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* 1 Roomy Greenhouse/Apothecary (Sleeps 5) |
* 1 Roomy Greenhouse/Apothecary (Sleeps 5) |
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** 3 Hirelings |
** 3 Hirelings |
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* 1 Training Area |
* 1 Training Area ('''The Guild of Gregarious Gentleman''') |
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** 4 Hirelings |
** 4 Hirelings |
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** Every Bastion turn, the player can take the training that is established in this area, and '''THEN''' '''after all parties have taken their bastion actions''', swap out the Trainer to be another trainer, setting its state for ''the next player'' who takes this Bastion turn. |
** Every Bastion turn, the player can take the training that is established in this area, and '''THEN''' '''after all parties have taken their bastion actions''', swap out the Trainer to be another trainer, setting its state for ''the next player'' who takes this Bastion turn. |
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Latest revision as of 18:28, 21 June 2026
Odhran's Apothecary (9/16)[edit | edit source]
The home and storefront owned and operated by Odhran and his three employees, Joan, Markus, and Hannah, located in Triboar. The Bastion also has and underground fight club called the "Guild of Gregarious Gentleman" that is operated out of its basement.
Home to: Odhran, Diyu, Maurice, Thia, Isaac, Gopher, Odhran's employees (Marcus, Hannah, and Joan)
Basic Facilities:
- 1 Roomy Greenhouse/Apothecary (Sleeps 5)
- 3 Hirelings
- 1 Training Area (The Guild of Gregarious Gentleman)
- 4 Hirelings
- Every Bastion turn, the player can take the training that is established in this area, and THEN after all parties have taken their bastion actions, swap out the Trainer to be another trainer, setting its state for the next player who takes this Bastion turn.
AREA CURRENTLY SET TO: UNARMED
| Trainer Type | Empower Effect |
|---|---|
| Battle Expert | Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4. |
| Skills Expert | Gain +2 on checks for the session for one of the following skills: Exert, Performance, Sneak. |
| Tools Expert | Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer's Pouch, Utensils, Carpenter's Tools, Artists Supplies, Blacksmith's tools etc.) |
| Unarmed Combat Expert | When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage. |
| Weapon Expert | Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it.
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock. |
- 1 Storehouse (Sleeps 1)
- The Storehouse gives all Apothecary Bastion members the option for +10% gold at the top of their first session each month.
- 1 Roomy Bedroom (sleeps 9)
- 1 Cramped Kitchen (Sleep 1)
Yuki's Lost Library (4/11)[edit | edit source]
The tower in creation that Yuki operates her practice of finding and recording lost media from all across Quelmar's lifetime. This Bastion is only accessible if brought here by a time-traveler who knows its location, and are automatically removed from this Bastion if the character is inactive for two months in a row, or end their session not in Creation. Visitors to the library are granted limited access to its resources, gaining access to the Magical Grove that Deerward lives in, as well as the first 16 floors of the library. All floors higher than 16, as well as the basement, are closed off by a thick wall of vines.
Home to: Isa, Felix, Yuki, Bimpnottn, Deerward
Public Basic Facilities:
- 1 Vast Library (Sleeps 10)
- 1 Sanctuary (Sleeps 1)
- 1 Hireling (Bimpnottin)
- The Library Sanctuary grants its inhabitants the option to cast a Healing Word that heals 2d6+Heal HP from a distance equal to their level * 10 feet.
- Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session
Public Special Facilities:
- Deerward's Grove
- One player who starts their session from the Lost Library may bring Deerward with them for the duration of the session. He follows the commands of the person who chose to bring him along, and he automatically returns to the Lost Library at the end of the session.
