m (added Category:Deities using HotCat) |
m (added Category:Fey using HotCat) |
||
Line 42: | Line 42: | ||
[[Category:Into the Greedy Green]] |
[[Category:Into the Greedy Green]] |
||
[[Category:Deities]] |
[[Category:Deities]] |
||
[[Category:Fey]] |
Revision as of 04:54, 14 May 2024
Godly Details
Domain: God of Life & Curiosity
Alignment: Chaotic Good
Age: Ancient (Major Creator God - Feywilds)
Holy Symbol: A Linden Leaf that has an 'Eye with Butterfly Wings' on top of it
Home Plane: Feywilds
Gender: Masculine
Spell Power Domain: Healing spells, Knowledge spells, Illusion spells, Nature spells
Appearance
This gentle healing yet curious god has a form befitting both his natures. He often shows himself as an impressive bull elephant with brilliantly colored butterfly wings as the elephant’s ears. The wing colors seem to shift and shimmer, and legend says the colors shown reflect his current disposition. He has beautiful writings and symbols that flow from the center of his forehead down his trunk but what they mean has been long forgotten, or perhaps, was never known by the mortals of the feywilds or beyond. He is rumored to take other, smaller, forms when he wants to take a wander through the mortal lands. There are many myths and tales of strange encounters that may have been a chance or perhaps fated meeting with this wandering God. One thing they all have in common is the butterfly. If you think you’ve met him, look for the butterfly, he always hides it somewhere on himself, and if you find one, you may have just been blessed by this most curious God yourself!
Description
A lunar god, Dysian maintains dual roles as healer of sickness and injuries, as well as a curious gatherer of knowledge of all kinds. His divine inspiration guides his followers to seek out his current curious whim. He seeks compassionate followers who are also inquisitive in their nature, willing to leave on a spiritual quest at a moment's notice. Many of his followers will soon find that the paths he directs them down, most often, will lead them to be of great aid while also sating Dysian’s own curious desires. He has a sense of goodness and justice, but he also has a playful spirit that would typically rather find more interesting ways than dull simple brute force to meet out justice. He encourages his followers to do the same, but he does not forbid them to use violence so long as they are using it in balance and on the side of defense of self and good. Dysian’s nature is gentle and calm, and he is slow to anger. As an ancient god and collector of wisdom he is wise and so is not one to rush to conclusions and would rather pause to reflect before brash action. That being said woe to the ones who invoke his wrath. Few times has he fully shown his rage, in those times, lands trembled, and worlds were reshaped anew by the battles fought.
Dogma
"Be ever curious about the multiverse and its inhabitants and follow my divine light where it leads you. Take the time to see, to watch, and learn. Collect the bits and pieces of knowledge that sparkle and share them back to me. Remember as you wander to protect the peoples and the lands of the feywild forests. Defend them fiercely from marauders, and act as champions for those who cannot defend themselves but always remember that there are many ways to disable and bring justice to an enemy that do not involve brute force. Do your best to show compassion and mercy and take the time to tend to the sick and injured whenever possible. Remain unattached to the peoples and the places you visit and be ready to heed my word should I call you to wander. Should I choose to lead you far from the feywilds in your curious wanderings I charge you still to act as my champions bringing my light, aid, and influence to those strange new lands. "
Followers
Followers of Dysian (called ‘The Wandering Ones’) are often seen as benevolent spiritual wanderers. Some may root themselves in a place for a time only to one day, seemingly out of the blue, be called to a new spiritual quest and leave without ceremony. They tend to be lighthearted and inquisitive. Marked for their bravery, they will not hesitate to stand up for those who cannot stand for themselves but would rather choose other more creative solutions before base violence if given the option. They are caring and compassionate and are always willing to help when they are able but as they have come to understand how important balance can be, they understand that they must keep to their path where they can do the most good and not be distracted by the greater sufferings of the worlds where their efforts would be squandered.
The Enclaves
The Arch Enclave
The seat of power for 'The Wandering Ones' is located in a hidden place within the Feywilds referred to as the Arch Enclave. There is no mark on a map showing the location of the Arch Enclave rather one seems to find it just exactly when they need it. Does it come to you or were you led to it? Such is the way with spiritual things.
Think you're going to just teleport in? It might not be as easy as you believe. Sure, you will teleport, but unless you have permission or count yourself among 'The Wandering Ones' you'll find you just happened to miss the Enclave before it wandered off again and now you sit in the depths of the Feywilds far off the maps. Those who come searching with ill intent be it towards the Arch Enclave itself, a single member, or coveting an item (or knowledge) they believe is held in 'The Wandering Ones' care will find themselves set to wander, lost in the dangerous feywilds, going ever deeper, and deeper. A brave few have attempted to 'trick' the 'Wandering Enclave' by ensnaring a member or associate of 'The Wandering Ones' but have found in the blink of an eye their captives disappear or other unfortunate consequences mayhap occur until said captive is freely loosed from their bindings and released. It is true that 'The Wandering Ones' use brute force as a last resort, but some say that's only because they know more creative and agonizing ways of 'teaching' others to keep their hands and magics to themselves when it comes to the Arch Enclave and those under its god Dysian's protection.
For those who are lucky enough to enter the 'Wandering Enclave' many wonders are said to await! Tales of a treasure trove of knowledge in a vast library connected to all the minor enclaves allows new information to be added at a moment's notice from any enclave in the multiverse. The subjects are not only clerical in nature but arcane, historical, all the sciences, and so much more! They have a unique "think it and it finds you" way of summoning the precise tomes needed either by subject or specific titles or authors! If reading isn't your thing there is a menagerie of creatures from the multiverse in their own nature preserves, and while they are studied, they are also treated with the utmost care, compassion, and concern. Beyond those there is even a small population of dragons who have been raised by the Wandering Ones or have chosen to work with them from many different planes of existence. There are many more wonders that are mere whispers to those outside the wanderers and the Arch Enclave is always growing and changing.
Minor Enclaves
There are many other enclaves across the multiverse, and they mirror the Arch Enclave on a much smaller scale. As the Wanderers wander, they may be called to cease their wandering to set up a new enclave where Dysian has found suitable and willed it to be. Each enclave is connected to the Arch Enclave and can easily communicate and teleport between each other. Many of the minor enclaves are also connected to allow for some easier travel between them. While these enclaves are also hidden, few of them wander, though some do, and some that didn't will just suddenly begin wandering for seemingly no reason at all.