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== Physical Appearance == | == Physical Appearance == | ||
Nokori wears a light green and blue yukata, with a terracotta haori tied back in tasuki fashion. Sloppily over his robes, Nokori dons orange hakama pants that drag against the ground, the ends of which are stained with mud and blood. His umber hair is long and wavy, it spills out from beneath his ragged polka-dot bandana. Hanging from his ears are charms dedicated to Gods he is unfamiliar with, and what does show of his skin is tattered. Beneath his body and facial hair are small scars that litter his form from fights not even he can recall, the skin of which is frigid to the touch. On his back spans a large rune from shoulder to shoulder and down along his spine, he has no memory of getting it or what it means. After having many magic users examine it, he still has come up with no answer, but from time to time it glows. However, Nokori's most striking feature are his false wooden arms. His prosthetics are limp, rigid, and hard to move from where they connect to his biceps, although, this is by design as hidden sheathed beneath his wooden arms are two twin blades which he fights with. | Nokori wears a light green and blue yukata, with a terracotta haori tied back in tasuki fashion. Sloppily over his robes, Nokori dons orange hakama pants that drag against the ground, the ends of which are stained with mud and blood. His umber hair is long and wavy, it spills out from beneath his ragged polka-dot bandana. Hanging from his ears are charms dedicated to Gods he is unfamiliar with, and what does show of his skin is tattered. Beneath his body and facial hair are small scars that litter his form from fights not even he can recall, the skin of which is frigid to the touch. On his back spans a large rune from shoulder to shoulder and down along his spine, he has no memory of getting it or what it means. After having many magic users examine it, he still has come up with no answer, but from time to time it glows. However, Nokori's most striking feature are his false wooden arms. His prosthetics are limp, rigid, and hard to move from where they connect to his biceps, although, this is by design as hidden sheathed beneath his wooden arms are two twin blades which he fights with. | ||
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== Attacks and Weapons == | == Attacks and Weapons == | ||
* '''Right arm:''' | * '''Right arm:''' Long sword (1d8 slashing) | ||
* '''Left arm (off-hand):''' | * '''Left arm (off-hand):''' Short sword (1d6 piercing) | ||
* '''Tanto:''' Dagger (1d4 piercing, thrown (range 20/60)) | * '''Tanto:''' Dagger (1d4 piercing, thrown (range 20/60)) | ||
* '''Prosthetics:''' Left and right arms, will need to be picked up after battle since they're literally his wooden arms that cover his swords. He tends to fling them off right as goes off into battle with no intent to hit someone, but i suppose he can attempt to try to hit someone. (1d4 bludgeoning should be disadvantaged honestly, thrown (range 10ft)) | * '''Prosthetics:''' Left and right arms, will need to be picked up after battle since they're literally his wooden arms that cover his swords. He tends to fling them off right as goes off into battle with no intent to hit someone, but i suppose he can attempt to try to hit someone. (1d4 bludgeoning should be disadvantaged honestly, thrown (range 10ft)) |