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<blockquote>"''Those furballs are pretty fearsome warriors, despite their size.''" | <blockquote>"''Those furballs are pretty fearsome warriors, despite their size.''"</blockquote><blockquote>- Clapperclaw’s Dying Words </blockquote>'''Ursanids''' were sentient, diminutive, furry humaniods native to the forests of Kiston. They have coexisted among forest creatures for many centuries in the most peaceful regions. They were most notable for aiding and abetting Stumblebum's adventures, while he was stationed on the island back in the year 691. After the time jump Stumblebum sent his pet mouse Othello to find the Ursanids, but the mouse never returned. | ||
- Clapperclaw’s Dying Words </blockquote>'''Ursanids''' were sentient, diminutive, furry humaniods native to the forests of Kiston. They have coexisted among forest creatures for many centuries in the most peaceful regions. They were most notable for aiding and abetting Stumblebum's adventures, while he was stationed on the island back in the year 691. After the time jump Stumblebum sent his pet mouse Othello to find the Ursanids, but the mouse never returned. | |||
Ursanids were curious individuals that stood about one meter tall; they were omnivorous and used spears, slings, and knives as weapons; they also, have been know to use hang gliders, battle wagons, and small mules as vehicles. Although extremely skilled in forest survival and the construction of primitive technology like gliders and catapults, the Ursanids had yet to progress past stone-level technology when discovered by Stumblebum. They seemed to be quick learners, however, when exposed to more advanced technology with simple mechanical processes and concepts.<blockquote>"''Lives are like campfires. Some burn long, others not. My people's fires burn shorter than yours. It is biology.''" - Kredick, the Red to Stumblebum... on immortality </blockquote>A full life cycle of an Ursanid spans on average 30 years with pregnancies lasting 14 weeks and infancy lasting 18 months. An Ursanid is fully adult at the age of 12. | Ursanids were curious individuals that stood about one meter tall; they were omnivorous and used spears, slings, and knives as weapons; they also, have been know to use hang gliders, battle wagons, and small mules as vehicles. Although extremely skilled in forest survival and the construction of primitive technology like gliders and catapults, the Ursanids had yet to progress past stone-level technology when discovered by Stumblebum. They seemed to be quick learners, however, when exposed to more advanced technology with simple mechanical processes and concepts.<blockquote>"''Lives are like campfires. Some burn long, others not. My people's fires burn shorter than yours. It is biology.''" - Kredick, the Red to Stumblebum... on immortality </blockquote>A full life cycle of an Ursanid spans on average 30 years with pregnancies lasting 14 weeks and infancy lasting 18 months. An Ursanid is fully adult at the age of 12. | ||
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The massive coniferous trees that filled the forest of Kiston were known as "Soul Trees" or "Life Trees". The Ursanids had a deep religious connection with these trees. For every baby born, a new seedling was planted by the village. Throughout that Ursanids life, he or she was linked to their totem tree. When the Ursanid died, it was believed their spirit would go to live inside their own totem tree. | The massive coniferous trees that filled the forest of Kiston were known as "Soul Trees" or "Life Trees". The Ursanids had a deep religious connection with these trees. For every baby born, a new seedling was planted by the village. Throughout that Ursanids life, he or she was linked to their totem tree. When the Ursanid died, it was believed their spirit would go to live inside their own totem tree. | ||
In times of crisis, the village shamans would attempt to contact the ancient spirits that lived within the oldest trees for advice and guidance. The shamans insisted that it was a private ritual. The Ursanids never questioned the sacred advice brought back by the shamans, though they had never heard these ancient voices before. | In times of crisis, the village shamans would attempt to contact the ancient spirits that lived within the oldest trees for advice and guidance. The shamans insisted that it was a private ritual. The Ursanids never questioned the sacred advice brought back by the shamans, though they had never heard these ancient voices before.<nowiki/> | ||
== Tree Village == | == Tree Village == | ||
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== Hunting and Trapping == | == Hunting and Trapping == | ||
<blockquote>"''We Ursanid hunt only when there is no other food.''" | <blockquote>"''We Ursanid hunt only when there is no other food.''"</blockquote><blockquote>- Paploo</blockquote> | ||
Ursanids ventured to the forest floor to hunt, using stone-tipped arrows and spears as well as elaborate traps to catch their prey. They considered themselves to be great hunters. | |||
A single hunter could snare small animals but an entire Ursanid hunting party could catch animals as large as a boar-wolf. They had created effective ways to hunt these monstrous animals using spears and poison darts. The Ewoks first set up a trap with scraps of bloody meat from a previous hunt and then they would set avine net on the forest floor. When the wolf ran towards the meat, it would get caught in the net. Then, from the underbrush, the warriors charged at the trapped wolf. One of these boar-wolves would provide enough meat to feed a village for days. | A single hunter could snare small animals but an entire Ursanid hunting party could catch animals as large as a boar-wolf. They had created effective ways to hunt these monstrous animals using spears and poison darts. The Ewoks first set up a trap with scraps of bloody meat from a previous hunt and then they would set avine net on the forest floor. When the wolf ran towards the meat, it would get caught in the net. Then, from the underbrush, the warriors charged at the trapped wolf. One of these boar-wolves would provide enough meat to feed a village for days. | ||
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== Weapons and equipment == | == Weapons and equipment == | ||
<blockquote>"''Though they show no scientific skills of their own, they [the Ursanids]'' are inquisitive about technology, occasionally to their detriment.''"'' | <blockquote>"''Though they show no scientific skills of their own, they [the Ursanids]'' are inquisitive about technology, occasionally to their detriment.''"''</blockquote><blockquote>- Stumblebum </blockquote>The Ursanids used a variety of weapons that included knives, stone spears, slingshots, bow and arrows. | ||
- Stumblebum</blockquote>The Ursanids used a variety of weapons that included knives, stone spears, slingshots, bow and arrows. | |||
Their arrows were also tipped with a potent neurotoxin, ensuring that anyone who was shot by them would die in an extremely gruesome manner; even seeming minor wounds would result in the victim clawing off any headgear (if wearing any) and gasping for air, the neurotoxin paralyzing every single muscle in the victim's body, including their lungs. | Their arrows were also tipped with a potent neurotoxin, ensuring that anyone who was shot by them would die in an extremely gruesome manner; even seeming minor wounds would result in the victim clawing off any headgear (if wearing any) and gasping for air, the neurotoxin paralyzing every single muscle in the victim's body, including their lungs. | ||
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== Resurgence and the Wand of Ursling == | == Resurgence and the Wand of Ursling == | ||
<blockquote>"''We can safely ignore these contemptible little fur-balls."'' | <blockquote>"''We can safely ignore these contemptible little fur-balls."''</blockquote><blockquote>- Clapperclaw... at the beginning of the Battle of Chad </blockquote>Stumblebum has recently found [[the Wand of Ursling]] which strangely and mystifyingly appears to manifest members of the species one at a time. Little is known about its magical abilities either. | ||
- Clapperclaw... at the beginning of the Battle of Chad</blockquote>Stumblebum has recently found [[the Wand of Ursling]] which strangely and mystifyingly appears to manifest members of the species one at a time. Little is known about its magical abilities either. | |||
[[Category:Towson Tabletop]] | [[Category:Towson Tabletop]] | ||
[[Category:Races]] | [[Category:Races]] |