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== Subraces == | == Subraces == | ||
=== Avi === | |||
[[File:Avifolk.jpg|thumb|110x110px|left]] | [[File:Avifolk.jpg|thumb|110x110px|left]] | ||
'''High Flyer'''. You gain a fly speed of 20 feet. You cannot fly while you are carrying more than half of your maximum carrying capacity. While flying you make attack rolls and ability checks at disadvantage, cannot maintain concentration on spells, and cannot cast spells. | '''High Flyer'''. You gain a fly speed of 20 feet. You cannot fly while you are carrying more than half of your maximum carrying capacity. While flying you make attack rolls and ability checks at disadvantage, cannot maintain concentration on spells, and cannot cast spells. | ||
'''Skybond'''. You always know which direction is north, and your internal clock can tell acute time, always knowing whether it is morning, afternoon, or night, even when indoors for long periods of time. | '''Skybond'''. You always know which direction is north, and your internal clock can tell acute time, always knowing whether it is morning, afternoon, or night, even when indoors for long periods of time. | ||
=== Felis === | === Felis === | ||
[[File:Felisfolk.jpg|thumb|119x119px|left]] | |||
'''Longstriding Agility'''. Your base walking speed increases to 40 feet. | '''Longstriding Agility'''. Your base walking speed increases to 40 feet. | ||
'''Adept Climber.''' You gain a climbing speed equal to your walking speed. | '''Adept Climber.''' You gain a climbing speed equal to your walking speed. | ||
=== Mus === | === Mus === | ||
[[File:Musfolk.png|thumb|114x114px]] | |||
'''Burrowing'''. You gain a burrowing speed of 25 feet. | '''Burrowing'''. You gain a burrowing speed of 25 feet. | ||
'''Fight or Flight'''. You gain proficiency with the Perception skill, and cannot be surprised. If one or more of your allies are surprised that round, you must use your action to dash. | '''Fight or Flight'''. You gain proficiency with the Perception skill, and cannot be surprised. If one or more of your allies are surprised that round, you must use your action to dash. | ||
=== Leo === | === Leo === | ||
[[File:Leofolk.jpg|thumb|120x120px|left]] | |||
'''Natural Weapon'''. You have a massive claws, which are a finesse, light, one-handed weapon that does 1d6 slashing damage plus your strength or dexterity modifier (must match finesse modifier). You are proficient in your natural weapon. | '''Natural Weapon'''. You have a massive claws, which are a finesse, light, one-handed weapon that does 1d6 slashing damage plus your strength or dexterity modifier (must match finesse modifier). You are proficient in your natural weapon. | ||
'''Intimidating Roar'''. As an action, you can channel an incredibly powerful primal roar of the beastlands, which functions as the ''Thaumaturgy'' cantrip, but is not considered a spell or magical effect. | '''Intimidating Roar'''. As an action, you can channel an incredibly powerful primal roar of the beastlands, which functions as the ''Thaumaturgy'' cantrip, but is not considered a spell or magical effect. | ||
=== Luca === | === Luca === | ||
[[File:Lucafolk.JPG|thumb|127x127px|left]] | |||
'''Trunk'''. You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. Your trunk can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell. | '''Trunk'''. You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. Your trunk can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell. | ||
'''Powerful Build'''. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. | '''Powerful Build'''. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. | ||
=== Lupu === | === Lupu === | ||
[[File:Lupufolk.jpg|thumb|129x129px|left]] | |||
'''Heightened Senses''.''''' You have proficiency with the perception skill, and gain advantage on Perception checks that rely on sight and smell. | '''Heightened Senses''.''''' You have proficiency with the perception skill, and gain advantage on Perception checks that rely on sight and smell. | ||