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'''Dungeons and Dragons Without Number''' ('''DDWN''') is a reflavoring of Worlds Without Number used as part of the [[The Fantasial Freeze|Fantasial Freeze]] campaign. It is mostly just Worlds Without Number but with scary things replaced with D&D terms (such as "Dash" instead of Run, or "Feat" instead of Foci) in order to <s>trick</s> convince players who tend to be adverse to non-D&D campaigns.
'''Dungeons and Dragons Without Number''' ('''DDWN''') is a reflavoring of Worlds Without Number used as part of the [[The Fantasial Freeze|Fantasial Freeze]] campaign. It is mostly just Worlds Without Number but with scary things replaced with D&D terms (such as "Dash" instead of Run, or "Feat" instead of Foci) in order to <s>trick</s> convince players who tend to be adverse to non-D&D campaigns.


=== New Elements ===
[[File:DNDWN Sheet.png|thumb|300x300px|GM James' Custom made sheet. SEE it's TOTALLY D&D guys. It's just a cooler D&D. ]]
[[File:DNDWN Sheet.png|thumb|300x300px|GM James' Custom made sheet. SEE it's TOTALLY D&D guys. It's just a cooler D&D. ]]

* '''Healing HP via Medicine Checks'''
** Making a Medicine Check (known as Heal Check now) allows players to restore HP to each other.
** This could lead to unlimited healing, except every time you get first-aid done on you, you take a '''Strain''' point.
* '''Strain, not Exhaustion'''
** In addition to HP, players have a secondary pool of points called "Strain" that is depleted whenever they undergo high stress or other bodily effects. This replaces 5e's '''Exhaustion''' mechanic entirely.
* '''Shock Damage'''
** When a hit misses, certain weapons or powers will ''still deal a little run-off damage'', known as Shock Damage, which tends to only be 1-3 damage, but certain feats and abilities greatly increase that.

Revision as of 21:47, 14 December 2024

DDWN

Dungeons and Dragons Without Number (DDWN) is a reflavoring of Worlds Without Number used as part of the Fantasial Freeze campaign. It is mostly just Worlds Without Number but with scary things replaced with D&D terms (such as "Dash" instead of Run, or "Feat" instead of Foci) in order to trick convince players who tend to be adverse to non-D&D campaigns.

New Elements

GM James' Custom made sheet. SEE it's TOTALLY D&D guys. It's just a cooler D&D.
  • Healing HP via Medicine Checks
    • Making a Medicine Check (known as Heal Check now) allows players to restore HP to each other.
    • This could lead to unlimited healing, except every time you get first-aid done on you, you take a Strain point.
  • Strain, not Exhaustion
    • In addition to HP, players have a secondary pool of points called "Strain" that is depleted whenever they undergo high stress or other bodily effects. This replaces 5e's Exhaustion mechanic entirely.
  • Shock Damage
    • When a hit misses, certain weapons or powers will still deal a little run-off damage, known as Shock Damage, which tends to only be 1-3 damage, but certain feats and abilities greatly increase that.
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