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{{Worldbuilders}} Quelmar was originally built for '''Dungeons and Dragons''', and as such, often easily fits in as the campaign setting for any variety of D&D adventures with minimal changes. But this page also contains advice on handling D&D and Quelmar, as well as common mistakes to avoid. |
{{Worldbuilders}} [[Quelmar]] was originally built for '''Dungeons and [[Dragons]]''', and as such, often easily fits in as the [[campaign]] setting for any variety of D&D adventures with minimal changes. But this page also contains advice on handling D&D and Quelmar, as well as [[common]] mistakes to avoid. |
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== Do == |
== Do == |
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* Set your adventures in the Prehistory, BR, or PR eras. (Aka the Fantasy eras) |
* Set your adventures in the [[Prehistory]], BR, or PR eras. (Aka the Fantasy eras) |
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* Remember that the sky is red, not blue. |
* Remember that the sky is red, not blue. |
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Latest revision as of 16:58, 19 August 2024
Quelmar was originally built for Dungeons and Dragons, and as such, often easily fits in as the campaign setting for any variety of D&D adventures with minimal changes. But this page also contains advice on handling D&D and Quelmar, as well as common mistakes to avoid.
Do[edit | edit source]
- Set your adventures in the Prehistory, BR, or PR eras. (Aka the Fantasy eras)
- Remember that the sky is red, not blue.