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List of Mundane Items: Difference between revisions

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* '''Blinding Sand'''
* '''Blinding Sand'''
** Hard grit sand has 1d4 uses, a range of 5 feet. Targets must succeed a DC 13 dexterity save or the target is blind for 1 round.
** Hard grit sand has 1d4 uses, a range of 5 feet. Targets must succeed a DC 13 dexterity save or the target is blind for 1 round.

== C ==

* Cheshire Goblin Saliva
** The bottled saliva of a Cheshire Goblin, it does 1d4 poison damage when applied like a poison, and requires the target to succeed a DC 13 con save vs 1d6 temporary reduction of their con score.


== G ==
== G ==

Revision as of 17:16, 10 May 2024

B

  • Blinding Sand
    • Hard grit sand has 1d4 uses, a range of 5 feet. Targets must succeed a DC 13 dexterity save or the target is blind for 1 round.

C

  • Cheshire Goblin Saliva
    • The bottled saliva of a Cheshire Goblin, it does 1d4 poison damage when applied like a poison, and requires the target to succeed a DC 13 con save vs 1d6 temporary reduction of their con score.

G

  • Goggles of Night Sight
    • Invented by Dr. Weevix in the very late PR era, these goggles are Caeruleam powered, and grant its wearers night vision.

J

  • Troverthian Jackknife
    • Normal Jackknives typically function as foldable daggers, but the standard jacknife given to Samurai also contained a series of small tools (making it comparable to a swiss-army-knife).
    • Functions as a set of Thieves' Tools

M

  • Merciful Dagger
    • This rigged jacknife requires a held toggle to stay taut. Releasing the toggle instantly relieves pressure and pulls the dagger back and away from the cutting edge. Can reduce targets to 1 HP instead of 0.
  • Minor Sword of Miners
    • A pickaxe shaped sword that has advantage on constructs due to its shape and design. Also grants a burrow speed of 5 feet.

N

  • Night Cape Leaf-and-Bowl
    • If smoked, a blend of flavors and feelings jolt the sense. It tastes like a campfire. Causes +1 Dexterity Score and -1 Wisdom Score for 1 hour.

R

  • Ring of the Pugilist
    • A sharp spike on this ring makes your unarmed fist attacks do 1d6+Strength Modifier in piercing damage.

S

  • Siege Crossbow
    • This ultra-heavy crossbow requires 1 minute to set up, and takes both hands to fire. It deals 2d10 bludgeoning damage, and has advantage when used to open doors and windows.
  • Sidereal
    • Sidereals were an ancient form of navigation used by Quelmarians in the BR and Prehistoric eras, based on aligning a star in the sky to the horizon, and tracking the rest of the sky and other individual stars along the vertical plane of that star's rising and falling.
    • Sidereals continued to find scattered use among plane-jumpers as a way of aligning oneself and determining the change in space from an origin plane to a destination plane.
    • Sidereals were most notably used by The Venship to make the discovery that the continent of Kiston was plane-shifting to another part of the universe when it was "locked".
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