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[[File:Quelmarmap.png|thumb|441x441px|Quelmar has 4 major landmasses and 3 minor|alt=]]'''The Quelmar Realm''' (or just '''Quelmar''') is the Prime Material Plane of this [[The Great Wheel|many-planed universe]] in which all of the [[List of Campaigns|Quelmar-based Campaigns]] take place. | |||
== About == | == About == | ||
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=== Moon Planes === | === Moon Planes === | ||
When creating a prime plane, the swirling energies of proto-matter used to dictate the space-time typically collide and regroup through gravitational collisions after prime-creation. This phenomenon means that creating a prime material plane almost always guarantees the creation of [[Plane|several additional planes]] which now exist within this new universe. While some can liken them to other planets, it is more appropriate to look at them as moons, as all planes within a universe gravitate around a prime plane through [[Quelmar Universe|the Great Wheel]] cosmology. | When creating a prime plane, the swirling energies of proto-matter used to dictate the space-time typically collide and regroup through gravitational collisions after prime-creation. This phenomenon means that creating a prime material plane almost always guarantees the creation of [[Plane|several additional planes]] which now exist within this new universe. While some can liken them to other planets, it is more appropriate to look at them as moons, as all planes within a universe gravitate around a prime plane through [[Quelmar Universe|the Great Wheel]] cosmology. | ||
[[File:465map.png|left|thumb|A common map of the realm around 465 [[PR]]]] | [[File:465map.png|left|thumb|A common map of the realm around 465 [[PR]]]] | ||
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=== The End === | === The End === | ||
[[File:QuelmarTheEnd.png|thumb|287x287px | [[File:QuelmarTheEnd.png|thumb|287x287px]] | ||
Following the sinking of Kiston and the [[Fracturing of the Weave]] at the end of the [[PR]] era, | Following the sinking of Kiston and the [[Fracturing of the Weave]] at the end of the [[PR]] era, the sinkhole where Kiston once stood became a slow ticking timer to armageddon. As the oceans drained, the landmasses of Quelmar floated slowly but surely towards each other. The massive red arcane sinkhole became energized with the remnants of the magic of the realm, and while the realm moved almost indiscernibly, by the 400s [[CR]], the logarithmic rate of the flow meant that the continents had picked up considerable speed. By 595 [[CR]], the continents had clashed and massive chunks were torn from the terrain and into the sinkhole. | ||
== '''Weather''' == | == '''Weather''' == | ||
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== '''Behind the Screen''' == | == '''Behind the Screen''' == | ||
[[File:QuelmarSketch.jpg|left|thumb|284x284px|Pictured: The original sketch of Quelmar done in class in 2013. ]]Quelmar is an original world built by [[DM James]] in early 2013, the Quelmar realm has gone from a notebook sketch to a fully fledged and continually expanded world full of [[Timeline of the Quelmar Realm|rich history]], epic tales, and an [[Breme|extremely]] [[Kiston|exotic]] [[Pteris|selection]] of [[Amusa|locations]], environments, creatures, and [[Non-Player Characters|people]]. It draws most of its inspirations from Eberron and the Forgotten Realms, but is also home to original [[Race|races]], creatures, [[Quelmar gods|gods]], cities, and most importantly: [[ | [[File:QuelmarSketch.jpg|left|thumb|284x284px|Pictured: The original sketch of Quelmar done in class in 2013. ]]Quelmar is an original world built by [[DM James]] in early 2013, the Quelmar realm has gone from a notebook sketch to a fully fledged and continually expanded world full of [[Timeline of the Quelmar Realm|rich history]], epic tales, and an [[Breme|extremely]] [[Kiston|exotic]] [[Pteris|selection]] of [[Amusa|locations]], environments, creatures, and [[Non-Player Characters|people]]. It draws most of its inspirations from Eberron and the Forgotten Realms, but is also home to original [[Race|races]], creatures, [[Quelmar gods|gods]], cities, and most importantly: [[Player Character|Heroes]]. Quelmar has now been home to over 350 sessions from over 20 different game masters, spanning a trove of RPG systems, running well over 1800 collective hours of gaming, worldbuilding, and character development. Because it is such a fledgling world, many DMs have been working together to flesh it out. If you have ideas, feel free to put them on the wiki or find the Tales of Quelmar facebook group. | ||
More behind-the-screen history of the realm, the community, and more can be found on the [[Real History of the Quelmar Realm]] page. | More behind-the-screen history of the realm, the community, and more can be found on the [[Real History of the Quelmar Realm]] page. | ||
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1798982 10153250103166940 4113101321200891937 o.jpg | 1798982 10153250103166940 4113101321200891937 o.jpg | ||
</gallery>{{Quelmar}} | </gallery>{{Quelmar}} | ||
[[Category:Towson Tabletop]] | |||
{{DEFAULTSORT:Quelmar}} | {{DEFAULTSORT:Quelmar}} | ||
[[Category:Planes]] | [[Category:Planes]] |