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== Languages == |
== Languages == |
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Common, Cannot read |
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Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French |
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== Powers and Abilities == |
== Powers and Abilities == |
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Healing |
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You don't have to give it all away. Just let us know what you're known to do in battle. |
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== Attacks and Weapons == |
== Attacks and Weapons == |
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Sword and Shortbow |
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Your favorite weapons. |
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== Adventure Log == |
== Adventure Log == |
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We head to the Fire Forge to take on the Orcs. Ates wants them all dead. |
We head to the Fire Forge to take on the Orcs. Ates wants them all dead. |
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They all died. Others left to go get help to clear rubble. Snak and group stay to guard, two orcs check in and we attack. and kill them. |
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They all died |
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Ates and the others come back with help and begin tracking the orcs and digging out the Fire Forge. |
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We head back to Waiting Room Tavern, and begin planning to take out the bandits. |
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Verda (leader of Soma) wants us to take out the Orcs in Soma. |
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After shopping spree, we sleep. |
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Lyla and company join us and lead us to the bandit's hideout. |
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=== 10-29 - Bandit's hideout === |
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ATTACK! Got a cool amulet from RazzleDazzle (Razamaza). Cool map see roll20 image. Took 2 prisoners, the mage RazzleDazzle, and a bandit with a Hozur accent. Ozan brings Peri into interregate the people. |
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Bandit Interrogation: |
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* Was hired in Hozur |
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* RazzleDazzle cast water shoes |
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* Had the workers clear rubble from area of ruin |
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* Banditry was a cover for the operation |
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* The ruin is the one between Two-Bridges and Mersin |
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* Last request is to take their belongings to their girlfriend (gives us the name) in Hozur. (should we ever end up there) |
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RazzleDazzle Interrogation: |
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* Has Hozur accent |
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* Glares and demands for amulet back |
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* Gives no information |
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Head to meet the Associate at the graveyard |
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*Confirms it is the Old Ruins |
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*Doesn't know about the Ward of the Empire |
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*Doesn't like the sound of stones of power |
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*Tells us to destroy the amulet tis a hunch. |
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People are keeping themselves alive, but their body is dead. |
Latest revision as of 01:29, 30 October 2024
Relatives | relatives |
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Languages | languages |
Affiliations | affiliation |
Aliases | alias |
Marital Status | marital status |
Place of Birth | birthplace |
Date of Death | deathdate |
Place of Death | deathplace |
Species | species |
Gender | gender |
Height | height |
Weight | weight |
Eye Color | eyes |
Sapphira Holyspell is a young human woman who grew up in the village of Two Bridges.
Physical Appearance[edit | edit source]
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.
Personality[edit | edit source]
Is your character social? A drunk? Laid back?
History[edit | edit source]
Her family follows the teachings of Alclepius, and so Sapphira ended up joining the Community of Healers. Following the last strool invasion, she was sent with the survivors to the city of Soma and witnessed the devastation first hand. She has begun focusing on healing and helping those around her. She is not very strong physically, so she has focused on her magical abilities.
Languages[edit | edit source]
Common, Cannot read
Powers and Abilities[edit | edit source]
Healing
Attacks and Weapons [edit | edit source]
Sword and Shortbow
Adventure Log[edit | edit source]
10-15 - Setting out from Alanya - In front of the Fire Guild[edit | edit source]
We get into 3 carts - escorting Berna and caravan to Fireforge (btw Two Bridges and Soma)
Snick - member of fire guild - informs us that we need to make sure that Berna is unharmed. or else..
We travel with the Chariot racers; while on the road, Tulay - head charioteer - challenges anyone to anything. Mavinda attempts to win a knife throwing competition. Tulay win the competition.
Travel through Mersin, stay the night with no issues. About halfway to the Two Bridges, a broken down castle is pointed out on the side of the road.
Arrive is Two Bridges; Sit in the Waiting Room Tavern.
Tavern Staff:
- Hakan (bar owner?)
- Layla lost arm to bandits
- Melis is new server
Ozan wants to talk to the companions (not Sapphira) about something. Also got a note from an "Associate" telling us to talk to Layla about the offer from Ozan.
Sapphira is coming to meeting with Ozan, despite not being invited. Will pay 10 drackma each to get rid of bandits.
Head of the Community of Healers - Kaan - comes and introduces themselves to the group.
Mavinda talks to Layla again about getting help with the bandits.
Head to the cemetery, early, Associate is in a black, gatherer and user of information. Wants to make a deal to exchange info that we have. Works against those who oppress other people. Something out there wants to oppress the people of Alayna. Want to meet with them, put a red ribbon outside Waiting Room Tavern, when they want to meet with us, they will put a green ribbon. midnight at cemetery. Gives us info:
Ozan has three problems:
- strools
- bandits
- the two random outsiders that Sapphira brought into town.
So pits two of them against each other.
Their guess is that there is an illusion mage within the bandits group. So either use a big stick to poke through false wall or look for repeating walls. Bandits might have clues to these mysterious oppressors.
We head back to the tavern and sleep for the night.
Head out the next morning, arriving around noon to the Fire Forge. Drop off supplies and pick up lots of fire grenades. On the way back, there is a fallen tree blocking the road. Very suspicious; Spots an Orc hiding behind a rock. During planning, the Orcs get impatient and attack first.
Successfully take out the Orc ambush, keeping the "leader" captive. Have named the Militia man at the front, Orc Slayer. Basic broadsword (gave to militia) and basic leather armor on each guy (3 of them). Main guy has greatsword and chainmail
Make it back to Waiting Room Tavern, Berna pays us for our time.
Peri the Persuasive - from the Security Service (Thieves' Guild) - wants to interrogate to the captive Orc. "There are lots more of us coming"
Sell the items and get the money, go to bed.
Awoken by rumbling in the distance in the middle of the night. Next morning, Berna wants us to go check out the Fire Forge to ensure everything is fine.
Get to the Fire Forge, and there was a land slide and at least a dozen orcs digging through the rubble at the Fire Forge. Run back and inform Berna. Fire guild will send an enforcement squad. Sapphira sends Divine Message to a fellow follower in Alayna city: "To Ates, Mage Headquarters, Landslide and Orcs at Fire Forge, Send Enforcement Squad, I'm ok, Your niece Berna".
Next morning, enforcement squad shows up. We begin planning for war with the orcs!
10-22 - Waiting Room Tavern[edit | edit source]
We head to the Fire Forge to take on the Orcs. Ates wants them all dead.
They all died. Others left to go get help to clear rubble. Snak and group stay to guard, two orcs check in and we attack. and kill them.
Ates and the others come back with help and begin tracking the orcs and digging out the Fire Forge.
We head back to Waiting Room Tavern, and begin planning to take out the bandits.
Verda (leader of Soma) wants us to take out the Orcs in Soma.
After shopping spree, we sleep.
Lyla and company join us and lead us to the bandit's hideout.
10-29 - Bandit's hideout[edit | edit source]
ATTACK! Got a cool amulet from RazzleDazzle (Razamaza). Cool map see roll20 image. Took 2 prisoners, the mage RazzleDazzle, and a bandit with a Hozur accent. Ozan brings Peri into interregate the people.
Bandit Interrogation:
- Was hired in Hozur
- RazzleDazzle cast water shoes
- Had the workers clear rubble from area of ruin
- Banditry was a cover for the operation
- The ruin is the one between Two-Bridges and Mersin
- Last request is to take their belongings to their girlfriend (gives us the name) in Hozur. (should we ever end up there)
RazzleDazzle Interrogation:
- Has Hozur accent
- Glares and demands for amulet back
- Gives no information
Head to meet the Associate at the graveyard
- Confirms it is the Old Ruins
- Doesn't know about the Ward of the Empire
- Doesn't like the sound of stones of power
- Tells us to destroy the amulet tis a hunch.
People are keeping themselves alive, but their body is dead.