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{{Worldbuilders}}{{Hatnote|This page is about The Green Fang, not to be confused with [[The Green Stag]] or [[Longfang]]}}{{Infobox_character|affilliation=TBD|name={{PAGENAME}} Vaess|image=|caption=Who really knows what he looks like under the cloak?|relatives=None|languages=Draconic, Halfling, Common, Sylvan|alias=Green Fang|marital=Single|birthPlace=Isonhound WIlds|deathDate=N/A|deathPlace=N/A|species=Kobold|gender=Male|height=2 Feet.|weight=25 lbs|eyes=Gray}}
{{Infobox_character|affilliation=TBD|name={{PAGENAME}} Vaess|image=|caption=Who really knows what he looks like under the cloak?|relatives=None|languages=Draconic, Halfling, Common, Sylvan|alias=Green Fang|marital=Single|birthPlace=Isonhound WIlds|deathDate=N/A|deathPlace=N/A|species=Kobold|gender=Male|height=2 Feet.|weight=25 lbs|eyes=Gray}}


'''{{PAGENAME}} Vaess '''(pronounced Kee-lek Vay-ess) is a Kobold Drakewarden Ranger native to the wilds of [[Isonhound]]. He is a character in the [[Into the Greedy Green]] campaign.  
'''{{PAGENAME}} Vaess '''(pronounced Kee-lek Vay-ess) is a Kobold Drakewarden Ranger native to the wilds of [[Isonhound]]. He is a character in the [[Into the Greedy Green]] campaign.  
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==Personality==
==Personality==
<div class="mw-collapsible mw-collapsed">Kihlek tends to fade into the background as much as he can. He prefers not to be noticed, and is quite happy being left to his own devices outdoors. Despite this preference, Kihlek actively seeks not just adventure, but the opportunity to do "great deeds." The more impressive the feat, the more likely Kihlek is to ignore the risks and attempt it. And if he succeeds, he will make sure anyone and everyone knows it and remembers. He keeps a notebook in which he maintains a record of all his deeds and the people who witnessed them. Most of his recent deeds lack witnesses. He also keeps souvenirs of creatures or foes that he slays. That way, no one can doubt the truth of his claims!   
Kihlek tends to fade into the background as much as he can. He prefers not to be noticed, and is quite happy being left to his own devices outdoors. Despite this preference, Kihlek actively seeks not just adventure, but the opportunity to do "great deeds." The more impressive the feat, the more likely Kihlek is to ignore the risks and attempt it. And if he succeeds, he will make sure anyone and everyone knows it and remembers. He keeps a notebook in which he maintains a record of all his deeds and the people who witnessed them. Most of his recent deeds lack witnesses. He also keeps souvenirs of creatures or foes that he slays. That way, no one can doubt the truth of his claims!   


It is important to Kihlek that events align with his moral interests. Helping others is good because it also leads to long-term benefits such as safety with neighbors. Stopping wrongdoers helps make him stronger and makes other friends. Torturing prisoners is a waste of time and effort. Either they can be persuaded to share information, magic used on them, or dealt with.   
It is important to Kihlek that events align with his moral interests. Helping others is good because it also leads to long-term benefits such as safety with neighbors. Stopping wrongdoers helps make him stronger and makes other friends. Torturing prisoners is a waste of time and effort. Either they can be persuaded to share information, magic used on them, or dealt with.   


Kihlek does not make obvious gestures of affection, but he truly cares for his adopted halfling family and has a firm belief in protecting other small folk's interests. He also firmly believes in confronting your enemies (so long as doing so is not likely to result in said enemies killing you). He doesn't like lies, mostly because he can't be bothered to try to remember false things when there are so many true things, and he especially cannot abide lies about himself or his people. Secrets, on the other hand, are precious and can be held onto as jealously as a dragon's horde.</div>    
Kihlek does not make obvious gestures of affection, but he truly cares for his adopted halfling family and has a firm belief in protecting other small folk's interests. He also firmly believes in confronting your enemies (so long as doing so is not likely to result in said enemies killing you). He doesn't like lies, mostly because he can't be bothered to try to remember false things when there are so many true things, and he especially cannot abide lies about himself or his people. Secrets, on the other hand, are precious and can be held onto as jealously as a dragon's horde.   


==History==
==History==
<div class="mw-collapsible mw-collapsed">Hatched in 814 [[PR]] as a member of the [[Ixen Jonal]] tribe of Kobolds in wilds of [[Isonhound]]. Around the year 821 [[PR]] the tribe was destroyed in a violent attack by a group of individuals from the [[Kol Company]] who looted the caverns. During the attack, several of the tribe's members fled or hid, but Kihlek never found any other survivors. In the aftermath of the attack, Kihlek scavenged his home for supplies and collected the teeth and bones of his fellow kobolds in the necklace he keeps around his neck, always to remember them. In the long winter following the destruction of his home, Kihlek struggled to eek out a life in the wilds until he discovered a small community of halflings. While he took great pains not to be discovered, eventually his minor pilfering of supplies and use of the surrounding woods was discovered. Rather than kill him, the halflings adopted him as a kind of strange pet. In a community once more, Kihlek began to develop a reputation as a talented archer and a surprisingly cunning linguist. In an effort to elevate the opinion of himself and his tribe, Kihlek began taking on greater and greater challenges: archery contests, missions to track down missing animals, and even slaying dangerous beasts.
Hatched in 814 [[PR]] as a member of the [[Ixen Jonal]] tribe of Kobolds in wilds of [[Isonhound]]. Around the year 821 [[PR]] the tribe was destroyed in a violent attack by a group of individuals who looted the caverns. During the attack, several of the tribe's members fled or hid, but Kihlek never found any other survivors. In the aftermath of the attack, Kihlek scavenged his home for supplies and collected the teeth and bones of his fellow kobolds in the necklace he keeps around his neck, always to remember them. In the long winter following the destruction of his home, Kihlek struggled to eek out a life in the wilds until he discovered a small community of halflings. While he took great pains not to be discovered, eventually his minor pilfering of supplies and use of the surrounding woods was discovered. Rather than kill him, the halflings adopted him as a kind of strange pet. In a community once more, Kihlek began to develop a reputation as a talented archer and a surprisingly cunning linguist. In an effort to elevate the opinion of himself and his tribe, Kihlek began taking on greater and greater challenges: archery contests, missions to track down missing animals, and even slaying dangerous beasts.


During this time, Kihlek learned the Halfling and Sylvan languages and further honed his skills as a Ranger. He also first learned how to summon Thirku, which made his forest excursions significantly more successful. Despite finding a limited amount of acceptance among the halflings, Kihlek was never truly comfortable as a member of the community. But perhaps most importantly, he began to comprehend the true scale of the world and his growing need to experience it.  
During this time, Kihlek learned the Halfling and Sylvan languages and further honed his skills as a Ranger. He also first learned how to summon Thirku, which made his forest excursions significantly more successful. Despite finding a limited amount of acceptance among the halflings, Kihlek was never truly comfortable as a member of the community. But perhaps most importantly, he began to comprehend the true scale of the world and his growing need to experience it.  
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Since the [[Quelmar Timeline/Seasons|Spring]] of 825 [[PR]], Kihlek finally felt free to travel. He has lived primarily on his own in the wilderness since, never staying too long in one place, seeking greater challenges and the ability to prove his worth to the world. This leads him to his first contact with other adventurers in [[Into the Greedy Green]].  
Since the [[Quelmar Timeline/Seasons|Spring]] of 825 [[PR]], Kihlek finally felt free to travel. He has lived primarily on his own in the wilderness since, never staying too long in one place, seeking greater challenges and the ability to prove his worth to the world. This leads him to his first contact with other adventurers in [[Into the Greedy Green]].  


During these adventures, he has traded with a green dragon, slain Drakkoth, slain a black dragon, slain a death giant, and investigated missing persons cases.  </div>
During these adventures, he has traded with a green dragon, slain Drakkoth, slain a black dragon, slain a death giant, and investigated missing persons cases.   


==Languages==
==Languages==
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=== Mistaken Identity and the "Green Stag" ===
=== Mistaken Identity and the "Green Stag" ===
<div class="mw-collapsible mw-collapsed">Been stopping at a Loxo village for a while to stock up on more travel supplies and see more of the world. Lots of people and places. Many, many clans and rivalries. Helped out Loxo village with some small forest tasks. Word spread that I was the "Green Fang" and was in the area. People came looking for a bounty on someone they thought was me. They were wrong. Turns out there's a large bounty on a dragon known as the "Green Stag" in the area that has been causing lots of trouble and someone is willing to pay a great deal to have it dealt with. That, and someone was just attacked by a dragon in the woods nearby. Left the bounty hunters a note telling them I can track down this quarry and that I am NOT the "Green Stag," but the "Green Fang!" Besides, what self-respecting creature would want to be a stag? Those beasts are little more than meat. Spent most of the evening tracking the path back to where this one man was attacked. Trail seems easy enough to follow, and there does seem to be someone else missing. Maybe this will be a quick mission and get these strangers off my back, then I can continue traveling more safely.
Been stopping at a Loxo village for a while to stock up on more travel supplies and see more of the world. Lots of people and places. Many, many clans and rivalries. Helped out Loxo village with some small forest tasks. Word spread that I was the "Green Fang" and was in the area. People came looking for a bounty on someone they thought was me. They were wrong. Turns out there's a large bounty on a dragon known as the "Green Stag" in the area that has been causing lots of trouble and someone is willing to pay a great deal to have it dealt with. That, and someone was just attacked by a dragon in the woods nearby. Left the bounty hunters a note telling them I can track down this quarry and that I am NOT the "Green Stag," but the "Green Fang!" Besides, what self-respecting creature would want to be a stag? Those beasts are little more than meat. Spent most of the evening tracking the path back to where this one man was attacked. Trail seems easy enough to follow, and there does seem to be someone else missing. Maybe this will be a quick mission and get these strangers off my back, then I can continue traveling more safely.




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Having accepted the spoils, it seems that we are indeed bound by our word to the dragon not to reveal his presence. (But I think the Loxo in the village already know.) I declined the offer to join their crew once again; and I don't know why they kept trying to call me a navigator, when tracker seems like a perfectly good word for what I do. The journey continues. And now I suppose I won't have to worry about being able to afford food and lodging anywhere else I find a place to stay. In the meantime, I will look to find materials to craft myself a better bow, or perhaps simply replace the string since it seemed somewhat insufficient. Perhaps I can find some more halflings and get some more good luck to rub off on me. Or at least, some of the bad luck can rub off.  </div>
Having accepted the spoils, it seems that we are indeed bound by our word to the dragon not to reveal his presence. (But I think the Loxo in the village already know.) I declined the offer to join their crew once again; and I don't know why they kept trying to call me a navigator, when tracker seems like a perfectly good word for what I do. The journey continues. And now I suppose I won't have to worry about being able to afford food and lodging anywhere else I find a place to stay. In the meantime, I will look to find materials to craft myself a better bow, or perhaps simply replace the string since it seemed somewhat insufficient. Perhaps I can find some more halflings and get some more good luck to rub off on me. Or at least, some of the bad luck can rub off.   
    
    
=== Drakkoths attack Hallasen (a village near Seglock) ===
=== Drakkoths attack Hallasen (a village near Seglock) ===
<div class="mw-collapsible mw-collapsed">Approached the town of Seglock mid-afternoon on the [10th of may]. There was a commotion and confusion - in part because some of the travelers I had joined seemed to have displeased a previous employer (something about a Dryad and a Satyr - NOT involving the heart I acquired on my previous excursion), but the situation didn't turn dangerous. The other source of commotion was centered on the town library, where a number of refugees were gathered, and triage was being done on wounded individuals. While some of my new companions sought information from old women, I took a command decision to interrogate the nearby guards. As a result, we were able to not only discover the source of the attack - an "army" of Dragon-like monsters we later identified as Drakkoths - but I was also able to secure our party a bounty for eliminating the threat. Hearing that some people were still in the village, we made ready to set out immediately. Claiming his mother was still in the village, a priest who said his name was Echamus joined us.As we arrived, we took advantage of my stealth and keen vision to assess the situation and plan an attack on the invading Drakkoth. And I took position atop a roof to rain death on the foe, while others ran into the fray. During the heat of combat, [[Grandmush]] located and rescued a number of civilians from a burning building. Meanwhile, despite claiming he would stay back, "Echamus" the priest joined the fight, immediately turning into a white-ish dragon and killing one of the invaders by flying into the air with him and dropping him from the sky. The remaining six Drakkoth quickly fell, but not before some strange attempt at a courtship ritual involving Tokax. Seemingly satisfied, "Echamus" never flew back down, and instead simply abandoned the field, although it would not surprise to me find that he was somehow involved in the attack. Before the final Drakkoth fell, it claimed that "the one who waits will see you soon," in some attempt to be ominous. But with its innards quickly becoming outards, it wasn't entirely clear how threatening this other figure could be. Gathering the remaining survivors and the seven Drakkoth bodies of proof of our accomplishments, we then returned to Seglock.  
Approached the town of Seglock mid-afternoon on the [10th of may]. There was a commotion and confusion - in part because some of the travelers I had joined seemed to have displeased a previous employer (something about a Dryad and a Satyr - NOT involving the heart I acquired on my previous excursion), but the situation didn't turn dangerous. The other source of commotion was centered on the town library, where a number of refugees were gathered, and triage was being done on wounded individuals. While some of my new companions sought information from old women, I took a command decision to interrogate the nearby guards. As a result, we were able to not only discover the source of the attack - an "army" of Dragon-like monsters we later identified as Drakkoths - but I was also able to secure our party a bounty for eliminating the threat. Hearing that some people were still in the village, we made ready to set out immediately. Claiming his mother was still in the village, a priest who said his name was Echamus joined us.  
 
 
As we arrived, we took advantage of my stealth and keen vision to assess the situation and plan an attack on the invading Drakkoth. And I took position atop a roof to rain death on the foe, while others ran into the fray. During the heat of combat, [[Grandmush]] located and rescued a number of civilians from a burning building. Meanwhile, despite claiming he would stay back, "Echamus" the priest joined the fight, immediately turning into a white-ish dragon and killing one of the invaders by flying into the air with him and dropping him from the sky. The remaining six Drakkoth quickly fell, but not before some strange attempt at a courtship ritual involving Tokax. Seemingly satisfied, "Echamus" never flew back down, and instead simply abandoned the field, although it would not surprise to me find that he was somehow involved in the attack. Before the final Drakkoth fell, it claimed that "the one who waits will see you soon," in some attempt to be ominous. But with its innards quickly becoming outards, it wasn't entirely clear how threatening this other figure could be. Gathering the remaining survivors and the seven Drakkoth bodies of proof of our accomplishments, we then returned to Seglock.
 


Guard captain Visio was surprised and impressed when we returned, although he didn't seem to understand my request that he "promote" me. Instead he offered me some kind of trial corporal-ship in the guard rather than acting as a reference and spreading the word that smart people should hire "The Green Fang" for their tricky and dangerous tasks if they want them done right. But this guard work should provide a useful opportunity to keep an eye on the refugees from Hallasen and see if the dragon "Echamus" tries to make contact with any of them again.  
Guard captain Visio was surprised and impressed when we returned, although he didn't seem to understand my request that he "promote" me. Instead he offered me some kind of trial corporal-ship in the guard rather than acting as a reference and spreading the word that smart people should hire "The Green Fang" for their tricky and dangerous tasks if they want them done right. But this guard work should provide a useful opportunity to keep an eye on the refugees from Hallasen and see if the dragon "Echamus" tries to make contact with any of them again.  


In the meantime, we gathered some more information on "the one who waits" and on "Echamus" who is apparently a fairy tale figure. Echamus is the name of “The Moon Child”, or son of the moon dragon Eros. Madame Webe, a Lunalen priestess provided some scant information about "the one who waits" claiming he was just the local boogeyman figure meant to frighten people. It dwells in dark places, preys upon those who stray from the blessed light of the moon, and will one day come into the light and bring with it a series of catastrophic events. (In all, something to watch out for, and keep a note of, but only if a future event seems more significant.)  </div>
In the meantime, we gathered some more information on "the one who waits" and on "Echamus" who is apparently a fairy tale figure. Echamus is the name of “The Moon Child”, or son of the moon dragon Eros. Madame Webe, a Lunalen priestess provided some scant information about "the one who waits" claiming he was just the local boogeyman figure meant to frighten people. It dwells in dark places, preys upon those who stray from the blessed light of the moon, and will one day come into the light and bring with it a series of catastrophic events. (In all, something to watch out for, and keep a note of, but only if a future event seems more significant.)   


=== Guarding Seglock ===
=== Guarding Seglock ===
<div class="mw-collapsible mw-collapsed">The corporal position with the guard provided me with ample opportunity to keep an eye on the Hallasen refugees to see if any disguised dragons made contact with them. (Just in case Echamus was actually interested in some of their well-being.) The villagers are simple folk with the primary goal of reclaiming their home and returning to it. This is a goal I can respect, and I have done my best to support the rebuilding efforts, both for the peoples' benefit and my own purposes. Spending so much time with them has let me grow close and respected among them, and even Thirku is a welcome sight in the village despite my initial fear that his presence would be a reminder of the recent losses. There haven't been any particularly suspicious events yet, but I will continue to keep my eyes peeled in case something untoward occurs.
The corporal position with the guard provided me with ample opportunity to keep an eye on the Hallasen refugees to see if any disguised dragons made contact with them. (Just in case Echamus was actually interested in some of their well-being.) The villagers are simple folk with the primary goal of reclaiming their home and returning to it. This is a goal I can respect, and I have done my best to support the rebuilding efforts, both for the peoples' benefit and my own purposes. Spending so much time with them has let me grow close and respected among them, and even Thirku is a welcome sight in the village despite my initial fear that his presence would be a reminder of the recent losses. There haven't been any particularly suspicious events yet, but I will continue to keep my eyes peeled in case something untoward occurs.


With word of a new artifact intended to protect Seglock from dragonkind, and with the people of Hallasen able to return to their village, I will go with them both to help protect the village as it rebuilds, and to continue my watch for more hints of why Echamus was interested in ensuring our party got involved in saving the villagers earlier. </div>
With word of a new artifact intended to protect Seglock from dragonkind, and with the people of Hallasen able to return to their village, I will go with them both to help protect the village as it rebuilds, and to continue my watch for more hints of why Echamus was interested in ensuring our party got involved in saving the villagers earlier.  


=== Protecting Hallasen ===
=== Protecting Hallasen ===
<div class="mw-collapsible mw-collapsed">This post is generally quiet, and there haven't been any new incidents of Drakkoth attacks, or any trace of the burgeoning threat of "Cheshire" creatures around Hallasen in particular. I've spent most of the time ensuring there is not a lot of dangerous wildlife too near to the village. Eliminating or driving some of the more threatening animals further away so that people can roam the woods even at night in relatively safety. I also spent some time teaching the people about setting up early warning alarms around the perimeter so that they can be aware if unknown and unwanted visitors approach the village from odd directions. I think one of the children might have a talent for magic, because she seems like she might even be able to fully cast the Alarm spell through the ritual steps I showed her. While that only covers a small area, any early warning can make a huge difference in saving lives.  
This post is generally quiet, and there haven't been any new incidents of Drakkoth attacks, or any trace of the burgeoning threat of "Cheshire" creatures around Hallasen in particular. I've spent most of the time ensuring there is not a lot of dangerous wildlife too near to the village. Eliminating or driving some of the more threatening animals further away so that people can roam the woods even at night in relatively safety. I also spent some time teaching the people about setting up early warning alarms around the perimeter so that they can be aware if unknown and unwanted visitors approach the village from odd directions. I think one of the children might have a talent for magic, because she seems like she might even be able to fully cast the Alarm spell through the ritual steps I showed her. While that only covers a small area, any early warning can make a huge difference in saving lives.  


Word of the attack on Seglock came by the other day, and I think it's time I move on from Hallasen and seek more information elsewhere. With three full cycles of the moon having gone by already, I find it unlikely that I will learn any more about Echamus or "the one who waits" by waiting here. If either has had forces reach out to the area since the initial Drakkoth attack, then they did so with incredible subtlety. Even so, the people of Hallasen know they can call upon "The Green Fang" for aid in the future, and they know to spread word of my reliability to others who may be in need.  
Word of the attack on Seglock came by the other day, and I think it's time I move on from Hallasen and seek more information elsewhere. With three full cycles of the moon having gone by already, I find it unlikely that I will learn any more about Echamus or "the one who waits" by waiting here. If either has had forces reach out to the area since the initial Drakkoth attack, then they did so with incredible subtlety. Even so, the people of Hallasen know they can call upon "The Green Fang" for aid in the future, and they know to spread word of my reliability to others who may be in need.  


The apothecary "Mother Love" is apparently having trouble with a Black dragon in a nearby bog, and that task seems as good as any to jump back into. Perhaps this dragon may know more about the other dragons involved in current goings-on. </div>
The apothecary "Mother Love" is apparently having trouble with a Black dragon in a nearby bog, and that task seems as good as any to jump back into. Perhaps this dragon may know more about the other dragons involved in current goings-on.  


=== Solving Mother Love's Problem ===
=== Solving Mother Love's Problem ===
<div class="mw-collapsible mw-collapsed">After journeying for a few days I reached the crossroads of [[Apara]] along with several other adventurers looking to answer the message from Mother Love. After a few moments for us all to gather in the inn, Mother Love arrived and described her problem: a black dragon recently took up residence in the nearby swamp where she normally gathers herbs, and she would like us to find a way to displace it so she can safely continue to use the swamp as before. All of the common people in Apara seemed delighted to see her, almost suspiciously so, but there weren't any problems, and no one else seemed to find it off. She did not offer much in the way of rewards, but did convince several of the others to take up her request with the promise of baked goods. She marked the location of the dragon on a map and gave us directions to the area, and we all quickly went off to deal with the dragon problem.  
After journeying for a few days I reached the crossroads of [[Apara]] along with several other adventurers looking to answer the message from Mother Love. After a few moments for us all to gather in the inn, Mother Love arrived and described her problem: a black dragon recently took up residence in the nearby swamp where she normally gathers herbs, and she would like us to find a way to displace it so she can safely continue to use the swamp as before. All of the common people in Apara seemed delighted to see her, almost suspiciously so, but there weren't any problems, and no one else seemed to find it off. She did not offer much in the way of rewards, but did convince several of the others to take up her request with the promise of baked goods. She marked the location of the dragon on a map and gave us directions to the area, and we all quickly went off to deal with the dragon problem.  


Several of the group had difficulty making progress through the swamp, mostly due to being distracted by the plant life, and this has made me consider the potential value in practicing skills in exploring this type of terrain in the future, as such skills will likely prove valuable the next time I need to lead a group through this type of terrain. The goblin tinker [[Pot'tu'N'Kobb]] seemed very excited when he ate a plant that caused his tongue to go numb, and another self-proclaimed herbalist said the plant ''should'' have been a sweet-tasting healing herb. This would seem to indicate that the dragon's influence on the surrounding area is having a surprisingly thorough effect on things, and in ways that are not necessarily normal. Something to keep an eye on with any future dragons.
Several of the group had difficulty making progress through the swamp, mostly due to being distracted by the plant life, and this has made me consider the potential value in practicing skills in exploring this type of terrain in the future, as such skills will likely prove valuable the next time I need to lead a group through this type of terrain. The goblin tinker [[Pot'tu'N'Kobb]] seemed very excited when he ate a plant that caused his tongue to go numb, and another self-proclaimed herbalist said the plant ''should'' have been a sweet-tasting healing herb. This would seem to indicate that the dragon's influence on the surrounding area is having a surprisingly thorough effect on things, and in ways that are not necessarily normal. Something to keep an eye on with any future dragons.
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With the dragon slain, Dur'kalak immediately set to tearing into the corpse, seemingly more for personal vengeance than for any practical purposes. Meanwhile, the rest of us began searching for the dragon's horde. We found an entrance to the horde hidden in the floor of the chamber we fought in, and located quite an impressive haul of items. In addition to the considerable wealth--more than I have ever seen in once place before--there were also three black dragon eggs. Pot'tu tried to destroy the eggs on sight, but was stopped before any serious damage was done. Then the party started a heated debate on what to do with the eggs, whether to sell, destroy, or raise them. Eventually it was settled that the eggs would be taken by Linden, Pum, and Tristram, supposedly to be raised as non-violent/non-evil creatures in the future. This is nothing but foolishness (even assuming the eggs hatch, raising a dragon would take decades, and no dragon will be satisfied being raised by a normal person), but if they want to spend time on an egg instead of a practical item, that is on them, not on me. During this debate, a wave of energy exploded in the lair, marking everyone with some kind of dark magic. The scales on my right hand have blackened in an ominous pattern that looks disturbingly close to the word "Death" in draconic script, and I feel a strange new source of energy in my body. It's unclear if this is a result of slaying the dragon or some kind of effect of the ruins in which we fought, but it is somewhat worrying, and I will have to be extra careful until I learn more.  
With the dragon slain, Dur'kalak immediately set to tearing into the corpse, seemingly more for personal vengeance than for any practical purposes. Meanwhile, the rest of us began searching for the dragon's horde. We found an entrance to the horde hidden in the floor of the chamber we fought in, and located quite an impressive haul of items. In addition to the considerable wealth--more than I have ever seen in once place before--there were also three black dragon eggs. Pot'tu tried to destroy the eggs on sight, but was stopped before any serious damage was done. Then the party started a heated debate on what to do with the eggs, whether to sell, destroy, or raise them. Eventually it was settled that the eggs would be taken by Linden, Pum, and Tristram, supposedly to be raised as non-violent/non-evil creatures in the future. This is nothing but foolishness (even assuming the eggs hatch, raising a dragon would take decades, and no dragon will be satisfied being raised by a normal person), but if they want to spend time on an egg instead of a practical item, that is on them, not on me. During this debate, a wave of energy exploded in the lair, marking everyone with some kind of dark magic. The scales on my right hand have blackened in an ominous pattern that looks disturbingly close to the word "Death" in draconic script, and I feel a strange new source of energy in my body. It's unclear if this is a result of slaying the dragon or some kind of effect of the ruins in which we fought, but it is somewhat worrying, and I will have to be extra careful until I learn more.  


Since there was far too much to carry, a group of us set off back to town to get a few wagons in order to haul the wealth back with us. Upon bringing the horde and the useful parts of the dragon's carcass back with us to Apara, we were greeted by Mother Love. She seemed ''very'' interested in acquiring one or more dragon eggs for "medicinal matters," but those who had taken the eggs concealed them and told her that we didn't find any. She seemed a bit disappointed, and voice some common sense concerns about why anyone would want the eggs to hatch. I raised the promise with Mother Love about providing some kind of potions as a reward and not just baked goods, but it remains to be seen what she may be able to produce and whether she will provide anything herself. That said, I have more than enough wealth to deal with currently, so I will have to look into some form of magical portable storage in the near future, as well as ways to use that wealth to further my goals. At the very least I can spread the word that The Green Fang is now a dragonslayer. This should help me open doors and gain access to new resources. And maybe I have enough funds to try to find some more answers about what exactly happened to the [[Ixen Jonal]]. Perhaps the Seglock University can tell me if there is a magical way to view the past, or determine what exactly killed my people. And if I know, maybe I can deliver some proper justice to whatever caused it. </div>
Since there was far too much to carry, a group of us set off back to town to get a few wagons in order to haul the wealth back with us. Upon bringing the horde and the useful parts of the dragon's carcass back with us to Apara, we were greeted by Mother Love. She seemed ''very'' interested in acquiring one or more dragon eggs for "medicinal matters," but those who had taken the eggs concealed them and told her that we didn't find any. She seemed a bit disappointed, and voice some common sense concerns about why anyone would want the eggs to hatch. I raised the promise with Mother Love about providing some kind of potions as a reward and not just baked goods, but it remains to be seen what she may be able to produce and whether she will provide anything herself. That said, I have more than enough wealth to deal with currently, so I will have to look into some form of magical portable storage in the near future, as well as ways to use that wealth to further my goals. At the very least I can spread the word that The Green Fang is now a dragonslayer. This should help me open doors and gain access to new resources. And maybe I have enough funds to try to find some more answers about what exactly happened to the [[Ixen Jonal]]. Perhaps the Seglock University can tell me if there is a magical way to view the past, or determine what exactly killed my people. And if I know, maybe I can deliver some proper justice to whatever caused it.  


=== Missing Town Leaders and the Protectors of the People ===
=== Missing Town Leaders and the Protectors of the People ===
<div class="mw-collapsible mw-collapsed">After the attack on their secret base, the Protectors of the People have been moving their base of operations from Gammelgard to the area around Seglock. Their leader, Brenna, is still missing, so their leadership is somewhat disrupted, and the organization is a bit disorganized. The PotP requested the aid of numerous adventurers to help them move, and to guard their supplies during the transition. I accepted the request. Even though I cannot carry a lot, I can now store some things in my magic bag, and more importantly, I can keep a careful lookout for their caravan. We reached a waystation between the cities without incident, but while there, we learned of some concerning developments: someone, (Mother Joy?) had donated large quantities of candy, which the PotP had been giving out. Unfortunately, this candy was in fact some kind of addictive substance that could make people want nothing but more of it. (Pot'tu provided this information, as he has been studying the substance for a while.) The Protectors put out a recall notice warning everyone not to eat the candy, and presumably to gather it up for safe disposal. During this effort, we learned that a town leader/village headman named Val was missing, and a group of us were sent to investigate. The group consisted of myself, [[Pot'tu Kobb|Pot'tu]] and Kobb, [[Drang]], [[Tristram Caniedydd|Tristram]], [[Oxan Lightbringer]] and his Donkey, "Rabbit," and a newcomer: [[Felicia du Manoir]], a human woman who wears an iron mask.  
After the attack on their secret base, the Protectors of the People have been moving their base of operations from Gammelgard to the area around Seglock. Their leader, Brenna, is still missing, so their leadership is somewhat disrupted, and the organization is a bit disorganized. The PotP requested the aid of numerous adventurers to help them move, and to guard their supplies during the transition. I accepted the request. Even though I cannot carry a lot, I can now store some things in my magic bag, and more importantly, I can keep a careful lookout for their caravan. We reached a waystation between the cities without incident, but while there, we learned of some concerning developments: someone, (Mother Joy?) had donated large quantities of candy, which the PotP had been giving out. Unfortunately, this candy was in fact some kind of addictive substance that could make people want nothing but more of it. (Pot'tu provided this information, as he has been studying the substance for a while.) The Protectors put out a recall notice warning everyone not to eat the candy, and presumably to gather it up for safe disposal. During this effort, we learned that a town leader/village headman named Val was missing, and a group of us were sent to investigate. The group consisted of myself, [[Pot'tu Kobb|Pot'tu]] and Kobb, [[Drang]], [[Tristram Caniedydd|Tristram]], [[Oxan Lightbringer]] and his Donkey, "Rabbit," and a newcomer: [[Felicia du Manoir]], a human woman who wears an iron mask.  


Upon reaching the first village, the rest of the group interviewed a woman (Sarah, I think, but I never caught her name) about where the village leader was last seen and if anything else had been going on lately. I took the opportunity to meet with the one halfling burrow living in the area individually and see if the small folk had any unique information. This was good, because it turned out that Gregory, the village leader's son was seen skulking around a few days ago, which was odd because he had left the village over a year before and hadn't come back, plus, he didn't say hello to any of his former friends. It's unclear whether he is directly connected to the disappearances, or merely doing something suspicious on his own, but I have let people know that they should be on the lookout.  
Upon reaching the first village, the rest of the group interviewed a woman (Sarah, I think, but I never caught her name) about where the village leader was last seen and if anything else had been going on lately. I took the opportunity to meet with the one halfling burrow living in the area individually and see if the small folk had any unique information. This was good, because it turned out that Gregory, the village leader's son was seen skulking around a few days ago, which was odd because he had left the village over a year before and hadn't come back, plus, he didn't say hello to any of his former friends. It's unclear whether he is directly connected to the disappearances, or merely doing something suspicious on his own, but I have let people know that they should be on the lookout.  
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Something deeper and more nefarious than wild creatures is at play, but the urgency of saving the boy who was also infected drove us to turn back rather than pursue the tracks further right away. We returned to the village in time for Pot'tu to force him into drinking a medicinal concoction meant to kill the larvae, which made him sick, but should prove successful. After that, we reported to the Protectors of what we had learned, and suggested another party be sent out to learn more and ensure more villagers are not infested with moth larvae. But more importantly, to track down these killers and figure out what else is going on.  
Something deeper and more nefarious than wild creatures is at play, but the urgency of saving the boy who was also infected drove us to turn back rather than pursue the tracks further right away. We returned to the village in time for Pot'tu to force him into drinking a medicinal concoction meant to kill the larvae, which made him sick, but should prove successful. After that, we reported to the Protectors of what we had learned, and suggested another party be sent out to learn more and ensure more villagers are not infested with moth larvae. But more importantly, to track down these killers and figure out what else is going on.  


In the wake of this mission, the Protectors of the People put out an additional call for donations and aid, and I volunteered to help provide them with some training and services on a more ongoing basis month-to-month, although the details remain to be settled. </div>
In the wake of this mission, the Protectors of the People put out an additional call for donations and aid, and I volunteered to help provide them with some training and services on a more ongoing basis month-to-month, although the details remain to be settled.  


=== Revenge? Drakkoth Peace negotiations for the Order of the Watchful Eye ===
=== Revenge? Drakkoth Peace negotiations for the Order of the Watchful Eye ===
<div class="mw-collapsible mw-collapsed">While details for my participation with the Protectors of the People were still undecided, I took a trip to Gammelgard upon hearing of a request for aid from the [[The Order of the Watchful Eye|Order of the Watchful Eye]]. We met with Fulgrum, whose explanation was bareboned, but somewhat reasonable and understandable. Apparently, the Order has been keeping a Drakkoth captive in order to maintain a steady source of blood. Drakkoth blood, when applied to weapons, apparently has an explosive reaction when it comes in contract with Cheshire creatures. Despite the main source of these creatures being eliminated, the Order of the Watchful eye was interested in obtaining significantly greater quantities of blood, and was willing to offer a peace treaty to a nearby tribe of Drakkoth, the Fire Bloods. Drakkoth tribes had recently come under attack from Dragons, and the treaty would offer the Fire Blood tribe of Drakkoth protection from outside forces (including the dragons) in exchange for 5 gallons of blood each month. The order gathered a group consisting of myself, a protoforged named [[Vessel]], the Cleric [[Arlin]],  a spellcaster [[Cecil]] (who also had many self-appointed titles. A process potentially worth looking into since I could maybe use a title or two.), and [[Trina]] the warlock to escort their prisoner back to his tribe, and to conduct the final negotiations and obtain a signature.  
While details for my participation with the Protectors of the People were still undecided, I took a trip to Gammelgard upon hearing of a request for aid from the [[The Order of the Watchful Eye|Order of the Watchful Eye]]. We met with Fulgrum, whose explanation was bareboned, but somewhat reasonable and understandable. Apparently, the Order has been keeping a Drakkoth captive in order to maintain a steady source of blood. Drakkoth blood, when applied to weapons, apparently has an explosive reaction when it comes in contract with Cheshire creatures. Despite the main source of these creatures being eliminated, the Order of the Watchful eye was interested in obtaining significantly greater quantities of blood, and was willing to offer a peace treaty to a nearby tribe of Drakkoth, the Fire Bloods. Drakkoth tribes had recently come under attack from Dragons, and the treaty would offer the Fire Blood tribe of Drakkoth protection from outside forces (including the dragons) in exchange for 5 gallons of blood each month. The order gathered a group consisting of myself, a protoforged named [[Vessel]], the Cleric [[Arlin]],  a spellcaster [[Cecil]] (who also had many self-appointed titles. A process potentially worth looking into since I could maybe use a title or two.), and [[Trina]] the warlock to escort their prisoner back to his tribe, and to conduct the final negotiations and obtain a signature.  


There were many irregularities about the situation. First, there did not appear to actually be an official armistice in place for the negotiations, nor was it clear what terms had even generally been agreed upon. It also wasn't entirely clear what authority the Order had to negotiate a treaty in the first place, let alone what authority to change terms during the negotiations our party would have. Second, only the Order was involved in writing the treaty, which they called a "Terms and Conditions" document. This document was not only egregiously long and complex, but it also still failed to address key areas of possible contention or difficulty. There was no summary or short form of the arrangement, and it was unclear how much of it had been agreed to prior to being set down. Perhaps worst of all, the treaty was presented solely in Common, with '''no''' authoritative copy written in Draconic. When pressed on this point, the author of the report (an individual named "Dippy") practically panicked, but both took no responsibility, and did not assist in any way to remedy the situation. The meeting was set for the day we arrived, and the journey would take most of the day, so there was no time to adjust the document or really resolve some of these problems. We were effectively told to figure it out, give back the prisoner, and return with the agreement to provide the order with more blood.  
There were many irregularities about the situation. First, there did not appear to actually be an official armistice in place for the negotiations, nor was it clear what terms had even generally been agreed upon. It also wasn't entirely clear what authority the Order had to negotiate a treaty in the first place, let alone what authority to change terms during the negotiations our party would have. Second, only the Order was involved in writing the treaty, which they called a "Terms and Conditions" document. This document was not only egregiously long and complex, but it also still failed to address key areas of possible contention or difficulty. There was no summary or short form of the arrangement, and it was unclear how much of it had been agreed to prior to being set down. Perhaps worst of all, the treaty was presented solely in Common, with '''no''' authoritative copy written in Draconic. When pressed on this point, the author of the report (an individual named "Dippy") practically panicked, but both took no responsibility, and did not assist in any way to remedy the situation. The meeting was set for the day we arrived, and the journey would take most of the day, so there was no time to adjust the document or really resolve some of these problems. We were effectively told to figure it out, give back the prisoner, and return with the agreement to provide the order with more blood.  
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Once the dragon departed, we returned to search both for survivors, and for anything of value the Drakkoth left behind. While there were no survivors, we were able to recover enough Drakkoth bodies in decent enough condition to hang and drain 5 gallons of blood into a barrel. We also found a few magic items which the others in the group had more use for, such as a lightning Javelin. We then made our way back to Gammelgard to report the results of the mission.   
Once the dragon departed, we returned to search both for survivors, and for anything of value the Drakkoth left behind. While there were no survivors, we were able to recover enough Drakkoth bodies in decent enough condition to hang and drain 5 gallons of blood into a barrel. We also found a few magic items which the others in the group had more use for, such as a lightning Javelin. We then made our way back to Gammelgard to report the results of the mission.   


As far as I know, there is now only '''one''' known living Drakkoth: the one held in captivity in the Seglock University. Why the dragons seem so set on eradicating them is still a mystery, but it seems likely that Seglock might come under some kind of additional threat as long as that creature is kept there. It may also prove to be a potential way to bait a trap for the gold dragon if plans to move it were spread about. </div>
 
As far as I know, there is now only '''one''' known living Drakkoth: the one held in captivity in the Seglock University. Why the dragons seem so set on eradicating them is still a mystery, but it seems likely that Seglock might come under some kind of additional threat as long as that creature is kept there. It may also prove to be a potential way to bait a trap for the gold dragon if plans to move it were spread about.  


=== Revisiting the Town Leaders Incident ===
=== Revisiting the Town Leaders Incident ===
<div class="mw-collapsible mw-collapsed">After the incident near Gammelgard, I was still bothered by the case of the missing town leaders, so I headed back that direction to investigate more thoroughly. After speaking to the townspeople, it was clear that Gregory, the leader's son was likely to return sometime, so I camped out to wait and see if I could find him when he returned. It took 3 days of waiting, but he did come back. We set a watch around the village, and while I wasn't one of the people on the scene, but Gregory was caught searching the former village head's house for something, and he fought his way out of town with several companions. The group of them headed out of town, and I made ready to set out in pursuit, knowing I could follow their trail. Before heading off, I prepared to send a message to the Protectors of the People nearby because they had more forces ready to send, but instead of sending a villager, this strange, bombastic man volunteered to take the message to them. He did not share his name, but I later learned that this was Gideon, a man claiming to be the father of the Black Dragon's eggs. More on Gideon later. He volunteered to send for help and I began tracking the assailants+Gregory. It became clear that these were indeed the same people whose tracks I found outside the cavern with the larval moths. I tracked them for a few hours, and I was clearly making good time against their travel in the darkness, when Gideon and the rest of an adventuring band approached me from behind.  
After the incident near Gammelgard, I was still bothered by the case of the missing town leaders, so I headed back that direction to investigate more thoroughly. After speaking to the townspeople, it was clear that Gregory, the leader's son was likely to return sometime, so I camped out to wait and see if I could find him when he returned. It took 3 days of waiting, but he did come back. We set a watch around the village, and while I wasn't one of the people on the scene, but Gregory was caught searching the former village head's house for something, and he fought his way out of town with several companions. The group of them headed out of town, and I made ready to set out in pursuit, knowing I could follow their trail. Before heading off, I prepared to send a message to the Protectors of the People nearby because they had more forces ready to send, but instead of sending a villager, this strange, bombastic man volunteered to take the message to them. He did not share his name, but I later learned that this was Gideon, a man claiming to be the father of the Black Dragon's eggs. More on Gideon later. He volunteered to send for help and I began tracking the assailants+Gregory. It became clear that these were indeed the same people whose tracks I found outside the cavern with the larval moths. I tracked them for a few hours, and I was clearly making good time against their travel in the darkness, when Gideon and the rest of an adventuring band approached me from behind.  


Among this group were Drang, Hugo, and [list players later]. I halted them, corrected their course, and left Thirku to guide them after me while I continued to scout ahead. Within a short while I discovered the bandit encampment, a patch of tents in a large forest clearing. It seemed also that they had recruited a pair of stone giants to help them, which was slightly concerning. Giants are enormous. Like, 10 kobolds high. I circled around them to ensure they wouldn't be able to escape, while the rest of the group waited for my signal to engage. Unfortunately, it seemed that the bandits were in fact cultists, trying to pull off a ritual of some kind, so the finer details had to give way to a full attack before we were all in ideal positions. I summoned spikes beneath their feet and began firing arrows while the others focused their attentions on the giants. In a surprisingly short time, the giants were felled, thanks to the expert and magical attentions of smiting magic. (Note, if I ever need to fight a paladin, getting the drop on them and staying at a very healthy distance will be vital. And for a warlock, try to get them to expend their energies on other targets first, like illusions, dummies, or traps.)
Among this group were Drang, Hugo, and [list players later]. I halted them, corrected their course, and left Thirku to guide them after me while I continued to scout ahead. Within a short while I discovered the bandit encampment, a patch of tents in a large forest clearing. It seemed also that they had recruited a pair of stone giants to help them, which was slightly concerning. Giants are enormous. Like, 10 kobolds high. I circled around them to ensure they wouldn't be able to escape, while the rest of the group waited for my signal to engage. Unfortunately, it seemed that the bandits were in fact cultists, trying to pull off a ritual of some kind, so the finer details had to give way to a full attack before we were all in ideal positions. I summoned spikes beneath their feet and began firing arrows while the others focused their attentions on the giants. In a surprisingly short time, the giants were felled, thanks to the expert and magical attentions of smiting magic. (Note, if I ever need to fight a paladin, getting the drop on them and staying at a very healthy distance will be vital. And for a warlock, try to get them to expend their energies on other targets first, like illusions, dummies, or traps.)


We interrupted the ritual, and yet something still passed through the ground. Energies ripped open a black pit in the earth, swallowing some of the cultists, and almost causing several of my allies to fall in. What was worse is that a black giant creature made of shadows clawed its way out of the abyss and started attacking everyone in sight. We beat it, thanks in part to Gideon's ability to draw it away from its hovering position over the pit so the melee-focused members of this group could contribute. I was doing mostly fine, and Thirku was in no serious danger either. As the shadow creature was slain, two cultists tried to flee, turning invisible, but thanks to my Rod, I was able to see them and stop them both from escaping. One was killed in the attempt, getting shot, but then falling and drowning in the water. The other was captured. We also captured Gregory, who appeared to be this group's leader, and he will be interrogated by the PotP in the near future. I've been invited to participate, and will do so.  
Interrupt the ritual.


On the return trip, we all had some discussion with Gideon. He was somewhat cagey about how quickly he had moved from place to place, but I got a strong sense that he was a dragon. It makes the most sense given what I know of him and the powers he used in the fight, although he seemed rather weak for a dragon in the battle. </div>
Still opened a black pit in the earth, swallowing some of the cultists, and almost causing allies to fall in.
 
Black giant creature of shadows. We beat it, thanks in part to Gideon's ability to draw it away from its hovering position over the pit so the melee-focused individuals could contribute.  
 
Two cultists tried to flee, turning invisible, but thanks to my Rod, I was able to see them and stop them both from escaping. We also captured Gregory, who also appeared to be this group's leader.  
 
Discussion with Gideon and more detail about him.


==== Gregory's Interrogation: ====
==== Gregory's Interrogation: ====
<div class="mw-collapsible mw-collapsed">Gregory was brought back to the Protectors of the People's hideout for interrogation. Magic was prepared to assist in getting the truth from him. He told us a lot about the Mothers, who are in fact hags of some power, and about his and their devotion to a Shadow Lord (who may or may not also be The One Who Waits). Despite agreeing that Gregory would be turned over to his own village to face their judgment for his crimes: patricide along with his banditry and murders, Drang grew angry during the interrogation and executed him. Not only that, but these new "protectors" drew on dark powers of their own to lay claim to his soul in the name of "Silent." This hardly seems any better than Gregory's cult, and I highly doubt that I will affiliate myself with this new batch of Protectors if this is how they will operate.  
Gregory was brought back to the Protectors of the People's hideout for interrogation. Magic was prepared to assist in getting the truth from him. He told us a lot about the Mothers, who are in fact hags of some power, and about his and their devotion to a Shadow Lord (who may or may not also be The One Who Waits). Despite agreeing that Gregory would be turned over to his own village to face their judgment for his crimes: patricide along with his banditry and murders, Drang grew angry during the interrogation and executed him. Not only that, but these new "protectors" drew on dark powers of their own to lay claim to his soul in the name of "Silent." This hardly seems any better than Gregory's cult, and I highly doubt that I will affiliate myself with this new batch of Protectors if this is how they will operate.  


During the interrogation Gregory revealed a great deal about the Mothers' plans, including the locations of their lairs. This led all of the adventurer's to develop a plan for a large-scale simultaneous strike. Parties of adventurers would need to attack each hag at once in order to ensure none of them could complete their objectives, and they were weakest while split up. While I would have loved to be among the team assigned to deal with Mother Love after her treachery, I ended up working with a team sent to the (now hag-free) base of operations instead. </div>
During the interrogation Gregory revealed a great deal about the Mothers' plans, including the locations of their lairs. This led all of the adventurer's to develop a plan for a large-scale simultaneous strike. Parties of adventurers would need to attack each hag at once in order to ensure none of them could complete their objectives, and they were weakest while split up. While I would have loved to be among the team assigned to deal with Mother Love after her treachery, I ended up working with a team sent to the (now hag-free) base of operations instead.


=== Assault on the Hag's Lair ===
=== Assault on the Hag's Lair ===
<div class="mw-collapsible mw-collapsed">As the planned assault grew nearer, there were logistical complications for timing, as well as other great events afoot. Gideon, the brass dragon (and mate of what seemed to be an awful lot of other dragons) agreed to carry the groups to staging areas in groups so they could all launch their attacks in the disparate locations at once. But as the attacks were planned, a large number of the children of Isonhound fell into comas. I'm not sure who discerned the cause, but someone said that all the souls of the children were missing, and their bodies simply wouldn't function long without them. It seemed almost certain that this was part of the hags' plot, and I think someone even used divination magic to verify that, but regardless, this accelerated the timetable, and all the adventurers set out to attack.   
As the planned assault grew nearer, there were logistical complications for timing, as well as other great events afoot. Gideon, the brass dragon (and mate of what seemed to be an awful lot of other dragons) agreed to carry the groups to staging areas in groups so they could all launch their attacks in the disparate locations at once. But as the attacks were planned, a large number of the children of Isonhound fell into comas. I'm not sure who discerned the cause, but someone said that all the souls of the children were missing, and their bodies simply wouldn't function long without them. It seemed almost certain that this was part of the hags' plot, and I think someone even used divination magic to verify that, but regardless, this accelerated the timetable, and all the adventurers set out to attack.   


My group went for the hags' primary lair, which would be free of hags, but would undoubtedly contain other traps or hazards. It was deep in the swamp - a territory which I've become a master of since my encounter with the black Dragon before. Once Gideon dropped us off in the swamp in the general vicinity, I was able to lead our group of adventurers quickly toward the destination. The swamp had an eerie feel to it, and was full of corpses. As we got closer to the lair itself we found more and more dead bodies. We also heard children's voices coming from the swamp around us, although we could not immediately discern the source of the sound. One of these bodies, which we pulled free from the muck, was spoken to. (People with their speak with dead spells. Convenient, but disturbing). This revealed that apparently, the man was a school teacher who had been taking children out on a field trip before being attacked and killed. There were also a large number of floating, insubstantial lights which passed through solid containers. Both Harold and I used our bags of holding to capture a few, which seemed to be able to catch and contain whatever substance these were. (I've since learned that these appear to be the souls of the children, and now have four of those to deal with, which was not my intention in collecting the strange motes of light.)  
My group went for the hags' primary lair, which would be free of hags, but would undoubtedly contain other traps or hazards. It was deep in the swamp - a territory which I've become a master of since my encounter with the black Dragon before. Once Gideon dropped us off in the swamp in the general vicinity, I was able to lead our group of adventurers quickly toward the destination. The swamp had an eerie feel to it, and was full of corpses. As we got closer to the lair itself we found more and more dead bodies. We also heard children's voices coming from the swamp around us, although we could not immediately discern the source of the sound. One of these bodies, which we pulled free from the muck, was spoken to. (People with their speak with dead spells. Convenient, but disturbing). This revealed that apparently, the man was a school teacher who had been taking children out on a field trip before being attacked and killed. There were also a large number of floating, insubstantial lights which passed through solid containers. Both Harold and I used our bags of holding to capture a few, which seemed to be able to catch and contain whatever substance these were. (I've since learned that these appear to be the souls of the children, and now have four of those to deal with, which was not my intention in collecting the strange motes of light.)  
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With the lair's guardian defeated, we were able to raid the hideout and recover treasures to spread among the group. Potions, figurines, wax, and a blade were all split among the others, while I claimed a small pair of boots. These boots have proved highly convenient as they let me step on the air as long as I'm moving and can reach an anchor point. These have been especially useful in crafting my new home base, as I've been able to use a lot more of the vertical space in caverns.  
With the lair's guardian defeated, we were able to raid the hideout and recover treasures to spread among the group. Potions, figurines, wax, and a blade were all split among the others, while I claimed a small pair of boots. These boots have proved highly convenient as they let me step on the air as long as I'm moving and can reach an anchor point. These have been especially useful in crafting my new home base, as I've been able to use a lot more of the vertical space in caverns.  


The problem of additional children's souls still lingers, but the threat of the hags seems to have been successfully dealt with. We will have to see if their dark master still has enough other agents around to cause us problems, or if we can focus on the growing dragon threat once more.</div>
The problem of additional children's souls still lingers, but the threat of the hags seems to have been successfully dealt with. We will have to see if their dark master still has enough other agents around to cause us problems, or if we can focus on the growing dragon threat once more.


=== Going Dark? ===
=== Going Dark? ===
<div class="mw-collapsible mw-collapsed">Once again, I find myself in somewhat distasteful company on my mission as [[Hugo Clarion|Hugo]] (the disciple of [[Silent]]) has taken up the same tasks. We were joined by [[Vadath]], [[Delphi]], [[Spinel]], and [[Felicia]]. Most of whom I had interacted with one or two times in the past. I'll have to continue to watch Hugo and any other followers of Silent, although there was some strange psychic energy this last week that claimed it ''was'' Silent sending messages that didn't exactly align with what their disciples were up to. It also seemed that Hugo was particularly morose as apparently multiple members of the [[The Protectors of the People|Protectors of the People]] had recently disappeared and been presumed dead. It seems that his faith in his patron was shaken, and Silent's place in the pantheon of gods even more uncertain.   
Once again, I find myself in somewhat distasteful company on my mission as [[Hugo Clarion|Hugo]] (the disciple of [[Silent]]) has taken up the same tasks. We were joined by [[Vadath]], [[Delphi]], [[Spinel]], and [[Felicia]]. Most of whom I had interacted with one or two times in the past. I'll have to continue to watch Hugo and any other followers of Silent, although there was some strange psychic energy this last week that claimed it ''was'' Silent sending messages that didn't exactly align with what their disciples were up to. It also seemed that Hugo was particularly morose as apparently multiple members of the [[The Protectors of the People|Protectors of the People]] had recently disappeared and been presumed dead. It seems that his faith in his patron was shaken, and Silent's place in the pantheon of gods even more uncertain.   


We gathered in the [[The Order of the Watchful Eye|Order of the Watchful Eye]] headquarters and received our mission from [[Falgrim Norest (NPC)|Falgrim]] to investigate an additional mine to see if the incidents of portals opening up into the Shadowfell is indeed linked with the presence of a mine for [[Felstone]]. Felstone also seemingly has a peculiar interaction with [[Wovenstone]] and Aero Stone that can create flying or weightless materals. (A fact which apparently enables the wondrous flying machines that have been spotted occasionally.) Before leaving, the group of adventurers also raised some internal concerns that the public might ''need'' to know about the potential threat of Shadowfell portals, but the Order seemed more concerned about potentially improperly creating panic.   
We gathered in the [[The Order of the Watchful Eye|Order of the Watchful Eye]] headquarters and received our mission from [[Falgrim Norest (NPC)|Falgrim]] to investigate an additional mine to see if the incidents of portals opening up into the Shadowfell is indeed linked with the presence of a mine for [[Felstone]]. Felstone also seemingly has a peculiar interaction with [[Wovenstone]] and Aero Stone that can create flying or weightless materals. (A fact which apparently enables the wondrous flying machines that have been spotted occasionally.) Before leaving, the group of adventurers also raised some internal concerns that the public might ''need'' to know about the potential threat of Shadowfell portals, but the Order seemed more concerned about potentially improperly creating panic.   
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Vadath took the attacks of the first couple, but two ran past him and through the walls of the mine to chase after easier targets. With quick thinking and careful placement, the whole party was able to unleash a barrage of attacks on these wraiths and prevent them from causing too much harm. We also kept the miners remarkably calm as we escorted them to the exit. Unfortunately, one miner was slain near the beginning of the encounter before we could get the rest out to safety and eliminate the threats. But overall, we were highly successful in determining that the Felstone mine was indeed the site of another portal to the shadowfel. I sent Thirku to do some scouting, and it appeared that entities on the other side were barely aware of the presence of the portal, and the four entities we fought were merely what had been within sight of the portal on the other side when it opened. We also proved that Wovenstone (such as my necklace) is repelled by the energy of the plane. And it might be able to be used (in large quantities) to seal these rifts/portals in the future.   
Vadath took the attacks of the first couple, but two ran past him and through the walls of the mine to chase after easier targets. With quick thinking and careful placement, the whole party was able to unleash a barrage of attacks on these wraiths and prevent them from causing too much harm. We also kept the miners remarkably calm as we escorted them to the exit. Unfortunately, one miner was slain near the beginning of the encounter before we could get the rest out to safety and eliminate the threats. But overall, we were highly successful in determining that the Felstone mine was indeed the site of another portal to the shadowfel. I sent Thirku to do some scouting, and it appeared that entities on the other side were barely aware of the presence of the portal, and the four entities we fought were merely what had been within sight of the portal on the other side when it opened. We also proved that Wovenstone (such as my necklace) is repelled by the energy of the plane. And it might be able to be used (in large quantities) to seal these rifts/portals in the future.   


In thanks for saving all (but one) of the miners, and for helping to seal and secure the mines, each of us received 7 chunks of Felstone as a reward, or about 2000gp worth of the stuff. I'm hopeful that I can have it crafted into some useful arrowheads or maybe tokens of some kind.  </div>
In thanks for saving all (but one) of the miners, and for helping to seal and secure the mines, each of us received 7 chunks of Felstone as a reward, or about 2000gp worth of the stuff. I'm hopeful that I can have it crafted into some useful arrowheads or maybe tokens of some kind.   
 
== The Search for more Kobolds! ==
With a secure base of operations and sufficient funds. Kihlek has decided that it's time to really delve into what happened to his clan of kobolds in the past. He is also searching for any other kobolds who might be related, both to see if they know anything of use, and also to potentially put together his own clan. Over the next few months he intends to recruit followers, build a small community, and find out anything he can about what killed his people. This may result in him taking a back seat on some of the major adventures, but he still intends on assisting as required.
 
== Once More Into The Greedy Green ==
 
=== Broken Habits ===
<div class="mw-collapsible mw-collapsed">I've fallen out of the practice of keeping all my missions recorded in the journal since I started collecting some followers. After collecting resources, I was able to secure the location of a former Ankheg den as the space for a good-sized lair with room to expand the warrens of tunnels in the future, ready access to water, and significant security arrangements. I paid for a few additional hands for the initial setup, including a magical toilet system to take care of unwanted waste. I initially thought this would just be a safe lair for both me and Thirku, but after a report of green kobolds working for an emerald dragon, I decided it was time to see about inviting additional members to my tribe. Even if there are no original [[Ixen Jonal]] still around other than me, I think Re'varik would have wanted our legacy carried on, not just in story, and name, but also in blood. But this had to wait, as even though my efforts resulted in the recruitment of [[Shnek]] and his siblings to my banner, they... were not really up to my standards. Shnek has a great capacity for ingenuity and spells, but he is also not very wise, makes trouble, and is likely to get himself and others killed in an explosion if he's left unchecked. Shneck, Meep, Butter, Waffles, Wit, Akk, Chalupa, Squish, and Sneeze are more embarrassing reminders of kobold failings than worthy successors for the Ixen Jonal name.
 
But the event that really threw things off was the great Darkness cast over Isonhound. The whole land was thrown into shadows, killing countless people, and leaving only a few safe havens intact. My lair was one such devastated location, with the entire thing being blanketed in darkness. Fortunately, the nature of the space being underground and only inhabited by kobolds seemed to have been enough to keep it from the active notice of the dark powers involved. Unfortunately, this meant that it was not really a usable space from which to operate continuing adventures or stopping the dark threat of The One Who Waits. </div>
 
=== The Library ===
<div class="mw-collapsible mw-collapsed">All of the adventurers in Isonhound needed to band together. Differing interests and factions all needed to set aside their differences if the world was to survive. I joined this fight, in part because we all have to live in the world, but also because this darkness destroyed Hallasen and the small village of halflings I took refuge with after the attack on the Ixen Jonal. I joined the fight as best I could, crafting weapons and armor for the battles, and taking more missions, one of which was to recover an amethyst artifact from some roaming mystical library. This proved an opportunity, because the library was a repository of both items of magic and vast knowledge. But what interested me most was the idea that this place might contain record of any other Ixen Jonal survivors. After Shnek kept causing trouble I almost had to banish him from the tribe. He offered the lives of tribe members and his siblings as payment to try to take some of the books out of the library, and I would have removed him had the Librarian--a titanic figure that could seemingly appear from nowhere--accepted the offer. Fortunately for Shnek, that offer was rejected, and he had only himself to use as a cost for the items he wanted. The figure took a good chunk of his lifespan, aging him prematurely to what would normally have been the status of a Great Wyrm, but I reject the attachment of that title for him until he earns it properly over a passage of time.
 
Of much greater interest was a record accounting the destruction of a tribe of Kobolds in the wilds of Isonhound from a few years ago matching the details of the Ixen Jonal. Apparently a mercenary company called the [[Kol Company]] stormed the place looking for valuables and slaughtered everyone. One of the members of this group, a woman named [[Lucille Grove]], apparently an artificer, who has not been part of the recent efforts in Isonhound decided to take the eggs of the tribe with her rather than destroying them along with the others. The information was a report that she had green kobold eggs in a kind of stasis. Since learning this, I was both overcome with a sense of joy that the tribe might not be truly gone, and with fury at these eggsnatchers and murderers. Unfortunately, no one I could find in the security of Seglock knew much of use about this company or Lucille Grove. And there is still the far more pressing problem of Feredemius, the emerald dragon and true identity of the One Who Waits. </div>
 
=== The Return of Sardior ===
<div class="mw-collapsible mw-collapsed">The amethyst artifact we recovered from the Library, along with several other artifacts and the gem dragons of Court of Sardior all sought to gather at the peaks of mountains in order to conduct a ritual to bring back Sardior to fully banish the darkness from Isonhound. I joined the forces aboard a pair of airships working to protect resources and respond to a distress signal from a leading party. We were also carrying that same Amethyst tome to the ritual sites and needed to protect it from shadowy creatures. Unfortunately, we did not have much warning or angles of fire before these shadowy entities were in the close quarters of the airships we were on. These shadow creatures mostly dealt necrotic damage, which I had prepared for by using the touch of a Topaz-enhanced tear of Sardior as a focus for summoning Thirku in a topaz-enhanced form, which he remains in to this day, although he prefers the green-scaled form closest to my own appearance. The shadow creatures had another effect to them, however, an ability to drain the strength from my body. Although I was able to avoid the worst of the damage, this draining proved too much for my body. I... died. I'm not certain what happened in the immediate aftermath, but while I was gone there was nothing but dark. I do not know if this is due to the circumstances, or the short time I was dead, and hopefully the matter does not come into question once more for a long time.
 
Fortunately, Arlin, stationed on the other airship was able to bring me back when Thirku and the others carried my body close enough for him to reach the diamonds I kept on my person. This returned me to life, and we avoided any other danger as we reached the mountain peaks planned for the ritual. At this point I simply joined the background, assisting others in organizing the ritual and fending off the lingering shadows from the noncombatants. I stayed ready near the airships and protected them, but left the actual rituals to the more magic folk. This seems to have all worked out, as the ritual was a success: Sardior was returned and Feredemius seemingly destroyed. The darkness all across Isonhound was finally dispelled and banished. Sardior was not quite what I expected. He was... small for one thing, just a wyrmling, and he also kind of just, left. It was a very strange way for the events of the day to end, but the greater threat to Isonhound was successfully resolved, and at only the cost of a few lives from the gathered adventurers.</div>
 
== Re-establishment of the Ixen Jonal and a New Journey ==
<div class="mw-collapsible mw-collapsed">After the events on the peaks of Isonhound, Kihlek dedicated himself to ensuring the Ixen Jonal were not only remembered, but re-formed. After a few months of focused effort, he tracked down Lucille Grove and killed her. This was done coldly, as vengeance for a needless slaughter of his own people. He also sought any other members of the Kol Company for a few months, but found no obvious signs of them as they appeared to have broken up sometime during the Shadowfell incident across Isonhound. Many members were missing and presumed dead. He brought her research notes and the remaining six eggs in stasis back to the Green Fang's lair where it took quite some time to discover a way to safely hatch them. But Shnek truly proved his value to the clan in assisting with this effort. Despite their significant differences, and Shnek's strange ways, he has secured a place for himself in the Ixen Jonal history for his actions. The eggs hatched successfully, leading to the rise of a new generation of the green-scaled kobolds of the Ixen Jonal.
 
Kihlek took several years off from adventuring, focused entirely on his duties as clan head and eldest of the kobolds around. (No matter how many times Shnek said he was really the older one now.) With the new blood of Shnek's family mixing with the original Ixen Jonal members now recovered, the clan began rapidly expanding in numbers. As their numbers grew, so did the Green Fang's lair, becoming almost a small town of its own along the river between Seglock and Saltport. This caused some minor tension with the neighboring cities, but at least in the short term this has yet to cause any major incidents. The kobolds also helped significantly in the reconstruction and improvements to the nearby town of Sumpter. Few of the kobolds found themselves drawn to an adventuring life, and the relative safety of the area as well as combined presence of two veteran adventurers among its elders helped improve the living conditions and lifespan of the kobolds, who started to learning crafts and learning fine detail work well-suited to their size. During this time, Kihlek devoted much of his time to teaching each new generation the lore of the Ixen Jonal and the rules which would keep them safe in a world filled with larger folk. He would range the surrounding territories or visit with old friends infrequently, maintaining a positive connection to the people from his adventuring life, and bringing Thirku to deal with any great threats that arose in the vicinity of the Lair.


Yet, after leading the clan for the span of twenty years, and seeing to the hatching of multiple generations of mixed kobolds, now seemingly able to sustain themselves, Kihlek again felt the wanderlust that had driven him to spend so much time outside his own clan in the first place. Yet, as the years passed he found himself craving the experience of exploring again. At the same time, Kihlek felt uncomfortable with simply leaving the tribe, certain that Shnek could handle many threats, but that he might lead them... unwisely in his absence. Yet, the urge to leave only continued to grow, so Kihlek eventually did just that, leaving his valuable Rod of Alertness with Shnek and the next generation of kobolds demonstrating sufficient wisdom to use it well. Kihlek also left behind all of his wealth but a handful of coins, and what he considered his most valuable possession, although much more in terms of sentiment than material: the wovenstone necklace--the same kind of stone around which the Ixen Jonal initially and unknowingly built their warren around--carved by [[Pot'tu Kobb|Pot'tu]] imbued with the power of keeping one warm in any conditions Kihlek's Stone of the Cozy Hearth. This, he insisted remain as part of the clan's history, and so that all could replicate it should they find or purchase the materials and the clan would always be able to stay warm. Any future adventurers from the Ixen Jonal, no matter they be green, red, or mottled in scale, have a right to wear the stone, or any replicas for at least one night in the year as a reminder of their past and that they need not face the cold world alone. He also left the magic spice pouch for the clan, so it could always have variety in its cooking.  
=== Mountaintop Expedition (12-15) ===
This next adventure should be interesting, especially since another group just recently fled from the scene due to encountering threats beyond their capability to face.  


Setting out on this new journey alone with only simple supplies, his ring to conjure arrows, his boots letting him run across air, a wooden shortbow, his bracers of white dragonscale, and his life-long companion Thirku, Kihlek began to wander South of Isonhound. He roamed the continent for a dozen years, trekking through forests and swamps, but avoiding the peaks of mountains due to their chill now that he was vulnerable to it once more. He found himself drawn to the coast of Isonhound for a time, exploring fjords and rock formations, before eventually taking ship and crossing the great oceans to the world beyond. Before he left for lands unknown, he visited the clan lair once more, finding it thriving, and surprising to him, finding a pair of adventurous kobolds who wanted to come with him across the world, potentially never to return. It took much convincing, but Kihlek eventually acceded to their requests, bringing with him a pair of new apprentice adventurers of the Ixen Jonal out across Quelmar to experience the wide wonders of the world. Where they end up, and whether they have future adventures remain to be seen, but having learned of the size of the world, Kihlek wants to see it all before he dies.
[[Falgrim Norest (NPC)|[To be continued...]]]


During these later adventures, Kihlek and Thirku's bond grew, eventually reaching the point where the now large drake could carry all three small kobolds through the sky unimpeded. Moreover, although they were no longer empowered by the energy of the gem dragons, Thirku's and Kihlek's ties to the return of Sardior marked them as a friend to these dragons, granting them respect and access to the territory of any they met along the way. </div>
[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Into the Greedy Green]]
[[Category:Into the Greedy Green]]
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