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Sturdy Socks (R): Difference between revisions

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{{Worldbuilders}}[[File:Socks.jpeg|alt=two black socks|thumb|You know you want a pair.]]
{{Worldbuilders}}[[File:Socks.jpeg|alt=two black socks|thumb|You know you want a pair.]]
What every* adventure needs! Finding yourself on the trails for days on end? Sweating up a storm battling dragons? Stuck in a labyrinthine dungeon with no escape? You’ll regret not having Sturdy Socks (R) that are charmed to be both water-resistant and hole-proof. Order a pair today!
What every* adventure needs! Finding yourself on the trails for days on end? Sweating up a storm battling [[dragons]]? Stuck in a labyrinthine dungeon with no escape? You’ll regret not having Sturdy Socks (R) that are charmed to be both water-resistant and hole-proof. Order a pair today!


<nowiki>*</nowiki>for adventures with feet and paws only. (sorry aarakocra)
<nowiki>*</nowiki>for adventures with feet and paws only. (sorry [[aarakocra]])


== Magical Item ==
== Magical Item ==

Latest revision as of 17:08, 17 August 2024

two black socks
You know you want a pair.

What every* adventure needs! Finding yourself on the trails for days on end? Sweating up a storm battling dragons? Stuck in a labyrinthine dungeon with no escape? You’ll regret not having Sturdy Socks (R) that are charmed to be both water-resistant and hole-proof. Order a pair today!

*for adventures with feet and paws only. (sorry aarakocra)

Magical Item[edit | edit source]

The socks’ moisture-absorbing qualities scale exponentially with its ability to store (but not remove) odors. As an action, you may remove one piece of your outer footwear and sock and replace your outer footwear. The sock can be held, tucked, or pinned under an easily accessible strap or piece of armor (wrist guard, bag strap, belt, etc.) or thrown up to 5ft in the same action.

When the sock is removed from the foot/paw, a noxious aroma hovers in a 10-foot radius around the sock. Creatures within the aroma's reach must immediately must make a constitution saving throw (DC 13 + # of days since this action was last taken). A creature takes 1d6 poison damage on a failed save and must immediately use its reaction, if available, to move as far as its speed allows away from you while gagging. On a successful save, the creature takes half as much damage but suffers no other effect. Creatures that don’t need to breathe or are immune to poison automatically succeed the saving throw.

After the turn when the sock was exposed, creatures that enter the affected area for the first time on a turn or start their turn there must also make a saving throw (same DC), but do not lose their reaction on a fail.

The noxious aroma lasts for 1d4 turns or until the sock is returned to a foot, tucked away, or doused with liquid.

This action can be taken once per long rest, as the action airs out the Sturdy Socks.

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Recent changes

  • Spiderjjr45 • 06:48
  • Psuvillager • Yesterday at 18:30
  • John L • Wednesday at 05:05
  • Psuvillager • Tuesday at 18:14
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