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{{Worldbuilders}}{{Infobox_character|affilliation=Boltward Syndicate, Galik (former)
{{Worldbuilders}}{{Infobox_character|affilliation=Criminal Syndicate, Galik|name={{PAGENAME}}|relatives=m'Rang (mother); l'Mon (father)|languages=Common, Grung|alias=p'Ash'r'Ohn|marital=Single|birthPlace=Galik|species=Grung|gender=Female|height=2'10"|weight=29 lbs|eyes=Brown}}
Tempest Brothers' Expeditionary Company (Contractor)
Fairyflower Mountain (Queen)|name={{PAGENAME}}|relatives=m'Rang (mother); l'Mon (father)|languages=Common, Grung|alias=p'Ash'r'Ohn|marital=Married to Queen Alyara Everlilly of Fairyflower Mountain|birthPlace=Galik|species=Grung|gender=Female|height=2'10"|weight=29 lbs|eyes=Brown}}


'''p'Ash'r'Ohn, or "{{PAGENAME}}" '''is a Grung adventurer native to Galik who seeks admittance into the [[Tempest Brothers Expeditionary Company]] several months after the company launched its missions. Pash is a hexblade warlock who wields a mix of blade and spell to fell foes and eke out a living. Having learned of the new opportunity in the wilds, Pash wants to prove she is a great fighter to all.
'''p'Ash'r'Ohn, or "{{PAGENAME}}" '''is a Grung adventurer native to Galik who seeks admittance into the [[Tempest Brothers Expeditionary Company]] several months after the company launched its missions. Pash is a hexblade warlock who wields a mix of blade and spell to fell foes and eke out a living. Having learned of the new opportunity in the wilds, Pash wants to prove she is a great fighter to all.
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== Personality ==
== Personality ==
Pash is ''very'' dedicated to her weapon and to her fighting skills. She has let most of her relationships wither through inattention other than those encouraged by her patron or her criminal contacts. She is loyal to people she likes and is far more naive than she realizes. She trusts quickly and has no personal experience with betrayal, just drifting away as her attention wanders. She is very absent minded, and gets angry under pressure, but hasn't yet learned how to hold a grudge.  
Pash is ''very'' dedicated to her weapon and to her fighting skills. She has let most of her relationships wither through inattention other than those encouraged by her patron or her criminal contacts. She is loyal to people she likes and is far more naive than she realizes. She trusts quickly and has no personal experience with betrayal, just drifting away as her attention wanders. She is very absent minded, and gets angry under pressure, but hasn't yet learned how to hold a grudge.  
Since getting married to Queen Alyara Everlilly of the Fair folk of Fairyflower Mountain, Pash has grown more introspective and started planning out her future in new ways. She is dedicated to the idea of being a good partner and ruler of the fairy kingdom and also wants to help bridge the rift that's formed between the Moon Fey and the fair folk by being friends with [[Amaris Luanach|Amaris]]. 


== History ==
== History ==
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=== Memory's Awakener ===
=== Memory's Awakener ===
Pash doesn't know a lot of detail about the mythical weapon other than its needs: to gather and consume the memories of beings cut with it.
Pash doesn't know a lot of detail about the mythical weapon other than its needs: to gather and consume the memories of beings cut with it.  
 
Despite not knowing much to begin with, she and "Mem" have become friends, and she's convinced the sword to stick with her, and create new memories for itself, and not just consume others' memories. She is also seeking out other intelligent weapons that might be hidden away in Amusa with the hope that they can tell her more about Mem, or be a friend to Mem too. 


== Joining the Company ==
== Joining the Company ==
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The company saw a demonstration of a new invention by an artificer of some special lava-proof suits that can be worn in the Scar. He lived a few days away in the city, so we had to travel to go get him, and Velemar Decrye didn't even want to pay for a carriage to go get him. He was being dumb, but I talked him into sending us with transit because it would be cheaper than paying for lodging in the city. Anyway, we went after this guy, who lived above a sweetshop. The owner of the shop is this fairy named Sugarsprinkle, and she has some sort of magical sweets that she's going to start offering to the company later, but she pointed us to the artificer's apartment upstairs, and we found it ransacked. The guy was missing!
The company saw a demonstration of a new invention by an artificer of some special lava-proof suits that can be worn in the Scar. He lived a few days away in the city, so we had to travel to go get him, and Velemar Decrye didn't even want to pay for a carriage to go get him. He was being dumb, but I talked him into sending us with transit because it would be cheaper than paying for lodging in the city. Anyway, we went after this guy, who lived above a sweetshop. The owner of the shop is this fairy named Sugarsprinkle, and she has some sort of magical sweets that she's going to start offering to the company later, but she pointed us to the artificer's apartment upstairs, and we found it ransacked. The guy was missing!


After searching the apartment for evidence, I found evidence of them being late on payments for a loan from the Boltwards, my old gang. So, with that, I explained the situation to the others and we began tracking down the most recent base. I didn't know for sure where they would be holed up, so instead I went to see a friend who does underground fighting pits, Teaspurn to then point us to the boss, Ser Charles. Someone had to fight her for the info first, and the rest of us had a chance to wager a bit of gold on the bout. I bet on Teaspurn, being a friend of mine, but everyone else bet on Chrysaor, who ended up winning. After she picked herself back up, Teaspurn told us where to find the boss, at a tavern called the Belching Brew, and we set off to find out how we could get the artificer.
After searching the apartment for evidence, I found evidence of them being late on payments for a loan from the Boltwards, my old gang. So, with that, I explained the situation to the others and we began tracking down the most recent base. I didn't know for sure where they would be holed up, so instead I went to see a friend who does underground fighting pits to then point us to the boss. Someone had to fight her for the info first, and the rest of us had a chance to wager a bit of gold on the bout.  
 
He seemed real happy to see me, despite the fact that I didn't work for the Boltwards anymore, ''and'' I left clean, no obligations or debts behind, and I didn't know any secrets they couldn't trust me to keep. In any case he did have the gnome in a cell, and he said the debt was something like a thousand gold. We could have just paid it to take him, but it was a lot of money, and especially without knowing whether tightwad Velemar Decrye would reimburse us, we chose option B, doing a few minor jobs for him. We had to collect a debt from a family that was behind, deliver a package to some guy on the street, and deliver a bribe to a member of the Lyreguard.
 
We... mostly did the stuff. The group didn't shake down the family and just paid that smaller debt themselves, and we made sure the Lyreguard's boss ''caught'' him getting bribed, which was kinda fun. (Not sure if the bribe was supposed to be real or fake to get the guy in trouble, but that's what they get for not telling us more.) And the guy on the street ran off to maybe commit arson? I dunno, and it's not really our problem. Still, jobs done, we went back to the bar where my old Ser Charles was waiting for us, and instead of thanking us for our hard work, he decided to dabble in bounty hunting! 
 
Some ''guy'' in the place put up posters advertising a bounty on the Tempest Brothers' Company, put out by the Red Hand on behalf of an anonymous party that wanted to kill us all, and the Ser Charles said the deal with us was off, and he was gonna collect the side bounty on us as members of the company. The whole place went up in an uproar, people I thought of as friends just a year ago trying to kill me and my new friends. They ''sorta'' offered me a chance to turn traitor and kill them, but I couldn't do that, especially not for a handful of coin and a boss who wouldn't stick his neck out for his mother, let alone anyone of us. That battle was hard. Not just because of the numbers, or the powers that they were using against us, but because these were people I knew, people I liked, at least a bit. These were people I'd gone on jobs with, who'd hazed me a little, and had pranks played on them in return, and who cheerily waved me goodbye when I took up adventuring instead. Killing them didn't sit right with me, but there wasn't time to hold back, or let people surrender, and if they did, they'd just have to contend with the Red Hand for starting a job and not seeing it through anyway. The whole thing was just a mess.
 
Anyway, skipping ahead, my old boss got away by turning invisible and running. Jack of Hearts did pretty much the same thing, although we stopped him briefly, he still got away. The place was a mess, but we looted the safe and the bodies, collected the artificer, and left. Before we did, though, I made sure to leave a note warning him to stay away from my family. Coming after me was one thing. I'm doing the thing the bounty is for at least, but if they try to get to me through them, I warned them, I would cut through every Boltward base and leave pieces of the Ser Charles in each one before I was done. Hopefully, that's enough of a threat, and they decide to stay out. Bounty Hunting isn't the Boltward's business anyway, and Ser Charles shouldn't have tried picking it up in the first place.  


=== Bounty Hunters Attack on the Tempest Brothers' Compound — ===
=== Bounty Hunters Attack on the Tempest Brothers' Compound — ===
So, the whole bounty situation's started to come to a head, with a whole bunch of bounty hunter attacking the Tempest Company base while most people were out for the day. We got some warning from an arrow apparently fired by Jack of Hearts to get our attention, but there were some crazy numbers of attackers. I went up to the rooftops in the back of the building to help out there, got the drop on a batch of baddies with a fireball bead, and then got shot by some sort of sniper—apparently Lambda's brother. Anyway, I take cover at street level only to have some winter Eladrin lady get up in my face and start attacking too. Fortunately, she got distracted by Ser Dawnshard, who conjured up some darkness for me to hide in while I attacked back. She dropped, dead, but Lambda had run off after his brother, and I couldn't get over to help him before he got dropped too. I sent Ser Dawnshard to distract the big dragonborn while I got ready to take more shots with my magic, but then this voice just crept into my head. I wanted to ignore it, but I couldn't. It said I should kill my friends, and damnit, for some reason I couldn't resist wanting to please it, so I got a blast off on Skippy, one of the company skiff pilots, and then I lobbed another one of my fireball beads at Dr. Weedus and some of the other company people helping him. I was readying my last bead to throw towards Amaris and blow *her* up when Weedus knocked me out of my daze. The dragon guy was getting away, carrying a little kobold healer, but I made sure he only ''got'' away with a corpse.
So, the whole
 
In the mess of things, Lambda was killed, and the fight on the other side of the building went slightly better. Jack came in at some point and helped us for a few moments, before he ran downstairs and apparently stole the head of a gnoll body we'd been keeping in the basement. There were fake Lyreguard which we ended up dubbing liarguard, monsters, assassins, and bodies that turned into slush. The whole common area was trashed, and it turned out the dorms upstairs got all ransacked too. The succubus that whispered to me got away, as did Nassir's brother (The dragon guy), and Theta, who took all of Lambda's armor plates, but left the rest of his body behind. Amaris fortunately had a diamond, and with it she brought Lambda back to life, which I thought was kinda weird, since he sorta maybe doesn't have a soul right now? But whatever, I don't know how any of that magic is supposed to work. Anyway, in the aftermath I made sure to stab all the bodies with the blade Mem helps me conjure, so maybe I'll be able to pick up something more from their memories to help the group who actually goes after the source of the bounties, since we were too exhausted after the battle to do that searching.
 
Cleaning up took a while, but everyone helped, which made the whole thing faster. Wiggler seems like he's going more insane by the day, but then something happened and he saw a ghost of the elf guy who turned into a Green Knight and gave him a new shield or something. I don't really get it. And we've somehow got a new recruit who joined up in this mess, which is... brave of him, I guess. Anyway, I'm prepping for my next mission, which I think will hopefully get us sent out to the Scar finally to look into that vault thing that Mem clued me in on that might be where the dark hammer we're looking for is, or at least a part of it. So, here's hoping for the best.
 
=== A Boon from a grateful blade (Downtime February 2024) ===
With a trip to the Scar looming on the horizon, where we will finally have a chance to find this vault where the strange hammer is located. A place where the (former?) Gnoll King once collected their great hammer, but left something crucial behind. This place is also where Coryn Alaeth believes a holy artifact of Pelor has been stored after being stolen away from Pelor's temples long ago. In any case, the trip to the Scar is soon, and we'll both finally get to see what this other weapon is and if it can be a new friend or ally. Mem is my friend, and as it turns out, I've given them quite a few memories from the slain over the last months. Gnolls, members of the Boltward syndicate, the mercenaries and assassins that attacked the Tempest Brothers... all of them more thought and energy that empowers Mem just a little bit more—even if they aren't quite as good as an undead's lingering thoughts for keeping them energized.
 
Still, they wanted to give me something special in thanks for all the things I've been doing and they said this was the least they could do in honor of our partnership and friendship.<blockquote>'''Boon of Awakened Memory'''
 
A number of times per day equal to your proficiency bonus, when you hit a creature with your Pact of the Blade weapon you can inflict an additional 3d8 psychic damage. When you do this you can make an Insight or Intimidation check contested by their Deception, and on a success you learn a recent important memory of theirs.</blockquote>Already I have ideas and want to try the skill out, but it's not the sort of think you practice on a friend in the arena. Still, it won't be long before I get a chance to try it on a foe, and who knows, maybe if I strike a weapon or a structure, I might get something from it too! The other notable accomplishment recently has been my purchase of a Rod of the Pact Keeper. This will help me focus my spells more effectively even if it means I'd have to forgo the shield in order to use it. I never really liked using a shield in the first place, so it's really not much of a loss even if it means I'm a bit more likely to get hit by an enemies attacks.
 
Going out to the Scar is going to be a unique challenge for me compared to the other company members too, because while the suits that Widgit Wizzlepop has developed might protect me from the heat, they likely won't have a good way to keep me moist. But hopefully we aren't there long enough that that becomes a real problem for me. I'll bring a barrel of water on the airship trip, and as long as I'm good and soaked before we don the suits, I should be fine. If things go wrong though... I might need to pick up a spell scroll from Bulio's to create water in an emergency and carry that with me just in case. Which reminds me, Bulio has been a solid friend ever since we got past that rough spot with his sale he didn't tell me about, and he's really been stepping it up with his wares recently. I got this cool wand of secrets that can point me to anything hidden in a room, plus with the boots I got from him I'm able to keep up with most of the other people in the company instead of being slower like the other short folk. I have that spell that lets me fly, but only for a few minutes at a time, and I think it'd be cooler if I had wings like you.
 
I'm starting to worry about home too. The city has its own problems with these demon cultists and mushroom zombies, and they're even trying to take over the government from the inside. But that's not the only home that I worry is in danger. When I was last at Fairyflower Mountain there were already rumors and talk about more mushrooms and oozes in the area, and the spreading swamps is not a good sign. I hope that whatever solutions the Warden of the Wilds comes up with prove helpful and maybe I can even help them make sure that they put a little extra effort to helping our kingdom maintain its borders. You would tell me if you were worried something might happen soon, right? If anything ''does'' come up that you need my help with, just say the word and I'm there, whether alone, or with the forces of this company supporting me to come to your rescue. Even if I have to steal an airship to get there, you know I'll be by your side as quickly as I can. Thank you, Alyara, for helping me find another place I can call ''home.'' I promise I'll visit again as soon as I can.


== Downtime Revelations ==
== Downtime Revelations ==
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* The fair folk also note an uptick in ooze related sightings and claim the oozes are feeding on the fungus.
* The fair folk also note an uptick in ooze related sightings and claim the oozes are feeding on the fungus.
* The Warden is nearing completion on their work on a "cure" for the fungus which should potentially be able to destroy the fungi in the forest and cure the grung and any others who are infected.
* The Warden is nearing completion on their work on a "cure" for the fungus which should potentially be able to destroy the fungi in the forest and cure the grung and any others who are infected.
[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Wicked Wilds]]
[[Category:Wicked Wilds]]
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