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{{Worldbuilders}}{{Infobox location|title = {{PAGENAME}}|type = A Hut|location = Due to the chicken legs, it wanders.|Government = Dictatorship, run by Yggwilv|inhabiting Race = A single witch, her larvae, and whatever else she captures. | {{Worldbuilders}}{{Infobox location|title = {{PAGENAME}}|type = A Hut|location = Due to the chicken legs, it wanders.|Government = Dictatorship, run by Yggwilv|inhabiting Race = A single witch, her larvae, and whatever else she captures.}} | ||
[[File:Tasha Hut.png|alt=A wooden, log style hut with chicken legs beneath it|thumb|An illustration of the outside of the hut. It does not capture the illustrious, yet clumsy movement that is typically observed. ]] | |||
A walking, chicken leg possessing hut that wanders Quelmar. It is currently inhabited by a witch named [[Yggwilv]]. | A walking, chicken leg possessing hut that wanders Quelmar. It is currently inhabited by a witch named [[Yggwilv]]. | ||
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The Hut is a large assuming structure that at first glance, both confuses and strikes fear into the hearts of travelers who gaze upon it. On the outside, it looks rather decrepit. It appears as a small-ish looking, worn down, log cabin style hut. However, what denotes it from other huts as The Hut are the two large chicken legs that seem to be attached beneath it. The Hut seems to have control over the legs in some sort of sentient manner. It can walk around and traverse both the material plane of Quelmar, and due to Yggwilv's abilities, across the multiverse and to other planes as well. Upon muttering a special phrase, worthy travelers may convince The Hut to lower itself to them, so that they may enter. | The Hut is a large assuming structure that at first glance, both confuses and strikes fear into the hearts of travelers who gaze upon it. On the outside, it looks rather decrepit. It appears as a small-ish looking, worn down, log cabin style hut. However, what denotes it from other huts as The Hut are the two large chicken legs that seem to be attached beneath it. The Hut seems to have control over the legs in some sort of sentient manner. It can walk around and traverse both the material plane of Quelmar, and due to Yggwilv's abilities, across the multiverse and to other planes as well. Upon muttering a special phrase, worthy travelers may convince The Hut to lower itself to them, so that they may enter. | ||
Upon entering, visitors are greeted by one large central chamber. In this room, thee are various shelves covering nearly every inch of wall space. upon the shelves are various mismatched and unmarked jars containing dozens upon dozens of alchemy ingredients. Off this main room were four other doors, along with a trapdoor in the floor. | |||
Upon entering, visitors are greeted by one large central chamber. In this room, thee are various shelves covering nearly every inch of wall space. upon the shelves are various mismatched and unmarked jars containing dozens upon dozens of alchemy ingredients. Off this main room were four other doors, along with a trapdoor in the floor. | |||
One of the doors leads to a very disorienting room. It seems to flicker in and out of existence, switching between a celestial endless void, and a horrific room, with the floor littered with a carpet of bones. In the center of this room is an extremely large bowl, with a spinning, rotating, glowing sigil that seems to be constantly shifting and changing. It is nearly impossible to decipher the symbols and characters into this sigil. Inside of the large bowl are countless dead bodies, all of differing genders, races, and ages. It seems to be a feeding bowl for a pet of sorts, filled by the people who attempt to sneak and break into The Hut. | One of the doors leads to a very disorienting room. It seems to flicker in and out of existence, switching between a celestial endless void, and a horrific room, with the floor littered with a carpet of bones. In the center of this room is an extremely large bowl, with a spinning, rotating, glowing sigil that seems to be constantly shifting and changing. It is nearly impossible to decipher the symbols and characters into this sigil. Inside of the large bowl are countless dead bodies, all of differing genders, races, and ages. It seems to be a feeding bowl for a pet of sorts, filled by the people who attempt to sneak and break into The Hut. | ||
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The final door off the main chamber leads to Yggwilv's chambers. The room is very well lit, and overall more warm and welcoming than the other rooms. It is also the most conventionally decorated, with many tapestries adorning the walls. The tapestries depict different races, different scenes, and most often, differing types of dragons seen and encountered all across Quelmar, particularly Isonhound. She is often there weaving, working on the newest tapestry, telling the newest story. | The final door off the main chamber leads to Yggwilv's chambers. The room is very well lit, and overall more warm and welcoming than the other rooms. It is also the most conventionally decorated, with many tapestries adorning the walls. The tapestries depict different races, different scenes, and most often, differing types of dragons seen and encountered all across Quelmar, particularly Isonhound. She is often there weaving, working on the newest tapestry, telling the newest story. | ||
==Delivery of the Green Stag Head== | |||
A few weeks after the great dragon known as The Green Stag was slain, one of the heroes responsible, [[Delphi]], took the head in hopes of claiming the posted reward of three wishes, granted by Yggwilv, on the condition that the heroes collecting the bounty also spent three nights with her in her hut. Delphi's original partner, [[Vadath]], was called away to aid one of his other companions, leaving the dragonborn to ask for some extra help of her own. She requested help from two of her allies, [[Durzibethinus|Durian]] and [[Ensign]]. Together, the three made their way deep into the woods, to the last known location of The Hut. It didn't take long for the three to find The Hut, moving and dancing through the woods. Through some significant trial and error, the three were finally able to gain entrance into the sentient structure. | A few weeks after the great dragon known as The Green Stag was slain, one of the heroes responsible, [[Delphi]], took the head in hopes of claiming the posted reward of three wishes, granted by Yggwilv, on the condition that the heroes collecting the bounty also spent three nights with her in her hut. Delphi's original partner, [[Vadath]], was called away to aid one of his other companions, leaving the dragonborn to ask for some extra help of her own. She requested help from two of her allies, [[Durzibethinus|Durian]] and [[Ensign]]. Together, the three made their way deep into the woods, to the last known location of The Hut. It didn't take long for the three to find The Hut, moving and dancing through the woods. Through some significant trial and error, the three were finally able to gain entrance into the sentient structure. |