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Editing Into the Greedy Green/The Story So Far

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=== Session 23: Mentztonalcoatl/Silent II ===
=== Session 23: Mentztonalcoatl/Silent II ===
<blockquote>Who's ready to go back into hoard raiding mode as we raid the '''''Father''''' of all hoards!? </blockquote><u>Characters</u>: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],   
<u>Characters</u>: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]],   


<u>DM</u>: James (6/19)
<u>DM</u>: James (6/19)
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<u>Synopsis</u>:  
<u>Synopsis</u>:  


* The party responds to [[The Firegates|a posting by the Wold Order]]. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of '''Silent'''.  
* The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of '''Silent'''.  
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows!  
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows!  
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way.  
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way.  
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