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Still, he doesn't relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn't go well - he doesn't remember it well, but vaguely tells people not to go to the circus.  
Still, he doesn't relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn't go well - he doesn't remember it well, but vaguely tells people not to go to the circus.  


He enjoys making coffee for people, and he can often be found at Cherrywood Cafe around the corner from the Tempest Brothers.   
He enjoys making coffee for people, and he can often be found at Leblanc Cafe around the corner from the Tempest Brothers.   


== History ==
== History ==
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Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he'd been in class the whole time and was not late as they had thought.
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he'd been in class the whole time and was not late as they had thought.


He befriended a former thief named Andrew (out of character: his criminal contact from his "criminal" background), who changed his ways after breaking into a noble's house and being adopted instead of arrested. Andrew still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.
He befriended a former thief named Ashe (out of character: his criminal contact from his "criminal" background), who changed his ways after breaking into a noble's house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.


While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he'd sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he'd sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].
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Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he'll learn to make snacks to heal people in battle.
Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he'll learn to make snacks to heal people in battle.
'''Who's Crying Now:'''
The Warden and his scientists were nearly done making potions that could cure effects of the spores, but they needed one last ingredient: the tears of a celestial. Ren ventured with the Wiggler, Lux, Otto, and Dr. Weedus to a ruined temple in the wilds to find this ingredient. While they did find what they were looking for, they also found plenty of enemies waiting for them. Jim Stacy, two gigantic plants, a cult scientist who got away, and a horde of zombies perpetually summoned by the plants made for a difficult - almost deadly - battle.
Trying to see over the walls of the ruined temple, Ren jumped onto a tall rock over the water, realizing at that moment that he was getting better at acrobatics since joining the company. Instead of defaulting to Shadow Blade, he used his shortbow for the first half of the fight to pick off zombies and occasionally damage the scary plants. But as they got closer, he was almost surrounded. Fortunately, he was able to get past them and aid a dying Otto with the soups he'd bought from Nettle. Ren briefly wished he had been better at healing as Otto fell once more, but miraculously, as if the gods of this temple were assisting, Otto got back up right away. The two of them worked together to take down on the plant. Seconds prior, they saw that as Lux and Wiggler defeated the other plant, it would also kill any zombies they'd summoned, so taking down the second plant was quite a relief. Ren recalled using his rapier to cut through the Spider Swamp many months ago, and how much he had grown since, while similarly cutting through this monstrous plant.
While the rest of the party then converged on Jim Stacy, Ren decided to hide and investigate cautiously. Even with Eldritch Blast, the scientist was too far away to do much to, so he turned his attention to the west. He noticed a figure in a black mask who had arrived on the scene during the fight. After Jim's defeat, Ren psychically asked the masked man what his purpose was here. Unfortunately, this gave him a mental connection with Mother for a moment. He saw visions of the old temple, of its decay and rot as the fungal cult invaded, and then he saw visions of the whole of Amusa falling to rot. He withstood this vision as the masked figure revealed himself as Lambda, their old co-worker and alleged friend.
Lambda monologued to a wounded party before disappearing along with the other stragglers, but otherwise the mission was a complete success, and Ren felt accomplished and much more powerful. Perhaps the temple's gods truly were watching Otto, as some celestial being granted the party the Divinely Favored feat, as Ren suddenly felt capable of healing others for once. He also felt more powerful as a warlock as he got on the ship back that evening, realizing he'd figured out how to pull fleeing targets with Eldritch Blast, and possibly track people with Mind Spike, which Igor confirmed to him in a dream on the flight back.
'''Unmasked:'''
Ren joined the party to investigate some goings on with the Hearthorne family once again. He had Morgana investigate a mansion, but Morgana was distracted by a can of tuna and thus kept failing perception checks. The party found and quickly defeated several guards who were told not to go to the top floor of the mansion. [[Ronin (Wicked Wilds)|Ronin]] intimidated the guards into not talking, and Ren was able to use his new Spare the Dying cantrip to keep the guards alive.
But there was additional healing needed very shortly. When the party got upstairs, they found [[Jack of Hearts]] himself returning from a failed assassination attempt on the newly elected High Burgher, [[Alistair Hearthorne]]. The party fought off Lyreguard members who had been possessed by the fungal cult, and Ren helped in the effort to heal Jack, who seemed to be on our side. Jack and the party fled underground to head to City Hall before Alistair could rewrite the lawbook and undo magical protections of the city.
Safely underground for a brief few moments, Jack of Hearts removed his mask to reveal his other identity - [[Jaqueline Hearthorne|Jacqueline Hearthorne]]! Ren tried to relate to Jack by using Disguise Self a few times to show how we all wear masks sometimes and that that's ok.
We then rushed to City Hall to protect the lawbook. Ren tried to use Grasp of Hadar, which he just learned specifically to stop the Bride and Groom from fleeing again, but they got away again on a teleportation circle to Thelrya. Still, they saved the city from destruction (mostly) and stopped the lawbook from being changed too much. Any city property that was given to the cultists was transferred to Jacquline Harthorne, and the two cultists were banned from the city in the lawbook.
Ren then let Jack know he'd be interested in working together in the future.
'''Megagame:'''
Ren joined the company on the quest to take down Mother once and for all. On day one, Ren assisted the underground journey to Thinwhistle. He and the party encountered a Mindflayer in a tower. Next, they found a Temple of Lolth, where there were some Drow hostages. After they defeated the enemies, Ren and Finney spoke with and freed the hostages. One of them was a general, Lux's estranged mother, who gave the party a knife to pass to Lux later on. Reaching the surface, they were surprised by the possessed zombies of former adventurers, including Sneeze, whom Ren then killed personally (though he himself had no idea who these people were). However, the trophy of Mother in this particular area was hidden in a bush, so Ren and Finney fought each other there in confusion, before they resisted the magic. Finally, they ventured forth to take down one last statue of mother. They fought the zombies of Thrax and others previously killed in Thinwhistle. Ren maneuvered into a house for cover, but then he was cornered by Thrax. Fortunately, with teamwork, good luck on Booming Blade and Sneak Attack, he was able to survive, and the party found all four possible trophies.
In the ruined village, the party found a trove of magical weapons from long ago. Finney was already attuned to three magical items, so Ren took one to return to her later - this was the Wand of the Old Kobold King, a +1 wand that also had charges for other spells, including Haste. Ren also took an item to keep permanently: the Blade of the Old Kobold Queen, a +2 Rapier that can frighten enemies it strikes a few times a day.
Out of spell slots and low on health, Ren was glad to get a restful night of sleep on the way to the next part of the quest.
On day two, Ren initially wanted to get revenge on the Bride and Groom, but he trusted his allies to take care of that, as he was needed elsewhere: Thelrya itself, where mostly only mages were headed. Ren joined the party to the Restoration of Thelrya, where they fought the avatar of [[Mother]] herself in front of an ancient cathedral frozen in time. While Ren initially went to deal damage, he noticed a powerful barbarian, [[Dickweedus|Richard Weedus]], who had been polymorphed into an ape. Recalling the wand he briefly had in his possession, Ren cast Haste on the polymorphed barbarian, and ran as far as he could in the opposite direction to maintain concentration.
However, Mother was not the only enemy on the field. Her champion, Lambda, strutted onto the battlefield, looking for a fight. Most of the party wailed on Lambda as Mother drew near, and Ren dealt the final blow to him from a safe distance. Haste stayed up for the rest of the fight as Ren was able to stay safe, being very glad he had Eldritch Blast and a bow. In another fight in another region, a magical bubble was put up over Thelrya, making victory possible. Thelyra was safe, and Ren returned to Galik with the rest of the party.
At company HQ, Ren watched over a celebratory feast held by Finny, and he healed those who had celebrated too vigorously.
'''Cherrywood Cafe:'''
Taking some time between adventures, Ren checked in on his friend Saul Cherrywood, a cafe owner from Seawell. Saul hired some of the company to go out of town with him on a quest, and Ren agreed to stay behind and watch the cafe. He advised the party on Seawell and its political situation, especially how many people get exiled from there.
'''Election Day:'''
After [[Alistair Hearthorne]] and his cult killed the rest of the Council of Burghers, the city appointed Tamlin Elkreak as High Burgher once more. His first act of business was to appoint new nobles to be the new Council.
Tamlin assembled a party from the Tempest Brothers, since we had helped save the city from Alistair, and so he could trust us to find suitable aristocrats to run the city with care.
Ren went with the team to investigate Houses Senrene, Purlurn, Webwell, Marshrence, Jengor, Tradsairn, Fletcher, Hazestone, and Davenriddle.
The party had generally pleasant experiences with most of the houses, save for Fletcher. Before heading out, the party met with [[Paul Fletcher]], a kind historian who works with the company. He revealed that his family had shunned him since he didn't want to join the family business. Ren missed his own family, and sympathized with Paul since he had been exiled from his hometown. Ren discussed with the party whether they should even send Tamlin's invitation to the Fletchers at all. The party pointed out that while the Fletchers suck, it wasn't the party's assignment to decide which families to invite - also, this event was for an election, not to the council itself.
Ren and Ronin arrived at the Fletchers' and saw their youngest daughter who was ill and not let outside. They telepathically communicated with her that Paul missed her, and she was happy to hear from him. The father and brother Fletchers didn't really show up or seem to care about the invite, since they focused on short-term business duties instead of the potential gains they could have in influencing the city government itself.
Dryzzel Hazestone was much cooler. The party met her while she was at temple. She was somewhat hesitant to join the government since she already has a lot of duties at the temple, but the party won her over and she seemed happy to help. Ren also had a rare opportunity to speak Draconic with her, and she was happy to meet a human willing to speak in that language.
In his downtime leading up to that day, Ren had gotten to know some nobles throughout the city. He learned about the Senrenes, Purlurns, Webwells, and Marshrences, all of whom would be invited to the meeting to elect the council. The Senrenes and Marshrences are basically universally trusted in town for their religious service and preservation of nature respectively. The Purlurns and Webwells are newer families in town that had somewhat ambiguous reputations. The Purlurns were into new theatre from many cultures and had a mysterious amount of bad luck over the years. The Webwells were mostly Drow who worshipped Lolth and advocated for religious freedom.
At the megasession, Ren had had a run-in with some Drow at a temple of Lolth underground. However, he made sure to recall that not everyone who worships a particular god is the same, and that the Webwells had been on the surface for centuries. It turned out they were cool!
Ren also learned that Purlurn was in fact a pun like all the other names, as they were mostly tabaxi. The reason for their bad luck wasn't any wrongdoing, but that some of them worshipped Beshaba, the Goddess of Bad Luck, whose temple he had visited with Marion, giving himself oddly low rolls throughout that session.
In the end, Ren and the party presented a tier list to the High Burgher, who appreciated and geenrally agreed with our recommendations. Ren was happy to help appoint a good council, and is now confident, or at least cautiously optimistic, that Galik will not fall into bad governance like Seawell had. The company would be leaving the city soon, and Ren was ok with that.
In appreciation of this service, Tamlin gave each adventurer a magic item tailored to their needs. Ren received a Cloak of Displacement, which he has worn ever since. Feeling more confident and knowing the city better, Ren achieved more magical prowess, taking his fifth level in warlock, and eighth overall.
'''Remnants of Old Thelrya:'''
After the restoration of Thelrya, there were still some missing people descended from the ancient city, so a party was sent to find them. Ren and the party passed a mysterious magical circle in the woods, which tried to either contain something or keep something out. They then continued to a farm, which seemed very recently abandoned. After finding some clues and books about necromancy, the party found a mysterious well. Ren took a bottle to be analyzed later, and he was paranoid and did not drink from it. Heli and Ronin did.
Progressing towards the city, Ren and Ronin feared that Paul Fletcher, the historian from last session, had been replaced with a doppelganger. He grilled him with questions about his family that only he could know, though he felt bad about it.
In the mostly abandoned city, the party investigated for clues, and Ren found a mysterious attic. Ren sent Morgana up to investigate, but Morgana was killed by a trap - this was Morgana's first death since the start of the campaign, so Ren would need to get some incense to cast Find Familiar again another day. This attic had a mysterious mirror, which had a cloth covering it. Feeling paranoid, Ren did not want to open it himself. He summoned a Fey Spirit for the first time, which he had learned to do from Igor in the past few weeks. This Fey Sprit uncovered the mirror and was instantly killed. The doppelganger or whatever invisible thing killed his fey spirit in one attack, and Ren called the rest of the party upstairs.
The party quickly dispatched the specter, with Ren dealing the killing blow, but not before it dealt quite a bit of damage... and Ronin had disappeared outside. Unsure of what to do next, Wiggler and Ren decided to turn to a higher power and each cast Augury, as the Celestials had taught them how to months ago. With his question, Ren asked if he should attack "Ronin" the next time he sees him - fortunately, the answer was negative.
Ronin was fighting the doppelganger outside, possibly being taken over, but he was able to resist it successfully, so Ren did not have to fight his friend. Then they found Heli in a well after a long disappearance. However, Heli and Ronin both began to grow paler. They headed into the library to try to break the curse.
Ren and 22 worked to break the curse as everyone else fought off zombies. It took a while, and Ren had to swerve around some bookshelves, but it eventually worked and everyone lived and had no permanent curses.
After returning to HQ, Ren bought some incense and resummoned Morgana, this time as a pseudodragon after learning from [[Therrin Flare|Therrin]]'s example, so Morgana could fly.
'''Fur and Fangs:'''
Ren may be a cat person, but he has a soft spot for animals in general too. An animal sanctuary had been fighting off poachers, and the party was sent to help. Recalling his near-deadly trek through the Spider Swamps, Ren was much more prepared this time to fight off any cursed creatures as they headed to the sanctuary. Unfortunately, as they learned when they got there, the animals they fought at first were actually on guard duty.
Without an opportunity to rest, they then had to chase down the poachers. These were not ordinary thieves, as thy used unique, strange spells Ren had not seen before. However, they made the mistake of starting on towers, shortly after Ren had learned how to pull people 10 feet towards him. While Ren never dealt the massive damage that Doctor Richard Weedus could, he was able to pull enemies to the ground and add some fall damage, bringing them into melee range for the party.
However, his greatest dilemma was near the end, when the head poacher Quinora, used Chain of Pain on Ren. Although he has some confidence in himself, he was unable to resist the magic of that spell, so he had to take decisive action to break it creatively. Chain of Pain links the damage or healing between the caster and the target, so whenever Quinora took damage, Ren would too, and healing Ren would heal her too. With 1 HP remaining, Ren recalled that each animal was in a special container with a pocket dimension. He released an animal from its ball, having Morgana fly up and carry it and his other rescued animal, and then he jumped into the ball, severing the spell, freeing the rest of the party to wail on Quinora.
Unfortunately, she teleported away, as people so often do, but at least everyone lived, and the animals were safe.


=== Aliases ===
=== Aliases ===
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With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.   
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.   
With his fourth level in warlock, he swapped out his Mage Armor invocation (after buying some good armor) for Grasp of Hadar, which lets him pull anyone he hits with Eldritch Blast 10 feet toward him. He regrets that the Bride and Groom got away, but not he might be able to slow down a few enemies' retreats if needed. He refined his skills (took the Skill Expert Feat and also got Bingo) to raise his Constitution, get proficiency in Acrobatics, and finally become an expert in Stealth, as any self-respecting rogue should. 
He also learned Booming Blade, which can work with Sneak Attack on his rapier. 
After restoring the celestial temple in the wilds and helping to defeat Jim Stacy, Ren and all adventurers who were there were blessed - presumably by celestials of the upper planes - and given the Divinely Favored feat, granting them some cleric spells. Ren was grateful that Wiggler was there that day to keep people alive, so he decided to take this opportunity to learn some healing spells. He decided to learn Spare the Dying as a cantrip, and Cure Wounds as a spell he can do once a day. Ren could have Morgana do either of these spells as long as he is within 100 feet of him. He also learned Augury from this incident. 


On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn't made it to the small city of Seawell, so he never learned until then.   
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn't made it to the small city of Seawell, so he never learned until then.   


Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards.  
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards.  
He also has a Periapt of Health!


== Attacks and Weapons ==
== Attacks and Weapons ==
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Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn't have many spell slots though, since he's a warlock, so he does his best to maintain concentration by staying out of the fray.  
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn't have many spell slots though, since he's a warlock, so he does his best to maintain concentration by staying out of the fray.  
As of the Megagame, he has a +2 Rapier: The Blade of the Old Kobold Queen. A number of times per day equal to your proficiency bonus, when Ren strikes a creature with it, he can force them to make a DC 17 Wisdom saving throw or be frightened. A frightened creature must use its turn to get as far away from him as possible. A frightened creature can repeat the saving throw at the end of each of its turns.


'''Accounting:'''  
'''Accounting:'''  
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Got a whopping 1300G for helping get rid of the bounty, so 1440G.   
Got a whopping 1300G for helping get rid of the bounty, so 1440G.   


An additional 400G from the sewer session, with a total of 1840. 
An additional 400G from the sewer session, so 1840G at present.   
 
He then spent 1700G at Pennyworth's for +1 Studded Armor, and 35G at Nettle's for a bowl of Canieddyd Family Stew, leaving him with 105G. 
 
He spent 100G of that on healing soup from Nettle, leaving him with 5G to his name by the start of March. For his February downtime, he helped create two masks to resist the effects of the spores. 
 
He earned 450G from "Who's Crying Now," and immediately paid that to Pash for a share of the Rod of the Pactkeeper. 
 
He earned 1060G from "Unmasked." He spent 400 on some ice arrows which can slow enemies, from Bulio. Also 195 to Nettle for Bone Broth soup and two Heartier Heart Soups, all of which he used in the Megagame. He also bought a Wind Fan for 400G from Bulio. This left him with 65G by the Megagame. 
 
After the Megagame, he earned 1100G, so as of mid-April, he has 1165G.   
 
He spend 450G on a gilded flower for Summon Fey, and 100G on ten doses on incense for Find Familiar, leaving 615. Then he earned 850 and 800 from The Remnants of Old Thelrya and Fur and Fangs. He then spent 1600 on a Stormbow from Bulio, leaving 665. 


    
    
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