(In case your were wondering how Himo has gotten along with others, here they are) |
(Added the recount of tracking demons 102) |
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A few days go by and Sir Anthony is holding a funeral for the lives lost, when I got approached by Jerbo, a gnome arcanist. He was hiring people to track down why the Kobolds attacked. I agreed but stressed, I needed some help. After getting a few others, and some quick introductions we made our way to Dapple, a satry who rents out horses. I put down the deposit and we made our way over. Oh I should mention who is here because I will be a narcissist otherwise. We have Mezzi who I have never seen take off their mask, Polvo a Air Genasi that had an encounter with death apparently, Diana a human who has a lizard like robot that follows her everwhere, Dallas a mouse thing I have never seen before but seems like a cool fellow, and Davin a halfling with a longbow, with a trophies on his person. It takes a little more than two days to get there and along the way, we found a dog in a campsite that was left not long ago. I make an alarm in case people came back while I was within a mile, but I got no signal. When we get to the Osteomancer, their abode is in the ground with sand covering a trapdoor. I volunteer to go planning to be sneaky, but I forgot not everyone can see in the dark as well as I can, because Mezzi lit a torch when we all got down. When we met the Osteomancer, I can only describe what is a elephant person like three feet taller than me with big elephant ears, an elephant trunk and overall a build that could lift more than me with two arms. We were trading a favor for a favor. The Osteomancer's favor was removing a tower that was made of Absence which didn't make a whole lot of sense to me, but I can go along with it. Apparently, when creatures are near said tower, they lose their Identities. Davin beat to the question of how are we going to protect ourselves, so that was nice. I was given a scroll and a black egg to crush when I start to read the scroll that should seal this wound. Another detail that was mentioned was the structure could only be seen through reflections. When we got to the tower, it looked like someone lived inside a crazy home. The outside couldn't be seen, but when you go inside, it is a ghost white. there was also a spot of complete silence, so I moved myself, crushed the egg and began reading the scroll. A ghost that looks like he owned the place along with lights that surrounded us entirely. I placed down, my cannon to give me some cover while the rest of the group combated the lights. I watched my colleagues lose their ability to speak coherently while fighting them. I was blessed with something, but I couldn't tell you what it as but it seemed to help me fight this ghost who was trying to make me vanish. As the fight moved on, less lights were attacking, but I couldn't tell you why. After nearly completing it, I was tire of the things attacking and unleashed an ear piercing ring out towards the ghost, along with the nearby lights, which injured the lights a lot more than anticipated. I finished reading, and the entire place began to collapses around us. Which was unfortunate, because I as I wanted to get parts I wanted. I had to will myself out with Mezzi's help, but luckily everyone got out. When we got back to the Osteomancer, we leaned that when kobolds want to get rid of the Divine Blood law, they make deals with other creatures; in this case demons. This group was led by Snizz the Fortunate, but that group was dead when other people killed the kobolds. It ended with a warning "The Beast of Cinderspire will roam free." Confused, Himo said nothing and headed back for the horses that had been tied up. When we went to check up on the dog, it was still there and there was no sign of return, so we left back for the Arboretum. This information was given to Jerbo, but I am still suspicious of hat will happen if someone does make a deal with a demon. |
A few days go by and Sir Anthony is holding a funeral for the lives lost, when I got approached by Jerbo, a gnome arcanist. He was hiring people to track down why the Kobolds attacked. I agreed but stressed, I needed some help. After getting a few others, and some quick introductions we made our way to Dapple, a satry who rents out horses. I put down the deposit and we made our way over. Oh I should mention who is here because I will be a narcissist otherwise. We have Mezzi who I have never seen take off their mask, Polvo a Air Genasi that had an encounter with death apparently, Diana a human who has a lizard like robot that follows her everwhere, Dallas a mouse thing I have never seen before but seems like a cool fellow, and Davin a halfling with a longbow, with a trophies on his person. It takes a little more than two days to get there and along the way, we found a dog in a campsite that was left not long ago. I make an alarm in case people came back while I was within a mile, but I got no signal. When we get to the Osteomancer, their abode is in the ground with sand covering a trapdoor. I volunteer to go planning to be sneaky, but I forgot not everyone can see in the dark as well as I can, because Mezzi lit a torch when we all got down. When we met the Osteomancer, I can only describe what is a elephant person like three feet taller than me with big elephant ears, an elephant trunk and overall a build that could lift more than me with two arms. We were trading a favor for a favor. The Osteomancer's favor was removing a tower that was made of Absence which didn't make a whole lot of sense to me, but I can go along with it. Apparently, when creatures are near said tower, they lose their Identities. Davin beat to the question of how are we going to protect ourselves, so that was nice. I was given a scroll and a black egg to crush when I start to read the scroll that should seal this wound. Another detail that was mentioned was the structure could only be seen through reflections. When we got to the tower, it looked like someone lived inside a crazy home. The outside couldn't be seen, but when you go inside, it is a ghost white. there was also a spot of complete silence, so I moved myself, crushed the egg and began reading the scroll. A ghost that looks like he owned the place along with lights that surrounded us entirely. I placed down, my cannon to give me some cover while the rest of the group combated the lights. I watched my colleagues lose their ability to speak coherently while fighting them. I was blessed with something, but I couldn't tell you what it as but it seemed to help me fight this ghost who was trying to make me vanish. As the fight moved on, less lights were attacking, but I couldn't tell you why. After nearly completing it, I was tire of the things attacking and unleashed an ear piercing ring out towards the ghost, along with the nearby lights, which injured the lights a lot more than anticipated. I finished reading, and the entire place began to collapses around us. Which was unfortunate, because I as I wanted to get parts I wanted. I had to will myself out with Mezzi's help, but luckily everyone got out. When we got back to the Osteomancer, we leaned that when kobolds want to get rid of the Divine Blood law, they make deals with other creatures; in this case demons. This group was led by Snizz the Fortunate, but that group was dead when other people killed the kobolds. It ended with a warning "The Beast of Cinderspire will roam free." Confused, Himo said nothing and headed back for the horses that had been tied up. When we went to check up on the dog, it was still there and there was no sign of return, so we left back for the Arboretum. This information was given to Jerbo, but I am still suspicious of hat will happen if someone does make a deal with a demon. |
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It's been a week since I saw that tower of that "absence" and I am ready to finish what I started or go to the Omnichapel for advice on Vela. I know, I get distracted easily, but I cannot for any reason leave a stone unturned for any reason in case it comes to bite me back later. I left Lunas on some pretty bad terms, both with my family for obvious reasons, but also the Thieve's guilds with relearning the one thing I swore off of. That mistake of saying I will not learn more things about a specific topic was so far my worst one yet. Anyone could come for me for any reason, and I need to be ready for when I get jumped Today luckily is not one of those days, because a new job offering has appeared who's handwriting is more crude than a thieve's messy handwriting. Baftzmyr as I later found out put up the sign about a giant demon stuck in the sand, and it needed to be killed. Cool, I can just fire with my cannon and it will eventually die if it can't get out. When I get there, I see some new faces, but also a handful of familiar ones. Stix and Razzdrog are here, but among the new ones we have Steady Dee, a tabaxi who wears some unusually heavy armor comparatively that have some runes on it that appear to be of a giant origin, but I guess whatever floats your boat. Koro, an Air Genasi that wears some monk robes, who can't seem to make up his mind when it comes to allegiances, and Ozmir, a Tiefling that has powers I have never seen before, but curious as to how they will work. Baftzmyr explains that scout demons have been circling around looking around for a way to get out the great demon. The plan was simple; locate the scouts, follow them, and kill the great demon. Now that follows, but it's under the sand. What is Baftzmyr's plan to expose the demon, I don't know. All I know is I can sneak up on it, and rain cannon fire down where it can't see me. Ozmir who can apparently track creatures really well, starts following a set made not long ago. Along the path, a heatwave catches me completely off guard, and I feel more sluggish than before. Great, now I won't be able to hide nearly as easy I have before, but I am with a group. We get right on top the scout and it pops out ready to attack. It would have died in two hits, if Sparkburn didn't have a weapon infused with fire. Wait! I forgot to mention Sparkburn is with us! Gobbo, I will find you later and confront you for remaining silent. It didn't matter however, because melee attacks are still effective. After that one dies, Stix along with a few others spot three more running from away, and we continue to follow. After a few more hours of travel, we come across some quicksand that is quaking. Quicksand isn't supposed to do that on a large scale; this is where the great demon is. Baftzmyr pulls what appears to be a pig that is coated in a layer of wax. It looks like the pig was boiled alive, but I am not one to judge. Stix volunteers to carry to bomb, and all I can say to that is... Ok never mind. This doll, husk? I don't know what it's made of, but regardless, the bomb is carried to it's destination. More importantly however, Stix makes it out unscathed. Maybe Stix has a ratio of strength similar to that of an ant. Ants proportionally can carry more weight to their body mass. Koro and I peek over, and WHAT IS THIS FOR A DEMON!? A cage for a face with a flame inside of it and some kind of disc neck to keep the sand out of the face or something. We give out teammates that knowing look, and the rest of the team gets to work. Razzdrog and MK-2 setup an anti flank position for us on the right as well as making the demon glittery. Steady Dee also sets up an anti flank position for us on the right side as well as growing to giant. With this enlarged form Steady throws a handaxe that lands square in the "face" of the great demon but not as effective as it should have hit . Stix is firing blasts of green energy which makes me think a deal was involved for this power. Koro using the bow pierces the demon with the same problem as Steady, and I am throwing a dagger, firing a cannon, and backing up, because I have no interest in falling in the quicksand and next to this abomination. That caused a different problem however which was I opened the line for more of the scouts to come attack Koro and Ozmir. I planned to fix this by booming them back into it, but that backfired spectacularly when Koro kill one of the scouts, and stayed within the line of fire. It was also a good thing that I moved out, because the sand started moving out from everyone's feet who were close to the edge. Steady and MK-2 fell in and hell broke loose, literally. I didn't see what happened but the next thing I know, Koro willingly jumps into the pit and now Steady is floating in the air about 20ft. Why that is happening, I couldn't tell you, but Steady was bleeding out and needed help soon. Baftzmyr uttered some word and Steady is conscious again. I go to help Ozmir, because currently 3 scouts are surrounding her, which aint cool. I drive my dagger into a scout's death, and the sand is still moving out from under us, but I can keep myself steady. Raazdrog on the other hand wasn't so lucky and also managed to fall in next to the demon. Things are going fine right now. The great demon is getting whacked by are melee fighters and the people up here in the sand are holding off the scouts just fine. Oh no. My worst fear has come true; this demon will explode on death. I am not going to be around that. I can stabilize those who take the brunt of the explosion. At least, that was my original plan if Koro didn't fall to the giant claws of this demon. I am not ready to lose a colleague here, so I jump down, run to Koro, heal him just enough to get him conscious again and prep for another round of attacks against this creature. Maybe it was better however that I couldn't keep myself steady this time and I was buried in the sand. Not wanting to be stuck in here, I used my last spell to blast out, but that didn't work. Later I learned that I had injured Koro, and Steady who were both super hurt by it, but the worst part was I didn't even get out with that. I got burned, but not by much comparatively to other people who got the full brunt. Stix stabilized Koro, and Raazdrog healed Steady and then Koro. It honestly surprised me that everyone made it out alive. We got our gold, and I moved on because I don't know how much I can trust the Scrappers when working with a Fiend. Working with criminals is bad enough, but trying to work with a creature from the underworld seems like a death sentence. |
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== Character Interactions == |
== Character Interactions == |
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Revision as of 19:11, 18 October 2025
Himo Nilo
Himo is a High Elf that has experienced both the rich and poor side of Lunas. He wanted to visit the Arboretum to modify existing equipment he has, but he never really left until he heard from his contacts in the Arboretum that demon incursions were ramping up. Carrying only what he could quickly pack, he left for the Arboretum with his bag that contains only essentials. He has a habit of checking anything that might look "suspicious" but doesn't really know what might be suspicious.
| Relatives | 2 Parents, 3 Sisters |
|---|---|
| Affiliations | Low Luans, "The Chairman,"The Scrappers |
| Aliases | Thai (Child name), The Magic Pick |
| Marital Status | Single |
| Date of Birth | 37 PR |
| Place of Birth | High Lunas |
| Date of Death | TBD |
| Place of Death | TBD |
| Species | Elf (High) |
| Height | 4'10" |
| Weight | 94 lbs. |
Description
Himo is a young elf shining with bronze skin with black freckles, Short copper hair that is decently trimmed and eyes that sparkle gold when they catch the light. you would find him like he was a gem in a mine because of the reflection he often carries. He doesn't seem to carry anything with him except maybe a satchel over his back, A rapier and dagger on his left hip and short sword on his right hip respectively, hang and some tools hanging off of his belt. He wears light leather armor with a somewhat heavy desert cloak that shines a little in the light. When you peer past the cloak however, you notice two very big changes to him that he tries to hide as best as he can. The first on is he really only has half of his hair left. The right side of him looks like he has black char that curls up around the face and neck that has been there for quite some time. The second is he has no right arm. anything that might have been there is gone, and watching him, he sways a little bit to the left and right as if he were always a little tipsy.
Manners
Himo looks at everything arcane with great interest, and when given the chance he will ignore everything around him to examine said arcane object. He studies obsessively and takes mental notes on the components used. When talking face to face however, he tends to shift himself so that most people when they see him is the cloak or just the left side of his face. His speech is gravely and chopped up with occasional coughing from soot getting into his mouth. When dealing with people he doesn't have a fond relationship with, he casually strolls around the area while talking to them, always ready to move when needed. He prefers to stay out of people's sight and get jobs done with as much confusion as possible... and a little bit of explosives.
Background
Himo was born to a wealthy mage family in High Lunas. They expected him to follow that same tradition, and while he was interested in Magic wasn't the most interesting thing to him as physical tasks. Still they made him either take lessons or leave this family. He negotiated to learn alchemy to understand the materials used in spellcasting.
He started to go to the Low Lunas in secret claiming private tutoring sessions when really he got into contact with the local criminal rings to learn skills from their side. He chose to learn lockpicking for his profession and was quite skilled at it. He also refined his careful hand movement to mimic letters. He balanced this double life of learning alchemy by day and learning to pick locks by night. When he went to Lower Lunas, he would bring stories of breaking into homes, taking specific materials and leaving without a trace. by the time they would try to track him down, he would be in the shadows trying to outlast the location spells used to find him. he often had to dump the stolen materials to prevent being caught. This went on for years. he wrote detailed notes about alchemy and his parents were thought he was being an obedient son. One night while learning complicated formulas to show to his parents, he was finally caught by the guards and he was sentenced to death. while in prison, he managed to convince the guards to give him 2 lodestones. He took those lodestones and mended the broken thieves tools that he was hiding in his clothing. This lock however was never supposed to be picked. It had been magically enhanced but he the night to make that happen. He picked the lock and sneaked out and into the Lower Lunas in 102 PR just as the sun was rising.
He excelled in picking locks as a freelancer. If the guild provided sanctuary based on how difficult the lock was, that locked was picked. He became infamous in rings because no lock was safe from him. Booby trapped to Arcane Lock, most locks were not safe from him. Only locks that were sophisticated with an Arcane Lock would he have a hard time picking and often failed at those. In various guilds, he learned various weapons that he now always with him because he doesn't want to get into a scrap unarmed. He often had a habit of inspecting areas where people invited him never trusting anyone fully. His reputations grew so much that he found himself often travelling to other places to check out security systems. This took the pressure off of him because he could really inspect area he couldn't before. He learned to pickpocket, sneak around, scale buildings and practice his skills of picking locks. He tried to get an honest job in the town of Rwendia but his reputation followed him everywhere. He did odd jobs around places, pick locks here, mend broken stuff back together, and come along with other criminals to look out for traps. The people he often worked under were brutal. They would insult him behind his back, mess up him picking the locks, broke his stuff and moved him around often and lied to him where he was
He started for fun re-learning magic. Make graffiti with magic here an odor there. This terrified the guilds because he was becoming what he swore he would never do and feared he would turn on him next. His mentor Jumad told him that no one will want someone unreliable if he chooses this path. He continued in spite of their disapproval and learned how to make a bag of holding, a returning weapon, enhanced armor and enhanced focus. The only person he told this to was his best friend Kamer (Tiefling) who supported him new materials.One day while hiding out in the DwaleVale, he received a letter of a formal apology from his family asking him to come back. He eagerly accepted and made his way over. His contacts warned him they were up to no good and were looking for vengeance for bringing shame to the family name. When he got there they magically influenced him to open a complicated safe lock without checking the area. BOOOM!!! A massive explosion covered him from right to left, debris flying every where and scraping by on life. The family were stewing in their loss of the son when his eldest sister, Nylo gave the idea to blow him up in a public execution. That letter he found, was trapped to get him to come whether he wanted to or not. In the chaos, someone had planted one more bomb to take him out. he survived, barely, but lost his right arm in the explosion. He lost everything; everything but his skills, his life and his resolve to fix this. At DAGR (Determined Assassins, Grifters, and Rogues) he received word that they needed people to fix broken things and make them better. he spent the next 6 months fighting for his life, and those 6 months were in a daze. He often found himself in a new place about every month. When finally had the strength to move comfortably, he took essentials and ran for his life in 134 PR, because no matter what he did his family was coming for him and he needed to defend himself.
Languages
Himo knew elvish and common just from listening to his family, but he learned goblin when he would hang around goblins were trying to have a private conversation, not realizing Himo taught himself that from listening to them
Character information
| 1 Rogue/4 Artificer | ||
|---|---|---|
| AC 15 | HP 33 | DC 14 |
| Str 13 | Dex 18 | Con 13 |
| Int 16 | Wis 10 | Cha 12 |
Proficiencies
- Skills: Acrobatics, Arcana, Athletics, Investigation, Perception, Sleight of Hand
- Expertise: Stealth
- Tools: Alchemist Supplies, Forgery Kit, Tinkers tools
- Expertise: Thieves' tools
High elf Abilities
- Cantrip (Mending)
- Darkvision
- Elf Weapon Training
- Extra Language (Goblin)
- Fey Ancestry
- Keen Senses
- Trance
Rogue Features
- Expertise: Stealth, Thieves Tools
- Sneak attack (1d6)
- Thieves’ Cant
Artificer Abilities
- Infuse Item (bag of holding, a returning weapon, enhanced armor and enhanced focus)
- Magical Tinkering
- Spellcasting
- Ritual Casting
Artificer Spells
Himo is a 1st-level spellcaster. As a 1st-level artificer, he can prepare up to 4 spells per day
| Spell Level | Spell |
|---|---|
| 0 (Cantrip) | Guidance |
| 0 (Cantrip) | Mage Hand |
| 1st | Grease |
| 1st | Detect Magic |
| 1st | Faeire fire |
| 1st | (I forgot to prepare an additional) |
Feats:
Alert
Himo's Story
It's been roughly 8 months since I came here to the Arboretum and very little people know I am actually here. Kamer got me in contact with The Chairman when I got here and it has been hell being around all of these explosive materials. every big explosion sends me back a year when an attempt was made on my life. I trust absolutely NO ONE here because I have been looked down on because of a missing arm. Petty theft was the only way I survived. I was so busy about survival that I didn't realize that Raegina was hiring to make robots until The Chairman sent me a letter telling me Raegina was looking for people to recruit for the Scrappers. I collected scraps from grand shoplifting, hid out for four months to wait out people looking for men, then I moved swiftly to the junkyard. My goal is to go back to High Lunas and exact revenge on my parents and sisters who left me in this state I am. I barely remember the explosion or the constant shifting of places because I was so out of it. The people here seem nice enough but I am just waiting for them to betray each other. When I got to the junkyard, I was appalled to see the size of these robots, and the amount of people that came was a little much for me.
When Raegina mocked many of us for having many broken and chipped off parts, I just rolled my eyes because I knew if there as anything she was trying to hide in a safe, I could find that safe without getting caught. In Low Lunas I was known as the Magic Pick because I couldn't be trapped, nor were most locks safe from me. I do need teammates however so I kept my moth shut and just listened. The amount of artificers that were there was astonishing. A tiefling had infused armor, and a goblin had a small automaton with them. But by far the most unique “living” thing saw was a doll that could think for itself. It turns out to test our skills, we would fight Grind, Smash and Cleave. I got excited when I learned that we would be fighting the robots because that meant I could sneak out parts I needed for projects. One of said projects was increasing the throwing range of Sizzle because I have to be relatively close to make good use of it. While fighting, one got destroyed, and it burst into flames. The heat sent me back to the explosion that back at High Lunas, where I almost lost my life. We dispatched the rest and Raegina was impressed enough to let us scrap the robots. So much for trying to do things discreetly... But I haven't really talked with people yet. After scrapping the robots, we split up into two teams. I got paired with Stix and Raazdrog which was fine. I can modify my parts and they add theirs, and I saw this as more of a fun project. After all, I like explosive confusion. But it's not like I could focus because I was so nervous with Grind blowing me to bits, I was accidentally disassembling Grind. I was trying to make the saw arm move more fluidly, and trying to add scraps of metal I had in my bag, but I fumbled hard there. It was so embarrassing, because everyone else manage to buff it in some way but not me. I wanted to leave so badly because of that, but I ended up staying in spite of it. I would be throwing away probably my only real opportunity to getting out of the slums like my family expected me to stay. To my surprise Raegina gave each of us 10 gp to bet on the improved robots as to who would win. This was huge to me! This was really the first time someone handed me something without expecting anything in return. I decided to risk all of that money and bet most of it on Grind, and then I had an Idea. I decided to rename Grind to Sparkburn, which Stix and Raazdrog liked a lot. Raazdrog and I got the idea to give Sparkburn a voice. Raazdrog gave it "I am fire. I am death." and I added "Feel the spark. Feel the burn." Now I really didn't care if we won or lost because I considered this a finished project. Out team ended up winning and I walked away with triple what I put into it. I was ecstatic not only because I won a bet, which I rarely take, but the funds could be used to get the tools I need for projects. That excitement was short-lived however because a horn coming from the Arboretum indicating it was under attack. I hopped on the war rig and we moved to the Arboretum.
Getting towards a entrance root of the Arboretum, a sudden crash hits the war rig and all of us go flying off of it. pieces of the damaged rig flew out and a large skeletal elephant collapsed next to the war rig. I wasn't paying attention because I was sketching my newest tool to assist me. I was thrown hard, losing my sketch to the winds and barely landed standing up, and my vision blacked out for a second. Metal was warping and bending in all the wrong ways and snaps echoed throughout the valley and then silence. I couldn't see what was happening, but I knew this was an ambush. Footsteps on the dessert sand was coming from multiple directions, Sparks were flying off of the rig, The screeching of tires spinning out, shoe rubber flaking off the boots I put together with mending, and hearing many colleagues scrape against the dusty ground. When the dust cleared I saw green goo blobs moving towards us, and I heard something angry moving towards us. Pustuloids, Capra demons, and Lesser Rage demons were there. To give me some distance, I climbed the war rig, but as I was climbing, it felt like the floor was falling out from me and nearly fell off. Climbing up I saw roughly 10 Pustuloids, a few lesser rage demons, and a Capra. My team managed to keep hold of a choke point and so I threw my dagger at the Capra repeatedly, but I also noticed Sparkburn, covering our backside. This was great, because the Pustuloids exploded on death with Sparkburn unaffected. Raegina tells me to get off even though I just got on. I wanted to argue because I had a good position of the battle but whatever.You know that rig aint safe from me snagging a few pieces. The fight isn't going in our favor right now, because Raazdrog's steel defender, crashes to the ground in combat, unmoving by the Capra. While this fight is going on, I see a figure moving behind us, but it doesn't look like an ambush. It's a half elf holding a rapier and an instrument; most likely a bard. One by one however, the demons fell starting with the pustuloids. Leftover goo seeping into the ground before turning to ash. Two booms ring out as the lesser rage demons and the Capra are thrown back. Delaia, who has been soaking hits for us, takes the opportunity to get out after that which I don't blame. It didn't look like he was going to stand much longer to be honest. The spells seemed to come from the bard and Delaia, so we have another ally. Good because most of us are spent on resources. We kill all the demons and after a quick introduction, the bard's name is Leonard, and she heard the commotion. She healed Deliaia a significant amount, and Deliaia looks ready to take on another fight. After moving this elephant which turned out to be an Olliphant off of the root, we prepared to charge up only for a wave of energy to come down upon us. There was no point to going up anymore... The Conservatory has been destroyed. There goes many projects that have been put on hold. It's not like I made progress on the parts I needed for Sizzle but still frustrating. Oh crap! More demons of the same types are coming down, and I should have seen this coming. We dispatch the ones that combated us.
After the invasion ended, leaders were talking about uniting "not just to fight against the demons, but also to build alliances" or something like that. The thing is, I can only rely on one thing when Partnership is formed: people are looking out for themselves. Unless someone can prove they are trustworthy, I will not be in a permanent alliance. That's how I survived Low Lunas. Ally with someone only until the necessity no longer remains.
A few days go by and Sir Anthony is holding a funeral for the lives lost, when I got approached by Jerbo, a gnome arcanist. He was hiring people to track down why the Kobolds attacked. I agreed but stressed, I needed some help. After getting a few others, and some quick introductions we made our way to Dapple, a satry who rents out horses. I put down the deposit and we made our way over. Oh I should mention who is here because I will be a narcissist otherwise. We have Mezzi who I have never seen take off their mask, Polvo a Air Genasi that had an encounter with death apparently, Diana a human who has a lizard like robot that follows her everwhere, Dallas a mouse thing I have never seen before but seems like a cool fellow, and Davin a halfling with a longbow, with a trophies on his person. It takes a little more than two days to get there and along the way, we found a dog in a campsite that was left not long ago. I make an alarm in case people came back while I was within a mile, but I got no signal. When we get to the Osteomancer, their abode is in the ground with sand covering a trapdoor. I volunteer to go planning to be sneaky, but I forgot not everyone can see in the dark as well as I can, because Mezzi lit a torch when we all got down. When we met the Osteomancer, I can only describe what is a elephant person like three feet taller than me with big elephant ears, an elephant trunk and overall a build that could lift more than me with two arms. We were trading a favor for a favor. The Osteomancer's favor was removing a tower that was made of Absence which didn't make a whole lot of sense to me, but I can go along with it. Apparently, when creatures are near said tower, they lose their Identities. Davin beat to the question of how are we going to protect ourselves, so that was nice. I was given a scroll and a black egg to crush when I start to read the scroll that should seal this wound. Another detail that was mentioned was the structure could only be seen through reflections. When we got to the tower, it looked like someone lived inside a crazy home. The outside couldn't be seen, but when you go inside, it is a ghost white. there was also a spot of complete silence, so I moved myself, crushed the egg and began reading the scroll. A ghost that looks like he owned the place along with lights that surrounded us entirely. I placed down, my cannon to give me some cover while the rest of the group combated the lights. I watched my colleagues lose their ability to speak coherently while fighting them. I was blessed with something, but I couldn't tell you what it as but it seemed to help me fight this ghost who was trying to make me vanish. As the fight moved on, less lights were attacking, but I couldn't tell you why. After nearly completing it, I was tire of the things attacking and unleashed an ear piercing ring out towards the ghost, along with the nearby lights, which injured the lights a lot more than anticipated. I finished reading, and the entire place began to collapses around us. Which was unfortunate, because I as I wanted to get parts I wanted. I had to will myself out with Mezzi's help, but luckily everyone got out. When we got back to the Osteomancer, we leaned that when kobolds want to get rid of the Divine Blood law, they make deals with other creatures; in this case demons. This group was led by Snizz the Fortunate, but that group was dead when other people killed the kobolds. It ended with a warning "The Beast of Cinderspire will roam free." Confused, Himo said nothing and headed back for the horses that had been tied up. When we went to check up on the dog, it was still there and there was no sign of return, so we left back for the Arboretum. This information was given to Jerbo, but I am still suspicious of hat will happen if someone does make a deal with a demon.
It's been a week since I saw that tower of that "absence" and I am ready to finish what I started or go to the Omnichapel for advice on Vela. I know, I get distracted easily, but I cannot for any reason leave a stone unturned for any reason in case it comes to bite me back later. I left Lunas on some pretty bad terms, both with my family for obvious reasons, but also the Thieve's guilds with relearning the one thing I swore off of. That mistake of saying I will not learn more things about a specific topic was so far my worst one yet. Anyone could come for me for any reason, and I need to be ready for when I get jumped Today luckily is not one of those days, because a new job offering has appeared who's handwriting is more crude than a thieve's messy handwriting. Baftzmyr as I later found out put up the sign about a giant demon stuck in the sand, and it needed to be killed. Cool, I can just fire with my cannon and it will eventually die if it can't get out. When I get there, I see some new faces, but also a handful of familiar ones. Stix and Razzdrog are here, but among the new ones we have Steady Dee, a tabaxi who wears some unusually heavy armor comparatively that have some runes on it that appear to be of a giant origin, but I guess whatever floats your boat. Koro, an Air Genasi that wears some monk robes, who can't seem to make up his mind when it comes to allegiances, and Ozmir, a Tiefling that has powers I have never seen before, but curious as to how they will work. Baftzmyr explains that scout demons have been circling around looking around for a way to get out the great demon. The plan was simple; locate the scouts, follow them, and kill the great demon. Now that follows, but it's under the sand. What is Baftzmyr's plan to expose the demon, I don't know. All I know is I can sneak up on it, and rain cannon fire down where it can't see me. Ozmir who can apparently track creatures really well, starts following a set made not long ago. Along the path, a heatwave catches me completely off guard, and I feel more sluggish than before. Great, now I won't be able to hide nearly as easy I have before, but I am with a group. We get right on top the scout and it pops out ready to attack. It would have died in two hits, if Sparkburn didn't have a weapon infused with fire. Wait! I forgot to mention Sparkburn is with us! Gobbo, I will find you later and confront you for remaining silent. It didn't matter however, because melee attacks are still effective. After that one dies, Stix along with a few others spot three more running from away, and we continue to follow. After a few more hours of travel, we come across some quicksand that is quaking. Quicksand isn't supposed to do that on a large scale; this is where the great demon is. Baftzmyr pulls what appears to be a pig that is coated in a layer of wax. It looks like the pig was boiled alive, but I am not one to judge. Stix volunteers to carry to bomb, and all I can say to that is... Ok never mind. This doll, husk? I don't know what it's made of, but regardless, the bomb is carried to it's destination. More importantly however, Stix makes it out unscathed. Maybe Stix has a ratio of strength similar to that of an ant. Ants proportionally can carry more weight to their body mass. Koro and I peek over, and WHAT IS THIS FOR A DEMON!? A cage for a face with a flame inside of it and some kind of disc neck to keep the sand out of the face or something. We give out teammates that knowing look, and the rest of the team gets to work. Razzdrog and MK-2 setup an anti flank position for us on the right as well as making the demon glittery. Steady Dee also sets up an anti flank position for us on the right side as well as growing to giant. With this enlarged form Steady throws a handaxe that lands square in the "face" of the great demon but not as effective as it should have hit . Stix is firing blasts of green energy which makes me think a deal was involved for this power. Koro using the bow pierces the demon with the same problem as Steady, and I am throwing a dagger, firing a cannon, and backing up, because I have no interest in falling in the quicksand and next to this abomination. That caused a different problem however which was I opened the line for more of the scouts to come attack Koro and Ozmir. I planned to fix this by booming them back into it, but that backfired spectacularly when Koro kill one of the scouts, and stayed within the line of fire. It was also a good thing that I moved out, because the sand started moving out from everyone's feet who were close to the edge. Steady and MK-2 fell in and hell broke loose, literally. I didn't see what happened but the next thing I know, Koro willingly jumps into the pit and now Steady is floating in the air about 20ft. Why that is happening, I couldn't tell you, but Steady was bleeding out and needed help soon. Baftzmyr uttered some word and Steady is conscious again. I go to help Ozmir, because currently 3 scouts are surrounding her, which aint cool. I drive my dagger into a scout's death, and the sand is still moving out from under us, but I can keep myself steady. Raazdrog on the other hand wasn't so lucky and also managed to fall in next to the demon. Things are going fine right now. The great demon is getting whacked by are melee fighters and the people up here in the sand are holding off the scouts just fine. Oh no. My worst fear has come true; this demon will explode on death. I am not going to be around that. I can stabilize those who take the brunt of the explosion. At least, that was my original plan if Koro didn't fall to the giant claws of this demon. I am not ready to lose a colleague here, so I jump down, run to Koro, heal him just enough to get him conscious again and prep for another round of attacks against this creature. Maybe it was better however that I couldn't keep myself steady this time and I was buried in the sand. Not wanting to be stuck in here, I used my last spell to blast out, but that didn't work. Later I learned that I had injured Koro, and Steady who were both super hurt by it, but the worst part was I didn't even get out with that. I got burned, but not by much comparatively to other people who got the full brunt. Stix stabilized Koro, and Raazdrog healed Steady and then Koro. It honestly surprised me that everyone made it out alive. We got our gold, and I moved on because I don't know how much I can trust the Scrappers when working with a Fiend. Working with criminals is bad enough, but trying to work with a creature from the underworld seems like a death sentence.
Character Interactions
The Scrappers
When Himo first arrived, he was like a ghost in the markets. He bought what he needed, and left in such a hurry, it was hard to track them down. He never really talked to people for more than 5 minutes when he finally met some of the crew of the scrappers, and they seemed to treat him with some respect, but Himo kept to themselves.
Gobbo Greenskin
After the Conservatory was destroyed, he found Gobbo, a goblin with a robot named FR0G-GY. Gobbo mentioned he could make Himo an arm, which interested him, but that conversation was never followed up on. Gobbo also mentioned knowing where Sparkburn was, but won't elaborate on where the golem is now, which is frustrating Himo.
Rhogar Dreel and Syl

Rhogar and Syl are part of the Federation. Himo wanted to initally join the Federation, because he often did a lot of exploitation of vices back in Lunas, but understood that organization would fall to corruption eventually. When they first met, Himo made decent first impressions, but that quickly crumbled when he also met Rhogar. While trying to figure out the whole coordinated attack Himo managed to set his back on fire because of his obliviousness in front of Rhogar and Syl from his OWN cannon!
Lenore
Lenore was someone who Himo would have never interacted with except in a professional manner, but it took less than five minutes for the mask to come off about his certainty. Lenore is a cleric of Vela, and no one had really offered help without a clause. That sent Himo's brain into overdrive, freezing up at the kind gesture of giving a few names of those who run the Omnichapel as well as a stone of Vela
