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{{Worldbuilders}} <blockquote>"No Hats Allowed" - Archmage Erland Nimz </blockquote>{{Infobox location|title = Jewelspar|image = Jewelspar.PNG|type = Large City|Government = Magocracy, later Monarchy|location = Oppidan, Pteris|inhabiting Race = Mostly Elf|mapcaption = "Lose yoursELF"}}'''Jewelspar''' is an ancient [[elf|elven]] city of immense size and spectacle in [[Oppidan]], founded by [[Archmage Nimz]], who was its ruler for over a millennium. It was also notable for its strict anti-magic laws after Nimz' death.  
{{Infobox location|title = Jewelspar|image = Jewelspar.PNG|type = Large City|Government = Magocracy, later Monarchy|location = Oppidan, Pteris|inhabiting Race = Mostly Elf|mapcaption = "Lose yoursELF"}}<blockquote>"No Hats Allowed" - Archamge Erland Nimz </blockquote>'''Jewelspar''' is an ancient [[elf|elven]] city of immense size and spectacle in [[Oppidan]], founded by [[Archmage Nimz]], who was its ruler for over a millennium. It was also notable for it's strict anti-magic laws after Nimz' death.  
== About ==
== About ==
During the magocracy, laws in Jewelspar were strict in order to keep magic usage safe. Upon entering the city, all hats, hoods and other headwear will need to be removed. Signs outside the walls state: "Those who hide their heads from the elves above bring either great shame or great deception into the city walls and will be barred from entrance."
During the magocracy, laws in Jewelspar were strict in order to keep magic usage safe. Upon entering the city, all hats, hoods and other headwear will need to be removed. Signs outside the walls state: "Those who hide their heads from the elves above bring either great shame or great deception into the city walls and will be barred from entrance".


The city was very proud of its magic under Nimz, but one law specifically stopped the conjuring of creatures larger than 5 feet in size.  
The city was very proud of its magic under Nimz, but one law specifically stopped the conjuring of creatures larger than 5 feet in size.  


=== Specialties ===
=== Specialties ===
In Oppidan, Jewelspar is considered to have the best:
In Oppidan, Jewelspar is considered to have the best  
* Perfumes  
* Perfumes  
* [[Quelmar Spells|New Spells]]  
* [[Quelmar Spells|New Spells]]  
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** Home of "''The Golden Horn''", which was showed off to tourists and locals as an instrument once owned by the Elf god [[Corellon]] himself.
** Home of "''The Golden Horn''", which was showed off to tourists and locals as an instrument once owned by the Elf god [[Corellon]] himself.


* '''The Green Ghettos''', a large southern sector of the city flourishing with plantlife that is home to the minority Wood Elven population of the city. This sector was shuttered and integrated at some point before 650 [[PR]].
* '''The Green Ghettos''', a large southern sector of the city flourishing with plantlife that is home to the minority Wood Elven population of the city. This sector was shuttered and integrated at some point before 650 [[PR]]


=== Institutions ===
=== Institutions ===
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* '''The Jewelspar Weather Machine''' (Built in the 400s [[PR]])
* '''The Jewelspar Weather Machine''' (Built in the 400s [[PR]])
*'''The Living Library''', a veteran's home for elderly elves that served in wars including (but not limited to) [[The Holy War]], [[Realm War I]], and the [[War of the Essence]]. The elves retire here to live out their last decades in dignity and comfort.  As Jewelspar's Elven society lacked proper libraries (record keeping being a very Human thing to do), this institution acted to preserve firsthand knowledge of bygone eras while also honoring those who lived that history and fought for peace. For at least some time, the Living Library existed as a satellite building to the city's central Spectacade.
*'''The Living Library''', a veteran's home for elderly elves that served in wars including (but not limited to) [[The Holy War]], [[Realm War I]], and the [[War of the Essence]]. The elves retire here to live out their last decades in dignity and comfort.  As Jewelspar's Elven society lacked proper libraries (record keeping being a very Human thing to do), this institution acted to preserve firsthand knowledge of bygone eras while also honoring those who lived that history and fought for peace. For at least some time, the Living Library existed as a satellite building to the city's central Spectacade.
**Many of the elves are in residence over 800 years old. Including veterans of the War of Essence: '''Nahtar''' (slayer),  '''Maerondil''' (artist lover), '''Hravandawine''' (child of the wilderness), and '''Amluguilos''' (mountain of everlasting whiteness).
**Many of the elves are in residence over 800 years old. Including veterans of the War of Essence: '''Nahtar''' (slayer),  '''Maerondil''' (artist lover), '''Hravandawine''' (child of the wilderness), and '''Amluguilos''' (mountain of everlasting whiteness)
*'''The Sewers:''' Jewelspar was home to a basic sewage system that would dispose the city's waste out to sea, as well as provide ample opportunities for rogues and scoundrels to sneak under the city unnoticed.
*'''The Sewers:''' Jewelspar was home to a basic sewage system that would dispose the city's waste out to sea, as well as provide ample opportunities for rogues and scoundrels to sneak under the city unnoticed.
*'''The QuassirClink:''' Jewelspar's high security prison.
*'''The QuassirClink:''' Jewelspar's high security prison.
*'''The Narrowcourt:''' a performing arts district that is home to a small collection of theaters owned by partner managers '''Franz Neddy''' and '''Guillaume D'Erlander''' including their flagship stage, the '''NeDNDerlander Theatre''' (stylization of "Neddy and D'Erlander"). Originally called '''The Forum Theatre''', its new name was thought up and rechristened in the mid-[[PR]] era by '''Guillaume''', who fancies himself a "marketing maestro" and heavily involves himself in the creative side of producing shows. '''Franz''' mostly sticks to bookkeeping and is the one truly responsible for keeping the theaters operating.
[[File:JSDisposary.png|thumb]]
[[File:JSDisposary.png|thumb]]


=== Other Places of Interest ===
=== Other Places of Interest ===
* ''Jewelspar Summons Disposary''
* ''Jewelspar Summons Disposary''
**The Disposary allowed potentially dangerous creatures, either transformed, summoned, conjured, or abjured, be disposed of in a safe environment by powerful forces…fighting volunteers in an arena. In return for destroying one of the monsters, the volunteer would be paid an amount relative to the dangers they faced in the arena.
**The Disposary allowed potentially dangerous creatures, either transformed, summoned, conjured, or abjured, be disposed of in a safe environment by powerful forces.....fighting volunteers in an arena. In return for destroying one of the monsters, the volunteer would be paid an amount relative to the dangers they faced in the arena.  


* 50s style restaurant, "Poachers"
* 50s style restaurant, "Poachers"


* Jewelspar Menagerie
* Jewelspar Menagerie
* Raul's Costume Jewelry and Teapot Emporium, run by a bigoted elf named Raul "Hands-of-Steel" Veinhart.
* Raul's Costume Jewelry and Teapot Emporium, run by a bigoted elf named Raul "Hands-of-Steel" Veinhart
* The Enduring Ruins
* The Enduring Ruins
* Jewelspar Summons Disposary, an arena where volunteers can make money off of ridding the world of failed summons.
* Jewelspar Summons Disposary, an arena where volunteers can make money off of ridding the world of failed summons  
*The Gilded Vineyard, a winery/tavern.
*The Gilded Vineyard, a winery/tavern.


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=== Elven Houses ===
=== Elven Houses ===
Since its founding in the [[BR]] era until 693 [[PR]], Jewelspar's governing forces were always lead by the archmage and founder-of-the-city [[Nimz|Erland Nimz]]. During [[The Holy War]] and following [[Realm War I|Realm War,]] Nimz worked alongside 3 noble elven houses who resided with him at his palace.  
Since it's founding in the [[BR]] era until 693 [[PR]], Jewelspar's governing forces were always lead by the archmage and founder-of-the-city [[Nimz|Erland Nimz]]. During [[The Holy War]] and following [[Realm War I|Realm War,]] Nimz worked alongside 3 noble elven houses who resided with him at his palace.  


==== '''House of Nimz - Patrons of the Future''' ====
==== '''House of Nimz - Patrons of the Future''' ====


* ''Founders of Brilliance and seekers of the Horn.''
* ''Founders of Brilliance and seekers of the Horn''
* Led by [[Archmage Nimz|Erland Nimz]], founder of the city.
* Led by [[Archmage Nimz|Erland Nimz]], founder of the city.
*Established wealth/notoriety with reakthroughs in magic and selling of various trades/magics/secrets through [[The Fey Front]].
*Established wealth/notoriety with reakthroughs in magic and selling of various trades/magics/secrets through [[the Fey Front]].
* The Nimz bloodline originated out of the fey lands later known as [[Glendoveer]], and during the Realm War, the Nimz family had heavy pull among powers in [[The Fey Front]].
* The Nimz bloodline originated out of the fey lands later known as [[Glendoveer]], and during the Realm War, the Nimz family had heavy pull among powers in [[The Fey Front]]
*Patronate Benefits: Reduced prices in the city, access to private wares and federal goods. Extra magical items.
*Patronate Benefits: Reduced prices in the city, access to private wares and federal goods. Extra magical items.
* Patronage Restrictions: Those who worked under the House of Nimz were to follow one strict requirement: they were not to harm a hair on the head of any elves. Failing to do so, to hurt an elf, is considered mortal sin under the House of Nimz, which dedicated itself to protecting elves everywhere.  
* Patronage Restrictions: Those who worked under the House of Nimz were to follow one strict requirement: they were not to harm a hair on the head of any elves. Failing to do so, to hurt an elf, is considered mortal sin under the House of Nimz, which dedicated itself to protecting elves everywhere.  
* Patronage Quest: Those who wanted to secure the patronage of the House of Nimz were required to invent a new spell, and to break it down and teach it to Nimz, or to otherwise do a fetch quest for a strange ingredient or obscure item that would help Nimz devise new spells himself. During the [[Realm War I|Realm War]], Nimz would often ask for help in devising spells that gave the [[Glendoveer]] armies an advantage on [[The Fey Front]].
* Patronage Quest: Those who wanted to secure the patronage of the House of Nimz were required to invent a new spell, and to break it down and teach it to Nimz, or to otherwise do a fetch quest for a strange ingredient or obscure item that would help Nimz devise new spells himself. During the [[Realm War I|Realm War]], Nimz would often ask for help in devising spells that gave the [[Glendoveer]] armies an advantage on [[The Fey Front]].
**One fetch quest that Nimz gave the [[OathWielders]] was the retrieve a bone fragment from the decaying bones of [[Valhazzith|Valhazzeth]].
**One fetch quest that Nimz gave the [[OathWielders]] was the retrieve a bone fragment from the decaying bones of [[Valhazzith|Valhazzeth]]


==== '''House of Olorona - Patrons of the Present''' ====
==== '''House of Olorona - Patrons of the Present''' ====


* ''The Bastards of [[Olidammara]].''
* ''The Bastards of [[Olidammara]]''
* Led by Meriel Olorona.
* Led by Meriel Olorona
*They built their notoriety/wealth through performance and arts. They worked from being performers to supporting supporters, including bards, tale-tellers, and practitioners of more obscure arts.  
*They built their notoriety/wealth through performance and arts. They worked from being performers to supporting supporters, including bards, tale-tellers, and practitioners of more obscure arts.  
* The House of Olorona cherished the arts, and following in the laughing god's steps, enjoyed good natured schemes and stories shared over hard drinks. They had a lot of pull with similar jovial houses in [[Galik]].
* The House of Olorona cherished the arts, and following in the laughing god's steps, enjoyed good natured schemes and stories shared over hard drinks. They had a lot of pull with similar jovial houses in [[Galik]].
*Patronage Benefits: 15,000 coin, good for use in Galik or other cities supporting the ''[[Quelmar Currency|Galic Coin]].''
*Patronage Benefits: 15,000 coin, good for use in Galik or other cities supporting the ''[[Quelmar Currency|Galic Coin]]''
* Patronage Restriction: "You must not become predictable, once a day, make an important choice based on unpredictable and whimsical nature and seek out the entertainment brought by the random roll of the dice."
* Patronage Restriction: "You must not become predictable, once a day, make an important choice based on unpredictable and whimsical nature and seek out the entertainment brought by the random roll of the dice."
* Patronage Quest: To earn the patronage of the House of Olorona, a prank must be played on another member of the Olarona family staying in the palace, something using the following items: A Candle, a Disguise Kit, a Vial of Old Porridge, and a small brass instrument called a Blow-Horn.
* Patronage Quest: To earn the patronage of the House of Olorona, a prank must be played on another member of the Olarona family staying in the palace, something using the following items: A Candle, a Disguise Kit, a Vial of Old Porridge, and a small brass instrument called a Blow-Horn.
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==== '''House of Elhorn - Patrons of the Past''' ====
==== '''House of Elhorn - Patrons of the Past''' ====


* ''Knowledge Seekers and Deepthinkers.''
* ''Knowledge Seekers and Deepthinkers''
* Led by Ailuuin Elhorn.
* Led by Ailuuin Elhorn
* The House of Elhorn had heavy pull with exploration and scholarly based houses, mostly based out of the [[Kiston|Kiston Realm]] and the [[Xender Pleth|Kingdom of Xender Pleth]].
* The House of Elhorn had heavy pull with exploration and scholarly based houses, mostly based out of [[Kiston Ream|the Kiston Ream]] and [[the Kingdom of Xender Pleth]].
*The source of their wealth/notoriety was contractual work preserving family crests, heirlooms, scrolls, and other prestigious items.
*The source of their wealth/notoriety was contractual work preserving family crests, heirlooms, scrolls, and other prestigious items.
*Patronage Benefits: 3000 coin and a [[List of Magic Items#R|Ring of Recovery]] .
*Patronage Benefits: 3000 coin and a [[List of Magic Items#R|Ring of Recovery]]  
* Patronage Restrictions: While under the banner of the Elhorn Nobility, ''There shall be'' ''no destruction or theft of any important holy war relics, scrolls, or otherwise notable artifacts, including vessels carrying said artifacts.''
* Patronage Restrictions: While under the banner of the Elhorn Nobility, ''There shall be'' ''no destruction or theft of any important holy war relics, scrolls, or otherwise notable artifacts, including vessels carrying said artifacts.''
* Patronage Quest: The tests of the Elhorn House changed frequently depending on what sort of field they were conducting research and studying in. One such test was philosophically based, requiring the applicants to recite three examples of "''dialetheism''", or the concept that something can be true, while its negation is also true. An example being "I move", a simple statement that is both true in the defining sense that one is a moving creature, while its negation "I do not move" is true in the relative sense (assuming the speaker is standing still).
* Patronage Quest: The tests of the Elhorn House changed frequently depending on what sort of field they were conducting research and studying in. One such test was philosophically based, requiring the applicants to recite three examples of "''dialetheism''", or the concept that something can be true, while it's negation is also true. An example being "I move", a simple statement that is both true in the defining sense that one is a moving creature, while it's negation "I do not move" is true in the relative sense (assuming the speaker is standing still).


==== '''House of Eriolhen - Children of the Streets''' ====
==== '''House of Eriolhen - Children of the Streets''' ====
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*Particularly in the 400s-500s [[PR]], Jewelspar has more orphan children than ever before, and they live like rats, avoiding police, stealing, and knowing the insides and outsides of life on the streets.
*Particularly in the 400s-500s [[PR]], Jewelspar has more orphan children than ever before, and they live like rats, avoiding police, stealing, and knowing the insides and outsides of life on the streets.
* Visitors to Jewelspar could learn many secrets from the Eriolhen house, as well as get small favors such as smuggling goods or people across the city. However, these rewards would require payment of their own, often in the form of money or food.  
* Visitors to Jewelspar could learn many secrets from the Eriolhen house, as well as get small favors such as smuggling goods or people across the city. However, these rewards would require payment of their own, often in the form of money or food.  
*After 466 [[PR]], many of the Eriolhen moved to the '''House of Tenorixion,''' a children's shelter founded by [[Maverick|Maverick Tabernacle]].
*After 466 [[PR]], many of the Eriolhen moved to the [[House of Tenorixion]]''', '''a children's shelter founded by [[Maverick|Maverick Taberknackle]]  


=== Sole Magicarch ===
=== Sole Magicarch ===
All of that changed when the [[The Cavalry Rush|Cavalry Rush]] sought to take down nobility ruled leaderships around the realm. After the Rush, Nimz himself continued to rule, with no claim to royal blood, and watched (faithful to his people) as the various nobles and royals of the other houses were forcefully evicted from his palace, alongside several of his own family members. Leaving the founder to rule alone among his servants and kinsmen.  
All of that changed when the [[Cal|Cavalry Rush]] sought to take down nobility ruled leaderships around the realm. After the Rush, Nimz himself continued to rule, with no claim to royal blood, and watched (faithful to his people) as the various nobles and royals of the other houses were forcefully evicted from his palace, alongside several of his own family members. Leaving the founder to rule alone among his servants and kinsmen.  


=== True Monarchy ===
=== True Monarchy ===
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</gallery>[[Category:Pteris]]
</gallery>[[Category:Pteris]]
[[Category:Ancients Alive]]
[[Category:Ancients Alive]]
[[Category:Pteris Cities]]
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