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{{Infobox_Kingdom|image1 = New Amusa Domains.png|caption1 = Luggland can be seen as the small dot in the far east.|primary_races = [[Halfling]], [[Satyr]], [[Elf]]}}'''Luggland''' was a developed bureaucracy in the east of [[Amusa]] during [[Realm War I]].
{{Worldbuilders}} {{Infobox_Kingdom|image1 = New Amusa Domains.png|caption1 = Luggland can be seen as the small dot in the far east.|primary_races = [[Halfling]], [[Satyr]], [[Elf]]}}'''Luggland''' was a developed bureaucracy in the east of [[Amusa]] during [[Realm War I]].


== About ==
== About ==

Revision as of 02:21, 10 January 2024

Luggland
Luggland can be seen as the small dot in the far east.
Primary Race Halfling, Satyr, Elf

Luggland was a developed bureaucracy in the east of Amusa during Realm War I.

About

Luggland had rolling hills, forests, and ideal plains up and down the east coast. Reminiscent of the plains of The Feywild, Luggland was a known retreat for many refugees of The Fey Front.

History

Holy War

Both Tiamat and Bahamut were locked away in the island of Kiston by the gods of the Outer Planes after centuries of battles. This marked the end of the Holy War, and Amusa was left in a power vacuum. Factions all over the continent were fighting for control. This time would be no small part of what would later be called the Realm War where all continents were in a state of in-equilibrium.

Luggland was particularly active during the Holy War against the dragon gods and lost much of its lands and armies to dragon attacks.

Realm War I

The halfling leaders of Luggland believed after the war concluded that they were entitled to the lands they lost, but surrounding kingdoms snatched up all in their path as they grew, and with Luggland’s depleted forces, they were forced to hold back and keep their main forces in the capital until they could rebuild, forming a small city-state that slowly grew to encompass the surrounding glades and vales.

Notable Residents

  • A group of Halflings working for Lathander were caught off guard in international waters in 10 PR when they crossed paths with the OathWielders.


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