on the estates of the rich; hedge mazes are ''so'' last generation. More than one small island is entirely given over to public gardens, with any building within their borders deemed illegal.  
Public and private gardens are a symbol of wealth and power. Those who can afford it prefer roof gardens of rare and exotic flowers, but you’re likely to come across small hidden (and well-defended) vegetable gardens grown on other people’s roofs by those who need the food most. Hedge animals are  currently fashionable on the estates of the rich; hedge mazes are ''so'' last generation. More than one small island is entirely given over to public gardens, with any building within their borders deemed illegal.  


=== The Undercity ===
'''Buildings normally lose about 8 cm to the sink each year''', or roughly '''one floor per generation''', but a sudden sink is not an unheard-of  phenomenon; if you’re tremendously unlucky, a laundry line a comfortable story up today might lie on the ground tomorrow. Sinking buildings add complications, with sidewalks of varying heights and stairs leading up to (or down to) a building’s current front door. Architects work constantly to repair, modify and reinforce buildings.  
'''Buildings normally lose about 8 cm to the sink each year''', or roughly '''one floor per generation''', but a sudden sink is not an unheard-of  phenomenon; if you’re tremendously unlucky, a laundry line a comfortable story up today might lie on the ground tomorrow. Sinking buildings add complications, with sidewalks of varying heights and stairs leading up to (or down to) a building’s current front door. Architects work constantly to repair, modify and reinforce buildings.  


All but the most recent buildings reach deeper underground than they do vertically above street level.  Descending through usually flooded basements brings you back through the building’s history one  generation at a time. Many such levels are flooded with quicksand, but sometimes good drainage, airtight construction or ancient pumps keep most of the sand out. Anything might be forgotten down there, and it isn’t unusual to discover that your supposedly secure basements are being  used as an underground highway by smugglers. Paranoid homeowners pay architects to seal off their  basements and then live in a state of denial, trying to forget that those basements even exist.   
All but the most recent buildings reach deeper underground than they do vertically above street level.  Descending through usually flooded basements brings you back through the building’s history one  generation at a time. Many such levels are flooded with quicksand, but sometimes good drainage, airtight construction or ancient pumps keep most of the sand out. Anything might be forgotten down there, and it isn’t unusual to discover that your supposedly secure basements are being  used as an underground highway by smugglers. Paranoid homeowners pay architects to seal off their  basements and then live in a state of denial, trying to forget that those basements even exist.   
=== The Under-Undercity ===
Even deeper than the underground floors of buildings are those places that are so far gone that nature itself has begun the reclamation process. If you go deep enough under Al'Adeaf, you eventually reach underground caverns and passages that are claimed by the [[Merca|Mercan]] (''Mer-sehn)'' people, a serpentine race with connections back to ancient prehistoric Quelmar. It is in these underground dens that Al'Adeaf's greatest and most ancient enemies lurk: '''[[The Serpentine]].'''


== Districts ==
== Districts ==
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=== [[The Beggar's Bodega]] ===
=== [[The Beggar's Bodega]] ===
=== The Tangle Bazaar ===
The Tangle Bazaar, located just south of the Beggar's Bodega, thrives as a bustling hub of commerce and social interaction, especially within the vast khan that anchors the marketplace. This khan, known for being the largest in the bazaar, stands prominently on the east side of the main thoroughfare, easily directed to by any local. Its structure boasts two floors surrounding an enclosed courtyard, complete with a fountain that serves as a centerpiece for the dynamic exchange of goods, stories, and culture.
The ground floor is a hive of activity, with large rooms opening onto the courtyard for merchants to store and sell their wares. Two staircases flank the entry hall, leading up to a balcony that encircles the courtyard, with smaller rooms on the second floor available for rent by travelers or merchants. The atmosphere is vibrant, marked by the comings and goings of people, the unloading and loading of donkeys and horses, and the myriad transactions and interactions that define the bazaar's pulse.
By night, the outer door of the entrance hallway is closed and barred, with a guard stationed to oversee the premises. He permits entry only to those who have rented a room, offering conversation and insights into the khan's inhabitants to those who befriend him.
Visitors find the Tangle Bazaar khan a place of endless fascination, whether they come to shop, browse, or simply enjoy the lively atmosphere by the fountain. For those looking to blend in or investigate the depths of the khan's secrets, the day demands a careful navigation of crowds and a keen eye to avoid detection, while the night offers its own challenges and opportunities for those daring enough to explore its shadows.
=== The Book Bazaar ===
A little lending library and research post at one point run by a lovely old woman named Lavinia.


=== Denford Boarding School ===
=== Denford Boarding School ===
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=== Apswitch's Market ===
=== Apswitch's Market ===
The oldest market in Al'Adeaf.
The oldest market in Al'Adeaf.
=== The Den of Smoke ===
A popular opium den located in the Tangle.


=== Al'Adeaf University ===
=== Al'Adeaf University ===
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[[Category:Beggar's Bodega]]
[[Category:Beggar's Bodega]]
[[Category:Pteris]]
[[Category:Pteris]]
[[Category:Pteris Cities]]
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