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{{Worldbuilders}}{{Infobox_character|name={{PAGENAME}}|image=TassaBrightfox-ai.jpg|caption=Tassa Brightfox, Kender|languages=Common, Elvish, Dwarven, Thieves Cant, Kenderspeak|birthPlace=World: Krynn, Country: Northern Ergoth, Town: Hylo|species=Kender|gender=Female (She/her)|height=3.5ft|eyes=Emerald Green}}
{{Infobox_character|name={{PAGENAME}}|image=image.jpg|caption=caption|languages=Common, Elvish, Dwarven, Thieves Cant, Kenderspeak|birthPlace=World: Krynn, Country: Northern Ergoth, Town: Hylo|species=Kender|gender=Female (She/her)|height=3.5ft|eyes=Emerald Green}}


'''{{PAGENAME}} '''is a swashbuckler (you can call her a rogue but she rather "breaks the mold" you might expect of one).
'''{{PAGENAME}} '''is an Arcane Trickster (you can call her a rogue but she rather "breaks the mold" you might expect of one).


==Physical Appearance==
==Physical Appearance==
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I remembered that under one of the sheets was a leather seat. I mean if they are going to keep it covered with the sheets no one will miss a few bits of leather and I had an important mission. So, I took my dagger and made a potpoose. Making sure to close off the top so he can stick out, but his soil stays in. I did also think of talking to my great friend Rexxan the wizard because he is so smart with magics, but I only had a onetime use portal, and I was saving it for his birthday. I figured Topi was resting so I could just look after him until I could use the portal and do two things at once! Then I set off leaving the fancy house to its own devices.
I remembered that under one of the sheets was a leather seat. I mean if they are going to keep it covered with the sheets no one will miss a few bits of leather and I had an important mission. So, I took my dagger and made a potpoose. Making sure to close off the top so he can stick out, but his soil stays in. I did also think of talking to my great friend Rexxan the wizard because he is so smart with magics, but I only had a onetime use portal, and I was saving it for his birthday. I figured Topi was resting so I could just look after him until I could use the portal and do two things at once! Then I set off leaving the fancy house to its own devices.
== Tales from Tassa's Journal ==
=== Entry 1: (4/29/2023) Swampery & The Warden ===
Adrian Tempest gathered a small group of us onto his fancy [[airship]]. I thought it was neat (I never saw a flying ship before), however, when I tried to tell everyone about the flying citadels back home in Krynn, but no one seemed interested. Oh well.  Anyway, we landed in this gloomy swampy area and were told that we were supposed to “scout” the swamps for any dangers or whatnot. As it would turn out the first thing, we learned was that really big or really heavily armored peoples might struggle a bit. Our cleric and barbarian found themselves getting stuck a lot of times, but I was able to keep myself to mostly dryish land.
While we were walking there was this oddly humanoidly shaped shadowy thing off in the distance. There’s like mists and stuffs so it’s kinda hard to see any great distance. I decided to go check it out all stealthy like and some of the others decided to join me. As I got closer, I saw it was just some silly trees looking all like beasties in the mist. Before I could tell anyone what I found I heard the sloshing of our more noisy ones moving through the water. I preferred to stay on the drier lands but… to each their own. 
Well, wouldn’t you know all the sudden two tentacles burst out of the swamp attacking our bugbarian and our owlybird artificer! Mr A. Tempest was smart and stayed back next to the cleric who was having an AWFUL time of it in all the muck in their heavy armors. Our druid ran up to help.  I will say when the artificer threw flames and fire at the tentacles it didn't seem at all pleased. We heard a screaming that came from all around us when the tentacles withered, and they disappeared under the surface of the mucky murky waters. 
Before anyone could do anything, a HUGE gooey oozy mouth surfaced in between all of us! That was joined by TWO more tentacles!!! These ones were MUCH bigger than the first ones! So, we all fought them! The druid made a danger wiggler worm and me and the worm dispatched the giant mouth with the help of the artificer!  The mouth didn’t seem to like fire either but when the creature screamed again it still came from all around us and not really from the mouth itself, VERY creepy. 
While we were fighting a robed figure appeared in the trees and watched. Once we ended the creature the robed figure appeared on the ground and disappeared into the mists leaving pretty glowing blue lights behind them.  Our bugbarian had fallen and then been healed during the battle and the cleric was very nearly fallen so the people I was with wanted to rest. I didn’t take any damage and those lights were so inviting and pretty and I didn’t know how long they’d last, and it would be TRAGIC if I missed out on a new adventure because people had to rest. 
Since I was fine, I exclaimed my excitement and said “Ooo!” as I ran off towards the lights. When the group was becoming distressed, I told them to rest and that I would be just fine but the cleric and owlybird artificier apparently felt like I was in danger and the two of them followed me while the remaining party members took a rest. I tried to tell them that the lights were an invitation because no one just leaves a trail of lights behind them unless they really want to be found.  THEY seemed to think it was a trap, I was unconvinced, the lights were too welcoming to be a trap! I also told them that if we’re going to be staying here a while it might be a good idea to meet the locals anyway. They usually know helpful stuff…or try to eat you. It’s a 50/50 gamble either way. 
We followed the lights until we reached a hut on stilts with a winding wooden walkway leading up to it. Again, my new over cautious friends tried to warn me that this was a trap and dangerous and I chuckled and said, “Don’t worry I’ll knock, I’m not rude!” and I ran up to the door with them reluctantly close by my side.  I knocked and a kind voice invited us in. I turned to my fearful fellows and said, “SEE I told you we were invited!” 
We entered and were directed by the robed one to have a seat. They were back behind the fire and hooded so we didn’t see their face and they seemed all flowy between masculine and feminine and didn’t seem to care which pronouns were used for them. There was this neat glowy symbol thing on the ground. It was a deer with antlers and leaves around it (I later called it “the stag”). I wanted to touch it REALLY bad but since we were guests, I figured I should be polite and ask. I did and was told I could touch it. It made me alllllllll tingly! The rest of the time I kept trying to stretch out and sneak touches.
I asked the person if the creature was their pet and told them we didn’t mean to hurt it if it was but the idea of being eaten didn’t suit us today, so we had to defend ourselves. The person shook their head as they made us all some tea and said it was not their pet and that in fact, they’ve been fighting against them for 20 YEARS!  It turns out they aren’t normally from this area but migrated here 20 years ago. The robed one had no idea what sent them, drew them, or forced them from their original habitats in the west. They’re called Oblex and they are a type of ooze monster that naturally inhabits their original lands but were not found in this area before 20 years ago. They seem to be pretty prevalent in the greater bog area but can be found anywhere in the wilds. It’s pretty astounding that they can fit through a 1-inch gap and can hide anywhere that can hold their volume then BOOM attack! They’re ambush predators. It seems they especially dislike fire (it agitates them and causes disadvantage for 1 round). It turns out that they are generally attracted to feed on the minds of sentient beings which makes their long stay out in the middle of nowhere even more odd. Our bugbarian and cleric DID have some memories eaten! The warden told them they should come back on a long rest, if they were healed in some way, or if a magic user knows the greater restoration spell. We should be VERY careful about our camp because they will be super attracted to a large group of sentient beings (especially because they must be so hungry, I think). There are different types of these oblex creatures even!  I asked for a name to call the robed one and they told me that “The Warden” will do. They asked me a bunch of stuff about why we're here and I told them everything I knew about like camping, exploring, that there’s other groups of us. I didn’t know WHY we were here but luckily Mr. Tempest joined us eventually with the rest of the group and was able to fill in the rest of the information. 
When I asked “The Warden” what they do they replied that this is their domain (I asked if it was just the bog, but they indicated it was like ALL OF the wilds fairly much). I asked what they’re purpose here was and they told me that their purpose is to protect the wilds against any evil or destructive beings.  I also asked The Warden if there was anything we should look out for that is dangerous like the Oblex. They told us that there were bands of kobolds that occasionally travel through this area and that they can be amicable or feral depending on which band you come across, but we should be sure to be wary of any bands in the patronage of a dragon as they are almost always super aggressive to outsiders.  Also, there are dinosaurs! The warden said they are like dragons without the breathy weapon and only some of them have wings! There are some small ones in the swamp areas, but we will encounter large ones in the jungles. 
Apparently some lizardfolk do in habit the wilds and we were advised to avoid them as they tend to be generally aggressive by nature. Along with the lizard peoples there are these froggy peoples called ‘Grung’ they also might be best avoided as they are covered in natural poison (so they would give danger hugs) and sometimes even coat their weapons in this poison slime coat from their bodies. 
There are also yuan-ti which are snakey peoples and often ill-tempered and not so fond of outsiders either (maybe it’s a reptile thing?). We also may find some bugbears along the way as well and should be cautious of them as they are pretty strong usually.  Apparently, some of the plants will eat YOU if you aren’t careful! So, eating them and finding out they're poisonous isn’t the biggest vegetation threat anymore! We were advised to avoid any plants that look VERY interesting as that is a sign, they will probably eat you. I think that will be extra hard for me, but I do not enjoy being eaten so I should be able to resist exploring them. 
Before we left, I asked The Warden if it would be okay for us to stay there and how we can be friends not enemies. The Warden asks that the land is treated with respect. We are not to unnecessarily destroy the flora and fauna. Also, they warn us not to bring necromantic workings into their area with evil intent to spread undeath and necromancy across the land. They asked that we try to find out WHY the Oblex are here. Did something push them out? Why so? Did something purposely send them? The Warden is fairly certain that regardless of the “why” behind the creatures' original shift that they are likely long forgotten by the culprits behind their upheaval and have just simply gotten to existing here. Our wise cleric came up with the idea that perhaps (since the scar is in the west and it’s all fiery) something left the scar and perhaps scared them into leaving their old territory. 
The Warden led us all a secret way (much easier) out of the swamp and back to the [[airship]]. They did leave us with a warning that if people don’t follow the request of how to treat the lands that the Warden WILL take action against them and depending on how horrendous the act may punish all of us. It will be up to how we handle it first and foremost. If we take proper action to stop them, punish them, and rectify the wrong as best we can, we may be spared but… that’s a big maybe so it’s best we tell everyone to be on good behavior with the wilds. 
The Warden will reach out to us if they ever need to and a few of us were given special broaches that can contact the Warden should we need to (once a month) but they really prefer not to be bothered.
[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Wicked Wilds]]
[[Category:Wicked Wilds]]
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