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Icewind Dale: Difference between revisions

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Pliam - Lakemonster in Bremen, new friend of Oisín
Pliam - Lakemonster in Bremen, new friend of Oisín

Ravisin - the Ice Druid awakening beast to destroy the Ten Towns ''(Deceased)''

Nimsy Huddle - Townspeaker of Lonelywood, maker of cookies

Shurbsbey - the awakened Good Berry Shrub, friend of Mireille

Wrappers - the resurrected Mummy smelling of Pumpkin Spice


=== '''Session Highlights''' ===
=== '''Session Highlights''' ===

Revision as of 11:24, 15 November 2022

Plot ~ 750BR Campaign Begins

Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt warmth of the sun in over eight years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril (oh-REEL) the Frostmaiden, the god of winter's wrath. The shimmering aurora that weaves across the sky each night is said to be her doing a potent spell that keeps the sun at bay.

Dalefolk live in a scattering of settlements known as the Ten-Towns. The drop-off caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter's fury seems forthcoming. Recently, reports have been made from the (neighboring) contintent Isonhound of possible effects reaching the lands from the Frostmaiden. With no end in sight, this seemingly perilous spell will consume all lands if no one is able to stop it.

For adventurers such as yourselves, Ten-Towns is a place to test one's mettle and, in the spirit of heroes who have come before, leave one's mark on this frigid blighted land.

Characters

Oisín Mosshill - David R.

Picklz - David M.

Leif Gladefel (a.k.a. Ebony Dark'ness Dementia Raven Way) - Craig R.

Hubert (Huey) del Toro - Sunny R.

Mireille Daphnes Nohansen - Rachel T.

NPCS Met So Far

Jeff Bridges - Polar bear, mutual friend, acquisition of rare objects

Hlin Trollbane - Dwarf, Retired bounty hunter

Torrga Icevein - Dwarf, Owner of Torg's, a traveling second-hand merchant of the Ten Towns

Sephek Kaltro - Humanoid , Bodyguard to Torrga (Deceased)

Terrance - Stable Master of Easthaven (Deceased)

Pallando - Colleague and housemate to Alatar (Deceased)

Tali - Half-elf, environmental scientist

Pliam - Lakemonster in Bremen, new friend of Oisín

Ravisin - the Ice Druid awakening beast to destroy the Ten Towns (Deceased)

Nimsy Huddle - Townspeaker of Lonelywood, maker of cookies

Shurbsbey - the awakened Good Berry Shrub, friend of Mireille

Wrappers - the resurrected Mummy smelling of Pumpkin Spice

Session Highlights

Session 1: The Journey Begins

- Players all meet on Huey's boat called The Kels'

- Picklz wastes no time in stealing things off other PCs

- Oisín talked to a bird

- Some PCs got sea sick

- Encountered a friendly sea-monster (Lapras)

- Safely made it to Bremen and booked a warm room for the night.

- Party learned Jeff Bridges is not in Bremen

Session 2: Cold-Hearted Killer

- Party met Hlin who gave the party a bounty

- Picklz stole some snowshoes for travel

- PCs traveld to Targos and on the way encountered some magical Chardalyn

- Once entering Targos, the party met with Torrga and Sephek

- At the end of session, Oisín perished in the fight against Sephek; but was brought back to life with unknown consequences

Session 3: The One Where No One Died

- The group got some cool weapons of Sephek, Picklz took his head as a backpack

- Group returned to Bremen to collect bounty from Hlin

- Group finally met up with Jeff Bridges who asked for their help with a request from a friend Alatar.

- Party made their way to Good Mead to find Alatar

- Party decided to take short cut through the woods and found a party of Koblods.

Session 4: HOUSEMATES (not roommates)

- The party started to fight the group of kobolds when Alatar arrives

- Together they vanquish the kobolds and find out that Alatar is looking for their colleague/HOUSEMATE Pallando who has gone missing.

- Group travels to East Haven, Pallando's last known whereabouts

- Pallando is found on the outskirts drunkenly talking to a weird tree

- After going into town and exploring, Pallando is killed in the inn and Huey knocked unconscious.

Session 5: An Un-STABLE Situation

- The party took up Alatar's deal to get to the bottom of Pallando's murder

- Followed a trail that lead to the stables and the family Decapreaye

- Terrance, the stable master was stabbed and abducted by the group

- Further information from a civilian party revealed that the Decapreaye's are just the Sunblights in disguise.

- The party set out of Easthaven heading south and interrogated Terrance further.

- A visit from the Frostmaiden and a message was given.

- The Night Knight was given a vision in the night.

Session 6: Gone Fishing

- Players met an NPC scientist named Tali

- Went fishing and made a new friend, Pliam

- Huey was MIA for the one sailing episode

Session 7: Unloved or Unlovable?

- Huey called out Edge Lord within the first 2 minutes of the game... something along the lines of "You wouldn't understand the concept because you're unlovable but home isn't a place but people you love."

- Team traveled to Termaline on their way to Lonely Wood and picked up a book on Abyssal for Mireille.

- Team also picked up Termaline town quest for clearing out Kobold infested mines.

- Session ended with party defeating a Grell.

Session 8: Zombie Rats, Kobolds, and a T-rex

- Party proceeded to squish out the life from a zombie rat

- Picklz and Edge Lord both vomitted, which Mierelle slipped on

- The party killed some more Kobolds and went further into the mines

- Defeated Trex and a ghost appeared.

Session 9: A Minor Issue

- The party greeted the Ghost of Janth and acquired a magical satchel

- Mireille recovered the Wisdom stone, as well as Janth's journal detailing their expedition and the whereabouts of the Master Sword.

- The skull of a mind flayer was crushed and a psi crystal was found. (Picklz cried)

- The party returned to Termalaine and await their reward for clearing out the gem mine.

- Huey and Edge Lord went on a shopping spree and purchased: 5 flavors of instant ramen, Glacieraid, a Firbolg snowglobe (from Globey's Emporium), and a ridiculously oversized pencil (w. sharpener) that acts a javelin.

- Mireille and Oisín went to the library.

- Picklz was being Picklz

Session 10: Get Me Some of that Good Wood

- the team decided to make their way to Lonelywood after hearing news about a white moose from a librarian

- After making their way to Lonelywood, the party met with the town speaker and found out more information about the White Moose problem

- being promised the Ramshackle Inn as payment for the White Moose's head, the party set off to discover the root of the cause.

- the party ate a ridiculous amount of cookies

- the story of the last elvish prince tomb was revealed... along with the location of another lost gem for the master sword.

Session 11: The Fall of Ravisin

- picking up the story in a clearing in timber site D, the Picklz found bear tracks and followed them.

- a pristine body of a bear was found, which later Edge Lord went back to bury and saw an image of their older brother.

- the next morning, our party encountered the tomb of the elvish prince and attacked the white moose that fled into the tomb.

- at the end, the party came face to face with Ravisin herself.

- a ferocious battle was fought but out Cubes were victorious and leveled up!!

Session 12: 20 Gold for Eternal Happiness

- after looting the body of Ravisin, the party explored more of the tomb

- they found an awakened shrub who they named Shrubbsley

- they also found Ravisin's sister along with the gem in wisdom. It is particularly worthy to mention that Picklz was the one who recovered the gem of wisdom. Holding it in his little rat hands, the feelings over overwhelming peace flooded into his little rat mind. He then proceeded to sell the gem (along with eternal happiness) to his own party for a quick 20gp.

- the party also gained a mummy follower they names Wrapers, after solving a tomb riddle.

- negotiations where made between the moose and Oisin which ended in mutual agreement.

- the party received the Ramshackle Inn.

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