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<!-- [[File:Underdarkpolitical.jpg|centre|thumb|595x595px]] Old Underdark Map --> | |||
'''The Underdark '''is an [[The Quelmar Great Wheel|Quelmar-adjacent plane]] of innumerable caverns, tunnels, and caves. The plane is identical in size to [[The Quelmar Realm|Quelmar]], and resides between 3 to 5 miles below Quelmar's surface. | '''The Underdark '''is an [[The Quelmar Great Wheel|Quelmar-adjacent plane]] of innumerable caverns, tunnels, and caves. The plane is identical in size to [[The Quelmar Realm|Quelmar]], and resides between 3 to 5 miles below Quelmar's surface. | ||
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The sole purpose of the Underdark is to confuse and complicate any attempts at directly plane jumping between the evil, outer planes and the [[Prime Material Plane]]. The punishing energies of the Underdark cause any and all plane jumping teleportation to get struck by a surge of [[Wild Magic]], distorting the destination of the target in both space and time. A powerful protection, it keeps any demon lords, archdevils, or lower fiends from just directly popping into the Quelmar Realm. | The sole purpose of the Underdark is to confuse and complicate any attempts at directly plane jumping between the evil, outer planes and the [[Prime Material Plane]]. The punishing energies of the Underdark cause any and all plane jumping teleportation to get struck by a surge of [[Wild Magic]], distorting the destination of the target in both space and time. A powerful protection, it keeps any demon lords, archdevils, or lower fiends from just directly popping into the Quelmar Realm. | ||
Conversely, those seeking to summon devils or demons | Conversely, those seeking to summon devils or demons requires incredible dark magic, as it can be nearly impossible to directly pull demons through the protective shield of the Underdark. Even then, most summoners can only pull small and powerless fiends. | ||
=== Trapped Souls: The [[DarkFates|Darkfates]] === | === Trapped Souls: The [[DarkFates|Darkfates]] === | ||
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=== Escaping the Underdark === | === Escaping the Underdark === | ||
When trapped in the Underdark due to a plane jump or teleportation gone wrong, the easiest solution is to ''Dispel'' the magic that cast you into the Underdark to begin with. Being subjected to the energies of ''Dispel Magic ''has a non-zero chance of | When trapped in the Underdark due to a plane jump or teleportation gone wrong, the easiest solution is to ''Dispel'' the magic that cast you into the Underdark to begin with. Being subjected to the energies of ''Dispel Magic ''has a non-zero chance of reverse the jump, flinging the creature back to it's original destination, though the time and place may not be exactly when and where they departed from.'' '' | ||
== History == | == History == |