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== Main Quests ==
== Main Quests ==


=== Quest: Learn more about The City (Both Teams) ===
=== Quest: Learn more about The City (Team 1) ===
''Despite having learned it's in the low numbers, close to Room 1, and even adjacent to the Library shop (253), very little is known about what lurks inside [[The City|The City.]] But now clues point to them being the faction behind a number of suspicious activities, including the security cameras. (Also adjacent to 153, where '''Eviscerator was slain'''.) The Pelorians say the City encompasses 3 or 4 dozen rooms in the early 1000s, 70s, 30s, early 250s, 240s etc. Metal walls that are not affected by a blackout seal their borders. The City maintains wards in the 560s and 570s that may have been reset with the latest blackout--was it keeping something in or out, and if the latter, did it escape? Also, the Pistoleros, a group of gunmen from the City, carried what seemed to be a comprehensive list of names  of all those trapped in the Back Halls. WTF.''
''Despite having learned it's in the low numbers, close to Room 1, and even adjacent to the Library shop (253), very little is known about what lurks inside [[The City|The City.]] But now clues point to them being the faction behind a number of suspicious activities, including the security cameras. (Also adjacent to 153, where '''Eviscerator was slain'''.) The Pelorians say the City encompasses 3 or 4 dozen rooms in the early 1000s, 70s, 30s, early 250s, 240s etc. Metal walls that are not affected by a blackout seal their borders. The City maintains wards in the 560s and 570s that may have been reset with the latest blackout--was it keeping something in or out, and if the latter, did it escape? Also, the Pistol Arrows, a group of gunmen from the City, carried what seemed to be a comprehensive list of names  of all those trapped in the Back Halls. WTF.''


''Team 2 learned that the City is rumored to have a way out of the Back Halls (according to a gnome), that the City was built to lock away the masters (according to an old City employee), and that the City is full of children rescued from the halls who won't grow up. Apparently the City "tests" everyone for entry, and failure puts your name on a list. Ipos claims that their "way out" is to provide permanent death or "release".  Ipos says if you can get on their good list (and it is possible to get of the bad list), you can break down the City from the inside.''
''Team 2 learned that the City is rumored to have a way out of the Back Halls (according to a gnome), that the City was built to lock away the masters (according to an old City employee), and that the City is full of children rescued from the halls who won't grow up. Apparently the City "tests" everyone for entry, and failure puts your name on a list.''  


=== Quest: Learn more about The Kingdom (Team 2) ===
=== Quest: Learn more about The Kingdom (Team 2) ===
''Similar deal: '''[[The Royal Court]]''' was said to have ruled the backhalls long before the City. Now they exist in a kingdom? And that kingdom is on the opposite corner?'' ''I guess that's where the team is headed! Team 2 has met their Queen. They are located in the high numbers in the SE part of the halls. This area is relatively safe but crowded. Team 2 did indeed enter the Kingdom--the brass golem allowed them passage after they handed over the City camera. A ward that caused damage also protected the kingdom, which seemed to reside beyond the expected square footprint of the Halls. Queen Krylov and her seeming jester Ipos—who may actually be an 11th master—were accommodating and shared a lot of information. The City is PACKED with people, many non-adventures, who don't carry weapons. They are waiting for the prophecy to be fulfilled. This prophecy states that at some point the Back Halls will collapse. Rather than repeatedly die in the Halls, those of the Kingdom choose to live in the comfort of the City and wait for this day.''  
''Similar deal: '''[[The Royal Court]]''' was said to have ruled the backhalls long before the City. Now they exist in a kingdom? And that kingdom is on the opposite corner?'' ''I guess that's where the team is headed! Team 2 has met their Queen. They are located in the high numbers in the SE part of the halls. This area is relatively safe but crowded.''


=== Quest: Look more into "Imprisonment" (Team 1) ===
=== Quest: Look more into "Imprisonment" (Team 1) ===
''Thanks to little Timmy, the team's learned that it's possible this whole hellish experiment is the result of the Imprisonment Spell (level 9). Except Little Timmy says he cast it incorrectly (it required a jade gemstone). The books also said that every Imprisonment has a secret goal that breaks the spell. What is it about the BackHalls that keeps everyone bound here, and what is that secret word or action that needs to be taken?''
''Thanks to little Timmy, the team's learned that it's possible this whole hellish experiment is the result of the Imprisonment Spell (level 9). Except LIttle Timmy says he cast it incorrectly (it required a jade gemstone). The books also said that every Imprisonment has a secret goal that breaks the spell. What is it about the Backhalls that keeps everyone bound here, and what is that secret word or action that needs to be taken?''
=== Quest: Bring maps to the Glassbreaker HQ (Team 1) ===
=== Quest: Bring maps to the Glassbreaker HQ (Team 1) ===
''They captured Elder Mephisto (room 535), and promised to return him and his wild-magic powers to the team IF the group would go on a mapping side-quest for the Glassbreakers. Having agreed, it's now just a matter of getting back to their HQ. (Under room 601).''  
''They captured Elder Mephisto (room 535), and promised to return him and his wild-magic powers to the team IF the group would go on a mapping side-quest for the Glassbreakers. Having agreed, it's now just a matter of getting back to their HQ. (Under room 601).''  
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=== Quest: Journey to Room 1 or 1000 (Both Teams) ===
=== Quest: Journey to Room 1 or 1000 (Both Teams) ===
''It was originally thought maybe the team just needed to get to the highest or lowest numbered room to escape. Team 2 made it to The highest numbered room, which led to the Kingdom. There is no exit here--only a seemingly eternal wait for a prophecy to maybe fulfill itself. It has been confirmed that room 1 is within the City.''
''It was originally thought maybe the team just needed to get to the highest or lowest numbered room to escape.''


=== Quest: Reunite Quinn with Corra (Both Teams) ===
=== Quest: Reunite Quinn with Corra (Both Teams) ===
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=== Quest: Discover (and absorb?) All 10 of the Masters (Both Teams) ===
=== Quest: Discover (and absorb?) All 10 of the Masters (Both Teams) ===


# The Allip (Team 1 has encountered several times). Amunkur Kepuchef. Rumors that killing the Allip offers release. A group of 10 halts its pursuit...at least until you attack it.
# The Allip
# '''The Wyvern'''. Malfus Grants immense flight and invisibility (Team 1 defeated)
# '''The Wyvern''' - Grants immense flight and invisibility
# '''The Eviscerator''' - Grants Tenser's Transformation and the power to take damage for others. (Team 1 and Team 2 have defeated). Ipos spoke of the gnome that sits inside the Eviscerator, controlling it when the gnome is awake. The gnome is good and can be reasoned with, but when he is asleep, the Eviscerator blindly works its way toward the City.
# '''The Eviscerator''' - Grants Tenser's Transformation and the power to take damage for others.
#The Ogre Warhulk (Team 1 has encountered several times) roams 300-600
#The Ogre Warhulk
# The Frog.
# The Frog?
# The 3 Headed Dire Troll. Ipos claims it is the easiest to kill. The queen has killed it. It gains you troll sight and you can see through the wallys.
# The 3 Headed Troll?
# The Crab. Tika...apocalopas (The Glassbreakers have this ability, and used it to carve out their underground headquarters). Large chambers with holes might be where the Crab lives, but the roomo resets with the halls.
# The Crab? (The Glassbreakers have this ability, and used it to carve out their underground headquarters)
# The Minotaur. (not to be confused with the Kingdom's brass minetaur golem)
# ???
# The Goristro - a demon. But don't say its name or it'll be summoned.
# ???
# The dragon Ashardalon.
# ???
#The rumors of an 11th are apparently true -- it's Ipos! Ipos noted that every time they were defeated, they returned smaller and less powerful. Rather than continue to lose in this way, Ipos remains in the kingdom with the Queen awaiting the prophesied fall of the Back Halls.
#''Team 2 hears rumors of an 11th? Does it actually exist?''


=== Quest: Escape (Both Teams) ===
=== Quest: Escape (Both Teams) ===
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* ''The lowest numbers are dangerous (Team 1)''
* ''The lowest numbers are dangerous (Team 1)''
* ''Few will answer questions about Room #1. (Team 1)''
* ''Few will answer questions about Room #1. (Team 1)''
* ''"The Back Hall" is in the SW part of the map (Both teams) and blocked off  (Team 2). Ipos said that they created it.''
* ''"The Back Hall" is in the SW part of the map (Both teams) and blocked off  (Team 2).''


== Side Quests ==
== Side Quests ==
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=== Quest: Solve the puzzle in 904 (Team 2) ===
=== Quest: Solve the puzzle in 904 (Team 2) ===
''Five words with a common trait: rifle, evil, deal, rats, tale. Playing with the letters of each word, see if you can determine the trait. Hint: the same trait is shared by the words apt, tea, and tar.''
''FIve words with a common trait: rifle, evil, deal, rats, tale. Playing with the letters of each word, see if you can determine the trait. Hint: the same trait is shared by the words apt, tea, and tar.''


=== Quest: Find "The Back Hall" (Team 2) ===
=== Quest: Find "The Back Hall" (Team 2) ===
''The SW corner of the Halls has a massive hallway. It has been claimed by unknown parties and is boarded off. Ipos said they created it, but was vague about why/what it's for.''
''The SW corner of the Halls has a massive hallway. It has been claimed by unknown parties and is boarded off.''


=== Quest: Take the Kreaker to a shop (Team 2) ===
=== Quest: Take the Kreaker to a shop (Team 2) ===
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# ''The Garage (840) - Upgrade your body parts! Just lop them off and the big dudes will upgrade. (Team 2)''
# ''The Garage (840) - Upgrade your body parts! Just lop them off and the big dudes will upgrade. (Team 2)''
#''Chalk Shop (924) - Portal chalk. But how does it work? (Team 2 has a piece, found on a dead body)''
#''Chalk Shop (924) - Portal chalk. But how does it work? (Team 2 has a piece, found on a dead body)''
#''Cult of the Dragon (966) - Killed old shop and the new residents now sell ...info about the dragon Ashardalon--the master. (Team 2)''
#''Cult of the Dragon (966) - Killed old shop and the new residents now sell ...something (Team 2)''
#''Wizards (882) - Wizards took over a former shop and feel compelled to reestablish it. Currently closed for business, as Team 2 bought their only item (a Minotaur) . (Team 2)''
#''Wizards (882) - Wizards took over a former shop and feel compelled to reestablish it. Currently closed for business, as Team 2 bought their only item (a Minotaur) . (Team 2)''
#''Duergar (??) - Store run by duergar rumored to sell people? They collect stone statues of the dead? (Team 2)''
#''Duergar (??) - Store run by duergar rumored to sell people? They collect stone statues of the dead? (Team 2)''
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