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|[[War]] |
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Revision as of 16:27, 20 March 2022
Clerics are spellcasters of holy power, gifted or lent power from the Gods to help spread the religious word of their domain.
At 1st level, you choose a domain that is helped shaped by the selection of your Deity and the gifts they grant you. Your choice grants you with domain spells and other cleric-based features when chosen at 1st level. At 2nd level, it also grants you additional ways to use Channel Divinity, as well as additional benefits at 6th, 8th, and 17th levels.
Domain | Source |
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Arcana | Sword Coast Adventurer's Guide |
Death | Dungeon Master's Guide |
Forge | Xanathar's Guide to Everything |
Grave | Xanathar's Guide to Everything |
Knowledge | Player's Handbook |
Life | Player's Handbook |
Light | Player's Handbook |
Nature | Player's Handbook |
Order | Guildmaster's Guide to Ravnica
Tasha's Cauldron of Everything |
Peace | Tasha's Cauldron of Everything |
Tempest | Player's Handbook |
Trickery | Player's Handbook |
Twilight | Tasha's Cauldron of Everything |
War | Player's Handbook |
Notable Clerics
D&D Player Character Resources | |
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Race | Human • Elf • Dwarf • Gnome • Dragonborn • Tiefling • Other Races • Subraces |
Class | Arbiter • Artificer • Barbarian • Bard • Cleric • Druid • Fighter • Monk • Mystic • Paladin • Ranger • Rogue • Sorcerer • Warlock • Wizard |
Other Character Options | List of Languages |