The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 417: | Line 417: | ||
=== Session 23: Mentztonalcoatl/Silent II === | === Session 23: Mentztonalcoatl/Silent II === | ||
<u>Characters</u>: [[Karl Anders|Karl]] (Starting XP 2700), Aesir (Starting XP 2700), [[Cyan]], [[Joshua|Joshua,]] [[Cynthia]], [[Silent]], | |||
<u>DM</u>: James (6/19) | <u>DM</u>: James (6/19) | ||
Line 427: | Line 427: | ||
<u>Synopsis</u>: | <u>Synopsis</u>: | ||
* The party responds to | * The party responds to a posting by the Wold Order. We first spent a hot minute at the new temporary headquarters, a staging ground while the Greedy Greeners find their footing in city. They especially were interested in the dark altar that Delphi set up that invokes the death god of '''Silent'''. | ||
* Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! | * Silent met the adventurers and encouraged them to go on this quest, maybe she even anticipated some might die? Who knows! | ||
* When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. | * When they got there, it seemed very cut and dry: Traps, hallways, baddies in the form of Cult of the Dragon Cultists. But ultimately the team was green in a very different way: Their inexperience and susceptibility to impulsive decisions (playing loud music in the caves, brute forcing their way through traps, and attacking/blowing up suspicious things without hesitation) caused them to not only miss a short rest, but trigger a number of things that hurt them along the way. |