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The Oasis Markets: Difference between revisions

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<small>See also: [[The Desert Dollar General]]</small>
<small>See also: [[The Acqua Junction Tiangius]]</small>
== Flourish's Cart of Potions (and magic items) ==
== Flourish's Cart of Potions (and magic items) ==
A fey-touched tiefling that grew up in the [[The Oasis|Oasis]], she is an expert at taking the petals of any flower (even floral dragons) and turning them into potions and elixirs and oils. She also procures and sells magic items as a side hobby.
A fey-touched [[tiefling]] that grew up in the [[The Oasis|Oasis]], she is an expert at taking the petals of any flower (even floral [[dragons]]) and turning them into potions and elixirs and oils. She also procures and sells magic items as a side hobby.
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Potion
!Potion
Line 12: Line 12:
Advantage on Athletics checks for climbing
Advantage on Athletics checks for climbing
|50 GP
|50 GP
|9
|10
|-
|-
|Water of the Wolf Tree
|Water of the Wolf Tree
|1D6 Healing, can be taken as a bonus action
|1D6 Healing, can be taken as a bonus action
|25 GP
|25 GP
|0
|4
|-
|-
|Potion of Healing
|Potion of Healing
|2D4 + 2 Healing, can be taken as a bonus action
|2D4 + 2 Healing, can be taken as a bonus action
|50 GP
|50 GP
|6
|-
|Potion of Hydra Healing
|2D6 + 2 Healing, can be taken as a bonus action
|35 GP
|2
|2
|-
|-
|Potion of Sweet Pea Petals
|Potion of Greater Healing
|4D4 + 4 Healing, can be taken as a bonus action
|This vial can be thrown to cause 1D6 Poison Damage on a hit
|10 GP
|100 GP
|4
|4
|-
|Potion of Superior Healing
|8D4 + 8 Healing, can be taken as a bonus action
|500 GP
|2
|-
|Elixir of Health
|When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions.
|500 GP
|7
|-
|Potion of Heroism
|When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required).
|2500 GP
|5
|-
|Potion of Speed
|When you drink this potion, you gain the effect of the ''haste'' spell for 1 minute (no concentration required).
|3500 GP
|5
|-
|Potion of Resistance
|When you drink this potion, you gain resistance to one type of damage for 1 hour. A D10 roll determines the type randomly.
|150 GP
|10
|-
|-
|Oil of Azalea
|Oil of Azalea
Line 33: Line 63:
|100 GP
|100 GP
|4
|4
|-
|Singer's Tonic Tea
|(Tea made from Nightingale Flower) Gives adv on Performance checks to sing or recite for 3 hours
|25 GP
|3
|-
|-
|Cureroot Tonic
|Cureroot Tonic
|When taken, cures any single status ailment. If a creature has multiple status ailments, it cures one at random. (This does not include dying or petrification and does not give HP.)
|When taken, cures any single status ailment. If a creature has multiple status ailments, it cures one at random. (This does not include dying or petrification and does not give HP.)
|250 GP
|250 GP
|1
|4
|-
|Oil of Clematis
|Coat a weapon in this oil; On a hit, target makes a DC 16 Constitution ST taking 1D8 on failure or half as much on a save. A creature that fails the save is also paralyzed through the end of its next turn unless immune to the poisoned condition, once it has been paralyzed by this effect, it is immune for the next 24 hrs.
|100 GP
|1
|-
|Potion of the Floral Queen
|After drinking, you have advantage on all Charisma checks (Deception, Intimidation, Performance & Persuasion) and Wisdom Saving throws against being charmed or frightened for 8 hours
|500 GP
|6
|-
|-
|Salt of the Deer Quartz
|Salt of the Deer Quartz
|Gives Advantage on Animal Handling checks for 1 min
|Gives Advantage on Animal Handling checks for 1 min
|50 GP
|50 GP
|8
|6
|-
|-
|Spring Spider Dew
|Spring Spider Dew
|Relieves one level of exhaustion
|Relieves one level of exhaustion
|150 GP
|150 GP
|2
|10
|-
|Elixir of Lesser Purification
|Relieves one level of corruption
|250 GP
|6
|-
|-
|Potion of Jade Vine
|Potion of Jade Vine
|Allows you to take a bonus action on each of your turns to dash, disengage, or hide, for one minute
|Allows you to take a bonus action on each of your turns to dash, disengage, or hide, for one minute
|200 GP
|200 GP
|2
|1
|-
|-
|Honey Toffee
|Honey Toffee
|Eating this candy gives a random minor magic effect (When eaten during a session, roll a D100)
|Eating this candy gives a random minor magic effect (When eaten during a [[session]], roll a D100)
|5 GP
|5 GP
|7
|5
|-
|-
|Potion of Hydrangea
|Spiced Hamplant Soup
|For one hour, you have advantage of Perceptions checks to sense the presence and precise location of pollutants, poison and poisonous creatures within 1 mile
|Consuming this soup adds 1D4 Radiant Damage to all attacks for 1 hour
|100 GP
|500 GP
|12
|6
|}
|}
{| class="wikitable"
{| class="wikitable mw-collapsible"
|+
|+
!Item
!Item
Line 88: Line 108:
|Spell Scroll (Cantrip)
|Spell Scroll (Cantrip)
|Any cantrip, one time use
|Any cantrip, one time use
|10 GP
|20 GP
| --
| --
|-
|-
|Spell Scroll (Level 1)
|Spell Scroll (Level 1)
|Any Level 1 spell, one time use
|Any Level 1 spell, one time use
|60 GP
|30 GP
| --
| --
|-
|-
|Spell Scroll (Level 2)
|Wind Fan
|Any Level 2 spell, one time use
|While holding this fan, you can cast Gust of Wind (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters.
|750 GP
|300 GP
| --
|-
|Spell Scroll (Level 3)
|Any Level 3 spell, one time use
|600 GP
| --
|-
|Spell Scroll (Level 4)
|Any Level 4 spell, one time use
|3000 GP
| --
|-
|Spell Scroll (Level 5)
|Any Level 5 spell, one time use
|6000 GP
| --
|-
|Bell Branch
|[https://dnd5e.wikidot.com/wondrous-items:bell-branch Click Here for Description]
|6000 GP
|1
|1
|}

== Casella's Juice Bar ==
The caretaker of the royal orchard has come down from the tree tops to take delicious juices from those fruits, which have naturally magical effects
{| class="wikitable mw-collapsible"
!Juice
!Effect
!Price
!Stock
|-
|-
|Bowl of Commanding Water Elementals
|Glareberry Juice
|[https://roll20.net/compendium/dnd5e/Bowl%20of%20Commanding%20Water%20Elementals#content Click Here for Description]
|Consumed as an action, Advantage on all sight based Perception and Investigation checks for one hour. Passive Perception during this time becomes a minimum of 20.
|50 GP
|6000 GP
|6
|1
|-
|-
|Gem of Seeing
|Pomegranites
|[https://roll20.net/compendium/dnd5e/Gem%20of%20Seeing#content Click Here for Description]
|(NOT A JUICE) There are hundreds of tiny round slippery stone like seeds inside this fruit. When fruit is thrown or cut open and the seeds spilled out, it can cover an area up to 10 feet square. When a creature moves across this area, they must make a DC 10 Dex Saving Throw or fall prone. Moving through the area at half speed prevents having to make this saving throw.
|5 GP
|2000 GP
|10
|1
|-
|-
|Canaith Mandolin
|Fire Breath Pepper Juice
|[http://dndroll.wikidot.com/items:canaith-mandolin Click Here for Description]
|Consumed as an action, you can breathe fire once within the next ten minutes, in a 15 foot cone, everything in this area must make a DC 14 Dex Saving Throw or take 4D10 fire damage, or half as much on a success. The creature that breathed fire then also takes 1D10 fire damage.
|6000 GP
|200
|1
GP
|6
|-
|-
|Lyre of Building
|Passionfruit Juice
|[https://dnd5e.wikidot.com/wondrous-items:lyre-of-building Click Here for Description]
|Consumed as an action, Advantage on all Charisma checks against a creature that finds you attractive for one hour
|50 GP
|6000 GP
|6
|1
|-
|Staff of Defense
|[https://dnd5e.wikidot.com/wondrous-items:staff-of-defense Click Here for Description]
|7500 GP
|1
|-
|Staff of Healing
|[https://roll20.net/compendium/dnd5e/Staff%20of%20Healing#content Click Here for Description]
|7500 GP
|1
|}
|}

== Saffron Teakwood's Magic Armors and Shields ==
== Saffron Teakwood's Magic Armors and Shields ==
A wood elf who began as a magical blacksmith and grew in his knowledge and expertise of fashioning and infusing magical armors, weapons, and shields. Saffron enjoys taking commissions especially, making weaponry and armors specific to their wielder.
A wood elf who began as a magical blacksmith and grew in his knowledge and expertise of fashioning and infusing magical armors, weapons, and shields. Saffron enjoys taking commissions especially, making weaponry and armors specific to their wielder.
{| class="wikitable"
{| class="wikitable mw-collapsible"
|+
|+
!Item
!Item
Line 140: Line 181:
!Stock
!Stock
|-
|-
| +1 Weapon
| +1 Weapon/Arcane Focus
|Adds +1 to attack and damage
|Adds +1 to attack and damage/Spell DC and attack
|500 GP + Cost of Weapon
|500 GP + Cost of Weapon
| --
| --
|-
|-
| +2 Weapon
| +2 Weapon/Arcane Focus
|Adds +2 to attack and damage
|Adds +2 to attack and damage/ Spell DC and attack
|2000 GP + Cost of Weapon
|2000 GP + Cost of Weapon
| --
| --
|-
|-
| +3 Weapon
| +3 Weapon / Arcane Focus
|Adds +3 to attack and damage
|Adds +3 to attack and damage/ Spell DC and Attack
|8000 GP + Cost of Weapon
|8000 GP + Cost of Weapon
| --
| --
Line 165: Line 206:
| --
| --
|-
|-
|Half Plate Armor of Necrotic Resistance
|Javelin of Lightning
|You have resistance to necrotic damage while you wear this armor.
|[https://roll20.net/compendium/dnd5e/Javelin%20of%20Lightning Click Here for Description]
|750 GP
|5000 GP
|2
|1
|-
|-
|Breastplate of Balance
|Sword of Sharpness
|[https://roll20.net/compendium/dnd5e/Sword%20of%20Sharpness#content Click Here for Description]
|[https://dnd5e.wikidot.com/wondrous-items:breastplate-of-balance Click Here for Description]
|850 GP
|4500 GP
|2
|1
|-
|Elven Chain
|You gain a +1 bonus to AC while you wear this armor (14 + Dex [up to 2 MAX]). You are considered proficient with this armor even if you lack proficiency with medium armor.
|5000 GP
|1
|-
|Feywrought Scale Mail Armor
|[https://dnd5e.wikidot.com/wondrous-items:feywrought-armor Click Here for Description]
|3500 GP
|1
|-
|Arrow-Catching Shield
|[https://roll20.net/compendium/dnd5e/Arrow-Catching%20Shield#content Click Here for Description]
|5000 GP
|1
|-
|Longbow of Conflagration
|Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames.
|9000 GP
|1
|-
|Corpse Slayer Great Sword
|You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
|4500 GP
|1
|-
|Dagger of Blindsight
|This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.
|7000 GP
|1
|-
|Glimmering Moonbow (Shortbow)
|[https://dnd5e.wikidot.com/wondrous-items:glimmering-moonbow Click Here for Description]
|9000 GP
|1
|-
|Mace of Disruption
|[https://roll20.net/compendium/dnd5e/Mace%20of%20Disruption Click Here for Description]
|5000 GP
|1
|-
|Starshot Light Crossbow
|[https://dnd5e.wikidot.com/wondrous-items:starshot-crossbow Click Here for Description]
|7000 GP
|1
|-
|Vicious Longsword
|When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
|8000 GP
|1
|}
|}


== Cashmere the Magic Tailor ==
== Cashmere the Magic Tailor ==
A fairy who loves all things sewing and cloth, she used to hoard all sorts of magical fabrics until the fey queen expressed her interest in seeing someone open a shop that would make magical clothes, gloves, and cloaks available to the people and adventurers of the Oasis. Cashmere also loves making personal and custom commissions for people!
A [[fairy]] who loves all things sewing and cloth, she used to hoard all sorts of magical fabrics until the fey queen expressed her interest in seeing someone open a shop that would make magical clothes, gloves, and cloaks available to the people and [[adventurers]] of [[the Oasis]]. Cashmere also loves making personal and custom commissions for people!
{| class="wikitable"
{| class="wikitable mw-collapsible"
|+
|+
!Item
!Item
Line 185: Line 277:
!Stock
!Stock
|-
|-
|Glamerweave
|Cloak of Protection
|[https://dnd5e.wikidot.com/wondrous-items:glamerweave Click for Description]
| +1 to AC and all Saving Throws (requires attunement)
|250 GP
|750
|2
|2
|-
|-
|Belt of Hill Giant Strength
|Gloves of Missle Snaring
|(requires attunement) While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.
|[https://roll20.net/compendium/dnd5e/Gloves%20of%20Missile%20Snaring Click Here for Description]
|4500 GP
|500
|1
|-
|Boots of Levitation
|(requires attunement) While you wear these boots, you can use an action to cast the ''levitate'' spell on yourself at will.
|6000 GP
|1
|-
|Bracer of Flying Daggers
|[https://dnd5e.wikidot.com/wondrous-items:bracer-of-flying-daggers Click for Description]
|8000 GP
|1
|-
|Bracers of Defense
|''(requires'' ''attunement'') While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
|4500 GP
|1
|-
|Cloak of the Bat
|[https://roll20.net/compendium/dnd5e/Cloak%20of%20the%20Bat#content Click for Description]
|9000 GP
|1
|-
|[[Rogue]]'s Mantle
|[https://dnd5e.wikidot.com/wondrous-items:rogues-mantle Click for Description]
|7000 GP
|1
|1
|}
|}

Latest revision as of 16:57, 12 May 2025

See also: The Acqua Junction Tiangius

Flourish's Cart of Potions (and magic items)[edit | edit source]

A fey-touched tiefling that grew up in the Oasis, she is an expert at taking the petals of any flower (even floral dragons) and turning them into potions and elixirs and oils. She also procures and sells magic items as a side hobby.

Potion Effect Price Stock
Potion of Climbing Gain Climbing speed equal to your Walking speed for 1 hr

Advantage on Athletics checks for climbing

50 GP 10
Water of the Wolf Tree 1D6 Healing, can be taken as a bonus action 25 GP 4
Potion of Healing 2D4 + 2 Healing, can be taken as a bonus action 50 GP 6
Potion of Hydra Healing 2D6 + 2 Healing, can be taken as a bonus action 35 GP 2
Potion of Greater Healing 4D4 + 4 Healing, can be taken as a bonus action 100 GP 4
Potion of Superior Healing 8D4 + 8 Healing, can be taken as a bonus action 500 GP 2
Elixir of Health When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. 500 GP 7
Potion of Heroism When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required). 2500 GP 5
Potion of Speed When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). 3500 GP 5
Potion of Resistance When you drink this potion, you gain resistance to one type of damage for 1 hour. A D10 roll determines the type randomly. 150 GP 10
Oil of Azalea Coat a weapon in this oil; on a hit, the target must make a DC 13 Constitution ST or gain the poisoned condition until the end of its next turn 100 GP 4
Cureroot Tonic When taken, cures any single status ailment. If a creature has multiple status ailments, it cures one at random. (This does not include dying or petrification and does not give HP.) 250 GP 4
Salt of the Deer Quartz Gives Advantage on Animal Handling checks for 1 min 50 GP 6
Spring Spider Dew Relieves one level of exhaustion 150 GP 10
Elixir of Lesser Purification Relieves one level of corruption 250 GP 6
Potion of Jade Vine Allows you to take a bonus action on each of your turns to dash, disengage, or hide, for one minute 200 GP 1
Honey Toffee Eating this candy gives a random minor magic effect (When eaten during a session, roll a D100) 5 GP 5
Potion of Hydrangea For one hour, you have advantage of Perceptions checks to sense the presence and precise location of pollutants, poison and poisonous creatures within 1 mile 500 GP 6
Item Description Price Stock
Spell Scroll (Cantrip) Any cantrip, one time use 20 GP --
Spell Scroll (Level 1) Any Level 1 spell, one time use 30 GP --
Spell Scroll (Level 2) Any Level 2 spell, one time use 300 GP --
Spell Scroll (Level 3) Any Level 3 spell, one time use 600 GP --
Spell Scroll (Level 4) Any Level 4 spell, one time use 3000 GP --
Spell Scroll (Level 5) Any Level 5 spell, one time use 6000 GP --
Bell Branch Click Here for Description 6000 GP 1
Bowl of Commanding Water Elementals Click Here for Description 6000 GP 1
Gem of Seeing Click Here for Description 2000 GP 1
Canaith Mandolin Click Here for Description 6000 GP 1
Lyre of Building Click Here for Description 6000 GP 1
Staff of Defense Click Here for Description 7500 GP 1
Staff of Healing Click Here for Description 7500 GP 1

Saffron Teakwood's Magic Armors and Shields[edit | edit source]

A wood elf who began as a magical blacksmith and grew in his knowledge and expertise of fashioning and infusing magical armors, weapons, and shields. Saffron enjoys taking commissions especially, making weaponry and armors specific to their wielder.

Item Description Price Stock
+1 Weapon/Arcane Focus Adds +1 to attack and damage/Spell DC and attack 500 GP + Cost of Weapon --
+2 Weapon/Arcane Focus Adds +2 to attack and damage/ Spell DC and attack 2000 GP + Cost of Weapon --
+3 Weapon / Arcane Focus Adds +3 to attack and damage/ Spell DC and Attack 8000 GP + Cost of Weapon --
Adamantine Armor Critical Hits do not add extra damage to you 500 GP + Cost of Armor --
Mithral Armor This armor does not give disadvantage on on Dexterity (Stealth) checks or have a Strength requirement 800 GP + Cost of Armor --
Half Plate Armor of Necrotic Resistance You have resistance to necrotic damage while you wear this armor. 5000 GP 1
Breastplate of Balance Click Here for Description 4500 GP 1
Elven Chain You gain a +1 bonus to AC while you wear this armor (14 + Dex [up to 2 MAX]). You are considered proficient with this armor even if you lack proficiency with medium armor. 5000 GP 1
Feywrought Scale Mail Armor Click Here for Description 3500 GP 1
Arrow-Catching Shield Click Here for Description 5000 GP 1
Longbow of Conflagration Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. 9000 GP 1
Corpse Slayer Great Sword You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.

4500 GP 1
Dagger of Blindsight This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel. 7000 GP 1
Glimmering Moonbow (Shortbow) Click Here for Description 9000 GP 1
Mace of Disruption Click Here for Description 5000 GP 1
Starshot Light Crossbow Click Here for Description 7000 GP 1
Vicious Longsword When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. 8000 GP 1

Cashmere the Magic Tailor[edit | edit source]

A fairy who loves all things sewing and cloth, she used to hoard all sorts of magical fabrics until the fey queen expressed her interest in seeing someone open a shop that would make magical clothes, gloves, and cloaks available to the people and adventurers of the Oasis. Cashmere also loves making personal and custom commissions for people!

Item Description Price Stock
Glamerweave Click for Description 250 GP 2
Belt of Hill Giant Strength (requires attunement) While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. 4500 GP 1
Boots of Levitation (requires attunement) While you wear these boots, you can use an action to cast the levitate spell on yourself at will. 6000 GP 1
Bracer of Flying Daggers Click for Description 8000 GP 1
Bracers of Defense (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. 4500 GP 1
Cloak of the Bat Click for Description 9000 GP 1
Rogue's Mantle Click for Description 7000 GP 1
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