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'''{{PAGENAME}}''' is a variant mechanic for establishing what is narratively canon during a tabletop game. | '''{{PAGENAME}}''' is a variant mechanic for establishing what is narratively canon during a tabletop game. | ||
Pop culture references are a frequent occurence at any social gathering, including tabletop games. They can even be useful for storytelling by providing a benchmark that people are already familiar with: “I met an elderly goblin who was basically Yoda.” This can prove to be an issue, however, when it comes to collaborative storytelling. By mentioning Yoda, is ''Star Wars'' now presumed to exist within the canon of Quelmar? Where do you infer the line between real-life cultural references and intended fantasy worldbuilding? This is where the mechanic of '''Implied Transcreation''' may come in handy at your table. | Pop culture references are a frequent occurence at any social gathering, including tabletop games. They can even be useful for storytelling by providing a benchmark that people are already familiar with: “I met an elderly goblin who was basically Yoda.” This can prove to be an issue, however, when it comes to collaborative storytelling. By mentioning Yoda, is ''Star Wars'' now presumed to exist within the canon of Quelmar? Where do you infer the line between real-life cultural references and intended fantasy worldbuilding? This is where the mechanic of '''Implied Transcreation''' may come in handy at your table. | ||
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This principle is a discretionary storytelling mechanic and by no means universal. If it is the stated desire of the storytellers to canonize a real-world cultural reference, then '''Implied Transcreation''' need not take place. | This principle is a discretionary storytelling mechanic and by no means universal. If it is the stated desire of the storytellers to canonize a real-world cultural reference, then '''Implied Transcreation''' need not take place. | ||